Dev Log #68: The Psi Question
The Psi Question
On September 7th the psi update will be release on the main branch, but before that happens I want to briefly address this controversial change again and also offer a compromise.
Dev Log #67: Version 22.214.171.124 is out
Version 126.96.36.199 is out
The first major theme of this update is the change to psi mechanics. The other major theme of the update is a lot of new content for the waterways - one big new dungeon, a couple of smaller locations, many new random encounters and other stuff.
Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.
The game offers potentially hundreds of hours of gameplay through exploring the vast underground world composed of over 450 areas. Discover underground station states, abandoned industrial, scientific and military building complexes, natural caverns, large underground lakes, secret areas and more.
Our character system allows you to create some very powerful character builds, but also some very weak ones. The onus is on the player to figure out the way to make their desired playstyle work. In practice, as long as you make a coherent build around a couple of desired skills, it should work well enough on normal difficulty.
Your feats, or sometimes your equipment, can grant you special abilities or attacks that you can trigger manually. They can be defensive, offensive, or both and sometimes can synergize with your other abilities or passive bonuses. Good timing and proper execution of these abilities can mean the difference between life and death in a difficult encounter.
Along normal abilities, your character has the opportunity to sacrifice some of his health in order to gain access to psionic abilities. These abilities are thematically divided into three schools and offer many offensive and defensive. There are many ways in which you can integrate psionics into your character's build, including going deep into it and taking many related feats in order to become a sort of a psionic wizard.
Regardless of how powerful your character build is, the game will require from you to adapt your approach to the particular encounter as they vary greatly due to different layouts and enemy diversity. In Underrail you'll face giant rats, insects, and other monstrously mutated animals, various gangs, as well as more organized militant factions, robots, mutants, turrets, and more.
Underrail features an elaborate item crafting system. A vast majority of the armor, weapons and some other items encountered in the game can be crafted and some are exclusively acquired through it. Crafted equipment tends to be superior to the that which is scavenged or purchased in terms of raw numbers, providing you are investing in your crafting skills.
If all this is not enough, there's also the Expedition DLC, which is a large expansion to the base game that features a whole new side adventure that kicks off during the midgame, as well as many new gameplay elements. Go to Expedition page to find out more.