Underrail infoTM
Update 2020-06-28: Finally got the old domain back. Old underrail.info.tm links should work now. They will redirect to the new site. If you're missing your old saved builds, check
this post.
Update 2020-06-17: Dead build links pointing to the old domain underrail.info.tm will work if you remove .tm from them!
I figured a general thread for my Underrail fansite would be in order since I've been posting updates and stuff all over the place. (
old thread, sort of)
The site is a collection of standalone tools for underrailers. It should work on any modern web browser, but is designed with PC resolutions in mind. As always, let me know if you have any suggestions or questions, or if you find anything that seems to be wrong/broken.
>>> underrail.info/build/The main feature, a character build calculator and theorycrafting tool. Calculates base abilities, skills, feats and the stats directly derived from them. Numbers should be identical to Underrail, down to all its rounding quirks. It's basically the same as the game's Character Sheet screen with some additions from Combat Stats, but compressed to one page instead of three tabs. My primary intention with this tool is to automate any tedious calculations (mainly skill thresholds) involved in character planning.
Usage tips:
- Ctrl+click to (un)assign all points
- Shift+click to (un)assign 5 points (one level)
- Drag and drop chosen feats to easily reorder them
- Ctrl+F5 to force a refresh if the page is broken (question marks in place of numbers) or outdated. Usually caused by recent update with your browser still caching parts of the old version.
Features:
- Complete calculator for base abilities, skills, feats and derived stats - skill synergies, base ability modifiers, health, and other number-crunching happens exactly as in Underrail.
- Save/load any number of builds through your browser's local storage (file export/import for builds list as well)
- Share builds through URLs like underrail.info/build/?AQUFBQUFBQUAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (that link is simply for the default new character)
- Options for various item bonuses (mainly base abilities and Hacking/Lockpicking/Traps as other skill check numbers aren't shown in-game)
- Options for difficulty, food buffs, house crafting workbench bonuses
- Shows skill damage multiplier for offense skills, including strength bonus for melee depending on weapon in hand slot.
- Detailed skill value breakdown (skillpoints, base ability, synergies, other bonuses) in tooltips, hover over the skill numbers
- Expedition mode and Specializations! (Plot-related special feats coming after Expedition's release)
>>> underrail.info/mutagens/This is a
helper for the mutagen puzzle,
not a solver. It should make the puzzle more fun for those who struggle to understand the logic or have done it too many times and gotten a bit lazy. :) It does, however, use a solver in the background to check if your inputted sequences actually make a solvable puzzle. This is to detect if you've made any typos when copying reagents. Puzzles generated by the game are always solvable.
It can optionally offer two kinds of hints, 1) automatically disabling unusable reagents and 2) highlighting atoms. I hope the highlighting is mostly self-explanatory - green is good, red is bad, faded out colors can be ignored and atoms matching Exitus-1 are under/overlined. Once you've typed your reagents in and set the options you want to use, just hit the button to lock your reagents in and start solving. There are reset and undo buttons, but if you need to restart, just hit F5. Your browser will remember reagents you've inputted if it saves form history.
If you don't have mutagen sets at hand but would like to try it, you can use the testsets I left in, like so
underrail.info/mutagens/?load=testset1, 2, 3, etc.
>>> underrail.info/unpacker/A tool for unpacking and repacking most of Underrail's files (such as your saves' global.dat for editing) through a simple drag & drop interface. It only has a small database of common Underrail data model versions, but it can unpack and subsequently pack any Underrail archive you feed it. (Unknown versions will be added to the version list until you close the page.) Many thanks to MichaelBurge for his work on Underrail file format and the original Underrail-unpacker.
Just a simple proof of concept for anyone interested in tinkering with Underrail's files. It simply scans files for Underrail header bytes or adds them. pako.js is used to (un)gzip data. First 16 bytes are Underrail GUID, followed by 8 bytes of data model version and finally the gzipped payload.
Tip: If you're only looking for a way to mass unpack files without a need to repack them or check their version, normal archivers such as 7zip will do the trick.