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	<updated>2026-04-30T19:04:51Z</updated>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56328</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56328"/>
		<updated>2025-11-05T11:47:46Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner (Junkyard)]] || [[Info for Abram]] || &amp;lt;40 || Minor background info on [[Abram]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || None || &amp;lt;40 || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Zilch]] || None || ? || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]] || None || ? || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Cornell]] || [[Missing merchants]] || ? || His confession&lt;br /&gt;
|-&lt;br /&gt;
| [[Cornell]] || [[Look for Cornell]] || ? || His part of the story&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || None || ? || Flavor dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56327</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56327"/>
		<updated>2025-11-05T11:45:06Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner (Junkyard)]] || [[Info for Abram]] || &amp;lt;40 || Minor background info on [[Abram]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || None || &amp;lt;40 || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Zilch]] || None || ? || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]] || None || ? || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Cornell]] || [[Missing merchants]] || ? || His confession&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || None || ? || Flavor dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56326</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56326"/>
		<updated>2025-11-05T11:26:28Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner (Junkyard)]] || [[Info for Abram]] || &amp;lt;40 || Minor background info on [[Abram]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || None || &amp;lt;40 || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Zilch]] || None || ? || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]] || None || ? || Flavor dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || None || ? || Flavor dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56324</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56324"/>
		<updated>2025-11-01T10:22:03Z</updated>

		<summary type="html">&lt;p&gt;12: /* Intimidation skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner (Junkyard)]] || [[Info for Abram]] || &amp;lt;40 || Minor background info on [[Abram]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || None || &amp;lt;40 || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Zilch]] || None || ? || Flavor dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || None || ? || Flavor dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56323</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56323"/>
		<updated>2025-11-01T08:15:14Z</updated>

		<summary type="html">&lt;p&gt;12: /* Intimidation skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner (Junkyard)]] || [[Info for Abram]] || &amp;lt;40 || Minor background info on [[Abram]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || None || &amp;lt;40 || Flavor dialogue&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Zilch]] || None || ? || Flavor dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56317</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56317"/>
		<updated>2025-10-30T11:14:25Z</updated>

		<summary type="html">&lt;p&gt;12: /* Intimidation skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner (Junkyard)]] || [[Info for Abram]] || &amp;lt;40 || Minor background info on [[Abram]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || None || &amp;lt;40 || Flavor dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56316</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56316"/>
		<updated>2025-10-30T11:14:10Z</updated>

		<summary type="html">&lt;p&gt;12: /* Intimidation skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner (Junkyard)]] || [[Info for Abram]] || &amp;lt;40 || Minor background info on [[Abram]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] ||  || &amp;lt;40 || Flavor dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Free_Maura&amp;diff=56315</id>
		<title>Free Maura</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Free_Maura&amp;diff=56315"/>
		<updated>2025-10-30T10:16:29Z</updated>

		<summary type="html">&lt;p&gt;12: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Free Maura&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Abram's dig site.png&lt;br /&gt;
| location = [[United Stations Embassy]]&lt;br /&gt;
| givenby  = [[Abram]]&lt;br /&gt;
| rewards  = 2000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Abram's bug]]&lt;br /&gt;
| next     = [[Find Abram in Core City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After some time has passed since completing [[Abram]]'s last mission, you will be contacted by a random Junkyard commoner who tells you that Abram wants to see you and you should head to the caves west of Junkyard entrance (Location [[Lower Caves]], area [[:File:Jyt2.png|junkyard tunnel 2]]) if you want some action.&lt;br /&gt;
&lt;br /&gt;
At least an hour or so needs to pass, and one of these commoners can be met at [[Junkyard Gate]][http://underrail.com/forums/index.php?topic=768.msg4237#msg4237]. Another can be found in the slums standing in front of [[Vince]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Rescue Maura from the Protectorate prison in Junkyard for [[Abram]] (you can access the prison through a hole in caves north of Junkyard gate)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Easier than it sounds, thanks to Abram's preparation. The ventilation shafts lead directly to [[Maura]]'s cell, although you will have to drop out of them once and sneak to the next section via a medical lab. If you can't pick the cell door lock (80 lockpicking needed) you must either steal or loot [[Cell 1 Key (Junkyard)]] from the guard in the security monitoring room in east or steal it from the medical lab.&lt;br /&gt;
There are several ways to free Maura:&lt;br /&gt;
* Opening the vent inside the room will allow her to leave through the vents.&lt;br /&gt;
* Opening the door to the room (60 lockpicking required) unlocks 2 options:&lt;br /&gt;
** A [[Stealth]] check (80 effective) allows you to sneak her through the Embassy and towards a vent adjacent to the escape route.&lt;br /&gt;
** Opening the vent down the hallway allows her to go through that vent instead by making a run for it.&lt;br /&gt;
* Carrying a [[Body Bag]] and wearing a [[Biotechnician's Suit]] (both can be found in the medical lab) allows you to carry her to a vent.&lt;br /&gt;
&lt;br /&gt;
Alternatively, just go in guns blazing and kill everyone. Free Maura once there are no Protectorate survivors left. This should not turn [[Protectorate]] forces outside the prison hostile, unless you leave the prison via the upstairs leading to embassy.&lt;br /&gt;
&lt;br /&gt;
After the mission, Abram invites you to [[Find Abram in Core City|find him in Core City]] later.&lt;br /&gt;
&lt;br /&gt;
Or you can betray Abram and report his plan to [[Second Lieutenant Garren]]. Then Garren will lead an assault team to the cave. Joining the fight will give you 500 charons and 2000 classic or 1 oddity XP as reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56314</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56314"/>
		<updated>2025-10-30T08:52:33Z</updated>

		<summary type="html">&lt;p&gt;12: /* Intimidation skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner (Junkyard)]] || [[Info for Abram]] || &amp;lt;40 || Minor background info on [[Abram]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56313</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56313"/>
		<updated>2025-10-30T08:48:33Z</updated>

		<summary type="html">&lt;p&gt;12: /* Intimidation skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner (Junkyard)]] || [[Jack's delivery job]] || &amp;lt;40 || Minor background info on [[Jack Quicksilver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56312</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56312"/>
		<updated>2025-10-30T07:59:07Z</updated>

		<summary type="html">&lt;p&gt;12: /* Intimidation skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|-&lt;br /&gt;
| [[Grover]] || [[Collect Grover's debt]] || &amp;lt;40 || Avoid violence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Note_Cipher_Puzzle&amp;diff=55967</id>
		<title>Note Cipher Puzzle</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Note_Cipher_Puzzle&amp;diff=55967"/>
		<updated>2024-08-19T13:20:47Z</updated>

		<summary type="html">&lt;p&gt;12: added an example of solution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Note Cipher Puzzle&lt;br /&gt;
| type     = unmarked&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Nexus of Technology]]&lt;br /&gt;
| givenby  = N/A&lt;br /&gt;
| rewards  = [[Sonocaster]] unique pistol &amp;lt;br&amp;gt; [[Lemurian Note Sheet]] 5 XP oddity&amp;lt;br&amp;gt;[[Super Steel Refining Data]]&amp;lt;br&amp;gt;high quality [[Super Steel Plates]]&amp;lt;br&amp;gt;[[Naga Protector Diagnostic and Configuration Tool (Black Sea)]]&lt;br /&gt;
| related  = &amp;lt;!-- link to faction-independent nexus quest goes here --&amp;gt;&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Optional puzzle that gives you access to Nexus Tech Vault containing [[Sonocaster]] pistol, [[Lemurian Note Sheet]] oddity, [[Super Steel Refining Data]], high quality [[Super Steel Plates]], [[Naga Protector Diagnostic and Configuration Tool (Black Sea)]] and some tech loot.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Like the [[Mutagen Puzzle]], this is a major puzzle that usually requires out-of-game efforts to solve. It is a music-themed cryptography puzzle where you have to break a musical note cipher. You will get both the ciphertext and its decryption keys, so the objective of the puzzle is to read the instructions and implement a decipher.&lt;br /&gt;
&lt;br /&gt;
The solution for this puzzle is different for each playthrough, but the same decipher will work for any given ciphertext and its keys. The puzzle also changes with difficulty.&lt;br /&gt;
* '''Easy:''' A separate encrypted line which contains the tech vault keycode digits, alongside random titles of lemurian compositions that can be used to test your solution before decrypting the numerical code.&lt;br /&gt;
* '''Normal:''' The encrypted keycode line is removed. Instead, it is randomly inserted into the lemurian compositions. Keycode digits may appear as text ''(e.g. six instead of 6)''.&lt;br /&gt;
* '''Hard:''' Punctuation, spaces and the like are ditched. Instead, all symbols are in groups of five. Roughly 7% of characters are corrupted, appearing as an asterisk.&lt;br /&gt;
* '''DOMINATING:''' Same as hard. Corruption frequency might be higher.{{verify}}&lt;br /&gt;
&lt;br /&gt;
=== Puzzle hint locations ===&lt;br /&gt;
&lt;br /&gt;
* Nexus of Technology, administration and IT floor, Mickey Johnson's computer&lt;br /&gt;
** '''Theory:Bits_and_Pieces_for_Unschooled_People.odc:''' Explanation of the puzzle's music theory theme&lt;br /&gt;
** '''New challenge Mail:''' Mickey's ciphertext&lt;br /&gt;
&lt;br /&gt;
* Nexus of Technology, security technology floor, Allan McLane's computer&lt;br /&gt;
** '''Musical_Cipher_Keys.odc:''' Mickey's cipherkeys&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Use {{key|Ctrl}} + {{key|C}} to copy current dialog to clipboard. Allows easily exporting Mickey's ciphertext and keys from the game in plain text format.&lt;br /&gt;
&lt;br /&gt;
=== Random puzzle text ===&lt;br /&gt;
&lt;br /&gt;
These are the random titles of Lemurian compositions used in the puzzle, before any added corruption or tech vault keypad digits. If your own deciphering solution is not forming any sensible text, these might help pinpoint the error without relying on solvers written by others.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Lemurian composition titles|&lt;br /&gt;
* Hydrothermal Genesis&lt;br /&gt;
* Ode to the Sun&lt;br /&gt;
* Of Annihilated Past and Future&lt;br /&gt;
* Abyssal Horrors&lt;br /&gt;
* Servant Dance&lt;br /&gt;
* Lemuria - A Hymn to New Beginnings&lt;br /&gt;
* Mail from a World Gone by&lt;br /&gt;
* Cultivating Light in Darkness&lt;br /&gt;
* Claustrophilic Destiny&lt;br /&gt;
* Polychromatic Waterscapes&lt;br /&gt;
* Dreams of Asphyxiation&lt;br /&gt;
* Crimson Meadow Ballet&lt;br /&gt;
* The Towering Stars&lt;br /&gt;
* The Rite of Spring Tide&lt;br /&gt;
* Prismatic Soot&lt;br /&gt;
* March of the Protectors&lt;br /&gt;
* Linda the Handmaiden&lt;br /&gt;
* Strongman Etude&lt;br /&gt;
* Electrolin Concerto&lt;br /&gt;
* Marriage of a Subislander&lt;br /&gt;
* Genetic Intervention&lt;br /&gt;
* Omnipresent Pressure&lt;br /&gt;
* Celestial Nostalgia&lt;br /&gt;
* Restless Waves Caprice&lt;br /&gt;
* Citadel of Death&lt;br /&gt;
* Coral Fantasy&lt;br /&gt;
* The Barber of Subisle&lt;br /&gt;
* Rime of the Security Marine&lt;br /&gt;
* The Rhythm of Extinction&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Solution ===&lt;br /&gt;
The cipher in this puzzle is essentially a substitution cipher. The symbols in the original text are substituted with different symbols (musical notes in this case) using a table, said table being the key to the cipher. Having this key and an encrypted text (ciphertext) on hand, we can perform inverse substitution to recieve the original text. The actual puzzle in this case is in figuring out what is the ciphertext and what is the key while the instructions are not well worded and kind of backwards.&lt;br /&gt;
&lt;br /&gt;
=== Example (DOMINATING difficulty) ===&lt;br /&gt;
&lt;br /&gt;
Mickey's text:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''A#D#AC#BF BCDB FC#D#'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''AD#A#BA#D# A#A#A#D BC#D#A#C# BGAGC#D# '''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''GbEFGGA D#A#D#FB EGAD#A# A#CAD#'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''C#GbABA# DEBFB BA#G'''&lt;br /&gt;
&lt;br /&gt;
Mickey's interval key: '''major seventh, perfect fourth, minor sixth.'''&lt;br /&gt;
&lt;br /&gt;
Mickey's octave keys: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Key 1: 3607478377243744'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Key ?: 360747744771838474377444'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Key ?: 36077747747477277477874'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Key ?: 3604773424377371'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First let's build the key. The rows in this substitution table represent octaves while the columns are notes in them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !!   C    !! C# / Db !! D !! D# / Eb !! E !! F !! F# / Gb !! G !! G# / Ab !! A !! A# / Bb !! B&lt;br /&gt;
|-&lt;br /&gt;
| '''0''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''1''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''2''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''3''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''4''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''5''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''6''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''7''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''8''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''9''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Step 1 ====&lt;br /&gt;
The first three numbers in every octave key are the octave numbers (rows in our table) where the symbols of the alphabet are originally placed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this case, they are '''3''', '''6''', '''0'''. Fill the octaves in order: '''A-L''' in row '''3'''; '''M-X''' in row '''6'''; '''Y-Z''' and '''0-9''' in row '''0''':&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !!   C    !! C# !! D !! D# !! E !! F !! F# !! G !! G# !! A !! A# !! B&lt;br /&gt;
|-&lt;br /&gt;
| '''0''' || Y || Z || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''2''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || A || B || C || D || E || F || G || H || I || J || K || L&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''5''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || M || N || O || P || Q || R || S || T || U || V || W || X&lt;br /&gt;
|-&lt;br /&gt;
| '''7''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''8''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''9''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Step 2 ==== &lt;br /&gt;
Next, every one of these three rows needs to be offset by a certain number we get from the Mickey's interval key.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Translate the intervals to numbers using the table found on Mickey's computer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
major seventh = '''11'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
perfect fourth = '''5'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
minor sixth = '''8'''&lt;br /&gt;
&lt;br /&gt;
==== Step 3 ====&lt;br /&gt;
Move the letters in the cells to the right according to these numbers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A-L needs to be offset by '''11''' positions&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !!   C    !! C# !! D !! D# !! E !! F !! F# !! G !! G# !! A !! A# !! B&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || A &lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || B || C || D || E || F || G || H || I || J || K || L ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
M-N needs to be offset by '''11 + 5 = 16''' which means an entire row (octave) and then another 16 - 12 = 4 positions&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !!   C    !! C# !! D !! D# !! E !! F !! F# !! G !! G# !! A !! A# !! B&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''7''' ||  ||  ||  ||  || M || N || O || P || Q || R || S || T&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || U || V || W || X ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Y-9 needs to be offset by '''11 + 8 = 19''', once again more than an entire row&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !!   C    !! C# !! D !! D# !! E !! F !! F# !! G !! G# !! A !! A# !! B&lt;br /&gt;
|-&lt;br /&gt;
| '''0''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''1''' ||  ||  ||  ||  ||  ||  ||  || Y || Z || 0 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 3 || 4 || 5 || 6 || 7 || 8 || 9 ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This gives us our key. I omitted any empty rows as they don't matter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !!   C    !! C# !! D !! D# !! E !! F !! F# !! G !! G# !! A !! A# !! B&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' ||  ||  ||  ||  ||  ||  ||  || Y || Z || 0 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 3 || 4 || 5 || 6 || 7 || 8 || 9 ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || A &lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || B || C || D || E || F || G || H || I || J || K || L ||&lt;br /&gt;
|-&lt;br /&gt;
| '''7''' ||  ||  ||  ||  || M || N || O || P || Q || R || S || T&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || U || V || W || X ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Step 4 ====&lt;br /&gt;
The puzzle is half done now. Let's figure out what the actual ciphertext is. It is split in two parts; the notes (columns) are in the text on the Mickey's computer, the octaves (rows) are in his octave keys down on the Allan's computer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each of the octave keys (minus the first three of its numbers we used in step 1) corresponds to a line in Mickey's text.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Take the first line and add the octave numbers from the first octave key to the notes. I removed the spaces as they are randomly placed, at least on DOMINATING.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A#||	D#||	A||	C#||	B||	F||	B||	C||	D||	B||	F||	C#||	D#&lt;br /&gt;
|-&lt;br /&gt;
|7||	4||	7||	8||	3||	7||	7||	2||	4||	3||	7||	4||	4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Step 5 ==== &lt;br /&gt;
Perform the inverse substitution to read the original text&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers are the octaves (rows) in our key table while the notes are the columns. Thus '''A#''' in the '''7'''th octave translates to '''S''', '''D#''' in the '''4'''th octave translates to '''E''' etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The first line is therefore: servant'''3'''dance. That '''3''' sticks out as the first digit of our code.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Repeating steps 4 and 5 for the remaining lines, we get:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
servant'''3'''dance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
restless'''1'''wavescaprice &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
omnipresent'''7'''pressure&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
coral'''5'''fantasy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And the code, '''3175'''. Yours might turn out less easily readable.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
&lt;br /&gt;
* https://steamcommunity.com/sharedfiles/filedetails/?id=1814351290 — The Utter Pipeworker's Guide to the Musical Cipher&lt;br /&gt;
&lt;br /&gt;
Solving tools&lt;br /&gt;
&lt;br /&gt;
* https://underrail.com/forums/index.php?topic=4197.0 — Underrail Expedition Music Decipher by hilfazer (offline executable)&lt;br /&gt;
* https://shibatora.github.io/underrailmusicpuzzlesolver/ — Underrail Expedition Music Puzzle Solver (hosted online, [https://github.com/shibatora/underrailmusicpuzzlesolver source code])&lt;br /&gt;
* https://poligon.hekko24.pl/underrail/ — Underrail Expedition music puzzle help tool by @MZ (hosted online)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electroinvestigative_Belt&amp;diff=52824</id>
		<title>Electroinvestigative Belt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electroinvestigative_Belt&amp;diff=52824"/>
		<updated>2023-06-29T09:00:30Z</updated>

		<summary type="html">&lt;p&gt;12: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Electroinvestigative Belt.png&lt;br /&gt;
| name         = Electroinvestigative Belt&lt;br /&gt;
| type         = Belt&lt;br /&gt;
| description  = This belt comes with highly advanced miniaturized equipment for maintenance and assembly of electronic devices. Feels like wearing a workshop around your waist.&lt;br /&gt;
| onequip      = Equip: Grants 2 extra utility slots&amp;lt;br&amp;gt;Equip: Electronics increased by 15&amp;lt;br&amp;gt;Equip: Increases critical chance of crafted energy pistols by 2%&amp;lt;br&amp;gt;Equip: All energy damage taken reduced by 15%&amp;lt;br&amp;gt;{{color|red|Equip: Agility decreased by 1}}&lt;br /&gt;
| requirements = :- Electronics 50&lt;br /&gt;
| weight       = 1,00&lt;br /&gt;
| value        = 5000&lt;br /&gt;
| datafile     = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Electroinvestigative Belt''' is a unique belt.&lt;br /&gt;
&lt;br /&gt;
{{ItemReq}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
When being interviewed by Eidein, tell him you would like to become an assistant investigator, then specify the Department of Physics. After this, talk to [[Usha]] to receive the belt.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Belts]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chemoinvestigative_Belt&amp;diff=52823</id>
		<title>Chemoinvestigative Belt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chemoinvestigative_Belt&amp;diff=52823"/>
		<updated>2023-06-29T09:00:16Z</updated>

		<summary type="html">&lt;p&gt;12: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Chemoinvestigative Belt.png&lt;br /&gt;
| name         = Chemoinvestigative Belt&lt;br /&gt;
| type         = Belt&lt;br /&gt;
| description  = This belt comes with highly advanced miniaturized equipment for analysis and synthesis of chemical compounds. Feels like wearing a lab coat around your waist.&lt;br /&gt;
| onequip      = Equip: Grants 2 extra utility slots&amp;lt;br&amp;gt;Equip: Chemistry increased by 15&amp;lt;br&amp;gt;Equip: Increases critical chance of crafted chemical pistols by 2%&amp;lt;br&amp;gt;Equip: All heat damage taken reduced by 5%&amp;lt;br&amp;gt;{{color|red|Equip: Agility decreased by 1}}&lt;br /&gt;
| requirements = :- Chemistry 50&lt;br /&gt;
| weight       = 1,00&lt;br /&gt;
| value        = 5000&lt;br /&gt;
| datafile     = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Chemoinvestigative Belt''' is a unique belt.&lt;br /&gt;
&lt;br /&gt;
This item can be equipped without meeting its base skill requirement, but it won't provide any on equip effects.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
When being interviewed by Eidein, tell him you would like to become an assistant investigator, then specify the Department of Chemistry. After this, talk to [[Usha]] to receive the belt.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Belts]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bioinvestigative_Belt&amp;diff=52822</id>
		<title>Bioinvestigative Belt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bioinvestigative_Belt&amp;diff=52822"/>
		<updated>2023-06-29T09:00:06Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Bioinvestigative Belt.png&lt;br /&gt;
| name         = Bioinvestigative Belt&lt;br /&gt;
| type         = Belt&lt;br /&gt;
| description  = This belt comes with highly advanced miniaturized equipment for biological analysis and synthesis of bioorganic compounds. Feels like wearing a lab coat around your waist.&lt;br /&gt;
| onequip      = Equip: Grants 2 extra utility slots&amp;lt;br&amp;gt;Equip: Biology increased by 15&amp;lt;br&amp;gt;Equip: Allows crafting of enriched health hypos that have 10% chance to critically heal&amp;lt;br&amp;gt;Equip: All bio damage taken reduced by 10%&amp;lt;br&amp;gt;{{color|red|Equip: Agility decreased by 1}}&lt;br /&gt;
| requirements = :- Biology 50&lt;br /&gt;
| weight       = 1,00&lt;br /&gt;
| value        = 5000&lt;br /&gt;
| datafile     = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Bioinvestigative Belt''' is a unique belt.&lt;br /&gt;
&lt;br /&gt;
This item can be equipped without meeting its base skill requirement, but it won't provide any on equip effects.&lt;br /&gt;
&lt;br /&gt;
This item allows for crafting [[Enriched Health Hypo]], [[Enriched Advanced Health Hypo]] and [[Enriched Super Health Hypo]].&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
When being interviewed by Eidein, tell him you would like to become an assistant investigator, then specify the Department of Genetics. After this, talk to [[Usha]] to receive the belt.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Belts]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fragmented_Chaos&amp;diff=52690</id>
		<title>Fragmented Chaos</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fragmented_Chaos&amp;diff=52690"/>
		<updated>2023-05-30T11:40:38Z</updated>

		<summary type="html">&lt;p&gt;12: note on Fragmented Chaos + Critical Power mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Fragmented Chaos''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Fragmented Chaos icon.png&lt;br /&gt;
| name         = Fragmented Chaos&lt;br /&gt;
| description  = Increases critical damage bonus of your shotgun attacks by 250% divided by number of pellets fired.&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Perception]] 9&lt;br /&gt;
* [[Guns]] 70&lt;br /&gt;
}}&lt;br /&gt;
Does not benefit the [[Critical Power]] feat.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Fragmented Chaos: Critical Damage&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Increases total critical damage bonus by 10% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Expedition feats]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Critical_Power&amp;diff=52689</id>
		<title>Critical Power</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Critical_Power&amp;diff=52689"/>
		<updated>2023-05-30T11:38:50Z</updated>

		<summary type="html">&lt;p&gt;12: note on Fragmented Chaos + Critical Power mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Critical Power''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Critical Power_icon.png&lt;br /&gt;
| name         = Critical Power&lt;br /&gt;
| description  = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1% critical damage bonus.&lt;br /&gt;
| requirements = * [[Melee]], [[Guns]] or [[Crossbows]] 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat increases the damage of your weapon and unarmed critical hits.&lt;br /&gt;
&lt;br /&gt;
Does not benefit from the bonus provided by the [[Fragmented Chaos]] feat.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Critical Power&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Further increases the critical damage gain by 0.1% for each specialization point (per stated condition).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] -  base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%)&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abandoned_Waterway_Facility&amp;diff=50564</id>
		<title>Abandoned Waterway Facility</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abandoned_Waterway_Facility&amp;diff=50564"/>
		<updated>2022-08-14T20:30:51Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Abandoned Waterway Facility&lt;br /&gt;
| type    = Zone&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = The remains of an old naval facility, intersected by numerous waterways.&lt;br /&gt;
| image   = abandoned waterway facility.jpg&lt;br /&gt;
| music   = Caves.ogg&lt;br /&gt;
| world   = [[Lower Caves]]&lt;br /&gt;
| areas   = East waterway facility&amp;lt;br&amp;gt;Central waterway facility&amp;lt;br&amp;gt;West waterway facility&amp;lt;br&amp;gt;East basement&amp;lt;br&amp;gt;West basement&amp;lt;br&amp;gt;Kaya's hideout&lt;br /&gt;
| exits   = [[Core Ring]] (east)&amp;lt;br&amp;gt;[[Depot A west]] (south)&lt;br /&gt;
| npcs    = [[Kaya]]&lt;br /&gt;
| mapfile = xpbl_ojyc1, xpbl_ojyc2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Abandoned Waterway Facility''' is a location in [[Core Ring]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This area is an old Biotech facility. It is accessible with a [[Jet Ski]] from the [[Core Ring]], area '''Waterways 11'''. The [[Jet Ski]] is needed to access the different parts of the area. Once the path is opened from the facility, it becomes also available from the Junkyard's [[Depot A west]].&lt;br /&gt;
&lt;br /&gt;
=== East waterway facility ===&lt;br /&gt;
* The east exit leads to area '''Central waterway facility'''&lt;br /&gt;
* Is inhabited by [[Mutant]]s, [[Hunchback Mutant]]s and [[Mutated Dog]]s&lt;br /&gt;
* Has an abandoned [[Skimmer]], [[Scrap Jet]] and [[Scooter]]. They come with some valuable [[Jet Ski]] parts.&lt;br /&gt;
* Has 2 respawning [[Lake Poppy]] spots&lt;br /&gt;
* On an island on the south side is a respawning [[Gremlin Stool]] and a respawning [[Red Dream Mushroom]]&lt;br /&gt;
* Along the south wall, SW of the mushroom island, is a skeleton carrying some poisons and bolts&lt;br /&gt;
* In the SW building is a [[Greater Fusion Cell]] and a computer rack with a [[Box of Cables (Abandoned Waterways Facility)]]&lt;br /&gt;
* At the center of the area, outside to the east of a long building, is a barrel containing a high quality [[Regenerative Vest]]&lt;br /&gt;
* In the NW building is a switch which turns on the crane console&lt;br /&gt;
* Once power has been turned on with the switch, the crane console can be activated:&lt;br /&gt;
** With an [[Advanced Electronic Repair Kit]] and some skill in [[Electronics]] (25 is enough)&lt;br /&gt;
** or with the [[Box of Cables (Abandoned Waterways Facility)]] found in the SW building&lt;br /&gt;
* Once the crane has been activated and the debris removed, the '''West waterway facility''' becomes accessible&lt;br /&gt;
* The western building has a trapdoor leading to area '''East basement'''&lt;br /&gt;
* On the 'island' south of the bridge is a hidden stash (requires [[Perception]] to detect) with exceptionally high-quality mutated-dog leather&lt;br /&gt;
* The south east corner:&lt;br /&gt;
** Is accessible from a different entrance in '''Waterways 11''' which requires high speed with your [[Jet Ski]] (required speed of about 280).&lt;br /&gt;
** Is inhabited by [[Azuridae]] and [[Azuridae Goliathus]]&lt;br /&gt;
** Has 3 respawning [[Lake Poppy|Lake Poppies]]&lt;br /&gt;
** Has 6 respawning [[Mindshroom]]s&lt;br /&gt;
** Has 1 respawning [[Red Dream Mushroom]]s&lt;br /&gt;
** Has 4 respawning [[Lake Mushroom]]s&lt;br /&gt;
** Has a pile of rubble which contains a [[Mutated Infant Skull]] oddity, 1 XP&lt;br /&gt;
** There is an [[Agility]] check (7 effective skill) leading to small area with an [[Oozing Shroom]]&lt;br /&gt;
&lt;br /&gt;
=== Central waterway facility ===&lt;br /&gt;
* The east exit leads to area '''East waterway facility'''&lt;br /&gt;
* The west exit leads to area '''West waterway facility'''&lt;br /&gt;
* Once combat is engaged, the metal gates will close behind you&lt;br /&gt;
** In the building SW of the 2 grates is a green button. Pushing it opens the first metal gate&lt;br /&gt;
*** Weapon Locker in that building contains some [[8.6mm Incendiary Round]]s&lt;br /&gt;
** The path opened by the first gate grants access to the eastern building which has a second green button&lt;br /&gt;
** Pushing the second green button opens the second gate, allowing you to leave the facility&lt;br /&gt;
*** Weapon Locker in that building contains some [[.44 Explosive Round]]s&lt;br /&gt;
* Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and [[Auto-Turret]]s. Some of them are on Jet Skis.&lt;br /&gt;
* At the center of the area, near one of the Auto-Turrets, is a box containing a high quality [[Energy Edge Emitter]]&lt;br /&gt;
* The NE building has shelves containing a [[BioIn HDS 2]] large suspension part&lt;br /&gt;
* The fenced area to the north has jet ski parts containing a [[BArm Grinder 350]]&lt;br /&gt;
* The SW building:&lt;br /&gt;
** Has a locker containing an [[Old Diver's Helmet]] oddity, 2 XP.&lt;br /&gt;
** Has a trapdoor leading to area '''West basement'''&lt;br /&gt;
&lt;br /&gt;
=== West waterway facility ===&lt;br /&gt;
* The east exit leads to area '''Central waterway facility'''&lt;br /&gt;
* The north exit leads to area '''Kaya's hideout'''&lt;br /&gt;
* The western and central buildings are inhabited by [[Coil Spider]]s and [[Greater Coil Spider]]s&lt;br /&gt;
* The eastern building and the waters is inhabited by muties&lt;br /&gt;
* The southeast area:&lt;br /&gt;
** Has a barrel containing a high level [[Nanocomposite Plate]]&lt;br /&gt;
** The player may be attacked by surprise by [[Greater Siphoner]]&lt;br /&gt;
* The north room in the NW building:&lt;br /&gt;
** Has 2 lockers requiring 125 [[Lockpicking]]. They contain a [[Biohazard Suit]] and a [[Work Coverall]]&lt;br /&gt;
** Has jetski parts containing a [[BArm Large Jet Shocks]] &lt;br /&gt;
** Has jetski parts containing a [[BArm Grinder L450]]&lt;br /&gt;
** Has a box containing several [[Vehicle Repair Kit]]s, [[Advanced Electronic Repair Kit]]s, [[Advanced Mechanical Repair Kit]]s and [[Hotwiring Kit]]s&lt;br /&gt;
* The northwest room in the NW building:&lt;br /&gt;
** The shelves containing a [[BArm Nexus 1700]] battery&lt;br /&gt;
** Has a file cabinet containing a high quality [[High Density Foam Padding]]&lt;br /&gt;
** The desk containing an [[Old Diploma]] oddity, 2 XP&lt;br /&gt;
** The computer can be used to open the storage warehouse gates (some [[Cleanser Bot]]s and [[Desinsector Bot]] will be released). It also contains logs related to some mutagen warhead and gas and about bringing equipment and live specimen from [[Hollow Earth]]&lt;br /&gt;
* The warehouse has 2 toxic containers containing some [[Mutagen D5]]&lt;br /&gt;
* The southwest room has a box containing a [[BArm Furnace 900]] and a [[Painted Welding Helmet]] oddity, 1 XP&lt;br /&gt;
* The caves in the southwest:&lt;br /&gt;
** Have 2 respawning [[Mindshroom]]s&lt;br /&gt;
** Have 2 respawning [[Cave Ear]]s&lt;br /&gt;
** have 1 respawning [[Lake Mushroom]]&lt;br /&gt;
** Have some [[Destructible objects|destructible rocks]]. They can also be destroyed with 14 [[Strength]]. It opens a shortcut to the Junkyard's [[Depot A west]]&lt;br /&gt;
* The central building:&lt;br /&gt;
** Has a personal laptop showing some emergency codes. Those will be useful in the eastern building (unless you have good hacking skills)&lt;br /&gt;
** Has a desk with an [[Employee Awards Collection]] oddity, 2 XP and high quality [[Aluminized Cloth]]&lt;br /&gt;
** Has a weapon locker requiring 105 [[Lockpicking]] containing a crossbow&lt;br /&gt;
** Has a safe requiring 110 [[Lockpicking]] containing some [[Focus Stim]]s and [[Jumping Bean]]s&lt;br /&gt;
** Has a file cabinet containing a high quality [[Soft Foam Padding]]&lt;br /&gt;
** Has a respawning [[Cave Ear]]&lt;br /&gt;
* The east building:&lt;br /&gt;
** In the desk by the computer is a [[Doctor's Coat]]&lt;br /&gt;
** Has a locker requiring 90 [[Lockpicking]]&lt;br /&gt;
** The security doors can be opened either by [[Hacking]] or by using the correct code found in the personal laptop in the middle island.&lt;br /&gt;
** Opening the security doors will bring some muties and their leader [[Drilldozer]].&lt;br /&gt;
** [[Drilldozer]] wears an [[Industrial Powered Exoskeleton]] and carries a [[Broken Grabber Module]] oddity, 3 XP&lt;br /&gt;
&lt;br /&gt;
=== Kaya's hideout ===&lt;br /&gt;
* Kaya, one of the missing persons for the quest [[Ion's missing group]] is located here, along with a wounded man who will not survive very long after talking to you&lt;br /&gt;
&lt;br /&gt;
=== West basement ===&lt;br /&gt;
* Has a ladder leading to area '''Central waterway facility'''&lt;br /&gt;
* The east exit leads to area '''East basement'''&lt;br /&gt;
* Is inhabited by [[Coil Spider]]s and [[Greater Coil Spider]]s&lt;br /&gt;
* Has a respawning [[Mindshroom]]&lt;br /&gt;
* The SE room has 2 boxes requiring 90 [[Hacking]] each. The west one contains 2 high level [[Plasma Core]]s&lt;br /&gt;
* The west room has a fuse box:&lt;br /&gt;
** Firing at it will disable it&lt;br /&gt;
** Pulling the nearby switch will have the same effect, but it will also trigger some parts of the area near pipes to catch intense fire that will instantly kill player if they walk through it&lt;br /&gt;
* The weapon room in the SW corner&lt;br /&gt;
** Requires 115 [[Lockpicking]] to enter&lt;br /&gt;
** Contains various weapons and weapon parts&lt;br /&gt;
** Has a weapon locker requiring 90 [[Lockpicking]]. It contains some steel armor pieces&lt;br /&gt;
&lt;br /&gt;
=== East basement ===&lt;br /&gt;
* Has a ladder leading to area '''East waterway facility'''&lt;br /&gt;
* The west exit leads to area '''West basement'''&lt;br /&gt;
* An area is blocked by some [[Destructible objects|destructible rocks]]. This area:&lt;br /&gt;
** Has shelves with rare electronic equipment ([[Polarizer]], [[Magnifying Neuroscopic Filter: Neural Overload]])&lt;br /&gt;
** Has a box containing an [[Electric Lantern]]&lt;br /&gt;
** Has a box requiring 85 [[Hacking]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* [[Kaya]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Ion's missing group]]&lt;br /&gt;
* [[Mutant Questline]]: Warehouse in the west part of the facility contains cans of dangerous mutagen D5 as well as large quantities of explosives. If the player or one of the hostile bots cause an explosion, cans will be destroyed, slowly leaking mutagen gas, that will turn the player character into a mutant.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
xpbl_ojyc1.jpg | East waterway facility&lt;br /&gt;
xpbl_ojyc2.jpg | Central waterway facility&lt;br /&gt;
xpbl_ojyc3.jpg | West waterway facility&lt;br /&gt;
xpbl_ojyc1_2.png | East basement&lt;br /&gt;
xpbl_ojyc2_2.png | West basement&lt;br /&gt;
xpbl_ojyc3_2.png | Kaya's hideout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Meatway_Ambush&amp;diff=50553</id>
		<title>Meatway Ambush</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Meatway_Ambush&amp;diff=50553"/>
		<updated>2022-08-13T22:22:22Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Meatway Ambush.png|right|thumb|250px|SURPRISE!!!]]&lt;br /&gt;
An abandoned [[jet ski]] is found in the waterways between [[Camp Hathor]] and [[South Gate Station]]. Upon interacting with it, the player finds a note saying &amp;quot;SURPRISE!!!&amp;quot; and is flanked by two raiders, [[Antanatta]] and [[Santoniatto]]. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Lower Underrail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Random events navbox}}&lt;br /&gt;
[[Category: Random events]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Meatway_Ambush.png&amp;diff=50552</id>
		<title>File:Meatway Ambush.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Meatway_Ambush.png&amp;diff=50552"/>
		<updated>2022-08-13T22:21:34Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Meatway_Ambush&amp;diff=50551</id>
		<title>Meatway Ambush</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Meatway_Ambush&amp;diff=50551"/>
		<updated>2022-08-13T22:21:14Z</updated>

		<summary type="html">&lt;p&gt;12: Created page with &amp;quot;SURPRISE! An abandoned jet ski is found in the waterways between Camp Hathor and South Gate Station. Upon interacting...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Meatway Ambush.png|right|thumb|250px|SURPRISE!]]&lt;br /&gt;
An abandoned [[jet ski]] is found in the waterways between [[Camp Hathor]] and [[South Gate Station]]. Upon interacting with it, the player finds a note saying &amp;quot;SURPRISE!!!&amp;quot; and is flanked by two raiders, [[Antanatta]] and [[Santoniatto]]. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Lower Underrail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Random events navbox}}&lt;br /&gt;
[[Category: Random events]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=50520</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=50520"/>
		<updated>2022-08-13T09:04:43Z</updated>

		<summary type="html">&lt;p&gt;12: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Agility''' determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above '''{{color|silver|5}}''' increases your character's maximum movement points in combat by '''{{color|silver|3}}'''. Agility, along with dexterity, also determines your combat initiative. Some other actions ''(e.g. climbing over rocks to otherwise unreachable areas)'' also require a set score agility. No items require agility to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Evasion]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
|&lt;br /&gt;
* [[Movement points]]&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
}}&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Agility feats]].&lt;br /&gt;
* [[Increased Agility]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} armors and shoes (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}} armors and shoes (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Vigorous Belt}} (-2 Agility on equip)&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+2 Agility on equip)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily +3 Agility)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)&lt;br /&gt;
* {{Itemlink|Cave Hopper Steak}} (temporary +1 Agility)&lt;br /&gt;
* {{Itemlink|Slampipe}} (temporary -1 Agility)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Agility)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Agility, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Agility checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Agility.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Outposts]], Area '''[[:File:ForlornStations4_1.png|East tunnel]]''' || Climb over rocks || 7 Agility || Reach secret area with a [[Trilobite Fossil]] oddity and 2 [[Mindshroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-a9.png|lux-a9.png]]) || Climb over rocks || 7 Agility || Reach area with a [[Mindshroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-b19.png|lux-b19.png]]) || Jump over || 7 Agility || Get to the other side of the river&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]], near the [[Messer]]'s butcher shop || Climb over the fence || 7 Agility || Enter the pig pens&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Rat]] || Jump over fence || 7 Agility || Enter back yard&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave (Random dungeon 1)]] ([[:File:dun_lowLevelCave1.png|dun_lowLevelCave1.png]]) || Climb over rocks || 8 Agility || Reach small cave with [[Mindshroom]] and [[Red Dream Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Talloski Manor]] || Climb on balcony || 8 Agility || Enter the manor&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across || 9 Agility || Alternative way to surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across and descend the ladder || 8+10 Agility || Alternative way to lower floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Core City Sewers]] || Jump over || 10 Agility || Shortcut to [[Zaman's Lair]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flooded Lost Vault]] || Leap across || 11 Agility || Opens up southern side of the dungeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Caerus Residential]] || Climb to the second floor || 12 Agility || Shortcut to the SW building second floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Caerus Residential]], SW building second floor || Climb down || 8 Agility || Leave the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Waterway Facility]] Azuridae area || Jump in || 7 Agility || Reach area with a [[Oozing Shroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] barracks, vents || Jump through fan || 10 Agility || Bypass locked door/guard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] magatzin || Jump over fence || 7 Agility || Enter storehouse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Refuge]] || Jump across || 9 Agility || Enter backside ventilation leading to storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]], I2, lighthouse || Climb up || 10 Agility || Reach a box with three [[Plasma Grenade Mk II|Plasma Grenades Mk II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]], east of entrance || Jump across || 10 Agility || Massive shortcut.&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Ceto]], E3|| Climb up the container || 8 Agility || Climb up to the upper floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Ceto]], E3|| Descend to the container below || 8 Agility || Climb down from the upper floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Ceto]], E3|| Climb the pipe || 9 Agility || Climb up to the upper floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Ceto]], E3|| Climb down the pipe || 9 Agility || Climb down from the upper floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]], outside|| Climb up || 9 Agility || Leads to small cave with a [[Lingula]], 2 [[Glittershroom Spores|Glittershrooms]] and a dead man&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]], main hall|| Climb to the other side || 6 Agility || Alternative entrace to the armory, bypassing a camera&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]], armory || Climb to the other side || 8 Agility || Alternative way back to the main hall, bypassing a camera&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]], barracks || Climb over || 9 Agility || Allows to avoid [[Naga Protector]] patrolling the area&lt;br /&gt;
|-&lt;br /&gt;
| [[Blistering Shores]], K11 || Jump over || 8 Agility || Shortcut to K12&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Station Zero]]|| Grab ladder || 9 Agility || Reach a corpse with some loot&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], K6 || Jump over || 12 Agility || Shortcut to K5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], L6 || Jump over || 12 Agility || Shortcut to L5 and L7&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], L5 || Jump over || 14 Agility (requires 20 Agility on the way back) || Shortcut to L4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], L4 || Jump over || 14 Agility || Shortcut to K4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], K4, Jumping puzzle || Jump here || 13 Agility || Reach two [[Green Wart]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], spread across the area || Jump across || 10-20 Agility || Depending in each location. It skips some encounter, otherwise can be accessed through normal means. Only 1 special Agility (14) check on K4 south-western area with jumping puzzle, only gives you 1 [[Green Wart]]&lt;br /&gt;
|-&lt;br /&gt;
| Black Sea, [[Jaws]] || Climb the cliff || 16 Agility || Allows to go to the [[Monolith (Jaws)|Monolith]] without going through pirate territory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=50519</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=50519"/>
		<updated>2022-08-13T08:54:54Z</updated>

		<summary type="html">&lt;p&gt;12: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Agility''' determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above '''{{color|silver|5}}''' increases your character's maximum movement points in combat by '''{{color|silver|3}}'''. Agility, along with dexterity, also determines your combat initiative. Some other actions ''(e.g. climbing over rocks to otherwise unreachable areas)'' also require a set score agility. No items require agility to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Evasion]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
|&lt;br /&gt;
* [[Movement points]]&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
}}&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Agility feats]].&lt;br /&gt;
* [[Increased Agility]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Vigorous Belt}} (-2 Agility on equip)&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+2)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily +3 Agility)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)&lt;br /&gt;
* {{Itemlink|Cave Hopper Steak}} (temporary +1 Agility)&lt;br /&gt;
* {{Itemlink|Slampipe}} (temporary -1 Agility)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Agility)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Agility, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Agility checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Agility.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Outposts]], Area '''[[:File:ForlornStations4_1.png|East tunnel]]''' || Climb over rocks || 7 Agility || Reach secret area with a [[Trilobite Fossil]] oddity and 2 [[Mindshroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-a9.png|lux-a9.png]]) || Climb over rocks || 7 Agility || Reach area with a [[Mindshroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-b19.png|lux-b19.png]]) || Jump over || 7 Agility || Get to the other side of the river&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]], near the [[Messer]]'s butcher shop || Climb over the fence || 7 Agility || Enter the pig pens&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Rat]] || Jump over fence || 7 Agility || Enter back yard&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave (Random dungeon 1)]] ([[:File:dun_lowLevelCave1.png|dun_lowLevelCave1.png]]) || Climb over rocks || 8 Agility || Reach small cave with [[Mindshroom]] and [[Red Dream Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Talloski Manor]] || Climb on balcony || 8 Agility || Enter the manor&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across || 9 Agility || Alternative way to surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across and descend the ladder || 8+10 Agility || Alternative way to lower floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Core City Sewers]] || Jump over || 10 Agility || Shortcut to [[Zaman's Lair]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flooded Lost Vault]] || Leap across || 11 Agility || Opens up southern side of the dungeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Caerus Residential]] || Climb to the second floor || 12 Agility || Shortcut to the SW building second floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Caerus Residential]], SW building second floor || Climb down || 8 Agility || Leave the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Waterway Facility]] Azuridae area || Jump in || 7 Agility || Reach area with a [[Oozing Shroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] barracks, vents || Jump through fan || 10 Agility || Bypass locked door/guard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] magatzin || Jump over fence || 7 Agility || Enter storehouse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Refuge]] || Jump across || 9 Agility || Enter backside ventilation leading to storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]], I2, lighthouse || Climb up || 10 Agility || Reach a box with three [[Plasma Grenade Mk II|Plasma Grenades Mk II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]], east of entrance || Jump across || 10 Agility || Massive shortcut.&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Ceto]], E3|| Climb up the container || 8 Agility || Climb up to the upper floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Ceto]], E3|| Descend to the container below || 8 Agility || Climb down from the upper floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Ceto]], E3|| Climb the pipe || 9 Agility || Climb up to the upper floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Ceto]], E3|| Climb down the pipe || 9 Agility || Climb down from the upper floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]], outside|| Climb up || 9 Agility || Leads to small cave with a [[Lingula]], 2 [[Glittershroom Spores|Glittershrooms]] and a dead man&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]], main hall|| Climb to the other side || 6 Agility || Alternative entrace to the armory, bypassing a camera&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]], armory || Climb to the other side || 8 Agility || Alternative way back to the main hall, bypassing a camera&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]], barracks || Climb over || 9 Agility || Allows to avoid [[Naga Protector]] patrolling the area&lt;br /&gt;
|-&lt;br /&gt;
| [[Blistering Shores]], K11 || Jump over || 8 Agility || Shortcut to K12&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Station Zero]]|| Grab ladder || 9 Agility || Reach a corpse with some loot&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], K6 || Jump over || 12 Agility || Shortcut to K5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], L6 || Jump over || 12 Agility || Shortcut to L5 and L7&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], L5 || Jump over || 14 Agility (requires 20 Agility on the way back) || Shortcut to L4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], L4 || Jump over || 14 Agility || Shortcut to K4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], K4, Jumping puzzle || Jump here || 13 Agility || Reach two [[Green Wart]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], spread across the area || Jump across || 10-20 Agility || Depending in each location. It skips some encounter, otherwise can be accessed through normal means. Only 1 special Agility (14) check on K4 south-western area with jumping puzzle, only gives you 1 [[Green Wart]]&lt;br /&gt;
|-&lt;br /&gt;
| Black Sea, [[Jaws]] || Climb the cliff || 16 Agility || Allows to go to the [[Monolith (Jaws)|Monolith]] without going through pirate territory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Luperchaun&amp;diff=50518</id>
		<title>Luperchaun</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Luperchaun&amp;diff=50518"/>
		<updated>2022-08-13T08:40:52Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:lux-lep.png|right|thumb|300px|Inside Luper's home hole.]]&lt;br /&gt;
&lt;br /&gt;
A seasonal random event that leads the player into [[Luper]]'s home hole. You can ask him to make you new shoes (80 [[Mercantile]], 60 [[Persuasion]], or a [[Mindshroom Martini]] needed) which will net you a pair of [[Bespoke Buckle Shoes]] and you will also gain the [[Shoemaker]] feat if your effective [[Tailoring]] skill is at least 60 while watching him work. Luper himself wears a pair of [[Undersized Buckle Shoes]].&lt;br /&gt;
&lt;br /&gt;
This event can only occur in level 12 or higher level zones. It has a high chance of occurring, but will only do so during {{tooltip|System date between 10-24th of March.|the weeks before and after Saint Patrick's day}}.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* caves_pits&lt;br /&gt;
** same potential locations as [[Dark Dweller Cave]], [[Time altered cave]], [[Metathermic psi beetle cave]] random events&lt;br /&gt;
** possible zones include at least [[:File:lux-b7.png|lux-b7.png]], [[:File:lux-b8.png|lux-b8.png]], [[:File:lux-b17.png|lux-b17.png]], [[:File:lux-b19.png|lux-b19.png]] (as of [[1.1.5.6]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Random events navbox}}&lt;br /&gt;
[[Category: Random events]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electronics&amp;diff=50475</id>
		<title>Electronics</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electronics&amp;diff=50475"/>
		<updated>2022-08-11T21:19:13Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Electronics''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.&lt;br /&gt;
&lt;br /&gt;
It can also be used to repair electronic devices that are not items.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Electronics when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Crafting feats]]&lt;br /&gt;
* [[:Category:Electronics feats]]&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Remote Control Energizer Glove}} (+10)&lt;br /&gt;
* {{Itemlink|Electroinvestigative Belt}} (+15)&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Processing items&lt;br /&gt;
* {{Itemlink|Blueprint: Disassemble Item}}&lt;br /&gt;
* {{Itemlink|Blueprint: Recycle Item}}&lt;br /&gt;
* {{Itemlink|Blueprint: Repair Kit}} (25/50)&lt;br /&gt;
&lt;br /&gt;
Electrical weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: EMP Grenade}} (35-105)&lt;br /&gt;
* {{Itemlink|Blueprint: EMP Mine}} (35-105)&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Pistol}}&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bolt}} (20-60)&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: T.N.T. Charge}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Taser}}&lt;br /&gt;
&lt;br /&gt;
Electrical equipment&lt;br /&gt;
* {{Itemlink|Blueprint: Cloaking Device}}&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Shield Emitter}}&lt;br /&gt;
* {{Itemlink|Blueprint: Goggles}}&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Headband}}&lt;br /&gt;
* {{Itemlink|Galvanic Vest (component)}}&lt;br /&gt;
* {{Itemlink|Regenerative Vest (component)}}&lt;br /&gt;
&lt;br /&gt;
Weapon enhancements&lt;br /&gt;
* {{Itemlink|Anatomically-Aware Scope}} (25)&lt;br /&gt;
* {{Itemlink|Electroshock Generator}} &lt;br /&gt;
* {{Itemlink|High Resolution Digital Scope}} (30)&lt;br /&gt;
* {{Itemlink|Laser Sight}} (30)&lt;br /&gt;
* {{Itemlink|Pneumatic Hammer}}&lt;br /&gt;
* {{Itemlink|Smart Module}}&lt;br /&gt;
&lt;br /&gt;
Energy cores&lt;br /&gt;
* {{Itemlink|Plasma Core}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electronics&amp;diff=50473</id>
		<title>Electronics</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electronics&amp;diff=50473"/>
		<updated>2022-08-11T21:18:03Z</updated>

		<summary type="html">&lt;p&gt;12: /* Related items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Electronics''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.&lt;br /&gt;
&lt;br /&gt;
It can also be used to repair electronic devices that are not items.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Electronics when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Crafting feats]]&lt;br /&gt;
* [[:Category:Electronics feats]]&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Remote Control Energizer Glove}} (+10)&lt;br /&gt;
* {{Itemlink|Electroinvestigative Belt}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Processing items&lt;br /&gt;
* {{Itemlink|Blueprint: Disassemble Item}}&lt;br /&gt;
* {{Itemlink|Blueprint: Recycle Item}}&lt;br /&gt;
* {{Itemlink|Blueprint: Repair Kit}} (25/50)&lt;br /&gt;
&lt;br /&gt;
Electrical weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: EMP Grenade}} (35-105)&lt;br /&gt;
* {{Itemlink|Blueprint: EMP Mine}} (35-105)&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Pistol}}&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bolt}} (20-60)&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: T.N.T. Charge}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Taser}}&lt;br /&gt;
&lt;br /&gt;
Electrical equipment&lt;br /&gt;
* {{Itemlink|Blueprint: Cloaking Device}}&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Shield Emitter}}&lt;br /&gt;
* {{Itemlink|Blueprint: Goggles}}&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Headband}}&lt;br /&gt;
* {{Itemlink|Galvanic Vest (component)}}&lt;br /&gt;
* {{Itemlink|Regenerative Vest (component)}}&lt;br /&gt;
&lt;br /&gt;
Weapon enhancements&lt;br /&gt;
* {{Itemlink|Anatomically-Aware Scope}} (25)&lt;br /&gt;
* {{Itemlink|Electroshock Generator}} &lt;br /&gt;
* {{Itemlink|High Resolution Digital Scope}} (30)&lt;br /&gt;
* {{Itemlink|Laser Sight}} (30)&lt;br /&gt;
* {{Itemlink|Pneumatic Hammer}}&lt;br /&gt;
* {{Itemlink|Smart Module}}&lt;br /&gt;
&lt;br /&gt;
Energy cores&lt;br /&gt;
* {{Itemlink|Plasma Core}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chemistry&amp;diff=50472</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chemistry&amp;diff=50472"/>
		<updated>2022-08-11T21:17:03Z</updated>

		<summary type="html">&lt;p&gt;12: /* Related items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chemistry''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Biology]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Chemistry is used mainly for processing chemical components and crafting chemical weapons.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Chemistry when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Crafting feats]]&lt;br /&gt;
* [[:Category:Chemistry feats]]&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Chemoinvestigative Belt}} (+15)&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Chemical weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Ammo}} (20-80)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Bolt}} (35-80)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Pistol}} (Quality dependent)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Blob Trap}} (Quality dependent)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Bolt}} (20-60&lt;br /&gt;
&lt;br /&gt;
Common firearm ammo&lt;br /&gt;
* {{Itemlink|Blueprint: Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: JHP Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: W2C Bullets}} (50)&lt;br /&gt;
* {{Itemlink|Blueprint: Shotgun Shells}} (15)&lt;br /&gt;
&lt;br /&gt;
Special bullets&lt;br /&gt;
* {{Itemlink|Blueprint: Acid Bullets}} (35)&lt;br /&gt;
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Explosive Bullets}} (50)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Bullets}} (40/60)&lt;br /&gt;
* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bullets}} (15)&lt;br /&gt;
&lt;br /&gt;
Explosives&lt;br /&gt;
* {{Itemlink|Blueprint: Hand Grenade}} (15-112)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Grenade}} (20-60)&lt;br /&gt;
* {{Itemlink|Blueprint: Mine}} (15-112)&lt;br /&gt;
* {{Itemlink|Blueprint: T.N.T. Charge}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Gas Grenade}} (20/45)&lt;br /&gt;
* {{Itemlink|Blueprint: Flashbang}} (40)&lt;br /&gt;
* {{Itemlink|Blueprint: Stingball Grenade}} (15)&lt;br /&gt;
&lt;br /&gt;
Medicine and drugs&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Inhalant}} (10)&lt;br /&gt;
* {{Itemlink|Blueprint: Motion}} (10)&lt;br /&gt;
&lt;br /&gt;
Special leather&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather}} (Quality dependent)&lt;br /&gt;
* {{Itemlink|Infused Mutated Dog Leather}} (Quality dependent)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Biology&amp;diff=50471</id>
		<title>Biology</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Biology&amp;diff=50471"/>
		<updated>2022-08-11T21:15:46Z</updated>

		<summary type="html">&lt;p&gt;12: /* Related items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Biology''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Chemistry]] 15%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Biology when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category: Crafting feats]]&lt;br /&gt;
* [[:Category: Biology feats]]&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Bioinvestigative Belt}} (+15)&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Processing biological materials&lt;br /&gt;
* {{Itemlink|Blueprint: Extract Humour}} (25-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Process Plant or Fungus}} (15-125)&lt;br /&gt;
&lt;br /&gt;
Medicine and drugs (skill required)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Booster}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Health Hypo}} (25)&lt;br /&gt;
* {{Itemlink|Blueprint: Morphine Shot}} (25)&lt;br /&gt;
* {{Itemlink|Blueprint: Jumping Bean}} (35)&lt;br /&gt;
* {{Itemlink|Blueprint: Adrenaline Shot}} (40)&lt;br /&gt;
* {{Itemlink|Blueprint: Advanced Health Hypo}}  (45)&lt;br /&gt;
* {{Itemlink|Blueprint: Focus Stim}} (45)&lt;br /&gt;
* {{Itemlink|Blueprint: Twitch}} (50){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: The Juice}} (55){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Aegis}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Irongut}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Reinvigorator}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Coagulation Shot}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Accelerator}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Trance}} (70)&lt;br /&gt;
* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Bullhead}} (80)&lt;br /&gt;
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Super Health Hypo}} (90)&lt;br /&gt;
* {{Itemlink|Blueprint: Regenerative Mixture}} (115)&lt;br /&gt;
* {{Itemlink|Blueprint: Supersoldier Drug}} (130)&lt;br /&gt;
* {{Itemlink|Blueprint: Motion}} (150)&lt;br /&gt;
* {{Itemlink|Blueprint: Nervosomnifer}} (150)&lt;br /&gt;
&lt;br /&gt;
Poisoned &amp;amp; other bio weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: Bear Trap}} (20-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Caltrops}} (20-50)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Bolt}} (25-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Throwing Knives}} (20-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Gas Grenade}} (20)&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Headband}}&lt;br /&gt;
* {{Itemlink|Regenerative Vest (component)}}&lt;br /&gt;
* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Perception&amp;diff=50470</id>
		<title>Perception</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Perception&amp;diff=50470"/>
		<updated>2022-08-11T21:10:51Z</updated>

		<summary type="html">&lt;p&gt;12: /* Suit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Perception represents character's ability to discern objects from far away as well as to notice hidden things in their vicinity. It helps the character to use ranged weapons more effectively, as well as detect hidden objects, passages and creatures. &lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Perception''' determines your character's overall awareness and effectiveness with ranged weapons. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not directly affect your chance to hit, but rather increases your ranged weapon skills, which in turn increases your chance to hit with ranged weapons. Melee weapon hit rate is unchanged but increased with melee skill (through strength or dexterity). No items require perception to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High perception score is important for characters who wish to use ranged weapons or find traps, stealthed enemies and secrets.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Guns]]&lt;br /&gt;
* [[Crossbows]]&lt;br /&gt;
|&lt;br /&gt;
* [[Detection]]&lt;br /&gt;
* Finding secrets (uses perception score instead of detection)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Perception feats]].&lt;br /&gt;
* [[Snooping]] increases perception by 3 for the purposes of finding secrets.&lt;br /&gt;
* [[Increased Perception]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
* {{Itemlink|Adaptive Goggles}} (+1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Synesthetic Refocus}} (+2 Perception when equipped and character is focused, -2 Perception when character is unfocused)&lt;br /&gt;
* {{Itemlink|Synesthetic Refocus|Synesthetic Refocus(Hexagon)}} (+3 Perception when equipped and character is focused, -3 Perception when character is unfocused)&lt;br /&gt;
* {{Itemlink|Metal Helmet}}s (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Aegis Sec-trooper Helmet}}{{expedition-inline}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Praetorian Lawgiver}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Gas Mask}} (-2 Perception on equip)&lt;br /&gt;
&lt;br /&gt;
=== Suit ===&lt;br /&gt;
* {{Itemlink|Tchortist Noble Robe}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Tchortist Rassophore Armor}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Biohazard Suit}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Fire Proximity Suit}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Robe}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Tchortist Vathosphore Armor}} (-1 Perception on equip)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|Mushroom Salad}} (temporary +1 Perception)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Perception)&lt;br /&gt;
* {{Itemlink|Clean Deal}} (temporary -1 Perception)&lt;br /&gt;
* {{Itemlink|Mushroom Brew}} (temporary -2 Perception)&lt;br /&gt;
* {{Itemlink|Kzozel}} {{expedition-inline}} (temporary -2 Perception)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily -2 Perception)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Third Eye (drug)|Third Eye}}{{expedition-inline}} (temporary +3 Perception for the purpose of finding secrets)&lt;br /&gt;
* {{Itemlink|Bioluminous Marsh Honey}}{{expedition-inline}} (temporary +2 Perception)&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Perception)&lt;br /&gt;
* {{Itemlink|The Juice}} (temporary +1 Perception)&lt;br /&gt;
&lt;br /&gt;
== Perception checks ==&lt;br /&gt;
[[File:Tilemarker Perception.png|left]]&lt;br /&gt;
&lt;br /&gt;
Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]]. Discovering some secrets requires prior knowledge instead of Perception score.&lt;br /&gt;
&lt;br /&gt;
In addition to secrets, [[Underrail: Expedition]] expansion added visible in-world Perception checks similar to [[Strength]], [[Dexterity]] and [[Agility]] checks.&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''South outposts''', inside NW outpost ([[:File:Forlornstations1.png|Forlornstations1.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| [[:File:ForlornStations4_1.png|connects]] the two south outposts&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''South outposts''', inside NE outpost ([[:File:Forlornstations1.png|Forlornstations1.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| [[:File:ForlornStations4_1.png|connects]] the two south outposts&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''East outpost''', inside the outpost ([[:File:ForlornStations4.png|ForlornStations4.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| [[:File:ForlornStations1_1.png|connects]] east and northwest outposts&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''East outpost''', northeast tunnels ([[:File:ForlornStations4.png|ForlornStations4.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| [[:File:ForlornStations1_1.png|connects]] east and northwest outposts&lt;br /&gt;
|-&lt;br /&gt;
| [[Under-passages]] Lower Passages Dungeon, ([[:File:Dun lup-a.png|Dun lup-a.png]])&lt;br /&gt;
| Passage&lt;br /&gt;
| Quest trigger or 11&amp;amp;nbsp;Perception&lt;br /&gt;
| entrance to the next area in the [[Camera problems]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Under-passages]] area 1, near SGS ([[:File:lup-a1.png|lup-a1.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret room along east wall, [[Strange Comm Device]] oddity&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[GMS compound level 1]] ([[:File:GammaCompound1.png|GammaCompound1.png]])&lt;br /&gt;
| Safe&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret safe in room near southwest corner&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[GMS compound level 2]] ([[:File:GammaCompound2.png|GammaCompound2.png]])&lt;br /&gt;
| Secret passage&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret room along east wall, [[Old Data Medium]] oddity&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[GMS compound level 3]] ([[:File:GammaCompound3.png|GammaCompound3.png]])&lt;br /&gt;
| First aid box&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| SW room, hidden under couch, medicine including an [[Advanced Health Hypo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], east from [[GMS compound level 3]] ([[:File:cv12.png|cv12.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the back entrance of the raider [[:File:Cv14.png|base]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], raider [[:File:Cv14.png|base]]&lt;br /&gt;
| Adrenaline shot&lt;br /&gt;
| ? Perception&lt;br /&gt;
| under Page's bed&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]] between Mushroom Cove and Junkyard ([[:File:jyt1.png|jyt1.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to a small island&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Siphoner Pools]], northeast ([[:File:jyt3.png|jyt3.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the northeast corner of the cave&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| Plasma cell&lt;br /&gt;
| ? Perception&lt;br /&gt;
| under a table in the power room&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| Shotgun shells&lt;br /&gt;
| ? Perception&lt;br /&gt;
| on top of a locker in the SE room on the upper level&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| First-aid kit&lt;br /&gt;
| ? Perception&lt;br /&gt;
| in the SE room on the lower level, has antidotes&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| Deathstalker corpse with oddity&lt;br /&gt;
| ? Perception&lt;br /&gt;
| in a secret compartment in the ventilation system&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| Hidden vent shaft&lt;br /&gt;
| ? Perception&lt;br /&gt;
| along north wall on the lower level, leads to secluded room with loot&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Isle]], southeast ([[:File:si1.png|si1.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| leads to a small island with a corpse with random [[Mutated Dog Leather Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Junkyard, Security control room of [[Depot A]] east area ([[:File:ojy2.png|ojy2.png]])&lt;br /&gt;
| Secret door&lt;br /&gt;
| 10 perception&lt;br /&gt;
| shortcut bypassing the turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Underrail]] area 6, Lunatic camp ([[:File:lu-a6.png|lu-a6.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| secret footlocker near rock pile&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], south of Milton's camp ([[:File:lux-a10.png|lux-a10.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| shortcut between the north and south bank of the river&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], ironhead camp, north of the Bunker ([[:File:Lux-b16.png|Lux-b16.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| ? Perception&lt;br /&gt;
| NW corner of map, through the backside of the camp, a jumping bean and tabi boots&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], Synesthete/Formedicator camp, under the Oculus&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| ? Perception&lt;br /&gt;
| in the rock next to the Synesthete, 293 charons&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], misty river north of Hecate caves entrance&lt;br /&gt;
| Hidden box&lt;br /&gt;
| ? Perception&lt;br /&gt;
| contains a luxury item&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], Lost Vault entrance ([[:File:Lux-b9.png|Lux-b9.png]])&lt;br /&gt;
| Hidden ventilation shaft&lt;br /&gt;
| ? Perception&lt;br /&gt;
| leads into the shack behind the trader&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], Lost Vault interior &lt;br /&gt;
| Hidden first-aid box&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| random medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], Lost Vault interior &lt;br /&gt;
| Hidden footlocker&lt;br /&gt;
| ? Perception&lt;br /&gt;
| in room along north wall, electronic component(s) &lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], Lost Vault interior &lt;br /&gt;
| Hidden bag&lt;br /&gt;
| ? Perception&lt;br /&gt;
| in room along west wall, advanced repair kits &amp;amp; a lighter &lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], Lost Vault interior&lt;br /&gt;
| Hidden sack&lt;br /&gt;
| ? Perception&lt;br /&gt;
| South-western room, accessible only with 11 [[Agility]], contains [[Greater Fusion Cell]], two [[Fusion Cell]]s and two [[Plasma Cell]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], south of [[Crossroad Caves]] ([[:File:cv2.png|cv2.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| [[:File:Cv2 1.png|connects]] southwest and southeast corner, locked box with random psionic mentor &lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], south of [[Crossroad Caves]] ([[:File:cv2.png|cv2.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| shortcut bypassing siphoners&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, south of [[Camp Hathor]] ([[:File:cv19.png|cv19.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| shortcut bypassing rathound nest&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Rathound King Lair]] ([[:File:rkl2.png|rkl2.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| Quest trigger or 10&amp;amp;nbsp;Perception&lt;br /&gt;
| shortcut leading outside if you offer to [[Kidnap Sarine|kidnap Sarine]] or [[Kill the Rathound King|negotiate a truce]] with Camp Hathor&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Rathound King Lair]], outside ([[:File:cv21.png|cv21.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| Quest trigger or ?&amp;amp;nbsp;Perception&lt;br /&gt;
| shortcut leading to the lair if you offer to [[Kidnap Sarine|kidnap Sarine]] or [[Kill the Rathound King|negotiate a truce]] with Camp Hathor&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[Abandoned Warehouse]] ([[:File:aw1-1.png|aw1-1.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret ventilation shaft section with a footlocker and a rathound&lt;br /&gt;
|-&lt;br /&gt;
| [[Rail Crossing]], behind bar ([[:File:rc1.png|rc1.png]])&lt;br /&gt;
| Secret door&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| leads to [[Deacon]]'s shop&lt;br /&gt;
|-&lt;br /&gt;
| Rail Crossing, [[Buzzer's Shop]]'s ventilation shafts ([[:File:rc_shop 3.png|rc_shop 3.png]])&lt;br /&gt;
| Hidden Ventilation Shaft&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret ventilation shaft section with [[Hardware Bug]]&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[Dude's vision|The warehouse from Dude's vision]] ([[:File:lu-b4.png|lu-b4.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| leads to the lower level of the warehouse during Dude's quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Drones Base]], east room&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| can't be opened; handle breaks&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], north from the Hanging Rat bar ([[:File:lux-c2.png|lux-c2.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| secret stash inside rock pillar (not visible on the linked map)&lt;br /&gt;
|-&lt;br /&gt;
| Foundry, Evelyn's home  ([[:File:fo3.png|fo3.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| [[:File:Fo3-tunnel.png|connects]] Evelyn's house and bunker&lt;br /&gt;
|-&lt;br /&gt;
| Foundry, Evelyn's home  ([[:File:fo3.png|fo3.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| leads to Evelyn's [[:File:Fo-bunker.png|bunker]] if a male player character [[Foundry murders|has a drink]] with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Underrail]], cave west of [[Foundry]] ([[:File:lu-b22x.png|lu-b22x.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| secret stash inside rock pillar&lt;br /&gt;
|-&lt;br /&gt;
| Core City, SW middle level ([[:File:Cc17.png|Cc17.png]])&lt;br /&gt;
| Ladder&lt;br /&gt;
| 14 Perception&lt;br /&gt;
| leads to Phreak's hideout, utility section electric coil area&lt;br /&gt;
|-&lt;br /&gt;
| Core City, utility section ([[:File:Cc_utility.png|Cc_utility.png]])&lt;br /&gt;
| Squeeze though gap in pipes &lt;br /&gt;
| 11 Perception&lt;br /&gt;
| leads to Phreak's hideout, boilers area&lt;br /&gt;
|-&lt;br /&gt;
| Core City, utility section steam area&lt;br /&gt;
| Junk pile&lt;br /&gt;
| ? Perception &lt;br /&gt;
| mechanical components (probably randomized), NW corridor&lt;br /&gt;
|-&lt;br /&gt;
| Core City, utility section steam area&lt;br /&gt;
| Plasma cell&lt;br /&gt;
| ? Perception &lt;br /&gt;
| hidden plasma cell, through the door east of the steam console, along the south wall&lt;br /&gt;
|-&lt;br /&gt;
| Core City, utility section electric coil area&lt;br /&gt;
| Phreak's laptop&lt;br /&gt;
| ? Perception &lt;br /&gt;
| laptop hidden in trash pile in his hideout, available after his disappearance&lt;br /&gt;
|-&lt;br /&gt;
| Core City, utility section electric coil area&lt;br /&gt;
| Bag&lt;br /&gt;
| ? Perception &lt;br /&gt;
| knife (probably randomized), SE room on 2nd floor&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Drop Zone]] ([[:File:cc15.png|cc15.png]])&lt;br /&gt;
| Secret door&lt;br /&gt;
| Quest trigger or 6&amp;amp;nbsp;Perception&lt;br /&gt;
| leads to Bogdan's [[:File:Cc15x.png|hideout]], can be found with perception or by learning about it from [[Kupusije]] during [[Find Bogdan]], or with perception after starting [[Sewers generator]]/[[Retrieve ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| Core City, inside one of [[Drop Zone]] buildings ([[:File:cc5_1.png|cc5_1.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the basement&lt;br /&gt;
|-&lt;br /&gt;
| Core City, north [[Core City Sewers]] ([[:File:cc_s2.png|cc_s2.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to a secret room on the west side containing some loot&lt;br /&gt;
|-&lt;br /&gt;
| Core City, northwest [[Core City Sewers]] ([[:File:cc_s6 2.png|cc_s6 2.png]])&lt;br /&gt;
| Switch&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| opens door to Acid Hunters' hideout during the [[Look for Cornell]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Underrail]], east of [[Notus Living Block]] ([[:File:up3x.png|up3x.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| [[:File:Up3x_1.png|connects]] trapdoor and a Lunatic base &lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Underrail]], inside [[Panacea Lab]] ([[:File:plb.png|plb.png]])&lt;br /&gt;
| Switch&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| opens door to the room in the northeast corner&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Underrail]], northeast corner ([[:File:Up7.png|Up7.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| ? Perception&lt;br /&gt;
| connects inside of structure to outside, north of the barrel fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Underrail]], utility tower, first room past metal gate&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| ? Perception&lt;br /&gt;
| ladder leading up, skips some floors&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], armory, behind the locked fence ([[:File:Tch-mil.png|Tch-mil.png]])&lt;br /&gt;
| Box of ammo&lt;br /&gt;
| ? Perception&lt;br /&gt;
| x11 12.7mm WC &lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], utility section 2, south room ([[:File:Tch-util2.png|Tch-util2.png]])&lt;br /&gt;
| Box&lt;br /&gt;
| ? Perception&lt;br /&gt;
| one aegis, three gizzard enzymes&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], utility section 3, northwest corner ([[:File:tch-util3.png|tch-util3.png]])&lt;br /&gt;
| Morphine shot on file cabinet&lt;br /&gt;
| ? Perception&lt;br /&gt;
| one morphine shot&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], utility section 3, northeast corner ([[:File:tch-util3.png|tch-util3.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| [[:File:Tch-vent.png|connects]] west wing and utility section&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], west wing, in coil spider room ([[:File:tch-ww2.png|tch-ww2.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| [[:File:Tch-vent.png|connects]] west wing and utility section&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort, [[Harpocrates Station]], north room ([[:File:tch_met.png|tch_met.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| leads to the ventilation system during [[Track down Rassophore Nevil]]&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort, [[Upper Underrail Ventilation System]] ([[:File:tch_mv1.png|tch_mv1.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| secret ventilation shaft section with a box&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort, [[Upper Underrail Ventilation System]], southwest room ([[:File:tch_mv1_2.png|tch_mv1_2.png]])&lt;br /&gt;
| Secret trapdoor&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| leads to hidden [[:File:Tch_mv1_3.png|basement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Caverns]], lake, northeast bank ([[:File:dc-lk.png|dc-lk.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| leads to a small island with hackable box&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Caverns]], lake, southwest islet ([[:File:dc-lk.png|dc-lk.png]])&lt;br /&gt;
| Sniper rifle&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| reveals [[Black Arrow]] sniper rifle &lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Hollow Earth]] ([[:File:dc-la2.png|dc-la2.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| secret entrance to the small building on the east&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, checkpoint between Caerus and warehouses ([[:File:dc-cp1.png|dc-cp1.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the east bank of the lake&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Warehouse Block 2]], south toxic storage ([[:File:dc-wh3.png|dc-wh3.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to lower [[:File:Dc-wh3_1.png|level]], [[Psionic Mentor: Electrokinetic Imprint|Electrokinetic Imprint]] mentor&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Caerus Residential]], northwest building, second floor ([[:File:dc-res2 2.png|dc-res2 2.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| leads to a [[:File:Dc-sc.png|cavern]] with [[Gunter Vasilica]], [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]] mentor, and [[Regenerative Mixture]]&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Caerus Residential]], west apartment ([[:File:dc-res3.png|dc-res3.png]])&lt;br /&gt;
| Safe&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| secret (empty) safe&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Arke Power Station]], utility section toxic storage ([[:File:dc-pp_ut.png|dc-pp_ut.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| [[:File:Dc-pp_ut_1.png|connects]] toxic storage and storage room&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Arke Power Station]], utility section storage room ([[:File:dc-pp_ut.png|dc-pp_ut.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| [[:File:Dc-pp_ut_1.png|connects]] toxic storage and storage room&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Mushroom Forest|Deep Mushroom Forest]] ([[:File:dc-fs4.png|dc-fs4.png]])&lt;br /&gt;
| Secret tunnel&lt;br /&gt;
| 9 Perception&lt;br /&gt;
| leads to the northwest corner and a skeleton&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location, Underrail !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Waterway Facility]], east zone, on the island south of the bridge || Hidden stash || ? Perception || exceptionally high-quality mutated-dog leather&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rig]], room #2 || [[Note (The Rig)]] || 5 Perception || under the bed&lt;br /&gt;
|-&lt;br /&gt;
| [[Chancer's Bay]], NE map || Hole through wall of shack || 10 Perception || biohazard boots, corrosive acid, [[Encyclopedia Fragment]] oddity, mutants&lt;br /&gt;
|-&lt;br /&gt;
| [[Isaac's River]], northernmost map || Hidden stash || 10 Perception || stash in north wall of cave&lt;br /&gt;
|-&lt;br /&gt;
| [[Core City Docks]], empty room next to Ray's shop || Vent in north wall || 10 Perception || leads into Ray's shop, dying burglar&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude's House - Core City]] || Cracked floor panel/wall safe || ? || key to wall safe/the safe itself&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude's House - Caves]] || Footlocker under bed || 9 Perception || psionic mentor&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey Army Base]], two rooms east of the rift || Secret trapdoor || 8 Perception || electronic components&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey Army Base]], 2nd floor || Wall safe || 9 Perception || secret safe in north wall of northwest room&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey Army Base]], 2nd floor || Secret crawlspace || 9 Perception || Connects northern and southern parts of the ventilation system&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location, Black Sea !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[E4]]), north side of island || Entrance to cave || 11 Perception || entrance to pirate prison sewer, boss hermit crab&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphoner Pools (Black Sea)]] || Underwater rock bridge || 7 Perception || leads to a lingula plant and a random treasure &amp;quot;crevice&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphoner Pools (Black Sea)]], west chamber || Buried box || 11 Perception || SGS credits, Charons, UN dollars&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[C8]]), hopper island cave, north wall, west side || Hidden stash || 9 Perception || secret stash in cave wall, quiver belt and special bolts&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[A10]]), Yngwar's cave island, hidden walkway in water on east side|| Hidden stash || ? Perception || secret stash in cave wall, coagulation shot(s) and rusting acid chemical ammo&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Refuge]], crane room || Hidden vent shaft || 7 Perception || secret vent shaft through wall into crane room&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]], lvl 3 by the elevator || Hidden vent shaft || 8 Perception || secret vent shaft to blocked room&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Meadow Horticulture Center]] lower floor, west section, north side || Hidden vent shaft || 11 Perception || secret vent shaft through wall&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[I1]]), outside the Health Center, SE corner || Hidden hole through wall || 10 Perception || secret passage to hidden room&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[I2]]), tower north of Health Center, 2nd floor || Hidden corpse || 9 Perception || corpse with loot (can be looted without detection)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]], level 1, SE room || Hidden wall safe || 9 Perception || loot&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Crag]], east building || Hidden pipe tunnel || 9 Perception || Crawl through to west building, 2nd floor (agility 8; it is from the other direction)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], east side of [[K5]]/west side of [[L5]] || Hidden map exit(s) || 10 Perception || secret camp with [[Signed Arena Ticket]] Oddity and [[Slimy Tablet Computer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], SW corner of [[K4]] || Hidden pool jumps || 12 Perception || secret platforms for easier jumping across leper pool&lt;br /&gt;
|-&lt;br /&gt;
| Map M7 (two maps east of the Nexus), NW corner || Hidden passages || 9 Perception || secret passages to/from hidden room, shortcut past creepers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Armor_navbox&amp;diff=50469</id>
		<title>Template:Armor navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Armor_navbox&amp;diff=50469"/>
		<updated>2022-08-11T21:08:37Z</updated>

		<summary type="html">&lt;p&gt;12: Undo revision 50468 by 12 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Armor navbox&lt;br /&gt;
|title  = [[Armor]]&lt;br /&gt;
|image  = [[File:Galvanic Vest (Armor Suit).png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group1 = Armor&amp;amp;nbsp;suit&lt;br /&gt;
|list1  = [[Leather Armor]] • [[Tactical Vest]] • [[Riot Gear]] • [[Metal Armor]] — [[Shirt and Pants]] • [[Biohazard Suit]] • [[Biotechnician's Suit]] • [[Blast Suit]] • [[Doctor's Coat]] • [[Fire Proximity Suit]] • [[Robe]] • [[Work Coverall]] • [[JKK Tactful Jacket]] • [[Coretech Energizing Vest]] • [[Praetorian Chestguard]] • [[Praetorian Peacekeeper]] • [[Praetorian Caped Peacekeeper]] • [[Chemical Assault Unit Armor]] • [[Tchortist Robe]] • [[Tchortist Noble Robe]] • [[Tchortist Rassophore Armor]] — [[Aegis Sec-trooper Armor]]{{expedition-inline}} • [[Gray Soldier Armor]]{{expedition-inline}} • [[Gray Officer Armor]]{{expedition-inline}} • [[Gray Spec Ops Armor]]{{expedition-inline}} • [[Protectorate Marine Armor]]{{expedition-inline}} — [[Mutated Body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|group2 = Headwear&lt;br /&gt;
|list2  = [[Goggles]] • [[Metal Helmet]] • [[Psionic Headband]] • [[Balaclava]] — [[Gas Mask]] • [[Mining Helmet]] • [[Psionic Transceiver]] • [[Hypno Goggles]] • [[Coretech Tactical Respirator]] • [[Praetorian Lawgiver]] • [[Iron Head]] — [[Aegis Sec-trooper Helmet]]{{expedition-inline}} • [[Gray Army Spec Ops Helmet]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
|group3 = Footwear&lt;br /&gt;
|list3  = [[Boots]] • [[Tabi Boots]] — [[Biohazard Boots]]&lt;br /&gt;
&lt;br /&gt;
|group4 = Belt&lt;br /&gt;
|list4  = [[Bullet Strap Belt]] • [[Doctor's Pouch]] • [[Groin Guard]] • [[Lifting Belt]] • [[Trapper's Belt]] • [[Utility Belt]] • [[Vigorous Belt]] • [[Catalyzing Belt]] • [[Advanced Catalyzing Belt]] • [[Waist Pack]] • [[Large Waist Pack]] — [[Bolt Quiver]]{{expedition-inline}} • [[Shell Strap Belt]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
|group5 = Energy&amp;amp;nbsp;shield&lt;br /&gt;
|list5  = [[Shield Emitter]]&lt;br /&gt;
&lt;br /&gt;
|group6 = Unique&lt;br /&gt;
|list6  = [[Rathound Regalia]] • [[Gauntlet Runner Jumpsuit]] • [[Tchortist Vathosphore Armor]] • [[Lemurian Engineer Suit]]{{expedition-inline}} • [[Lemurian Security Marine Armor]]{{expedition-inline}} • [[Phantom Dancer]]{{expedition-inline}} • [[Tesla Armor]]{{expedition-inline}} • [[Industrial Powered Exoskeleton]]{{expedition-inline}} • [[The Steel Dragon]]{{expedition-inline}} • [[Chief Scientist Uniform]]{{expedition-inline}} — [[Old Mining Helmet]] • [[Synesthetic Refocus]] • [[Tchortist Bioscrubber]] • [[Warm Trapper Hat]] • [[Cyclop's Eye]] • [[Unprojector]] • [[Wizard Hat]] • [[Death's Grin]]{{expedition-inline}} • [[Pacifier]]{{expedition-inline}} • [[Makeshift Chrono-repeater]]{{expedition-inline}} — [[Bespoke Buckle Shoes]] • [[Undersized Buckle Shoes]] • [[Jumping Stilts]] — [[Commando Belt]] • [[Master Demolitionist Belt]] • [[Bioinvestigative Belt]] • [[Chemoinvestigative Belt]] • [[Electroinvestigative Belt]] • [[Sea Serpent Slaying Sash]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Armor_navbox&amp;diff=50468</id>
		<title>Template:Armor navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Armor_navbox&amp;diff=50468"/>
		<updated>2022-08-11T21:04:49Z</updated>

		<summary type="html">&lt;p&gt;12: investigative belts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Armor navbox&lt;br /&gt;
|title  = [[Armor]]&lt;br /&gt;
|image  = [[File:Galvanic Vest (Armor Suit).png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group1 = Armor&amp;amp;nbsp;suit&lt;br /&gt;
|list1  = [[Leather Armor]] • [[Tactical Vest]] • [[Riot Gear]] • [[Metal Armor]] — [[Shirt and Pants]] • [[Biohazard Suit]] • [[Biotechnician's Suit]] • [[Blast Suit]] • [[Doctor's Coat]] • [[Fire Proximity Suit]] • [[Robe]] • [[Work Coverall]] • [[JKK Tactful Jacket]] • [[Coretech Energizing Vest]] • [[Praetorian Chestguard]] • [[Praetorian Peacekeeper]] • [[Praetorian Caped Peacekeeper]] • [[Chemical Assault Unit Armor]] • [[Tchortist Robe]] • [[Tchortist Noble Robe]] • [[Tchortist Rassophore Armor]] — [[Aegis Sec-trooper Armor]]{{expedition-inline}} • [[Gray Soldier Armor]]{{expedition-inline}} • [[Gray Officer Armor]]{{expedition-inline}} • [[Gray Spec Ops Armor]]{{expedition-inline}} • [[Protectorate Marine Armor]]{{expedition-inline}} — [[Mutated Body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|group2 = Headwear&lt;br /&gt;
|list2  = [[Goggles]] • [[Metal Helmet]] • [[Psionic Headband]] • [[Balaclava]] — [[Gas Mask]] • [[Mining Helmet]] • [[Psionic Transceiver]] • [[Hypno Goggles]] • [[Coretech Tactical Respirator]] • [[Praetorian Lawgiver]] • [[Iron Head]] — [[Aegis Sec-trooper Helmet]]{{expedition-inline}} • [[Gray Army Spec Ops Helmet]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
|group3 = Footwear&lt;br /&gt;
|list3  = [[Boots]] • [[Tabi Boots]] — [[Biohazard Boots]]&lt;br /&gt;
&lt;br /&gt;
|group4 = Belt&lt;br /&gt;
|list4  = [[Bullet Strap Belt]] • [[Doctor's Pouch]] • [[Groin Guard]] • [[Lifting Belt]] • [[Trapper's Belt]] • [[Utility Belt]] • [[Vigorous Belt]] • [[Catalyzing Belt]] • [[Advanced Catalyzing Belt]] • [[Waist Pack]] • [[Large Waist Pack]] — [[Bolt Quiver]]{{expedition-inline}} • [[Shell Strap Belt]]{{expedition-inline}}&lt;br /&gt;
— [[Bioinvestigative Belt]]{{expedition-inline}} • [[Chemoinvestigative Belt]]{{expedition-inline}} • [[Electroinvestigative Belt]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
|group5 = Energy&amp;amp;nbsp;shield&lt;br /&gt;
|list5  = [[Shield Emitter]]&lt;br /&gt;
&lt;br /&gt;
|group6 = Unique&lt;br /&gt;
|list6  = [[Rathound Regalia]] • [[Gauntlet Runner Jumpsuit]] • [[Tchortist Vathosphore Armor]] • [[Lemurian Engineer Suit]]{{expedition-inline}} • [[Lemurian Security Marine Armor]]{{expedition-inline}} • [[Phantom Dancer]]{{expedition-inline}} • [[Tesla Armor]]{{expedition-inline}} • [[Industrial Powered Exoskeleton]]{{expedition-inline}} • [[The Steel Dragon]]{{expedition-inline}} • [[Chief Scientist Uniform]]{{expedition-inline}} — [[Old Mining Helmet]] • [[Synesthetic Refocus]] • [[Tchortist Bioscrubber]] • [[Warm Trapper Hat]] • [[Cyclop's Eye]] • [[Unprojector]] • [[Wizard Hat]] • [[Death's Grin]]{{expedition-inline}} • [[Pacifier]]{{expedition-inline}} • [[Makeshift Chrono-repeater]]{{expedition-inline}} — [[Bespoke Buckle Shoes]] • [[Undersized Buckle Shoes]] • [[Jumping Stilts]] — [[Commando Belt]] • [[Master Demolitionist Belt]] • [[Bioinvestigative Belt]] • [[Chemoinvestigative Belt]] • [[Electroinvestigative Belt]] • [[Sea Serpent Slaying Sash]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=50467</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=50467"/>
		<updated>2022-08-11T20:53:40Z</updated>

		<summary type="html">&lt;p&gt;12: /* Related items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''5''' increases your melee critical chance by '''1%''' and decreases AP cost of light weapons by '''3%''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High dexterity score is important for thieves and characters who use light weapons.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Pickpocketing]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
|&lt;br /&gt;
* Melee critical chance&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crit chance sources}}&lt;br /&gt;
&lt;br /&gt;
== Action point cost reduction ==&lt;br /&gt;
To use these charts, find the base action point cost of your weapon on the item's tooltip and calculate all other AP cost modifiers (eg. [[Burst]] x3, [[Spec Ops]] x2, [[Gunslinger]] -3, [[Lightning Punches]] -2, [[Tabi Boots]] -1) after this dexterity reduction.&lt;br /&gt;
&lt;br /&gt;
{{Dexterity AP chart horizontal}}&lt;br /&gt;
&lt;br /&gt;
{{Dexterity AP chart vertical}}&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' Minimum AP cost for any attack is set to '''4''' before modifiers from [[Special Attacks]] such as [[Point Shot]].''&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Dexterity feats]].&lt;br /&gt;
* [[Increased Dexterity]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Fishing Rod}} (Dexterity affects fishing)&lt;br /&gt;
* {{Itemlink|Remote Control Energizer Glove}} (-1)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability buff)&lt;br /&gt;
* {{Itemlink|Eel Sandwich}} (temporary +1 Dexterity)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily -2 Dexterity)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Dexterity)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Dexterity, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Dexterity checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Dexterity.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Flooded Lost Vault]] ([[:File:LV-Flood.png|LV-Flood.png]]) || Submerged Rack || 8-10 Dexterity || Picks up somewhat high leveled gear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Station Zero]] ([[:File:xpbl_ds1.png|xpbl_ds1.png]]) || Reach through the grate || 10 Dexterity || Gain [[Plasma Grenade Mk III]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.1.9]]: Reduced dexterity effect on the chance to reel the fish in&lt;br /&gt;
* [[1.0.1.8]]: Light weapon AP cost reduction changed to 3% (down from 4%) for each dexterity point above 5 &lt;br /&gt;
* [[0.1.14.1]]: Minimum AP cost of any attack set to 4&lt;br /&gt;
* [[0.1.12.0]]: Introduced new light weapon, throwing knives&lt;br /&gt;
* [[0.1.11.0]]: Melee skill now scales up with either Strength or Dexterity, whichever is higher&lt;br /&gt;
* [[0.1.10.0]]: Introduced dexterity-based AP cost reduction for light weapons (knives, pistols, SMGs or fist weapons), 4% for every dexterity point above 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electronics&amp;diff=50466</id>
		<title>Electronics</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electronics&amp;diff=50466"/>
		<updated>2022-08-11T20:52:42Z</updated>

		<summary type="html">&lt;p&gt;12: Related items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Electronics''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.&lt;br /&gt;
&lt;br /&gt;
It can also be used to repair electronic devices that are not items.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Electronics when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Crafting feats]]&lt;br /&gt;
* [[:Category:Electronics feats]]&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Remote Control Energizer Glove}} (+10)&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Processing items&lt;br /&gt;
* {{Itemlink|Blueprint: Disassemble Item}}&lt;br /&gt;
* {{Itemlink|Blueprint: Recycle Item}}&lt;br /&gt;
* {{Itemlink|Blueprint: Repair Kit}} (25/50)&lt;br /&gt;
&lt;br /&gt;
Electrical weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: EMP Grenade}} (35-105)&lt;br /&gt;
* {{Itemlink|Blueprint: EMP Mine}} (35-105)&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Pistol}}&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bolt}} (20-60)&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: T.N.T. Charge}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Taser}}&lt;br /&gt;
&lt;br /&gt;
Electrical equipment&lt;br /&gt;
* {{Itemlink|Blueprint: Cloaking Device}}&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Shield Emitter}}&lt;br /&gt;
* {{Itemlink|Blueprint: Goggles}}&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Headband}}&lt;br /&gt;
* {{Itemlink|Galvanic Vest (component)}}&lt;br /&gt;
* {{Itemlink|Regenerative Vest (component)}}&lt;br /&gt;
&lt;br /&gt;
Weapon enhancements&lt;br /&gt;
* {{Itemlink|Anatomically-Aware Scope}} (25)&lt;br /&gt;
* {{Itemlink|Electroshock Generator}} &lt;br /&gt;
* {{Itemlink|High Resolution Digital Scope}} (30)&lt;br /&gt;
* {{Itemlink|Laser Sight}} (30)&lt;br /&gt;
* {{Itemlink|Pneumatic Hammer}}&lt;br /&gt;
* {{Itemlink|Smart Module}}&lt;br /&gt;
&lt;br /&gt;
Energy cores&lt;br /&gt;
* {{Itemlink|Plasma Core}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hacking&amp;diff=50342</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hacking&amp;diff=50342"/>
		<updated>2022-08-07T16:59:06Z</updated>

		<summary type="html">&lt;p&gt;12: /* Related items */ Remote Control Energizer Glove&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hacking''' is a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Electronics]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Hacking skill is used to hack into computer terminals and open electronic locks with [[haxxor]] devices.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Hacking feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Coretech Energizing Vest}} (+10)&lt;br /&gt;
* {{Itemlink|Lemurian Engineer Suit}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Remote Control Energizer Glove}} (+10)&lt;br /&gt;
* {{Itemlink|Haxxor}} (+0)&lt;br /&gt;
* {{Itemlink|Haxxor Mk II}} (+5)&lt;br /&gt;
* {{Itemlink|Haxxor Mk III}} (+10)&lt;br /&gt;
* {{Itemlink|Huxkey}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Hacking skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill.&lt;br /&gt;
&lt;br /&gt;
The highest Hacking dialogue {{tooltip | Note hacking tool bonus is not taken into account | skill check}} in DC is 130.&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GMS Compound]] || [[GMS expedition]] || 25 || Reactivate the turret in the Commons&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry Mine]] || [[Assassinate Olivia]] || 35 || Sabotage the mine cart&lt;br /&gt;
|-&lt;br /&gt;
| [[Depot A]] || [[Find the drill parts]] || 60 || Disable the turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[RAF 013]] || [[Track down Rassophore Nevil]] || 100 || Allows to skip the battle&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 90 || Allows to temporarily disable security system&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 130 || Allows to temporarily disable security system without alerting [[IRIS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 130 || Allows to successfully restore last backup of [[IRIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea Expedition Camp]] || [[Improve camp defenses]] || 100 || Reactivate the plasma turrets before upgrading your clearance level&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea Expedition Camp]] || [[Improve camp defenses]] || 100 || Fix the NAGA's AI without the correct tools&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]] || [[Investigate Nexus of Technology]] || 110 || Disable surveillance system in the Nexus&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]] || [[Investigate Joint Security Headquarters]] || 110 || Disable the plasma turrets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=44175</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=44175"/>
		<updated>2020-12-02T03:24:32Z</updated>

		<summary type="html">&lt;p&gt;12: /* Persuasion skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 20 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 15 || Get two extra psi boosters&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location &lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || None || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully.}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Super-Strongman_Toy&amp;diff=44081</id>
		<title>Super-Strongman Toy</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Super-Strongman_Toy&amp;diff=44081"/>
		<updated>2020-11-17T11:11:32Z</updated>

		<summary type="html">&lt;p&gt;12: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Super-Strongman Toy.png&lt;br /&gt;
| name         = Super-Strongman Toy&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = Stronger than your average strongman.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 2 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Super-Strongman Toy''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
* In the vault of the Grand Lemurian Archive beneath Port Crag, in a cabinet.&lt;br /&gt;
* In the Nexus of Technology on level 6 in a desk on the west side.&lt;br /&gt;
* In the Crimson Meadows Horticulture Center, on the 2nd floor in the south cryo-storage area in a desk.&lt;br /&gt;
* In Todd's inventory.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=MEG_Tracings&amp;diff=44079</id>
		<title>MEG Tracings</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=MEG_Tracings&amp;diff=44079"/>
		<updated>2020-11-17T10:32:07Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = MEG Tracings.png&lt;br /&gt;
| name         = MEG Tracings&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = Magnetoencephalogram of a certain R. Janssen's brain activity during high frequency (41.5hz) shadow wave exposure, as printed at the bottom. Doesn't look healthy one bit.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''MEG Tracings''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
* Abyssal Station, R&amp;amp;D, in a cabinet.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=MEG_Tracings&amp;diff=44078</id>
		<title>MEG Tracings</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=MEG_Tracings&amp;diff=44078"/>
		<updated>2020-11-17T10:31:54Z</updated>

		<summary type="html">&lt;p&gt;12: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = MEG Tracings.png&lt;br /&gt;
| name         = MEG Tracings&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = Magnetoencephalogram of a certain R. Janssen's brain activity during high frequency (41.5hz) shadow wave exposure, as printed at the bottom. Doesn't look healthy one bit.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''MEG Tracings''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
Abyssal Station, R&amp;amp;D, in a cabinet.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Weird_Symbol&amp;diff=44077</id>
		<title>Weird Symbol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Weird_Symbol&amp;diff=44077"/>
		<updated>2020-11-17T10:28:16Z</updated>

		<summary type="html">&lt;p&gt;12: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Weird Symbol.png&lt;br /&gt;
| name         = Weird Symbol&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = A weird, but oddly familiar, symbol written in red on a piece of electronic paper.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weird Symbol''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
* Abyssal Station, R&amp;amp;D, in a desk.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Atlantean_Health_Report&amp;diff=44076</id>
		<title>Atlantean Health Report</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Atlantean_Health_Report&amp;diff=44076"/>
		<updated>2020-11-17T09:14:29Z</updated>

		<summary type="html">&lt;p&gt;12: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Atlantean Health Report.png&lt;br /&gt;
| name         = Atlantean Health Report&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = A detailed health report on the Subislander population transferred from Atlantis to Lemuria. It clearly promotes their suitability for life in compact, isolated environments like Abyssal Station Zero.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Atlantean Health Report''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
* Abyssal Station, Residential One, in a desk.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Child%27s_Drawing&amp;diff=44075</id>
		<title>Child's Drawing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Child%27s_Drawing&amp;diff=44075"/>
		<updated>2020-11-17T09:04:50Z</updated>

		<summary type="html">&lt;p&gt;12: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Child&amp;amp;#39;s Drawing.png&lt;br /&gt;
| name         = Child&amp;amp;#39;s Drawing&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = It's a piece of e-paper containing a shaky drawing of Lemuria. Buildings, people, Servants, horned animals, crimson meadows - it's all there underneath a towering blue light.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Child&amp;amp;#39;s Drawing''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
* Abyssal Station, Residential One, Childcare, in a wardrobe.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Broken_Motion_Picture_Frame&amp;diff=44074</id>
		<title>Broken Motion Picture Frame</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Broken_Motion_Picture_Frame&amp;diff=44074"/>
		<updated>2020-11-17T09:00:25Z</updated>

		<summary type="html">&lt;p&gt;12: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Broken Motion Picture Frame.png&lt;br /&gt;
| name         = Broken Motion Picture Frame&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = A small, hand-sized animated picture frame. It is heavily damaged, with one side being completely dark and the other notably distorted and its animation frozen, all of which gives the people still depicted an unnerving appearance as they stare at the missing half.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Broken Motion Picture Frame''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
Abyssal Station, Residential One, in one of the lockers.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chewed-up_Pill_Bottle&amp;diff=44073</id>
		<title>Chewed-up Pill Bottle</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chewed-up_Pill_Bottle&amp;diff=44073"/>
		<updated>2020-11-17T08:58:33Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Chewed-up Pill Bottle.png&lt;br /&gt;
| name         = Chewed-up Pill Bottle&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = An empty bottle of septohydroxydiminostatin, a potent antidepressant. Someone was in a hurry to get those pills.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Chewed-up Pill Bottle''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Abyssal Station, Residential One, in one of the lockers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Deep_Sea_Water_Globe&amp;diff=44072</id>
		<title>Deep Sea Water Globe</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Deep_Sea_Water_Globe&amp;diff=44072"/>
		<updated>2020-11-17T08:47:09Z</updated>

		<summary type="html">&lt;p&gt;12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Deep Sea Water Globe.png&lt;br /&gt;
| name         = Deep Sea Water Globe&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = If you look carefully, you can see some sort of underwater base on the bottom.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Deep Sea Water Globe''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Arch Island Keep, first level, in a desk.&lt;br /&gt;
* Abyssal Station, Docking, dockmaster's office, in a desk.&lt;br /&gt;
* In a box at L3.&lt;br /&gt;
* Crimson Meadows Horticulture Center on level 2 in the north section in a container next to the hive.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Deep_Sea_Water_Globe&amp;diff=44071</id>
		<title>Deep Sea Water Globe</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Deep_Sea_Water_Globe&amp;diff=44071"/>
		<updated>2020-11-17T08:20:26Z</updated>

		<summary type="html">&lt;p&gt;12: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Deep Sea Water Globe.png&lt;br /&gt;
| name         = Deep Sea Water Globe&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = If you look carefully, you can see some sort of underwater base on the bottom.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Deep Sea Water Globe''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Arch Island Keep, first level, in a desk.&lt;br /&gt;
* Abyssal Station, docking area, dockmaster's office, in a desk.&lt;br /&gt;
* In a box at L3.&lt;br /&gt;
* Crimson Meadows Horticulture Center on level 2 in the north section in a container next to the hive.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Child%27s_Drawing&amp;diff=42995</id>
		<title>Child's Drawing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Child%27s_Drawing&amp;diff=42995"/>
		<updated>2020-09-14T10:59:30Z</updated>

		<summary type="html">&lt;p&gt;12: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Child&amp;amp;#39;s Drawing.png&lt;br /&gt;
| name         = Child&amp;amp;#39;s Drawing&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = It's a piece of e-paper containing a shaky drawing of Lemuria. Buildings, people, Servants, horned animals, crimson meadows - it's all there underneath a towering blue light.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Child&amp;amp;#39;s Drawing''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
Found in the Abyssal Station.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psychokinesis&amp;diff=42896</id>
		<title>Psychokinesis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psychokinesis&amp;diff=42896"/>
		<updated>2020-09-11T10:22:02Z</updated>

		<summary type="html">&lt;p&gt;12: /* Psychokinesis abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote&lt;br /&gt;
| Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_psychokinesis.png|left|link=]] '''Psychokinesis''' is a psi [[Skills|skill]] which allows to learn and use psychokinetic [[psi abilities]] effectively. Your effective skill level (the number shown in parentheses on Character Sheet {{key|S}} and in Combat Stats {{key|C}}) is used for combat calculations and other skill checks, but a certain base skill score is required to learn new psi abilities.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Metathermics]] 10%&lt;br /&gt;
*[[Thought Control]] 10%&lt;br /&gt;
*[[Temporal Manipulation]] 10%{{expedition-inline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''' is one of the disciplines of [[psi]], along with [[Thought Control]], [[Metathermics]] and [[Temporal Manipulation]]{{expedition-inline}}. It is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may stun targets with physical force or electric shock.&lt;br /&gt;
&lt;br /&gt;
There is only one Psychokinesis teacher in the game: [[Bisson]], from [[South Gate Station]], can teach the player up to four psychokinetic abilities. However, [[psionic mentors]] can be found throughout the game and teach many more abilities.&lt;br /&gt;
&lt;br /&gt;
== Psychokinesis abilities ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! data-sort-type=&amp;quot;number&amp;quot;| Base skill required !! Type !! Learned from&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Telekinetic_Punch.png]] [[Telekinetic Punch]]&lt;br /&gt;
| -&lt;br /&gt;
| {{Mechanical}}&lt;br /&gt;
| [[Bisson]] in [[South Gate Station]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Force_Field.png]] [[Force Field]]&lt;br /&gt;
| 25 Psychokinesis &lt;br /&gt;
| -&lt;br /&gt;
| Bisson in South Gate Station or [[Psionic Mentor: Force Field]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Force_Emission.png]] [[Force Emission]]&lt;br /&gt;
| 35 Psychokinesis &lt;br /&gt;
| {{Mechanical}}&lt;br /&gt;
| Bisson in South Gate Station&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Telekinetic_Proxy.png]] [[Telekinetic Proxy]]&lt;br /&gt;
| 55 Psychokinesis &lt;br /&gt;
| -&lt;br /&gt;
| [[Psionic Mentor: Telekinetic Proxy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Disruptive_Field.png]] [[Disruptive Field]]&lt;br /&gt;
| 40 Psychokinesis &lt;br /&gt;
| -&lt;br /&gt;
| [[Psionic Mentor: Disruptive Field]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Implosion.png]] [[Implosion]]&lt;br /&gt;
| 70 Psychokinesis &lt;br /&gt;
| {{Mechanical}}&lt;br /&gt;
| [[Psionic Mentor: Implosion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electrokinesis.png]] [[Electrokinesis]]&lt;br /&gt;
| 30 Psychokinesis &lt;br /&gt;
| {{Electricity}}&lt;br /&gt;
| Bisson in South Gate Station&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electrokinetic_Imprint.png]] [[Electrokinetic Imprint]]&lt;br /&gt;
| 45 Psychokinesis &lt;br /&gt;
| {{Electricity}}&lt;br /&gt;
| [[Psionic Mentor: Electrokinetic Imprint]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Force User]]&lt;br /&gt;
* [[Corporeal Projection]]&lt;br /&gt;
* [[Psychostatic Electricity]]&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=42895</id>
		<title>Metathermics</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=42895"/>
		<updated>2020-09-11T10:20:04Z</updated>

		<summary type="html">&lt;p&gt;12: /* Metathermics abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote&lt;br /&gt;
| Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_metathermics.png|left|link=]] '''Metathermics''' is a psi [[Skills|skill]] which allows to learn and use metathermics [[psi abilities]] effectively. Your effective skill level (the number shown in parentheses on Character Sheet {{key|S}} and in Combat Stats {{key|C}}) is used for combat calculations and other skill checks, but a certain base skill score is required to learn new psi abilities.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Psychokinesis]] 10%&lt;br /&gt;
*[[Thought Control]] 10%&lt;br /&gt;
*[[Temporal Manipulation]] 10%{{expedition-inline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Metathermics''', also known as Thermal Control, is one of the disciplines of [[psi]], along with [[Thought Control]], [[Psychokinesis]] and [[Temporal Manipulation]]{{expedition-inline}}. Metathermics are mainly offensive abilities which consist of attacks that deal {{heat}} or {{cold}} damage and their side effects, such as freezing targets. Cold abilities typically prevent the target from moving freely - sometimes even freezing it completely - whereas fire abilities apply a burning and/or a fear effect on targets.&lt;br /&gt;
&lt;br /&gt;
There is only one Metathermics teacher in the game: [[Quinton]], biologist at [[South Gate Station]], who can teach the player up to four metathermics abilities. However, [[psionic mentors]] can be found throughout the game and teach many more abilities.&lt;br /&gt;
&lt;br /&gt;
== Metathermics abilities ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! data-sort-type=&amp;quot;number&amp;quot;| Base skill required !! Type !! Learned from&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyrokinesis.png]] [[Pyrokinesis]]&lt;br /&gt;
| 25 Metathermics&lt;br /&gt;
| {{Heat}}&lt;br /&gt;
| [[Quinton]] in [[South Gate Station]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyrokinetic_Stream.png]] [[Pyrokinetic Stream]]&lt;br /&gt;
| 35 Metathermics&lt;br /&gt;
| {{Heat}}&lt;br /&gt;
| Quinton in South Gate Station&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Exothermic_Aura.png]] [[Exothermic Aura]]&lt;br /&gt;
| 70 Metathermics&lt;br /&gt;
| {{Heat}}&lt;br /&gt;
| [[Psionic Mentor: Exothermic Aura]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thermodynamic_Destabilization.png]] [[Thermodynamic Destabilization]]&lt;br /&gt;
| 50 Metathermics&lt;br /&gt;
| {{Heat}}&lt;br /&gt;
| [[Psionic Mentor: Thermodynamic Destabilization]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cryokinesis.png]] [[Cryokinesis]]&lt;br /&gt;
| -&lt;br /&gt;
| {{Cold}}&lt;br /&gt;
| Quinton in South Gate Station&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cryostasis.png]] [[Cryostasis]]&lt;br /&gt;
| 35 Metathermics&lt;br /&gt;
| {{Cold}}&lt;br /&gt;
| Quinton in South Gate Station&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cryokinetic_Orb.png]] [[Cryokinetic Orb]]&lt;br /&gt;
| 40 Metathermics&lt;br /&gt;
| {{Cold}}&lt;br /&gt;
| [[Psionic Mentor: Cryokinetic Orb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cryo-Shield.png]] [[Cryo-Shield]]&lt;br /&gt;
| 55 Metathermics&lt;br /&gt;
| {{Cold}}&lt;br /&gt;
| [[Psionic Mentor: Cryo-shield]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Pyromaniac]]&lt;br /&gt;
* [[Thermodynamicity]]&lt;br /&gt;
* [[Hypothermia]]&lt;br /&gt;
* [[Cryogenic Induction]]&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Thought_Control&amp;diff=42894</id>
		<title>Thought Control</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Thought_Control&amp;diff=42894"/>
		<updated>2020-09-11T10:17:31Z</updated>

		<summary type="html">&lt;p&gt;12: /* Thought Control abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_thought_control.png|left|link=]] '''Thought Control''' is a psi [[Skills|skill]] which allows to learn and use thought control [[psi abilities]] effectively. Your effective skill level (the number shown in parentheses on Character Sheet {{key|S}} and in Combat Stats {{key|C}}) is used for combat calculations and other skill checks, but a certain base skill score is required to learn new psi abilities.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Psychokinesis]] 10%&lt;br /&gt;
*[[Metathermics]] 10%&lt;br /&gt;
*[[Temporal Manipulation]] 10%{{expedition-inline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Thought Control''' is one of the disciplines of [[psi]], along with [[Metathermics]], [[Psychokinesis]] and [[Temporal Manipulation]]{{expedition-inline}}. Thought Control is considered by many to be difficult and nefarious - mind controllers are often untrusted. Offensive thought control abilities consist of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Besides pure crowd control, thought control abilities can also deal a good amount of damage, but only on living targets and sometimes even only on human targets.&lt;br /&gt;
&lt;br /&gt;
There is only one Thought Control teacher in the game: [[Ezra]], head network administrator at [[South Gate Station]], can teach the player up to three thought control abilities. However, [[psionic mentors]] can be found throughout the game and teach many more abilities.&lt;br /&gt;
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== Thought Control abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! data-sort-type=&amp;quot;number&amp;quot;| Base skill required !! Learned from&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neural_Overload.png]] [[Neural Overload]]&lt;br /&gt;
| -&lt;br /&gt;
| [[Ezra]] in [[South Gate Station]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frighten.png]] [[Frighten]]&lt;br /&gt;
| 30 Thought Control&lt;br /&gt;
| Ezra in South Gate Station&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mental_Breakdown.png]] [[Mental Breakdown]]&lt;br /&gt;
| 45 Thought Control&lt;br /&gt;
| Ezra in South Gate Station&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bilocation.png]] [[Bilocation]]&lt;br /&gt;
| 35 Thought Control&lt;br /&gt;
| [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] of [[Silent Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enrage.png]] [[Enrage]]&lt;br /&gt;
| 60 Thought Control&lt;br /&gt;
| [[Psionic Mentor: Enrage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psi-cognitive_Interruption.png]] [[Psi-cognitive Interruption]]&lt;br /&gt;
| 55 Thought Control&lt;br /&gt;
| [[Psionic Mentor: Psi-cognitive Interruption]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pseudo-spatial_Projection.png]] [[Pseudo-spatial Projection]]&lt;br /&gt;
| 65 Thought Control&lt;br /&gt;
| [[Psionic Mentor: Pseudo-spatial Projection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neurovisual_Disruption.png]] [[Neurovisual Disruption]]&lt;br /&gt;
| 70 Thought Control&lt;br /&gt;
| [[Psionic Mentor: Neurovisual Disruption]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Cerebral Trauma]]&lt;br /&gt;
* [[Mental Subversion]]&lt;br /&gt;
* [[Locus of Control]]&lt;br /&gt;
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{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=42893</id>
		<title>Temporal Manipulation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=42893"/>
		<updated>2020-09-11T10:13:03Z</updated>

		<summary type="html">&lt;p&gt;12: /* Details */&lt;/p&gt;
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&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Ability of mind to manipulate time or time perception on very local level, including partial time suspension, reversal and recurrence.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Temporal Manipulation''' is a psi [[Skills|skill]] which allows to learn and use temporal manipulation [[psi abilities]] effectively. Your effective skill level (the number shown in parentheses on Character Sheet {{key|S}} and in Combat Stats {{key|C}}) is used for combat calculations and other skill checks, but a certain base skill score is required to learn new psi abilities.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Thought Control]] 10%&lt;br /&gt;
* [[Psychokinesis]] 10%&lt;br /&gt;
* [[Metathermics]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Temporal Manipulation''' is a psi skill added in the Expedition expansion. It is the fourth major [[psi]] discipline along with [[Thought Control]], [[Psychokinesis]] and [[Metathermics]]. As the name suggests, temporal manipulation abilities manipulate time to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It will, probably more than any other psi discipline, function well as a support skill that can be incorporated into other builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Temporal Manipulation abilities ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! data-sort-type=&amp;quot;number&amp;quot;| Base skill required !! Learned from&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporal_Distortion.png]] [[Temporal Distortion]]&lt;br /&gt;
| -&lt;br /&gt;
| [[Ethan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limited_Temporal_Increment.png]] [[Limited Temporal Increment]]&lt;br /&gt;
| 25 Temporal Manipulation&lt;br /&gt;
| Ethan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psychotemporal_Dilation.png]] [[Psycho-temporal Dilation]]&lt;br /&gt;
| 35 Temporal Manipulation&lt;br /&gt;
| Ethan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entropic_Recurrence.png]] [[Entropic Recurrence]]&lt;br /&gt;
| 45 Temporal Manipulation&lt;br /&gt;
| [[Psionic Mentor: Entropic Recurrence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psychotemporal_Contraction.png]] [[Psycho-temporal Contraction]]&lt;br /&gt;
| 55 Temporal Manipulation&lt;br /&gt;
| [[Psionic Mentor: Psycho-temporal Contraction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Rewind.png]] [[Temporary Rewind]]&lt;br /&gt;
| 60 Temporal Manipulation&lt;br /&gt;
| [[Psionic Mentor: Temporary Rewind]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precognition.png]] [[Precognition]]&lt;br /&gt;
| 65 Temporal Manipulation&lt;br /&gt;
| [[Psionic Mentor: Precognition]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stasis.png]] [[Stasis]]&lt;br /&gt;
| 70 Temporal Manipulation&lt;br /&gt;
| [[Psionic Mentor: Stasis]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Continuum Ripple]]&lt;br /&gt;
* [[Future Orientation]]&lt;br /&gt;
* [[Psycho-temporal Acceleration]]&lt;br /&gt;
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{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>12</name></author>
	</entry>
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