<?xml version="1.0"?>
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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=91.156.198.247</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=91.156.198.247"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/91.156.198.247"/>
	<updated>2026-05-15T09:57:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Frighten&amp;diff=5139</id>
		<title>Frighten</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Frighten&amp;diff=5139"/>
		<updated>2013-10-10T06:53:40Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
 | image         = &lt;br /&gt;
 | type          = psi&lt;br /&gt;
 | name          = Frighten&lt;br /&gt;
 | school        = Thought Control&lt;br /&gt;
 | skillreq      = 30&lt;br /&gt;
 | description   = Projects terrifying images into the target's mind in an attempt to cause it to panic for up to 4 turns.&lt;br /&gt;
 | apcost        = 15&lt;br /&gt;
 | psicost       = 30&lt;br /&gt;
 | range         = 5,0&lt;br /&gt;
 | cooldown      = 8 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Frighten]] can be learned from [[Ezra]]. It's a CC that lasts for whopping 4 turns and damage doesn't break the [[fear]] effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Force_Emission&amp;diff=5138</id>
		<title>Force Emission</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Force_Emission&amp;diff=5138"/>
		<updated>2013-10-10T06:50:58Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
 | image         = &lt;br /&gt;
 | type          = ability&lt;br /&gt;
 | name          = Force Emission&lt;br /&gt;
 | school        = Psychokinesis&lt;br /&gt;
 | skillreq      = 35&lt;br /&gt;
 | description   = While this ability is active, your unarmed attacks deal additional 8-17 mechanical damage and have the range of 3, but at the cost of 12 psi points per attack.&lt;br /&gt;
 | apcost        = &lt;br /&gt;
 | psicost       = 12&lt;br /&gt;
 | range         = 3&lt;br /&gt;
 | cooldown      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Force Emission]] can be learned from [[Bisson]]. It's a buff for unarmed attacks only, does not work with fist weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electrokinesis&amp;diff=5137</id>
		<title>Electrokinesis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electrokinesis&amp;diff=5137"/>
		<updated>2013-10-10T06:48:38Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
 | image         = &lt;br /&gt;
 | type          = psi&lt;br /&gt;
 | name          = Electrokinesis&lt;br /&gt;
 | school        = Psychokinesis&lt;br /&gt;
 | skillreq      = 30&lt;br /&gt;
 | description   = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.&lt;br /&gt;
 | apcost        = 30&lt;br /&gt;
 | psicost       = 35&lt;br /&gt;
 | range         = 10,0&lt;br /&gt;
 | cooldown      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Electrokinesis]] can be learned from [[Bisson]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Force_Field&amp;diff=5136</id>
		<title>Force Field</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Force_Field&amp;diff=5136"/>
		<updated>2013-10-10T06:46:49Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: this skill also has &amp;quot;radius&amp;quot; but it doesnt show up on the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
 | image         = &lt;br /&gt;
 | type          = defensive&lt;br /&gt;
 | name          = Force Field&lt;br /&gt;
 | school        = Psychokinesis&lt;br /&gt;
 | skillreq      = 25&lt;br /&gt;
 | description   = Places an impenetrable force field on the designated unoccupied location for 2 turns.&lt;br /&gt;
 | apcost        = 15&lt;br /&gt;
 | psicost       = 20&lt;br /&gt;
 | range         = 7,0&lt;br /&gt;
 | radius        = 1&lt;br /&gt;
 | cooldown      = 12 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Force Field]] can be learned from [[Bisson]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pyrokinetic_Stream&amp;diff=5135</id>
		<title>Pyrokinetic Stream</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pyrokinetic_Stream&amp;diff=5135"/>
		<updated>2013-10-10T06:44:42Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
 | image         = &lt;br /&gt;
 | type          = psi&lt;br /&gt;
 | name          = Pyrokinetic Stream&lt;br /&gt;
 | school        = Metathermics&lt;br /&gt;
 | skillreq      = 35&lt;br /&gt;
 | description   = Creates a stream of fire towards the targeted location, damaging everything in its path for 8-13 heat damage every tick. The stream his the targets 3 times plus an additional time for every 10 space action points and spare psi points remaining after the initial invocation.&lt;br /&gt;
 | apcost        = 20&lt;br /&gt;
 | psicost       = 30&lt;br /&gt;
 | range         = 6,0&lt;br /&gt;
 | cooldown      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Pyrokinetic Stream]] can be learned from [[Quinton]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cryostasis&amp;diff=5134</id>
		<title>Cryostasis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cryostasis&amp;diff=5134"/>
		<updated>2013-10-10T06:43:13Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
 | image         = &lt;br /&gt;
 | type          = psi&lt;br /&gt;
 | name          = Cryostasis&lt;br /&gt;
 | school        = Metathermics&lt;br /&gt;
 | skillreq      = 35&lt;br /&gt;
 | description   = Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.&lt;br /&gt;
 | apcost        = 10&lt;br /&gt;
 | psicost       = 15&lt;br /&gt;
 | range         = 10,0&lt;br /&gt;
 | cooldown      = 8 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Cryostasis]] can be learned from [[Quinton]]. Good CC ability when used with [[Cryokinesis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pyrokinesis&amp;diff=5133</id>
		<title>Pyrokinesis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pyrokinesis&amp;diff=5133"/>
		<updated>2013-10-10T06:41:37Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: this skill also has &amp;quot;radius&amp;quot; but it doesnt show up on the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
 | image         = &lt;br /&gt;
 | type          = psi&lt;br /&gt;
 | name          = Pyrokinesis&lt;br /&gt;
 | school        = Metathermics&lt;br /&gt;
 | skillreq      = 25&lt;br /&gt;
 | description   = Creates a ball of superheated gas and hurls it to the designated area. Everyone caught in the blast take 30-42 heat damage.&lt;br /&gt;
 | apcost        = 35&lt;br /&gt;
 | psicost       = 50&lt;br /&gt;
 | range         = 10,0&lt;br /&gt;
 | radius        = 2&lt;br /&gt;
 | cooldown      = 3 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Pyrokinesis]] can be learned from [[Quinton]]. It is somewhat inaccurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lockpick_Mk_III&amp;diff=5132</id>
		<title>Lockpick Mk III</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lockpick_Mk_III&amp;diff=5132"/>
		<updated>2013-10-10T06:27:07Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| image         = lockpick3.png&lt;br /&gt;
| name          = Lockpick Mk III&lt;br /&gt;
| type          = Tool&lt;br /&gt;
| description   = Can be used for picking mechanical locks.&lt;br /&gt;
| greenstats    = Use: Attempts to disable a mechanical lock, while increasing your lockpicking skill by 10. With your effective lockpicking skill you could disable a lock of up to {{color|gray|lockpicking skill+10}} difficulty rating with this device.&amp;lt;br&amp;gt;(Cooldown: 4s)&lt;br /&gt;
| value         = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used to unlock mechanical locks. Lockpicks are consumed on successful use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tools navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lockpick_Mk_II&amp;diff=5131</id>
		<title>Lockpick Mk II</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lockpick_Mk_II&amp;diff=5131"/>
		<updated>2013-10-10T06:26:53Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| image         = lockpick2.png&lt;br /&gt;
| name          = Lockpick Mk II&lt;br /&gt;
| type          = Tool&lt;br /&gt;
| description   = Can be used for picking mechanical locks.&lt;br /&gt;
| greenstats    = Use: Attempts to disable a mechanical lock, while increasing your lockpicking skill by 5. With your effective lockpicking skill you could disable a lock of up to {{color|gray|lockpicking skill+5}} difficulty rating with this device.&amp;lt;br&amp;gt;(Cooldown: 4s)&lt;br /&gt;
| value         = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used to unlock mechanical locks. Lockpicks are consumed on successful use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tools navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lockpick&amp;diff=5130</id>
		<title>Lockpick</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lockpick&amp;diff=5130"/>
		<updated>2013-10-10T06:26:39Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| image         = lockpick1.png&lt;br /&gt;
| name          = Lockpick&lt;br /&gt;
| type          = Tool&lt;br /&gt;
| description   = Can be used for picking mechanical locks.&lt;br /&gt;
| greenstats    = Use: Attempts to disable a mechanical lock. With your effective lockpicking skill you could disable a lock of up to {{color|gray|lockpicking skill+0}} difficulty rating with this device.&amp;lt;br&amp;gt;(Cooldown: 4s)&lt;br /&gt;
| value         = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used to unlock mechanical locks. Lockpicks are consumed on successful use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tools navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tackled&amp;diff=5004</id>
		<title>Tackled</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tackled&amp;diff=5004"/>
		<updated>2013-10-09T06:10:21Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: i think the numbers were for 2 stacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Quote&lt;br /&gt;
| Movement points decreased by 8, action points decreased by 3 and chance to hit with all ranged weapons decreased by 7%.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dog]]s like to tackle you for their masters. Tackled lasts 1 turn and stacks up to 5 times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Status effects]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Retake_the_outposts&amp;diff=5002</id>
		<title>Retake the outposts</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Retake_the_outposts&amp;diff=5002"/>
		<updated>2013-10-09T05:43:33Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = Outposts power generator.png&lt;br /&gt;
| location = [[South Gate Outposts]]&lt;br /&gt;
| givenby  = [[Hadrian Tanner]]&lt;br /&gt;
| rewards  = Retook all 5 outposts:&amp;lt;br&amp;gt;1000 XP&amp;lt;br&amp;gt;450 [[SGS Credits]]&lt;br /&gt;
&lt;br /&gt;
Retook only 3-4 outposts:&amp;lt;br&amp;gt;1000 XP&amp;lt;br&amp;gt;300 [[SGS Credits]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Introduction]]&lt;br /&gt;
| next     = [[Gorsky's task]]&amp;lt;br&amp;gt;[[Bret's task]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After your target practice session and medical check-up, [[Councilor Tanner]] gives you your first field mission for the South Gaters. Down in the caverns below South Gate Station, just a short way to the north, lies a series of [[South Gate Outposts|five abandoned outposts]] constructed by [[Omega Station]]. You are to retake at least three of these outposts, preferably all five.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Talk to Harold on the engineering level to find out how to reactivate the power generator in the outposts to the north&lt;br /&gt;
* Reactivate the power generator and retake the outposts in the cave tunnels to the north. There are total of five outposts, and you'll need to activate at least three of them &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Talk to Tanner to receive mission briefing (50 XP). Start by heading down to engineering level, where you will find [[Harold]], the SGS chief mechanic. He will fill you in on the details of the job (100 XP). You will need to activate the main power generator in one of the outposts and then restart the others. He will also hand you the [[Flux Controller]] needed to restart the main generator.&lt;br /&gt;
&lt;br /&gt;
Next, head down to level 9 and if you haven't already, talk to [[Malcom]], the guard stationed there. He will issue you [[SGS Cave Access Card|a keycard]] that lets you access the south caves via the secure transition room.&lt;br /&gt;
&lt;br /&gt;
Once outside, head to the building just ahead, directly to east. This is Crossroad Watch. [[Old Jonas]] here will have some information for you regarding the outposts and you can also pick up a sidequest to [[Find Old Jonas's watch|find his watch]], which he lost while scavenging around the outposts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you are finally ready to move to [[South Gate Outposts|the outpost caverns]]. Exit the crossroad watch post and head north. You will get a message about [[rathound]]s lurking ahead. The whole outposts area is indeed infested with rathounds, but they shouldn't prove too dangerous. Just don't let them surround you. The chainlink fences and gates can be used against them, since they can't open gates. You can also head back to SGS medical level for free heals if you're too wounded to continue.&lt;br /&gt;
&lt;br /&gt;
The first area has two of the outposts, one of which is locked, but the lock can be picked. There's some junk to be scavenged in and around the outposts and characters with high perception may also find trapdoors leading to tunnel connecting these two outposts.&lt;br /&gt;
The main outpost with the power generator lies to west. Head there next and simply plug the flux controller in to reactive the generator. Then you can re-power rest of the outposts. There's also another outpost in this area. If you managed to enter both the outposts in the last area, you can already reactivate the minimum of three outposts and head back to SGS, if you so wish.&lt;br /&gt;
Further to the northwest is another area with the fourth outpost in it. A hermit has taken residence in here and has to be dealt with.&lt;br /&gt;
The fifth and final outpost is far in the east. It's locked, but the lock can be picked or it can be accessed via an underground tunnel, if you manage to detect its entrance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done with the outposts, make your way back to Tanner's office for your reward. If you killed the rathounds you encountered instead of sneaking past them, you should've found Jonas' watch as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sledgehammer&amp;diff=5000</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sledgehammer&amp;diff=5000"/>
		<updated>2013-10-09T05:02:33Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox weapon&lt;br /&gt;
| example       = [marks the infobox as example. remove this line if stats are exact]&lt;br /&gt;
| image         = sledgehammer.png&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| name          = Shock Steel Sledgehammer&lt;br /&gt;
| type          = Melee Weapon&lt;br /&gt;
| description   = Sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets.&lt;br /&gt;
| damage        = 28-45 (Mechanical)&lt;br /&gt;
| impactspeed   = Very Low&lt;br /&gt;
| ap            = 25 AP&lt;br /&gt;
| range         = Melee&lt;br /&gt;
| critchance    = 5%&lt;br /&gt;
| minstr        = 8&lt;br /&gt;
| greenstats    = Damage increased by 10% for every point in strength above 8.&lt;br /&gt;
&lt;br /&gt;
On hit: 10% chance to stun the target for 1 turn.&lt;br /&gt;
&lt;br /&gt;
On hit: Inflicts 16-31 electricity to the primary target and 8-16 electricity to all nearby enemies. Costs 6 energy.&lt;br /&gt;
| orangestats   = Ignores mechanical damage threshold when attacking organic targets.&lt;br /&gt;
| energy        = 37&lt;br /&gt;
| durability    = 470 / 470 (electronic)&lt;br /&gt;
| value         = 10050&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Sledgehammer]]s are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold of living targets and also have a chance to [[stun]] their target.&lt;br /&gt;
&lt;br /&gt;
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Sledgehammer can be crafted with [[Blueprint: Sledgehammer]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* [[Steel Sledgehammer]]&lt;br /&gt;
** [[Shock Steel Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
* [[Tungsten Steel Sledgehammer]]&lt;br /&gt;
** [[Shock Tungsten Steel Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pneumatic_Hammer&amp;diff=4999</id>
		<title>Pneumatic Hammer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pneumatic_Hammer&amp;diff=4999"/>
		<updated>2013-10-09T04:50:24Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox component&lt;br /&gt;
| image         = Pneumatic Hammer.png&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| name          = Pneumatic Hammer&lt;br /&gt;
| description   = It can be attached to certain melee weapons, such as combat gloves. When powered it will occasionally inflict additional damage and even knock out the target.&lt;br /&gt;
| quality       = 42&lt;br /&gt;
| skillsreq     =&lt;br /&gt;
:Mechanics 42&lt;br /&gt;
:Electronics 29&lt;br /&gt;
| value         = 1064&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Adds extra damage and [[Incapacitated|incapacitation]] to every fourth hit. Uses energy.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Combat Gloves]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Sledgehammer&amp;diff=4998</id>
		<title>Blueprint: Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Sledgehammer&amp;diff=4998"/>
		<updated>2013-10-09T04:38:07Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox blueprint&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| name          = Blueprint: Sledgehammer&lt;br /&gt;
| description   = Contains detailed instructions on how to create a sledgehammer.&lt;br /&gt;
| value         = 500&lt;br /&gt;
| description2  = Sledgehammer can be a powerful melee weapon in the hands of strong wielder.&lt;br /&gt;
&lt;br /&gt;
A powerful sledgehammer strike can send damaging mechanical waves even through the thickest of armors.&lt;br /&gt;
&lt;br /&gt;
It can even carry some manner of power module for when the cold steel isn't enough.&lt;br /&gt;
| component1    = Metal&lt;br /&gt;
| component2    = Handle&lt;br /&gt;
| optional1     = Power module&lt;br /&gt;
| diffmod1      = 10%&lt;br /&gt;
| optional2     = Energy core&lt;br /&gt;
| diffmod2      = 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, this blueprint produces various [[sledgehammer]]s.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* Mechanics (varies, 20 or more)&lt;br /&gt;
* Electronics (optional)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Metal&lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; Handle&lt;br /&gt;
* [[Sledgehammer Handle]]&lt;br /&gt;
&lt;br /&gt;
; Power module&lt;br /&gt;
* [[Electroshock Generator]]&lt;br /&gt;
&lt;br /&gt;
; Energy core&lt;br /&gt;
{{ComponentGroup|EnergyCore}}&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Sledgehammer]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Caltrops&amp;diff=4997</id>
		<title>Blueprint: Caltrops</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Caltrops&amp;diff=4997"/>
		<updated>2013-10-09T04:34:55Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: /* Required skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox blueprint&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| name          = Blueprint: Caltrops&lt;br /&gt;
| description   = Contains instructions on how to create caltrops.&lt;br /&gt;
| value         = 400&lt;br /&gt;
| description2  = Caltrops can be crafted out of any metal. The quality of the metal does not influence the end product.&lt;br /&gt;
&lt;br /&gt;
Optionally the caltrops can be tipped with poison.&lt;br /&gt;
| component1    = Metal plates&lt;br /&gt;
| optional1     = Poison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates [[Caltrops]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* Mechanics (varies)&lt;br /&gt;
* Biology (25, optional)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Metal plates&lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; Poison (optional)&lt;br /&gt;
* [[Burrower Poison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Caltrops]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Leather_Armor&amp;diff=4996</id>
		<title>Blueprint: Leather Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Leather_Armor&amp;diff=4996"/>
		<updated>2013-10-09T04:34:01Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: /* Required skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox blueprint&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| name          = Blueprint: Leather Armor&lt;br /&gt;
| description   = Contain detailed instructions on how to create leather armor.&lt;br /&gt;
| value         = 300&lt;br /&gt;
| description2  = Though they offer only light protection against mechanical attacks, leather armors often have other benefits based on the type of skin used in their crafting.&lt;br /&gt;
| component1    = Leather&lt;br /&gt;
| optional1     = Padding&lt;br /&gt;
| diffmod1      = 10%&lt;br /&gt;
| optional2     = Overcoat fabric&lt;br /&gt;
| diffmod2      = 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates a suit of [[Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* Tailoring (varies)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Leather&lt;br /&gt;
{{ComponentGroup|Leather}}&lt;br /&gt;
&lt;br /&gt;
; Padding (optional)&lt;br /&gt;
{{ComponentGroup|Padding}}&lt;br /&gt;
&lt;br /&gt;
; Overcoat fabric (optional)&lt;br /&gt;
{{ComponentGroup|OvercoatFabric}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Leather Armor]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=High_Density_Foam_Padding&amp;diff=4995</id>
		<title>High Density Foam Padding</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=High_Density_Foam_Padding&amp;diff=4995"/>
		<updated>2013-10-09T04:33:38Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: /* Used in */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox component&lt;br /&gt;
 | example       = yes&lt;br /&gt;
 | image         = items_components_foam_padding2.png&lt;br /&gt;
 | itemquality   = normal&lt;br /&gt;
 | name          = High Density Foam Padding&lt;br /&gt;
 | description   = This high density padding material can be used when creating a suit of leather armor to provide extra protection against melee weapons.&lt;br /&gt;
 | quality       = 45&lt;br /&gt;
 | skillsreq     = :Tailoring 45&lt;br /&gt;
 | value         = 1475&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides 25% increased mechanical damage resistance and threshold against melee attacks. Also increases encumberance.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Boots]]&lt;br /&gt;
* [[Blueprint: Leather Armor]] (optional)&lt;br /&gt;
* [[Blueprint: Metal Helmet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Soft_Foam_Padding&amp;diff=4994</id>
		<title>Soft Foam Padding</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Soft_Foam_Padding&amp;diff=4994"/>
		<updated>2013-10-09T04:33:36Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: /* Used in */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox component&lt;br /&gt;
 | example       = yes&lt;br /&gt;
 | image         = items_components_foam_padding1.png&lt;br /&gt;
 | itemquality   = normal&lt;br /&gt;
 | name          = Soft Foam Padding&lt;br /&gt;
 | description   = This material can be used as padding when creating a suit of leather armor to mitigate the sounds the leather makes as the wearer moves around.&lt;br /&gt;
 | quality       = 48&lt;br /&gt;
 | skillsreq     =&lt;br /&gt;
:Tailoring 48&lt;br /&gt;
 | value         = 390&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides extra stealth points.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Boots]]&lt;br /&gt;
* [[Blueprint: Leather Armor]] (optional)&lt;br /&gt;
* [[Blueprint: Metal Helmet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Metal_Helmet&amp;diff=4993</id>
		<title>Blueprint: Metal Helmet</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Metal_Helmet&amp;diff=4993"/>
		<updated>2013-10-09T04:32:44Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: /* Required skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox blueprint&lt;br /&gt;
| itemquality   = &lt;br /&gt;
| name          = Blueprint: Metal Helmet&lt;br /&gt;
| description   = Contains detailed instructions on how to create a metal helmet.&lt;br /&gt;
| value         = 500&lt;br /&gt;
| description2  = Metal helmets provide decent protection against mechanical and energy attacks and also reduce the chance for the wearer to be critically hit.&lt;br /&gt;
| component1    = Metal plates&lt;br /&gt;
| component2    = Padding&lt;br /&gt;
| component3    = Visor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates a [[Metal Helmet]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* Tailoring (varies)&lt;br /&gt;
* Mechanics (varies, 15 or more)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Metal plates&lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; Padding&lt;br /&gt;
{{ComponentGroup|Padding}}&lt;br /&gt;
&lt;br /&gt;
; Visor&lt;br /&gt;
* [[Visor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Metal Helmet]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Chemical_Pistol&amp;diff=4992</id>
		<title>Blueprint: Chemical Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Chemical_Pistol&amp;diff=4992"/>
		<updated>2013-10-09T04:31:08Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: /* Required skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox blueprint&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| name          = Blueprint: Chemical Pistol&lt;br /&gt;
| description   = Contains instructions on how to create all types of chemical pistols.&lt;br /&gt;
| value         = 2000&lt;br /&gt;
| description2  = Chemical Pistol can be crafted by mounting a chemical collector and a dispenser onto a special pistol frame.&lt;br /&gt;
&lt;br /&gt;
Type of collector will determine the subtance the pistol can fire, while dispenser will determine in what form the substance is fired.&lt;br /&gt;
| component1    = Frame&lt;br /&gt;
| component2    = Dispenser&lt;br /&gt;
| component3    = Collector&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates various types of [[Chemical Pistol]]s.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* Chemistry (varies, 35 or more)&lt;br /&gt;
* Mechanics (varies, 15 or more)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Frame&lt;br /&gt;
* [[Chemical Pistol Frame]]&lt;br /&gt;
&lt;br /&gt;
; Dispenser&lt;br /&gt;
* [[Chemical Blob Dispenser]]&lt;br /&gt;
&lt;br /&gt;
; Collector&lt;br /&gt;
* [[Acid Collector]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Chemical Pistol]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Chemical_Ammo&amp;diff=4991</id>
		<title>Blueprint: Chemical Ammo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Chemical_Ammo&amp;diff=4991"/>
		<updated>2013-10-09T04:30:09Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox blueprint&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| name          = Blueprint: Chemical Ammo&lt;br /&gt;
| description   = Contains instructions on how to create ammunition for chemical weapons.&lt;br /&gt;
| value         = 600&lt;br /&gt;
| description2  = Ammunition for chemical weapons can be created by mixing the targeted chemical with bonding agent and storing it inside a vial that can later be loaded into a weapon&lt;br /&gt;
| component1    = Chemical&lt;br /&gt;
| component2    = Bonding Agent&lt;br /&gt;
| component3    = Vial (x10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates ammunition for chemical weapons. [[Acid Vial]]s for chemical pistols are currently the only one available.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* Chemistry 35&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Chemical&lt;br /&gt;
* [[Acid]] (produces 10 [[Acid Vial]])&lt;br /&gt;
&lt;br /&gt;
; Bonding Agent&lt;br /&gt;
* [[Bonding Agent]]&lt;br /&gt;
&lt;br /&gt;
; Vial&lt;br /&gt;
* [[Vial]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Chemical Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Throwing_Net&amp;diff=4990</id>
		<title>Throwing Net</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Throwing_Net&amp;diff=4990"/>
		<updated>2013-10-09T04:15:07Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image         = Throwing Net.png&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| name          = Throwing Net&lt;br /&gt;
| type          = Combat Utility&lt;br /&gt;
| description   = Can be used to immobilize small animals.&lt;br /&gt;
| greenstats    = Use: Throw the net at the target in an attempt to immobilize it for up to 4 turns (depending on the target's strength). Effective only against targets with low strength.&amp;lt;br&amp;gt;(AP: 15; Cooldown: 3 turns)&lt;br /&gt;
| value         = 85&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Entangled|Entangles]] target. These can work on larger targets like humans as well, but the rooting effect usually won't last many turns.&lt;br /&gt;
&lt;br /&gt;
Evaded throwing nets can be picked back up.&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Throwing]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=EMP_Grenade&amp;diff=4989</id>
		<title>EMP Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=EMP_Grenade&amp;diff=4989"/>
		<updated>2013-10-09T04:11:47Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image         = Items_explosives_emp_grenade.png&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| name          = EMP Grenade&lt;br /&gt;
| type          = Grenade&lt;br /&gt;
| description   = This grenade discharges powerful electromagnetic pulse on impact, damaging and disabling electronic equipment.&lt;br /&gt;
| greenstats    = Use: All automatons caught in the blast take 30-45 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.&amp;lt;br&amp;gt;(AP: 15; Cooldown: 6 turns)&lt;br /&gt;
| value         = 400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[EMP Grenade]]s are probably the best thing ever against robots. They stun robots for 2 turns and since EMP doesn't damage humans you can throw these even from melee range without any throwing skill.&lt;br /&gt;
&lt;br /&gt;
But be aware that these will damage your electronic gadgets (if you have any) and their short-circuit can hurt you as well!&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: EMP Grenade]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Throwing]]&lt;br /&gt;
[[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bolt&amp;diff=4988</id>
		<title>Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bolt&amp;diff=4988"/>
		<updated>2013-10-09T03:56:34Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| image         = ammo_bolts.png&lt;br /&gt;
| name          = Bolt&lt;br /&gt;
| type          = Ammo&lt;br /&gt;
| description   = A standard crossbow bolt.&lt;br /&gt;
| orangestats   = - Incurs 125% mechanical damage resistance and treshold.&lt;br /&gt;
| value         = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These are standard crossbow bolts, used as ammunition by any kind of crossbow. They are not retrievable after use. They're also used as a [[components|crafting component]] for special crossbow bolts. Normal bolts incur increased mechanical resistance and threshold, but special bolts do not.&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (250)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Component navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Components]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Acid_Vial&amp;diff=4987</id>
		<title>Acid Vial</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Acid_Vial&amp;diff=4987"/>
		<updated>2013-10-09T03:53:57Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: crafting info!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
 | image        =&lt;br /&gt;
 | name         = Acid Vial&lt;br /&gt;
 | type         = Ammo&lt;br /&gt;
 | description  = Can be loaded into an acid based chemical weapon.&lt;br /&gt;
 | greenstats   =&lt;br /&gt;
Use: Reload a weapon with acid vials.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Reload the current weapon with acid vials.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single acid vial into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single acid vial into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
 | value      = 140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used by acid-based [[Chemical Pistol]]s.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Chemical Ammo]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Shock_Bolt&amp;diff=4986</id>
		<title>Shock Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Shock_Bolt&amp;diff=4986"/>
		<updated>2013-10-09T03:52:23Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: h1-&amp;gt;h2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| image         = ammo_bolt_shock1.png&lt;br /&gt;
| name          = Shock Bolt&lt;br /&gt;
| type          = Combat Utility&lt;br /&gt;
| description   = When fired from a crossbow this bolt inflicts electrical damage and can stun the target.&lt;br /&gt;
| greenstats    = Use: Shoots this bolt striking the target for normal bolt damage plus 3-33 electricity damage. Unless the target completely resists the damage, it is stunned for 1 turn and the electricity jumps to all adjacent targets dealing 1-16 electricity damage. Works on both organic and mechanical targets.&amp;lt;br&amp;gt;(AP: 49)&lt;br /&gt;
| value         = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Shock Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Shock_Bolt_Mk_II&amp;diff=4985</id>
		<title>Shock Bolt Mk II</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Shock_Bolt_Mk_II&amp;diff=4985"/>
		<updated>2013-10-09T03:52:21Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: h1-&amp;gt;h2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| image         = ammo_bolt_shock2.png&lt;br /&gt;
| name          = Shock Bolt Mk II&lt;br /&gt;
| type          = Combat Utility&lt;br /&gt;
| description   = When fired from a crossbow this bolt inflicts electrical damage and can stun the target.&lt;br /&gt;
| greenstats    = Use: Shoots this bolt striking the target for normal bolt damage plus 6-51 electricity damage. Unless the target completely resists the damage, it is stunned for 1 turn and the electricity jumps to all adjacent targets dealing 3-25 electricity damage. Works on both organic and mechanical targets.&amp;lt;br&amp;gt;(AP: 49)&lt;br /&gt;
| value         = 200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Shock Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Bolt_Mk_II&amp;diff=4984</id>
		<title>Incendiary Bolt Mk II</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Bolt_Mk_II&amp;diff=4984"/>
		<updated>2013-10-09T03:52:20Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: h1-&amp;gt;h2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| image         = ammo_bolt_incendiary2.png&lt;br /&gt;
| name          = Incendiary Bolt Mk II&lt;br /&gt;
| type          = Combat Utility&lt;br /&gt;
| description   = When fired from a crossbow this bolt will burn everything along its flight path and set its target on fire on impact.&lt;br /&gt;
| greenstats    = Use: Shoots this bolt from a crossbow burning everything along its path to the target for 13-17 heat damage. If the target is hit it takes normal bolt damage plus 26-34 heat damage and has 50% chance to be set on fire taking the total heat damage suffered again over the course of 2 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting living targets on fire will put them in state of extreme panic.&amp;lt;br&amp;gt;(AP: 49)&lt;br /&gt;
| value         = 240&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Incendiary Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Bolt&amp;diff=4983</id>
		<title>Incendiary Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Bolt&amp;diff=4983"/>
		<updated>2013-10-09T03:52:19Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: h1-&amp;gt;h2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| image         = ammo_bolt_incendiary1.png&lt;br /&gt;
| name          = Incendiary Bolt&lt;br /&gt;
| type          = Combat Utility&lt;br /&gt;
| description   = When fired from a crossbow this bolt will burn everything along its flight path and set its target on fire on impact.&lt;br /&gt;
| greenstats    = Use: Shoots this bolt from a crossbow burning everything along its path to the target for 9-11 heat damage. If the target is hit it takes normal bolt damage plus 18-22 heat damage and has 50% chance to be set on fire taking the total heat damage suffered again over the course of 2 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting living targets on fire will put them in state of extreme panic.&amp;lt;br&amp;gt;(AP: 49)&lt;br /&gt;
| value         = 120&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Incendiary Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tranquilizing_Bolt&amp;diff=4982</id>
		<title>Tranquilizing Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tranquilizing_Bolt&amp;diff=4982"/>
		<updated>2013-10-09T03:52:18Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: h1-&amp;gt;h2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| image         = ammo_bolt2.png&lt;br /&gt;
| name          = Tranquilizing Bolt&lt;br /&gt;
| type          = Combat Utility&lt;br /&gt;
| description   = When fired from a crossbow this bolt that purposely limited amount of damage, but can put a human or an animal to sleep if it penetrates the armor. The smaller the target - the longer it sleeps.&lt;br /&gt;
| greenstats    = Use: Shoots this bolt from a crossbow dealing 25% bolt damage and attempts to incapacitate the target for up to 5 turns.&amp;lt;br&amp;gt;(AP: 49; Cooldown: 12 turns)&lt;br /&gt;
| value         = 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Chemical Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Burrower_Poison_Bolt&amp;diff=4981</id>
		<title>Burrower Poison Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Burrower_Poison_Bolt&amp;diff=4981"/>
		<updated>2013-10-09T03:52:17Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: h1-&amp;gt;h2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| image         = ammo_bolt1.png&lt;br /&gt;
| name          = Burrower Poison Bolt&lt;br /&gt;
| type          = Combat Utility&lt;br /&gt;
| description   = This bolt is packed with a ampoule of potent burrower poison.&lt;br /&gt;
| greenstats    = Use: Shoots this bolt from a crossbow dealing normal bolt damage and inflicting the target with poison that deals 7 damage every turn for up to 5 turns.&amp;lt;br&amp;gt;(AP: 49)&lt;br /&gt;
| value         = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Chemical Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Acid_Bolt&amp;diff=4980</id>
		<title>Acid Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Acid_Bolt&amp;diff=4980"/>
		<updated>2013-10-09T03:52:16Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: h1-&amp;gt;h2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| image         = ammo_bolt4.png&lt;br /&gt;
| name          = Acid Bolt&lt;br /&gt;
| type          = Combat Utility&lt;br /&gt;
| description   = Carries a vial that breaks on impact, spraying acid onto the target.&lt;br /&gt;
| greenstats    = Use: Shoots this bolt from a crossbow striking the target for normal bolt damage plus 10-25 acid damge.&amp;lt;br&amp;gt;(AP: 49)&lt;br /&gt;
| value         = 110&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Chemical Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Bolt_Mk_III&amp;diff=4979</id>
		<title>Incendiary Bolt Mk III</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Bolt_Mk_III&amp;diff=4979"/>
		<updated>2013-10-09T03:51:07Z</updated>

		<summary type="html">&lt;p&gt;91.156.198.247: dont think the value was correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = high&lt;br /&gt;
| image         = ammo_bolt_incendiary3.png&lt;br /&gt;
| name          = Incendiary Bolt Mk III&lt;br /&gt;
| type          = Combat Utility&lt;br /&gt;
| description   = When fired from a crossbow this bolt will burn everything along its flight path and set its target on fire on impact.&lt;br /&gt;
| greenstats    = Use: Shoots this bolt from a crossbow burning everything along its path to the target for ? heat damage. If the target is hit it takes normal bolt damage plus ? heat damage and has 50% chance to be set on fire taking the total heat damage suffered again over the course of 2 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting living targets on fire will put them in state of extreme panic.&amp;lt;br&amp;gt;(AP: 49)&lt;br /&gt;
| value         = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Incendiary Bolt]].&lt;br /&gt;
&lt;br /&gt;
One of its required components ([[Napalm C]]) does not yet appear in-game as of [[0.1.9.1]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>91.156.198.247</name></author>
	</entry>
</feed>