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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andiabrudan</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andiabrudan"/>
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	<updated>2026-04-30T20:25:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Forsaken_Island_Behemoth&amp;diff=57270</id>
		<title>Forsaken Island Behemoth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Forsaken_Island_Behemoth&amp;diff=57270"/>
		<updated>2026-03-03T15:14:44Z</updated>

		<summary type="html">&lt;p&gt;Andiabrudan: Added a note on how to find the secret door&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Forsaken Island Behemoth&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Forsaken_Island_skeleton.png&lt;br /&gt;
| location = [[Forsaken Island]]&lt;br /&gt;
| givenby  = [[Principal Investigator Rista]]&lt;br /&gt;
| rewards  = 5000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;650 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Pacify Psycho]]&amp;lt;br&amp;gt;[[Disease-resistant DNA]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rista wants you to get a sample from the mythical Behemoth on [[Forsaken Island]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Principal Investigator Rista wants you to go to Forsaken Island and try to find the so-called Behemoth, a large and potentially dangerous creature that is rumored to inhabit the island. If you are able to find it, try to bring some sample of its tissue or similar. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
You need to ask different boat captains if they're willing to ferry you to Forsaken Island. After some persuasion (no skill required), [[Captain Svana]] agrees to take you there for 400 charons.&lt;br /&gt;
&lt;br /&gt;
Once on the island, make your way to the cave. There you will find [[Adira]] and [[Beatrice]], hermit twins with metathermic psionic powers. Talking to them reveals there is no Behemoth, it's just a myth they kept up so they could remain in their solitude. After they told you their story they won't let you go alive and you have to fight them, unless you can persuade them (55 effective skill required). Behind a hidden door (see notes) you can also find a skeleton of a giant lizard-like creature which might've been the origin of the behemoth stories, but the way to it is blocked by stalagmites. The cave also contains a Fossilised claw oddity, giving 3 oddity experience. Armed with this knowledge, leave the island and return to Rista.&lt;br /&gt;
&lt;br /&gt;
Adira and Beatrice are both powerful psionics. They can easily freeze and then instantly kill you before you get to even move if their initiative is higher. It is a good idea to bring fire-resistant equipment, pop a [[Morphine Shot]], and activate your shield before meeting them.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The hidden door is located on the southern part of sisters' cave. It does not show any tip if you hover over it or highlight it, so it may be difficult to spot.&lt;br /&gt;
A good way to find it is to locate the shelf with a bucket on it (on the west side) and hover the cursor underneath it until it turns into a pointer.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Andiabrudan</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Meet_Ohad_Xander&amp;diff=47288</id>
		<title>Meet Ohad Xander</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Meet_Ohad_Xander&amp;diff=47288"/>
		<updated>2021-08-30T12:51:36Z</updated>

		<summary type="html">&lt;p&gt;Andiabrudan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Meet Ohad Xander&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Ohad Xander outside Core.png&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
| givenby  = [[Jack Quicksilver]]&lt;br /&gt;
| rewards  = 3000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Everard's assignment]]&amp;lt;br&amp;gt;[[Meet Lenox Pierce]]&lt;br /&gt;
| previous = [[Find Abram in Core City]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After meeting with Abram in Core City, [[Jack Quicksilver]] has some tasks for you. This one is exposing a fraud merchant.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Meet [[Ohad Xander]] at the train station in [[Core City Lower Level]], area ''Core City Gates'''&lt;br /&gt;
* Ohad Xander suspects that Daniel Arda, a trader currently visiting Core City, is selling a fake combat enhancement drug called Hercules. He wants you to expose this fraud to everyone in Core City once you have the appropriate evidence. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Find Daniel Arda. He's usually at the merchant district, just outside Hardcore City Bar. You can also ask about him around the city and find out some details about him.&lt;br /&gt;
&lt;br /&gt;
* Buy or steal a sample of [[Hercules]]. It is possible to acquire 2 samples by purchasing the first and pickpocketing the second.&lt;br /&gt;
** You can lower the price with mercantile.&lt;br /&gt;
** If told that the player came to investigate the drug, [[Meet Azif]] will not trigger even if the subsequent persuasion check has been passed!&lt;br /&gt;
&lt;br /&gt;
* Get the sample lab-tested by Pasquale in SGS, and you'll get incriminating [[Hercules Test Results]].&lt;br /&gt;
&lt;br /&gt;
* Bring the results to Gene at Hardcore City Bar, he can handle letting everyone in Core City know via the city's Arena/Gauntlet advert screens.&lt;br /&gt;
* Alternatively, you can get the ads into display by yourself by getting into JKK advertisement control terminal 6 in the passages between Core City's lower level and docks. The door requires 75 lockpicking to open.&lt;br /&gt;
** A JKK Technician outside JKK headquarters carries [[Terminal Room 6 Key (Core City)]], you can pickpocket it with 31 skill.&lt;br /&gt;
** To hack the terminal and upload the ad, you will need 55 base skill.&lt;br /&gt;
&lt;br /&gt;
Inform Ohad Xander when the task is done, then return to Jack Quicksilver for your monetary reward.&lt;br /&gt;
&lt;br /&gt;
Although there is nothing else left to do, there is a [[Arda's Gangsters|slight chance]] you have not seen the last of Arda. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Andiabrudan</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=GMS_compound&amp;diff=47278</id>
		<title>GMS compound</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=GMS_compound&amp;diff=47278"/>
		<updated>2021-08-21T16:51:43Z</updated>

		<summary type="html">&lt;p&gt;Andiabrudan: /* Burrower Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = GMS compound&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = varies&lt;br /&gt;
| maptext = The GMS compound used to belong to Omega station, before it was abandoned.&lt;br /&gt;
| image   = GMS1.jpg&lt;br /&gt;
| music   = WarehouseHorror.ogg&lt;br /&gt;
| world   = [[Lower Underrail]]&lt;br /&gt;
| areas   = [[GMS compound level 1]]&amp;lt;br&amp;gt;[[GMS Compound - Cave]]&amp;lt;br&amp;gt;[[GMS compound level 2]]&amp;lt;br&amp;gt;[[GMS compound level 3]]&amp;lt;br&amp;gt;[[Burrower Caves]]&lt;br /&gt;
| exits   = [[GMS warehouse block]]&amp;lt;br&amp;gt;[[Upper Caves]]&amp;lt;br&amp;gt;[[Lower Caves]]&lt;br /&gt;
| npcs    = [[Gorsky]], [[Sully]]&lt;br /&gt;
| mapfile = GammaCompound1&amp;lt;br&amp;gt;GammaCompound1Cave&amp;lt;br&amp;gt;GammaCompound2&amp;lt;br&amp;gt;GammaCompound3&amp;lt;br&amp;gt;burc1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GMS compound''' is the first major dungeon the player visits during ''Underrail'' storyline. It is located in Lower Underrail, and can be accessed via the Lower Underrail exit from [[South Gate Station]], by heading north from the station platform on SGS level 1.&lt;br /&gt;
&lt;br /&gt;
The player travels there during [[Gorsky's task]] and is tasked with finding a way to open the sealed door on the first level of GMS compound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 1: Offices ==&lt;br /&gt;
The initial level, some dusty old offices full of [[rathound]]s and junk. A large sealed door is located near the entrance. To the west is an unpowered elevator, to the northwest are stairs and the power generator for the whole compound is also on this level.&lt;br /&gt;
&lt;br /&gt;
An [[Omni-Tool]] can usually be found somewhere on the first level, and it proves useful as the whole compound proper is full of accessible ventilation shafts. Just remember that rathounds are more than capable of crawling inside the same ventilation tunnels.&lt;br /&gt;
&lt;br /&gt;
During your mission here, [[Gorsky]]'s team will be waiting near the entrance.&lt;br /&gt;
&lt;br /&gt;
* A room in the southwest part of the area has a door requiring 25 [[Hacking]].&lt;br /&gt;
** The room can also be entered through the ventilation shafts&lt;br /&gt;
** It contains a backpack with an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The backpack also contains a [[Key (GMS)]]&lt;br /&gt;
** It also has hidden safe (detected with 7 [[Perception]]), which can be opened with 30 [[Lockpicking]]&lt;br /&gt;
* In the southeast corner is a Power Generator. It can be configured to bring power back to the elevator&lt;br /&gt;
* In the southeast part of the area, there's a room with a footlocker that requires 25 [[Lockpicking]] or can be opened with the [[Key (GMS)]]&lt;br /&gt;
* South of the entrance is a room with blood and bones. A locker in this room contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* West of the entrance is a room that has a door requiring 20 [[Lockpicking]].&lt;br /&gt;
** There's another door/entrance in the back which is not locked (but the path to reach it is much longer)&lt;br /&gt;
** The northern desk in that room contains a [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
** The same desk also has a [[Surveillance Room Keycard (GMS)]]&lt;br /&gt;
* The room to the northwest has a door that requires 20 [[Hacking]]&lt;br /&gt;
** It has another opening from the back, that can be reached from the ventilation shafts&lt;br /&gt;
** The southern locker in the room requires 30 [[Lockpicking]]&lt;br /&gt;
** The northern locker in the room contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* The level 2 below can be reached:&lt;br /&gt;
** Either by using the stairs which is the exit in the northwest corner of the area&lt;br /&gt;
** Or by using the elevator on the west wall after restoring power with the generators in the southeast corner&lt;br /&gt;
* The storage room locked behind heavy doors on the north side can be opened after the quest is complete. Refer to [[Gorsky's task]] for details. It leads to the [[:File:Burc1.png|burrower caves]]&lt;br /&gt;
&lt;br /&gt;
== GMS Compound - Cave ==&lt;br /&gt;
An adjacent watery natural cave with even more [[Rathound|rathounds]] in it. Some [[Mindshroom]]s also grow here.&lt;br /&gt;
&lt;br /&gt;
* 3 respawning [[Mindshroom]]s&lt;br /&gt;
* Several [[Rathound|rathounds]] including a [[Rathound Alpha]]&lt;br /&gt;
&lt;br /&gt;
This cave also leads to [[Upper Caves]], but [[TNT Charge]]s are needed to advance further.&lt;br /&gt;
&lt;br /&gt;
== Level 2: Storage ==&lt;br /&gt;
This level is largely devoid of living creatures. Armed [[Sentry Bot]]s and [[Small Sentry Bot]]s roam around. Being seen by the cameras will attract the bots towards you. Breaking in to the storage rooms can yield some useful loot.&lt;br /&gt;
&lt;br /&gt;
The stairway leading down is blocked by rubble, so the player has to find another way to advance.&lt;br /&gt;
&lt;br /&gt;
* In the middle room:&lt;br /&gt;
** the upper box contains a [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
** the dead body has an [[Emergency Hatch Key (GMS)]], which opens the trap door in the SE corner of the area&lt;br /&gt;
* In the southwest, 2 bluish rooms require 50 [[Hacking]] or [[Biology Lab Key Card (GMS)]] to open the doors&lt;br /&gt;
** The first one has 2 respawning [[Mindshroom]]s&lt;br /&gt;
** The second one has 1 respawning [[Mindshroom]] and a freezer containing a lot of [[Mindshroom]]s&lt;br /&gt;
* The room north of the mushrooms can be unlocked with 20 [[Hacking]] or with the [[Surveillance Room Keycard (GMS)]] found on the first floor&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The safe requires 30 [[Lockpicking]]&lt;br /&gt;
* To the south is a room requiring 30 [[Hacking]] to open any of its 2 doors&lt;br /&gt;
** It can also be accessed from the ventilation shafts&lt;br /&gt;
** The shelves contain an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* In the SE corner there are 2 rooms:&lt;br /&gt;
** The north one has shelves containing a [[Warehouse Inventory List]] oddity, 2 XP&lt;br /&gt;
** The north one also has a footlocker requiring 25 [[Lockpicking]] to open and containing an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The south one has a locker containing a [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
** The south one also has a trap door that requires 50 [[Lockpicking]] or can be opened with the [[Emergency Hatch Key (GMS)]] from the dead body in the same area.&lt;br /&gt;
* On the eastern wall are some shelves. The south one hides a secret passage (need 7 [[Perception]]) leading to a locker with some loot and an [[Old Data Medium]] oddity, 1 XP&lt;br /&gt;
* The room in the NE corner has 2 entrance doors, one is unlocked and the other requires 15 [[Lockpicking]]. It contains a metal crate with an [[Encyclopedia Fragment]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
== Level 3: Commons ==&lt;br /&gt;
This level consists of a relatively clean living area with cafeteria, and some storage rooms. The elevator on this level is broken, but it can be repaired with 15 [[mechanics]] skill. This level has been recently overtaken by raiders, coming in from the adjacent [[Lower Caves]].&lt;br /&gt;
&lt;br /&gt;
* The eastern exit leads to [[Lower Caves]], area '''Caves 13'''&lt;br /&gt;
* The ladder room (first room accessed from teh trap door on level 2) :&lt;br /&gt;
** The [[Old Citizen]] can provide information on how the turret near the elevator could be used to fight the raider&lt;br /&gt;
** The [[Raider]] has a [[Ladder Room Key (GMS)]]&lt;br /&gt;
** The door is locked and can be opened with the [[Ladder Room Key (GMS)]]&lt;br /&gt;
* North of the ladder room is a turret with a dead man who has [[Bloomberg's Key]] and [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
* East block of 2 rooms with double beds, south room:&lt;br /&gt;
** The footlocker can be opened with 25 [[Lockpicking]]&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* East block of 2 rooms with double beds, north room:&lt;br /&gt;
** The locker requires 25 [[Lockpicking]]&lt;br /&gt;
* West block of 4 rooms, NE room:&lt;br /&gt;
** The footlocker requires 25 [[Lockpicking]]&lt;br /&gt;
* West block of 4 rooms, SE room:&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* West block of 4 rooms, SW room:&lt;br /&gt;
** The locker contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* West block of 4 rooms, NW room:&lt;br /&gt;
** The locker requires 30 [[Lockpicking]] or [[Bloomberg's Key]] (found on the dead man east of the same area).&lt;br /&gt;
** This locker contains the [[Level 1 Storage Keycard (GMS)]] need for the quest [[Gorsky's task]]&lt;br /&gt;
* Room to the northwest near the stairs&lt;br /&gt;
** The door can be opened with 20 [[Hacking]] or with the [[Surveillance Room Keycard (GMS)]] found on level 1&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The computer console can be used to reactivate the turret in the main corridor with at least 25 [[Hacking]]&lt;br /&gt;
* The kitchen contains multiple food items&lt;br /&gt;
* The elevator can be repaired with 15 [[Mechanics]]&lt;br /&gt;
* The NPCs [[Sully]], [[Old Citizen]] and [[Citizen]] are all hostages to the raiders on this level&lt;br /&gt;
** [[Sully]] has a [[Biology Lab Key Card (GMS)]] (it can be pickpocketed)&lt;br /&gt;
&lt;br /&gt;
; NPCs:&lt;br /&gt;
* [[Sully]]&lt;br /&gt;
* [[Old Citizen]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
&lt;br /&gt;
== Burrower Caves ==&lt;br /&gt;
[[Burrower]] nesting area near the GMS compound. It is to the north of the storage room on the level 1 of the compound, are requires completing [[Gorsky's task]] first before it can be accessed (you may have to go back to [[South Gate Station]] and talk to [[Quinton]] to recover the keycard once the quest is complete).&lt;br /&gt;
&lt;br /&gt;
The layout of the cave follows a clockwise spiral, ending at the middle of the cave.&lt;br /&gt;
&lt;br /&gt;
Inside the cave, you will find 3 major groups of borrowers, consisting of 2-3 normal borrowers as well as 3-4 spawns. Note that there are a couple borrowers and spawns between these groups as well.&lt;br /&gt;
&lt;br /&gt;
The first group can be found close to the entrance. As you advance, you will see the cave split into a small wing to the west, which will be inhabited by borrowers.&lt;br /&gt;
&lt;br /&gt;
The second group is located on the northern corridor. It can be found immediately after the pushable rock (strength 8 required). Pushing the rock will trigger a cutscene and immediately dispatch the second group of borrowers. Note, however, that doing so, will block access to a small crevice to the east where the body of a [[Dead_Body|Dead Woman]] can be found. From her body the player can loot a [[Leather Armor|Rathound Leather Armor]], a [[Molotov Cocktail]], a [[Tornado|Tornado Crossbow]], 13 crossbow bolts, a can of [[Gasoline]], 1 [[Napalm C]] and 1 [[Magnesium Powder]].&lt;br /&gt;
&lt;br /&gt;
The third and final group can be found in the eastern corridor. Again, they are located after a pushable rock (strength 8 required).&lt;br /&gt;
&lt;br /&gt;
At the southern end of the eastern corridor, the player can find some [[Destructible rocks]], behind which a deactivated [[Sentry Bot]] sits quietly. The rocks can be dispatched by either pushing the aforementioned rock, or using [[TNT_Charge|TNT charge]]. The sentry bot can then be powered up using any kind of [[Batteries|Battery]]. Doing so will cause the sentry bot to join the player as a temporary follower. Note that the friendly bot will not leave the caves when the player exits.&lt;br /&gt;
&lt;br /&gt;
Finally, at the centre of the cave, the player can find a [[Burrower_Warrior|Borrower Warrior]] munching on the corpse of a [[Dead_Body|Dead Man]]. The Warrior can be easily killed by using any of the previous rocks encountered (provided that the player killed the respective group by hand). If you want to use this strategy, simply lure the warrior back to the second pushable rock and activate it.&lt;br /&gt;
&lt;br /&gt;
Looting the corpse of the dead man yields another [[Leather Armor|Rathound Leather Armor]], a [[Hawker|7.62 Hawker XM]] pistol, a [[Supercharged_Lithium_Cell|Supercharged Lithium Cell]], 3 [[Vial|Vials]], and a [[Shield_Emitter|High Frequency Shield Emitter]].&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
GammaCompound1.png     | Level 1: Offices&lt;br /&gt;
GammaCompound1_1.png   | Level 1 ventilation shafts&lt;br /&gt;
GammaCompound1Cave.png | GMS Compound - Cave&lt;br /&gt;
GammaCompound1_2.png   | Stairs from 1 to 2&lt;br /&gt;
GammaCompound2_1.png   | Stairs from 2 to 1&lt;br /&gt;
GammaCompound2.png     | Level 2: Storage&lt;br /&gt;
GammaCompound2_2.png   | Level 2 ventilation shafts&lt;br /&gt;
GammaCompound2_3.png   | Stairs from 2 to 3&lt;br /&gt;
GammaCompound3_1.png   | Stairs from 3 to 2&lt;br /&gt;
GammaCompound3.png     | Level 3: Commons&lt;br /&gt;
GammaCompound3_2.png   | Level 3 ventilation shafts&lt;br /&gt;
burc1.png              | Burrower Caves&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Partially controlled zones]]&lt;br /&gt;
[[Category:Uncontrolled zones]]&lt;/div&gt;</summary>
		<author><name>Andiabrudan</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Milton%27s_Key&amp;diff=42430</id>
		<title>Milton's Key</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Milton%27s_Key&amp;diff=42430"/>
		<updated>2020-08-07T22:15:21Z</updated>

		<summary type="html">&lt;p&gt;Andiabrudan: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Milton&amp;amp;#39;s Key&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Corpses with footlocker key.png&lt;br /&gt;
| location = [[Caves]]&lt;br /&gt;
| givenby  = [[Milton]]&lt;br /&gt;
| rewards  = 500 classic XP / 1 oddity XP&amp;lt;br&amp;gt; 50 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Milton asks if you've seen two men in the caves and promises a reward if you retrieve a key from them.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Milton wants a footlocker key carried by two men supposedly located somewhere in the caves. Find the key and bring it to him&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Corpses of the two men and [[Footlocker key (Caves)]] can be found some ways to south-southeast, across the river, in the middle of a rathound pack.&lt;br /&gt;
&lt;br /&gt;
The footlocker contains a laser pistol and some batteries, easily worth ten times the reward Milton offers you. Its lock can also be picked (55 skill required).&lt;br /&gt;
It is possible to loot the footlocker without aggroing Milton. To do this, place a [[TNT Charge]] next to the destructible rocks north of the cave. When the charge explodes, Milton will go investigate the noise, providing ample time for the player to pick the lock and loot the container.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Andiabrudan</name></author>
	</entry>
</feed>