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	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-28T15:09:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abyssal_Station_Zero&amp;diff=56114</id>
		<title>Abyssal Station Zero</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abyssal_Station_Zero&amp;diff=56114"/>
		<updated>2024-11-29T09:57:09Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Link to associated quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Abyssal Station Zero&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = full&lt;br /&gt;
| maptext = &lt;br /&gt;
| image   = Abyssal Station.png&lt;br /&gt;
| music   = xpbl_abyssalstation.ogg&lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = Docking dome&amp;lt;br&amp;gt;Residential Dome One&amp;lt;br&amp;gt;R&amp;amp;D dome&lt;br /&gt;
| exits   = [[LEMCO]]&lt;br /&gt;
| npcs    = [[Todd]]&lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Abyssal Station Zero''' is a location in the [[Black Sea]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Abyssal Station Zero can be found at coordinates L2. It can be accessed only via a [[Obtain a Submarine|submarine]] found in the [[Blistering Shores Research Facility]].&lt;br /&gt;
=== Docking dome ===&lt;br /&gt;
* South exit leads to Residential Dome One&lt;br /&gt;
* To the north there is a ladder leading to a corpse with some loot, requires 9 [[Agility]]&lt;br /&gt;
* Desk in the Dockmaster's room contains [[Deep Sea Water Globe]] oddity, 1 XP&lt;br /&gt;
* In the NE corner there is a [[Dexterity]] check (10 effective skill), grants one [[Plasma Grenade Mk III]]&lt;br /&gt;
* Storage room can be opened with 9 effective [[Strength]]. It contains a crate with one [[Fusing Enzyme]] and three cans of [[Pesticide]]&lt;br /&gt;
=== Residential Dome One ===&lt;br /&gt;
* West exit leads to R&amp;amp;D dome&lt;br /&gt;
* Desk in the doctor's room (north of R&amp;amp;D gate) contains [[Atlantean Health Report]] oddity, 2 XP&lt;br /&gt;
* Medication Synthesis Unit Room (south of R&amp;amp;D gate):&lt;br /&gt;
** Medication Synthesis Unit:&lt;br /&gt;
*** Has 35% energy, can be used to create various medicines&lt;br /&gt;
**** [[Advanced Health Hypo]] (-10%)&lt;br /&gt;
**** [[Adrenaline Shot]] (-10%)&lt;br /&gt;
**** [[Morphine Shot]] (-10%)&lt;br /&gt;
**** [[Psi Booster]] (-5%)&lt;br /&gt;
**** [[Desaturated Psionic Inhalant]] (-5%)&lt;br /&gt;
**** [[Focus Stim]] (-15%)&lt;br /&gt;
**** [[Jumping Bean]] (-15%)&lt;br /&gt;
**** [[Bullhead]] (-20%)&lt;br /&gt;
**** [[Third Eye (drug)|Third Eye]] (-25%)&lt;br /&gt;
**** [[Hypercerebrix]] (-30%)&lt;br /&gt;
** One locker contains six [[Vial]]s and four [[Cryogel Vial]]s&lt;br /&gt;
* Security office (SW corner):&lt;br /&gt;
** Box contains [[EMP Grenade]] and three [[Plasma Grenade Mk II|Plasma Grenades Mk II]]&lt;br /&gt;
** Locked box (80 effective [[Hacking]] required) contains two [[Plasma Grenade Mk III|Plasma Grenades Mk III]]&lt;br /&gt;
* West residential area:&lt;br /&gt;
** Fitness room: [[Todd]] sometimes stops here for a moment&lt;br /&gt;
** Childcare room: there is a wardrobe containing [[Child's Drawing]] oddity, 2 XP&lt;br /&gt;
** Room immediately NE of Childcare room has a locker with a [[Lifting Belt]]&lt;br /&gt;
** Another room further north is locked (90 effective [[Hacking]] required), there is a [[Gold Ring]] in the wardrobe inside&lt;br /&gt;
** Most NE room has a locker containing [[Chewed-up Pill Bottle]] oddity, 2 XP&lt;br /&gt;
* East residential area:&lt;br /&gt;
** Most NW room:&lt;br /&gt;
*** There is a motion painting of Newman family inside&lt;br /&gt;
*** Locker contains [[Anticoagulant]], 3 [[Nidamental Gel]]s, [[Organic Gel Electrolyte]] and [[Prednisone Solution]]&lt;br /&gt;
** Most NE room:&lt;br /&gt;
*** There is a motion painting of Øyvindr family inside&lt;br /&gt;
*** Locker contains [[Doctor's Pouch]] and a [[Gas Mask]]&lt;br /&gt;
** Central western room has a locker with [[Broken Motion Picture Frame]] oddity, 2 XP&lt;br /&gt;
** Southernmost room:&lt;br /&gt;
*** Western locker contains [[Empty Tool Bracer (Abyssal Station Zero)]] quest item, [[Vehicle Repair Kit]] and two [[Advanced Electronic Repair Kit]]s&lt;br /&gt;
*** There is a [[Plasma Cell]] and a [[Fusion Cell]] on the table&lt;br /&gt;
=== R&amp;amp;D dome ===&lt;br /&gt;
* Room immediately SW of the entrance:&lt;br /&gt;
** Locker contains [[Gas Mask]], [[Doctor's Coat]] and [[Advanced Catalyzing Belt]]&lt;br /&gt;
** Locker requiring 120 [[Hacking]] contains [[Biohazard Suit]] and some metal plates&lt;br /&gt;
* Desk in the laboratory room in the middle area contains [[Weird Symbol]] oddity, 1 XP&lt;br /&gt;
* Room north of laboratory room (85 effective [[Hacking]] required):&lt;br /&gt;
** East locker contains lots of ammo&lt;br /&gt;
** West locker contains [[Plasma Grenade Mk III]], two [[Plasma Grenade Mk II|Plasma Grenades Mk II]] and two [[EMP Grenade]]s&lt;br /&gt;
* [[Shadowlith]] area:&lt;br /&gt;
* Shadowlith can be interacted with. With 6 effective [[Will]] score as well as at least 50 effective skill in any psi school, you can focus on it, and gain Outer Visions feat&lt;br /&gt;
** NE room:&lt;br /&gt;
*** Southern medical cart contains a [[Focus Stim]] and [[Adrenaline Shot]]&lt;br /&gt;
*** Northern medical cart contains [[Super Health Hypo]]&lt;br /&gt;
** NW room:&lt;br /&gt;
*** Turning on the power station activates gate control panel in the southern room&lt;br /&gt;
*** Cabinet contains [[Pacifier]], three random [[Psionic Mentors]], [[MEG Tracings]] oddity, 2 XP and some psi components&lt;br /&gt;
** Southern room:&lt;br /&gt;
*** Locker contains [[Liquid Crystal Slime]] oddity, 2 XP&lt;br /&gt;
** SW room:&lt;br /&gt;
*** [[ACoNR (Abyssal Station Zero)]] is here. Taking it will activate the Shadowlith&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Investigate Abyssal Station Zero]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Void_Creature&amp;diff=56113</id>
		<title>Void Creature</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Void_Creature&amp;diff=56113"/>
		<updated>2024-11-29T08:41:11Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Link to Magnar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{spoiler warning}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Void Creature&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_ss1_l.png&lt;br /&gt;
| background = xpbl_abyssalstation.png&lt;br /&gt;
| health     = 150&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Void Creature.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Abyssal Station Zero]]&lt;br /&gt;
| loot       = None&lt;br /&gt;
| abilities  = Immune to [[burning]]&amp;lt;br&amp;gt;Immune to crits&amp;lt;br&amp;gt;Immune to [[daze]]&amp;lt;br&amp;gt;Immune to [[fear]]&amp;lt;br&amp;gt;Immune to [[flashbang]] effects&amp;lt;br&amp;gt;Immune to [[frozen|freeze]]&amp;lt;br&amp;gt;Immune to [[Immobilized|immobilization]]&amp;lt;br&amp;gt;Immune to [[Kneecap Shot]]&amp;lt;br&amp;gt;Immune to [[poison]]&amp;lt;br&amp;gt;Immune to [[stun]]&amp;lt;br&amp;gt;Immune to [[Off-balance|unbalancing]]&amp;lt;br&amp;gt;Immune to [[Thought Control]] abilities&amp;lt;br&amp;gt;Inflicts [[Void Rot]]&amp;lt;br&amp;gt;[[True-sight]]&lt;br /&gt;
|&lt;br /&gt;
| level         = 25&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| initiative  = 29&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = 10&lt;br /&gt;
| dexterity     = 12&lt;br /&gt;
| agility       = 12&lt;br /&gt;
| constitution  = 5&lt;br /&gt;
| perception    = 10&lt;br /&gt;
| will          = 12&lt;br /&gt;
| intelligence  = 5&lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = 150 (252)&lt;br /&gt;
| dodge         = 225 (378)&lt;br /&gt;
| evasion       = 225 (378)&lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 95%&lt;br /&gt;
| heat          = 80%&lt;br /&gt;
| cold          = 100%&lt;br /&gt;
| electricity   = 70%&lt;br /&gt;
| acid          = 100%&lt;br /&gt;
| energy        = 50%&lt;br /&gt;
| bio           = 100%&lt;br /&gt;
|&lt;br /&gt;
| charfile      = spacesnake&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Void Creature''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Creatures spawned from the void portals opened by the shadowlith after grabbing the [[ACoNR_(Abyssal_Station_Zero)|ACoNR]]. They appear as inhuman blobs, unless the player has [[Second_Sight|Second Sight]], at which point they resemble serpents wrapped in cosmic energy.&lt;br /&gt;
&lt;br /&gt;
The one that appears after you kill [[Magnar]] resembles a ghostly, cosmic shade of the aforementioned warrior.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
The only way to directly target them is if the player has [[Second Sight]], which can be acquired by drinking [[The Juice]]. However, they have very high dodge and evasion. Also, they are immune to most debuffs and crowd control abilities. They all inflict [[Void Rot]] on the player when they attack. &lt;br /&gt;
&lt;br /&gt;
The one encountered after killing Magnar is fairly straightforward to deal with, but the ones that are encountered in [[Abyssal Station Zero]] will endlessly spawn unless the [[Shadowlith]] is destroyed, which can also be accomplished with the [[Ethereal Torch]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
xpbl_ss1_l.png | Void Creature&lt;br /&gt;
xpbl_ss2_l.png | Void Creature&lt;br /&gt;
xpbl_ss3_l.png | Void Creature&lt;br /&gt;
xpbl_sdk_l.png | [[Magnar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=56112</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=56112"/>
		<updated>2024-11-29T07:07:46Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Add spoilered Expedition persuasion check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
* {{Itemlink|Iron Head}} (-20%)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (-30)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+20)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
* {{Itemlink|Jumping Stilts}} (-30)&lt;br /&gt;
&lt;br /&gt;
Foodstuffs&lt;br /&gt;
* {{Itemlink|White Dude}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* JKK tattoo (+15 persuasion)&lt;br /&gt;
* [[Echoing Soliloquy|Echoing Soliloquy's]] effect is modified by it&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 17 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 5 or 15 || Get two extra psi boosters (2nd dialogue option easier, only if you have 5 [[Will (Base Ability)|Will]] or less)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 20 || Reduce toll to 5 charons (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elwood]]  || [[Get Elwood's key]] || 25 || Lure him outside of the gambling house&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorsky]]  || [[GMS expedition]] || 30 || Keep the Level 1 Storage [[Level 1 Storage Keycard (GMS) | Keycard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deputy]]  || [[Abram's bug]] || 30 || Persuade him to leave the room&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location (Can be bypassed if the player returned his [[Find Old Jonas's watch | watch]] without asking for anything in return)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 35 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]]  || None || 35 || Pass without having to pay&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 40 || Pass without having to pay (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 40 || Convince gangsters to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 40 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarine]] || [[Kidnap Sarine]] || 40 || Lure her out of the camp&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 45 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || [[Run the Gauntlet]] || 50 || Rig the Gauntlet in your favor&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 55 || Convince her to allow player to talk with [[Todor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 55 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Adira]] and [[Beatrice]] || [[Forsaken Island Behemoth]] || 55 || Skip the fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayor]] || [[Study the rock creatures]] || 60 || Allows to start the quest before gaining the trust of [[Chief|Chief Banner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Successfully negotiate a truce between Camp Hathor and the Rathound King&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 65 || Get access to the surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]] ([[Secluded Station]]) || [[Train heist]] || 70 || Convince bandits to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokoschka]] || None || 70 || Persuade him to borrow his [[AKX]] after [[SRO assault]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Private Lloyd]] || [[Rob Protectorate warehouse]] || 70 || Allows to walk via front entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunatic Scanner (Synesthete camp)]] || None || 70 || Allows to enter the camp (Can be bypassed if player is a [[Psi Empathy|psionic]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Colonel Cathcart]] || [[Renegade soldiers]] || 75 || Convince him to investigate Holloway's claims&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Reject]] || None || 75 || Convince him to make an escape&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge]] || None || 75 || Convince him to tell you what happened with his son&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || None || 85 || Make him trust you in the initial encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Synesthete]] || None || 90 || Be able to talk your way out of the ritual without being [[Psi Empathy|psionic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curator Nenna]] || None || 100 || Obtain access to download data from Eidein's Library&lt;br /&gt;
|-&lt;br /&gt;
| [[IRIS]] || [[Restore Arke powergrid]] || 110 || Allows to skip the fight with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacek]] || [[Faceless' stolen object]] || Impossible || Persuade Jacek to let [[Hugo]] go&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Matriuss Ludenlof]] || [[The tracking device]] || 40 || Persuade him to give you [[Ludenlof Coin Pouch|his coin pouch]] as a reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 40 || Persuade her to allow you to search her apartment&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 50 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Professor Oldfield]] || [[Defend the island]] || 40 || Convince the professor you've heard of him in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 45 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Recover the A-RFID Chip]] || 50 || Persuade him to provide some medical supplies for the Black Sea Muties&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || [[Ion's missing group]] || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Briggs]] || [[Join the Expedition]] || 80 || Allows you to join the Expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 80 || Persuade Wesley to trust the player and allow access into the [[West Storage Depot]] before the player has delivered medical supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Obtain a Submarine]] || 80 || Persuade him to tow the submarine for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Eels]] || [[The Rig Attack]] || 80 || Allows the infiltrate [[The Rig]] while wearing [[Work Coverall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[First raid]] || 80 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || None || 90 || Allows the player to join the pirates while negotiating for {{spoiler|the professor's release}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[Second raid]] || 105 or 125 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Todd]]}} || {{spoiler|[[Investigate Abyssal Station Zero]]}} || 110 || {{spoiler|Convince Todd's family that you were sent by New Lemuria}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Heavy Duty]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag|Rag]] || None || 85 || Persuade him to show you his basement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Health_Center&amp;diff=56111</id>
		<title>Lemurian Health Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Health_Center&amp;diff=56111"/>
		<updated>2024-11-26T05:13:16Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Add NPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Lemurian Health Center&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = &lt;br /&gt;
| image   = Lemurian Health Center.png&lt;br /&gt;
| music   = xpbl_lemuriainside.ogg&lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = [[Handmaiden (pharmacist)]]&lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Lemurian Health Center''' is a location in the [[Black Sea]]. Entrance to the facility is located at I1, deep inside [[Grim Jetters]] territory.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
During the [[Great War]], Lemurian Health Center has been put under lockdown to prevent [[Biocorp]] forces to get inside. This however did not save the personnel and patients inside, who were exterminated with mutagen gas introduced by Biocorp to the ventilation system of the hospital.&lt;br /&gt;
&lt;br /&gt;
=== Outside ===&lt;br /&gt;
* There is a hidden passage (10 [[Perception]] required) leading to a small area with two corpses&lt;br /&gt;
&lt;br /&gt;
=== Reception ===&lt;br /&gt;
* One of the cabinets contains [[Medicine Prescription]] oddity&lt;br /&gt;
&lt;br /&gt;
=== Emergency and surgery wards (East Wing) ===&lt;br /&gt;
* Cabinet in the southern part contains [[Medicine Prescription]] oddity&lt;br /&gt;
* Storage in NE corner can be opened with 90 [[Hacking]]&lt;br /&gt;
* Head Surgeon office (NW room) has cabinet with [[Advanced Catalyzing Belt]] and another one with [[Doctor's Pouch]]&lt;br /&gt;
* Southern room has cabinet with [[Medicine Prescription]] oddity&lt;br /&gt;
* Eastern room has cabinet with [[Weird Surgical Clamp]] oddity&lt;br /&gt;
&lt;br /&gt;
=== General Services ward (West Wing) ===&lt;br /&gt;
* Cabinet in the pharmacy room contains [[Medicine Prescription]] oddity&lt;br /&gt;
* Knocking on the door in pharmacy door can summon [[Handmaiden  (pharmacist)]] (she doesn't appear in every playthrough)&lt;br /&gt;
* Desk in the central room contains [[Cone Snail Pen]] oddity&lt;br /&gt;
* Microchip Extraction room can be opened with 90 [[Lockpicking]] or [[Microchip Implantation Room Key (Lemurian Health Center)]] found in the laboratory ward&lt;br /&gt;
** Desk in the Microchip Extraction room contains [[PsiDerm]] oddity&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ward (South Wing) ===&lt;br /&gt;
* Small room southwest of the entrance has a cabinet with [[Medicine Prescription]] oddity&lt;br /&gt;
* Power Box in the SE corner can be fixed with 100 [[Electronics]] and an [[Advanced Electronic Repair Kit]], restoring power to MRI scanner&lt;br /&gt;
* MRI scanner can be used to short circuit any robots that come nearby&lt;br /&gt;
* Electronics cabinet near MRI scanner has [[PsiDerm]] oddity&lt;br /&gt;
* Medical cabinet on the wall north of MRI scanner has [[Weird Surgical Clamp]] oddity&lt;br /&gt;
* Westernmost room has desk with [[Ornate Lemurian Cutlery]] oddity&lt;br /&gt;
* NW room:&lt;br /&gt;
** There is a cabinet with [[Psionic Mentor: Psycho-temporal Contraction]]&lt;br /&gt;
** There is a desk with [[PsiDerm]] oddity and [[Blueprint: Psionic Accelerator]]&lt;br /&gt;
* Desk in the room east of elevator contains [[Microchip Implantation Room Key (Lemurian Health Center)]]&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
* There is a desk with [[Cigar]]&lt;br /&gt;
* Another desk contains [[Large Jar of Salt]] oddity, [[Psionic Mentor: Stasis]] and two other random [[Psionic Mentors]]&lt;br /&gt;
* Corpse of a dead doctor contains [[Fold-M 7 (Lemurian Health Center)]], [[Hypercerebrix]], two [[Focus Stim]]s&lt;br /&gt;
* Freezer can be accessed via vents or with 100 [[Hacking]]&lt;br /&gt;
** Corpse of a dead security captain inside has [[Security Command Office Keycard (Joint Security Headquarters)]], [[Lemurian Blaster]] and [[Weird Surgical Clamp]] oddity&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Investigate Lemurian Health Center]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Handmaiden_(pharmacist)&amp;diff=56110</id>
		<title>Handmaiden (pharmacist)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Handmaiden_(pharmacist)&amp;diff=56110"/>
		<updated>2024-11-26T05:11:59Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Handmaiden &lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl_srobf_l.png&lt;br /&gt;
| background = Xpbl lemuriainterior.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = LHC_pharmacist.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant&lt;br /&gt;
| location   = [[Lemurian Health Center]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = mc_pharmacist.udlg&lt;br /&gt;
| shopfile   = mc_pharmacy.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Handmaiden''' is a merchant in the [[Lemurian Health Center]] West Wing. She is summoned by knocking on the Pharmacy's door behind the counter. She doesn't show in every playthrough. Handmaiden vanishes after the [[Investigate Lemurian Health Center]] quest is completed.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
One of the surviving handmaidens in the [[Lemurian Health Center]]. She performs simple retail work in the pharmacy in the absence of pharmacist Doctor Elton.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
She sells random medicines and chemicals.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* Random [[Blueprints]]&lt;br /&gt;
* Random [[:Category:Medicine|Medicine]]s, including [[Super Health Hypo]] and [[Psi Reinvigorator]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* Nothing&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Body_Horror&amp;diff=56109</id>
		<title>Body Horror</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Body_Horror&amp;diff=56109"/>
		<updated>2024-11-26T05:10:18Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Direct link to associated quest instead of area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Body Horror''' is a special feat that can be acquired outside of leveling during the Expedition DLC.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Body Horror icon.png&lt;br /&gt;
| name         = {{non-leveled|Body Horror}}&lt;br /&gt;
| description  = After what you have seen, you'll never look at the fleshly form the same again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Critical hit chance with weapons and unarmed attacks against humans and non-insectoid critters increased by 3%. Resolve reduced by 30%.{{non-leveled}}&lt;br /&gt;
| requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The feat gives a 3% critical chance bonus against humans and non-insectoid [[:Category: Critters|critters]], while also reducing the character's resolve by 30%.&lt;br /&gt;
&lt;br /&gt;
Acquired when {{spoiler|completing [[Investigate Lemurian Health Center|the quest in the Lemurian Health Center]] in area I7.}}&lt;br /&gt;
&lt;br /&gt;
{{Crit chance sources}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Expedition feats]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Lemurian_Health_Center&amp;diff=56108</id>
		<title>Investigate Lemurian Health Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Lemurian_Health_Center&amp;diff=56108"/>
		<updated>2024-11-26T05:08:43Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Clarify will checks effect on outcome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Investigate Lemurian Health Center&lt;br /&gt;
| type     = expedition&lt;br /&gt;
| image    = MRI.png&lt;br /&gt;
| location = [[Lemurian Health Center]]&lt;br /&gt;
| givenby  = [[Professor Oldfield]]&lt;br /&gt;
| rewards  = 2000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;500 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Investigate Nexus of Technology]]&lt;br /&gt;
| next     = [[Investigate Joint Security Headquarters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After talking to [[Professor Oldfield]] about the true purpose of the expedition, he will give you the next set of sites to investigate. It is necessary to get through the Health Center before you are able to make it past the scanners at the [[Joint Security Headquarters]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Investigate Lemurian Health Center, located at coordinates I1. Report your findings to Professor Oldfield&lt;br /&gt;
* You've found a microchip implantation/extraction unit at the Lemurian Health Center. Find out if it's still functional&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head southeast from the [[Black Sea Expedition Camp]], and around [[Port Ceto]] until you reach the Port Ceto-Destroyer. Then, go east to a decrepit tower, and south along the shoreline to arrive at your destination. If [[Grim Jetters]] have turned hostile, you can also sneak pass their territory at [[I3]]. A [[Scrap Jet]] can be found behind a tunnel with a few pirates and pitbulls.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' After starting the health center investigation, you can't leave without either completing the quest or passing a [[Will (Base Ability)|Will]] check.&lt;br /&gt;
&lt;br /&gt;
Once inside you should go to the northwestern corner of the lobby, where you'll find a console. Choose 'summon available servants' in order to get the Receptionist to her post. Talk to her, and you might start to notice something strange is going on. She'll open one of the three doors to a new part of the hospital. Once in the new section, you'll start to encounter the first of many visions, you'll get one every room. With each encounter you'll be given the choice to comply or resist with a will check. If you successfully resist every vision, you will not be able to get the [[Body Horror]] feat, but will be able to leave without facing the final encounter. If you comply or fail to resist, the opposite is true.&lt;br /&gt;
&lt;br /&gt;
After making first contact, search the room for valuables before talking to [[Deathman]]. Consider equipping some form of shock damage, or planting traps, as regardless of your dialogue choices, He will storm off while [[Strongman]] and [[Handmaiden]] scatter out. Once you've dealt with them, return to the lobby to find a new door open. In the next room you'll find [[Lifeman]] on the south end, who insists on opening a door in spite of the fact that there is a perfectly good hole in the neighboring wall. Either make a strength check to help him open it (12 strength required, or 8 and a crowbar), or charge his battery up to full (1300 energy required) to get him through. The latter option requires quite a few batteries, but you can find some throughout the facility. Afterwards, more hostile servants will run amok (unless you walk out through the hole rather than the newly-opened gate). The microchip unit should also be present in the northwestern corner, which you can access by either lockpicking into the room or finding its corresponding [[Microchip Implantation Room Key (Lemurian Health Center)|key]] in the southern part of health center. Stick your good friend [[Phil]] into the machine to commandeer his chip, and implant it in your hand. This awards the player with 2 oddity or 2000 classic XP and will allow you to get past the scanners at the Security Headquarters.&lt;br /&gt;
&lt;br /&gt;
Once you're back in the lobby, go through the final set of doors and work your way south through the hostile servants. There's an MRI scanner, which you can restore power to with 100 [[Electronics]] and by using an advanced electronic repair kit on the power box in the southeastern corner - activating the machine will short-circuit any [[Handmaiden]] or [[Strongman]] that enters the room. Once you're done head through the elevator and into the morgue. There's a freezer you can enter, either through hacking or a ventilation shaft, which has a [[Lemurian Blaster]] inside. The only other room has the last of the 4 named servants, who will offer you a choice depending on your reaction to the visions. If you successfully resisted every encounter, you'll only be able to leave without entering the final chamber. A Will check can be selected to enter the dark room (succeeded with 14 Will, failed with 12). If you complied with or failed to resist every encounter, you will have to face the source of the hospital phenomenon in order to leave, and consequently gain the Body Horror feat. Alternatively, you can initiate hostilities and leave without entering the room after destroying the final servant. Once you've finished your business, simply exit the way you came in and report back to the professor.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Doctor_Savage&amp;diff=56107</id>
		<title>Doctor Savage</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Doctor_Savage&amp;diff=56107"/>
		<updated>2024-11-26T03:02:44Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Elaborate on cigar interaction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Brynn Savage&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl agsm l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = 330&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = doctor savage.png&lt;br /&gt;
| faction    = [[Expedition]]&lt;br /&gt;
| roles      = Doctor&lt;br /&gt;
| location   = [[Black Sea Expedition Camp]]&lt;br /&gt;
| loot       = [[Medical Supplies Key (Black Sea Expedition Camp)]]&amp;lt;br&amp;gt;[[Super Health Hypo]]&lt;br /&gt;
| abilities = [[Doctor]]&amp;lt;br&amp;gt;[[Kneecap Shot]]&lt;br /&gt;
| quests     = &lt;br /&gt;
|&lt;br /&gt;
| level = 20&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 17&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 7&lt;br /&gt;
| dexterity     = 6&lt;br /&gt;
| agility       = 6&lt;br /&gt;
| constitution  = 8&lt;br /&gt;
| perception    = 7&lt;br /&gt;
| will          = 4&lt;br /&gt;
| intelligence  = 9&lt;br /&gt;
| dialogfile =&lt;br /&gt;
| shopfile   =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Doctor Savage''' is the chief doctor of the [[Expedition]]. He uses pistol in combat.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Doctor Savage has been a member of [[Aegis Incorporated]] since the very foundation. He is married.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
* All interactions with Doctor Savage will only unlock after getting the briefing for the quest [[Recover the A-RFID Chip]].&lt;br /&gt;
* He can heal you for free.&lt;br /&gt;
* He sells medicines and medical equipment.&lt;br /&gt;
* Players may give him a [[Cigar]] for a selection of medicines ([[Irongut]], [[Hypercerebrix]], [[Coagulation Shot|Coagulation Shots]], or [[Antidote|Antidotes]]) or up to 300 charons with [[Mercantile]] checks. &lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells various medicines. He also accepts [[United Stations Dollars]] during trade.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Coagulation Shot]]&lt;br /&gt;
* [[Blueprint: Extract Humour]]&lt;br /&gt;
* [[Blueprint: Health Hypo]]&lt;br /&gt;
* [[Blueprint: Process Plant or Fungus]]&lt;br /&gt;
* Can potentially sell all non-unique Medicinal [[Blueprints]]&lt;br /&gt;
| cash =&lt;br /&gt;
* 200 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Chemicals|Chemicals]]&lt;br /&gt;
* [[:Category:Medical components|Medical components]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=56106</id>
		<title>Crimson Meadow Horticulture Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=56106"/>
		<updated>2024-11-26T02:44:44Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Link to associated quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Crimson Meadow Horticulture Center&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = It's overgrown with some sort of reddish weed.&lt;br /&gt;
| image   = CrimsonMeadowHorticulturalEntrance.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crimson Meadow Horticulture Center''' is an abandoned Lemurian facility that has been infested by [[Locust]]s, located north-east of the expedition camp ([[H7]]).&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The facility extends to G8, H8, H7, H6, I7 and I6. Player can skip majority of the obstacle by parking their [[Jet Skis]] on H7 and passed 8 [[Agility]] check, otherwise player can enter the facility from southern part of H6 or nothern part of H8. Player can also jump down to the southern part of the map with 5 Agility, do keep in mind that player requires 8 Agility to jump back up. It can also be bypassed with 10 [[Strength]]. Before attempting to going into this area, player is recommended to wear high Biological resistance gear. [[Chemical Assault Unit Armor]] paired with [[Biohazard Boots]] are often enough to reduce all Biological damage. It's also recommended to bring few stacks of TNT to destroy Hives. Destroyed hive won't respawn Locust in case player decides to return back to the facility.&lt;br /&gt;
&lt;br /&gt;
=== Exterior ===&lt;br /&gt;
&lt;br /&gt;
==== H6 ====&lt;br /&gt;
* Inhabited by [[Hive]]s&lt;br /&gt;
* The underground passage leads to H7&lt;br /&gt;
&lt;br /&gt;
==== H7 ====&lt;br /&gt;
* Inhabited by [[Hive]]s&lt;br /&gt;
* Waters in this area are inhabited by [[Heartbreaker]]s and on DOMINATING difficulty also [[Sea Wyrm]]s &lt;br /&gt;
* Interior Facility can be accessed by passing 8 [[Agility]] check or going through underground tunnels&lt;br /&gt;
* 10 [[Strength]] to push debris aside and clear the way to H6&lt;br /&gt;
&lt;br /&gt;
==== H8 ====&lt;br /&gt;
* Inhabited by [[Hive]]s&lt;br /&gt;
* Waters in this area are inhabited by [[Heartbreaker]]s&lt;br /&gt;
* The underground passage leads to H7&lt;br /&gt;
* Crate in the building to the west contains [[Biotechnician's Suit]] and [[Biohazard Boots]] (100 effective [[Lockpicking]] required)&lt;br /&gt;
&lt;br /&gt;
==== I6 ====&lt;br /&gt;
* Inhabited by [[Hive]]s&lt;br /&gt;
* Waters in this area are inhabited by [[Heartbreaker]]s&lt;br /&gt;
* [[Agility]] 11 required to get to the other side&lt;br /&gt;
* Desk in the ruined building contains [[Fold-M 7 (Nexus of Technology)/text1|Fold-M 7 (Crimson Meadow Horticulture Center)]]&lt;br /&gt;
&lt;br /&gt;
==== I7 ====&lt;br /&gt;
* Inhabited by [[Hive]]s&lt;br /&gt;
* Waters in this area are inhabited by [[Heartbreaker]]s&lt;br /&gt;
* There is a pile with [[Rose Nautilus]] oddity, 1XP&lt;br /&gt;
&lt;br /&gt;
=== Interior ===&lt;br /&gt;
==== Inner Cultivation Area ====&lt;br /&gt;
* There are many [[Hive]]s in this area&lt;br /&gt;
* Computer Console in the NE corner can be used to turn on ventilation units (requires Level 4 clearance level or [[Hacking]] 60)&lt;br /&gt;
* Once powered up, you can throw 3 [[Pesticide Gas Grenade]]s to the ventilation unit to spread the pesticide&lt;br /&gt;
* Interacting with dead scientist body in the NE corner wil cause [[Locust Spawn]] to come out of the corpse&lt;br /&gt;
* Cabinet near closest Hive contains [[Ikebana]] oddity, 1 XP&lt;br /&gt;
* Desk near closest Hive contains [[Blueprint: Gas Grenade]]&lt;br /&gt;
* Elevator in the middle leads to Cryostorage Block 1&lt;br /&gt;
* NW cultivation area has a dead body with a [[Doctor's Pouch]], [[Gas Mask]] and [[Irongut]] (can be accessed through vents or by opening the gate with 100 [[Hacking]])&lt;br /&gt;
* Control Panel in the south can be only interacted after destroying thick vines with a [[Pesticide Gas Grenade]] found in Cryostorage Block 1&lt;br /&gt;
* Desk in the SW corner contains [[Psionic Mentor: Precognition]] and [[Blueprint: Third Eye]]&lt;br /&gt;
* Cabinet in the SW corner contains [[Very Old Cheese Wheel]] oddity, 1 XP&lt;br /&gt;
* Strongman Statue in the SW corner holds [[Fold-M 7 (Nexus of Technology)/text1|Fold-M 7 (Crimson Meadow Horticulture Center)]]&lt;br /&gt;
* In the sand in the southernmost corner are hidden some crabs&lt;br /&gt;
* Desk in the SE corner contains [[Strider in Amber]] oddity, 3 XP&lt;br /&gt;
* Computer Console in the SE corner contains locations of more Lemurian facilities&lt;br /&gt;
==== Cryostorage Block 1 ====&lt;br /&gt;
* North entrance leads to Cryostorage Block 1a&lt;br /&gt;
* South entrance leads to Cryostorage Block 1b&lt;br /&gt;
* West entrance leads to Cryostorage Block 1c&lt;br /&gt;
* There is a [[Hermit Crab]] hidden inside a crate&lt;br /&gt;
==== Cryostorage Block 1a (north) ====&lt;br /&gt;
* Inhabited by crabs&lt;br /&gt;
* NW room:&lt;br /&gt;
** Accessible through vents or by destroying the thick vines with a [[Pesticide Gas Grenade]]&lt;br /&gt;
** Cabinet contains [[Miss Maiden Toy]] oddity, 1 XP&lt;br /&gt;
** Computer console can be used to toggle cooling in cryovault 1a inner and side chambers&lt;br /&gt;
* One of the cabinets in the side chamber contains [[Ikebana]] oddity, 1 XP&lt;br /&gt;
* In the inner chamber are [[Hive]]s and has a container with [[Deep Sea Water Globe]] oddity, 1 XP&lt;br /&gt;
==== Cryostorage Block 1b (south) ====&lt;br /&gt;
* Filled with [[cryogas]] and some inactive [[Strongman|Strongmen]] which will become powered up once you the storage&lt;br /&gt;
* Locked storage (100 [[Lockpicking]] required) contains some [[Pesticide]]&lt;br /&gt;
* [[Cryovault 1c Keycard (Crimson Meadow Horticulture Center)]] found in Cryovault 1b.&lt;br /&gt;
* There is a barrel in the north with [[Very Old Cheese Wheel]] oddity, 1XP&lt;br /&gt;
* Hacking (80 effective skill) door to the south allows to avoid Strongmen&lt;br /&gt;
* There is a desk in the south with [[Cone Snail Pen]] oddity, 1XP&lt;br /&gt;
* Another desk in the south contains [[Cryovault 1c Keycard (Crimson Meadow Horticulture Center)]]&lt;br /&gt;
* Another desk in the south contains [[Super-Strongman Toy]] oddity, 1 XP and [[Psionic Mentor: Cryogenic Barrier]]&lt;br /&gt;
* Locked box in the south (90 [[Hacking]]) contains two [[Cryogas Grenade]]s and two [[Starter Mixture]]s&lt;br /&gt;
==== Cryostorage Block 1c (west) ====&lt;br /&gt;
* Dead scientist body contains [[Garden of Evan Creation Kit Manual]] oddity, 2 XP&lt;br /&gt;
* Electronic gates can be opened with 100 [[Hacking]] or keycard found in cryovault 1b&lt;br /&gt;
* Hidden ventilation shaft that can be detected with 11 [[Perception]] allows to bypass the gate&lt;br /&gt;
* Behind the gates:&lt;br /&gt;
** There are some [[Giant Creeper]]s and [[Giant Weaver]]s&lt;br /&gt;
** Cabinet in the middle area contains [[Pesticide]], some chemical components and [[Ikebana]] oddity, 1XP (requires destroying thick vines with Pesticide Grenade)&lt;br /&gt;
** Locked box (80 [[Hacking]]) in the middle area contains [[Blueprint: Chemical Ammo]], [[Blueprint: Chemical Blob Trap]] and [[Blueprint: Chemical Bolt]]&lt;br /&gt;
** Cabinets in the northern area contain various chemical components, including [[Pesticide]], [[Starter Mixture]]s and some [[Pesticide Gas Grenade]]s&lt;br /&gt;
** Locked box (80 [[Hacking]]) contains [[Gas Mask]] and [[Catalyzing Belt]]&lt;br /&gt;
** Cocoon in the NW corner contains [[Very Old Cheese Wheel]] oddity, 1XP&lt;br /&gt;
&lt;br /&gt;
== Notable Loot ==&lt;br /&gt;
=== Oddities ===&lt;br /&gt;
* [[Ikebana]]&lt;br /&gt;
* [[Very Old Cheese Wheel]]&lt;br /&gt;
* [[Garden of Evan Creation Kit Manual]]&lt;br /&gt;
* [[Strider in Amber]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Investigate Crimson Meadow Horticulture Center]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Nexus_of_Technology&amp;diff=56105</id>
		<title>Nexus of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Nexus_of_Technology&amp;diff=56105"/>
		<updated>2024-11-26T02:43:59Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Link to associated quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Nexus of Technology&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = Entrance to some kind of high-tech facility.&lt;br /&gt;
| image   = Investigate Nexus of Technology.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Basalt Cave]]&amp;lt;br&amp;gt;[[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Nexus of Technology''' is a large mult-level Lemurian facility located in north east part of the [[Black Sea]] at coordinates K7.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The entrance to Nexus of Technology lies in K7, however the gates to the facility are closed and player will need to find another way in. &lt;br /&gt;
&lt;br /&gt;
There are few possible paths:&lt;br /&gt;
* Long roundaway route leading east and north from the Nexus through the [[Basalt Cave]]s and then south and west through [[Giant Creeper Lair]]. Both of these areas are inhabited with hostile critters such as crabs and creepers. Player will not be able to return the same way.&lt;br /&gt;
* Player can alternatively dock their jet ski in the [[Fetid Marsh]] at coordinates J6, then go two zones east and break a wall in the NE corner of L6 with a [[Jackhammer]] or [[TNT]], unlocking an entrance to the Nexus. Marsh is filled with [[Locust]]s, their [[Hive]]s and [[Heartbreaker]]s, so players who choose this route are suggested to first stock up on [[Antidote]]s and [[Irongut]]s.&lt;br /&gt;
* If player has explored [[Crimson Meadow Horticulture Center]] first, they can use the [[Pesticide Gas Grenade]] to destroy thick mushroom vines which block the way in the Giant Creeper Lair, two zones east of Nexus. This will create a shortcut to the Nexus, allowing to skip majority of enemy encounters in Basalt Caves.&lt;br /&gt;
* With 10 [[Agility]] player can jump to the other side at coordinates L7, just one zone east of the Nexus. This is the shortest route.&lt;br /&gt;
&lt;br /&gt;
=== Level 0 - Nexus of Technology courtyard ===&lt;br /&gt;
* There are some regrowing [[Honey Spores|Honey Stalk]]s&lt;br /&gt;
* Gas Shell near the fountain contains [[Mutagen Duds]] oddity&lt;br /&gt;
* Corpse of a dead security marine has a chance to contain [[EMP Grenade Mk III]]&lt;br /&gt;
* Elevator leads to level 9 - utility. Once power is restored, it can be used to access entire facility&lt;br /&gt;
* Turning on the power inside the facility will activate the [[Naga Protector]] and allow to open the electronic gates to the outside&lt;br /&gt;
&lt;br /&gt;
=== Level 1 - Administration and information technology ===&lt;br /&gt;
* Eastern room&lt;br /&gt;
** Desk contains [[Fold-M 7 (Nexus of Technology)/text1|Fold-M 7 (Nexus of Technology)]]&lt;br /&gt;
** Computer contains part of the code necessary to open the Tech Vault&lt;br /&gt;
* SE room has a hidden safe (9 [[Perception]] and 100 [[Lockpick]] required) containing high quality [[Energy Shield Emitter]] and two [[Plasma Cell]]s&lt;br /&gt;
&lt;br /&gt;
=== Level 2 - Geology ===&lt;br /&gt;
* Inaccessible&lt;br /&gt;
&lt;br /&gt;
=== Level 3 - Chemistry ===&lt;br /&gt;
* Northern room has a desk containing [[Lemurian Intelligencer Article]] oddity&lt;br /&gt;
* Cryo Storage (SW room):&lt;br /&gt;
** Gate requires 100 [[Hacking]] but room can be also accessed through ventilation&lt;br /&gt;
** Dead scientist body inside has [[Broken High-tech Watch]] oddity, [[Chemical Pistol Frame]], [[Cryogenic Collector]] and some [[Cryogel Vial]]s&lt;br /&gt;
* SE room requires 80 [[Lockpicking]], there is a desk there containing [[Lemurian Intelligencer Article]] oddity&lt;br /&gt;
* Toxic Disposal area:&lt;br /&gt;
** Full of toxic gas, requires breaking a destructible wall&lt;br /&gt;
** There are few toxic barrels containing [[Toxic Sludge]]&lt;br /&gt;
** There is a locked box (60 hacking) containing some [[Acid]] and a vial of [[Corrosive Acid]]&lt;br /&gt;
&lt;br /&gt;
=== Level 4 - Biology and medicine ===&lt;br /&gt;
* Box in the western room contains [[Psionic Mentor: Temporary Rewind]]&lt;br /&gt;
* Eastern room:&lt;br /&gt;
** Door requires 80 [[Lockpicking]]&lt;br /&gt;
** Desk contains [[Blueprint: Hypercerebrix]]&lt;br /&gt;
** Cabinet contains [[Lemurian Intelligencer Article]] oddity&lt;br /&gt;
* Northern room:&lt;br /&gt;
** Dead scientist corpse has [[Nexus Glass]] oddity&lt;br /&gt;
** Desk contains [[Cone Snail Pen]] oddity&lt;br /&gt;
* Dead technican corpse in NE room has [[Broken High-tech Watch]] oddity&lt;br /&gt;
* Box in SW corner requires 80 [[Hacking]], contains [[Biohazard Boots]] and [[Gas Mask]]&lt;br /&gt;
* SW room:&lt;br /&gt;
** Gate requires 100 [[Hacking]] but room can be also accessed through ventilation&lt;br /&gt;
** One barrel contains two [[Fusing Enzyme]]s, another one has three [[Statolith]]s&lt;br /&gt;
** Medication Synthesis Unit:&lt;br /&gt;
*** Has 85% energy, can be used to create various medicines&lt;br /&gt;
**** [[Antidote]] (-5%)&lt;br /&gt;
**** [[Health Hypo]] (-5%)&lt;br /&gt;
**** [[Advanced Health Hypo]] (-10%)&lt;br /&gt;
**** [[Adrenaline Shot]] (-10%)&lt;br /&gt;
**** [[Morphine Shot]] (-10%)&lt;br /&gt;
**** [[Psi Booster]] (-5%)&lt;br /&gt;
**** [[Desaturated Psionic Inhalant]] (-5%)&lt;br /&gt;
**** [[Irongut]] (-15%)&lt;br /&gt;
**** [[Coagulation Shot]] (-15%)&lt;br /&gt;
*** Also with 90 effective hacking player can enable synthesis of more medication types&lt;br /&gt;
**** [[Focus Stim]] (-15%)&lt;br /&gt;
**** [[Super Health Hypo]] (-15%)&lt;br /&gt;
**** [[Supersoldier Drug]] (-25%)&lt;br /&gt;
**** [[Psi Reinvigorator]] (-30%)&lt;br /&gt;
&lt;br /&gt;
=== Level 5 - Physics ===&lt;br /&gt;
* Inaccessible&lt;br /&gt;
&lt;br /&gt;
=== Level 6 - Robotics ===&lt;br /&gt;
* Western room:&lt;br /&gt;
** Contains many inactive [[Strongman|Strongmen]] and [[Handmaiden]]s&lt;br /&gt;
** Desk contains [[Super-Strongman Toy]] oddity and [[Haxxor Mk III]]&lt;br /&gt;
** Another desk contains [[Lemurian Intelligencer Article]] oddity&lt;br /&gt;
* Eastern room:&lt;br /&gt;
** Door requires 80 [[Hacking]]&lt;br /&gt;
** Dead scientsist corpse has [[Nexus Glass]] oddity&lt;br /&gt;
** There is a box requiring 100 hacking&lt;br /&gt;
* Northern room&lt;br /&gt;
** Desk contains [[Fold-M 7 (Nexus of Technology)/text2|Fold-M 7 (Nexus of Technology)]]&lt;br /&gt;
** Another desk contains [[Lemurian Intelligencer Article]] oddity&lt;br /&gt;
** Cabinet contains [[Painting]] oddity&lt;br /&gt;
* NE room:&lt;br /&gt;
** Dead scientist corpse has [[Broken High-tech Watch]] oddity&lt;br /&gt;
** Dead technican body has [[Security Keycard (Nexus of Technology)]]&lt;br /&gt;
** There is an inactive [[Strongman]]&lt;br /&gt;
&lt;br /&gt;
=== Level 7 - Security technology ===&lt;br /&gt;
* Noise or being spotted by the cameras will activate the [[Handmaiden]]s&lt;br /&gt;
* Two cabinets in the shooting range require 80 [[Lockpicking]]&lt;br /&gt;
** Attacking target in the shooting range turns it into a [[Strongman]]&lt;br /&gt;
* Western room:&lt;br /&gt;
** Door requires 110 [[Hacking]] or [[Security Keycard (Nexus of Technology)]] from level 6 - robotics&lt;br /&gt;
** Room is inhabited by some [[Giant Creeper]]s and [[Giant Weaver]]s&lt;br /&gt;
** Ventilation shaft requires 60 [[Lockpicking]], leads to the southern part of the room&lt;br /&gt;
** Console can be used to open the northern gate and with 80 [[Hacking]] also the southern gate&lt;br /&gt;
* Northern room and ventilation is inhabited by spiders&lt;br /&gt;
** Northern room has an opened ventilation shaft&lt;br /&gt;
* Southern room&lt;br /&gt;
** Overgrown desk contains [[Lemurian Intelligencer Article]] oddity and [[Microchip Implant Encoder (Nexus of Technology)]] quest item&lt;br /&gt;
** Dead scientist corpse has [[Lemurian Philharmonic Pamphlet]] oddity&lt;br /&gt;
** Computer contains part of the code necessary to open the Tech Vault&lt;br /&gt;
** Desk near computer contains [[Blueprint: Plasma Grenade]]&lt;br /&gt;
** Security console can be hacked with 110 effective [[Hacking]] to turn off the cameras in the whole facility&lt;br /&gt;
* Room north of surveillance room requires 110 [[Hacking]], contains some ammo, grenades and mines&lt;br /&gt;
* Tech Vault:&lt;br /&gt;
** See [[Note Cipher Puzzle]]&lt;br /&gt;
** Contains [[Sonocaster]] pistol, [[Lemurian Note Sheet]] oddity, [[Super Steel Refining Data]], high quality [[Super Steel Plates]], [[Naga Protector Diagnostic and Configuration Tool (Black Sea)]] and some electronics components&lt;br /&gt;
&lt;br /&gt;
=== Level 8 - Submarine dock===&lt;br /&gt;
* Inaccessible&lt;br /&gt;
&lt;br /&gt;
=== Level 9 - Utility and maintenance ===&lt;br /&gt;
* Elevator will work only after player restores the power&lt;br /&gt;
* Inhabited by [[Hermit Crab]]s, [[Psi Crab]]s and [[Handmaiden]]s&lt;br /&gt;
* Both doors west of elevator require 80 [[Lockpicking]]&lt;br /&gt;
* Cabinet in the west contains [[Lemurian Intelligencer Article]] oddity&lt;br /&gt;
* Room east of the elevator contains a regrowing [[Lingula]] plant and some [[Hermit Crab]]s hidden in crates&lt;br /&gt;
* Power Substation Unit in the NW corner powers up the entire facility&lt;br /&gt;
* Cabinet in the room east of generator room contains [[Lemurian Engineer Suit]]&lt;br /&gt;
* Another cabinet in the same room contains [[Nexus Glass]] oddity&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Investigate Nexus of Technology]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Health_Center&amp;diff=56104</id>
		<title>Lemurian Health Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Health_Center&amp;diff=56104"/>
		<updated>2024-11-26T02:41:58Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Link to associated quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Lemurian Health Center&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = &lt;br /&gt;
| image   = Lemurian Health Center.png&lt;br /&gt;
| music   = xpbl_lemuriainside.ogg&lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Lemurian Health Center''' is a location in the [[Black Sea]]. Entrance to the facility is located at I1, deep inside [[Grim Jetters]] territory.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
During the [[Great War]], Lemurian Health Center has been put under lockdown to prevent [[Biocorp]] forces to get inside. This however did not save the personnel and patients inside, who were exterminated with mutagen gas introduced by Biocorp to the ventilation system of the hospital.&lt;br /&gt;
&lt;br /&gt;
=== Outside ===&lt;br /&gt;
* There is a hidden passage (10 [[Perception]] required) leading to a small area with two corpses&lt;br /&gt;
&lt;br /&gt;
=== Reception ===&lt;br /&gt;
* One of the cabinets contains [[Medicine Prescription]] oddity&lt;br /&gt;
&lt;br /&gt;
=== Emergency and surgery wards (East Wing) ===&lt;br /&gt;
* Cabinet in the southern part contains [[Medicine Prescription]] oddity&lt;br /&gt;
* Storage in NE corner can be opened with 90 [[Hacking]]&lt;br /&gt;
* Head Surgeon office (NW room) has cabinet with [[Advanced Catalyzing Belt]] and another one with [[Doctor's Pouch]]&lt;br /&gt;
* Southern room has cabinet with [[Medicine Prescription]] oddity&lt;br /&gt;
* Eastern room has cabinet with [[Weird Surgical Clamp]] oddity&lt;br /&gt;
&lt;br /&gt;
=== General Services ward (West Wing) ===&lt;br /&gt;
* Cabinet in the pharmacy room contains [[Medicine Prescription]] oddity&lt;br /&gt;
* Knocking on the door in pharmacy door can summon [[Handmaiden  (pharmacist)]] (she doesn't appear in every playthrough)&lt;br /&gt;
* Desk in the central room contains [[Cone Snail Pen]] oddity&lt;br /&gt;
* Microchip Extraction room can be opened with 90 [[Lockpicking]] or [[Microchip Implantation Room Key (Lemurian Health Center)]] found in the laboratory ward&lt;br /&gt;
** Desk in the Microchip Extraction room contains [[PsiDerm]] oddity&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ward (South Wing) ===&lt;br /&gt;
* Small room southwest of the entrance has a cabinet with [[Medicine Prescription]] oddity&lt;br /&gt;
* Power Box in the SE corner can be fixed with 100 [[Electronics]] and an [[Advanced Electronic Repair Kit]], restoring power to MRI scanner&lt;br /&gt;
* MRI scanner can be used to short circuit any robots that come nearby&lt;br /&gt;
* Electronics cabinet near MRI scanner has [[PsiDerm]] oddity&lt;br /&gt;
* Medical cabinet on the wall north of MRI scanner has [[Weird Surgical Clamp]] oddity&lt;br /&gt;
* Westernmost room has desk with [[Ornate Lemurian Cutlery]] oddity&lt;br /&gt;
* NW room:&lt;br /&gt;
** There is a cabinet with [[Psionic Mentor: Psycho-temporal Contraction]]&lt;br /&gt;
** There is a desk with [[PsiDerm]] oddity and [[Blueprint: Psionic Accelerator]]&lt;br /&gt;
* Desk in the room east of elevator contains [[Microchip Implantation Room Key (Lemurian Health Center)]]&lt;br /&gt;
&lt;br /&gt;
=== Morgue ===&lt;br /&gt;
* There is a desk with [[Cigar]]&lt;br /&gt;
* Another desk contains [[Large Jar of Salt]] oddity, [[Psionic Mentor: Stasis]] and two other random [[Psionic Mentors]]&lt;br /&gt;
* Corpse of a dead doctor contains [[Fold-M 7 (Lemurian Health Center)]], [[Hypercerebrix]], two [[Focus Stim]]s&lt;br /&gt;
* Freezer can be accessed via vents or with 100 [[Hacking]]&lt;br /&gt;
** Corpse of a dead security captain inside has [[Security Command Office Keycard (Joint Security Headquarters)]], [[Lemurian Blaster]] and [[Weird Surgical Clamp]] oddity&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Investigate Lemurian Health Center]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Seahorse_Plasma_Turret&amp;diff=56099</id>
		<title>Seahorse Plasma Turret</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Seahorse_Plasma_Turret&amp;diff=56099"/>
		<updated>2024-11-24T07:17:03Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Add difficulty note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Seahorse Plasma Turret&lt;br /&gt;
| type       = automaton&lt;br /&gt;
| portrait   = Xpbl_sht_l.png&lt;br /&gt;
| background = xpbl_lemuriainterior.png&lt;br /&gt;
| health     = 500&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Sea_Horse.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = Lemurian Facilities&lt;br /&gt;
| loot       = [[Plasma Core]], [[Plasma Cell]], batteries&lt;br /&gt;
| abilities  = [[True-sight]]&amp;lt;br&amp;gt;Immune to [[burning]]&amp;lt;br&amp;gt;Immune to [[Frozen|freeze]]&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| level         = 25&lt;br /&gt;
| damage        = 150-250 ({{Energy|75-125|number only}}, {{Heat|75-125|number only}}) (364-606 [{{Energy|182-303|number only}}, {{Heat|182-303|number only}}])&lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 4&lt;br /&gt;
| agility       = 1&lt;br /&gt;
| constitution  = 10&lt;br /&gt;
| perception    = 10&lt;br /&gt;
| will          = 1&lt;br /&gt;
| intelligence  = 5&lt;br /&gt;
|&lt;br /&gt;
| guns          = 135 (203)&lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 70% / 55&lt;br /&gt;
| heat          = 90% / 50&lt;br /&gt;
| cold          = 90% / 100&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
| acid          = 35% / 25&lt;br /&gt;
| energy        = 0% / 0&lt;br /&gt;
| bio           = 100%&lt;br /&gt;
|&lt;br /&gt;
|Technical section:&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Seahorse Plasma Turret''' is a highly-lethal defense automaton employed across NFT territory.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
The player, with enough [[hacking]] skills, may be able to reactivate the pair on the [[Black Sea Expedition Camp|Expedition Camp's Beach]], which is very useful for [[Improve camp defenses|fending off Native raids]]. On Hard difficulty and above there is only one Seahorse Plasma Turret.&lt;br /&gt;
&lt;br /&gt;
==Fighting Tactics==&lt;br /&gt;
Due to its lack of mobility it is easy to shoot at or throw grenades at and then run back behind a corner, but melee players may have more trouble as they are sometimes placed across vast territories with little to no cover.&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category:Automatons]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=56095</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=56095"/>
		<updated>2024-11-21T23:01:42Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: /* Persuasion skill checks */ Add Professor Oldfield check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
* {{Itemlink|Iron Head}} (-20%)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (-30)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+20)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
* {{Itemlink|Jumping Stilts}} (-30)&lt;br /&gt;
&lt;br /&gt;
Foodstuffs&lt;br /&gt;
* {{Itemlink|White Dude}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* JKK tattoo (+15 persuasion)&lt;br /&gt;
* [[Echoing Soliloquy|Echoing Soliloquy's]] effect is modified by it&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 17 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 5 or 15 || Get two extra psi boosters (2nd dialogue option easier, only if you have 5 [[Will (Base Ability)|Will]] or less)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 20 || Reduce toll to 5 charons (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elwood]]  || [[Get Elwood's key]] || 25 || Lure him outside of the gambling house&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorsky]]  || [[GMS expedition]] || 30 || Keep the Level 1 Storage [[Level 1 Storage Keycard (GMS) | Keycard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deputy]]  || [[Abram's bug]] || 30 || Persuade him to leave the room&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location (Can be bypassed if the player returned his [[Find Old Jonas's watch | watch]] without asking for anything in return)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 35 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]]  || None || 35 || Pass without having to pay&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 40 || Pass without having to pay (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 40 || Convince gangsters to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 40 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarine]] || [[Kidnap Sarine]] || 40 || Lure her out of the camp&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 45 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || [[Run the Gauntlet]] || 50 || Rig the Gauntlet in your favor&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 55 || Convince her to allow player to talk with [[Todor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 55 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Adira]] and [[Beatrice]] || [[Forsaken Island Behemoth]] || 55 || Skip the fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayor]] || [[Study the rock creatures]] || 60 || Allows to start the quest before gaining the trust of [[Chief|Chief Banner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Successfully negotiate a truce between Camp Hathor and the Rathound King&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 65 || Get access to the surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]] ([[Secluded Station]]) || [[Train heist]] || 70 || Convince bandits to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokoschka]] || None || 70 || Persuade him to borrow his [[AKX]] after [[SRO assault]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Private Lloyd]] || [[Rob Protectorate warehouse]] || 70 || Allows to walk via front entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunatic Scanner (Synesthete camp)]] || None || 70 || Allows to enter the camp (Can be bypassed if player is a [[Psi Empathy|psionic]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Colonel Cathcart]] || [[Renegade soldiers]] || 75 || Convince him to investigate Holloway's claims&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Reject]] || None || 75 || Convince him to make an escape&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge]] || None || 75 || Convince him to tell you what happened with his son&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || None || 85 || Make him trust you in the initial encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Synesthete]] || None || 90 || Be able to talk your way out of the ritual without being [[Psi Empathy|psionic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curator Nenna]] || None || 100 || Obtain access to download data from Eidein's Library&lt;br /&gt;
|-&lt;br /&gt;
| [[IRIS]] || [[Restore Arke powergrid]] || 110 || Allows to skip the fight with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacek]] || [[Faceless' stolen object]] || Impossible || Persuade Jacek to let [[Hugo]] go&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Matriuss Ludenlof]] || [[The tracking device]] || 40 || Persuade him to give you [[Ludenlof Coin Pouch|his coin pouch]] as a reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 40 || Persuade her to allow you to search her apartment&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 50 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Professor Oldfield]] || [[Defend the island]] || 40 || Convince the professor you've heard of him in your first meeting&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 45 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Recover the A-RFID Chip]] || 50 || Persuade him to provide some medical supplies for the Black Sea Muties&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || [[Ion's missing group]] || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Briggs]] || [[Join the Expedition]] || 80 || Allows you to join the Expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 80 || Persuade Wesley to trust the player and allow access into the [[West Storage Depot]] before the player has delivered medical supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Obtain a Submarine]] || 80 || Persuade him to tow the submarine for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Eels]] || [[The Rig Attack]] || 80 || Allows the infiltrate [[The Rig]] while wearing [[Work Coverall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[First raid]] || 80 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || None || 90 || Allows the player to join the pirates while negotiating for {{spoiler|the professor's release}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[Second raid]] || 105 or 125 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Heavy Duty]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag|Rag]] || None || 85 || Persuade him to show you his basement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56094</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56094"/>
		<updated>2024-11-21T22:54:14Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: /* Intimidation skill checks */ Add Yahota check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=56093</id>
		<title>Coil Spider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=56093"/>
		<updated>2024-11-20T22:21:20Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Add Hecate Research Outpost location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Coil Spider&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = csp_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 16&lt;br /&gt;
| health     = 210&lt;br /&gt;
| psipool    = 100 (+15)&lt;br /&gt;
| image      = csp.png&lt;br /&gt;
| roles      = Psionic giant spiders&lt;br /&gt;
| location   = [[Abandoned Biocorp Facility]] &amp;lt;br&amp;gt; [[Abandoned Waterway Facility]]{{expedition-inline}} &amp;lt;br&amp;gt; [[Core City Underground]] &amp;lt;br&amp;gt; [[Core_Ring#Waterways_17_caves|Waterways 17 caves]] &amp;lt;br&amp;gt; [[Gauntlet]] &amp;lt;br&amp;gt; [[Zaman's Lair]] &amp;lt;br&amp;gt; [[Hecate Research Outpost]] &amp;lt;br&amp;gt; [[Institute of Tchort west wing]] &amp;lt;br&amp;gt; [[Utility Facility]]  &amp;lt;br&amp;gt; [[Utility Tower]] &amp;lt;br&amp;gt; [[Caerus Residential]] &amp;lt;br&amp;gt; [[Arke Power Station]] &lt;br /&gt;
| loot       = [[Coil Spider Egg Sack]] &amp;lt;br&amp;gt; [[Insectoid Salivarium]]&lt;br /&gt;
| abilities  = {{Darkvision}} &amp;lt;br&amp;gt; [[Electrokinesis]] &amp;lt;br&amp;gt; Becomes [[Charged]] when hit with electricity &amp;lt;br&amp;gt; Repairs damaged [[Electric web trap|webs]] &amp;lt;br&amp;gt; Can disarm gas grenades&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = {{Mechanical|10-20|number only}} and {{Electricity|20-40|number only}} ({{Mechanical|21-43|number only}} and {{Electricity|43-86|number only}})&lt;br /&gt;
| range         = melee&lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| initiative    = 27&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = 220&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 7&lt;br /&gt;
| dexterity     = 14&lt;br /&gt;
| agility       = 8&lt;br /&gt;
| constitution  = 5&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 10&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
|Skills section:&lt;br /&gt;
| melee         = 90 (166)&lt;br /&gt;
| psychokinesis = 90 (135)&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical  = 15% / 8&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 100%&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Coil Spider''' is a creature introduced in version [[0.1.12.0]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them. If they run out of psi or are inhibited, they can use a melee attack that deals between {{mechanical|10-20|prefix}} and an additional {{electricity|20-40|prefix}} damage.&lt;br /&gt;
&lt;br /&gt;
They like to make their lairs in or near abandoned labs and facilities, which are always filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]].  &lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
High [[detection]] is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes. &lt;br /&gt;
&lt;br /&gt;
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. They are, however, immune to [[Status effects|immobilization]]; thus [[Bear Trap|Bear Traps]] will not hold them in place.&lt;br /&gt;
&lt;br /&gt;
Their stunning electricity attacks can be dangerous if they're not killed promptly. Electricity damage to them should be avoided at all costs, since it only [[Charged|charges]] them, making their own electrical attacks more powerful.&lt;br /&gt;
 &lt;br /&gt;
Stealth makes lone coil spiders easy targets for surprise attacks. 89 effective stealth skill is required to avoid getting deteced by them immediately.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Various coil spider images.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
csp_l.png | Common coil spider&lt;br /&gt;
csp.png   | Common coil spider&lt;br /&gt;
greater_coil_spider_l.png | [[Greater Coil Spider]]&lt;br /&gt;
Greater Coil Spider.png   | [[Greater Coil Spider]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Insectoids]]&lt;br /&gt;
[[Category: Spiders]]&lt;br /&gt;
[[Category: Psi]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=56092</id>
		<title>Coil Spider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=56092"/>
		<updated>2024-11-20T22:19:59Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Add Waterway 17 caves location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Coil Spider&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = csp_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 16&lt;br /&gt;
| health     = 210&lt;br /&gt;
| psipool    = 100 (+15)&lt;br /&gt;
| image      = csp.png&lt;br /&gt;
| roles      = Psionic giant spiders&lt;br /&gt;
| location   = [[Abandoned Biocorp Facility]] &amp;lt;br&amp;gt; [[Abandoned Waterway Facility]]{{expedition-inline}} &amp;lt;br&amp;gt; [[Core City Underground]] &amp;lt;br&amp;gt; [[Core_Ring#Waterways_17_caves|Waterways 17 caves]] &amp;lt;br&amp;gt; [[Gauntlet]] &amp;lt;br&amp;gt; [[Zaman's Lair]] &amp;lt;br&amp;gt; [[Institute of Tchort west wing]] &amp;lt;br&amp;gt; [[Utility Facility]]  &amp;lt;br&amp;gt; [[Utility Tower]] &amp;lt;br&amp;gt; [[Caerus Residential]] &amp;lt;br&amp;gt; [[Arke Power Station]] &lt;br /&gt;
| loot       = [[Coil Spider Egg Sack]] &amp;lt;br&amp;gt; [[Insectoid Salivarium]]&lt;br /&gt;
| abilities  = {{Darkvision}} &amp;lt;br&amp;gt; [[Electrokinesis]] &amp;lt;br&amp;gt; Becomes [[Charged]] when hit with electricity &amp;lt;br&amp;gt; Repairs damaged [[Electric web trap|webs]] &amp;lt;br&amp;gt; Can disarm gas grenades&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = {{Mechanical|10-20|number only}} and {{Electricity|20-40|number only}} ({{Mechanical|21-43|number only}} and {{Electricity|43-86|number only}})&lt;br /&gt;
| range         = melee&lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| initiative    = 27&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = 220&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 7&lt;br /&gt;
| dexterity     = 14&lt;br /&gt;
| agility       = 8&lt;br /&gt;
| constitution  = 5&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 10&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
|Skills section:&lt;br /&gt;
| melee         = 90 (166)&lt;br /&gt;
| psychokinesis = 90 (135)&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical  = 15% / 8&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 100%&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Coil Spider''' is a creature introduced in version [[0.1.12.0]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them. If they run out of psi or are inhibited, they can use a melee attack that deals between {{mechanical|10-20|prefix}} and an additional {{electricity|20-40|prefix}} damage.&lt;br /&gt;
&lt;br /&gt;
They like to make their lairs in or near abandoned labs and facilities, which are always filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]].  &lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
High [[detection]] is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes. &lt;br /&gt;
&lt;br /&gt;
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. They are, however, immune to [[Status effects|immobilization]]; thus [[Bear Trap|Bear Traps]] will not hold them in place.&lt;br /&gt;
&lt;br /&gt;
Their stunning electricity attacks can be dangerous if they're not killed promptly. Electricity damage to them should be avoided at all costs, since it only [[Charged|charges]] them, making their own electrical attacks more powerful.&lt;br /&gt;
 &lt;br /&gt;
Stealth makes lone coil spiders easy targets for surprise attacks. 89 effective stealth skill is required to avoid getting deteced by them immediately.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Various coil spider images.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
csp_l.png | Common coil spider&lt;br /&gt;
csp.png   | Common coil spider&lt;br /&gt;
greater_coil_spider_l.png | [[Greater Coil Spider]]&lt;br /&gt;
Greater Coil Spider.png   | [[Greater Coil Spider]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Insectoids]]&lt;br /&gt;
[[Category: Spiders]]&lt;br /&gt;
[[Category: Psi]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Scooter&amp;diff=56090</id>
		<title>Scooter</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Scooter&amp;diff=56090"/>
		<updated>2024-11-20T02:09:48Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Unmanned Scooter speed is wrong - without parts its 60/14%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Scooter&lt;br /&gt;
| image      = Xpbl scooter.png&lt;br /&gt;
| slots      = {{Medium Jet Ski Suspension}} {{Medium Engine}} {{Medium Battery}}&lt;br /&gt;
| durability = 275&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 85%&lt;br /&gt;
| speed      = 60&lt;br /&gt;
| evasionmod = 14%&lt;br /&gt;
| stability  = 55%&lt;br /&gt;
| maneuver   = 60%&lt;br /&gt;
| meleebonus = +1%&lt;br /&gt;
| cover      = 35%&lt;br /&gt;
| res-mech   = 28% / 28&lt;br /&gt;
| res-heat   = 30% / 30&lt;br /&gt;
| res-cold   = 85% / 80&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 18% / 8&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Scooter''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 2&lt;br /&gt;
* Suspension, max size 2&lt;br /&gt;
* Engine, max size 2&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jet_Skis&amp;diff=56089</id>
		<title>Jet Skis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jet_Skis&amp;diff=56089"/>
		<updated>2024-11-20T02:08:32Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: /* Models */ Fixed junk, scrap, scooter, and skimmer jet values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
[[File:JetSkis.png|thumb|500px|[[Aegis Patroller]], [[Torpedo]] and [[Freighter]] jet skis.]]&lt;br /&gt;
&lt;br /&gt;
'''Jet Skis''' are a class of player-pilotable vehicles available in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are 15 different jet skis, ranging from super light racing jet skis to mini-destroyers, which you can further customize under the hood by installing better engines, batteries and suspension systems. The models themselves differ way by the combat cover, durability, stability, speed, damage resistances, as well number of and maximum size of a parts you can install into them; some vehicles can have multiple engines and/or batteries. Also, some jet skis will have special attacks or abilities.&lt;br /&gt;
&lt;br /&gt;
Once you get to the [[Black Sea]] it won't take long for you to get a hold of the most basic &amp;quot;junk jet&amp;quot;, but to get the quality stuff, both in terms of the jet ski model and the parts, you'll have to spend a fair amount of charons at [[Ray|Ray's shop]] in Core City east docks. You'll also have to decide what are the most important characteristics of jet ski for you, as no one model will be best at everything.&lt;br /&gt;
&lt;br /&gt;
Engine power specifies your carry weight limit. And battery capacity means your fuel limit.&lt;br /&gt;
&lt;br /&gt;
If your jet ski moves too slow - check its power left and your encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Naval combat ==&lt;br /&gt;
=== Offense ===&lt;br /&gt;
Most weapons, abilities and utilities are usable while riding a jet ski. Also, short range melee weapons (fist weapons and knives) and unarmed attacks, though still performable, will suffer additional 10% precision penalty.&lt;br /&gt;
&lt;br /&gt;
Some jet skis will also have weapons of their own.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
When an attack is aimed at you, it has a chance of hitting the jet ski instead (or in case of AoE attacks, a percentage of the damage hits the vehicle), depending on the cover it provides, in which case the damage is tested against its resistances and the amount that penetrates those is deducted from the vehicle's durability. If the durability reaches zero, the vehicle is destroyed and you die (you never learned to swim).&lt;br /&gt;
&lt;br /&gt;
=== Feats and equipment ===&lt;br /&gt;
Characters can improve their naval combat performance (mainly the effective stability of their vehicle) through training and suitable equipment.&lt;br /&gt;
* Feats: [[Naval Combat]], [[Improved Naval Combat]], [[Jet 'n' Jab]], [[Naval Jousting]], [[Sea Dog]].&lt;br /&gt;
* Gear: [[Protectorate Marine Armor]], [[Lemurian Security Marine Armor]], [[Lemurian Blaster]].&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable row-highlight&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Base&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;| Defense&lt;br /&gt;
|-&lt;br /&gt;
! Model Name !! Ray's&amp;lt;br&amp;gt;Price&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; !! Suspension&amp;lt;br&amp;gt;Slots !! Engine Slots !! Battery Slots !! Durability !! Base Speed,&amp;lt;br&amp;gt;Speed Modifer || Unmanned Speed /&amp;lt;br&amp;gt;Evasion Modifier !! Stability /&amp;lt;br&amp;gt;Maneuverability || Special&amp;lt;br&amp;gt;Capabilities&lt;br /&gt;
! Cover !! {{Mechanical|Mech.|no affix}} !! {{Heat}} !! {{Cold}} !! {{Electricity|Electr.|no affix}} !! {{Acid}} !! {{Energy}} !! {{Bio}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Junk Jet]]&lt;br /&gt;
| 600 || 1 Small || 1 Small || 1 Small || 175 || 220, 90% || 63 / 16% || 50% / 65%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 20% / 20 || 25% / 20 || 80% / 60 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrap Jet]]&lt;br /&gt;
| 1100 || 1 Small || 1 Medium || 1 Medium || 200 || 220, 90% || 63 / 16% || 50% / 65%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 20% / 20 || 28% / 25 || 80% / 60 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimmer]]&lt;br /&gt;
| 2700 || 1 Medium || 1 Medium || 1 Medium || 250|| 220, 85% || 60 / 14% || 55% / 60%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 25% / 25 || 30% / 30 || 85% / 80 || None || 20% || 18% / 8 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scooter]]&lt;br /&gt;
| 3200 || 1 Medium || 1 Medium || 1 Medium || 275 || 220, 85% || 60 / 14% || 55% / 60%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 28% / 28 || 30% / 30 || 85% / 80 || None || 20% || 18% / 8 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Freighter]]&lt;br /&gt;
| 6600 || 1 Medium || 1 Large, 1 Medium || 2 Medium || 300 || 220, 45% || 32 / 5% || 60% / 45%&lt;br /&gt;
| [[Tow]], [[Stop Towing]]&lt;br /&gt;
| 45% || 50% / 50 || 60% / 60 || 90% / 150 || None || 40% || 25% / 15 || 100%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazer]]&lt;br /&gt;
| 8000 || 1 Medium || 1 Medium || 1 Small || 225 || 220, 135% || 70 / 22% || 45% / 82%&lt;br /&gt;
| [[Turbo]]&lt;br /&gt;
| 35% || 30% / 30 || 20% / 15 || 50% / 40 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Torpedo]]&lt;br /&gt;
| 11000 || 1 Medium || 2 Small || 1 Small || 200 || 220, 200% || 70 / 24% || 35% / 90%&lt;br /&gt;
| [[Turbo]]&lt;br /&gt;
| 30% || 25% / 20 || 15% / 10 || 35% / 30 || None || None || None || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Phaser]]&lt;br /&gt;
| 9000 || 1 Medium || 1 Medium || 1 Medium || 225 || 220, 160% || 70 / 22% || 45% / 82%&lt;br /&gt;
| [[Turbo]]&lt;br /&gt;
| 35% || 30% / 30 || 20% / 15 || 50% / 40 || None || 20% || 20% / 10 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Glow]]&lt;br /&gt;
| 15400 || 1 Medium || 1 Medium || 1 Large || 325 || 220, 120% || 70 / 19% || 60% / 70%&lt;br /&gt;
| [[Shoot Glow Jet Ski Laser Gun|Twin Lasers]]&lt;br /&gt;
| 40% || 35% / 35 || 40% / 40 || 90% / 150 || None || 20% || 30% / 20 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Shark]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| 13400 || 1 Medium || 1 Large || 1 Medium || 350 || 220, 115% || 70 / 19% || 60% / 70%&lt;br /&gt;
| [[Shoot Rocket]]&lt;br /&gt;
| 38% || 37% / 37 || 40% / 40 || 90% / 150 || None || 20% || 25% / 15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Leviator]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| 14000 || 1 Large || 1 Large, 1 Small || 2 Medium || 450 || 220, 70% || 49 / 9% || 70% / 50%&lt;br /&gt;
| [[Shoot Leviator Plasma Cannon|Plasma Cannon]]&lt;br /&gt;
| 45% || 50% / 50 || 80% / 100 || 95% / 300 || 20% / 15 || 50% / 15 || 50% / 60 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Devastator]]&lt;br /&gt;
| 21000 || 1 Large || 1 Large, 1 Medium || 1 Large, 1 Medium || 550 || 220, 65% || 56 / 7% || 70% / 40%&lt;br /&gt;
| [[Shoot Fusion Cannon|Fusion Cannon]]&lt;br /&gt;
| 50% || 65% / 70 || 85% / 125 || 95% / 400 || 22% / 20 || 50% / 15 || 45% / 50 || 100%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Patroller]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| - || 1 Medium || 1 Medium, 1 Small || 1 Medium, 1 Small || 300 || 220, 100% || 70 / 16% || 60% / 60%&lt;br /&gt;
| &lt;br /&gt;
| 40% || 45% / 45 || 50% / 50 || 90% / 200 || None || 35% || 30% / 20 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Protectorate Cruiser]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| - || 1 Medium || 1 Medium, 1 Small || 1 Medium, 1 Small || 400 || 220, 100% || 70 / 15% || 60% / 55%&lt;br /&gt;
| &lt;br /&gt;
| 45% || 50% / 50 || 50% / 50 || 90% / 200 || None || 35% || 30% / 20 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Reef Glider]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| - || 1 Medium || 1 Small || 1 Small || 210 || 220, 120% || 70 / 20% || 50% / 77%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 30% / 30 || 25% / 20 || 80% / 60 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; In Charons, with good [[Mercantile]] skill, the price can be lowered by 25%-30%&lt;br /&gt;
&lt;br /&gt;
Note that the speed values are for unmanned vehicles stripped of all parts. Actual performance depends on engine power and total weight, including all installed parts, the rider's inventory and items in the jetski's trunk.&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
Vehicle parts allow you to customize your ride. All jet skis require at least primary engine and primary battery installed to function. Secondary parts and suspensions are optional.&lt;br /&gt;
&lt;br /&gt;
See [[Vehicle parts]] for an overview of all available parts.&lt;br /&gt;
&lt;br /&gt;
== Vehicle Stats ==&lt;br /&gt;
;Durability&lt;br /&gt;
: Shows current and maximum durability points of the vehicle. When the current durability points reach zero, the vehicle is destroyed and the driver dies.&lt;br /&gt;
: Many vehicle parts, items in the trunk and the driver itself are likely to be completely destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
;Energy&lt;br /&gt;
: Shows current stored energy and the maximum battery capacity. When the vehicle runs out of energy it will engage the auxiliary power and move extremely slowly.&lt;br /&gt;
&lt;br /&gt;
;Engine Power&lt;br /&gt;
: Engine power determines how fast the vehicle will move under certain weight. The number represents the maximum total weight (including the vehicle parts, items in the trunk and the driver) the vehicle can take on and move at the nominal speed for the vehicle type.&lt;br /&gt;
: Having excess or deficit of power will modify the vehicle speed accordingly.&lt;br /&gt;
&lt;br /&gt;
;Consumption&lt;br /&gt;
: Some engines are more efficient than others. The number represents the effective engine power when it comes to determining the energy consumption.&lt;br /&gt;
&lt;br /&gt;
;Energy per tile&lt;br /&gt;
: The amount of energy the vehicle consumes when it moves the distance of one kilometer. Some engines are more efficient than others.&lt;br /&gt;
&lt;br /&gt;
;Weight&lt;br /&gt;
: Vehicle weight is the total weight of the vehicle chassis plus the vehicle parts installed.&lt;br /&gt;
: Total weight is vehicle weight plus the weight of items stored in the trunk, plus the weight of the driver if they are currently mounting the vehicle.&lt;br /&gt;
&lt;br /&gt;
;Base Speed&lt;br /&gt;
: This is the base speed for the vehicle type (e.g. standing jetski). This speed is further modified by engine power, loaded weight and the chassis aero/hydo-dynamicity.&lt;br /&gt;
&lt;br /&gt;
;Speed Modifier&lt;br /&gt;
: This is the speed modifier of the current vehicle chassis. Some models are more aero/hydro-dynamic than others.&lt;br /&gt;
: Positive speed modifiers are only applied if the vehicle is not out of energy and is not carrying more weight than it can normally support with its engine.&lt;br /&gt;
&lt;br /&gt;
;Unmanned Speed&lt;br /&gt;
: This is the current theoretical unmanned vehicle speed.&lt;br /&gt;
&lt;br /&gt;
;Speed&lt;br /&gt;
: This is the current actual vehicle speed. Shown when accessing vehicle menu while riding one.&lt;br /&gt;
&lt;br /&gt;
;Stability&lt;br /&gt;
: Stability indicates how stable and easy to do combat from the vehicle is, influencing both ranged and melee (though to a lesser degree), as well as throwing, precision.&lt;br /&gt;
: Precision of melee attacks is further modified by the vehicle's maneuverability, and precision of short range melee weapons (knives and fist weapons), as well as unarmed attacks, is further reduces by additional 10%.&lt;br /&gt;
&lt;br /&gt;
;Cover&lt;br /&gt;
: The chance that the incoming attack will hit the vehicle instead of the driver.&lt;br /&gt;
: In case of an area of effect attack it represents that amount of damage that the vehicle will bear in driver's stead.&lt;br /&gt;
&lt;br /&gt;
;Resistances&lt;br /&gt;
: The armor either absorbs the amount indicated by the percentage OR the flat number, whichever will result in more damage being absorbed.&lt;br /&gt;
: The unabsorbed amount reduces the vehicles durability.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jetski gallery.png | All jetski models&lt;br /&gt;
&lt;br /&gt;
xpbl_scrapjet.png | Scrap Jet&lt;br /&gt;
xpbl_scrapjet_l.png | Scrap Jet&lt;br /&gt;
xpbl_junkjet.png | Junk Jet&lt;br /&gt;
xpbl_junkjet_l.png | Junk Jet&lt;br /&gt;
xpbl_skimmer.png | Skimmer&lt;br /&gt;
xpbl_skimmer_l.png | Skimmer&lt;br /&gt;
xpbl_scooter.png | Scooter&lt;br /&gt;
xpbl_scooter_l.png | Scooter&lt;br /&gt;
xpbl_freighter.png | Freighter&lt;br /&gt;
xpbl_freighter_l.png | Freighter&lt;br /&gt;
&lt;br /&gt;
xpbl_blazer.png | Blazer&lt;br /&gt;
xpbl_blazer_l.png | Blazer&lt;br /&gt;
xpbl_torpedo.png | Torpedo&lt;br /&gt;
xpbl_torpedo_l.png | Torpedo&lt;br /&gt;
xpbl_phaser.png | Phaser&lt;br /&gt;
xpbl_phaser_l.png | Phaser&lt;br /&gt;
&lt;br /&gt;
xpbl_shark.png | Shark&lt;br /&gt;
xpbl_shark_l.png | Shark&lt;br /&gt;
xpbl_glow.png | Glow&lt;br /&gt;
xpbl_glow_l.png | Glow&lt;br /&gt;
xpbl_plasmaleviator.png | Plasma Leviator&lt;br /&gt;
xpbl_plasmaleviator_l.png | Plasma Leviator&lt;br /&gt;
xpbl_devastator.png | Devastator&lt;br /&gt;
xpbl_devastator_l.png | Devastator&lt;br /&gt;
&lt;br /&gt;
xpbl_aegispatroller.png | Aegis Patroller&lt;br /&gt;
xpbl_aegispatroller_l.png | Aegis Patroller&lt;br /&gt;
xpbl_protectoratecruiser.png | Protectorate Cruiser&lt;br /&gt;
xpbl_protectoratecruiser_l.png | Protectorate Cruiser&lt;br /&gt;
xpbl_reefglider.png | Reef Glider&lt;br /&gt;
xpbl_reefglider_l.png | Reef Glider&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://underrail.com/forums/index.php?topic=3063.0 Dev Log #52: Jet Skis]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
{{Vehicle parts navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Skimmer&amp;diff=56088</id>
		<title>Skimmer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Skimmer&amp;diff=56088"/>
		<updated>2024-11-20T02:05:23Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Unmanned Skimmer speed is wrong - without parts its 60/14%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Skimmer&lt;br /&gt;
| image      = Xpbl skimmer.png&lt;br /&gt;
| slots      = {{Medium Jet Ski Suspension}} {{Medium Engine}} {{Medium Battery}}&lt;br /&gt;
| durability = 250&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 85%&lt;br /&gt;
| speed      = 60&lt;br /&gt;
| evasionmod = 14%&lt;br /&gt;
| stability  = 55%&lt;br /&gt;
| maneuver   = 60%&lt;br /&gt;
| meleebonus = +1%&lt;br /&gt;
| cover      = 35%&lt;br /&gt;
| res-mech   = 25% / 25&lt;br /&gt;
| res-heat   = 30% / 30&lt;br /&gt;
| res-cold   = 85% / 80&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 18% / 8&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Skimmer''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 2&lt;br /&gt;
* Suspension, max size 2&lt;br /&gt;
* Engine, max size 2&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=56087</id>
		<title>Phreak</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=56087"/>
		<updated>2024-11-18T02:12:55Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Phreak keeps his glove in the Coretech ending&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Phreak&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Frg_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = 650&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = Phreak.png&lt;br /&gt;
| roles      = Hacker&lt;br /&gt;
| location   = [[Utility Facility]]&lt;br /&gt;
| loot       = [[Remote Control Energizer Glove]]&lt;br /&gt;
| abilities = [[Bone Breaker]]&amp;lt;br&amp;gt;[[Cheap Shots]]&amp;lt;br&amp;gt;[[Combo]]&amp;lt;br&amp;gt;[[Critical Power]]&amp;lt;br&amp;gt;[[Deflection]]&amp;lt;br&amp;gt;[[Dirty Kick]]&amp;lt;br&amp;gt;[[Heavy Punch]]&amp;lt;br&amp;gt;[[Lightning Punches]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Recklessness]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Wrestling]]&lt;br /&gt;
|&lt;br /&gt;
| level         = 25&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = 14&lt;br /&gt;
| dexterity     = 12&lt;br /&gt;
| agility       = 9&lt;br /&gt;
| constitution  = 8&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 6&lt;br /&gt;
| intelligence  = 13&lt;br /&gt;
| quests     = [[Find HV cables]]&amp;lt;br&amp;gt;[[HV penetrator assembly]]&amp;lt;br&amp;gt;[[Overcharge facility]]&amp;lt;br&amp;gt;[[Ticket testing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phreak''' (also known as '''Mit Draper''' and '''Old Hacker''') is a hacker from North Underrail currently residing in Core City. He is an extremely elusive figure whose style of hacking is brute-forcing something until it works. He is hiding out in an abandoned facility full of [[Coil Spider|Coil Spiders]], with several options to reach him. It is noteworthy that performing his quest-line allows the player to bypass doing any main story quest for the Oligarchs.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
Before he is even met, the player can find several orange phone boxes in [[Lower Underrail]] that (usually with certain [[hacking]] and [[electronics]] skills) can give insight into Phreak's handiwork and interactions with the [[Protectorate]], [[Lunatics]] and [[Ironheads]].&lt;br /&gt;
&lt;br /&gt;
There are several ways to reach Phreak.&lt;br /&gt;
&lt;br /&gt;
* Get in [[Motion]] 6 times. This may have the undesirable side effect of giving the player the [[Motioner]] feat and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
* Use the ladder entrance in the south-west map of the Middle Level of [[Core City]] (14 effective [[Perception]] to notice). The entrance is specifically in the western rectangular block, the one next to the gangsters, on the map screen that is west of [[Halim]]'s Electronics Store.&lt;br /&gt;
&lt;br /&gt;
* Find a hidden entrance behind the pipes in the Utility section of the Core City underpassages ([[:File:Cc_utility.png|Cc_utility.png]]), requires 11 effective [[Perception]], but can be bypassed with the activated night vision mode of the Night Vision [[Goggles]]. Then proceed further to an area infested with Coil Spiders and activate one of the switches there ({{spoiler|the north-eastern one on the lower level}}) to unlock the door to Phreak's hideout.&lt;br /&gt;
&lt;br /&gt;
If player has already accepted or completed the [[Look for Cornell|Seek the Acid Hunters]] quest for any of the Oligarchs, he will be missing and only his laptop may be found. Player may still be able to finish Phreak's crunch on their own, however most of the rewards for his quests will become unavailable.&lt;br /&gt;
&lt;br /&gt;
The player may eventually find him and be tasked to [[Find HV cables|retrieve a set of heavy-duty cables from the Acid Hunters' lair]], potentially also unlocking a trap door leading directly near their hideout (depending on his attitude). For finishing this quest, he will give the player the [[Camera Jammer]]. &lt;br /&gt;
&lt;br /&gt;
After that, the player is [[HV penetrator assembly|tasked to retrieve two items]] from two different hideouts in [[Upper Underrail]]. For this mission Phreak grants the player the [[Orange Box]] to complete the sound-based puzzles.&lt;br /&gt;
Afterwards, the player will be tasked to [[Overcharge facility|turn on boilers]] possible in the abandoned facility in order to stress-test the system. Doing so will enable a path leading directly to the [[Research Facility]] and to the [[Abomination|Abomination's Lair]], but it is dangerous as there is a [[Industrial Robot]] and several [[Death Stalker|Death Stalkers]].&lt;br /&gt;
&lt;br /&gt;
By the end of his quest-line he may also allow the player to buy [[Contact-Activated_Capacitative_Sheet|Contact-Activated Capacitative Sheets]] (for 200 charons) and [[Forged Underrail Express Ticket]]s (for 100 charons). Additionally, with 50 effective [[Persuasion]], he can be convinced to grant the player several extra minutes in the [[Run the Gauntlet|Gauntlet]]. His stock refreshes every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
Phreak's rewards depend on whether the player already knows about him and general respect during conversations. Knowing about Phreak ahead of time (or passing his [[Persuasion]] check in dialogue, 85 effective skill) and not insulting him will unlock all 3 rewards ([[Camera Jammer]], [[Contact-Activated_Capacitative_Sheet|CACS]] and [[Forged Underrail Express Ticket]]s). &lt;br /&gt;
&lt;br /&gt;
In addition there is a hidden modifier that decreases and increases based on player's dialogue with Phreak that modifies the amount of goods given to player during a purchase of CACS or forged tickets. By discussing various things and being respectful to him, allows player to obtain more items for the same price.&lt;br /&gt;
&lt;br /&gt;
There are few ways of learning more about Phreak before meeting him:&lt;br /&gt;
* Player can read his entry at {{spoiler|[[Oculus]] with second clearance level}}.&lt;br /&gt;
* Emergency phone north of GMS past the bandit checkpoint contains some information about him if you can repair it (requires [[Electronics]] or [[Hacking]]).&lt;br /&gt;
* Player can find some information about him on the [[Bloody Mobile Computer]] found at an ironhead camp in the dark metro tunnels between [[Foundry]] and [[Core City]].&lt;br /&gt;
* Another emergency phone with information about Phreak can be found deep inside an Ironhead lair south-east of [[Foundry]] ([[Simon Peres]]' hideout).&lt;br /&gt;
After successfully obtaining information about Phreak, player should get a new Other sidequest in their quest notes telling them to find the person responsible for hacking underrail metro emergency phones.&lt;br /&gt;
&lt;br /&gt;
As a side-interaction, player can discuss various topics with him, including his hacking techniques. With 85 '''base''' [[Hacking]] the player can talk about how Phreak should learn to use the cutting-edge [[Haxxor]]s that he will scoff at, but if the player has the [[Huxkey]] its design completely takes Phreak by surprise.&lt;br /&gt;
&lt;br /&gt;
If the player turns Phreak hostile via dialogue the player has several options to make use of base stats to counter-attack:&amp;lt;br&amp;gt;&lt;br /&gt;
* With 10 [[Strength]]: Both player and Phreak receive damage without any debuffs&lt;br /&gt;
* With 13 Strength: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 16 Strength: Phreak is instantly killed&lt;br /&gt;
* With 11 [[Dexterity]]: Phreak's attack is nullified&lt;br /&gt;
* With 15 Dexterity: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 10 [[Agility]]: Phreak's attack is nullified&lt;br /&gt;
* With 14 Agility: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 13 [[Constitution]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* With 14 [[Will]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* Failed counter-attack will cause player to suffer damage, suffer -100 [[Initiative]], and become [[Dazed]] for 3 turns.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Fate|&lt;br /&gt;
Doing enough quests for any of the Oligarchs will cause Phreak to end up in a number of scenarios:&lt;br /&gt;
* Doing '''Coretech's''' quests will end up with him hired by Coretech and found on the second floor of their headquarters.&lt;br /&gt;
* Doing '''JKK's''' quests will end up with him randomly found in Core City Upper Underrail Metro Station in an extremely dizzied state, infected by a &amp;quot;mind-virus&amp;quot; through one of JKK's Tri-Monitors.&lt;br /&gt;
* Doing '''Praetorian Security's''' quests will end up with him beaten up and locked in a medical room behind [[Heidi]]. Notably however you can free him, but he will not be later found in his hideout. &lt;br /&gt;
If you've never met Phreak he'll simply be named &amp;quot;Old Man&amp;quot;, and will ignore you. If the player completes his questline and returns from [[Deep Caverns]] without interacting with the Oligarchs, his fate will be randomized. He will not have his [[Remote Control Energizer Glove]] in the JKK and Praetorian Security outcomes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Phreak is based off [https://en.wikipedia.org/wiki/John_Draper John Draper] and the [https://en.wikipedia.org/wiki/Phreaking phreaking] culture.&lt;br /&gt;
** His style of &amp;quot;crunching&amp;quot; is a reference to John Draper's discovery that the toy whistles that came with the Cap'n Crunch cereal boxes played at [https://en.wikipedia.org/wiki/2600_hertz a perfect frequency suitable for phreaking].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Milla_Bate&amp;diff=56082</id>
		<title>Milla Bate</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Milla_Bate&amp;diff=56082"/>
		<updated>2024-11-15T22:17:02Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Typos and spoilered section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Milla Bate&lt;br /&gt;
| type       = important&lt;br /&gt;
| roles      = Teenage girl&lt;br /&gt;
| location   = Dis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Milla Bate''' is the teenage daughter of the [[Free Drones]] cell leader [[Bate|Alvin Bate]], living in Dis, North Underrail. &lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Relationship with her father|&lt;br /&gt;
Although she is not a member of the Free Drones, Bate, in an unusual move, decided against cutting contact with her. {{spoiler|This eventually allowed the [[Protectorate]] to put two and two together, and gave them the the perfect opportunity to coerce Bate into becoming their spy inside the movement}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mentioned characters navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Mentioned-only characters]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Reveal_spy&amp;diff=56081</id>
		<title>Reveal spy</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Reveal_spy&amp;diff=56081"/>
		<updated>2024-11-15T22:13:54Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Spoiler tag and link to the spy's identity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Reveal spy&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Confronting_Bate.png&lt;br /&gt;
| location = [[Free Drones Base]]&amp;lt;br&amp;gt;[[Hanging Rat]]&lt;br /&gt;
| givenby  = [[Marcella (Free Drones)|Marcella]]&lt;br /&gt;
| rewards  = 5000 classic XP / 1 oddity XP&lt;br /&gt;
| related  = [[SRO assault]]&lt;br /&gt;
| previous = [[Join the Free Drones]]&lt;br /&gt;
| next     =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is possible to find out who the suspected Protectorate informant in Free Drones is.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* You have revealed that {{spoiler|[[Bate|Alvin Bate]]}} was a spy working for the Protectorate. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
* This can be done anytime after you complete [[Get equipment from Junkyard]]. Upon completion and speaking with Trenton, he mentions a possible spy and the disappearance of a former Free Drone leader, Marcella. You must talk to Trenton again about her specifically before you will be able to mention her name to anyone else. &lt;br /&gt;
* Once Free Drones mention Marcella, learn her nickname 'Muffin'&lt;br /&gt;
** Either pickpocket [[Bate's Love Letter]] (an effective pickpocketing skill of 46 is enough)&lt;br /&gt;
** Or talk to people in Free Drones base about her, specifically Darling.&lt;br /&gt;
* Head to [[Hanging Rat]] and talk to amnesiac patron, mention both Marcella and muffin.&lt;br /&gt;
* Return to Free Drones base with Marcella for a confrontation with {{spoiler|Bate}}.&lt;br /&gt;
&lt;br /&gt;
If the spy is exposed before [[SRO assault]], Protectorate will be less prepared for the attack. Other free drone missions are unaffected.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Keep an eye on Trenton during the confrontation, as his death will paralyze the entire cell, locking you out of its merchants, and potentially putting a premature end to the questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gubbins&amp;diff=56079</id>
		<title>Gubbins</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gubbins&amp;diff=56079"/>
		<updated>2024-11-14T00:17:14Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Link directly to Gubbins' location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Gubbins&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Ft1 l.png&lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| image    = Gubbins model.png&lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = Bandit leader&lt;br /&gt;
| location = [[Upper_Underrail#Upper_Underrail_7|Upper Underrail train tunnels]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = [[Quake]]&lt;br /&gt;
| level    = &lt;br /&gt;
| health   = 670&lt;br /&gt;
| abilities  = [[Bone Breaker]] &amp;lt;br&amp;gt; [[Conditioning]] &amp;lt;br&amp;gt; [[Pummel]] &amp;lt;br&amp;gt; [[Recklessness]] &amp;lt;br&amp;gt; [[Sprint]] &amp;lt;br&amp;gt; [[Yell]]&lt;br /&gt;
}}&lt;br /&gt;
'''Gubbins''' is a [[Bandits|Bandit]] boss.&lt;br /&gt;
&lt;br /&gt;
Gubbins is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
He resides with several '''Bandit''' cohorts in a small base located within the [[Upper_Underrail#Upper_Underrail_7|Upper Underrail train tunnels]]. It can be reached by going north from the Core City Metro in Upper Underrail and then taking the second passage in the east.&lt;br /&gt;
&lt;br /&gt;
'''Gubbins''' carries a unique sledgehammer - [[Quake]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[File:Up7.png|thumb|left|300px|Gubbins' bandit base in Upper Underrail train tunnels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Bandits]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dan_Forte&amp;diff=56078</id>
		<title>Dan Forte</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dan_Forte&amp;diff=56078"/>
		<updated>2024-11-13T19:55:40Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Simple redirect to the correct Dan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dan]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56077</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56077"/>
		<updated>2024-11-13T04:58:34Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Add missing Hobo Intimidation check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56076</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56076"/>
		<updated>2024-11-13T04:48:35Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Fix Jawbone intimidation bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Meet_Ohad_Xander&amp;diff=56073</id>
		<title>Meet Ohad Xander</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Meet_Ohad_Xander&amp;diff=56073"/>
		<updated>2024-11-10T19:06:29Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Clarify the price lowering requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Meet Ohad Xander&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Ohad Xander outside Core.png&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
| givenby  = [[Jack Quicksilver]]&lt;br /&gt;
| rewards  = 3000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Everard's assignment]]&amp;lt;br&amp;gt;[[Meet Lenox Pierce]]&amp;lt;br&amp;gt;[[Meet Azif]]&lt;br /&gt;
| previous = [[Find Abram in Core City]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After meeting with Abram in Core City, [[Jack Quicksilver]] has some tasks for you. This one is exposing a fraud merchant.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Meet [[Ohad Xander]] at the train station in [[Core City Lower Level]], area ''Core City Gates'''&lt;br /&gt;
* Ohad Xander suspects that Daniel Arda, a trader currently visiting Core City, is selling a fake combat enhancement drug called Hercules. He wants you to expose this fraud to everyone in Core City once you have the appropriate evidence. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Find Daniel Arda. He's usually at the merchant district, just outside Hardcore City Bar. You can also ask about him around the city and find out some details about him.&lt;br /&gt;
&lt;br /&gt;
* Buy or steal a sample of [[Hercules]]. It is possible to acquire 2 samples by purchasing the first and pickpocketing the second.&lt;br /&gt;
** It can be pickpocketed with 47 effective skill&lt;br /&gt;
** You can lower the price with 60 effective mercantile skill.&lt;br /&gt;
** If told that the player came to investigate the drug, [[Meet Azif]] will not trigger even if the subsequent persuasion check has been passed!&lt;br /&gt;
&lt;br /&gt;
* Get the sample lab-tested by Pasquale in SGS, and you'll get incriminating [[Hercules Test Results]].&lt;br /&gt;
&lt;br /&gt;
* Bring the results to Gene at Hardcore City Bar, he can handle letting everyone in Core City know via the city's Arena/Gauntlet advert screens.&lt;br /&gt;
* Alternatively, you can get the ads into display by yourself by getting into JKK advertisement control terminal 6 in the passages between Core City's lower level and docks. The door requires 75 lockpicking to open.&lt;br /&gt;
** A JKK Technician outside JKK headquarters carries [[Terminal Room 6 Key (Core City)]], you can pickpocket it with 31 skill.&lt;br /&gt;
** To hack the terminal and upload the ad, you will need 55 base skill.&lt;br /&gt;
&lt;br /&gt;
Inform Ohad Xander when the task is done, then return to Jack Quicksilver for your monetary reward.&lt;br /&gt;
&lt;br /&gt;
Although there is nothing else left to do, there is a [[Arda's Gangsters|slight chance]] you have not seen the last of Arda. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:PaposikG6&amp;diff=56070</id>
		<title>User talk:PaposikG6</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:PaposikG6&amp;diff=56070"/>
		<updated>2024-11-09T13:21:01Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crit Chance ==&lt;br /&gt;
Hello! Regarding Infused Rathound Leather crit chance bonus - I double checked and I'm consistently getting 11% bonus in description with 127 quality (14/15/16 rathound + 180 super steel fiber) but in combat stats it also shows diminishing returns with seeker goggles (1% less crit chance than expected with both 12% and 13% bonus goggles). What's your expirience?&lt;br /&gt;
&lt;br /&gt;
:I didn't test mixing 180 quality supersteel with low rathound leather, however I did kept notes of how high crit bonus was for given infused rathound leather quality. Effects I got was 10% for 128q and below and 11% for 129 and higher. My exact notes: Quality(Bonus); 86(7%) 126-128(10%) 129-138(11%) 86 with skinner 8% 126 with skinner 12% 131-138 with skinner 13%. It is possible that there is something more to it, that it was changed very recently or that I did made an error somewhere in my notes. If I'll have a chance, i'll try to verify this somehwere in the future.--[[User:PaposikG6|PaposikG6]] ([[User talk:PaposikG6|talk]]) 13:54, 9 January 2023 (EST)&lt;br /&gt;
&lt;br /&gt;
== Blaine ==&lt;br /&gt;
Regarding the [https://www.stygiansoftware.com/wiki/index.php?title=Blaine&amp;amp;diff=56066&amp;amp;oldid=56065 recent revision], the purpose of the new paragraph was to highlight that there's no second dialogue option to expand the inventory again / it happens automatically. This was a question I had while playing the game, and I only found the answer by crawling forums - so it seems like it'd be useful to other players who might assume it's a bug otherwise. [[User:Aussiemon|Aussiemon]] ([[User talk:Aussiemon|talk]]) 08:21, 9 November 2024 (EST)&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blaine&amp;diff=56065</id>
		<title>Blaine</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blaine&amp;diff=56065"/>
		<updated>2024-11-08T00:24:15Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Old typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Blaine&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = cmd1_l.png&lt;br /&gt;
| background = Passage.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 250&lt;br /&gt;
| image      = Blaine.png&lt;br /&gt;
| faction    = Independent ([[Scrappers|ex-scrapper]])&lt;br /&gt;
| roles      = [[Merchant]]&lt;br /&gt;
| location   = [[Under-passages]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = [[Blaine's Head]]&amp;lt;br&amp;gt;[[Scrapper Insignia]]&lt;br /&gt;
| abilities = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Ambush]]&amp;lt;br&amp;gt;[[Execute]]&amp;lt;br&amp;gt;[[Hit and Run]]&amp;lt;br&amp;gt;[[Kneecap Shot]]&amp;lt;br&amp;gt;[[Nimble]]&amp;lt;br&amp;gt;[[Opportunist]]&lt;br /&gt;
|&lt;br /&gt;
| shopfile = Blaine.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blaine''' is a former scrapper in hiding. He is a friend of [[Old Jonas]]. He uses a pistol in combat.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
He runs a &amp;quot;specialty shop&amp;quot; in the tunnels under [[Lower Underrail]]. You need to know a special passcode to the intercom to enter his shop, or you can try to hack the electronic lock, which is rather difficult (80 [[Hacking]]). The passcode can be acquired during the [[Find Blaine]] sidequest with Jonas' advice (if you pass a persuasion check or gave him his watch back for free) or by buying the info from [[Katherine]] in Junkyard slums.&lt;br /&gt;
&lt;br /&gt;
With 25 [[Mercantile]] you can expand his store inventory, and once again with 45 Mercantile. There's no second dialogue option - it'll happen automatically when you reach the required skill level.&lt;br /&gt;
&lt;br /&gt;
=== Quest involvement ===&lt;br /&gt;
* [[Find Blaine]]: Black Eels need you to find Blaine.&lt;br /&gt;
* [[Kill Blaine]]: Eddy wants you to kill Blaine.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Various weaponry, components, etc.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Blueprint: Lockpicks]]&lt;br /&gt;
* [[Blueprint: Tabi Boots]]&lt;br /&gt;
* Can potentially sell all non-unique [[Blueprints]]&lt;br /&gt;
* [[Knife Thrower's Glove]]&lt;br /&gt;
* Tabi Boots&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 100 [[SGS Credits]]&lt;br /&gt;
* 250 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Balaclavas|Balaclavas]]&lt;br /&gt;
* [[:Category:Firearms|Firearms]]&lt;br /&gt;
* [[:Category:Grenades|Grenades]]&lt;br /&gt;
* [[:Category:Melee Weapons|Melee weapons]]&lt;br /&gt;
* [[:Category:Bullets|Bullets]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = 25, 45&lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
* [[Firecracker Cap]]&lt;br /&gt;
* [[Frag Grenade Mk III|Frag Grenades Mk III]]&lt;br /&gt;
* [[EMP Grenade]]s&lt;br /&gt;
* [[Flashbang]]s&lt;br /&gt;
* [[Balaclava]]s&lt;br /&gt;
* Random components&lt;br /&gt;
* Traps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category: Lower Underrail characters]]&lt;br /&gt;
[[Category: Balaclavas/buyers]]&lt;br /&gt;
[[Category: Bullets/buyers]]&lt;br /&gt;
[[Category: Firearms/buyers]]&lt;br /&gt;
[[Category: Grenades/buyers]]&lt;br /&gt;
[[Category: Melee Weapons/buyers]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blaine&amp;diff=56064</id>
		<title>Blaine</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blaine&amp;diff=56064"/>
		<updated>2024-11-08T00:23:50Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Added note about Blaine's expanding inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Blaine&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = cmd1_l.png&lt;br /&gt;
| background = Passage.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 250&lt;br /&gt;
| image      = Blaine.png&lt;br /&gt;
| faction    = Independent ([[Scrappers|ex-scrapper]])&lt;br /&gt;
| roles      = [[Merchant]]&lt;br /&gt;
| location   = [[Under-passages]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = [[Blaine's Head]]&amp;lt;br&amp;gt;[[Scrapper Insignia]]&lt;br /&gt;
| abilities = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Ambush]]&amp;lt;br&amp;gt;[[Execute]]&amp;lt;br&amp;gt;[[Hit and Run]]&amp;lt;br&amp;gt;[[Kneecap Shot]]&amp;lt;br&amp;gt;[[Nimble]]&amp;lt;br&amp;gt;[[Opportunist]]&lt;br /&gt;
|&lt;br /&gt;
| shopfile = Blaine.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blaine''' is a former scrapper in hiding. He is a friend of [[Old Jonas]]. He uses pistol in combat.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
He runs a &amp;quot;specialty shop&amp;quot; in the tunnels under [[Lower Underrail]]. You need to know a special passcode to the intercom to enter his shop, or you can try to hack the electronic lock, which is rather difficult (80 [[Hacking]]). The passcode can be acquired during the [[Find Blaine]] sidequest with Jonas' advice (if you pass a persuasion check or gave him his watch back for free) or by buying the info from [[Katherine]] in Junkyard slums.&lt;br /&gt;
&lt;br /&gt;
With 25 [[Mercantile]] you can expand his store inventory, and once again with 45 Mercantile. There's no second dialogue option - it'll happen automatically when you reach the required skill level.&lt;br /&gt;
&lt;br /&gt;
=== Quest involvement ===&lt;br /&gt;
* [[Find Blaine]]: Black Eels need you to find Blaine.&lt;br /&gt;
* [[Kill Blaine]]: Eddy wants you to kill Blaine.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Various weaponry, components, etc.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Blueprint: Lockpicks]]&lt;br /&gt;
* [[Blueprint: Tabi Boots]]&lt;br /&gt;
* Can potentially sell all non-unique [[Blueprints]]&lt;br /&gt;
* [[Knife Thrower's Glove]]&lt;br /&gt;
* Tabi Boots&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 100 [[SGS Credits]]&lt;br /&gt;
* 250 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Balaclavas|Balaclavas]]&lt;br /&gt;
* [[:Category:Firearms|Firearms]]&lt;br /&gt;
* [[:Category:Grenades|Grenades]]&lt;br /&gt;
* [[:Category:Melee Weapons|Melee weapons]]&lt;br /&gt;
* [[:Category:Bullets|Bullets]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = 25, 45&lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
* [[Firecracker Cap]]&lt;br /&gt;
* [[Frag Grenade Mk III|Frag Grenades Mk III]]&lt;br /&gt;
* [[EMP Grenade]]s&lt;br /&gt;
* [[Flashbang]]s&lt;br /&gt;
* [[Balaclava]]s&lt;br /&gt;
* Random components&lt;br /&gt;
* Traps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category: Lower Underrail characters]]&lt;br /&gt;
[[Category: Balaclavas/buyers]]&lt;br /&gt;
[[Category: Bullets/buyers]]&lt;br /&gt;
[[Category: Firearms/buyers]]&lt;br /&gt;
[[Category: Grenades/buyers]]&lt;br /&gt;
[[Category: Melee Weapons/buyers]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Find_the_drill_parts&amp;diff=56063</id>
		<title>Find the drill parts</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Find_the_drill_parts&amp;diff=56063"/>
		<updated>2024-11-08T00:09:22Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Expanded after completion section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Find the drill parts&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = drill parts.png&lt;br /&gt;
| location = [[Junkyard]], [[Old Junkyard]]&lt;br /&gt;
| givenby  = [[Hadrian Tanner]]&lt;br /&gt;
| rewards  = 3000 classic XP / 3 oddity XP&lt;br /&gt;
&lt;br /&gt;
South metro tunnel cleared:&amp;lt;br&amp;gt;Access to [[Vehicles#Metro|Metro travel]]&amp;lt;br&amp;gt;Access to [[TNT Charge]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[GMS expedition]]&lt;br /&gt;
| next     = [[Assist Rail Crossing]]&amp;lt;br&amp;gt;[[Meet Gorsky in Core City|Meet Gorsky in Core]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You need to find a drill rotor circuit board needed for metro tunnel earthquake repairs. You are given 500 [[Charon]]s and pretty much complete autonomy on this task.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|After completion:|&lt;br /&gt;
* SGS can finally clear the metro tunnel with their Armadillo drill machine. This unlocks [[Vehicles#Metro|metro travel]] to destinations in South [[Lower Underrail]] and also allows you to buy some [[TNT Charge]]s and their [[Blueprint: T.N.T. Charge|blueprint]] from SGS Armory. You can use those to clear and explore some of the smaller passages blocked by the earlier earthquake.&lt;br /&gt;
* [[Jack Quicksilver]] moves to the Merchant District of Core City. He will still give you payment if you haven't yet [[Jack's_delivery_job|delivered his package]].&lt;br /&gt;
* [[Gorsky]] moves to the [[Hardcore_City_Bar|Hardcore City Bar]] of Core City. This makes [[Get_support_for_Black_Eels|persuading SGS to ally with the Black Eels]] slightly more difficult, and you'll have to seek him out if you want [[GMS_expedition|the GMS Compound keycard]] back.&lt;br /&gt;
* [[Ethan|Ethan Lanford]] moves to the Hardcore City Bar of Core City. He still offers [[Temporal_Manipulation|Temporal Manipulation]] training, but will no longer accept SGS credits.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Travel to Junkyard and search for [[Armadillo Class Drill Rotor Circuit Board|Armadillo class drill rotor circuit board]] (one of the merchants might have it or know where to find it)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Make your way to Junkyard, either by boat or on foot. Ask merchants around for the drill circuit board. You won't find it but you'll learn that you might find such rare junk in the Old Junkyard, also known as Depot A. Eventually you'll end up finding the drill parts in inner Depot A, just lying inside one of the nondescript barrels.&lt;br /&gt;
&lt;br /&gt;
=== Getting into Depot A ===&lt;br /&gt;
[[Scrappers]] control the only known entrance to Depot A at their base in the adjacent Depot B. If you work for them, you can gain entrance to Depot A from their base. Talk to Eddy to get started.&lt;br /&gt;
&lt;br /&gt;
[[Black Eels]] can also help you. If you ask Colton about the Old Junkyard, he'll tell you to ask Silas about the wormhole tunnel. Afterwards you can either work for Silas or buy the key to the wormhole, which is a hidden entrance to Depot A.&lt;br /&gt;
&lt;br /&gt;
Skilled thieves could also gain entry by sneaking either through the Scrapper base or the wormhole tunnel.&lt;br /&gt;
* Depot B: Sneak through the scrapper base and either pick the fence gate lock or pickpocket [[Depot A Key (Junkyard)|Depot A Key]] from one of the guards.&lt;br /&gt;
* Wormhole: Door in the slums leading to the tunnel must be picked or [[The Wormhole Key (Junkyard)|The Wormhole Key]] pickpocketed from Silas. Afterwards, one must fight or sneak through the Black Eels guardpost in the wormhole tunnel.&lt;br /&gt;
&lt;br /&gt;
=== Inside Depot A ===&lt;br /&gt;
[[Depot A]] is a large dungeon with complex connections between its areas. There are multiple ways to progress as you see fit. Many of its areas are riddled with mines, so advance carefully. Characters with low perception and traps skill may want to use [[Motion Tracking Goggles]] to increase their detection. The [[Traps]] skill checks to disarm those are 50, 55 or 60 depending on the area. The more difficult check, the stronger the trap is.&lt;br /&gt;
&lt;br /&gt;
Overview of the keys and keycards:&lt;br /&gt;
* For those lacking hacking skills, a [[Security Key Card (Old Junkyard)|Security Key Card]] can be found on a group of muties in the east part of lower Depot A. It can be used to gain level 2 access on security consoles and unlock the '''inner depot auxiliary entrance''' between north and west sections, and also the '''underpassage transition door''' between the two sections of the lower level of Depot A. Note that you can also crawl through the ventilation shafts to avoid the underpassage transition door.&lt;br /&gt;
* [[Outer South Gate Key (Old Junkyard)|Outer South Gate Key]], found on another group of muties in the east part of lower Depot A, unlocks the fence gate between south and north sections. The gate can also be lockpicked.&lt;br /&gt;
* [[North Gate Key Card (Old Junkyard)|North Gate Key Card]] can be found at the southeast storage room in the west part of lower Depot A, unlocking the garage doors leading from east section to north.&lt;br /&gt;
&lt;br /&gt;
Reaching the inner depot:&lt;br /&gt;
* One of the muties in south section carries [[Old Key (Old Junkyard)|Old Key]] which can be used to unlock the doors leading to the area with the drill parts. The doors can also be lockpicked.&lt;br /&gt;
* Alternatively, [[Inner Gate Key Card (Old Junkyard)|Inner Gate Key Card]] in the west part of the lower Depot A can be used to open the garage doors leading to the same area from the north section.&lt;br /&gt;
&lt;br /&gt;
Once you're at the area where the drill parts are, you might also want to talk to [[Wyatt]] to shed some light to what's going on in the Old Junkyard and gain 1000 classic XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Aussiemon&amp;diff=55042</id>
		<title>User talk:Aussiemon</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Aussiemon&amp;diff=55042"/>
		<updated>2024-02-03T00:28:25Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: /* Regarding quality ranges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regarding quality ranges ==&lt;br /&gt;
&lt;br /&gt;
Hey, wanted to let you know that there is no need provide proof of components found with higher quality with screenshots. With Expedition DLC installed, the theoritical max quality range of random loot components is 189 in the Deep Caverns. If you find any outdated info, it is enough to simply write a short comment in the edit summary explaining your reasoning (if needed). Cheers.--[[User:PaposikG6|PaposikG6]] ([[User talk:PaposikG6|talk]]) 07:50, 27 January 2024 (EST)&lt;br /&gt;
: Good to know, thanks! --[[User:Aussiemon|Aussiemon]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Deep_Caverns&amp;diff=54996</id>
		<title>Deep Caverns</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Deep_Caverns&amp;diff=54996"/>
		<updated>2024-01-23T00:52:44Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Add cytosine to deep caverns areas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Deep Caverns&lt;br /&gt;
| type    = Major location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = So it is true, there is a system of large caverns deep beneath Underrail.&lt;br /&gt;
| image   = Global Map DC.png&lt;br /&gt;
| music   = DeepCaverns.ogg&lt;br /&gt;
| world   = Underrail&lt;br /&gt;
| areas   = [[Mushroom Forest]] &amp;lt;br&amp;gt; [[Hollow Earth]] &amp;lt;br&amp;gt; [[Cytosine Outpost]] &amp;lt;br&amp;gt; [[Caerus Residential Block]] &amp;lt;br&amp;gt; [[Warehouse Block 2]] &amp;lt;br&amp;gt; [[Talos Outpost]] &amp;lt;br&amp;gt; [[Arke Power Station]] &amp;lt;br&amp;gt; [[Rathound Lair (Deep Caverns)|Rathound Lair]]&lt;br /&gt;
| exits   = [[Lower Caves]]&lt;br /&gt;
&lt;br /&gt;
Elevators:&amp;lt;br&amp;gt;[[Institute of Tchort]]&amp;lt;br&amp;gt;[[Hanging Rat]]&amp;lt;br&amp;gt;[[South Gate Station]]&lt;br /&gt;
| npcs    = [[Six]], [[Leo]]&lt;br /&gt;
| mapfile = dc-et, dc-entry, dc-cp1, dc-cve, dc-lk, dc-he1, dc-he2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Deep Caverns''' is a major location far below Underrail metro tunnel network.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
{{Quote&lt;br /&gt;
| The underworld jungle—a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the [[Tunnelers]], also known as the Faceless.&lt;br /&gt;
| [[Old Jonas]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deep Caverns are enormous caves deep below both Upper and Lower Underrail that house the long-forgotten [[Hollow Earth]] research complex and other abandoned Biocorp infrastructure. Other points of interests include a large lake, a natural [[Labyrinth]] of tunnels inhabited by deep worms, a rather large [[Rathound Lair (Deep Caverns)|Rathound Lair]] and the [[Mushroom Forest]]. The Faceless are also rumored to live somewhere in Deep Caverns. A small [[Talos Outpost|outpost]] of theirs is near the warehouses of Hollow Earth.&lt;br /&gt;
&lt;br /&gt;
Though Deep Caverns share some forms of life with Underrail, the biosphere in the caverns is very different—partly due to mutagen experiments of old Biocorp. The caverns are home to many forms of life not seen in upper levels of Underrail, including but not limited to many forms of fungi, rare [[fishing|fishes]] useful for consumable crafting and new types of dangerous critters such as deep worms and shroomlings. Burrowers are also more numerous in the deeper caves.&lt;br /&gt;
&lt;br /&gt;
Human presence in the caverns is limited to few, mainly the Tchortist preservation forces stationed at [[Cytosine Outpost]] and [[Leo|a crazy hermit]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* [[Six]]&lt;br /&gt;
* [[Leo]]&lt;br /&gt;
* [[Faceless]]&lt;br /&gt;
* [[Faceless Centaur]]s&lt;br /&gt;
* [[Faceless Doctor]]s&lt;br /&gt;
* [[Faceless Gaunt]]s&lt;br /&gt;
&lt;br /&gt;
== Flora and fauna ==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
* [[Lake Mushroom]]s&lt;br /&gt;
* [[Mindshroom]]s&lt;br /&gt;
* [[Cave Ear]]s&lt;br /&gt;
* [[Lake Poppy|Lake Poppies]]&lt;br /&gt;
* [[Oozing Shroom]]s&lt;br /&gt;
* [[Gremlin Stool]]s&lt;br /&gt;
* [[Spirit Mushroom]]s&lt;br /&gt;
|&lt;br /&gt;
* [[Cave Hopper]]s&lt;br /&gt;
* [[Azuridae]]&lt;br /&gt;
* [[Siphoner]]s&lt;br /&gt;
* [[Burrower]]s&lt;br /&gt;
* [[Spawn|Burrower Spawn]]&lt;br /&gt;
* [[Burrower Warrior]]s&lt;br /&gt;
* [[Rathound]]s&lt;br /&gt;
* [[Rathound Alpha]]s&lt;br /&gt;
* [[Ancient Rathound]]s&lt;br /&gt;
* [[Death Stalker]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Mutagen Puzzle]]: some of the mutagen reagents can be found here.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
Miscellanous areas that are not a part of any other location within Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Global Map DC.png | Deep Caverns [[Global Map]]&lt;br /&gt;
dcmap.jpg    | Annotated map of all exterior DC areas&lt;br /&gt;
dc-et.png    | Deep Caverns entrance tunnel&lt;br /&gt;
dc-entry.png | Deep Caverns entrance&lt;br /&gt;
dc-cp1.png   | Checkpoint between Caerus and warehouses&lt;br /&gt;
dc-cve.png   | South elevator&lt;br /&gt;
dc-lk.png    | Lake&lt;br /&gt;
dc-he1.png   | Deep Caverns&lt;br /&gt;
dc-he2.png   | [[Strange Shack|Leo's shack]]&lt;br /&gt;
dc-pass1.png | [[Caerus Residential Block]] - [[Mushroom Forest]] passage&lt;br /&gt;
dc-pass2.png | [[Cytosine Outpost]] - [[Mutagen Tanks A]] passage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Deep_caves&amp;diff=54995</id>
		<title>Deep caves</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Deep_caves&amp;diff=54995"/>
		<updated>2024-01-23T00:50:09Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Deep caves -&amp;gt; Deep Caverns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Deep Caverns]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Cloth&amp;diff=54988</id>
		<title>Black Cloth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Cloth&amp;diff=54988"/>
		<updated>2024-01-22T08:14:43Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Increased range of quality (found 184 in DC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_cloth1.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Black Cloth&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A bolt of black cloth.&lt;br /&gt;
| quality     = 15 - 184&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 0.50&lt;br /&gt;
| value       = 100 + 5 * quality&lt;br /&gt;
| datafile    = Components\Fabric\BlackCloth.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Black Cloth''' is a bolt of cloth.&lt;br /&gt;
&lt;br /&gt;
It provides extra stealth points when used in armor pieces.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name        = Scaling (Leather&amp;amp;nbsp;Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = Stealth&lt;br /&gt;
| base1       = 5&lt;br /&gt;
| quality1    = 0.25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesCloth}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Bolts of cloth]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hollow_Earth&amp;diff=54987</id>
		<title>Hollow Earth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hollow_Earth&amp;diff=54987"/>
		<updated>2024-01-22T02:59:39Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Spoiler tag SGS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Hollow Earth&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = Old decrepit Biocorp research complex. It seems to have met a gruesome end.&lt;br /&gt;
| image   = HollowEarth.jpg&lt;br /&gt;
| music   = DeepCaverns.ogg&lt;br /&gt;
| world   = [[Deep Caverns]]&lt;br /&gt;
| areas   = Hollow Earth research complex&amp;lt;br&amp;gt;Mutagen Tanks A gate&amp;lt;br&amp;gt;Mutagen Tanks B gate&lt;br /&gt;
| exits   = [[Deep Caverns]]&amp;lt;br&amp;gt;[[Cytosine Outpost]]&amp;lt;br&amp;gt;[[Mutagen Tanks]]&amp;lt;br&amp;gt;[[Tithonus Laboratory]]&amp;lt;br&amp;gt;[[Caerus Residential Block]]&amp;lt;br&amp;gt;[[Warehouse Block 2]]&lt;br /&gt;
| npcs    = none&lt;br /&gt;
| mapfile = dc-tw, dc-vp, dc-la1, dc-la2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hollow Earth''' is a location in [[Deep Caverns]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
Hollow Earth was old Biocorp's vast research complex located far below the Underrail network in Deep Caverns. The research complex itself consists of four large main zones and all surrounding infrastructure serves the research complex's needs. Mutagen experiments were performed at the [[Mutagen Tanks]] in north, [[Caerus Residential Block]] in the southeast housed the research complex personnel, [[DC Warehouse Blocks]] to the east were used for storage and [[Arke Power Station]] just north of the warehouses provided power for the whole complex. Inaccessible areas that used to be part of the research complex during original Biocorp's heyday include [[BCAF - Detachment Hollow Earth]] and [[Tartarus Maximum Security Prison]] somewhere deeper underground.&lt;br /&gt;
&lt;br /&gt;
Hollow Earth was built centuries ago by the original Biocorp, and subsequently abandoned following the [[Hollow Earth Incident]]. &lt;br /&gt;
&lt;br /&gt;
Hollow Earth's main connections to Underrail above it are three elevators. University elevator which leads to the [[Institute of Tchort]], Lower Underrail elevator which leads to [[Hanging Rat]] and south elevator which leads to BCAF installation S-8, nowadays known as {{spoiler|[[South Gate Station]]}}.&lt;br /&gt;
&lt;br /&gt;
Most of the research complex lay in ruins after decades of battles between Tchortists and the Faceless over the control of [[Nucleus]]. The situation as the player enters Deep Caverns is a stalemate, with the Faceless unable to advance due to Tchort's influence and the Tchortists weak due to a recent Faceless assault and being cut off from the Institute.&lt;br /&gt;
&lt;br /&gt;
== Enemies and other hazards ==&lt;br /&gt;
* [[Cuttlesnail]]s&lt;br /&gt;
* [[Industrial Robot]]&lt;br /&gt;
* [[Creeping Dread]] and [[Eye of Tchort (debuff)|Eye of Tchort]]&lt;br /&gt;
** [[Tchortling Devourer]]s&lt;br /&gt;
** [[Tchortling Scanner]]s&lt;br /&gt;
** [[Tchortling Sower]]s&lt;br /&gt;
* [[Toxic Gas]]&lt;br /&gt;
* [[Cryogas]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Find Leo's knife]]&lt;br /&gt;
* [[Open the gate leading to Tchort]]&lt;br /&gt;
** [[Repair the gate mechanism]]&lt;br /&gt;
* [[Mutagen Puzzle]]: some of the mutagen reagents can be found here.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=350px heights=250px&amp;gt;&lt;br /&gt;
dc-vp.png    | Hollow Earth vehicle park&lt;br /&gt;
dc-tw.png    | Hollow Earth (Toxic waste, [[Hanging Rat]] elevator)&lt;br /&gt;
dc-la1.png   | Hollow Earth labs 1 (Organic Processor, Mutagen Scanner, entrance to [[Tithonus Laboratory]])&lt;br /&gt;
dc-la2.png   | Hollow Earth labs 2&lt;br /&gt;
dc-vp_1.png  | Biohazard shelter, vehicle park &lt;br /&gt;
dc-tw_1.png  | Biohazard shelter, toxic waste &lt;br /&gt;
dc-la2_1.png | Biohazard shelter, labs 2 &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jetskis&amp;diff=54981</id>
		<title>Jetskis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jetskis&amp;diff=54981"/>
		<updated>2024-01-20T00:14:11Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Redirected page to Jet Skis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jet_Skis]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_House_-_Core_City&amp;diff=54980</id>
		<title>Dude's House - Core City</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_House_-_Core_City&amp;diff=54980"/>
		<updated>2024-01-20T00:13:35Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Dude's House - Core City&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = W-what are we looking in the-se homes Dude&lt;br /&gt;
| image   = Xpbl cc dh.png&lt;br /&gt;
| music   = CoreCity.ogg&lt;br /&gt;
| areas   = Dude's Core City Home&lt;br /&gt;
| exits   = None&lt;br /&gt;
| world   = [[Core City]]&lt;br /&gt;
| npcs    = [[Zoner Ma]]&lt;br /&gt;
| mapfile = Xpbl cc dh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dude's House - Core City]] is the first stop in [[Dude's other quest]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Former Dude's house, now [[Zoner Ma]] lives there. In order to search the house for clues, she must be convinced to let you inspect the area.&lt;br /&gt;
&lt;br /&gt;
* She can be bribed with 100 [[Charons]], intimidated with a score of 60 [[Intimidation]] or convinced with 60 [[Persuasion]]. She can also be killed for access. Note that [[Heavy Intoxication]] Will reduce all base attributes by 4.&lt;br /&gt;
&lt;br /&gt;
* An Unmarked crack in the south-eastern corner of the room will have a key for a safe, hidden behind the yellow panel to the north of the room containing [[Unsaturated Psionic Catalyst]].&lt;br /&gt;
&lt;br /&gt;
After taking the safe's contents and talking to Dude you will be taken to [[Dude's House - Upper Underrail|Dude's old lab in Upper Underrail]]. This area is only accessed once when doing [[Dude's other quest]], and can't be returned to later.&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jetski&amp;diff=54979</id>
		<title>Jetski</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jetski&amp;diff=54979"/>
		<updated>2024-01-20T00:11:53Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Changed redirect target from Jet skis to Jet Skis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jet_Skis]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jetski&amp;diff=54978</id>
		<title>Jetski</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jetski&amp;diff=54978"/>
		<updated>2024-01-20T00:11:10Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Changed redirect target from Jet ski to Jet skis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jet skis]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jetski&amp;diff=54977</id>
		<title>Jetski</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jetski&amp;diff=54977"/>
		<updated>2024-01-20T00:10:38Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Jetski to jet ski&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jet ski]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cau_armor&amp;diff=54970</id>
		<title>Cau armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cau_armor&amp;diff=54970"/>
		<updated>2024-01-19T07:25:15Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Lowercase redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Chemical Assault Unit Armor]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=CAU_armor&amp;diff=54969</id>
		<title>CAU armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=CAU_armor&amp;diff=54969"/>
		<updated>2024-01-19T07:24:38Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Acronym to CAU armor page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Chemical Assault Unit Armor]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chemistry&amp;diff=54965</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chemistry&amp;diff=54965"/>
		<updated>2024-01-18T08:46:51Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: /* Chemistry skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chemistry''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Biology]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Chemistry is used mainly for processing chemical components and crafting chemical weapons.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Chemistry when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Crafting feats]]&lt;br /&gt;
* [[:Category:Chemistry feats]]&lt;br /&gt;
&lt;br /&gt;
== Chemistry skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]] || [[Assassinate Olivia]] || 35 || Sabotage her chemistry set&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]] || Must start [[Field test XAL-001|Field_test_XAL-001]] || 100 || Gain access to [[Octavia|Octavia's]] special merchandise &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Chemoinvestigative Belt}} (+15)&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Chemical weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Ammo}} (20-80)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Bolt}} (35-80)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Pistol}} (Quality dependent)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Blob Trap}} (Quality dependent)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Bolt}} (20-60)&lt;br /&gt;
&lt;br /&gt;
Common firearm ammo&lt;br /&gt;
* {{Itemlink|Blueprint: Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: JHP Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: W2C Bullets}} (50)&lt;br /&gt;
* {{Itemlink|Blueprint: Shotgun Shells}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Frag Launcher Grenades}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: High-explosive Launcher Grenades}} (50)&lt;br /&gt;
&lt;br /&gt;
Special bullets&lt;br /&gt;
* {{Itemlink|Blueprint: Acid Bullets}} (35)&lt;br /&gt;
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Explosive Bullets}} (50)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Bullets}} (40/60)&lt;br /&gt;
* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Concussive Launcher Grenades}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Cluster Launcher Grenades}} (30)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Launcher Grenades}} (72)&lt;br /&gt;
* {{Itemlink|Blueprint: Thermobaric Launcher Grenades}} (110)&lt;br /&gt;
&lt;br /&gt;
Explosives&lt;br /&gt;
* {{Itemlink|Blueprint: Hand Grenade}} (15-112)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Grenade}} (20-60)&lt;br /&gt;
* {{Itemlink|Blueprint: Mine}} (15-112)&lt;br /&gt;
* {{Itemlink|Blueprint: T.N.T. Charge}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Gas Grenade}} (20/45)&lt;br /&gt;
* {{Itemlink|Blueprint: Flashbang}} (40)&lt;br /&gt;
* {{Itemlink|Blueprint: Stingball Grenade}} (15)&lt;br /&gt;
&lt;br /&gt;
Medicine and drugs&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Inhalant}} (10)&lt;br /&gt;
* {{Itemlink|Blueprint: Motion}} (10)&lt;br /&gt;
&lt;br /&gt;
Special leather&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather}} (Quality dependent)&lt;br /&gt;
* {{Itemlink|Infused Mutated Dog Leather}} (Quality dependent)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chemistry&amp;diff=54964</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chemistry&amp;diff=54964"/>
		<updated>2024-01-18T08:46:05Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: /* Chemistry skill checks */ Add Octavia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chemistry''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Biology]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Chemistry is used mainly for processing chemical components and crafting chemical weapons.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Chemistry when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Crafting feats]]&lt;br /&gt;
* [[:Category:Chemistry feats]]&lt;br /&gt;
&lt;br /&gt;
== Chemistry skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]] || [[Assassinate Olivia]] || 35 || Sabotage her chemistry set&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]] || Must start [[Field_test_XAL-001]] || 100 || Gain access to [[Octavia|Octavia's]] special merchandise &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Chemoinvestigative Belt}} (+15)&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Chemical weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Ammo}} (20-80)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Bolt}} (35-80)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Pistol}} (Quality dependent)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Blob Trap}} (Quality dependent)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Bolt}} (20-60)&lt;br /&gt;
&lt;br /&gt;
Common firearm ammo&lt;br /&gt;
* {{Itemlink|Blueprint: Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: JHP Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: W2C Bullets}} (50)&lt;br /&gt;
* {{Itemlink|Blueprint: Shotgun Shells}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Frag Launcher Grenades}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: High-explosive Launcher Grenades}} (50)&lt;br /&gt;
&lt;br /&gt;
Special bullets&lt;br /&gt;
* {{Itemlink|Blueprint: Acid Bullets}} (35)&lt;br /&gt;
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Explosive Bullets}} (50)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Bullets}} (40/60)&lt;br /&gt;
* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bullets}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Concussive Launcher Grenades}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Cluster Launcher Grenades}} (30)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Launcher Grenades}} (72)&lt;br /&gt;
* {{Itemlink|Blueprint: Thermobaric Launcher Grenades}} (110)&lt;br /&gt;
&lt;br /&gt;
Explosives&lt;br /&gt;
* {{Itemlink|Blueprint: Hand Grenade}} (15-112)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Grenade}} (20-60)&lt;br /&gt;
* {{Itemlink|Blueprint: Mine}} (15-112)&lt;br /&gt;
* {{Itemlink|Blueprint: T.N.T. Charge}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Gas Grenade}} (20/45)&lt;br /&gt;
* {{Itemlink|Blueprint: Flashbang}} (40)&lt;br /&gt;
* {{Itemlink|Blueprint: Stingball Grenade}} (15)&lt;br /&gt;
&lt;br /&gt;
Medicine and drugs&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Inhalant}} (10)&lt;br /&gt;
* {{Itemlink|Blueprint: Motion}} (10)&lt;br /&gt;
&lt;br /&gt;
Special leather&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather}} (Quality dependent)&lt;br /&gt;
* {{Itemlink|Infused Mutated Dog Leather}} (Quality dependent)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Reject&amp;diff=54963</id>
		<title>Reject</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Reject&amp;diff=54963"/>
		<updated>2024-01-18T08:29:43Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Add link to perception page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Reject&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Rj2_l.png&lt;br /&gt;
| background = Passage.png&lt;br /&gt;
| health     = 130-170&lt;br /&gt;
| image      = Reject.png&lt;br /&gt;
| roles      = Failed experiment&lt;br /&gt;
| location   = [[Institute of Tchort#Utility Section|Institute of Tchort utility section]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rejects''' are gray-skinned humanoid creatures with mono-black eyes and tentacles growing on their heads.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
They are the results of secret genetic experiments conducted in the [[Institute of Tchort#Utility Section|Utility section]], unbeknownst even to most members of the [[Institute of Tchort|Institute]]. Rejects are regularly experimented on, and while many are taken away or get put down, there are always new arrivals to replace them. They age faster than humans, although their exact lifespan is unknown, the only Reject with a confirmed age being six years old. Living their entire lives in isolation, their understanding of the world is very limited. Although Tchortist never name them, they began to choose nicknames for each other based on the occasional praise they receive from their keepers.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Although not a quest per se, it is nevertheless possible to free the Rejects. In order to achieve this, you have to:&lt;br /&gt;
* Find the hidden ventilation shaft that connects the Utility section and the abandoned West Wing.&lt;br /&gt;
** From the West Wing side finding the vent requires 7 [[perception]], and opening the door 35 lockpicking, or 8 strength with a crowbar.&lt;br /&gt;
** From the Utility section side 8 perception is required, but only 15 lockpicking (or like above, 8 strength) to open the door.&lt;br /&gt;
* Open the cells the Rejects are kept in.&lt;br /&gt;
** You can hack the nearby computer console and open all doors at once with 50 hacking.&lt;br /&gt;
** Alternatively you can unlock the doors one by one with 30 hacking and a haxxor.&lt;br /&gt;
** Or you can look for the Investigator standing nearest to the stasis cells who carries the [[Holding Cells Console Key Card (Institute)|keycard to the console]] and either loot or pickpocket (28 skill required) it from him.&lt;br /&gt;
* Talk to the [[Old Reject]] and [[Persuasion|persuade]] him to make a run for the vent (75 skill required). &lt;br /&gt;
** If you have inspected the hole that leads to [[Upper Underrail]] in the West Wing and asked [[Rassophore Nevil]] for help then you can convince Old Reject without passing the persuasion check&lt;br /&gt;
* There are three options the player can choose from that allow the rejects to escape safely:&lt;br /&gt;
** Pass a [[stealth]] skill check to lead rejects one by one out.&lt;br /&gt;
** Plant a [[TNT]] in one of the corridors, travel through the ventilation duct and tell rejects to make a run for it, with good timing this strategy can allow rejects to escape without any casualties on both sides.&lt;br /&gt;
** Dispatch every Tchortist along the rejects' path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Minor NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort&amp;diff=54962</id>
		<title>Institute of Tchort</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort&amp;diff=54962"/>
		<updated>2024-01-18T08:17:18Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: /* Utility section 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Institute of Tchort&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = full&lt;br /&gt;
| maptext = An esoteric sciento-religous community.&lt;br /&gt;
| image   = Fountain.jpg&lt;br /&gt;
| music   = Institute.ogg&lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = Courtyard&amp;lt;br&amp;gt;Offices&amp;lt;br/&amp;gt;East wing&amp;lt;br/&amp;gt;West wing&amp;lt;br/&amp;gt;Utility section&lt;br /&gt;
| exits   = [[Upper Underrail]] (University station)&amp;lt;br/&amp;gt;[[Upper Underrail]] (Hole in west wing)&amp;lt;br/&amp;gt;[[Harpocrates Station]]&amp;lt;br/&amp;gt;[[Cytosine Outpost]]&lt;br /&gt;
| ftravel = [[Upper Underrail metro]] (station)&amp;lt;br&amp;gt;[[Rift]] (station underpassage)&lt;br /&gt;
| npcs    = [[Eidein]], [[Mediant Samuel]], [[Principal Investigator Schteff|PI Schteff]], [[Principal Investigator Georgis|PI Georgis]], [[Principal Investigator Rista|PI Rista]], [[Episkopos Lydia]], [[Efreitor Denzil]], [[Praepostor Amelia]], [[Rassophore Payam]], [[Provost Vladan]], [[Judicator Azarias]]&lt;br /&gt;
&lt;br /&gt;
Merchants&amp;lt;br/&amp;gt;[[Efreitor Hanna]], [[Investigator Kiro]], [[Octavia]], [[Investigator Vuk]], [[Jerre Franz]], [[Theodore]]&lt;br /&gt;
| mapfile = tch-entry&lt;br /&gt;
tch-mainhall&lt;br /&gt;
tch-soff&lt;br /&gt;
tch-off&lt;br /&gt;
tch-loff&lt;br /&gt;
tch-ew1&lt;br /&gt;
tch-ew2&lt;br /&gt;
tch-mil&lt;br /&gt;
tch-labche&lt;br /&gt;
tch-labgen&lt;br /&gt;
tch-labpsy&lt;br /&gt;
tch-lq&lt;br /&gt;
tch-sq1&lt;br /&gt;
tch-sq2&lt;br /&gt;
tch-lib&lt;br /&gt;
tch-can&lt;br /&gt;
tch-ww1&lt;br /&gt;
tch-ww2&lt;br /&gt;
tch-ww3&lt;br /&gt;
tch-ww4&lt;br /&gt;
tch-ww5&lt;br /&gt;
tch-wwg&lt;br /&gt;
tch-util1&lt;br /&gt;
tch-util2&lt;br /&gt;
tch-util3&lt;br /&gt;
tch-vent&lt;br /&gt;
tch-rit&lt;br /&gt;
tch-inv&lt;br /&gt;
tch-dclift&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Institute of Tchort''' is a location in [[Upper Underrail]], accessible via the orange metro line's University station.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
The institute used to be a Biocorp University, but it has been expanded and renovated considerably in the past decade of Tchortist occupation.&lt;br /&gt;
&lt;br /&gt;
== Courtyard ==&lt;br /&gt;
At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute.&lt;br /&gt;
* The [[Frowning Man]] carries a [[Coretech Pamphlet]] oddity, 3 XP.&lt;br /&gt;
* All tchortists carry an [[Eye of Tchort]] oddity, 3 XP&lt;br /&gt;
* [[Efreitor Denzil]] is the starting point of a quest line (starting with [[Return the Reaching Man]]) that will grant you access to the institute&lt;br /&gt;
* [[Praepostor Amelia]] (during your interview)&lt;br /&gt;
* [[Rassophore Payam]] will open the door of the institute at your request&lt;br /&gt;
* Other minor characters are [[Daphne (Institute of Tchort Courtyard)|Daphne]], [[What]], [[Detritus]], [[Cale]]. Some of them can provide valuable information to understand what the tchortists are.&lt;br /&gt;
&lt;br /&gt;
== Offices ==&lt;br /&gt;
The north upper section of the Institute contains the offices.&lt;br /&gt;
* The large northwest office is [[Eidein]]'s&lt;br /&gt;
* Along the south hallway, between the staircases:&lt;br /&gt;
** The SW room is [[Episkopos Lydia]]'s office&lt;br /&gt;
** The SE room is inhabited by [[Provost Vladan]] and [[Judicator Azarias]]&lt;br /&gt;
* Along the north hallway:&lt;br /&gt;
** The NW office requires 65 [[Lockpicking]]. It has a file cabinet requiring 70 [[Lockpicking]]&lt;br /&gt;
** The central room is [[Praepostor Amelia]]'s office&lt;br /&gt;
*** File cabinet contains a random [[Psionic Mentors|Psionic Mentor]]&lt;br /&gt;
*** File cabinet contains a [[Hypercerebrix]]&lt;br /&gt;
** The east room requires 65 [[Lockpicking]]&lt;br /&gt;
&lt;br /&gt;
== East Wing ==&lt;br /&gt;
Upper east wing houses the investigation department's science laboratories, lecture halls and preservation department's armory.&lt;br /&gt;
&lt;br /&gt;
Lower east wing houses the sleeping quarters and medical office.&lt;br /&gt;
&lt;br /&gt;
=== Armory ===&lt;br /&gt;
The armory is located between east wing and offices. Take the stairs up west of the fountain at east wing main hall or take the eastern stairs down from offices. [[Mediant Samuel]] is the highest-ranking preservation officer in the Institute while the Harmost is visiting Deep Caverns. [[Efreitor Hanna]] is the local armory keeper.&lt;br /&gt;
&lt;br /&gt;
=== Physics Lab ===&lt;br /&gt;
The physics laboratory is at the north end of east wing. [[Principal Investigator Schteff|Schteff]] is the principal investigator of this section. [[Investigator Kiro]] is an electronics merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Chemistry Lab ===&lt;br /&gt;
The chemistry laboratory is at the east end of east wing. [[Principal Investigator Georgis|Georgis]] is the principal investigator of this section. [[Octavia]] is a chemical merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
* Shelves near Octavia contain three vials of [[Corrosive Acid]]&lt;br /&gt;
&lt;br /&gt;
=== Genetics Lab ===&lt;br /&gt;
The genetics laboratory is at the south end of east wing. [[Principal Investigator Rista|Rista]] is the principal investigator of this section. [[Investigator Vuk]] is a biology merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Lecture halls ===&lt;br /&gt;
The halls are mostly quiet and empty. You can meet [[Percival]] from Core City here.&lt;br /&gt;
&lt;br /&gt;
=== Sleeping quarters 1 ===&lt;br /&gt;
* Linked to the '''Main Hall''' and '''Sleeping quarters 2'''&lt;br /&gt;
* The 4 doors on the west side each require 70 [[Lockpicking]] to open&lt;br /&gt;
* Northernmost locked room has a footlocker with a random [[:Category:Luxury|Luxury Item]] and wardrobe with [[Tchortist Noble Robe]]&lt;br /&gt;
&lt;br /&gt;
=== Sleeping quarters 2 ===&lt;br /&gt;
Your bunk bed and also the Institute's medical office is located here. &lt;br /&gt;
* Linked to '''Sleeping quarters 1'''&lt;br /&gt;
* Your footlocker contains a [[Robe]] and an [[Eye of Tchort (oddity)]], 3 XP&lt;br /&gt;
* The two southwest rooms each require 70 [[Lockpicking]]&lt;br /&gt;
* The main bunkroom&lt;br /&gt;
** You can meet your bunkmate [[Lazy Lal]] here&lt;br /&gt;
** The west door requires 70 [[Lockpicking]]&lt;br /&gt;
* The medical are to the south:&lt;br /&gt;
** The doctor [[Jerre Franz]] buys and sells medicine&lt;br /&gt;
** The door to the storage room requires 70 [[Lockpicking]]&lt;br /&gt;
&lt;br /&gt;
== West Wing ==&lt;br /&gt;
Upper west wing houses the library. Most of the west wing is abandoned.&lt;br /&gt;
&lt;br /&gt;
Lower east wing houses the refectory and entrance to utility section.&lt;br /&gt;
&lt;br /&gt;
== Eidein's library ==&lt;br /&gt;
The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. [[Curator Nenna]] can be met in the library. &lt;br /&gt;
&lt;br /&gt;
=== Library Terminal ===&lt;br /&gt;
The Library Terminal contains The Original Report, Important Dates (an overview of the Institute's notable events), Investigative Papers and Digital Literature. The Investigative Papers section contains [[Super Steel Refining Data]] and [[Blueprint: Regenerative Mixture]], but to acquire them the player has to either have enough [[Hacking]] (100), [[Pickpocketing|pickpocket]] (53) the [[Library Propagator Card (Institute of Tchort)]] from the [[Tchortist Acolyte]] nearby or [[Persuasion|persuade]] (100) [[Curator Nenna]] to grant you access.&lt;br /&gt;
The Digital Literature section of the Library Terminal contains references to literary works and movies.&lt;br /&gt;
* Mound - [https://en.wikipedia.org/wiki/Dune_(franchise) Dune]&lt;br /&gt;
* Call of Evolution - [https://en.wikipedia.org/wiki/The_Call_of_Cthulhu Call of Cthulhu]&lt;br /&gt;
* The Evdok Heresy - [https://en.wikipedia.org/wiki/The_Horus_Heresy The Horus Heresy]&lt;br /&gt;
* Surface Troopers - [https://en.wikipedia.org/wiki/Starship_Troopers Starship Troopers]&lt;br /&gt;
* Archon of the Genes - [https://en.wikipedia.org/wiki/The_Horus_Heresy Lord of the Rings]&lt;br /&gt;
* Brave New Zone - [https://en.wikipedia.org/wiki/Brave_New_World Brave New World]&lt;br /&gt;
* Spirit of the Carapace - [https://en.wikipedia.org/wiki/Ghost_in_the_Shell Ghost in the Shell]{{verify}}&lt;br /&gt;
* Foreigner - [https://en.wikipedia.org/wiki/Alien_(franchise) Alien]&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
The refectory is the Institute's canteen and kitchen.&lt;br /&gt;
* Linked to the '''Main Hall'''&lt;br /&gt;
* [[Theodore]] sells food here (but only from the other side of the counter)&lt;br /&gt;
* Most Tchortists carry an [[Eye of Tchort (oddity)]], 3 XP&lt;br /&gt;
&lt;br /&gt;
=== Utility section 1 ===&lt;br /&gt;
* Linked to the '''Refectory''' northern passage&lt;br /&gt;
* The south room:&lt;br /&gt;
** Has shelves containing an [[Old Diver's Helmet]] oddity, 2 XP&lt;br /&gt;
** Has a locker containing a [[Biocorp University Emblem]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
=== Utility section 2 ===&lt;br /&gt;
The utility section is accessible from refectory kitchen, and with an elevator in [[Eidein]]'s office.&lt;br /&gt;
* Linked to the '''Refectory''' kitchen&lt;br /&gt;
* The SE room:&lt;br /&gt;
** Has a file cabinet containing a [[Security Room Keycard (Institute of Tchort)]]&lt;br /&gt;
** Has a file cabinet containing a [[Ruined Textbook]] oddity, 1 XP&lt;br /&gt;
** Has a ventilation shaft leading to the NE room&lt;br /&gt;
* The NE room:&lt;br /&gt;
** Has a desk containing a [[Security Gate Keycard (Institute of Tchort)]] and an [[Encyclopedia Fragment]] oddity, 1 XP&lt;br /&gt;
** Has a ventilation shaft leading to the SE room&lt;br /&gt;
&lt;br /&gt;
A part of the utility section is forbidden even to most Tchortists. It is possible to sneak in using the hidden ventilation shaft in west wing.&lt;br /&gt;
&lt;br /&gt;
Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called &amp;quot;rejects&amp;quot; by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room.&lt;br /&gt;
&lt;br /&gt;
Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named [[Old Reject|Sharp]], and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents their escape.&lt;br /&gt;
&lt;br /&gt;
It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Return the Reaching Man]] and [[Praepostor interview]]: Required to gain entrance to the Institute&lt;br /&gt;
* [[Strange tremors]]: Eventually strange tremors start shaking the Institute&lt;br /&gt;
&lt;br /&gt;
While at the Institute, you may work for both the preservation and investigation departments.&lt;br /&gt;
&lt;br /&gt;
=== Preservation ===&lt;br /&gt;
[[Mediant Samuel]]'s jobs&lt;br /&gt;
* [[Secure Utility Station 7]]&lt;br /&gt;
* [[Find missing combat unit in west wing]]&lt;br /&gt;
* [[Track down Rassophore Nevil]]&lt;br /&gt;
&lt;br /&gt;
Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore.&lt;br /&gt;
Joining the preservation section will grant both [[Tchortist Vathosphore Armor]] and [[Tchortist Rassophore Armor]]. To receive the armors speak with [[Efreitor Hanna]].&lt;br /&gt;
&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
Physics lab ([[Principal Investigator Schteff]])&lt;br /&gt;
* [[Find Rassophore Pavel]]&lt;br /&gt;
* [[Deploy first T-ray emitter]]&lt;br /&gt;
* [[Deploy second T-ray emitter]]&lt;br /&gt;
&lt;br /&gt;
Chemistry lab ([[Principal Investigator Georgis]])&lt;br /&gt;
* [[Field test XAL-001]]&lt;br /&gt;
* [[HRO protein research]]&lt;br /&gt;
* [[Drink sampling]]&lt;br /&gt;
&lt;br /&gt;
Genetics lab ([[Principal Investigator Rista]])&lt;br /&gt;
* [[Pacify Psycho]]&lt;br /&gt;
* [[Disease-resistant DNA]]&lt;br /&gt;
* [[Forsaken Island Behemoth]]&lt;br /&gt;
&lt;br /&gt;
Completing six tasks for the investigation section allows you to join the investigation section.&lt;br /&gt;
Joining the investigation section will grant a belt according to the department you choose:&lt;br /&gt;
* [[Bioinvestigative Belt]] - Department of Genetics&lt;br /&gt;
* [[Chemoinvestigative Belt]] - Department of Chemistry&lt;br /&gt;
* [[Electroinvestigative Belt]] - Department of Physics&lt;br /&gt;
To receive the belt speak with [[Usha]] again, messenger of [[Episkopos Lydia]] who first contacted you.&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
=== Entrance and offices ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
up-tch.png         | University station&lt;br /&gt;
tch-entry.png      | [[Gates to Institute of Tchort]]&lt;br /&gt;
tch-mainhall.png   | Main hall lower floor&lt;br /&gt;
tch-mainhall_1.png | Main hall upper floor&lt;br /&gt;
tch-soff.png       | Path to offices&lt;br /&gt;
tch-off.png        | Offices&lt;br /&gt;
tch-loff.png       | Eidein's office&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== East wing ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-ew1.png      | East wing&lt;br /&gt;
tch-ew2.png      | East wing&lt;br /&gt;
tch-mil.png      | Armory&lt;br /&gt;
tch-labche.png   | Chemistry lab&lt;br /&gt;
tch-labgen.png   | Genetics lab&lt;br /&gt;
tch-labgen_1.png | Genetics lab&lt;br /&gt;
tch-labpsy.png   | Physics lab&lt;br /&gt;
tch-lq.png       | Lecture halls&lt;br /&gt;
tch-sq1.png      | Sleeping quarters&lt;br /&gt;
tch-sq2.png      | Sleeping quarters and medical office&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== West wing ===&lt;br /&gt;
{{Main|Institute of Tchort west wing}}&lt;br /&gt;
Most of the west wing is ruined and has been sealed off for decades.&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-lib.png | Eidein's library&lt;br /&gt;
tch-can.png | Refectory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utility section ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-util1.png   | Utility section 1&lt;br /&gt;
tch-util2.png   | Utility section 2&lt;br /&gt;
tch-util2_1.png | Utility section 2 vents&lt;br /&gt;
tch-util3.png   | Utility section 3&lt;br /&gt;
tch-util3_1.png | Utility section 3 vents&lt;br /&gt;
tch-util3_2.png | Utility section 3 hidden vent&lt;br /&gt;
tch-vent.png    | Hidden vent between utility and west wing&lt;br /&gt;
tch-rit.png     | Utility section&lt;br /&gt;
tch-dclift.png  | Deep Caverns elevator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Urban areas]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Nevil&amp;diff=54961</id>
		<title>Nevil</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Nevil&amp;diff=54961"/>
		<updated>2024-01-18T08:14:07Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Redirect Nevil to Rassophore Nevil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rassophore Nevil]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Incapacitate&amp;diff=54955</id>
		<title>Incapacitate</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Incapacitate&amp;diff=54955"/>
		<updated>2024-01-15T07:27:34Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Redirect Incapacitate to Incapacitated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Incapacitated]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Caltrop&amp;diff=54954</id>
		<title>Caltrop</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Caltrop&amp;diff=54954"/>
		<updated>2024-01-14T20:45:38Z</updated>

		<summary type="html">&lt;p&gt;Aussiemon: Redirect caltrop to caltrops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Caltrops]]&lt;/div&gt;</summary>
		<author><name>Aussiemon</name></author>
	</entry>
</feed>