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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cmpl0</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cmpl0"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Cmpl0"/>
	<updated>2026-05-05T00:09:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Fatso.png&amp;diff=46172</id>
		<title>File:Fatso.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Fatso.png&amp;diff=46172"/>
		<updated>2021-04-30T18:54:16Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fatso&amp;diff=46171</id>
		<title>Fatso</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fatso&amp;diff=46171"/>
		<updated>2021-04-30T18:53:46Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Corrected the screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Fatso&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = boar_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| image      = Fatso.png&lt;br /&gt;
| location   = [[Hunting Grounds]]&lt;br /&gt;
| loot       = [[Pig Leather]]&amp;lt;br&amp;gt;[[Healthy Animal Heart]]&amp;lt;br&amp;gt;[[Enormous Tusk]]&lt;br /&gt;
| abilities  = [[Charge]] attack&lt;br /&gt;
|&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = Melee&lt;br /&gt;
| initiative    = &lt;br /&gt;
| actionpoints  = &lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
|&lt;br /&gt;
| mechanical  = 0% / 0&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
'''Fatso''' is a unique [[Warthog]] encountered in the [[Hunting Grounds]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Fatso is an exceptionally large Warthog, easily rivaling a [[Bison Bull]] in size. The player will likely first learn about Fatso via a hunter telling his two friends about his failed hunting trip involving Fatso and another large Warthog named [[Jumbo]]. Fatso himself can be found in a den of sorts in the southernmost part of the hunting grounds, munching on [[Cave Ear]]s.  Fatso drops high quality [[Pig Leather]].&lt;br /&gt;
&lt;br /&gt;
== Fighting Tactics ==&lt;br /&gt;
Fatso has extremely high health and also gains permanent [[Pain Suppression]] and [[Adrenaline Rush]] buffs when his health gets below 50%, similarly to common Warthogs fought on DOMINATING difficulty.&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Pigs]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fatso&amp;diff=46170</id>
		<title>Fatso</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fatso&amp;diff=46170"/>
		<updated>2021-04-30T18:52:56Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Added info box and screen shots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Fatso&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = boar_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| image      = Pumboar.png&lt;br /&gt;
| location   = [[Hunting Grounds]]&lt;br /&gt;
| loot       = [[Pig Leather]]&amp;lt;br&amp;gt;[[Healthy Animal Heart]]&amp;lt;br&amp;gt;[[Enormous Tusk]]&lt;br /&gt;
| abilities  = [[Charge]] attack&lt;br /&gt;
|&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = Melee&lt;br /&gt;
| initiative    = &lt;br /&gt;
| actionpoints  = &lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
|&lt;br /&gt;
| mechanical  = 0% / 0&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
'''Fatso''' is a unique [[Warthog]] encountered in the [[Hunting Grounds]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Fatso is an exceptionally large Warthog, easily rivaling a [[Bison Bull]] in size. The player will likely first learn about Fatso via a hunter telling his two friends about his failed hunting trip involving Fatso and another large Warthog named [[Jumbo]]. Fatso himself can be found in a den of sorts in the southernmost part of the hunting grounds, munching on [[Cave Ear]]s.  Fatso drops high quality [[Pig Leather]].&lt;br /&gt;
&lt;br /&gt;
== Fighting Tactics ==&lt;br /&gt;
Fatso has extremely high health and also gains permanent [[Pain Suppression]] and [[Adrenaline Rush]] buffs when his health gets below 50%, similarly to common Warthogs fought on DOMINATING difficulty.&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Pigs]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46169</id>
		<title>Booth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46169"/>
		<updated>2021-04-30T03:12:12Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: added reference to Paul Booth, as mentioned at https://rpgcodex.net/forums/threads/underrail-the-incline-awakens.105387/page-658&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Booth&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = mutie_mghtatt_l.png&lt;br /&gt;
| background = sewer.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant Tattoo Artist&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = dun_cc_stattoo_booth.udlg&lt;br /&gt;
| shopfile   = dun_cc_stattoo_booth.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Booth''' is a tattoo artist and merchant in [[Core City Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Booth can be found at the SW corner of the [[Core City Sewers]] entrance.  He can tattoo the player once. He sells good quality [[Cave Hopper Leather]], [[Rathound Leather]] and [[Siphoner Leather]].  The character is a reference to the renown tattoo artist [https://en.wikipedia.org/wiki/Paul_Booth_(tattoo_artist) Paul Booth].{{verify}}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Booth trades hunting equipment and leather.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 200 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46168</id>
		<title>Booth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46168"/>
		<updated>2021-04-30T02:11:08Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Booth&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = mutie_mghtatt_l.png&lt;br /&gt;
| background = sewer.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant Tattoo Artist&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = dun_cc_stattoo_booth.udlg&lt;br /&gt;
| shopfile   = dun_cc_stattoo_booth.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Booth''' is a tattoo artist and merchant in [[Core City Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Booth can be found at the SW corner of the [[Core City Sewers]] entrance.  He can tattoo the player once. He sells good quality [[Cave Hopper Leather]], [[Rathound Leather]] and [[Siphoner Leather]].&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Booth trades hunting equipment and leather.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 200 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Mutie_mghtatt_l.png&amp;diff=46167</id>
		<title>File:Mutie mghtatt l.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Mutie_mghtatt_l.png&amp;diff=46167"/>
		<updated>2021-04-30T01:49:02Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Booth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Booth&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Booth.png&amp;diff=46166</id>
		<title>File:Booth.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Booth.png&amp;diff=46166"/>
		<updated>2021-04-30T01:47:12Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Booth the tattoo artist and merchant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Booth the tattoo artist and merchant&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46165</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46165"/>
		<updated>2021-04-30T01:23:46Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Updated Booth Location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of merchant NPCs|:Category:Merchants}}&lt;br /&gt;
{{for|a list of items by trading category|:Category:Trade categories}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Merchant properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Price is reduced by 1% (from the starting 200%) per point of [[mercantile]] skill. There's a cap on how much item prices can be reduced but there's no information available about this cap. It could be a soft cap that reduces the value of each point invested in [[mercantile]] or it could be a hard cap that prevents items from being sold for less than 115% of their base cost.&lt;br /&gt;
(This information was deduced from screenshots posted here: https://steamcommunity.com/app/250520/discussions/0/2952595757894745888/)&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Stygian Coin}} (Charons) || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Zlatortiya}} || 15 || Nowhere in South Underrail, but [[Kokoschka]] exchanges it to stygian coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''90''' minutes.&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
[[Salesman]] feat increases the amount of items you can sell and [[Major Supplier]] feat increases the amount of money that merchants are willing to spend buying from you.&lt;br /&gt;
&lt;br /&gt;
=== Merchandise shipments ===&lt;br /&gt;
All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression ''(e.g. [[TNT Charge]]s in SGS armory after the railroad blockade is cleared)'' and special merchandise shipments are available to players who invest in mercantile skill.&lt;br /&gt;
&lt;br /&gt;
==== Special merchandise ====&lt;br /&gt;
As of version [[1.0.2.2]], certain merchants have ''special merchandise'' shipments available to characters with [[mercantile]] skill. See [[:Category: Special merchants]] for a list of these merchants.&lt;br /&gt;
&lt;br /&gt;
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.&lt;br /&gt;
&lt;br /&gt;
== Merchant list ==&lt;br /&gt;
Lists of merchants in the base game and Expedition expansion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Base game merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Becket]] || [[Free Drones Base]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaine]] || [[Under-passages]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Booth]] || [[Core City Sewers]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fraser]] || [[Fort Apogee]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin]] || [[Foundry]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Len]] || [[Junkyard]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lieutenant Stratford]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]] || [[South Gate Station]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ola]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[South Gate Station]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Vuk]] || [[Institute of Tchort]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Chemical weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavia]] || [[Institute of Tchort]] || Chemicals&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzer]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra]] || [[South Gate Station]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Halim]] || [[Core City]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Junkyard]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[West]] || [[Foundry]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Arlene]] || [[South Gate Station]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Foundry)]] || [[Foundry]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Rail Crossing)]] || [[Rail Crossing]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Case]] || [[Fort Apogee]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Darling]] || [[Free Drones Base]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddy]] || [[Camp Hathor]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Kareem]] || [[Junkyard]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Moe]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Zilla]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Theodore]] || [[Institute of Tchort]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby]] || [[Foundry]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine]] || [[Oculus]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Derica]] || [[Core City]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault Trader]] || [[Upper Caves]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Marty]] || [[Upper Underrail]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bret]] || [[South Gate Station]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fredd]] || [[Camp Hathor]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Tom]] || [[Core City]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Gort]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Kendrick]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Crossroad Watch]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Rob]] || [[Hanging Rat]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo]] || [[Deep Caverns]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan]] || [[Foundry]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[South Gate Station]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Luka]] || [[Fort Apogee]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis]] || [[Rail Crossing]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonie]] || [[Foundry]] || Metals&lt;br /&gt;
|-&lt;br /&gt;
| [[Messer]] || [[Foundry]] || Organs&lt;br /&gt;
|-&lt;br /&gt;
| [[Anastasia]] || [[Fort Apogee]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Doc (Rail Crossing)|Doc]] || [[Rail Crossing]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelle]] || [[Foundry]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred]] || [[Camp Hathor]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heidi]] || [[Core City]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[South Gate Station]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Phyllis]] || [[Oculus]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimi]] || [[Junkyard]] || Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon]] || [[Rail Crossing]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Quicksilver]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Core City]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Fabet]] || [[Core City]] || Useless junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Mute Fisherman]] || Random event || Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Expedition merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude]] || [[Dude's House - Caves]] || [[The Juice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray]] || [[Core City]] || Jet ski parts&lt;br /&gt;
|-&lt;br /&gt;
| [[Boulder]],&amp;lt;br&amp;gt;[[Squeezer]] || [[The Rig]] || Jet ski parts&lt;br /&gt;
|-&lt;br /&gt;
| [[Murky]] || [[The Rig]] || Food, Ammunition&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || [[Black Sea Expedition Camp]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus]] || [[Black Sea Expedition Camp]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Black Sea Expedition Camp]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Sec-chef]] || [[Black Sea Expedition Camp]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Calamity]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Donnie]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Katya]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eustace]] || [[Mutie Refuge]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Chef]] || [[Mutie Refuge]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Black Sea]], [[B6]]&amp;lt;br&amp;gt;[[Black Sea]], [[G1]]&amp;lt;br&amp;gt;[[Black Sea]], [[J11]]&amp;lt;br&amp;gt;[[Black Sea]], [[I8]] || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Handmaiden (pharmacist)|Handmaiden]] || [[Lemurian Health Center]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Hunting&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Merchants| Merchants]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46164</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46164"/>
		<updated>2021-04-30T01:12:11Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Added Booth to the merchants list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of merchant NPCs|:Category:Merchants}}&lt;br /&gt;
{{for|a list of items by trading category|:Category:Trade categories}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Merchant properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Price is reduced by 1% (from the starting 200%) per point of [[mercantile]] skill. There's a cap on how much item prices can be reduced but there's no information available about this cap. It could be a soft cap that reduces the value of each point invested in [[mercantile]] or it could be a hard cap that prevents items from being sold for less than 115% of their base cost.&lt;br /&gt;
(This information was deduced from screenshots posted here: https://steamcommunity.com/app/250520/discussions/0/2952595757894745888/)&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Stygian Coin}} (Charons) || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Zlatortiya}} || 15 || Nowhere in South Underrail, but [[Kokoschka]] exchanges it to stygian coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''90''' minutes.&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
[[Salesman]] feat increases the amount of items you can sell and [[Major Supplier]] feat increases the amount of money that merchants are willing to spend buying from you.&lt;br /&gt;
&lt;br /&gt;
=== Merchandise shipments ===&lt;br /&gt;
All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression ''(e.g. [[TNT Charge]]s in SGS armory after the railroad blockade is cleared)'' and special merchandise shipments are available to players who invest in mercantile skill.&lt;br /&gt;
&lt;br /&gt;
==== Special merchandise ====&lt;br /&gt;
As of version [[1.0.2.2]], certain merchants have ''special merchandise'' shipments available to characters with [[mercantile]] skill. See [[:Category: Special merchants]] for a list of these merchants.&lt;br /&gt;
&lt;br /&gt;
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.&lt;br /&gt;
&lt;br /&gt;
== Merchant list ==&lt;br /&gt;
Lists of merchants in the base game and Expedition expansion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Base game merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Becket]] || [[Free Drones Base]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaine]] || [[Under-passages]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Booth]] || [[Core City]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fraser]] || [[Fort Apogee]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin]] || [[Foundry]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Len]] || [[Junkyard]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lieutenant Stratford]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]] || [[South Gate Station]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ola]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[South Gate Station]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Vuk]] || [[Institute of Tchort]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Chemical weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavia]] || [[Institute of Tchort]] || Chemicals&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzer]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra]] || [[South Gate Station]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Halim]] || [[Core City]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Junkyard]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[West]] || [[Foundry]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Arlene]] || [[South Gate Station]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Foundry)]] || [[Foundry]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Rail Crossing)]] || [[Rail Crossing]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Case]] || [[Fort Apogee]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Darling]] || [[Free Drones Base]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddy]] || [[Camp Hathor]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Kareem]] || [[Junkyard]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Moe]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Zilla]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Theodore]] || [[Institute of Tchort]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby]] || [[Foundry]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine]] || [[Oculus]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Derica]] || [[Core City]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault Trader]] || [[Upper Caves]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Marty]] || [[Upper Underrail]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bret]] || [[South Gate Station]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fredd]] || [[Camp Hathor]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Tom]] || [[Core City]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Gort]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Kendrick]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Crossroad Watch]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Rob]] || [[Hanging Rat]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo]] || [[Deep Caverns]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan]] || [[Foundry]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[South Gate Station]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Luka]] || [[Fort Apogee]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis]] || [[Rail Crossing]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonie]] || [[Foundry]] || Metals&lt;br /&gt;
|-&lt;br /&gt;
| [[Messer]] || [[Foundry]] || Organs&lt;br /&gt;
|-&lt;br /&gt;
| [[Anastasia]] || [[Fort Apogee]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Doc (Rail Crossing)|Doc]] || [[Rail Crossing]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelle]] || [[Foundry]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred]] || [[Camp Hathor]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heidi]] || [[Core City]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[South Gate Station]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Phyllis]] || [[Oculus]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimi]] || [[Junkyard]] || Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon]] || [[Rail Crossing]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Quicksilver]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Core City]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Fabet]] || [[Core City]] || Useless junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Mute Fisherman]] || Random event || Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Expedition merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude]] || [[Dude's House - Caves]] || [[The Juice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray]] || [[Core City]] || Jet ski parts&lt;br /&gt;
|-&lt;br /&gt;
| [[Boulder]],&amp;lt;br&amp;gt;[[Squeezer]] || [[The Rig]] || Jet ski parts&lt;br /&gt;
|-&lt;br /&gt;
| [[Murky]] || [[The Rig]] || Food, Ammunition&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || [[Black Sea Expedition Camp]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus]] || [[Black Sea Expedition Camp]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Black Sea Expedition Camp]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Sec-chef]] || [[Black Sea Expedition Camp]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Calamity]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Donnie]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Katya]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eustace]] || [[Mutie Refuge]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Chef]] || [[Mutie Refuge]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Black Sea]], [[B6]]&amp;lt;br&amp;gt;[[Black Sea]], [[G1]]&amp;lt;br&amp;gt;[[Black Sea]], [[J11]]&amp;lt;br&amp;gt;[[Black Sea]], [[I8]] || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Handmaiden (pharmacist)|Handmaiden]] || [[Lemurian Health Center]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Hunting&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Merchants| Merchants]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Handmaiden_(pharmacist)&amp;diff=46090</id>
		<title>Handmaiden (pharmacist)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Handmaiden_(pharmacist)&amp;diff=46090"/>
		<updated>2021-04-28T19:26:01Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Handmaiden &lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl_srobf_l.png&lt;br /&gt;
| background = Xpbl lemuriainterior.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = LHC_pharmacist.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant&lt;br /&gt;
| location   = [[Lemurian Health Center]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = mc_pharmacist.udlg&lt;br /&gt;
| shopfile   = mc_pharmacy.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Handmaiden''' is a merchant in the [[Lemurian Health Center]] West Wing. It is summoned by knocking on the Pharmacy's door behind the counter. It doesn't show in every play through{{verify}}.  It vanishes  after the quest related to the [[Lemurian Health Center]] is completed.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
One of the surviving handmaidens in the [[Lemurian Health Center]]. &lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
It sells various medicines. &lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Health Hypo]]&lt;br /&gt;
* [[Blueprint: Irongut]]&lt;br /&gt;
* [[Blueprint: Process Plant or Fungus]]&lt;br /&gt;
* [[Blueprint: Focus Stim]]&lt;br /&gt;
* [[Super Health Hypo]]&lt;br /&gt;
* [[Psi Reinvigorator]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* Nothing&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:LHC_pharmacist.png&amp;diff=46089</id>
		<title>File:LHC pharmacist.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:LHC_pharmacist.png&amp;diff=46089"/>
		<updated>2021-04-28T19:00:24Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Cmpl0 uploaded a new version of File:LHC pharmacist.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Handmaiden Pharmacist in the Lemurian Health Center&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:LHC_pharmacist.png&amp;diff=46088</id>
		<title>File:LHC pharmacist.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:LHC_pharmacist.png&amp;diff=46088"/>
		<updated>2021-04-28T18:57:54Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Handmaiden Pharmacist in the Lemurian Health Center&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Handmaiden Pharmacist in the Lemurian Health Center&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46079</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46079"/>
		<updated>2021-04-28T03:57:53Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Updated Dude, Ray, Murky, Mutie Chef, Ladelman, Marcus, Savage Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of merchant NPCs|:Category:Merchants}}&lt;br /&gt;
{{for|a list of items by trading category|:Category:Trade categories}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Merchant properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Price is reduced by 1% (from the starting 200%) per point of [[mercantile]] skill. There's a cap on how much item prices can be reduced but there's no information available about this cap. It could be a soft cap that reduces the value of each point invested in [[mercantile]] or it could be a hard cap that prevents items from being sold for less than 115% of their base cost.&lt;br /&gt;
(This information was deduced from screenshots posted here: https://steamcommunity.com/app/250520/discussions/0/2952595757894745888/)&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Stygian Coin}} (Charons) || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Zlatortiya}} || 15 || Nowhere in South Underrail, but [[Kokoschka]] exchanges it to stygian coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''90''' minutes.&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
[[Salesman]] feat increases the amount of items you can sell and [[Major Supplier]] feat increases the amount of money that merchants are willing to spend buying from you.&lt;br /&gt;
&lt;br /&gt;
=== Merchandise shipments ===&lt;br /&gt;
All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression ''(e.g. [[TNT Charge]]s in SGS armory after the railroad blockade is cleared)'' and special merchandise shipments are available to players who invest in mercantile skill.&lt;br /&gt;
&lt;br /&gt;
==== Special merchandise ====&lt;br /&gt;
As of version [[1.0.2.2]], certain merchants have ''special merchandise'' shipments available to characters with [[mercantile]] skill. See [[:Category: Special merchants]] for a list of these merchants.&lt;br /&gt;
&lt;br /&gt;
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.&lt;br /&gt;
&lt;br /&gt;
== Merchant list ==&lt;br /&gt;
Lists of merchants in the base game and Expedition expansion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Base game merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Becket]] || [[Free Drones Base]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaine]] || [[Under-passages]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Fraser]] || [[Fort Apogee]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin]] || [[Foundry]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Len]] || [[Junkyard]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lieutenant Stratford]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]] || [[South Gate Station]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ola]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[South Gate Station]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Vuk]] || [[Institute of Tchort]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Chemical weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavia]] || [[Institute of Tchort]] || Chemicals&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzer]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra]] || [[South Gate Station]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Halim]] || [[Core City]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Junkyard]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[West]] || [[Foundry]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Arlene]] || [[South Gate Station]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Foundry)]] || [[Foundry]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Rail Crossing)]] || [[Rail Crossing]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Case]] || [[Fort Apogee]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Darling]] || [[Free Drones Base]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddy]] || [[Camp Hathor]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Kareem]] || [[Junkyard]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Moe]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Zilla]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Theodore]] || [[Institute of Tchort]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby]] || [[Foundry]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine]] || [[Oculus]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Derica]] || [[Core City]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault Trader]] || [[Upper Caves]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Marty]] || [[Upper Underrail]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bret]] || [[South Gate Station]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fredd]] || [[Camp Hathor]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Tom]] || [[Core City]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Gort]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Kendrick]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Crossroad Watch]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Rob]] || [[Hanging Rat]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo]] || [[Deep Caverns]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan]] || [[Foundry]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[South Gate Station]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Luka]] || [[Fort Apogee]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis]] || [[Rail Crossing]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonie]] || [[Foundry]] || Metals&lt;br /&gt;
|-&lt;br /&gt;
| [[Messer]] || [[Foundry]] || Organs&lt;br /&gt;
|-&lt;br /&gt;
| [[Anastasia]] || [[Fort Apogee]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Doc (Rail Crossing)|Doc]] || [[Rail Crossing]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelle]] || [[Foundry]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred]] || [[Camp Hathor]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heidi]] || [[Core City]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[South Gate Station]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Phyllis]] || [[Oculus]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimi]] || [[Junkyard]] || Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon]] || [[Rail Crossing]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Quicksilver]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Core City]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Fabet]] || [[Core City]] || Useless junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Mute Fisherman]] || Random event || Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Expedition merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude]] || [[Dude's House - Caves]] || [[The Juice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray]] || [[Core City]] || Jet ski parts&lt;br /&gt;
|-&lt;br /&gt;
| [[Boulder]],&amp;lt;br&amp;gt;[[Squeezer]] || [[The Rig]] || Jet ski parts&lt;br /&gt;
|-&lt;br /&gt;
| [[Murky]] || [[The Rig]] || Food, Ammunition&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || [[Black Sea Expedition Camp]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus]] || [[Black Sea Expedition Camp]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Black Sea Expedition Camp]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Sec-chef]] || [[Black Sea Expedition Camp]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Calamity]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Donnie]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Katya]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eustace]] || [[Mutie Refuge]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Chef]] || [[Mutie Refuge]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Black Sea]], [[B6]]&amp;lt;br&amp;gt;[[Black Sea]], [[G1]]&amp;lt;br&amp;gt;[[Black Sea]], [[J11]]&amp;lt;br&amp;gt;[[Black Sea]], [[I8]] || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Handmaiden (pharmacist)|Handmaiden]] || [[Lemurian Health Center]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Hunting&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Merchants| Merchants]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mutie_Chef&amp;diff=46078</id>
		<title>Mutie Chef</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mutie_Chef&amp;diff=46078"/>
		<updated>2021-04-28T03:46:58Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Mutie Chef&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Mgh1_l.png&lt;br /&gt;
| background = Xpbl lemuriaexterior.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Mutie_Chef.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant&lt;br /&gt;
| location   = [[Mutie Refuge]] (B6)&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = mu_chef.udlg&lt;br /&gt;
| shopfile   = mu_chef.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mutie Chef''' sells food at [[Mutie Refuge]]&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
&lt;br /&gt;
* [[Mutie Stew]]&lt;br /&gt;
* [[Buttery Steamed Clams]]&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 96 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* Medicine&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Mutie_Chef.png&amp;diff=46077</id>
		<title>File:Mutie Chef.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Mutie_Chef.png&amp;diff=46077"/>
		<updated>2021-04-28T03:45:51Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Muties Checf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Muties Checf&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46076</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46076"/>
		<updated>2021-04-28T02:35:30Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Updated trade information on Mutie Chef, Eustace and Ferryman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of merchant NPCs|:Category:Merchants}}&lt;br /&gt;
{{for|a list of items by trading category|:Category:Trade categories}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Merchant properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Price is reduced by 1% (from the starting 200%) per point of [[mercantile]] skill. There's a cap on how much item prices can be reduced but there's no information available about this cap. It could be a soft cap that reduces the value of each point invested in [[mercantile]] or it could be a hard cap that prevents items from being sold for less than 115% of their base cost.&lt;br /&gt;
(This information was deduced from screenshots posted here: https://steamcommunity.com/app/250520/discussions/0/2952595757894745888/)&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Stygian Coin}} (Charons) || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Zlatortiya}} || 15 || Nowhere in South Underrail, but [[Kokoschka]] exchanges it to stygian coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''90''' minutes.&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
[[Salesman]] feat increases the amount of items you can sell and [[Major Supplier]] feat increases the amount of money that merchants are willing to spend buying from you.&lt;br /&gt;
&lt;br /&gt;
=== Merchandise shipments ===&lt;br /&gt;
All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression ''(e.g. [[TNT Charge]]s in SGS armory after the railroad blockade is cleared)'' and special merchandise shipments are available to players who invest in mercantile skill.&lt;br /&gt;
&lt;br /&gt;
==== Special merchandise ====&lt;br /&gt;
As of version [[1.0.2.2]], certain merchants have ''special merchandise'' shipments available to characters with [[mercantile]] skill. See [[:Category: Special merchants]] for a list of these merchants.&lt;br /&gt;
&lt;br /&gt;
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.&lt;br /&gt;
&lt;br /&gt;
== Merchant list ==&lt;br /&gt;
Lists of merchants in the base game and Expedition expansion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Base game merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Becket]] || [[Free Drones Base]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaine]] || [[Under-passages]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Fraser]] || [[Fort Apogee]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin]] || [[Foundry]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Len]] || [[Junkyard]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lieutenant Stratford]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]] || [[South Gate Station]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ola]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[South Gate Station]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Vuk]] || [[Institute of Tchort]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Chemical weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavia]] || [[Institute of Tchort]] || Chemicals&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzer]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra]] || [[South Gate Station]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Halim]] || [[Core City]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Junkyard]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[West]] || [[Foundry]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Arlene]] || [[South Gate Station]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Foundry)]] || [[Foundry]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Rail Crossing)]] || [[Rail Crossing]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Case]] || [[Fort Apogee]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Darling]] || [[Free Drones Base]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddy]] || [[Camp Hathor]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Kareem]] || [[Junkyard]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Moe]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Zilla]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Theodore]] || [[Institute of Tchort]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby]] || [[Foundry]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine]] || [[Oculus]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Derica]] || [[Core City]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault Trader]] || [[Upper Caves]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Marty]] || [[Upper Underrail]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bret]] || [[South Gate Station]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fredd]] || [[Camp Hathor]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Tom]] || [[Core City]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Gort]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Kendrick]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Crossroad Watch]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Rob]] || [[Hanging Rat]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo]] || [[Deep Caverns]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan]] || [[Foundry]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[South Gate Station]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Luka]] || [[Fort Apogee]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis]] || [[Rail Crossing]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonie]] || [[Foundry]] || Metals&lt;br /&gt;
|-&lt;br /&gt;
| [[Messer]] || [[Foundry]] || Organs&lt;br /&gt;
|-&lt;br /&gt;
| [[Anastasia]] || [[Fort Apogee]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Doc (Rail Crossing)|Doc]] || [[Rail Crossing]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelle]] || [[Foundry]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred]] || [[Camp Hathor]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heidi]] || [[Core City]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[South Gate Station]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Phyllis]] || [[Oculus]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimi]] || [[Junkyard]] || Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon]] || [[Rail Crossing]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Quicksilver]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Core City]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Fabet]] || [[Core City]] || Useless junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Mute Fisherman]] || Random event || Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Expedition merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude]] || [[Dude's House - Caves]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ray]] || [[Core City]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Boulder]],&amp;lt;br&amp;gt;[[Squeezer]] || [[The Rig]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Murky]] || [[The Rig]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || [[Black Sea Expedition Camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus]] || [[Black Sea Expedition Camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Black Sea Expedition Camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Sec-chef]] || [[Black Sea Expedition Camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Calamity]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Donnie]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Katya]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eustace]] || [[Mutie Refuge]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Chef]] || [[Mutie Refuge]] || Food, [[Mutie Stew]], &amp;lt;br&amp;gt;[[Buttery Steamed Clams]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Black Sea]], [[B6]]&amp;lt;br&amp;gt;[[Black Sea]], [[G1]]&amp;lt;br&amp;gt;[[Black Sea]], [[J11]]&amp;lt;br&amp;gt;[[Black Sea]], [[I8]] || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Handmaiden (pharmacist)|Handmaiden]] || [[Lemurian Health Center]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || Medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Hunting&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Merchants| Merchants]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46075</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=46075"/>
		<updated>2021-04-28T01:58:47Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: /* Merchant list */ added information about Eustace and the Mutie Chef&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of merchant NPCs|:Category:Merchants}}&lt;br /&gt;
{{for|a list of items by trading category|:Category:Trade categories}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Merchant properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Price is reduced by 1% (from the starting 200%) per point of [[mercantile]] skill. There's a cap on how much item prices can be reduced but there's no information available about this cap. It could be a soft cap that reduces the value of each point invested in [[mercantile]] or it could be a hard cap that prevents items from being sold for less than 115% of their base cost.&lt;br /&gt;
(This information was deduced from screenshots posted here: https://steamcommunity.com/app/250520/discussions/0/2952595757894745888/)&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Stygian Coin}} (Charons) || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Zlatortiya}} || 15 || Nowhere in South Underrail, but [[Kokoschka]] exchanges it to stygian coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''90''' minutes.&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
[[Salesman]] feat increases the amount of items you can sell and [[Major Supplier]] feat increases the amount of money that merchants are willing to spend buying from you.&lt;br /&gt;
&lt;br /&gt;
=== Merchandise shipments ===&lt;br /&gt;
All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression ''(e.g. [[TNT Charge]]s in SGS armory after the railroad blockade is cleared)'' and special merchandise shipments are available to players who invest in mercantile skill.&lt;br /&gt;
&lt;br /&gt;
==== Special merchandise ====&lt;br /&gt;
As of version [[1.0.2.2]], certain merchants have ''special merchandise'' shipments available to characters with [[mercantile]] skill. See [[:Category: Special merchants]] for a list of these merchants.&lt;br /&gt;
&lt;br /&gt;
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.&lt;br /&gt;
&lt;br /&gt;
== Merchant list ==&lt;br /&gt;
Lists of merchants in the base game and Expedition expansion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Base game merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Becket]] || [[Free Drones Base]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaine]] || [[Under-passages]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Fraser]] || [[Fort Apogee]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin]] || [[Foundry]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Len]] || [[Junkyard]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lieutenant Stratford]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]] || [[South Gate Station]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ola]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[South Gate Station]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Vuk]] || [[Institute of Tchort]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Chemical weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavia]] || [[Institute of Tchort]] || Chemicals&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzer]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra]] || [[South Gate Station]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Halim]] || [[Core City]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Junkyard]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[West]] || [[Foundry]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Arlene]] || [[South Gate Station]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Foundry)]] || [[Foundry]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Rail Crossing)]] || [[Rail Crossing]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Case]] || [[Fort Apogee]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Darling]] || [[Free Drones Base]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddy]] || [[Camp Hathor]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Kareem]] || [[Junkyard]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Moe]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Zilla]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Theodore]] || [[Institute of Tchort]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby]] || [[Foundry]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine]] || [[Oculus]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Derica]] || [[Core City]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault Trader]] || [[Upper Caves]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Marty]] || [[Upper Underrail]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bret]] || [[South Gate Station]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fredd]] || [[Camp Hathor]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Tom]] || [[Core City]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Gort]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Kendrick]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Crossroad Watch]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Rob]] || [[Hanging Rat]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo]] || [[Deep Caverns]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan]] || [[Foundry]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[South Gate Station]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Luka]] || [[Fort Apogee]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis]] || [[Rail Crossing]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonie]] || [[Foundry]] || Metals&lt;br /&gt;
|-&lt;br /&gt;
| [[Messer]] || [[Foundry]] || Organs&lt;br /&gt;
|-&lt;br /&gt;
| [[Anastasia]] || [[Fort Apogee]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Doc (Rail Crossing)|Doc]] || [[Rail Crossing]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelle]] || [[Foundry]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred]] || [[Camp Hathor]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heidi]] || [[Core City]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[South Gate Station]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Phyllis]] || [[Oculus]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimi]] || [[Junkyard]] || Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon]] || [[Rail Crossing]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Quicksilver]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Core City]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Fabet]] || [[Core City]] || Useless junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Mute Fisherman]] || Random event || Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Expedition merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude]] || [[Dude's House - Caves]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ray]] || [[Core City]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Boulder]],&amp;lt;br&amp;gt;[[Squeezer]] || [[The Rig]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Murky]] || [[The Rig]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || [[Black Sea Expedition Camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus]] || [[Black Sea Expedition Camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Black Sea Expedition Camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Sec-chef]] || [[Black Sea Expedition Camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Calamity]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Donnie]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Katya]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eustace]] || [[Mutie Refuge]] || Hunting supplies, &amp;lt;br&amp;gt; [[Rusting Acid Vial]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Chef]] || [[Mutie Refuge]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Black Sea]], [[B6]]&amp;lt;br&amp;gt;[[Black Sea]], [[G1]]&amp;lt;br&amp;gt;[[Black Sea]], [[J11]]&amp;lt;br&amp;gt;[[Black Sea]], [[I8]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Handmaiden (pharmacist)|Handmaiden]] || [[Lemurian Health Center]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Hunting&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Merchants| Merchants]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tithonus_Laboratory&amp;diff=46074</id>
		<title>Tithonus Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tithonus_Laboratory&amp;diff=46074"/>
		<updated>2021-04-25T20:36:02Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: Added hacking skills necessary on 1.1.3.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Tithonus Laboratory&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = Something very wrong seem to be going on in this lab.&lt;br /&gt;
| image   = dc-tl.png&lt;br /&gt;
| music   = WarehouseHorror.ogg&lt;br /&gt;
| world   = [[Deep Caverns]]&lt;br /&gt;
| areas   = Laboratory&lt;br /&gt;
| exits   = [[Hollow Earth]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = dc-tl&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tithonus Laboratory''' is a location in [[Deep Caverns]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A long abandoned Biocorp facility formerly dedicated to psionic research. Drs. Wasi Abdul and John Dyson were involved in a project using monolith fragments to project psionic images. Auxiliary power supply to the suspension cells has kept some test subjects somewhat alive. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Access to the backroom is blocked until the terminal is used to turn off the suspension cells. You can either hack the terminal (95 Skill required or use [[Wasi Abdul's Keycard (Deep Caverns)|Wasi Abdul's Keycard]]. Unfortunately turning off the suspension cells will spawn wandering psionic projections. These are vulnerable to electrical damage and have limited vision. The gate to the suspension cell rooms and the storage room can be opened with hacking (70 skill required) or with [[Yuri Holland's Keycard (Tithonus Lab)|Yuri Holland's Keycard]]. Once in the room, interact with each suspension cell outside of combat to disable it and remove the corresponding image. &lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Repair the gate mechanism]]: A necessary hydraulic control valve is in the lab's storage room.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
dc-tl.png | Tithonus Laboratory&lt;br /&gt;
dc-la1.png | Outside the lab&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=46073</id>
		<title>Azuridae</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=46073"/>
		<updated>2021-04-25T14:26:08Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Azuridae&lt;br /&gt;
| type       = creature&lt;br /&gt;
| image      = Azuridae model.png&lt;br /&gt;
| portrait   = psi_beetle_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| roles      = Psionic insect&lt;br /&gt;
| location   = [[Mushroom Cove]]&amp;lt;br&amp;gt;[[Silent Isle]]&amp;lt;br&amp;gt;[[Lower Caves]]&amp;lt;br&amp;gt;[[Upper Caves]]&amp;lt;br&amp;gt;[[Deep Caverns]]&lt;br /&gt;
| loot       = [[Insectoid Salivarium]]&amp;lt;br&amp;gt;[[Psi Beetle Brain]]&amp;lt;br&amp;gt;[[Psi Beetle Carapace]]&lt;br /&gt;
| level      = 4&lt;br /&gt;
|&lt;br /&gt;
| abilities  = Gains [[Psionic Synergy]] in groups&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Pyromaniac]]&amp;lt;br&amp;gt;With psionic synergy:&amp;lt;br&amp;gt;5: [[Cryokinesis]]&amp;lt;br&amp;gt;10: [[Telekinetic Punch]]&amp;lt;br&amp;gt;15: [[Pyrokinesis]]&amp;lt;br&amp;gt;20: [[Bilocation]]&lt;br /&gt;
| range      = Melee&lt;br /&gt;
| damage     = {{Mechanical|6-11|number only}}&lt;br /&gt;
| health     = 110&lt;br /&gt;
| psipool    = 150 (+25)&lt;br /&gt;
| initiative   = 11&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| detection    = 35&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 6&lt;br /&gt;
| dexterity     = 3&lt;br /&gt;
| agility       = 3&lt;br /&gt;
| constitution  = 7&lt;br /&gt;
| perception    = 5&lt;br /&gt;
| will          = 8&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
| mechanical = 40% / 10&amp;lt;br&amp;gt;(25% / 5 when brain is exposed)&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Azuridae]] are insectoid critters.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Azuridae are mutated and enlarged insects that resemble Rhinoceros beetles, instead of horns though, they have massive brains that they use to power their psionic abilities. Azuridae are so called due to the azure hue on their carapace. Their psionic powers have granted them nicknames such as '''psi beetle''' and '''psi bug''' by residents of the Underrail.&lt;br /&gt;
&lt;br /&gt;
They are often found near naturally growing [[Mindshroom]]s in damp areas of the [[Lower Caves]] below [[Lower Underrail]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
At lower levels (1-5) even a lone Azuridae can prove to be a strong adversary, and their powers multiply in groups via [[Psionic Synergy]], to the extent of using new, more powerful abilities, such as being able to [[stun]] and [[chill]] the target. It's a good idea to try and separate them to weaken their power output first, before directly confronting them. The psionic capabilities of a single Azuridae are limited to [[Neural Overload]].&lt;br /&gt;
&lt;br /&gt;
Their tough carapaces provides some resistance against mechanical damage, but they expose a weak spot''—their brains—''whenever they use psionics.&lt;br /&gt;
&lt;br /&gt;
When a player chooses to fight them it is recommended to use a close offensive, trying to force the Azuridae to fight with its pincers, as this form of attack is a lot weaker then their psionic powers. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Various azuridae images.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
psi_beetle_l.png     | Common psi beetle&lt;br /&gt;
Azuridae model.png   | Common Psi beetle model&lt;br /&gt;
psi_beetle_red_l.png | Red psi beetle ([[Psycho]])&lt;br /&gt;
red_psi_beetle.png   | Red psi beetle model ([[Psycho]])&lt;br /&gt;
Azuridae.png         | Azuridae in the wild&lt;br /&gt;
Young_psi_beetle_l.png | [[Young Azuridae]]&lt;br /&gt;
Young_Azuridae.png   | [[Young Azuridae]]&lt;br /&gt;
greater_psi_beetle_l.png | [[Azuridae Goliathus]]&lt;br /&gt;
Azuridae Goliathus.png   | [[Azuridae Goliathus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Insectoids]]&lt;br /&gt;
[[Category: Azuridae]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Spawn&amp;diff=46072</id>
		<title>Spawn</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Spawn&amp;diff=46072"/>
		<updated>2021-04-25T14:24:23Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Spawn&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = spawn_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 3&lt;br /&gt;
| health     = 30&lt;br /&gt;
| image      = spawn_model.png&lt;br /&gt;
| roles      = Young burrowers&lt;br /&gt;
| location   = [[Burrower Caves]]&amp;lt;br/&amp;gt;[[Abandoned Building]]&amp;lt;br/&amp;gt;[[Deep Caverns]]&lt;br /&gt;
| loot       = [[Insectoid Salivarium]]&amp;lt;br/&amp;gt;[[Burrower Poison Gland]]&lt;br /&gt;
| abilities  = Natural bonus movement points&lt;br /&gt;
| range      = melee&lt;br /&gt;
| damage     = {{Mechanical|6-12|number only}}&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| movepoints = Above normal&lt;br /&gt;
| initiative = 25&lt;br /&gt;
| detection  = 92&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 3&lt;br /&gt;
| dexterity     = 10&lt;br /&gt;
| agility       = 10&lt;br /&gt;
| constitution  = 5&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 2&lt;br /&gt;
| intelligence  = 2&lt;br /&gt;
|&lt;br /&gt;
| mechanical = 15% / 3&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
{{main|Burrower}}&lt;br /&gt;
&lt;br /&gt;
== Spawn ==&lt;br /&gt;
Burrower spawn are smaller, young burrowers. Nowhere nearly as dangerous as fully-grown burrowers, but they tend to appear in groups and can be spawned by adult burrowers.&lt;br /&gt;
&lt;br /&gt;
They are ''fast''. Seriously fast. These little things scurry around like nothing.&lt;br /&gt;
&lt;br /&gt;
They can only attack in melee, dealing mechanical damage, and their attacks aren't terribly damaging. They literally just bite your ankles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters|Burrower Spawn]]&lt;br /&gt;
[[Category: Insectoids]]&lt;br /&gt;
[[Category: Burrowers]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Burrower&amp;diff=46071</id>
		<title>Burrower</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Burrower&amp;diff=46071"/>
		<updated>2021-04-25T14:23:23Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Burrower&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = burrower_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 7&lt;br /&gt;
| health     = 230&lt;br /&gt;
| image      = burrower_model.png&lt;br /&gt;
| roles      = Adult burrowers&lt;br /&gt;
| location   = [[Burrower Caves]]&amp;lt;br/&amp;gt;[[Abandoned Building]]&amp;lt;br/&amp;gt;[[Upper Caves]]&amp;lt;br/&amp;gt;[[Hathor Mine]]&amp;lt;br/&amp;gt;[[Deep Caverns]]&lt;br /&gt;
| loot       = [[Burrower Carapace]]&amp;lt;br/&amp;gt;[[Burrower Ocarina]] (oddity)&amp;lt;br/&amp;gt;[[Burrower Poison Gland]]&amp;lt;br/&amp;gt;[[Insectoid Salivarium]]&lt;br /&gt;
| abilities  = [[Poison]]ous ranged attack&amp;lt;br/&amp;gt;Lays [[spawn]] [[egg]]s&lt;br /&gt;
| damage     = {{Mechanical|17-28|number only}}&lt;br /&gt;
| initiative = 20&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| detection    = 70&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 12&lt;br /&gt;
| dexterity     = 8&lt;br /&gt;
| agility       = 7&lt;br /&gt;
| constitution  = 14&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 4&lt;br /&gt;
| intelligence  = 3&lt;br /&gt;
|&lt;br /&gt;
| mechanical = 30% / 10&lt;br /&gt;
| heat        = 10% / 5&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| It's one nasty creature that digs around, laying eggs all over the place. They are more numerous deeper underground, but you can still find a few roaming the Lower Underrail and the surrounding caves. If you meet one, be careful. It will spit thick hard spines at you that are coated with poison.&lt;br /&gt;
| [[Quinton]] on burrowers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Burrower]]s are one of the tougher creatures lurking in Underrail. They are egg-laying insectoids that can burrow through solid rock, whence their name came from. They are not a very common sight in Lower Underrail, but apparently they are more numerous in Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
They come in four varieties - adult ''burrowers'', burrower ''warriors'', burrower ''spawn'' and burrower ''eggs''. Regular adult burrowers and spawn may drop poison glands and insectoid salivariums as loot.&lt;br /&gt;
&lt;br /&gt;
=== Burrower ===&lt;br /&gt;
Adult burrowers. Real mean creatures. Tough carapace, dangerous attacks and ability to summon spawn.&lt;br /&gt;
&lt;br /&gt;
They defend themselves by spitting poisonous thorns and they also lay eggs, which will burst into burrower spawn surprisingly quickly.&lt;br /&gt;
&lt;br /&gt;
=== Burrower Warrior ===&lt;br /&gt;
{{for|details|Burrower Warrior}}&lt;br /&gt;
A different kind of adult burrower, they are the soldiers of the hive. Warriors are much tougher and stronger than regular burrowers, but lack poison and are unable to lay eggs. This is the rarest of the four, on all difficulties under DOMINATING found only in [[Deep Caverns]] and [[Hephaestus Research]].&lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
{{for|details|Spawn}}&lt;br /&gt;
Burrower spawn are smaller, young burrowers. Nowhere nearly as dangerous as fully-grown burrowers, but they tend to appear in groups and can be spawned by adult burrowers.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
{{for|details|Egg}}&lt;br /&gt;
These are the eggs laid by adult burrowers.&lt;br /&gt;
&lt;br /&gt;
== Burrower hives ==&lt;br /&gt;
Burrowers seem to be territorial creatures and once they dig their way into a suitable location, they form large hives filled with burrower eggs. If you encounter clusters of bright red eggs, beware. You have located a burrower hive, and burrowers are close by.&lt;br /&gt;
&lt;br /&gt;
Two major burrower hives can be found in the [[GMS compound]] and [[Abandoned Building]], with some smaller infestations in [[Lower Underrail]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Various burrower portraits and sprites.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
burrower_l.png       | Burrower&lt;br /&gt;
burrower_model.png   | Burrower&lt;br /&gt;
burw_l.png           | [[Burrower Warrior]]&lt;br /&gt;
Burrower_Warrior.png | [[Burrower Warrior]]&lt;br /&gt;
spawn_l.png          | [[Spawn]]&lt;br /&gt;
spawn_model.png      | [[Spawn]]&lt;br /&gt;
Burrower_egg.png     | [[Egg]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Insectoids]]&lt;br /&gt;
[[Category: Burrowers]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rathound_Alpha&amp;diff=46070</id>
		<title>Rathound Alpha</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rathound_Alpha&amp;diff=46070"/>
		<updated>2021-04-25T14:19:23Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Rathound Alpha&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = rathound_alpha_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 5&lt;br /&gt;
| health     = 190&lt;br /&gt;
| image      = Rathound Alpha model.png&lt;br /&gt;
| roles      = Rathound pack alpha males&lt;br /&gt;
| location   = [[Caves]], [[Junkyard - Secret Passage]], [[Silent Isle]], [[Abandoned Building]], [[Deep Caverns]]&lt;br /&gt;
| loot       = Animal organs&amp;lt;br&amp;gt;[[Fancy Rathound Ear]]&amp;lt;br&amp;gt;[[Rathound Leather]]&lt;br /&gt;
| abilities  = Gains [[Pack Hunting]] in groups&amp;lt;br&amp;gt;Deathly afraid of fire&amp;lt;br&amp;gt;[[Rend]] attack&lt;br /&gt;
| range      = Melee&lt;br /&gt;
| damage     = {{Mechanical|14-28|number only}}&lt;br /&gt;
| initiative = 18&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| detection     = 56&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 12&lt;br /&gt;
| dexterity     = 7&lt;br /&gt;
| agility       = 6&lt;br /&gt;
| constitution  = 14&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 3&lt;br /&gt;
| intelligence  = 2&lt;br /&gt;
|&lt;br /&gt;
| mechanical  = 0% / 0&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{main|Rathound}}&lt;br /&gt;
&lt;br /&gt;
== Rathound Alpha ==&lt;br /&gt;
Alpha males of rathound packs. Larger and tougher than the common rathound. They can be recognized from their reddish fur.&lt;br /&gt;
&lt;br /&gt;
Also much rarer than the ubiquitous common rathound.&lt;br /&gt;
&lt;br /&gt;
They have [[Rend]] attack, which causes bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Rathounds]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Shield_Emitter&amp;diff=46069</id>
		<title>Shield Emitter</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Shield_Emitter&amp;diff=46069"/>
		<updated>2021-04-19T22:44:33Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|reason=[[1.1.2.0]] changes}}&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = LF (Q50)&lt;br /&gt;
| tab2 = MF (Q50)&lt;br /&gt;
| tab3 = HF (Q50)&lt;br /&gt;
| tab4 = &lt;br /&gt;
| tab5 = &lt;br /&gt;
| tab6 = &lt;br /&gt;
| tab7 =&lt;br /&gt;
| tab8 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Shield Emitters''' create a defensive energy shield around the user.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the [[Impact Speed]] of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.&lt;br /&gt;
&lt;br /&gt;
Shield Emitters drain energy while active and they must be toggled on/off manually with {{key|V}} or by clicking on their icon on your action bar. They can be easily recharged with {{key|B}} or by shift-clicking on their icon. However, they cannot be recharged in combat without a [[Shield Recharger]] combat utility.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* '''Capacity''' is the total shield capacity, or hit points, across all impact speeds.&lt;br /&gt;
** Capacity equals energy multiplied by conversion rate.&lt;br /&gt;
&lt;br /&gt;
* '''Conversion Rate''' is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.&lt;br /&gt;
** Default conversion rate is 5.&lt;br /&gt;
** {{Itemlink|High Efficiency Energy Converter}}s increase conversion rate, and thus capacity.&lt;br /&gt;
&lt;br /&gt;
* '''Dissipation Rate''' determines how much of the shield capacity drains away in a five-turn period while the emitter is active.&lt;br /&gt;
** Default dissipation rate is 5% (changed from 10% on [[1.1.2.0]]). (1% per turn)&lt;br /&gt;
** {{Itemlink|Shield Capacitor}}s reduce dissipation rate, allowing the shield last longer. The minimum dissipation rate is 1.5% (changed from 2% on [[1.1.2.0]]).&lt;br /&gt;
&lt;br /&gt;
* '''Shielding''' is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Very low impact speed attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%).&lt;br /&gt;
** Frequency Modulator(s) used in crafting determine the shielding numbers, but shielding is always better against higher impact speeds.&lt;br /&gt;
** {{Itemlink|Circular Wave Amplifier}}s increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.&lt;br /&gt;
&lt;br /&gt;
* '''Energy''' is the energy capacity of the device, how much juice it has in its batteries.&lt;br /&gt;
** Energy core used in crafting determines the energy capacity.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Shield Emitter can be crafted with [[Blueprint: Energy Shield Emitter]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Modulator ===&lt;br /&gt;
{| &lt;br /&gt;
|width=&amp;quot;300px&amp;quot;|&lt;br /&gt;
[[File:Emitter1.png]] '''Low Frequency Shield Emitter'''&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter2.png]] '''Medium Frequency Shield Emitter'''&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter3.png]] '''High Frequency Shield Emitter'''&lt;br /&gt;
| Low / Medium / High frequency shield effect:&lt;br /&gt;
[[File:Energy Shield LF.png|Low Frequency shield effect]]&lt;br /&gt;
[[File:Energy Shield MF.png|Medium Frequency shield effect]]&lt;br /&gt;
[[File:Energy Shield HF.png|High Frequency shield effect]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
Visually, the hue of the shield spheroid is determined by the emitter's enhancements.&lt;br /&gt;
* Shields with no enhancements are {{color|#66E|blue}}&lt;br /&gt;
* Amplified shields are {{color|#E66|red}}&lt;br /&gt;
* Conservative shields are {{color|#6E6|green}}&lt;br /&gt;
* Efficient shields are {{color|#E6E|purple}}&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter1b.png]]/[[File:Emitter2b.png]]/[[File:Emitter3b.png]] '''Low / Medium / High Frequency secondary modulators'''&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter_amp.png]] '''Amplified &amp;lt;frequency&amp;gt; Shield Emitter''' - increases shielding, decreases conversion rate&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter_cap.png]] '''Conservative  &amp;lt;frequency&amp;gt; Shield Emitter''' - reduces dissipation rate&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter_eff.png]] '''Efficient &amp;lt;frequency&amp;gt; Shield Emitter''' - increases conversion rate&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|Low Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Amplified Low Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Conservative Low Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Efficient Low Frequency Shield Emitter}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Medium Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Amplified Medium Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Conservative Medium Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Efficient Medium Frequency Shield Emitter}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|High Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Amplified High Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Conservative High Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Efficient High Frequency Shield Emitter}}&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Shield Emitters]]&lt;br /&gt;
[[Category:Electronic devices]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Shield_Emitter&amp;diff=46068</id>
		<title>Shield Emitter</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Shield_Emitter&amp;diff=46068"/>
		<updated>2021-04-19T21:59:29Z</updated>

		<summary type="html">&lt;p&gt;Cmpl0: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|reason=[[1.1.2.0]] changes}}&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = LF (Q50)&lt;br /&gt;
| tab2 = MF (Q50)&lt;br /&gt;
| tab3 = HF (Q50)&lt;br /&gt;
| tab4 = &lt;br /&gt;
| tab5 = &lt;br /&gt;
| tab6 = &lt;br /&gt;
| tab7 =&lt;br /&gt;
| tab8 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Shield Emitters''' create a defensive energy shield around the user.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the [[Impact Speed]] of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.&lt;br /&gt;
&lt;br /&gt;
Shield Emitters drain energy while active and they must be toggled on/off manually with {{key|V}} or by clicking on their icon on your action bar. They can be easily recharged with {{key|B}} or by shift-clicking on their icon. However, they cannot be recharged in combat without a [[Shield Recharger]] combat utility.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* '''Capacity''' is the total shield capacity, or hit points, across all impact speeds.&lt;br /&gt;
** Capacity equals energy multiplied by conversion rate.&lt;br /&gt;
&lt;br /&gt;
* '''Conversion Rate''' is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.&lt;br /&gt;
** Default conversion rate is 5.&lt;br /&gt;
** {{Itemlink|High Efficiency Energy Converter}}s increase conversion rate, and thus capacity.&lt;br /&gt;
&lt;br /&gt;
* '''Dissipation Rate''' determines how much of the shield capacity drains away in a five-turn period while the emitter is active.&lt;br /&gt;
** Default dissipation rate is 5% (changed from 10% on [[1.1.2.0]]). (2% per turn)&lt;br /&gt;
** {{Itemlink|Shield Capacitor}}s reduce dissipation rate, allowing the shield last longer.&lt;br /&gt;
&lt;br /&gt;
* '''Shielding''' is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Very low impact speed attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%).&lt;br /&gt;
** Frequency Modulator(s) used in crafting determine the shielding numbers, but shielding is always better against higher impact speeds.&lt;br /&gt;
** {{Itemlink|Circular Wave Amplifier}}s increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.&lt;br /&gt;
&lt;br /&gt;
* '''Energy''' is the energy capacity of the device, how much juice it has in its batteries.&lt;br /&gt;
** Energy core used in crafting determines the energy capacity.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Shield Emitter can be crafted with [[Blueprint: Energy Shield Emitter]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Modulator ===&lt;br /&gt;
{| &lt;br /&gt;
|width=&amp;quot;300px&amp;quot;|&lt;br /&gt;
[[File:Emitter1.png]] '''Low Frequency Shield Emitter'''&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter2.png]] '''Medium Frequency Shield Emitter'''&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter3.png]] '''High Frequency Shield Emitter'''&lt;br /&gt;
| Low / Medium / High frequency shield effect:&lt;br /&gt;
[[File:Energy Shield LF.png|Low Frequency shield effect]]&lt;br /&gt;
[[File:Energy Shield MF.png|Medium Frequency shield effect]]&lt;br /&gt;
[[File:Energy Shield HF.png|High Frequency shield effect]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
Visually, the hue of the shield spheroid is determined by the emitter's enhancements.&lt;br /&gt;
* Shields with no enhancements are {{color|#66E|blue}}&lt;br /&gt;
* Amplified shields are {{color|#E66|red}}&lt;br /&gt;
* Conservative shields are {{color|#6E6|green}}&lt;br /&gt;
* Efficient shields are {{color|#E6E|purple}}&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter1b.png]]/[[File:Emitter2b.png]]/[[File:Emitter3b.png]] '''Low / Medium / High Frequency secondary modulators'''&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter_amp.png]] '''Amplified &amp;lt;frequency&amp;gt; Shield Emitter''' - increases shielding, decreases conversion rate&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter_cap.png]] '''Conservative  &amp;lt;frequency&amp;gt; Shield Emitter''' - reduces dissipation rate&lt;br /&gt;
&lt;br /&gt;
[[File:Emitter_eff.png]] '''Efficient &amp;lt;frequency&amp;gt; Shield Emitter''' - increases conversion rate&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|Low Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Amplified Low Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Conservative Low Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Efficient Low Frequency Shield Emitter}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Medium Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Amplified Medium Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Conservative Medium Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Efficient Medium Frequency Shield Emitter}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|High Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Amplified High Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Conservative High Frequency Shield Emitter}}&lt;br /&gt;
** {{Itemlink|Efficient High Frequency Shield Emitter}}&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Shield Emitters]]&lt;br /&gt;
[[Category:Electronic devices]]&lt;/div&gt;</summary>
		<author><name>Cmpl0</name></author>
	</entry>
</feed>