<?xml version="1.0"?>
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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cypherusuh</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cypherusuh"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Cypherusuh"/>
	<updated>2026-05-01T22:23:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Riot_Gear/18&amp;diff=45803</id>
		<title>Template:Riot Gear/18</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Riot_Gear/18&amp;diff=45803"/>
		<updated>2021-03-15T11:19:47Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Insulated Riot Armor with Psionic Carapace Shield.png&lt;br /&gt;
| itemquality  = normal&lt;br /&gt;
| name         = Insulated Riot Armor with Psionic Carapace Shield&lt;br /&gt;
| type         = Armor Suit&lt;br /&gt;
| description  = This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a psi beetle carapace shield for extra protection against melee attacks.&lt;br /&gt;
| res-mech     = 21% / 3&lt;br /&gt;
| res-cold     = 15% / 3&lt;br /&gt;
| capabilities = Has 35% chance to block up to 21 points of mechanical melee damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mechanical damage threshold increased by 100% against bullets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mechanical damage resistance and threshold increased by 75% against melee attacks.&lt;br /&gt;
| encumbrance  = 27%&lt;br /&gt;
| minstr       = 4&lt;br /&gt;
| onequip      = {{color|red|Cannot wield two-handed weapons&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;}}{{color|lime|Equip: Psi ability psi cost decreased by 10% &amp;lt;br&amp;gt;Equip: Psionic skills increased by 16}}&lt;br /&gt;
| durability   = 690 / 690 (fabric)&lt;br /&gt;
| disassembly  = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight       = 9.00&lt;br /&gt;
| value        = 5775&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pistols&amp;diff=45801</id>
		<title>Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pistols&amp;diff=45801"/>
		<updated>2021-03-15T11:08:38Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pistols''' are [[weapons]]. They use the [[Guns]] skill, but do not have minimum skill requirement associated with them. Firearm pistols come in 5mm, 7.62mm, 8.6mm, 9mm and .44 calibers. There are also chemical and energy pistols.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
* Only firearm with no skill requirement (any character can be fairly efficient with it)&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* AP cost and damage vary greatly with caliber&lt;br /&gt;
* No moving penalty (can move and shoot without precision penalty)&lt;br /&gt;
* No melee penalty (enemies in melee range do not reduce your precision)&lt;br /&gt;
* Low-medium range&lt;br /&gt;
* Low caliber models can be [[Noise|silenced]]&lt;br /&gt;
* Ignores up to 40% [[Evasion]] on Melee range&lt;br /&gt;
&lt;br /&gt;
=== Energy pistols ===&lt;br /&gt;
* Lower damage potential than an average firearm of the same quality&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Low-medium range&lt;br /&gt;
* Increased precision compared to firearms&lt;br /&gt;
* Special damage types and effects&lt;br /&gt;
* Very high impact speed, bad against energy shields&lt;br /&gt;
* Rare especially early on&lt;br /&gt;
* Very expensive&lt;br /&gt;
* Uses energy rather than ammunition (charged from batteries)&lt;br /&gt;
&lt;br /&gt;
=== Chemical pistols ===&lt;br /&gt;
* Similar to other pistols&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Low range&lt;br /&gt;
* Special damage types and on-hit effects&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Very rare&lt;br /&gt;
* Uses special chemical vials as ammo&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
=== Firearms ===&lt;br /&gt;
;Craftable&lt;br /&gt;
* {{Itemlink|Hawker}} — mediocre damage spread&lt;br /&gt;
* {{Itemlink|Hammerer}} — high damage spread&lt;br /&gt;
* {{Itemlink|Neo Luger}} — low damage spread, bonus to precision&lt;br /&gt;
* {{Itemlink|Falchion}} (crafting only) — highest critical chance&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* {{Itemlink|Bieretta 99}}&lt;br /&gt;
* {{Itemlink|Gluck 17}}&lt;br /&gt;
* {{Itemlink|TT 3000}}&lt;br /&gt;
* {{Itemlink|W&amp;amp;S .44 Magnum}}&lt;br /&gt;
* {{Itemlink|Wasteland Hawk}}&lt;br /&gt;
* {{Itemlink|ZC 99}}&lt;br /&gt;
&lt;br /&gt;
=== Chemical pistols ===&lt;br /&gt;
Chemical pistols deal less damage than firearms of comparable quality, but pierce energy shields easily and deal special damage types and have additional on-hit effects.&lt;br /&gt;
&lt;br /&gt;
;Craftable&lt;br /&gt;
* {{Itemlink|Acid Blob Pistol}} — deals acid damage, can entangle targets&lt;br /&gt;
* {{Itemlink|Cryoliquid Blob Pistol}} — deals cold damage, chills targets, can freeze targets&lt;br /&gt;
* {{Itemlink|Incendiary Blob Pistol}} — deals heat damage, can set targets on fire&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* {{Itemlink|XAL-001 Pistol}} — prototype improved acid pistol&lt;br /&gt;
&lt;br /&gt;
=== Energy pistols ===&lt;br /&gt;
Energy pistols deal less damage than firearms of comparable quality and cannot pierce energy shields easily, but deal special damage types and other&lt;br /&gt;
&lt;br /&gt;
;Craftable&lt;br /&gt;
* {{Itemlink|Electroshock Pistol}} — deals electricity damage, hits multiple targets, stuns primary target&lt;br /&gt;
* {{Itemlink|Laser Pistol}} — deals energy damage&lt;br /&gt;
* {{Itemlink|Plasma Pistol}} — deals energy/heat damage, high critical damage bonus&lt;br /&gt;
&lt;br /&gt;
;Rare&lt;br /&gt;
* {{Itemlink|Lemurian Blaster}} — lemurian plasma pistol suited for use on a jetski{{expedition-inline|Expedition}}&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* {{Itemlink|Phase Gun}} — deals extra damage to energy shields&lt;br /&gt;
* {{Itemlink|Sonocaster}} — special directed-sound weapon{{expedition-inline|Expedition}}&lt;br /&gt;
&lt;br /&gt;
=== Base AP cost table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! || 5mm || 7.62mm || 9mm || .44in || chemical || energy&lt;br /&gt;
|-&lt;br /&gt;
! Bieretta 99&lt;br /&gt;
| 13 ||  - ||  - ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Hawker&lt;br /&gt;
| 16 || 20 ||  - ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Neo Luger&lt;br /&gt;
| 16 ||  - || 25 ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! TT 3000&lt;br /&gt;
|  - || 20 ||  - ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Gluck 17&lt;br /&gt;
|  - ||  - || 21 ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! ZC 99&lt;br /&gt;
|  - ||  - || 25 ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Falchion&lt;br /&gt;
|  - || 20 || 25 ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Hammerer&lt;br /&gt;
|  - || 20 || 25 || 32 ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! W&amp;amp;S .44 Magnum&lt;br /&gt;
|  - ||  - ||  - || 32 ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Wasteland Hawk&lt;br /&gt;
|  - ||  - ||  - || 35 ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! XAL-001 Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - || 16 || -&lt;br /&gt;
|-&lt;br /&gt;
! Chemical Blob Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - || 25 || -&lt;br /&gt;
|-&lt;br /&gt;
! Laser Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 15&lt;br /&gt;
|-&lt;br /&gt;
! Sonocaster{{expedition-inline}}&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 20&lt;br /&gt;
|-&lt;br /&gt;
! Electroshock Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 30&lt;br /&gt;
|-&lt;br /&gt;
! Lemurian Blaster{{expedition-inline}}&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 35&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 40&lt;br /&gt;
|-&lt;br /&gt;
! Phase Gun&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that [[Dexterity]] affects pistol AP cost and craftable pistols may include a [[Rapid Reloader]].&lt;br /&gt;
&lt;br /&gt;
== Pistol feats ==&lt;br /&gt;
* [[Aimed Shot]]&lt;br /&gt;
* [[Execute]]&lt;br /&gt;
* [[Kneecap Shot]]&lt;br /&gt;
* [[Point Shot]]&lt;br /&gt;
* [[Sharpshooter]]&lt;br /&gt;
* [[Steadfast Aim]]&lt;br /&gt;
* [[Gunslinger]] (firearm pistols)&lt;br /&gt;
* [[Rapid Fire]] (firearm pistols)&lt;br /&gt;
* [[High-Technicalities]] (energy pistols)&lt;br /&gt;
* [[Cooked Shot]] (chemical pistols)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Guns| Pistols]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Falchion/2&amp;diff=45800</id>
		<title>Template:Falchion/2</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Falchion/2&amp;diff=45800"/>
		<updated>2021-03-15T11:07:39Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = pistol4_9mm.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = 9mm Falchion&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = This is 9mm caliber Falchion type handgun.&lt;br /&gt;
| damage      = 13-26 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = 10 (optimal: 7)&lt;br /&gt;
| precision   = &lt;br /&gt;
| critchance  = 15%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| ammotype    = 9mm rounds&lt;br /&gt;
| magcap      = 12&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 1.80&lt;br /&gt;
| value       = 4800&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Falchion/1&amp;diff=45799</id>
		<title>Template:Falchion/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Falchion/1&amp;diff=45799"/>
		<updated>2021-03-15T11:07:24Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = pistol4_7.62mm.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = 7.62mm Falchion&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = This is 7.62mm caliber Falchion type handgun.&lt;br /&gt;
| damage      = 10-21 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 20 AP&lt;br /&gt;
| range       = 10 (optimal: 7)&lt;br /&gt;
| precision   = &lt;br /&gt;
| critchance  = 15%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| ammotype    = 7.62mm rounds&lt;br /&gt;
| magcap      = 15&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 1.75&lt;br /&gt;
| value       = 4050&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Neo_Luger/2&amp;diff=45798</id>
		<title>Template:Neo Luger/2</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Neo_Luger/2&amp;diff=45798"/>
		<updated>2021-03-15T11:07:14Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = pistol_neoluger_9mm.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = 9mm Neo Luger&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = This is 9mm caliber Neo Luger type handgun.&lt;br /&gt;
| damage      = 18-24 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = 10 (optimal: 7)&lt;br /&gt;
| precision   = +5%&lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 90%&lt;br /&gt;
| ammotype    = 9mm rounds&lt;br /&gt;
| magcap      = 12&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 1.80&lt;br /&gt;
| value       = 5250&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Neo_Luger/1&amp;diff=45797</id>
		<title>Template:Neo Luger/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Neo_Luger/1&amp;diff=45797"/>
		<updated>2021-03-15T11:06:36Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = pistol_neoluger_5mm.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = 5mm Neo Luger&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = This is 5mm caliber Neo Luger type handgun.&lt;br /&gt;
| damage      = 11-15 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 16 AP&lt;br /&gt;
| range       = 10 (optimal: 7)&lt;br /&gt;
| precision   = +5%&lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 90%&lt;br /&gt;
| ammotype    = 5mm rounds&lt;br /&gt;
| magcap      = 20&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 1.70&lt;br /&gt;
| value       = 4050&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Hammerer/3&amp;diff=45796</id>
		<title>Template:Hammerer/3</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Hammerer/3&amp;diff=45796"/>
		<updated>2021-03-15T11:02:38Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = pistol_hammerer_44.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = .44 Hammerer&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = This is a .44 caliber Hammerer type handgun.&lt;br /&gt;
| damage      = 13-60 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 32 AP&lt;br /&gt;
| range       = 10 (optimal: 7)&lt;br /&gt;
| precision   = &lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 125%&lt;br /&gt;
| ammotype    = .44 rounds&lt;br /&gt;
| magcap      = 8&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 1.90&lt;br /&gt;
| value       = 5400&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Hammerer/2&amp;diff=45795</id>
		<title>Template:Hammerer/2</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Hammerer/2&amp;diff=45795"/>
		<updated>2021-03-15T11:02:07Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = pistol_hammerer_9mm.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = 9mm Hammerer&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = This is a 9mm caliber Hammerer type handgun.&lt;br /&gt;
| damage      = 11-33 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = 10 (optimal: 7)&lt;br /&gt;
| precision   = &lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 125%&lt;br /&gt;
| ammotype    = 9mm rounds&lt;br /&gt;
| magcap      = 12&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 1.80&lt;br /&gt;
| value       = 4650&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Hammerer/1&amp;diff=45794</id>
		<title>Template:Hammerer/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Hammerer/1&amp;diff=45794"/>
		<updated>2021-03-15T11:01:32Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = pistol_hammerer_7.62mm.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = 7.62mm Hammerer&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = This is a 7.62mm caliber Hammerer type handgun.&lt;br /&gt;
| damage      = 9-27 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 20 AP&lt;br /&gt;
| range       = 10 (optimal: 7)&lt;br /&gt;
| precision   = &lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 125%&lt;br /&gt;
| ammotype    = 7.62mm rounds&lt;br /&gt;
| magcap      = 16&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 1.75&lt;br /&gt;
| value       = 3900&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Hawker/2&amp;diff=45793</id>
		<title>Template:Hawker/2</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Hawker/2&amp;diff=45793"/>
		<updated>2021-03-15T11:01:05Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = pistol_hawker_7.62mm.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = 7.62mm Hawker&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = This is 7.62mm caliber Hawker type handgun.&lt;br /&gt;
| damage      = 9-23 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 20 AP&lt;br /&gt;
| range       = 10 (optimal: 7)&lt;br /&gt;
| precision   = &lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| ammotype    = 7.62mm rounds&lt;br /&gt;
| magcap      = 16&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 1.75&lt;br /&gt;
| value       = 2850&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Hawker/1&amp;diff=45792</id>
		<title>Template:Hawker/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Hawker/1&amp;diff=45792"/>
		<updated>2021-03-15T11:00:45Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = pistol_hawker_5mm.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = 5mm Hawker&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = This is 5mm caliber Hawker type handgun.&lt;br /&gt;
| damage      = 9-15 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 16 AP&lt;br /&gt;
| range       = 10 (optimal: 7)&lt;br /&gt;
| precision   = &lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| ammotype    = 5mm rounds&lt;br /&gt;
| magcap      = 20&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 1.70&lt;br /&gt;
| value       = 2400&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hornet&amp;diff=45791</id>
		<title>Hornet</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hornet&amp;diff=45791"/>
		<updated>2021-03-15T10:59:32Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = 7.62mm Hornet&lt;br /&gt;
| tab2 = 8.6mm&lt;br /&gt;
| tab3 = 9mm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hornet''' is an [[Assault Rifles|assault rifle]] model. {{Infobox quality note|50}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hornet is a relatively new bullpup assault rifle model introduced in version [[0.1.12.0]]. It has the most versatile assault rifle frame, as it is available in 7.62mm, 8.6mm and 9mm calibers. Compared to other assault rifles, it has extra burst precision and low AP cost, but also lower critical chance and bonus.&lt;br /&gt;
&lt;br /&gt;
It can be bought in shops, unlike the [[Chimera]] type assault rifle.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
It is based on [[Assault Rifle Frame: Hornet]]. Quality of the frame determines the weapon's damage potential and durability.&lt;br /&gt;
&lt;br /&gt;
{{for|more details on its components|Blueprint: Assault Rifle}}&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Caliber ===&lt;br /&gt;
[[File:rifle_assault3_7.62mm.png]] '''7.62mm Hornet''' (11 base AP cost, 30 magazine capacity)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_8.6mm.png]] '''8.6mm Hornet''' (12 base AP cost, 25 magazine capacity)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_9mm.png]] '''9mm Hornet''' (14 base AP cost, 20 magazine capacity)&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
[[File:rifle_assault3_8.6mm_scope1.png]] '''Scoped Hornet''' ([[Scope]], +6% precision, +2% critical chance)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_8.6mm_scope2.png]] '''Scoped Hornet''' ([[Anatomically-Aware Scope]], +35% critical damage bonus)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_8.6mm_scope3.png]] '''Scoped Hornet''' ([[High Resolution Digital Scope]], +10% critical chance)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_8.6mm_bipod.png]] '''Hornet Bipod''' ([[Rifle Bipod]], +10% precision, +2 base AP cost)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_8.6mm_xm.png]] '''Hornet XM''' ([[Extended Rifle Magazine]], +20% magazine capacity)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_8.6mm.png]] '''Compensated Hornet''' ([[Barrel Compensator]], +15% Burst precision)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_8.6mm.png]] '''Muzzled Hornet''' ([[Muzzle Brake]], 2 Extra burst shots)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_8.6mm.png]] '''Rapid Hornet''' ([[Rapid Reloader]], -20% Base AP cost)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault3_smart.png]] '''Smart Hornet''' ([[Smart Module]], increased damage with special attacks)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|7.62mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|7.62mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|7.62mm Hornet Bipod XM}}&lt;br /&gt;
** {{Itemlink|Compensated 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Compensated 7.62mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Compensated 7.62mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Muzzled 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Muzzled 7.62mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Muzzled 7.62mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Rapid 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Rapid 7.62mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Rapid 7.62mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Rapid Compensated 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Rapid Muzzled 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Rapid Scoped 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Scoped 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Scoped 7.62mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Scoped 7.62mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Smart 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart 7.62mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Smart 7.62mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Smart Compensated 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart Muzzled 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart Rapid 7.62mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart Scoped 7.62mm Hornet}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|8.6mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|8.6mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|8.6mm Hornet Bipod XM}}&lt;br /&gt;
** {{Itemlink|Compensated 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Compensated 8.6mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Compensated 8.6mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Muzzled 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Muzzled 8.6mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Muzzled 8.6mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Rapid 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Rapid 8.6mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Rapid 8.6mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Rapid Compensated 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Rapid Muzzled 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Rapid Scoped 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Scoped 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Scoped 8.6mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Scoped 8.6mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Smart 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart 8.6mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Smart 8.6mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Smart Compensated 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart Muzzled 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart Rapid 8.6mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart Scoped 8.6mm Hornet}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|9mm Hornet}}&lt;br /&gt;
** {{Itemlink|9mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|9mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|9mm Hornet Bipod XM}}&lt;br /&gt;
** {{Itemlink|Compensated 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Compensated 9mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Compensated 9mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Muzzled 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Muzzled 9mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Muzzled 9mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Rapid 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Rapid 9mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Rapid 9mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Rapid Compensated 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Rapid Muzzled 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Rapid Scoped 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Scoped 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Scoped 9mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Scoped 9mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Smart 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart 9mm Hornet Bipod}}&lt;br /&gt;
** {{Itemlink|Smart 9mm Hornet XM}}&lt;br /&gt;
** {{Itemlink|Smart Compensated 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart Muzzled 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart Rapid 9mm Hornet}}&lt;br /&gt;
** {{Itemlink|Smart Scoped 9mm Hornet}}&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
{{AmmoGroup|8.6mm}}&lt;br /&gt;
{{AmmoGroup|9mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Assault Rifles]]&lt;br /&gt;
[[Category:Firearms]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Huszar&amp;diff=45790</id>
		<title>Huszar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Huszar&amp;diff=45790"/>
		<updated>2021-03-15T10:59:19Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = 8.6mm Huszar&lt;br /&gt;
| tab2 = 9mm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Huszar''' is an [[Assault Rifles|assault rifle]] model. {{Infobox quality note|50}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Huszar is one of the two original assault rifle models of Underrail. Its frame can use both 8.6mm and 9mm barrels. Compared to other assault rifles, huszars have the worst burst accuracy, highest critical chance and widest damage range, leading to high damage potential but inconsistent damage output.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
It is based on [[Assault Rifle Frame: Huszar]]. Quality of the frame determines the weapon's damage potential and durability.&lt;br /&gt;
&lt;br /&gt;
{{for|more details on its components|Blueprint: Assault Rifle}}&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Caliber ===&lt;br /&gt;
[[File:rifle_huszar_8.6mm.png]] '''8.6mm Huszar''' (14 base AP cost, 25 magazine capacity)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_huszar_9mm.png]] '''9mm Huszar''' (16 base AP cost, 20 magazine capacity)&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
[[File:rifle_huszar_9mm_scope1.png]] '''Scoped Huszar''' ([[Scope]], +6% precision, +2% critical chance)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_huszar_9mm_scope2.png]] '''Scoped Huszar''' ([[Anatomically-Aware Scope]], +35% critical damage bonus)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_huszar_9mm_scope3.png]] '''Scoped Huszar''' ([[High Resolution Digital Scope]], +10% critical chance)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_huszar_9mm_bipod.png]] '''Huszar Bipod''' ([[Rifle Bipod]], +10% precision, +2 base AP cost) &lt;br /&gt;
&lt;br /&gt;
[[File:rifle_huszar_9mm_xm.png]] '''Huszar XM''' ([[Extended Rifle Magazine]], +20% magazine capacity)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_huszar_9mm.png]] '''Compensated Huszar''' ([[Barrel Compensator]], +15% Burst precision)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_huszar_9mm.png]] '''Muzzled Huszar''' ([[Muzzle Brake]], 2 Extra burst shots)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_huszar_9mm.png]] '''Rapid Huszar''' ([[Rapid Reloader]], -20% Base AP cost)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault2_smart.png]] '''Smart Huszar''' ([[Smart Module]], increased damage with special attacks)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|8.6mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|8.6mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|8.6mm Huszar Bipod XM}}&lt;br /&gt;
** {{Itemlink|Compensated 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Compensated 8.6mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Compensated 8.6mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Muzzled 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Muzzled 8.6mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Muzzled 8.6mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Rapid 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Rapid 8.6mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Rapid 8.6mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Rapid Compensated 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Rapid Muzzled 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Rapid Scoped 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Scoped 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Scoped 8.6mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Scoped 8.6mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Smart 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Smart 8.6mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Smart 8.6mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Smart Compensated 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Smart Muzzled 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Smart Rapid 8.6mm Huszar}}&lt;br /&gt;
** {{Itemlink|Smart Scoped 8.6mm Huszar}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|9mm Huszar}}&lt;br /&gt;
** {{Itemlink|9mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|9mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|9mm Huszar Bipod XM}}&lt;br /&gt;
** {{Itemlink|Compensated 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Compensated 9mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Compensated 9mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Muzzled 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Muzzled 9mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Muzzled 9mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Rapid 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Rapid 9mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Rapid 9mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Rapid Compensated 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Rapid Muzzled 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Rapid Scoped 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Scoped 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Scoped 9mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Scoped 9mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Smart 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Smart 9mm Huszar Bipod}}&lt;br /&gt;
** {{Itemlink|Smart 9mm Huszar XM}}&lt;br /&gt;
** {{Itemlink|Smart Compensated 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Smart Muzzled 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Smart Rapid 9mm Huszar}}&lt;br /&gt;
** {{Itemlink|Smart Scoped 9mm Huszar}}&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|8.6mm}}&lt;br /&gt;
{{AmmoGroup|9mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Assault Rifles]]&lt;br /&gt;
[[Category:Firearms]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Marauder&amp;diff=45789</id>
		<title>Marauder</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Marauder&amp;diff=45789"/>
		<updated>2021-03-15T10:59:08Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = 7.62mm Marauder&lt;br /&gt;
| tab2 = 8.6mm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Marauder''' is an [[Assault Rifles|assault rifle]] model. {{Infobox quality note|50}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Marauder assault rifle comes in the very common 7.62mm and 8.6mm calibers. Compared to [[Huszar]]s of similar quality and attachments, it has wider damage range and thus less consistent damage output.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
It is based on [[Assault Rifle Frame: Marauder]]. Quality of the frame determines the weapon's damage potential and durability.&lt;br /&gt;
&lt;br /&gt;
{{for|more details on its components|Blueprint: Assault Rifle}}&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Caliber ===&lt;br /&gt;
[[File:rifle_marauder_7.62mm.png]] '''7.62mm Marauder''' (13 base AP cost, 30 magazine capacity)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_marauder_8.6mm.png]] '''8.6mm Marauder''' (14 base AP cost, 25 magazine capacity)&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
[[File:rifle_marauder_8.6mm_scope1.png]] '''Scoped Marauder''' ([[Scope]], +6% precision, +2% critical chance)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_marauder_8.6mm_scope2.png]] '''Scoped Marauder''' ([[Anatomically-Aware Scope]], +35% critical damage bonus)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_marauder_8.6mm_scope3.png]] '''Scoped Marauder''' ([[High Resolution Digital Scope]], +10% critical chance)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_marauder_8.6mm_bipod.png]] '''Marauder Bipod''' ([[Rifle Bipod]], +10% precision, +2 base AP cost) &lt;br /&gt;
&lt;br /&gt;
[[File:rifle_marauder_8.6mm_xm.png]] '''Marauder XM''' ([[Extended Rifle Magazine]], +20% magazine capacity)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_marauder_8.6mm.png]] '''Compensated Marauder''' ([[Barrel Compensator]], +15% Burst precision)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_marauder_8.6mm.png]] '''Muzzled Marauder''' ([[Muzzle Brake]], 2 Extra burst shots)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_marauder_8.6mm.png]] '''Rapid Marauder''' ([[Rapid Reloader]], -20% Base AP cost)&lt;br /&gt;
&lt;br /&gt;
[[File:rifle_assault1_smart.png]] '''Smart Marauder''' ([[Smart Module]], increased damage with special attacks)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|7.62mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|7.62mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|7.62mm Marauder Bipod XM}}&lt;br /&gt;
** {{Itemlink|Compensated 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Compensated 7.62mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Compensated 7.62mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Muzzled 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Muzzled 7.62mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Muzzled 7.62mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Rapid 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Rapid 7.62mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Rapid 7.62mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Rapid Compensated 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Rapid Muzzled 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Rapid Scoped 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Scoped 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Scoped 7.62mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Scoped 7.62mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Smart 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Smart 7.62mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Smart 7.62mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Smart Compensated 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Smart Muzzled 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Smart Rapid 7.62mm Marauder}}&lt;br /&gt;
** {{Itemlink|Smart Scoped 7.62mm Marauder}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|8.6mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|8.6mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|8.6mm Marauder Bipod XM}}&lt;br /&gt;
** {{Itemlink|Compensated 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Compensated 8.6mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Compensated 8.6mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Muzzled 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Muzzled 8.6mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Muzzled 8.6mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Rapid 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Rapid 8.6mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Rapid 8.6mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Rapid Compensated 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Rapid Muzzled 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Rapid Scoped 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Scoped 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Scoped 8.6mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Scoped 8.6mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Smart 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Smart 8.6mm Marauder Bipod}}&lt;br /&gt;
** {{Itemlink|Smart 8.6mm Marauder XM}}&lt;br /&gt;
** {{Itemlink|Smart Compensated 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Smart Muzzled 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Smart Rapid 8.6mm Marauder}}&lt;br /&gt;
** {{Itemlink|Smart Scoped 8.6mm Marauder}}&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
{{AmmoGroup|8.6mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Assault Rifles]]&lt;br /&gt;
[[Category:Firearms]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Vigorous_Belt&amp;diff=45787</id>
		<title>Vigorous Belt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Vigorous_Belt&amp;diff=45787"/>
		<updated>2021-03-15T10:47:26Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| image       = belt7.png&lt;br /&gt;
| name        = Vigorous Belt&lt;br /&gt;
| type        = Belt&lt;br /&gt;
| description = A paramedical device which improves muscle recovery rate and aerobic energy system efficiency through use of pulsed electromagnetic fields. It's also reputed to improve performance of other bodily functions but this is under dispute. The belt is very unwieldy though.&lt;br /&gt;
| onequip     = Equip: Fortitude increased by 15&amp;lt;br&amp;gt; Equip: Health increased by 30&amp;lt;br&amp;gt; {{color|red|Equip: Agility decreased by 2}}&lt;br /&gt;
| weight      = 1.00&lt;br /&gt;
| value       = 1000&lt;br /&gt;
| datafile    = VigorousBelt.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Vigorous Belt''' increases [[health]] and [[Fortitude]] at the cost of [[agility]], which affects [[dodge]], [[evasion]] and [[stealth]] skills and also [[movement points]] and combat [[initiative]].&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
* May appear as [[random loot]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.10.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Belts]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Super_Health_Hypo&amp;diff=45786</id>
		<title>Blueprint: Super Health Hypo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Super_Health_Hypo&amp;diff=45786"/>
		<updated>2021-03-15T10:45:47Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Super Health Hypo.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint: Super Health Hypo&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a super health hypo.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 1500&lt;br /&gt;
| description2 = Super health hypo can be created by mixing healthy animal blood, fusing enzyme, gyromitrin, and, curiously, crawler poison.&lt;br /&gt;
| component1   = Blood (x5)&lt;br /&gt;
| component2   = Fusing Enzyme&lt;br /&gt;
| component3   = Gyromitrin (x3)&lt;br /&gt;
| component4   = Crawler Poison&lt;br /&gt;
| component5   = Syringe (x2)&lt;br /&gt;
| datafile     = Blueprints\SuperHealthHypo.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 1 [[Super Health Hypo]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Biology]] 100&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
;Blood (x5)&lt;br /&gt;
* {{Itemlink|Blood}}&lt;br /&gt;
&lt;br /&gt;
;Fusing Enzyme&lt;br /&gt;
* {{Itemlink|Fusing Enzyme}}&lt;br /&gt;
&lt;br /&gt;
;Gyromitrin (x3)&lt;br /&gt;
* {{Itemlink|Gyromitrin}}&lt;br /&gt;
&lt;br /&gt;
;Crawler Poison&lt;br /&gt;
* {{Itemlink|Crawler Poison}}&lt;br /&gt;
&lt;br /&gt;
;Syringe (x2)&lt;br /&gt;
* {{Itemlink|Syringe}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Found in the [[West Wing]] of [[Institute of Tchort]], on shelves near burrowers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Super Health Hypo]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=45785</id>
		<title>Crimson Meadow Horticulture Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=45785"/>
		<updated>2021-03-15T10:09:23Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Crimson Meadow Horticulture Center&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = It's overgrown with some sort of reddish weed.&lt;br /&gt;
| image   = CrimsonMeadowHorticulturalEntrance.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crimson Meadow Horticulture Center''' Is an abandoned Lemurian facility that has been infested by [[Locust]]s, it is located North East of the expedition camp ([[H7]]).&lt;br /&gt;
&lt;br /&gt;
== Exterior ==&lt;br /&gt;
The facility extends to G8, H8, H7, H6, I7 and I6. Player could skip majority of the obstacle by parking their [[Jet Skis]] on H7 and passed 8 [[Agility]] check, otherwise player could enter the facility from southern part of H6. Player could also jump down to the southern part of the map with 5 Agility, do keep in mind that player requires 8 Agility to jump back up. It can also bypassed with 10 Strength. Before attempting to going into this area, player are recommended to wear high Biological resistance gear. [[Chemical Assault Unit Armor]] paired with [[Biohazard Boots]] are often enough to reduce all Biological damage. It's also recommended to bring few stacks of TNT to destroy Hives. Destroyed hive wont respawn Locust in case player decided to return back to the facility.&lt;br /&gt;
&lt;br /&gt;
== Interior ==&lt;br /&gt;
&lt;br /&gt;
== Notable Loots ==&lt;br /&gt;
=== Oddities ===&lt;br /&gt;
* [[Ikebana]]&lt;br /&gt;
* [[Very Old Cheese Wheel]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=45781</id>
		<title>Crimson Meadow Horticulture Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=45781"/>
		<updated>2021-03-15T09:59:23Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Notable Loots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Crimson Meadow Horticulture Center&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = It's overgrown with some sort of reddish weed.&lt;br /&gt;
| image   = CrimsonMeadowHorticulturalEntrance.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crimson Meadow Horticulture Center''' Is an abandoned Lemurian facility that has been infested by [[Locust]]s, it is located North East of the expedition camp ([[H7]]).&lt;br /&gt;
&lt;br /&gt;
== Exterior ==&lt;br /&gt;
The facility extends to G8, H8, H7, H6, I7 and I6. Player could skip majority of the obstacle by parking their [[Jet Skis]] on H7 and passed 8 [[Agility]] check. Player could also jump down to the southern part of the map with 5 Agility, do keep in mind that player requires 8 Agility to jump back up. It can also bypassed with 10 Strength. Before attempting to going into this area, player are recommended to wear high Biological resistance gear. [[Chemical Assault Unit Armor]] paired with [[Biohazard Boots]] are often enough to reduce all Biological damage. It's also recommended to bring few stacks of TNT to destroy Hives. Destroyed hive wont respawn Locust in case player decided to return back to the facility.&lt;br /&gt;
&lt;br /&gt;
== Interior ==&lt;br /&gt;
&lt;br /&gt;
== Notable Loots ==&lt;br /&gt;
=== Oddities ===&lt;br /&gt;
* [[Ikebana]]&lt;br /&gt;
* [[Very Old Cheese Wheel]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=45780</id>
		<title>Crimson Meadow Horticulture Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=45780"/>
		<updated>2021-03-15T09:59:12Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Crimson Meadow Horticulture Center&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = It's overgrown with some sort of reddish weed.&lt;br /&gt;
| image   = CrimsonMeadowHorticulturalEntrance.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crimson Meadow Horticulture Center''' Is an abandoned Lemurian facility that has been infested by [[Locust]]s, it is located North East of the expedition camp ([[H7]]).&lt;br /&gt;
&lt;br /&gt;
== Exterior ==&lt;br /&gt;
The facility extends to G8, H8, H7, H6, I7 and I6. Player could skip majority of the obstacle by parking their [[Jet Skis]] on H7 and passed 8 [[Agility]] check. Player could also jump down to the southern part of the map with 5 Agility, do keep in mind that player requires 8 Agility to jump back up. It can also bypassed with 10 Strength. Before attempting to going into this area, player are recommended to wear high Biological resistance gear. [[Chemical Assault Unit Armor]] paired with [[Biohazard Boots]] are often enough to reduce all Biological damage. It's also recommended to bring few stacks of TNT to destroy Hives. Destroyed hive wont respawn Locust in case player decided to return back to the facility.&lt;br /&gt;
&lt;br /&gt;
== Interior ==&lt;br /&gt;
&lt;br /&gt;
== Notable Loots ==&lt;br /&gt;
=== Oddities ===&lt;br /&gt;
* [[Ikebana]]&lt;br /&gt;
* [[Very Old Cheese Wheel]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
== Map Gallery ==&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=45779</id>
		<title>Crimson Meadow Horticulture Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=45779"/>
		<updated>2021-03-15T09:57:27Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Crimson Meadow Horticulture Center&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = It's overgrown with some sort of reddish weed.&lt;br /&gt;
| image   = CrimsonMeadowHorticulturalEntrance.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crimson Meadow Horticulture Center''' Is an abandoned Lemurian facility that has been infested by [[Locust]]s, it is located North East of the expedition camp ([[H7]]).&lt;br /&gt;
&lt;br /&gt;
== Exterior ==&lt;br /&gt;
The facility extends to G8, H8, H7, H6, I7 and I6. Player could skip majority of the obstacle by parking their [[Jet Skis]] on H7 and passed 8 [[Agility]] check. Player could also jump down to the southern part of the map with 5 Agility, do keep in mind that player requires 8 Agility to jump back up. It can also bypassed with 10 Strength. Before attempting to going into this area, player are recommended to wear high Biological resistance gear. [[Chemical Assault Unit]] paired with [[Biohazard Boots]] are often enough to reduce all Biological damage. It's also recommended to bring few stacks of TNT to destroy Hives. Destroyed hive wont respawn Locust in case player decided to return back to the facility.&lt;br /&gt;
&lt;br /&gt;
== Interior ==&lt;br /&gt;
&lt;br /&gt;
== Notable Loots ==&lt;br /&gt;
=== Oddities ===&lt;br /&gt;
* [[Ikebana]]&lt;br /&gt;
* [[Very Old Cheese Wheel]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Very_Old_Cheese_Wheel&amp;diff=45776</id>
		<title>Very Old Cheese Wheel</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Very_Old_Cheese_Wheel&amp;diff=45776"/>
		<updated>2021-03-15T09:45:38Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Very Old Cheese Wheel.png&lt;br /&gt;
| name         = Very Old Cheese Wheel&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = It hardened so much that it can probably be used as a railcar wheel now.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Very Old Cheese Wheel''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Found in the [[Crimson Meadow Horticulture Center]].  &lt;br /&gt;
&lt;br /&gt;
*In the Inner Cultivation Area in the very SW room with the statue, in a container.&lt;br /&gt;
*In Cryostorage Block 1, in 1b along the north wall in a container. &lt;br /&gt;
*In Cryostorage Block 1, in 1c in the NW corner in a caccoon.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=45775</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=45775"/>
		<updated>2021-03-15T08:38:27Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Agility''' determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above '''{{color|silver|5}}''' increases your character's maximum movement points in combat by '''{{color|silver|3}}'''. Agility, along with dexterity, also determines your combat initiative. Some other actions ''(e.g. climbing over rocks to otherwise unreachable areas)'' also require a set score agility. No items require agility to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Evasion]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
|&lt;br /&gt;
* [[Movement points]]&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
}}&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Agility feats]].&lt;br /&gt;
* [[Increased Agility]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Vigorous Belt}} (-2 Agility on equip)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily +3 Agility)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)&lt;br /&gt;
* {{Itemlink|Cave Hopper Steak}} (temporary +1 Agility)&lt;br /&gt;
* {{Itemlink|Slampipe}} (temporary -1 Agility)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Agility)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Agility, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Agility checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Agility.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Outposts]], Area '''[[:File:ForlornStations4_1.png|East tunnel]]''' || Climb over rocks || 7 Agility || Old type dialog check. Reach secret area with a [[Trilobite Fossil]] oddity and 2 [[Mindshroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-a9.png|lux-a9.png]]) || Climb over rocks || 7 Agility || Old type dialog check. Reach area with a [[Mindshroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Rat]] || Jump over fence || 7 Agility || Enter back yard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave (Random dungeon 1)]] ([[:File:dun_lowLevelCave1.png|dun_lowLevelCave1.png]]) || Climb over rocks || 8 Agility || Reach small cave with [[Mindshroom]] and [[Red Dream Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Talloski Manor]] || Climb on balcony || 8 Agility || Enter the manor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across || 9 Agility || Alternative way to surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across and descend the ladder || 8+10 Agility || Alternative way to lower floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Flooded Lost Vault]] || Leap across || 11 Agility || Opens up southern side of the dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] magatzin || Jump over fence || 7 Agility || Enter storehouse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] barracks, vents || Jump through fan || 10 Agility || Bypass locked door/guard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Refuge]] || Jump across || 9 Agility || Enter backside ventilation leading to storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]], east of entrance || Jump across || 10 Agility || Massive shortcut.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], spread across the area || Jump across || 10-20 Agility || Depending in each location. It skips some encounter, otherwise can be accessed through normal means. Only 1 special Agility (14) check on K4 south-western area with jumping puzzle, only gives you 1 [[Green Wart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Perception&amp;diff=45770</id>
		<title>Perception</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Perception&amp;diff=45770"/>
		<updated>2021-03-15T08:27:36Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Perception represents character's ability to discern objects from far away as well as to notice hidden things in their vicinity. It helps the character to use ranged weapons more effectively, as well as detect hidden objects, passages and creatures. &lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Perception''' determines your character's overall awareness and effectiveness with ranged weapons. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not directly affect your chance to hit, but rather increases your ranged weapon skills, which in turn increases your chance to hit with ranged weapons. Melee weapon hit rate is unchanged but increased with melee skill (through strength or dexterity). No items require perception to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High perception score is important for characters who wish to use ranged weapons or find traps, stealthed enemies and secrets.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Guns]]&lt;br /&gt;
* [[Crossbows]]&lt;br /&gt;
|&lt;br /&gt;
* [[Detection]]&lt;br /&gt;
* Finding secrets (uses perception score instead of detection)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Perception feats]].&lt;br /&gt;
* [[Snooping]] increases perception by 3 for the purposes of finding secrets.&lt;br /&gt;
* [[Increased Perception]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
* {{Itemlink|Adaptive Goggles}} (+1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Metal Helmet}}s (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Aegis Sec-trooper Helmet}}{{expedition-inline}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Praetorian Lawgiver}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Gas Mask}} (-2 Perception on equip)&lt;br /&gt;
&lt;br /&gt;
=== Suit ===&lt;br /&gt;
* {{Itemlink|Tchortist Noble Robe}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Tchortist Rassophore Armor}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Biohazard Suit}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Fire Proximity Suit}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Robe}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (-2 Perception on equip)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|Mushroom Salad}} (temporary +1 Perception)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Perception)&lt;br /&gt;
* {{Itemlink|Clean Deal}} (temporary -1 Perception)&lt;br /&gt;
* {{Itemlink|Mushroom Brew}} (temporary -2 Perception)&lt;br /&gt;
* {{Itemlink|Kzozel}} {{expedition-inline}} (temporary -2 Perception)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily -2 Perception)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Third Eye (drug)|Third Eye}}{{expedition-inline}} (temporary +3 Perception for the purpose of finding secrets)&lt;br /&gt;
* {{Itemlink|Bioluminous Marsh Honey}}{{expedition-inline}} (temporary +2 Perception)&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Perception)&lt;br /&gt;
* {{Itemlink|The Juice}} (temporary +1 Perception)&lt;br /&gt;
&lt;br /&gt;
== Perception checks ==&lt;br /&gt;
[[File:Tilemarker Perception.png|left]]&lt;br /&gt;
&lt;br /&gt;
Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]]. Discovering some secrets requires prior knowledge instead of Perception score.&lt;br /&gt;
&lt;br /&gt;
In addition to secrets, [[Underrail: Expedition]] expansion added visible in-world Perception checks similar to [[Strength]], [[Dexterity]] and [[Agility]] checks.&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''South outposts''', inside NW outpost ([[:File:Forlornstations1.png|Forlornstations1.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| [[:File:ForlornStations4_1.png|connects]] the two south outposts&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''South outposts''', inside NE outpost ([[:File:Forlornstations1.png|Forlornstations1.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| [[:File:ForlornStations4_1.png|connects]] the two south outposts&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''East outpost''', inside the outpost ([[:File:ForlornStations4.png|ForlornStations4.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| [[:File:ForlornStations1_1.png|connects]] east and northwest outposts&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''East outpost''', northeast tunnels ([[:File:ForlornStations4.png|ForlornStations4.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| [[:File:ForlornStations1_1.png|connects]] east and northwest outposts&lt;br /&gt;
|-&lt;br /&gt;
| [[Under-passages]] area 1, near SGS ([[:File:lup-a1.png|lup-a1.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret room along east wall, [[Strange Comm Device]] oddity&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[GMS compound level 1]] ([[:File:GammaCompound1.png|GammaCompound1.png]])&lt;br /&gt;
| Safe&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret safe in room near southwest corner&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[GMS compound level 2]] ([[:File:GammaCompound2.png|GammaCompound2.png]])&lt;br /&gt;
| Secret passage&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret room along east wall, [[Old Data Medium]] oddity&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], east from [[GMS compound level 3]] ([[:File:cv12.png|cv12.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the back entrance of the raider [[:File:Cv14.png|base]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]] between Mushroom Cove and Junkyard ([[:File:jyt1.png|jyt1.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to a small island&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Siphoner Pools]], northeast ([[:File:jyt3.png|jyt3.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the northeast corner of the cave&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Isle]], southeast ([[:File:si1.png|si1.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| leads to a small island with a corpse&lt;br /&gt;
|-&lt;br /&gt;
| Junkyard, Security control room of [[Depot A]] east area ([[:File:ojy2.png|ojy2.png]])&lt;br /&gt;
| Secret door&lt;br /&gt;
| 10 perception&lt;br /&gt;
| shortcut bypassing the turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Underrail]] area 6, Lunatic camp ([[:File:lu-a6.png|lu-a6.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| secret footlocker near rock pile&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], south of Milton's camp ([[:File:lux-a10.png|lux-a10.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| shortcut between the north and south bank of the river&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], ironhead camp, north of the Bunker ([[:File:Lux-b16.png|Lux-b16.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| ? Perception&lt;br /&gt;
| NW corner of map, through the backside of the camp&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], south of [[Crossroad Caves]] ([[:File:cv2.png|cv2.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| [[:File:Cv2 1.png|connects]] southwest and southeast corner, locked box with random psionic mentor &lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], south of [[Crossroad Caves]] ([[:File:cv2.png|cv2.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| shortcut bypassing siphoners&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, south of [[Camp Hathor]] ([[:File:cv19.png|cv19.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| shortcut bypassing rathound nest&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Rathound King Lair]] ([[:File:rkl2.png|rkl2.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| shortcut leading outside if you offer to [[Kidnap Sarine|kidnap Sarine]] or [[Kill the Rathound King|negotiate a truce]] with Camp Hathor&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Rathound King Lair]], outside ([[:File:cv21.png|cv21.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| shortcut leading to the lair if you offer to [[Kidnap Sarine|kidnap Sarine]] or [[Kill the Rathound King|negotiate a truce]] with Camp Hathor&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[Abandoned Warehouse]] ([[:File:aw1-1.png|aw1-1.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret ventilation shaft section with a footlocker and a rathound&lt;br /&gt;
|-&lt;br /&gt;
| [[Rail Crossing]], behind bar ([[:File:rc1.png|rc1.png]])&lt;br /&gt;
| Secret door&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| leads to [[Deacon]]'s shop&lt;br /&gt;
|-&lt;br /&gt;
| Rail Crossing, [[Buzzer's Shop]]'s ventilation shafts ([[:File:rc_shop 3.png|rc_shop 3.png]])&lt;br /&gt;
| Hidden Ventilation Shaft&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret ventilation shaft section with [[Hardware Bug]]&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[Dude's vision|The warehouse from Dude's vision]] ([[:File:lu-b4.png|lu-b4.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| leads to the lower level of the warehouse during Dude's quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Drones Base]], east room&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| leads to the [[:File:Lup_freeDroneBase_1.png|ventilation system]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], north from the Hanging Rat bar ([[:File:lux-c2.png|lux-c2.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| secret stash inside rock pillar (not visible on the linked map)&lt;br /&gt;
|-&lt;br /&gt;
| Foundry, Evelyn's home  ([[:File:fo3.png|fo3.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| [[:File:Fo3-tunnel.png|connects]] Evelyn's house and bunker&lt;br /&gt;
|-&lt;br /&gt;
| Foundry, Evelyn's home  ([[:File:fo3.png|fo3.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| leads to Evelyn's [[:File:Fo-bunker.png|bunker]] if a male player character [[Foundry murders|has a drink]] with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Underrail]], cave west of [[Foundry]] ([[:File:lu-b22x.png|lu-b22x.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| secret stash inside rock pillar&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Drop Zone]] ([[:File:cc15.png|cc15.png]])&lt;br /&gt;
| Secret door&lt;br /&gt;
| Quest trigger or 6&amp;amp;nbsp;Perception&lt;br /&gt;
| leads to Bogdan's [[:File:Cc15x.png|hideout]], can be found with perception or by learning about it from [[Kupusije]] during [[Find Bogdan]], or with perception after starting [[Sewers generator]]/[[Retrieve ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| Core City, inside one of [[Drop Zone]] buildings ([[:File:cc5_1.png|cc5_1.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the basement&lt;br /&gt;
|-&lt;br /&gt;
| Core City, north [[Core City Sewers]] ([[:File:cc_s2.png|cc_s2.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to a secret room on the west side&lt;br /&gt;
|-&lt;br /&gt;
| Core City, northwest [[Core City Sewers]] ([[:File:cc_s6 2.png|cc_s6 2.png]])&lt;br /&gt;
| Switch&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| opens door to Acid Hunters' hideout during the [[Look for Cornell]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Underrail]], east of [[Notus Living Block]] ([[:File:up3x.png|up3x.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| [[:File:Up3x_1.png|connects]] trapdoor and a Lunatic base &lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Underrail]], inside [[Panacea Lab]] ([[:File:plb.png|plb.png]])&lt;br /&gt;
| Switch&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| opens door to the room in the northeast corner&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], utility section, northeast corner ([[:File:tch-util3.png|tch-util3.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| [[:File:Tch-vent.png|connects]] west wing and utility section&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], west wing, in coil spider room ([[:File:tch-ww2.png|tch-ww2.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| [[:File:Tch-vent.png|connects]] west wing and utility section&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort, [[Harpocrates Station]], north room ([[:File:tch_met.png|tch_met.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| leads to the ventilation system during [[Track down Rassophore Nevil]]&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort, [[Upper Underrail Ventilation System]] ([[:File:tch_mv1.png|tch_mv1.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| secret ventilation shaft section with a box&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort, [[Upper Underrail Ventilation System]], southwest room ([[:File:tch_mv1_2.png|tch_mv1_2.png]])&lt;br /&gt;
| Secret trapdoor&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| leads to hidden [[:File:Tch_mv1_3.png|basement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Caverns]], lake, northeast bank ([[:File:dc-lk.png|dc-lk.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| leads to a small island with hackable box&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Caverns]], lake, southwest islet ([[:File:dc-lk.png|dc-lk.png]])&lt;br /&gt;
| Sniper rifle&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| reveals [[Black Arrow]] sniper rifle &lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Hollow Earth]] ([[:File:dc-la2.png|dc-la2.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| secret entrance to the small building on the east&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, checkpoint between Caerus and warehouses ([[:File:dc-cp1.png|dc-cp1.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the east bank of the lake&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Warehouse Block 2]], south toxic storage ([[:File:dc-wh3.png|dc-wh3.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to lower [[:File:Dc-wh3_1.png|level]], [[Psionic Mentor: Electrokinetic Imprint|Electrokinetic Imprint]] mentor&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Caerus Residential]], northwest building, second floor ([[:File:dc-res2 2.png|dc-res2 2.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| leads to a [[:File:Dc-sc.png|cavern]] with [[Gunter Vasilica]], [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]] mentor, and [[Regenerative Mixture]]&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Caerus Residential]], west apartment ([[:File:dc-res3.png|dc-res3.png]])&lt;br /&gt;
| Safe&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| secret (empty) safe&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Arke Power Station]], utility section toxic storage ([[:File:dc-pp_ut.png|dc-pp_ut.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| [[:File:Dc-pp_ut_1.png|connects]] toxic storage and storage room, random psionic mentor&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Arke Power Station]], utility section storage room ([[:File:dc-pp_ut.png|dc-pp_ut.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| [[:File:Dc-pp_ut_1.png|connects]] toxic storage and storage room, random psionic mentor&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Mushroom Forest|Deep Mushroom Forest]] ([[:File:dc-fs4.png|dc-fs4.png]])&lt;br /&gt;
| Secret tunnel&lt;br /&gt;
| 9 Perception&lt;br /&gt;
| leads to the northwest corner and a skeleton&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location, Underrail !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rig]], room #2 || [[Note (The Rig)]] || 5 Perception || under the bed&lt;br /&gt;
|-&lt;br /&gt;
| [[Chancer's Bay]], NE map || Hole through wall of shack || 10 Perception || biohazard boots, mutants&lt;br /&gt;
|-&lt;br /&gt;
| [[Isaac's River]], northernmost map || Hidden stash || 10 Perception || stash in north wall of cave&lt;br /&gt;
|-&lt;br /&gt;
| [[Core City Docks]], empty room next to Ray's shop || Vent in north wall || ? || leads into Ray's shop, dying burglar&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude's House - Core City]] || Cracked floor panel/wall safe || ? || key to wall safe/the safe itself&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude's House - Caves]] || Footlocker under bed || 9 Perception || psionic mentor&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey Army Base]], two rooms east of the rift || Secret trapdoor || 8 Perception || electronic components&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey Army Base]], 2nd floor || Wall safe || 9 Perception || secret safe in north wall of northwest room&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey Army Base]], 2nd floor || Secret crawlspace || 9 Perception || Connects northern and southern parts of the ventilation system&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location, Black Sea !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[E4]]), north side of island || Entrance to cave || 11 Perception || entrance to pirate prison sewer, boss hermit crab&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphoner Pools (Black Sea)]] || Underwater rock bridge || 7 Perception || leads to a lingula plant and a random treasure &amp;quot;crevice&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphoner Pools (Black Sea)]], west chamber || Buried box || 11 Perception || SGS credits, Charons, UN dollars&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[C8]]), hopper island cave, north wall, west side || Hidden stash || 9 Perception || secret stash in cave wall&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Refuge]], crane room || Hidden vent shaft || 7 Perception || secret vent shaft through wall into crane room&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]], lvl 3 by the elevator || Hidden vent shaft || 8 Perception || secret vent shaft to blocked room&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Meadow Horticulture Center]] lower floor, west section, north side || Hidden vent shaft || 11 Perception || secret vent shaft through wall&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[I1]]), outside the Health Center, SE corner || Hidden hole through wall || 10 Perception || secret passage to hidden room&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[I2]]), tower north of Health Center, 2nd floor || Hidden corpse || 9 Perception || corpse with loot (can be looted without detection)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]], level 1, SE room || Hidden wall safe || 9 Perception || loot&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Crag]], east building || Hidden pipe tunnel || 9 Perception || Crawl through to west building, 2nd floor (agility 8; it is from the other direction)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], east side of [[K5]]/west side of [[L5]] || Hidden map exit(s) || 7 Perception || secret camp with [[Signed Arena Ticket]] Oddity and [[Slimy Tablet Computer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], SW corner of [[K4]] || Hidden pool jumps || 12 Perception || secret platforms for easier jumping across leper pool&lt;br /&gt;
|-&lt;br /&gt;
| Map M7 (two maps east of the Nexus), NW corner || Hidden passages || 9 Perception || secret passages to/from hidden room, shortcut past creepers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chewed-up_Pill_Bottle&amp;diff=45769</id>
		<title>Chewed-up Pill Bottle</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chewed-up_Pill_Bottle&amp;diff=45769"/>
		<updated>2021-03-15T08:24:05Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Chewed-up Pill Bottle.png&lt;br /&gt;
| name         = Chewed-up Pill Bottle&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = An empty bottle of septohydroxydiminostatin, a potent antidepressant. Someone was in a hurry to get those pills.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Chewed-up Pill Bottle''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Abyssal Station, Residential One, in one of the lockers inside a room near northern warp point.&lt;br /&gt;
[[File:OD-ChewedPillLocation.png|thumb|Location of the locker, east of room with painting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Signed_Arena_Ticket&amp;diff=45767</id>
		<title>Signed Arena Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Signed_Arena_Ticket&amp;diff=45767"/>
		<updated>2021-03-15T08:22:13Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Signed Arena Ticket.png&lt;br /&gt;
| name         = Signed Arena Ticket&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = A damaged weathered arena ticket. You can't quite make it out the scribbled named, but you're pretty sure it starts with a C.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 3 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Signed Arena Ticket''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Found in a secret location with entrances in K5 (inside area with 3 Nest) and L5 (South of wesstern warp point). Requires 7 Perception.&lt;br /&gt;
[[File:OD-SignedTicket.png|thumb|Location of secret entrance on L5]]&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Signed_Arena_Ticket&amp;diff=45766</id>
		<title>Signed Arena Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Signed_Arena_Ticket&amp;diff=45766"/>
		<updated>2021-03-15T08:22:01Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Signed Arena Ticket.png&lt;br /&gt;
| name         = Signed Arena Ticket&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = A damaged weathered arena ticket. You can't quite make it out the scribbled named, but you're pretty sure it starts with a C.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 3 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Signed Arena Ticket''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
Found in a secret location with entrances in K5 (inside area with 3 Nest) and L5 (South of wesstern warp point). Requires 7 Perception.&lt;br /&gt;
[[File:OD-SignedTicket.png|thumb|Location of secret entrance on L5]]&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Signed_Arena_Ticket&amp;diff=45765</id>
		<title>Signed Arena Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Signed_Arena_Ticket&amp;diff=45765"/>
		<updated>2021-03-15T08:21:30Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Signed Arena Ticket.png&lt;br /&gt;
| name         = Signed Arena Ticket&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = A damaged weathered arena ticket. You can't quite make it out the scribbled named, but you're pretty sure it starts with a C.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 3 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Signed Arena Ticket''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
Found in a secret location with entrances in K5 (inside area with 3 Nest) and L5 (South of wesstern warp point). Requires 7 Perception.&lt;br /&gt;
[[File:OD-SignedTicket.png|thumb|Location of secret entrace on L5]]&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Signed_Arena_Ticket&amp;diff=45764</id>
		<title>Signed Arena Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Signed_Arena_Ticket&amp;diff=45764"/>
		<updated>2021-03-15T08:21:02Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Signed Arena Ticket.png&lt;br /&gt;
| name         = Signed Arena Ticket&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = A damaged weathered arena ticket. You can't quite make it out the scribbled named, but you're pretty sure it starts with a C.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 3 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Signed Arena Ticket''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
Found in a secret location with entrances in K5 (inside area with 3 Nest) and L5 (South of wesstern warp point). Requires 7 Perception.&lt;br /&gt;
[[File:OD-SignedTicket.png|thumb|Screenshot]]&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:OD-SignedTicket.png&amp;diff=45763</id>
		<title>File:OD-SignedTicket.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:OD-SignedTicket.png&amp;diff=45763"/>
		<updated>2021-03-15T08:19:19Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: Signed Arena Ticket Oddities, requires 7 PER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Signed Arena Ticket Oddities, requires 7 PER&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chewed-up_Pill_Bottle&amp;diff=45755</id>
		<title>Chewed-up Pill Bottle</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chewed-up_Pill_Bottle&amp;diff=45755"/>
		<updated>2021-03-15T07:40:46Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Chewed-up Pill Bottle.png&lt;br /&gt;
| name         = Chewed-up Pill Bottle&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = An empty bottle of septohydroxydiminostatin, a potent antidepressant. Someone was in a hurry to get those pills.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Chewed-up Pill Bottle''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Abyssal Station, Residential One, in one of the lockers. ([[:File:OD-ChewedPillLocation.png|Screenshot]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:OD-ChewedPillLocation.png&amp;diff=45753</id>
		<title>File:OD-ChewedPillLocation.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:OD-ChewedPillLocation.png&amp;diff=45753"/>
		<updated>2021-03-15T07:38:43Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: Chewed-up Pill Bottle location screenshot, took me too long to noticed this room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Chewed-up Pill Bottle location screenshot, took me too long to noticed this room&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=45688</id>
		<title>Captain's Cutlass</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=45688"/>
		<updated>2021-03-13T12:06:46Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Captain&amp;amp;#39;s Cutlass.png&lt;br /&gt;
| name         = Captain&amp;amp;#39;s Cutlass&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = It's an old-looking deadly curved sword that you seem to lack the proper training to always use effectively.&lt;br /&gt;
| damage       = 5-45 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 3%&lt;br /&gt;
| critbonus    = 200%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&amp;lt;br&amp;gt;{{On hit|20% chance to cripple a living target for 5 turns, reducing its strength by 2. Stacks 3 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| onequip      = Equip: Amount of damage blocked by Parry increased by 50%&amp;lt;br&amp;gt;Equip: Riposte can stack 2 additional times&amp;lt;br&amp;gt;Equip: Chance to get critically hit reduced by 2.00%&lt;br /&gt;
| durability   = 1320 / 1320 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 3000&lt;br /&gt;
| datafile     = Weapons\xpbl\captainscutlass.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Captain's Cutlass''' is a unique [[Swords|sword]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
an unique [[Machete]] with very good critical damage, but very low critical chance. Its strength lies in its high damage average, [[Parry]] block amount bonus, and [[Riposte]] stack, making it great for defensive weapon-swapping.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[Captain Grim]] inside [[Port Ceto - Destroyer]] at grid coordinate [[G2]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=45687</id>
		<title>Captain's Cutlass</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=45687"/>
		<updated>2021-03-13T12:06:07Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Captain&amp;amp;#39;s Cutlass.png&lt;br /&gt;
| name         = Captain&amp;amp;#39;s Cutlass&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = It's an old-looking deadly curved sword that you seem to lack the proper training to always use effectively.&lt;br /&gt;
| damage       = 5-45 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 3%&lt;br /&gt;
| critbonus    = 200%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&amp;lt;br&amp;gt;{{On hit|20% chance to cripple a living target for 5 turns, reducing its strength by 2. Stacks 3 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| onequip      = Equip: Amount of damage blocked by Parry increased by 50%&amp;lt;br&amp;gt;Equip: Riposte can stack 2 additional times&amp;lt;br&amp;gt;Equip: Chance to get critically hit reduced by 2.00%&lt;br /&gt;
| durability   = 1320 / 1320 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 3000&lt;br /&gt;
| datafile     = Weapons\xpbl\captainscutlass.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Captain's Cutlass''' is a unique [[Swords|sword]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
an unique [[Machete]] with very good critical damage, but very low critical chance. Its strength lies in its high damage average, [[parry]] block amount bonus, and riposte stack, making it great for defensive weapon-swapping.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[Captain Grim]] inside [[Port Ceto - Destroyer]] at grid coordinate [[G2]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=45686</id>
		<title>Captain's Cutlass</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=45686"/>
		<updated>2021-03-13T12:05:32Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Captain&amp;amp;#39;s Cutlass.png&lt;br /&gt;
| name         = Captain&amp;amp;#39;s Cutlass&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = It's an old-looking deadly curved sword that you seem to lack the proper training to always use effectively.&lt;br /&gt;
| damage       = 5-45 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 3%&lt;br /&gt;
| critbonus    = 200%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&amp;lt;br&amp;gt;{{On hit|20% chance to cripple a living target for 5 turns, reducing its strength by 2. Stacks 3 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| onequip      = Equip: Amount of damage blocked by Parry increased by 50%&amp;lt;br&amp;gt;Equip: Riposte can stack 2 additional times&amp;lt;br&amp;gt;Equip: Chance to get critically hit reduced by 2.00%&lt;br /&gt;
| durability   = 1320 / 1320 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 3000&lt;br /&gt;
| datafile     = Weapons\xpbl\captainscutlass.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Captain's Cutlass''' is a unique [[Swords|sword]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
an unique [[Machete]] with very good critical damage, but very low critical chance. Its strength lies in its high damage average, parry block amount bonus, and riposte stack, making it great for defensive weapon-swapping.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[Captain Grim]] inside [[Port Ceto - Destroyer]] at grid coordinate [[G2]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Throwing_Knife/8&amp;diff=45685</id>
		<title>Template:Throwing Knife/8</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Throwing_Knife/8&amp;diff=45685"/>
		<updated>2021-03-13T11:50:43Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Leper Poison Throwing Knife.png&lt;br /&gt;
| name        = Leper Poison Throwing Knife&lt;br /&gt;
| type        = Combat Utility&lt;br /&gt;
| description = This knife is specially designed and weighted that it can be thrown effectively. It has been coated with leper poison.&lt;br /&gt;
| capabilities= Use: Throw the knife dealing 24-51 mechanical damage if it hits the target. Damage and precision scale with the throwing skill. When throwing a knife while in melee range of an enemy, you suffer 25% hit chance penalty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If target takes damage it is also afflicted with leper poison that deals 16 damage each turn for up to 3 turns and increases all mechanical damage taken by 10%. Stacks 6 times.&amp;lt;br&amp;gt;(AP: 18)&lt;br /&gt;
| weight      = 0.05&lt;br /&gt;
| value       = 45&lt;br /&gt;
| datafile    = Weapons\xpbl\LeperPoisonThrowingKnife.item&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Throwing_Knife/7&amp;diff=45684</id>
		<title>Template:Throwing Knife/7</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Throwing_Knife/7&amp;diff=45684"/>
		<updated>2021-03-13T11:49:50Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Blinding Poison Throwing Knife.png&lt;br /&gt;
| name        = Blinding Poison Throwing Knife&lt;br /&gt;
| type        = Combat Utility&lt;br /&gt;
| description = This knife is specially designed and weighted that it can be thrown effectively. It has been coated with blinding poison.&lt;br /&gt;
| capabilities= Use: Throw the knife dealing 24-51 mechanical damage if it hits the target. Damage and precision scale with the throwing skill. When throwing a knife while in melee range of an enemy, you suffer 25% hit chance penalty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If target takes damage it is also afflicted with blinding poison that deals 14 damage each turn for up to 3 turns and reduces perception by 1. Stacks 8 times.&amp;lt;br&amp;gt;(AP: 18)&lt;br /&gt;
| weight      = 0.05&lt;br /&gt;
| value       = 40&lt;br /&gt;
| datafile    = Weapons\xpbl\BlindingPoisonThrowingKnife.item&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Throwing_Knife/7&amp;diff=45683</id>
		<title>Template:Throwing Knife/7</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Throwing_Knife/7&amp;diff=45683"/>
		<updated>2021-03-13T11:48:50Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Blinding Poison Throwing Knife.png&lt;br /&gt;
| name        = Blinding Poison Throwing Knife&lt;br /&gt;
| type        = Combat Utility&lt;br /&gt;
| description = This knife is specially designed and weighted that it can be thrown effectively. It has been coated with blinding poison.&lt;br /&gt;
| capabilities= Use: Throw the knife dealing 24-51 mechanical damage if it hits the target. Damage and precision scale with the throwing skill. When throwing a knife while in melee range of an enemy, you suffer 25% hit chance penalty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If target takes damage it is also afflicted with blinding poison that deals 14 damage each turn for up to 3 and reduces perception by 1. Stacks 8 times.&amp;lt;br&amp;gt;(AP: 18)&lt;br /&gt;
| weight      = 0.05&lt;br /&gt;
| value       = 40&lt;br /&gt;
| datafile    = Weapons\xpbl\BlindingPoisonThrowingKnife.item&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Knife_Thrower%27s_Glove&amp;diff=45682</id>
		<title>Knife Thrower's Glove</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Knife_Thrower%27s_Glove&amp;diff=45682"/>
		<updated>2021-03-13T11:42:31Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Knife Thrower's Glove.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Knife Thrower's Glove&lt;br /&gt;
| type        = Melee Weapon&amp;lt;br&amp;gt;Throwing Knife Enhancer&amp;lt;br&amp;gt;&lt;br /&gt;
| description = A pair of special leather gloves used for professional knife throwing&lt;br /&gt;
| damage      = 4-9 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 12 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| precision   = {{color|red|-10%}}&lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = &lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= Bypasses 80% of target's energy shield.&lt;br /&gt;
| incurred    = Incurs 140% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 5% for every point in strength above 5.&lt;br /&gt;
| onequip     = Equip: Action point cost of Throwing Knife reduced by 3&amp;lt;br&amp;gt;Equip: Throwing knife precision increased by 5% (additive)&lt;br /&gt;
| durability  = 420/420 (mechanical)&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 200&lt;br /&gt;
| datafile    = Weapons\PowerFist.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Knife Thrower's Glove''' is an Uncommon [[Combat Gloves|combat glove]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A special leather combat glove that reduced [[Throwing Knife]] AP cost and increased its accuracy. It's strongly discouraged to use it as fist weapon, since its durability, general stats, and damage is very bad. But, its very good for Throwing build.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Found Uncommonly in Hunting-related shop. Do keep in mind that it looks almost exactly like Leather [[Combat Gloves]], so Player might missed it.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.3.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Knife_Thrower%27s_Glove.png&amp;diff=45681</id>
		<title>File:Knife Thrower's Glove.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Knife_Thrower%27s_Glove.png&amp;diff=45681"/>
		<updated>2021-03-13T11:31:05Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: Cypherusuh uploaded a new version of File:Knife Thrower's Glove.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Knife_Thrower%27s_Glove.png&amp;diff=45680</id>
		<title>File:Knife Thrower's Glove.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Knife_Thrower%27s_Glove.png&amp;diff=45680"/>
		<updated>2021-03-13T11:26:27Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Knife_Thrower%27s_Glove&amp;diff=45679</id>
		<title>Knife Thrower's Glove</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Knife_Thrower%27s_Glove&amp;diff=45679"/>
		<updated>2021-03-13T11:24:46Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Knife Thrower's Glove.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Knife Thrower's Glove&lt;br /&gt;
| type        = Melee Weapon&amp;lt;br&amp;gt;Throwing Knife Enhancer&lt;br /&gt;
| description = A pair of special leather gloves used for professional knife throwing&lt;br /&gt;
| damage      = 4-9 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 12 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| precision   = -10%&lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = &lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= Bypasses 80% of target's energy shield.&lt;br /&gt;
| incurred    = Incurs 140% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 5% for every point in strength above 5.&lt;br /&gt;
| onequip     = Equip: Action point cost of [[throwing knife]] reduced by 3&amp;lt;br&amp;gt;Equip: Throwing knife precision increased by 5% (additive)&lt;br /&gt;
| durability  = 420/420 (mechanical)&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 200&lt;br /&gt;
| datafile    = Weapons\PowerFist.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Knife Thrower's Glove''' is an Uncommon [[Combat Gloves|combat glove]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A special combat glove that combines shock and pneumatic gloves. The power fist gains more bonus damage from strength than any other melee weapon. Also has a +1 strength bonus, which can be useful even for characters that do not intend to use the glove as a weapon.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Found in [[Hecate Research Outpost]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|energy}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]] - Increased value, reduced damage and quality of electroshock emitters &amp;amp; pneumatic hammer&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Knife_Thrower%27s_Glove&amp;diff=45678</id>
		<title>Knife Thrower's Glove</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Knife_Thrower%27s_Glove&amp;diff=45678"/>
		<updated>2021-03-13T11:24:13Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: Created page with &amp;quot;{{infobox item | image       = Knife Thrower's Glove.png | itemquality = high | name        = Knife Thrower's Glove | type        = Melee Weapon / Throwing Knife Enhancer | de...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Knife Thrower's Glove.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Knife Thrower's Glove&lt;br /&gt;
| type        = Melee Weapon / Throwing Knife Enhancer&lt;br /&gt;
| description = A pair of special leather gloves used for professional knife throwing&lt;br /&gt;
| damage      = 4-9 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 12 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| precision   = -10%&lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = &lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= Bypasses 80% of target's energy shield.&lt;br /&gt;
| incurred    = Incurs 140% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 5% for every point in strength above 5.&lt;br /&gt;
| onequip     = Equip: Action point cost of [[throwing knife]] reduced by 3&amp;lt;br&amp;gt;Equip: Throwing knife precision increased by 5% (additive)&lt;br /&gt;
| durability  = 420/420 (mechanical)&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 200&lt;br /&gt;
| datafile    = Weapons\PowerFist.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Knife Thrower's Glove''' is an Uncommon [[Combat Gloves|combat glove]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A special combat glove that combines shock and pneumatic gloves. The power fist gains more bonus damage from strength than any other melee weapon. Also has a +1 strength bonus, which can be useful even for characters that do not intend to use the glove as a weapon.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Found in [[Hecate Research Outpost]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|energy}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]] - Increased value, reduced damage and quality of electroshock emitters &amp;amp; pneumatic hammer&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Throwing_Knife&amp;diff=45677</id>
		<title>Throwing Knife</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Throwing_Knife&amp;diff=45677"/>
		<updated>2021-03-13T11:15:11Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
:'''Base game'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = Basic&lt;br /&gt;
| tab2 = Burrower&lt;br /&gt;
| tab3 = Cave ear&lt;br /&gt;
| tab4 = Crawler&lt;br /&gt;
| tab5 = Black Dragon&lt;br /&gt;
| tab6 = Spirit&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
:'''Expedition'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab7 = Blinding&lt;br /&gt;
| tab8 = Leper&lt;br /&gt;
| tab9 = Heartbreak&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''Throwing Knife''' is a cheap throwing weapon. Unlike most throwing utilities, the damage of throwing knives scales with thrower's [[Throwing]] skill. Their damage starts at '''8-9''' with zero throwing skill, increases to '''28-49''' at 135 skill, '''38-69''' at 203 skill.&lt;br /&gt;
&lt;br /&gt;
Throwing knives are light weapons and thus benefit from [[Dexterity]] AP cost reduction.&lt;br /&gt;
As of 1.1.3.0 Patch, player can use {{Itemlink|Knife Thrower's Glove}} to further reduced AP cost by 3 points and increased its accuracy by 5% (Additive)&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Throwing knives can be crafted with [[Blueprint: Throwing Knives]].&lt;br /&gt;
&lt;br /&gt;
Sets of throwing knives can be crafted from any metal plates and optionally [[poison]]ed similarly to [[Caltrops]] and [[Bear Trap]]s.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* [[Throwing Knife]]&lt;br /&gt;
* [[Cave Ear Poison Throwing Knife]]&lt;br /&gt;
* [[Crawler Poison Throwing Knife]]&lt;br /&gt;
* [[Burrower Poison Throwing Knife]]&lt;br /&gt;
* [[Black Dragon Poison Throwing Knife]]&lt;br /&gt;
* [[Spirit Poison Throwing Knife]]&lt;br /&gt;
* [[Blinding Poison Throwing Knife]]{{Expedition-inline}}&lt;br /&gt;
* [[Leper Poison Throwing Knife]]{{Expedition-inline}}&lt;br /&gt;
* [[Heartbreak Poison Throwing Knife]]{{Expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.2.0.0]]: Throwing knives upper damage range reduced &lt;br /&gt;
* [[0.1.14.0]]: New throwing knife feats, throwing knives reclassified as light weapons, base AP cost increased from 15 to 18.&lt;br /&gt;
* [[0.1.12.0]]: Throwing knives introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Throwing]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=45676</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=45676"/>
		<updated>2021-03-13T11:11:43Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Dexterity checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''5''' increases your melee critical chance by '''1%''' and decreases AP cost of light weapons by '''3%''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High dexterity score is important for thieves and characters who use light weapons.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Pickpocketing]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
|&lt;br /&gt;
* Melee critical chance&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Action point cost reduction ==&lt;br /&gt;
To use these charts, find the base action point cost of your weapon on the item's tooltip and calculate all other AP cost modifiers (eg. [[Burst]] x3, [[Spec Ops]] x2, [[Gunslinger]] -3, [[Lightning Punches]] -2, [[Tabi Boots]] -1) after this dexterity reduction.&lt;br /&gt;
&lt;br /&gt;
{{Dexterity AP chart horizontal}}&lt;br /&gt;
&lt;br /&gt;
{{Dexterity AP chart vertical}}&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' Minimum AP cost for any attack is set to '''4''' before modifiers from [[Special Attacks]] such as [[Point Shot]].''&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Dexterity feats]].&lt;br /&gt;
* [[Increased Dexterity]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Fishing Rod}} (Dexterity affects fishing)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability buff)&lt;br /&gt;
* {{Itemlink|Eel Sandwich}} (temporary +1 Dexterity)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily -2 Dexterity)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Dexterity)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Dexterity, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Dexterity checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Dexterity.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Flooded Lost Vault]] ([[:File:LV-Flood.png|LV-Flood.png]]) || Submerged Rack || 8-10 Dexterity || Picks up somewhat high leveled gear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Station]] ([[:File:xpbl_ds1.png|xpbl_ds1.png]]) || Reach through the grate || 10 Dexterity || Gain [[Plasma Grenade Mk III]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.1.9]]: Reduced dexterity effect on the chance to reel the fish in&lt;br /&gt;
* [[1.0.1.8]]: Light weapon AP cost reduction changed to 3% (down from 4%) for each dexterity point above 5 &lt;br /&gt;
* [[0.1.14.1]]: Minimum AP cost of any attack set to 4&lt;br /&gt;
* [[0.1.12.0]]: Introduced new light weapon, throwing knives&lt;br /&gt;
* [[0.1.11.0]]: Melee skill now scales up with either Strength or Dexterity, whichever is higher&lt;br /&gt;
* [[0.1.10.0]]: Introduced dexterity-based AP cost reduction for light weapons (knives, pistols, SMGs or fist weapons), 4% for every dexterity point above 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=45675</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=45675"/>
		<updated>2021-03-13T11:09:36Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Agility checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Agility''' determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above '''{{color|silver|5}}''' increases your character's maximum movement points in combat by '''{{color|silver|3}}'''. Agility, along with dexterity, also determines your combat initiative. Some other actions ''(e.g. climbing over rocks to otherwise unreachable areas)'' also require a set score agility. No items require agility to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Evasion]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
|&lt;br /&gt;
* [[Movement points]]&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
}}&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Agility feats]].&lt;br /&gt;
* [[Increased Agility]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Vigorous Belt}} (-2 Agility on equip)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily +3 Agility)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)&lt;br /&gt;
* {{Itemlink|Cave Hopper Steak}} (temporary +1 Agility)&lt;br /&gt;
* {{Itemlink|Slampipe}} (temporary -1 Agility)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Agility)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Agility, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Agility checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Agility.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Outposts]], Area '''[[:File:ForlornStations4_1.png|East tunnel]]''' || Climb over rocks || 7 Agility || Old type dialog check. Reach secret area with a [[Trilobite Fossil]] oddity and 2 [[Mindshroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-a9.png|lux-a9.png]]) || Climb over rocks || 7 Agility || Old type dialog check. Reach area with a [[Mindshroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Rat]] || Jump over fence || 7 Agility || Enter back yard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave (Random dungeon 1)]] ([[:File:dun_lowLevelCave1.png|dun_lowLevelCave1.png]]) || Climb over rocks || 8 Agility || Reach small cave with [[Mindshroom]] and [[Red Dream Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Talloski Manor]] || Climb on balcony || 8 Agility || Enter the manor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across || 9 Agility || Alternative way to surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across and descend the ladder || 8+10 Agility || Alternative way to lower floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Flooded Lost Vault]] || Leap across || 11 Agility || Opens up southern side of the dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] magatzin || Jump over fence || 7 Agility || Enter storehouse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] barracks, vents || Jump through fan || 10 Agility || Bypass locked door/guard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Refuge]] || Jump across || 9 Agility || Enter backside ventilation leading to storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]], east of entrance || Jump across || 10 Agility || Massive shortcut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Lux-lv.png&amp;diff=45674</id>
		<title>File:Lux-lv.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Lux-lv.png&amp;diff=45674"/>
		<updated>2021-03-13T11:08:07Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: Cypherusuh uploaded a new version of File:LV-Flood.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flooded Lost Vault's randomly(?) generated dungeon. Introduced in 1.1.3.0&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Lux-lv.png&amp;diff=45671</id>
		<title>File:Lux-lv.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Lux-lv.png&amp;diff=45671"/>
		<updated>2021-03-13T11:05:43Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: Cypherusuh uploaded a new version of File:LV-Flood.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flooded Lost Vault's randomly(?) generated dungeon. Introduced in 1.1.3.0&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Strength&amp;diff=45670</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Strength&amp;diff=45670"/>
		<updated>2021-03-13T10:43:09Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Other equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Strength''' determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at '''{{color|silver|100}}''', with each point of Strength increasing it by '''{{color|silver|10}}'''. Some other actions ''(e.g. opening vents with a crowbar)'' also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points. &lt;br /&gt;
&lt;br /&gt;
High strength score is important for characters who use the heaviest of armors and heavy weaponry.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Intimidation]]&lt;br /&gt;
|&lt;br /&gt;
* Carry capacity&lt;br /&gt;
* Melee bonus damage&lt;br /&gt;
* Requirement for heavy armor&lt;br /&gt;
* Requirement for heavy weapons&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Melee damage bonus ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Weapon subtype !!colspan=&amp;quot;16&amp;quot;| Strength bonus damage (%) &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; !!rowspan=&amp;quot;2&amp;quot;| Other weapons in the same class&lt;br /&gt;
|-&lt;br /&gt;
!1-5|| 6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Combat Knife}}&amp;lt;br&amp;gt;{{Itemlink|Serrated Knife}}&lt;br /&gt;
| - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30&lt;br /&gt;
| {{Itemlink|Kohlmeier's Lucky Knife}}, {{Itemlink|Jackknife}}, {{Itemlink|Kukri}}, {{Itemlink|Butcher's Cleaver}}, {{Itemlink|Bone Handle Knife}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Dagger}}&lt;br /&gt;
| - || 3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45&lt;br /&gt;
| {{Itemlink|Shiv}}, {{Itemlink|Dehumanizer}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Unarmed}} &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; &amp;lt;br&amp;gt;{{Itemlink|Leather Gloves}}&lt;br /&gt;
| - || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75&lt;br /&gt;
| {{Itemlink|Brass Knuckles}}, {{Itemlink|Boxing Gloves}}, {{Itemlink|The Claw}}, {{Itemlink|Ripper's Glove}}, {{Itemlink|Spiked Chrome Brass Knuckles}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Steel Crowbar}}&lt;br /&gt;
| - || - ||  3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42&lt;br /&gt;
| {{Itemlink|Rolling Pin}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Curved Machete}}{{Expedition-inline}}&amp;lt;br&amp;gt;{{Itemlink|Machete}}{{Expedition-inline}}&lt;br /&gt;
| - || - || 7 || 14 || 21 || 28 || 35 || 42 || 49 || 56 || 63 || 70 || 77 || 84 || 91 || 98&lt;br /&gt;
| {{Itemlink|Sørmirbæren Sabre}}, {{Itemlink|Sørmirbæren Skærder Sword}}, {{Itemlink|Black Blade}}, {{Itemlink|Captain's Cutlass}}, {{Itemlink|Red Dragon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Spear}}{{Expedition-inline}}&lt;br /&gt;
| - || - || - || 8 || 16 || 24 || 32 || 40 || 48 || 56 || 64 || 72 || 80 || 88 || 96 || 104&lt;br /&gt;
| {{Itemlink|Lemurian Spear}}, {{Itemlink|Sørmirbæren Spear}}, {{Itemlink|Sørmirbæren Skærder Spear}}, {{Itemlink|Sørmirbæren Staff-spear}}, {{Itemlink|Sørmirbæren Spirit Staff}}, {{Itemlink|Høddurform}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Metal Gloves}}&lt;br /&gt;
| - || - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120 ||130&lt;br /&gt;
| {{Itemlink|Power Fist}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Sledgehammer}}&lt;br /&gt;
| - || - ||  - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120&lt;br /&gt;
| {{Itemlink|Balor's Hammer}}, {{Itemlink|Quake}}, {{Itemlink|Mind Cracker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; For weapons, these percentages are additive with the bonus from effective melee skill.&lt;br /&gt;
:&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; [[Unarmed]]'s base damage is directly increased by strength, making this bonus multiplicative with the bonus from melee skill.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Strength feats]].&lt;br /&gt;
* [[Increased Strength]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Heavy armor ===&lt;br /&gt;
* {{Itemlink|Riot Gear}} with riot shield (requires 4-6 Strength)&lt;br /&gt;
* {{Itemlink|Metal Armor}} (requires 8-9 Strength)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (requires 5 Strength)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (requires 8 Strength)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (requires 8 Strength)&lt;br /&gt;
&lt;br /&gt;
=== Heavy weapons ===&lt;br /&gt;
* {{Itemlink|Sniper Rifles}} (requires 5-6 Strength, typically 5)&lt;br /&gt;
* {{Itemlink|Assault Rifles}} (requires 5-7 Strength, typically 6-7)&lt;br /&gt;
* {{Itemlink|Shotguns}} (requires 5-6 Strength, typically 5)&lt;br /&gt;
* {{Itemlink|Swords}} (requires 4-6 Strength, typically 5-6)&lt;br /&gt;
* {{Itemlink|Spears}} (requires 5-7 Strength, typically 6-7)&lt;br /&gt;
* {{Itemlink|Sledgehammers}} (requires 8-20 Strength, typically 8-9)&lt;br /&gt;
&lt;br /&gt;
=== Other equipment ===&lt;br /&gt;
* {{Itemlink|Steel Crowbar}} (can be used to force vents open, requires some strength)&lt;br /&gt;
* {{Itemlink|Rathound Regalia}} (+1 Strength on equip)&lt;br /&gt;
* {{Itemlink|Power Fist}} (+1 Strength when active in a weapon slot)&lt;br /&gt;
* {{Itemlink|Industrial Powered Exoskeleton}} (-1 Strength, but increased +3 Strength when activated)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)&lt;br /&gt;
* {{Itemlink|Rathound Barbeque}} (temporary +1 Strength)&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (temporary +1 Strength)&lt;br /&gt;
* {{Itemlink|Slampipe}} (temporary +1 Strength)&lt;br /&gt;
* {{Itemlink|Mushroom Brew}} (temporary +1 Strength along with other effects)&lt;br /&gt;
* {{Itemlink|Bison Milk}}{{expedition-inline}} (temporary +1 Strength along with other effects)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Adrenaline Shot}} (temporary +2 Strength)&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Strength)&lt;br /&gt;
* {{Itemlink|Vitality Powder}}{{expedition-inline}} (temporary +4 Strength)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 strength, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Strength checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Strength.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&lt;br /&gt;
&lt;br /&gt;
Using crowbar to force ventilation shafts open also requires strength. See [[Force Ventilation Shaft]].&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] ([[:File:dun_wasteWater.png|dun_wasteWater.png]]) || Force open || 9 Strength || Force gates open, shortcut to boss room.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] ([[:File:dc-pp_ama.png|dc-pp_ama.png]]) || Push a crate || 9 Strength || Old type dialog check. Enter storage room without key/hacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Talos Outpost]] ([[:File:dc-flo.png|dc-flo.png]]) || Push outer wall block aside || 7 Strength || Old type dialog check. Avoid guarded main gate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flooded Lost Vault]] ([[:File:LV-Flood.png|LV-Flood.png]]) || Push a crate|| 11 Strength || Opens up jumping route to eastern side of the dungeon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Raise gate || 7 Strength || Shortcut between north storage room and office hallways.&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Raise gate || 7 Strength || Shortcut between south storage room and office hallways.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]]: Intimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
* [[0.1.11.0]]: Melee skill now scales up with either Strength or Dexterity, whichever is higher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:LV-FloodEntrance.png&amp;diff=45666</id>
		<title>File:LV-FloodEntrance.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:LV-FloodEntrance.png&amp;diff=45666"/>
		<updated>2021-03-13T09:16:47Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: Flooding Lost Vault entrance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flooding Lost Vault entrance.&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=45665</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=45665"/>
		<updated>2021-03-13T09:10:36Z</updated>

		<summary type="html">&lt;p&gt;Cypherusuh: /* Agility checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Agility''' determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above '''{{color|silver|5}}''' increases your character's maximum movement points in combat by '''{{color|silver|3}}'''. Agility, along with dexterity, also determines your combat initiative. Some other actions ''(e.g. climbing over rocks to otherwise unreachable areas)'' also require a set score agility. No items require agility to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Evasion]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
|&lt;br /&gt;
* [[Movement points]]&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
}}&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Agility feats]].&lt;br /&gt;
* [[Increased Agility]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Vigorous Belt}} (-2 Agility on equip)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily +3 Agility)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)&lt;br /&gt;
* {{Itemlink|Cave Hopper Steak}} (temporary +1 Agility)&lt;br /&gt;
* {{Itemlink|Slampipe}} (temporary -1 Agility)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Agility)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Agility, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Agility checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Agility.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Outposts]], Area '''[[:File:ForlornStations4_1.png|East tunnel]]''' || Climb over rocks || 7 Agility || Old type dialog check. Reach secret area with a [[Trilobite Fossil]] oddity and 2 [[Mindshroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-a9.png|lux-a9.png]]) || Climb over rocks || 7 Agility || Old type dialog check. Reach area with a [[Mindshroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Rat]] || Jump over fence || 7 Agility || Enter back yard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave (Random dungeon 1)]] ([[:File:dun_lowLevelCave1.png|dun_lowLevelCave1.png]]) || Climb over rocks || 8 Agility || Reach small cave with [[Mindshroom]] and [[Red Dream Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Talloski Manor]] || Climb on balcony || 8 Agility || Enter the manor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across || 9 Agility || Alternative way to surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across and descend the ladder || 8+10 Agility || Alternative way to lower floor&lt;br /&gt;
|-&lt;br /&gt;
| [[Flooding Lost Vault]] || Leap across || 11 Agility || Opens up southern side of the dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] magatzin || Jump over fence || 7 Agility || Enter storehouse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] barracks, vents || Jump through fan || 10 Agility || Bypass locked door/guard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Refuge]] || Jump across || 9 Agility || Enter backside ventilation leading to storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]], east of entrance || Jump across || 10 Agility || Massive shortcut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Cypherusuh</name></author>
	</entry>
</feed>