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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drewdler</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drewdler"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Drewdler"/>
	<updated>2026-04-28T18:16:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pulsating_Roots&amp;diff=36745</id>
		<title>Pulsating Roots</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pulsating_Roots&amp;diff=36745"/>
		<updated>2019-11-18T23:38:13Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Pulsating Roots&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Default_l.png&lt;br /&gt;
| background = MushroomCave.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 2010&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Pulsating Roots.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Psimorph&lt;br /&gt;
| location   = [[Mushroom Forest]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = [[Giant Tick]] (100%)&amp;lt;br&amp;gt;[[Mycokardia]] (100%)&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = &lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| initiative    = &lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pulsating Roots'''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
These pulsating roots are the heart of the psimorph organisms in [[Mushroom Forest]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
In order to reach the pulsating roots, the player must gain over 25 stacks of the [[Spore Infection]] status effect (Over 50% health reduction) to be transported to a new location from which the roots can be reached. The status effect can be easily gained by standing in any spore cloud found in the Mushroom Forest.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Open the gate leading to Tchort]]: you need to get the mycokardia from pulsating roots&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
The roots are guarded by shroomlings, but the roots themselves are completely harmless and immobile part of the mushroom forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Insectoids]]&lt;br /&gt;
[[Category: Psimorphs]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ethereal_Torch&amp;diff=36723</id>
		<title>Ethereal Torch</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ethereal_Torch&amp;diff=36723"/>
		<updated>2019-11-08T01:08:21Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = Ethereal Torch.png&lt;br /&gt;
| name        = Ethereal Torch&lt;br /&gt;
| type        = Combat Utility&lt;br /&gt;
| description = The torch is composed of seven glass-like tubes of bluish hue that originate at the top of the shaft and converge at the top of the torch. Inside the torch, between those tubes, rests bright glass so indescribably delicate and ethereal that you are not certain if it has any material properties at all or if it's pure light.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The torch is almost weightless.&lt;br /&gt;
| capabilities= Use: Launch a ball of light at the designated area. Everyone caught in the blast take 40-80 energy damage. This attack bypasses 50% of target's damage resistance and threshold. Precision is dependent on the invoker's will and level.&amp;lt;br&amp;gt;(AP: 25)&lt;br /&gt;
| weight      = 0.01&lt;br /&gt;
| datafile    = plot\xpbl\monolithtorch.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ethereal Torch''' is a plot item in [[Underrail: Expedition]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Ethereal Torch is retrieved from [[The Shard]]. One can do so by drinking one of [[Dude]]'s [[The Juice]] and inspecting the shard, or by bringing it to [[Azif]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
While the power of the item may pale in comparison to other psi abilities or combat utilities, the 50% resistance/threshold bypass and energy damage makes it useful against armored targets.&lt;br /&gt;
&lt;br /&gt;
If the player asks [[Six]] about the torch, he informs them of its purpose, as well as some of his background. - {{hidden|dialogue|&amp;quot;My kin and I are not of this world of yours and sometimes we have to go beyond its... limitations. This occasionally results in things from outer expanses seeping into places where they should not be. When that happens, we use devices such as this to remove them.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Drewdler&amp;diff=36715</id>
		<title>User talk:Drewdler</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Drewdler&amp;diff=36715"/>
		<updated>2019-11-06T23:03:03Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Redirects ==&lt;br /&gt;
&lt;br /&gt;
There's no need to add redirect pages to a category, mediawiki automatically lists them at various [[Special:SpecialPages|special pages]] for maintenance purposes. The syntax for creating redirects is simply &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#REDIRECT [[Article name]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the top of the page's source. You may also inform readers about alternate terms like acorn/serpentines the main article instead. Thanks for all your work! - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 16:42, 6 November 2019 (CST)&lt;br /&gt;
&lt;br /&gt;
Thank you for notifying me of this! I apologize if this has caused clutter in the wiki, and I appreciate the help! - --[[User:Drewdler|Drewdler]] ([[User talk:Drewdler|talk]]) 17:03, 6 November 2019 (CST)&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=B%C3%A6nkr%C3%A4ster&amp;diff=36712</id>
		<title>Bænkräster</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=B%C3%A6nkr%C3%A4ster&amp;diff=36712"/>
		<updated>2019-11-06T22:58:55Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Bænkräster&lt;br /&gt;
| type       = side character&lt;br /&gt;
| portrait   = xpbl_svgbc_l.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = ?&lt;br /&gt;
| image      = Bank_idle.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Graveyard guard&lt;br /&gt;
| location   = [[Sørmirbæren Village]]&amp;lt;br&amp;gt;[[Geyser Village]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bænkräster is one of the unique Sørmirbæren enemies that can be encountered.&lt;br /&gt;
 &lt;br /&gt;
== Background ==&lt;br /&gt;
According to [[Yngwar]], Bænkräster is the son of the [[Serpentines]]' finest bonesmith. While his brothers went off to perform the transcendence rituals, he stayed and learned his father's craft. He worked with his father on a special set of bone and leather armor, but his father died before it was completed. He used his bones to finish it. With his father gone, and his brothers dead - as they failed to survive the Sormirbaeren rituals, he now acts as a guard for their graves. He is located at coordinates (H11).&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* [[Barbaton]]&lt;br /&gt;
* [[Knucklebone Dice]]&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Expedition Enemies]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Unique Enemies]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=B%C3%A6nkr%C3%A4ster&amp;diff=36709</id>
		<title>Bænkräster</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=B%C3%A6nkr%C3%A4ster&amp;diff=36709"/>
		<updated>2019-11-06T22:58:21Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Benkrester&lt;br /&gt;
| type       = side character&lt;br /&gt;
| portrait   = xpbl_svgbc_l.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = ?&lt;br /&gt;
| image      = Bank_idle.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Graveyard guard&lt;br /&gt;
| location   = [[Sørmirbæren Village]]&amp;lt;br&amp;gt;[[Geyser Village]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bænkräster is one of the unique Sørmirbæren enemies that can be encountered.&lt;br /&gt;
 &lt;br /&gt;
== Background ==&lt;br /&gt;
According to [[Yngwar]], Bænkräster is the son of the [[Serpentines]]' finest bonesmith. While his brothers went off to perform the transcendence rituals, he stayed and learned his father's craft. He worked with his father on a special set of bone and leather armor, but his father died before it was completed. He used his bones to finish it. With his father gone, and his brothers dead - as they failed to survive the Sormirbaeren rituals, he now acts as a guard for their graves. He is located at coordinates (H11).&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* [[Barbaton]]&lt;br /&gt;
* [[Knucklebone Dice]]&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Expedition Enemies]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Unique Enemies]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=B%C3%A6nkr%C3%A4ster&amp;diff=36705</id>
		<title>Bænkräster</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=B%C3%A6nkr%C3%A4ster&amp;diff=36705"/>
		<updated>2019-11-06T22:53:25Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Character Infobox | name       = Benkrester | type       = side character | portrait   = xpbl_svgbc_l.png | background = xpbl_basaltcave.png | level      = ? | health     = ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Benkrester&lt;br /&gt;
| type       = side character&lt;br /&gt;
| portrait   = xpbl_svgbc_l.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = ?&lt;br /&gt;
| image      = Bank_idle.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Graveyard guard&lt;br /&gt;
| location   = [[Sørmirbæren Village]]&amp;lt;br&amp;gt;[[Geyser Village]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bænkräster is one of the unique Sørmirbæren enemies that can be encountered.&lt;br /&gt;
 &lt;br /&gt;
== Background ==&lt;br /&gt;
According to [[Yngwar]], Bænkräster is the son of the [[Serpentines]]' finest bonesmith. While his brothers went off to perform the transcendence rituals, he stayed and learned his father's craft. He worked with his father on a special set of bone and leather armor, but his father died before it was completed. He used his bones to finish it. With his father gone, and his brothers dead - as they failed to survive the Sormirbaeren rituals, he now acts as a guard for their graves. He is located at coordinates (H11).&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Expedition Enemies]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Unique Enemies]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Bank_idle.png&amp;diff=36703</id>
		<title>File:Bank idle.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Bank_idle.png&amp;diff=36703"/>
		<updated>2019-11-06T22:52:49Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Benkrester&amp;diff=36694</id>
		<title>Benkrester</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Benkrester&amp;diff=36694"/>
		<updated>2019-11-06T22:41:55Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Benkrester&amp;diff=36693</id>
		<title>Benkrester</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Benkrester&amp;diff=36693"/>
		<updated>2019-11-06T22:40:06Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Benkrester&lt;br /&gt;
| type       = side character&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Default.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = ?&lt;br /&gt;
| image      = &lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Graveyard guard&lt;br /&gt;
| location   = [[Sørmirbæren Village]]&amp;lt;br&amp;gt;[[Geyser Village]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bænkräster is one of the unique Sørmirbæren enemies that can be encountered.&lt;br /&gt;
 &lt;br /&gt;
== Background ==&lt;br /&gt;
According to [[Yngwar]], Bænkräster is the son of the [[Serpentines]]' finest bonesmith. While his brothers went off to perform the transcendence rituals, he stayed and learned his father's craft. He worked with his father on a special set of bone and leather armor, but his father died before it was completed. He used his bones to finish it. With his father gone, and his brothers dead - as they failed to survive the Sormirbaeren rituals, he now acts as a guard for their graves. He is located at coordinates (H11).&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Expedition Enemies]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Unique Enemies]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Enemies_navbox&amp;diff=36684</id>
		<title>Template:Enemies navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Enemies_navbox&amp;diff=36684"/>
		<updated>2019-11-06T21:23:46Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Enemies navbox&lt;br /&gt;
|title  = [[Enemies|Critters, automatons, humanoids and bandits]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group2 = Critters&lt;br /&gt;
|list2  = [[Bats]] — [[Cat]] — [[Cave Hopper]] — [[Mole Cricket]] — [[Young Azuridae]] • [[Azuridae]] ([[Psycho]]) • [[Azuridae Goliathus]] — [[Rathound]] • [[Rathound Alpha]] • [[Ancient Rathound]] ([[Jookhela]]) • [[Augmented Rathound]] — [[Burrower]] • [[Burrower Warrior]] • [[Spawn]] • [[Egg]] — [[Dog]] • [[Mutated Dog]] — [[Siphoner]] • [[Greater Siphoner]]{{expedition-inline}} — [[Pig]] • [[Warthog]] — [[Crawler]] • [[Death Stalker]] • [[Black Crawler (critter)|Black Crawler]] — [[Coil Spider]] • [[Greater Coil Spider]] — [[Borer]] • [[Bladeling]] • [[The Beast]] — [[Latcher]] • [[Shroomling Chomper]] • [[Shroomling Spitter]] • [[Spore Turret]] • [[Pulsating Roots]] — [[Deep Worm]] • [[Giant Grub]] — [[Cuttlesnail]] — [[Tchortling Devourer]] ([[Detritus (Devourer)|Detritus]]) • [[Tchortling Scanner]] • [[Tchortling Sower]] ([[Tumor]], [[Tentacle (Sower)|Tentacle]])&lt;br /&gt;
&lt;br /&gt;
|group3 = Automatons&lt;br /&gt;
|list3  = [[Security Camera]] • [[Auto-Turret]] • [[Auto-Turret (Machinegun)|Machinegun Turret]] • [[Plasma Turret]] • [[Shock Turret]] — [[Small Sentry Bot]] • [[Sentry Bot]] • [[Plasma Sentry]] • [[Chop-Chop]] • [[Kamikaze Bot]] • [[Hardware Bug]] • [[Protectorate Dreadnought]] • [[Industrial Robot]]&lt;br /&gt;
&lt;br /&gt;
|group4 = Humanoids&lt;br /&gt;
|list4  = [[Junkyard Mutie]] • [[Mutie]] • [[Core City Mutie]] • [[Rick the Rat]] • [[Mutant]] • [[Hunchback Mutant]] — [[Faceless]] • [[Faceless Doctor]] • [[Faceless Mindreader]] • [[Faceless Centaur]] • [[Faceless Gaunt]] • [[Faceless Commander]] — [[Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
|list5  = Bandits &amp;amp; other always hostile humans&lt;br /&gt;
&lt;br /&gt;
|group6 = [[Ironheads]]&lt;br /&gt;
|list6  = [[Ironhead Gunner|Gunner]], [[Ironhead Heavy Gunner|Heavy Gunner]], [[Ironhead Commando|Commando]] • [[Ironhead Grenadier|Grenadier]], [[Ironhead Bomber|Bomber]], [[Ironhead Demolisher|Demolisher]] • [[Ironhead Smasher|Smasher]], [[Ironhead Berserker|Berserker]], [[Ironhead Cook|Cook]] • [[Ironhead Psionic|Psionic]] — [[Balor]] • [[Simon Peres]]&lt;br /&gt;
&lt;br /&gt;
|group7 = [[Lunatics]]&lt;br /&gt;
|list7  = [[Lunatic Gunner|Gunner]] • [[Lunatic Brawler|Brawler]] • [[Lunatic Chiller|Chiller]], [[Lunatic Freezer|Freezer]] • [[Lunatic Pyromaniac|Pyromaniac]] • [[Lunatic Scanner|Scanner]] • [[Lunatic Electrician|Electrician]] • [[Lunatic Assassin|Assassin]] • [[Lunatic Sniper|Sniper]] • [[Lunatic Nuker|Nuker]] • [[Lunatic Psychopath|Psychopath]] • [[Lunatic Barber|Barber]] • [[Lunatic Ripper|Ripper]] — [[Vanga]] • [[Frost]] • [[Firecracker]]&lt;br /&gt;
&lt;br /&gt;
|group8 = [[Lurkers]]&lt;br /&gt;
|list8  = [[Lurker Gunner|Gunner]], [[Lurker Gunslinger|Gunslinger]], [[Lurker Sniper|Sniper]] • [[Lurker Cut-Throat|Cut-Throat]], [[Lurker Murderer|Murderer]], [[Lurker Assassin|Assassin]] • [[Lurker Hunter|Hunter]] • [[Lurker Trapper|Trapper]] • [[Lurker Psionic|Psionic]] • [[Lurker Smuggler|Smuggler]] • [[Lurker Butcher]]&lt;br /&gt;
&lt;br /&gt;
|group9 = Misc.&lt;br /&gt;
|list9  = [[Stalker]] • [[Bandit (level 2)|Bandit]] • [[Thug (Junkyard)|Thug]] • [[Raider]] • [[Female Raider]] • [[Raider Leader]] • [[Bandit (level 15)|Bandit]] • [[Bandit Sniper]] • [[Burglar (Core City)|Burglar]] • [[Gangster]] • [[Old Gangster]] • [[Gangster Leader]] • [[Mugger]] • [[Mercenary Gunner]] • [[Mercenary Psionic]] — [[Gerhard Page]] • [[Ol' Chopper]] • [[Joe De Pacino]] • [[Gubbins]]&lt;br /&gt;
&lt;br /&gt;
|group10= [[Arena]]&lt;br /&gt;
|list10 = [[Pulverizer]] → [[Bull's Eye]] → [[Master Exploder]] → [[Chemical Agent]] → [[Surgeon (gladiator)|Surgeon]] → [[Zap]] → [[Stygian Exorcist]] → [[Carnifex]]&lt;br /&gt;
&lt;br /&gt;
|list11= Always hostile random event characters&lt;br /&gt;
&lt;br /&gt;
|group12= Critters&lt;br /&gt;
|list12 = [[Pumboar]] • [[Tipper]]&lt;br /&gt;
&lt;br /&gt;
|group13= Automatons&lt;br /&gt;
|list13 = [[Rogue Industrial Robot]] — [[Rogue Plasma Sentry]] — [[Rogue Sentry Bot]]&lt;br /&gt;
&lt;br /&gt;
|group14= Humanoids&lt;br /&gt;
|list14 = [[Free Mutant]] — [[Free Hunchback Mutant]] — [[Two-headed Mutant]]&lt;br /&gt;
&lt;br /&gt;
|group15= Misc. humans&lt;br /&gt;
|list15 = [[Arsonist]] — [[Cannibal]] — [[Dandy Jack]] • [[Gangster Gunner]] • [[Gangster Psionic]] • [[Gangster Sniper]] • [[Steelhead]] — [[Headhunter]] — [[Jax]] — [[Morghrir-Tem Cultist]] • [[Morghrir-Tem Patriarch]] — [[Mugger (Random Event)|Mugger]] — [[Stephen The Horrible]] • [[Hank]] • [[Will (Random Event)|Will]] — [[The Animal]] • [[Colt]] • [[Derailed Mike]] • [[Dirty Angela]] • [[Thick]]&lt;br /&gt;
&lt;br /&gt;
|list16= Expedition Enemies&lt;br /&gt;
&lt;br /&gt;
|group17= Sørmirbæren&lt;br /&gt;
|list17 = [[Eldran]] • [[Oyensorm]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=%C3%98yens%C3%B8rm&amp;diff=36683</id>
		<title>Øyensørm</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=%C3%98yens%C3%B8rm&amp;diff=36683"/>
		<updated>2019-11-06T21:23:00Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Character Infobox | name       = Oyensorm | type       = enemy | portrait   = .png | background = xpbl_basaltcave.png | level      = ? | health     = ? | image      =  | fac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Oyensorm&lt;br /&gt;
| type       = enemy&lt;br /&gt;
| portrait   = .png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = ?&lt;br /&gt;
| image      = &lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Enemy&lt;br /&gt;
| location   = [[Sørmirbæren Village]]&amp;lt;br&amp;gt;[[Sørmirbæren Temple]]&lt;br /&gt;
}}&lt;br /&gt;
Oysensorm is one of the unique Sørmirbæren enemies that can be encountered.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
According to [[Yngwar]], Oyensorm is the high priest of the Serpentines, and serves as a direct link to their god Flottsormir. He resides in the Sørmirbæren Temple, located at coordinates (B13)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* [[Dreamcatcher]]&lt;br /&gt;
* [[Hoddurform]]&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Expedition Enemies]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Unique Enemies]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Serpentines&amp;diff=36678</id>
		<title>Serpentines</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Serpentines&amp;diff=36678"/>
		<updated>2019-11-06T03:10:05Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serpentines is one of the many terms used to refer to the [[Sørmirbæren]] who populate the [[Black Sea]] in Underrail Expedition.&lt;br /&gt;
[[Category: Redirects]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Serpentines&amp;diff=36677</id>
		<title>Serpentines</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Serpentines&amp;diff=36677"/>
		<updated>2019-11-06T03:09:09Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;Serpentines is one of the many terms used to refer to the Sørmirbæren who populate the Black Sea in Underrail Expedition.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serpentines is one of the many terms used to refer to the [[Sørmirbæren]] who populate the [[Black Sea]] in Underrail Expedition.&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Eldren&amp;diff=36676</id>
		<title>Eldren</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Eldren&amp;diff=36676"/>
		<updated>2019-11-06T03:07:39Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Eldr%C3%A4n&amp;diff=36675</id>
		<title>Eldrän</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Eldr%C3%A4n&amp;diff=36675"/>
		<updated>2019-11-06T03:05:26Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Eldran&lt;br /&gt;
| type       = enemy&lt;br /&gt;
| portrait   = Eldran.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = 25&lt;br /&gt;
| health     = 500&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = Eldran_model.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Enemy&lt;br /&gt;
| location   = [[Sørmirbæren Village]]&amp;lt;br&amp;gt;[[Geyser Village]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Eldran is one of the unique Sørmirbæren enemies that can be encountered.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
According to [[Yngwar]], Eldran is the last son of a mother deemed unfit to deliver children, who was born with great psi potential, particularly that of fire metathermics. The Serpentines saw this as a blessing from Flottsormir, and he quickly rose to prominence. He trained in the [[Blistering Shores]] and eventually went blind, though his perception did not falter.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* [[Smouldering Blindfold]]&lt;br /&gt;
* [[Black Blade]]&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Expedition Enemies]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Unique Enemies]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Enemies_navbox&amp;diff=36674</id>
		<title>Template:Enemies navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Enemies_navbox&amp;diff=36674"/>
		<updated>2019-11-06T03:03:44Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Enemies navbox&lt;br /&gt;
|title  = [[Enemies|Critters, automatons, humanoids and bandits]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group2 = Critters&lt;br /&gt;
|list2  = [[Bats]] — [[Cat]] — [[Cave Hopper]] — [[Mole Cricket]] — [[Young Azuridae]] • [[Azuridae]] ([[Psycho]]) • [[Azuridae Goliathus]] — [[Rathound]] • [[Rathound Alpha]] • [[Ancient Rathound]] ([[Jookhela]]) • [[Augmented Rathound]] — [[Burrower]] • [[Burrower Warrior]] • [[Spawn]] • [[Egg]] — [[Dog]] • [[Mutated Dog]] — [[Siphoner]] • [[Greater Siphoner]]{{expedition-inline}} — [[Pig]] • [[Warthog]] — [[Crawler]] • [[Death Stalker]] • [[Black Crawler (critter)|Black Crawler]] — [[Coil Spider]] • [[Greater Coil Spider]] — [[Borer]] • [[Bladeling]] • [[The Beast]] — [[Latcher]] • [[Shroomling Chomper]] • [[Shroomling Spitter]] • [[Spore Turret]] • [[Pulsating Roots]] — [[Deep Worm]] • [[Giant Grub]] — [[Cuttlesnail]] — [[Tchortling Devourer]] ([[Detritus (Devourer)|Detritus]]) • [[Tchortling Scanner]] • [[Tchortling Sower]] ([[Tumor]], [[Tentacle (Sower)|Tentacle]])&lt;br /&gt;
&lt;br /&gt;
|group3 = Automatons&lt;br /&gt;
|list3  = [[Security Camera]] • [[Auto-Turret]] • [[Auto-Turret (Machinegun)|Machinegun Turret]] • [[Plasma Turret]] • [[Shock Turret]] — [[Small Sentry Bot]] • [[Sentry Bot]] • [[Plasma Sentry]] • [[Chop-Chop]] • [[Kamikaze Bot]] • [[Hardware Bug]] • [[Protectorate Dreadnought]] • [[Industrial Robot]]&lt;br /&gt;
&lt;br /&gt;
|group4 = Humanoids&lt;br /&gt;
|list4  = [[Junkyard Mutie]] • [[Mutie]] • [[Core City Mutie]] • [[Rick the Rat]] • [[Mutant]] • [[Hunchback Mutant]] — [[Faceless]] • [[Faceless Doctor]] • [[Faceless Mindreader]] • [[Faceless Centaur]] • [[Faceless Gaunt]] • [[Faceless Commander]] — [[Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
|list5  = Bandits &amp;amp; other always hostile humans&lt;br /&gt;
&lt;br /&gt;
|group6 = [[Ironheads]]&lt;br /&gt;
|list6  = [[Ironhead Gunner|Gunner]], [[Ironhead Heavy Gunner|Heavy Gunner]], [[Ironhead Commando|Commando]] • [[Ironhead Grenadier|Grenadier]], [[Ironhead Bomber|Bomber]], [[Ironhead Demolisher|Demolisher]] • [[Ironhead Smasher|Smasher]], [[Ironhead Berserker|Berserker]], [[Ironhead Cook|Cook]] • [[Ironhead Psionic|Psionic]] — [[Balor]] • [[Simon Peres]]&lt;br /&gt;
&lt;br /&gt;
|group7 = [[Lunatics]]&lt;br /&gt;
|list7  = [[Lunatic Gunner|Gunner]] • [[Lunatic Brawler|Brawler]] • [[Lunatic Chiller|Chiller]], [[Lunatic Freezer|Freezer]] • [[Lunatic Pyromaniac|Pyromaniac]] • [[Lunatic Scanner|Scanner]] • [[Lunatic Electrician|Electrician]] • [[Lunatic Assassin|Assassin]] • [[Lunatic Sniper|Sniper]] • [[Lunatic Nuker|Nuker]] • [[Lunatic Psychopath|Psychopath]] • [[Lunatic Barber|Barber]] • [[Lunatic Ripper|Ripper]] — [[Vanga]] • [[Frost]] • [[Firecracker]]&lt;br /&gt;
&lt;br /&gt;
|group8 = [[Lurkers]]&lt;br /&gt;
|list8  = [[Lurker Gunner|Gunner]], [[Lurker Gunslinger|Gunslinger]], [[Lurker Sniper|Sniper]] • [[Lurker Cut-Throat|Cut-Throat]], [[Lurker Murderer|Murderer]], [[Lurker Assassin|Assassin]] • [[Lurker Hunter|Hunter]] • [[Lurker Trapper|Trapper]] • [[Lurker Psionic|Psionic]] • [[Lurker Smuggler|Smuggler]] • [[Lurker Butcher]]&lt;br /&gt;
&lt;br /&gt;
|group9 = Misc.&lt;br /&gt;
|list9  = [[Stalker]] • [[Bandit (level 2)|Bandit]] • [[Thug (Junkyard)|Thug]] • [[Raider]] • [[Female Raider]] • [[Raider Leader]] • [[Bandit (level 15)|Bandit]] • [[Bandit Sniper]] • [[Burglar (Core City)|Burglar]] • [[Gangster]] • [[Old Gangster]] • [[Gangster Leader]] • [[Mugger]] • [[Mercenary Gunner]] • [[Mercenary Psionic]] — [[Gerhard Page]] • [[Ol' Chopper]] • [[Joe De Pacino]] • [[Gubbins]]&lt;br /&gt;
&lt;br /&gt;
|group10= [[Arena]]&lt;br /&gt;
|list10 = [[Pulverizer]] → [[Bull's Eye]] → [[Master Exploder]] → [[Chemical Agent]] → [[Surgeon (gladiator)|Surgeon]] → [[Zap]] → [[Stygian Exorcist]] → [[Carnifex]]&lt;br /&gt;
&lt;br /&gt;
|list11= Always hostile random event characters&lt;br /&gt;
&lt;br /&gt;
|group12= Critters&lt;br /&gt;
|list12 = [[Pumboar]] • [[Tipper]]&lt;br /&gt;
&lt;br /&gt;
|group13= Automatons&lt;br /&gt;
|list13 = [[Rogue Industrial Robot]] — [[Rogue Plasma Sentry]] — [[Rogue Sentry Bot]]&lt;br /&gt;
&lt;br /&gt;
|group14= Humanoids&lt;br /&gt;
|list14 = [[Free Mutant]] — [[Free Hunchback Mutant]] — [[Two-headed Mutant]]&lt;br /&gt;
&lt;br /&gt;
|group15= Misc. humans&lt;br /&gt;
|list15 = [[Arsonist]] — [[Cannibal]] — [[Dandy Jack]] • [[Gangster Gunner]] • [[Gangster Psionic]] • [[Gangster Sniper]] • [[Steelhead]] — [[Headhunter]] — [[Jax]] — [[Morghrir-Tem Cultist]] • [[Morghrir-Tem Patriarch]] — [[Mugger (Random Event)|Mugger]] — [[Stephen The Horrible]] • [[Hank]] • [[Will (Random Event)|Will]] — [[The Animal]] • [[Colt]] • [[Derailed Mike]] • [[Dirty Angela]] • [[Thick]]&lt;br /&gt;
&lt;br /&gt;
|list16= Expedition Enemies&lt;br /&gt;
&lt;br /&gt;
|group17= Sørmirbæren&lt;br /&gt;
|list17 = [[Eldran]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Eldr%C3%A4n&amp;diff=36673</id>
		<title>Eldrän</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Eldr%C3%A4n&amp;diff=36673"/>
		<updated>2019-11-06T02:59:30Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Eldran&lt;br /&gt;
| type       = enemy&lt;br /&gt;
| portrait   = Eldran.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = 25&lt;br /&gt;
| health     = 500&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = Eldran_model.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Enemy&lt;br /&gt;
| location   = [[Sørmirbæren Village]]&amp;lt;br&amp;gt;[[Geyser Village]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Eldran is one of the unique Sørmirbæren enemies that can be encountered.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
According to [[Yngwar]], Eldran is the last son of a mother deemed unfit to deliver children, who was born with great psi potential, particularly that of fire metathermics. The Serpentines saw this as a blessing from Flottsormir, and he quickly rose to prominence. He trained in the [[Blistering Shores]] and eventually went blind, though his perception did not falter.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* [[Smouldering Blindfold]]&lt;br /&gt;
* [[Black Blade]]&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;br /&gt;
[[Category: Sørmirbæren characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Eldran_model.png&amp;diff=36672</id>
		<title>File:Eldran model.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Eldran_model.png&amp;diff=36672"/>
		<updated>2019-11-06T02:58:45Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Eldr%C3%A4n&amp;diff=36670</id>
		<title>Eldrän</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Eldr%C3%A4n&amp;diff=36670"/>
		<updated>2019-11-06T01:50:16Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Eldran&lt;br /&gt;
| type       = enemy&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Default.png&lt;br /&gt;
| level      = 25&lt;br /&gt;
| health     = 500&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = &lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Enemy&lt;br /&gt;
| location   = [[Sørmirbæren Village]]&amp;lt;br&amp;gt;[[Geyser Village]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Eldran is one of the unique Sørmirbæren enemies that can be encountered.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
According to [[Yngwar]], Eldran is the last son of a mother deemed unfit to deliver children, who was born with great psi potential, particularly that of fire metathermics. The Serpentines saw this as a blessing from Flottsormir, and he quickly rose to prominence. He trained in the [[Blistering Shores]] and eventually went blind, though his perception did not falter.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* [[Smouldering Blindfold]]&lt;br /&gt;
* [[Black Blade]]&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;br /&gt;
[[Category: Sørmirbæren characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Eldr%C3%A4n&amp;diff=36669</id>
		<title>Eldrän</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Eldr%C3%A4n&amp;diff=36669"/>
		<updated>2019-11-06T01:49:35Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Character Infobox | name       = Eldran | type       = enemy | portrait   =  | background = Default.png | level      = 25 | health     = 500 | shield     = &amp;amp;nbsp; | image   ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Eldran&lt;br /&gt;
| type       = enemy&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Default.png&lt;br /&gt;
| level      = 25&lt;br /&gt;
| health     = 500&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = &lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Enemy&lt;br /&gt;
| location   = [[Sørmirbæren Village]]&amp;lt;br&amp;gt;[[Geyser Village]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Eldran is one of the unique Sørmirbæren enemies that can be encountered.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
According to [[Yngwar]], Eldran is the last son of a mother deemed unfit to deliver children, who was born with great psi potential, particularly that of fire metathermics. The Serpentines saw this as a blessing from Flottsormir, and he quickly rose to prominence. He trained in the [[Blistering Shores]] and eventually went blind, though his perception did not falter.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* [[Smouldering Blindfold]]&lt;br /&gt;
* [[Black Blade]]&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;br /&gt;
[[Sørmirbæren characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36668</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36668"/>
		<updated>2019-11-06T00:16:45Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''' is a plot item in [[Underrail: Expedition]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Alan]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidien]]&lt;br /&gt;
* [[Hadrian Tanner]]&lt;br /&gt;
&lt;br /&gt;
== Professor Oldfield ==&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield, after reporting their findings at [[Abyssal Station Zero]], the expedition will officially be declared completed. Though he didn't expect the Acorn to be as it is, he will be delighted beyond words. With the success of the expedition, he states that the Acorn and all important items will be brought to the University of [[Dis]] for study. It is implied that the camp will be left to the sea.&lt;br /&gt;
&lt;br /&gt;
== Alan ==&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 20,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Alan swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later at the Core City slums as a hostile opponent.&lt;br /&gt;
&lt;br /&gt;
== Azif ==&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give discuss and give the Acorn to Azif. No exceptional rewards are given for this action, but in exchange he can illuminate the player as to the device's purpose, contents and origin. He states that inside the device {{spoiler| is a spherical AI supercomputer, designed to fufill a grand design. It is equipped with immense power and programming beyond what any Old-World corporation should've been capable of, and an arsenal of nano-machines to help it complete its mission. The machines will use anything at their disposal, resources, knowledge and more in order to defend the computer and assist its constructions. It uses reason to decide how to best effectively build and manage, and ultimately it can create entire metropolises.}} &lt;br /&gt;
&lt;br /&gt;
He additionally states that {{spoiler| every one of the major super-corporations had at least one Acorn at some point. There are in fact, multiple, though the player's is the first one to be discovered in centuries, and they are still few in number. It may be implied by the parenthesized &amp;quot;Abyssal Station Zero&amp;quot; in the item title, that different Acorns may be found in game.}}&lt;br /&gt;
&lt;br /&gt;
== Eidein ==&lt;br /&gt;
Though he hasn't heard of it before, if the player describes the device's use to Eidein he states that he'll gladly take it to present to [[Tchort]] on his next trip to [[Nucleus]]. Upon seeing it, he will recognize the symbol and proceed to teach the player about trees. He may or may not believe that there are actual acorns inside the box, and thanks the player for their contribution.&lt;br /&gt;
&lt;br /&gt;
== Hadrian Tanner ==&lt;br /&gt;
If the player brings up the Acorn with Tanner, who happens to be knowledgeable about the device, he'll accept it for the good of [[South Gate Station]]. He may also inform you about the device if asked, and he'll state that {{spoiler| there are multiple acorns, each of which contains a supercomputer and billions of nanobots. The computer follows a blueprint in order to complete a mega-project, which could be a city, machine- it depends. The nanomachines can also build bigger machines, and take over existing ones, as well as other robots. [[Biocorp]] allegedly had their own Acorn unit. The computer additionally will destroy itself in the event that anyone tries forcing open the box.&lt;br /&gt;
He also confirms that [[NFT]] manufactured the devices, though how they gained the technology is a mystery.}}&lt;br /&gt;
&lt;br /&gt;
As a reward, the player will receive a large sum of credits, as well as a discount for all purchases at South Gate Station.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
* If the player attempts to give the Acorn to [[Gunnar Edstrom]], he will tell the player to keep it out of the city, as it has the same air as the Faceless' cube device.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36667</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36667"/>
		<updated>2019-11-05T23:36:44Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''' is a plot item in [[Underrail: Expedition]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Alan]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidien]]&lt;br /&gt;
&lt;br /&gt;
== Professor Oldfield ==&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield, after reporting their findings at [[Abyssal Station Zero]], the expedition will officially be declared completed. Though he didn't expect the Acorn to be as it is, he will be delighted beyond words. With the success of the expedition, he states that the Acorn and all important items will be brought to the University of [[Dis]] for study. It is implied that the camp will be left to the sea.&lt;br /&gt;
&lt;br /&gt;
== Alan ==&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 20,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Alan swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later at the Core City slums as a hostile opponent.&lt;br /&gt;
&lt;br /&gt;
== Azif ==&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give discuss and give the Acorn to Azif. No exceptional rewards are given for this action, but in exchange he can illuminate the player as to the device's purpose, contents and origin. He states that inside the device {{spoiler| is a spherical AI supercomputer, designed to fufill a grand design. It is equipped with immense power and programming beyond what any Old-World corporation should've been capable of, and an arsenal of nano-machines to help it complete its mission. The machines will use anything at their disposal, resources, knowledge and more in order to defend the computer and assist its constructions. It uses reason to decide how to best effectively build and manage, and ultimately it can create entire metropolises.}} &lt;br /&gt;
&lt;br /&gt;
He additionally states that {{spoiler| every one of the major super-corporations had at least one Acorn at some point. There are in fact, multiple, though the player's is the first one to be discovered in centuries. They are still few in number, but there are more than one. It may be implied by the parenthesized &amp;quot;Abyssal Station Zero&amp;quot; that different Acorns may be found in game.}}&lt;br /&gt;
&lt;br /&gt;
== Eidein ==&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Acorn&amp;diff=36665</id>
		<title>Acorn</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Acorn&amp;diff=36665"/>
		<updated>2019-11-05T22:57:15Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;&amp;quot;Acorn&amp;quot; is the term used to refer to the ACoNR (Abyssal Station Zero), the central plot item in Underrail Expedition  Category:items Category:Plot [[Category:Redir...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Acorn&amp;quot; is the term used to refer to the [[ACoNR (Abyssal Station Zero)]], the central plot item in Underrail Expedition&lt;br /&gt;
&lt;br /&gt;
[[Category:items]]&lt;br /&gt;
[[Category:Plot]]&lt;br /&gt;
[[Category:Redirect]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Obtain_a_Submarine&amp;diff=36661</id>
		<title>Obtain a Submarine</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Obtain_a_Submarine&amp;diff=36661"/>
		<updated>2019-11-05T20:10:19Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Obtain a Submarine&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Sub.png&lt;br /&gt;
| location = [[Black Sea]], [[Blistering Shores]]&lt;br /&gt;
| givenby = Self&lt;br /&gt;
| rewards  = ? Classic XP / 2 Oddity XP&lt;br /&gt;
&lt;br /&gt;
Mothafuckin' Submarine&amp;lt;br&amp;gt;&lt;br /&gt;
Access to [[Abyssal Station Zero]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Investigate Joint Security Headquarters]]&lt;br /&gt;
| next     = [[Investigate Abyssal Station Zero]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In order to successfully reach [[Abyssal Station Zero]], you must first get a working submersible. This unstated step can be followed through the clues and connections you've found throughout your exploration of [[The Black Sea]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Obtain Abyssal Station Zero's two-dimensional geographic coordinates (L2) as well as the docking coordinates for the Course system (020 476 118 263 2115).&lt;br /&gt;
* Locate a submarine in one of the Black Sea facilities. Perhaps it could be used to explore the sea's depths.&lt;br /&gt;
* The submarine you discovered at [[Blistering Shores]] uses the Course automated docking system to guide the submarine to a facility's automated docking bay. For this to work you'd need docking coordinates, and - due to the submarine's damaged thrusters - a means to tow it to the chosen diving location.&lt;br /&gt;
&lt;br /&gt;
== Precursors ==&lt;br /&gt;
In order to complete this task in the most effective manner, the docking coordinates should be acquired before going to Blistering Shores. Completing the quest, [[Investigate Joint Security Headquarters]] will get you these. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the last of the facilities in the North that you, presumably, haven't been to yet: Blistering Shores, at coordinates (L12). The region is home to geysers that will do heat damage in a radius, so consider bringing some form of heat resistance. You should land at coordinates (K9), and follow the path up to the facility. There is a heavy crab population in the area, so keep your enter key close to avoid being ambushed. Once you've made it inside, beware of the larger patches of black sand, as the crabs will continue to be a problem. A couple of [[Hermit Crab]]s will be in a garage, which you can shut prematurely if you decide to break the statue holding it up. Once you're near the office at the end of the hall, watch out for plasma mines. Inside, you'll find a generator which you can use to restore power to the facility.&lt;br /&gt;
&lt;br /&gt;
Before activating the generator, consider setting traps, as doing so will trigger a [[Sormirbaeren]] attack. Alternatively, if this proves too difficult, there is a console next to the door which you can use to reactivate many [[Strongman]] to fight them for you, though you'll have to take them out as well. Once the fight is over, you can use the aforementioned console to lower the submarine into the water, where you'll be able to enter it. Check the sub's status on its console, and you'll quickly learn that many systems are in a state of disrepair. Entering Abyssal Station's coordinates will bring up a message advising you to tow the submarine to coordinates (L2). There are two known ways to do this.&lt;br /&gt;
&lt;br /&gt;
* The first way is to speak to the [[Ferryman]] about towing the submarine to your desired location. You can find him at one of his trade route locations.&lt;br /&gt;
* The second way (Needs confirmation) is to find the submarine, backtrack, and discuss it with [[Ray]] at his jet ski shop in [[Core City]].&lt;br /&gt;
&lt;br /&gt;
Once you've successfully gotten the note to tow the submarine (Objective 3) you'll need to backtrack and speak to the Ferryman. On your way out, there may be new crabs to fight through, so proceed with caution. Once you've met up with him you can pay him to tow the sub at a price of 700-500 charons, depending on your mercantile, and after making a persuasion check, or an intelligence check if you've spoken to him about his philosophy. You'll find the sub at coordinates (L2), ready to take you to Abyssal Station Zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sub_inside.png | Inside the Submarine&lt;br /&gt;
Sub.png | Outside of the Submarine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Expedition quests]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Missions/Expedition_navbox&amp;diff=36660</id>
		<title>Template:Missions/Expedition navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Missions/Expedition_navbox&amp;diff=36660"/>
		<updated>2019-11-05T19:58:09Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Missions/Expedition navbox&lt;br /&gt;
|title  = [[Quests]] of [[Underrail: Expedition]]&lt;br /&gt;
|image  = [[File:sys_notes.png|link=]]&lt;br /&gt;
&lt;br /&gt;
|above  = &lt;br /&gt;
&lt;br /&gt;
|group1 = Dude&lt;br /&gt;
| list1 = [[Dude's other quest]]&lt;br /&gt;
&lt;br /&gt;
|group2 = Core City&lt;br /&gt;
| list2 = [[]] • [[]]&lt;br /&gt;
&lt;br /&gt;
|group3 = Black Sea&lt;br /&gt;
| list3 = [[Obtain a Submarine]] • [[]] • [[]] • [[]] • [[]]&lt;br /&gt;
&lt;br /&gt;
|group4 = Black&amp;amp;nbsp;Sea&amp;amp;nbsp;-&amp;amp;nbsp;Expedition&lt;br /&gt;
| list4 = [[Defend the island]] • [[Recover the A-RFID Chip]] • [[Investigate Crimson Meadow Horticulture Center]] • [[Investigate Nexus of Technology]] • [[Rescue the Professor]] • [[Investigate Lemurian Health Center]] • [[Investigate Joint Security Headquarters]] • [[]] • [[]] • [[]]&lt;br /&gt;
&lt;br /&gt;
|group5 = Black&amp;amp;nbsp;Sea&amp;amp;nbsp;-&amp;amp;nbsp;Grim&amp;amp;nbsp;Jetters&lt;br /&gt;
| list5 = [[]] • [[]] • [[]] • [[]] • [[]] • [[]] • [[]]&lt;br /&gt;
&lt;br /&gt;
|group6 = Other content&lt;br /&gt;
| list6 = &amp;lt;!-- potentially for other stuff worth writing a walkthrough for --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Obtain_a_Submarine&amp;diff=36659</id>
		<title>Obtain a Submarine</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Obtain_a_Submarine&amp;diff=36659"/>
		<updated>2019-11-05T19:56:45Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Obtain a Submarine&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Sub.png&lt;br /&gt;
| location = [[Black Sea]], [[Blistering Shores]]&lt;br /&gt;
| givenby = Self&lt;br /&gt;
| rewards  = Mothafuckin' Submarine&lt;br /&gt;
&lt;br /&gt;
Access to [[Abyssal Station Zero]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Investigate Joint Security Headquarters]]&lt;br /&gt;
| next     = [[Investigate Abyssal Station Zero]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In order to successfully reach [[Abyssal Station Zero]], you must first get a working submersible. This unstated step can be followed through the clues and connections you've found throughout your exploration of [[The Black Sea]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Obtain Abyssal Station Zero's two-dimensional geographic coordinates (L2) as well as the docking coordinates for the Course system (020 476 118 263 2115).&lt;br /&gt;
* Locate a submarine in one of the Black Sea facilities. Perhaps it could be used to explore the sea's depths.&lt;br /&gt;
* The submarine you discovered at [[Blistering Shores]] uses the Course automated docking system to guide the submarine to a facility's automated docking bay. For this to work you'd need docking coordinates, and - due to the submarine's damaged thrusters - a means to tow it to the chosen diving location.&lt;br /&gt;
&lt;br /&gt;
== Precursors ==&lt;br /&gt;
In order to complete this task in the most effective manner, the docking coordinates should be acquired before going to Blistering Shores. Completing the quest, [[Investigate Joint Security Headquarters]] will get you these. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the last of the facilities in the North that you, presumably, haven't been to yet: Blistering Shores, at coordinates (L12). The region is home to geysers that will do heat damage in a radius, so consider bringing some form of heat resistance. You should land at coordinates (K9), and follow the path up to the facility. There is a heavy crab population in the area, so keep your enter key close to avoid being ambushed. Once you've made it inside, beware of the larger patches of black sand, as the crabs will continue to be a problem. A couple of [[Hermit Crab]]s will be in a garage, which you can shut prematurely if you decide to break the statue holding it up. Once you're near the office at the end of the hall, watch out for plasma mines. Inside, you'll find a generator which you can use to restore power to the facility.&lt;br /&gt;
&lt;br /&gt;
Before activating the generator, consider setting traps, as doing so will trigger a [[Sormirbaeren]] attack. Alternatively, if this proves too difficult, there is a console next to the door which you can use to reactivate many [[Strongman]] to fight them for you, though you'll have to take them out as well. Once the fight is over, you can use the aforementioned console to lower the submarine into the water, where you'll be able to enter it. Check the sub's status on its console, and you'll quickly learn that many systems are in a state of disrepair. Entering Abyssal Station's coordinates will bring up a message advising you to tow the submarine to coordinates (L2). There are two known ways to do this.&lt;br /&gt;
&lt;br /&gt;
* The first way is to speak to the [[Ferryman]] about towing the submarine to your desired location. You can find him at one of his trade route locations.&lt;br /&gt;
* The second way (Needs confirmation) is to find the submarine, backtrack, and discuss it with [[Ray]] at his jet ski shop in [[Core City]].&lt;br /&gt;
&lt;br /&gt;
Once you've successfully gotten the note to tow the submarine (Objective 3) you'll need to backtrack and speak to the Ferryman. On your way out, there may be new crabs to fight through, so proceed with caution. Once you've met up with him you can pay him to tow the sub at a price of 700-500 charons, depending on your mercantile, and after making a persuasion check, or an intelligence check if you've spoken to him about his philosophy. You'll find the sub at coordinates (L2), ready to take you to Abyssal Station Zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sub_inside.png | Inside the Submarine&lt;br /&gt;
Sub.png | Outside of the Submarine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Expedition quests]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Xpbl_submarine.png&amp;diff=36658</id>
		<title>File:Xpbl submarine.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Xpbl_submarine.png&amp;diff=36658"/>
		<updated>2019-11-05T19:51:29Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Submarine, interior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submarine, interior&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Sub.png&amp;diff=36657</id>
		<title>File:Sub.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Sub.png&amp;diff=36657"/>
		<updated>2019-11-05T19:51:04Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Submarine, out of water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submarine, out of water&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Obtain_a_Submarine&amp;diff=36656</id>
		<title>Obtain a Submarine</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Obtain_a_Submarine&amp;diff=36656"/>
		<updated>2019-11-05T19:46:19Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Quest Infobox | name     = Obtain a Submarine | type     = expedition | image    =  | location = Black Sea, Blistering Shores | rewards  = Mothafuckin' Submarine  Ac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Obtain a Submarine&lt;br /&gt;
| type     = expedition&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Black Sea]], [[Blistering Shores]]&lt;br /&gt;
| rewards  = Mothafuckin' Submarine&lt;br /&gt;
&lt;br /&gt;
Access to [[Abyssal Station Zero]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Investigate Joint Security Headquarters]]&lt;br /&gt;
| next     = [[Investigate Abyssal Station Zero]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In order to successfully reach [[Abyssal Station Zero]], you must first get a working submersible. This unstated step can be followed through the clues and connections you've found throughout your exploration of [[The Black Sea]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Obtain Abyssal Station Zero's two-dimensional geographic coordinates (L2) as well as the docking coordinates for the Course system (020 476 118 263 2115).&lt;br /&gt;
* Locate a submarine in one of the Black Sea facilities. Perhaps it could be used to explore the sea's depths.&lt;br /&gt;
* The submarine you discovered at [[Blistering Shores]] uses the Course automated docking system to guide the submarine to a facility's automated docking bay. For this to work you'd need docking coordinates, and - due to the submarine's damaged thrusters - a means to tow it to the chosen diving location.&lt;br /&gt;
&lt;br /&gt;
== Precursors ==&lt;br /&gt;
In order to complete this task in the most effective manner, the docking coordinates should be acquired before going to Blistering Shores. Completing the quest, [[Investigate Joint Security Headquarters]] will get you these. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the last of the facilities in the North that you, presumably, haven't been to yet: Blistering Shores, at coordinates (L12). The region is home to geysers that will do heat damage in a radius, so consider bringing some form of heat resistance. You should land at coordinates (K9), and follow the path up to the facility. There is a heavy crab population in the area, so keep your enter key close to avoid being ambushed. Once you've made it inside, beware of the larger patches of black sand, as the crabs will continue to be a problem. A couple of [[Hermit Crab]]s will be in a garage, which you can shut prematurely if you decide to break the statue holding it up. Once you're near the office at the end of the hall, watch out for plasma mines. Inside, you'll find a generator which you can use to restore power to the facility.&lt;br /&gt;
&lt;br /&gt;
Before activating the generator, consider setting traps, as doing so will trigger a [[Sormirbaeren]] attack. Alternatively, if this proves too difficult, there is a console next to the door which you can use to reactivate many [[Strongman]] to fight them for you, though you'll have to take them out as well. Once the fight is over, you can use the aforementioned console to lower the submarine into the water, where you'll be able to enter it. Check the sub's status on its console, and you'll quickly learn that many systems are in a state of disrepair. Entering Abyssal Station's coordinates will bring up a message advising you to tow the submarine to coordinates (L2). There are two known ways to do this.&lt;br /&gt;
&lt;br /&gt;
* The first way is to speak to the [[Ferryman]] about towing the submarine to your desired location. You can find him at one of his trade route locations.&lt;br /&gt;
* The second way (Needs confirmation) is to find the submarine, backtrack, and discuss it with [[Ray]] at his jet ski shop in [[Core City]].&lt;br /&gt;
&lt;br /&gt;
Once you've successfully gotten the note to tow the submarine (Objective 3) you'll need to backtrack and speak to the Ferryman. On your way out, there may be new crabs to fight through, so proceed with caution. Once you've met up with him you can pay him to tow the sub at a price of 700-500 charons, depending on your mercantile, and after making a persuasion check, or an intelligence check if you've spoken to him about his philosophy. You'll find the sub at coordinates (L2), ready to take you to Abyssal Station Zero.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Expedition quests]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=The_Shard&amp;diff=36240</id>
		<title>The Shard</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=The_Shard&amp;diff=36240"/>
		<updated>2019-11-05T00:43:51Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = The Shard.png&lt;br /&gt;
| name        = The Shard&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = The shard is about seven centimeters long and looks more like two different items being held together by some unnatural force. One item being made from some strange rock while the other being some manner of crystal which gives out prismatic glow but is not able to illuminate any other object. The more of the one side of the shard you see, the more the whole shard seems to assume the non-visual properties of that side - such as weight, temperature, and surface texture.&lt;br /&gt;
| capabilities= Use: Examine the shard. &lt;br /&gt;
| weight      = 0.05&lt;br /&gt;
| datafile    = plot\xpbl\shard.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Shard''' is a plot item in [[Underrail: Expedition]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The shard is found in the [[Sørmirbæren]] graveyard, past the [[Boneyard]] at coordinates G10. In order to successfully find it, the player must first speak to the [[Ferryman]] about the relics he's found, and then the shard. Learning about his encounter with the Serpentines will allow you to discuss the Ferryman and [[Sjörsr]] with [[Yngwar]], and if you're able to persuade him, he'll draw the [[Rune Sketch]] which marks Sjörsr's grave. Be sure to speak to either one of them about where the shard hit Sjörsr. The rune is different for every playthrough. With it, you'll be able to identify the correct grave. Once in the graveyard, the location of the grave and the [[Bone Crank]] you'll need to open it are randomized. Search for both and you'll be able to inspect the body, and upon searching the correct part of it, you'll find the shard.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Upon using the shard the player can inspect either side of it, or both sides at once, producing different paranormal sensations for either choice.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36226</id>
		<title>Yngwar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36226"/>
		<updated>2019-11-05T00:27:15Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Yngwar&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Yngwar.png&lt;br /&gt;
| background = &lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = 300&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Side character&lt;br /&gt;
| location   = [[Black Sea Grotto]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
| abilities  = [[]]&lt;br /&gt;
|&lt;br /&gt;
| damage       = ?&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = ?&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 15&lt;br /&gt;
| agility       = 15&lt;br /&gt;
| constitution  = 15&lt;br /&gt;
| perception    = 15&lt;br /&gt;
| will          = 15&lt;br /&gt;
| intelligence  = 15&lt;br /&gt;
|&lt;br /&gt;
| mechanical   = immune&lt;br /&gt;
| heat         = immune&lt;br /&gt;
| cold         = immune&lt;br /&gt;
| electricity  = immune&lt;br /&gt;
| acid         = immune&lt;br /&gt;
| energy       = immune&lt;br /&gt;
| bio          = immune&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Yngwar is a [[Serpentine]] warrior living in isolation from the rest of his clan.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Yngwar comes from the [[Sørmirbæren]] village and is well versed in their culture. He is a warrior and traveler who has half of his skin turned to scales, implying that he was outcast due to failing one of their rituals. He appears to be familiar with [[Sjörsr]], who the [[Ferryman]] killed using [[The Shard]]. While seemingly shunned, he still holds the clan's values, and sees the warrior's way of life as the only proper one, though he questions his faith in the spirit seekers.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Yngwar can be found at the [[Black Sea Grotto]], past the [[Black Sea Rapids]] in the northwestern corner of the sea. More specifically, at coordinates A10.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
Yngwar is one of the few Serpentines who the player can speak to without fighting, granted that they behave well enough not to provoke him. They can come to an agreeable conversation by having a spear duel with enough melee skill, using his foreign language through intelligence checks, or assuming a battle stance and successfully intimidating him. Afterwards you can attempt to converse by drawing pictures in the sand, and using various phrases and gestures. If you can persuade him, he can draw the [[Rune Sketch]] which marks Sjörsr's grave in the [[Sørmirbæren Graveyard]]. He may also teach the player about their rituals and way of life.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Yngwar_camp.png | Yngwar at his camp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Benkrester&amp;diff=36225</id>
		<title>Benkrester</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Benkrester&amp;diff=36225"/>
		<updated>2019-11-04T23:06:30Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Character Infobox | name       = Benkrester | type       = side character | portrait   =  | background = Default.png | level      = ? | health     = ? | image      =  | fact...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Benkrester&lt;br /&gt;
| type       = side character&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Default.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = ?&lt;br /&gt;
| image      = &lt;br /&gt;
| faction    = [[Sormirbaeren]]&lt;br /&gt;
| roles      = Graveyard guard&lt;br /&gt;
| location   = [[]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Benkrester is the son of the [[Serpentines]]' finest bonesmith. While his brothers went of to perform the transcendence rituals, he stayed and learned his father's craft. He worked with his father on a special set of bone and leather armor, but his father died before it was completed. He used his bones to finish it. With his father gone, and his brothers dead- as they failed to survive the Sormirbaeren rituals, he now acts as a guard for their graves.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sormirbaeren]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Eldren&amp;diff=36224</id>
		<title>Eldren</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Eldren&amp;diff=36224"/>
		<updated>2019-11-04T22:58:40Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Character Infobox | name       = Eldren | type       = Boss | portrait   = | background = Default.png | level      = ? | health     = ? | psi        = ? | image      = | fac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Eldren&lt;br /&gt;
| type       = Boss&lt;br /&gt;
| portrait   =&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = ?&lt;br /&gt;
| psi        = ?&lt;br /&gt;
| image      =&lt;br /&gt;
| faction    = Sormirbaeren&lt;br /&gt;
| roles      = Boss&lt;br /&gt;
| location   = ?&lt;br /&gt;
| quests     = ?&lt;br /&gt;
| &lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Eldren is one of the [[Serpentines]]' finest warriors, who was the fifth child of a mother deemed unfit to deliver strong children. He was born with great psi potential, fire based abilities in particular, and the Sormirbearen saw this as a blessing from their deity. While he went blind from his training, his perception did not falter.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sormirbaeren]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=36223</id>
		<title>Magnar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=36223"/>
		<updated>2019-11-04T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Character Infobox | name       = Magnar | type       = Boss | portrait   =  | background = Default.png | level      = ? | health     = ? | image      =  | faction    = [[Sor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Magnar&lt;br /&gt;
| type       = Boss&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Default.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = ?&lt;br /&gt;
| image      = &lt;br /&gt;
| faction    = [[Sormirbaeren]]&lt;br /&gt;
| roles      = Boss&lt;br /&gt;
| location   = [[Sormirbaeren village]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|He is a mighty warrior, born of the serpent but is not becoming one. His strength and cunning are unmatched by any other Surmirbaren warrior, and for that he has earned the blade and shield of His, weapons that hold His essence.| In-game description, according to Yngwar}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Magnar is the chieftan of the [[Serpentines]], both their ruler and their strongest warrior.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* Drops [[Rune Necklace]] oddity&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sormirbaeren]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:NPCs_navbox&amp;diff=36221</id>
		<title>Template:NPCs navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:NPCs_navbox&amp;diff=36221"/>
		<updated>2019-11-04T22:18:53Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = NPCs navbox&lt;br /&gt;
|title  = [[Characters]]&lt;br /&gt;
|image  = [[File:sys_charsheet.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|above  = Non-player characters of ''Underrail'' by location or faction. See [[Enemies]] for bandits and other always hostile humans.&lt;br /&gt;
&lt;br /&gt;
|group1 = South&amp;amp;nbsp;Gate&amp;amp;nbsp;Station&lt;br /&gt;
| list1 = [[Hadrian Tanner]] • [[Gorsky]] • [[Vera Hale]] • [[Ezra]] • [[Harold]] • [[Pasquale]] • [[Quinton]] • [[Big Bret]] • [[Lucas]] • [[Bisson]] • [[Malcom]] • [[Captain Svana]] • [[Essie]] • [[Arlene]] • [[Roman]] • [[Harland]] • [[Old Jonas]] • [[Mordre]] • [[Newton]] • [[Lenox]] • [[Patrick]] • [[Vencel]] • [[Lora Baker]] • [[Terry Baker]]&lt;br /&gt;
&lt;br /&gt;
|group2 = Junkyard&lt;br /&gt;
| list2 = [[Archie]] • [[Abram]] • [[Geezer Ford]] • [[Kareem]] • [[Lenny the Cook]] • [[Len]] • [[Kendrick]] • [[Johan]] • [[Kimi]] • [[Grover]] • [[Vince]] • [[Kohlmeier]] • [[Katherine]] • [[Fixer]] — [[Dockmaster Silas]] • [[Colton]] • [[Captain Broderick]] — [[Eddy]] • [[Elwood]] • [[Gort]]&lt;br /&gt;
&lt;br /&gt;
|group5 = Union Embassy&lt;br /&gt;
| list5 = [[Second Lieutenant Garren]] • [[Ambassador Athanas]] • [[Major Clifton]] • [[Maura]]&lt;br /&gt;
&lt;br /&gt;
|group6 = Rail Crossing&lt;br /&gt;
| list6 = [[Captain Herve]] • [[Buzzer]] • [[Travis]] • [[Myles]] • [[Doc (Rail Crossing)|Doc]] • [[Dude]] • [[Jared]] • [[Deacon]]&lt;br /&gt;
&lt;br /&gt;
|group7 = Camp Hathor&lt;br /&gt;
| list7 = [[Edgar]] • [[Boyd]] • [[Captain Coltrane]] • [[Fred]] • [[Fredd]] • [[Freddy]] • [[Sarine]]&lt;br /&gt;
&lt;br /&gt;
|group8 = Foundry&lt;br /&gt;
| list8 = [[Mayor]] • [[Chief]] • [[Dan]] • [[Bernard]] • [[Leonie]] • [[Barkeeper (Foundry)|Barkeeper]] • [[Kevin]] • [[Bryan]] • [[Estelle]] • [[Doc (Foundry)|Doc]] • [[Bobby]] • [[West]] • [[Messer]] • [[Saban]] • [[Marcos]] • [[Evelyn]] • [[Hugo]] • [[Anna]] • [[Nicolas]] • [[Olivia]] • [[Delma]] • [[Everard]] • [[Todor]]&lt;br /&gt;
&lt;br /&gt;
|group9 = Core City&lt;br /&gt;
|list9  = Upper: [[Rupert Simmons]] • [[Gunnar Edstrom]] • [[Archibald Knight]] • [[Minister Percival]] • [[Vivian]] • [[Norman]] • [[Harlan]] • [[Ola]] • [[Lieutenant Stratford]] • [[Jyles]] • [[Dave]] • [[Vlatko]] • [[Maxim]] • [[Sophie]] • [[Old Man]] • [[Zilla]]&amp;lt;br/&amp;gt;Middle: [[Jon the Beautiful]] • [[Lanista]] • [[Babar]] • [[Garry]] • [[Andrea]] • [[Derica]] • [[Oskar]] • [[Heidi]] • [[Halim]] • [[Mykola]] • [[Gene]] • [[Harriette]] • [[Bob Smith]] • [[Gorsky]] • [[Sneaky]] • [[Al Fabet]] • [[Gorge]] • [[Daniel Arda]]&amp;lt;br/&amp;gt;Lower: [[Dirty Tom]] • [[Sergio the Wizard]] • [[Moe]] • [[Agent Henderson]] • [[Agent Raul]] • [[Captain Rastko]] • [[Superintendent Rubin]] • [[Private Lloyd]] • [[Ohad Xander]] • [[Doubletap]] • [[Juke]] • [[Zaman]] • [[Cornell]]&amp;lt;br/&amp;gt;Drop zone: [[Joe De Pacino]] • [[Bogdan]] • [[Luben]] • [[Mac]] • [[Blanket]] • [[Ditch]] • [[Oinko]] • [[Duff]] • [[Svetlana]] • [[Tina]] • [[Priscilla]] • [[Ljubostanka]] • [[Guzomir]] • [[Kupusije]] • [[Radusinan]]&lt;br /&gt;
&lt;br /&gt;
|group10 = Tchortists&lt;br /&gt;
| list10 = [[Eidein]] • [[Mediant Samuel]] • [[Curator Nenna]] • [[Episkopos Lydia]] • [[Provost Vladan]] • [[Judicator Azarias]] • [[Praepostor Amelia]] • [[Efreitor Hanna]] • [[Efreitor Denzil]] • [[Efreitor Mateo]] • [[Principal Investigator Rista]] • [[Principal Investigator Schteff]] • [[Principal Investigator Georgis]] • [[Rassophore Payam]]• [[Pavel|Rassophore Pavel]] • [[Investigator Kiro]] • [[Investigator Vuk]] • [[Octavia]] • [[Theodore]] • [[Jerre Franz]] — [[Harmost Stavros]] • [[Rassophore Prevlic]]&lt;br /&gt;
&lt;br /&gt;
|group11 = Protectorate&lt;br /&gt;
| list11 = [[Colonel Cathcart]] • [[Consul Oliver]] • [[Fraser]] • [[Anastasia]] • [[Luka]] • [[Will (Fort Apogee)|Will]] • [[Captain Blackwall]] • [[Case]] • [[Brady]] • [[Holloway]] • [[Mareth]] • [[Dess]] • [[Void]] • [[Lieutenant Branwen]]&lt;br /&gt;
&lt;br /&gt;
|group12 = Free Drones&lt;br /&gt;
| list12 = [[Trenton]] • [[Bate]] • [[Marcella (Free Drones)|Marcella]] • [[Becket]] • [[Darling]] • [[Jazz]] • [[Shred]] • [[Rocksteady]] • [[Kokoschka]] • [[Sarah]] • [[Hutch]] • [[Jaina]] • [[Casper]] • [[Laser]]&lt;br /&gt;
&lt;br /&gt;
|group13 = Others&lt;br /&gt;
| list13 = [[Jack Quicksilver]] • [[Ethan]] • [[M'lan Ratula]] • [[Sully]] • [[Blaine]] • [[Cliff]] • [[Jenny]] • [[Milton]] • [[Wyatt|Wyatt Pear]] • [[Rathound King]] • [[Rude Rob]] • [[Dragan]] • [[Barry]] • [[Joel]] • [[Patron]] • [[Lost Vault Trader]] • [[Jacek]] • [[Azif]] • [[Constantine]] • [[Phyllis]] • [[Six]] • [[Twitch (Oculus)|Twitch]] • [[Rassophore Nevil]] • [[Adira]] • [[Beatrice]] • [[Marty]] • [[Leo]] • [[IRIS]] • [[Faceless Commander]]&lt;br /&gt;
&lt;br /&gt;
|group14 = Expedition&lt;br /&gt;
| list14 = [[Professor Oldfield]] • [[Ladelman]] • [[Marcus]] • [[Seeger]] • [[Doctor Savage]] • [[Chief Briggs]] • [[Yahota]] • [[Phil]] • [[Ferryman]] • [[Yngwar]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36220</id>
		<title>Yngwar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36220"/>
		<updated>2019-11-04T22:17:55Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Yngwar&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Yngwar.png&lt;br /&gt;
| background = &lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = 300&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Side character&lt;br /&gt;
| location   = [[Black Sea Grotto]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
| abilities  = [[]]&lt;br /&gt;
|&lt;br /&gt;
| damage       = ?&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = ?&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 15&lt;br /&gt;
| agility       = 15&lt;br /&gt;
| constitution  = 15&lt;br /&gt;
| perception    = 15&lt;br /&gt;
| will          = 15&lt;br /&gt;
| intelligence  = 15&lt;br /&gt;
|&lt;br /&gt;
| mechanical   = immune&lt;br /&gt;
| heat         = immune&lt;br /&gt;
| cold         = immune&lt;br /&gt;
| electricity  = immune&lt;br /&gt;
| acid         = immune&lt;br /&gt;
| energy       = immune&lt;br /&gt;
| bio          = immune&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Yngwar is a [[Serpentine]] warrior living in isolation from the rest of his clan.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Yngwar comes from the [[Sørmirbæren]] village and is well versed in their culture. He is a warrior and traveler who has half of his skin turned to scales, implying that he was outcast due to failing one of their rituals. He appears to be familiar with [[Sjörsr]], who the [[Ferryman]] killed using the [[Shard]]. While seemingly shunned, he still holds the clan's values, and sees the warrior's way of life as the only proper one.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Yngwar can be found at the [[Black Sea Grotto]], past the [[Black Sea Rapids]] in the northwestern corner of the sea. More specifically, at coordinates A10.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
Yngwar is one of the few Serpentines who the player can speak to without fighting, granted that they behave well enough not to provoke him. They can come to an agreeable conversation by having a spear duel with enough melee skill, using his foreign language through intelligence checks, or assuming a battle stance and successfully intimidating him. Afterwards you can attempt to converse by drawing pictures in the sand, and using various phrases and gestures. If you can persuade him, he can draw the [[Rune Sketch]] which marks Sjörsr's grave in the [[Sørmirbæren Graveyard]]. He may also teach the player about their rituals and way of life.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Yngwar_camp.png | Yngwar at his camp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36219</id>
		<title>Yngwar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36219"/>
		<updated>2019-11-04T22:16:52Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Yngwar&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Yngwar.png&lt;br /&gt;
| background = &lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = 300&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Side character&lt;br /&gt;
| location   = [[Black Sea Grotto]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
| abilities  = [[]]&lt;br /&gt;
|&lt;br /&gt;
| damage       = ?&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = ?&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 15&lt;br /&gt;
| agility       = 15&lt;br /&gt;
| constitution  = 15&lt;br /&gt;
| perception    = 15&lt;br /&gt;
| will          = 15&lt;br /&gt;
| intelligence  = 15&lt;br /&gt;
|&lt;br /&gt;
| mechanical   = immune&lt;br /&gt;
| heat         = immune&lt;br /&gt;
| cold         = immune&lt;br /&gt;
| electricity  = immune&lt;br /&gt;
| acid         = immune&lt;br /&gt;
| energy       = immune&lt;br /&gt;
| bio          = immune&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Yngwar is a [[Serpentine]] warrior living in isolation from the rest of his clan.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Yngwar comes from the [[Sørmirbæren]] village and is well versed in their culture. He is a warrior and traveler who has half of his skin turned to scales, implying that he was outcast due to failing one of their rituals. He appears to be familiar with Sjörsr, who the [[Ferryman]] killed using the [[Shard]]. While seemingly shunned, he still holds the clan's values, and sees the warrior's way of life as the only proper one.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Yngwar can be found at the [[Black Sea Grotto]], past the [[Black Sea Rapids]] in the northwestern corner of the sea. More specifically, at coordinates A10.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
Yngwar is one of the few Serpentines who the player can speak to without fighting, granted that they behave well enough not to provoke him. They can come to an agreeable conversation by having a spear duel with enough melee skill, using his foreign language through intelligence checks, or assuming a battle stance and successfully intimidating him. Afterwards you can attempt to converse by drawing pictures in the sand, and using various phrases and gestures. If you can persuade him, he can draw the [[Rune Sketch]] which marks Sjörsr's grave in the [[Sørmirbæren Graveyard]]. He may also teach the player about their rituals and way of life.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Yngwar_camp.png | Yngwar at his camp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Yngwar_camp.png&amp;diff=36218</id>
		<title>File:Yngwar camp.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Yngwar_camp.png&amp;diff=36218"/>
		<updated>2019-11-04T22:03:06Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Yngwar's camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yngwar's camp&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36216</id>
		<title>Yngwar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36216"/>
		<updated>2019-11-04T22:01:53Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Yngwar&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = &lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = 300&lt;br /&gt;
| image      = &lt;br /&gt;
| faction    = [[Sormirbaeren]]&lt;br /&gt;
| roles      = ?&lt;br /&gt;
| location   = [[Black Sea Grotto]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
| abilities  = [[]]&lt;br /&gt;
|&lt;br /&gt;
| damage       = ?&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = ?&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 15&lt;br /&gt;
| agility       = 15&lt;br /&gt;
| constitution  = 15&lt;br /&gt;
| perception    = 15&lt;br /&gt;
| will          = 15&lt;br /&gt;
| intelligence  = 15&lt;br /&gt;
|&lt;br /&gt;
| mechanical   = immune&lt;br /&gt;
| heat         = immune&lt;br /&gt;
| cold         = immune&lt;br /&gt;
| electricity  = immune&lt;br /&gt;
| acid         = immune&lt;br /&gt;
| energy       = immune&lt;br /&gt;
| bio          = immune&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Yngwar is a [[Serpentine]] warrior living in isolation from the rest of his clan.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Yngwar comes from the [[Sormirbaeren]] village and is well versed in their culture. He is a warrior and traveler who has half of his skin turned to scales, and he appears to be familiar with ____ who the [[Ferryman]] killed using the [[Shard]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Yngwar can be found at the [[Black Sea Grotto]], past the [[Black Sea Rapids]] in the northwestern corner of the sea. More specifically, at coordinates A10.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
Yngwar is one of the few Serpentines who the player can speak to without fighting, granted that they behave well enough not to provoke him. They can come to an agreeable conversation by having a spear duel with enough melee skill, using his foreign language through intelligence checks, or assuming a battle stance and successfully intimidating him. Afterwards you can attempt to converse by drawing pictures in the sand, and using various phrases and gestures. If you can persuade him, he can draw a rune which marks ____'s grave. He also teaches the player about the two skins, the one they are born with, and the serpentine skin that they earn.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sormirbaeren]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36215</id>
		<title>Yngwar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=36215"/>
		<updated>2019-11-04T21:52:15Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Character Infobox | name       = Yngwar | type       = important | portrait   =  | background =  | level      = ? | health     = ? | image      =  | faction    = [[Sormirbae...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Yngwar&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = &lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = ?&lt;br /&gt;
| image      = &lt;br /&gt;
| faction    = [[Sormirbaeren]]&lt;br /&gt;
| roles      = ?&lt;br /&gt;
| location   = [[]]&lt;br /&gt;
| quests     = [[]]&lt;br /&gt;
| abilities  = [[]]&lt;br /&gt;
|&lt;br /&gt;
| damage       = ?&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = ?&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 15&lt;br /&gt;
| agility       = 15&lt;br /&gt;
| constitution  = 15&lt;br /&gt;
| perception    = 15&lt;br /&gt;
| will          = 15&lt;br /&gt;
| intelligence  = 15&lt;br /&gt;
|&lt;br /&gt;
| mechanical   = immune&lt;br /&gt;
| heat         = immune&lt;br /&gt;
| cold         = immune&lt;br /&gt;
| electricity  = immune&lt;br /&gt;
| acid         = immune&lt;br /&gt;
| energy       = immune&lt;br /&gt;
| bio          = immune&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Yngwar is a [[Serpentine]] warrior living in isolation from the rest of his clan.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Yngwar comes from the [[Sormirbaeren]] village and is well versed in their culture. He is a warrior and traveler who has half of his skin turned to scales, and he appears to be familiar with ____ who the [[Ferryman]] killed using the [[Shard]].&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
Yngwar is one of the few Serpentines who the player can speak to without fighting, granted that they behave well enough not to provoke him. They can come to an agreeable conversation by having a spear duel with enough melee skill, using his foreign language through intelligence checks, or assuming a battle stance and successfully intimidating him. Afterwards you can attempt to converse by drawing pictures in the sand, and using various phrases and gestures. If you can persuade him, he can draw a rune which marks ____'s grave.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sormirbaeren]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:NPCs_navbox&amp;diff=36207</id>
		<title>Template:NPCs navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:NPCs_navbox&amp;diff=36207"/>
		<updated>2019-11-04T09:06:25Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = NPCs navbox&lt;br /&gt;
|title  = [[Characters]]&lt;br /&gt;
|image  = [[File:sys_charsheet.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|above  = Non-player characters of ''Underrail'' by location or faction. See [[Enemies]] for bandits and other always hostile humans.&lt;br /&gt;
&lt;br /&gt;
|group1 = South&amp;amp;nbsp;Gate&amp;amp;nbsp;Station&lt;br /&gt;
| list1 = [[Hadrian Tanner]] • [[Gorsky]] • [[Vera Hale]] • [[Ezra]] • [[Harold]] • [[Pasquale]] • [[Quinton]] • [[Big Bret]] • [[Lucas]] • [[Bisson]] • [[Malcom]] • [[Captain Svana]] • [[Essie]] • [[Arlene]] • [[Roman]] • [[Harland]] • [[Old Jonas]] • [[Mordre]] • [[Newton]] • [[Lenox]] • [[Patrick]] • [[Vencel]] • [[Lora Baker]] • [[Terry Baker]]&lt;br /&gt;
&lt;br /&gt;
|group2 = Junkyard&lt;br /&gt;
| list2 = [[Archie]] • [[Abram]] • [[Geezer Ford]] • [[Kareem]] • [[Lenny the Cook]] • [[Len]] • [[Kendrick]] • [[Johan]] • [[Kimi]] • [[Grover]] • [[Vince]] • [[Kohlmeier]] • [[Katherine]] • [[Fixer]] — [[Dockmaster Silas]] • [[Colton]] • [[Captain Broderick]] — [[Eddy]] • [[Elwood]] • [[Gort]]&lt;br /&gt;
&lt;br /&gt;
|group5 = Union Embassy&lt;br /&gt;
| list5 = [[Second Lieutenant Garren]] • [[Ambassador Athanas]] • [[Major Clifton]] • [[Maura]]&lt;br /&gt;
&lt;br /&gt;
|group6 = Rail Crossing&lt;br /&gt;
| list6 = [[Captain Herve]] • [[Buzzer]] • [[Travis]] • [[Myles]] • [[Doc (Rail Crossing)|Doc]] • [[Dude]] • [[Jared]] • [[Deacon]]&lt;br /&gt;
&lt;br /&gt;
|group7 = Camp Hathor&lt;br /&gt;
| list7 = [[Edgar]] • [[Boyd]] • [[Captain Coltrane]] • [[Fred]] • [[Fredd]] • [[Freddy]] • [[Sarine]]&lt;br /&gt;
&lt;br /&gt;
|group8 = Foundry&lt;br /&gt;
| list8 = [[Mayor]] • [[Chief]] • [[Dan]] • [[Bernard]] • [[Leonie]] • [[Barkeeper (Foundry)|Barkeeper]] • [[Kevin]] • [[Bryan]] • [[Estelle]] • [[Doc (Foundry)|Doc]] • [[Bobby]] • [[West]] • [[Messer]] • [[Saban]] • [[Marcos]] • [[Evelyn]] • [[Hugo]] • [[Anna]] • [[Nicolas]] • [[Olivia]] • [[Delma]] • [[Everard]] • [[Todor]]&lt;br /&gt;
&lt;br /&gt;
|group9 = Core City&lt;br /&gt;
|list9  = Upper: [[Rupert Simmons]] • [[Gunnar Edstrom]] • [[Archibald Knight]] • [[Minister Percival]] • [[Vivian]] • [[Norman]] • [[Harlan]] • [[Ola]] • [[Lieutenant Stratford]] • [[Jyles]] • [[Dave]] • [[Vlatko]] • [[Maxim]] • [[Sophie]] • [[Old Man]] • [[Zilla]]&amp;lt;br/&amp;gt;Middle: [[Jon the Beautiful]] • [[Lanista]] • [[Babar]] • [[Garry]] • [[Andrea]] • [[Derica]] • [[Oskar]] • [[Heidi]] • [[Halim]] • [[Mykola]] • [[Gene]] • [[Harriette]] • [[Bob Smith]] • [[Gorsky]] • [[Sneaky]] • [[Al Fabet]] • [[Gorge]] • [[Daniel Arda]]&amp;lt;br/&amp;gt;Lower: [[Dirty Tom]] • [[Sergio the Wizard]] • [[Moe]] • [[Agent Henderson]] • [[Agent Raul]] • [[Captain Rastko]] • [[Superintendent Rubin]] • [[Private Lloyd]] • [[Ohad Xander]] • [[Doubletap]] • [[Juke]] • [[Zaman]] • [[Cornell]]&amp;lt;br/&amp;gt;Drop zone: [[Joe De Pacino]] • [[Bogdan]] • [[Luben]] • [[Mac]] • [[Blanket]] • [[Ditch]] • [[Oinko]] • [[Duff]] • [[Svetlana]] • [[Tina]] • [[Priscilla]] • [[Ljubostanka]] • [[Guzomir]] • [[Kupusije]] • [[Radusinan]]&lt;br /&gt;
&lt;br /&gt;
|group10 = Tchortists&lt;br /&gt;
| list10 = [[Eidein]] • [[Mediant Samuel]] • [[Curator Nenna]] • [[Episkopos Lydia]] • [[Provost Vladan]] • [[Judicator Azarias]] • [[Praepostor Amelia]] • [[Efreitor Hanna]] • [[Efreitor Denzil]] • [[Efreitor Mateo]] • [[Principal Investigator Rista]] • [[Principal Investigator Schteff]] • [[Principal Investigator Georgis]] • [[Rassophore Payam]]• [[Pavel|Rassophore Pavel]] • [[Investigator Kiro]] • [[Investigator Vuk]] • [[Octavia]] • [[Theodore]] • [[Jerre Franz]] — [[Harmost Stavros]] • [[Rassophore Prevlic]]&lt;br /&gt;
&lt;br /&gt;
|group11 = Protectorate&lt;br /&gt;
| list11 = [[Colonel Cathcart]] • [[Consul Oliver]] • [[Fraser]] • [[Anastasia]] • [[Luka]] • [[Will (Fort Apogee)|Will]] • [[Captain Blackwall]] • [[Case]] • [[Brady]] • [[Holloway]] • [[Mareth]] • [[Dess]] • [[Void]] • [[Lieutenant Branwen]]&lt;br /&gt;
&lt;br /&gt;
|group12 = Free Drones&lt;br /&gt;
| list12 = [[Trenton]] • [[Bate]] • [[Marcella (Free Drones)|Marcella]] • [[Becket]] • [[Darling]] • [[Jazz]] • [[Shred]] • [[Rocksteady]] • [[Kokoschka]] • [[Sarah]] • [[Hutch]] • [[Jaina]] • [[Casper]] • [[Laser]]&lt;br /&gt;
&lt;br /&gt;
|group13 = Others&lt;br /&gt;
| list13 = [[Jack Quicksilver]] • [[Ethan]] • [[M'lan Ratula]] • [[Sully]] • [[Blaine]] • [[Cliff]] • [[Jenny]] • [[Milton]] • [[Wyatt|Wyatt Pear]] • [[Rathound King]] • [[Rude Rob]] • [[Dragan]] • [[Barry]] • [[Joel]] • [[Patron]] • [[Lost Vault Trader]] • [[Jacek]] • [[Azif]] • [[Constantine]] • [[Phyllis]] • [[Six]] • [[Twitch (Oculus)|Twitch]] • [[Rassophore Nevil]] • [[Adira]] • [[Beatrice]] • [[Marty]] • [[Leo]] • [[IRIS]] • [[Faceless Commander]]&lt;br /&gt;
&lt;br /&gt;
|group14 = Expedition&lt;br /&gt;
| list14 = [[Professor Oldfield]] • [[Ladelman]] • [[Marcus]] • [[Seeger]] • [[Doctor Savage]] • [[Chief Briggs]] • [[Yahota]] • [[Phil]] • [[Ferryman]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phil_Bridges&amp;diff=36206</id>
		<title>Phil Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phil_Bridges&amp;diff=36206"/>
		<updated>2019-11-04T08:57:50Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Character Infobox | name       = Phil | type       = important | portrait   = Phil's Arm.png | background =  | level      = n/a | health     = 10 | shield     = &amp;amp;nbsp; | ima...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Phil&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Phil's Arm.png&lt;br /&gt;
| background = &lt;br /&gt;
| level      = n/a&lt;br /&gt;
| health     = 10&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = Phil's Arm.png&lt;br /&gt;
| faction    = [[Lemurians]]&lt;br /&gt;
| roles      = Door opener&lt;br /&gt;
| location   = [[West Storage Depot]]&amp;lt;br&amp;gt;[[Pocket]]&amp;lt;br&amp;gt;[[Lemurian Health Center]]&lt;br /&gt;
| quests     = [[Investigate Lemurian Health Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See [[Phil's Arm (West Storage Depot)]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Phil Bridges was a Lemurian tech worker at the [[West Storage Depot]]. According to what can be learned off his [[Fold-M 7]], he appeared to be very cynical, intelligent and tired, due in part from the lack of Strongmen available during the [[NFT]] war with [[Biocorp]]. His frustration leads to a rather philosophical and psychological entry on mankind's incompetence.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
Phil may have passed hundreds of years ago, but he lives on as the player's trusty door opening sidekick: A disembodied but still living arm that you, for some reason, keep in your pocket. That is until you must steal his chip, and therefore identity and credits, in order to bypass the scanners at the [[Joint Security Headquarters]]. The act of doing so at the [[Lemurian Health Center]] kills him again. You monster.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Investigate Lemurian Health Center]]: The health center is the location of the microchip implantation/extraction unit, which you use to murder Phil in cold blood.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Expedition characters]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phil%27s_Arm_(West_Storage_Depot)&amp;diff=36204</id>
		<title>Phil's Arm (West Storage Depot)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phil%27s_Arm_(West_Storage_Depot)&amp;diff=36204"/>
		<updated>2019-11-04T08:23:31Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| image       = Phil's Arm.png&lt;br /&gt;
| name        = Phil's Arm (West Storage Depot)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = This arm used to belong to a Phil Bridges, judging by the name patch you had seen on the man's overalls. You can distinctly feel something solid between the hand's index finger and thumb.&lt;br /&gt;
| weight      = &lt;br /&gt;
| datafile    = xpbl\plot\philsarm.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phil's Arm''' is a plot item in [[Underrail: Expedition]]. It is learned at the [[Lemurian Health Center]] that the hand is a living organism, and that the chip inside is indeed powered by the host. Due to its &amp;quot;virus&amp;quot; like nature, it cannot be brought inside the [[Joint Security Headquarters]], though it will allow access to other facilities around the [[Black Sea]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phil%27s_Arm_(West_Storage_Depot)&amp;diff=36203</id>
		<title>Phil's Arm (West Storage Depot)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phil%27s_Arm_(West_Storage_Depot)&amp;diff=36203"/>
		<updated>2019-11-04T08:21:34Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| image       = Phil's Arm.png&lt;br /&gt;
| name        = Phil's Arm (West Storage Depot)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = This arm used to belong to a Phil Bridges, judging by the name patch you had seen on the man's overalls. You can distinctly feel something solid between the hand's index finger and thumb.&lt;br /&gt;
| weight      = &lt;br /&gt;
| datafile    = xpbl\plot\philsarm.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phil's Arm''' is a plot item in [[Underrail: Expedition]]. It is learned at the [[Lemurian Health Center]] that the arm is a living organism, and that the chip inside is indeed powered by the host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Missions/Expedition_navbox&amp;diff=36202</id>
		<title>Template:Missions/Expedition navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Missions/Expedition_navbox&amp;diff=36202"/>
		<updated>2019-11-04T08:11:25Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Missions/Expedition navbox&lt;br /&gt;
|title  = [[Quests]] of [[Underrail: Expedition]]&lt;br /&gt;
|image  = [[File:sys_notes.png|link=]]&lt;br /&gt;
&lt;br /&gt;
|above  = &lt;br /&gt;
&lt;br /&gt;
|group1 = Dude&lt;br /&gt;
| list1 = [[Dude's other quest]]&lt;br /&gt;
&lt;br /&gt;
|group2 = Core City&lt;br /&gt;
| list2 = [[]] • [[]]&lt;br /&gt;
&lt;br /&gt;
|group3 = Black Sea&lt;br /&gt;
| list3 = [[]] • [[]] • [[]] • [[]] • [[]]&lt;br /&gt;
&lt;br /&gt;
|group4 = Black&amp;amp;nbsp;Sea&amp;amp;nbsp;-&amp;amp;nbsp;Expedition&lt;br /&gt;
| list4 = [[Defend the island]] • [[Recover the A-RFID Chip]] • [[Investigate Crimson Meadow Horticulture Center]] • [[Investigate Nexus of Technology]] • [[Rescue the Professor]] • [[Investigate Lemurian Health Center]] • [[Investigate Joint Security Headquarters]] • [[]] • [[]] • [[]]&lt;br /&gt;
&lt;br /&gt;
|group5 = Black&amp;amp;nbsp;Sea&amp;amp;nbsp;-&amp;amp;nbsp;Grim&amp;amp;nbsp;Jetters&lt;br /&gt;
| list5 = [[]] • [[]] • [[]] • [[]] • [[]] • [[]] • [[]]&lt;br /&gt;
&lt;br /&gt;
|group6 = Other content&lt;br /&gt;
| list6 = &amp;lt;!-- potentially for other stuff worth writing a walkthrough for --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Lemurian_Health_Center&amp;diff=36201</id>
		<title>Investigate Lemurian Health Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Lemurian_Health_Center&amp;diff=36201"/>
		<updated>2019-11-04T08:06:35Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Investigate Lemurian Health Center&lt;br /&gt;
| type     = expedition&lt;br /&gt;
| image    = MRI.png&lt;br /&gt;
| location = [[Lemurian Health Center]]&lt;br /&gt;
| givenby  = [[Professor Oldfield]]&lt;br /&gt;
| rewards  = ? / ?&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Investigate Nexus of Technology]]&lt;br /&gt;
| next     = [[Investigate Joint Security Headquarters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After talking to [[Professor Oldfield]] about the true purpose of the expedition, he will give you the next set of sites to investigate. It is necessary to get through the Health Center before you are able to make it past the scanners at the [[Joint Security Headquarters]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Investigate Lemurian Health Center, located at coordinates I1. Report your findings to Professor Oldfield&lt;br /&gt;
* You've found a microchip implantation/extraction unit at the Lemurian Health Center. Find out if it's still functional&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head southeast from the [[Black Sea Expedition Camp]], and around [[Port Ceto]] until you reach the Port Ceto-Destroyer. Then, go east to a decrepit tower, and south along the shoreline to arrive at your destination. You should be able to head in without obstructions, and once inside you should go to the northwestern corner of the lobby, where you'll find a console. Choose 'summon available servants' in order to get the Receptionist to her post. Talk to her, and you might start to notice something strange is going on. She'll open one of the three doors to a new part of the hospital. Once in the new section, you'll start to encounter the first of many visions, you'll get one every room. With each encounter you'll be given the choice to comply, or resist granted that you're able to succeed a will check. Note that if you resist every time, you will not be able to get the [[Body Horror]] feat, but will get to leave without facing the final encounter. If you comply, the opposite is true.&lt;br /&gt;
&lt;br /&gt;
After making first contact, search the room for valuables before talking to [[Deathman]]. Consider equipping some form of shock damage, or planting traps, as regardless of your dialogue choices, He will storm off while [[Strongman]] and [[Handmaiden]] scatter out. Once you've dealt with them, return to the lobby to find a new door open. In the next room you'll find [[Lifeman]] on the south end, who insists on opening a door in spite of the fact that there is a perfectly good hole in the neighboring wall. Either make a strength check to help him open it, or charge his battery up to full to get him through. The latter option requires quite a few batteries, but you can find some throughout the facility. Afterwards, more hostile servants will run amok. The microchip unit should also be present in the northwestern corner, which you can access by either lockpicking into the room or finding its corresponding key. Stick your good friend [[Phil]] into the machine to commandeer his chip, and implant it in your hand. This will allow you to get past the scanners at the Security Headquarters.&lt;br /&gt;
&lt;br /&gt;
Once you're back in the lobby, go through the final set of doors and work your way south through the hostile servants. There's an MRI scanner, which you can restore power to by using an advanced electronic repair kit on the power box in the southeastern corner, but there are few directly observable effects of turning it on. Once you're done head through the elevator and into the morgue. There's a freezer you can enter, either through hacking or a ventilation shaft, which has a [[Lemurian Blaster]] inside. The only other room has the last of the 4 named servants, who will offer you a choice depending on your reaction to the visions. If you resisted every encounter, you'll only be able to leave without entering the final chamber. A will check can be selected to enter the dark room, but you will fail it and die instantly regardless of how high your will is. (Died in this manner with a will of 12, could be possible?) If you complied with every encounter, you will have to face the source of the hospital phenomenon in order to leave, and consequentially gain the Body Horror feat. Once you've finished your business, simply exit the way you came in and report back to the professor.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:MRI.png&amp;diff=36200</id>
		<title>File:MRI.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:MRI.png&amp;diff=36200"/>
		<updated>2019-11-04T07:54:57Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: MRI found in Lemurian Health Center&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MRI found in Lemurian Health Center&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Lemurian_Health_Center&amp;diff=36199</id>
		<title>Investigate Lemurian Health Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Lemurian_Health_Center&amp;diff=36199"/>
		<updated>2019-11-04T07:28:32Z</updated>

		<summary type="html">&lt;p&gt;Drewdler: Created page with &amp;quot;{{Quest Infobox | name     = Investigate Lemurian Health Center | type     = expedition | image    =  | location = Lemurian Health Center | givenby  = [[Professor Oldfield...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Investigate Lemurian Health Center&lt;br /&gt;
| type     = expedition&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Lemurian Health Center]]&lt;br /&gt;
| givenby  = [[Professor Oldfield]]&lt;br /&gt;
| rewards  = ? / ?&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Investigate Nexus of Technology]]&lt;br /&gt;
| next     = [[Investigate Joint Security Headquarters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After talking to [[Professor Oldfield]] about the true purpose of the expedition, he will give you the next set of sites to investigate. It is necessary to get through the Health Center before you are able to make it past the scanners at the [[Joint Security Headquarters]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Investigate Lemurian Health Center, located at coordinates I1. Report your findings to Professor Oldfield&lt;br /&gt;
* You've found a microchip implantation/extraction unit at the Lemurian Health Center. Find out if it's still functional&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head southeast from the [[Black Sea Expedition Camp]], and around [[Port Ceto]] until you reach the Port Ceto-Destroyer. Then, go east to a decrepit tower, and south along the shoreline to arrive at your destination. You should be able to head in without obstructions, and once inside you should go to the northwestern corner of the lobby, where you'll find a console. Choose 'summon available servants' in order to get the Receptionist to her post. Talk to her, and you might start to notice something strange is going on. She'll open one of the three doors to a new part of the hospital. Once in the new section, you'll start to encounter the first of many visions, you'll get one every room. With each encounter you'll be given the choice to comply, or resist granted that you're able to succeed a will check. Note that if you resist every time, you will not be able to get the [[Body Horror]] feat, but will get to leave without facing the final encounter. If you comply, the opposite is true.&lt;br /&gt;
&lt;br /&gt;
After making first contact, search the room for valuables before talking to [[Deathman]]. Consider equipping some form of shock damage, as regardless of your dialogue choices, He will storm off while [[Strongman]] and [[Handmaiden]] scatter out. Once you've dealt with them, return to the lobby to find a new door open. In the next room you'll find [[Lifeman]] on the south end, who insists on opening a door in spite of the fact that there is a perfectly good hole in the neighboring wall. Either make a strength check to help him open it, or charge his battery up to full to get him through. Afterwards, more hostile servants will run amok. The microchip unit should also be present in the northwestern corner, which you can access by either hacking into the room or finding its corresponding keycard. Stick your good friend [[Phil]] into the machine to commandeer his chip, and implant it in your hand. This will allow you to get past the scanners at the Security Headquarters.&lt;br /&gt;
&lt;br /&gt;
Once you're back in the lobby, go through the final set of doors and work your way south. There's an MRI scanner, which you can restore power to by using an advanced electronic repair kit on the power box in the southeastern corner, but there are few directly observable effects of turning it on. Once you're done head through the elevator and into the morgue. There's a freezer you can enter, either through hacking or a ventilation shaft, which has a [[Lemurian Blaster]] inside. The only other room has the last of the 4 named servants, who will offer you a choice depending on your reaction to the visions. If you resisted every encounter, you'll only be able to leave without entering. A will check can be selected to enter the dark room, but you will fail it and die instantly regardless of how high your will is. (Died in this manner with a will of 12, could be possible?) If you complied with every encounter, you will have to face the source of the hospital phenomenon in order to leave, and consequentially gain the Body Horror feat. Once you've finished your business, simply exit the way you came in and report back to the professor.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>Drewdler</name></author>
	</entry>
</feed>