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	<updated>2026-05-06T05:13:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mutant_Questline&amp;diff=51249</id>
		<title>Mutant Questline</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mutant_Questline&amp;diff=51249"/>
		<updated>2022-09-04T18:31:00Z</updated>

		<summary type="html">&lt;p&gt;Dulaku: More specific conditions for getting access to the Vault, as Vitek is nonresponsive after siding with the Muties even if they all die.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Player&lt;br /&gt;
| portrait   = Plmut_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| image      = Player_mutant.png&lt;br /&gt;
| abilities  = [[Yell]]&amp;lt;br&amp;gt;[[Monstrous Yell]]&amp;lt;br&amp;gt;[[Cohesive Mucus Glands]]&lt;br /&gt;
|&lt;br /&gt;
| strength     = 20&lt;br /&gt;
| dexterity    = 7&lt;br /&gt;
| agility      = 3&lt;br /&gt;
| constitution = 12&lt;br /&gt;
| perception   = 3&lt;br /&gt;
| will         = 5&lt;br /&gt;
| intelligence = 2&lt;br /&gt;
| mechanical   = 0% / 0&lt;br /&gt;
| heat         = 0% / 0&lt;br /&gt;
| cold         = 0% / 0&lt;br /&gt;
| electricity  = 0% / 0&lt;br /&gt;
| acid         = 100%&lt;br /&gt;
| energy       = 0% / 0&lt;br /&gt;
| bio          = 100%&lt;br /&gt;
}}&lt;br /&gt;
The Mutant Questline is only available if you are a [[Mutant]] from exposure to [[Mutagen D5]]. Your mutation, however, leaves you as a relatively unique Mutant with [[Claws]], one that acts as a cross between a [[Swords|sword]] and a [[Unarmed|fist]] while the other acts as a [[sledgehammer]]. Occasionally you can also find objects that emit heat or cold, which will give bonus heat damage to the Bladed Claw and bonus cold damage with a chance to [[Chilled|Chill]] to the Huge Claw respectively. You also gain [[Yell]] ability, even if you haven't took the feat.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Make your way to the [[Core City Sewers|Core City sewers]]. Because everyone in Core City is hostile, the path of least resistance seems to be [[Core City Gates|through the entrance]] (run past the [[Praetorian Enforcer|Praetorian Enforcers]] on the platform outside the entrance), behind the train, there will be only one Enforcer protecting it, run past the Enforcer into the entrance to the [[Drop Zone]], after which there will be several [[Zoner|Zoners]] attacking you. Go further north. If you have already unlocked the [[Research Facility]] you can run towards it and it will lead directly to the sewers. Otherwise you will have to make your way through the stairs, and from there reach the Docks and run for the sewers.&lt;br /&gt;
&lt;br /&gt;
To the north-east of the entrance there is a pile of trash. Destroy it in order to start the quest. Making your way into the deeper sewers will also grant you the [[Monstrous Yell]] feat.&lt;br /&gt;
&lt;br /&gt;
The deeper sewers are full of creatures. You can optionally gain a trio of [[Mutated Dog]] allies by interacting with the big one and feeding it [[Cave Hopper Meat]], which is acquired by freeing and killing a tiny [[Cave Hopper]]. There will be a maze of barrels full of [[Crawler|Crawlers]] and [[Death Stalker|Death Stalkers]] which the dogs will attack, either killing them or at least keeping them distracted long enough for you to pass through the maze.&lt;br /&gt;
&lt;br /&gt;
The next room contains a group of [[Mutie|Muties]] including a peculiar robed man named [[Kharon]]. Speak to Kharon in order to proceed to the next part of the quest.&lt;br /&gt;
&lt;br /&gt;
Once you are at his home, you will be required to pass through a river of acidic sludge, which will destroy everything in your inventory. You won't need any of it and there's no way to go back to where you were. Sneak (or fight) past the Subject Mutants (they will only become aggressive if you end up too close to them) into the building.&lt;br /&gt;
&lt;br /&gt;
Go through the northern door and stick to the western wall until you find a hidden passage, which will lead you to a room containing a cryo chamber. Talk to [[Vitek]] who will instruct you to turn on the generators below.&lt;br /&gt;
&lt;br /&gt;
Make your way through the facility, while preferably avoiding the Muties who have taken it over. Optionally you can interact with a trapped [[Cuttlesnail]] in the tunnels below the facility, the conclusion of which will give you the [[Cohesive Mucus Glands]] feat. Once you smash several walls and reach [[Juraj]] you have several options.&lt;br /&gt;
&lt;br /&gt;
=== Siding with Juraj ===&lt;br /&gt;
Agree to side with him, and then proceed to the trap door outside the room, which will lead to a trap door to the generator room, which is guarded by [[Plasma Sentry|Plasma Sentries]], [[Industrial Robot|Industrial Bots]] and [[Sentry Bot|Sentry Bots]] armed with [[Stingball Grenade|stingball grenades]]. You will have to interact with the 4 blue consoles scattered through the room and then interact with the main console, which will shock the metal platforms and hopefully destroy all the remaining bots.&lt;br /&gt;
&lt;br /&gt;
Exit the room and talk to Juraj. You will be led to the same generator room. Talk to Juraj again who will instruct you to track Kharon's movements through the surveillance monitors and interact with the red valves that correspond to the pipes above Kharon's head, bursting them and dealing damage. After that, Kharon will arrive bearing incredibly powerful heat-based metathermic abilities, killing everyone he encounters. It takes 3 acid splashes to kill Kharon. A mutie called [[Senna]] will most likely be the sole survivor beside you. Make your way to the surface and depart to the [[Mutie Refuge]]. The game will end.&lt;br /&gt;
&lt;br /&gt;
=== Siding with Kharon ===&lt;br /&gt;
Do not talk to Juraj, instead make your way to the generator room directly. Repeat the same sequence with the Generator room. Once you go back to the surface, Kharon has already killed every living mutie. Wait in the kitchen and then talk to him, after which he will lead you to the Mutie Refuge. Talk to Kharon or [[Wesley]] and the game will end.&lt;br /&gt;
&lt;br /&gt;
=== Obeying Vitek ===&lt;br /&gt;
If you sided with Kharon but killed him after he killed the muties, the only thing you can do is listen to Vitek. He will order you to grab a gray and purple suit from a now-open storage room in Juraj's room. Grab the [[Chief Scientist Uniform]] from the container labeled &amp;quot;II&amp;quot; and return to him. You can also optionally retrieve [[The Steel Dragon]] from the container labeled &amp;quot;I&amp;quot;, which he will remark on if you present it first. He will order you to give him an object from one of the suit's pockets, and no matter what you do the equipment in the room will shut down and the game will end with no ending slide.&lt;br /&gt;
&lt;br /&gt;
== List of endings ==&lt;br /&gt;
Full list of the mutant questline endings can be found here: [[Endings/Mutant]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox|collapsed}}&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Dulaku</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Dulaku&amp;diff=51248</id>
		<title>User talk:Dulaku</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Dulaku&amp;diff=51248"/>
		<updated>2022-09-04T18:29:33Z</updated>

		<summary type="html">&lt;p&gt;Dulaku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Your addition on [[Old man Nosek]] quest ==&lt;br /&gt;
&lt;br /&gt;
In [https://www.underrail.com/wiki/index.php?title=Old_man_Nosek&amp;amp;curid=5134&amp;amp;diff=36196&amp;amp;oldid=24926&amp;amp;rcid=36991 here], you wrote: ''&amp;quot;You must have obtained the information from Panacea Lab before the Tchortists take the cube, because the computer is disabled afterward.&amp;quot;'' Where did you get that from? That event has no connection to Panacea Lab and the lab computer should not get disabled under any circumstance, as far as I know. Could it be that you went to wrong computer? There's a disabled &amp;quot;Computer Console&amp;quot; in one of the gas-filled rooms. Anyways, I reverted your edit for now. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 19:49, 4 November 2019 (CST)&lt;br /&gt;
&lt;br /&gt;
: Hi, sorry I've not logged in for a while. I know the Cube doesn't affect Panacea, but the computer console in the CoreTech Research Facility housing the Cube was disabled (not interactable) in my playthrough after the Cube was taken. Don't have the save anymore so not really something I can contest though. Thank you for the effort! - [[User:Dulaku]]&lt;/div&gt;</summary>
		<author><name>Dulaku</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Dulaku&amp;diff=51247</id>
		<title>User talk:Dulaku</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Dulaku&amp;diff=51247"/>
		<updated>2022-09-04T18:29:12Z</updated>

		<summary type="html">&lt;p&gt;Dulaku: /* Your addition on Old man Nosek quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Your addition on [[Old man Nosek]] quest ==&lt;br /&gt;
&lt;br /&gt;
In [https://www.underrail.com/wiki/index.php?title=Old_man_Nosek&amp;amp;curid=5134&amp;amp;diff=36196&amp;amp;oldid=24926&amp;amp;rcid=36991 here], you wrote: ''&amp;quot;You must have obtained the information from Panacea Lab before the Tchortists take the cube, because the computer is disabled afterward.&amp;quot;'' Where did you get that from? That event has no connection to Panacea Lab and the lab computer should not get disabled under any circumstance, as far as I know. Could it be that you went to wrong computer? There's a disabled &amp;quot;Computer Console&amp;quot; in one of the gas-filled rooms. Anyways, I reverted your edit for now. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 19:49, 4 November 2019 (CST)&lt;br /&gt;
&lt;br /&gt;
: Hi, sorry I've not logged in for a while. I know the Cube doesn't affect Panacea, but the computer console in the CoreTech Research Facility housing the Cube was disabled (not interactable) in my playthrough after the Cube was taken. Don't have the save anymore so not really something I can contest though. Thank you for the effort! - [[User:Dulaku:dulaku]]&lt;/div&gt;</summary>
		<author><name>Dulaku</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Dulaku&amp;diff=51246</id>
		<title>User talk:Dulaku</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Dulaku&amp;diff=51246"/>
		<updated>2022-09-04T18:28:45Z</updated>

		<summary type="html">&lt;p&gt;Dulaku: /* Your addition on Old man Nosek quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Your addition on [[Old man Nosek]] quest ==&lt;br /&gt;
&lt;br /&gt;
In [https://www.underrail.com/wiki/index.php?title=Old_man_Nosek&amp;amp;curid=5134&amp;amp;diff=36196&amp;amp;oldid=24926&amp;amp;rcid=36991 here], you wrote: ''&amp;quot;You must have obtained the information from Panacea Lab before the Tchortists take the cube, because the computer is disabled afterward.&amp;quot;'' Where did you get that from? That event has no connection to Panacea Lab and the lab computer should not get disabled under any circumstance, as far as I know. Could it be that you went to wrong computer? There's a disabled &amp;quot;Computer Console&amp;quot; in one of the gas-filled rooms. Anyways, I reverted your edit for now. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 19:49, 4 November 2019 (CST)&lt;br /&gt;
&lt;br /&gt;
: Hi, sorry I've not logged in for a while. I know the Cube doesn't affect Panacea, but the computer console in the CoreTech Research Facility housing the Cube was disabled (not interactable) in my playthrough after the Cube was taken. Don't have the save anymore so not really something I can contest though. Thank you for the effort!&lt;/div&gt;</summary>
		<author><name>Dulaku</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Old_man_Nosek&amp;diff=36196</id>
		<title>Old man Nosek</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Old_man_Nosek&amp;diff=36196"/>
		<updated>2019-11-03T23:17:40Z</updated>

		<summary type="html">&lt;p&gt;Dulaku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Old man Nosek&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Wit_in_attic_room.png&lt;br /&gt;
| location = [[Panacea Lab]]&amp;lt;br&amp;gt;[[Coretech Research Facility]]&amp;lt;br&amp;gt;[[Talloski Manor]]&lt;br /&gt;
| givenby  = [[Azif]]&lt;br /&gt;
| rewards  = 5000 classic XP / 5 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]&amp;lt;br&amp;gt;[[Huxkey]]&lt;br /&gt;
&lt;br /&gt;
Optional rewards:&lt;br /&gt;
&amp;lt;br&amp;gt;300 or 500 [[Stygian Coin]] (Sophie's monster)&lt;br /&gt;
&amp;lt;br&amp;gt;100-400 [[Stygian Coin]] (for repairing monitor)&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Meet Azif]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Azif has a mission for you.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Locate former Biocorp researcher Wit Nosek, dead or alive, and find out what it was he discovered while working on 'The Ark' project.&lt;br /&gt;
&lt;br /&gt;
== Quick walkthrough ==&lt;br /&gt;
* Get document codes from [[Panacea Lab]] computers in Upper Underrail&lt;br /&gt;
* Learn Nosek's assistant's name from [[Research Facility]] computers in Core City&lt;br /&gt;
* Talk to Wit Nosek on the attic of [[Talloski Manor]] in Core City&lt;br /&gt;
* Return to Azif for your reward&lt;br /&gt;
&lt;br /&gt;
== Detailed walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Gathering clues ===&lt;br /&gt;
Examining the Oculus database reveals Nosek was a researcher on a project that took place in [[Panacea Lab]], in Upper Underrail. Head there to get started. The lab is in northwest Upper Underrail, outside any of the colored primary metro lines. Dig through the Lab's computers for some clues on Wit Nosek. Most computers and terminals are unresponsive, but there is a functional computer at the north side of the lab. There you will find out that Biocorp's facilities in Core City may hold more information, along with some useful document codes and Nosek's alias Thallo.&lt;br /&gt;
&lt;br /&gt;
In Core City, make your way to the Coretech [[Research Facility]] that used to belong to Biocorp. If you haven't already done so, you will have to complete the main storyline up to the point where you get [[Coretech Research Facility Key Card (Core City)|Coretech Research Facility Key Card]]. On one of the research facility's computer consoles, you can learn Nosek's assistant's name using the codes you found in Panacea Lab. It will prove useful. The [[Abandoned Biocorp Facility]] in Core City holds no relevant information. You must have obtained the information from Panacea Lab before the Tchortists take the cube, because the computer is disabled afterward.&lt;br /&gt;
&lt;br /&gt;
Optionally, you can ask [[Jon the Beautiful]] for information on Wit Nosek, but he knows nothing. If you have learned Nosek's nickname Thallo, Jon will note that Talloski sounds similar, but it will only trigger [[Gene]]'s conversation about Talloski family.&lt;br /&gt;
&lt;br /&gt;
=== Getting into Talloski manor ===&lt;br /&gt;
There are several ways to enter [[Talloski Manor]] and find old man Nosek inside.&lt;br /&gt;
&lt;br /&gt;
==== Invited by Talloski family members ====&lt;br /&gt;
Two young Talloskis in Core City can invite you into their manor, allowing social infiltration without need for stealth.&lt;br /&gt;
&lt;br /&gt;
* [[Sophie]] at Hardcore City Bar wants a monster. A [[Captured Borer]] will do. She will invite you to the manor once you either sell or give it to her. She pays 300 charons (500 with 40 effective mercantile) for the monster.&lt;br /&gt;
* [[Maxim]] outside Arena office will invite you to the manor if you have progressed enough in arena fights to become a gladiator, or if you flirt with him as a female player character.&lt;br /&gt;
&lt;br /&gt;
Although both of them will give you access to first floor and Sophie could give you extra cash, characters lacking stealth may want to avoid Sophie, because she will keep her view including one ventilation shaft that can lead you to first floor armory. You can follow Maxim's invite, get the loot from armory, then sell a captured borer to Sophie.&lt;br /&gt;
&lt;br /&gt;
After you've entered the manor, ask one of the Talloskis about their grandfather. Return to [[Oculus]] and ask [[Twitch (Oculus)|Twitch]] to help you monitor Talloski manor. Release [[Cybernetic Spawn]] inside the manor and return to Twitch to learn about a broken monitor.&lt;br /&gt;
&lt;br /&gt;
Return to the manor and tell [[Vlatko]] you can repair the monitor. From now on, you can access second floor openly. Only the basement will remain a restricted area. You can fix the broken monitor with 65 Electronics. Vlatko will pay you 100 charons by default, or you can attempt a mercantile check for 200 with 0 skill, 300 with 35 skill or 400 with 60 effective skill.&lt;br /&gt;
&lt;br /&gt;
==== Stealth entry ====&lt;br /&gt;
Trespassing into the manor without being seen. Two of the manor's three entrances are well suited for covert entry.&lt;br /&gt;
&lt;br /&gt;
'''Balcony:''' Sneak past or use noise to lure the back entrance guard away. Then go to the back door and climb up the crates (8 [[Agility]] required). Move by ventilation shafts and pay careful attention to patrolling guards and workers. You will not need to avoid first floor or basement guards with this method.&lt;br /&gt;
&lt;br /&gt;
'''Basement:''' Sneak past or use noise to lure the back entrance guard away. To open the back door you can either lift the [[Side Entrance Key Card (Core City Manor)|keycard]] from him, or hack the electronic lock (75 hacking required). There is a worker walking around in the basement with the [[Pens Key (Core City Manor)|key]] to the pens, the easiest route to the south section of the ventilation system. Move by ventilation shafts and pay careful attention to patrolling guards and workers. Basement entry could fit characters low on stealth but good at pickpocketing or hacking and lockpicking, or characters not agile enough to climb to the balcony.&lt;br /&gt;
&lt;br /&gt;
'''Front entrance:''' Sneak past the front gate guard and into the main entrance's stairs. There are two stationary guards in the entrance hall. This is the hardest way to sneak in and requires very high stealth skill.&lt;br /&gt;
&lt;br /&gt;
==== Frontal assault ====&lt;br /&gt;
The brute force option. Get inside the manor and kill everyone standing in your way.&lt;br /&gt;
&lt;br /&gt;
Throw a grenade far enough to lure front gate guard away. If the guard goes far enough, you don't need any stealth skill to enter through the front entrance and won't trigger any hostilities outside the manor. The manor interior has &amp;quot;Leave No Witnesses&amp;quot; [[Zone Control]] rule. To be sure you won't get into trouble with guards later on, do as it says and leave no witnesses. Kill everyone inside the manor except old man Nosek.&lt;br /&gt;
&lt;br /&gt;
If your character can't get into the manor's attic with subtler methods (hacking to unlock the attic door, or lockpicking/strength to open vents, or pickpocketing to steal a keycard) killing everyone inside the manor is the only way to complete this quest.&lt;br /&gt;
&lt;br /&gt;
=== Manor attic ===&lt;br /&gt;
Once inside the manor you need to get into attic one way or another. Either hack the attic door (100 hacking required), open the vent just beside ladder (force open needs 8 [[Strength]]) and get the [[Attic Key Card (Core City Manor)|Attic Key Card]] or pickpocket [[Vlatko's Keycard (Core City)|Vlatko's Keycard]] from Vlatko and open the door or kill everyone in the manor if all else fails.&lt;br /&gt;
&lt;br /&gt;
Talk to old man Nosek in the attic. He is somewhat deranged and no information can be extracted from him unless you know about his assistant and claim you are Al.&lt;br /&gt;
&lt;br /&gt;
Once you find out what you could from Nosek, return to Azif for your reward. The main reward for this mission is [[Huxkey]], a skeleton key type device that combines reusable lockpicks, high quality hacking device and omni-tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Dulaku</name></author>
	</entry>
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