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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FerrisWheel</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-30T11:48:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=55897</id>
		<title>Dude's other quest</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=55897"/>
		<updated>2024-07-23T02:20:23Z</updated>

		<summary type="html">&lt;p&gt;FerrisWheel: (Added expedition tag)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = The Dude's other quest&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Drinking with dude.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Dude]]&lt;br /&gt;
| rewards  = 2000 + 2000 classic XP/2 + 2 oddity XP &amp;lt;br&amp;gt; Access to [[Rift]]s and [[The Juice]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Dude's vision]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dude had a vision... of a journey with you. Although he doesn't remember the specific details it involves gathering ingredients through his old homes. Completion grants [[Second Sight]] which allows [[Fast travel]] through rifts, with the aid of [[The Juice]]. &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* The Dude had another vision...&lt;br /&gt;
* Help Dude search his old home in Core City.&lt;br /&gt;
* Help Dude search his old home in Upper Underrail.&lt;br /&gt;
* Dude needs 2 mushroom brews, two measures of unsaturated psionic catalyst, two of morphine, and two of gyromitrin to make the juice for you and him. Speak to him when you're ready to continue the journey.&lt;br /&gt;
* Dude needs you to find any kind of mineral oil you can find in this base. It is the only way to return back whence you came. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
After returning the [[Mushroom Brew]] to Dude in the Rail Crossing bar, you can join him in the quest by elevating your consciousness through mushroom brew. &lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Core City ===&lt;br /&gt;
&lt;br /&gt;
This transports you to the [[Dude's House - Core City|Dude's old home in Core City]] and gives you [[Heavy Intoxication]] a flat penalty to all stats that decreases as you journey with Dude. [[Zoner Ma]] can be [[Persuasion|persuaded]] (40 effective skill), [[Intimidation|intimidated]] (30 effective skill), bribed with 100 Charons or insulted with [[Intelligence]] (8 base before the [[Heavy Intoxication]] debuff) into letting you search her apartment. You can also alternatively convince her if you have joined [[Praetorian Security]] and wear appropriate armor or just kill her. There's a hidden cracked tile in the south-east corner containing a small key. This opens a safe behind a panel containing an [[Unsaturated Psionic Catalyst]].&lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Upper Underrail ===&lt;br /&gt;
&lt;br /&gt;
Next stop is [[Dude's House - Upper Underrail|Dude's old lab in Upper Underrail]]. The ingredient here, [[Morphine (component)|Morphine]], is trapped in a locker in a locked room inexplicably full of mutants. The Dude left the keycard in the desk. The mutants can be fought directly or the Dude's zap-spider addled console can be used to turn on the cyro chambers and slowly refrost the mutants. &lt;br /&gt;
&lt;br /&gt;
==== Console Puzzle ====&lt;br /&gt;
&lt;br /&gt;
There are three sequences of numbers hidden in the bucket, chemical station and power box: 67 33 82, 79 55 11 and 76 89 25. The console has options each with 3 numbers separated by jumbles of letters. The solution to the puzzle is to sum the 3 numbers in the console options. The correct options in the console will have the same total as the 2 digit number in the clue. For example 67 33 82 requires entering in the option that equals 67 (23+31+13) followed by the option that equals 33 followed by the option that equals 82. &lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Solution|Correct options are 6,4,2 then 8,5,3 then 8,6,6}}&lt;br /&gt;
&lt;br /&gt;
=== Dude's cave home ===&lt;br /&gt;
The [[Dude's House - Caves|Dude's next home is in the Upper Caves]]. The Dude warns you that's there danger inside but cannot remember what specifically. A shanty inside a wet and damp cave with bits of broken down technology. Dude's cave home is full of cats and bits of scrap. When the player approaches Dude's bed, the cats suddenly turn hostile and begin shooting powerful lasers! The murderous cats have a very low HP pool but have very good dodge and evasion, [[Throwing]] weapons such as [[Frag Grenade|Frag Grenades]], [[Incendiary Grenade|Molotov Cocktails]] and [[Traps]] are good option to fight off the fatal felines. You can also go into a storage area before heading to the bed and get some [[Dog Crate]]s off of the shelves in there. You can use the dog crates on the cats to capture them before they become hostile and avoid fighting many or all of them and earning yourself some [[Captured Laser Cat]]s.&lt;br /&gt;
&lt;br /&gt;
By searching the desk in the ramshackle laboratory, you will find [[Gyromitrin]]. Exit the cave after dealing with the cats and inform The Dude that the area is safe. Telling him about the Gyromitrin and he realise it is the final ingredient that he needs. The Dude cannot remember the exact measurements of ingredients to create [[The Juice]] but you can help him remember which will net you 2 [[Oddity XP System|Oddity]] XP. Dude will now create you a bottle of The Juice. Consuming the mysterious psi-alcoholic cocktail will grant you [[Second Sight]] and allow you to attune yourself to the [[Rift]] in Dude's house and begin a rift-walk to locations unknown.&lt;br /&gt;
&lt;br /&gt;
=== Gray Army Base ===&lt;br /&gt;
&lt;br /&gt;
The visions didn't warn Dude that your ultimate destination is the [[Gray Army Base]]. Dude can't make any more juice to return home but mineral oil might inexplicably provide enough lubrication for the residual juice in your body to work again. The [[Gun Lubricating Oil]] is located on a shelf at the back of armory.  The armory is immediately to the north and west of the starting zone, behind a garage door. &lt;br /&gt;
&lt;br /&gt;
Access requires hacking the access console (100 [[Hacking]]) or getting the Magatzin keycard from a desk in the North-West of the second level. The Gray Army Base is swarming with Gray Army Gunners, Snipers, Grenadiers, Heavy Gunners and Officers. You can avoid combat if you wear the appropriate uniform and avoid dialogue (does not work if player character is a woman). If the original soldiers are killed the lights will cut and a Gray Army Spec Ops team and a few Dobermans will spawn. Retrieving the gun lube will reward you with 2000 classic/2 oddity XP.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you happen to have a [[Hydraulic Fluid Canister]] in your inventory, you can give it to Dude right away and skip the whole base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>FerrisWheel</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Retake_the_outposts&amp;diff=55892</id>
		<title>Retake the outposts</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Retake_the_outposts&amp;diff=55892"/>
		<updated>2024-07-18T03:45:11Z</updated>

		<summary type="html">&lt;p&gt;FerrisWheel: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Retake the outposts&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = Outposts power generator.png&lt;br /&gt;
| location = [[South Gate Outposts]]&lt;br /&gt;
| givenby  = [[Hadrian Tanner]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&lt;br /&gt;
&lt;br /&gt;
Retook all 5 outposts:&amp;lt;br&amp;gt;450 [[SGS Credits]]&lt;br /&gt;
&lt;br /&gt;
Retook only 3-4 outposts:&amp;lt;br&amp;gt;300 [[SGS Credits]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Tutorial]]&lt;br /&gt;
| next     = [[Bret's task]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After your target practice session and medical check-up, [[Councilor Tanner]] gives you your first field mission for the South Gaters. Down in the caverns below South Gate Station, just a short way to the north, lies a series of [[South Gate Outposts|five abandoned outposts]] constructed by [[Omega Station]]. You are to retake at least three of these outposts, preferably all five.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Talk to [[Harold]] on the engineering level to find out how to reactivate the power generator in the outposts to the north&lt;br /&gt;
* Reactivate the power generator and retake the outposts in the cave tunnels to the north. There are total of five outposts, and you'll need to activate at least three of them &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Talk to Tanner to receive mission briefing (50 XP). Start by heading down to engineering level, where you will find [[Harold]], the SGS chief mechanic. He will fill you in on the details of the job (100 XP). You will need to activate the main power generator in one of the outposts and then restart the others. He will also hand you the [[Flux Controller]] needed to restart the main generator.&lt;br /&gt;
&lt;br /&gt;
Next, head down to level 9 and if you haven't already, talk to [[Malcom]], the guard stationed there. He will issue you [[SGS Cave Access Card|a keycard]] that lets you access the south caves via the secure transition room.&lt;br /&gt;
&lt;br /&gt;
Once outside, head to the building just ahead, directly to east. This is Crossroad Watch. [[Old Jonas]] here will have some information for you regarding the outposts and you can also pick up a sidequest to [[Find Old Jonas's watch|find his watch]], which he lost while scavenging around the outposts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you are finally ready to move to [[South Gate Outposts|the outpost caverns]]. Exit the crossroad watch post and head north. You will get a message about [[rathound]]s lurking ahead. The whole outposts area is indeed infested with rathounds, but they shouldn't prove too dangerous. Just don't let them surround you. The chainlink fences and gates can be used against them, since they can't open gates. You can also head back to SGS medical level for free heals if you're too wounded to continue.&lt;br /&gt;
&lt;br /&gt;
The first area has two of the outposts, one of which is locked, but the lock can be picked. There's some junk to be scavenged in and around the outposts and characters with high perception may also find trapdoors leading to tunnel connecting these two outposts.&lt;br /&gt;
The main outpost with the power generator lies to west. Head there next and simply plug the flux controller in to reactive the generator. Then you can re-power rest of the outposts. There's also another outpost in this area. If you managed to enter both the outposts in the last area, you can already reactivate the minimum of three outposts and head back to SGS, if you so wish.&lt;br /&gt;
Further to the northwest is another area with the fourth outpost in it. A drifter, [[M'lan Ratula]], has taken residence in here and has to be dealt with.&lt;br /&gt;
The fifth and final outpost is far in the east. It's locked, but the lock can be picked or it can be accessed via an underground tunnel, if you manage to detect its entrance trapdoor. This tunnel can also be accessed by the lower floor of the fourth outpost, connected by elevator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done with the outposts, make your way back to Tanner's office for your reward. If you killed the rathounds you encountered instead of sneaking past them, you should've found Jonas' watch as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>FerrisWheel</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Moe&amp;diff=55328</id>
		<title>Moe</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Moe&amp;diff=55328"/>
		<updated>2024-04-23T01:30:30Z</updated>

		<summary type="html">&lt;p&gt;FerrisWheel: Table Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Moe&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = brw2_l.png&lt;br /&gt;
| background = Concrete.png&lt;br /&gt;
| level      = 10&lt;br /&gt;
| health     = 180&lt;br /&gt;
| image      = Moe model.png&lt;br /&gt;
| faction    = Core City commoners&lt;br /&gt;
| roles      = Barkeeper&lt;br /&gt;
| location   = [[Core City]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
|&lt;br /&gt;
| shopfile = cc_moe.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Moe''' is a barkeeper in [[Core City]]'s lower level, near the central elevator and right after the main entrance.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
He can tell you a little bit about the Core, its people and where to find work.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Moe trades foodstuffs.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Under Pie]] Rare&lt;br /&gt;
* [[Pickled Mindshrooms]] Rare&lt;br /&gt;
| cash = &lt;br /&gt;
* 155 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise = &lt;br /&gt;
* [[Jon's Special]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>FerrisWheel</name></author>
	</entry>
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