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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Haze1103</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Haze1103"/>
	<updated>2026-05-18T08:04:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Reef_Glider&amp;diff=57304</id>
		<title>Reef Glider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Reef_Glider&amp;diff=57304"/>
		<updated>2026-04-06T11:47:29Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Page used to claim that Ray will not buy the Reef Glider without a key, but that's not my experience in 1.3.1.2, at any Mercantile level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = LEMCO Reef Glider&lt;br /&gt;
| image      = Xpbl reefglider.png&lt;br /&gt;
| slots      = {{Medium Jet Ski Suspension}} {{Small Engine}} {{Small Battery}}&lt;br /&gt;
| durability = 210&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 120%&lt;br /&gt;
| speed      = 70&lt;br /&gt;
| evasionmod = 20%&lt;br /&gt;
| stability  = 50% &lt;br /&gt;
| maneuver   = 77% &lt;br /&gt;
| meleebonus = 0%&lt;br /&gt;
| cover      = 35%&lt;br /&gt;
| res-mech   = 30% / 30&lt;br /&gt;
| res-heat   = 25% / 20&lt;br /&gt;
| res-cold   = 80% / 60&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 15% / 5&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''LEMCO Reef Glider''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Xpbl_reefglider_l.png‎|thumb|left|Reef Glider]]&lt;br /&gt;
&lt;br /&gt;
You can find it in the dockyard of the [[Joint Security Headquarters]], after you gained access to it by implanting the microchip into yourself. To operate it, you need to possess the [[Reef Glider Key]] which can be found on the corpse of the security commander inside the war room in Joint Security Command level. You can bring some new parts for it on your own or you can use the scrap parts which you can find in the armory of the HQ or you can tow it using the [[Freighter]] jet ski.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| A... what?&lt;br /&gt;
| [[Ray]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Small but fast, a one-of-a-kind jet. [[Ray]] will pay good money for it - 7000 charons, or up to 20000 charons depending on your [[Mercantile]] skill. It should be noted that Ray will accept the Glider even if brought without the key, at no price penalty.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Ray's Price ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Charons]] !! Skill &lt;br /&gt;
|-&lt;br /&gt;
| 7000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10000 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 12000 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 15000 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 17000 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 20000 || 140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stock parts ===&lt;br /&gt;
* Free suspension slot&lt;br /&gt;
* {{Itemlink|Broken LEMCO Eco 250 Light}}&lt;br /&gt;
* {{Itemlink|Broken LEMCO VB 450 Light}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Reef Glider is moored inside the [[Joint Security Headquarters]] inner dockyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Devastator&amp;diff=57302</id>
		<title>Devastator</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Devastator&amp;diff=57302"/>
		<updated>2026-04-03T16:08:23Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Adding selling info. The 50 and 80 tiers aren't verified, but I did fail the 110 tier at 107 Mercantile, so I'm gonna assume it's the same requirements as buying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Devastator&lt;br /&gt;
| image      = Xpbl devastator.png&lt;br /&gt;
| slots      = {{Large Jet Ski Suspension}} {{Large Engine}} {{Medium Engine}} {{Large Battery}} {{Medium Battery}}&lt;br /&gt;
| durability = 550&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 65%&lt;br /&gt;
| speed      = ?&lt;br /&gt;
| evasionmod = ?%&lt;br /&gt;
| stability  = 70%&lt;br /&gt;
| maneuver   = 40%&lt;br /&gt;
| meleebonus = 0%&lt;br /&gt;
| cover      = 50%&lt;br /&gt;
| res-mech   = 65% / 70&lt;br /&gt;
| res-heat   = 85% / 125&lt;br /&gt;
| res-cold   = 95% / 400&lt;br /&gt;
| res-elec   = 22% / 20&lt;br /&gt;
| res-acid   = 50% / 15&lt;br /&gt;
| res-ener   = 45% / 50&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Devastator''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote&lt;br /&gt;
|&amp;quot;Devastator. The name says it all. Devastator. Manufactured by Biocorp Armory, Devastators were designed to be tanks on water and were to be used by the Underrail Protectorate. Equipped with the single state-of-the-art FC-2 fusion cannon, there isn't a vessel in this world short of a battleship that can come up against this ridable domination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, it turns out the cost of makin' one of these, primarily because of the fusion cannon, was too high for Biocorp Armory to mass produse, especially once they figured out they rarely needed anythin' better than their old trusty Cruiser. Around ten of these had been made, and a few have been purchased by some dominatingly wealthy gentlemen in North Underrail, one of those ended up here.&amp;quot;|Ray}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 3&lt;br /&gt;
* Suspension, max size 3&lt;br /&gt;
* Engine, max size 3&lt;br /&gt;
&lt;br /&gt;
The [[Shoot Fusion Cannon]] skill is unique to this jet ski model.&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asking Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 21000 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 18900 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 16800 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 14700 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offering Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 10500 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 11550 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 12600 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 13650 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Leviator&amp;diff=57301</id>
		<title>Plasma Leviator</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Leviator&amp;diff=57301"/>
		<updated>2026-04-03T16:07:41Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Adding selling info. The 50 and 80 tiers aren't verified, but I did fail the 110 tier at 107 Mercantile, so I'm gonna assume it's the same requirements as buying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Plasma Levitator&lt;br /&gt;
| image      = Xpbl_plasmaleviator.png&lt;br /&gt;
| slots      = {{Large Jet Ski Suspension}} {{Large Engine}} {{Small Engine}} {{Medium Battery}} {{Medium Battery}}&lt;br /&gt;
| durability = 450&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 70%&lt;br /&gt;
| speed      = 414&lt;br /&gt;
| evasionmod = 91%&lt;br /&gt;
| stability  = 85%&lt;br /&gt;
| maneuver   = 50%&lt;br /&gt;
| meleebonus = 0%&lt;br /&gt;
| cover      = 45%&lt;br /&gt;
| res-mech   = 50% / 50&lt;br /&gt;
| res-heat   = 80% / 100&lt;br /&gt;
| res-cold   = 95% / 300&lt;br /&gt;
| res-elec   = 20% / 15&lt;br /&gt;
| res-acid   = 50% / 15&lt;br /&gt;
| res-ener   = 50% / 60&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Levitator''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 2&lt;br /&gt;
* Suspension, max size 3&lt;br /&gt;
* Engine, max size 3&lt;br /&gt;
&lt;br /&gt;
The [[Shoot Plasma Cannon]] skill is unique to this jet ski model.&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asking Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 14000 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 12600 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 11200 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 9800 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offering Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 7000 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 7700 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 8400 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 9100 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Glow&amp;diff=57300</id>
		<title>Glow</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Glow&amp;diff=57300"/>
		<updated>2026-04-03T16:01:09Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Adding selling info. The 50 and 80 tiers aren't verified, but I did fail the 110 tier at 107 Mercantile, so I'm gonna assume it's the same requirements as buying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Glow&lt;br /&gt;
| image      = Xpbl_glow.png ‎&lt;br /&gt;
| slots      = {{Medium Jet Ski Suspension}} {{Medium Engine}} {{Large Battery}}&lt;br /&gt;
| durability = 325&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 120%&lt;br /&gt;
| speed      = 300&lt;br /&gt;
| evasionmod = 75%&lt;br /&gt;
| stability  = 60%&lt;br /&gt;
| maneuver   = 70%&lt;br /&gt;
| meleebonus = 16%&lt;br /&gt;
| cover      = 40%&lt;br /&gt;
| res-mech   = 35% / 35&lt;br /&gt;
| res-heat   = 40% / 40&lt;br /&gt;
| res-cold   = 90% / 150&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 30% / 20&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Glow''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
When powered on, it will glow and prevent the activation of Ambush.&lt;br /&gt;
&lt;br /&gt;
Can fire [[Laser Bursts]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 3&lt;br /&gt;
* Suspension, max size 2&lt;br /&gt;
* Engine, max size 2&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asking Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 15400 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 13860 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 12320 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 10780 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offering Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 7700 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 8470 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 9240 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 10010 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phaser&amp;diff=57299</id>
		<title>Phaser</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phaser&amp;diff=57299"/>
		<updated>2026-04-03T15:59:15Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Adding selling info. The 50 and 80 tiers aren't verified, but I did fail the 110 tier at 107 Mercantile, so I'm gonna assume it's the same requirements as buying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Phaser&lt;br /&gt;
| image      = Xpbl phaser.png&lt;br /&gt;
| slots      = {{Medium Jet Ski Suspension}} {{Medium Engine}} {{Medium Battery}}&lt;br /&gt;
| durability = 225&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 160%&lt;br /&gt;
| speed      = 544&lt;br /&gt;
| evasionmod = 128%&lt;br /&gt;
| stability  = 57%&lt;br /&gt;
| maneuver   = 82%&lt;br /&gt;
| meleebonus = +34%&lt;br /&gt;
| cover      = 35%&lt;br /&gt;
| res-mech   = 30% / 30&lt;br /&gt;
| res-heat   = 20% / 15&lt;br /&gt;
| res-cold   = 50% / 40&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 20% / 10&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phaser''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
Can [[Turbo]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 2&lt;br /&gt;
* Suspension, max size 2&lt;br /&gt;
* Engine, max size 2&lt;br /&gt;
&lt;br /&gt;
When powered on, it will glow and prevent the activation of [[Ambush]].&lt;br /&gt;
== Pricing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asking Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 9000 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 8100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 7200 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 6300 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offering Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 4500 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 4950 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 5400 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 5850 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blazer&amp;diff=57298</id>
		<title>Blazer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blazer&amp;diff=57298"/>
		<updated>2026-04-03T15:58:05Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Adding selling info. The 50 and 80 tiers aren't verified, but I did fail the 110 tier at 107 Mercantile, so I'm gonna assume it's the same requirements as buying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Blazer&lt;br /&gt;
| image      = Xpbl blazer.png&lt;br /&gt;
| slots      = {{Medium Jet Ski Suspension}} {{Medium Engine}} {{Small Battery}}&lt;br /&gt;
| durability = 225&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 135%&lt;br /&gt;
| speed      = 473&lt;br /&gt;
| evasionmod = 116%&lt;br /&gt;
| stability  = 57%&lt;br /&gt;
| maneuver   = 82%&lt;br /&gt;
| meleebonus = +26%&lt;br /&gt;
| cover      = 35%&lt;br /&gt;
| res-mech   = 30% / 30&lt;br /&gt;
| res-heat   = 20% / 15&lt;br /&gt;
| res-cold   = 50% / 40&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 20% / 10&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blazer''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Can [[Turbo]]&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 1&lt;br /&gt;
* Suspension, max size 2&lt;br /&gt;
* Engine, max size 2&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asking Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 8000 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 7200 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 6400 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 5600 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offering Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 4400 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 4800 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 5200 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Torpedo&amp;diff=57297</id>
		<title>Torpedo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Torpedo&amp;diff=57297"/>
		<updated>2026-04-03T15:56:49Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Adding selling info. The 50 and 80 tiers aren't verified, but I did fail the 110 tier at 107 Mercantile, so I'm gonna assume it's the same requirements as buying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Torpedo&lt;br /&gt;
| image      = xpbl_torpedo.png&lt;br /&gt;
| slots      = {{Medium Jet Ski Suspension}} {{Small Engine}} {{Small Engine}} {{Small Battery}}&lt;br /&gt;
| durability = 200&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 200%&lt;br /&gt;
| speed      = 660&lt;br /&gt;
| evasionmod = 161%&lt;br /&gt;
| stability  = 35%&lt;br /&gt;
| maneuver   = 90%&lt;br /&gt;
| meleebonus = +46%&lt;br /&gt;
| cover      = 30%&lt;br /&gt;
| res-mech   = 25% / 20&lt;br /&gt;
| res-heat   = 25% / 25&lt;br /&gt;
| res-cold   = 50% / 40&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 20% / 10&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Torpedo''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
Can [[Turbo]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 1&lt;br /&gt;
* Suspension, max size 2&lt;br /&gt;
* Engine, max size 1&lt;br /&gt;
* Engine, max size 1&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asking Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 11000 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 9900 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 8800 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 7700 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offering Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 5500 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 6050 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 6600 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 7150 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Shark&amp;diff=57296</id>
		<title>Shark</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Shark&amp;diff=57296"/>
		<updated>2026-04-03T15:54:41Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Adding selling info. The 50 and 80 tiers aren't verified, but I did fail the 110 tier at 107 Mercantile, so I'm gonna assume it's the same requirements as buying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Shark&lt;br /&gt;
| image      = xpbl_shark.png&lt;br /&gt;
| slots      = {{Medium Jet Ski Suspension}} {{Large Engine}} {{Medium Battery}}&lt;br /&gt;
| durability = 350&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 115%&lt;br /&gt;
| speed      = 414&lt;br /&gt;
| evasionmod = 91%&lt;br /&gt;
| stability  = 60%&lt;br /&gt;
| maneuver   = 70%&lt;br /&gt;
| meleebonus = +19%&lt;br /&gt;
| cover      = 38%&lt;br /&gt;
| res-mech   = 37% / 37&lt;br /&gt;
| res-heat   = 40% / 40&lt;br /&gt;
| res-cold   = 90% / 150&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 25% / 15&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Shark''' is a [[Jet Skis|Jet Ski]] model. The [[Shoot Rocket]] skill is unique to this jet ski model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 2&lt;br /&gt;
* Suspension, max size 2&lt;br /&gt;
* Engine, max size 3&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asking Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 13400 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 12060 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 10720 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 9380 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offering Price!! Effective Mercantile Skill&lt;br /&gt;
|-&lt;br /&gt;
| 6700 || ''' 0''' &lt;br /&gt;
|-&lt;br /&gt;
| 7370 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 8040 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 8710 || 110&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Underrail:_Heavy_Duty&amp;diff=57285</id>
		<title>Underrail: Heavy Duty</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Underrail:_Heavy_Duty&amp;diff=57285"/>
		<updated>2026-03-27T19:06:37Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Add Rocket Launchers under &amp;quot;Heavy Guns&amp;quot; mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Game Infobox&lt;br /&gt;
| name        = Underrail: Heavy Duty&lt;br /&gt;
| image       = [[File:Heavy Duty.jpg|300px]]&lt;br /&gt;
| developer   = Stygian Software&lt;br /&gt;
| publisher   = Stygian Software (indie)&lt;br /&gt;
| distributor = [https://www.gog.com/en/game/underrail_heavy_duty/ GOG]&amp;lt;br&amp;gt;[https://store.steampowered.com/app/2604510/Underrail_Heavy_Duty/ Steam]&lt;br /&gt;
| platform    = Microsoft Windows XP SP3 / Vista / 7 / 8 / 10&lt;br /&gt;
| releasedate = 1 November 2023&lt;br /&gt;
| genre       = Role Playing&lt;br /&gt;
| mode        = Single Player&lt;br /&gt;
| sysreq      = 1.6 GHz CPU&amp;lt;br&amp;gt;2 GB RAM&amp;lt;br&amp;gt;Shader Model 2.0 GPU&amp;lt;br&amp;gt;1024x768 or higher resolution&amp;lt;br&amp;gt;6 GB disk space&amp;lt;br&amp;gt;[http://www.microsoft.com/en-us/download/details.aspx?id=17851 .NET Framework 4.0]&amp;lt;br&amp;gt;[http://www.microsoft.com/en-us/download/details.aspx?id=27598 XNA Framework 4.0]&lt;br /&gt;
| rating      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Heavy Duty''' is the second expansion of [[Underrail]]. It was released as a paid DLC on November 1 2023.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This DLC focuses primarily on three new weapon types - light machine gun and minigun, both of which fall under a new skill called Heavy Guns, and grenade launcher which is a part of the existing Guns skill. These weapons will add a number of new interesting play styles.&lt;br /&gt;
&lt;br /&gt;
In addition to this, the DLC will feature a high-level side-mission that is designed to provide a challenge to Underrail veterans. You'll be pitted against one of the most formidable fighting force in Underrail. On higher difficulties, especially, this mission will serve as an ultimate test of your particular build.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Introduces four new weapon types - [[Grenade Launchers|grenade launchers]], [[Rocket Launchers|rocket launchers]], [[LMGs|machine guns]] and [[miniguns]], as well as a special high-level side mission that will challenge even the most hardcore Underrail veterans.&lt;br /&gt;
* New skill &amp;quot;[[Heavy Guns|Heavy Weapons]]&amp;quot; which covers three new weapon types - [[LMGs|machine guns]], [[miniguns]], and [[Rocket Launchers|rocket launchers]].&lt;br /&gt;
* [[Grenade Launchers]], an area of effect type weapon, added to [[Guns]] skill.&lt;br /&gt;
* New high-level side mission where you'll fight against elite enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=GlaShaG-9&amp;diff=57275</id>
		<title>GlaShaG-9</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=GlaShaG-9&amp;diff=57275"/>
		<updated>2026-03-08T16:09:33Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
The '''GlaShaG-9''' is a unique [[Miniguns|Minigun]].&lt;br /&gt;
&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = GlaShaG-9&lt;br /&gt;
| tab2 = Refurbished GlaShaG-9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The only unique minigun, it is also the only one that uses 9mm rounds. Its refurbished version has access to the unique [[Jumpstarter Boost]] ability.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[The Gattler]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|9mm}}&lt;br /&gt;
&lt;br /&gt;
== Refurbishment ==&lt;br /&gt;
The weapon can be refurbished by [[Myles]] in [[Rail Crossing]] for '''1000''' {{charon}} using {{Itemlink|Minigun Frame: Destroyer}} (Quality '''125''' or higher), {{Itemlink|100-round Ammo Belt}} and {{Itemlink|Minigun Motor: Jumpstarter Mk II}}. Cost can be reduced to '''600''' {{charon}} by bringing him [[Machine Gun Technical Manuals, by Eugene Gatling]] or [[Old World Firearms, by Mikhail Browning]].&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This weapon is a reference to [[wikipedia:GShG-7.62 machine gun|GShG-7.62 machine gun]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.7]] (Heavy Duty) - Introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Miniguns]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Character_creation&amp;diff=57236</id>
		<title>Character creation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Character_creation&amp;diff=57236"/>
		<updated>2026-02-23T23:58:13Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Corrected NPC Health Modifier on Expert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the basics of '''character creation''' in [[Underrail]].&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
[[File:tab0_rules.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
=== Game Difficulty ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! {{tooltip|Introduced in this version. Older versions use the bolded value.|Version}} !! Beginner !! Veteran !! Expert !! DOMINATING !! {{tooltip|Custom difficulty, see below for more information|Mutant}}&lt;br /&gt;
|-&lt;br /&gt;
| Player character health modifier ||rowspan=&amp;quot;3&amp;quot;| [[0.1.10.0]] || 300% || '''150%''' ||colspan=&amp;quot;2&amp;quot;| 100% || Variable&lt;br /&gt;
|-&lt;br /&gt;
| Healing consumable power || 200% || '''100%''' ||colspan=&amp;quot;2&amp;quot;| 50% || Variable&lt;br /&gt;
|-&lt;br /&gt;
| Healing consumable cooldown || 50% || '''100%''' ||colspan=&amp;quot;2&amp;quot;| 200% || Variable&lt;br /&gt;
|-&lt;br /&gt;
| NPC AI || [[1.0.1.8]] || '''Limited''' || Standard ||colspan=&amp;quot;2&amp;quot;| Full || Variable&lt;br /&gt;
|-&lt;br /&gt;
| {{Tooltip|Numbers and types of enemies, their equipment and other factors.|Combat encounters}} ||rowspan=&amp;quot;9&amp;quot;| [[1.3.0.15]] || Easier || '''Standard''' || Harder || Dominating! || Variable&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Only red transitions (loading screens), not blue ones.|Zone transition}} AP cost || '''0 AP''' || 25 AP ||colspan=&amp;quot;2&amp;quot;| 40 AP || Variable&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Does EMP affect all items in player character's inventory instead of only equipped items?|EMP affects inventory items}} ||colspan=&amp;quot;2&amp;quot;| '''No''' ||colspan=&amp;quot;2&amp;quot;| Yes || Variable&lt;br /&gt;
|-&lt;br /&gt;
| {{Tooltip|Can player character change armor suit while stealth mode is active or cooling down?|Armor changing in stealth}} ||colspan=&amp;quot;2&amp;quot;| '''Yes''' ||colspan=&amp;quot;2&amp;quot;| No || Variable&lt;br /&gt;
|-&lt;br /&gt;
| NPC skill modifier ||colspan=&amp;quot;3&amp;quot;| '''100%''' || 130% || Variable&lt;br /&gt;
|-&lt;br /&gt;
| NPC health modifier ||colspan=&amp;quot;1&amp;quot;| '''50%''' || 100% || 150% || 200% || Variable&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Bosses|Boss]] NPC skill modifier ||colspan=&amp;quot;3&amp;quot;| '''100%''' || 200% || Variable&lt;br /&gt;
|-&lt;br /&gt;
| Boss NPC health modifier ||colspan=&amp;quot;1&amp;quot;| '''50%''' || 100% || 100% || 400% ||Variable&lt;br /&gt;
|-&lt;br /&gt;
| NPC crit chance bonus ||colspan=&amp;quot;3&amp;quot;| None || +3% || Variable&lt;br /&gt;
|-&lt;br /&gt;
| Item sale value modifier || [[1.0.4]] || 150% || '''100%''' || 50% || 25% || Variable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Difficulty ===&lt;br /&gt;
As of version [[1.3.1.0]] Mutant difficulty was added allowing to customize many gameplay features such as carry capacity, player and NPC max health and more. By default it uses Veteran preset.&lt;br /&gt;
&lt;br /&gt;
* Encounter Difficulty is used when determining the amount and type of enemies, their AI, certain mechanics like EMP effecting inventory items and difficulty-dependant encounters like [[Arena Masters]].&lt;br /&gt;
* Puzzle Difficulty is used when determining the difficulty of special puzzles found in the game like [[Note Cipher Puzzle]].&lt;br /&gt;
* Maximum Level determines maximum level player can achieve.&lt;br /&gt;
* Player Health Modifier determines maximum player health.&lt;br /&gt;
* NPC Health Modifier determines max health of non-boss NPCs.&lt;br /&gt;
* Boss Health Modifier determines max health of [[:Category:Bosses|boss]] NPCs.&lt;br /&gt;
* Healing Modifier determines base amount of healing consumables like [[Health Hypo]] provide.&lt;br /&gt;
* Player Healing CD determines cooldown of healing consumables with cooldown like Health Hypo.&lt;br /&gt;
* NPC Skill Modifier modifies effective skill of non-boss NPCs.&lt;br /&gt;
* Boss Skill Modifier modifies effective skill of boss NPCs.&lt;br /&gt;
* NPC Crit. Chance Bonus adds additional critical chance to weapons, psi abilities and unarmed attacks of all NPCs.&lt;br /&gt;
* Zone Transition AP determines action point cost required to transition between zones while in combat.&lt;br /&gt;
* Sold Items Value Mod determines the value of items player sells to merchants.&lt;br /&gt;
* Merchant Purchasing Power determines amount of items merchants are willing to buy from player and amount of money they have.&lt;br /&gt;
* Carry Capacity Modifier modifies base carry capacity as well as amount of carry capacity gained from [[Strength]]. It has no effect on carry capacity granted by items like [[Lifting Belt]] or consumables like [[Pentapus Barbecue]]. &lt;br /&gt;
* Item Degradation Rate modifies durability loss of weapons and armor during their normal use.&lt;br /&gt;
&lt;br /&gt;
=== Experience System ===&lt;br /&gt;
{{main|Experience}}&lt;br /&gt;
&lt;br /&gt;
'''Oddity'''&lt;br /&gt;
* The Oddity XP System is an alternative experience system where most experience is gained from finding oddities.&lt;br /&gt;
** This mode is the way the game is meant to be played.&lt;br /&gt;
&lt;br /&gt;
'''Classic'''&lt;br /&gt;
* In the Classic XP System, experience is rewarded for quest completion, kills and skill usage.&lt;br /&gt;
** This mode is leftover from early development.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Base tab ==&lt;br /&gt;
[[File:tab1_base.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
First of all, you must choose the ''gender'' and ''name'' of your character and choose a ''portrait''.&lt;br /&gt;
&lt;br /&gt;
=== Custom portraits ===&lt;br /&gt;
As of version alpha [[0.1.13.0]], Underrail supports custom player portraits.&lt;br /&gt;
&lt;br /&gt;
* Custom portraits go into your &amp;lt;code&amp;gt;Documents\My Games\Underrail\CustomPortraits\&amp;lt;/code&amp;gt; folder&lt;br /&gt;
* A custom portrait should have up to three files. The game will use the appropriate one depending on your interface settings.&lt;br /&gt;
** '''200x200''' PNG image with filename ending in &amp;lt;code&amp;gt;_h&amp;lt;/code&amp;gt; (underscore and lowercase H, huge, added in [[1.1.5.0]])&lt;br /&gt;
** '''100x100''' PNG image with filename ending in &amp;lt;code&amp;gt;_l&amp;lt;/code&amp;gt; (underscore and lowercase L, large)&lt;br /&gt;
** '''50x50''' PNG image with filename ending in &amp;lt;code&amp;gt;_s&amp;lt;/code&amp;gt; (underscore and lowercase S, small)&lt;br /&gt;
* Both 32-bit (transparency) and 24-bit PNGs work. Transparent portraits will have dynamic background in-game.&lt;br /&gt;
* All custom portraits will be available to both male and female characters&lt;br /&gt;
&lt;br /&gt;
Restart the game if you're not seeing your custom portraits in character creation.&lt;br /&gt;
&lt;br /&gt;
=== Base abilities ===&lt;br /&gt;
{{main|Base Abilities}}&lt;br /&gt;
&lt;br /&gt;
You have '''5''' points to spend on your base ability scores. All base abilities start at '''5'''. You can increase base ability scores to a maximum of 10, or decrease them to a minimum of '''3'''. You can increase base abilities above this limit on subsequent level-ups.&lt;br /&gt;
&lt;br /&gt;
After character creation, your character will gain a new base ability point every four levels until you reach level 24.&lt;br /&gt;
&lt;br /&gt;
=== Import ===&lt;br /&gt;
With this option, you may import any character you have previously exported ''(e.g. a character from an older version)'' and start a new game with that character. In addition to level and other stats, imported characters also retain all their items from previous games.&lt;br /&gt;
&lt;br /&gt;
Exported characters are stored in your &amp;lt;code&amp;gt;Documents\My Games\Underrail\Characters\&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
== Skills tab ==&lt;br /&gt;
[[File:tab2_skills.png|right|300px]]&lt;br /&gt;
{{main|Skills}}&lt;br /&gt;
&lt;br /&gt;
You have a total of '''120''' skill points to spend on the various skills available. You may spend up to '''15''' points on any skill during character creation.&lt;br /&gt;
&lt;br /&gt;
You can click and hold to assign more than one point with a single click.&lt;br /&gt;
&lt;br /&gt;
After character creation, your character will gain 40 skill points every level.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Feats tab ==&lt;br /&gt;
[[File:tab3_feats.png|right|300px]]&lt;br /&gt;
{{main|Feats}}&lt;br /&gt;
&lt;br /&gt;
You must pick '''2''' feats. Your base abilities and skill levels dictate which feats are available.&lt;br /&gt;
&lt;br /&gt;
You can browse all feats with the '''Show all feats''' option.&lt;br /&gt;
&lt;br /&gt;
After character creation, your character will gain a new feat every two levels.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
External resources for Underrail character planning.&lt;br /&gt;
&lt;br /&gt;
* [https://underrail.com/forums/index.php?board=12.0 Builds subforum at underrail.com]&lt;br /&gt;
* Character build theorycrafting tool at http://underrail.info/build/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Player character]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Foundry_Prison&amp;diff=56135</id>
		<title>Foundry Prison</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Foundry_Prison&amp;diff=56135"/>
		<updated>2024-12-16T22:49:24Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Storeroom lock is 35 Lockpicking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Foundry Prison&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = cameras+witnesses&lt;br /&gt;
| image   = fo_prison.png&lt;br /&gt;
| music   = Foundry.ogg&lt;br /&gt;
| world   = [[Foundry]]&lt;br /&gt;
| areas   = Prison, escape tunnel&lt;br /&gt;
| exits   = [[Foundry]]&amp;lt;br/&amp;gt;[[Lower Underrail]]&lt;br /&gt;
| npcs    = [[Delma]], [[Todor]], [[Supervisor (Foundry)|Supervisor]], [[Prisoner]]&lt;br /&gt;
| mapfile = fo_prison&amp;lt;br/&amp;gt;fo_prisonCave&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Foundry Prison''' is a location in [[Foundry]]. Its entrance is on the west area of Foundry, right outside George West's electronics shop.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It is a very high-security prison located underneath [[Foundry]]. The player is allowed only into the reception lobby and the warden's office. The storeroom, surveillance room, visiting room, and holding cells are all off-limits, and trying to enter them while seen will turn the guards hostile. However under special circumstances it is possible to gain permission to enter the visiting room and the surveillance room from warden [[Delma|Delma Ward]].&lt;br /&gt;
&lt;br /&gt;
Unlike most stations in South Underrail, Foundry prides itself on having a sophisticated justice system. Anyone charged with a crime will be given a fair trial, handled by the station's current elected judge. If for some reason the judge is unable to rule in an urgent case, Foundry law allows the current Chief of [[Foundry Guard]] to substitute for them. Due to the recent passing of [[Judge Taylor]], for the time being [[Chief|Chief Dalton Banner]] is in charge of all criminal cases until a new judge is appointed.&lt;br /&gt;
&lt;br /&gt;
All of those sentenced to a prison term are required to perform unpaid community service. As Foundry is primarily a mining community, physically able prisoners are assigned to the mines. Those unfit are given jobs based on their physical condition and abilities.&lt;br /&gt;
&lt;br /&gt;
No one has ever managed to escape from Foundry Prison, albeit there haven't been any attempts either. There was one instance of a prisoner riot several years back, but it was quickly put down by the guards.&lt;br /&gt;
&lt;br /&gt;
* [[Delma]] carries [[Prison Armory Key (Foundry)]] and [[Delma's Key (Foundry)]]&lt;br /&gt;
* Desk near [[Delma]] has [[Foundry Plans]] oddity, 1 XP&lt;br /&gt;
* [[Supervisor]] in the surveilance room carries [[Storeroom key (Foundry)]] and [[Visiting Room key (Foundry)]]&lt;br /&gt;
* Desk in surveilance room has another [[Prison Armory Key (Foundry)]]&lt;br /&gt;
* Door to the storeroom in NW corner can be opened with 35 [[Lockpicking]] or [[Storeroom key (Foundry)]]&lt;br /&gt;
** Storeroom has a ventilation shaft that leads to prison cells area&lt;br /&gt;
* Prison cells can be opened with 60 [[Lockpicking]]&lt;br /&gt;
* SW cell has an escape tunnel hidden behind a poster, the tunnel has a body with [[Old Religious Scripture]] oddity, 3 XP. The tunnel leads to [[Lower Underrail]] C2&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Everard's assignment]]: You need to free Todor from the prison.&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
fo_prison.png | Prison&lt;br /&gt;
fo_prison_1.png | Prison ventilation shafts&lt;br /&gt;
fo_prisonCave.png | Escape tunnel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{locations navbox}}&lt;br /&gt;
[[Category:Uncontrolled zones]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56133</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=56133"/>
		<updated>2024-12-13T00:55:16Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added Intimidation check for Nicolas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+15)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hobo]] || None || 45 || Convince him to stop digging in your dumpster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 45 || Get more information about his motives&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahota]] || [[Defend the island]] || 70 || Impress her in your first meeting (flavor only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=53590</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=53590"/>
		<updated>2023-11-05T14:25:59Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Pasquale can give two extra boosters with 5 persuasion if the second option after persuasion check is selected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
* {{Itemlink|Iron Head}} (-20%)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (-30)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+20)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
* {{Itemlink|Jumping Stilts}} (-30)&lt;br /&gt;
&lt;br /&gt;
Foodstuffs&lt;br /&gt;
* {{Itemlink|White Dude}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* JKK tattoo (+15 persuasion)&lt;br /&gt;
* [[Echoing Soliloquy|Echoing Soliloquy's]] effect is modified by it&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 17 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 5 or 15 || Get two extra psi boosters (2nd option easier)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Elwood]]  || [[Get Elwood's key]] || 25 || Lure him outside of the gambling house&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorsky]]  || [[GMS expedition]] || 30 || Keep the keycard&lt;br /&gt;
|-&lt;br /&gt;
| [[Deputy]]  || [[Abram's bug]] || 30 || Persuade him to leave the room&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location (Can be bypassed if the player returned his watch without asking for anything in return)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 35 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]]  || None || 40 || Pass without having to pay&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 40 || Convince gangsters to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 40 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarine]] || [[Kidnap Sarine]] || 40 || Lure her out of the camp&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 45 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || [[Run the Gauntlet]] || 50 || Rig the Gauntlet in your favor&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 55 || Convince her to allow player to talk with [[Todor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 55 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Adira]] and [[Beatrice]] || [[Forsaken Island Behemoth]] || 55 || Skip the fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayor]] || [[Study the rock creatures]] || 60 || Allows to start the quest before gaining the trust of [[Chief|Chief Banner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Successfully negotiate a truce between Camp Hathor and the Rathound King&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 65 || Get access to the surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]] ([[Secluded Station]]) || [[Train heist]] || 70 || Convince bandits to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokoschka]] || None || 70 || Persuade him to borrow his [[AKX]] after [[SRO assault]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Private Lloyd]] || [[Rob Protectorate warehouse]] || 70 || Allows to walk via front entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunatic Scanner (Synesthete camp)]] || None || 70 || Allows to enter the camp (Can be bypassed if player is a [[Psi Empathy|psionic]] or joined {{spoiler|[[Oculus]]}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Colonel Cathcart]] || [[Renegade soldiers]] || 75 || Convince him to investigate Holloway's claims&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Reject]] || None || 75 || Convince him to make an escape&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || None || 85 || Make him trust you in the initial encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Synesthete]] || None || 90 || Be able to talk your way out of the ritual without being [[Psi Empathy|psionic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curator Nenna]] || None || 100 || Obtain access to download data from Eidein's Library&lt;br /&gt;
|-&lt;br /&gt;
| [[IRIS]] || [[Restore Arke powergrid]] || 110 || Allows to skip the fight with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacek]] || [[Faceless' stolen object]] || Impossible || Persuade Jacek to let [[Hugo]] go&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Matriuss Ludenlof]] || [[The tracking device]] || 40 || Persuade him to give you [[Ludenlof Coin Pouch|his coin pouch]] as a reward&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 50 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 45 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Recover the A-RFID Chip]] || 50 || Persuade him to provide some medical supplies for the Black Sea Muties&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || [[Ion's missing group]] || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Briggs]] || [[Join the Expedition]] || 80 || Allows you to join the Expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 80 || Persuade Wesley to trust the player and allow access into the [[West Storage Depot]] before the player has delivered medical supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Eels]] || [[The Rig Attack]] || 80 || Allows the infiltrate [[The Rig]] while wearing [[Work Coverall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[First raid]] || 80 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || None || 90 || Allows the player to join the pirates while negotiating for {{spoiler|the professor's release}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[Second raid]] || 105 or 125 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Chemical_Bolt&amp;diff=52177</id>
		<title>Blueprint: Chemical Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Chemical_Bolt&amp;diff=52177"/>
		<updated>2023-01-02T15:20:16Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Fixed discrepancy in Chemical Bolt requirement (Bolt+Syringe+Burrower Poison is 20 Biology)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Chemical Bolt.png&lt;br /&gt;
| itemquality  = normal&lt;br /&gt;
| name         = Blueprint: Chemical Bolt&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create bolts that inject various chemicals.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0,05&lt;br /&gt;
| value        = 400&lt;br /&gt;
| description2 = Crossbow bolts can carry various substances that they inject upon impact, such as poisons and tranquilizers.&lt;br /&gt;
| component1   = Bolt (x5)&lt;br /&gt;
| component2   = Syringe (x5)&lt;br /&gt;
| component3   = Chemical&lt;br /&gt;
| datafile     = Blueprints\ChemicalBolt.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces different chemical bolts in batches of 5; [[Acid Bolt|Acid]], [[Tranquilizing Bolt|Tranquilizing]] and various [[Poison]]s.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Biology]] 20, 30, 35, 50, 60, 65, 75, 125, 150 or [[Chemistry]] 35, 75, 80&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Bolt (x5)&lt;br /&gt;
* {{Itemlink|Bolt}}&lt;br /&gt;
&lt;br /&gt;
; Syringe (x5)&lt;br /&gt;
* {{Itemlink|Syringe}}&lt;br /&gt;
&lt;br /&gt;
; Chemical&lt;br /&gt;
* {{Itemlink|Acid}}&lt;br /&gt;
* {{Itemlink|Corrosive Acid}}&lt;br /&gt;
* {{Itemlink|Rusting Acid}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Midazolam}}&lt;br /&gt;
{{ComponentGroup|Poisons}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Quinton]] in [[South Gate Station]].&lt;br /&gt;
* Sold by [[Octavia]] in [[Institute of Tchort]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Chemical Bolt]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Biology&amp;diff=52176</id>
		<title>Biology</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Biology&amp;diff=52176"/>
		<updated>2023-01-02T15:19:50Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Fixed discrepancy in Chemical Bolt requirement (Bolt+Syringe+Burrower Poison is 20 Biology)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Biology''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Chemistry]] 15%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Biology when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category: Crafting feats]]&lt;br /&gt;
* [[:Category: Biology feats]]&lt;br /&gt;
&lt;br /&gt;
== Biology skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Station]] || [[Meet Lenox Pierce]] || 100 || Discover the cause of Patrick's death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Bioinvestigative Belt}} (+15)&lt;br /&gt;
* {{Itemlink|Boning Knife}} (from +2 to +7){{verify}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Processing biological materials&lt;br /&gt;
* {{Itemlink|Blueprint: Extract Humour}} (25-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Process Plant or Fungus}} (15-125)&lt;br /&gt;
&lt;br /&gt;
Medicine and drugs (skill required)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Booster}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Inhalant}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Health Hypo}} (25)&lt;br /&gt;
* {{Itemlink|Blueprint: Morphine Shot}} (25)&lt;br /&gt;
* {{Itemlink|Blueprint: Jumping Bean}} (35)&lt;br /&gt;
* {{Itemlink|Blueprint: Adrenaline Shot}} (40)&lt;br /&gt;
* {{Itemlink|Blueprint: Advanced Health Hypo}}  (45)&lt;br /&gt;
* {{Itemlink|Blueprint: Focus Stim}} (45)&lt;br /&gt;
* {{Itemlink|Blueprint: Twitch}} (50){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: The Juice}} (55){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Aegis}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Irongut}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Reinvigorator}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Coagulation Shot}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Accelerator}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Trance}} (70)&lt;br /&gt;
* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Bullhead}} (80)&lt;br /&gt;
* {{Itemlink|Blueprint: Super Health Hypo}} (90)&lt;br /&gt;
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Regenerative Mixture}} (115)&lt;br /&gt;
* {{Itemlink|Blueprint: Supersoldier Drug}} (130)&lt;br /&gt;
* {{Itemlink|Blueprint: Motion}} (150)&lt;br /&gt;
* {{Itemlink|Blueprint: Nervosomnifer}} (150)&lt;br /&gt;
&lt;br /&gt;
Poisons&lt;br /&gt;
* {{Itemlink|Burrower Poison}} (20)&lt;br /&gt;
* {{Itemlink|Cave Ear Poison}} (35)&lt;br /&gt;
* {{Itemlink|Crawler Poison}} (50)&lt;br /&gt;
* {{Itemlink|Blinding Poison}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Black Dragon Poison}} (65)  &lt;br /&gt;
* {{Itemlink|Leper Poison}} (75){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Spirit Poison}} (125)&lt;br /&gt;
* {{Itemlink|Heartbreak Poison}} (150){{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
Poisoned &amp;amp; other bio weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: Bear Trap}} (20-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Caltrops}} (20-50)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Bolt}} (20-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Throwing Knives}} (20-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Gas Grenade}} (20)&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Headband}}&lt;br /&gt;
* {{Itemlink|Regenerative Vest (component)}}&lt;br /&gt;
* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Biology&amp;diff=52175</id>
		<title>Biology</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Biology&amp;diff=52175"/>
		<updated>2023-01-02T15:18:56Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added exact poisons available with Biology skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Biology''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Chemistry]] 15%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Biology when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category: Crafting feats]]&lt;br /&gt;
* [[:Category: Biology feats]]&lt;br /&gt;
&lt;br /&gt;
== Biology skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Station]] || [[Meet Lenox Pierce]] || 100 || Discover the cause of Patrick's death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Bioinvestigative Belt}} (+15)&lt;br /&gt;
* {{Itemlink|Boning Knife}} (from +2 to +7){{verify}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Processing biological materials&lt;br /&gt;
* {{Itemlink|Blueprint: Extract Humour}} (25-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Process Plant or Fungus}} (15-125)&lt;br /&gt;
&lt;br /&gt;
Medicine and drugs (skill required)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Booster}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Inhalant}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Health Hypo}} (25)&lt;br /&gt;
* {{Itemlink|Blueprint: Morphine Shot}} (25)&lt;br /&gt;
* {{Itemlink|Blueprint: Jumping Bean}} (35)&lt;br /&gt;
* {{Itemlink|Blueprint: Adrenaline Shot}} (40)&lt;br /&gt;
* {{Itemlink|Blueprint: Advanced Health Hypo}}  (45)&lt;br /&gt;
* {{Itemlink|Blueprint: Focus Stim}} (45)&lt;br /&gt;
* {{Itemlink|Blueprint: Twitch}} (50){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: The Juice}} (55){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Aegis}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Irongut}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Reinvigorator}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Coagulation Shot}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Accelerator}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Trance}} (70)&lt;br /&gt;
* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Bullhead}} (80)&lt;br /&gt;
* {{Itemlink|Blueprint: Super Health Hypo}} (90)&lt;br /&gt;
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Regenerative Mixture}} (115)&lt;br /&gt;
* {{Itemlink|Blueprint: Supersoldier Drug}} (130)&lt;br /&gt;
* {{Itemlink|Blueprint: Motion}} (150)&lt;br /&gt;
* {{Itemlink|Blueprint: Nervosomnifer}} (150)&lt;br /&gt;
&lt;br /&gt;
Poisons&lt;br /&gt;
* {{Itemlink|Burrower Poison}} (20)&lt;br /&gt;
* {{Itemlink|Cave Ear Poison}} (35)&lt;br /&gt;
* {{Itemlink|Crawler Poison}} (50)&lt;br /&gt;
* {{Itemlink|Blinding Poison}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Black Dragon Poison}} (65)  &lt;br /&gt;
* {{Itemlink|Leper Poison}} (75){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Spirit Poison}} (125)&lt;br /&gt;
* {{Itemlink|Heartbreak Poison}} (150){{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
Poisoned &amp;amp; other bio weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: Bear Trap}} (20-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Caltrops}} (20-50)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Bolt}} (25-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Throwing Knives}} (20-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Gas Grenade}} (20)&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Headband}}&lt;br /&gt;
* {{Itemlink|Regenerative Vest (component)}}&lt;br /&gt;
* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:ComponentGroup&amp;diff=52174</id>
		<title>Template:ComponentGroup</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:ComponentGroup&amp;diff=52174"/>
		<updated>2023-01-02T15:03:49Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added Expedition poisons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&amp;lt;noinclude&amp;gt;}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =&lt;br /&gt;
* {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold)&lt;br /&gt;
* {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance)&lt;br /&gt;
* {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against attacks by melee weapon with a cutting edge)&lt;br /&gt;
&lt;br /&gt;
| Battery | battery =&lt;br /&gt;
* {{Itemlink|Supercharged Lithium Cell}}&lt;br /&gt;
* {{Itemlink|Fusion Cell}}&lt;br /&gt;
* {{Itemlink|Plasma Cell}}&lt;br /&gt;
* {{Itemlink|Greater Fusion Cell}}&lt;br /&gt;
&lt;br /&gt;
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =&lt;br /&gt;
* {{Itemlink|Biohazard Vest (component)|Biohazard Vest}} (Increases {{bio}} resistance/threshold)&lt;br /&gt;
* {{Itemlink|Galvanic Vest (component)|Galvanic Vest}} (Increases {{electricity}} resistance/threshold)&lt;br /&gt;
* {{Itemlink|Insulated Vest (component)|Insulated Vest}} (Increases {{cold}} resistance/threshold)&lt;br /&gt;
* {{Itemlink|Regenerative Vest (component)|Regenerative Vest}} (Provides health regeneration when powered)&lt;br /&gt;
* {{Itemlink|Sturdy Vest (component)|Sturdy Vest}} (Increases health)&lt;br /&gt;
&lt;br /&gt;
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =&lt;br /&gt;
* {{Itemlink|Aluminized Cloth}} &amp;lt;!--(Decreases {{Itemlink|Stealth}}, increases {{heat}} damage resistance/threshold)--&amp;gt;&lt;br /&gt;
* {{Itemlink|Black Cloth}} &amp;lt;!--(Increases {{Itemlink|Stealth}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Blast Cloth}}&lt;br /&gt;
* {{Itemlink|Kevlar Cloth}}&lt;br /&gt;
&lt;br /&gt;
| Leather | leather =&lt;br /&gt;
{{columns|2|&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} &amp;lt;!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Agility}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Rathound Leather}} &amp;lt;!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 {{Itemlink|Persuasion}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather}} &amp;lt;!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 {{Itemlink|Intimidation}}, -10 {{Itemlink|Persuasion}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Pig Leather}} &amp;lt;!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Constitution}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Siphoner Leather}} &amp;lt;!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases {{Itemlink|Evasion}} and {{Itemlink|Dodge}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Ancient Rathound Leather}} &amp;lt;!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 {{Itemlink|Persuasion}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Bison Leather}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Greater Siphoner Leather}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}}&lt;br /&gt;
* {{Itemlink|Infused Rathound Leather}}&lt;br /&gt;
* {{Itemlink|Infused Mutated Dog Leather}}&lt;br /&gt;
* {{Itemlink|Infused Pig Leather}}&lt;br /&gt;
* {{Itemlink|Infused Siphoner Leather}}&lt;br /&gt;
* {{Itemlink|Infused Ancient Rathound Leather}}&lt;br /&gt;
* {{Itemlink|Infused Bison Leather}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Greater Siphoner Leather}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =&lt;br /&gt;
* {{Itemlink|Steel Plates}}&lt;br /&gt;
* {{Itemlink|Tungsten Steel Plates}}&lt;br /&gt;
* {{Itemlink|TiChrome Bars}}&lt;br /&gt;
* {{Itemlink|Super Steel Plates}}&lt;br /&gt;
&lt;br /&gt;
| Padding | padding =&lt;br /&gt;
* {{Itemlink|Galvanic Foam Padding}}&lt;br /&gt;
* {{Itemlink|Soft Foam Padding}}&amp;lt;!-- padding bonuses vary depending on blueprint (Increases {{Itemlink|Stealth}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|High Density Foam Padding}}&amp;lt;!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)--&amp;gt;&lt;br /&gt;
* {{Itemlink|Insulating Foam Padding}}&lt;br /&gt;
&lt;br /&gt;
| SpikesBlades | spikesblades =&lt;br /&gt;
* {{Itemlink|Steel Spikes}} (Adds damage on melee)&lt;br /&gt;
* {{Itemlink|Tungsten Steel Spikes}} (Adds damage on melee)&lt;br /&gt;
* {{Itemlink|TiChrome Spikes}} (Adds damage on melee)&lt;br /&gt;
* {{Itemlink|Serrated Steel Blade}} (Adds [[Bleeding Wound]] proc)&lt;br /&gt;
* {{Itemlink|Serrated Tungsten Steel Blade}} (Adds [[Bleeding Wound]] proc)&lt;br /&gt;
* {{Itemlink|Serrated TiChrome Blade}} (Adds [[Bleeding Wound]] proc)&lt;br /&gt;
&lt;br /&gt;
| Energy Core | Energy core | energy core | EnergyCore | energycore =&lt;br /&gt;
* {{Itemlink|Plasma Core}} (provides energy capacity)&lt;br /&gt;
&lt;br /&gt;
| Explosives | explosives =&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
* {{Itemlink|Hexogen}}&lt;br /&gt;
&lt;br /&gt;
| Poisons | poisons | Poison | poison =&lt;br /&gt;
* {{Itemlink|Black Dragon Poison}} (psionic inhibition)&lt;br /&gt;
* {{Itemlink|Burrower Poison}} ({{Bio}} damage per turn, stacks)&lt;br /&gt;
* {{Itemlink|Cave Ear Poison}} (+50% biological damage received, -5 [[Perception]])&lt;br /&gt;
* {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end)&lt;br /&gt;
* {{Itemlink|Spirit Poison}} ({{Bio}} damage per turn, reduces resolve, summons doppelganger of human enemies)&lt;br /&gt;
* {{Itemlink|Blinding Poison}}{{expedition-inline}} ({{Bio}} damage per turn, reduces perception)&lt;br /&gt;
* {{Itemlink|Leper Poison}}{{expedition-inline}} ({{Bio}} damage per turn, increases mechanical damage)&lt;br /&gt;
* {{Itemlink|Heartbreak Poison}}{{expedition-inline}} ({{Bio}} damage per turn, massive damage on natural expiration)&lt;br /&gt;
&lt;br /&gt;
| Soles | soles =&lt;br /&gt;
* {{Itemlink|Rubber Sole}}&lt;br /&gt;
&lt;br /&gt;
| UsesLeather =&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Gloves}}&lt;br /&gt;
* {{Itemlink|Blueprint: Leather Armor}}&lt;br /&gt;
* {{Itemlink|Blueprint: Tabi Boots}}&lt;br /&gt;
&lt;br /&gt;
| UsesCloth =&lt;br /&gt;
* {{Itemlink|Blueprint: Balaclava}}&lt;br /&gt;
* {{Itemlink|Blueprint: Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Leather Armor}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Tactical Vest}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Riot Gear}} (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesPadding =&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Helmet}}&lt;br /&gt;
* {{Itemlink|Blueprint: Leather Armor}} (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesVest =&lt;br /&gt;
* {{Itemlink|Blueprint: Tactical Vest}}&lt;br /&gt;
* {{Itemlink|Blueprint: Riot Gear}}&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Armor}}&lt;br /&gt;
&lt;br /&gt;
| UsesBallisticPanel =&lt;br /&gt;
* {{Itemlink|Blueprint: Tactical Vest}}&lt;br /&gt;
* {{Itemlink|Blueprint: Riot Gear}}&lt;br /&gt;
&lt;br /&gt;
| UsesPoisons =&lt;br /&gt;
* {{Itemlink|Blueprint: Bear Trap}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Bolt}}&lt;br /&gt;
* {{Itemlink|Blueprint: Caltrops}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Throwing Knives}} (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesSerratedBlades =&lt;br /&gt;
* {{Itemlink|Blueprint: Serrated Bolt}}&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Armor}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Gloves}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Sledgehammer}} (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesMetalPlates =&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Gloves}}&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Knife}}&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Armor}}&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Helmet}}&lt;br /&gt;
* {{Itemlink|Blueprint: Sledgehammer}}&lt;br /&gt;
* {{Itemlink|Blueprint: Riot Gear}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Bear Trap}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Caltrops}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Throwing Knives}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Lockpicks}}&lt;br /&gt;
* {{Itemlink|Blueprint: Frag Grenade Case}}&lt;br /&gt;
* {{Itemlink|Blueprint: Thin Grenade Case}}&lt;br /&gt;
* {{Itemlink|Blueprint: Frag Mine Case}}&lt;br /&gt;
* {{Itemlink|Blueprint: Thin Mine Case}}&lt;br /&gt;
* {{Itemlink|Blueprint: Acid Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Contaminated Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Explosive Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Shotgun Shells}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Machete}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
| UsesSoles =&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Tabi Boots}}&lt;br /&gt;
&lt;br /&gt;
| UsesEnergyCore =&lt;br /&gt;
* {{Itemlink|Blueprint: Cloaking Device}}&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Pistol}}&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Shield Emitter}}&lt;br /&gt;
* {{Itemlink|Blueprint: Taser}}&lt;br /&gt;
* {{Itemlink|Blueprint: Goggles}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Gloves}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Knife}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Sledgehammer}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Spying Endoscope}}{{expedition-inline}} (optional)&lt;br /&gt;
&lt;br /&gt;
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} &amp;quot;{{{1}}}&amp;quot;!}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Assassinate_Olivia&amp;diff=52171</id>
		<title>Assassinate Olivia</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Assassinate_Olivia&amp;diff=52171"/>
		<updated>2022-12-31T18:56:51Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added precise reward numbers (with Mercantile skill)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Assassinate Olivia&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Olivia_assassinated.png&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| givenby  = [[Nicolas]]&lt;br /&gt;
| rewards  = 1500 classic XP / 1 oddity XP&amp;lt;br&amp;gt;Up to 800 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nicolas in Foundry wants you to assassinate her wife, Olivia.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Nicolas wants you to kill his wife Olivia, but only if you make it look like a work related accident. Otherwise, he'll refuse to pay you. You'll find her working in an explosives warehouse near the mine entrance. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Meet Nicolas in his home at Foundry's residential area. Talking to him while he's drunk reveals he wants his wife killed. Suggest that you can do it, and he will angrily tell you to leave. Later on, meet him in the metalworks area, where he is working, and he will actually hire you to do so. He will initially offer 700 charons, but can be negotiated to 800 with 50 effective Mercantile. You can press him for more information about his true motivations (45 effective intimidation required), although this is purely optional and has no effect on the quest itself.&lt;br /&gt;
&lt;br /&gt;
Olivia is working right inside [[Foundry mines]]. You can assassinate her by sabotaging the nearby electronically controlled mine cart either by passing a skill check (30 effective hacking required) or by stealing the [[Cart Security Card (Foundry Mines)|keycard]] from Olivia's lab, or alternatively by messing with her chemistry set (35 effective chemistry required). If your chemistry is not high enough, you can try persuading her to tell you about her job (25 effective skill required) and learn how to rig the set from her (15 effective chemistry required). If you reveal her husband's plans to her, she will make a counter-offer to [[assassinate Nicolas]] instead.&lt;br /&gt;
&lt;br /&gt;
Alternatively if you agree to the assassination, you can also report either Nicolas, Olivia, or both to [[Chief|Chief Banner]]. All three options will give you 1 oddity XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Traps&amp;diff=50565</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Traps&amp;diff=50565"/>
		<updated>2022-08-14T21:48:09Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Fixed redundant phrasing under Quick Tinkering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traps''' is a [[Skills|skill]] and a class of [[items]] that can be placed on the ground and subsequently triggered by anything that moves over them.&lt;br /&gt;
&lt;br /&gt;
== Skill details ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Dexterity]]&lt;br /&gt;
|* [[Lockpicking]] 10%&lt;br /&gt;
* [[Mechanics]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trap mechanics ==&lt;br /&gt;
Most traps cannot critically hit, but bear traps are an exception. Like other crit-capable attacks without explicit critical stats, they use the default base values of 5% critical hit chance and 100% critical damage bonus.&lt;br /&gt;
&lt;br /&gt;
=== Arming ===&lt;br /&gt;
Traps can normally only be placed while out of combat, but [[Quick Tinkering]] allows you to arm your next trap instantly, even in combat in which case it will cost 25 action points (can cost 0 AP with [[Feats#Specializations|Specialization]]). As of version [[1.0.3.13]], arming traps no longer has a cooldown.&lt;br /&gt;
&lt;br /&gt;
To place a trap, the player needs some points in the traps skill, the amount depending on the type of trap being used. Placing traps within the sight of friendly or neutral NPCs may provoke hostilities. Non-player characters aren't directly seen placing traps, but there are traps placed all around the Underrail nevertheless.&lt;br /&gt;
&lt;br /&gt;
=== Disarming ===&lt;br /&gt;
[[File:Trap disarm and recovery.PNG|right|thumb|250px|A trap being disarmed and recovered.]]&lt;br /&gt;
Traps can only be disarmed while out of combat. Traps must be detected before a disarming attempt can be made. Disarming traps takes 10 seconds just like arming them does. Traps cannot be disarmed in turn-based mode.&lt;br /&gt;
&lt;br /&gt;
When disarming a trap, if your traps skill is 20 points above the trap disarming difficulty, or if the trap is your own, you receive it as an item.[http://underrail.com/forums/index.php?topic=511.msg2635#msg2635][http://underrail.com/forums/index.php?topic=644.msg3561#msg3561] Otherwise, you cannot reuse the disarmed trap. If your traps skill is 10 points below the trap disarming difficulty, disarming attempt will lead to ''critical failure'' and trigger the trap. You always successfully disarm and recover traps that you have placed.&lt;br /&gt;
&lt;br /&gt;
Some enemies may also try to disarm your traps if they can detect them. Trap detection and disarming difficulty (for both player traps and traps found in the game world) is not the minimum skill requirement on the trap item. It is based on the traps skill of the character who placed the trap.&lt;br /&gt;
&lt;br /&gt;
=== Detection ===&lt;br /&gt;
Trap detection chance is based on [[Detection]] or both detection and traps skill. There are two formulas for trap detection value, the greater of the two for the particular character is used:&lt;br /&gt;
&lt;br /&gt;
* '''Pure detection''' equals 75% of regular detection value.&lt;br /&gt;
* '''Hybrid detection''' equals 50% of regular detection value plus 75% of effective trap skill.&lt;br /&gt;
&lt;br /&gt;
Hence characters with high traps skill also have better chance of detecting traps. The player can try to disarm any traps that have been detected - or trigger them with grenades or other AoE weapons. Your character will automatically avoid walking on traps that have been detected.&lt;br /&gt;
&lt;br /&gt;
The detection difficulty for traps you place is based on your traps skill and modified by the trap's detection difficulty and other modifiers like trap expert feat. Generally speaking, only humanoid and robotic enemies try to detect traps. Animals are oblivious of traps.&lt;br /&gt;
&lt;br /&gt;
=== Zone Control ===&lt;br /&gt;
{{main|Zone Control}}&lt;br /&gt;
The level of zone control defines how well traps set by you can be tracked back to you, allowing assassination with traps but preventing indiscriminate slaughter of friendly NPCs without triggering hostilities.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
Feats&lt;br /&gt;
* [[Quick Tinkering]] - allows you to arm a trap instantly, even in combat&lt;br /&gt;
* [[Trap Expert]] - allows faster arming of traps, makes them harder to detect&lt;br /&gt;
&lt;br /&gt;
Items&lt;br /&gt;
* {{Itemlink|Trapper's Belt}} - increases traps skill by a percentage&lt;br /&gt;
* {{Itemlink|Jackknife}} - increases traps skill&lt;br /&gt;
* {{Itemlink|Lemurian Engineer Suit}}{{expedition-inline}} - increases traps skill&lt;br /&gt;
&lt;br /&gt;
Psi&lt;br /&gt;
* [[Electrokinetic Imprint]] - psychokinetic psi ability similar to physical traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Traps navbox}}&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Items| Traps]]&lt;br /&gt;
[[Category:Traps| Traps]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort&amp;diff=50421</id>
		<title>Institute of Tchort</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort&amp;diff=50421"/>
		<updated>2022-08-10T03:28:08Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added skill requirement for Super Steel / Regen. Med hacking check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Institute of Tchort&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = full&lt;br /&gt;
| maptext = An esoteric sciento-religous community.&lt;br /&gt;
| image   = Fountain.jpg&lt;br /&gt;
| music   = Institute.ogg&lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = Courtyard&amp;lt;br&amp;gt;Offices&amp;lt;br/&amp;gt;East wing&amp;lt;br/&amp;gt;West wing&amp;lt;br/&amp;gt;Utility section&lt;br /&gt;
| exits   = [[Upper Underrail]] (University station)&amp;lt;br/&amp;gt;[[Upper Underrail]] (Hole in west wing)&amp;lt;br/&amp;gt;[[Harpocrates Station]]&amp;lt;br/&amp;gt;[[Cytosine Outpost]]&lt;br /&gt;
| ftravel = [[Upper Underrail metro]] (station)&amp;lt;br&amp;gt;[[Rift]] (station underpassage)&lt;br /&gt;
| npcs    = [[Eidein]], [[Mediant Samuel]], [[Principal Investigator Schteff|PI Schteff]], [[Principal Investigator Georgis|PI Georgis]], [[Principal Investigator Rista|PI Rista]], [[Episkopos Lydia]], [[Efreitor Denzil]], [[Praepostor Amelia]], [[Rassophore Payam]], [[Provost Vladan]], [[Judicator Azarias]]&lt;br /&gt;
&lt;br /&gt;
Merchants&amp;lt;br/&amp;gt;[[Efreitor Hanna]], [[Investigator Kiro]], [[Octavia]], [[Investigator Vuk]], [[Jerre Franz]], [[Theodore]]&lt;br /&gt;
| mapfile = tch-entry&lt;br /&gt;
tch-mainhall&lt;br /&gt;
tch-soff&lt;br /&gt;
tch-off&lt;br /&gt;
tch-loff&lt;br /&gt;
tch-ew1&lt;br /&gt;
tch-ew2&lt;br /&gt;
tch-mil&lt;br /&gt;
tch-labche&lt;br /&gt;
tch-labgen&lt;br /&gt;
tch-labpsy&lt;br /&gt;
tch-lq&lt;br /&gt;
tch-sq1&lt;br /&gt;
tch-sq2&lt;br /&gt;
tch-lib&lt;br /&gt;
tch-can&lt;br /&gt;
tch-ww1&lt;br /&gt;
tch-ww2&lt;br /&gt;
tch-ww3&lt;br /&gt;
tch-ww4&lt;br /&gt;
tch-ww5&lt;br /&gt;
tch-wwg&lt;br /&gt;
tch-util1&lt;br /&gt;
tch-util2&lt;br /&gt;
tch-util3&lt;br /&gt;
tch-vent&lt;br /&gt;
tch-rit&lt;br /&gt;
tch-inv&lt;br /&gt;
tch-dclift&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Institute of Tchort''' is a location in [[Upper Underrail]], accessible via the orange metro line's University station.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
The institute used to be a Biocorp University, but it has been expanded and renovated considerably in the past decade of Tchortist occupation.&lt;br /&gt;
&lt;br /&gt;
== Courtyard ==&lt;br /&gt;
At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute.&lt;br /&gt;
* The [[Frowning Man]] carries a [[Coretech Pamphlet]] oddity, 3 XP.&lt;br /&gt;
* All tchortists carry an [[Eye of Tchort]] oddity, 3 XP&lt;br /&gt;
* [[Efreitor Denzil]] is the starting point of a quest line (starting with [[Return the Reaching Man]]) that will grant you access to the institute&lt;br /&gt;
* [[Praepostor Amelia]] (during your interview)&lt;br /&gt;
* [[Rassophore Payam]] will open the door of the institute at your request&lt;br /&gt;
* Other minor characters are [[Daphne]], [[What]], [[Detritus]], [[Cale]]. Some of them can provide valuable information to understand what the tchortists are.&lt;br /&gt;
&lt;br /&gt;
== Offices ==&lt;br /&gt;
The north upper section of the Institute contains the offices.&lt;br /&gt;
* The large northwest office is [[Eidein]]'s&lt;br /&gt;
* Along the south hallway, between the staircases:&lt;br /&gt;
** The SW room is [[Episkopos Lydia]]'s office&lt;br /&gt;
** The SE room is inhabited by [[Provost Vladan]] and [[Judicator Azarias]]&lt;br /&gt;
* Along the north hallway:&lt;br /&gt;
** The NW office requires 65 [[Lockpicking]]. It has a file cabinet requiring 70 [[Lockpicking]]&lt;br /&gt;
** The central room is [[Praepostor Amelia]]'s office&lt;br /&gt;
** The east room requires 65 [[Lockpicking]]&lt;br /&gt;
&lt;br /&gt;
== East Wing ==&lt;br /&gt;
Upper east wing houses the investigation department's science laboratories, lecture halls and preservation department's armory.&lt;br /&gt;
&lt;br /&gt;
Lower east wing houses the sleeping quarters and medical office.&lt;br /&gt;
&lt;br /&gt;
=== Armory ===&lt;br /&gt;
The armory is located between east wing and offices. Take the stairs up west of the fountain at east wing main hall or take the eastern stairs down from offices. [[Mediant Samuel]] is the highest-ranking preservation officer in the Institute while the Harmost is visiting Deep Caverns. [[Efreitor Hanna]] is the local armory keeper.&lt;br /&gt;
&lt;br /&gt;
=== Physics Lab ===&lt;br /&gt;
The physics laboratory is at the north end of east wing. [[Principal Investigator Schteff|Schteff]] is the principal investigator of this section. [[Investigator Kiro]] is an electronics merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Chemistry Lab ===&lt;br /&gt;
The chemistry laboratory is at the east end of east wing. [[Principal Investigator Georgis|Georgis]] is the principal investigator of this section. [[Octavia]] is a chemical merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Genetics Lab ===&lt;br /&gt;
The genetics laboratory is at the south end of east wing. [[Principal Investigator Rista|Rista]] is the principal investigator of this section. [[Investigator Vuk]] is a biology merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Lecture halls ===&lt;br /&gt;
The halls are mostly quiet and empty. You can meet [[Percival]] from Core City here.&lt;br /&gt;
&lt;br /&gt;
=== Sleeping quarters 1 ===&lt;br /&gt;
* Linked to the '''Main Hall''' and '''Sleeping quarters 2'''&lt;br /&gt;
* The 4 doors on the west side each require 70 [[Lockpicking]] to open&lt;br /&gt;
&lt;br /&gt;
=== Sleeping quarters 2 ===&lt;br /&gt;
Your bunk bed and also the Institute's medical office is located here. &lt;br /&gt;
* Linked to '''Sleeping quarters 1'''&lt;br /&gt;
* Your footlocker contains a [[Robe]] and an [[Eye of Tchort (oddity)]], 3 XP&lt;br /&gt;
* The two southwest rooms each require 70 [[Lockpicking]]&lt;br /&gt;
* The main bunkroom&lt;br /&gt;
** You can meet your bunkmate [[Lazy Lal]] here&lt;br /&gt;
** The west door requires 70 [[Lockpicking]]&lt;br /&gt;
* The medical are to the south:&lt;br /&gt;
** The doctor [[Jerre Franz]] buys and sells medicine&lt;br /&gt;
** The door to the storage room requires 70 [[Lockpicking]]&lt;br /&gt;
&lt;br /&gt;
== West Wing ==&lt;br /&gt;
Upper west wing houses the library. Most of the west wing is abandoned.&lt;br /&gt;
&lt;br /&gt;
Lower east wing houses the refectory and entrance to utility section.&lt;br /&gt;
&lt;br /&gt;
== Eidein's library ==&lt;br /&gt;
The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. [[Curator Nenna]] can be met in the library. &lt;br /&gt;
&lt;br /&gt;
=== Library Terminal ===&lt;br /&gt;
The Library Terminal contains The Original Report, Important Dates (an overview of the Institute's notable events), Investigative Papers and Digital Literature. The Investigative Papers section contains  [[Super Steel Refining Data]] and [[Blueprint: Regenerative Mixture]], but to acquire them the player has to either have enough [[Hacking]] (100) or [[Persuasion|persuade]] [[Curator Nenna]] to grant access.&lt;br /&gt;
The Digital Literature section of the Library Terminal contains references to literary works and movies.&lt;br /&gt;
* Mound - [https://en.wikipedia.org/wiki/Dune_(franchise) Dune]&lt;br /&gt;
* Call of Evolution - [https://en.wikipedia.org/wiki/The_Call_of_Cthulhu Call of Cthulhu]&lt;br /&gt;
* The Evdok Heresy - [https://en.wikipedia.org/wiki/The_Horus_Heresy The Horus Heresy]&lt;br /&gt;
* Surface Troopers - [https://en.wikipedia.org/wiki/Starship_Troopers Starship Troopers]&lt;br /&gt;
* Archon of the Genes - [https://en.wikipedia.org/wiki/The_Horus_Heresy Lord of the Rings]&lt;br /&gt;
* Brave New Zone - [https://en.wikipedia.org/wiki/Brave_New_World Brave New World]&lt;br /&gt;
* Spirit of the Carapace - [https://en.wikipedia.org/wiki/Ghost_in_the_Shell Ghost in the Shell]{{verify}}&lt;br /&gt;
* Foreigner - [https://en.wikipedia.org/wiki/Alien_(franchise) Alien]&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
The refectory is the Institute's canteen and kitchen.&lt;br /&gt;
* Linked to the '''Main Hall'''&lt;br /&gt;
* [[Theodore]] sells food here (but only from the other side of the counter)&lt;br /&gt;
* Most Tchortists carry an [[Eye of Tchort (oddity)]], 3 XP&lt;br /&gt;
&lt;br /&gt;
=== Utility section 1 ===&lt;br /&gt;
* Linked to the '''Refectory''' northern passage&lt;br /&gt;
* The south room:&lt;br /&gt;
** Has shelves containing an [[Old Diver's Helmet]] oddity, 2 XP&lt;br /&gt;
** Has a locker containing a [[Biocorp University Emblem]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
=== Utility section 2 ===&lt;br /&gt;
The utility section is accessible from refectory kitchen, and with an elevator in [[Eidein]]'s office.&lt;br /&gt;
* Linked to the '''Refectory''' kitchen&lt;br /&gt;
* The SE room:&lt;br /&gt;
** Has a file cabinet containing a [[Security Room Keycard (Institute of Tchort)]]&lt;br /&gt;
** Has a file cabinet containing a [[Ruined Textbook]] oddity, 1 XP&lt;br /&gt;
** Has a ventilation shaft leading to the NE room&lt;br /&gt;
* The NE room:&lt;br /&gt;
** Has a desk containing a [[Security Gate Keycard (Institute of Tchort)]] and an [[Encyclopedia Fragment]] oddity, 1 XP&lt;br /&gt;
** Has a ventilation shaft leading to the SE room&lt;br /&gt;
&lt;br /&gt;
A part of the utility section is forbidden even to most Tchortists. It is possible to sneak in using the hidden ventilation shaft in west wing.&lt;br /&gt;
&lt;br /&gt;
Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called &amp;quot;rejects&amp;quot; by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room.&lt;br /&gt;
&lt;br /&gt;
Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named [[Old Reject|Sharp]], and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents there escape.&lt;br /&gt;
&lt;br /&gt;
It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Return the Reaching Man]] and [[Praepostor interview]]: Required to gain entrance to the Institute&lt;br /&gt;
* [[Strange tremors]]: Eventually strange tremors start shaking the Institute&lt;br /&gt;
&lt;br /&gt;
While at the Institute, you may work for both the preservation and investigation departments.&lt;br /&gt;
&lt;br /&gt;
=== Preservation ===&lt;br /&gt;
[[Mediant Samuel]]'s jobs&lt;br /&gt;
* [[Secure Utility Station 7]]&lt;br /&gt;
* [[Find missing combat unit in west wing]]&lt;br /&gt;
* [[Track down Rassophore Nevil]]&lt;br /&gt;
&lt;br /&gt;
Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore.&lt;br /&gt;
Joining the preservation section will grant both [[Tchortist Vathosphore Armor]] and [[Tchortist Rassophore Armor]]. To receive the armors speak with [[Efreitor Hanna]].&lt;br /&gt;
&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
Physics lab ([[Principal Investigator Schteff]])&lt;br /&gt;
* [[Find Rassophore Pavel]]&lt;br /&gt;
* [[Deploy first T-ray emitter]]&lt;br /&gt;
* [[Deploy second T-ray emitter]]&lt;br /&gt;
&lt;br /&gt;
Chemistry lab ([[Principal Investigator Georgis]])&lt;br /&gt;
* [[Field test XAL-001]]&lt;br /&gt;
* [[HRO protein research]]&lt;br /&gt;
* [[Drink sampling]]&lt;br /&gt;
&lt;br /&gt;
Genetics lab ([[Principal Investigator Rista]])&lt;br /&gt;
* [[Pacify Psycho]]&lt;br /&gt;
* [[Disease-resistant DNA]]&lt;br /&gt;
* [[Forsaken Island Behemoth]]&lt;br /&gt;
&lt;br /&gt;
Completing six tasks for the investigation section allows you to join the investigation section.&lt;br /&gt;
Joining the investigation section will grant a belt according to the department you choose:&lt;br /&gt;
* [[Bioinvestigative Belt]] - Department of Genetics&lt;br /&gt;
* [[Chemoinvestigative Belt]] - Department of Chemistry&lt;br /&gt;
* [[Electroinvestigative Belt]] - Department of Physics&lt;br /&gt;
To receive the belt speak with [[Usha]] again, messenger of [[Episkopos Lydia]] who first contacted you.&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
=== Entrance and offices ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
up-tch.png         | University station&lt;br /&gt;
tch-entry.png      | [[Gates to Institute of Tchort]]&lt;br /&gt;
tch-mainhall.png   | Main hall lower floor&lt;br /&gt;
tch-mainhall_1.png | Main hall upper floor&lt;br /&gt;
tch-soff.png       | Path to offices&lt;br /&gt;
tch-off.png        | Offices&lt;br /&gt;
tch-loff.png       | Eidein's office&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== East wing ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-ew1.png      | East wing&lt;br /&gt;
tch-ew2.png      | East wing&lt;br /&gt;
tch-mil.png      | Armory&lt;br /&gt;
tch-labche.png   | Chemistry lab&lt;br /&gt;
tch-labgen.png   | Genetics lab&lt;br /&gt;
tch-labgen_1.png | Genetics lab&lt;br /&gt;
tch-labpsy.png   | Physics lab&lt;br /&gt;
tch-lq.png       | Lecture halls&lt;br /&gt;
tch-sq1.png      | Sleeping quarters&lt;br /&gt;
tch-sq2.png      | Sleeping quarters and medical office&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== West wing ===&lt;br /&gt;
{{Main|Institute of Tchort west wing}}&lt;br /&gt;
Most of the west wing is ruined and has been sealed off for decades.&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-lib.png | Eidein's library&lt;br /&gt;
tch-can.png | Refectory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utility section ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-util1.png   | Utility section 1&lt;br /&gt;
tch-util2.png   | Utility section 2&lt;br /&gt;
tch-util2_1.png | Utility section 2 vents&lt;br /&gt;
tch-util3.png   | Utility section 3&lt;br /&gt;
tch-util3_1.png | Utility section 3 vents&lt;br /&gt;
tch-util3_2.png | Utility section 3 hidden vent&lt;br /&gt;
tch-vent.png    | Hidden vent between utility and west wing&lt;br /&gt;
tch-rit.png     | Utility section&lt;br /&gt;
tch-dclift.png  | Deep Caverns elevator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Urban areas]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Engraved_Cigarette_Case&amp;diff=46791</id>
		<title>Engraved Cigarette Case</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Engraved_Cigarette_Case&amp;diff=46791"/>
		<updated>2021-07-12T01:12:26Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added a location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| image        = Engraved Cigarette Case.png&lt;br /&gt;
| name         = Engraved Cigarette Case&lt;br /&gt;
| type         = Misc.&lt;br /&gt;
| description  = A finely engraved sterling silver cigarette case. Appears to have been done by hand. Perhaps one of the wealthier merchants would be interested in it.&lt;br /&gt;
| weight       = 0.08&lt;br /&gt;
| value        = 8000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Engraved Cigarette Case''' is a luxury item.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Ambassador Athanas]] (around 35 pickpocket required?)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
{{Currency navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Luxury]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Deflector&amp;diff=41628</id>
		<title>Electromagnetic Deflector</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Deflector&amp;diff=41628"/>
		<updated>2020-05-14T22:51:49Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Described the effect on Cloaking Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Electromagnetic Deflector.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Electromagnetic Deflector&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A device used to deflect and redirect electromagnetic waves. It's most often used in creating shield and cloaking field emitters.&lt;br /&gt;
| quality     = 47 - 164&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.20&lt;br /&gt;
| value       = 500 + 20 * quality&lt;br /&gt;
| datafile    = Components\Devices\EmDeflector.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Electromagnetic Deflector]] is an electronic part.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
When used as a component for a [[Cloaking Device]], its quality will dictate the stealth (50% of quality) and evasion (25% of quality) bonus, while increasing the energy cost.&lt;br /&gt;
&lt;br /&gt;
This means a stronger Electromagnetic Deflector will require either a stronger [[Electromagnetic Field Stabilizer]], or a better [[Plasma Core]] to last as long as a weaker one.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Field_Stabilizer&amp;diff=41627</id>
		<title>Electromagnetic Field Stabilizer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Field_Stabilizer&amp;diff=41627"/>
		<updated>2020-05-14T22:45:06Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Electromagnetic Field Stabilizer.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Electromagnetic Field Stabilizer&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Many devices that create or control electromagnetic fields use this component to limit and stabilize them.&lt;br /&gt;
| quality     = 57 - 164&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.25&lt;br /&gt;
| value       = 300 + 15 * quality&lt;br /&gt;
| datafile    = Components\Devices\EmFieldStabilizer.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Electromagnetic Field Stabilizer]] is an electronic part.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
When used as a component for a [[Cloaking Device]], it reduces the initial and running energy cost by a certain percentage, depending on the quality.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Field_Stabilizer&amp;diff=41626</id>
		<title>Electromagnetic Field Stabilizer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Field_Stabilizer&amp;diff=41626"/>
		<updated>2020-05-14T22:44:04Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Described the effect on Cloaking Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Electromagnetic Field Stabilizer.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Electromagnetic Field Stabilizer&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Many devices that create or control electromagnetic fields use this component to limit and stabilize them.&lt;br /&gt;
| quality     = 57 - 164&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.25&lt;br /&gt;
| value       = 300 + 15 * quality&lt;br /&gt;
| datafile    = Components\Devices\EmFieldStabilizer.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Electromagnetic Field Stabilizer]] is an electronic part.&lt;br /&gt;
&lt;br /&gt;
When used as a component for a [[Cloaking Device]], it reduces the initial and running energy cost by a certain percentage, depending on the quality.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=41597</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=41597"/>
		<updated>2020-05-12T02:26:40Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added early game persuasion checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 20 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 15 || Get two extra psi boosters&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90? (&amp;gt;84-99) || {{spoiler|Convince him to confess}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=41596</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=41596"/>
		<updated>2020-05-12T02:11:49Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added early game intimidation checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || ? (7 is not enough) || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=41584</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=41584"/>
		<updated>2020-05-10T16:19:20Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added Anna's intimidation check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || ? (7 is not enough) || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=41583</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=41583"/>
		<updated>2020-05-10T16:17:36Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added Anna's persuasion check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90? (&amp;gt;84-99) || {{spoiler|Convince him to confess}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Olivia&amp;diff=41571</id>
		<title>Olivia</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Olivia&amp;diff=41571"/>
		<updated>2020-05-09T12:04:11Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Olivia&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Doc_f1_l.png&lt;br /&gt;
| image    = Olivia.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| faction  = &lt;br /&gt;
| roles    = Chemist&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = &lt;br /&gt;
| level    = 1&lt;br /&gt;
| health   = 140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Olivia''' is a chemist working in the Foundry mines. She can be found in Foundry mines, near the entrance.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Assassinate Olivia]]: There are a couple of ways you can arrange &amp;quot;an accident&amp;quot; happen to her, either by mixing the chemicals on her desk or by sabotaging the nearby minecart. [[Cart Security Card (Foundry Mines)|Cart Security Card]] can be found in the shelves in her office.&lt;br /&gt;
* [[Assassinate Nicolas]]: You can instead offer to kill the man who hired you, Nicolas. Wait until she's on a lunch break (she'll be by the counter to the south) and reveal her husband's intentions.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category: Foundry characters]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=41549</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=41549"/>
		<updated>2020-05-08T02:30:05Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: Added Cliff's intimidation check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || ? (7 is not enough) || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=41548</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=41548"/>
		<updated>2020-05-08T02:28:55Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90? (&amp;gt;84-99) || {{spoiler|Convince him to confess}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Thin_Grenade_Case&amp;diff=40866</id>
		<title>Thin Grenade Case</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Thin_Grenade_Case&amp;diff=40866"/>
		<updated>2020-03-28T16:48:32Z</updated>

		<summary type="html">&lt;p&gt;Haze1103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_thin_grenade_case.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Thin Grenade Case&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A thin land grenade case designed to fragment as little as possible.&lt;br /&gt;
| skillsreq   = :Mechanics 5&lt;br /&gt;
| weight      = 0.20&lt;br /&gt;
| value       = 30&lt;br /&gt;
| datafile    = Components\Containers\ThinGrenadeCase.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Thin Grenade Case''' is a container and a metal component. Can be crafted using [[Blueprint: Thin Grenade Case]].&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: EMP Grenade}} (produces {{Itemlink|EMP Grenade}}s)&lt;br /&gt;
* {{Itemlink|Blueprint: Flashbang}} (produces {{Itemlink|Flashbang}})&lt;br /&gt;
* {{Itemlink|Blueprint: Gas Grenade}} (produces various gas grenades)&lt;br /&gt;
* {{Itemlink|Blueprint: Hand Grenade}} (produces {{Itemlink|HE Grenade}}s)&lt;br /&gt;
* {{Itemlink|Blueprint: Stingball Grenade}} (produces {{Itemlink|Stingball Grenade}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Plasma Grenade}} (produces {{Itemlink|Plasma Grenade}}s){{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Metal components]]&lt;/div&gt;</summary>
		<author><name>Haze1103</name></author>
	</entry>
</feed>