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	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-06-14T09:12:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tchortist_Recombinant&amp;diff=40317</id>
		<title>Tchortist Recombinant</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tchortist_Recombinant&amp;diff=40317"/>
		<updated>2020-02-19T11:20:34Z</updated>

		<summary type="html">&lt;p&gt;Iasach: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Tchortist Recombinant&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Tchjug_l.png&lt;br /&gt;
| background = Institute.png&lt;br /&gt;
| health     = 500&lt;br /&gt;
| image      = Tchortist_Recombinant.png&lt;br /&gt;
| faction    = [[Tchortists]]&lt;br /&gt;
| roles      = Rassophore&lt;br /&gt;
| location   = [[Institute of Tchort]]&amp;lt;br&amp;gt;[[Cytosine Outpost]]&lt;br /&gt;
| loot       = [[Eye of Tchort (oddity)|Eye of Tchort]]&lt;br /&gt;
| abilities  = Immune to [[fear]]&amp;lt;br&amp;gt;[[Bone Breaker]]&amp;lt;br&amp;gt;[[Conditioning]]&amp;lt;br&amp;gt;[[Pummel]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Yell]]&lt;br /&gt;
| range      = Melee&lt;br /&gt;
| initiative = 15&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| constitution = 13&lt;br /&gt;
| intimidation  = 138~139&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tchortist Recombinants''' are sledgehammer-wielding juggernauts, the primary melee combatants among the rassophores of Preservation Forces.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Recombinants are relatively new additions to Preservation, these soldiers were artificially enhanced through genetic recombination, a project that was lead by [[Investigator Gustav]], and was officially revealed at the annual symposium in the 96th year of the [[Institute of Tchort|Institute]]. It is unclear who took over following Gustav's death, but related paperwork is handled by [[Principal Investigator Rista]] of the genetics department.&lt;br /&gt;
&lt;br /&gt;
They are exclusively male.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
In combat, Recombinants are fairly sturdy enemies. They wear a random helmet, and while their armor can't be looted, it seems to be a stronger version of the standard [[Tchortist Rassophore Armor]] that provides {{mechanical}}, {{acid}}, and {{bio}} resistances.&lt;br /&gt;
&lt;br /&gt;
Thanks to the [[Conditioning]] feat, Recombinants also enjoy an additional 18% {{mechanical}}, {{heat}}, and {{cold}} damage reduction that can be lowered by up to 5% with [[Hypothermia]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Minor NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Tchortists]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Join_the_Expedition&amp;diff=40279</id>
		<title>Join the Expedition</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Join_the_Expedition&amp;diff=40279"/>
		<updated>2020-02-16T21:00:00Z</updated>

		<summary type="html">&lt;p&gt;Iasach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Join the Expedition&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Join the Expedition.png&lt;br /&gt;
| location = [[Core City Docks]]&lt;br /&gt;
| givenby  = [[Chief Briggs]]&lt;br /&gt;
| rewards  = &lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
When reaching [[Core City]], [[Draff]] tells you he's recruiting soldiers to protect an expedition on the [[Black Sea]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* There's work to be had at the eastern section of the Core City docks. Apparently, it's an expedition of some kind. You should find out more about it.&lt;br /&gt;
* Speak with Chief Briggs about joining the expedition. He can be found at the eastern docks in Core City.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* Gets news about expedition from [[Draff]]&lt;br /&gt;
* At the docks, [[Aegis Sec-trooper]] directs you to [[Chief Briggs]]&lt;br /&gt;
* [[Chief Briggs]] needs to be convinced you're a soldier. &lt;br /&gt;
** Сome back with proof you're the right person&lt;br /&gt;
*** Being the Invictus suffices&lt;br /&gt;
** Persuade him (50 persuasion is not enough)&lt;br /&gt;
** He won't believe the story of your descent to [[Deep Caverns]]&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Join_the_Expedition&amp;diff=40263</id>
		<title>Join the Expedition</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Join_the_Expedition&amp;diff=40263"/>
		<updated>2020-02-16T14:20:23Z</updated>

		<summary type="html">&lt;p&gt;Iasach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Join the Expedition&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Join the Expedition.png&lt;br /&gt;
| location = [[Core City Docks]]&lt;br /&gt;
| givenby  = [[Chief Briggs]]&lt;br /&gt;
| rewards  = &lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
When reaching [[Core City]], [[Draff]] tells you he's recruiting soldiers to protect an expedition on the [[Black Sea]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* There's work to be had at the eastern section of the Core City docks. Apparently, it's an expedition of some kind. You should find out more about it.&lt;br /&gt;
* Speak with Chief Briggs about joining the expedition. He can be found at the eastern docks in Core City.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* Gets news about expedition from [[Draff]]&lt;br /&gt;
* At the docks, [[Aegis Sec-trooper]] directs you to [[Chief Briggs]]&lt;br /&gt;
* [[Chief Briggs]] needs to be convinced you're a soldier. Apparently 2 options:&lt;br /&gt;
** come back with proof you're the right person&lt;br /&gt;
** Persuade him (50 persuasion is not enough)&lt;br /&gt;
** He won't believe the story of your descent to [[Deep Caverns]]&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Old_Jonas&amp;diff=40249</id>
		<title>Old Jonas</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Old_Jonas&amp;diff=40249"/>
		<updated>2020-02-16T13:11:31Z</updated>

		<summary type="html">&lt;p&gt;Iasach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Jonas&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = og1_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 280&lt;br /&gt;
| image      = Old Jonas model.png&lt;br /&gt;
| faction    = [[South Gaters]]&lt;br /&gt;
| roles      = Underrail expert&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
| location   = [[Crossroad Watch]]&amp;lt;br&amp;gt;[[South Gate Station level 3]]&lt;br /&gt;
| quests     = [[Find Old Jonas's watch]]&lt;br /&gt;
| loot       = 50 [[Bolts]], some [[Stygian Coin]]s, some [[SGS Credits]], 2 random items&lt;br /&gt;
|&lt;br /&gt;
| shopfile   = OldJonas.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Old Jonas''' is the local Underrail expert of South Gate Station. He can be found in [[Crossroad Watch]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Jonas is an old Underrail expert who has seen almost every corner of the caverns and the Underrail system in his life. He seems to have deep insight of the various creatures and other denizens of Underrail. He spends his old days mostly in the crossroad watchpost located just outside South Gate Station cave entrance. He does move to SGS cafeteria once the south metro tunnel is cleared.&lt;br /&gt;
&lt;br /&gt;
When he was young - way before the collapse of Reformed Biocorp - the elevators to [[Deep Caverns]] still worked, and he avidly explored them. He claims to have ventured as far as the room right above [[Nucleus]], though he remembers nothing of what he witnessed there. &lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Jonas can help the player with his knowledge of the dangers and creatures lurking in Underrail. He trades various items he has scavenged around and his prices are somewhat cheaper than what most other [[traders]] offer.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Find Old Jonas's watch]]: Jonas wants you to retrieve his old digital watch he lost while scavenging around South Gate Outposts.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
He has some loot that can be pickpocketed and additionally a random [[Tornado Crossbow]], [[Leather Armor]], 5 [[Burrower Poison Bolt]]s and 5 [[Acid Bolt]]s. Despite him being well outside the station, killing him will turn all [[South Gaters]] hostile.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells various items, including crafting components, belts, throwing knifes, batteries, lockpicks, traps, and some pistols.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 58 [[SGS Credits]]&lt;br /&gt;
* 20 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* [[:Category:Batteries|Batteries]]&lt;br /&gt;
* [[:Category:Lockpicking devices|Lockpicking devices]]&lt;br /&gt;
* [[:Category:Traps|Traps]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category: South Gaters]]&lt;br /&gt;
[[Category: Batteries/buyers]]&lt;br /&gt;
[[Category: Lockpicking devices/buyers]]&lt;br /&gt;
[[Category: Traps/buyers]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ezra&amp;diff=40248</id>
		<title>Ezra</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ezra&amp;diff=40248"/>
		<updated>2020-02-16T13:03:58Z</updated>

		<summary type="html">&lt;p&gt;Iasach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Ezra&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = ezra_l.png&lt;br /&gt;
| background = warehouse.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 250&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| psipool    = 100 (+21)&lt;br /&gt;
| image      = Ezra model.png&lt;br /&gt;
| faction    = [[South Gaters]]&lt;br /&gt;
| roles      = Chief of the engineering sector&amp;lt;br&amp;gt;Head network administrator&amp;lt;br&amp;gt;Electronics [[Merchant]]&amp;lt;br&amp;gt;Mind controller&lt;br /&gt;
| location   = [[South Gate Station level 7]]&lt;br /&gt;
| quests     = &lt;br /&gt;
|&lt;br /&gt;
| charfile   = Ezra.char&lt;br /&gt;
| dialogfile = Ezra1.udlg&amp;lt;br/&amp;gt;jygangcouncil1.udlg&lt;br /&gt;
| shopfile   = Ezra.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ezra''' is the chief of [[South Gate Station]]'s engineering sector and a powerful mind controller.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| You immediately notice there is something off with this man. His face is pale and hairless. He is missing one of his eyes and instead wires protrude from his eye socket, travelling over the side of his face and disappearing down the back of his neck. The other eye is almost colorless with the pupil so contracted that you question whether he can even see at all.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ezra is the head network administrator and chief of the entire engineering sector in [[South Gate Station]]. He can be found on the Engineering and Cyber Labs level, inside the cyber labs. He is also a powerful psionic mind controller, although not many in the station know about this, perhaps partly due to his powers.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Ezra's past|&lt;br /&gt;
In the distant past he was Anton Matveev, an Apex Technocrat of the Old [[Biocorp]]. He worked on many various projects, sometimes acting as an overseer, and was among the top personnel at [[Hollow Earth]] complex. Even then he was infamous for his hideous self-augmentation and immense psionic power which he used during field experiments, and according to [[Wyatt Pear]] was responsible for the mutagen outbreak at [[Depot A]].&lt;br /&gt;
&lt;br /&gt;
He immediately recognizes a Psimorph adaptation, [[Borer]] because he is familiar with the [[Mushroom Forest]] project.&lt;br /&gt;
&lt;br /&gt;
He was already at the very top of the Biocorp hierarchy at the time of Hollow Earth Incident, which puts his estimated age well over 200. Like [[Dude|John Dyson]], another surviving scientist that was subordinate to Matveev, he has not aged at all, as did mutagen-subjected Wyatt Pear.  }}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Psionic trainer ===&lt;br /&gt;
Ezra can train [[Thought Control]] psi skills. If you ask him if he's a mind controller, he performs a nifty mind control trick, which can be resisted with high enough [[Will]], on you while also teaching [[Neural Overload]].&lt;br /&gt;
&lt;br /&gt;
Later on, he can teach [[Frighten]] and [[Mental Breakdown]] if you have the required thought control skill level.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Study the rock creatures]]: Ezra knows quite a bit about these creatures found in Foundry's mines.&lt;br /&gt;
* He knows what the [[Acorn|ACoNR]] is and will accept it. &lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He trades various electronics and electronic devices - tools, blueprints and components. He will start selling [[Shield Emitter|Shield Emitters]] and their [[Blueprint: Energy Shield Emitter|blueprint]], after finishing the quest to [[Find the drill parts|find the drill parts]]. Late in the game, he also sells [[Psionic Mentor: Neurovisual Disruption]].&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
* [[Blueprint: EMP Grenade]]&lt;br /&gt;
* [[Blueprint: EMP Mine]]&lt;br /&gt;
* [[Blueprint: Goggles]]&lt;br /&gt;
* [[Blueprint: Psionic Headband]]&lt;br /&gt;
* [[Blueprint: Taser]]&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 500 [[SGS Credits]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Blueprints|Blueprints]]&lt;br /&gt;
* [[:Category:Electronic devices|Electronic devices]]&lt;br /&gt;
* [[:Category:Electronic parts|Electronic parts]]&lt;br /&gt;
* [[:Category:Headgear components|Headgear components]]&lt;br /&gt;
* [[:Category:Pairs of goggles|Pairs of goggles]]&lt;br /&gt;
* [[:Category:Psionic components|Psionic components]]&lt;br /&gt;
* [[:Category:Psionic headbands|Psionic headbands]]&lt;br /&gt;
* [[:Category:Batteries|Batteries]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category: South Gaters]]&lt;br /&gt;
[[Category: South Gate Station characters]]&lt;br /&gt;
[[Category: Psionic trainers]]&lt;br /&gt;
[[Category: Batteries/buyers]]&lt;br /&gt;
[[Category: Blueprints/buyers]]&lt;br /&gt;
[[Category: Electronic devices/buyers]]&lt;br /&gt;
[[Category: Electronic parts/buyers]]&lt;br /&gt;
[[Category: Headgear components/buyers]]&lt;br /&gt;
[[Category: Pairs of goggles/buyers]]&lt;br /&gt;
[[Category: Psionic components/buyers]]&lt;br /&gt;
[[Category: Psionic headbands/buyers]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36759</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36759"/>
		<updated>2019-11-21T12:24:19Z</updated>

		<summary type="html">&lt;p&gt;Iasach: /* Purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''' is a plot item in [[Underrail: Expedition]]. It is located in Research and Development dome of Abyssal Station Zero. &lt;br /&gt;
== Purpose ==&lt;br /&gt;
{{spoiler |It is a spherical supercomputer, a living AI controlling billions of nanobots created before the Descent to fulfill a grand design predetermined in the original blueprint for each Acorn, of which there are several in existence across the world. It is a highly adaptive program that is capable of achieving the design almost independently of conditions it finds itself in. Ezra states that although NFT manufactured the devices for themselves and other major supercorporations of the Old World, the technology itself was so advanced that even at the moment of discussion the device seems to have come from future far and distant. &lt;br /&gt;
The Acorn is protected by quantum near-field locks, and is impossible to brute force open, as the device is geared for self-destruction in such an event.}}&lt;br /&gt;
&lt;br /&gt;
== Recipients ==&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Aran]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Hadrian Tanner]]&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
&lt;br /&gt;
== Professor Oldfield ==&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield, after reporting their findings at [[Abyssal Station Zero]], the expedition will officially be declared completed. Though he didn't expect the Acorn to be as it is, he will be delighted beyond words. With the success of the expedition, he states that the Acorn and all important items will be brought to the University of [[Dis]] for study. It is implied that the camp will be left to the sea.&lt;br /&gt;
&lt;br /&gt;
== Aran ==&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 20,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Aran swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later at the Core City slums as a hostile opponent.&lt;br /&gt;
&lt;br /&gt;
== Azif ==&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give discuss and give the Acorn to Azif. No exceptional rewards are given for this action, but in exchange he can illuminate the player as to the device's purpose, contents and origin.&lt;br /&gt;
&lt;br /&gt;
== Eidein ==&lt;br /&gt;
Though he hasn't heard of it before, if the player describes the device's use to Eidein he states that he'll gladly take it to present to [[Tchort]] on his next trip to [[Nucleus]]. Upon seeing it, he will recognize the symbol and proceed to teach the player about trees. He may or may not believe that there are actual acorns inside the box, and thanks the player for their contribution.&lt;br /&gt;
&lt;br /&gt;
== Hadrian Tanner ==&lt;br /&gt;
If the player brings up the Acorn with Tanner, who happens to be knowledgeable about the device, he'll accept it for the good of [[South Gate Station]]. He may also inform you about the device if asked.&lt;br /&gt;
&lt;br /&gt;
As a reward, the player will receive a large sum of credits, as well as a discount for all purchases at South Gate Station.&lt;br /&gt;
&lt;br /&gt;
== Ezra == &lt;br /&gt;
If {{spoiler |Tanner departed the SGS}}, [[Ezra]] will accept the device and thoroughly explain its' purpose.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
* If the player attempts to give the Acorn to [[Gunnar Edstrom]], he will tell the player to keep it out of the city, as it has the same air as the Faceless' cube device.&lt;br /&gt;
* [[Dude]] will recognize the device, somewhat explain its purpose, but will refuse to keep it. &lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=36758</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=36758"/>
		<updated>2019-11-21T12:16:07Z</updated>

		<summary type="html">&lt;p&gt;Iasach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Dude&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Dude1_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 310&lt;br /&gt;
| image      = RC Dude.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Dude&lt;br /&gt;
| location   = [[Rail Crossing]]&amp;lt;br&amp;gt;[[Upper Caves]]&lt;br /&gt;
| quests     = [[Dude's vision]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dude''' is a drunkard who spends his time in Rail Crossing's bar, telling stories and drinking way too much [[Mushroom Brew]].&lt;br /&gt;
{{hiddensection|Dude's past|&lt;br /&gt;
Before he became the Dude he was {{spoiler |Dr. John Dyson, a high ranking Old Biocorp scientist, head of psionic research and development at [[Hollow Earth]], Deep Caverns. He survived the Hollow Earth Incident 189 years ago and continued his research alone, living a semi-nomadic life around the Underrail, eventually forgetting his original identity.}}}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Dude can tell the player about his visions and other interesting stories fueled by mushroom brew.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Dude's vision]]: Dude had a vision where he sees you play an important part. He won't tell you what it is but you'll need to help him get ingredients for something in his previous dwellings.&lt;br /&gt;
&lt;br /&gt;
=== Rift Walking ===&lt;br /&gt;
The Expedition DLC added a new questline to Dude that you can start after completing [[Dude's vision]]. It is adviced to save before starting said quest, as you can't leave the hard quest areas until completion. Upon said completion of the quest, Dude will create [[The Juice]] that will allow you to see teleportation rifts around Underrail.&lt;br /&gt;
&lt;br /&gt;
Rift locations:&lt;br /&gt;
* Dude's cave house&lt;br /&gt;
&lt;br /&gt;
* [[South Gate Station]] - 8th floor, agronomy, in the NW storage room&lt;br /&gt;
&lt;br /&gt;
* [[Camp Hathor]] - behind a broken fence south of the docks, behind [[Edgar]]'s office&lt;br /&gt;
&lt;br /&gt;
* [[Rail Crossing]] - near Buzzer's shop, behind some boxes&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]] - in the back alley past [[Grover]]'s house&lt;br /&gt;
&lt;br /&gt;
* [[Foundry]] - on the tower with the sniper rifle, SE of the [[Mayor]]&lt;br /&gt;
&lt;br /&gt;
* [[Free Drones Base]] / Underpassages - one screen south of the entrance to the Free Drones base)&lt;br /&gt;
&lt;br /&gt;
* [[Core City]] - Entrance (in shack near train)&lt;br /&gt;
&lt;br /&gt;
* Core City - Merchants / Hardcore City Bar (in a little room beneath the bar that is accessed by a ladder north of the Doctor's office)&lt;br /&gt;
&lt;br /&gt;
* Core City - Black Crawlers / Silver Hand Base (in a shack south of the base)&lt;br /&gt;
&lt;br /&gt;
* Core City - Your House (in the basement)&lt;br /&gt;
&lt;br /&gt;
* [[Institute of Tchort]] - in the passage beneath University Metro Station&lt;br /&gt;
&lt;br /&gt;
* [[Deep Caverns]] Elevator - lower caves south of Camp Hathor&lt;br /&gt;
&lt;br /&gt;
* [[The Rig]] - 2nd floor, room 3, underneath Dude's rug&lt;br /&gt;
&lt;br /&gt;
* [[Oculus]] - mainframe level, back wall&lt;br /&gt;
&lt;br /&gt;
* [[Black Sea]] [[expedition camp]] - lighthouse in the western part&lt;br /&gt;
&lt;br /&gt;
* [[Port Ceto]] - in Katja's Homestead, next to the glowing plant near the SE exit&lt;br /&gt;
&lt;br /&gt;
* [[Gray Army]] military base - you know where&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Rail Crossing characters]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gorsky&amp;diff=36757</id>
		<title>Gorsky</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gorsky&amp;diff=36757"/>
		<updated>2019-11-21T12:14:15Z</updated>

		<summary type="html">&lt;p&gt;Iasach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Yevgeni 'Gorsky' Zolnerowich&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = mt1_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 750&lt;br /&gt;
| image      = Gorsky model.png&lt;br /&gt;
| faction    = [[South Gaters]]&lt;br /&gt;
| roles      = SGS councilor&amp;lt;br&amp;gt;Veteran soldier&lt;br /&gt;
| location   = [[South Gate Station level 2]]&amp;lt;br&amp;gt;[[GMS compound level 1]]&amp;lt;br&amp;gt;[[Hardcore City Bar]]&amp;lt;br&amp;gt;[[Black Crawler camp]]&lt;br /&gt;
| quests     = [[GMS expedition]]&amp;lt;br&amp;gt;[[Meet Gorsky|Meet Gorsky in the Core City]]&amp;lt;br&amp;gt;[[Rob Protectorate warehouse]]&amp;lt;br&amp;gt;[[Recover tunneler]]&amp;lt;br&amp;gt;[[Attack on Black Crawlers]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
| charfile     = Gorsky.char&lt;br /&gt;
| dialogfile   = intro1.udlg&amp;lt;br/&amp;gt;Gorsky1.udlg&amp;lt;br/&amp;gt;Gorsky_gms.udlg&amp;lt;br/&amp;gt;jygangcouncil1.udlg&amp;lt;br/&amp;gt;sgs_invasionMeeting.udlg&amp;lt;br/&amp;gt;cc_gorskyTunneler.udlg&amp;lt;br/&amp;gt;cc_gorskyAssaultCrawlers.udlg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Tall, battle-scarred veteran.| In-game description}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
'''Gorsky''' is a big, tough, no nonsense kind of guy. He's one of the councilors of [[South Gate Station]] along with [[Hadrian Tanner]] and [[Vera Hale]]. In charge of SGS security matters. Gorsky intensely dislikes the [[United Stations]] and their [[Underrail Protectorate|Protectorate]], preferring the freedom of more independent life.&lt;br /&gt;
&lt;br /&gt;
Early on in the game, he can be found in the shooting range on SGS level 2. Afterwards, he moves on wherever the action is.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Gorsky's past|&lt;br /&gt;
[[Dan|Dan Forte]] in [[Foundry]] reveals a bit about Gorsky's past. Gorsky used to in a gang with him, and they were the only survivors of a fight against a rival gang, [[Black Crawlers]].&lt;br /&gt;
&lt;br /&gt;
In [[Core City]] the player can persuade Gorsky to tell stories about his past with Dan, and it is revealed that Gorsky is planning an attack on the [[Black Crawlers]] base with a gang called [[Zone Rats]]. The player can help him in this.&lt;br /&gt;
&lt;br /&gt;
In {{spoiler |[[Oculus]]}}, there is a dossier on him which states his full birth name among other things. The origin of his alias, by which he is known exclusively, and the meaning of said alias, are unknown. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Gorsky is a man of action and he's often involved in anything that might pose a security risk to South Gate Station, or help bolster its position.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
;South Gate Station&lt;br /&gt;
* [[Introduction]]: You are to report to Gorsky for a target practice session on the shooting range.&lt;br /&gt;
* [[GMS expedition]]: Gorsky's team in GMS compound tasks you with finding a key to GMS vault door.&lt;br /&gt;
&lt;br /&gt;
;Core City&lt;br /&gt;
* [[Meet Gorsky|Meet Gorsky in the Core City]]: Gorsky moves to Core City after the Faceless attacks.&lt;br /&gt;
* [[Steal shield emitter shipment]]: Help Gorsky prepare for an attack.&lt;br /&gt;
* [[Repair tunneler]]: Somehow repair a crashed tunneler in Core City's drop zone.&lt;br /&gt;
* [[Attack on Black Crawlers]]: Join the attack on Black Crawler base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: South Gaters]]&lt;br /&gt;
[[Category: South Gate Station characters]]&lt;br /&gt;
[[Category: GMS compound characters]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36756</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36756"/>
		<updated>2019-11-21T12:08:03Z</updated>

		<summary type="html">&lt;p&gt;Iasach: /* Recipients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''' is a plot item in [[Underrail: Expedition]]. It is located in Research and Development dome of Abyssal Station Zero. &lt;br /&gt;
== Purpose ==&lt;br /&gt;
{{spoiler |It is a spherical supercomputer, a living AI controlling billions of nanobots created before the Descent to fulfill a grand design predetermined in the original blueprint for each Acorn, of which there are several in existence across the world. It is a highly adaptive program that is capable of achieving the design almost independently of conditions it finds itself in. Ezra states that although NFT manufactured the devices for themselves and other major supercorporations of the Old World, the technology itself was so advanced that even at the moment of discussion the device seems to have come from future far and distant. &lt;br /&gt;
The Acorn is protected by quantum field near-locks, and is impossible to brute force open, as the device is geared for self-destruction in such an event.}}&lt;br /&gt;
&lt;br /&gt;
== Recipients ==&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Aran]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Hadrian Tanner]]&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
&lt;br /&gt;
== Professor Oldfield ==&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield, after reporting their findings at [[Abyssal Station Zero]], the expedition will officially be declared completed. Though he didn't expect the Acorn to be as it is, he will be delighted beyond words. With the success of the expedition, he states that the Acorn and all important items will be brought to the University of [[Dis]] for study. It is implied that the camp will be left to the sea.&lt;br /&gt;
&lt;br /&gt;
== Aran ==&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 20,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Aran swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later at the Core City slums as a hostile opponent.&lt;br /&gt;
&lt;br /&gt;
== Azif ==&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give discuss and give the Acorn to Azif. No exceptional rewards are given for this action, but in exchange he can illuminate the player as to the device's purpose, contents and origin.&lt;br /&gt;
&lt;br /&gt;
== Eidein ==&lt;br /&gt;
Though he hasn't heard of it before, if the player describes the device's use to Eidein he states that he'll gladly take it to present to [[Tchort]] on his next trip to [[Nucleus]]. Upon seeing it, he will recognize the symbol and proceed to teach the player about trees. He may or may not believe that there are actual acorns inside the box, and thanks the player for their contribution.&lt;br /&gt;
&lt;br /&gt;
== Hadrian Tanner ==&lt;br /&gt;
If the player brings up the Acorn with Tanner, who happens to be knowledgeable about the device, he'll accept it for the good of [[South Gate Station]]. He may also inform you about the device if asked.&lt;br /&gt;
&lt;br /&gt;
As a reward, the player will receive a large sum of credits, as well as a discount for all purchases at South Gate Station.&lt;br /&gt;
&lt;br /&gt;
== Ezra == &lt;br /&gt;
If {{spoiler |Tanner departed the SGS}}, [[Ezra]] will accept the device and thoroughly explain its' purpose.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
* If the player attempts to give the Acorn to [[Gunnar Edstrom]], he will tell the player to keep it out of the city, as it has the same air as the Faceless' cube device.&lt;br /&gt;
* [[Dude]] will recognize the device, somewhat explain its purpose, but will refuse to keep it. &lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36755</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36755"/>
		<updated>2019-11-21T12:07:24Z</updated>

		<summary type="html">&lt;p&gt;Iasach: /* Alan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''' is a plot item in [[Underrail: Expedition]]. It is located in Research and Development dome of Abyssal Station Zero. &lt;br /&gt;
== Purpose ==&lt;br /&gt;
{{spoiler |It is a spherical supercomputer, a living AI controlling billions of nanobots created before the Descent to fulfill a grand design predetermined in the original blueprint for each Acorn, of which there are several in existence across the world. It is a highly adaptive program that is capable of achieving the design almost independently of conditions it finds itself in. Ezra states that although NFT manufactured the devices for themselves and other major supercorporations of the Old World, the technology itself was so advanced that even at the moment of discussion the device seems to have come from future far and distant. &lt;br /&gt;
The Acorn is protected by quantum field near-locks, and is impossible to brute force open, as the device is geared for self-destruction in such an event.}}&lt;br /&gt;
&lt;br /&gt;
== Recipients ==&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Alan]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Hadrian Tanner]]&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
&lt;br /&gt;
== Professor Oldfield ==&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield, after reporting their findings at [[Abyssal Station Zero]], the expedition will officially be declared completed. Though he didn't expect the Acorn to be as it is, he will be delighted beyond words. With the success of the expedition, he states that the Acorn and all important items will be brought to the University of [[Dis]] for study. It is implied that the camp will be left to the sea.&lt;br /&gt;
&lt;br /&gt;
== Aran ==&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 20,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Aran swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later at the Core City slums as a hostile opponent.&lt;br /&gt;
&lt;br /&gt;
== Azif ==&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give discuss and give the Acorn to Azif. No exceptional rewards are given for this action, but in exchange he can illuminate the player as to the device's purpose, contents and origin.&lt;br /&gt;
&lt;br /&gt;
== Eidein ==&lt;br /&gt;
Though he hasn't heard of it before, if the player describes the device's use to Eidein he states that he'll gladly take it to present to [[Tchort]] on his next trip to [[Nucleus]]. Upon seeing it, he will recognize the symbol and proceed to teach the player about trees. He may or may not believe that there are actual acorns inside the box, and thanks the player for their contribution.&lt;br /&gt;
&lt;br /&gt;
== Hadrian Tanner ==&lt;br /&gt;
If the player brings up the Acorn with Tanner, who happens to be knowledgeable about the device, he'll accept it for the good of [[South Gate Station]]. He may also inform you about the device if asked.&lt;br /&gt;
&lt;br /&gt;
As a reward, the player will receive a large sum of credits, as well as a discount for all purchases at South Gate Station.&lt;br /&gt;
&lt;br /&gt;
== Ezra == &lt;br /&gt;
If {{spoiler |Tanner departed the SGS}}, [[Ezra]] will accept the device and thoroughly explain its' purpose.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
* If the player attempts to give the Acorn to [[Gunnar Edstrom]], he will tell the player to keep it out of the city, as it has the same air as the Faceless' cube device.&lt;br /&gt;
* [[Dude]] will recognize the device, somewhat explain its purpose, but will refuse to keep it. &lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=36754</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=36754"/>
		<updated>2019-11-21T12:05:28Z</updated>

		<summary type="html">&lt;p&gt;Iasach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Dude&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Dude1_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 310&lt;br /&gt;
| image      = RC Dude.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Dude&lt;br /&gt;
| location   = [[Rail Crossing]]&amp;lt;br&amp;gt;[[Upper Caves]]&lt;br /&gt;
| quests     = [[Dude's vision]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dude''' is a drunkard who spends his time in Rail Crossing's bar, telling stories and drinking way too much [[Mushroom Brew]].&lt;br /&gt;
&lt;br /&gt;
Before he became the Dude he was {{spoiler |Dr. John Dyson, a high ranking Old Biocorp scientist, head of psionic research and development at [[Hollow Earth]], Deep Caverns. He survived the Hollow Earth Incident 189 years ago and continued his research alone, living a semi-nomadic life around the Underrail, eventually forgetting his original identity.}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Dude can tell the player about his visions and other interesting stories fueled by mushroom brew.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Dude's vision]]: Dude had a vision where he sees you play an important part. He won't tell you what it is but you'll need to help him get ingredients for something in his previous dwellings.&lt;br /&gt;
&lt;br /&gt;
=== Rift Walking ===&lt;br /&gt;
The Expedition DLC added a new questline to Dude that you can start after completing [[Dude's vision]]. It is adviced to save before starting said quest, as you can't leave the hard quest areas until completion. Upon said completion of the quest, Dude will create [[The Juice]] that will allow you to see teleportation rifts around Underrail.&lt;br /&gt;
&lt;br /&gt;
Rift locations:&lt;br /&gt;
* Dude's cave house&lt;br /&gt;
&lt;br /&gt;
* [[South Gate Station]] - 8th floor, agronomy, in the NW storage room&lt;br /&gt;
&lt;br /&gt;
* [[Camp Hathor]] - behind a broken fence south of the docks, behind [[Edgar]]'s office&lt;br /&gt;
&lt;br /&gt;
* [[Rail Crossing]] - near Buzzer's shop, behind some boxes&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]] - in the back alley past [[Grover]]'s house&lt;br /&gt;
&lt;br /&gt;
* [[Foundry]] - on the tower with the sniper rifle, SE of the [[Mayor]]&lt;br /&gt;
&lt;br /&gt;
* [[Free Drones Base]] / Underpassages - one screen south of the entrance to the Free Drones base)&lt;br /&gt;
&lt;br /&gt;
* [[Core City]] - Entrance (in shack near train)&lt;br /&gt;
&lt;br /&gt;
* Core City - Merchants / Hardcore City Bar (in a little room beneath the bar that is accessed by a ladder north of the Doctor's office)&lt;br /&gt;
&lt;br /&gt;
* Core City - Black Crawlers / Silver Hand Base (in a shack south of the base)&lt;br /&gt;
&lt;br /&gt;
* Core City - Your House (in the basement)&lt;br /&gt;
&lt;br /&gt;
* [[Institute of Tchort]] - in the passage beneath University Metro Station&lt;br /&gt;
&lt;br /&gt;
* [[Deep Caverns]] Elevator - lower caves south of Camp Hathor&lt;br /&gt;
&lt;br /&gt;
* [[The Rig]] - 2nd floor, room 3, underneath Dude's rug&lt;br /&gt;
&lt;br /&gt;
* [[Oculus]] - mainframe level, back wall&lt;br /&gt;
&lt;br /&gt;
* [[Black Sea]] [[expedition camp]] - lighthouse in the western part&lt;br /&gt;
&lt;br /&gt;
* [[Port Ceto]] - in Katja's Homestead, next to the glowing plant near the SE exit&lt;br /&gt;
&lt;br /&gt;
* [[Gray Army]] military base - you know where&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Rail Crossing characters]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36753</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36753"/>
		<updated>2019-11-21T11:36:51Z</updated>

		<summary type="html">&lt;p&gt;Iasach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''' is a plot item in [[Underrail: Expedition]]. It is located in Research and Development dome of Abyssal Station Zero. &lt;br /&gt;
== Purpose ==&lt;br /&gt;
{{spoiler |It is a spherical supercomputer, a living AI controlling billions of nanobots created before the Descent to fulfill a grand design predetermined in the original blueprint for each Acorn, of which there are several in existence across the world. It is a highly adaptive program that is capable of achieving the design almost independently of conditions it finds itself in. Ezra states that although NFT manufactured the devices for themselves and other major supercorporations of the Old World, the technology itself was so advanced that even at the moment of discussion the device seems to have come from future far and distant. &lt;br /&gt;
The Acorn is protected by quantum field near-locks, and is impossible to brute force open, as the device is geared for self-destruction in such an event.}}&lt;br /&gt;
&lt;br /&gt;
== Recipients ==&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Alan]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Hadrian Tanner]]&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
&lt;br /&gt;
== Professor Oldfield ==&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield, after reporting their findings at [[Abyssal Station Zero]], the expedition will officially be declared completed. Though he didn't expect the Acorn to be as it is, he will be delighted beyond words. With the success of the expedition, he states that the Acorn and all important items will be brought to the University of [[Dis]] for study. It is implied that the camp will be left to the sea.&lt;br /&gt;
&lt;br /&gt;
== Alan ==&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 20,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Alan swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later at the Core City slums as a hostile opponent.&lt;br /&gt;
&lt;br /&gt;
== Azif ==&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give discuss and give the Acorn to Azif. No exceptional rewards are given for this action, but in exchange he can illuminate the player as to the device's purpose, contents and origin.&lt;br /&gt;
&lt;br /&gt;
== Eidein ==&lt;br /&gt;
Though he hasn't heard of it before, if the player describes the device's use to Eidein he states that he'll gladly take it to present to [[Tchort]] on his next trip to [[Nucleus]]. Upon seeing it, he will recognize the symbol and proceed to teach the player about trees. He may or may not believe that there are actual acorns inside the box, and thanks the player for their contribution.&lt;br /&gt;
&lt;br /&gt;
== Hadrian Tanner ==&lt;br /&gt;
If the player brings up the Acorn with Tanner, who happens to be knowledgeable about the device, he'll accept it for the good of [[South Gate Station]]. He may also inform you about the device if asked.&lt;br /&gt;
&lt;br /&gt;
As a reward, the player will receive a large sum of credits, as well as a discount for all purchases at South Gate Station.&lt;br /&gt;
&lt;br /&gt;
== Ezra == &lt;br /&gt;
If {{spoiler |Tanner departed the SGS}}, [[Ezra]] will accept the device and thoroughly explain its' purpose.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
* If the player attempts to give the Acorn to [[Gunnar Edstrom]], he will tell the player to keep it out of the city, as it has the same air as the Faceless' cube device.&lt;br /&gt;
* [[Dude]] will recognize the device, somewhat explain its purpose, but will refuse to keep it. &lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36752</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=36752"/>
		<updated>2019-11-21T11:03:10Z</updated>

		<summary type="html">&lt;p&gt;Iasach: After completing the Expedition with vanilla questline finished, Ezra will accept the device instead of Tanner.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''' is a plot item in [[Underrail: Expedition]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Alan]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Hadrian Tanner]]&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
&lt;br /&gt;
== Professor Oldfield ==&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield, after reporting their findings at [[Abyssal Station Zero]], the expedition will officially be declared completed. Though he didn't expect the Acorn to be as it is, he will be delighted beyond words. With the success of the expedition, he states that the Acorn and all important items will be brought to the University of [[Dis]] for study. It is implied that the camp will be left to the sea.&lt;br /&gt;
&lt;br /&gt;
== Alan ==&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 20,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Alan swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later at the Core City slums as a hostile opponent.&lt;br /&gt;
&lt;br /&gt;
== Azif ==&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give discuss and give the Acorn to Azif. No exceptional rewards are given for this action, but in exchange he can illuminate the player as to the device's purpose, contents and origin. He states that inside the device {{spoiler| is a spherical AI supercomputer, designed to fufill a grand design. It is equipped with immense power and programming beyond what any Old-World corporation should've been capable of, and an arsenal of nano-machines to help it complete its mission. The machines will use anything at their disposal, resources, knowledge and more in order to defend the computer and assist its constructions. It uses reason to decide how to best effectively build and manage, and ultimately it can create entire metropolises.}} &lt;br /&gt;
&lt;br /&gt;
He additionally states that {{spoiler| every one of the major super-corporations had at least one Acorn at some point. There are in fact, multiple, though the player's is the first one to be discovered in centuries, and they are still few in number. It may be implied by the parenthesized &amp;quot;Abyssal Station Zero&amp;quot; in the item title, that different Acorns may be found in game.}}&lt;br /&gt;
&lt;br /&gt;
== Eidein ==&lt;br /&gt;
Though he hasn't heard of it before, if the player describes the device's use to Eidein he states that he'll gladly take it to present to [[Tchort]] on his next trip to [[Nucleus]]. Upon seeing it, he will recognize the symbol and proceed to teach the player about trees. He may or may not believe that there are actual acorns inside the box, and thanks the player for their contribution.&lt;br /&gt;
&lt;br /&gt;
== Hadrian Tanner ==&lt;br /&gt;
If the player brings up the Acorn with Tanner, who happens to be knowledgeable about the device, he'll accept it for the good of [[South Gate Station]]. He may also inform you about the device if asked, and he'll state that {{spoiler| there are multiple acorns, each of which contains a supercomputer and billions of nanobots. The computer follows a blueprint in order to complete a mega-project, which could be a city, machine- it depends. The nanomachines can also build bigger machines, and take over existing ones, as well as other robots. [[Biocorp]] allegedly had their own Acorn unit. The computer additionally will destroy itself in the event that anyone tries forcing open the box.&lt;br /&gt;
He also confirms that [[NFT]] manufactured the devices, though how they gained the technology is a mystery.}}&lt;br /&gt;
&lt;br /&gt;
As a reward, the player will receive a large sum of credits, as well as a discount for all purchases at South Gate Station.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
* If the player attempts to give the Acorn to [[Gunnar Edstrom]], he will tell the player to keep it out of the city, as it has the same air as the Faceless' cube device.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Iasach</name></author>
	</entry>
</feed>