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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Int0rcess0r</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-05-11T18:29:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sledgehammers&amp;diff=57257</id>
		<title>Sledgehammers</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sledgehammers&amp;diff=57257"/>
		<updated>2026-03-01T23:48:40Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Description */ updated upper STR reqs and specified damage threshold only being ignored when attacking organic targets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sledgehammers''' are [[weapons]]. They use the [[Melee]] skill.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* High damage per hit (especially in hands of a strong character)&lt;br /&gt;
* Noisy, depending on what it hits&lt;br /&gt;
* Ignores mechanical damage threshold when attacking organic targets (blunt trauma cannot be fully mitigated with armor)&lt;br /&gt;
* 10-15% chance to stun target on hit&lt;br /&gt;
* High strength requirement (8-20)&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
'''Craftable'''&lt;br /&gt;
* {{Itemlink|Sledgehammer}}&lt;br /&gt;
&lt;br /&gt;
'''Unique'''&lt;br /&gt;
* {{Itemlink|Balor's Hammer}}&lt;br /&gt;
* {{Itemlink|Mind Cracker}}&lt;br /&gt;
* {{Itemlink|Quake}}&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sledgehammer}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
== Sledgehammer feats ==&lt;br /&gt;
Does not include general-purpose melee feats.&lt;br /&gt;
* [[Pummel]]&lt;br /&gt;
* [[Super Slam]]&lt;br /&gt;
* [[Heavyweight]]&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks&lt;br /&gt;
* {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks&lt;br /&gt;
* {{Itemlink|Metal Armor}} can be enhanced with spikes and blades to aid in melee combat.&lt;br /&gt;
* {{Itemlink|Firecracker Cap}} can be applied to sledgehammer for area of effect and anti-armor capability&lt;br /&gt;
* {{Itemlink|Contact-Activated Capacitative Sheet}} can be applied to sledgehammer to deal energy damage&lt;br /&gt;
* {{Itemlink|Poison}} can be applied to spiked and bladed sledgehammers to poison enemies&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Balor'sHammerInGameModel.gif | Balor's Hammer&lt;br /&gt;
MindCrackerInGameModel.gif | Mind Cracker&lt;br /&gt;
QuakeInGameModel.gif | Quake&lt;br /&gt;
BarbatonInGameModel.gif | Barbaton&lt;br /&gt;
SørmirbærenSledgehammerInGameModel.gif | Sørmirbæren Sledgehammer&lt;br /&gt;
SkærderSledgehammerInGameModel.gif | Sørmirbæren Skærder Sledgehammer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Melee Weapons| Sledgehammers]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sledgehammers&amp;diff=57256</id>
		<title>Sledgehammers</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sledgehammers&amp;diff=57256"/>
		<updated>2026-03-01T23:15:59Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Related items */  updated list of items related to sledgehammers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sledgehammers''' are [[weapons]]. They use the [[Melee]] skill.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* High damage per hit (especially in hands of a strong character)&lt;br /&gt;
* Noisy, depending on what it hits&lt;br /&gt;
* Ignores mechanical damage threshold (blunt trauma cannot be fully mitigated with armor)&lt;br /&gt;
* 10-15% chance to stun target on hit&lt;br /&gt;
* High strength requirement (8-9)&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
'''Craftable'''&lt;br /&gt;
* {{Itemlink|Sledgehammer}}&lt;br /&gt;
&lt;br /&gt;
'''Unique'''&lt;br /&gt;
* {{Itemlink|Balor's Hammer}}&lt;br /&gt;
* {{Itemlink|Mind Cracker}}&lt;br /&gt;
* {{Itemlink|Quake}}&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sledgehammer}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
== Sledgehammer feats ==&lt;br /&gt;
Does not include general-purpose melee feats.&lt;br /&gt;
* [[Pummel]]&lt;br /&gt;
* [[Super Slam]]&lt;br /&gt;
* [[Heavyweight]]&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks&lt;br /&gt;
* {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks&lt;br /&gt;
* {{Itemlink|Metal Armor}} can be enhanced with spikes and blades to aid in melee combat.&lt;br /&gt;
* {{Itemlink|Firecracker Cap}} can be applied to sledgehammer for area of effect and anti-armor capability&lt;br /&gt;
* {{Itemlink|Contact-Activated Capacitative Sheet}} can be applied to sledgehammer to deal energy damage&lt;br /&gt;
* {{Itemlink|Poison}} can be applied to spiked and bladed sledgehammers to poison enemies&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Balor'sHammerInGameModel.gif | Balor's Hammer&lt;br /&gt;
MindCrackerInGameModel.gif | Mind Cracker&lt;br /&gt;
QuakeInGameModel.gif | Quake&lt;br /&gt;
BarbatonInGameModel.gif | Barbaton&lt;br /&gt;
SørmirbærenSledgehammerInGameModel.gif | Sørmirbæren Sledgehammer&lt;br /&gt;
SkærderSledgehammerInGameModel.gif | Sørmirbæren Skærder Sledgehammer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Melee Weapons| Sledgehammers]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sledgehammers&amp;diff=57255</id>
		<title>Sledgehammers</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sledgehammers&amp;diff=57255"/>
		<updated>2026-02-28T02:11:54Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: added Gallery for Unique/Sørmirbæren sledgehammers in game models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sledgehammers''' are [[weapons]]. They use the [[Melee]] skill.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* High damage per hit (especially in hands of a strong character)&lt;br /&gt;
* Noisy, depending on what it hits&lt;br /&gt;
* Ignores mechanical damage threshold (blunt trauma cannot be fully mitigated with armor)&lt;br /&gt;
* 10-15% chance to stun target on hit&lt;br /&gt;
* High strength requirement (8-9)&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
'''Craftable'''&lt;br /&gt;
* {{Itemlink|Sledgehammer}}&lt;br /&gt;
&lt;br /&gt;
'''Unique'''&lt;br /&gt;
* {{Itemlink|Balor's Hammer}}&lt;br /&gt;
* {{Itemlink|Mind Cracker}}&lt;br /&gt;
* {{Itemlink|Quake}}&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sledgehammer}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
== Sledgehammer feats ==&lt;br /&gt;
Does not include general-purpose melee feats.&lt;br /&gt;
* [[Pummel]]&lt;br /&gt;
* [[Super Slam]]&lt;br /&gt;
* [[Heavyweight]]&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks&lt;br /&gt;
* {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks&lt;br /&gt;
* {{Itemlink|Metal Armor}} can be enhanced with spikes and blades to aid in melee combat.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Balor'sHammerInGameModel.gif | Balor's Hammer&lt;br /&gt;
MindCrackerInGameModel.gif | Mind Cracker&lt;br /&gt;
QuakeInGameModel.gif | Quake&lt;br /&gt;
BarbatonInGameModel.gif | Barbaton&lt;br /&gt;
SørmirbærenSledgehammerInGameModel.gif | Sørmirbæren Sledgehammer&lt;br /&gt;
SkærderSledgehammerInGameModel.gif | Sørmirbæren Skærder Sledgehammer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Melee Weapons| Sledgehammers]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_Sk%C3%A6rder_Sledgehammer&amp;diff=57254</id>
		<title>Sørmirbæren Skærder Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_Sk%C3%A6rder_Sledgehammer&amp;diff=57254"/>
		<updated>2026-02-27T01:54:53Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: added GIF for the in game model of the Sørmirbæren Skærder Sledgehammer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| image        = Sørmirbæren Skærder Sledgehammer.png&lt;br /&gt;
| name         = Sørmirbæren Skærder Sledgehammer&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = A sledgehammer made of a large sturdy bone with a big rock tied on one end. Tied around this rock is a leather strap lined with large teeth. Requires a lot of strength to wield effectively.&lt;br /&gt;
| damage       = 35-85 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 25 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 4%&lt;br /&gt;
| critbonus    = 150%&lt;br /&gt;
| minstr       = 12&lt;br /&gt;
| capabilities = {{On hit|10% chance to stun the living target for 1 turn.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|25% chance to cripple a living target for 5 turns, reducing its strength by 2. Stacks 3 times.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|25% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns.}}&lt;br /&gt;
| incurred     = Ignores mechanical damage threshold when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 10% for every point in strength above 8.&lt;br /&gt;
| onequip      = Equip: Intimidation increased by 20&lt;br /&gt;
| durability   = 1320 / 1320 (mechanical)&lt;br /&gt;
| weight       = 30.00&lt;br /&gt;
| value        = 1250&lt;br /&gt;
| datafile     = Weapons\xpbl\sormirbarenskerdersledgehammer.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sørmirbæren Skærder Sledgehammer''' is a [[Sørmirbæren]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sledgehammer with a chance to both [[Cripple]] and inflict a [[Bleeding Wound]] on its target. In addition to fairly good damage and an increase to [[Intimidation]], the Skærder Sledgehammer also boasts a significant boost to critical damage bonus. It comes with a high [[Strength]] requirement.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Wielded by some [[Sørmirbæren Skærder]]s.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SkærderSledgehammerInGameModel.gif | Sprite used in game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_Sledgehammer&amp;diff=57253</id>
		<title>Sørmirbæren Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_Sledgehammer&amp;diff=57253"/>
		<updated>2026-02-27T01:52:36Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: added GIF for the in game model of the Sørmirbæren Sledgehammer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Sørmirbæren Sledgehammer.png&lt;br /&gt;
| name         = Sørmirbæren Sledgehammer&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = A sledgehammer made of a large sturdy bone with a big rock tied on one end. Requires a lot of strength to wield effectively.&lt;br /&gt;
| damage       = 35-65 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 25 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 5%&lt;br /&gt;
| critbonus    = 120%&lt;br /&gt;
| minstr       = 12&lt;br /&gt;
| capabilities = {{On hit|10% chance to stun the living target for 1 turn}}&lt;br /&gt;
| incurred     = Ignores mechanical damage threshold when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 10% for every point in strength above 8.&lt;br /&gt;
| durability   = 1050 / 1050 (mechanical)&lt;br /&gt;
| weight       = 30.00&lt;br /&gt;
| value        = 300&lt;br /&gt;
| datafile     = Weapons\xpbl\sormirbarensledgehammer.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sørmirbæren Sledgehammer''' is a [[Sørmirbæren]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A hefty [[Sledgehammers|sledgehammer]] with a fairly high [[Strength]] requirement and good damage.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Wielded by some [[Sørmirbæren Krigsfar]]en.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SørmirbærenSledgehammerInGameModel.gif | Sprite used in game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Barbaton&amp;diff=57252</id>
		<title>Barbaton</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Barbaton&amp;diff=57252"/>
		<updated>2026-02-27T01:50:09Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: added GIF for the in game model of the Barbaton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Barbaton.png&lt;br /&gt;
| name         = Barbaton&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = A giant mace made out of many bones and teeth tied and glued together. It's unreasonably heavy.&lt;br /&gt;
| damage       = 65-110 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 25 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 8%&lt;br /&gt;
| critbonus    = 125%&lt;br /&gt;
| minstr       = 15&lt;br /&gt;
| capabilities = {{On hit|10% chance to stun living target for 1 turn.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|20% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|20% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns.}}&lt;br /&gt;
| incurred     = Ignores mechanical damage threshold when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 10% for every point in strength above 8.&lt;br /&gt;
| onequip      = Equip: Intimidation increased by 10&lt;br /&gt;
| durability   = 1770 / 1770 (mechanical)&lt;br /&gt;
| weight       = 40.00&lt;br /&gt;
| value        = 7500&lt;br /&gt;
| datafile     = Weapons\xpbl\barbaton.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Barbaton''' is a unique [[Sledgehammers|sledgehammer]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A heavy sledgehammer with a significant [[Strength]] requirement, the Barbaton hits hard and can inflict up to two [[Bleeding Wound]]s per every hit. It also has an increased critical chance and critical damage bonus and a boost to [[Intimidation]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
It's held by [[Bænkräster]] in a cave in [[Sørmirbæren Village]] ([[H11]]).&lt;br /&gt;
&lt;br /&gt;
Bænkräster can also be met at [[Boneyard]], where he will ambush the player when leaving [[Sørmirbæren Graveyard]] after desecrating it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BarbatonInGameModel.gif | Sprite used in game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:BarbatonInGameModel.gif&amp;diff=57251</id>
		<title>File:BarbatonInGameModel.gif</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:BarbatonInGameModel.gif&amp;diff=57251"/>
		<updated>2026-02-27T01:48:28Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Gif of sprite used for the Barbaton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gif of sprite used for the Barbaton&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Sk%C3%A6rderSledgehammerInGameModel.gif&amp;diff=57250</id>
		<title>File:SkærderSledgehammerInGameModel.gif</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Sk%C3%A6rderSledgehammerInGameModel.gif&amp;diff=57250"/>
		<updated>2026-02-27T01:47:23Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Gif of sprite used for the Sørmirbæren Skærder Sledgehammer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gif of sprite used for the Sørmirbæren Skærder Sledgehammer.&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:S%C3%B8rmirb%C3%A6renSledgehammerInGameModel.gif&amp;diff=57249</id>
		<title>File:SørmirbærenSledgehammerInGameModel.gif</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:S%C3%B8rmirb%C3%A6renSledgehammerInGameModel.gif&amp;diff=57249"/>
		<updated>2026-02-27T01:45:46Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Gif of sprite used for the Sørmirbæren Sledgehammer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gif of sprite used for the Sørmirbæren Sledgehammer.&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Quake&amp;diff=57248</id>
		<title>Quake</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Quake&amp;diff=57248"/>
		<updated>2026-02-26T22:03:44Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: added GIF for the in game model of quake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Quake.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Quake&lt;br /&gt;
| type        = Melee Weapon&lt;br /&gt;
| description = The head of this hammer vibrates forcefully when swung, yet luckily little of it can be felt through the handle. Were it otherwise, the wielder would quickly develop vibration-induced injuries.&lt;br /&gt;
| damage      = 46-75 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 23 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 130%&lt;br /&gt;
| minstr      = 8&lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= {{On hit|50% chance to daze the living target for 1 turn}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|10% chance to stun the living target for 1 turn}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|Triggers a shockwave that inflicts 28-42 mechanical damage to all nearby enemies, potentially dazing them for one turn. This damage ignores mechanical damage threshold and half the mechanical damage resistance. Costs 11 energy.}}&lt;br /&gt;
| incurred    = Ignores mechanical damage threshold when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 10% for every point in strength above 8.&lt;br /&gt;
| energy      = 100&lt;br /&gt;
| durability  = 1950 / 1950&lt;br /&gt;
| weight      = 25.00&lt;br /&gt;
| value       = 10000&lt;br /&gt;
| datafile    = Weapons\Quake.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Quake''' is a unique [[Sledgehammer|sledgehammer]]. Its unique on-hit shockwave effect is capable of destroying obstacles like rocks and breakable walls.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
In addition to a chance to stun on hit, this sledgehammer also has 50% chance to [[Dazed|daze]] its target.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by a [[Bandits|Bandit]] boss, [[Gubbins]], found in [[Upper Underrail]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The symbol on the hammer resembles the logo of the video game [https://en.wikipedia.org/wiki/Quake_(video_game) Quake (1996)]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
QuakeInGameModel.gif | Sprite used in game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats&lt;br /&gt;
* [[1.0.3.6]] - Increased value, damage and critical damage bonus&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:QuakeInGameModel.gif&amp;diff=57247</id>
		<title>File:QuakeInGameModel.gif</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:QuakeInGameModel.gif&amp;diff=57247"/>
		<updated>2026-02-26T22:01:44Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Gif of sprite used for Quake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gif of sprite used for Quake.&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mind_Cracker&amp;diff=57245</id>
		<title>Mind Cracker</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mind_Cracker&amp;diff=57245"/>
		<updated>2026-02-26T19:12:43Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: added GIF for the in game model of the Mind Cracker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Mind Cracker.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Mind Cracker&lt;br /&gt;
| type        = Melee Weapon&lt;br /&gt;
| description = The head of this strange sledgehammer doesn't seem to be made from any type of metal, and it's filled with some kind of viscous glowing liquid. Staring at it for too long makes your head hurt.&lt;br /&gt;
| damage      = 50-70 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 22 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 8&lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= {{On hit|10% chance to stun the living target for 1 turn.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|Burns 50 of the target's psi points.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|30% chance to apply psi inhibition to the target for 2 turns.}}&lt;br /&gt;
| incurred    = Ignores mechanical damage threshold when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 10% for every point in strength above 8.&lt;br /&gt;
| onequip     = {{color|red|Equip: Psi regeneration decreased by 50}}&amp;lt;br&amp;gt;{{color|red|Equip: Maximum psi points decreased by 20}}&amp;lt;br&amp;gt;{{color|red|Equip: Metathermics decreased by 50}}&amp;lt;br&amp;gt;{{color|red|Equip: Thought Control decreased by 50}}&amp;lt;br&amp;gt;{{color|red|Equip: Psychokinesis decreased by 50}}&amp;lt;br&amp;gt;{{color|red|Equip: Temporal Manipulation decreased by 50}}&lt;br /&gt;
| durability  = &lt;br /&gt;
| weight      = 20.00&lt;br /&gt;
| value       = 25000&lt;br /&gt;
| datafile    = Weapons\MindCracker.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mind Cracker''' is a unique [[Sledgehammer|sledgehammer]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A special anti-psionic sledgehammer. Unfortunately, it also weakens the wielder's psionic skills, psi points and psi regeneration.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Two zones north of [[Dude's House - Caves|Dude's cave home]], in the back of a foggy cave. Upon picking up the hammer, a large number of stealthed [[Azuridae]] will suddenly populate the rest of the cave, making leaving the cave with the hammer challenging.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MindCrackerInGameModel.gif | Sprite used in game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]] - Increased value&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:MindCrackerInGameModel.gif&amp;diff=57244</id>
		<title>File:MindCrackerInGameModel.gif</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:MindCrackerInGameModel.gif&amp;diff=57244"/>
		<updated>2026-02-26T19:09:16Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Gif of sprite used for Mind Cracker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gif of sprite used for Mind Cracker.&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Balor%27s_Hammer&amp;diff=57243</id>
		<title>Balor's Hammer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Balor%27s_Hammer&amp;diff=57243"/>
		<updated>2026-02-26T18:39:52Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Fixed Spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Balor's Hammer.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Balor's Hammer&lt;br /&gt;
| type        = Melee Weapon&lt;br /&gt;
| description = Due to its extreme weight this sledgehammer is almost completely unwieldy in combat, except for those endowed with demonic strength.&lt;br /&gt;
| damage      = 100-200 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 30 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 20&lt;br /&gt;
| capabilities= {{On hit|10% chance to stun living target for 1 turn.}}&lt;br /&gt;
| incurred    = Ignores mechanical damage threshold when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 10% for every point in strength above 8.&lt;br /&gt;
| onequip     = {{color|red|Equip: Action point cost of Pummel increased by 5}}&lt;br /&gt;
| durability  = 3570/3570 (mechanical)&lt;br /&gt;
| weight      = 50.00&lt;br /&gt;
| value       = 20000&lt;br /&gt;
| datafile    = Weapons\BalorsHammer.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Balor's Hammer''' is a unique [[Sledgehammer|sledgehammer]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Probably the heaviest hammer in the entire Underrail. The [[Strength]] requirement of 20 and weight of 50 make this sledgehammer very unwieldy for any player character. Weapons can be wielded without meeting their minimal Strength requirement, but their chance to hit will be multiplied by &amp;lt;code&amp;gt;character strength / weapon strength requirement&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Wielded by [[Balor]], the leader of [[Ironheads]] in their base at [[Warehouse Block Beta]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Balor'sHammerInGameModel.gif | Sprite used in game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.0]] - Increased durability&lt;br /&gt;
* [[1.1.5.0]] - Increased AP cost from 25 to 30, Pummel AP cost increased by 5, added durability&lt;br /&gt;
* [[1.0.3.6]] - Increased value&lt;br /&gt;
* [[1.0.0.8]] - damage increased from 75-150 to 100-200&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;br /&gt;
[[Category:Ironheads]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Balor%27s_Hammer&amp;diff=57242</id>
		<title>Balor's Hammer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Balor%27s_Hammer&amp;diff=57242"/>
		<updated>2026-02-26T18:38:47Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: added GIF for the in game model of Balor's Hammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Balor's Hammer.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Balor's Hammer&lt;br /&gt;
| type        = Melee Weapon&lt;br /&gt;
| description = Due to its extreme weight this sledgehammer is almost completely unwieldy in combat, except for those endowed with demonic strength.&lt;br /&gt;
| damage      = 100-200 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 30 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 20&lt;br /&gt;
| capabilities= {{On hit|10% chance to stun living target for 1 turn.}}&lt;br /&gt;
| incurred    = Ignores mechanical damage threshold when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 10% for every point in strength above 8.&lt;br /&gt;
| onequip     = {{color|red|Equip: Action point cost of Pummel increased by 5}}&lt;br /&gt;
| durability  = 3570/3570 (mechanical)&lt;br /&gt;
| weight      = 50.00&lt;br /&gt;
| value       = 20000&lt;br /&gt;
| datafile    = Weapons\BalorsHammer.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Balor's Hammer''' is a unique [[Sledgehammer|sledgehammer]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Probably the heaviest hammer in the entire Underrail. The [[Strength]] requirement of 20 and weight of 50 make this sledgehammer very unwieldy for any player character. Weapons can be wielded without meeting their minimal Strength requirement, but their chance to hit will be multiplied by &amp;lt;code&amp;gt;character strength / weapon strength requirement&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Wielded by [[Balor]], the leader of [[Ironheads]] in their base at [[Warehouse Block Beta]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Balor'sHammerInGameModel.gif | Sprite used in game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.0]] - Increased durability&lt;br /&gt;
* [[1.1.5.0]] - Increased AP cost from 25 to 30, Pummel AP cost increased by 5, added durability&lt;br /&gt;
* [[1.0.3.6]] - Increased value&lt;br /&gt;
* [[1.0.0.8]] - damage increased from 75-150 to 100-200&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;br /&gt;
[[Category:Ironheads]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Balor%27sHammerInGameModel.gif&amp;diff=57241</id>
		<title>File:Balor'sHammerInGameModel.gif</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Balor%27sHammerInGameModel.gif&amp;diff=57241"/>
		<updated>2026-02-26T18:35:52Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Gif of sprite used for Balor's Hammer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gif of sprite used for Balor's Hammer.&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Claymore&amp;diff=57240</id>
		<title>Claymore</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Claymore&amp;diff=57240"/>
		<updated>2026-02-26T17:22:06Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: added GIF for the in game model of the claymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Claymore.png&lt;br /&gt;
| name         = Claymore&lt;br /&gt;
| type         = Melee Weapon (two-handed)&lt;br /&gt;
| description  = This large, beautiful, and masterfully balanced sword, despite its weight, is a perfect dancing partner for wading through scores of bewildered enemies. It seems to have been made from top-quality supersteel, with a finish so smooth you could use it as a mirror.&lt;br /&gt;
| damage       = 15-45 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Extended melee (1)&lt;br /&gt;
| critchance   = 4%&lt;br /&gt;
| critbonus    = 175%&lt;br /&gt;
| minstr       = 7&lt;br /&gt;
| capabilities = {{color|#FF6400|Requires both hands to wield.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|10% chance to daze the target for 1 turn.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|5% chance to stun the living target for 1 turn.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| onequip      = &lt;br /&gt;
| specials     = {{ItemSpecial|Sweep|Perform a special melee attack that deals 70% of normal weapon damage to all enemies adjacent to you and puts living targets off balance for 2 turns if they are hit.}}&lt;br /&gt;
| durability   = 1320 / 1320 (mechanical)&lt;br /&gt;
| weight       = 5.50&lt;br /&gt;
| value        = 20000&lt;br /&gt;
| datafile     = Weapons\xpbl\captainscutlass.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Claymore''' is a unique [[Swords|sword]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A long and heavy sword, capable of attacking at a slightly extended range. Its strikes have a chance to daze and stun the target, and it can hit multiple opponents simultaneously with the [[Sweep]] special attack. Unlike other swords Claymore requires both hands to be used.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Wielded by [[MacLander]], an [[Ironheads|Ironhead]] bandit who can be found at an Ironhead checkpoint a short distance to the southeast of [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClaymoreInGameModel.gif | Sprite used in game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.3.0.15]] - is now a two-handed weapon&lt;br /&gt;
* [[1.1.5.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:ClaymoreInGameModel.gif&amp;diff=57239</id>
		<title>File:ClaymoreInGameModel.gif</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:ClaymoreInGameModel.gif&amp;diff=57239"/>
		<updated>2026-02-26T17:13:45Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Gif of the in game model of Claymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gif of the in game model of Claymore&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Greaves&amp;diff=57232</id>
		<title>Greaves</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Greaves&amp;diff=57232"/>
		<updated>2026-02-22T21:36:42Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Metal */  Added Armor Penalty Values for Armor Sloping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = Steel&lt;br /&gt;
| tab2 = Tungsten Steel&lt;br /&gt;
| tab3 = TiChrome&lt;br /&gt;
| tab4 = Super Steel (100 Quality)&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Greaves''' are a type of footwear introduced in version [[1.2.0.19]]. They provide immunity to [[Kneecap Shot|kneecap shot]], decrease chance to be critically hit and grant a chance to avoid getting [[immobilized]] from most effects. {{Infobox quality note|50}}__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Greaves can be crafted with [[Blueprint: Greaves]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Metal ===&lt;br /&gt;
Greaves can be crafted from all types metal plates. The quality of the base material determines durability, damage resistances and thresholds. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Greaves.png]]&lt;br /&gt;
| '''Steel Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 10(7)% armor penalty&lt;br /&gt;
* Average {{mechanical}} damage resistance and threshold&lt;br /&gt;
* Average {{energy}} damage resistance and threshold&lt;br /&gt;
| {{Itemlink|Steel Plates}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tungsten Steel Greaves.png]]&lt;br /&gt;
| '''Tungsten Steel Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 11(7)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance and threshold&lt;br /&gt;
* Very low {{energy}} damage resistance and threshold&lt;br /&gt;
* Average {{heat}} damage resistance and threshold&lt;br /&gt;
| {{Itemlink|Tungsten Steel Plates}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TiChrome Greaves.png]]&lt;br /&gt;
| '''TiChrome Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 7(5)% armor penalty&lt;br /&gt;
* Low {{mechanical}} damage resistance and threshold&lt;br /&gt;
* High {{energy}} damage resistance and threshold&lt;br /&gt;
* High {{heat}} damage resistance and threshold&lt;br /&gt;
| {{Itemlink|TiChrome Bars}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Super Steel Greaves.png]]&lt;br /&gt;
| '''Super Steel Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 7(4)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance but low threshold&lt;br /&gt;
* High {{energy}} damage resistance but low threshold&lt;br /&gt;
* Low {{heat}} damage resistance and threshold&lt;br /&gt;
* Increases {{mechanical}}, {{energy}} and {{heat}} damage resistance&lt;br /&gt;
| {{Itemlink|Super Steel Plates}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Padding ===&lt;br /&gt;
No visual difference.&lt;br /&gt;
* '''[[Soft Foam Padding]]''' — default&lt;br /&gt;
* '''[[Galvanic Foam Padding]]''' — provides {{electricity}} damage resistance and threshold, +1 to armor penalty&lt;br /&gt;
* '''[[Insulating Foam Padding]]''' — provides {{cold}} damage resistance and threshold, +1 to armor penalty&lt;br /&gt;
* '''[[High Density Foam Padding]]''' — increased {{mechanical}} damage resistance and threshold, reduces chance to get critically hit, +2 to armor penalty&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|Steel Greaves}}&lt;br /&gt;
* {{Itemlink|Tungsten Steel Greaves}}&lt;br /&gt;
* {{Itemlink|TiChrome Greaves}}&lt;br /&gt;
* {{Itemlink|Super Steel Greaves}}&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.19]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Footwear]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Grand_Archive&amp;diff=57229</id>
		<title>Lemurian Grand Archive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Grand_Archive&amp;diff=57229"/>
		<updated>2026-02-22T19:40:45Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Inner Archive */ Added lift of Items Obtainable by Fishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}{{Location Infobox&lt;br /&gt;
| name    = Lemurian Grand Archive&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = Lemurian Grand Archive.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Evacuation Tunnels]]&lt;br /&gt;
| npcs    = none&lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
'''Lemurian Grand Archive''' is a location that can be accessed through [[Evacuation Tunnels]] under [[Port Crag]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Entrance ===&lt;br /&gt;
* Approaching the large gate with electronic lock will initiate security lockdown, activating dormant [[Naga Protector]]s and closing the escape route. Number of enemies depends on difficulty, one on Easy, two on Normal, three on Hard and four on DOMINATING&lt;br /&gt;
* In the vestibule is a computer which can be used to lift lockdown. It can be also hacked with enough [[Hacking]] (60 effective skill) to activate five [[Seahorse Plasma Turret]]s which will be allied to the player&lt;br /&gt;
* In the SE corner is a gate that can be raised with 7 effective [[strength]], unlocking a small room with some loot&lt;br /&gt;
* Gate to the inner archive can be opened after lifting the lockdown&lt;br /&gt;
&lt;br /&gt;
=== Inner Archive ===&lt;br /&gt;
* Strongman statue on the right has [[Lemurian Spear]] which can be removed from it with 7 effective [[Strength]]&lt;br /&gt;
* Box contains [[Psionic Mentor: Plasma Beam]] and two other random [[Psionic Mentors]]&lt;br /&gt;
* There is a desk with [[Cone Snail Pen]] oddity and [[Naga Protector Diagnostic and Configuration Tool (Black Sea)]]&lt;br /&gt;
* There are 9 cabinets containing many random [[Blueprints]] as well as some rare static ones and few oddities&lt;br /&gt;
** First cabinet has [[Painting]] oddity&lt;br /&gt;
** Second cabinet has [[Blueprint: Psionic Accelerator]]&lt;br /&gt;
** Third cabinet has [[Blueprint: Spying Endoscope]]&lt;br /&gt;
** Fifth cabinet has [[Blueprint: Shock Bullets]] &lt;br /&gt;
** Seventh cabinet has [[Blueprint: Hypercerebrix]]&lt;br /&gt;
** Ninth cabinet has [[Super-Strongman Toy]] oddity&lt;br /&gt;
* Can be fished in this area: [[Gold Ring]], [[Advanced Health Hypo]], [[Morphine Shot]], [[EMP Mine Case]], [[Advanced Electronic Repair Kit]], [[Serrated Knife Mold]], [[Micro Electroshock Discharger]]s, [[Canned Mushrooms]], [[Canned Meat]], [[Biohazard Boots]], [[Adrenaline Shot]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Biohazard_Boots&amp;diff=57228</id>
		<title>Biohazard Boots</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Biohazard_Boots&amp;diff=57228"/>
		<updated>2026-02-22T19:36:14Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Added Location - Lemurian Grand Archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Biohazard Boots.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Biohazard Boots &lt;br /&gt;
| type         = Footwear&lt;br /&gt;
| description  = These boots protect the feet from most conventional and unconventional biohazards.&lt;br /&gt;
| res-acid     = 25% / 15&lt;br /&gt;
| res-bio      = 25% / 15&lt;br /&gt;
| onequip      = Equip: Immune to acid puddles.&lt;br /&gt;
| encumbrance  = 10%&lt;br /&gt;
| durability   = 870 / 870 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 500&lt;br /&gt;
| datafile     = Armor/BiohazardBoots.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Biohazard Boots''' are a type of boots specialized in protecting the feet from biohazards.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
* Found in a locker near Modified Industrial Bot inside Abandoned Core City facility in area unlocked after completing [[Overcharge facility]] quest given by [[Phreak]], 70 [[Lockpicking]] required&lt;br /&gt;
* Sold by [[Constantine]] in {{spoiler|[[Oculus]]}}&lt;br /&gt;
* [[Lunatic Pyromaniac]]s in the lower level of the [[Utility Station 6]] wear them&lt;br /&gt;
* [[Hollow Earth]], [[:File:dc-la2.png|dc-la2.png]], in the box inside a hatch bunker&lt;br /&gt;
* Deep Caverns, [[Mushroom Forest]], [[:File:dc-f6.png]], found on a dead Biohazard Technician&lt;br /&gt;
* Can be [[Pickpocket|pickpocketed]] from one of the Researchers in [[Black Sea Expedition Camp]].{{expedition-inline}}&lt;br /&gt;
* [[Chancer's Bay]], [[:File:cvw6.png|cvw6.png]], in a shack accessible after passing a [[Perception]] check{{expedition-inline}}&lt;br /&gt;
* [[Crimson Meadow Horticulture Center]], grid coordinate H8, inside a locked crate requiring 100 [[Lockpicking]]{{expedition-inline}}&lt;br /&gt;
* Found in the locked box (80 [[Hacking]] required) in the [[Nexus of Technology]], Level 04 - Biology and medicine ([[:File:xpbl_rf_bio.png|xpbl_rf_bio.png]]){{expedition-inline}}&lt;br /&gt;
* Can be fished from the inner archive section of the [[Lemurian Grand Archive]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.7]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Footwear]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57209</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57209"/>
		<updated>2026-02-14T01:16:22Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Junk */ Added Junk - A12 Sea Wyrm Pit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is a game mechanic originally introduced in alpha version [[0.1.7.0]] and then greatly expanded for [[1.0.0.0]] release.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basics ===&lt;br /&gt;
To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. A fishing rod can catch fish from all nearby water tiles in a fairly big radius, not only the tile where the fishing line falls into water.&lt;br /&gt;
&lt;br /&gt;
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only the [[Siphoner Pools]] area near Junkyard yielded any catch. Each fishing spot will deplete after a limited number of catches or tries, but most spots will restock fish after a certain timespan has passed, similar to how wildlife respawns and shops restock. Fishing spots also have varying difficulty modifiers and biting rates.&lt;br /&gt;
&lt;br /&gt;
=== Chance to catch fish ===&lt;br /&gt;
High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman (feat)|Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged.&lt;br /&gt;
&lt;br /&gt;
The formula without fisherman feat is &amp;lt;code&amp;gt;(0.5 + (Dexterity - 3) / 20) / fishing spot difficulty modifier&amp;lt;/code&amp;gt;, capped between 25% and 85%. With fisherman, the chance is always 100%.&lt;br /&gt;
&lt;br /&gt;
=== Tools and feats ===&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Fisherman (feat)]]&lt;br /&gt;
&lt;br /&gt;
== Fishing spots ==&lt;br /&gt;
=== Fish ===&lt;br /&gt;
Many medicine and poison [[blueprints]] use chemicals that can only be acquired by fishing.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}} fish are almost ubiquitous. Low worth.&lt;br /&gt;
Blue eels are notable for their gel electrolyte.&lt;br /&gt;
* {{Itemlink|Blue Eel}}: common nearly anywhere, especially Siphoner Pools&lt;br /&gt;
* {{Itemlink|Minihead}}: common nearly anywhere&lt;br /&gt;
* {{Itemlink|Slackjaw (fish)|Slackjaw}}: common nearly anywhere, especially Core City&lt;br /&gt;
* {{Itemlink|Yellow Puckerfish}}: common nearly anywhere&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}} fish are not much harder to find and catch than common ones.&lt;br /&gt;
Useful unique chemicals can be extracted from all of them.&lt;br /&gt;
* {{Itemlink|Anglerfish}}: Junkyard (common), Silent Isle, Foundry, Upper Caves&lt;br /&gt;
* {{Itemlink|Black Dragon}}: Forsaken Island (common), Omega caves, Foundry, Junkyard, Hathor&lt;br /&gt;
* {{Itemlink|Demon Squid}}: Upper Caves B/C (common), Core City Sewers&lt;br /&gt;
* {{Itemlink|Pentapus}}: uncommon catch in almost all waters&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}} fish are elusive, expensive and the hardest to catch.&lt;br /&gt;
All of these are commonly found in Deep Caverns.&lt;br /&gt;
* {{Itemlink|Ghostface}}: Core City Sewers (rare), Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Phantom Jelly}}: Upper Caves, Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Shrimp}}: Forsaken Island (common), Silent Isle, Mushroom Cove&lt;br /&gt;
* {{Itemlink|Walking Fish}}: Forsaken Island (common), Silent Isle (common), Mushroom Cove, Junkyard, Camp Hathor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Complete list of fishing spots by fish type and zone (base game)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blue Eel.png|link=]] [[Blue Eel]]&lt;br /&gt;
! [[File:Minihead.png|link=]] [[Minihead]]&lt;br /&gt;
! [[File:Slackjaw (fish).png|link=]] [[Slackjaw (fish)|Slackjaw]]&lt;br /&gt;
! [[File:Yellow Puckerfish.png|link=]] [[Yellow Puckerfish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 284 fishing spots in 46 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:jyt3.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 290 fishing spots in 49 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 193 fishing spots in 28 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 346 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Anglerfish.png|link=]] [[Anglerfish]]&lt;br /&gt;
! [[File:Black Dragon.png|link=]] [[Black Dragon]]&lt;br /&gt;
! [[File:Demon Squid.png|link=]] [[Demon Squid]]&lt;br /&gt;
! [[File:Pentapus.png|link=]] [[Pentapus]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 299 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 176 fishing spots in 30 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-de2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-flo.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-rh.png]] (1 spot)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 209 fishing spots in 31 zones&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 366 fishing spots in 57 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ghostface.png|link=]] [[Ghostface]]&lt;br /&gt;
! [[File:Phantom Jelly.png|link=]] [[Phantom Jelly]]&lt;br /&gt;
! [[File:Shrimp.png|link=]] [[Shrimp]]&lt;br /&gt;
! [[File:Walking Fish.png|link=]] [[Walking Fish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 33 fishing spots in 7 zones&lt;br /&gt;
* [[:File:cc_s6.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
| 164 fishing spots in 26 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 174 fishing spots in 30 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 173 fishing spots in 29 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Sea fish ===&lt;br /&gt;
[[Black Sea]] of [[Underrail: Expedition]] expansion adds new fish.&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Frogfish}} → {{Itemlink|Fusing Enzyme}} → {{Itemlink|Super Health Hypo}}&lt;br /&gt;
* {{Itemlink|Giant Hatchetfish}} → {{Itemlink|Black Collagen}} → {{Itemlink|Coagulation Shot}}&lt;br /&gt;
* {{Itemlink|Red-Lipped Batfish}} → {{Itemlink|Lophimidrine}} → {{Itemlink|Third Eye (drug)|Third Eye}}&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
{{expand section|mechanical details, notable static items and their locations}}&lt;br /&gt;
You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures. Mostly small junk items and components, but almost ''anything'' can be fished up.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Partial list|&lt;br /&gt;
Lower Caves&lt;br /&gt;
* Camp Hathor: [[Sniper Rifle Frame]], [[TiChrome Bars]], [[:Category:Bolts of cloth|Cloth]], [[Ampule]]s, [[Blueprint: Caltrops]], [[Electronic Scraps]]&lt;br /&gt;
* Caves south: [[Laser Pistol]]&lt;br /&gt;
* Caves north: [[Vial]]s&lt;br /&gt;
* Siphoner Pools: [[Damaged Necklace]] (quest item), [[Goggles]], [[Boots]]&lt;br /&gt;
* South Gate Station Docks: [[Cardboard Container]]s, [[Flat Beaker]]&lt;br /&gt;
* Junkyard tunnels: [[Syringe]]s, [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Junkyard tunnels 2: [[Molotov Cocktail]], [[TiChrome Spikes]]&lt;br /&gt;
* Junkyard: [[Cardboard Container]]s, [[Coal]], [[Steel Plates]], [[Ampule]]s, [[Syringe]]s, [[Vial]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[Acid Blob Trap]], [[Electronic Scraps]], [[Fabric Scraps]], [[Bolt]]s, [[Acid Bolt]], [[Incendiary Collector]], [[Shock Bolt]], [[Graphite]], [[Serrated Steel Blade]]&lt;br /&gt;
* Junkyard Docks: [[Launcher Grenade Strap Belt]]&lt;br /&gt;
Mushroom Cove&lt;br /&gt;
* Mushroom Cove: [[Syringe]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[:Category:Bolts of cloth|Cloth]], [[Stabilization Wings]], [[Gasoline]], [[Starter Mixture]], [[Blueprint: Sledgehammer]]&lt;br /&gt;
* Mushroom Cove Northeast: [[Shotgun Frame]], [[Lighter]], [[Chemical Trap Case]], [[Throwing Knife]], [[Rubber Balls]], [[Flat Beaker]], [[Coal]]&lt;br /&gt;
* Mushroom Cove Northwest: [[Electronic Scraps]], [[Molotov Cocktail]]&lt;br /&gt;
* Mushroom Cove South: [[Coal]], [[Incendiary Collector]]&lt;br /&gt;
Crossroad Caves&lt;br /&gt;
* Crossroad Caves 3: [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Crossroad Caves 6: [[Cryogenic Collector]]&lt;br /&gt;
Lower Underrail&lt;br /&gt;
* Foundry: [[Gasoline]], [[Steel Plates]], [[Acid Collector]], [[Starter Mixture]]&lt;br /&gt;
Core City&lt;br /&gt;
* Core City Sewers: [[:Category:Bullets|Bullets]], [[:Category:Bolts of cloth|Cloth]], [[Regenerative Vest (component)|Regenerative Vest]], [[Dagger Mold]], [[Serrated Knife Mold]], [[Tungsten Steel Spikes]], [[Laser Pistol]]&lt;br /&gt;
Upper Caves&lt;br /&gt;
* Upper Caves A: [[Assault Rifle]], [[Steel Spikes]], [[:Category:Pieces of scrap|Pieces of scrap]], [[Flat Beaker]], [[Starter Mixture]], [[Advanced Mechanical Repair Kit]], [[:Category:Bullets|Bullets]], [[Syringe]]s&lt;br /&gt;
* Upper Caves B: [[Pistol Frame]], [[:Category:Bullets|Bullets]], [[Black Cloth]]&lt;br /&gt;
* Upper Caves C: [[Crossbow]], [[Ceramic Plate]], [[Tungsten Steel Plates]], [[Starter Mixture]], [[Gasoline]], [[:Category:Bullets|Bullets]], [[Syringe]]s, [[Metal Scraps]], [[Rubber Sole]], [[Flat Beaker]], [[Sturdy Vest (component)|Sturdy Vest]], [[:Category:Padding|Padding]]&lt;br /&gt;
* Lost Vault: [[Starter Mixture]], [[Vial]]s, [[:Category:Padding|Padding]]&lt;br /&gt;
Waterways&lt;br /&gt;
* Forsaken Island: [[Caltrops]], [[Acid Vial]]s, [[Bolt Trigger]], [[Gasoline]], [[Goggles Frame]], [[Hawker]]&lt;br /&gt;
* Silent Isle: [[:Category:Bolts of cloth|Cloth]], [[Serrated Tungsten Steel Blade]], [[Flat Beaker]], [[Rubber Sole]]&lt;br /&gt;
Lemuria {{expedition-inline|Expedition}}&lt;br /&gt;
* Lemurian Inner Archives: [[Gold Ring]], [[Advanced Health Hypo]], [[Morphine Shot]], [[EMP Mine Case]], [[Advanced Electronic Repair Kit]], [[Serrated Knife Mold]], [[Micro Electroshock Discharger]]s, [[Canned Mushrooms]], [[Canned Meat]], [[Biohazard Boots]], [[Adrenaline Shot]]&lt;br /&gt;
Sørmirbæren Villages {{expedition-inline|Expedition}}&lt;br /&gt;
* A12 Sea Wyrm Pit: [[SMG Frame]], [[.44 Firearm Barrel]]&lt;br /&gt;
* etc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Southern fishing tour]]: You need to prove your worth as a fisherman by catching all types of fish.&lt;br /&gt;
* [[Necklace signal]]: This necklace can be found by fishing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57208</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57208"/>
		<updated>2026-02-14T01:11:19Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Junk */ Added more zones/junk, reformatted list for readability, needs further work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is a game mechanic originally introduced in alpha version [[0.1.7.0]] and then greatly expanded for [[1.0.0.0]] release.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basics ===&lt;br /&gt;
To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. A fishing rod can catch fish from all nearby water tiles in a fairly big radius, not only the tile where the fishing line falls into water.&lt;br /&gt;
&lt;br /&gt;
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only the [[Siphoner Pools]] area near Junkyard yielded any catch. Each fishing spot will deplete after a limited number of catches or tries, but most spots will restock fish after a certain timespan has passed, similar to how wildlife respawns and shops restock. Fishing spots also have varying difficulty modifiers and biting rates.&lt;br /&gt;
&lt;br /&gt;
=== Chance to catch fish ===&lt;br /&gt;
High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman (feat)|Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged.&lt;br /&gt;
&lt;br /&gt;
The formula without fisherman feat is &amp;lt;code&amp;gt;(0.5 + (Dexterity - 3) / 20) / fishing spot difficulty modifier&amp;lt;/code&amp;gt;, capped between 25% and 85%. With fisherman, the chance is always 100%.&lt;br /&gt;
&lt;br /&gt;
=== Tools and feats ===&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Fisherman (feat)]]&lt;br /&gt;
&lt;br /&gt;
== Fishing spots ==&lt;br /&gt;
=== Fish ===&lt;br /&gt;
Many medicine and poison [[blueprints]] use chemicals that can only be acquired by fishing.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}} fish are almost ubiquitous. Low worth.&lt;br /&gt;
Blue eels are notable for their gel electrolyte.&lt;br /&gt;
* {{Itemlink|Blue Eel}}: common nearly anywhere, especially Siphoner Pools&lt;br /&gt;
* {{Itemlink|Minihead}}: common nearly anywhere&lt;br /&gt;
* {{Itemlink|Slackjaw (fish)|Slackjaw}}: common nearly anywhere, especially Core City&lt;br /&gt;
* {{Itemlink|Yellow Puckerfish}}: common nearly anywhere&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}} fish are not much harder to find and catch than common ones.&lt;br /&gt;
Useful unique chemicals can be extracted from all of them.&lt;br /&gt;
* {{Itemlink|Anglerfish}}: Junkyard (common), Silent Isle, Foundry, Upper Caves&lt;br /&gt;
* {{Itemlink|Black Dragon}}: Forsaken Island (common), Omega caves, Foundry, Junkyard, Hathor&lt;br /&gt;
* {{Itemlink|Demon Squid}}: Upper Caves B/C (common), Core City Sewers&lt;br /&gt;
* {{Itemlink|Pentapus}}: uncommon catch in almost all waters&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}} fish are elusive, expensive and the hardest to catch.&lt;br /&gt;
All of these are commonly found in Deep Caverns.&lt;br /&gt;
* {{Itemlink|Ghostface}}: Core City Sewers (rare), Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Phantom Jelly}}: Upper Caves, Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Shrimp}}: Forsaken Island (common), Silent Isle, Mushroom Cove&lt;br /&gt;
* {{Itemlink|Walking Fish}}: Forsaken Island (common), Silent Isle (common), Mushroom Cove, Junkyard, Camp Hathor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Complete list of fishing spots by fish type and zone (base game)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blue Eel.png|link=]] [[Blue Eel]]&lt;br /&gt;
! [[File:Minihead.png|link=]] [[Minihead]]&lt;br /&gt;
! [[File:Slackjaw (fish).png|link=]] [[Slackjaw (fish)|Slackjaw]]&lt;br /&gt;
! [[File:Yellow Puckerfish.png|link=]] [[Yellow Puckerfish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 284 fishing spots in 46 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:jyt3.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 290 fishing spots in 49 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 193 fishing spots in 28 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 346 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Anglerfish.png|link=]] [[Anglerfish]]&lt;br /&gt;
! [[File:Black Dragon.png|link=]] [[Black Dragon]]&lt;br /&gt;
! [[File:Demon Squid.png|link=]] [[Demon Squid]]&lt;br /&gt;
! [[File:Pentapus.png|link=]] [[Pentapus]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 299 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 176 fishing spots in 30 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-de2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-flo.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-rh.png]] (1 spot)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 209 fishing spots in 31 zones&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 366 fishing spots in 57 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ghostface.png|link=]] [[Ghostface]]&lt;br /&gt;
! [[File:Phantom Jelly.png|link=]] [[Phantom Jelly]]&lt;br /&gt;
! [[File:Shrimp.png|link=]] [[Shrimp]]&lt;br /&gt;
! [[File:Walking Fish.png|link=]] [[Walking Fish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 33 fishing spots in 7 zones&lt;br /&gt;
* [[:File:cc_s6.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
| 164 fishing spots in 26 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 174 fishing spots in 30 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 173 fishing spots in 29 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Sea fish ===&lt;br /&gt;
[[Black Sea]] of [[Underrail: Expedition]] expansion adds new fish.&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Frogfish}} → {{Itemlink|Fusing Enzyme}} → {{Itemlink|Super Health Hypo}}&lt;br /&gt;
* {{Itemlink|Giant Hatchetfish}} → {{Itemlink|Black Collagen}} → {{Itemlink|Coagulation Shot}}&lt;br /&gt;
* {{Itemlink|Red-Lipped Batfish}} → {{Itemlink|Lophimidrine}} → {{Itemlink|Third Eye (drug)|Third Eye}}&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
{{expand section|mechanical details, notable static items and their locations}}&lt;br /&gt;
You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures. Mostly small junk items and components, but almost ''anything'' can be fished up.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Partial list|&lt;br /&gt;
Lower Caves&lt;br /&gt;
* Camp Hathor: [[Sniper Rifle Frame]], [[TiChrome Bars]], [[:Category:Bolts of cloth|Cloth]], [[Ampule]]s, [[Blueprint: Caltrops]], [[Electronic Scraps]]&lt;br /&gt;
* Caves south: [[Laser Pistol]]&lt;br /&gt;
* Caves north: [[Vial]]s&lt;br /&gt;
* Siphoner Pools: [[Damaged Necklace]] (quest item), [[Goggles]], [[Boots]]&lt;br /&gt;
* South Gate Station Docks: [[Cardboard Container]]s, [[Flat Beaker]]&lt;br /&gt;
* Junkyard tunnels: [[Syringe]]s, [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Junkyard tunnels 2: [[Molotov Cocktail]], [[TiChrome Spikes]]&lt;br /&gt;
* Junkyard: [[Cardboard Container]]s, [[Coal]], [[Steel Plates]], [[Ampule]]s, [[Syringe]]s, [[Vial]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[Acid Blob Trap]], [[Electronic Scraps]], [[Fabric Scraps]], [[Bolt]]s, [[Acid Bolt]], [[Incendiary Collector]], [[Shock Bolt]], [[Graphite]], [[Serrated Steel Blade]]&lt;br /&gt;
* Junkyard Docks: [[Launcher Grenade Strap Belt]]&lt;br /&gt;
Mushroom Cove&lt;br /&gt;
* Mushroom Cove: [[Syringe]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[:Category:Bolts of cloth|Cloth]], [[Stabilization Wings]], [[Gasoline]], [[Starter Mixture]], [[Blueprint: Sledgehammer]]&lt;br /&gt;
* Mushroom Cove Northeast: [[Shotgun Frame]], [[Lighter]], [[Chemical Trap Case]], [[Throwing Knife]], [[Rubber Balls]], [[Flat Beaker]], [[Coal]]&lt;br /&gt;
* Mushroom Cove Northwest: [[Electronic Scraps]], [[Molotov Cocktail]]&lt;br /&gt;
* Mushroom Cove South: [[Coal]], [[Incendiary Collector]]&lt;br /&gt;
Crossroad Caves&lt;br /&gt;
* Crossroad Caves 3: [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Crossroad Caves 6: [[Cryogenic Collector]]&lt;br /&gt;
Lower Underrail&lt;br /&gt;
* Foundry: [[Gasoline]], [[Steel Plates]], [[Acid Collector]], [[Starter Mixture]]&lt;br /&gt;
Core City&lt;br /&gt;
* Core City Sewers: [[:Category:Bullets|Bullets]], [[:Category:Bolts of cloth|Cloth]], [[Regenerative Vest (component)|Regenerative Vest]], [[Dagger Mold]], [[Serrated Knife Mold]], [[Tungsten Steel Spikes]], [[Laser Pistol]]&lt;br /&gt;
Upper Caves&lt;br /&gt;
* Upper Caves A: [[Assault Rifle]], [[Steel Spikes]], [[:Category:Pieces of scrap|Pieces of scrap]], [[Flat Beaker]], [[Starter Mixture]], [[Advanced Mechanical Repair Kit]], [[:Category:Bullets|Bullets]], [[Syringe]]s&lt;br /&gt;
* Upper Caves B: [[Pistol Frame]], [[:Category:Bullets|Bullets]], [[Black Cloth]]&lt;br /&gt;
* Upper Caves C: [[Crossbow]], [[Ceramic Plate]], [[Tungsten Steel Plates]], [[Starter Mixture]], [[Gasoline]], [[:Category:Bullets|Bullets]], [[Syringe]]s, [[Metal Scraps]], [[Rubber Sole]], [[Flat Beaker]], [[Sturdy Vest (component)|Sturdy Vest]], [[:Category:Padding|Padding]]&lt;br /&gt;
* Lost Vault: [[Starter Mixture]], [[Vial]]s, [[:Category:Padding|Padding]]&lt;br /&gt;
Waterways&lt;br /&gt;
* Forsaken Island: [[Caltrops]], [[Acid Vial]]s, [[Bolt Trigger]], [[Gasoline]], [[Goggles Frame]], [[Hawker]]&lt;br /&gt;
* Silent Isle: [[:Category:Bolts of cloth|Cloth]], [[Serrated Tungsten Steel Blade]], [[Flat Beaker]], [[Rubber Sole]]&lt;br /&gt;
Lemuria {{expedition-inline|Expedition}}&lt;br /&gt;
* Lemurian Inner Archives: [[Gold Ring]], [[Advanced Health Hypo]], [[Morphine Shot]], [[EMP Mine Case]], [[Advanced Electronic Repair Kit]], [[Serrated Knife Mold]], [[Micro Electroshock Discharger]]s, [[Canned Mushrooms]], [[Canned Meat]], [[Biohazard Boots]], [[Adrenaline Shot]]&lt;br /&gt;
Sørmirbæren Villages {{expedition-inline|Expedition}}&lt;br /&gt;
* A12 Sea Wyrm Pit: [[SMG Frame]]&lt;br /&gt;
* etc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Southern fishing tour]]: You need to prove your worth as a fisherman by catching all types of fish.&lt;br /&gt;
* [[Necklace signal]]: This necklace can be found by fishing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57201</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57201"/>
		<updated>2026-02-10T20:58:51Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Junk */ added comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is a game mechanic originally introduced in alpha version [[0.1.7.0]] and then greatly expanded for [[1.0.0.0]] release.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basics ===&lt;br /&gt;
To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. A fishing rod can catch fish from all nearby water tiles in a fairly big radius, not only the tile where the fishing line falls into water.&lt;br /&gt;
&lt;br /&gt;
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only the [[Siphoner Pools]] area near Junkyard yielded any catch. Each fishing spot will deplete after a limited number of catches or tries, but most spots will restock fish after a certain timespan has passed, similar to how wildlife respawns and shops restock. Fishing spots also have varying difficulty modifiers and biting rates.&lt;br /&gt;
&lt;br /&gt;
=== Chance to catch fish ===&lt;br /&gt;
High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman (feat)|Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged.&lt;br /&gt;
&lt;br /&gt;
The formula without fisherman feat is &amp;lt;code&amp;gt;(0.5 + (Dexterity - 3) / 20) / fishing spot difficulty modifier&amp;lt;/code&amp;gt;, capped between 25% and 85%. With fisherman, the chance is always 100%.&lt;br /&gt;
&lt;br /&gt;
=== Tools and feats ===&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Fisherman (feat)]]&lt;br /&gt;
&lt;br /&gt;
== Fishing spots ==&lt;br /&gt;
=== Fish ===&lt;br /&gt;
Many medicine and poison [[blueprints]] use chemicals that can only be acquired by fishing.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}} fish are almost ubiquitous. Low worth.&lt;br /&gt;
Blue eels are notable for their gel electrolyte.&lt;br /&gt;
* {{Itemlink|Blue Eel}}: common nearly anywhere, especially Siphoner Pools&lt;br /&gt;
* {{Itemlink|Minihead}}: common nearly anywhere&lt;br /&gt;
* {{Itemlink|Slackjaw (fish)|Slackjaw}}: common nearly anywhere, especially Core City&lt;br /&gt;
* {{Itemlink|Yellow Puckerfish}}: common nearly anywhere&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}} fish are not much harder to find and catch than common ones.&lt;br /&gt;
Useful unique chemicals can be extracted from all of them.&lt;br /&gt;
* {{Itemlink|Anglerfish}}: Junkyard (common), Silent Isle, Foundry, Upper Caves&lt;br /&gt;
* {{Itemlink|Black Dragon}}: Forsaken Island (common), Omega caves, Foundry, Junkyard, Hathor&lt;br /&gt;
* {{Itemlink|Demon Squid}}: Upper Caves B/C (common), Core City Sewers&lt;br /&gt;
* {{Itemlink|Pentapus}}: uncommon catch in almost all waters&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}} fish are elusive, expensive and the hardest to catch.&lt;br /&gt;
All of these are commonly found in Deep Caverns.&lt;br /&gt;
* {{Itemlink|Ghostface}}: Core City Sewers (rare), Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Phantom Jelly}}: Upper Caves, Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Shrimp}}: Forsaken Island (common), Silent Isle, Mushroom Cove&lt;br /&gt;
* {{Itemlink|Walking Fish}}: Forsaken Island (common), Silent Isle (common), Mushroom Cove, Junkyard, Camp Hathor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Complete list of fishing spots by fish type and zone (base game)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blue Eel.png|link=]] [[Blue Eel]]&lt;br /&gt;
! [[File:Minihead.png|link=]] [[Minihead]]&lt;br /&gt;
! [[File:Slackjaw (fish).png|link=]] [[Slackjaw (fish)|Slackjaw]]&lt;br /&gt;
! [[File:Yellow Puckerfish.png|link=]] [[Yellow Puckerfish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 284 fishing spots in 46 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:jyt3.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 290 fishing spots in 49 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 193 fishing spots in 28 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 346 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Anglerfish.png|link=]] [[Anglerfish]]&lt;br /&gt;
! [[File:Black Dragon.png|link=]] [[Black Dragon]]&lt;br /&gt;
! [[File:Demon Squid.png|link=]] [[Demon Squid]]&lt;br /&gt;
! [[File:Pentapus.png|link=]] [[Pentapus]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 299 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 176 fishing spots in 30 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-de2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-flo.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-rh.png]] (1 spot)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 209 fishing spots in 31 zones&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 366 fishing spots in 57 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ghostface.png|link=]] [[Ghostface]]&lt;br /&gt;
! [[File:Phantom Jelly.png|link=]] [[Phantom Jelly]]&lt;br /&gt;
! [[File:Shrimp.png|link=]] [[Shrimp]]&lt;br /&gt;
! [[File:Walking Fish.png|link=]] [[Walking Fish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 33 fishing spots in 7 zones&lt;br /&gt;
* [[:File:cc_s6.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
| 164 fishing spots in 26 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 174 fishing spots in 30 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 173 fishing spots in 29 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Sea fish ===&lt;br /&gt;
[[Black Sea]] of [[Underrail: Expedition]] expansion adds new fish.&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Frogfish}} → {{Itemlink|Fusing Enzyme}} → {{Itemlink|Super Health Hypo}}&lt;br /&gt;
* {{Itemlink|Giant Hatchetfish}} → {{Itemlink|Black Collagen}} → {{Itemlink|Coagulation Shot}}&lt;br /&gt;
* {{Itemlink|Red-Lipped Batfish}} → {{Itemlink|Lophimidrine}} → {{Itemlink|Third Eye (drug)|Third Eye}}&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
{{expand section|mechanical details, notable static items and their locations}}&lt;br /&gt;
You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures. Mostly small junk items and components, but almost ''anything'' can be fished up.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Partial list|&lt;br /&gt;
* Siphoner Pools: [[Damaged Necklace]] (quest item), [[Goggles]], [[Boots]]&lt;br /&gt;
* South Gate Station Docks: [[Cardboard Container]]s, [[Flat Beaker]]&lt;br /&gt;
* Junkyard tunnels: [[Syringe]]s, [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Junkyard tunnels 2: [[Molotov Cocktail]], [[TiChrome Spikes]]&lt;br /&gt;
* Junkyard: [[Cardboard Container]]s, [[Coal]], [[Steel Plates]], [[Ampule]]s, [[Syringe]]s, [[Vial]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[Acid Blob Trap]], [[Electronic Scraps]], [[Fabric Scraps]], [[Bolt]]s, [[Acid Bolt]], [[Incendiary Collector]], [[Shock Bolt]], [[Graphite]], [[Serrated Steel Blade]]&lt;br /&gt;
* Junkyard Docks: [[Launcher Grenade Strap Belt]]&lt;br /&gt;
* Mushroom Cove: [[Syringe]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[:Category:Bolts of cloth|Cloth]], [[Stabilization Wings]], [[Gasoline]], [[Starter Mixture]], [[Blueprint: Sledgehammer]]&lt;br /&gt;
* Mushroom Cove Northeast: [[Shotgun Frame]], [[Lighter]], [[Chemical Trap Case]], [[Throwing Knife]], [[Rubber Balls]], [[Flat Beaker]], [[Coal]]&lt;br /&gt;
* Mushroom Cove Northwest: [[Electronic Scraps]], [[Molotov Cocktail]]&lt;br /&gt;
* Mushroom Cove South: [[Coal]], [[Incendiary Collector]]&lt;br /&gt;
* Crossroad Caves 3: [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Crossroad Caves 6: [[Cryogenic Collector]]&lt;br /&gt;
* Camp Hathor: [[Sniper Rifle Frame]], [[TiChrome Bars]], [[:Category:Bolts of cloth|Cloth]], [[Ampule]]s, [[Blueprint: Caltrops]], [[Electronic Scraps]]&lt;br /&gt;
* Caves south: [[Laser Pistol]]&lt;br /&gt;
* Caves north: [[Vial]]s&lt;br /&gt;
* Foundry: [[Gasoline]], [[Steel Plates]], [[Acid Collector]], [[Starter Mixture]]&lt;br /&gt;
* Core City Sewers: [[:Category:Bullets|Bullets]], [[:Category:Bolts of cloth|Cloth]], [[Regenerative Vest (component)|Regenerative Vest]], [[Dagger Mold]], [[Serrated Knife Mold]], [[Tungsten Steel Spikes]], [[Laser Pistol]]&lt;br /&gt;
* Upper Caves A: [[Assault Rifle]], [[Steel Spikes]], [[:Category:Pieces of scrap|Pieces of scrap]], [[Flat Beaker]], [[Starter Mixture]], [[Advanced Mechanical Repair Kit]], [[:Category:Bullets|Bullets]], [[Syringe]]s&lt;br /&gt;
* Upper Caves B: [[Pistol Frame]], [[:Category:Bullets|Bullets]], [[Black Cloth]]&lt;br /&gt;
* Upper Caves C: [[Crossbow]], [[Ceramic Plate]], [[Tungsten Steel Plates]], [[Starter Mixture]], [[Gasoline]], [[:Category:Bullets|Bullets]], [[Syringe]]s, [[Metal Scraps]], [[Rubber Sole]], [[Flat Beaker]], [[Sturdy Vest (component)|Sturdy Vest]], [[:Category:Padding|Padding]]&lt;br /&gt;
* Lost Vault: [[Starter Mixture]], [[Vial]]s, [[:Category:Padding|Padding]]&lt;br /&gt;
* Forsaken Island: [[Caltrops]], [[Acid Vial]]s, [[Bolt Trigger]], [[Gasoline]], [[Goggles Frame]], [[Hawker]]&lt;br /&gt;
* Silent Isle: [[:Category:Bolts of cloth|Cloth]], [[Serrated Tungsten Steel Blade]], [[Flat Beaker]], [[Rubber Sole]]&lt;br /&gt;
* etc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Southern fishing tour]]: You need to prove your worth as a fisherman by catching all types of fish.&lt;br /&gt;
* [[Necklace signal]]: This necklace can be found by fishing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57200</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57200"/>
		<updated>2026-02-10T20:57:47Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Junk */ Added Junk - Silent Isle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is a game mechanic originally introduced in alpha version [[0.1.7.0]] and then greatly expanded for [[1.0.0.0]] release.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basics ===&lt;br /&gt;
To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. A fishing rod can catch fish from all nearby water tiles in a fairly big radius, not only the tile where the fishing line falls into water.&lt;br /&gt;
&lt;br /&gt;
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only the [[Siphoner Pools]] area near Junkyard yielded any catch. Each fishing spot will deplete after a limited number of catches or tries, but most spots will restock fish after a certain timespan has passed, similar to how wildlife respawns and shops restock. Fishing spots also have varying difficulty modifiers and biting rates.&lt;br /&gt;
&lt;br /&gt;
=== Chance to catch fish ===&lt;br /&gt;
High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman (feat)|Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged.&lt;br /&gt;
&lt;br /&gt;
The formula without fisherman feat is &amp;lt;code&amp;gt;(0.5 + (Dexterity - 3) / 20) / fishing spot difficulty modifier&amp;lt;/code&amp;gt;, capped between 25% and 85%. With fisherman, the chance is always 100%.&lt;br /&gt;
&lt;br /&gt;
=== Tools and feats ===&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Fisherman (feat)]]&lt;br /&gt;
&lt;br /&gt;
== Fishing spots ==&lt;br /&gt;
=== Fish ===&lt;br /&gt;
Many medicine and poison [[blueprints]] use chemicals that can only be acquired by fishing.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}} fish are almost ubiquitous. Low worth.&lt;br /&gt;
Blue eels are notable for their gel electrolyte.&lt;br /&gt;
* {{Itemlink|Blue Eel}}: common nearly anywhere, especially Siphoner Pools&lt;br /&gt;
* {{Itemlink|Minihead}}: common nearly anywhere&lt;br /&gt;
* {{Itemlink|Slackjaw (fish)|Slackjaw}}: common nearly anywhere, especially Core City&lt;br /&gt;
* {{Itemlink|Yellow Puckerfish}}: common nearly anywhere&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}} fish are not much harder to find and catch than common ones.&lt;br /&gt;
Useful unique chemicals can be extracted from all of them.&lt;br /&gt;
* {{Itemlink|Anglerfish}}: Junkyard (common), Silent Isle, Foundry, Upper Caves&lt;br /&gt;
* {{Itemlink|Black Dragon}}: Forsaken Island (common), Omega caves, Foundry, Junkyard, Hathor&lt;br /&gt;
* {{Itemlink|Demon Squid}}: Upper Caves B/C (common), Core City Sewers&lt;br /&gt;
* {{Itemlink|Pentapus}}: uncommon catch in almost all waters&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}} fish are elusive, expensive and the hardest to catch.&lt;br /&gt;
All of these are commonly found in Deep Caverns.&lt;br /&gt;
* {{Itemlink|Ghostface}}: Core City Sewers (rare), Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Phantom Jelly}}: Upper Caves, Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Shrimp}}: Forsaken Island (common), Silent Isle, Mushroom Cove&lt;br /&gt;
* {{Itemlink|Walking Fish}}: Forsaken Island (common), Silent Isle (common), Mushroom Cove, Junkyard, Camp Hathor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Complete list of fishing spots by fish type and zone (base game)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blue Eel.png|link=]] [[Blue Eel]]&lt;br /&gt;
! [[File:Minihead.png|link=]] [[Minihead]]&lt;br /&gt;
! [[File:Slackjaw (fish).png|link=]] [[Slackjaw (fish)|Slackjaw]]&lt;br /&gt;
! [[File:Yellow Puckerfish.png|link=]] [[Yellow Puckerfish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 284 fishing spots in 46 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:jyt3.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 290 fishing spots in 49 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 193 fishing spots in 28 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 346 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Anglerfish.png|link=]] [[Anglerfish]]&lt;br /&gt;
! [[File:Black Dragon.png|link=]] [[Black Dragon]]&lt;br /&gt;
! [[File:Demon Squid.png|link=]] [[Demon Squid]]&lt;br /&gt;
! [[File:Pentapus.png|link=]] [[Pentapus]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 299 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 176 fishing spots in 30 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-de2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-flo.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-rh.png]] (1 spot)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 209 fishing spots in 31 zones&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 366 fishing spots in 57 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ghostface.png|link=]] [[Ghostface]]&lt;br /&gt;
! [[File:Phantom Jelly.png|link=]] [[Phantom Jelly]]&lt;br /&gt;
! [[File:Shrimp.png|link=]] [[Shrimp]]&lt;br /&gt;
! [[File:Walking Fish.png|link=]] [[Walking Fish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 33 fishing spots in 7 zones&lt;br /&gt;
* [[:File:cc_s6.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
| 164 fishing spots in 26 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 174 fishing spots in 30 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 173 fishing spots in 29 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Sea fish ===&lt;br /&gt;
[[Black Sea]] of [[Underrail: Expedition]] expansion adds new fish.&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Frogfish}} → {{Itemlink|Fusing Enzyme}} → {{Itemlink|Super Health Hypo}}&lt;br /&gt;
* {{Itemlink|Giant Hatchetfish}} → {{Itemlink|Black Collagen}} → {{Itemlink|Coagulation Shot}}&lt;br /&gt;
* {{Itemlink|Red-Lipped Batfish}} → {{Itemlink|Lophimidrine}} → {{Itemlink|Third Eye (drug)|Third Eye}}&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
{{expand section|mechanical details, notable static items and their locations}}&lt;br /&gt;
You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures. Mostly small junk items and components, but almost ''anything'' can be fished up.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Partial list|&lt;br /&gt;
* Siphoner Pools: [[Damaged Necklace]] (quest item), [[Goggles]], [[Boots]]&lt;br /&gt;
* South Gate Station Docks: [[Cardboard Container]]s, [[Flat Beaker]]&lt;br /&gt;
* Junkyard tunnels: [[Syringe]]s, [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Junkyard tunnels 2: [[Molotov Cocktail]], [[TiChrome Spikes]]&lt;br /&gt;
* Junkyard: [[Cardboard Container]]s, [[Coal]], [[Steel Plates]], [[Ampule]]s, [[Syringe]]s, [[Vial]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[Acid Blob Trap]], [[Electronic Scraps]], [[Fabric Scraps]], [[Bolt]]s, [[Acid Bolt]], [[Incendiary Collector]], [[Shock Bolt]], [[Graphite]], [[Serrated Steel Blade]]&lt;br /&gt;
* Junkyard Docks: [[Launcher Grenade Strap Belt]]&lt;br /&gt;
* Mushroom Cove: [[Syringe]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[:Category:Bolts of cloth|Cloth]], [[Stabilization Wings]], [[Gasoline]], [[Starter Mixture]], [[Blueprint: Sledgehammer]]&lt;br /&gt;
* Mushroom Cove Northeast: [[Shotgun Frame]], [[Lighter]], [[Chemical Trap Case]], [[Throwing Knife]], [[Rubber Balls]], [[Flat Beaker]], [[Coal]]&lt;br /&gt;
* Mushroom Cove Northwest: [[Electronic Scraps]], [[Molotov Cocktail]]&lt;br /&gt;
* Mushroom Cove South: [[Coal]], [[Incendiary Collector]]&lt;br /&gt;
* Crossroad Caves 3: [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Crossroad Caves 6: [[Cryogenic Collector]]&lt;br /&gt;
* Camp Hathor: [[Sniper Rifle Frame]], [[TiChrome Bars]], [[:Category:Bolts of cloth|Cloth]], [[Ampule]]s, [[Blueprint: Caltrops]], [[Electronic Scraps]]&lt;br /&gt;
* Caves south: [[Laser Pistol]]&lt;br /&gt;
* Caves north: [[Vial]]s&lt;br /&gt;
* Foundry: [[Gasoline]], [[Steel Plates]], [[Acid Collector]], [[Starter Mixture]]&lt;br /&gt;
* Core City Sewers: [[:Category:Bullets|Bullets]], [[:Category:Bolts of cloth|Cloth]], [[Regenerative Vest (component)|Regenerative Vest]], [[Dagger Mold]], [[Serrated Knife Mold]], [[Tungsten Steel Spikes]], [[Laser Pistol]]&lt;br /&gt;
* Upper Caves A: [[Assault Rifle]], [[Steel Spikes]], [[:Category:Pieces of scrap|Pieces of scrap]], [[Flat Beaker]], [[Starter Mixture]], [[Advanced Mechanical Repair Kit]], [[:Category:Bullets|Bullets]], [[Syringe]]s&lt;br /&gt;
* Upper Caves B: [[Pistol Frame]], [[:Category:Bullets|Bullets]], [[Black Cloth]]&lt;br /&gt;
* Upper Caves C: [[Crossbow]], [[Ceramic Plate]], [[Tungsten Steel Plates]], [[Starter Mixture]], [[Gasoline]], [[:Category:Bullets|Bullets]], [[Syringe]]s, [[Metal Scraps]], [[Rubber Sole]], [[Flat Beaker]], [[Sturdy Vest (component)|Sturdy Vest]], [[:Category:Padding|Padding]]&lt;br /&gt;
* Lost Vault: [[Starter Mixture]], [[Vial]]s, [[:Category:Padding|Padding]]&lt;br /&gt;
* Forsaken Island: [[Caltrops]], [[Acid Vial]]s, [[Bolt Trigger]], [[Gasoline]], [[Goggles Frame]], [[Hawker]]&lt;br /&gt;
* Silent Isle: [[:Category:Bolts of cloth|Cloth]], [[Serrated Tungsten Steel Blade]] [[Flat Beaker]], [[Rubber Sole]]&lt;br /&gt;
* etc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Southern fishing tour]]: You need to prove your worth as a fisherman by catching all types of fish.&lt;br /&gt;
* [[Necklace signal]]: This necklace can be found by fishing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gas_Grenade&amp;diff=57199</id>
		<title>Gas Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gas_Grenade&amp;diff=57199"/>
		<updated>2026-02-09T22:46:35Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Fixed placement for history section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Toxic Gas&lt;br /&gt;
| tab2 = Cryogas&lt;br /&gt;
| tab3 = Pesticide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gas Grenades''' are slow-acting grenades. They release gas slowly over 10 turns (or 50 seconds) and it dissipates slowly after that. The gas clouds deal damage to anyone standing in it or walking through it. The damage dealt depends on the type of grenade, gas concentration and whether the target was standing still or moving through the gas. Gas grenades are special grenades and do not share their cooldown with other grenades.&lt;br /&gt;
&lt;br /&gt;
Craftable&lt;br /&gt;
* '''Toxic Gas Grenade''': [[Toxic Gas]] deals {{bio}} damage and [[Contaminated|contaminates]] targets, increasing all damage taken by 5% and stacking up to 20 times, leading to 100% increase in all damage taken.&lt;br /&gt;
* '''Cryogas Grenade''': [[Cryogas]] deals {{cold}} damage and initially causes [[Chill]] which progresses to [[Hypothermia]] and [[Frozen]].&lt;br /&gt;
* '''Pesticide Gas Grenade'''{{expedition-inline}}: Pesticide Gas is a combination of strong herbicide and even stronger insecticide.&lt;br /&gt;
&lt;br /&gt;
Non-craftable&lt;br /&gt;
* '''{{spoiler|[[Psimorphic Biocide Grenade]]}}''': special plot-related gas grenades created from unique substance.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Common gas grenades can be crafted with [[Blueprint: Gas Grenade]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.3.0.15]] Contamination damage reduced from 10% per stack to 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Throwing]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
[[Category:Praetorian Security]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gas_Grenade&amp;diff=57198</id>
		<title>Gas Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gas_Grenade&amp;diff=57198"/>
		<updated>2026-02-09T22:44:50Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: Added version history for contamination debuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Toxic Gas&lt;br /&gt;
| tab2 = Cryogas&lt;br /&gt;
| tab3 = Pesticide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gas Grenades''' are slow-acting grenades. They release gas slowly over 10 turns (or 50 seconds) and it dissipates slowly after that. The gas clouds deal damage to anyone standing in it or walking through it. The damage dealt depends on the type of grenade, gas concentration and whether the target was standing still or moving through the gas. Gas grenades are special grenades and do not share their cooldown with other grenades.&lt;br /&gt;
&lt;br /&gt;
Craftable&lt;br /&gt;
* '''Toxic Gas Grenade''': [[Toxic Gas]] deals {{bio}} damage and [[Contaminated|contaminates]] targets, increasing all damage taken by 5% and stacking up to 20 times, leading to 100% increase in all damage taken.&lt;br /&gt;
* '''Cryogas Grenade''': [[Cryogas]] deals {{cold}} damage and initially causes [[Chill]] which progresses to [[Hypothermia]] and [[Frozen]].&lt;br /&gt;
* '''Pesticide Gas Grenade'''{{expedition-inline}}: Pesticide Gas is a combination of strong herbicide and even stronger insecticide.&lt;br /&gt;
&lt;br /&gt;
Non-craftable&lt;br /&gt;
* '''{{spoiler|[[Psimorphic Biocide Grenade]]}}''': special plot-related gas grenades created from unique substance.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Common gas grenades can be crafted with [[Blueprint: Gas Grenade]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Throwing]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
[[Category:Praetorian Security]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.3.0.15]] Contamination damage reduced from 10% per stack to 5%&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57193</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57193"/>
		<updated>2026-02-09T02:42:56Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Junk */ Added zone and more junk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is a game mechanic originally introduced in alpha version [[0.1.7.0]] and then greatly expanded for [[1.0.0.0]] release.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basics ===&lt;br /&gt;
To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. A fishing rod can catch fish from all nearby water tiles in a fairly big radius, not only the tile where the fishing line falls into water.&lt;br /&gt;
&lt;br /&gt;
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only the [[Siphoner Pools]] area near Junkyard yielded any catch. Each fishing spot will deplete after a limited number of catches or tries, but most spots will restock fish after a certain timespan has passed, similar to how wildlife respawns and shops restock. Fishing spots also have varying difficulty modifiers and biting rates.&lt;br /&gt;
&lt;br /&gt;
=== Chance to catch fish ===&lt;br /&gt;
High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman (feat)|Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged.&lt;br /&gt;
&lt;br /&gt;
The formula without fisherman feat is &amp;lt;code&amp;gt;(0.5 + (Dexterity - 3) / 20) / fishing spot difficulty modifier&amp;lt;/code&amp;gt;, capped between 25% and 85%. With fisherman, the chance is always 100%.&lt;br /&gt;
&lt;br /&gt;
=== Tools and feats ===&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Fisherman (feat)]]&lt;br /&gt;
&lt;br /&gt;
== Fishing spots ==&lt;br /&gt;
=== Fish ===&lt;br /&gt;
Many medicine and poison [[blueprints]] use chemicals that can only be acquired by fishing.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}} fish are almost ubiquitous. Low worth.&lt;br /&gt;
Blue eels are notable for their gel electrolyte.&lt;br /&gt;
* {{Itemlink|Blue Eel}}: common nearly anywhere, especially Siphoner Pools&lt;br /&gt;
* {{Itemlink|Minihead}}: common nearly anywhere&lt;br /&gt;
* {{Itemlink|Slackjaw (fish)|Slackjaw}}: common nearly anywhere, especially Core City&lt;br /&gt;
* {{Itemlink|Yellow Puckerfish}}: common nearly anywhere&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}} fish are not much harder to find and catch than common ones.&lt;br /&gt;
Useful unique chemicals can be extracted from all of them.&lt;br /&gt;
* {{Itemlink|Anglerfish}}: Junkyard (common), Silent Isle, Foundry, Upper Caves&lt;br /&gt;
* {{Itemlink|Black Dragon}}: Forsaken Island (common), Omega caves, Foundry, Junkyard, Hathor&lt;br /&gt;
* {{Itemlink|Demon Squid}}: Upper Caves B/C (common), Core City Sewers&lt;br /&gt;
* {{Itemlink|Pentapus}}: uncommon catch in almost all waters&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}} fish are elusive, expensive and the hardest to catch.&lt;br /&gt;
All of these are commonly found in Deep Caverns.&lt;br /&gt;
* {{Itemlink|Ghostface}}: Core City Sewers (rare), Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Phantom Jelly}}: Upper Caves, Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Shrimp}}: Forsaken Island (common), Silent Isle, Mushroom Cove&lt;br /&gt;
* {{Itemlink|Walking Fish}}: Forsaken Island (common), Silent Isle (common), Mushroom Cove, Junkyard, Camp Hathor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Complete list of fishing spots by fish type and zone (base game)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blue Eel.png|link=]] [[Blue Eel]]&lt;br /&gt;
! [[File:Minihead.png|link=]] [[Minihead]]&lt;br /&gt;
! [[File:Slackjaw (fish).png|link=]] [[Slackjaw (fish)|Slackjaw]]&lt;br /&gt;
! [[File:Yellow Puckerfish.png|link=]] [[Yellow Puckerfish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 284 fishing spots in 46 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:jyt3.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 290 fishing spots in 49 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 193 fishing spots in 28 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 346 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Anglerfish.png|link=]] [[Anglerfish]]&lt;br /&gt;
! [[File:Black Dragon.png|link=]] [[Black Dragon]]&lt;br /&gt;
! [[File:Demon Squid.png|link=]] [[Demon Squid]]&lt;br /&gt;
! [[File:Pentapus.png|link=]] [[Pentapus]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 299 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 176 fishing spots in 30 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-de2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-flo.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-rh.png]] (1 spot)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 209 fishing spots in 31 zones&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 366 fishing spots in 57 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ghostface.png|link=]] [[Ghostface]]&lt;br /&gt;
! [[File:Phantom Jelly.png|link=]] [[Phantom Jelly]]&lt;br /&gt;
! [[File:Shrimp.png|link=]] [[Shrimp]]&lt;br /&gt;
! [[File:Walking Fish.png|link=]] [[Walking Fish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 33 fishing spots in 7 zones&lt;br /&gt;
* [[:File:cc_s6.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
| 164 fishing spots in 26 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 174 fishing spots in 30 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 173 fishing spots in 29 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Sea fish ===&lt;br /&gt;
[[Black Sea]] of [[Underrail: Expedition]] expansion adds new fish.&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Frogfish}} → {{Itemlink|Fusing Enzyme}} → {{Itemlink|Super Health Hypo}}&lt;br /&gt;
* {{Itemlink|Giant Hatchetfish}} → {{Itemlink|Black Collagen}} → {{Itemlink|Coagulation Shot}}&lt;br /&gt;
* {{Itemlink|Red-Lipped Batfish}} → {{Itemlink|Lophimidrine}} → {{Itemlink|Third Eye (drug)|Third Eye}}&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
{{expand section|mechanical details, notable static items and their locations}}&lt;br /&gt;
You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures. Mostly small junk items and components, but almost ''anything'' can be fished up.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Partial list|&lt;br /&gt;
* Siphoner Pools: [[Damaged Necklace]] (quest item), [[Goggles]], [[Boots]]&lt;br /&gt;
* South Gate Station Docks: [[Cardboard Container]]s, [[Flat Beaker]]&lt;br /&gt;
* Junkyard tunnels: [[Syringe]]s, [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Junkyard tunnels 2: [[Molotov Cocktail]], [[TiChrome Spikes]]&lt;br /&gt;
* Junkyard: [[Cardboard Container]]s, [[Coal]], [[Steel Plates]], [[Ampule]]s, [[Syringe]]s, [[Vial]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[Acid Blob Trap]], [[Electronic Scraps]], [[Fabric Scraps]], [[Bolt]]s, [[Acid Bolt]], [[Incendiary Collector]], [[Shock Bolt]], [[Graphite]], [[Serrated Steel Blade]]&lt;br /&gt;
* Junkyard Docks: [[Launcher Grenade Strap Belt]]&lt;br /&gt;
* Mushroom Cove: [[Syringe]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[:Category:Bolts of cloth|Cloth]], [[Stabilization Wings]], [[Gasoline]], [[Starter Mixture]], [[Blueprint: Sledgehammer]]&lt;br /&gt;
* Mushroom Cove Northeast: [[Shotgun Frame]], [[Lighter]], [[Chemical Trap Case]], [[Throwing Knife]], [[Rubber Balls]], [[Flat Beaker]], [[Coal]]&lt;br /&gt;
* Mushroom Cove Northwest: [[Electronic Scraps]], [[Molotov Cocktail]]&lt;br /&gt;
* Mushroom Cove South: [[Coal]], [[Incendiary Collector]]&lt;br /&gt;
* Crossroad Caves 3: [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Crossroad Caves 6: [[Cryogenic Collector]]&lt;br /&gt;
* Camp Hathor: [[Sniper Rifle Frame]], [[TiChrome Bars]], [[:Category:Bolts of cloth|Cloth]], [[Ampule]]s, [[Blueprint: Caltrops]], [[Electronic Scraps]]&lt;br /&gt;
* Caves south: [[Laser Pistol]]&lt;br /&gt;
* Caves north: [[Vial]]s&lt;br /&gt;
* Foundry: [[Gasoline]], [[Steel Plates]], [[Acid Collector]], [[Starter Mixture]]&lt;br /&gt;
* Core City Sewers: [[:Category:Bullets|Bullets]], [[:Category:Bolts of cloth|Cloth]], [[Regenerative Vest (component)|Regenerative Vest]], [[Dagger Mold]], [[Serrated Knife Mold]], [[Tungsten Steel Spikes]], [[Laser Pistol]]&lt;br /&gt;
* Upper Caves A: [[Assault Rifle]], [[Steel Spikes]], [[:Category:Pieces of scrap|Pieces of scrap]], [[Flat Beaker]], [[Starter Mixture]], [[Advanced Mechanical Repair Kit]], [[:Category:Bullets|Bullets]], [[Syringe]]s&lt;br /&gt;
* Upper Caves B: [[Pistol Frame]], [[:Category:Bullets|Bullets]], [[Black Cloth]]&lt;br /&gt;
* Upper Caves C: [[Crossbow]], [[Ceramic Plate]], [[Tungsten Steel Plates]], [[Starter Mixture]], [[Gasoline]], [[:Category:Bullets|Bullets]], [[Syringe]]s, [[Metal Scraps]], [[Rubber Sole]], [[Flat Beaker]], [[Sturdy Vest (component)|Sturdy Vest]], [[:Category:Padding|Padding]]&lt;br /&gt;
* Lost Vault: [[Starter Mixture]], [[Vial]]s, [[:Category:Padding|Padding]]&lt;br /&gt;
* Forsaken Island: [[Caltrops]], [[Acid Vial]]s, [[Bolt Trigger]], [[Gasoline]], [[Goggles Frame]], [[Hawker]]&lt;br /&gt;
* Silent Isle: [[:Category:Bolts of cloth|Cloth]], [[Serrated Tungsten Steel Blade]]&lt;br /&gt;
* etc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Southern fishing tour]]: You need to prove your worth as a fisherman by catching all types of fish.&lt;br /&gt;
* [[Necklace signal]]: This necklace can be found by fishing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57192</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57192"/>
		<updated>2026-02-09T01:24:12Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Junk */ Added areas and more junk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is a game mechanic originally introduced in alpha version [[0.1.7.0]] and then greatly expanded for [[1.0.0.0]] release.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basics ===&lt;br /&gt;
To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. A fishing rod can catch fish from all nearby water tiles in a fairly big radius, not only the tile where the fishing line falls into water.&lt;br /&gt;
&lt;br /&gt;
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only the [[Siphoner Pools]] area near Junkyard yielded any catch. Each fishing spot will deplete after a limited number of catches or tries, but most spots will restock fish after a certain timespan has passed, similar to how wildlife respawns and shops restock. Fishing spots also have varying difficulty modifiers and biting rates.&lt;br /&gt;
&lt;br /&gt;
=== Chance to catch fish ===&lt;br /&gt;
High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman (feat)|Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged.&lt;br /&gt;
&lt;br /&gt;
The formula without fisherman feat is &amp;lt;code&amp;gt;(0.5 + (Dexterity - 3) / 20) / fishing spot difficulty modifier&amp;lt;/code&amp;gt;, capped between 25% and 85%. With fisherman, the chance is always 100%.&lt;br /&gt;
&lt;br /&gt;
=== Tools and feats ===&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Fisherman (feat)]]&lt;br /&gt;
&lt;br /&gt;
== Fishing spots ==&lt;br /&gt;
=== Fish ===&lt;br /&gt;
Many medicine and poison [[blueprints]] use chemicals that can only be acquired by fishing.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}} fish are almost ubiquitous. Low worth.&lt;br /&gt;
Blue eels are notable for their gel electrolyte.&lt;br /&gt;
* {{Itemlink|Blue Eel}}: common nearly anywhere, especially Siphoner Pools&lt;br /&gt;
* {{Itemlink|Minihead}}: common nearly anywhere&lt;br /&gt;
* {{Itemlink|Slackjaw (fish)|Slackjaw}}: common nearly anywhere, especially Core City&lt;br /&gt;
* {{Itemlink|Yellow Puckerfish}}: common nearly anywhere&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}} fish are not much harder to find and catch than common ones.&lt;br /&gt;
Useful unique chemicals can be extracted from all of them.&lt;br /&gt;
* {{Itemlink|Anglerfish}}: Junkyard (common), Silent Isle, Foundry, Upper Caves&lt;br /&gt;
* {{Itemlink|Black Dragon}}: Forsaken Island (common), Omega caves, Foundry, Junkyard, Hathor&lt;br /&gt;
* {{Itemlink|Demon Squid}}: Upper Caves B/C (common), Core City Sewers&lt;br /&gt;
* {{Itemlink|Pentapus}}: uncommon catch in almost all waters&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}} fish are elusive, expensive and the hardest to catch.&lt;br /&gt;
All of these are commonly found in Deep Caverns.&lt;br /&gt;
* {{Itemlink|Ghostface}}: Core City Sewers (rare), Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Phantom Jelly}}: Upper Caves, Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Shrimp}}: Forsaken Island (common), Silent Isle, Mushroom Cove&lt;br /&gt;
* {{Itemlink|Walking Fish}}: Forsaken Island (common), Silent Isle (common), Mushroom Cove, Junkyard, Camp Hathor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Complete list of fishing spots by fish type and zone (base game)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blue Eel.png|link=]] [[Blue Eel]]&lt;br /&gt;
! [[File:Minihead.png|link=]] [[Minihead]]&lt;br /&gt;
! [[File:Slackjaw (fish).png|link=]] [[Slackjaw (fish)|Slackjaw]]&lt;br /&gt;
! [[File:Yellow Puckerfish.png|link=]] [[Yellow Puckerfish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 284 fishing spots in 46 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:jyt3.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 290 fishing spots in 49 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 193 fishing spots in 28 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 346 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Anglerfish.png|link=]] [[Anglerfish]]&lt;br /&gt;
! [[File:Black Dragon.png|link=]] [[Black Dragon]]&lt;br /&gt;
! [[File:Demon Squid.png|link=]] [[Demon Squid]]&lt;br /&gt;
! [[File:Pentapus.png|link=]] [[Pentapus]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 299 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 176 fishing spots in 30 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-de2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-flo.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-rh.png]] (1 spot)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 209 fishing spots in 31 zones&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 366 fishing spots in 57 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ghostface.png|link=]] [[Ghostface]]&lt;br /&gt;
! [[File:Phantom Jelly.png|link=]] [[Phantom Jelly]]&lt;br /&gt;
! [[File:Shrimp.png|link=]] [[Shrimp]]&lt;br /&gt;
! [[File:Walking Fish.png|link=]] [[Walking Fish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 33 fishing spots in 7 zones&lt;br /&gt;
* [[:File:cc_s6.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
| 164 fishing spots in 26 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 174 fishing spots in 30 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 173 fishing spots in 29 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Sea fish ===&lt;br /&gt;
[[Black Sea]] of [[Underrail: Expedition]] expansion adds new fish.&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Frogfish}} → {{Itemlink|Fusing Enzyme}} → {{Itemlink|Super Health Hypo}}&lt;br /&gt;
* {{Itemlink|Giant Hatchetfish}} → {{Itemlink|Black Collagen}} → {{Itemlink|Coagulation Shot}}&lt;br /&gt;
* {{Itemlink|Red-Lipped Batfish}} → {{Itemlink|Lophimidrine}} → {{Itemlink|Third Eye (drug)|Third Eye}}&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
{{expand section|mechanical details, notable static items and their locations}}&lt;br /&gt;
You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures. Mostly small junk items and components, but almost ''anything'' can be fished up.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Partial list|&lt;br /&gt;
* Siphoner Pools: [[Damaged Necklace]] (quest item), [[Goggles]], [[Boots]]&lt;br /&gt;
* South Gate Station Docks: [[Cardboard Container]]s, [[Flat Beaker]]&lt;br /&gt;
* Junkyard tunnels: [[Syringe]]s, [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Junkyard tunnels 2: [[Molotov Cocktail]], [[TiChrome Spikes]]&lt;br /&gt;
* Junkyard: [[Cardboard Container]]s, [[Coal]], [[Steel Plates]], [[Ampule]]s, [[Syringe]]s, [[Vial]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[Acid Blob Trap]], [[Electronic Scraps]], [[Fabric Scraps]], [[Bolt]]s, [[Acid Bolt]], [[Incendiary Collector]], [[Shock Bolt]], [[Graphite]], [[Serrated Steel Blade]]&lt;br /&gt;
* Junkyard Docks: [[Launcher Grenade Strap Belt]]&lt;br /&gt;
* Mushroom Cove: [[Syringe]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[:Category:Bolts of cloth|Cloth]], [[Stabilization Wings]], [[Gasoline]], [[Starter Mixture]], [[Blueprint: Sledgehammer]]&lt;br /&gt;
* Mushroom Cove Northeast: [[Shotgun Frame]], [[Lighter]], [[Chemical Trap Case]], [[Throwing Knife]], [[Rubber Balls]], [[Flat Beaker]], [[Coal]]&lt;br /&gt;
* Mushroom Cove South: [[Coal]], [[Incendiary Collector]]&lt;br /&gt;
* Crossroad Caves 3: [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Crossroad Caves 6: [[Cryogenic Collector]]&lt;br /&gt;
* Camp Hathor: [[Sniper Rifle Frame]], [[TiChrome Bars]], [[:Category:Bolts of cloth|Cloth]], [[Ampule]]s, [[Blueprint: Caltrops]], [[Electronic Scraps]]&lt;br /&gt;
* Caves south: [[Laser Pistol]]&lt;br /&gt;
* Caves north: [[Vial]]s&lt;br /&gt;
* Foundry: [[Gasoline]], [[Steel Plates]], [[Acid Collector]], [[Starter Mixture]]&lt;br /&gt;
* Core City Sewers: [[:Category:Bullets|Bullets]], [[:Category:Bolts of cloth|Cloth]], [[Regenerative Vest (component)|Regenerative Vest]], [[Dagger Mold]], [[Serrated Knife Mold]], [[Tungsten Steel Spikes]], [[Laser Pistol]]&lt;br /&gt;
* Upper Caves A: [[Assault Rifle]], [[Steel Spikes]], [[:Category:Pieces of scrap|Pieces of scrap]], [[Flat Beaker]], [[Starter Mixture]], [[Advanced Mechanical Repair Kit]], [[:Category:Bullets|Bullets]], [[Syringe]]s&lt;br /&gt;
* Upper Caves B: [[Pistol Frame]], [[:Category:Bullets|Bullets]], [[Black Cloth]]&lt;br /&gt;
* Upper Caves C: [[Crossbow]], [[Ceramic Plate]], [[Tungsten Steel Plates]], [[Starter Mixture]], [[Gasoline]], [[:Category:Bullets|Bullets]], [[Syringe]]s, [[Metal Scraps]], [[Rubber Sole]], [[Flat Beaker]], [[Sturdy Vest (component)|Sturdy Vest]], [[:Category:Padding|Padding]]&lt;br /&gt;
* Lost Vault: [[Starter Mixture]], [[Vial]]s, [[:Category:Padding|Padding]]&lt;br /&gt;
* Forsaken Island: [[Caltrops]], [[Acid Vial]]s, [[Bolt Trigger]], [[Gasoline]], [[Goggles Frame]], [[Hawker]]&lt;br /&gt;
* Silent Isle: [[:Category:Bolts of cloth|Cloth]], [[Serrated Tungsten Steel Blade]]&lt;br /&gt;
* etc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Southern fishing tour]]: You need to prove your worth as a fisherman by catching all types of fish.&lt;br /&gt;
* [[Necklace signal]]: This necklace can be found by fishing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57191</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57191"/>
		<updated>2026-02-09T00:40:46Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Junk */ Added More Junk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is a game mechanic originally introduced in alpha version [[0.1.7.0]] and then greatly expanded for [[1.0.0.0]] release.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basics ===&lt;br /&gt;
To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. A fishing rod can catch fish from all nearby water tiles in a fairly big radius, not only the tile where the fishing line falls into water.&lt;br /&gt;
&lt;br /&gt;
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only the [[Siphoner Pools]] area near Junkyard yielded any catch. Each fishing spot will deplete after a limited number of catches or tries, but most spots will restock fish after a certain timespan has passed, similar to how wildlife respawns and shops restock. Fishing spots also have varying difficulty modifiers and biting rates.&lt;br /&gt;
&lt;br /&gt;
=== Chance to catch fish ===&lt;br /&gt;
High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman (feat)|Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged.&lt;br /&gt;
&lt;br /&gt;
The formula without fisherman feat is &amp;lt;code&amp;gt;(0.5 + (Dexterity - 3) / 20) / fishing spot difficulty modifier&amp;lt;/code&amp;gt;, capped between 25% and 85%. With fisherman, the chance is always 100%.&lt;br /&gt;
&lt;br /&gt;
=== Tools and feats ===&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Fisherman (feat)]]&lt;br /&gt;
&lt;br /&gt;
== Fishing spots ==&lt;br /&gt;
=== Fish ===&lt;br /&gt;
Many medicine and poison [[blueprints]] use chemicals that can only be acquired by fishing.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}} fish are almost ubiquitous. Low worth.&lt;br /&gt;
Blue eels are notable for their gel electrolyte.&lt;br /&gt;
* {{Itemlink|Blue Eel}}: common nearly anywhere, especially Siphoner Pools&lt;br /&gt;
* {{Itemlink|Minihead}}: common nearly anywhere&lt;br /&gt;
* {{Itemlink|Slackjaw (fish)|Slackjaw}}: common nearly anywhere, especially Core City&lt;br /&gt;
* {{Itemlink|Yellow Puckerfish}}: common nearly anywhere&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}} fish are not much harder to find and catch than common ones.&lt;br /&gt;
Useful unique chemicals can be extracted from all of them.&lt;br /&gt;
* {{Itemlink|Anglerfish}}: Junkyard (common), Silent Isle, Foundry, Upper Caves&lt;br /&gt;
* {{Itemlink|Black Dragon}}: Forsaken Island (common), Omega caves, Foundry, Junkyard, Hathor&lt;br /&gt;
* {{Itemlink|Demon Squid}}: Upper Caves B/C (common), Core City Sewers&lt;br /&gt;
* {{Itemlink|Pentapus}}: uncommon catch in almost all waters&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}} fish are elusive, expensive and the hardest to catch.&lt;br /&gt;
All of these are commonly found in Deep Caverns.&lt;br /&gt;
* {{Itemlink|Ghostface}}: Core City Sewers (rare), Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Phantom Jelly}}: Upper Caves, Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Shrimp}}: Forsaken Island (common), Silent Isle, Mushroom Cove&lt;br /&gt;
* {{Itemlink|Walking Fish}}: Forsaken Island (common), Silent Isle (common), Mushroom Cove, Junkyard, Camp Hathor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Complete list of fishing spots by fish type and zone (base game)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blue Eel.png|link=]] [[Blue Eel]]&lt;br /&gt;
! [[File:Minihead.png|link=]] [[Minihead]]&lt;br /&gt;
! [[File:Slackjaw (fish).png|link=]] [[Slackjaw (fish)|Slackjaw]]&lt;br /&gt;
! [[File:Yellow Puckerfish.png|link=]] [[Yellow Puckerfish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 284 fishing spots in 46 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:jyt3.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 290 fishing spots in 49 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 193 fishing spots in 28 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 346 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Anglerfish.png|link=]] [[Anglerfish]]&lt;br /&gt;
! [[File:Black Dragon.png|link=]] [[Black Dragon]]&lt;br /&gt;
! [[File:Demon Squid.png|link=]] [[Demon Squid]]&lt;br /&gt;
! [[File:Pentapus.png|link=]] [[Pentapus]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 299 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 176 fishing spots in 30 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-de2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-flo.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-rh.png]] (1 spot)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 209 fishing spots in 31 zones&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 366 fishing spots in 57 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ghostface.png|link=]] [[Ghostface]]&lt;br /&gt;
! [[File:Phantom Jelly.png|link=]] [[Phantom Jelly]]&lt;br /&gt;
! [[File:Shrimp.png|link=]] [[Shrimp]]&lt;br /&gt;
! [[File:Walking Fish.png|link=]] [[Walking Fish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 33 fishing spots in 7 zones&lt;br /&gt;
* [[:File:cc_s6.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
| 164 fishing spots in 26 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 174 fishing spots in 30 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 173 fishing spots in 29 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Sea fish ===&lt;br /&gt;
[[Black Sea]] of [[Underrail: Expedition]] expansion adds new fish.&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Frogfish}} → {{Itemlink|Fusing Enzyme}} → {{Itemlink|Super Health Hypo}}&lt;br /&gt;
* {{Itemlink|Giant Hatchetfish}} → {{Itemlink|Black Collagen}} → {{Itemlink|Coagulation Shot}}&lt;br /&gt;
* {{Itemlink|Red-Lipped Batfish}} → {{Itemlink|Lophimidrine}} → {{Itemlink|Third Eye (drug)|Third Eye}}&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
{{expand section|mechanical details, notable static items and their locations}}&lt;br /&gt;
You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures. Mostly small junk items and components, but almost ''anything'' can be fished up.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Partial list|&lt;br /&gt;
* Siphoner Pools: [[Damaged Necklace]] (quest item), [[Goggles]], [[Boots]]&lt;br /&gt;
* South Gate Station Docks: [[Cardboard Container]]s, [[Flat Beaker]]&lt;br /&gt;
* Junkyard tunnels: [[Syringe]]s, [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Junkyard: [[Cardboard Container]]s, [[Coal]], [[Steel Plates]], [[Ampule]]s, [[Syringe]]s, [[Vial]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[Acid Blob Trap]], [[Electronic Scraps]], [[Fabric Scraps]], [[Bolt]]s, [[Acid Bolt]], [[Incendiary Collector]], [[Shock Bolt]], [[Graphite]], [[Serrated Steel Blade]]&lt;br /&gt;
* Mushroom Cove: [[Syringe]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[:Category:Bolts of cloth|Cloth]], [[Stabilization Wings]], [[Gasoline]], [[Starter Mixture]], [[Blueprint: Sledgehammer]]&lt;br /&gt;
* Mushroom Cove Northeast: [[Shotgun Frame]], [[Lighter]], [[Chemical Trap Case]], [[Throwing Knife]], [[Rubber Balls]], [[Flat Beaker]], [[Coal]]&lt;br /&gt;
* Mushroom Cove South: [[Coal]], [[Incendiary Collector]]&lt;br /&gt;
* Crossroad Caves 3: [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Crossroad Caves 6: [[Cryogenic Collector]]&lt;br /&gt;
* Camp Hathor: [[Sniper Rifle Frame]], [[TiChrome Bars]], [[:Category:Bolts of cloth|Cloth]], [[Ampule]]s, [[Blueprint: Caltrops]], [[Electronic Scraps]]&lt;br /&gt;
* Caves south: [[Laser Pistol]]&lt;br /&gt;
* Caves north: [[Vial]]s&lt;br /&gt;
* Foundry: [[Gasoline]], [[Steel Plates]], [[Acid Collector]], [[Starter Mixture]]&lt;br /&gt;
* Core City Sewers: [[:Category:Bullets|Bullets]], [[:Category:Bolts of cloth|Cloth]], [[Regenerative Vest (component)|Regenerative Vest]], [[Dagger Mold]], [[Serrated Knife Mold]], [[Tungsten Steel Spikes]], [[Laser Pistol]]&lt;br /&gt;
* Upper Caves A: [[Assault Rifle]], [[Steel Spikes]], [[:Category:Pieces of scrap|Pieces of scrap]], [[Flat Beaker]], [[Starter Mixture]], [[Advanced Mechanical Repair Kit]], [[:Category:Bullets|Bullets]], [[Syringe]]s&lt;br /&gt;
* Upper Caves B: [[Pistol Frame]], [[:Category:Bullets|Bullets]], [[Black Cloth]]&lt;br /&gt;
* Upper Caves C: [[Crossbow]], [[Ceramic Plate]], [[Tungsten Steel Plates]], [[Starter Mixture]], [[Gasoline]], [[:Category:Bullets|Bullets]], [[Syringe]]s, [[Metal Scraps]], [[Rubber Sole]], [[Flat Beaker]], [[Sturdy Vest (component)|Sturdy Vest]], [[:Category:Padding|Padding]]&lt;br /&gt;
* Lost Vault: [[Starter Mixture]], [[Vial]]s, [[:Category:Padding|Padding]]&lt;br /&gt;
* Forsaken Island: [[Caltrops]], [[Acid Vial]]s, [[Bolt Trigger]], [[Gasoline]], [[Goggles Frame]], [[Hawker]]&lt;br /&gt;
* Silent Isle: [[:Category:Bolts of cloth|Cloth]], [[Serrated Tungsten Steel Blade]]&lt;br /&gt;
* etc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Southern fishing tour]]: You need to prove your worth as a fisherman by catching all types of fish.&lt;br /&gt;
* [[Necklace signal]]: This necklace can be found by fishing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57189</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fishing&amp;diff=57189"/>
		<updated>2026-02-07T16:12:30Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Junk */  Added more fishing areas and junk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is a game mechanic originally introduced in alpha version [[0.1.7.0]] and then greatly expanded for [[1.0.0.0]] release.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basics ===&lt;br /&gt;
To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. A fishing rod can catch fish from all nearby water tiles in a fairly big radius, not only the tile where the fishing line falls into water.&lt;br /&gt;
&lt;br /&gt;
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only the [[Siphoner Pools]] area near Junkyard yielded any catch. Each fishing spot will deplete after a limited number of catches or tries, but most spots will restock fish after a certain timespan has passed, similar to how wildlife respawns and shops restock. Fishing spots also have varying difficulty modifiers and biting rates.&lt;br /&gt;
&lt;br /&gt;
=== Chance to catch fish ===&lt;br /&gt;
High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman (feat)|Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged.&lt;br /&gt;
&lt;br /&gt;
The formula without fisherman feat is &amp;lt;code&amp;gt;(0.5 + (Dexterity - 3) / 20) / fishing spot difficulty modifier&amp;lt;/code&amp;gt;, capped between 25% and 85%. With fisherman, the chance is always 100%.&lt;br /&gt;
&lt;br /&gt;
=== Tools and feats ===&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Fisherman (feat)]]&lt;br /&gt;
&lt;br /&gt;
== Fishing spots ==&lt;br /&gt;
=== Fish ===&lt;br /&gt;
Many medicine and poison [[blueprints]] use chemicals that can only be acquired by fishing.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}} fish are almost ubiquitous. Low worth.&lt;br /&gt;
Blue eels are notable for their gel electrolyte.&lt;br /&gt;
* {{Itemlink|Blue Eel}}: common nearly anywhere, especially Siphoner Pools&lt;br /&gt;
* {{Itemlink|Minihead}}: common nearly anywhere&lt;br /&gt;
* {{Itemlink|Slackjaw (fish)|Slackjaw}}: common nearly anywhere, especially Core City&lt;br /&gt;
* {{Itemlink|Yellow Puckerfish}}: common nearly anywhere&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}} fish are not much harder to find and catch than common ones.&lt;br /&gt;
Useful unique chemicals can be extracted from all of them.&lt;br /&gt;
* {{Itemlink|Anglerfish}}: Junkyard (common), Silent Isle, Foundry, Upper Caves&lt;br /&gt;
* {{Itemlink|Black Dragon}}: Forsaken Island (common), Omega caves, Foundry, Junkyard, Hathor&lt;br /&gt;
* {{Itemlink|Demon Squid}}: Upper Caves B/C (common), Core City Sewers&lt;br /&gt;
* {{Itemlink|Pentapus}}: uncommon catch in almost all waters&lt;br /&gt;
&lt;br /&gt;
| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}} fish are elusive, expensive and the hardest to catch.&lt;br /&gt;
All of these are commonly found in Deep Caverns.&lt;br /&gt;
* {{Itemlink|Ghostface}}: Core City Sewers (rare), Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Phantom Jelly}}: Upper Caves, Siphoner Pools (Black Sea)&lt;br /&gt;
* {{Itemlink|Shrimp}}: Forsaken Island (common), Silent Isle, Mushroom Cove&lt;br /&gt;
* {{Itemlink|Walking Fish}}: Forsaken Island (common), Silent Isle (common), Mushroom Cove, Junkyard, Camp Hathor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Complete list of fishing spots by fish type and zone (base game)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blue Eel.png|link=]] [[Blue Eel]]&lt;br /&gt;
! [[File:Minihead.png|link=]] [[Minihead]]&lt;br /&gt;
! [[File:Slackjaw (fish).png|link=]] [[Slackjaw (fish)|Slackjaw]]&lt;br /&gt;
! [[File:Yellow Puckerfish.png|link=]] [[Yellow Puckerfish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 284 fishing spots in 46 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:jyt3.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 290 fishing spots in 49 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 193 fishing spots in 28 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 346 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.High}}|Uncommon}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Anglerfish.png|link=]] [[Anglerfish]]&lt;br /&gt;
! [[File:Black Dragon.png|link=]] [[Black Dragon]]&lt;br /&gt;
! [[File:Demon Squid.png|link=]] [[Demon Squid]]&lt;br /&gt;
! [[File:Pentapus.png|link=]] [[Pentapus]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 299 fishing spots in 51 zones&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 176 fishing spots in 30 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:cc_zamansCave2.png]] (3 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-de2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-flo.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-rh.png]] (1 spot)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 209 fishing spots in 31 zones&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 366 fishing spots in 57 zones&lt;br /&gt;
* [[:File:cc_dock.png]] (7 spots)&lt;br /&gt;
* [[:File:cc_s1.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s2.png]] (14 spots)&lt;br /&gt;
* [[:File:cc_s3.png]] (9 spots)&lt;br /&gt;
* [[:File:cc_s4.png]] (8 spots)&lt;br /&gt;
* [[:File:cc_s5.png]] (15 spots)&lt;br /&gt;
* [[:File:cc_s6.png]] (8 spots)&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:fo1.png]] (6 spots)&lt;br /&gt;
* [[:File:fo2.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Rare}}|Rare}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ghostface.png|link=]] [[Ghostface]]&lt;br /&gt;
! [[File:Phantom Jelly.png|link=]] [[Phantom Jelly]]&lt;br /&gt;
! [[File:Shrimp.png|link=]] [[Shrimp]]&lt;br /&gt;
! [[File:Walking Fish.png|link=]] [[Walking Fish]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 33 fishing spots in 7 zones&lt;br /&gt;
* [[:File:cc_s6.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
| 164 fishing spots in 26 zones&lt;br /&gt;
* [[:File:cc_g5.png]] (18 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a10.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-a2.png]] (3 spots)&lt;br /&gt;
* [[:File:lux-a4.png]] (11 spots)&lt;br /&gt;
* [[:File:lux-a5.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-a6.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b10.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b13.png]] (1 spot)&lt;br /&gt;
* [[:File:lux-b17.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-b19.png]] (6 spots)&lt;br /&gt;
* [[:File:lux-b5.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-b7.png]] (9 spots)&lt;br /&gt;
* [[:File:lux-b8.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-b9.png]] (10 spots)&lt;br /&gt;
* [[:File:lux-c1.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c2.png]] (5 spots)&lt;br /&gt;
* [[:File:lux-c3.png]] (4 spots)&lt;br /&gt;
* [[:File:lux-c6.png]] (7 spots)&lt;br /&gt;
* [[:File:lux-c7.png]] (8 spots)&lt;br /&gt;
* [[:File:rc_tunnel2.png]] (1 spot)&lt;br /&gt;
| 174 fishing spots in 30 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv18.png]] (1 spot)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
| 173 fishing spots in 29 zones&lt;br /&gt;
* [[:File:CrossroadCaves2.png]] (1 spot)&lt;br /&gt;
* [[:File:cv11.png]] (4 spots)&lt;br /&gt;
* [[:File:cv12.png]] (5 spots)&lt;br /&gt;
* [[:File:cv15.png]] (4 spots)&lt;br /&gt;
* [[:File:cv16.png]] (6 spots)&lt;br /&gt;
* [[:File:cv19.png]] (1 spot)&lt;br /&gt;
* [[:File:cv1.png]] (1 spot)&lt;br /&gt;
* [[:File:cv2.png]] (9 spots)&lt;br /&gt;
* [[:File:cv9.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-cp1.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-ex.png]] (3 spots)&lt;br /&gt;
* [[:File:dc-fs2.png]] (1 spot)&lt;br /&gt;
* [[:File:dc-lk.png]] (21 spots)&lt;br /&gt;
* [[:File:dc-pp_e.png]] (2 spots)&lt;br /&gt;
* [[:File:dc-sc.png]] (3 spots)&lt;br /&gt;
* [[:File:jgi1.png]] (29 spots)&lt;br /&gt;
* [[:File:jy1.png]] (1 spot)&lt;br /&gt;
* [[:File:jy3.png]] (2 spots)&lt;br /&gt;
* [[:File:jy5.png]] (8 spots)&lt;br /&gt;
* [[:File:jy6.png]] (1 spot)&lt;br /&gt;
* [[:File:jyt1.png]] (6 spots)&lt;br /&gt;
* [[:File:jyt2.png]] (2 spots)&lt;br /&gt;
* [[:File:MushroomCoveNE.png]] (10 spots)&lt;br /&gt;
* [[:File:MushroomCoveNW.png]] (7 spots)&lt;br /&gt;
* [[:File:MushroomCoveS.png]] (13 spots)&lt;br /&gt;
* [[:File:rkl2.png]] (5 spots)&lt;br /&gt;
* [[:File:si1.png]] (20 spots)&lt;br /&gt;
* [[:File:si2.png]] (1 spot)&lt;br /&gt;
* [[:File:StationAlpha-Level9b.png]] (3 spots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Sea fish ===&lt;br /&gt;
[[Black Sea]] of [[Underrail: Expedition]] expansion adds new fish.&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Frogfish}} → {{Itemlink|Fusing Enzyme}} → {{Itemlink|Super Health Hypo}}&lt;br /&gt;
* {{Itemlink|Giant Hatchetfish}} → {{Itemlink|Black Collagen}} → {{Itemlink|Coagulation Shot}}&lt;br /&gt;
* {{Itemlink|Red-Lipped Batfish}} → {{Itemlink|Lophimidrine}} → {{Itemlink|Third Eye (drug)|Third Eye}}&lt;br /&gt;
&lt;br /&gt;
=== Junk ===&lt;br /&gt;
{{expand section|mechanical details, notable static items and their locations}}&lt;br /&gt;
You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures. Mostly small junk items and components, but almost ''anything'' can be fished up.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Partial list|&lt;br /&gt;
* Siphoner Pools: [[Damaged Necklace]] (quest item), [[Goggles]], [[Boots]]&lt;br /&gt;
* South Gate Station Docks: [[Cardboard Container]]s, [[Flat Beaker]]&lt;br /&gt;
* Junkyard tunnels: [[Syringe]]s, [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Junkyard: [[Cardboard Container]]s, [[Coal]], [[Steel Plates]], [[Ampule]]s, [[Syringe]]s, [[Vial]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[Acid Blob Trap]], [[Electronic Scraps]], [[Fabric Scraps]], [[Bolt]]s, [[Acid Bolt]], [[Incendiary Collector]], [[Shock Bolt]], [[Graphite]], [[Serrated Steel Blade]]&lt;br /&gt;
* Mushroom Cove: [[Syringe]]s, [[:Category:Bullets|Bullets]], [[:Category:Padding|Paddings]], [[:Category:Bolts of cloth|Cloth]], [[Stabilization Wings]], [[Gasoline]], [[Starter Mixture]], [[Blueprint: Sledgehammer]]&lt;br /&gt;
* Mushroom Cove Northeast: [[Shotgun Frame]], [[Lighter]], [[Chemical Trap Case]], [[Throwing Knife]]&lt;br /&gt;
* Mushroom Cove South: [[Coal]]&lt;br /&gt;
* Crossroad Caves 3: [[:Category:Bullets|Bullets]]&lt;br /&gt;
* Crossroad Caves 6: [[Cryogenic Collector]]&lt;br /&gt;
* Camp Hathor: [[Sniper Rifle Frame]], [[TiChrome Bars]], [[:Category:Bolts of cloth|Cloth]], [[Ampule]]s, [[Blueprint: Caltrops]], [[Electronic Scraps]]&lt;br /&gt;
* Caves south: [[Laser Pistol]]&lt;br /&gt;
* Caves north: [[Vial]]s&lt;br /&gt;
* Foundry: [[Gasoline]], [[Steel Plates]], [[Acid Collector]], [[Starter Mixture]]&lt;br /&gt;
* Core City Sewers: [[:Category:Bullets|Bullets]], [[:Category:Bolts of cloth|Cloth]], [[Regenerative Vest (component)|Regenerative Vest]], [[Dagger Mold]], [[Serrated Knife Mold]], [[Tungsten Steel Spikes]], [[Laser Pistol]]&lt;br /&gt;
* Upper Caves A: [[Assault Rifle]], [[Steel Spikes]], [[:Category:Pieces of scrap|Pieces of scrap]], [[Flat Beaker]], [[Starter Mixture]], [[Advanced Mechanical Repair Kit]], [[:Category:Bullets|Bullets]], [[Syringe]]s&lt;br /&gt;
* Upper Caves B: [[Pistol Frame]], [[:Category:Bullets|Bullets]], [[Black Cloth]]&lt;br /&gt;
* Upper Caves C: [[Crossbow]], [[Ceramic Plate]], [[Tungsten Steel Plates]], [[Starter Mixture]], [[Gasoline]], [[:Category:Bullets|Bullets]], [[Syringe]]s, [[Metal Scraps]], [[Rubber Sole]], [[Flat Beaker]], [[Sturdy Vest (component)|Sturdy Vest]], [[:Category:Padding|Padding]]&lt;br /&gt;
* Lost Vault: [[Starter Mixture]], [[Vial]]s, [[:Category:Padding|Padding]]&lt;br /&gt;
* Forsaken Island: [[Caltrops]], [[Acid Vial]]s, [[Bolt Trigger]], [[Gasoline]], [[Goggles Frame]], [[Hawker]]&lt;br /&gt;
* Silent Isle: [[:Category:Bolts of cloth|Cloth]], [[Serrated Tungsten Steel Blade]]&lt;br /&gt;
* etc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Southern fishing tour]]: You need to prove your worth as a fisherman by catching all types of fish.&lt;br /&gt;
* [[Necklace signal]]: This necklace can be found by fishing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crossroad_Caves&amp;diff=57188</id>
		<title>Crossroad Caves</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crossroad_Caves&amp;diff=57188"/>
		<updated>2026-02-07T15:34:05Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Crossroad Caves 3 */ Added Fish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Crossroad Caves&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = partial&lt;br /&gt;
| maptext = Cave tunnels connecting SGS with the lower caves.&lt;br /&gt;
| image   = CrossroadCaves.jpg&lt;br /&gt;
| music   = Caves.ogg&lt;br /&gt;
| world   = [[Lower Caves]]&lt;br /&gt;
| areas   = Caverns, sentry post&lt;br /&gt;
| exits   = [[Crossroad Watch]] (northeast)&amp;lt;br&amp;gt;[[Mushroom Cove]] (southwest)&amp;lt;br&amp;gt;[[Lower Caves]] (south, blocked)&amp;lt;br&amp;gt;[[Lower Caves]] (east, blocked) &amp;lt;br&amp;gt; [[Meatway]] (on Jet Ski)&lt;br /&gt;
| npcs    = [[Sentry]]&lt;br /&gt;
| mapfile = CrossroadCaves2 &amp;lt;br&amp;gt; CrossroadCaves3 &amp;lt;br&amp;gt; CrossroadCaves4 &amp;lt;br&amp;gt; CrossroadCave5 &amp;lt;br&amp;gt; CrossroadCave6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crossroad Caves''' is a location in [[Lower Caves]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A nondescript cavernous area between [[Crossroad Watch]] and [[Mushroom Cove]]. Very calm and quiet cavern with not much to see. A lone SGS sentry has been stationed here, watching the tunnel leading to Mushroom Cove. The crossroad caves were greatly expanded in version [[1.0.3]] to correct geographical inconsistencies in the newly introduced [[Global Map]].&lt;br /&gt;
&lt;br /&gt;
Once the player has access to [[TNT Charge]]s, the tunnels leading to south and east [[Lower Caves]] can be opened to explore areas that were blocked by the earthquake earlier. The low level parts of this area may contain entrances to [[random dungeons]].&lt;br /&gt;
&lt;br /&gt;
=== Crossroad Caves 2 ===&lt;br /&gt;
* The western exit leads to [[Mushroom Cove]], area '''Northeast'''&lt;br /&gt;
* To the south are some [[Destructible objects|destructible rocks]] that block the southern exit to [[Lower Caves]], area '''Caves 4'''&lt;br /&gt;
* Can be fished in this area: [[Pentapus]], [[Minihead]], [[Walking Fish]]&lt;br /&gt;
&lt;br /&gt;
=== Crossroad Caves 3 ===&lt;br /&gt;
* The northern exit leads to [[Crossroad Watch]]&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Yellow Puckerfish]], [[Minihead]], [[Anglerfish]]&lt;br /&gt;
&lt;br /&gt;
=== Crossroad Caves 6 ===&lt;br /&gt;
* Can be fished in this area: [[Pentapus]], [[Minihead]], [[Yellow Puckerfish]], [[Anglerfish]], [[Black Dragon]], [[Walking Fish]], [[Shrimp]]&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
[[Mole Cricket|Mole crickets]] can sometimes be found in those caves, but pose no real threat to anyone wearing basic armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
CrossroadCaves2.png | Crossroad Caves 2&lt;br /&gt;
CrossroadCaves3.png | Crossroad Caves 3&lt;br /&gt;
crossroadCaves3 frag_xcaves3d.png | Crossroad Caves 3 with [[random dungeon]] entrance fragment&lt;br /&gt;
CrossroadCaves4.png | Crossroad Caves 4&lt;br /&gt;
CrossroadCave5.png | Crossroad Caves 5&lt;br /&gt;
crossroadCave5 frag_xcaves5d.png | Crossroad Caves 5 with [[random dungeon]] entrance fragment&lt;br /&gt;
CrossroadCave6.png | Crossroad Caves 6&lt;br /&gt;
CrossroadCaves4 meatway.png | [[Meatway]] under Crossroad Caves 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
[[Category: Partially controlled zones]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Weapons&amp;diff=57187</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Weapons&amp;diff=57187"/>
		<updated>2026-02-07T03:01:16Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a complete list of weapon (item) variations|:Category:Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
'''Weapons''' and other means of offense in Underrail are split into 10 skills: '''guns''', '''heavy guns''', '''throwing''', '''crossbows''', '''melee''', '''traps''' and the psionic disciplines of '''thought control''', '''psychokinesis''', '''metathermics''' and '''temporal manipulation'''. The term '''''weapon''''' specifically refers to weapons that go into your character's weapon slots. It does not include utilities, traps or psi abilities.&lt;br /&gt;
&lt;br /&gt;
: [[Guns]] include most firearms, chemical weapons and energy weapons. They are further split into pistols, submachine guns, assault rifles, sniper rifles, shotguns{{expedition-inline}} and grenade launchers{{heavyduty-inline}}.&lt;br /&gt;
: [[Heavy Guns]]{{heavyduty-inline}} are divided into three classes, light machine guns, miniguns, and rocket launchers.&lt;br /&gt;
: [[Throwing]] utilities are further split into throwing knives, standard grenades, special grenades and miscellaneous throwing tools.&lt;br /&gt;
: [[Crossbows]] have no subcategories, but can use a wide variety of special bolts.&lt;br /&gt;
: [[Melee]] weapons are further split into fist weapons, knives, sledgehammers, swords and spears. Unarmed is also governed by the melee skill.&lt;br /&gt;
: [[Traps]] are supporting means of offense, classified as a subterfuge skill rather than direct offensive skill.&lt;br /&gt;
: [[Thought Control]] psionic abilities affect the minds of living targets to damage and control them.&lt;br /&gt;
: [[Psychokinesis]] psionic abilities consist of telekinetic manipulation and electricity projection.&lt;br /&gt;
: [[Metathermics]] psionic abilities control temperature, creating fire and ice for various purposes.&lt;br /&gt;
: [[Temporal Manipulation]]{{expedition-inline}} psionic abilities manipulate time in different ways.&lt;br /&gt;
&lt;br /&gt;
[[Feats]] often enhance or work with only some types of weapons, ''e.g. [[Snipe]] requires a crossbow or sniper rifle, [[Lightning Punches]] works with unarmed and fist weapons, [[Gunslinger (feat)|Gunslinger]] only affects firearm-type pistols, [[Spec Ops]] affects SMG burst attacks and flashbangs.''&lt;br /&gt;
&lt;br /&gt;
=== Guns ===&lt;br /&gt;
{{main|Guns}}&lt;br /&gt;
&lt;br /&gt;
Guns are weapons. They include most lighter types and models of firearms and also chemical/energy weapons and grenade launchers. All firearms deal {{mechanical}} damage, but can use various types of [[Ammo]], such as armor-piercing. Chemical and energy weapons increase the versatility of guns with special damage types and effects. Pistols have the advantage of having no skill requirement, so every character can use them to some effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Firearms&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:Pistol.png|25px|link=Pistols]] [[Pistols]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:smg.png|25px|link=SMGs]] [[SMGs]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:AssaultRifle.png|25px|link=Assault Rifles]] [[Assault Rifles]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:Sniper.png|25px|link=Sniper Rifles]] [[Sniper Rifles]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:Rebel.png|25px|link=Shotguns]] [[Shotguns]] {{expedition-inline|Expedition}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Only firearm with no skill requirement (any character can be fairly efficient with it)&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Loud, but low calibers can be silenced&lt;br /&gt;
* AP cost and damage vary greatly with caliber&lt;br /&gt;
* No moving penalty (can move and shoot without precision penalty)&lt;br /&gt;
* No melee penalty (enemies in melee range do not reduce your precision)&lt;br /&gt;
* Short-medium range&lt;br /&gt;
|&lt;br /&gt;
* Single and burst fire&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Loud, but low calibers can be silenced&lt;br /&gt;
* No moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Medium range&lt;br /&gt;
* Very low AP cost burst firing compared to assault rifles&lt;br /&gt;
* Moderate skill requirement&lt;br /&gt;
|&lt;br /&gt;
* Single and burst fire&lt;br /&gt;
* Slight moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Long range&lt;br /&gt;
* High damage output, especially with short range burst&lt;br /&gt;
* Very loud&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* Moderate strength requirement (6-7)&lt;br /&gt;
|&lt;br /&gt;
* Powerful single shot attack, great against armored targets&lt;br /&gt;
* High moving and melee penalties&lt;br /&gt;
* Longest range&lt;br /&gt;
* High damage output (especially from stealth)&lt;br /&gt;
* High precision when firing without interference&lt;br /&gt;
* Very loud&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* Low strength requirement (5)&lt;br /&gt;
|&lt;br /&gt;
* Strong single shot attack firing multiple pellets at once&lt;br /&gt;
* Can hit several targets with one shell&lt;br /&gt;
* Combat shotguns can burst fire&lt;br /&gt;
* No moving or melee penalties&lt;br /&gt;
* Short-medium range&lt;br /&gt;
* High damage output against individual targets up close&lt;br /&gt;
* Accuracy drops sharply with distance&lt;br /&gt;
* Very loud&lt;br /&gt;
* Low-moderate strength requirement (5-6)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Other guns&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| &lt;br /&gt;
[[File:PlasmaPistol.png|25px|link=Energy Pistols]] [[Energy Pistols]]&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| &lt;br /&gt;
[[File:Acid Blob Pistol.png|25px|link=Chemical Pistols]] [[Chemical Pistols]]&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| &lt;br /&gt;
[[File:GrenadeLauncher.png|25px|link=Grenade Launchers]] [[Grenade Launchers]] {{heavyduty-inline|Heavy Duty}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Lower damage potential than an average firearm of the same quality&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Short-medium range&lt;br /&gt;
* Increased precision compared to firearms&lt;br /&gt;
* Special damage types and effects&lt;br /&gt;
* Very high impact speed, bad against energy shields&lt;br /&gt;
* Rare especially early on&lt;br /&gt;
* Very expensive&lt;br /&gt;
* Uses energy rather than ammunition (charged from batteries)&lt;br /&gt;
|&lt;br /&gt;
* Similar to other pistols&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Short range&lt;br /&gt;
* Special damage types and on-hit effects&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Very rare&lt;br /&gt;
* Uses special chemical vials as ammo&lt;br /&gt;
|&lt;br /&gt;
* Strong area of effect explosive damage, devastating against groups of enemies&lt;br /&gt;
** Frag grenades&lt;br /&gt;
** HE grenades&lt;br /&gt;
** Special grenades&lt;br /&gt;
* Can target tiles as well as specific enemies&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Extremely loud&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* Moderate to high strength requirement (5-8)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Guns {{heavyduty-inline|Heavy Duty}} ===&lt;br /&gt;
{{main|Heavy Guns}}&lt;br /&gt;
&lt;br /&gt;
Heavy Guns are weapons. Split into LMGs, miniguns, and rocket launchers, LMGs, and miniguns are fully focused on burst fire attacks and deal {{mechanical}} damage, while rocket launchers are focused on area of effect attacks that deal {{mechanical}} and {{heat}} damage. Like other firearms, heavy guns can use various different [[Ammo]] types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:LMG.png|25px|link=LMGs]] [[LMGs]]&lt;br /&gt;
! [[File:Minigun.png|25px|link=miniguns]] [[Miniguns]]&lt;br /&gt;
! [[File:Beamer.png|25px|link=Rocket_Launchers]] [[Rocket Launchers]]&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Burst fire only&lt;br /&gt;
* More shots per burst than other firearm types&lt;br /&gt;
* Lower AP cost than most assault rifle burst attacks&lt;br /&gt;
* Moderate to high moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Very high damage output, especially at short and medium range&lt;br /&gt;
* Accuracy drops off sharply past medium range&lt;br /&gt;
* High reload AP cost&lt;br /&gt;
* Very loud&lt;br /&gt;
* High strength requirement (7-10)&lt;br /&gt;
|&lt;br /&gt;
* Burst fire only&lt;br /&gt;
* Fewer shots per burst initially&lt;br /&gt;
* Number of shots increases, and AP cost decreases as it revs up&lt;br /&gt;
* High AP cost&lt;br /&gt;
* Moderate to high moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Penalty to initiative&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Potentially extremely high damage output in long battles, especially at short and medium range&lt;br /&gt;
* Accuracy drops off sharply past medium range&lt;br /&gt;
* High reload AP cost&lt;br /&gt;
* Very loud&lt;br /&gt;
* Very high strength requirement (9-14)&lt;br /&gt;
|&lt;br /&gt;
* Strong area of effect attacks&lt;br /&gt;
* Can target tiles as well as specific targets&lt;br /&gt;
* Damage reduced by enemy evasion&lt;br /&gt;
* Moderate to high melee penalty&lt;br /&gt;
* Low to moderate moving penalty&lt;br /&gt;
* Medium-high range&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* High AP Cost&lt;br /&gt;
* High reload cost&lt;br /&gt;
* Very heavy ammo&lt;br /&gt;
* Extremely loud&lt;br /&gt;
* Moderate-high strength requirement (7-11)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{main|Throwing}}&lt;br /&gt;
&lt;br /&gt;
Throwing items are {{tooltip|They won't benefit from feats and other effects affecting weapons|not classified as weapons}}. They are combat [[utilities]]. While throwing is a support weapon skill, throwing knives can be used as cheap means of primary offense. Grenades provide powerful area of effect damage and there are various other throwing utilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:Throwing Knife.png|25px|link=Throwing Knife]] [[Throwing Knife|Throwing knives]]&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:Items_explosives_frag_grenade1.png|25px|link=]] Standard grenades&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:EMP Grenade Mk II.png|25px|link=]] Special grenades&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:Caltrops.png|25px|link=]] Misc. throwing&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Cheap throwing knives allow limited use of throwing as primary means of offense&lt;br /&gt;
* Damage increases with user's throwing skill&lt;br /&gt;
* Can be poisoned for further utility&lt;br /&gt;
* Silent&lt;br /&gt;
|&lt;br /&gt;
* Powerful area of effect damage&lt;br /&gt;
* Extremely loud&lt;br /&gt;
** Frag grenades&lt;br /&gt;
** HE grenades&lt;br /&gt;
** Incendiary grenades&lt;br /&gt;
** Plasma grenades {{expedition-inline|Expedition}}&lt;br /&gt;
|&lt;br /&gt;
* Special purpose grenades &lt;br /&gt;
** Flashbangs&lt;br /&gt;
** Stingball grenades {{expedition-inline|Expedition}}&lt;br /&gt;
** EMP grenades&lt;br /&gt;
** Gas grenades&lt;br /&gt;
|&lt;br /&gt;
* Caltrops to slow down enemy movement&lt;br /&gt;
** Can be poisoned for further utility&lt;br /&gt;
* Throwing nets for entangling enemies&lt;br /&gt;
* Flares for lighting areas up and detecting prowlers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
Crossbows are weapons. They are perhaps the most versatile of weapons (second only to [[Psi abilities|psionics]]) thanks to the wide variety of special bolts. Crossbow bolts' low impact speed helps against energy shields, but they have trouble against heavy armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Crossbow.png|25px|link=Crossbows]] [[Crossbows]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Versatile weapon&lt;br /&gt;
* Silent weapon&lt;br /&gt;
* Medium-high range&lt;br /&gt;
* Incurs 125% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Can fire special bolts (tranquilizing, incendiary, electroshock, poison, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{main|Melee}}&lt;br /&gt;
Melee weapons, excluding unarmed, are weapons. Melee attacks have very low impact speed, which them exceptionally strong against energy shielding. Melee offense can be increased by wearing spiked or bladed armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| [[File:Unarmed.png|25px|link=Unarmed]] [[Unarmed]]&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Cave Hopper Leather Gloves.png|25px|link=]] [[Fist weapons]]&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Combat Knife.png|25px|link=]] [[Knives]]&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Machete.png|25px|link=]] [[Swords]] {{expedition-inline|Expedition}}&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Spear.png|25px|link=]] [[Spears]] {{expedition-inline|Expedition}}&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Sledgehammer.png|25px|link=]] [[Sledgehammers]]&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| [[File:Steel Crowbar.png|25px|link=]] [[Crowbars]]&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Light &amp;quot;weapon&amp;quot; (dexterity reduces AP cost)&lt;br /&gt;
* {{tooltip|Won't benefit from feats and other effects affecting weapons, unless it also affects unarmed attacks|Not classified as weapon}}&lt;br /&gt;
* Base damage increases with character level and strength&lt;br /&gt;
* Silent&lt;br /&gt;
* Can be enhanced with psychokinesis psionic powers&lt;br /&gt;
* Incurs 140% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Bypasses 100% of energy shielding (very low impact speeds are harder to shield against)&lt;br /&gt;
|&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Silent&lt;br /&gt;
* Overcomes some of unarmed weaknesses such as lack of AoE and burst damage&lt;br /&gt;
* Incurs 140% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Bypasses 80% of energy shielding (very low impact speeds are harder to shield against)&lt;br /&gt;
|&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Silent&lt;br /&gt;
* Incurs 125% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)&lt;br /&gt;
|&lt;br /&gt;
* Low-moderate strength requirement (4-7)&lt;br /&gt;
High risk high reward weapon, relies on the user keeping up the offensive:&lt;br /&gt;
* [[Carved Up|Carves up]] living targets&lt;br /&gt;
* Capable of high damage output&lt;br /&gt;
* Suffers greatly from a single miss when using Flurry&lt;br /&gt;
|&lt;br /&gt;
* Moderate strength requirement (6-7)&lt;br /&gt;
Versatile offense/defense:&lt;br /&gt;
* Ignores 25% of mechanical damage resistance of organic targets (piercing)&lt;br /&gt;
* Block with [[Spear Guard]]&lt;br /&gt;
* Can be thrown for ranged damage&lt;br /&gt;
* Area of effect damage potential&lt;br /&gt;
|&lt;br /&gt;
* High strength requirement (8-9)&lt;br /&gt;
* High damage per hit (especially in hands of a strong character)&lt;br /&gt;
* Noisy, depending on what it hits&lt;br /&gt;
* Ignores mechanical damage threshold (blunt trauma cannot be fully mitigated with armor)&lt;br /&gt;
* 10-15% chance to stun target on hit&lt;br /&gt;
|&lt;br /&gt;
* Low damage&lt;br /&gt;
* Not craftable&lt;br /&gt;
* Virtually indestructible&lt;br /&gt;
* Common crowbars can use [[Force Ventilation Shaft]] ability&lt;br /&gt;
* Can be enhanced with [[Firecracker Cap]]s and [[CACS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps are {{tooltip|They won't benefit from feats and other effects affecting weapons|not classified as weapons}}. Traps is a support skill that can be especially effective in combination with high stealth, allowing one to prepare the battlefield as they see fit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Beartrap1.png|25px|link=Traps]] [[Traps]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Must be usually placed before combat&lt;br /&gt;
* Also helps detect, disarm and collect enemy traps&lt;br /&gt;
* Support skill rather than primary weapon skill&lt;br /&gt;
* Powerful AoE damage (explosive mines)&lt;br /&gt;
* Provides utility (bear traps, chemical traps)&lt;br /&gt;
* Bear traps can be poisoned for further utility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psi abilities ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities  are technically not classified as weapons. Unlike weapons, psi abilities require no physical ammunition and directly targeted psi abilities always hit their targets. Invoking psi abilities costs psi, which is naturally regenerating mental resource of psionically empathic characters and creatures. They are powerful abilities, but the power comes with a drawback. Accessing your character's psionic potential requires [[Psi Empathy]] which also reduces your base health by 25%.&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
Most weapon models exist in a wide range of different craftable variations. A number of unique weapons also exist.&lt;br /&gt;
&lt;br /&gt;
Weapon variations can be either [[Crafting|crafted]] from components, purchased from traders, found, stolen or looted from the dead. Throwing utilities and traps consist of few pre-defined varieties, but all others are randomly generated with a wide range of component and quality variations. There are different calibers of most firearm models, different molds for knives and many enhancements such as extended magazines, foregrips, rifle scopes, crossbow speed reloaders and electroshock generators for melee weapons.&lt;br /&gt;
&lt;br /&gt;
=== Quality ===&lt;br /&gt;
The damage and durability of weapons are determined by the quality of their base component ''(e.g. gun frame for firearms, metal plates for melee weapons)''. All crafted/generated weapon models vary in quality, making every craftable weapon model potentially useful at any character level.&lt;br /&gt;
&lt;br /&gt;
=== Base AP cost ===&lt;br /&gt;
The base action point cost of weapons is generally proportional to how much damage the weapon deals with a single attack. Each point of [[Dexterity]] above 5 decreases AP cost of light weapons. Feats can also decrease or increase AP costs for certain weapons and actions.&lt;br /&gt;
&lt;br /&gt;
See [[Dexterity]] for details on dexterity AP cost reductions.&lt;br /&gt;
&lt;br /&gt;
== Durability ==&lt;br /&gt;
Since version [[0.1.7.0]], most [[weapons]] and [[armor]] have durability. You must either buy or craft [[repair kit]]s that can be used to keep your equipment in working order. Once a weapon's durability has been degraded enough, your UI will notify you that you have a [[Degraded Weapon]] or [[Heavily Degraded Weapon]] and the weapon will suffer from increasingly reduced precision until repaired. A weapon that has reached zero durability can still be used, but with almost no chance to hit. Zero durability weapons can still be repaired back to normal.&lt;br /&gt;
&lt;br /&gt;
== Noise ==&lt;br /&gt;
As of version [[1.0.1.8]], all weapons emit some degree of [[noise]]. The player will have to consider more than just visual perception when handling a hostile area. This system works in a simple manner: certain actions, such as firing weapons and grenade explosions, now emit a certain level of noise that travels through the map, with walls and other obstacles dampening their propagation (with certain thick walls doing so drastically). This will cause certain weapons - crossbows, knives and silenced pistols (and to lesser extent sledgehammers) - to have an edge over other weapon types when doing a stealth assassination.&lt;br /&gt;
&lt;br /&gt;
In addition to this, a lot of NPCs will holler for help on their turn if they are not stunned or incapacitated, so it's important to dispose of them quickly and silently if you want to avoid fighting the whole camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items| Weapons]]&lt;br /&gt;
[[Category:Weapons| Weapons]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Weapons&amp;diff=57186</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Weapons&amp;diff=57186"/>
		<updated>2026-02-07T02:47:30Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: /* Heavy Guns {{heavyduty-inline|Heavy Duty}} */ Added Rocket Launchers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a complete list of weapon (item) variations|:Category:Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
'''Weapons''' and other means of offense in Underrail are split into 10 skills: '''guns''', '''heavy guns''', '''throwing''', '''crossbows''', '''melee''', '''traps''' and the psionic disciplines of '''thought control''', '''psychokinesis''', '''metathermics''' and '''temporal manipulation'''. The term '''''weapon''''' specifically refers to weapons that go into your character's weapon slots. It does not include utilities, traps or psi abilities.&lt;br /&gt;
&lt;br /&gt;
: [[Guns]] include most firearms, chemical weapons and energy weapons. They are further split into pistols, submachine guns, assault rifles, sniper rifles, shotguns{{expedition-inline}} and grenade launchers{{heavyduty-inline}}.&lt;br /&gt;
: [[Heavy Guns]]{{heavyduty-inline}} are divided into two classes, light machine guns and miniguns.&lt;br /&gt;
: [[Throwing]] utilities are further split into throwing knives, standard grenades, special grenades and miscellaneous throwing tools.&lt;br /&gt;
: [[Crossbows]] have no subcategories, but can use a wide variety of special bolts.&lt;br /&gt;
: [[Melee]] weapons are further split into fist weapons, knives, sledgehammers, swords and spears. Unarmed is also governed by the melee skill.&lt;br /&gt;
: [[Traps]] are supporting means of offense, classified as a subterfuge skill rather than direct offensive skill.&lt;br /&gt;
: [[Thought Control]] psionic abilities affect the minds of living targets to damage and control them.&lt;br /&gt;
: [[Psychokinesis]] psionic abilities consist of telekinetic manipulation and electricity projection.&lt;br /&gt;
: [[Metathermics]] psionic abilities control temperature, creating fire and ice for various purposes.&lt;br /&gt;
: [[Temporal Manipulation]]{{expedition-inline}} psionic abilities manipulate time in different ways.&lt;br /&gt;
&lt;br /&gt;
[[Feats]] often enhance or work with only some types of weapons, ''e.g. [[Snipe]] requires a crossbow or sniper rifle, [[Lightning Punches]] works with unarmed and fist weapons, [[Gunslinger (feat)|Gunslinger]] only affects firearm-type pistols, [[Spec Ops]] affects SMG burst attacks and flashbangs.''&lt;br /&gt;
&lt;br /&gt;
=== Guns ===&lt;br /&gt;
{{main|Guns}}&lt;br /&gt;
&lt;br /&gt;
Guns are weapons. They include most lighter types and models of firearms and also chemical/energy weapons and grenade launchers. All firearms deal {{mechanical}} damage, but can use various types of [[Ammo]], such as armor-piercing. Chemical and energy weapons increase the versatility of guns with special damage types and effects. Pistols have the advantage of having no skill requirement, so every character can use them to some effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Firearms&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:Pistol.png|25px|link=Pistols]] [[Pistols]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:smg.png|25px|link=SMGs]] [[SMGs]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:AssaultRifle.png|25px|link=Assault Rifles]] [[Assault Rifles]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:Sniper.png|25px|link=Sniper Rifles]] [[Sniper Rifles]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:Rebel.png|25px|link=Shotguns]] [[Shotguns]] {{expedition-inline|Expedition}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Only firearm with no skill requirement (any character can be fairly efficient with it)&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Loud, but low calibers can be silenced&lt;br /&gt;
* AP cost and damage vary greatly with caliber&lt;br /&gt;
* No moving penalty (can move and shoot without precision penalty)&lt;br /&gt;
* No melee penalty (enemies in melee range do not reduce your precision)&lt;br /&gt;
* Short-medium range&lt;br /&gt;
|&lt;br /&gt;
* Single and burst fire&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Loud, but low calibers can be silenced&lt;br /&gt;
* No moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Medium range&lt;br /&gt;
* Very low AP cost burst firing compared to assault rifles&lt;br /&gt;
* Moderate skill requirement&lt;br /&gt;
|&lt;br /&gt;
* Single and burst fire&lt;br /&gt;
* Slight moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Long range&lt;br /&gt;
* High damage output, especially with short range burst&lt;br /&gt;
* Very loud&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* Moderate strength requirement (6-7)&lt;br /&gt;
|&lt;br /&gt;
* Powerful single shot attack, great against armored targets&lt;br /&gt;
* High moving and melee penalties&lt;br /&gt;
* Longest range&lt;br /&gt;
* High damage output (especially from stealth)&lt;br /&gt;
* High precision when firing without interference&lt;br /&gt;
* Very loud&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* Low strength requirement (5)&lt;br /&gt;
|&lt;br /&gt;
* Strong single shot attack firing multiple pellets at once&lt;br /&gt;
* Can hit several targets with one shell&lt;br /&gt;
* Combat shotguns can burst fire&lt;br /&gt;
* No moving or melee penalties&lt;br /&gt;
* Short-medium range&lt;br /&gt;
* High damage output against individual targets up close&lt;br /&gt;
* Accuracy drops sharply with distance&lt;br /&gt;
* Very loud&lt;br /&gt;
* Low-moderate strength requirement (5-6)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Other guns&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| &lt;br /&gt;
[[File:PlasmaPistol.png|25px|link=Energy Pistols]] [[Energy Pistols]]&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| &lt;br /&gt;
[[File:Acid Blob Pistol.png|25px|link=Chemical Pistols]] [[Chemical Pistols]]&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| &lt;br /&gt;
[[File:GrenadeLauncher.png|25px|link=Grenade Launchers]] [[Grenade Launchers]] {{heavyduty-inline|Heavy Duty}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Lower damage potential than an average firearm of the same quality&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Short-medium range&lt;br /&gt;
* Increased precision compared to firearms&lt;br /&gt;
* Special damage types and effects&lt;br /&gt;
* Very high impact speed, bad against energy shields&lt;br /&gt;
* Rare especially early on&lt;br /&gt;
* Very expensive&lt;br /&gt;
* Uses energy rather than ammunition (charged from batteries)&lt;br /&gt;
|&lt;br /&gt;
* Similar to other pistols&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Short range&lt;br /&gt;
* Special damage types and on-hit effects&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Very rare&lt;br /&gt;
* Uses special chemical vials as ammo&lt;br /&gt;
|&lt;br /&gt;
* Strong area of effect explosive damage, devastating against groups of enemies&lt;br /&gt;
** Frag grenades&lt;br /&gt;
** HE grenades&lt;br /&gt;
** Special grenades&lt;br /&gt;
* Can target tiles as well as specific enemies&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Extremely loud&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* Moderate to high strength requirement (5-8)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Guns {{heavyduty-inline|Heavy Duty}} ===&lt;br /&gt;
{{main|Heavy Guns}}&lt;br /&gt;
&lt;br /&gt;
Heavy Guns are weapons. Split into LMGs, miniguns, and rocket launchers, LMGs, and miniguns are fully focused on burst fire attacks and deal {{mechanical}} damage, while rocket launchers are focused on area of effect attacks that deal {{mechanical}} and {{heat}} damage. Like other firearms, heavy guns can use various different [[Ammo]] types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:LMG.png|25px|link=LMGs]] [[LMGs]]&lt;br /&gt;
! [[File:Minigun.png|25px|link=miniguns]] [[Miniguns]]&lt;br /&gt;
! [[File:Beamer.png|25px|link=Rocket_Launchers]] [[Rocket Launchers]]&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Burst fire only&lt;br /&gt;
* More shots per burst than other firearm types&lt;br /&gt;
* Lower AP cost than most assault rifle burst attacks&lt;br /&gt;
* Moderate to high moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Very high damage output, especially at short and medium range&lt;br /&gt;
* Accuracy drops off sharply past medium range&lt;br /&gt;
* High reload AP cost&lt;br /&gt;
* Very loud&lt;br /&gt;
* High strength requirement (7-10)&lt;br /&gt;
|&lt;br /&gt;
* Burst fire only&lt;br /&gt;
* Fewer shots per burst initially&lt;br /&gt;
* Number of shots increases, and AP cost decreases as it revs up&lt;br /&gt;
* High AP cost&lt;br /&gt;
* Moderate to high moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Penalty to initiative&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Potentially extremely high damage output in long battles, especially at short and medium range&lt;br /&gt;
* Accuracy drops off sharply past medium range&lt;br /&gt;
* High reload AP cost&lt;br /&gt;
* Very loud&lt;br /&gt;
* Very high strength requirement (9-14)&lt;br /&gt;
|&lt;br /&gt;
* Strong area of effect attacks&lt;br /&gt;
* Can target tiles as well as specific targets&lt;br /&gt;
* Damage reduced by enemy evasion&lt;br /&gt;
* Moderate to high melee penalty&lt;br /&gt;
* Low to moderate moving penalty&lt;br /&gt;
* Medium-high range&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* High AP Cost&lt;br /&gt;
* High reload cost&lt;br /&gt;
* Very heavy ammo&lt;br /&gt;
* Extremely loud&lt;br /&gt;
* Moderate-high strength requirement (7-11)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{main|Throwing}}&lt;br /&gt;
&lt;br /&gt;
Throwing items are {{tooltip|They won't benefit from feats and other effects affecting weapons|not classified as weapons}}. They are combat [[utilities]]. While throwing is a support weapon skill, throwing knives can be used as cheap means of primary offense. Grenades provide powerful area of effect damage and there are various other throwing utilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:Throwing Knife.png|25px|link=Throwing Knife]] [[Throwing Knife|Throwing knives]]&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:Items_explosives_frag_grenade1.png|25px|link=]] Standard grenades&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:EMP Grenade Mk II.png|25px|link=]] Special grenades&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:Caltrops.png|25px|link=]] Misc. throwing&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Cheap throwing knives allow limited use of throwing as primary means of offense&lt;br /&gt;
* Damage increases with user's throwing skill&lt;br /&gt;
* Can be poisoned for further utility&lt;br /&gt;
* Silent&lt;br /&gt;
|&lt;br /&gt;
* Powerful area of effect damage&lt;br /&gt;
* Extremely loud&lt;br /&gt;
** Frag grenades&lt;br /&gt;
** HE grenades&lt;br /&gt;
** Incendiary grenades&lt;br /&gt;
** Plasma grenades {{expedition-inline|Expedition}}&lt;br /&gt;
|&lt;br /&gt;
* Special purpose grenades &lt;br /&gt;
** Flashbangs&lt;br /&gt;
** Stingball grenades {{expedition-inline|Expedition}}&lt;br /&gt;
** EMP grenades&lt;br /&gt;
** Gas grenades&lt;br /&gt;
|&lt;br /&gt;
* Caltrops to slow down enemy movement&lt;br /&gt;
** Can be poisoned for further utility&lt;br /&gt;
* Throwing nets for entangling enemies&lt;br /&gt;
* Flares for lighting areas up and detecting prowlers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
Crossbows are weapons. They are perhaps the most versatile of weapons (second only to [[Psi abilities|psionics]]) thanks to the wide variety of special bolts. Crossbow bolts' low impact speed helps against energy shields, but they have trouble against heavy armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Crossbow.png|25px|link=Crossbows]] [[Crossbows]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Versatile weapon&lt;br /&gt;
* Silent weapon&lt;br /&gt;
* Medium-high range&lt;br /&gt;
* Incurs 125% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Can fire special bolts (tranquilizing, incendiary, electroshock, poison, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{main|Melee}}&lt;br /&gt;
Melee weapons, excluding unarmed, are weapons. Melee attacks have very low impact speed, which them exceptionally strong against energy shielding. Melee offense can be increased by wearing spiked or bladed armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| [[File:Unarmed.png|25px|link=Unarmed]] [[Unarmed]]&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Cave Hopper Leather Gloves.png|25px|link=]] [[Fist weapons]]&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Combat Knife.png|25px|link=]] [[Knives]]&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Machete.png|25px|link=]] [[Swords]] {{expedition-inline|Expedition}}&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Spear.png|25px|link=]] [[Spears]] {{expedition-inline|Expedition}}&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Sledgehammer.png|25px|link=]] [[Sledgehammers]]&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| [[File:Steel Crowbar.png|25px|link=]] [[Crowbars]]&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Light &amp;quot;weapon&amp;quot; (dexterity reduces AP cost)&lt;br /&gt;
* {{tooltip|Won't benefit from feats and other effects affecting weapons, unless it also affects unarmed attacks|Not classified as weapon}}&lt;br /&gt;
* Base damage increases with character level and strength&lt;br /&gt;
* Silent&lt;br /&gt;
* Can be enhanced with psychokinesis psionic powers&lt;br /&gt;
* Incurs 140% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Bypasses 100% of energy shielding (very low impact speeds are harder to shield against)&lt;br /&gt;
|&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Silent&lt;br /&gt;
* Overcomes some of unarmed weaknesses such as lack of AoE and burst damage&lt;br /&gt;
* Incurs 140% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Bypasses 80% of energy shielding (very low impact speeds are harder to shield against)&lt;br /&gt;
|&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Silent&lt;br /&gt;
* Incurs 125% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)&lt;br /&gt;
|&lt;br /&gt;
* Low-moderate strength requirement (4-7)&lt;br /&gt;
High risk high reward weapon, relies on the user keeping up the offensive:&lt;br /&gt;
* [[Carved Up|Carves up]] living targets&lt;br /&gt;
* Capable of high damage output&lt;br /&gt;
* Suffers greatly from a single miss when using Flurry&lt;br /&gt;
|&lt;br /&gt;
* Moderate strength requirement (6-7)&lt;br /&gt;
Versatile offense/defense:&lt;br /&gt;
* Ignores 25% of mechanical damage resistance of organic targets (piercing)&lt;br /&gt;
* Block with [[Spear Guard]]&lt;br /&gt;
* Can be thrown for ranged damage&lt;br /&gt;
* Area of effect damage potential&lt;br /&gt;
|&lt;br /&gt;
* High strength requirement (8-9)&lt;br /&gt;
* High damage per hit (especially in hands of a strong character)&lt;br /&gt;
* Noisy, depending on what it hits&lt;br /&gt;
* Ignores mechanical damage threshold (blunt trauma cannot be fully mitigated with armor)&lt;br /&gt;
* 10-15% chance to stun target on hit&lt;br /&gt;
|&lt;br /&gt;
* Low damage&lt;br /&gt;
* Not craftable&lt;br /&gt;
* Virtually indestructible&lt;br /&gt;
* Common crowbars can use [[Force Ventilation Shaft]] ability&lt;br /&gt;
* Can be enhanced with [[Firecracker Cap]]s and [[CACS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps are {{tooltip|They won't benefit from feats and other effects affecting weapons|not classified as weapons}}. Traps is a support skill that can be especially effective in combination with high stealth, allowing one to prepare the battlefield as they see fit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Beartrap1.png|25px|link=Traps]] [[Traps]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Must be usually placed before combat&lt;br /&gt;
* Also helps detect, disarm and collect enemy traps&lt;br /&gt;
* Support skill rather than primary weapon skill&lt;br /&gt;
* Powerful AoE damage (explosive mines)&lt;br /&gt;
* Provides utility (bear traps, chemical traps)&lt;br /&gt;
* Bear traps can be poisoned for further utility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psi abilities ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities  are technically not classified as weapons. Unlike weapons, psi abilities require no physical ammunition and directly targeted psi abilities always hit their targets. Invoking psi abilities costs psi, which is naturally regenerating mental resource of psionically empathic characters and creatures. They are powerful abilities, but the power comes with a drawback. Accessing your character's psionic potential requires [[Psi Empathy]] which also reduces your base health by 25%.&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
Most weapon models exist in a wide range of different craftable variations. A number of unique weapons also exist.&lt;br /&gt;
&lt;br /&gt;
Weapon variations can be either [[Crafting|crafted]] from components, purchased from traders, found, stolen or looted from the dead. Throwing utilities and traps consist of few pre-defined varieties, but all others are randomly generated with a wide range of component and quality variations. There are different calibers of most firearm models, different molds for knives and many enhancements such as extended magazines, foregrips, rifle scopes, crossbow speed reloaders and electroshock generators for melee weapons.&lt;br /&gt;
&lt;br /&gt;
=== Quality ===&lt;br /&gt;
The damage and durability of weapons are determined by the quality of their base component ''(e.g. gun frame for firearms, metal plates for melee weapons)''. All crafted/generated weapon models vary in quality, making every craftable weapon model potentially useful at any character level.&lt;br /&gt;
&lt;br /&gt;
=== Base AP cost ===&lt;br /&gt;
The base action point cost of weapons is generally proportional to how much damage the weapon deals with a single attack. Each point of [[Dexterity]] above 5 decreases AP cost of light weapons. Feats can also decrease or increase AP costs for certain weapons and actions.&lt;br /&gt;
&lt;br /&gt;
See [[Dexterity]] for details on dexterity AP cost reductions.&lt;br /&gt;
&lt;br /&gt;
== Durability ==&lt;br /&gt;
Since version [[0.1.7.0]], most [[weapons]] and [[armor]] have durability. You must either buy or craft [[repair kit]]s that can be used to keep your equipment in working order. Once a weapon's durability has been degraded enough, your UI will notify you that you have a [[Degraded Weapon]] or [[Heavily Degraded Weapon]] and the weapon will suffer from increasingly reduced precision until repaired. A weapon that has reached zero durability can still be used, but with almost no chance to hit. Zero durability weapons can still be repaired back to normal.&lt;br /&gt;
&lt;br /&gt;
== Noise ==&lt;br /&gt;
As of version [[1.0.1.8]], all weapons emit some degree of [[noise]]. The player will have to consider more than just visual perception when handling a hostile area. This system works in a simple manner: certain actions, such as firing weapons and grenade explosions, now emit a certain level of noise that travels through the map, with walls and other obstacles dampening their propagation (with certain thick walls doing so drastically). This will cause certain weapons - crossbows, knives and silenced pistols (and to lesser extent sledgehammers) - to have an edge over other weapon types when doing a stealth assassination.&lt;br /&gt;
&lt;br /&gt;
In addition to this, a lot of NPCs will holler for help on their turn if they are not stunned or incapacitated, so it's important to dispose of them quickly and silently if you want to avoid fighting the whole camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items| Weapons]]&lt;br /&gt;
[[Category:Weapons| Weapons]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=TiChrome_Crowbar&amp;diff=57185</id>
		<title>TiChrome Crowbar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=TiChrome_Crowbar&amp;diff=57185"/>
		<updated>2026-02-07T02:20:37Z</updated>

		<summary type="html">&lt;p&gt;Int0rcess0r: 'fency' instead of 'fancy' typo in item description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = TiChrome Crowbar.png&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = TiChrome Crowbar&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = A fancy crowbar made from titanium-chrome alloy.&lt;br /&gt;
| damage       = 10-18 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 12%&lt;br /&gt;
| critbonus    = 100%&lt;br /&gt;
| capabilities = &lt;br /&gt;
| incurred     = Damage increased by 3% for every point in strength above 6.&lt;br /&gt;
| specials     = {{ItemSpecial|Force Ventilation Shaft|Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.}}&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 1500&lt;br /&gt;
| datafile     = Weapons\TiChromeCrowbar.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TiChrome Crowbar''' is a type of [[crowbar]].&lt;br /&gt;
&lt;br /&gt;
It grants the [[Force Ventilation Shaft]] ability which can be useful as a means of entering ventilation shafts without an [[Omni-Tool]]. Doing so requires an unspecified amount of [[strength]], depending on difficulty of the ventilation shaft. Ventilation shafts forced open with a crowbar cannot be closed afterwards.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Unlike most common weapons, crowbars are not craftable.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
* Sold by [[Leonie]] in [[Foundry]] after the [[Kill the Beast|mine is re-opened]]&lt;br /&gt;
* Randomly sold by merchants or found as random loot&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.15]] - introduced&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
{{Tools navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Int0rcess0r</name></author>
	</entry>
</feed>