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	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-30T22:15:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gas_the_drones&amp;diff=44237</id>
		<title>Gas the drones</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gas_the_drones&amp;diff=44237"/>
		<updated>2020-12-13T14:00:54Z</updated>

		<summary type="html">&lt;p&gt;Keranis: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Gas the drones&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Gas_the_Drones.png&lt;br /&gt;
| location = [[Bunker (Upper Caves)]]&amp;lt;br&amp;gt;[[Abandoned Waterways Facility]]&amp;lt;br&amp;gt;[[Free Drones Base]]&lt;br /&gt;
| givenby  = [[Colonel Cathcart]]&lt;br /&gt;
| rewards  = 3000-4500 classic XP / 1+3 oddity XP&amp;lt;br&amp;gt;[[USD]] reward from [[Fraser]]&amp;lt;br&amp;gt;[[Chemical Assault Unit Armor]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Find Hephaestus Research]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You will be working for the [[Chemical Assault Unit]] during this mission, which ultimately leads to the demise of Free Drones in South Underrail.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Captain Mareth sent you to find at least two cans of mutagen which is to be used against the Free Drones. He mentioned a facility that might have it, but doesn't know its location, other than it's in the cave system north of Rail Crossing.&lt;br /&gt;
* Captain Mareth told you to find someone in Fort Apogee that will rig the mutagen cans to release the gas with a delay. Afterwards, you are to find the entrance to under-passage, just south of Rail Crossing and link up with CAU. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Two parts, both in Lower Underrail.&lt;br /&gt;
&lt;br /&gt;
There are two potential sources of [[Mutagen D5]]; [[Bunker (Upper Caves)|Bunker]] and in the storage site at the [[Abandoned Waterways Facility]]. The bunker can be found in the caves north of Rail Crossing's metro station. [[:File:Lux-b12.png|This]] is the bunker entrance. Once you have found at least two intact [[Mutagen D5]] canisters, return to Mareth in Fort Apogee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you must find someone to [[Rigged D5 Mutagen|rig the mutagen canisters]] with a timer. [[Will (Fort Apogee)|Will]] the mechanic in Fort Apogee's dreadnought maintenance bay can do it. Once the mutagen canisters are rigged, head to the Free Drones under-passage base in Lower Underrail and rendezvous with the CAU. You can find it in the under-passages just south of Rail Crossing's entrance. Then simply follow the CAU team's orders. Save your game before doing so just in case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be sure to check back on Fraser some time after completing the job. Captain Mareth will have sent you a surprise gift: [[Chemical Assault Unit Armor]].&lt;br /&gt;
&lt;br /&gt;
After this quest you might sometimes run into the [[Free Drone Mutants]] random event so that you don't forget what you have done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Keranis</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gas_the_drones&amp;diff=44202</id>
		<title>Gas the drones</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gas_the_drones&amp;diff=44202"/>
		<updated>2020-12-04T20:14:03Z</updated>

		<summary type="html">&lt;p&gt;Keranis: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Gas the drones&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Gas_the_Drones.png&lt;br /&gt;
| location = [[Bunker (Upper Caves)]]&amp;lt;br&amp;gt;[[Abandoned Waterways Facility]]&amp;lt;br&amp;gt;[[Free Drones Base]]&lt;br /&gt;
| givenby  = [[Colonel Cathcart]]&lt;br /&gt;
| rewards  = 3000-4500 classic XP / 1+3 oddity XP&amp;lt;br&amp;gt;[[USD]] reward from [[Fraser]]&amp;lt;br&amp;gt;[[Chemical Assault Unit Armor]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Find Hephaestus Research]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You will be working for the [[Chemical Assault Unit]] during this mission, which ultimately leads to the demise of Free Drones in South Underrail.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Captain Mareth sent you to find at least two cans of mutagen which is to be used against the Free Drones. He mentioned a facility that might have it, but doesn't know its location, other than it's in the cave system north of Rail Crossing.&lt;br /&gt;
* Captain Mareth told you to find someone in Fort Apogee that will rig the mutagen cans to release the gas with a delay. Afterwards, you are to find the entrance to under-passage, just south of Rail Crossing and link up with CAU. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Two parts, both in Lower Underrail.&lt;br /&gt;
&lt;br /&gt;
There are two potential sources of [[Mutagen D5]]; [[Bunker (Upper Caves)|Bunker]] and in the storage site at the [[Abandoned Waterways Facility]]. The bunker can be found in the caves north of Rail Crossing's metro station. [[:File:Lux-b12.png|This]] is the bunker entrance. Once you have found at least two intact [[Mutagen D5]] canisters, return to Mareth in Fort Apogee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you must find someone to [[Rigged D5 Mutagen|rig the mutagen canisters]] with a timer. [[Will (Fort Apogee)|Will]] the mechanic in Fort Apogee's dreadnought maintenance bay can do it. Once the mutagen canisters are rigged, head to the Free Drones under-passage base in Lower Underrail and rendezvous with the CAU. You can find it in the under-passages just south of Rail Crossing's entrance. Then simply follow the CAU team's orders. Save your game before doing so just in case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be sure to check back on Fraser some time after completing the job. Captain Mareth will have sent you a surprise gift: [[Chemical Assault Unit Armor]]. He will not send it if you blame him for leaving you behind, however.&lt;br /&gt;
&lt;br /&gt;
After this quest you might sometimes run into the [[Free Drone Mutants]] random event so that you don't forget what you have done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Keranis</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=43101</id>
		<title>Improve camp defenses</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=43101"/>
		<updated>2020-10-02T08:23:56Z</updated>

		<summary type="html">&lt;p&gt;Keranis: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Improve Camp Defenses&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Join the Expedition.png&lt;br /&gt;
| location = [[Black Sea Expedition Camp]]&lt;br /&gt;
| givenby  = [[Marcus]]&lt;br /&gt;
| rewards  = 3050 classic XP / 3 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
After defending [[Black Sea Expedition Camp]] from the serpentborn and getting settled in, [[Marcus]] tells you that the camp is generally lacking defenses, and that any improvements would help.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment. &lt;br /&gt;
* You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.&lt;br /&gt;
* The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.&lt;br /&gt;
* You've found a way to activate the Arch Keep's defense turrets.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* Repair [[Naga Protector]]&lt;br /&gt;
** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (you will need either 70 [[Electronics]], or Naga Protector Diagnostic and Configuration Tool found in ruins underneath Port Crag lighthouse)&lt;br /&gt;
*** Energy core quality determines how many shots the protector can take before it runs out of energy; once active, speak to it repeatedly until it tells you its remaining charge capacity&lt;br /&gt;
** You also must repair the AI (80 effective [[Electronics]])&lt;br /&gt;
*** It's possible to reprogram the Naga's AI with 100 effective hacking and a [[Haxxor]] of any kind to designate both yourself and Aegis as allies&lt;br /&gt;
&lt;br /&gt;
* Activate [[Seahorse Plasma Turret]]&lt;br /&gt;
** Hack the console in [[Arch Keep]] to activate the turret (100 effective [[Hacking]] required)&lt;br /&gt;
** Alternatively, acquiring [[Phil's Microchip Implant (Lemurian Health Center)]] and upgrading the will allow you to use the console in [[Arch Keep]], thus being able to turn on the Seahorse Plasma Turret&lt;br /&gt;
&lt;br /&gt;
* Deploy naval mines&lt;br /&gt;
** Find functional naval mines in LemCo (examine them to determine if they are functional)&lt;br /&gt;
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]&lt;br /&gt;
*** Negotiate with Ferryman to transport the mines for 700 Stygian Coins or 600 with [[Mercantile]]&lt;br /&gt;
*** Dispatch all the enemies in the zone where the naval mines are stored&lt;br /&gt;
*** Summon Ferryman via [[NavCom Device]]&lt;br /&gt;
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] by speaking to [[Marcus]] over the [[NavCom Device]] if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters&lt;br /&gt;
&lt;br /&gt;
* Place traps&lt;br /&gt;
** While this earns no XP, is not an official part of the quest, and doesn't affect the auto-resolve chances, it can help immensely when manually participating in defense.&lt;br /&gt;
** Even with no skill points in [[Traps]], the player can place regular [[Bear Trap]]s and spread all types of [[Caltrops]] around the beach, which are effective at intercepting enemy melee attackers since they often do not attempt to avoid the Traps.&lt;br /&gt;
*** Poisoned Caltrops, such as [[Cave Ear Poison]] which reduces enemy [[Perception]] by 5 can be placed in blind spots behind the various rocks (where enemy Crossbow users like to use hit and run tactics) in order to flush them out.&lt;br /&gt;
*** To loot enemy bodies after the battle, acquire a pair of Metal [[Boots]] which grant immunity to [[Caltrops]].&lt;br /&gt;
** Acquiring the [[Lemurian Engineer Suit]] from the [[Nexus of Technology]] (+20 [[Traps]]) as well as the [[Jackknife]] (+7 [[Traps]]) and [[Trapper's Belt]] (+15% [[Traps]]) can give a player with 0 skill points in [[Traps]] ~31 effective skill&lt;br /&gt;
*** This allows the player to deploy low tier [[Frag Mine]]s; Mark I requires 5 [[Traps]] while Mark II requires 20 [[Traps]].  These are an excellent choice to place right at the edge of the beach where they can hit multiple enemies right as they spawn.&lt;br /&gt;
*** This also allows the player to place [[Bear Trap]]s poisoned with either [[Burrower Poison]] (20 [[Traps]]) or [[Cave Ear Poison]] (30 [[Traps]]).&lt;br /&gt;
&lt;br /&gt;
== Exterminate all the brutes! ==&lt;br /&gt;
The Natives will cease attacking the camp if [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] are dead. [[Yahota]] will report no activity, and no lights.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Keranis</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=43100</id>
		<title>Improve camp defenses</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=43100"/>
		<updated>2020-10-02T08:23:16Z</updated>

		<summary type="html">&lt;p&gt;Keranis: Added a repair option for Naga Protector&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Improve Camp Defenses&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Join the Expedition.png&lt;br /&gt;
| location = [[Black Sea Expedition Camp]]&lt;br /&gt;
| givenby  = [[Marcus]]&lt;br /&gt;
| rewards  = 3050 classic XP / 3 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
After defending [[Black Sea Expedition Camp]] from the serpentborn and getting settled in, [[Marcus]] tells you that the camp is generally lacking defenses, and that any improvements would help.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment. &lt;br /&gt;
* You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.&lt;br /&gt;
* The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.&lt;br /&gt;
* You've found a way to activate the Arch Keep's defense turrets.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* Repair [[Naga Protector]]&lt;br /&gt;
** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (you will need either 70 [[Electronics]], or Naga Protector Diagnostic and Configuration Tool found in ruind underneath Port Crag lighthouse)&lt;br /&gt;
*** Energy core quality determines how many shots the protector can take before it runs out of energy; once active, speak to it repeatedly until it tells you its remaining charge capacity&lt;br /&gt;
** You also must repair the AI (80 effective [[Electronics]])&lt;br /&gt;
*** It's possible to reprogram the Naga's AI with 100 effective hacking and a [[Haxxor]] of any kind to designate both yourself and Aegis as allies&lt;br /&gt;
&lt;br /&gt;
* Activate [[Seahorse Plasma Turret]]&lt;br /&gt;
** Hack the console in [[Arch Keep]] to activate the turret (100 effective [[Hacking]] required)&lt;br /&gt;
** Alternatively, acquiring [[Phil's Microchip Implant (Lemurian Health Center)]] and upgrading the will allow you to use the console in [[Arch Keep]], thus being able to turn on the Seahorse Plasma Turret&lt;br /&gt;
&lt;br /&gt;
* Deploy naval mines&lt;br /&gt;
** Find functional naval mines in LemCo (examine them to determine if they are functional)&lt;br /&gt;
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]&lt;br /&gt;
*** Negotiate with Ferryman to transport the mines for 700 Stygian Coins or 600 with [[Mercantile]]&lt;br /&gt;
*** Dispatch all the enemies in the zone where the naval mines are stored&lt;br /&gt;
*** Summon Ferryman via [[NavCom Device]]&lt;br /&gt;
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] by speaking to [[Marcus]] over the [[NavCom Device]] if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters&lt;br /&gt;
&lt;br /&gt;
* Place traps&lt;br /&gt;
** While this earns no XP, is not an official part of the quest, and doesn't affect the auto-resolve chances, it can help immensely when manually participating in defense.&lt;br /&gt;
** Even with no skill points in [[Traps]], the player can place regular [[Bear Trap]]s and spread all types of [[Caltrops]] around the beach, which are effective at intercepting enemy melee attackers since they often do not attempt to avoid the Traps.&lt;br /&gt;
*** Poisoned Caltrops, such as [[Cave Ear Poison]] which reduces enemy [[Perception]] by 5 can be placed in blind spots behind the various rocks (where enemy Crossbow users like to use hit and run tactics) in order to flush them out.&lt;br /&gt;
*** To loot enemy bodies after the battle, acquire a pair of Metal [[Boots]] which grant immunity to [[Caltrops]].&lt;br /&gt;
** Acquiring the [[Lemurian Engineer Suit]] from the [[Nexus of Technology]] (+20 [[Traps]]) as well as the [[Jackknife]] (+7 [[Traps]]) and [[Trapper's Belt]] (+15% [[Traps]]) can give a player with 0 skill points in [[Traps]] ~31 effective skill&lt;br /&gt;
*** This allows the player to deploy low tier [[Frag Mine]]s; Mark I requires 5 [[Traps]] while Mark II requires 20 [[Traps]].  These are an excellent choice to place right at the edge of the beach where they can hit multiple enemies right as they spawn.&lt;br /&gt;
*** This also allows the player to place [[Bear Trap]]s poisoned with either [[Burrower Poison]] (20 [[Traps]]) or [[Cave Ear Poison]] (30 [[Traps]]).&lt;br /&gt;
&lt;br /&gt;
== Exterminate all the brutes! ==&lt;br /&gt;
The Natives will cease attacking the camp if [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] are dead. [[Yahota]] will report no activity, and no lights.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Keranis</name></author>
	</entry>
</feed>