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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pentapus</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pentapus"/>
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	<updated>2026-04-28T17:19:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ludenlof_Coin_Pouch&amp;diff=54873</id>
		<title>Ludenlof Coin Pouch</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ludenlof_Coin_Pouch&amp;diff=54873"/>
		<updated>2023-12-23T15:07:36Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Ludenlof Coin Pouch.png&lt;br /&gt;
| name         = Ludenlof Coin pouch&lt;br /&gt;
| type         = Misc.&lt;br /&gt;
| description  = A luxurious coin pouch stamped with the name &amp;quot;Ludenlof&amp;quot;. Its drawstring is made from a high-quality super steel fiber. As it's partially sown into the pouch, it can only be removed at the expense of ruining the pouch.&lt;br /&gt;
| capabilities = Use: Remove drawstring. Ruins the pouch (10 AP)&lt;br /&gt;
| limitations  = Cannot be used in combat.&lt;br /&gt;
| weight       = 0.03&lt;br /&gt;
| value        = 15000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ludenlof Coin pouch''' is a luxury item. [[Super Steel Fiber]] can be extracted from it but it will destroy the pouch in the process. The range of it's quality is 114-128{{verify}}.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Found on the corpse of [[Matriuss Ludenlof]]. It can be also obtained by completing his quest and passing a [[Persuasion]] check.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.4.1]] - introduced{{verify}}&lt;br /&gt;
&lt;br /&gt;
{{Currency navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Luxury]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Save_Jenny&amp;diff=54815</id>
		<title>Save Jenny</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Save_Jenny&amp;diff=54815"/>
		<updated>2023-12-20T04:11:07Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Save Jenny&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = abandoned building trapdoor.png&lt;br /&gt;
| location = [[Abandoned Building]]&lt;br /&gt;
| givenby  = [[Cliff]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you manage to [[persuasion|persuade]] Cliff not to shoot you when you first meet, he will explain you his situation and ask you to save his girlfriend, Jenny, from the ruins below.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Save Cliff's girlfriend from the ruins southwest of Junkyard.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Starting the quest ===&lt;br /&gt;
First of all, you will need 30 effective persuasion or intimidation skill to avoid a firefight. Talk with Cliff to start the quest.&lt;br /&gt;
&lt;br /&gt;
=== Saving Cliff (optional) ===&lt;br /&gt;
The [[Doctor (feat)|Doctor]] feat or a [[Coagulation Shot]] is needed to patch Cliff's wounds, otherwise he slowly bleeds to death. He will be dead when you return from the Abandoned Building. However, saving his life is not required to get the XP from quest completion.&lt;br /&gt;
&lt;br /&gt;
It is also possible to save Cliff without the Doctor feat or a coagulation shot, but this requires you to avoid taking on this quest. The quest can be skipped by sneaking past Cliff into the Abandoned Building and saving Jenny without ever being asked to do so. Both Jenny and Cliff will survive, but you receive no reward. There is yet another way: it takes 3 minutes for his bleeding wound to kill him. If you manage to save Jenny in that time, Cliff will survive.&lt;br /&gt;
&lt;br /&gt;
=== Finding and saving Jenny ===&lt;br /&gt;
The [[Abandoned Building]] is filled with burrowers. Not a nice place. [[Jenny]] is holed up inside one of the rooms in southeast corner of the building. Once you exit the building with Jenny, the quest is marked completed and you will receive your reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Motion&amp;diff=54750</id>
		<title>Blueprint: Motion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Motion&amp;diff=54750"/>
		<updated>2023-12-11T15:33:28Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Motion.png&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| name         = Blueprint: Motion&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to concoct the notorious Motion drug.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 10000&lt;br /&gt;
| description2 = This strange unconventional blueprint instructs you how to concoct the notorious Motion drug by combining psionic catalyst, gyromitin, and psychodelic spores inside in inhalant container.&lt;br /&gt;
| component1   = Unsaturated Psionic Catalyst (x3)&lt;br /&gt;
| component2   = Gyromitrin (x2)&lt;br /&gt;
| component3   = Psychodelic Spore (x10)&lt;br /&gt;
| component4   = Small Oxygen Tank&lt;br /&gt;
| component5   = Sponge Filter&lt;br /&gt;
| datafile     = Blueprints\Motion.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates [[Motion]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Biology]] 150&lt;br /&gt;
* [[Chemistry]] 10&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Unsaturated Psionic Catalyst (x3)&lt;br /&gt;
* {{Itemlink|Unsaturated Psionic Catalyst}}&lt;br /&gt;
&lt;br /&gt;
; Gyromitrin (x2)&lt;br /&gt;
* {{Itemlink|Gyromitrin}}&lt;br /&gt;
&lt;br /&gt;
; Psychodelic Spore (x10)&lt;br /&gt;
* {{Itemlink|Psychodelic Spore}}&lt;br /&gt;
&lt;br /&gt;
; Small Oxygen Tank&lt;br /&gt;
* {{Itemlink|Small Oxygen Tank}}&lt;br /&gt;
&lt;br /&gt;
; Sponge Filter&lt;br /&gt;
* {{Itemlink|Sponge Filters}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
In [[Sergio|Sergio's]] desk.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Motion]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rapid_Fire&amp;diff=54719</id>
		<title>Rapid Fire</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rapid_Fire&amp;diff=54719"/>
		<updated>2023-12-09T11:23:38Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: I got an instance where ap cost got rounded down.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rapid Fire''' is a feat and a special attack.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Rapid Fire_icon.png&lt;br /&gt;
| name         = Rapid Fire&lt;br /&gt;
| description  = Grants you the ability to rapidly fire 3 bullets from firearm pistols, SMGs, and assault rifles at reduced precision for 150% action point cost of a regular attack.&lt;br /&gt;
| requirements = * [[Guns]] 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Works with firearm pistols, SMGs and assault rifles. Does not work with chemical and energy weapons.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = Rapid Fire ability.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Rapid Fire&lt;br /&gt;
| description = Rapidly fires 3 bullets with reduced precision.&lt;br /&gt;
| apcost      = 150% of active weapon's AP cost&lt;br /&gt;
| range       = Active weapon's range&lt;br /&gt;
| cooldown    = 2 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is possible to get maximum chance to hit even with the reduced precision, but only at short ranges. Precision drops as range increases, but not quite as rapidly as with [[Point Shot]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Starting combat from real-time mode with Rapid Fire will fire only one shot. This is a known issue that's not easily fixable. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=802.msg12017#msg12017]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Rapid Fire&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Reduces the action point cost modifier by 5% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* [[1.0.2.2]] - description updated&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pistol_Frame:_Hawker&amp;diff=54718</id>
		<title>Pistol Frame: Hawker</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pistol_Frame:_Hawker&amp;diff=54718"/>
		<updated>2023-12-08T17:29:28Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Pistol Frame Hawker.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Pistol Frame: Hawker&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This frame is used to create a Hawker type pistol. It supports 5mm and 7.62mm barrels.&lt;br /&gt;
| quality     = 18 - 93&lt;br /&gt;
| skillsreq   = :Mechanics 80%&lt;br /&gt;
| weight      = 1.50&lt;br /&gt;
| value       = 400 + 20 * quality&lt;br /&gt;
| datafile    = Components\Weapons\PistolFrame1.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pistol Frame: Hawker''' is a firearm part. It is the base part for [[Hawker]] pistols.&lt;br /&gt;
&lt;br /&gt;
== Quality scaling ==&lt;br /&gt;
&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Frame Quality !! data-sort-type=&amp;quot;number&amp;quot;| 5mm !! data-sort-type=&amp;quot;number&amp;quot;| 7.62mm&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 10-17 || 10-24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Pistol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Firearm parts]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cooked_Shot&amp;diff=54717</id>
		<title>Cooked Shot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cooked_Shot&amp;diff=54717"/>
		<updated>2023-12-08T09:13:54Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cooked Shot''' is a feat and a special attack.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Cooked Shot icon.png&lt;br /&gt;
| name         = Cooked Shot &lt;br /&gt;
| description  = Grants you a special attack with chemical blob pistols that launches a big blob at the targeted location, dealing normal weapon damage to everything in a small radius. This attack costs 150% of regular attack action points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown: 2 turns.&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Dexterity]] 5&lt;br /&gt;
* [[Guns]] 35&lt;br /&gt;
* [[Chemistry]] 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The action point cost gets rounded down. Every hit enemy has an independent chance to trigger the on-hit effect of the chemical pistol.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = Cooked Shot ability.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Cooked Shot&lt;br /&gt;
| description = Perform a special attack with chemical blob pistols that launches a big blob at the targeted location, dealing normal weapon damage to everything in a small radius.&lt;br /&gt;
| apcost      = 150% of active weapon's AP cost&lt;br /&gt;
| range       = Active weapon's range&lt;br /&gt;
| radius      = 1&lt;br /&gt;
| cooldown    = 2 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Radius of 1 means the attack spreads out 1 tile from the targeted tile, effectively making the radius 3x3 tiles and hitting all targets that are even partially within those 9 tiles.&lt;br /&gt;
&lt;br /&gt;
Like other area of effect attacks, the precision of this attack is capped at 90% (100% for range of 0-1 tiles) and on a miss, the attack may land up to 3 tiles away from its intended target.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Action Point Cost&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Reduces the action point cost modifier of the Cooked Shot by 10% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Damage&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Increases the damage of Cooked Shot by 5% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[Chemical Assault Unit Armor]] ''(Damage of Cooked Shot increased by 20%)''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Dexterity feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Chemistry feats]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cooked_Shot&amp;diff=54716</id>
		<title>Cooked Shot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cooked_Shot&amp;diff=54716"/>
		<updated>2023-12-08T09:00:27Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cooked Shot''' is a feat and a special attack.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Cooked Shot icon.png&lt;br /&gt;
| name         = Cooked Shot &lt;br /&gt;
| description  = Grants you a special attack with chemical blob pistols that launches a big blob at the targeted location, dealing normal weapon damage to everything in a small radius. This attack costs 150% of regular attack action points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown: 2 turns.&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Dexterity]] 5&lt;br /&gt;
* [[Guns]] 35&lt;br /&gt;
* [[Chemistry]] 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The action point cost gets rounded down.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = Cooked Shot ability.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Cooked Shot&lt;br /&gt;
| description = Perform a special attack with chemical blob pistols that launches a big blob at the targeted location, dealing normal weapon damage to everything in a small radius.&lt;br /&gt;
| apcost      = 150% of active weapon's AP cost&lt;br /&gt;
| range       = Active weapon's range&lt;br /&gt;
| radius      = 1&lt;br /&gt;
| cooldown    = 2 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Radius of 1 means the attack spreads out 1 tile from the targeted tile, effectively making the radius 3x3 tiles and hitting all targets that are even partially within those 9 tiles.&lt;br /&gt;
&lt;br /&gt;
Like other area of effect attacks, the precision of this attack is capped at 90% (100% for range of 0-1 tiles) and on a miss, the attack may land up to 3 tiles away from its intended target.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Action Point Cost&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Reduces the action point cost modifier of the Cooked Shot by 10% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Damage&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Increases the damage of Cooked Shot by 5% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[Chemical Assault Unit Armor]] ''(Damage of Cooked Shot increased by 20%)''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Dexterity feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Chemistry feats]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rapid_Fire&amp;diff=54715</id>
		<title>Rapid Fire</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rapid_Fire&amp;diff=54715"/>
		<updated>2023-12-08T09:00:03Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rapid Fire''' is a feat and a special attack.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Rapid Fire_icon.png&lt;br /&gt;
| name         = Rapid Fire&lt;br /&gt;
| description  = Grants you the ability to rapidly fire 3 bullets from firearm pistols, SMGs, and assault rifles at reduced precision for 150% action point cost of a regular attack.&lt;br /&gt;
| requirements = * [[Guns]] 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Works with firearm pistols, SMGs and assault rifles. Does not work with chemical and energy weapons. The action point cost gets rounded up.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = Rapid Fire ability.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Rapid Fire&lt;br /&gt;
| description = Rapidly fires 3 bullets with reduced precision.&lt;br /&gt;
| apcost      = 150% of active weapon's AP cost&lt;br /&gt;
| range       = Active weapon's range&lt;br /&gt;
| cooldown    = 2 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is possible to get maximum chance to hit even with the reduced precision, but only at short ranges. Precision drops as range increases, but not quite as rapidly as with [[Point Shot]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Starting combat from real-time mode with Rapid Fire will fire only one shot. This is a known issue that's not easily fixable. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=802.msg12017#msg12017]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Rapid Fire&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Reduces the action point cost modifier by 5% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* [[1.0.2.2]] - description updated&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Armor&amp;diff=54714</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Armor&amp;diff=54714"/>
		<updated>2023-12-08T08:31:42Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a complete list of armor items|:Category:Armor}} &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
[[File:Combat stats resistances.png|right|thumb|200x180px|Combat Stats {{key|C}} showing damage resistances, thresholds and modifiers of a character with [[Conditioning]] feat and simple [[Rathound Leather Armor]].]]&lt;br /&gt;
&lt;br /&gt;
=== Damage resistance and threshold ===&lt;br /&gt;
Armor in Underrail reduces damage via one of two mechanics, percentage-based damage resistance or flat damage threshold (DR% / DT). When you take damage, your armor will either reduce it by the amount specified by the damage resistance or by the flat amount specified by the threshold, '''whichever is greater, not both'''.[http://underrail.com/forums/index.php?topic=414.msg2094#msg2094] Thus, higher DT is better against faster attacks that deal less damage (such as SMGs, knife attacks, etc), while higher DR% is better against heavy attacks (snipers, sledgehammers, etc). Since version [[0.1.14.2]], player's {{mechanical}} resistance is capped at '''95%'''.&lt;br /&gt;
&lt;br /&gt;
Some armors are specialized against certain attack types and their resistances and/or thresholds are increased against those. (''e.g. Mechanical damage threshold of [[Tactical Vest]]s is increased by 200% against bullets.'')&lt;br /&gt;
&lt;br /&gt;
=== Damage modifier ===&lt;br /&gt;
Damage taken will also be reduced (or increased) by the damage modifier percentage. It is counted after any DR% / DT provided by armor, so it stacks multiplicatively with armor resistances and works against armor-piercing attacks. Some armors provide small amounts of damage reduction in addition to their DR% / DT. Many items, consumables and feats also provide damage reduction. Certain effects increase the damage modifier and thus increase damage taken.&lt;br /&gt;
&lt;br /&gt;
{{Damage modifier sources}}&lt;br /&gt;
&lt;br /&gt;
=== Armor penalty ===&lt;br /&gt;
Armor penalty is an important property of all armors. It reduces your [[Dodge]], [[Evasion]], [[Stealth]] and [[Movement Points]] by a percentage. The heavier the armor is, the more armor penalty it has. Total armor penalty is capped at '''95%''' for most purposes, with the exception of feats such as [[Nimble]]. Armor penalty does not reduce movement points provided by temporary bonuses, such as [[Sprint]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Armor penalty varies within these ranges depending on the components of the armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor penalty || &amp;amp;nbsp;0% || &amp;amp;nbsp;5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot;| Armor type&lt;br /&gt;
|&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;| [[Leather Armor]]&lt;br /&gt;
| || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| [[Leather Armor]] (Serpent Skin){{expedition-inline}}&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| [[Tactical Vest]]&lt;br /&gt;
| || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;| Tactical Vest with armor plate&lt;br /&gt;
| ||&lt;br /&gt;
|- &lt;br /&gt;
| || || ||&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| [[Riot Gear]]&lt;br /&gt;
| || || || || || || || ||&lt;br /&gt;
|- &lt;br /&gt;
| || || || ||&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Riot Gear with riot shield&lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || || || || || ||&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| [[Metal Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| [[Metal Helmet]]&lt;br /&gt;
| || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| [[Boots]]&lt;br /&gt;
| || || || || || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Durability ===&lt;br /&gt;
Since version [[0.1.7.0]], most [[armor]]s and [[weapons]] have durability. You must either buy or craft [[repair kit]]s that can be used to keep your equipment in working order. Once an armor's durability has been degraded enough, your UI will notify you that you have [[Damaged Armor]] and the armor will provide reduced bonuses, or no bonuses at all in case of [[Heavily Damaged Armor]]. Armor that has reached heavily damaged status or zero durability provides no bonuses, but they can still be repaired back to normal. Any equipped heavily damaged armor still provides any penalties it may have.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
Some armor list a minimal base ability requirement. Those items can be equipped even without meeting the requirement, but at a cost. For example, [[Metal Armor|Metal Armors]] list a minimal [[Strength]] value of 8 (or 9 in case of a Tungsten Steel Armor). When equipped and not meeting this requirement at the beginning of a combat turn, then the player will get a malus to action points, up to 15.&lt;br /&gt;
&lt;br /&gt;
== Armor slots ==&lt;br /&gt;
[[File:armor_slots.png|right|200px|thumb|The armor slots]]&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
In addition to helmets and balaclavas, useful gadgetry like goggles can be worn on head. The craftable headwear types are [[Balaclava]], [[Goggles]], [[Psionic Headband]] and [[Metal Helmet]].&lt;br /&gt;
&lt;br /&gt;
=== Shield emitter ===&lt;br /&gt;
Shield emitters provide your character with an energy shield when powered. [[Energy Shield Emitter]]s are craftable and do not suffer from limited durability, but require electrical energy.&lt;br /&gt;
&lt;br /&gt;
=== Armor suit ===&lt;br /&gt;
The main piece of your protective armor, encompassing your character from shoulders to ankles. The craftable armor suit types are [[Leather Armor]], [[Tactical Vest]], [[Riot Gear]] and [[Metal Armor]].&lt;br /&gt;
&lt;br /&gt;
=== Belt ===&lt;br /&gt;
Belts grant extra utility slots and various other bonuses. Belts are not craftable and do not suffer from limited durability unlike most other armor pieces.&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
Boots provide additional protection and can improve your movement speed and melee combat performance. The craftable footwear types are [[Boots]] and [[Tabi Boots]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
Armor in ''Underrail'' can be roughly split into three types - light, medium and heavy. These are not set-in-stone limitations, but rough examples of different playstyles. Mixing and matching different types is possible and encouraged.&lt;br /&gt;
&lt;br /&gt;
=== Light armor ===&lt;br /&gt;
Light armors are characterized by zero or light armor penalty and bonuses stealth, movement and dodge/evasion.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
: [[File:Balaclava.png]] '''Balaclava'''&lt;br /&gt;
: [[File:Antithermic Leather Overcoat.png]] '''Leather Armor'''&lt;br /&gt;
: [[File:Ninja Tabi Boots.png]] '''Tabi Boots'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Medium armor ===&lt;br /&gt;
Medium armors are characterized by specialized bonuses and medium armor penalty that allows a mix of stealth, mobility, damage avoidance and absorption as defense.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
: [[File:Motion Tracking Goggles.png]] '''Goggles''' [[File:Psihead universal.png]] '''Psionic Headband'''&lt;br /&gt;
: [[File:Insulated Vest (Armor Suit).png]] '''Tactical Vest''' [[File:Riot Overcoat with Steel Shield.png]] '''Riot Gear'''&lt;br /&gt;
: [[File:Rathound Leather Boots.png]] '''Leather Boots'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Heavy armor ===&lt;br /&gt;
Heavy armors are characterized by heavy armor penalty, heavy weight and greatest damage resistances.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
: [[File:Helmet steel.png]] '''Metal Helmet'''&lt;br /&gt;
: [[File:Spiked steel armor.png]] '''Metal Armor'''&lt;br /&gt;
: [[File:Steel Boots.png]] '''Metal Boots'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Male ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_scavle.png | [[Leather Armor]]&lt;br /&gt;
pl_rg.png     | Stealthy leather overcoat&lt;br /&gt;
pl_hu.png     | Other leather overcoats&lt;br /&gt;
pl_siple.png  | Siphoner jumpsuit&lt;br /&gt;
pl_arhl.png   | Ancient rathound leather&lt;br /&gt;
pl_xpbl_buff.png   | Bison leather armor{{expedition-inline}}&lt;br /&gt;
pl_xpbl_buff_c.png | Bison leather overcoat{{expedition-inline}}&lt;br /&gt;
pl_xpbl_gsiple.png | Greater siphoner jumpsuit{{expedition-inline}}&lt;br /&gt;
pl_xpbl_lps.png    | Leper serpent leather armor{{expedition-inline}}&lt;br /&gt;
pl_xpbl_lps_c.png  | Leper serpent leather overcoat{{expedition-inline}}&lt;br /&gt;
pl_xpbl_hbs.png    | Heartbreaker serpent leather armor{{expedition-inline}}&lt;br /&gt;
pl_xpbl_hbs_c.png  | Heartbreaker serpent leather overcoat{{expedition-inline}}&lt;br /&gt;
pl_xpbl_sw.png     | Sea wyrm leather armor{{expedition-inline}}&lt;br /&gt;
pl_xpbl_sw_c.png   | Sea wyrm leather overcoat{{expedition-inline}}&lt;br /&gt;
pl_blve.png   | [[Tactical Vest]]&lt;br /&gt;
pl_ag.png     | Stealthy tactical coat&lt;br /&gt;
pl_cmd.png    | Other tactical coats&lt;br /&gt;
pl_ri.png     | [[Riot Gear]]&lt;br /&gt;
pl_ri_c.png   | Riot overcoat&lt;br /&gt;
pl_ri_s.png   | Riot gear with shield&lt;br /&gt;
pl_ri_c_s.png | Riot overcoat with shield&lt;br /&gt;
pl_mt.png     | [[Metal Armor]]&lt;br /&gt;
pl_mt_ss.png  | Supersteel armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Female ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_f_scavle.png | [[Leather Armor]]&lt;br /&gt;
pl_f_rg.png     | Stealthy leather overcoat&lt;br /&gt;
pl_f_hu.png     | Other leather overcoats&lt;br /&gt;
pl_f_siple.png  | Siphoner jumpsuit&lt;br /&gt;
pl_f_arhl.png   | Ancient rathound leather&lt;br /&gt;
pl_f_xpbl_buff.png   | Bison leather armor{{expedition-inline}}&lt;br /&gt;
pl_f_xpbl_buff_c.png | Bison leather overcoat{{expedition-inline}}&lt;br /&gt;
pl_f_xpbl_gsiple.png | Greater siphoner jumpsuit{{expedition-inline}}&lt;br /&gt;
pl_f_xpbl_lps.png    | Leper serpent leather armor{{expedition-inline}}&lt;br /&gt;
pl_f_xpbl_lps_c.png  | Leper serpent leather overcoat{{expedition-inline}}&lt;br /&gt;
pl_f_xpbl_hbs.png    | Heartbreaker serpent leather armor{{expedition-inline}}&lt;br /&gt;
pl_f_xpbl_hbs_c.png  | Heartbreaker serpent leather overcoat{{expedition-inline}}&lt;br /&gt;
pl_f_xpbl_sw.png     | Sea wyrm leather armor{{expedition-inline}}&lt;br /&gt;
pl_f_xpbl_sw_c.png   | Sea wyrm leather overcoat{{expedition-inline}}&lt;br /&gt;
pl_f_blve.png   | [[Tactical Vest]]&lt;br /&gt;
pl_f_ag.png     | Stealthy tactical coat&lt;br /&gt;
pl_f_cmd.png    | Other tactical coats&lt;br /&gt;
pl_f_ri.png     | [[Riot Gear]]&lt;br /&gt;
pl_f_ri_c.png   | Riot overcoat&lt;br /&gt;
pl_f_ri_s.png   | Riot gear with shield&lt;br /&gt;
pl_f_ri_c_s.png | Riot overcoat with shield&lt;br /&gt;
pl_f_mt.png     | [[Metal Armor]]&lt;br /&gt;
pl_f_mt_ss.png  | Supersteel armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items| Armor]]&lt;br /&gt;
[[Category:Armor| Armor]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psycho-temporal_Acceleration&amp;diff=54713</id>
		<title>Psycho-temporal Acceleration</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psycho-temporal_Acceleration&amp;diff=54713"/>
		<updated>2023-12-08T07:44:20Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: /* Feat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Psycho-temporal Acceleration''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Psychotemporal Acceleration icon.png&lt;br /&gt;
| name         = Psycho-temporal Acceleration&lt;br /&gt;
| description  = Increases action point modification of all psycho-temporal effects by 5 and increases their duration by 1 turn.&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Temporal Manipulation]] 45&lt;br /&gt;
* Psi Ability: [[Psycho-temporal Contraction]] or [[Psycho-temporal Dilation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Psycho-temporal Dilation]] debuff one sometimes gets after [[Psycho-temporal Contraction]] expires lasts for 2 to 3 turns normally. With this feat it lasts for 4 to 6 turns.{{verify}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Psycho-temporal Acceleration: Action Points&lt;br /&gt;
| max  = 4&lt;br /&gt;
| text = Further increases action point modification by 0.5 for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Psi feats]]&lt;br /&gt;
[[Category:Temporal Manipulation feats]]&lt;br /&gt;
[[Category:Expedition feats]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Point_Shot&amp;diff=54712</id>
		<title>Point Shot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Point_Shot&amp;diff=54712"/>
		<updated>2023-12-08T07:39:32Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Point Shot''' is a feat and a special attack.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Point Shot_icon.png&lt;br /&gt;
| name         = Point Shot&lt;br /&gt;
| description  = Grants you the ability to perform a quick pistol, SMG or assault rifle attack that costs 50% of the standard action point cost but has reduced precision.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Perception]] 6&lt;br /&gt;
* [[Dexterity]] 6&lt;br /&gt;
* [[Guns]] 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The action point cost gets rounded down.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = Point Shot ability.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Point Shot&lt;br /&gt;
| description = Perform a quick pistol, SMG or assault rifle attack that costs 50% of the standard action point cost but has reduced precision.&lt;br /&gt;
| apcost      = 50% of active weapon's AP cost&lt;br /&gt;
| range       = Active weapon's range&lt;br /&gt;
| cooldown    = 1 turn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
At very close range, it is possible to get maximum chance to hit even with the reduced precision. Precision seems to drop very rapidly as range increases.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Point Shot&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Reduces the action point cost by additional 2% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[JKK Tactful Jacket]] ''(Action point cost of Point Shot reduced by 25%)''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Perception feats]]&lt;br /&gt;
[[Category:Dexterity feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=54710</id>
		<title>Phreak</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=54710"/>
		<updated>2023-12-08T06:19:36Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Phreak&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Frg_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = 650&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = Phreak.png&lt;br /&gt;
| roles      = Hacker&lt;br /&gt;
| location   = Abandoned Core City facility&lt;br /&gt;
| loot       = [[Remote Control Energizer Glove]]&lt;br /&gt;
| abilities = [[Bone Breaker]]&amp;lt;br&amp;gt;[[Cheap Shots]]&amp;lt;br&amp;gt;[[Combo]]&amp;lt;br&amp;gt;[[Critical Power]]&amp;lt;br&amp;gt;[[Deflection]]&amp;lt;br&amp;gt;[[Dirty Kick]]&amp;lt;br&amp;gt;[[Heavy Punch]]&amp;lt;br&amp;gt;[[Lightning Punches]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Recklessness]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Wrestling]]&lt;br /&gt;
| quests     = [[Find HV cables]]&amp;lt;br&amp;gt;[[HV penetrator assembly]]&amp;lt;br&amp;gt;[[Overcharge facility]]&amp;lt;br&amp;gt;[[Ticket testing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phreak''' (also known as '''Mit Draper''' and '''Old Hacker''') is a hacker from North Underrail currently residing in Core City. He is an extremely elusive figure whose style of hacking is brute-forcing something until it works. He is hiding out in an abandoned facility full of [[Coil Spider|Coil Spiders]], and to reach him the player has to activate all the EMP generators in the facility. It is noteworthy that performing this quest-line allows the player to bypass doing any main story quest for the Oligarchs.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
Before he is even met, the player can find several orange phone boxes in [[Lower Underrail]] that (usually with certain [[hacking]] and [[electronics]] skills) can give insight into Phreak's handiwork and interactions with the [[Protectorate]], [[Lunatics]] and [[Ironheads]].&lt;br /&gt;
&lt;br /&gt;
There are several ways to reach Phreak.&lt;br /&gt;
&lt;br /&gt;
* Get in [[Motion]] 6 times. This may have the undesirable side effect if giving the player the [[Motioner]] feat and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
* Use the ladder entrance in the south-west map of the Middle Level of [[Core City]] (14 effective [[Perception]] to notice). The entrance is specifically in the western rectangular block, the one next to the gangsters, on the map screen that is west of [[Halim]]'s Electronics Store.&lt;br /&gt;
&lt;br /&gt;
* Find a hidden entrance behind the pipes in the Utility section of the Core City underpassages ([[:File:Cc_utility.png|Cc_utility.png]]), requires 11 effective [[Perception]], but can by bypassed with the activated night vision mode of the Night Vision [[Goggles]]. &lt;br /&gt;
&lt;br /&gt;
If player has already accepted or completed the [[Look for Cornell|Seek the Acid Hunters]] quest for any of the Oligarchs, he will be missing and only his laptop may be found. Player may still be able to finish Phreak's crunch on their own, however most of the rewards for his quests will become unavailable.&lt;br /&gt;
&lt;br /&gt;
The player may eventually find him and be tasked to [[Find HV cables|retrieve a set of heavy-duty cables from the Acid Hunters' lair]], potentially also unlocking a trap door leading directly near their hideout (depending on his attitude). For finishing this quest, he will give the player the [[Camera Jammer]]. &lt;br /&gt;
&lt;br /&gt;
After that, the player is [[HV penetrator assembly|tasked to retrieve two items]] from two different hideouts in [[Upper Underrail]]. For this mission Phreak grants the player the [[Orange Box]] to complete the sound-based puzzles.&lt;br /&gt;
Afterwards, the player will be tasked to [[Overcharge facility|turn on boilers]] possible in the abandoned facility in order to stress-test the system. Doing so will enable a path leading directly to the [[Research Facility]] and to the [[Abomination|Abomination's Lair]], but it is dangerous as there are both a robot (likely varying in difficulty, up to an [[Industrial Robot]]) and several [[Death Stalker|Death Stalkers]].&lt;br /&gt;
&lt;br /&gt;
By the end of his quest-line he may also allow the player to buy [[Contact-Activated_Capacitative_Sheet|Contact-Activated Capacitative Sheets]] (for 200 charons) and [[Forged Underrail Express Ticket]]s (for 100 charons). Additionally, with 50 effective [[Persuasion]], he can be convinced to grant the player several extra minutes in the [[Run the Gauntlet|Gauntlet]]. His stock refreshes every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
Phreak's rewards depend on whether the player already knows about him and general respect during conversations. Knowing about Phreak ahead of time (or passing his [[Persuasion]] check in dialogue, 85 effective skill) and not insulting him will unlock all 3 rewards ([[Camera Jammer]], [[Contact-Activated_Capacitative_Sheet|CACS]] and [[Forged Underrail Express Ticket]]s). &lt;br /&gt;
&lt;br /&gt;
In addition there is a hidden modifier that decreases and increases based on player's dialogue with Phreak that modifies the amount of goods given to player during a purchase of CACS or forged tickets. By discussing various things and being respectful to him, allows player to obtain more items for the same price.&lt;br /&gt;
&lt;br /&gt;
There are few ways of learning more about Phreak before meeting him:&lt;br /&gt;
* Player can read his entry at {{spoiler|[[Oculus]] with second clearance level}}.&lt;br /&gt;
* Emergency phone north of GMS past the bandit checkpoint contains some information about him if you can repair it (requires [[Electronics]] or [[Hacking]]).&lt;br /&gt;
* Player can find some information about him on the [[Bloody Mobile Computer]] found at an ironhead camp in the dark metro tunnels between [[Foundry]] and [[Core City]].&lt;br /&gt;
* Another emergency phone with information about Phreak can be found deep inside an Ironhead lair south-east of [[Foundry]] ([[Simon Peres]]' hideout).&lt;br /&gt;
After successfully obtaining information about Phreak, player should get a new Other sidequest in their quest notes telling them to find the person responsible for hacking underrail metro emergency phones.&lt;br /&gt;
&lt;br /&gt;
As a side-interaction, player can discuss various topics with him, including his hacking techniques. With 85 '''base''' [[Hacking]] the player can talk about how Phreak should learn to use the cutting-edge [[Haxxor]]s that he will scoff at, but if the player has the [[Huxkey]] its design completely takes Phreak by surprise.&lt;br /&gt;
&lt;br /&gt;
If the player turns Phreak hostile via dialogue the player has several options to make use of base stats to counter-attack:&amp;lt;br&amp;gt;&lt;br /&gt;
* With 10 [[Strength]]: Both player and Phreak receive damage without any debuffs&lt;br /&gt;
* With 13 Strength: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 16 Strength: Phreak is instantly killed&lt;br /&gt;
* With 11 [[Dexterity]]: Phreak's attack is nullified&lt;br /&gt;
* With 15 Dexterity: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 10 [[Agility]]: Phreak's attack is nullified&lt;br /&gt;
* With 14 Agility: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 13 [[Constitution]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* With 14 [[Will]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* Failed counter-attack will cause player to suffer damage, become [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Fate|&lt;br /&gt;
Doing enough quests for any of the Oligarchs will cause Phreak to end up in a number of scenarios:&lt;br /&gt;
* Doing '''Coretech's''' quests will end up with him hired by Coretech and found on the second floor of their headquarters.&lt;br /&gt;
* Doing '''JKK's''' quests will end up with him randomly found in Core City Upper Underrail Metro Station in an extremely dizzied state, infected by a &amp;quot;mind-virus&amp;quot; through one of JKK's Tri-Monitors.&lt;br /&gt;
* Doing '''Praetorian Security's''' quests will end up with him beaten up and locked in a medical room behind [[Heidi]]. Notably however you can free him, but he will not be later found in his hideout.&lt;br /&gt;
Additionally, if player completes his questline and returns from [[Deep Caverns]] without interacting with the Oligarchs, his fate will be randomized. He will not have his [[Remote Control Energizer Glove]] on him in these scenarios {{verify}} (at least in the JKK scenario).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Phreak is based off [https://en.wikipedia.org/wiki/John_Draper John Draper] and the [https://en.wikipedia.org/wiki/Phreaking phreaking] culture.&lt;br /&gt;
** His style of &amp;quot;crunching&amp;quot; is a reference to John Draper's discovery that the toy whistles that came with the Cap'n Crunch cereal boxes played at [https://en.wikipedia.org/wiki/2600_hertz a perfect frequency suitable for phreaking].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abomination&amp;diff=54672</id>
		<title>Abomination</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abomination&amp;diff=54672"/>
		<updated>2023-12-05T11:56:21Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Mutant}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Abomination&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = Mhun1_l.png&lt;br /&gt;
| background = Sewer.png&lt;br /&gt;
| health     = 400&lt;br /&gt;
| image      = Abomination.png&lt;br /&gt;
| roles      = Mutagen experiment&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = [[Abominable Deformed Brain]] (oddity)&lt;br /&gt;
| abilities  =  Bleeds acid &amp;lt;br&amp;gt; Immune to [[fear]] &amp;lt;br &amp;gt;Inflicts [[Bleeding Wound]]s &amp;lt;br&amp;gt; Attacks with objects picked up &amp;lt;br&amp;gt; [[Throw Carried Object]]&amp;lt;br&amp;gt;Regenerates 65 hit points per round&amp;lt;br&amp;gt;Leaves toxic cloud behind&lt;br /&gt;
&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical    = 20%&lt;br /&gt;
| heat          = &lt;br /&gt;
| cold        = &lt;br /&gt;
| electricity = 20%&lt;br /&gt;
| acid        = 100%&lt;br /&gt;
| energy      =&lt;br /&gt;
| bio         = 100%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Abomination''' is a unique [[Hunchback Mutant]] that can be encountered in a sewer pit in the [[Core City Sewers]], which can be accessed after [[Phreak]]'s questline.&lt;br /&gt;
&lt;br /&gt;
It is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of its regular health.&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
The abomination resembles an ordinary hunchback mutant in both appearance and behavior, at least initially. It has the ability to revive after it is killed and will get progressively bigger and tougher the more times it is &amp;quot;killed&amp;quot; in addition to gaining passive regen per round akin to a [[Death Stalker]]. &lt;br /&gt;
&lt;br /&gt;
How it is able to do this is unknown, although the large amount of toxic gas in it's lair may be a factor. There is a dead Tchortist in the area that does not appear if the [[Robed Figure]] near the [[Research Facility]] was killed, making it impossible to obtain the [[Tchortist Bioscrubber]].&lt;br /&gt;
&lt;br /&gt;
Abomination is also capable of tracking the player even when in [[stealth]], and will automatically pursue the player's current location even when out of sight.&lt;br /&gt;
&lt;br /&gt;
== Fighting Tactics == &lt;br /&gt;
The entire area that the abomination is fought in is heavily blanketed with toxic gas, making visibility extremely poor and the use of a [[Gas Mask]] or other form of {{bio||prefix}} resistance essential. However, there are several valves in the area, which can be interacted with outside of combat to lower the amount of gas. There are also many explosive, napalm, and acid barrels and piles of junk throughout the area which gives the abomination many items to throw at the player.&lt;br /&gt;
&lt;br /&gt;
It will finally permanently die after it has revived several times, signified by it making several loud choking sounds and it's body dissolving. The amount of times it takes to be killed also depends on difficulty. On Dominating it has to be killed ten times and it's HP are 1610, 1880, 2020, 2150, 2290, 2420, 2560, 2700, 2830, 2970.&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Reveal_spy&amp;diff=54667</id>
		<title>Reveal spy</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Reveal_spy&amp;diff=54667"/>
		<updated>2023-12-04T07:38:02Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Reveal spy&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Confronting_Bate.png&lt;br /&gt;
| location = [[Free Drones Base]]&amp;lt;br&amp;gt;[[Hanging Rat]]&lt;br /&gt;
| givenby  = [[Marcella (Free Drones)|Marcella]]&lt;br /&gt;
| rewards  = 5000 classic XP / 1 oddity XP&lt;br /&gt;
| related  = [[SRO assault]]&lt;br /&gt;
| previous = [[Join the Free Drones]]&lt;br /&gt;
| next     =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is possible to find out who the suspected Protectorate informant in Free Drones is.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* You have revealed that Alvin Bate was a spy working for the Protectorate. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
* This can be done anytime after you complete [[Get equipment from Junkyard]]. Upon completion and speaking with Trenton, he mentions a possible spy and the disappearance of a former Free Drone leader, Marcella. You must talk to Trenton again about her specifically before you will be able to mention her name to anyone else. &lt;br /&gt;
* Once Free Drones mention Marcella, learn her nickname 'Muffin'&lt;br /&gt;
** Either pickpocket [[Bate's Love Letter]] (an effective pickpocketing skill of 46 is enough)&lt;br /&gt;
** Or talk to people in Free Drones base about her, specifically Darling.&lt;br /&gt;
* Head to [[Hanging Rat]] and talk to amnesiac patron, mention both Marcella and muffin.&lt;br /&gt;
* Return to Free Drones base with Marcella for a confrontation with Bate.&lt;br /&gt;
&lt;br /&gt;
If the spy is exposed before [[SRO assault]], Protectorate will be less prepared for the attack. Other free drone missions are unaffected.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Keep an eye on Trenton during the confrontation, as his death will paralyze the entire cell, locking you out of its merchants, and potentially putting a premature end to the questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Camera_Jammer&amp;diff=54615</id>
		<title>Camera Jammer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Camera_Jammer&amp;diff=54615"/>
		<updated>2023-12-03T12:55:57Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| image       = Camera Jammer.png&lt;br /&gt;
| name        = Camera Jammer&lt;br /&gt;
| type        = Combat Utility&lt;br /&gt;
| description = A remote jamming device designed to reduce tracking and reporting speed of security cameras.&lt;br /&gt;
| capabilities= Use: Remotely overload the camera's scanning AI, increasing the effective scanning time by X% (increases with hacking skill), which makes the camera slower to find and report intruders.&amp;lt;br&amp;gt;(AP: 25; Cooldown: 4 turns)&lt;br /&gt;
| energy      = 100 / 100&lt;br /&gt;
| weight      = 0.50&lt;br /&gt;
| value       = 10000&lt;br /&gt;
| datafile    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Camera Jammer''' is a unique combat utility item. It makes the cameras slower to spot the player, however it does not slow the camera's turning speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hacking skill !! Scanning time (%)&lt;br /&gt;
|-&lt;br /&gt;
|   61 || 67&lt;br /&gt;
|-&lt;br /&gt;
|  65 || 69&lt;br /&gt;
|-&lt;br /&gt;
|  70 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 77&lt;br /&gt;
|-&lt;br /&gt;
| 85 || 79&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 82&lt;br /&gt;
|-&lt;br /&gt;
| 95 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 87&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Given by [[Phreak]] as a reward for finishing [[Find HV cables]] quest.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Utilities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=T.N.T.&amp;diff=54614</id>
		<title>T.N.T.</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=T.N.T.&amp;diff=54614"/>
		<updated>2023-12-03T09:14:23Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_powder1.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = T.N.T&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Trinitrotoluene, famously known and abbreviated as TNT, was on of the most commonly used explosives for military and industrial applications. It is valued because of its insensitivity to shock and friction, which reduces the risk of accidental detonation, as well as for the fact it neither absorbs nor dissolves in water.&lt;br /&gt;
| skillsreq   = :Chemistry 15&lt;br /&gt;
| weight      = 0.50&lt;br /&gt;
| value       = 50&lt;br /&gt;
| datafile    = Components\Explosives\RawTNT.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TNT''' is an explosive chemical used to create ammunition and low-level explosives.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
Ammunition&lt;br /&gt;
* [[Blueprint: Bullets]]&lt;br /&gt;
* [[Blueprint: JHP Bullets]]&lt;br /&gt;
* [[Blueprint: Acid Bullets]]&lt;br /&gt;
* [[Blueprint: Shock Bullets]]&lt;br /&gt;
* [[Blueprint: Contaminated Bullets]]&lt;br /&gt;
* [[Blueprint: Micro-Shrapnel Bullets]]&lt;br /&gt;
* [[Blueprint: Shotgun Shells]]{{expedition-inline}}&lt;br /&gt;
* [[Blueprint: Frag Launcher Grenades]]{{heavyduty-inline}}&lt;br /&gt;
* [[Blueprint: High-explosive Launcher Grenades]]{{heavyduty-inline}}&lt;br /&gt;
* [[Blueprint: Concussive Launcher Grenades]]{{heavyduty-inline}}&lt;br /&gt;
* [[Blueprint: Cluster Launcher Grenades]]{{heavyduty-inline}}&lt;br /&gt;
* [[Blueprint: Incendiary Launcher Grenades]]{{heavyduty-inline}}&lt;br /&gt;
&lt;br /&gt;
Explosives&lt;br /&gt;
* [[Blueprint: Hand Grenade]]&lt;br /&gt;
* [[Blueprint: Mine]]&lt;br /&gt;
* [[Blueprint: T.N.T. Charge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw explosives]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hacking&amp;diff=54604</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hacking&amp;diff=54604"/>
		<updated>2023-12-02T14:46:16Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: /* Base game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hacking''' is a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Electronics]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Hacking skill is used to hack into computer terminals and open electronic locks with [[haxxor]] devices.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Hacking feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Coretech Energizing Vest}} (+10)&lt;br /&gt;
* {{Itemlink|Lemurian Engineer Suit}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Remote Control Energizer Glove}} (+10)&lt;br /&gt;
* {{Itemlink|Haxxor}} (+0)&lt;br /&gt;
* {{Itemlink|Haxxor Mk II}} (+5)&lt;br /&gt;
* {{Itemlink|Haxxor Mk III}} (+10)&lt;br /&gt;
* {{Itemlink|Huxkey}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Hacking skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill.&lt;br /&gt;
&lt;br /&gt;
Hacking dialogue skill checks do not take hacking tool bonus into account.&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GMS Compound]] || [[GMS expedition]] || 25 || Reactivate the turret in the Commons&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry Mine]] || [[Assassinate Olivia]] || 35 || Sabotage the mine cart&lt;br /&gt;
|-&lt;br /&gt;
| [[Epione Lab]] || [[Sabotage elevator]] || 40 || Disable the security cameras&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]] || [[Foundry murders]] || 45 || Hack the auto-turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Depot A]] || [[Find the drill parts]] || 60 || Disable the turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Warehouse]] || [[Find EMP device]] || 35 || Turn off the security cameras&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Warehouse]] || [[Find EMP device]] || 60 || Open the front gate&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault]] || None || 70 || Opens the gates to the vault&lt;br /&gt;
|-&lt;br /&gt;
| [[Utility Station 7]] || [[Secure Utility Station 7]] || 70 || Initiate toxic gas disposal procedure&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Facility]] || [[Escort Vivian]] || 80 || Disable the robots in sector 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]] || None || 100 || Allows to download data from Eidein's Library&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 90 || Allows to temporarily disable security system&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 90 || Allows to temporarily disable security system&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 130 || Allows to temporarily disable security system without alerting [[IRIS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 130 || Allows to successfully restore last backup of [[IRIS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cytosine Outpost]] || None || 130 || Get access to the storage room without completing the [[Scout Faceless positions]] quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea Expedition Camp]] || [[Improve camp defenses]] || 100 || Reactivate the plasma turrets before upgrading your clearance level&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea Expedition Camp]] || [[Improve camp defenses]] || 100 || Fix the NAGA's AI without the correct tools&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Meadow Horticulture Center]] || [[Investigate Crimson Meadow Horticulture Center]] || 60 || Activate ventilation system before upgrading your clearance level&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Meadow Horticulture Center]] || [[Investigate Crimson Meadow Horticulture Center]] || 90 || Toggle cooling in cryovault 1a&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]] || [[Investigate Nexus of Technology]] || 80 || Open south gate in the Level 7 - Security Technology&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]] || None || 90 || Enable synthesis of more medication types in the Medication Synthesis Unit&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]] || [[Investigate Nexus of Technology]] || 110 || Disable surveillance system&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]] || [[Investigate Joint Security Headquarters]] || 90 || Disable surveillance system&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]] || [[Investigate Joint Security Headquarters]] || 110 || Disable the plasma turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemurian Grand Archive]] || None || 60 || Hack the plasma turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rig]] || [[The Rig Attack]] || 100 || Sabotage the sonar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| None || None || 120 || Unlock [[The Stunner (Inactive)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]] || None || 120 || Allows to pick two more exoskeletons from the Exoskeleton Assembler&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Neurology&amp;diff=54597</id>
		<title>Neurology</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Neurology&amp;diff=54597"/>
		<updated>2023-12-01T09:57:26Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Neurology''' is a crafter feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Neurology_icon.png&lt;br /&gt;
| name         = Neurology&lt;br /&gt;
| description  = Psi headbands you create also provide additional 15 maximum psi points.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Intelligence]] 7&lt;br /&gt;
* [[Biology]] 35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat improves psi headbands you craft with [[Blueprint: Psionic Headband]]. Such headbands only increase the maximum and not the current psi points, that means putting them on and off drains the psi reserves. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Neurology&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Further increases maximum psi points by 1 for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Intelligence feats]]&lt;br /&gt;
[[Category:Biology feats]]&lt;br /&gt;
[[Category:Psi feats]]&lt;br /&gt;
[[Category:Crafting feats]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Juggernaut&amp;diff=54596</id>
		<title>Juggernaut</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Juggernaut&amp;diff=54596"/>
		<updated>2023-12-01T09:00:41Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Juggernaut''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Juggernaut_icon.png&lt;br /&gt;
| name         = Juggernaut&lt;br /&gt;
| description  = Total health increased by 25% while wearing armor suit with (unmodified) armor penalty of 50% or higher.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Constitution]] 7&lt;br /&gt;
* [[Strength]] 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat only checks the armor penalty of your [[:Category:Armor Suit|Armor Suit]] item rather than total armor penalty from helmet, suit and boots. If equipping an armor suit with enough armor penalty both your current and total health increases by 25%, and unequipping said armor suit decreases both current and total health. That means through this feat no health is lost percentually.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Juggernaut&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Further increases health bonus by 2% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* [[1.0.2.2]] - description updated&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Constitution feats]]&lt;br /&gt;
[[Category:Strength feats]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mushroom_Cove&amp;diff=54543</id>
		<title>Mushroom Cove</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mushroom_Cove&amp;diff=54543"/>
		<updated>2023-11-29T11:12:36Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Mushroom Cove&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = partial&lt;br /&gt;
| maptext = Many smaller rivers and streams converge here to create one large body of water from which the river Celeritas springs.&lt;br /&gt;
| image   = Mushroomcove2.png&lt;br /&gt;
| music   = WaterCaves.ogg&lt;br /&gt;
| world   = [[Lower Caves]]&lt;br /&gt;
| areas   = [[Mushroom Cove northeast]]&amp;lt;br&amp;gt;[[Mushroom Cove northwest]]&amp;lt;br&amp;gt;[[Mushroom Cove south]]&amp;lt;br&amp;gt;[[Mushroom Cove Base]]&lt;br /&gt;
| exits   = [[Crossroad Caves]] (northeast)&amp;lt;br&amp;gt;[[Lower Caves]] (northwest)&amp;lt;br&amp;gt;[[Lower Caves]] (southwest, blocked)&lt;br /&gt;
| npcs    = [[Mordre]]&amp;lt;br&amp;gt;[[Newton]]&lt;br /&gt;
| mapfile = MushroomCoveNE&amp;lt;br&amp;gt;MushroomCoveNW&amp;lt;br&amp;gt;MushroomCoveS&amp;lt;br&amp;gt;MushroomCoveBase&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mushroom Cove''' is a location in [[Lower Caves]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| It's a place where a couple of streams and rivers join up to form a cove. From there the water flows further down as Celeritas River which is joined by other streams and rivers and becomes more and more treacherous as it journeys on. Presumably it leads straight down into Deep Caverns and ends in a magnificent waterfall, but I'm not sold on that.&lt;br /&gt;
| [[Big Bret]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A large underground lake, sprawling 3 map areas, where multiple small streams converge to form the Celeritas river. [[Cave Hopper]]s can be seen scurrying around the [[Lake Mushroom]] patches. Some [[Azuridae]] can also be found around the lake. [[Mordre]] can be found fishing in the lake.&lt;br /&gt;
&lt;br /&gt;
At the west end of the northern shore, there is a small base that possibly belonged to [[Omega Station]]. It's abandoned and full of psi bugs. The base may contain entrances to [[random dungeons]].&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Cove base ===&lt;br /&gt;
* Medical locker contains a [[Desaturated Psionic Inhalant]]&lt;br /&gt;
* Shelves in the room next to the entrance containing a [[Warehouse Inventory List]] oddity, 2 XP&lt;br /&gt;
* Switch, but it's broken&lt;br /&gt;
* A locker in the north room with an [[Old Diver's Helmet]] oddity, 2 XP&lt;br /&gt;
* A locker in the north room requiring 25 [[Lockpicking]]&lt;br /&gt;
* The NPC [[Newton]] in the northeast room, for the quest [[Find Newton]]&lt;br /&gt;
* Box near Newton contains a [[Flare]]&lt;br /&gt;
&lt;br /&gt;
=== Northwest (base exterior) ===&lt;br /&gt;
* 2 respawning [[Mindshroom]]s&lt;br /&gt;
* 5 respawning [[Lake Mushroom]] patches, with [[Cave Hopper]]s eating them regularly&lt;br /&gt;
* A pile of Rubble near the fence east of the base contains a [[Trilobite Fossil]] oddity, 1 XP&lt;br /&gt;
* A barrel on the pier contains a [[Periscope Part]] oddity, 2 XP&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Minihead]]&lt;br /&gt;
&lt;br /&gt;
=== Northeast ===&lt;br /&gt;
* 14 respawning [[Lake Mushroom]] patches, with [[Cave Hopper]]s eating them regularly&lt;br /&gt;
* Fisherman [[Mordre]]: gives quest [[Hungry Eels]] and is involved in quest [[Meet Lenox Pierce]]. Carries a [[Cigar]] and an [[Unknown Insignia]].&lt;br /&gt;
* 2 [[Fishing Rod]]s, making [[Mordre]] become hostile if you get caught using them&lt;br /&gt;
* Can be fished in this area: [[Pentapus]], [[Minihead]], [[Anglerfish]]&lt;br /&gt;
&lt;br /&gt;
=== South ===&lt;br /&gt;
* The western exit leads to [[Lower Caves]], area '''Caves 1'''&lt;br /&gt;
* 4 respawning [[Lake Mushroom]] patches, with [[Cave Hopper]]s eating them regularly. Only 2 of them are reachable, others are located on islands&lt;br /&gt;
* A pile of Rubble along the west wall contains a [[Trilobite Fossil]] oddity, 1 XP&lt;br /&gt;
* The southwest corner contains some [[Destructible objects|destructible rocks]]. They hide the western exit.&lt;br /&gt;
* Can be fished in this area: [[Yellow Puckerfish]], [[Minihead]], [[Blue Eel]]&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* [[Azuridae]]&lt;br /&gt;
* [[Cave Hopper]]s&lt;br /&gt;
* [[Young Azuridae]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Hungry Eels]]: Cave hopper meat can be found in SGS cantina storage and looted from cave hoppers.&lt;br /&gt;
* [[Hopper round up]]: Hoppers can be found on the north shore of the lake.&lt;br /&gt;
* [[Find Newton]]: He can be found hiding inside Mushroom Cove Base.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
MushroomCoveNE.png   | Northeast&lt;br /&gt;
MushroomCoveNW.png   | Northwest&lt;br /&gt;
MushroomCoveS.png    | South&lt;br /&gt;
MushroomCoveBase.png | Mushroom Cove Base&lt;br /&gt;
MushroomCoveBase frag_mushcb1.png | Mushroom Cove Base with [[random dungeon]] entrance fragment 1&lt;br /&gt;
MushroomCoveBase frag_mushcb2.png | Mushroom Cove Base with [[random dungeon]] entrance fragment 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
[[Category: Uncontrolled zones]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crossroad_Caves&amp;diff=54542</id>
		<title>Crossroad Caves</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crossroad_Caves&amp;diff=54542"/>
		<updated>2023-11-29T10:54:53Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Crossroad Caves&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = partial&lt;br /&gt;
| maptext = Cave tunnels connecting SGS with the lower caves.&lt;br /&gt;
| image   = CrossroadCaves.jpg&lt;br /&gt;
| music   = Caves.ogg&lt;br /&gt;
| world   = [[Lower Caves]]&lt;br /&gt;
| areas   = Caverns, sentry post&lt;br /&gt;
| exits   = [[Crossroad Watch]] (northeast)&amp;lt;br&amp;gt;[[Mushroom Cove]] (southwest)&amp;lt;br&amp;gt;[[Lower Caves]] (south, blocked)&amp;lt;br&amp;gt;[[Lower Caves]] (east, blocked) &amp;lt;br&amp;gt; [[Meatway]] (on Jet Ski)&lt;br /&gt;
| npcs    = [[Sentry]]&lt;br /&gt;
| mapfile = CrossroadCaves2 &amp;lt;br&amp;gt; CrossroadCaves3 &amp;lt;br&amp;gt; CrossroadCaves4 &amp;lt;br&amp;gt; CrossroadCave5 &amp;lt;br&amp;gt; CrossroadCave6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crossroad Caves''' is a location in [[Lower Caves]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A nondescript cavernous area between [[Crossroad Watch]] and [[Mushroom Cove]]. Very calm and quiet cavern with not much to see. A lone SGS sentry has been stationed here, watching the tunnel leading to Mushroom Cove. The crossroad caves were greatly expanded in version [[1.0.3]] to correct geographical inconsistencies in the newly introduced [[Global Map]].&lt;br /&gt;
&lt;br /&gt;
Once the player has access to [[TNT Charge]]s, the tunnels leading to south and east [[Lower Caves]] can be opened to explore areas that were blocked by the earthquake earlier. The low level parts of this area may contain entrances to [[random dungeons]].&lt;br /&gt;
&lt;br /&gt;
=== Crossroad Caves 2 ===&lt;br /&gt;
* The western exit leads to [[Mushroom Cove]], area '''Northeast'''&lt;br /&gt;
* To the south are some [[Destructible objects|destructible rocks]] that block the southern exit to [[Lower Caves]], area '''Caves 4'''&lt;br /&gt;
* Can be fished in this area: [[Pentapus]], [[Minihead]], [[Walking Fish]]&lt;br /&gt;
&lt;br /&gt;
=== Crossroad Caves 3 ===&lt;br /&gt;
* The northern exit leads to [[Crossroad Watch]]&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Yellow Puckerfish]]&lt;br /&gt;
&lt;br /&gt;
=== Crossroad Caves 6 ===&lt;br /&gt;
* Can be fished in this area: [[Pentapus]], [[Minihead]], [[Yellow Puckerfish]], [[Anglerfish]], [[Black Dragon]], [[Walking Fish]], [[Shrimp]]&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
[[Mole Cricket|Mole crickets]] can sometimes be found in those caves, but pose no real threat to anyone wearing basic armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
CrossroadCaves2.png | Crossroad Caves 2&lt;br /&gt;
CrossroadCaves3.png | Crossroad Caves 3&lt;br /&gt;
crossroadCaves3 frag_xcaves3d.png | Crossroad Caves 3 with [[random dungeon]] entrance fragment&lt;br /&gt;
CrossroadCaves4.png | Crossroad Caves 4&lt;br /&gt;
CrossroadCave5.png | Crossroad Caves 5&lt;br /&gt;
crossroadCave5 frag_xcaves5d.png | Crossroad Caves 5 with [[random dungeon]] entrance fragment&lt;br /&gt;
CrossroadCave6.png | Crossroad Caves 6&lt;br /&gt;
CrossroadCaves4 meatway.png | [[Meatway]] under Crossroad Caves 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
[[Category: Partially controlled zones]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Panacea_Lab&amp;diff=54403</id>
		<title>Panacea Lab</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Panacea_Lab&amp;diff=54403"/>
		<updated>2023-11-23T13:35:23Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Panacea Lab&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = Old research lab, now used for... other purposes.&lt;br /&gt;
| image   = plb.png&lt;br /&gt;
| music   = Scientific.ogg&lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = Station platform&amp;lt;br&amp;gt;Laboratory&lt;br /&gt;
| exits   = [[Upper Underrail]]&lt;br /&gt;
| npcs    = none&lt;br /&gt;
| mapfile = up-plb&amp;lt;br/&amp;gt;plb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Panacea Lab''' is a location in [[Upper Underrail]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Panacea Lab''' is an abandoned [[Biocorp]] laboratory in [[Upper Underrail]]. It is not on any of the three main metro lines, but it is located north of [[Dolos Center]] station and west of the [[Eos Complex]] station. It can be reached on foot from [[Core City Upper Metro Station]] by heading north, two areas west and then leaving the orange metro line and turning north.&lt;br /&gt;
&lt;br /&gt;
===Outside===&lt;br /&gt;
* There are two [[Mutated Dog]]s in the corridor&lt;br /&gt;
* There is a barrel containing [[Tourist Guide]] oddity&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
* Southernmost passage is blocked by some breakable rocks&lt;br /&gt;
* Southern room west of the entrance:&lt;br /&gt;
** Left locker contains [[Empty Mutagen Container]] oddity&lt;br /&gt;
** Right locker contains [[Biocorp Technology Catalog Fragment]] oddity&lt;br /&gt;
* Northern room west of the entrance:&lt;br /&gt;
** Partially blocked by breakable rocks&lt;br /&gt;
** Shelves contain [[Old Metro Ticket]] oddity&lt;br /&gt;
* Western area:&lt;br /&gt;
** Inhabited by [[Mutie]]s and [[Mutated Dog]]s&lt;br /&gt;
** One of the muties carries [[Holding Cells Key Card (Panacea Lab)]]&lt;br /&gt;
** Northern room can be opened with [[Room 1 Key Card (Panacea Lab)]]&lt;br /&gt;
*** Wardrobe contains [[Train Driver Manual]] oddity&lt;br /&gt;
** Middle room can be opened with [[Room 2 Key Card (Panacea Lab)]]&lt;br /&gt;
*** Wardrobe contains a random [[:Category:Luxury|Luxury Item]]&lt;br /&gt;
** Southern room can be opened with 50 [[Hacking]]&lt;br /&gt;
*** Wardrobe contains [[Biocorp Technology Catalog Fragment]] oddity&lt;br /&gt;
* In the northeastern corner is a hidden room which can be accessed with 8 effective [[Perception]]&lt;br /&gt;
* Eastern northern room can be opened with 90 [[Hacking]] or [[Holding Cells Key Card (Panacea Lab)]]&lt;br /&gt;
** There is a [[Kamikaze Bot]] and [[Plasma Sentry]] inside (on DOMINATING, the sentry is replaced with [[Industrial Robot]]. You can lure the robots to mutants and a fight will break out between the two groups&lt;br /&gt;
** Computer in the room contains some information about the former staff&lt;br /&gt;
** Desk near the computer has [[Empty Cigarette Pack]] oddity&lt;br /&gt;
** One corpse has [[Room 2 Key Card (Panacea Lab)]]&lt;br /&gt;
** Other corpse has unique [[Glück 17]] pistol&lt;br /&gt;
** Holding Cell with the body of a scientist can be opened with 50 [[Lockpicking]]&lt;br /&gt;
* Middle northern room is inhabited by [[Kamikaze Bot]]s&lt;br /&gt;
** Shelves contain [[Strange Comm Device]] oddity&lt;br /&gt;
* Western northern room is inhabited by some mutants&lt;br /&gt;
** One desk contains [[Old Metro Ticket]] oddity and [[Blueprint: Contaminated Bullets]]&lt;br /&gt;
** Another desk contains random [[Psionic Mentors|Psionic Mentor]]&lt;br /&gt;
** Third desk contains [[Encyclopedia Fragment]] oddity&lt;br /&gt;
** There is a box with [[Blueprint: Super Health Hypo]]&lt;br /&gt;
** Another box contains [[Room 1 Key Card (Panacea Lab)]]&lt;br /&gt;
** Third box requires 60 [[Hacking]]&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* [[Mutated Dog]]s&lt;br /&gt;
* [[Mutant]]s&lt;br /&gt;
* [[Hunchback Mutant]]s&lt;br /&gt;
* [[Mutie]]s&lt;br /&gt;
* [[Kamikaze Bot]]s&lt;br /&gt;
* [[Plasma Sentry]]&lt;br /&gt;
* [[Industrial Robot]]{{DOMINATING}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Old man Nosek]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=400px heights=200px&amp;gt;&lt;br /&gt;
up-plb.png | Outside the lab&lt;br /&gt;
plb.png | Panacea Lab&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
[[Category: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mad_Chemist&amp;diff=53847</id>
		<title>Mad Chemist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mad_Chemist&amp;diff=53847"/>
		<updated>2023-11-08T11:38:53Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: /* Feat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mad Chemist''' is a crafter feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Mad Chemist_icon.png&lt;br /&gt;
| name         = Mad Chemist&lt;br /&gt;
| description  = On-hit effects of chemical pistols you create are twice as strong.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Intelligence]] 7&lt;br /&gt;
* [[Chemistry]] 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat improves weapons you craft with [[Blueprint: Chemical Pistol]]. It does not change the chance to apply the effect.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Mad Chemist&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Further increases the strength of on-hit effects of chemical pistols by 7% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Intelligence feats]]&lt;br /&gt;
[[Category:Chemistry feats]]&lt;br /&gt;
[[Category:Crafting feats]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Pentapus&amp;diff=35966</id>
		<title>User talk:Pentapus</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Pentapus&amp;diff=35966"/>
		<updated>2019-10-08T17:32:01Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Random loot ==&lt;br /&gt;
You've been working on lists and stuff related to random items, so... Heads up, I dumped the entire [[random loot table]] to wiki. Also check its talk page, I left some instructions there. Should be useful for stuff like the lockpicking reward list. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 11:25, 7 October 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! I'd like to work with that table but how do I open the zone files with the extension .uz I found in UnderRail/data/maps/locale/static? Or are other files meant? [[User:Pentapus|Pentapus]] ([[User talk:Pentapus|talk]]) 12:32, 8 October 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gas_Mask&amp;diff=35945</id>
		<title>Gas Mask</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gas_Mask&amp;diff=35945"/>
		<updated>2019-10-07T01:39:17Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: removed location, it is random loot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Gas Mask.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Gas Mask&lt;br /&gt;
| type        = Headwear&lt;br /&gt;
| description = Provides limited biohazard protection by preventing the inhalation of toxic gases.&lt;br /&gt;
| res-bio     = 35% / 17&lt;br /&gt;
| onequip     = {{color|red|Equip: Perception decreased by 2&amp;lt;br&amp;gt;Equip: Detection decreased by 50%}}&lt;br /&gt;
| durability  = 200 / 200 (fabric)&lt;br /&gt;
| weight      = 1.50&lt;br /&gt;
| value       = 2000&lt;br /&gt;
| datafile    = Armor/GasMask.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gas Mask''' is useful armor when venturing into heavily contaminated areas. Use with [[Biotechnician's Suit]] or other biohazard armor for better protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rebel&amp;diff=35934</id>
		<title>Rebel</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rebel&amp;diff=35934"/>
		<updated>2019-10-06T17:12:01Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Long (Q50)&lt;br /&gt;
| tab2 = Short (Q50)&lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rebel''' is a [[Shotguns|shotgun]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Rebel can be crafted with [[Blueprint: Shotgun]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Shotguns]]&lt;br /&gt;
[[Category:Firearms]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rebel&amp;diff=35933</id>
		<title>Rebel</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rebel&amp;diff=35933"/>
		<updated>2019-10-06T17:09:46Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: Created page with &amp;quot;{{tabbed infobox | tab1 = Long (Q50) | tab2 = Short (Q50) | tab3 = | tab4 = | tab5 = | tab6 = }}  '''Rebel''' is a shotgun model.  == Description == {{expand sect...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Long (Q50)&lt;br /&gt;
| tab2 = Short (Q50)&lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rebel''' is a [[Shotguns|shotgun]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Rebel can be crafted with [[Blueprint: Shotgun]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{expand section}}&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Rebel/2&amp;diff=35932</id>
		<title>Template:Rebel/2</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Rebel/2&amp;diff=35932"/>
		<updated>2019-10-06T17:06:07Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: spread angle is missing, can somebody add that?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Short_Rebel.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Short Rebel&lt;br /&gt;
| type        = Shotgun&lt;br /&gt;
| description = This is a 12 gauge Rebel type shotgun. It's sporting a shorter than regular barrel.&lt;br /&gt;
| damage      = 49-114 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| Spread angle= 55&lt;br /&gt;
| range       = 9 (optimal: 4)&lt;br /&gt;
| precision   = {{color|red|-10%}}&lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 5&lt;br /&gt;
| minskill    = 35&lt;br /&gt;
| ammotype    = shotgun shells&lt;br /&gt;
| magcap      = 6&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 4.80&lt;br /&gt;
| value       = 9000&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Rebel/1&amp;diff=35931</id>
		<title>Template:Rebel/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Rebel/1&amp;diff=35931"/>
		<updated>2019-10-06T16:59:24Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: the spread angle is missing, can somebody add that?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Rebel.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Rebel&lt;br /&gt;
| type        = Shotgun&lt;br /&gt;
| description = This is a 12 gauge Rebel type shotgun.&lt;br /&gt;
| damage      = 40-95 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| Spread angle= 50&lt;br /&gt;
| range       = 9 (optimal: 4)&lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 5&lt;br /&gt;
| minskill    = 35&lt;br /&gt;
| ammotype    = shotgun shells&lt;br /&gt;
| magcap      = 6&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 10500&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Long_Shotgun_Barrel&amp;diff=35930</id>
		<title>Long Shotgun Barrel</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Long_Shotgun_Barrel&amp;diff=35930"/>
		<updated>2019-10-06T16:48:47Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: added &amp;quot;long&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image       = Shotgun Barrel.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Long Shotgun Barrel&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A long 12 gauge shotgun barrel.&lt;br /&gt;
| skillsreq   = :Mechanics 30&lt;br /&gt;
| weight      = 2.00&lt;br /&gt;
| value       = 2500&lt;br /&gt;
| datafile    = components\weapons\xpbl\longshotgunbarrel.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Long Shotgun Barrel''' is a shotgun component. Compared to [[Short Shotgun Barrel]], shotguns with these longer barrels deal less damage, have 5 degrees less spread and 10% more precision.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Shotgun}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Firearm parts]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lockpicking&amp;diff=35929</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lockpicking&amp;diff=35929"/>
		<updated>2019-10-06T16:34:35Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: removed boot spring from reward colum, is random item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lockpicking''' is a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Dexterity]]&lt;br /&gt;
|* [[Mechanics]] 10%&lt;br /&gt;
* [[Traps]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Lockpicking skill is used to open mechanical locks on doors and containers using lockpicks and also to open and close ventilation shafts with [[Omni-Tool]]. &lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Lockpicking feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Jackknife}} (+7)&lt;br /&gt;
* {{Itemlink|Lemurian Engineer Suit}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Lockpick}} (+0)&lt;br /&gt;
* {{Itemlink|Lockpick Mk II}} (+5)&lt;br /&gt;
* {{Itemlink|Lockpick Mk III}} (+10)&lt;br /&gt;
* {{Itemlink|Huxkey}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Lockpicking skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{{Expand section|all skillchecks}}&lt;br /&gt;
{{Expand section|random loot table entries for reward column}}&lt;br /&gt;
&lt;br /&gt;
Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in Deep Caverns go up to level 25 or 135 skill.&lt;br /&gt;
&lt;br /&gt;
The following list contains skillchecks only up to the GMS compound. It also may be that there are some skillchecks missing.&lt;br /&gt;
&lt;br /&gt;
Besides some unique drops, loot is chosen from a pool of items. See [[Random loot table]] for details. The reward column is currently mostly empty because most loot is randomised. There are some filled entries, but it is not guaranteed that the loot always consists of those.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Zone !! Exact Location !! Type !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward !! Remarks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;31&amp;quot;| [[South Gate Station]] ||rowspan=&amp;quot;3&amp;quot;| [[South Gate Station level 1]] ||rowspan=&amp;quot;3&amp;quot;| inside the barracks || locker || 30 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| footlocker || 30 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| footlocker || 30 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[South Gate Station level 2]] ||rowspan=&amp;quot;3&amp;quot;| near [[Lucas]] || footlocker || 75 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| weapon locker || 50 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| weapon locker || 50 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[South Gate Station level 3]] ||rowspan=&amp;quot;5&amp;quot;| Tanner's buerau || locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| [[South Gate Station level 4]] ||rowspan=&amp;quot;3&amp;quot;| Library || footlocker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 55 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 55 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Vera Hale's bureau || door || 75 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| [[South Gate Station level 5]] ||rowspan=&amp;quot;2&amp;quot;| room next to yours || footlocker || 25 || 300 SGS Credits || crime&lt;br /&gt;
|-&lt;br /&gt;
| footlocker || 25 || 350 SGS Credits || crime&lt;br /&gt;
|-&lt;br /&gt;
| surveillance room || Power Box || 100 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| room next to surveillance room || footlocker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| room to the north || locker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| room opposite of the toilets || safe || 90 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[South Gate Station level 6]] ||rowspan=&amp;quot;2&amp;quot;| operating room || footlocker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|locker || 45 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[South Gate Station level 7]] ||rowspan=&amp;quot;2&amp;quot;| cyber labs || locker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|locker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[South Gate Station level 8]] || hallway || door || 55 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| agronomy || fence door || 30 || free the cave hoppers || crime&lt;br /&gt;
|-&lt;br /&gt;
| door || 15 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Station level 9]] || hallway || fence door || 100 || access to the surveillance room || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[South Gate Outposts]] || South outposts || upper outpost || door || 10 || access to the upper outpost || You can enter the outpost through a hidden trap door.&lt;br /&gt;
|-&lt;br /&gt;
| East outpost || outpost || door || 12 || access to the outpost || You can enter the outpost through a hidden trap door.&lt;br /&gt;
|-&lt;br /&gt;
| Northwest tunnel || room with the elevator || locker || 14 || [[Omega ID Card]], 2 Health Hypos ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom Cove]] || Mushroom Cove Base || in the room with two desks || locker || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Warehouse Block Alpha]] || rowspan=&amp;quot;2&amp;quot;| Warehouse Block Alpha 1 || building to the north || door || 35 || [[Omega ID Card]] in a shelf ||&lt;br /&gt;
|-&lt;br /&gt;
| fence || fence door || 20 || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| [[GMS compound]] ||rowspan=&amp;quot;3&amp;quot;| GMS compound level 1 || second room, on the table || footlocker || 25 || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| room with 3 lockers || door || 20 || || you can circumvent that door&lt;br /&gt;
|-&lt;br /&gt;
| locker || 30 || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| GMS compound level 2 || room with throwing net on the table || footlocker || 25 || [[Omega ID Card]], Health Hypo &lt;br /&gt;
|-&lt;br /&gt;
| surveillance room || safe || 30 || ||&lt;br /&gt;
|-&lt;br /&gt;
| upper door of the room with the metal crate || door || 15 || || you can circumvent that door&lt;br /&gt;
|-&lt;br /&gt;
| trap door in the room to the bottom || trap door || 50 || you can descend to level 3 || can be open with [[Emergency Hatch Key (GMS)]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| GMS compound level 3 || room with two shelves || footlocker || 25 || 6 supercharged lithium cells ||&lt;br /&gt;
|-&lt;br /&gt;
| room on the top of the 4 adjacent rooms || locker || 30 || [[Level 1 Storage Key Card (GMS)]] || can be open with [[Bloomberg's Key]]&lt;br /&gt;
|-&lt;br /&gt;
| room with the body || footlocker || 25 || ||&lt;br /&gt;
|-&lt;br /&gt;
| room next to the rooms with two shelves || locker || 25 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Biohazard_Boots&amp;diff=35867</id>
		<title>Biohazard Boots</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Biohazard_Boots&amp;diff=35867"/>
		<updated>2019-10-04T10:03:01Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Biohazard Boots.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Biohazard Boots &lt;br /&gt;
| type         = Footwear&lt;br /&gt;
| description  = These boots protect the feet from most conventional and unconventional biohazards.&lt;br /&gt;
| res-acid     = 25% / 15&lt;br /&gt;
| res-bio      = 25% / 15&lt;br /&gt;
| onequip      = Equip: Immune to acid puddles.&lt;br /&gt;
| encumbrance  = 10%&lt;br /&gt;
| durability   = 870 / 870 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 500&lt;br /&gt;
| datafile     = Armor/BiohazardBoots.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Biohazard Boots''' are a type of boots specialized in protecting the feet from biohazards. They are not craftable.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.0.3.7]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Footwear]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Machete&amp;diff=35866</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Machete&amp;diff=35866"/>
		<updated>2019-10-04T09:55:49Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Steel (Q50)&lt;br /&gt;
| tab2 =&lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Machetes''' are straight in comparison to curved machetes.&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Machete can be crafted with [[Blueprint: Machete]].&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Machete&amp;diff=35863</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Machete&amp;diff=35863"/>
		<updated>2019-10-03T15:40:58Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Steel (Q50)&lt;br /&gt;
| tab2 =&lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Machetes''' are straight in comparison to curved machetes.&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Machete can be crafted with [[Blueprint: Machete]].&lt;br /&gt;
&lt;br /&gt;
added weapons navbox&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Curved_Machete&amp;diff=35862</id>
		<title>Curved Machete</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Curved_Machete&amp;diff=35862"/>
		<updated>2019-10-03T15:40:48Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: added weapons navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Steel (Q50)&lt;br /&gt;
| tab2 =&lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Curved Machetes''' are curved in comparison to normal machetes.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Machete can be crafted with [[Blueprint: Machete]].&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Curved_Machete/1&amp;diff=35861</id>
		<title>Template:Curved Machete/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Curved_Machete/1&amp;diff=35861"/>
		<updated>2019-10-03T13:29:35Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Curved_Steel_Machete.png‎&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Curved Steel Machete&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = This is a deadly close quarters weapon that can deliver devastating wounds if used correctly.&lt;br /&gt;
| damage       = 11-24 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 6%&lt;br /&gt;
| critbonus    = 160%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| durability   = 690 / 690 (mechanical)&lt;br /&gt;
| weight       = 5.50&lt;br /&gt;
| value        = 700&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Machete/1&amp;diff=35860</id>
		<title>Template:Machete/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Machete/1&amp;diff=35860"/>
		<updated>2019-10-03T13:26:01Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Steel_Machete.png&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Steel Machete&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = This is a deadly close quarters weapon that can deliver devastating wounds if used correctly.&lt;br /&gt;
| damage       = 16-24 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 7%&lt;br /&gt;
| critbonus    = 140%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| durability   = 690 / 690 (mechanical)&lt;br /&gt;
| weight       = 5.50&lt;br /&gt;
| value        = 700&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Curved_Machete&amp;diff=35859</id>
		<title>Curved Machete</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Curved_Machete&amp;diff=35859"/>
		<updated>2019-10-03T13:23:02Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: Created page with &amp;quot;{{tabbed infobox | tab1 = Steel (Q50) | tab2 = | tab3 = | tab4 = | tab5 = | tab6 = }}  '''Curved Machetes''' are curved in comparison to normal machetes.  == Crafting == Mache...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Steel (Q50)&lt;br /&gt;
| tab2 =&lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Curved Machetes''' are curved in comparison to normal machetes.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Machete can be crafted with [[Blueprint: Machete]].&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Curved_Machete/1&amp;diff=35858</id>
		<title>Template:Curved Machete/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Curved_Machete/1&amp;diff=35858"/>
		<updated>2019-10-03T13:21:26Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: Created page with &amp;quot;{{infobox item | image        =  | itemquality  = high | name         = Curved Steel Machete | type         = Melee Weapon | description  = This is a deadly close quarters wea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = &lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Curved Steel Machete&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = This is a deadly close quarters weapon that can deliver devastating wounds if used correctly.&lt;br /&gt;
| damage       = 11-24 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 6%&lt;br /&gt;
| critbonus    = 160%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| durability   = 690 / 690 (mechanical)&lt;br /&gt;
| weight       = 5.50&lt;br /&gt;
| value        = 700&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Machete&amp;diff=35857</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Machete&amp;diff=35857"/>
		<updated>2019-10-03T13:16:27Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: Created page with &amp;quot;{{tabbed infobox | tab1 = Steel (Q50) | tab2 = | tab3 = | tab4 = | tab5 = | tab6 = }}  '''Machetes''' are straight in comparison to curved machetes. == Crafting == Machete can...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Steel (Q50)&lt;br /&gt;
| tab2 =&lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Machetes''' are straight in comparison to curved machetes.&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Machete can be crafted with [[Blueprint: Machete]].&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Machete/1&amp;diff=35856</id>
		<title>Template:Machete/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Machete/1&amp;diff=35856"/>
		<updated>2019-10-03T13:09:38Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: image missing!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = &lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Steel Machete&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = This is a deadly close quarters weapon that can deliver devastating wounds if used correctly.&lt;br /&gt;
| damage       = 16-24 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 7%&lt;br /&gt;
| critbonus    = 140%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| durability   = 690 / 690 (mechanical)&lt;br /&gt;
| weight       = 5.50&lt;br /&gt;
| value        = 700&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Faceless_recon&amp;diff=35758</id>
		<title>Faceless recon</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Faceless_recon&amp;diff=35758"/>
		<updated>2019-10-02T19:15:52Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: how to start this quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Faceless recon&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Faceless group.png&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| givenby  = [[Chief]]&lt;br /&gt;
| rewards  = 300 classic XP / 0 oddity XP&amp;lt;br&amp;gt;100 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Faceless' stolen object]]&lt;br /&gt;
| previous = [[Foundry murders]] or [[Kill Balor]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Chief in Foundry wants you to investigate a group of Faceless near Foundry.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Chief wants you to investigate a small group of Faceless that was spotted west of Foundry. Find out why they're there and report to the chief.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
One can start this quest by gaining the trust of [[Chief]], which one gets after completing one of his quests. This is optionally, one can search the Faceless without completing his quests.&lt;br /&gt;
Follow the railroad tracks to west and you'll come up to a cave on the north side of the tracks. The Faceless group is there.&lt;br /&gt;
&lt;br /&gt;
Talking to them reveals they're looking for a special item that was stolen from them and they could use your help. Should you choose the less diplomatic alternative and attack he Faceless group, you won't ever find out why they were there.&lt;br /&gt;
&lt;br /&gt;
If you learnt from [[Buzzer]] that the item they are looking for is in possession of [[Cornell]] ([[Acid Hunters]]), you can tell that to the Faceless, and they'll leave the area (you gain 1 oddity XP immediately, but Chief still rewards you only 100 Stygian Coin).&lt;br /&gt;
&lt;br /&gt;
Once you know what they want, return to Chief for your reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Entropic_Recurrence&amp;diff=35750</id>
		<title>Entropic Recurrence</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Entropic_Recurrence&amp;diff=35750"/>
		<updated>2019-10-02T14:03:08Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: /* Mechanics */ clarified the repeated dmg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = Entropic Recurrence.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Entropic Recurrence&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = 45&lt;br /&gt;
| description = Repeats 107% of the last unit of damage taken by the target over 4 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.&lt;br /&gt;
| apcost      = 10&lt;br /&gt;
| psicost     = 15&lt;br /&gt;
| range       = 7.0&lt;br /&gt;
| radius      = &lt;br /&gt;
| cooldown    = 5 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Entropic Recurrence''' is a [[Temporal Manipulation]] psi ability.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The repeated percentage of damage scales with effective temporal manipulation skill. The scaling is not linear. The damage repeats only the last unit of damage taken, for example only the last damaging hit of a [[burst]] attack will be repeated, not the whole burst.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective skill !! Repeat&lt;br /&gt;
|-&lt;br /&gt;
|   0 || 40%&lt;br /&gt;
|-&lt;br /&gt;
|  50 || 114%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 165%&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 190%&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 202%&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 215%&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 227%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Entropic Recurrence]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Future Orientation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crossbows&amp;diff=35717</id>
		<title>Crossbows</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crossbows&amp;diff=35717"/>
		<updated>2019-09-30T19:43:43Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: added AP cost of special bolts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crossbows''' are a type of weapon and a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
== Skill details ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| Increases your precision and damage with crossbows.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Perception]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crossbows increases your damage and precision with all crossbows.&lt;br /&gt;
&lt;br /&gt;
The formula for damage gained from Crossbows skill is  &amp;lt;code&amp;gt;Base Damage * (1 + 0.7 * Effective Crossbows Skill / 100)&amp;lt;/code&amp;gt;. See [[Precision]] for details on precision mechanics.&lt;br /&gt;
&lt;br /&gt;
== Weapon description ==&lt;br /&gt;
* Versatile weapon&lt;br /&gt;
* Silent&lt;br /&gt;
* Medium-high range&lt;br /&gt;
* Incurs 125% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Cheap normal ammo&lt;br /&gt;
* Can fire special bolts (tranquilizing, incendiary, electroshock, serrated, etc)&lt;br /&gt;
* Bolts can be poisoned with many different poisons for further utility&lt;br /&gt;
&lt;br /&gt;
== Weapon models ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Crossbow comparison for Quality 50 (except Jawbone)&lt;br /&gt;
|-&lt;br /&gt;
! Model&lt;br /&gt;
! Damage&lt;br /&gt;
! Critical&amp;lt;br&amp;gt;Chance&lt;br /&gt;
! Critical&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! Precision&lt;br /&gt;
! {{tooltip|Close Quarters Precision|Precision&amp;lt;br&amp;gt;Close}}&lt;br /&gt;
! {{tooltip|Move and Shoot Precision|Precision&amp;lt;br&amp;gt;Move}}&lt;br /&gt;
! AP&amp;lt;br&amp;gt;Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Zephyr}}&lt;br /&gt;
| 17-35&lt;br /&gt;
| 8%&lt;br /&gt;
| 125%&lt;br /&gt;
| 0&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Hurricane}}&lt;br /&gt;
| 21-31&lt;br /&gt;
| 8%&lt;br /&gt;
| 100%&lt;br /&gt;
| 0&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Tornado}}&lt;br /&gt;
| 23-34&lt;br /&gt;
| 6%&lt;br /&gt;
| 100%&lt;br /&gt;
| -3%&lt;br /&gt;
| -10%&lt;br /&gt;
| -15%&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Monsoon}}&lt;br /&gt;
| 18-34&lt;br /&gt;
| 13%&lt;br /&gt;
| 85%&lt;br /&gt;
| +3%&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Cyclon}}&lt;br /&gt;
| 15-31&lt;br /&gt;
| 8%&lt;br /&gt;
| 100%&lt;br /&gt;
| 0&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Jawbone}}&lt;br /&gt;
| 25-50&lt;br /&gt;
| 4%&lt;br /&gt;
| 150%&lt;br /&gt;
| 0&lt;br /&gt;
| -10%&lt;br /&gt;
| -15%&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
* {{Itemlink|Zephyr}} — highest critical damage bonus&lt;br /&gt;
* {{Itemlink|Hurricane}} — lowest damage spread&lt;br /&gt;
* {{Itemlink|Tornado}} — highest damage, lowest critical chance, small precision penalty, highest move and shoot penalty&lt;br /&gt;
* {{Itemlink|Monsoon}} — highest critical chance, lowest critical damage, small precision bonus&lt;br /&gt;
* {{Itemlink|Cyclon}} (crafting only) — lowest AP cost&lt;br /&gt;
* {{Itemlink|Jawbone}} (unique, fixed stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Crossbows can use various special bolts, which makes them a versatile weapon. Shooting special bolts are not special attacks and thus doesn't benefit from [[Smart Goggles]]. Shooting special bolts costs 4 AP more than a regular attack. With a cyclon or any crossbow with the [[Pneumatic Reloader]] enhancement a special bolt attack costs 25 AP meaning you can shoot twice per round. The feat [[Marksman]] removes the additional cost of special bolts.&lt;br /&gt;
{{AmmoGroup|bolts}}&lt;br /&gt;
&lt;br /&gt;
== Crossbow feats ==&lt;br /&gt;
See [[:Category:Crossbows feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[:Category:Crossbows]]&lt;br /&gt;
* [[:Category:Ammo]]&lt;br /&gt;
* [[:Category:Crossbow Enhancements]]&lt;br /&gt;
* {{Itemlink|Bolt Quiver}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox|collapsed}}&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Crossbows|Crossbows]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Yell&amp;diff=35716</id>
		<title>Yell</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Yell&amp;diff=35716"/>
		<updated>2019-09-30T19:29:58Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Yell''' is a feat and an ability.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = yell_icon.png&lt;br /&gt;
| name         = Yell&lt;br /&gt;
| description  = You can issue an intimidating shout in an attempt to reduce combat readiness of surrounding enemies and remove them from stealth. All affected enemies will have their offensive skills reduced by an amount equal to 35% of your intimidation skill for 3 turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown: 10 turns.&lt;br /&gt;
| requirements = * [[Intimidation]] 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.1.0.12]]{{verify}} - removes enemies from stealth&lt;br /&gt;
* [[0.1.8.0]] - reduces enemy offensive skills by 35% of your intimidation skill (up from 25%) &lt;br /&gt;
* [[0.1.5.0]] - feat introduced&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = yell ability.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Yell&lt;br /&gt;
| description = You issue an intimidating shout in an attempt to reduce combat readiness of surrounding enemies and remove them from stealth. All affected enemies have their combat skills reduced by {{color|gray|intimidation*0.35}} for 3 turns.&lt;br /&gt;
| radius      = 8&lt;br /&gt;
| cooldown    = 10 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Causes [[Intimidated]] debuff. [[Mutant]]s use similar [[Intimidate]] ability.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Yell&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Increases the skill reduction percentage by 5% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Intimidation feats]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Yell&amp;diff=35715</id>
		<title>Yell</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Yell&amp;diff=35715"/>
		<updated>2019-09-30T19:25:02Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: added remove from stealth. Since when does it that?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Yell''' is a feat and an ability.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = yell_icon.png&lt;br /&gt;
| name         = Yell&lt;br /&gt;
| description  = You can issue an intimidating shout in an attempt to reduce combat readiness of surrounding enemies and remove them from stealth. All affected enemies will have their offensive skills reduced by an amount equal to 35% of your intimidation skill for 3 turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown: 10 turns.&lt;br /&gt;
| requirements = * [[Intimidation]] 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.1.0.12]] - removes enemies from stealth{{verify}}&lt;br /&gt;
* [[0.1.8.0]] - reduces enemy offensive skills by 35% of your intimidation skill (up from 25%) &lt;br /&gt;
* [[0.1.5.0]] - feat introduced&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = yell ability.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Yell&lt;br /&gt;
| description = You issue an intimidating shout in an attempt to reduce combat readiness of surrounding enemies and remove them from stealth. All affected enemies have their combat skills reduced by {{color|gray|intimidation*0.35}} for 3 turns.&lt;br /&gt;
| radius      = 8&lt;br /&gt;
| cooldown    = 10 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Causes [[Intimidated]] debuff. [[Mutant]]s use similar [[Intimidate]] ability.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Yell&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Increases the skill reduction percentage by 5% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Intimidation feats]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lockpicking&amp;diff=35714</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lockpicking&amp;diff=35714"/>
		<updated>2019-09-29T18:48:26Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: fixed some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lockpicking''' is a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Dexterity]]&lt;br /&gt;
|* [[Mechanics]] 10%&lt;br /&gt;
* [[Traps]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Lockpicking skill is used to open mechanical locks on doors and containers using lockpicks and also to open and close ventilation shafts with [[Omni-Tool]]. &lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Lockpicking feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Jackknife}} (+7)&lt;br /&gt;
* {{Itemlink|Lemurian Engineer Suit}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Lockpick}} (+0)&lt;br /&gt;
* {{Itemlink|Lockpick Mk II}} (+5)&lt;br /&gt;
* {{Itemlink|Lockpick Mk III}} (+10)&lt;br /&gt;
* {{Itemlink|Huxkey}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Lockpicking skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill.&lt;br /&gt;
&lt;br /&gt;
The following list is incomplete, there are only skillchecks up to the GMS compound. It also may be that there are some skillchecks missing. The reward column is mostly empty because I thought the content would be randomised (or I couldn't pick the lock) but besides some unique drops it could be that the content is chosen from a pool of given items {{verify}} so there are some filled entries but it is not guaranteed that the loot always consists of those. Hower that doesn't mean the containers are empty, most of them contain one or more items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Zone !! Exact Location !! Type !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward !! Remarks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;31&amp;quot;| [[South Gate Station]] ||rowspan=&amp;quot;3&amp;quot;| [[South Gate Station level 1]] ||rowspan=&amp;quot;3&amp;quot;| inside the barracks || locker || 30 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| footlocker || 30 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| footlocker || 30 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[South Gate Station level 2]] ||rowspan=&amp;quot;3&amp;quot;| near [[Lucas]] || footlocker || 75 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| weapon locker || 50 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| weapon locker || 50 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[South Gate Station level 3]] ||rowspan=&amp;quot;5&amp;quot;| Tanner's buerau || locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| [[South Gate Station level 4]] ||rowspan=&amp;quot;3&amp;quot;| Library || footlocker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 55 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 55 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Vera Hale's bureau || door || 75 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| [[South Gate Station level 5]] ||rowspan=&amp;quot;2&amp;quot;| room next to yours || footlocker || 25 || 300 SGS Credits, boot spring || crime&lt;br /&gt;
|-&lt;br /&gt;
| footlocker || 25 || 350 SGS Credits || crime&lt;br /&gt;
|-&lt;br /&gt;
| surveillance room || Power Box || 100 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| room next to surveillance room || footlocker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| room to the north || locker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| room opposite of the toilets || safe || 90 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[South Gate Station level 6]] ||rowspan=&amp;quot;2&amp;quot;| operating room || footlocker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|locker || 45 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[South Gate Station level 7]] ||rowspan=&amp;quot;2&amp;quot;| cyber labs || locker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|locker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[South Gate Station level 8]] || hallway || door || 55 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| agronomy || fence door || 30 || free the cave hoppers || crime&lt;br /&gt;
|-&lt;br /&gt;
| door || 15 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Station level 9]] || hallway || fence door || 100 || access to the surveillance room || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[South Gate Outposts]] || South outposts || upper outpost || door || 10 || access to the upper outpost || You can enter the outpost through a hidden trap door.&lt;br /&gt;
|-&lt;br /&gt;
| East outpost || outpost || door || 12 || access to the outpost || You can enter the outpost through a hidden trap door.&lt;br /&gt;
|-&lt;br /&gt;
| Northwest tunnel || room with the elevator || locker || 14 || [[Omega ID Card]], 2 Health Hypos ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom Cove]] || Mushroom Cove Base || in the room with two desks || locker || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Warehouse Block Alpha]] || rowspan=&amp;quot;2&amp;quot;| Warehouse Block Alpha 1 || building to the north || door || 35 || [[Omega ID Card]] in a shelf ||&lt;br /&gt;
|-&lt;br /&gt;
| fence || fence door || 20 || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| [[GMS compound]] ||rowspan=&amp;quot;3&amp;quot;| GMS compound level 1 || second room, on the table || footlocker || 25 || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| room with 3 lockers || door || 20 || || you can circumvent that door&lt;br /&gt;
|-&lt;br /&gt;
| locker || 30 || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| GMS compound level 2 || room with throwing net on the table || footlocker || 25 || [[Omega ID Card]], Health Hypo &lt;br /&gt;
|-&lt;br /&gt;
| surveillance room || safe || 30 || ||&lt;br /&gt;
|-&lt;br /&gt;
| upper door of the room with the metal crate || door || 15 || || you can circumvent that door&lt;br /&gt;
|-&lt;br /&gt;
| trap door in the room to the bottom || trap door || 50 || you can descend to level 3 || can be open with [[Emergency Hatch Key (GMS)]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| GMS compound level 3 || room with two shelves || footlocker || 25 || 6 supercharged lithium cells ||&lt;br /&gt;
|-&lt;br /&gt;
| room on the top of the 4 adjacent rooms || locker || 30 || [[Level 1 Storage Key Card (GMS)]] || can be open with [[Bloomberg's Key]]&lt;br /&gt;
|-&lt;br /&gt;
| room with the body || footlocker || 25 || ||&lt;br /&gt;
|-&lt;br /&gt;
| room next to the rooms with two shelves || locker || 25 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lockpicking&amp;diff=35713</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lockpicking&amp;diff=35713"/>
		<updated>2019-09-29T18:41:16Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: started a skill check list. Includes SGS, SGS outposts, mushroom cove, Warehouse Block Alpha and GMS compound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lockpicking''' is a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Dexterity]]&lt;br /&gt;
|* [[Mechanics]] 10%&lt;br /&gt;
* [[Traps]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Lockpicking skill is used to open mechanical locks on doors and containers using lockpicks and also to open and close ventilation shafts with [[Omni-Tool]]. &lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Lockpicking feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Jackknife}} (+7)&lt;br /&gt;
* {{Itemlink|Lemurian Engineer Suit}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Lockpick}} (+0)&lt;br /&gt;
* {{Itemlink|Lockpick Mk II}} (+5)&lt;br /&gt;
* {{Itemlink|Lockpick Mk III}} (+10)&lt;br /&gt;
* {{Itemlink|Huxkey}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Lockpicking skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill.&lt;br /&gt;
&lt;br /&gt;
The following list is incomplete, there are only skillchecks up to the GMS compound. It also may be that there are some skillchecks missing. The reward column is mostly empty because I thought the content would be randomised (or I couldn't pick the lock) but besides some unique drops it could be that the content is chosen from a pool of given items {{verify}} so there are some filled entries but it is not guaranteed that the loot always consists of those. Hower that doesn't mean the containers are empty, most of them contain one or more items (except doors of course).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Zone !! Exact Location !! Type !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Reward !! Remarks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;31&amp;quot;| [[South Gate Station]] ||rowspan=&amp;quot;3&amp;quot;| [[South Gate Station level 1]] ||rowspan=&amp;quot;3&amp;quot;| inside the barracks || locker || 30 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| footlocker || 30 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| footlocker || 30 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[South Gate Station level 2]] ||rowspan=&amp;quot;3&amp;quot;| near [[Lucas]] || footlocker || 75 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| weapon locker || 50 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| weapon locker || 50 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[South Gate Station level 3]] ||rowspan=&amp;quot;5&amp;quot;| Tanner's buerau || locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| [[South Gate Station level 4]] ||rowspan=&amp;quot;3&amp;quot;| Library || footlocker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 55 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 55 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Vera Hale's bureau || door || 75 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| locker || 60 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| [[South Gate Station level 5]] ||rowspan=&amp;quot;2&amp;quot;| room next to yours || footlocker || 25 || 300 SGS Credits, boot spring || crime&lt;br /&gt;
|-&lt;br /&gt;
| footlocker || 25 || 350 SGS Credits || crime&lt;br /&gt;
|-&lt;br /&gt;
| surveillance room || Power Box || 100 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| room next to surveillance room || footlocker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| room to the north || locker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| room opposite of the toilets || safe || 90 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[South Gate Station level 6]] ||rowspan=&amp;quot;2&amp;quot;| operating room || footlocker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|locker || 45 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[South Gate Station level 7]] ||rowspan=&amp;quot;2&amp;quot;| cyber labs || locker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|locker || 40 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[South Gate Station level 8]] || hallway || door || 55 || || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| agronomy || fence door || 30 || free the cave hoppers || crime&lt;br /&gt;
|-&lt;br /&gt;
| door || 15 || || crime&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Station level 9]] || hallway || fence door || 100 || access to the surveillance room || crime&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[South Gate Outposts]] || South outposts || upper outpost || door || 10 || access to the upper outpost || You can enter the outpost through a hidden trap door.&lt;br /&gt;
|-&lt;br /&gt;
| East outpost || outpost || door || 12 || access to the outpost || You can enter the outpost through a hidden trap door.&lt;br /&gt;
|-&lt;br /&gt;
| Northwest tunnel || room with the elevator || locker || 14 || [[Omega ID Card]], 2 Health Hypos ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom Cove]] || Mushroom Cove Base || locker || 25 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Warehouse Block Alpha]] || rowspan=&amp;quot;2&amp;quot;| Warehouse Block Alpha 1 || building to the north || door || 35 || [[Omega ID Card]] in a shelf ||&lt;br /&gt;
|-&lt;br /&gt;
| fence || fence door || 20 || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| [[GMS compound]] ||rowspan=&amp;quot;3&amp;quot;| GMS compound level 1 || second room on the table || footlocker || 25 || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| room with 3 lockers || door || 20 || || you can circumvent that door&lt;br /&gt;
|-&lt;br /&gt;
| locker || 30 || ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| GMS compound level 2 || room with throwing net on the table || footlocker || 25 || [[Omega ID Card]], Health Hypo &lt;br /&gt;
|-&lt;br /&gt;
| surveillance room || safe || 30 || ||&lt;br /&gt;
|-&lt;br /&gt;
| upper door of the room with the metal crate || door || 15 || || you can circumvent that door&lt;br /&gt;
|-&lt;br /&gt;
| trap door in the room to the bottom || trap door || 50 || you can descend to level 3 || can be open with [[Emergency Hatch Key (GMS)]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| GMS compound level 3 || room with two shelves || footlocker || 25 || 6 supercharged lithium cells ||&lt;br /&gt;
|-&lt;br /&gt;
| room on the top of the 4 adjacent rooms || locker || 30 || [[Level 1 Storage Key Card (GMS)]] || can be open with [[Bloomberg's Key]]&lt;br /&gt;
|-&lt;br /&gt;
| room with the body || footlocker || 25 || ||&lt;br /&gt;
|-&lt;br /&gt;
| room next to the rooms with two shelves || locker || 25 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Free_Maura&amp;diff=35691</id>
		<title>Free Maura</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Free_Maura&amp;diff=35691"/>
		<updated>2019-09-28T02:16:43Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Free Maura&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Abram's dig site.png&lt;br /&gt;
| location = [[Junkyard - United Stations Embassy]]&lt;br /&gt;
| givenby  = [[Abram]]&lt;br /&gt;
| rewards  = 2000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Abram's bug]]&lt;br /&gt;
| next     = [[Find Abram in Core City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After some time has passed since completing Abram's last mission, you will be contacted by a random Junkyard commoner who tells you that Abram wants to see you and you should head to the caves west of Junkyard entrance if you want some action.&lt;br /&gt;
&lt;br /&gt;
At least an hour or so needs to pass, and one of these commoners can be met at [[Junkyard Gate]][http://underrail.com/forums/index.php?topic=768.msg4237#msg4237]. Another can be found in the slums standing in front of [[Vince]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Rescue Maura from the Protectorate prison in Junkyard for Abram (you can access the prison through a hole in caves north of Junkyard gate)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Easier than it sounds, thanks to Abram's preparation. The ventilation shafts lead directly to [[Maura]]'s cell, although you will have to drop out of them once and sneak to the next section via a medical lab. If you can't pick the cell door lock (80 lockpicking needed), you must either steal or loot [[Cell 1 Key (Junkyard)]] from the guard in the security monitoring room in east, just north of the stairs leading to embassy upper level. Another key is in the medical lab.&lt;br /&gt;
&lt;br /&gt;
Alternatively, just go in guns blazing and kill everyone. Free Maura once there are no Protectorate survivors left. This should not turn [[Protectorate]] forces outside the prison hostile, unless you leave the prison via the upstairs leading to embassy.&lt;br /&gt;
&lt;br /&gt;
After the mission, Abram invites you to [[Find Abram in Core City|find him in Core City]] later.&lt;br /&gt;
&lt;br /&gt;
Or you can betray Abram and report his plan to [[Second Lieutenant Garren]]. Then Garren will lead an assault team to the cave. Joining the fight will give you 500 charons and 2000 classic or 1 oddity XP as reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gas_Mask&amp;diff=35690</id>
		<title>Gas Mask</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gas_Mask&amp;diff=35690"/>
		<updated>2019-09-28T02:05:27Z</updated>

		<summary type="html">&lt;p&gt;Pentapus: added location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Gas Mask.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Gas Mask&lt;br /&gt;
| type        = Headwear&lt;br /&gt;
| description = Provides limited biohazard protection by preventing the inhalation of toxic gases.&lt;br /&gt;
| res-bio     = 35% / 17&lt;br /&gt;
| onequip     = {{color|red|Equip: Perception decreased by 2&amp;lt;br&amp;gt;Equip: Detection decreased by 50%}}&lt;br /&gt;
| durability  = 200 / 200 (fabric)&lt;br /&gt;
| weight      = 1.50&lt;br /&gt;
| value       = 2000&lt;br /&gt;
| datafile    = Armor/GasMask.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gas Mask''' is useful armor when venturing into heavily contaminated areas. Use with [[Biotechnician's Suit]] or other biohazard armor for better protection.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Can be found in [[Depot A]] in a locker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>Pentapus</name></author>
	</entry>
</feed>