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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phr3ak</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phr3ak"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Phr3ak"/>
	<updated>2026-05-02T22:33:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Note_Sheet&amp;diff=57216</id>
		<title>Lemurian Note Sheet</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Note_Sheet&amp;diff=57216"/>
		<updated>2026-02-15T20:09:31Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Lemurian Note Sheet.png&lt;br /&gt;
| name         = Lemurian Note Sheet&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = Note sheet for the infamous 3rd movement of Reiluch's Infinite Descent.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 5 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Lemurian Note Sheet''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Found inside the Tech Vault of [[Nexus of Technology]]. Requires solving [[Note Cipher Puzzle]].&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Targeting_Data_Recorder&amp;diff=57215</id>
		<title>Targeting Data Recorder</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Targeting_Data_Recorder&amp;diff=57215"/>
		<updated>2026-02-15T20:02:20Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Targeting Data Recorder.png&lt;br /&gt;
| name         = Targeting Data Recorder&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = This special component monitors and stores recent targeting data in real time. Built to survive, and to keep data safe from unauthorized access.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 2 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Targeting Data Recorder''' is an oddity in [[The Compound]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Has a chance to drop from [[TSB-02 Designator]]s.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Skulljack&amp;diff=57214</id>
		<title>Skulljack</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Skulljack&amp;diff=57214"/>
		<updated>2026-02-15T20:00:25Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Skulljack.png&lt;br /&gt;
| name         = Skulljack&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = This peculiar combo socket appears to be both a brain-machine interface and a fluid connector all in one. Whether its used to drain or bring in fluid, and whether that fluid also acts as an electrical conductor is something that is utterly beyond you.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 4 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Skulljack''' is an oddity in [[The Compound]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Has a chance to drop from Exosoldiers.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Laser_Dome_Fragment&amp;diff=57213</id>
		<title>Laser Dome Fragment</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Laser_Dome_Fragment&amp;diff=57213"/>
		<updated>2026-02-15T19:58:35Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Laser Dome Fragment.png&lt;br /&gt;
| name         = Laser Dome Fragment&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = A shattered piece of electro-optic glass used in the construction of Cryosentinels' domes. Electric current affects the glass' transparency and light focusing properties, all calibrated to work in tandem with the underlying laser cooling platform.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 2 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Laser Dome Fragment''' is an oddity in [[The Compound]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Has a chance to drop from [[TSB-01 Cryosentinel]]s.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Inventory_Report&amp;diff=57212</id>
		<title>Inventory Report</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Inventory_Report&amp;diff=57212"/>
		<updated>2026-02-15T19:58:10Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Inventory Report.png&lt;br /&gt;
| name         = Inventory Report&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = It's a report for the Transregional Joint Research Compound, detailing resource acquisitions from multiple supercorporations between years 2680 and 2682. Mentioned are Security Agency, Transcendix and Bionic Institute, and almost all of these acquisitions bear the signature of Biocorp's intercorporate resources manager by the name of Lysander Abanez.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Inventory Report''' is an oddity in [[The Compound]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Found in a desk in entrance upper floor offices&lt;br /&gt;
* Found in a file cabinet in the armory upper floor office&lt;br /&gt;
* Found on a shelf in the [[Fusion Cannon]] laboratory room&lt;br /&gt;
* Found in a desk in the medical section 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Six&amp;diff=57203</id>
		<title>Six</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Six&amp;diff=57203"/>
		<updated>2026-02-11T14:42:43Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Rahm-Umbra&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = ru_l.png&lt;br /&gt;
| background = Oculus.png&lt;br /&gt;
| level      = 30&lt;br /&gt;
| health     = 750&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Six model.png&lt;br /&gt;
| faction    = Unknown, presumed [[Godmen]]&lt;br /&gt;
| roles      = Six-fingered cyborg&lt;br /&gt;
| location   = [[Oculus]]&amp;lt;br&amp;gt;[[Institute of Tchort west wing]]&amp;lt;br&amp;gt;[[Deep Caverns]]&lt;br /&gt;
| quests     = [[Destroy Tchort]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| abilities  = Teleportation&amp;lt;br&amp;gt;[[True-sight]]&amp;lt;br&amp;gt;Immune to stun&amp;lt;br&amp;gt;Immune to immobilization&amp;lt;br&amp;gt;Immune to [[Thought Control]] abilities&amp;lt;br&amp;gt;Immune to [[Temporal Manipulation]] abilities&amp;lt;br&amp;gt;Immune to dismantling effects&amp;lt;br&amp;gt;[[Third Eye (ability)|Third Eye]]&lt;br /&gt;
| &lt;br /&gt;
| damage       = {{Mechanical|50-100|number only}} and {{Energy|110-150 (energy cut)|no affix}}&lt;br /&gt;
| range        = melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 35&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 15&lt;br /&gt;
| agility       = 15&lt;br /&gt;
| constitution  = 15&lt;br /&gt;
| perception    = 15&lt;br /&gt;
| will          = 15&lt;br /&gt;
| intelligence  = 15&lt;br /&gt;
|&lt;br /&gt;
| mechanical   = immune&lt;br /&gt;
| heat         = immune&lt;br /&gt;
| cold         = immune&lt;br /&gt;
| electricity  = immune&lt;br /&gt;
| acid         = immune&lt;br /&gt;
| energy       = immune&lt;br /&gt;
| bio          = immune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Six''' is a character first seen in [[Oculus]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Six is a cyborg. Six is just a nickname the Oculites have given him, after his six-fingered hands. No one in the Oculus knows much about him, not even his name. He is also known as Six to some people of Hexagon in North Underrail.&lt;br /&gt;
&lt;br /&gt;
His real name is '''Rahm-Umbra''' and he is presumed to be one of the remaining [[Godmen]] that Azif (and player characters with sufficient [[Will (Base Ability)|Will]] score) have had visions of through the crystal mainframe. However, Azif notes that Six's cyborg form is not what he expected from Godmen based on his visions.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Although Six is working towards [[The Cube|the same goal]] as the player, there are only few opportunities to cross paths with him. It is possible to miss most of the encounters with him, although his appearances in Deep Caverns are very prominent. He is easy to anger and in combat he is undefeatable, barring any potential bugs.&lt;br /&gt;
&lt;br /&gt;
After the player learns about [[The Cube|the Cube]] from any source, Six is present in the [[Oculus]] as Azif's client for a short while, during the time the Cube is at Cornell's/Coretech's possession in Core City. Other oculites suggest you leave Six alone and indeed, he is not interested in talking to you at that point.&lt;br /&gt;
&lt;br /&gt;
Later on, Six can be briefly met in [[Institute of Tchort west wing]] right before the faceless invasion of the institute. Depending on player's choices when talking with him, he may warn the player of the impending invasion or attack the player, leaving you with no other option but to flee.&lt;br /&gt;
&lt;br /&gt;
The first prominent encounter with him happens in the [[Deep Caverns]] and this time he's finally willing to have a longer chat with the player and he reveals his true name, Rahm-Umbra. He is the first character you meet in the depths, and one of the few who can help you. He will point you towards [[destroy Tchort|destroying Tchort]], although his information on Tchort itself is limited, and will also suggest allying with [[The Faceless]].&lt;br /&gt;
&lt;br /&gt;
If the player has already explored the [[Black Sea]] and decides to show Six the [[Ethereal Torch]], he will explain it's intended function as well as providing some additional information on the [[Shadowlith]] and the [[Sørmirbæren|negative effect it]] [[Void Creature|has on the]] [[Flottsørmir|world around it]].&lt;br /&gt;
&lt;br /&gt;
After the defeat of Tchort, he makes another appearance at the south elevator while it is climbing out of Deep Caverns. At this point Rahm-Umbra tells the player more about his goals. The true nature of [[Hadrian Tanner]] is revealed, although the player character may already know this, and Rahm-Umbra asks you to head to [[Hexagon]] in North Underrail and meet him there. If the player still has the Cube, Rahm-Umbra will take it by force and leave.&lt;br /&gt;
&lt;br /&gt;
After returning from Deep Caverns, it is possible to have a chat with [[Azif]] to share knowledge on Rahm-Umbra, Tanner and the related events if you met Rahm-Umbra while he was in Oculus. Also, interacting with the [[Oculus]] Crystal Mainframe, other psionic crystals, the faceless commander, and certain logs give more background information on Rahm-Umbra, his origin, and goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category: Oculus characters]]&lt;br /&gt;
[[Category: Deep Caverns characters]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gas_Grenade&amp;diff=57197</id>
		<title>Gas Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gas_Grenade&amp;diff=57197"/>
		<updated>2026-02-09T20:49:01Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Adjust for 1.3.0.15 Contaminated nerf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Toxic Gas&lt;br /&gt;
| tab2 = Cryogas&lt;br /&gt;
| tab3 = Pesticide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gas Grenades''' are slow-acting grenades. They release gas slowly over 10 turns (or 50 seconds) and it dissipates slowly after that. The gas clouds deal damage to anyone standing in it or walking through it. The damage dealt depends on the type of grenade, gas concentration and whether the target was standing still or moving through the gas. Gas grenades are special grenades and do not share their cooldown with other grenades.&lt;br /&gt;
&lt;br /&gt;
Craftable&lt;br /&gt;
* '''Toxic Gas Grenade''': [[Toxic Gas]] deals {{bio}} damage and [[Contaminated|contaminates]] targets, increasing all damage taken by 5% and stacking up to 20 times, leading to 100% increase in all damage taken.&lt;br /&gt;
* '''Cryogas Grenade''': [[Cryogas]] deals {{cold}} damage and initially causes [[Chill]] which progresses to [[Hypothermia]] and [[Frozen]].&lt;br /&gt;
* '''Pesticide Gas Grenade'''{{expedition-inline}}: Pesticide Gas is a combination of strong herbicide and even stronger insecticide.&lt;br /&gt;
&lt;br /&gt;
Non-craftable&lt;br /&gt;
* '''{{spoiler|[[Psimorphic Biocide Grenade]]}}''': special plot-related gas grenades created from unique substance.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Common gas grenades can be crafted with [[Blueprint: Gas Grenade]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Throwing]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
[[Category:Praetorian Security]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Gas_Grenade/1&amp;diff=57196</id>
		<title>Template:Gas Grenade/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Gas_Grenade/1&amp;diff=57196"/>
		<updated>2026-02-09T20:47:33Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Adjust for 1.3.0.15 Contaminated nerf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Toxic Gas Grenade.png&lt;br /&gt;
| itemquality  = normal&lt;br /&gt;
| name         = Toxic Gas Grenade&lt;br /&gt;
| type         = Grenade&lt;br /&gt;
| description  = When thrown this grenade slowly releases toxic gas.&lt;br /&gt;
| capabilities = Use: Throw a gas grenade to the ground where it remains for 10 turns, releasing toxic gas that deals 10-45 bio damage per turn (depending on the gas concentration) to anyone standing in it and one third that damage to those passing through it. Living creatures exposed to the toxic gas become contaminated, which causes them to take as much as 100% more damage from all sources.&amp;lt;br/&amp;gt;(AP: 15; Cooldown: 4 turns)&lt;br /&gt;
| weight       = 0.30&lt;br /&gt;
| value        = 250&lt;br /&gt;
| datafile     = Grenades\GasGrenade.item&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Blueprint_navbox&amp;diff=57195</id>
		<title>Template:Blueprint navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Blueprint_navbox&amp;diff=57195"/>
		<updated>2026-02-09T20:44:11Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Make Rocket Launcher follow Grenade Launcher in the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Blueprint navbox&lt;br /&gt;
|title  = [[Blueprints]]&lt;br /&gt;
|image  = [[Image:Blueprint.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group1 = Ammo&lt;br /&gt;
|list1  =&lt;br /&gt;
[[Blueprint: Bullets‎|Bullets‎]] • [[Blueprint: JHP Bullets‎|JHP Bullets‎]] • [[Blueprint: W2C Bullets‎|W2C Bullets‎]] • [[Blueprint: Shotgun Shells|Shotgun Shells]]{{expedition-inline}} — [[Blueprint: Acid Bullets|Acid Bullets]] • [[Blueprint: Contaminated Bullets|Contaminated Bullets]] • [[Blueprint: Explosive Bullets|Explosive Bullets]] • [[Blueprint: Incendiary Bullets|Incendiary Bullets]] • [[Blueprint: Micro-Shrapnel Bullets|Micro-Shrapnel Bullets]] • [[Blueprint: Shock Bullets|Shock Bullets]] — [[Blueprint: Chemical Ammo|Chemical Ammo]] — [[Blueprint: Broadhead Bolt|Broadhead Bolt]]{{expedition-inline}} • [[Blueprint: Chemical Bolt|Chemical Bolt]] • [[Blueprint: Incendiary Bolt|Incendiary Bolt]] • [[Blueprint: Serrated Bolt|Serrated Bolt]] • [[Blueprint: Shock Bolt|Shock Bolt]] — [[Blueprint: Frag Launcher Grenades|Frag Launcher Grenades]]{{heavyduty-inline}} • [[Blueprint: High-explosive Launcher Grenades|High-explosive Launcher Grenades]]{{heavyduty-inline}} • [[Blueprint: Concussive Launcher Grenades|Concussive Launcher Grenades]]{{heavyduty-inline}} • [[Blueprint: Cluster Launcher Grenades|Cluster Launcher Grenades]]{{heavyduty-inline}} • [[Blueprint: Incendiary Launcher Grenades|Incendiary Launcher Grenades]]{{heavyduty-inline}} • [[Blueprint: Thermobaric Launcher Grenades|Thermobaric Launcher Grenades]]{{heavyduty-inline}} — [[Blueprint: 40mm Tandem-Charge Rockets|40mm Tandem-Charge Rockets]]{{heavyduty-inline}} • [[Blueprint: 66mm Incendiary Rockets|66mm Incendiary Rockets]]{{heavyduty-inline}} • [[Blueprint: 84mm High-Explosive Rockets|84mm High-Explosive Rockets]]{{heavyduty-inline}} • [[Blueprint: 84mm Kinetic Energy Penetrator Rockets|84mm Kinetic Energy Penetrator Rockets]]{{heavyduty-inline}} • [[Blueprint: 84mm Cave Shaker Rockets|84mm Cave Shaker Rockets]]{{heavyduty-inline}} • [[Blueprint: 84mm White Phosphorus Rockets|84mm White Phosphorus Rockets]]{{heavyduty-inline}}&lt;br /&gt;
&lt;br /&gt;
|group2 = Armor&lt;br /&gt;
|list2  =&lt;br /&gt;
[[Blueprint: Leather Armor|Leather Armor]] • [[Blueprint: Tactical Vest|Tactical Vest]] • [[Blueprint: Riot Gear|Riot Gear]] • [[Blueprint: Metal Armor|Metal Armor]] — [[Blueprint: Goggles|Goggles]] • [[Blueprint: Metal Helmet|Metal Helmet]] • [[Blueprint: Psionic Headband|Psionic Headband]] • [[Blueprint: Balaclava|Balaclava]] — [[Blueprint: Boots|Boots]] • [[Blueprint: Greaves|Greaves]] • [[Blueprint: Tabi Boots|Tabi Boots]]&lt;br /&gt;
&lt;br /&gt;
|group3 = Consumables&lt;br /&gt;
|list3  =&lt;br /&gt;
[[Blueprint: Adrenaline Shot|Adrenaline Shot]] • [[Blueprint: Advanced Health Hypo|Advanced Health Hypo]] • [[Blueprint: Aegis|Aegis]] • [[Blueprint: Bullhead|Bullhead]] • [[Blueprint: Coagulation Shot|Coagulation Shot]]{{expedition-inline}} • [[Blueprint: Focus Stim|Focus Stim]] • [[Blueprint: Health Hypo|Health Hypo]] • [[Blueprint: Hypercerebrix|Hypercerebrix]]{{expedition-inline}} • [[Blueprint: Irongut|Irongut]] • [[Blueprint: Jumping Bean|Jumping Bean]] • [[Blueprint: Morphine Shot|Morphine Shot]] • [[Blueprint: Motion|Motion]] • [[Blueprint: Nervosomnifer|Nervosomnifer]] • [[Blueprint: Parafibrotic Regeneration Catalyst|Parafibrotic Regeneration Catalyst]]{{heavyduty-inline}} • [[Blueprint: Psi Booster|Psi Booster]] • [[Blueprint: Psi Inhalant|Psi Inhalant]] • [[Blueprint: Psi Reinvigorator|Psi Reinvigorator]] • [[Blueprint: Psionic Accelerator|Psionic Accelerator]]{{expedition-inline}} • [[Blueprint: Regenerative Mixture|Regenerative Mixture]] • [[Blueprint: Supersoldier Drug|Supersoldier Drug]] • [[Blueprint: Super Health Hypo|Super Health Hypo]] • [[Blueprint: Third Eye|Third Eye]]{{expedition-inline}} • [[Blueprint: Trance|Trance]] • [[Blueprint: The Juice|The Juice]]{{expedition-inline}} • [[Blueprint: Twitch|Twitch]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
|group4 = Utilities&lt;br /&gt;
|list4  =&lt;br /&gt;
[[Blueprint: Cloaking Device|Cloaking Device]] • [[Blueprint: Energy Shield Emitter|Energy Shield Emitter]] • [[Blueprint: Taser|Taser]] — [[Blueprint: Caltrops|Caltrops]] • [[Blueprint: EMP Grenade|EMP Grenade]] • [[Blueprint: Flashbang|Flashbang]] • [[Blueprint: Gas Grenade|Gas Grenade]] • [[Blueprint: Hand Grenade|Hand Grenade]] • [[Blueprint: Incendiary Grenade|Incendiary Grenade]] • [[Blueprint: Plasma Grenade|Plasma Grenade]]{{expedition-inline}} • [[Blueprint: Stingball Grenade|Stingball Grenade]]{{expedition-inline}} • [[Blueprint: Throwing Net|Throwing Net]]&lt;br /&gt;
&lt;br /&gt;
|group5 = Traps&lt;br /&gt;
|list5  =&lt;br /&gt;
[[Blueprint: Bear Trap|Bear Trap]] • [[Blueprint: Chemical Blob Trap|Chemical Blob Trap]] • [[Blueprint: EMP Mine|EMP Mine]] • [[Blueprint: Mine|Mine]] • [[Blueprint: Plasma Mine|Plasma Mine]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
|group6 = Weapons&lt;br /&gt;
|list6  =&lt;br /&gt;
[[Blueprint: Pistol|Pistol]] • [[Blueprint: SMG|SMG]] • [[Blueprint: Assault Rifle|Assault Rifle]] • [[Blueprint: Sniper Rifle|Sniper Rifle]] • [[Blueprint: Shotgun|Shotgun]]{{expedition-inline}} • [[Blueprint: Energy Pistol|Energy Pistol]] • [[Blueprint: Chemical Pistol|Chemical Pistol]] • [[Blueprint: Grenade Launcher|Grenade Launcher]]{{heavyduty-inline}} • [[Blueprint: Rocket Launcher|Rocket Launcher]]{{heavyduty-inline}} • [[Blueprint: Light Machine Gun|Light Machine Gun]]{{heavyduty-inline}} • [[Blueprint: Minigun|Minigun]]{{heavyduty-inline}} • [[Blueprint: Fusion Cannon|Fusion Cannon]]{{heavyduty-inline}} — [[Blueprint: Throwing Knives|Throwing Knives]] • [[Blueprint: Shock Shurikens|Shock Shurikens]] — [[Blueprint: Crossbow|Crossbow]] — [[Blueprint: Combat Gloves|Combat Gloves]] • [[Blueprint: Shiv|Shiv]] • [[Blueprint: Combat Knife|Combat Knife]] • [[Blueprint: Machete|Machete]]{{expedition-inline}} • [[Blueprint: Spear|Spear]]{{expedition-inline}} • [[Blueprint: Sledgehammer|Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
|group7 = Other&lt;br /&gt;
|list7  =&lt;br /&gt;
[[Blueprint: Disassemble Item|Disassemble Item]] • [[Blueprint: Extract Humour|Extract Humour]] • [[Blueprint: Frag Grenade Case|Frag Grenade Case]] • [[Blueprint: Frag Mine Case|Frag Mine Case]] • [[Blueprint: Fusion Emitter|Fusion Emitter]]{{heavyduty-inline}} • [[Blueprint: Infused Leather|Infused Leather]] • [[Blueprint: Lockpicks|Lockpicks]] • [[Blueprint: Process Plant or Fungus|Process Plant or Fungus]] • [[Blueprint: Recycle Item|Recycle Item]] • [[Blueprint: Repair Kit|Repair Kit]] • [[Blueprint: Spying Endoscope|Spying Endoscope]]{{expedition-inline}} • [[Blueprint: Thin Grenade Case|Thin Grenade Case]] • [[Blueprint: Thin Mine Case|Thin Mine Case]] • [[Blueprint: T.N.T. Charge|T.N.T. Charge]] • [[Blueprint: Vehicle Repair Kit|Vehicle Repair Kit]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Rocket_Launcher&amp;diff=57194</id>
		<title>Blueprint: Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Rocket_Launcher&amp;diff=57194"/>
		<updated>2026-02-09T14:11:53Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix copy-paste error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Blueprint: Rocket Launcher.png&lt;br /&gt;
| name         = Blueprint: Rocket Launcher&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a rocket launcher.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 8500&lt;br /&gt;
| description2 = Rocket launchers are powerful heavy weapons that shoot special rockets that damage all targets in the blast radius. The radius itself, the power of the blast, as well as secondary effects, vary depending on the rocket used.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A number of optional components can be added to further enhance the rocket launcher.&lt;br /&gt;
| component1   = Launch Tube Assembly&lt;br /&gt;
| component2   = Firing Mechanism&lt;br /&gt;
| optional1    = Rocket Launcher Enhancement&lt;br /&gt;
| optional2    = Rocket Launcher Enhancement&lt;br /&gt;
| diffmod1     = &lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces all types of craftable [[Rocket Launchers]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Electronics]] (15 and 40, only for optional [[Airburst Scope]] and [[Electromagnetic Rail Catapult]])&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 84mm Frames&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Sting}}&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Stormbolt}}&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Scepter}}&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Beamer}}&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Maul}}&lt;br /&gt;
&lt;br /&gt;
; Firing Mechanisms&lt;br /&gt;
* {{Itemlink|Rocket Launcher Firing Mechanism}} (-5% precision penalty, 45 AP cost)&lt;br /&gt;
* {{Itemlink|Ergonomic Rocket Launcher Firing Mechanism}} (no precision penalty, 45 AP cost)&lt;br /&gt;
* {{Itemlink|Lean Rocket Launcher Firing Mechanism}} (-5% precision penalty, 40 AP cost)&lt;br /&gt;
&lt;br /&gt;
; Rocket Launcher Enhancements (optional)&lt;br /&gt;
* {{Itemlink|Launcher Ironsights‎}} (+5% Precision, +1 optimal range)&lt;br /&gt;
* {{Itemlink|Launcher Scope‎}} (+6% Precision, +3% critical chance, +10% close quarters penalty, +2 optimal range)&lt;br /&gt;
* {{Itemlink|Airburst Scope}} (+5% Precision, +10% close quarters penalty, +2 optimal range, rockets now explode when hitting water)&lt;br /&gt;
* {{Itemlink|Rifle Bipod}} (+10% Precision, +5 AP cost, +5% Move and Shoot penalty)&lt;br /&gt;
* {{Itemlink|Forward Grip}} (+3% Precision, -5% Move and Shoot penalty)&lt;br /&gt;
* {{Itemlink|Electromagnetic Rail Catapult}} (+2 Precision, no back blast)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Gun Nut]] (+15% upper damage range)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Constantine]] in {{Spoiler|[[Oculus]]}}.&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry]].&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Rocket Launcher]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coagulation_Shot&amp;diff=57183</id>
		<title>Coagulation Shot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coagulation_Shot&amp;diff=57183"/>
		<updated>2026-02-05T19:54:07Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Add another location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Coagulation Shot.png&lt;br /&gt;
| name         = Coagulation Shot&lt;br /&gt;
| type         = Medicine&lt;br /&gt;
| description  = Used to quickly stop heavy bleeding.&lt;br /&gt;
| capabilities = Use: Removes up to 3 bleeding wounds.&amp;lt;br&amp;gt;(AP: 10; Cooldown: 2 turns)&lt;br /&gt;
| weight       = 0.10&lt;br /&gt;
| value        = 250&lt;br /&gt;
| datafile     = Consumables\Medicine\xpbl\coagulationshot.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Coagulation Shot''' is a drug introduced in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: Coagulation Shot]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Two can be given by [[Doctor Savage]] in exchange for a [[Cigar]]&lt;br /&gt;
* Two are in a locked box near campfire inside a pirate outpost north of [[Port Ceto]] (G4) &lt;br /&gt;
* One can be found in a secret stash in [[Black Sea Grotto]] (8 effective [[Perception]] required)&lt;br /&gt;
* Up to five can be acquired in the [[Nexus of Technology]] from a medicine synthesis unit&lt;br /&gt;
* Sold by [[Ferryman]]&lt;br /&gt;
* One is found inside a medical locker in a blocked restroom accessible via a hidden ventilation shaft in [[The Compound]] entrance area (14 effective [[Perception]] required){{heavyduty-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Perception&amp;diff=57182</id>
		<title>Perception</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Perception&amp;diff=57182"/>
		<updated>2026-02-05T10:55:25Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Perception represents character's ability to discern objects from far away as well as to notice hidden things in their vicinity. It helps the character to use ranged weapons more effectively, as well as detect hidden objects, passages and creatures. &lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Perception''' determines your character's overall awareness and effectiveness with ranged weapons. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not directly affect your chance to hit, but rather increases your ranged weapon skills, which in turn increases your chance to hit with ranged weapons. Melee weapon hit rate is unchanged but increased with melee skill (through strength or dexterity). No items require perception to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High perception score is important for characters who wish to use ranged weapons or find traps, stealthed enemies and secrets.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Guns]]&lt;br /&gt;
* [[Crossbows]]&lt;br /&gt;
|&lt;br /&gt;
* [[Detection]]&lt;br /&gt;
* Finding secrets (uses perception score instead of detection)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Perception feats]].&lt;br /&gt;
* [[Snooping]] increases perception by 3 for the purposes of finding secrets.&lt;br /&gt;
* [[Increased Perception]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
* {{Itemlink|Adaptive Goggles}} (+1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Cyclop's Eye}} (+1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Synesthetic Refocus}} (+2 Perception when equipped and character is focused, -2 Perception when character is unfocused)&lt;br /&gt;
* {{Itemlink|Synesthetic Refocus|Synesthetic Refocus(Hexagon)}} (+3 Perception when equipped and character is focused, -3 Perception when character is unfocused)&lt;br /&gt;
* {{Itemlink|Metal Helmet}}s (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Aegis Sec-trooper Helmet}}{{expedition-inline}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Praetorian Lawgiver}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Gas Mask}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Tchortist Bioscrubber}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Perceptual Isolation Helmet}}{{heavyduty-inline}} (Perception set to 1)&lt;br /&gt;
&lt;br /&gt;
=== Suit ===&lt;br /&gt;
* {{Itemlink|Tchortist Noble Robe}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Tchortist Rassophore Armor}} (-1 Perception on equip)&lt;br /&gt;
* {{Itemlink|Biohazard Suit}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Fire Proximity Suit}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Blast Suit}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Robe}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (-2 Perception on equip)&lt;br /&gt;
* {{Itemlink|Tchortist Vathosphore Armor}} (-1 Perception on equip)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|Boolean}} (temporarily -3 all base abilities)&lt;br /&gt;
* {{Itemlink|Mushroom Salad}} (temporary +1 Perception)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Perception)&lt;br /&gt;
* {{Itemlink|Clean Deal}} (temporary -1 Perception)&lt;br /&gt;
* {{Itemlink|Mushroom Brew}} (temporary -2 Perception)&lt;br /&gt;
* {{Itemlink|Kzozel}} {{expedition-inline}} (temporary -2 Perception)&lt;br /&gt;
* {{Itemlink|Stalagdrop}} (temporary -1 Perception)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily -2 Perception)&lt;br /&gt;
* {{Itemlink|Cave Tear}} (temporary -3 Perception)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Perception Booster}} (permament +1 Perception)&lt;br /&gt;
* {{Itemlink|Third Eye (drug)|Third Eye}}{{expedition-inline}} (temporary +3 Perception for the purpose of finding secrets)&lt;br /&gt;
* {{Itemlink|Bioluminous Marsh Honey}}{{expedition-inline}} (temporary +2 Perception)&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Perception)&lt;br /&gt;
* {{Itemlink|The Juice}} (temporary +1 Perception)&lt;br /&gt;
&lt;br /&gt;
== Perception checks ==&lt;br /&gt;
[[File:Tilemarker Perception.png|left]]&lt;br /&gt;
&lt;br /&gt;
Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]]. Discovering some secrets requires prior knowledge instead of Perception score.&lt;br /&gt;
&lt;br /&gt;
In addition to secrets, [[Underrail: Expedition]] expansion added visible in-world Perception checks similar to [[Strength]], [[Dexterity]] and [[Agility]] checks.&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''South outposts''', inside NW outpost ([[:File:Forlornstations1.png|Forlornstations1.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| [[:File:ForlornStations4_1.png|connects]] the two south outposts&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''South outposts''', inside NE outpost ([[:File:Forlornstations1.png|Forlornstations1.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| [[:File:ForlornStations4_1.png|connects]] the two south outposts&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''East outpost''', inside the outpost ([[:File:ForlornStations4.png|ForlornStations4.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| [[:File:ForlornStations1_1.png|connects]] east and northwest outposts&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[South Gate Outposts]], Area '''East outpost''', northeast tunnels ([[:File:ForlornStations4.png|ForlornStations4.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| [[:File:ForlornStations1_1.png|connects]] east and northwest outposts&lt;br /&gt;
|-&lt;br /&gt;
| [[Under-passages]] Lower Passages Dungeon, ([[:File:Dun lup-a.png|Dun lup-a.png]])&lt;br /&gt;
| Passage&lt;br /&gt;
| Quest trigger or 11&amp;amp;nbsp;Perception&lt;br /&gt;
| entrance to the next area in the [[Camera problems]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Under-passages]] area 1, near SGS ([[:File:lup-a1.png|lup-a1.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret room along east wall, [[Strange Comm Device]] oddity&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[GMS compound level 1]] ([[:File:GammaCompound1.png|GammaCompound1.png]])&lt;br /&gt;
| Safe&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret safe in room near southwest corner&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[GMS compound level 2]] ([[:File:GammaCompound2.png|GammaCompound2.png]])&lt;br /&gt;
| Secret passage&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret room along east wall, [[Old Data Medium]] oddity&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[GMS compound level 3]] ([[:File:GammaCompound3.png|GammaCompound3.png]])&lt;br /&gt;
| First aid box&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| SW room, hidden under couch, medicine including an [[Advanced Health Hypo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], east from [[GMS compound level 3]] ([[:File:cv12.png|cv12.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the back entrance of the raider [[:File:Cv14.png|base]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], raider [[:File:Cv14.png|base]]&lt;br /&gt;
| Adrenaline shot&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| under [[Gerhard Page]]'s bed&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]] between Mushroom Cove and Junkyard ([[:File:jyt1.png|jyt1.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to a small island&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Siphoner Pools (Lower Caves)|Siphoner Pools]], northeast ([[:File:jyt3.png|jyt3.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the northeast corner of the cave&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| Plasma cell&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| under a table in the power room&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| Shotgun shells&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| on top of a locker in the SE room on the upper level&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| First-aid kit&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| in the SE room on the lower level, random medicine&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| Hidden opening&lt;br /&gt;
| 9 Perception&lt;br /&gt;
| secret compartment in the ventilation system, Deathstalker corpse with [[Crawler's Eye]] oddity&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Water Treatment Facility]]&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| along north wall on the lower level, leads to secluded room with loot&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Isle]], southeast ([[:File:si1.png|si1.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| leads to a small island with a corpse with random [[Mutated Dog Leather Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Junkyard, Security control room of [[Depot A]] east area ([[:File:ojy2.png|ojy2.png]])&lt;br /&gt;
| Secret door&lt;br /&gt;
| 10 perception&lt;br /&gt;
| shortcut bypassing the turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Underrail]] area 6, Lunatic camp ([[:File:lu-a6.png|lu-a6.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| secret footlocker near rock pile&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], south of Milton's camp ([[:File:lux-a10.png|lux-a10.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| shortcut between the north and south bank of the river&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], ironhead camp, two zones north of the [[Bunker (Upper Caves)|Bunker]] ([[:File:Lux-b16.png|Lux-b16.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| NW corner of map, through the backside of the camp, contains a [[Jumping Bean]] and random tabi boots&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], [[Synesthete camp]], under the {{spoiler|Oculus}}&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| in the rock next to the Synesthete, contains roughly 300 charons&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], misty river north of Hecate caves entrance&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 9 Perception&lt;br /&gt;
| leads to a box containing a [[Niobium Piercing Set]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault]] entrance&lt;br /&gt;
| Hidden ventilation shaft&lt;br /&gt;
| 9 Perception&lt;br /&gt;
| leads into the shack behind the trader&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault]] interior &lt;br /&gt;
| Hidden first-aid box&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| random medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault]] interior &lt;br /&gt;
| Hidden footlocker&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| in room along north wall, contains [[Circular Wave Amplifier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault]] interior &lt;br /&gt;
| Hidden bag&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| in the northern room along west wall, accessible only with 11 [[Strength]], contains two advanced mechanical and electronic repair kits and a lighter &lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault]] interior&lt;br /&gt;
| Hidden sack&lt;br /&gt;
| 9 Perception&lt;br /&gt;
| South-western room, accessible only with 11 [[Agility]], contains [[Greater Fusion Cell]], two [[Fusion Cell]]s and two [[Plasma Cell]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], south of [[Crossroad Caves]] ([[:File:cv2.png|cv2.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| [[:File:Cv2 1.png|connects]] southwest and southeast corner, locked box with random psionic mentor &lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Caves]], south of [[Crossroad Caves]] ([[:File:cv2.png|cv2.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| shortcut bypassing siphoners&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, south of [[Camp Hathor]] ([[:File:cv19.png|cv19.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| shortcut bypassing rathound nest&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Rathound King Lair]] ([[:File:rkl2.png|rkl2.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| Quest trigger or 10&amp;amp;nbsp;Perception&lt;br /&gt;
| shortcut leading outside if you offer to [[Kidnap Sarine|kidnap Sarine]] or [[Kill the Rathound King|negotiate a truce]] with Camp Hathor&lt;br /&gt;
|-&lt;br /&gt;
| Lower Caves, [[Rathound King Lair]], outside ([[:File:cv21.png|cv21.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| Quest trigger or 15&amp;amp;nbsp;Perception&lt;br /&gt;
| shortcut leading to the lair if you offer to [[Kidnap Sarine|kidnap Sarine]] or [[Kill the Rathound King|negotiate a truce]] with Camp Hathor&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[Abandoned Warehouse]] ([[:File:aw1-1.png|aw1-1.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret ventilation shaft section with a footlocker and a rathound&lt;br /&gt;
|-&lt;br /&gt;
| [[Rail Crossing]], behind bar ([[:File:rc1.png|rc1.png]])&lt;br /&gt;
| Secret door&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| leads to [[Deacon]]'s shop&lt;br /&gt;
|-&lt;br /&gt;
| Rail Crossing, [[Buzzer's Shop]]'s ventilation shafts ([[:File:rc_shop 3.png|rc_shop 3.png]])&lt;br /&gt;
| Hidden Ventilation Shaft&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| secret ventilation shaft section with [[Hardware Bug]]&lt;br /&gt;
|-&lt;br /&gt;
| Lower Underrail, [[Dude's vision|The warehouse from Dude's vision]] ([[:File:lu-b4.png|lu-b4.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| leads to the lower level of the warehouse during Dude's quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Drones Base]], east room&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| can't be opened; handle breaks&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]], north from the Hanging Rat bar ([[:File:lux-c2.png|lux-c2.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| secret stash inside rock pillar (not visible on the linked map)&lt;br /&gt;
|-&lt;br /&gt;
| Foundry, Evelyn's home  ([[:File:fo3.png|fo3.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| [[:File:Fo3-tunnel.png|connects]] Evelyn's house and bunker&lt;br /&gt;
|-&lt;br /&gt;
| Foundry, Evelyn's home  ([[:File:fo3.png|fo3.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| leads to Evelyn's [[:File:Fo-bunker.png|bunker]] if a male player character [[Foundry murders|has a drink]] with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Underrail]], cave west of [[Foundry]] ([[:File:lu-b22x.png|lu-b22x.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| secret stash inside rock pillar&lt;br /&gt;
|-&lt;br /&gt;
| Core City, SW middle level ([[:File:Cc17.png|Cc17.png]])&lt;br /&gt;
| Ladder&lt;br /&gt;
| 14 Perception&lt;br /&gt;
| leads to Phreak's hideout, utility section electric coil area&lt;br /&gt;
|-&lt;br /&gt;
| Core City, utility section ([[:File:Cc_utility.png|Cc_utility.png]])&lt;br /&gt;
| Squeeze through gap in pipes &lt;br /&gt;
| 11 Perception (can be bypassed with night vision mode of the [[Goggles]])&lt;br /&gt;
| leads to Phreak's hideout, boilers area&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Utility Facility]] steam area&lt;br /&gt;
| Junk pile&lt;br /&gt;
| 7 Perception &lt;br /&gt;
| Contains [[TiChrome Spikes]] and a [[Boot Spring]], NW corridor&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Utility Facility]] steam area, through the door east of the steam console, near Modified Industrial Bot&lt;br /&gt;
| Plasma cell&lt;br /&gt;
| 10 Perception &lt;br /&gt;
| [[Plasma Cell]] and a [[Plasma Core]]&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Utility Facility]] electric coil area&lt;br /&gt;
| Phreak's laptop&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| laptop hidden in trash pile in his hideout, available after his disappearance&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Utility Facility]] electric coil area, SE room on 2nd floor&lt;br /&gt;
| Bag&lt;br /&gt;
| 8 Perception &lt;br /&gt;
| random knife&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Drop Zone]] ([[:File:cc15.png|cc15.png]])&lt;br /&gt;
| Secret door&lt;br /&gt;
| Quest trigger or 6&amp;amp;nbsp;Perception&lt;br /&gt;
| leads to Bogdan's [[:File:Cc15x.png|hideout]], can be found with perception or by learning about it from [[Kupusije]] during [[Find Bogdan]], or with perception after starting [[Sewers generator]]/[[Retrieve ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| Core City, inside one of [[Drop Zone]] buildings ([[:File:cc5_1.png|cc5_1.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the basement&lt;br /&gt;
|-&lt;br /&gt;
| Core City, north [[Core City Sewers]] ([[:File:cc_s2.png|cc_s2.png]])&lt;br /&gt;
| Door&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to a secret room on the west side containing some loot&lt;br /&gt;
|-&lt;br /&gt;
| Core City, northwest [[Core City Sewers]] ([[:File:cc_s6 2.png|cc_s6 2.png]])&lt;br /&gt;
| Switch&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| opens door to Acid Hunters' hideout during the [[Look for Cornell]] quest&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Zaman's Lair]], Underground lake ([[:File:Cc zamanscave2.png|Cc zamanscave2.png]])&lt;br /&gt;
| Hidden stash&lt;br /&gt;
| 9 Perception&lt;br /&gt;
| contains around fifty UN dollars&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Port Zenith]] warehouses&lt;br /&gt;
| Hidden safe&lt;br /&gt;
| 9 Perception &lt;br /&gt;
| Hidden locked safe in [[Captain Wilkins]]s room, contains fifty [[United Stations Dollars]], an energy pistol and a [[Fusion Cell]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Underrail]], east of [[Notus Living Block]] ([[:File:up3x.png|up3x.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| [[:File:Up3x_1.png|connects]] trapdoor and a Lunatic base &lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Underrail]], inside [[Panacea Lab]] ([[:File:plb.png|plb.png]])&lt;br /&gt;
| Switch&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| opens door to the room in the northeast corner&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Underrail]], [[Gubbins]]' banidt camp  ([[:File:Up7.png|Up7.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| connects inside of structure to outside, north of the barrel fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Utility Tower]], first room past metal gate&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 9 Perception&lt;br /&gt;
| ladder leading up, skips some floors&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], armory, behind the locked fence ([[:File:Tch-mil.png|Tch-mil.png]])&lt;br /&gt;
| Box of ammo&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| x11 [[12.7mm W2C Round]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], utility section 2, south room ([[:File:Tch-util2.png|Tch-util2.png]])&lt;br /&gt;
| Box&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| one [[Aegis (medicine)|Aegis]], three [[Gizzard Enzymes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], utility section 3, northwest corner ([[:File:tch-util3.png|tch-util3.png]])&lt;br /&gt;
| Morphine shot on file cabinet&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| one morphine shot&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], utility section 3, northeast corner ([[:File:tch-util3.png|tch-util3.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| [[:File:Tch-vent.png|connects]] west wing and utility section&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]], west wing, in coil spider room ([[:File:tch-ww2.png|tch-ww2.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| [[:File:Tch-vent.png|connects]] west wing and utility section&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort, [[Harpocrates Station]], north room ([[:File:tch_met.png|tch_met.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| Quest trigger&lt;br /&gt;
| leads to the ventilation system during [[Track down Rassophore Nevil]]&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort, [[Upper Underrail Ventilation System]] ([[:File:tch_mv1.png|tch_mv1.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| secret ventilation shaft section with a box&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort, [[Upper Underrail Ventilation System]], southwest room ([[:File:tch_mv1_2.png|tch_mv1_2.png]])&lt;br /&gt;
| Secret trapdoor&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| leads to hidden [[:File:Tch_mv1_3.png|basement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Caverns]], lake, northeast bank ([[:File:dc-lk.png|dc-lk.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 7 Perception&lt;br /&gt;
| leads to a small island with hackable box&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Caverns]], lake, southwest islet ([[:File:dc-lk.png|dc-lk.png]])&lt;br /&gt;
| Sniper rifle&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| reveals [[Black Arrow]] sniper rifle &lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Hollow Earth]] ([[:File:dc-la2.png|dc-la2.png]])&lt;br /&gt;
| Secret crawlspace&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| secret entrance to the small building on the east&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, checkpoint between Caerus and warehouses ([[:File:dc-cp1.png|dc-cp1.png]])&lt;br /&gt;
| Underwater rock bridge&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to the east bank of the lake&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Warehouse Block 2]], south toxic storage ([[:File:dc-wh3.png|dc-wh3.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 8 Perception&lt;br /&gt;
| leads to lower [[:File:Dc-wh3_1.png|level]], [[Psionic Mentor: Electrokinetic Imprint|Electrokinetic Imprint]] mentor&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Caerus Residential]], northwest building, second floor ([[:File:dc-res2 2.png|dc-res2 2.png]])&lt;br /&gt;
| Ventilation Shaft&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| leads to a [[:File:Dc-sc.png|cavern]] with [[Gunter Vasilica]], [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]] mentor, and [[Regenerative Mixture]]&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Caerus Residential]], west apartment ([[:File:dc-res3.png|dc-res3.png]])&lt;br /&gt;
| Safe&lt;br /&gt;
| 6 Perception&lt;br /&gt;
| secret safe&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Arke Power Station]], utility section toxic storage ([[:File:dc-pp_ut.png|dc-pp_ut.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 11 Perception&lt;br /&gt;
| [[:File:Dc-pp_ut_1.png|connects]] toxic storage and storage room&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Arke Power Station]], utility section storage room ([[:File:dc-pp_ut.png|dc-pp_ut.png]])&lt;br /&gt;
| Trapdoor&lt;br /&gt;
| 10 Perception&lt;br /&gt;
| [[:File:Dc-pp_ut_1.png|connects]] toxic storage and storage room&lt;br /&gt;
|-&lt;br /&gt;
| Deep Caverns, [[Mushroom Forest|Deep Mushroom Forest]] ([[:File:dc-fs4.png|dc-fs4.png]])&lt;br /&gt;
| Secret tunnel&lt;br /&gt;
| 9 Perception&lt;br /&gt;
| leads to the northwest corner and a skeleton (very high quality corsair frame, canned foods, basic medicines, and batteries)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location, Underrail !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Waterway Facility]], east zone, on the island south of the bridge || Hidden stash || 8 Perception || exceptionally high-quality [[Mutated Dog Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rig]], room #2 || [[Note (The Rig)]] || 5 Perception || under the bed&lt;br /&gt;
|-&lt;br /&gt;
| [[Rig Periphery]], Waterways 9 || Hidden stash || Quest trigger or 16 Perception || discovers [[Knuckles]]' stash&lt;br /&gt;
|-&lt;br /&gt;
| [[Chancer's Bay]], NE map || Hole through wall of shack || 10 Perception || [[Biohazard Boots]], [[Corrosive Acid]], [[Encyclopedia Fragment]] oddity, mutants&lt;br /&gt;
|-&lt;br /&gt;
| [[Isaac's River]], northernmost map || Hidden stash || 10 Perception || stash in north wall of cave&lt;br /&gt;
|-&lt;br /&gt;
| [[Core City Docks]], empty room next to Ray's shop || Vent in north wall || 10 Perception || leads into Ray's shop, dying burglar&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude's House - Core City]] || Cracked floor panel/wall safe || 5 Perception || key to wall safe/the safe itself&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude's House - Caves]] || Footlocker under bed || 9 Perception || psionic mentor&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] - Barracks, two rooms east of the rift || Secret trapdoor || 8 Perception || electronic components&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] - Schtab || Wall safe || 9 Perception || secret safe in north wall of northwest room&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Base]] - Schtab || Secret opening || 9 Perception || Connects northern and southern parts of the ventilation system&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location, Black Sea !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[E4]]), north side of island || Entrance to cave || 11 Perception || entrance to pirate prison trash dump, leads to [[Thrasher]], a boss hermit crab&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphoner Pools (Black Sea)]] || Underwater rock bridge || 7 Perception || leads to a lingula plant and a random treasure &amp;quot;crevice&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphoner Pools (Black Sea)]], west chamber || Buried box || 11 Perception || SGS credits, Charons, US dollars&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[C8]]), hopper island cave, north wall, west side || Hidden stash || 9 Perception || secret stash in cave wall, [[Bolt Quiver]] and some special bolts&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea Grotto]] ([[A10]]), Yngwar's cave island, hidden walkway in water on east side|| Hidden stash || 8 Perception || secret stash in cave wall, contains a [[Coagulation Shot]], two [[Antidote|Antidotes]] and four [[Rusting Acid]] vials&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Refuge]], crane room || Hidden vent shaft || 7 Perception || secret vent shaft through wall into crane room&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]], lvl 2, east room || Hidden box of bullets || 6 Perception || 30x [[9mm Standard Round]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]], lvl 2, southeast room || Hidden box of bullets || 9 Perception || 11x [[12.7mm Standard Round]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]], lvl 3 by the elevator || Hidden vent shaft || 8 Perception || secret vent shaft to blocked room&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Meadow Horticulture Center]] lower floor, west section, north side || Hidden vent shaft || 11 Perception || secret vent shaft through wall&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[I1]]), outside the Health Center, SE corner || Hidden hole through wall || 10 Perception || secret passage to hidden room&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea]] ([[I2]]), tower north of Health Center, 2nd floor || Hidden corpse || 9 Perception || corpse with loot (can be looted without detection)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]], level 1, SE room || Hidden wall safe || 9 Perception || safe contains [[Energy Shield Emitter]] and two [[Plasma Cell]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Port Crag]], east building || Hidden pipe tunnel || 9 Perception || crawl through to west building, 2nd floor (agility 8; it is from the other direction)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], east side of [[K5]]/west side of [[L5]] || Hidden map exit(s) || 10 Perception || secret camp with [[Signed Arena Ticket]] and [[&amp;quot;ArenaNow&amp;quot; Broadcasting Schedule]] oddities and [[Slimy Tablet Computer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetid Marsh]], SW corner of [[K4]] || Hidden pool jumps || 12 Perception || secret platforms for easier jumping across leper pool&lt;br /&gt;
|-&lt;br /&gt;
|  [[Giant Creeper Lair]] (two maps east of the Nexus), NW corner || Hidden passages || 9 Perception || secret passages to/from hidden room, shortcut past creepers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty ===&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Secret !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Rag's Boutique]]|| Hidden trap door || 11 Perception || Discover entrance to the basement&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Rag's Boutique]], basement || Discover contents behind the curtains || 13 Perception || Allows to target the auto-turrets without lifting the curtains&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]], outside, northern side of the map || Hidden metal plates || 10 Perception || Hidden high quality two random metal plates behind a fence&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]], entrance stairs || Hidden vent || 14 Perception || Leads to a blocked restroom that has a medical locker with [[Adrenaline Shot]] and [[Coagulation Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]], entrance offices || Hidden safe || 12 Perception || Hidden locked safe containing around 100 charons and a [[Gold Ring]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]], exoskeleton assembler lab || Shelf back panel missing || 15 Perception || Secret passage behind a computer rack to the north, leads to a box with 3 [[Shock Bolt Mk III|Shock Bolts Mk III]], 2 [[Plasma Grenade Mk III|Plasma Grenades Mk III]] and a [[Laser Pistol]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]], Fusion Cannon lab || Hidden [[Plasma Cell]] || 9 Perception || Under a table in the south&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]], medical section 1 || Smaller box || 12 Perception || Hidden box inside a bigger box in the office, contains a vial of [[Aegis (medicine)|Aegis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]], medical section 2 || [[Super Health Hypo]] || 11 Perception || Found under a desk near the med stations in eastern side of the map&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]], command, NW room || Hidden safe || 14 Perception || Hidden locked safe containing 3 [[Fusion Cell]]s, 3 [[Shock Bolt Mk III|Shock Bolts Mk III]], 4 [[Shock Bolt Mk II|Shock Bolts Mk II]] and a high quality [[Smart Module]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coagulation_Shot&amp;diff=57181</id>
		<title>Coagulation Shot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coagulation_Shot&amp;diff=57181"/>
		<updated>2026-02-05T10:37:42Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Add locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Coagulation Shot.png&lt;br /&gt;
| name         = Coagulation Shot&lt;br /&gt;
| type         = Medicine&lt;br /&gt;
| description  = Used to quickly stop heavy bleeding.&lt;br /&gt;
| capabilities = Use: Removes up to 3 bleeding wounds.&amp;lt;br&amp;gt;(AP: 10; Cooldown: 2 turns)&lt;br /&gt;
| weight       = 0.10&lt;br /&gt;
| value        = 250&lt;br /&gt;
| datafile     = Consumables\Medicine\xpbl\coagulationshot.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Coagulation Shot''' is a drug introduced in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: Coagulation Shot]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Two can be given by [[Doctor Savage]] in exchange for a [[Cigar]]&lt;br /&gt;
* One can be found in a secret stash in [[Black Sea Grotto]] (8 effective [[Perception]] required)&lt;br /&gt;
* Up to five can be acquired in the [[Nexus of Technology]] from a medicine synthesis unit&lt;br /&gt;
* Sold by [[Ferryman]]&lt;br /&gt;
* One is found inside a medical locker in a blocked restroom accessible via a hidden ventilation shaft in [[The Compound]] entrance area (14 effective [[Perception]] required){{heavyduty-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Save_Jenny&amp;diff=57180</id>
		<title>Save Jenny</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Save_Jenny&amp;diff=57180"/>
		<updated>2026-02-05T08:07:22Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Mention Technomedic Exoskeleton as a way to save Cliff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Save Jenny&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = abandoned building trapdoor.png&lt;br /&gt;
| location = [[Abandoned Building]]&lt;br /&gt;
| givenby  = [[Cliff]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you manage to [[persuasion|persuade]] Cliff not to shoot you when you first meet, he will explain you his situation and ask you to save his girlfriend, Jenny, from the ruins below.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Save Cliff's girlfriend from the ruins southwest of Junkyard.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Starting the quest ===&lt;br /&gt;
First of all, you will need 30 effective persuasion or intimidation skill to avoid a firefight. Talk with Cliff to start the quest.&lt;br /&gt;
&lt;br /&gt;
=== Saving Cliff (optional) ===&lt;br /&gt;
The [[Doctor (feat)|Doctor]] feat, a [[Coagulation Shot]] or a [[Technomedic Exoskeleton]] is needed to patch Cliff's wounds, otherwise he slowly bleeds to death. He will be dead when you return from the Abandoned Building. However, saving his life is not required to get the XP from quest completion.&lt;br /&gt;
&lt;br /&gt;
It is also possible to save Cliff by avoiding to take on this quest. The quest can be skipped by sneaking past Cliff into the Abandoned Building and saving Jenny without ever being asked to do so. Both Jenny and Cliff will survive, but you receive no reward. There is yet another way: it takes 3 minutes for his bleeding wound to kill him. If you manage to save Jenny in that time, Cliff will survive.&lt;br /&gt;
&lt;br /&gt;
=== Finding and saving Jenny ===&lt;br /&gt;
The [[Abandoned Building]] is filled with burrowers. Not a nice place. [[Jenny]] is holed up inside one of the rooms in southeast corner of the building. You will need an [[Antidote]] to heal her, otherwise she will slowly die of poison. Once you exit the building with Jenny, the quest is marked completed and you will receive your reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Retrolytic_Enzyme&amp;diff=57176</id>
		<title>Retrolytic Enzyme</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Retrolytic_Enzyme&amp;diff=57176"/>
		<updated>2026-02-04T09:05:15Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Link to Twitch drug page directly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Retrolytic Enzyme.png&lt;br /&gt;
| name        = Retrolytic Enzyme&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Powerful enzymes extracted from mutant crustacean eggs.&lt;br /&gt;
| skillsreq   = :Biology 50&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 300&lt;br /&gt;
| datafile    = Components\Chemicals\xpbl\retrolyticenzyme.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' Retrolytic Enzyme''' is a chemical extracted from [[Mutant Crustacean Egg]]s.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Twitch}} (produces {{Itemlink|Twitch (drug)|Twitch}}){{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Chemicals]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexytol&amp;diff=57175</id>
		<title>Dexytol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexytol&amp;diff=57175"/>
		<updated>2026-02-04T09:04:54Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Link to Twitch drug page directly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Dexytol.png&lt;br /&gt;
| name        = Dexytol&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Although toxic in its raw form, if consumed in small quantities can improve fast twitch muscle performance.&lt;br /&gt;
| skillsreq   = :Biology 45&lt;br /&gt;
| weight      = 0.05&lt;br /&gt;
| value       = 80&lt;br /&gt;
| datafile    = Components\Chemicals\xpbl\dexytol.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' Dexytol''' is a chemical extracted from [[Green Wart]] mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Twitch}} (produces {{Itemlink|Twitch (drug)|Twitch}}){{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Chemicals]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Adrenaline&amp;diff=57174</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Adrenaline&amp;diff=57174"/>
		<updated>2026-02-04T09:04:38Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Link to Twitch drug page directly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Bonding Agent.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Adrenaline&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Epinephrine, commonly known as adrenaline, is a hormone and a neurotransmitter. It's a crucial component of the fight-or-flight response of the sympathetic nervous system.&lt;br /&gt;
| skillsreq   = :Biology 40&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 250&lt;br /&gt;
| datafile    = Components\Chemicals\Adrenaline.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Adrenaline''' is a chemical extracted from animal [[Adrenal Gland]]s.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Adrenaline Shot}} (produces {{Itemlink|Adrenaline Shot}})&lt;br /&gt;
* {{Itemlink|Blueprint: Aegis}} (produces {{Itemlink|Aegis (medicine)|Aegis}})&lt;br /&gt;
* {{Itemlink|Blueprint: Focus Stim}} (produces {{Itemlink|Focus Stim}})&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Reinvigorator}} (produces {{Itemlink|Psi Reinvigorator}})&lt;br /&gt;
* {{Itemlink|Blueprint: Supersoldier Drug}} (produces {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}})&lt;br /&gt;
* {{Itemlink|Blueprint: Twitch}} (produces {{Itemlink|Twitch (drug)|Twitch}}){{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Chemicals]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ampule&amp;diff=57173</id>
		<title>Ampule</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ampule&amp;diff=57173"/>
		<updated>2026-02-04T09:04:28Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Link to Twitch drug page directly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Ampule.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Ampule&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A sterile ampule.&lt;br /&gt;
| weight      = 0.02&lt;br /&gt;
| value       = 5&lt;br /&gt;
| datafile    = Components\Medical\Ampule.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ampule''' is a medical component mainly used for storing liquids extracted from organs or plants. The value of ampules was reduced in version [[0.1.10.0]] to make related crafting cheaper.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Extract Humour}}&lt;br /&gt;
* {{Itemlink|Blueprint: Process Plant or Fungus}}&lt;br /&gt;
* {{Itemlink|Blueprint: Aegis}} (produces {{Itemlink|Aegis (medicine)|Aegis}})&lt;br /&gt;
* {{Itemlink|Blueprint: Regenerative Mixture}} (produces {{Itemlink|Regenerative Mixture}})&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Accelerator}} (produces {{Itemlink|Psionic Accelerator}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Twitch}} (produces {{Itemlink|Twitch (drug)|Twitch}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Parafibrotic Regeneration Catalyst}} (produces {{Itemlink|Parafibrotic Regeneration Catalyst}}){{heavyduty-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Medical components]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=The_Shard&amp;diff=56294</id>
		<title>The Shard</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=The_Shard&amp;diff=56294"/>
		<updated>2025-08-22T15:09:07Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix/expand the section about Ferryman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = The Shard.png&lt;br /&gt;
| name        = The Shard&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = The shard is about seven centimeters long and looks more like two different items being held together by some unnatural force. One item being made from some strange rock while the other being some manner of crystal which gives out prismatic glow but is not able to illuminate any other object. The more of the one side of the shard you see, the more the whole shard seems to assume the non-visual properties of that side - such as weight, temperature, and surface texture.&lt;br /&gt;
| capabilities= Use: Examine the shard. &lt;br /&gt;
| weight      = 0.05&lt;br /&gt;
| datafile    = plot\xpbl\shard.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Shard''' is a plot item in [[Underrail: Expedition]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The shard is found in the [[Sørmirbæren Graveyard]], past the [[Boneyard]] at coordinates [[G11]]/[[G12]], in a randomized body part of a random corpse. In order to properly find it the player must know both the '''rune''' that represents [[Sjörsr]] and the '''body part''' where The Shard is stuck in.&lt;br /&gt;
&lt;br /&gt;
There are several ways to learn about its location:&lt;br /&gt;
* [[Ferryman]] can tell you about which body part it's located in if you ask him about the monolith. Normally he won't talk about it much, but once you understand his philosophy well enough for [[Philosophy II]] feat (8 effective [[Intelligence]] required), he'll open up.&lt;br /&gt;
** Alternatively, if you're on friendly terms with [[Mutie Refuge]], [[Eustace]] can reveal that Ferryman possessed the Shard, and you can then ask Ferryman about it.&lt;br /&gt;
* Talking to [[Yngwar]] about Sjörsr (provided that you are in friendly terms), he will tell you about both the rune and the body part it's in.&lt;br /&gt;
* Inspecting the rune of Sjörsr hammer in [[B11]], near a statue in the northeastern part of the zone.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Upon using the shard the player can inspect either side of it, or both sides at once, producing different paranormal sensations for either choice.&lt;br /&gt;
&lt;br /&gt;
Examining the shard while under [[The Juice]]'s influence ([[Second Sight]]) allows one to retrieve [[Ethereal Torch]] from it. Alternatively, [[Azif]] may also retrieve the torch for the player.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=56271</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=56271"/>
		<updated>2025-06-25T11:44:54Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: /* Player interactions */ Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Dude&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Dude1_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| health     = 310&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = RC Dude.png&lt;br /&gt;
| faction    = Rail Crossing commoners&amp;lt;br&amp;gt;Dude{{expedition-inline}}&lt;br /&gt;
| roles      = Dude&lt;br /&gt;
| location   = [[Rail Crossing]]&amp;lt;br&amp;gt;[[Dude's House - Core City]]{{expedition-inline}}&amp;lt;br&amp;gt;[[Dude's House - Upper Underrail]]{{expedition-inline}}&amp;lt;br&amp;gt;[[Upper Caves]]{{expedition-inline}}&amp;lt;br&amp;gt;[[Dude's House - Caves]]{{expedition-inline}}&lt;br /&gt;
| quests     = [[Dude's vision]]&amp;lt;br&amp;gt;[[Dude's other quest]]{{expedition-inline}}&lt;br /&gt;
| abilities  = Being the Dude.&lt;br /&gt;
|&lt;br /&gt;
| level         = 15&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = 4&lt;br /&gt;
| dexterity     = 7&lt;br /&gt;
| agility       = 9&lt;br /&gt;
| constitution  = 4&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 10&lt;br /&gt;
| intelligence  = 10&lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      =&lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = rc_dude.udlg&lt;br /&gt;
| shopfile      = xpbl\rc_dude.store&lt;br /&gt;
| animfiles     = \dude\&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dude''' is a character in [[Rail Crossing]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
A drunkard who spends his time in Rail Crossing's bar, telling interesting stories and drinking way too much [[Mushroom Brew]]. Or perhaps just the right amount.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Dude's past|&lt;br /&gt;
Before he became the Dude he was Dr. [[John Dyson]], a high ranking Old Biocorp scientist, head of psionic research and development at [[Hollow Earth]], Deep Caverns. He survived the Hollow Earth Incident 189 years ago and continued his research alone, living a semi-nomadic life around the Underrail, eventually forgetting his original identity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Dude can tell the player about his visions and other interesting stories fueled by mushroom brew.&amp;lt;br&amp;gt;&lt;br /&gt;
{{hiddensection|Dude's ramblings|&lt;br /&gt;
{{spoiler warning}}&lt;br /&gt;
While most of what Dude says sounds like inane rambling, there is a wide variety of references to other things that the player may encounter.&lt;br /&gt;
* Asking him about the Faceless will make him mention they are a race of half-men, half-gods, half-rocks created in the fiery bowels of the Earth created by high pressure and that they were initially meant to be human, which is why they mask themselves. He will also mention a diamond they are searching for because they stare at it to feel cool.&lt;br /&gt;
* Dude talks about [[Burrower]]s and how they are social and dangerous creatures. He claims he lived with them for a month, and that's how he got a scar that isn't noticed by the player.&lt;br /&gt;
* Dude mentions his pet [[Rathound]] &amp;quot;Shoe Devourer&amp;quot;. He notes that many have tamed rathounds, and that there is a rathound king in some distant caves.&lt;br /&gt;
** References the [[Rathound King]] in the [[Lower Caves]].&lt;br /&gt;
* Dude claims that the Shadow Crawlers are living shadows that are interpreted by the brain as being very ugly bugs, he also mentions that worse and worse Crawler variants are found in darker places.&lt;br /&gt;
* Dude details his experience of walking home before the ground suddenly rose up and then he passed out, then ending up in an odd-looking cave, of which he got out of by drinking more mushroom brew&lt;br /&gt;
* Dude details his fear of neutrinos and how they pass through all matter at extremely high speeds, blaming it for his headaches&lt;br /&gt;
* Dude says that he used to be an adventurer before taking a bolt to the knee, and that he ate 15 [[Burrower Burger]]s and got better.&lt;br /&gt;
** References [https://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim The Elder Scrolls V: Skyrim] and the &amp;quot;arrow to the knee&amp;quot; meme.&lt;br /&gt;
* Dude claims there is a special place where [[Cave Hopper]]s go die, then they resurrect into acid-breathing spirits.&lt;br /&gt;
** References the [[:File:Cv3.png|cave hopper cemetery]].&lt;br /&gt;
* Dude warns the player not to shoot, touch, lick, kick, punch, feed, jump over or sing to weird cave crystals, as it could be disastrous for the player character's mind.&lt;br /&gt;
** References the various Mysterious Pillars and Monoliths found in the game.&lt;br /&gt;
* Dude mentions &amp;quot;psychoturners&amp;quot; and how they use low frequency psi fields to absorb any material they can find, then details one of his pals seeing one turn into a giant rubber train after absorbing a balloon that looked like a train, and then a few days later he was ran over by a train.&lt;br /&gt;
** References [[Borer]]s.&lt;br /&gt;
* Dude talks about the last time he was in [[Core City]] and ordering a cocktail from a bar, before being awe-struck by the Biocorp headquarters building, then he mentions that the &amp;quot;three-headed monster&amp;quot; attacked and then yells at it.&lt;br /&gt;
** References the Oligarchs.&lt;br /&gt;
* Dude says there is an all-seeing eye somewhere in the Underrail, left there by ancient red psionic demons to watch what people do. He had a memory stick with more details, but he traded it away for 7 bottles of mushroom brew.&lt;br /&gt;
** References {{spoiler|[[Oculus]]}}.&lt;br /&gt;
* Dude remembers that he had an annoying neighbor that he never got along with, and that her rambling was having a literal harmful effect on his brain including memory loss, and that one day they discovered she was a mind devourer that got hunted in a dark cave and killed.&lt;br /&gt;
** Most likely references {{spoiler|[[Tchort]]}}.&lt;br /&gt;
* Dude asks the player what the best bar is, before saying that it's the [[Hanging Rat]], and that it's very remote and his trick of getting there is drinking more mushroom brew.&lt;br /&gt;
* Dude notes that six is the most common number and that it's everywhere, and to beware people with six fingers because they can mess you up good.&lt;br /&gt;
** References {{spoiler|[[Six]]}}.&lt;br /&gt;
* Dude recalls his dislike for dust getting in his nose, but mentions that space dust is even worse, and that it comes from when &amp;quot;Other Space&amp;quot; is disturbed with thoughts. It also radiates shadows and warns of its negative mind-altering effects.&lt;br /&gt;
** Likely references {{spoiler|[[Shadow Dust]]}}.&lt;br /&gt;
* Dude claims that [[Azuridae|psi beetle]]s materialize out of nowhere and they use their powers to materialize wherever they want.&lt;br /&gt;
** References how often animals respawn, most notoriously psi beetles.&lt;br /&gt;
}}&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Dude's vision]]: Dude had a vision where he sees you play an important part. He won't tell you what it is but you'll need to help him get ingredients for something in his previous dwellings.&lt;br /&gt;
* [[Dude's other quest]]: In ''[[Underrail: Expedition]]'', Dude will have another vision...&lt;br /&gt;
&lt;br /&gt;
=== Riftwalking ===&lt;br /&gt;
[[Underrail: Expedition]] adds [[Dude's other quest|a new questline]] to Dude that you can start after completing [[Dude's vision]]. It is adviced to save before starting said quest, as you can't leave the hard quest areas until completion. Upon said completion of the quest, Dude will create [[The Juice]] that will allow you to see teleportation rifts around Underrail.&lt;br /&gt;
&lt;br /&gt;
See [[Rifts]] for their locations.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
After completing his other quest and finding him a supplier, you can buy the juice from Dude at his cave home.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[The Juice]]&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* [[Mushroom Brew]] (Always)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dude1_l.png | Dude being his usual self&lt;br /&gt;
Dude2_l.png | More serious Dude&lt;br /&gt;
Dude3_l.png | More serious Dude&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category: Rail Crossing characters]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Will_(Base_Ability)&amp;diff=56260</id>
		<title>Will (Base Ability)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Will_(Base_Ability)&amp;diff=56260"/>
		<updated>2025-05-31T11:33:22Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Mention Beyond Cold in related feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Will measures character's mental determination to see to his actions regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment.&lt;br /&gt;
&lt;br /&gt;
It heavily affects the potency of all psi disciplines, as well as psi point regeneration.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Will''' determines your effectiveness with [[psi abilities]] and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with [[Will (Base Ability)|will]] and [[intelligence]]: psi regen = 5 + (will+int)/2&lt;br /&gt;
&lt;br /&gt;
High will score is important for psionic characters.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Thought Control]]&lt;br /&gt;
* [[Psychokinesis]]&lt;br /&gt;
* [[Metathermics]]&lt;br /&gt;
* [[Temporal Manipulation]]{{expedition-inline}}&lt;br /&gt;
* [[Persuasion]]&lt;br /&gt;
* [[Intimidation]]&lt;br /&gt;
|&lt;br /&gt;
* [[Resolve]]&lt;br /&gt;
* Psi regen&lt;br /&gt;
* Dialogue options&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Will feats]].&lt;br /&gt;
* [[Increased Will]] veteran feat increases it by 2.&lt;br /&gt;
* [[Beyond Cold]] special feat temporarily increases Will by 1 when chilled or frozen.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Tchortist Noble Robe}} (+1 Will on equip)&lt;br /&gt;
* {{Itemlink|Perceptual Isolation Helmet}}{{heavyduty-inline}} (+1 Will on equip)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|Boolean}} (temporarily -3 all base abilities)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Will)&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (temporary -1 Will)&lt;br /&gt;
* {{Itemlink|Mystery Candy}} (temporary -1 Will)&lt;br /&gt;
&lt;br /&gt;
== Will checks ==&lt;br /&gt;
Base Ability checks for Will aren't common. They're mostly used to either interface with certain [[:Template:Psi crystal navbox|psi crystals]] and gain knowledge from them or to attempt to resist certain foreign psionic phenomena.  &lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
* [[Mysterious Pillars (Silent Isle)]], 7 Will and 35 [[Thought Control]]&lt;br /&gt;
* [[Mysterious Pillars (Core City Sewers)]], 8 Will&lt;br /&gt;
* [[Monolith (Institute of Tchort)]], 10 Will&lt;br /&gt;
* [[Oculus|Crystal Mainframe]], 7 Will&lt;br /&gt;
* [[Mysterious Pillars (Deep Caverns)]], 8 Will&lt;br /&gt;
* [[Monolith (Jaws)]], 12 Will&lt;br /&gt;
* [[Port Ceto - Katya's Homestead]] underwater rock bridge requires one of the following to detect without knowing about it:&lt;br /&gt;
** [[Psi Empathy]] and 11 Will&lt;br /&gt;
** [[Psi Empathy]] and 130 [[Thought Control]]&lt;br /&gt;
** [[Second Sight]] and 7 Will&lt;br /&gt;
** [[Second Sight]] and 80 [[Thought Control]]&lt;br /&gt;
* {{spoiler|[[Black Rock]]}}, 7 Will&lt;br /&gt;
* {{spoiler|[[Shadowlith]]}}, 6 Will and 80 effective skill in any psi school&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]]: Intimidation now scales off either Strength or Will (whichever is higher), updated in-game description&lt;br /&gt;
* [[0.2.0.1]]: psi point regeneration scales with will and intelligence&lt;br /&gt;
* [[0.1.14.0]]: will no longer increases psi pool, psi regenerates (20 points per turn)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Run_the_Gauntlet&amp;diff=56259</id>
		<title>Run the Gauntlet</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Run_the_Gauntlet&amp;diff=56259"/>
		<updated>2025-05-31T10:59:14Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Mention that Trap Expert is also sufficient for full area access in Electric Funeral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Run the Gauntlet&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Gauntlet entrance.png&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
| givenby  = [[Andrea]]&lt;br /&gt;
| rewards  = 5000 classic XP / 5 oddity XP&amp;lt;br&amp;gt;2000 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Become the Invictus]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
{{for|the location|Gauntlet}}&lt;br /&gt;
&lt;br /&gt;
Once you have defeated [[Arena]] gladiators up to [[Chemical Agent]], [[Lanista]] will let you apply for the [[Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Apply for and successfully finish the Gauntlet&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The Gauntlet consists of 8 levels and a final challenge. Many details are randomized to keep the Gauntlet interesting for multiple playthroughs. You will have to go through randomly chosen 4 of them plus the final challenge. Each challenge usually has a randomly placed key in it. Collecting those keys from the random challenges makes the final challenge easier and faster to finish, but your contestants may get ahead of you if you spend too much time looking for the keys.&lt;br /&gt;
&lt;br /&gt;
=== Starting equipment ===&lt;br /&gt;
You cannot use your own equipment during the Gauntlet. A variety of equipment is provided before the challenge starts and you can freely choose from them. You cannot bring back any loot from the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
;Weapons and Ammo Locker&lt;br /&gt;
* 3 random weapons of each type (pistol, SMG, assault rifle, sniper rifle, chemical pistol, energy pistol, crossbow, knife, sledgehammer, trap)&lt;br /&gt;
* Installing [[Underrail: Expedition|Expedition]] adds shotguns, machetes and spears. Installing [[Underrail: Heavy Duty|Heavy Duty]] adds LMGs, miniguns and grenade launchers.&lt;br /&gt;
* Some bullets of each caliber, bolts, grenades, throwing knives, acid vials and mines&lt;br /&gt;
&lt;br /&gt;
;Armor Locker&lt;br /&gt;
* 7 random [[Belts]]&lt;br /&gt;
* 2 random headgear of each type ([[Balaclava]], [[Goggles]], [[Psionic Headband]], [[Metal Helmet]])&lt;br /&gt;
* 4 random [[Boots]] and 2 random [[Tabi Boots]]&lt;br /&gt;
* 1 [[Knife Thrower's Glove]]&lt;br /&gt;
&lt;br /&gt;
;Utility Locker&lt;br /&gt;
* A haxxor, flares, lockpicks, batteries, health hypos, antidote, desaturated psionic inhalant, psi boosters and bandages&lt;br /&gt;
&lt;br /&gt;
=== Challenge 1: Rataclysm ===&lt;br /&gt;
[[File:cc_g1.png|left|200px|Gauntlet challenge 1]]&lt;br /&gt;
&lt;br /&gt;
[[Rathound]]s. Three normal and three alpha rathounds in the first room, one ancient rathound and two alphas in the second room. If you can hack the electronically locked door (100 hacking), you to skip all of them instead of getting the [[Rathound Room Key Card]] from one of the rathounds.&lt;br /&gt;
&lt;br /&gt;
Elevator to the next challenge is in northeast corner. The footlocker in the second rathound room has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 2: Amazement ===&lt;br /&gt;
[[File:cc_g2.png|left|200px|Gauntlet challenge 2]]&lt;br /&gt;
&lt;br /&gt;
This level is a timesink. A huge maze consisting of small rooms with slow roll-up doors between them. Some of the corridors have bear traps, but that's about it.&lt;br /&gt;
&lt;br /&gt;
The elevator to the next challenge is in the middle of this level. Each corner of the level has a shelf with some random loot and one of them has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 3: Rocky Horror ===&lt;br /&gt;
[[File:cc_g3.png|left|200px|Gauntlet challenge 3]]&lt;br /&gt;
&lt;br /&gt;
The idea here is blasting your way through the rocks the 10 [[TNT Charge]]s you find in the locker at the start. The area is filled with [[Burrower]]s and their fast-moving [[Spawn]].&lt;br /&gt;
&lt;br /&gt;
Elevator to the next challenge is in northeast corner. One of the containers has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 4: Electric Funeral ===&lt;br /&gt;
[[File:cc_g4.png|left|200px|Gauntlet challenge 4]]&lt;br /&gt;
&lt;br /&gt;
Another pretty straightforward level, no enemies this time. If the electric floor hits you, it's instant death. High traps skill and movement speed is helpful here. Conversely, encumberance can be fatal. The fastest route is: right, left, forward, forward, wait. Then after electricity has passed: left, right, left. Some areas in this challenge are impossible to access without the ability to get rid of traps quickly ([[Escape Artist]] or [[Trap Expert]] feats).&lt;br /&gt;
&lt;br /&gt;
The elevator to the next challenge is in the northeast corner. One of the containers has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 5: Drainage ===&lt;br /&gt;
[[File:cc_g5.png|left|200px|Gauntlet challenge 5]]&lt;br /&gt;
&lt;br /&gt;
This level is pretty straightforward, there are some [[Siphoner]]s and traps in here. Characters with high Detection and Stealth have easy time just waltzing through this area.&lt;br /&gt;
&lt;br /&gt;
Elevator to the next challenge is in northeast corner. One of the containers has a Gauntlet Key of random color. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 6: Psichological Warfare ===&lt;br /&gt;
[[File:cc_g6.png|left|200px|Gauntlet challenge 6]]&lt;br /&gt;
&lt;br /&gt;
This one is a smallish maze filled with [[Azuridae]]. More of them respawn within the maze room. Characters with high Stealth have easy time just waltzing through this area.&lt;br /&gt;
&lt;br /&gt;
The elevator to the next challenge is in the northeast corner. One of the lockers has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 7: Web browsing ===&lt;br /&gt;
[[File:cc_g7.png|left|200px|Gauntlet challenge 7]]&lt;br /&gt;
&lt;br /&gt;
A maze full of patrolling [[Coil Spider]]s and their electric web traps.&lt;br /&gt;
&lt;br /&gt;
The elevator to the next challenge is in the northeast corner. One of the containers in the maze has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 8: Brains or Brawn? ===&lt;br /&gt;
[[File:cc_g8.png|left|200px|Gauntlet challenge 8]]&lt;br /&gt;
&lt;br /&gt;
This level has a puzzle with chemicals and boxes. It can be skipped, but then you'll have to fight some tough robots instead.&lt;br /&gt;
&lt;br /&gt;
==== Brains ====&lt;br /&gt;
The puzzle's goal is placing correct chemicals in correct boxes and then pulling the level to lit up 4 green lights. Each correct chemical in a correct box lits up a green light, while each correct chemical in a wrong box lits up a yellow light. The correct chemicals are randomized each time the challenge is entered, so there is no static solution.&lt;br /&gt;
&lt;br /&gt;
To figure out which chemicals are the correct ones, take all of the chemicals from the locker and the boxes. You should have 4 of each chemical. Place a chemical of same type in each box and pull the lever. If one green light lights up, you have a correct chemical. If no green light, you can discard those chemicals. Repeat until you known which 4 chemicals are correct. Then, place a chemical of each 4 in one of the boxes. Swap them around until you find out which chemical goes to which box.&lt;br /&gt;
&lt;br /&gt;
For completing the puzzle, you will get Gauntlet Key of random color, some random items and a [[Cybernetic Module]].&lt;br /&gt;
&lt;br /&gt;
==== Brawn ====&lt;br /&gt;
Should you choose to fight the robots, there are a couple of [[Kamikaze Bot]]s, 2 [[Sentry Bot]]s and [[Plasma Sentry]]. One of them has [[Gauntlet Robot Room Key Card]] which unlocks the door leading to the elevator. The door can also be hacked (100 hacking).&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Final challenge ===&lt;br /&gt;
[[File:cc_gfin.png|left|200px|Gauntlet final challenge]]&lt;br /&gt;
&lt;br /&gt;
You will be racing against two Gauntlet Runners in this challenge. The first one to reach the end wins and kills the other two contestants.&lt;br /&gt;
&lt;br /&gt;
This challenge is easy if you have gathered keys. You simply have to run to east. The doors to your your right allow you to skip rooms if you have the key, whilst the door in front enters the challenge rooms.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Gauntlet Key - Red}} allows you to skip the first room (rathounds).&lt;br /&gt;
* {{Itemlink|Gauntlet Key - Blue}} allows you to skip the second room (siphoners).&lt;br /&gt;
* {{Itemlink|Gauntlet Key - Green}} allows you to skip the third room (burrowers).&lt;br /&gt;
* {{Itemlink|Gauntlet Key - Yellow}} allows you to skip the fourth room (robots).&lt;br /&gt;
&lt;br /&gt;
Once you've either run past each room or successfully fought the enemies and looted keys from them, just pull the lever to open the exit and deal with your contestants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Creeping_Dread&amp;diff=56214</id>
		<title>Creeping Dread</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Creeping_Dread&amp;diff=56214"/>
		<updated>2025-03-05T12:33:55Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Creeping Dread.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Creeping Dread&lt;br /&gt;
| description = You feel a deep primordial fear creeping in the back of your head. All offensive, defensive and psionic skils reduced by 2%.&lt;br /&gt;
| duration    = 11 seconds&lt;br /&gt;
| maxstacks   = 20&lt;br /&gt;
}}&lt;br /&gt;
:''See also: [[Eye of Tchort (debuff)|Eye of Tchort]]''&lt;br /&gt;
&lt;br /&gt;
'''Creeping Dread''' is a debuff. It is caused by being in Tchort-controlled areas of Deep Caverns, namely most of the [[Hollow Earth]] research complex (except Tithonus Lab) and the [[Mutagen Tanks]]. Normally it gains an additional stack every 5 seconds until it reaches 20 stacks, but it can be slowed down with [[Echoing Soliloquy]] feat.&lt;br /&gt;
&lt;br /&gt;
Once it reaches 20 stacks, the eye of Tchort turns upon you, causing tchortlings to appear and seek you out.&lt;br /&gt;
&lt;br /&gt;
Creeping Dread and Eye of Tchort can be reset by avoiding Tchort's attention either by leaving the affected areas entirely or seeking refuge in safe spots found throughout the affected territory.&lt;br /&gt;
&lt;br /&gt;
== Tchort Zone mechanics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Easy !! Normal !! Hard !! DOMINATING&lt;br /&gt;
|-&lt;br /&gt;
! Creeping Dread stacks per tick&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1 || 1 || 2-3 || 3-5&lt;br /&gt;
|-&lt;br /&gt;
! Tchortling spawning cooldown (turns)&lt;br /&gt;
| 10 || 5 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Max tchortlings (per entrance on the zone)&lt;br /&gt;
| 0.5 || 1.0 || 1.75 || 2.5&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; [[Echoing Soliloquy]] provides 50-75% chance to prevent any stack from applying.&lt;br /&gt;
&lt;br /&gt;
== Safe spots ==&lt;br /&gt;
* Anywhere outside Hollow Earth or Mutagen Tanks&lt;br /&gt;
* Inside Eidein's passage in Cytosine Outpost&lt;br /&gt;
* Inside Tithonus Laboratory&lt;br /&gt;
* Hatch bunker in Hollow Earth vehicle park&lt;br /&gt;
* Hatch bunker near Hanging Rat elevator&lt;br /&gt;
* Hatch bunker in east Hollow Earth laboratories&lt;br /&gt;
* Gate mechanism at Mutagen Tanks A&lt;br /&gt;
* Gate mechanism at Mutagen Tanks B&lt;br /&gt;
* Mutagen combinator area at Mutagen Tanks B&lt;br /&gt;
&lt;br /&gt;
{{Traps navbox|collapsed}}&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Environmental hazards]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Creeping_Dread&amp;diff=56213</id>
		<title>Creeping Dread</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Creeping_Dread&amp;diff=56213"/>
		<updated>2025-03-05T12:33:18Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Add another safe spot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Creeping Dread.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Creeping Dread&lt;br /&gt;
| description = You feel a deep primordial fear creeping in the back of your head. All offensive, defensive and psionic skils reduced by 2%.&lt;br /&gt;
| duration    = 11 seconds&lt;br /&gt;
| maxstacks   = 20&lt;br /&gt;
}}&lt;br /&gt;
:''See also: [[Eye of Tchort (debuff)|Eye of Tchort]]''&lt;br /&gt;
&lt;br /&gt;
'''Creeping Dread''' is a debuff. It is caused by being in Tchort-controlled areas of Deep Caverns, namely most of the [[Hollow Earth]] research complex (except Tithonus Lab) and the [[Mutagen Tanks]]. Normally it gains an additional stack every 5 seconds until it reaches 20 stacks, but it can be slowed down with [[Echoing Soliloquy]] feat.&lt;br /&gt;
&lt;br /&gt;
Once it reaches 20 stacks, the eye of Tchort turns upon you, causing tchortlings to appear and seek you out.&lt;br /&gt;
&lt;br /&gt;
Creeping Dread and Eye of Tchort can be reseted by avoiding Tchort's attention either by leaving the affected areas entirely or seeking refuge in safe spots found throughout the affected territory.&lt;br /&gt;
&lt;br /&gt;
== Tchort Zone mechanics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Easy !! Normal !! Hard !! DOMINATING&lt;br /&gt;
|-&lt;br /&gt;
! Creeping Dread stacks per tick&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1 || 1 || 2-3 || 3-5&lt;br /&gt;
|-&lt;br /&gt;
! Tchortling spawning cooldown (turns)&lt;br /&gt;
| 10 || 5 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Max tchortlings (per entrance on the zone)&lt;br /&gt;
| 0.5 || 1.0 || 1.75 || 2.5&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; [[Echoing Soliloquy]] provides 50-75% chance to prevent any stack from applying.&lt;br /&gt;
&lt;br /&gt;
== Safe spots ==&lt;br /&gt;
* Anywhere outside Hollow Earth or Mutagen Tanks&lt;br /&gt;
* Inside Eidein's passage in Cytosine Outpost&lt;br /&gt;
* Inside Tithonus Laboratory&lt;br /&gt;
* Hatch bunker in Hollow Earth vehicle park&lt;br /&gt;
* Hatch bunker near Hanging Rat elevator&lt;br /&gt;
* Hatch bunker in east Hollow Earth laboratories&lt;br /&gt;
* Gate mechanism at Mutagen Tanks A&lt;br /&gt;
* Gate mechanism at Mutagen Tanks B&lt;br /&gt;
* Mutagen combinator area at Mutagen Tanks B&lt;br /&gt;
&lt;br /&gt;
{{Traps navbox|collapsed}}&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Environmental hazards]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=56212</id>
		<title>Template:Oddities navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=56212"/>
		<updated>2025-03-04T19:58:31Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix Skulljack sort order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Oddities navbox&lt;br /&gt;
|title  = [[Oddity XP System|Oddities]]&lt;br /&gt;
|image  = [[File:Rat Head Amulet.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
|above  = ''Oddities'' are special items found in the Oddity XP System. See individual pages for their locations.&lt;br /&gt;
&lt;br /&gt;
|group1 = 1XP&lt;br /&gt;
|list1  = [[&amp;quot;Arena Now&amp;quot; Broadcasting Schedule]]&amp;amp;nbsp;(8) • [[Acid-Burnt Femur]]&amp;amp;nbsp;(4) • [[Acidic Tongue]]&amp;amp;nbsp;(3) • [[Biocorp Technology Catalog Fragment]]&amp;amp;nbsp;(10) • [[Biocorp University Emblem]]&amp;amp;nbsp;(4) • [[Black Eye]]&amp;amp;nbsp;(3) • [[Boat in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Border Guard Orders]]&amp;amp;nbsp;(3) • [[Borer Jaw]]&amp;amp;nbsp;(4) • [[Broken High-tech Watch]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Broken Motion Detector]]&amp;amp;nbsp;(1) • [[Broken Prosthetic Leg]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Bubblegum]]&amp;amp;nbsp;(4) • [[Capacitive Deionizator]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Cone Snail Pen]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Core City Plans]]&amp;amp;nbsp;(10) • [[Coupons]]&amp;amp;nbsp;(2) • [[Crystallized Spore]]&amp;amp;nbsp;(4) • [[Deep Sea Water Globe]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Diopside]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Dog Collar]]&amp;amp;nbsp;(3) • [[Encyclopedia Fragment]]&amp;amp;nbsp;(8) • [[Enormous Tusk]]&amp;amp;nbsp;(3) • [[Expired Caffeinated Chocolate Bar]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Eye Patch]]&amp;amp;nbsp;(3) • [[Faceless Mask Fragment]]&amp;amp;nbsp;(6) • [[Fancy Rathound Ear]]&amp;amp;nbsp;(3) • [[Flickering Locust Abdomen]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Fluorescent Snout]]&amp;amp;nbsp;(2) • [[Forked Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Fossilized Egg]]&amp;amp;nbsp;(3) • [[Foundry Plans]]&amp;amp;nbsp;(8) • [[Grey Whiskers]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heartbreaker Mustachio]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heart-Shaped Siphoner Marking]]&amp;amp;nbsp;(4) • [[Hollow Bison Horn]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Ikebana]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Inventory Report]]{{heavyduty-inline}}&amp;amp;nbsp;(3) • [[Laser Dome Fragment]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[LemCo Cargo Manifest]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Lemurian Intelligencer Article]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Lemurian Officer Chevrons]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Lemurian Philharmonic Pamphlet]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Loaded Dice]]&amp;amp;nbsp;(3) • [[Lunatic Poetry]]&amp;amp;nbsp;(5) • [[Malfunctioning Empathy Unit]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Masterwork Bone Hairpin]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medal]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medicine Prescription]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Merged Spider Eyes]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Message in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Miss Maiden Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Mutagen Duds]]{{expedition-inline}}&amp;amp;nbsp;(3) •  [[Mutated Cockroach]]&amp;amp;nbsp;(3) • [[Mutated Infant Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Natural Marble]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Nexus Glass]]{{expedition-inline}}&amp;amp;nbsp;(2) •  [[Obsidian Shard]]&amp;amp;nbsp;(6) • [[Old Data Medium]]&amp;amp;nbsp;(5) • [[Old Metro Ticket]]&amp;amp;nbsp;(8) • [[Old Train Schedule]]&amp;amp;nbsp;(10) • [[Olivine]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Omega ID Card]]&amp;amp;nbsp;(10) • [[Ornate Lemurian Cutlery]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Painted Welding Helmet]]&amp;amp;nbsp;(5) • [[Pierced Helmet]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Propaganda]]&amp;amp;nbsp;(8) • [[Protectorate Soldier Dog Tags]]&amp;amp;nbsp;(3) • [[Psi Beetle Brain]]&amp;amp;nbsp;(3) • [[Rat Head Amulet]]&amp;amp;nbsp;(5) • [[Registration Plate]]&amp;amp;nbsp;(3) • [[Rose Nautilus]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ruined Textbook]]&amp;amp;nbsp;(6) • [[Scrapture]]&amp;amp;nbsp;(10) • [[Skulljack]]{{heavyduty-inline}}&amp;amp;nbsp;(4) • [[Snake Fetish]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Snake Teeth Necklace]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Strange Comm Device]]&amp;amp;nbsp;(4) • [[Super-Strongman Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Targeting Data Recorder]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[Tiny Bison Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Tooth Necklace]]&amp;amp;nbsp;(5) • [[Tourist Guide]]&amp;amp;nbsp;(5) • [[Train Driver Manual]]&amp;amp;nbsp;(8) • [[Train Log]]&amp;amp;nbsp;(8) • [[Trilobite Fossil]]&amp;amp;nbsp;(8) • [[Tri-Claw]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Very Old Cheese Wheel]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Wax Cells]]&amp;amp;nbsp;(4) • [[Weird Symbol]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[White Leprous Tongue]]{{expedition-inline}}&amp;amp;nbsp;(4)&lt;br /&gt;
&lt;br /&gt;
|group2 = 2XP&lt;br /&gt;
|list2  = [[Aegis Incorporated Badge]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Anchor Pendant]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Atlantean Health Report]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Barrel Soup Ladle]]&amp;amp;nbsp;(2) • [[Base Donors Chart]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Black Eel Insignia]]&amp;amp;nbsp;(1) • [[Breathing Tank Regulator]]&amp;amp;nbsp;(1) • [[Broken Motion Picture Frame]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Brzozplno Nebrechega Skontam]]&amp;amp;nbsp;(1) • [[Burrower Ocarina]]&amp;amp;nbsp;(2) • [[Cave Dragon Tail]]&amp;amp;nbsp;(1) • [[Chew Toy]]&amp;amp;nbsp;(1) • [[Chewed-up Pill Bottle]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Child's Drawing]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coil Spider Egg Sack]]&amp;amp;nbsp;(2) • [[Coiled Antenna]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Crawler's Eye]]&amp;amp;nbsp;(2) • [[Cryonic Nanocrystals]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Čutura]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Defective Strongman Arm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[DNA Figurine]]&amp;amp;nbsp;(3) • [[Employee Awards Collection]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Empty Cigarette Pack]]&amp;amp;nbsp;(3) • [[Empty Mutagen Container]]&amp;amp;nbsp;(4) • [[Entangled Green Insect]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Entertainment Leaflet]]&amp;amp;nbsp;(4) • [[Ethereal Worm]]&amp;amp;nbsp;(1) • [[Fancy Lighter]]&amp;amp;nbsp;(3) • [[Fertility Figurine]]&amp;amp;nbsp;(1) • [[Filled Tooth]]&amp;amp;nbsp;(2) • [[Forked Mandible]]&amp;amp;nbsp;(1) • [[Foul Mouth Wash]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Frowning Mushroom]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Garden of Evan Creation Kit Manual]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Glass Float]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Golden Disc]]&amp;amp;nbsp;(1) • [[Holographic Fire Projector]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Large Snakeman Scale]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Liquid Crystal Slime]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Long Rubber Glove]]&amp;amp;nbsp;(1) • [[Marked Card Deck]]&amp;amp;nbsp;(3) • [[MEG Tracings]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Miniboros]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Mutant Claw]]&amp;amp;nbsp;(1) • [[Mutie Finger]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Nucleus Corporation Envelope]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Old Diploma]]&amp;amp;nbsp;(3) • [[Old Diver's Helmet]]&amp;amp;nbsp;(2) • [[Old Lamp]]&amp;amp;nbsp;(2) • [[Old Money]]&amp;amp;nbsp;(1) • [[Old World Booze Bottle]]&amp;amp;nbsp;(4) • [[Painting]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Pendulums]]&amp;amp;nbsp;(3) • [[Periscope Part]]&amp;amp;nbsp;(2) • [[Pillow-shaped Sponge]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Can]]&amp;amp;nbsp;(2) • [[Quad Damage Module]]&amp;amp;nbsp;(2) • [[Red Rune Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Rusted Climbing Pick]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Scrapper Insignia]]&amp;amp;nbsp;(1) • [[Self-consciousness Module]]&amp;amp;nbsp;(1) • [[Serrated Bladeling Blade]]&amp;amp;nbsp;(4) • [[Skeleton Visor]]&amp;amp;nbsp;(2) • [[Skull-shaped Mark]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Spiderweb Knitwork]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ten-legged Spiderling]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Transregional Guide]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[Warehouse Inventory List]]&amp;amp;nbsp;(4) • [[Weird Surgical Clamp]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group3 = 3XP&lt;br /&gt;
|list3  = [[&amp;quot;How to tame a rathound&amp;quot;]]&amp;amp;nbsp;(1) • [[Abominable Deformed Brain]]&amp;amp;nbsp;(1) • [[Anarchist Symbol]]&amp;amp;nbsp;(1) • [[Ancient Rathound Tooth]]&amp;amp;nbsp;(2) • [[Antifreeze Protein Injector]]&amp;amp;nbsp;(1) • [[Bone Fetish]]&amp;amp;nbsp;(1) • [[Broken Grabber Module]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Butcher's Lucky Charm]]&amp;amp;nbsp;(1) • [[Clawed-up Can Opener]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Contingency Plan Z]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coretech Pamphlet]]&amp;amp;nbsp;(1) • [[Cybernetic Module]]&amp;amp;nbsp;(1) • [[DomiNation Ceremonial Torch]]&amp;amp;nbsp;(1)  • [[Dreadnought Controller]]&amp;amp;nbsp;(1) • [[Drinking Horn]]&amp;amp;nbsp;(1) • [[Electronic Idol]]&amp;amp;nbsp;(1) • [[Empty Infusion Tank]]&amp;amp;nbsp;(1) • [[Eye of Tchort (oddity)|Eye of Tchort]]&amp;amp;nbsp;(1) • [[Fossilized Claw]]&amp;amp;nbsp;(1) • [[Four-cap Mushroom]]&amp;amp;nbsp;(1) • [[Glowy Larva]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Holographic Figurine]]&amp;amp;nbsp;(1) • [[Human Scalp]]&amp;amp;nbsp;(1) • [[Insect Repellent]]&amp;amp;nbsp;(1) • [[Jaw Part]]&amp;amp;nbsp;(1) • [[JKK Pen]]&amp;amp;nbsp;(1) • [[Knucklebone Dice]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Lab Rat]]&amp;amp;nbsp;(1) • [[Large Jar of Salt]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Laser Multi-pointer]]&amp;amp;nbsp;(1) • [[Monster Sketch]]&amp;amp;nbsp;(1) • [[Old Cage]]&amp;amp;nbsp;(1) • [[Old Religious Scripture]]&amp;amp;nbsp;(1) • [[Plush Tentacle]]&amp;amp;nbsp;(1) • [[Praetorian Security Insignia]]&amp;amp;nbsp;(1) • [[Protectorate Insignia]]&amp;amp;nbsp;(1) • [[PsiDerm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rotten Leper Serpent Egg]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rusted Spearhead]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Severed Exoskeleton Gauntlet]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Shadow Dust]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Signed Arena Ticket]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Smouldering Blindfold]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Sports Almanac]]&amp;amp;nbsp;(1) • [[Strange Wrist Computer]]&amp;amp;nbsp;(1) • [[Strider in Amber]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Sword Handle]]&amp;amp;nbsp;(1) • [[Three-Eyed Skull]]&amp;amp;nbsp;(1) • [[Toy Robot]]&amp;amp;nbsp;(1) • [[Tranquilizer Bolt Syringe]]&amp;amp;nbsp;(1) • [[Tri-Monitor Street Receiver Blueprint]]&amp;amp;nbsp;(1) • [[Two-headed Grub]]&amp;amp;nbsp;(1) • [[Weird Hook]]&amp;amp;nbsp;(2) • [[Weird Pipe Junction]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group4 = 4XP&lt;br /&gt;
|list4  = [[Acid Cyclopean Eye]]&amp;amp;nbsp;(1) • [[Dreamcatcher]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Giant Tick]]&amp;amp;nbsp;(1) • [[Thing in a Jar]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group5 = 5XP&lt;br /&gt;
|list5  = [[Lemurian Note Sheet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rune Necklace]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group6 = 6XP&lt;br /&gt;
|list6  = [[Unscathed Scale of the Beast]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=56211</id>
		<title>Template:Oddities navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=56211"/>
		<updated>2025-03-04T19:52:34Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix swapped XP and limit for Lemurian Philharmonic Pamphlet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Oddities navbox&lt;br /&gt;
|title  = [[Oddity XP System|Oddities]]&lt;br /&gt;
|image  = [[File:Rat Head Amulet.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
|above  = ''Oddities'' are special items found in the Oddity XP System. See individual pages for their locations.&lt;br /&gt;
&lt;br /&gt;
|group1 = 1XP&lt;br /&gt;
|list1  = [[&amp;quot;Arena Now&amp;quot; Broadcasting Schedule]]&amp;amp;nbsp;(8) • [[Acid-Burnt Femur]]&amp;amp;nbsp;(4) • [[Acidic Tongue]]&amp;amp;nbsp;(3) • [[Biocorp Technology Catalog Fragment]]&amp;amp;nbsp;(10) • [[Biocorp University Emblem]]&amp;amp;nbsp;(4) • [[Black Eye]]&amp;amp;nbsp;(3) • [[Boat in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Border Guard Orders]]&amp;amp;nbsp;(3) • [[Borer Jaw]]&amp;amp;nbsp;(4) • [[Broken High-tech Watch]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Broken Motion Detector]]&amp;amp;nbsp;(1) • [[Broken Prosthetic Leg]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Bubblegum]]&amp;amp;nbsp;(4) • [[Capacitive Deionizator]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Cone Snail Pen]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Core City Plans]]&amp;amp;nbsp;(10) • [[Coupons]]&amp;amp;nbsp;(2) • [[Crystallized Spore]]&amp;amp;nbsp;(4) • [[Deep Sea Water Globe]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Diopside]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Dog Collar]]&amp;amp;nbsp;(3) • [[Encyclopedia Fragment]]&amp;amp;nbsp;(8) • [[Enormous Tusk]]&amp;amp;nbsp;(3) • [[Expired Caffeinated Chocolate Bar]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Eye Patch]]&amp;amp;nbsp;(3) • [[Faceless Mask Fragment]]&amp;amp;nbsp;(6) • [[Fancy Rathound Ear]]&amp;amp;nbsp;(3) • [[Flickering Locust Abdomen]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Fluorescent Snout]]&amp;amp;nbsp;(2) • [[Forked Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Fossilized Egg]]&amp;amp;nbsp;(3) • [[Foundry Plans]]&amp;amp;nbsp;(8) • [[Grey Whiskers]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heartbreaker Mustachio]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heart-Shaped Siphoner Marking]]&amp;amp;nbsp;(4) • [[Hollow Bison Horn]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Ikebana]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Inventory Report]]{{heavyduty-inline}}&amp;amp;nbsp;(3) • [[Laser Dome Fragment]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[LemCo Cargo Manifest]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Lemurian Intelligencer Article]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Lemurian Officer Chevrons]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Lemurian Philharmonic Pamphlet]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Loaded Dice]]&amp;amp;nbsp;(3) • [[Lunatic Poetry]]&amp;amp;nbsp;(5) • [[Malfunctioning Empathy Unit]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Masterwork Bone Hairpin]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medal]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medicine Prescription]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Merged Spider Eyes]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Message in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Miss Maiden Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Mutagen Duds]]{{expedition-inline}}&amp;amp;nbsp;(3) •  [[Mutated Cockroach]]&amp;amp;nbsp;(3) • [[Mutated Infant Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Natural Marble]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Nexus Glass]]{{expedition-inline}}&amp;amp;nbsp;(2) •  [[Obsidian Shard]]&amp;amp;nbsp;(6) • [[Old Data Medium]]&amp;amp;nbsp;(5) • [[Old Metro Ticket]]&amp;amp;nbsp;(8) • [[Old Train Schedule]]&amp;amp;nbsp;(10) • [[Olivine]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Omega ID Card]]&amp;amp;nbsp;(10) • [[Ornate Lemurian Cutlery]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Painted Welding Helmet]]&amp;amp;nbsp;(5) • [[Pierced Helmet]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Propaganda]]&amp;amp;nbsp;(8) • [[Protectorate Soldier Dog Tags]]&amp;amp;nbsp;(3) • [[Psi Beetle Brain]]&amp;amp;nbsp;(3) • [[Rat Head Amulet]]&amp;amp;nbsp;(5) • [[Registration Plate]]&amp;amp;nbsp;(3) • [[Rose Nautilus]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ruined Textbook]]&amp;amp;nbsp;(6) • [[Scrapture]]&amp;amp;nbsp;(10) • [[Snake Fetish]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Snake Teeth Necklace]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Skulljack]]{{heavyduty-inline}}&amp;amp;nbsp;(4) • [[Strange Comm Device]]&amp;amp;nbsp;(4) • [[Super-Strongman Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Targeting Data Recorder]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[Tiny Bison Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Tooth Necklace]]&amp;amp;nbsp;(5) • [[Tourist Guide]]&amp;amp;nbsp;(5) • [[Train Driver Manual]]&amp;amp;nbsp;(8) • [[Train Log]]&amp;amp;nbsp;(8) • [[Trilobite Fossil]]&amp;amp;nbsp;(8) • [[Tri-Claw]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Very Old Cheese Wheel]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Wax Cells]]&amp;amp;nbsp;(4) • [[Weird Symbol]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[White Leprous Tongue]]{{expedition-inline}}&amp;amp;nbsp;(4)&lt;br /&gt;
&lt;br /&gt;
|group2 = 2XP&lt;br /&gt;
|list2  = [[Aegis Incorporated Badge]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Anchor Pendant]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Atlantean Health Report]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Barrel Soup Ladle]]&amp;amp;nbsp;(2) • [[Base Donors Chart]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Black Eel Insignia]]&amp;amp;nbsp;(1) • [[Breathing Tank Regulator]]&amp;amp;nbsp;(1) • [[Broken Motion Picture Frame]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Brzozplno Nebrechega Skontam]]&amp;amp;nbsp;(1) • [[Burrower Ocarina]]&amp;amp;nbsp;(2) • [[Cave Dragon Tail]]&amp;amp;nbsp;(1) • [[Chew Toy]]&amp;amp;nbsp;(1) • [[Chewed-up Pill Bottle]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Child's Drawing]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coil Spider Egg Sack]]&amp;amp;nbsp;(2) • [[Coiled Antenna]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Crawler's Eye]]&amp;amp;nbsp;(2) • [[Cryonic Nanocrystals]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Čutura]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Defective Strongman Arm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[DNA Figurine]]&amp;amp;nbsp;(3) • [[Employee Awards Collection]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Empty Cigarette Pack]]&amp;amp;nbsp;(3) • [[Empty Mutagen Container]]&amp;amp;nbsp;(4) • [[Entangled Green Insect]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Entertainment Leaflet]]&amp;amp;nbsp;(4) • [[Ethereal Worm]]&amp;amp;nbsp;(1) • [[Fancy Lighter]]&amp;amp;nbsp;(3) • [[Fertility Figurine]]&amp;amp;nbsp;(1) • [[Filled Tooth]]&amp;amp;nbsp;(2) • [[Forked Mandible]]&amp;amp;nbsp;(1) • [[Foul Mouth Wash]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Frowning Mushroom]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Garden of Evan Creation Kit Manual]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Glass Float]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Golden Disc]]&amp;amp;nbsp;(1) • [[Holographic Fire Projector]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Large Snakeman Scale]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Liquid Crystal Slime]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Long Rubber Glove]]&amp;amp;nbsp;(1) • [[Marked Card Deck]]&amp;amp;nbsp;(3) • [[MEG Tracings]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Miniboros]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Mutant Claw]]&amp;amp;nbsp;(1) • [[Mutie Finger]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Nucleus Corporation Envelope]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Old Diploma]]&amp;amp;nbsp;(3) • [[Old Diver's Helmet]]&amp;amp;nbsp;(2) • [[Old Lamp]]&amp;amp;nbsp;(2) • [[Old Money]]&amp;amp;nbsp;(1) • [[Old World Booze Bottle]]&amp;amp;nbsp;(4) • [[Painting]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Pendulums]]&amp;amp;nbsp;(3) • [[Periscope Part]]&amp;amp;nbsp;(2) • [[Pillow-shaped Sponge]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Can]]&amp;amp;nbsp;(2) • [[Quad Damage Module]]&amp;amp;nbsp;(2) • [[Red Rune Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Rusted Climbing Pick]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Scrapper Insignia]]&amp;amp;nbsp;(1) • [[Self-consciousness Module]]&amp;amp;nbsp;(1) • [[Serrated Bladeling Blade]]&amp;amp;nbsp;(4) • [[Skeleton Visor]]&amp;amp;nbsp;(2) • [[Skull-shaped Mark]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Spiderweb Knitwork]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ten-legged Spiderling]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Transregional Guide]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[Warehouse Inventory List]]&amp;amp;nbsp;(4) • [[Weird Surgical Clamp]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group3 = 3XP&lt;br /&gt;
|list3  = [[&amp;quot;How to tame a rathound&amp;quot;]]&amp;amp;nbsp;(1) • [[Abominable Deformed Brain]]&amp;amp;nbsp;(1) • [[Anarchist Symbol]]&amp;amp;nbsp;(1) • [[Ancient Rathound Tooth]]&amp;amp;nbsp;(2) • [[Antifreeze Protein Injector]]&amp;amp;nbsp;(1) • [[Bone Fetish]]&amp;amp;nbsp;(1) • [[Broken Grabber Module]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Butcher's Lucky Charm]]&amp;amp;nbsp;(1) • [[Clawed-up Can Opener]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Contingency Plan Z]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coretech Pamphlet]]&amp;amp;nbsp;(1) • [[Cybernetic Module]]&amp;amp;nbsp;(1) • [[DomiNation Ceremonial Torch]]&amp;amp;nbsp;(1)  • [[Dreadnought Controller]]&amp;amp;nbsp;(1) • [[Drinking Horn]]&amp;amp;nbsp;(1) • [[Electronic Idol]]&amp;amp;nbsp;(1) • [[Empty Infusion Tank]]&amp;amp;nbsp;(1) • [[Eye of Tchort (oddity)|Eye of Tchort]]&amp;amp;nbsp;(1) • [[Fossilized Claw]]&amp;amp;nbsp;(1) • [[Four-cap Mushroom]]&amp;amp;nbsp;(1) • [[Glowy Larva]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Holographic Figurine]]&amp;amp;nbsp;(1) • [[Human Scalp]]&amp;amp;nbsp;(1) • [[Insect Repellent]]&amp;amp;nbsp;(1) • [[Jaw Part]]&amp;amp;nbsp;(1) • [[JKK Pen]]&amp;amp;nbsp;(1) • [[Knucklebone Dice]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Lab Rat]]&amp;amp;nbsp;(1) • [[Large Jar of Salt]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Laser Multi-pointer]]&amp;amp;nbsp;(1) • [[Monster Sketch]]&amp;amp;nbsp;(1) • [[Old Cage]]&amp;amp;nbsp;(1) • [[Old Religious Scripture]]&amp;amp;nbsp;(1) • [[Plush Tentacle]]&amp;amp;nbsp;(1) • [[Praetorian Security Insignia]]&amp;amp;nbsp;(1) • [[Protectorate Insignia]]&amp;amp;nbsp;(1) • [[PsiDerm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rotten Leper Serpent Egg]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rusted Spearhead]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Severed Exoskeleton Gauntlet]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Shadow Dust]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Signed Arena Ticket]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Smouldering Blindfold]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Sports Almanac]]&amp;amp;nbsp;(1) • [[Strange Wrist Computer]]&amp;amp;nbsp;(1) • [[Strider in Amber]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Sword Handle]]&amp;amp;nbsp;(1) • [[Three-Eyed Skull]]&amp;amp;nbsp;(1) • [[Toy Robot]]&amp;amp;nbsp;(1) • [[Tranquilizer Bolt Syringe]]&amp;amp;nbsp;(1) • [[Tri-Monitor Street Receiver Blueprint]]&amp;amp;nbsp;(1) • [[Two-headed Grub]]&amp;amp;nbsp;(1) • [[Weird Hook]]&amp;amp;nbsp;(2) • [[Weird Pipe Junction]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group4 = 4XP&lt;br /&gt;
|list4  = [[Acid Cyclopean Eye]]&amp;amp;nbsp;(1) • [[Dreamcatcher]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Giant Tick]]&amp;amp;nbsp;(1) • [[Thing in a Jar]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group5 = 5XP&lt;br /&gt;
|list5  = [[Lemurian Note Sheet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rune Necklace]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group6 = 6XP&lt;br /&gt;
|list6  = [[Unscathed Scale of the Beast]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=56210</id>
		<title>Template:Oddities navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=56210"/>
		<updated>2025-03-04T19:39:50Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Sort oddities to match the game and wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Oddities navbox&lt;br /&gt;
|title  = [[Oddity XP System|Oddities]]&lt;br /&gt;
|image  = [[File:Rat Head Amulet.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
|above  = ''Oddities'' are special items found in the Oddity XP System. See individual pages for their locations.&lt;br /&gt;
&lt;br /&gt;
|group1 = 1XP&lt;br /&gt;
|list1  = [[&amp;quot;Arena Now&amp;quot; Broadcasting Schedule]]&amp;amp;nbsp;(8) • [[Acid-Burnt Femur]]&amp;amp;nbsp;(4) • [[Acidic Tongue]]&amp;amp;nbsp;(3) • [[Biocorp Technology Catalog Fragment]]&amp;amp;nbsp;(10) • [[Biocorp University Emblem]]&amp;amp;nbsp;(4) • [[Black Eye]]&amp;amp;nbsp;(3) • [[Boat in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Border Guard Orders]]&amp;amp;nbsp;(3) • [[Borer Jaw]]&amp;amp;nbsp;(4) • [[Broken High-tech Watch]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Broken Motion Detector]]&amp;amp;nbsp;(1) • [[Broken Prosthetic Leg]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Bubblegum]]&amp;amp;nbsp;(4) • [[Capacitive Deionizator]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Cone Snail Pen]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Core City Plans]]&amp;amp;nbsp;(10) • [[Coupons]]&amp;amp;nbsp;(2) • [[Crystallized Spore]]&amp;amp;nbsp;(4) • [[Deep Sea Water Globe]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Diopside]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Dog Collar]]&amp;amp;nbsp;(3) • [[Encyclopedia Fragment]]&amp;amp;nbsp;(8) • [[Enormous Tusk]]&amp;amp;nbsp;(3) • [[Expired Caffeinated Chocolate Bar]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Eye Patch]]&amp;amp;nbsp;(3) • [[Faceless Mask Fragment]]&amp;amp;nbsp;(6) • [[Fancy Rathound Ear]]&amp;amp;nbsp;(3) • [[Flickering Locust Abdomen]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Fluorescent Snout]]&amp;amp;nbsp;(2) • [[Forked Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Fossilized Egg]]&amp;amp;nbsp;(3) • [[Foundry Plans]]&amp;amp;nbsp;(8) • [[Grey Whiskers]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heartbreaker Mustachio]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heart-Shaped Siphoner Marking]]&amp;amp;nbsp;(4) • [[Hollow Bison Horn]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Ikebana]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Inventory Report]]{{heavyduty-inline}}&amp;amp;nbsp;(3) • [[Laser Dome Fragment]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[LemCo Cargo Manifest]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Lemurian Intelligencer Article]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Lemurian Officer Chevrons]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Loaded Dice]]&amp;amp;nbsp;(3) • [[Lunatic Poetry]]&amp;amp;nbsp;(5) • [[Malfunctioning Empathy Unit]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Masterwork Bone Hairpin]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medal]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medicine Prescription]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Merged Spider Eyes]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Message in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Miss Maiden Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Mutagen Duds]]{{expedition-inline}}&amp;amp;nbsp;(3) •  [[Mutated Cockroach]]&amp;amp;nbsp;(3) • [[Mutated Infant Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Natural Marble]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Nexus Glass]]{{expedition-inline}}&amp;amp;nbsp;(2) •  [[Obsidian Shard]]&amp;amp;nbsp;(6) • [[Old Data Medium]]&amp;amp;nbsp;(5) • [[Old Metro Ticket]]&amp;amp;nbsp;(8) • [[Old Train Schedule]]&amp;amp;nbsp;(10) • [[Olivine]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Omega ID Card]]&amp;amp;nbsp;(10) • [[Ornate Lemurian Cutlery]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Painted Welding Helmet]]&amp;amp;nbsp;(5) • [[Pierced Helmet]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Propaganda]]&amp;amp;nbsp;(8) • [[Protectorate Soldier Dog Tags]]&amp;amp;nbsp;(3) • [[Psi Beetle Brain]]&amp;amp;nbsp;(3) • [[Rat Head Amulet]]&amp;amp;nbsp;(5) • [[Registration Plate]]&amp;amp;nbsp;(3) • [[Rose Nautilus]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ruined Textbook]]&amp;amp;nbsp;(6) • [[Scrapture]]&amp;amp;nbsp;(10) • [[Snake Fetish]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Snake Teeth Necklace]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Skulljack]]{{heavyduty-inline}}&amp;amp;nbsp;(4) • [[Strange Comm Device]]&amp;amp;nbsp;(4) • [[Super-Strongman Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Targeting Data Recorder]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[Tiny Bison Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Tooth Necklace]]&amp;amp;nbsp;(5) • [[Tourist Guide]]&amp;amp;nbsp;(5) • [[Train Driver Manual]]&amp;amp;nbsp;(8) • [[Train Log]]&amp;amp;nbsp;(8) • [[Trilobite Fossil]]&amp;amp;nbsp;(8) • [[Tri-Claw]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Very Old Cheese Wheel]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Wax Cells]]&amp;amp;nbsp;(4) • [[Weird Symbol]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[White Leprous Tongue]]{{expedition-inline}}&amp;amp;nbsp;(4)&lt;br /&gt;
&lt;br /&gt;
|group2 = 2XP&lt;br /&gt;
|list2  = [[Aegis Incorporated Badge]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Anchor Pendant]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Atlantean Health Report]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Barrel Soup Ladle]]&amp;amp;nbsp;(2) • [[Base Donors Chart]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Black Eel Insignia]]&amp;amp;nbsp;(1) • [[Breathing Tank Regulator]]&amp;amp;nbsp;(1) • [[Broken Motion Picture Frame]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Brzozplno Nebrechega Skontam]]&amp;amp;nbsp;(1) • [[Burrower Ocarina]]&amp;amp;nbsp;(2) • [[Cave Dragon Tail]]&amp;amp;nbsp;(1) • [[Chew Toy]]&amp;amp;nbsp;(1) • [[Chewed-up Pill Bottle]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Child's Drawing]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coil Spider Egg Sack]]&amp;amp;nbsp;(2) • [[Coiled Antenna]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Crawler's Eye]]&amp;amp;nbsp;(2) • [[Cryonic Nanocrystals]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Čutura]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Defective Strongman Arm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[DNA Figurine]]&amp;amp;nbsp;(3) • [[Employee Awards Collection]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Empty Cigarette Pack]]&amp;amp;nbsp;(3) • [[Empty Mutagen Container]]&amp;amp;nbsp;(4) • [[Entangled Green Insect]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Entertainment Leaflet]]&amp;amp;nbsp;(4) • [[Ethereal Worm]]&amp;amp;nbsp;(1) • [[Fancy Lighter]]&amp;amp;nbsp;(3) • [[Fertility Figurine]]&amp;amp;nbsp;(1) • [[Filled Tooth]]&amp;amp;nbsp;(2) • [[Forked Mandible]]&amp;amp;nbsp;(1) • [[Foul Mouth Wash]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Frowning Mushroom]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Garden of Evan Creation Kit Manual]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Glass Float]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Golden Disc]]&amp;amp;nbsp;(1) • [[Holographic Fire Projector]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Large Snakeman Scale]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Liquid Crystal Slime]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Long Rubber Glove]]&amp;amp;nbsp;(1) • [[Marked Card Deck]]&amp;amp;nbsp;(3) • [[MEG Tracings]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Miniboros]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Mutant Claw]]&amp;amp;nbsp;(1) • [[Mutie Finger]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Nucleus Corporation Envelope]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Old Diploma]]&amp;amp;nbsp;(3) • [[Old Diver's Helmet]]&amp;amp;nbsp;(2) • [[Old Lamp]]&amp;amp;nbsp;(2) • [[Old Money]]&amp;amp;nbsp;(1) • [[Old World Booze Bottle]]&amp;amp;nbsp;(4) • [[Painting]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Pendulums]]&amp;amp;nbsp;(3) • [[Periscope Part]]&amp;amp;nbsp;(2) • [[Pillow-shaped Sponge]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Can]]&amp;amp;nbsp;(2) • [[Quad Damage Module]]&amp;amp;nbsp;(2) • [[Red Rune Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Rusted Climbing Pick]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Scrapper Insignia]]&amp;amp;nbsp;(1) • [[Self-consciousness Module]]&amp;amp;nbsp;(1) • [[Serrated Bladeling Blade]]&amp;amp;nbsp;(4) • [[Skeleton Visor]]&amp;amp;nbsp;(2) • [[Skull-shaped Mark]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Spiderweb Knitwork]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ten-legged Spiderling]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Transregional Guide]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[Warehouse Inventory List]]&amp;amp;nbsp;(4) • [[Weird Surgical Clamp]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group3 = 3XP&lt;br /&gt;
|list3  = [[&amp;quot;How to tame a rathound&amp;quot;]]&amp;amp;nbsp;(1) • [[Abominable Deformed Brain]]&amp;amp;nbsp;(1) • [[Anarchist Symbol]]&amp;amp;nbsp;(1) • [[Ancient Rathound Tooth]]&amp;amp;nbsp;(2) • [[Antifreeze Protein Injector]]&amp;amp;nbsp;(1) • [[Bone Fetish]]&amp;amp;nbsp;(1) • [[Broken Grabber Module]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Butcher's Lucky Charm]]&amp;amp;nbsp;(1) • [[Clawed-up Can Opener]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Contingency Plan Z]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coretech Pamphlet]]&amp;amp;nbsp;(1) • [[Cybernetic Module]]&amp;amp;nbsp;(1) • [[DomiNation Ceremonial Torch]]&amp;amp;nbsp;(1)  • [[Dreadnought Controller]]&amp;amp;nbsp;(1) • [[Drinking Horn]]&amp;amp;nbsp;(1) • [[Electronic Idol]]&amp;amp;nbsp;(1) • [[Empty Infusion Tank]]&amp;amp;nbsp;(1) • [[Eye of Tchort (oddity)|Eye of Tchort]]&amp;amp;nbsp;(1) • [[Fossilized Claw]]&amp;amp;nbsp;(1) • [[Four-cap Mushroom]]&amp;amp;nbsp;(1) • [[Glowy Larva]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Holographic Figurine]]&amp;amp;nbsp;(1) • [[Human Scalp]]&amp;amp;nbsp;(1) • [[Insect Repellent]]&amp;amp;nbsp;(1) • [[Jaw Part]]&amp;amp;nbsp;(1) • [[JKK Pen]]&amp;amp;nbsp;(1) • [[Knucklebone Dice]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Lab Rat]]&amp;amp;nbsp;(1) • [[Large Jar of Salt]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Laser Multi-pointer]]&amp;amp;nbsp;(1) • [[Lemurian Philharmonic Pamphlet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Monster Sketch]]&amp;amp;nbsp;(1) • [[Old Cage]]&amp;amp;nbsp;(1) • [[Old Religious Scripture]]&amp;amp;nbsp;(1) • [[Plush Tentacle]]&amp;amp;nbsp;(1) • [[Praetorian Security Insignia]]&amp;amp;nbsp;(1) • [[Protectorate Insignia]]&amp;amp;nbsp;(1) • [[PsiDerm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rotten Leper Serpent Egg]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rusted Spearhead]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Severed Exoskeleton Gauntlet]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Shadow Dust]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Signed Arena Ticket]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Smouldering Blindfold]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Sports Almanac]]&amp;amp;nbsp;(1) • [[Strange Wrist Computer]]&amp;amp;nbsp;(1) • [[Strider in Amber]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Sword Handle]]&amp;amp;nbsp;(1) • [[Three-Eyed Skull]]&amp;amp;nbsp;(1) • [[Toy Robot]]&amp;amp;nbsp;(1) • [[Tranquilizer Bolt Syringe]]&amp;amp;nbsp;(1) • [[Tri-Monitor Street Receiver Blueprint]]&amp;amp;nbsp;(1) • [[Two-headed Grub]]&amp;amp;nbsp;(1) • [[Weird Hook]]&amp;amp;nbsp;(2) • [[Weird Pipe Junction]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group4 = 4XP&lt;br /&gt;
|list4  = [[Acid Cyclopean Eye]]&amp;amp;nbsp;(1) • [[Dreamcatcher]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Giant Tick]]&amp;amp;nbsp;(1) • [[Thing in a Jar]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group5 = 5XP&lt;br /&gt;
|list5  = [[Lemurian Note Sheet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rune Necklace]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group6 = 6XP&lt;br /&gt;
|list6  = [[Unscathed Scale of the Beast]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddity_catalog/Heavy_Duty_table&amp;diff=56209</id>
		<title>Template:Oddity catalog/Heavy Duty table</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddity_catalog/Heavy_Duty_table&amp;diff=56209"/>
		<updated>2025-03-04T18:28:03Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix max number of Skulljack oddities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; padding:0; border-spacing:0 8px; text-align:center; color:#74D5DD; text-shadow:0 0 3px #74D5DD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:&amp;quot;Arena Now&amp;quot; Broadcasting Schedule.png|link=&amp;quot;Arena Now&amp;quot; Broadcasting Schedule]]&amp;lt;br&amp;gt;8&lt;br /&gt;
| [[File:&amp;quot;How to tame a rathound&amp;quot;.png|link=&amp;quot;How to tame a rathound&amp;quot;]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Abominable Deformed Brain.png|link=Abominable Deformed Brain]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Acid Cyclopean Eye.png|link=Acid Cyclopean Eye]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Acid-Burnt Femur.png|link=Acid-Burnt Femur]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Acidic Tongue.png|link=Acidic Tongue]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Aegis Incorporated Badge.png|link=Aegis Incorporated Badge]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Anarchist Symbol.png|link=Anarchist Symbol]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Anchor Pendant.png|link=Anchor Pendant]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Ancient Rathound Tooth.png|link=Ancient Rathound Tooth]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Antifreeze Protein Injector.png|link=Antifreeze Protein Injector]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Atlantean Health Report.png|link=Atlantean Health Report]]&amp;lt;br&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel Soup Ladle.png|link=Barrel Soup Ladle]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Base Donors Chart.png|link=Base Donors Chart]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Biocorp Technology Catalog Fragment.png|link=Biocorp Technology Catalog Fragment]]&amp;lt;br&amp;gt;10&lt;br /&gt;
| [[File:Biocorp University Emblem.png|link=Biocorp University Emblem]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Black Eel Insignia.png|link=Black Eel Insignia]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Black Eye.png|link=Black Eye]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Boat in a Bottle.png|link=Boat in a Bottle]]&amp;lt;br&amp;gt;5&lt;br /&gt;
| [[File:Bone Fetish.png|link=Bone Fetish]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Border Guard Orders.png|link=Border Guard Orders]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Borer Jaw.png|link=Borer Jaw]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Breathing Tank Regulator.png|link=Breathing Tank Regulator]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Broken Grabber Module.png|link=Broken Grabber Module]]&amp;lt;br&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken High-tech Watch.png|link=Broken High-tech Watch]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Broken Motion Detector.png|link=Broken Motion Detector]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Broken Motion Picture Frame.png|link=Broken Motion Picture Frame]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Broken Prosthetic Leg.png|link=Broken Prosthetic Leg]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Brzozplno Nebrechega Skontam.png|link=Brzozplno Nebrechega Skontam]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Bubblegum.png|link=Bubblegum]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Burrower Ocarina.png|link=Burrower Ocarina]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Butcher's Lucky Charm.png|link=Butcher's Lucky Charm]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Capacitive Deionizator.png|link=Capacitive Deionizator]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Cave Dragon Tail.png|link=Cave Dragon Tail]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Chew Toy.png|link=Chew Toy]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Chewed-up Pill Bottle.png|link=Chewed-up Pill Bottle]]&amp;lt;br&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Child's Drawing.png|link=Child's Drawing]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Clawed-up Can Opener.png|link=Clawed-up Can Opener]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Coil Spider Egg Sack.png|link=Coil Spider Egg Sack]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Coiled Antenna.png|link=Coiled Antenna]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Cone Snail Pen.png|link=Cone Snail Pen]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Contingency Plan Z.png|link=Contingency Plan Z]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Core City Plans.png|link=Core City Plans]]&amp;lt;br&amp;gt;10&lt;br /&gt;
| [[File:Coretech Pamphlet.png|link=Coretech Pamphlet]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Coupons.png|link=Coupons]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Crawler's Eye.png|link=Crawler's Eye]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Cryonic Nanocrystals.png|link=Cryonic Nanocrystals]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Crystallized Spore.png|link=Crystallized Spore]]&amp;lt;br&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Čutura.png|link=Čutura]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Cybernetic Module.png|link=Cybernetic Module]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Deep Sea Water Globe.png|link=Deep Sea Water Globe]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Defective Strongman Arm.png|link=Defective Strongman Arm]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Diopside.png|link=Diopside]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:DNA Figurine.png|link=DNA Figurine]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Dog Collar.png|link=Dog Collar]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:DomiNation Ceremonial Torch.png|link=DomiNation Ceremonial Torch]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Dreadnought Controller.png|link=Dreadnought Controller]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Dreamcatcher.png|link=Dreamcatcher]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Drinking Horn.png|link=Drinking Horn]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Electronic Idol.png|link=Electronic Idol]]&amp;lt;br&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Employee Awards Collection.png|link=Employee Awards Collection]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Empty Cigarette Pack.png|link=Empty Cigarette Pack]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Empty Infusion Tank.png|link=Empty Infusion Tank]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Empty Mutagen Container.png|link=Empty Mutagen Container]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Encyclopedia Fragment.png|link=Encyclopedia Fragment]]&amp;lt;br&amp;gt;8&lt;br /&gt;
| [[File:Enormous Tusk.png|link=Enormous Tusk]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Entangled Green Insect.png|link=Entangled Green Insect]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Entertainment Leaflet.png|link=Entertainment Leaflet]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Ethereal Worm.png|link=Ethereal Worm]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Expired Caffeinated Chocolate Bar.png|link=Expired Caffeinated Chocolate Bar]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Eye of Tchort (oddity).png|link=Eye of Tchort (oddity)]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Eye Patch.png|link=Eye Patch]]&amp;lt;br&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Faceless Mask Fragment.png|link=Faceless Mask Fragment]]&amp;lt;br&amp;gt;6&lt;br /&gt;
| [[File:Fancy Lighter.png|link=Fancy Lighter]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Fancy Rathound Ear.png|link=Fancy Rathound Ear]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Fertility Figurine.png|link=Fertility Figurine]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Filled Tooth.png|link=Filled Tooth]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Flickering Lotust Abdomen.png|link=Flickering Lotust Abdomen]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Fluorescent Snout.png|link=Fluorescent Snout]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Forked Mandible.png|link=Forked Mandible]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Forked Rock.png|link=Forked Rock]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Fossilized Claw.png|link=Fossilized Claw]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Fossilized Egg.png|link=Fossilized Egg]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Foul Mouth Wash.png|link=Foul Mouth Wash]]&amp;lt;br&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foundry Plans.png|link=Foundry Plans]]&amp;lt;br&amp;gt;8&lt;br /&gt;
| [[File:Four-cap Mushroom.png|link=Four-cap Mushroom]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Frowning Mushroom.png|link=Frowning Mushroom]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Garden of Evan Creation Kit Manual.png|link=Garden of Evan Creation Kit Manual]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Giant Tick.png|link=Giant Tick]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Glass Float.png|link=Glass Float]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Glowy Larva.png|link=Glowy Larva]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Golden Disc.png|link=Golden Disc]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Grey Whiskers.png|link=Grey Whiskers]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Heart-Shaped Siphoner Marking.png|link=Heart-Shaped Siphoner Marking]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Heartbreaker Mustachio.png|link=Heartbreaker Mustachio]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Hollow Bison Horn.png|link=Hollow Bison Horn]]&amp;lt;br&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holographic Figurine.png|link=Holographic Figurine]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Holographic Fire Projector.png|link=Holographic Fire Projector]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Human Scalp.png|link=Human Scalp]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Ikebana.png|link=Ikebana]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Insect Repellent.png|link=Insect Repellent]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Inventory Report.png|link=Inventory Report]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Jaw Part.png|link=Jaw Part]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:JKK Pen.png|link=JKK Pen]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Knucklebone Dice.png|link=Knucklebone Dice]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Lab Rat.png|link=Lab Rat]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Large Jar of Salt.png|link=Large Jar of Salt]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Large Snakeman Scale.png|link=Large Snakeman Scale]]&amp;lt;br&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser Dome Fragment.png|link=Laser Dome Fragment]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Laser Multi-pointer.png|link=Laser Multi-pointer]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:LemCo Cargo Manifest.png|link=LemCo Cargo Manifest]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Lemurian Intelligencer Article.png|link=Lemurian Intelligencer Article]]&amp;lt;br&amp;gt;5&lt;br /&gt;
| [[File:Lemurian Note Sheet.png|link=Lemurian Note Sheet]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Lemurian Officer Chevrons.png|link=Lemurian Officer Chevrons]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Lemurian Philharmonic Pamphlet.png|link=Lemurian Philharmonic Pamphlet]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Liquid Crystal Slime.png|link=Liquid Crystal Slime]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Loaded Dice.png|link=Loaded Dice]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Long Rubber Glove.png|link=Long Rubber Glove]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Lunatic Poetry.png|link=Lunatic Poetry]]&amp;lt;br&amp;gt;5&lt;br /&gt;
| [[File:Malfunctioning Empathy Unit.png|link=Malfunctioning Empathy Unit]]&amp;lt;br&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marked Card Deck.png|link=Marked Card Deck]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Masterwork Bone Hairpin.png|link=Masterwork Bone Hairpin]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Medal.png|link=Medal]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Medicine Prescription.png|link=Medicine Prescription]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:MEG Tracings.png|link=MEG Tracings]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Merged Spider Eyes.png|link=Merged Spider Eyes]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Message in a Bottle.png|link=Message in a Bottle]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Miniboros.png|link=Miniboros]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Miss Maiden Toy.png|link=Miss Maiden Toy]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Monster Sketch.png|link=Monster Sketch]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Mutagen Duds.png|link=Mutagen Duds]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Mutant Claw.png|link=Mutant Claw]]&amp;lt;br&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mutated Cockroach.png|link=Mutated Cockroach]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Mutated Infant Skull.png|link=Mutated Infant Skull]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Mutie Finger.png|link=Mutie Finger]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Natural Marble.png|link=Natural Marble]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Nexus Glass.png|link=Nexus Glass]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Nucleus Corporation Envelope.png|link=Nucleus Corporation Envelope]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Obsidian Shard.png|link=Obsidian Shard]]&amp;lt;br&amp;gt;6&lt;br /&gt;
| [[File:Old Cage.png|link=Old Cage]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Old Data Medium.png|link=Old Data Medium]]&amp;lt;br&amp;gt;5&lt;br /&gt;
| [[File:Old Diploma.png|link=Old Diploma]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Old Diver's Helmet.png|link=Old Diver's Helmet]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Old Lamp.png|link=Old Lamp]]&amp;lt;br&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old Metro Ticket.png|link=Old Metro Ticket]]&amp;lt;br&amp;gt;8&lt;br /&gt;
| [[File:Old Money.png|link=Old Money]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Old Religious Scripture.png|link=Old Religious Scripture]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Old Train Schedule.png|link=Old Train Schedule]]&amp;lt;br&amp;gt;10&lt;br /&gt;
| [[File:Old World Booze Bottle.png|link=Old World Booze Bottle]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Olivine.png|link=Olivine]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Omega ID Card.png|link=Omega ID Card]]&amp;lt;br&amp;gt;10&lt;br /&gt;
| [[File:Ornate Lemurian Cutlery.png|link=Ornate Lemurian Cutlery]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Painted Welding Helmet.png|link=Painted Welding Helmet]]&amp;lt;br&amp;gt;5&lt;br /&gt;
| [[File:Painting.png|link=Painting]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Pendulums.png|link=Pendulums]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Periscope Part.png|link=Periscope Part]]&amp;lt;br&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pierced Helmet.png|link=Pierced Helmet]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Pillow-shaped Sponge.png|link=Pillow-shaped Sponge]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Plush Tentacle.png|link=Plush Tentacle]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Praetorian Security Insignia.png|link=Praetorian Security Insignia]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Protectorate Can.png|link=Protectorate Can]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Protectorate Insignia.png|link=Protectorate Insignia]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Protectorate Propaganda.png|link=Protectorate Propaganda]]&amp;lt;br&amp;gt;8&lt;br /&gt;
| [[File:Protectorate Soldier Dog Tags.png|link=Protectorate Soldier Dog Tags]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Psi Beetle Brain.png|link=Psi Beetle Brain]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:PsiDerm.png|link=PsiDerm]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Quad Damage Module.png|link=Quad Damage Module]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Rat Head Amulet.png|link=Rat Head Amulet]]&amp;lt;br&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Red Rune Rock.png|link=Red Rune Rock]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Registration Plate.png|link=Registration Plate]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Rose Nautilus.png|link=Rose Nautilus]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Rotten Leper Serpent Egg.png|link=Rotten Leper Serpent Egg]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Rubber Polish Spray.png|link=Rubber Polish Spray]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Ruined Textbook.png|link=Ruined Textbook]]&amp;lt;br&amp;gt;6&lt;br /&gt;
| [[File:Rune Necklace.png|link=Rune Necklace]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Rusted Climbing Pick.png|link=Rusted Climbing Pick]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Rusted Spearhead.png|link=Rusted Spearhead]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Scrapper Insignia.png|link=Scrapper Insignia]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Scrapture.png|link=Scrapture]]&amp;lt;br&amp;gt;10&lt;br /&gt;
| [[File:Self-consciousness Module.png|link=Self-consciousness Module]]&amp;lt;br&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Serrated Bladeling Blade.png|link=Serrated Bladeling Blade]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Severed Exoskeleton Gauntlet.png|link=Severed Exoskeleton Gauntlet]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Shadow Dust.png|link=Shadow Dust]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Signed Arena Ticket.png|link=Signed Arena Ticket]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Skeleton Visor.png|link=Skeleton Visor]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Skulljack.png|link=Skulljack]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Skull-shaped Mark.png|link=Skull-shaped Mark]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Smouldering Blindfold.png|link=Smouldering Blindfold]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Snake Fetish.png|link=Snake Fetish]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Snake Teeth Necklace.png|link=Snake Teeth Necklace]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Spiderweb Knitwork.png|link=Spiderweb Knitwork]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Sports Almanac.png|link=Sports Almanac]]&amp;lt;br&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strange Comm Device.png|link=Strange Comm Device]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Strange Wrist Computer.png|link=Strange Wrist Computer]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Strider in Amber.png|link=Strider in Amber]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Super-Strongman Toy.png|link=Super-Strongman Toy]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Sword Handle.png|link=Sword Handle]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Targeting Data Recorder.png|link=Targeting Data Recorder]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Ten-legged Spiderling.png|link=Ten-legged Spiderling]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Thing in a Jar.png|link=Thing in a Jar]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Three-Eyed Skull.png|link=Three-Eyed Skull]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Tiny Bison Skull.png|link=Tiny Bison Skull]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Tooth Necklace.png|link=Tooth Necklace]]&amp;lt;br&amp;gt;5&lt;br /&gt;
| [[File:Tourist Guide.png|link=Tourist Guide]]&amp;lt;br&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toy Robot.png|link=Toy Robot]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Train Driver Manual.png|link=Train Driver Manual]]&amp;lt;br&amp;gt;8&lt;br /&gt;
| [[File:Tranquilizer Bolt Syringe.png|link=Tranquilizer Bolt Syringe]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Transregional Guide.png|link=Transregional Guide]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Train Log.png|link=Train Log]]&amp;lt;br&amp;gt;8&lt;br /&gt;
| [[File:Tri-Claw.png|link=Tri-Claw]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Tri-Monitor Street Receiver Blueprint.png|link=Tri-Monitor Street Receiver Blueprint]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Trilobite Fossil.png|link=Trilobite Fossil]]&amp;lt;br&amp;gt;8&lt;br /&gt;
| [[File:Two-headed Grub.png|link=Two-headed Grub]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Unscathed Scale of the Beast.png|link=Unscathed Scale of the Beast]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Very Old Cheese Wheel.png|link=Very Old Cheese Wheel]]&amp;lt;br&amp;gt;3&lt;br /&gt;
| [[File:Warehouse Inventory List.png|link=Warehouse Inventory List]]&amp;lt;br&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wax Cells.png|link=Wax Cells]]&amp;lt;br&amp;gt;4&lt;br /&gt;
| [[File:Weird Hook.png|link=Weird Hook]]&amp;lt;br&amp;gt;2&lt;br /&gt;
| [[File:Weird Pipe Junction.png|link=Weird Pipe Junction]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Weird Surgical Clamp.png|link=Weird Surgical Clamp]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:Weird Symbol.png|link=Weird Symbol]]&amp;lt;br&amp;gt;1&lt;br /&gt;
| [[File:White Leprous Tongue.png|link=White Leprous Tongue]]&amp;lt;br&amp;gt;4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=56208</id>
		<title>Template:Oddities navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=56208"/>
		<updated>2025-03-04T18:19:06Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Move Skulljack to its proper 1 XP group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Oddities navbox&lt;br /&gt;
|title  = [[Oddity XP System|Oddities]]&lt;br /&gt;
|image  = [[File:Rat Head Amulet.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
|above  = ''Oddities'' are special items found in the Oddity XP System. See individual pages for their locations.&lt;br /&gt;
&lt;br /&gt;
|group1 = 1XP&lt;br /&gt;
|list1  = [[&amp;quot;Arena Now&amp;quot; Broadcasting Schedule]]&amp;amp;nbsp;(8) • [[Acid-Burnt Femur]]&amp;amp;nbsp;(4) • [[Acidic Tongue]]&amp;amp;nbsp;(3) • [[Biocorp Technology Catalog Fragment]]&amp;amp;nbsp;(10) • [[Biocorp University Emblem]]&amp;amp;nbsp;(4) • [[Black Eye]]&amp;amp;nbsp;(3) • [[Border Guard Orders]]&amp;amp;nbsp;(3) • [[Boat in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Borer Jaw]]&amp;amp;nbsp;(4) • [[Broken High-tech Watch]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Broken Motion Detector]]&amp;amp;nbsp;(1) • [[Broken Prosthetic Leg]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Bubblegum]]&amp;amp;nbsp;(4) • [[Capacitive Deionizator]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Cone Snail Pen]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Core City Plans]]&amp;amp;nbsp;(10) • [[Coupons]]&amp;amp;nbsp;(2) • [[Crystallized Spore]]&amp;amp;nbsp;(4) • [[Deep Sea Water Globe]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Diopside]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Dog Collar]]&amp;amp;nbsp;(3) • [[Encyclopedia Fragment]]&amp;amp;nbsp;(8) • [[Enormous Tusk]]&amp;amp;nbsp;(3) • [[Eye Patch]]&amp;amp;nbsp;(3) • [[Expired Caffeinated Chocolate Bar]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Faceless Mask Fragment]]&amp;amp;nbsp;(6) • [[Fancy Rathound Ear]]&amp;amp;nbsp;(3) • [[Flickering Locust Abdomen]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Fluorescent Snout]]&amp;amp;nbsp;(2) • [[Forked Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Fossilized Egg]]&amp;amp;nbsp;(3) • [[Foundry Plans]]&amp;amp;nbsp;(8) • [[Grey Whiskers]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heartbreaker Mustachio]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heart-Shaped Siphoner Marking]]&amp;amp;nbsp;(4) • [[Hollow Bison Horn]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Ikebana]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Inventory Report]]{{heavyduty-inline}}&amp;amp;nbsp;(3) • [[Laser Dome Fragment]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[LemCo Cargo Manifest]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Lemurian Intelligencer Article]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Lemurian Officer Chevrons]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Loaded Dice]]&amp;amp;nbsp;(3) • [[Lunatic Poetry]]&amp;amp;nbsp;(5) • [[Malfunctioning Empathy Unit]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Masterwork Bone Hairpin]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medal]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medicine Prescription]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Merged Spider Eyes]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Message in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Miss Maiden Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Mutagen Duds]]{{expedition-inline}}&amp;amp;nbsp;(3) •  [[Mutated Cockroach]]&amp;amp;nbsp;(3) • [[Mutated Infant Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Natural Marble]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Nexus Glass]]{{expedition-inline}}&amp;amp;nbsp;(2) •  [[Obsidian Shard]]&amp;amp;nbsp;(6) • [[Old Data Medium]]&amp;amp;nbsp;(5) • [[Old Metro Ticket]]&amp;amp;nbsp;(8) • [[Old Train Schedule]]&amp;amp;nbsp;(10) • [[Olivine]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Omega ID Card]]&amp;amp;nbsp;(10) • [[Ornate Lemurian Cutlery]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Painted Welding Helmet]]&amp;amp;nbsp;(5) • [[Pierced Helmet]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Propaganda]]&amp;amp;nbsp;(8) • [[Protectorate Soldier Dog Tags]]&amp;amp;nbsp;(3) • [[Psi Beetle Brain]]&amp;amp;nbsp;(3) • [[Rat Head Amulet]]&amp;amp;nbsp;(5) • [[Registration Plate]]&amp;amp;nbsp;(3) • [[Rose Nautilus]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ruined Textbook]]&amp;amp;nbsp;(6) • [[Snake Fetish]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Snake Teeth Necklace]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Scrapture]]&amp;amp;nbsp;(10) • [[Skulljack]]{{heavyduty-inline}}&amp;amp;nbsp;(4) • [[Strange Comm Device]]&amp;amp;nbsp;(4) • [[Super-Strongman Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Targeting Data Recorder]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[Tiny Bison Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Tooth Necklace]]&amp;amp;nbsp;(5) • [[Tourist Guide]]&amp;amp;nbsp;(5) • [[Train Driver Manual]]&amp;amp;nbsp;(8) • [[Train Log]]&amp;amp;nbsp;(8) • [[Trilobite Fossil]]&amp;amp;nbsp;(8) • [[Tri-Claw]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Very Old Cheese Wheel]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Wax Cells]]&amp;amp;nbsp;(4) • [[Weird Symbol]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[White Leprous Tongue]]{{expedition-inline}}&amp;amp;nbsp;(4)&lt;br /&gt;
&lt;br /&gt;
|group2 = 2XP&lt;br /&gt;
|list2  = [[Aegis Incorporated Badge]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Anchor Pendant]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Atlantean Health Report]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Barrel Soup Ladle]]&amp;amp;nbsp;(2) • [[Base Donors Chart]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Black Eel Insignia]]&amp;amp;nbsp;(1) • [[Breathing Tank Regulator]]&amp;amp;nbsp;(1) • [[Broken Motion Picture Frame]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Brzozplno Nebrechega Skontam]]&amp;amp;nbsp;(1) • [[Burrower Ocarina]]&amp;amp;nbsp;(2) • [[Cave Dragon Tail]]&amp;amp;nbsp;(1) • [[Chew Toy]]&amp;amp;nbsp;(1) • [[Chewed-up Pill Bottle]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Child's Drawing]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coil Spider Egg Sack]]&amp;amp;nbsp;(2) • [[Coiled Antenna]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Crawler's Eye]]&amp;amp;nbsp;(2) • [[Cryonic Nanocrystals]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Čutura]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Defective Strongman Arm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[DNA Figurine]]&amp;amp;nbsp;(3) • [[Employee Awards Collection]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Empty Cigarette Pack]]&amp;amp;nbsp;(3) • [[Empty Mutagen Container]]&amp;amp;nbsp;(4) • [[Entangled Green Insect]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Entertainment Leaflet]]&amp;amp;nbsp;(4) • [[Ethereal Worm]]&amp;amp;nbsp;(1) • [[Fancy Lighter]]&amp;amp;nbsp;(3) • [[Fertility Figurine]]&amp;amp;nbsp;(1) • [[Filled Tooth]]&amp;amp;nbsp;(2) • [[Foul Mouth Wash]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Forked Mandible]]&amp;amp;nbsp;(1) • [[Frowning Mushroom]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Garden of Evan Creation Kit Manual]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Glass Float]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Golden Disc]]&amp;amp;nbsp;(1) • [[Holographic Fire Projector]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Large Snakeman Scale]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Liquid Crystal Slime]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Long Rubber Glove]]&amp;amp;nbsp;(1) • [[Marked Card Deck]]&amp;amp;nbsp;(3) • [[MEG Tracings]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Miniboros]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Mutant Claw]]&amp;amp;nbsp;(1) • [[Mutie Finger]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Nucleus Corporation Envelope]]{{heavyduty-inline}}&amp;amp;nbsp;(1) •  [[Old Diploma]]&amp;amp;nbsp;(3) • [[Old Diver's Helmet]]&amp;amp;nbsp;(2) • [[Old Lamp]]&amp;amp;nbsp;(2) • [[Old Money]]&amp;amp;nbsp;(1) • [[Old World Booze Bottle]]&amp;amp;nbsp;(4) • [[Painting]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Pendulums]]&amp;amp;nbsp;(3) • [[Periscope Part]]&amp;amp;nbsp;(2) • [[Pillow-shaped Sponge]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Can]]&amp;amp;nbsp;(2) • [[Quad Damage Module]]&amp;amp;nbsp;(2) • [[Red Rune Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Rusted Climbing Pick]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Scrapper Insignia]]&amp;amp;nbsp;(1) • [[Self-consciousness Module]]&amp;amp;nbsp;(1) • [[Serrated Bladeling Blade]]&amp;amp;nbsp;(4) • [[Skeleton Visor]]&amp;amp;nbsp;(2) • [[Skull-shaped Mark]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Spiderweb Knitwork]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ten-legged Spiderling]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Transregional Guide]]{{heavyduty-inline}}&amp;amp;nbsp;(2) • [[Warehouse Inventory List]]&amp;amp;nbsp;(4) • [[Weird Surgical Clamp]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group3 = 3XP&lt;br /&gt;
|list3  = [[Abominable Deformed Brain]]&amp;amp;nbsp;(1) • [[Anarchist Symbol]]&amp;amp;nbsp;(1) • [[Ancient Rathound Tooth]]&amp;amp;nbsp;(2) • [[Antifreeze Protein Injector]]&amp;amp;nbsp;(1) • [[Bone Fetish]]&amp;amp;nbsp;(1) • [[Broken Grabber Module]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Butcher's Lucky Charm]]&amp;amp;nbsp;(1) • [[Clawed-up Can Opener]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Contingency Plan Z]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coretech Pamphlet]]&amp;amp;nbsp;(1) • [[Cybernetic Module]]&amp;amp;nbsp;(1) • [[DomiNation Ceremonial Torch]]&amp;amp;nbsp;(1)  • [[Dreadnought Controller]]&amp;amp;nbsp;(1) • [[Drinking Horn]]&amp;amp;nbsp;(1) • [[Electronic Idol]]&amp;amp;nbsp;(1) • [[Empty Infusion Tank]]&amp;amp;nbsp;(1) • [[Eye of Tchort (oddity)|Eye of Tchort]]&amp;amp;nbsp;(1) • [[Fossilized Claw]]&amp;amp;nbsp;(1) • [[Four-cap Mushroom]]&amp;amp;nbsp;(1) • [[Glowy Larva]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Holographic Figurine]]&amp;amp;nbsp;(1) • [[&amp;quot;How to tame a rathound&amp;quot;]]&amp;amp;nbsp;(1) • [[Human Scalp]]&amp;amp;nbsp;(1) • [[Insect Repellent]]&amp;amp;nbsp;(1) • [[Jaw Part]]&amp;amp;nbsp;(1) • [[JKK Pen]]&amp;amp;nbsp;(1) • [[Knucklebone Dice]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Lab Rat]]&amp;amp;nbsp;(1) • [[Large Jar of Salt]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Laser Multi-pointer]]&amp;amp;nbsp;(1) • [[Lemurian Philharmonic Pamphlet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Monster Sketch]]&amp;amp;nbsp;(1) • [[Old Cage]]&amp;amp;nbsp;(1) • [[Old Religious Scripture]]&amp;amp;nbsp;(1) • [[Plush Tentacle]]&amp;amp;nbsp;(1) • [[Praetorian Security Insignia]]&amp;amp;nbsp;(1) • [[Protectorate Insignia]]&amp;amp;nbsp;(1) • [[PsiDerm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rotten Leper Serpent Egg]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rusted Spearhead]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Severed Exoskeleton Gauntlet]]{{heavyduty-inline}}&amp;amp;nbsp;(1) • [[Shadow Dust]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Signed Arena Ticket]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Smouldering Blindfold]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Strider in Amber]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Sports Almanac]]&amp;amp;nbsp;(1) • [[Strange Wrist Computer]]&amp;amp;nbsp;(1) • [[Sword Handle]]&amp;amp;nbsp;(1) • [[Three-Eyed Skull]]&amp;amp;nbsp;(1) • [[Toy Robot]]&amp;amp;nbsp;(1) • [[Tranquilizer Bolt Syringe]]&amp;amp;nbsp;(1) • [[Tri-Monitor Street Receiver Blueprint]]&amp;amp;nbsp;(1) • [[Two-headed Grub]]&amp;amp;nbsp;(1) • [[Weird Hook]]&amp;amp;nbsp;(2) • [[Weird Pipe Junction]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group4 = 4XP&lt;br /&gt;
|list4  = [[Acid Cyclopean Eye]]&amp;amp;nbsp;(1) • [[Dreamcatcher]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Giant Tick]]&amp;amp;nbsp;(1) • [[Thing in a Jar]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group5 = 5XP&lt;br /&gt;
|list5  = [[Lemurian Note Sheet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rune Necklace]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group6 = 6XP&lt;br /&gt;
|list6  = [[Unscathed Scale of the Beast]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Arena&amp;diff=56206</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Arena&amp;diff=56206"/>
		<updated>2025-02-24T14:15:43Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Arena&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = full&lt;br /&gt;
| image   = arena.jpg &lt;br /&gt;
| music   = Arena.ogg&lt;br /&gt;
| world   = [[Core City]]&lt;br /&gt;
| areas   = Arena stadium&amp;lt;br&amp;gt;Arena offices&amp;lt;br&amp;gt;Arena ticket booths&lt;br /&gt;
| exits   = [[Core City Middle Level]]&lt;br /&gt;
| npcs    = [[Lanista]], [[Babar]], [[Filibert]], [[Boycie]], [[Jerry]], [[Garry]]&lt;br /&gt;
| mapfile = cc_arena&amp;lt;br&amp;gt;cc11&lt;br /&gt;
}}&lt;br /&gt;
{{for|the quest and player arena titles|Become the Invictus}}&lt;br /&gt;
&lt;br /&gt;
The '''Arena''' is a location in [[Core City]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The masters of Core City know how to keep the masses complacent though. What started as place for gangs to settle their disputes has grown to become the most popular form of entertainment in the city and the whole of South Underrail. We're talking about the Arena, the Roman style field of combat where they pit men against various deadly creatures as well as gladiator against gladiator. All for the viewing pleasure of the numerous Arena fans. Watching people die violently is the favorite pastime for the oppressed masses of Core City.&lt;br /&gt;
&lt;br /&gt;
People from all over the Underrail pay for the privilege to watch direct broadcasts of these fights as well as take trips to Core City to watch the matches live, if they can manage to get hold of tickets which are always sold out quickly. The Arena and the its betting office have made the oligarch families rich.&lt;br /&gt;
&lt;br /&gt;
Players will, of course, be given an opportunity to test themselves in the Arena and see if they have what it takes to climb all the way to the top and [[Become the Invictus|claim the title of Invictus]].&lt;br /&gt;
&lt;br /&gt;
The arena is located on the [[Core City Middle Level|middle level of Core City]], west of Hardcore City Bar and the merchants.&lt;br /&gt;
&lt;br /&gt;
=== Arena ticket booths ===&lt;br /&gt;
* The eastern exit leads to [[Core City Middle Level]], area '''Merchant district'''&lt;br /&gt;
* The [[Praetorian Bomber]] and the 2 [[Praetorian Gunner]]s each carry a [[Praetorian Security Insignia]] oddity, 3 XP&lt;br /&gt;
* The door to the ticket booths requires 90 [[Lockpicking]]. The lockers inside each contain a few hundred Stygian Coins, 1450 in total, and require 30-70 skill to open&lt;br /&gt;
* [[Garry]] will appear after winning the 5th fight in the Arena, and will provide counsel about the next opponent&lt;br /&gt;
&lt;br /&gt;
=== Arena offices ===&lt;br /&gt;
* The barrel near [[Boycie]] contains an [[&amp;quot;ArenaNow&amp;quot; Broadcasting Schedule]] oddity, 1 XP&lt;br /&gt;
* The NW room near [[Boycie]] requires 30 [[Lockpicking]].&lt;br /&gt;
* The W room near [[Boycie]] requires 30 [[Lockpicking]].&lt;br /&gt;
* The SW room near [[Boycie]] requires 30 [[Lockpicking]].&lt;br /&gt;
* [[Lanista]] takes applications to fight in the arena (see quest [[Become the Invictus]] for details)&lt;br /&gt;
* The locker behind [[Lanista]] contains the loot from all victims during the fights (both enemies and allies)&lt;br /&gt;
&lt;br /&gt;
=== Arena stadium ===&lt;br /&gt;
* This area is only available during the fights. Talk to [[Lanista]] in the '''Arena offices''' to access it&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Become the Invictus]]: Defeat all the arena challengers and claim the title of Invictus&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;190px&amp;quot;&amp;gt;&lt;br /&gt;
cc_arena.png   | Arena stadium&lt;br /&gt;
cc_arena_1.png | Arena offices&lt;br /&gt;
cc11.png       | Arena ticket booths&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox}}&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Antifreeze_Protein_Injector&amp;diff=56205</id>
		<title>Antifreeze Protein Injector</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Antifreeze_Protein_Injector&amp;diff=56205"/>
		<updated>2025-02-24T10:26:14Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Antifreeze Protein Injector.png&lt;br /&gt;
| name         = Antifreeze Protein Injector&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = A tiny device most likely worn on wrist or an ankle which regulates the presence of small ice crystals within blood. It had the ability to inject a dose of antifreeze proteins which bind themselves to the crystals, inhibiting the growth and recrystallization that would otherwise be lethal. It also protects cells from damage caused by cold.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 3 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Antifreeze Protein Injector''' is an oddity.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[Utility Tower]], {{spoiler|one level below the boss area, on a corpse near a ventilation shaft that appears after the boss is defeated}}.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Secure_Utility_Station_7&amp;diff=56186</id>
		<title>Secure Utility Station 7</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Secure_Utility_Station_7&amp;diff=56186"/>
		<updated>2025-02-08T14:24:48Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix quest reward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Secure Utility Station 7&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Utility_Section_Lunatics.png&lt;br /&gt;
| location = [[Utility Station 7]]&lt;br /&gt;
| givenby  = [[Mediant Samuel]]&lt;br /&gt;
| rewards  = 5000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;450 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = [[Find missing combat unit in west wing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
First job for the Tchortists' preservation section.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Mediant Samuel asked you to go to Utility Station 7 that can be accessed through a breached wall in the lower levels of the Institute. Once there, you are to make sure that the area is secured and then return to the mediant.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head down to the Institute's utility section below the Refectory. Talk to Harpocrates station guards, they will let you past.&lt;br /&gt;
&lt;br /&gt;
Once at [[Harpocrates Station]], look for [[Utility Station 7 Keycard (Harpocrates Station)|Utility Station 7 Keycard]]. Once you find it, head west to [[Utility Station 7]].&lt;br /&gt;
&lt;br /&gt;
Then proceed to eliminate all the lunatics camping inside Utility Station 7. You might be able to use a computer console to kill some of them with [[Toxic Gas]] (70 effective hacking required). Report back to Samuel once you're done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hacking&amp;diff=56143</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hacking&amp;diff=56143"/>
		<updated>2025-01-14T14:47:04Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Remove duplicate entry added at 14:46, 19 August 2022‎&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hacking''' is a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Electronics]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Hacking skill is used to hack into computer terminals and open electronic locks with [[haxxor]] devices.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Hacking feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Coretech Energizing Vest}} (+10)&lt;br /&gt;
* {{Itemlink|Lemurian Engineer Suit}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Remote Control Energizer Glove}} (+10)&lt;br /&gt;
* {{Itemlink|Haxxor}} (+0)&lt;br /&gt;
* {{Itemlink|Haxxor Mk II}} (+5)&lt;br /&gt;
* {{Itemlink|Haxxor Mk III}} (+10)&lt;br /&gt;
* {{Itemlink|Huxkey}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Hacking skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill.&lt;br /&gt;
&lt;br /&gt;
Hacking dialogue skill checks do not take hacking tool bonus into account.&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[GMS Compound]] || [[GMS expedition]] || 25 || Reactivate the turret in the Commons&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry Mine]] || [[Assassinate Olivia]] || 35 || Sabotage the mine cart&lt;br /&gt;
|-&lt;br /&gt;
| [[Epione Lab]] || [[Sabotage elevator]] || 40 || Disable the security cameras&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]] || [[Foundry murders]] || 45 || Hack the auto-turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Rail Crossing]] || None || 50 || Opens warehouse with [[Old Money]] oddity&lt;br /&gt;
|-&lt;br /&gt;
| [[Depot A]] || [[Find the drill parts]] || 60 || Disable the turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Warehouse]] || [[Find EMP device]] || 35 || Turn off the security cameras&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Warehouse]] || [[Find EMP device]] || 60 || Open the front gate&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault]] || None || 70 || Opens the gates to the vault&lt;br /&gt;
|-&lt;br /&gt;
| [[Utility Station 7]] || [[Secure Utility Station 7]] || 70 || Initiate toxic gas disposal procedure&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Facility]] || [[Escort Vivian]] || 80 || Disable the robots in sector 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Institute of Tchort]] || None || 100 || Allows to download data from Eidein's Library&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 90 || Allows to temporarily disable security system&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 130 || Allows to temporarily disable security system without alerting [[IRIS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]] || [[Restore Arke powergrid]] || 130 || Allows to successfully restore last backup of [[IRIS]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cytosine Outpost]] || None || 130 || Get access to the storage room without completing the [[Scout Faceless positions]] quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea Expedition Camp]] || [[Improve camp defenses]] || 100 || Reactivate the plasma turrets before upgrading your clearance level&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea Expedition Camp]] || [[Improve camp defenses]] || 100 || Fix the NAGA's AI without the correct tools&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Meadow Horticulture Center]] || [[Investigate Crimson Meadow Horticulture Center]] || 60 || Activate ventilation system before upgrading your clearance level&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Meadow Horticulture Center]] || [[Investigate Crimson Meadow Horticulture Center]] || 90 || Toggle cooling in cryovault 1a&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]] || [[Investigate Nexus of Technology]] || 80 || Open south gate in the Level 7 - Security Technology&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]] || None || 90 || Enable synthesis of more medication types in the Medication Synthesis Unit&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]] || [[Investigate Nexus of Technology]] || 110 || Disable surveillance system&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]] || [[Investigate Joint Security Headquarters]] || 90 || Disable surveillance system&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]] || [[Investigate Joint Security Headquarters]] || 110 || Disable the plasma turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemurian Grand Archive]] || None || 60 || Hack the plasma turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rig]] || [[The Rig Attack]] || 100 || Sabotage the sonar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| None || None || 120 || Unlock [[The Stunner (Inactive)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]] || None || 120 || Allows to pick two more exoskeletons from the Exoskeleton Assembler&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]] || [[Investigate the Compound]] || 180 || Unlock the gates to the Restricted Section of the Compound without the keycard.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Compound]] || [[Investigate the Compound]] || 200 || Unlock the doors to the Cognator's Medchamber without the keycard.&lt;br /&gt;
|}&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=GMS_expedition&amp;diff=55422</id>
		<title>GMS expedition</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=GMS_expedition&amp;diff=55422"/>
		<updated>2024-05-02T18:06:34Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = GMS expedition&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = GMS vault.png&lt;br /&gt;
| location = [[GMS compound]]&lt;br /&gt;
| givenby  = [[Gorsky]]&lt;br /&gt;
| rewards  = 1250 classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[SGS Credits]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Hopper round up]]&amp;lt;br&amp;gt;[[Find Newton]]&lt;br /&gt;
| next     = [[Find the drill parts]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After you're done with Bret's tasks, Tanner asks you to complete Gorsky's tasks. Once they are complete and you return to Tanner, you also gain 2000 XP.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Travel to GMS compound and talk to Gorsky (Essie at the Lower Underrail exit can instruct you on how to get there)&lt;br /&gt;
* Find a way to open the sealed door in the GMS compound &lt;br /&gt;
* Complete tasks Gorsky gives you and return to Tanner&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Head to SGS level 1, exit the station platform area to north, head west from the first junction and make your way to [[GMS compound]]. Speak to Gorsky once inside (100 XP) and he'll give you a task to find a key to the storage door.&lt;br /&gt;
&lt;br /&gt;
To access level 2 of the compound, you can either use the stairs in the northwest corner or the elevator, once you have re-routed power to it in the generator room. Level 2 is patrolled by 3 [[Sentry Bot]]s, which can be very dangerous to take on as a low level character. Sneaking around is one option, and the ventilation shafts make this easier even for non-stealthy characters. You will find an emergency hatch leading down to third level on the southeast corner of this level. The key to this hatch is on a dead body northwest from the hatch.&lt;br /&gt;
&lt;br /&gt;
Upon entering level 3, you will find out that some raiders have attacked a small local community. With high enough social skills, you can talk your way out of the initial encounter and the raiders will become neutral towards you. Without social skills, you will have to kill at least the raiders immediately below the emergency hatch. After that, you can either kill the raiders and free the hostages - or ignore them and simply sneak around until you find the key. You will eventually find the [[Level 1 Storage Keycard (GMS)]] on the third level of the compound, in late Dr. Bloomberg's room. If you don't feel like searching for the key, after you've reached level 3 you can go back to Gorsky and persuade him to pack up and return to SGS (25 effective skill required), but you won't get the experience or the 400 credits. If you bring back the keycard you get the rewards and you can try to persuade him to give you the keycard back (30 effective skill required). If you fail the check, you can simply visit [[Quinton]] back in SGS and talk to him about it and visit Gorsky, who's returned to the armory.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When the raiders ask the player about who they are, one possible response is &amp;quot;They call me Adahn.&amp;quot; This is a reference to the video game [https://en.wikipedia.org/wiki/Planescape:_Torment Planescape: Torment (1999)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=55410</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=55410"/>
		<updated>2024-05-01T17:09:10Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: /* Persuasion skill checks */ Add Gorge check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
* {{Itemlink|Iron Head}} (-20%)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (-30)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+20)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
* {{Itemlink|Jumping Stilts}} (-30)&lt;br /&gt;
&lt;br /&gt;
Foodstuffs&lt;br /&gt;
* {{Itemlink|White Dude}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* JKK tattoo (+15 persuasion)&lt;br /&gt;
* [[Echoing Soliloquy|Echoing Soliloquy's]] effect is modified by it&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 17 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 5 or 15 || Get two extra psi boosters (2nd dialogue option easier, only if you have 5 [[Will (Base Ability)|Will]] or less)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 20 || Reduce toll to 5 charons (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elwood]]  || [[Get Elwood's key]] || 25 || Lure him outside of the gambling house&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorsky]]  || [[GMS expedition]] || 30 || Keep the Level 1 Storage [[Level 1 Storage Keycard (GMS) | Keycard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deputy]]  || [[Abram's bug]] || 30 || Persuade him to leave the room&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location (Can be bypassed if the player returned his [[Find Old Jonas's watch | watch]] without asking for anything in return)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 35 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]]  || None || 35 || Pass without having to pay&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 40 || Pass without having to pay (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 40 || Convince gangsters to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 40 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarine]] || [[Kidnap Sarine]] || 40 || Lure her out of the camp&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 45 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || [[Run the Gauntlet]] || 50 || Rig the Gauntlet in your favor&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 55 || Convince her to allow player to talk with [[Todor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 55 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Adira]] and [[Beatrice]] || [[Forsaken Island Behemoth]] || 55 || Skip the fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayor]] || [[Study the rock creatures]] || 60 || Allows to start the quest before gaining the trust of [[Chief|Chief Banner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Successfully negotiate a truce between Camp Hathor and the Rathound King&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 65 || Get access to the surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]] ([[Secluded Station]]) || [[Train heist]] || 70 || Convince bandits to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokoschka]] || None || 70 || Persuade him to borrow his [[AKX]] after [[SRO assault]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Private Lloyd]] || [[Rob Protectorate warehouse]] || 70 || Allows to walk via front entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunatic Scanner (Synesthete camp)]] || None || 70 || Allows to enter the camp (Can be bypassed if player is a [[Psi Empathy|psionic]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Colonel Cathcart]] || [[Renegade soldiers]] || 75 || Convince him to investigate Holloway's claims&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Reject]] || None || 75 || Convince him to make an escape&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge]] || None || 75 || Convince him to tell you what happened with his son&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || None || 85 || Make him trust you in the initial encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Synesthete]] || None || 90 || Be able to talk your way out of the ritual without being [[Psi Empathy|psionic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curator Nenna]] || None || 100 || Obtain access to download data from Eidein's Library&lt;br /&gt;
|-&lt;br /&gt;
| [[IRIS]] || [[Restore Arke powergrid]] || 110 || Allows to skip the fight with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacek]] || [[Faceless' stolen object]] || Impossible || Persuade Jacek to let [[Hugo]] go&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Matriuss Ludenlof]] || [[The tracking device]] || 40 || Persuade him to give you [[Ludenlof Coin Pouch|his coin pouch]] as a reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 40 || Persuade her to allow you to search her apartment&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 50 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 45 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Recover the A-RFID Chip]] || 50 || Persuade him to provide some medical supplies for the Black Sea Muties&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || [[Ion's missing group]] || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Briggs]] || [[Join the Expedition]] || 80 || Allows you to join the Expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 80 || Persuade Wesley to trust the player and allow access into the [[West Storage Depot]] before the player has delivered medical supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Obtain a Submarine]] || 80 || Persuade him to tow the submarine for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Eels]] || [[The Rig Attack]] || 80 || Allows the infiltrate [[The Rig]] while wearing [[Work Coverall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[First raid]] || 80 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || None || 90 || Allows the player to join the pirates while negotiating for {{spoiler|the professor's release}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[Second raid]] || 105 or 125 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Heavy Duty]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag|Rag]] || None || 85 || Persuade him to show you his basement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=55409</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=55409"/>
		<updated>2024-05-01T16:52:11Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: /* Intimidation skill checks */ Fix Vince check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+10)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Barbaton}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Black Blade}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Chainsword}}{{expedition-inline}} (+15)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 35 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|[[Jared]]}} || [[Catch the med thief]] || 50 || Get fifty charons from the thief in exchange for silence&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 30 || Allows to search the apartment&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 80 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Doberman]] ([[The Rig]])|| [[The Rig Attack]] || 90 || Prevail in the staring contest&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=55408</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=55408"/>
		<updated>2024-05-01T16:51:49Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: /* Persuasion skill checks */ Fix Vince check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
* {{Itemlink|Iron Head}} (-20%)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (-30)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+20)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
* {{Itemlink|Jumping Stilts}} (-30)&lt;br /&gt;
&lt;br /&gt;
Foodstuffs&lt;br /&gt;
* {{Itemlink|White Dude}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* JKK tattoo (+15 persuasion)&lt;br /&gt;
* [[Echoing Soliloquy|Echoing Soliloquy's]] effect is modified by it&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 17 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 5 or 15 || Get two extra psi boosters (2nd dialogue option easier, only if you have 5 [[Will (Base Ability)|Will]] or less)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 20 || Reduce toll to 5 charons (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elwood]]  || [[Get Elwood's key]] || 25 || Lure him outside of the gambling house&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorsky]]  || [[GMS expedition]] || 30 || Keep the Level 1 Storage [[Level 1 Storage Keycard (GMS) | Keycard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deputy]]  || [[Abram's bug]] || 30 || Persuade him to leave the room&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location (Can be bypassed if the player returned his [[Find Old Jonas's watch | watch]] without asking for anything in return)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 35 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]]  || None || 35 || Pass without having to pay&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 40 || Pass without having to pay (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 40 || Convince gangsters to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 40 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarine]] || [[Kidnap Sarine]] || 40 || Lure her out of the camp&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 45 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || [[Run the Gauntlet]] || 50 || Rig the Gauntlet in your favor&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 55 || Convince her to allow player to talk with [[Todor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 55 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Adira]] and [[Beatrice]] || [[Forsaken Island Behemoth]] || 55 || Skip the fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayor]] || [[Study the rock creatures]] || 60 || Allows to start the quest before gaining the trust of [[Chief|Chief Banner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Successfully negotiate a truce between Camp Hathor and the Rathound King&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 65 || Get access to the surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]] ([[Secluded Station]]) || [[Train heist]] || 70 || Convince bandits to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokoschka]] || None || 70 || Persuade him to borrow his [[AKX]] after [[SRO assault]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Private Lloyd]] || [[Rob Protectorate warehouse]] || 70 || Allows to walk via front entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunatic Scanner (Synesthete camp)]] || None || 70 || Allows to enter the camp (Can be bypassed if player is a [[Psi Empathy|psionic]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Colonel Cathcart]] || [[Renegade soldiers]] || 75 || Convince him to investigate Holloway's claims&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Reject]] || None || 75 || Convince him to make an escape&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || None || 85 || Make him trust you in the initial encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Synesthete]] || None || 90 || Be able to talk your way out of the ritual without being [[Psi Empathy|psionic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curator Nenna]] || None || 100 || Obtain access to download data from Eidein's Library&lt;br /&gt;
|-&lt;br /&gt;
| [[IRIS]] || [[Restore Arke powergrid]] || 110 || Allows to skip the fight with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacek]] || [[Faceless' stolen object]] || Impossible || Persuade Jacek to let [[Hugo]] go&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Matriuss Ludenlof]] || [[The tracking device]] || 40 || Persuade him to give you [[Ludenlof Coin Pouch|his coin pouch]] as a reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 40 || Persuade her to allow you to search her apartment&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 50 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 45 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Recover the A-RFID Chip]] || 50 || Persuade him to provide some medical supplies for the Black Sea Muties&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || [[Ion's missing group]] || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Briggs]] || [[Join the Expedition]] || 80 || Allows you to join the Expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 80 || Persuade Wesley to trust the player and allow access into the [[West Storage Depot]] before the player has delivered medical supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Obtain a Submarine]] || 80 || Persuade him to tow the submarine for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Eels]] || [[The Rig Attack]] || 80 || Allows the infiltrate [[The Rig]] while wearing [[Work Coverall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[First raid]] || 80 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || None || 90 || Allows the player to join the pirates while negotiating for {{spoiler|the professor's release}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[Second raid]] || 105 or 125 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Heavy Duty]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag|Rag]] || None || 85 || Persuade him to show you his basement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=55407</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=55407"/>
		<updated>2024-05-01T16:36:07Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: /* Persuasion skill checks */ Add checks for the Bandit near Warehouse Block Beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
* {{Itemlink|Iron Head}} (-20%)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (-30)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+20)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
* {{Itemlink|Jumping Stilts}} (-30)&lt;br /&gt;
&lt;br /&gt;
Foodstuffs&lt;br /&gt;
* {{Itemlink|White Dude}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* JKK tattoo (+15 persuasion)&lt;br /&gt;
* [[Echoing Soliloquy|Echoing Soliloquy's]] effect is modified by it&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 17 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 5 or 15 || Get two extra psi boosters (2nd dialogue option easier, only if you have 5 [[Will (Base Ability)|Will]] or less)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 20 || Reduce toll to 5 charons (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elwood]]  || [[Get Elwood's key]] || 25 || Lure him outside of the gambling house&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorsky]]  || [[GMS expedition]] || 30 || Keep the Level 1 Storage [[Level 1 Storage Keycard (GMS) | Keycard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deputy]]  || [[Abram's bug]] || 30 || Persuade him to leave the room&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location (Can be bypassed if the player returned his [[Find Old Jonas's watch | watch]] without asking for anything in return)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 35 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]]  || None || 40 || Pass without having to pay&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 40 || Pass without having to pay (for female characters)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 40 || Convince gangsters to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 40 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarine]] || [[Kidnap Sarine]] || 40 || Lure her out of the camp&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 45 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || [[Run the Gauntlet]] || 50 || Rig the Gauntlet in your favor&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 55 || Convince her to allow player to talk with [[Todor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 55 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Adira]] and [[Beatrice]] || [[Forsaken Island Behemoth]] || 55 || Skip the fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayor]] || [[Study the rock creatures]] || 60 || Allows to start the quest before gaining the trust of [[Chief|Chief Banner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Successfully negotiate a truce between Camp Hathor and the Rathound King&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 65 || Get access to the surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]] ([[Secluded Station]]) || [[Train heist]] || 70 || Convince bandits to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokoschka]] || None || 70 || Persuade him to borrow his [[AKX]] after [[SRO assault]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Private Lloyd]] || [[Rob Protectorate warehouse]] || 70 || Allows to walk via front entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunatic Scanner (Synesthete camp)]] || None || 70 || Allows to enter the camp (Can be bypassed if player is a [[Psi Empathy|psionic]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Colonel Cathcart]] || [[Renegade soldiers]] || 75 || Convince him to investigate Holloway's claims&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Reject]] || None || 75 || Convince him to make an escape&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || None || 85 || Make him trust you in the initial encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Synesthete]] || None || 90 || Be able to talk your way out of the ritual without being [[Psi Empathy|psionic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curator Nenna]] || None || 100 || Obtain access to download data from Eidein's Library&lt;br /&gt;
|-&lt;br /&gt;
| [[IRIS]] || [[Restore Arke powergrid]] || 110 || Allows to skip the fight with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacek]] || [[Faceless' stolen object]] || Impossible || Persuade Jacek to let [[Hugo]] go&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Matriuss Ludenlof]] || [[The tracking device]] || 40 || Persuade him to give you [[Ludenlof Coin Pouch|his coin pouch]] as a reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 40 || Persuade her to allow you to search her apartment&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 50 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 45 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Recover the A-RFID Chip]] || 50 || Persuade him to provide some medical supplies for the Black Sea Muties&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || [[Ion's missing group]] || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Briggs]] || [[Join the Expedition]] || 80 || Allows you to join the Expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 80 || Persuade Wesley to trust the player and allow access into the [[West Storage Depot]] before the player has delivered medical supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Obtain a Submarine]] || 80 || Persuade him to tow the submarine for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Eels]] || [[The Rig Attack]] || 80 || Allows the infiltrate [[The Rig]] while wearing [[Work Coverall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[First raid]] || 80 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || None || 90 || Allows the player to join the pirates while negotiating for {{spoiler|the professor's release}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[Second raid]] || 105 or 125 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Heavy Duty]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag|Rag]] || None || 85 || Persuade him to show you his basement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=55406</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=55406"/>
		<updated>2024-05-01T16:21:37Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: /* Persuasion skill checks */ Add Zoner Ma check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
* {{Itemlink|Iron Head}} (-20%)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (-30)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+20)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
* {{Itemlink|Jumping Stilts}} (-30)&lt;br /&gt;
&lt;br /&gt;
Foodstuffs&lt;br /&gt;
* {{Itemlink|White Dude}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* JKK tattoo (+15 persuasion)&lt;br /&gt;
* [[Echoing Soliloquy|Echoing Soliloquy's]] effect is modified by it&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 17 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 5 or 15 || Get two extra psi boosters (2nd dialogue option easier, only if you have 5 [[Will (Base Ability)|Will]] or less)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Elwood]]  || [[Get Elwood's key]] || 25 || Lure him outside of the gambling house&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorsky]]  || [[GMS expedition]] || 30 || Keep the Level 1 Storage [[Level 1 Storage Keycard (GMS) | Keycard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deputy]]  || [[Abram's bug]] || 30 || Persuade him to leave the room&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location (Can be bypassed if the player returned his [[Find Old Jonas's watch | watch]] without asking for anything in return)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 35 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]]  || None || 40 || Pass without having to pay&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 40 || Convince gangsters to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 40 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarine]] || [[Kidnap Sarine]] || 40 || Lure her out of the camp&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 45 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || [[Run the Gauntlet]] || 50 || Rig the Gauntlet in your favor&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 55 || Convince her to allow player to talk with [[Todor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 55 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Adira]] and [[Beatrice]] || [[Forsaken Island Behemoth]] || 55 || Skip the fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayor]] || [[Study the rock creatures]] || 60 || Allows to start the quest before gaining the trust of [[Chief|Chief Banner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Successfully negotiate a truce between Camp Hathor and the Rathound King&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Delma]] || [[Everard's assignment]] || 65 || Get access to the surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]] ([[Secluded Station]]) || [[Train heist]] || 70 || Convince bandits to leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokoschka]] || None || 70 || Persuade him to borrow his [[AKX]] after [[SRO assault]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Private Lloyd]] || [[Rob Protectorate warehouse]] || 70 || Allows to walk via front entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunatic Scanner (Synesthete camp)]] || None || 70 || Allows to enter the camp (Can be bypassed if player is a [[Psi Empathy|psionic]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Colonel Cathcart]] || [[Renegade soldiers]] || 75 || Convince him to investigate Holloway's claims&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Reject]] || None || 75 || Convince him to make an escape&lt;br /&gt;
|-&lt;br /&gt;
| [[Phreak]]  || None || 85 || Make him trust you in the initial encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Synesthete]] || None || 90 || Be able to talk your way out of the ritual without being [[Psi Empathy|psionic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curator Nenna]] || None || 100 || Obtain access to download data from Eidein's Library&lt;br /&gt;
|-&lt;br /&gt;
| [[IRIS]] || [[Restore Arke powergrid]] || 110 || Allows to skip the fight with her&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacek]] || [[Faceless' stolen object]] || Impossible || Persuade Jacek to let [[Hugo]] go&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Matriuss Ludenlof]] || [[The tracking device]] || 40 || Persuade him to give you [[Ludenlof Coin Pouch|his coin pouch]] as a reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoner Ma]] || [[Dude's other quest]] || 40 || Persuade her to allow you to search her apartment&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Army Soldiers || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 50 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 60 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Officer Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Army Officer]]s || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 45 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Recover the A-RFID Chip]] || 50 || Persuade him to provide some medical supplies for the Black Sea Muties&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || [[Ion's missing group]] || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Chief Briggs]] || [[Join the Expedition]] || 80 || Allows you to join the Expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 80 || Persuade Wesley to trust the player and allow access into the [[West Storage Depot]] before the player has delivered medical supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Obtain a Submarine]] || 80 || Persuade him to tow the submarine for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Eels]] || [[The Rig Attack]] || 80 || Allows the infiltrate [[The Rig]] while wearing [[Work Coverall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[First raid]] || 80 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || None || 90 || Allows the player to join the pirates while negotiating for {{spoiler|the professor's release}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Grim]] || [[Second raid]] || 105 or 125 || Persuade the captain to let you do the raid on your own&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Heavy Duty]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag|Rag]] || None || 85 || Persuade him to show you his basement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_House_-_Core_City&amp;diff=55405</id>
		<title>Dude's House - Core City</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_House_-_Core_City&amp;diff=55405"/>
		<updated>2024-05-01T16:02:46Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Dude's House - Core City&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = W-what are we looking in the-se homes Dude&lt;br /&gt;
| image   = Xpbl cc dh.png&lt;br /&gt;
| music   = CoreCity.ogg&lt;br /&gt;
| areas   = Dude's Core City Home&lt;br /&gt;
| exits   = None&lt;br /&gt;
| world   = [[Core City]]&lt;br /&gt;
| npcs    = [[Zoner Ma]]&lt;br /&gt;
| mapfile = Xpbl cc dh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dude's House - Core City]] is the first stop in [[Dude's other quest]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Former Dude's house, now [[Zoner Ma]] lives there. In order to search the house for clues, she must be convinced to let you inspect the area.&lt;br /&gt;
&lt;br /&gt;
* She can be bribed with 100 [[Charons]], intimidated with a score of 30 [[Intimidation]] or convinced with 40 [[Persuasion]]. She can also be killed for access or persuaded with no checks if player is a member of [[Praetorian Security]] and wears appropriate armor. Note that [[Heavy Intoxication]] will reduce all base attributes by 4.&lt;br /&gt;
&lt;br /&gt;
* An Unmarked crack in the south-eastern corner of the room will have a key for a safe, hidden behind the yellow panel to the north of the room containing [[Unsaturated Psionic Catalyst]].&lt;br /&gt;
&lt;br /&gt;
After taking the safe's contents and talking to Dude you will be taken to [[Dude's House - Upper Underrail|Dude's old lab in Upper Underrail]]. This area is only accessed once when doing [[Dude's other quest]], and can't be returned to later.&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=55404</id>
		<title>Dude's other quest</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=55404"/>
		<updated>2024-05-01T16:02:23Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: /* Dude's home in Core City */ Add Persuasion value for Zoner Ma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = The Dude's other quest&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Drinking with dude.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Dude]]&lt;br /&gt;
| rewards  = 2000 + 2000 classic XP/2 + 2 oddity XP &amp;lt;br&amp;gt; Access to [[Rift]]s and [[The Juice]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Dude's vision]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dude had a vision... of a journey with you. Although he doesn't remember the specific details it involves gathering ingredients through his old homes. Completion grants [[Second Sight]] which allows [[Fast travel]] through rifts, with the aid of [[The Juice]]. &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* The Dude had another vision...&lt;br /&gt;
* Help Dude search his old home in Core City.&lt;br /&gt;
* Help Dude search his old home in Upper Underrail.&lt;br /&gt;
* Dude needs 2 mushroom brews, two measures of unsaturated psionic catalyst, two of morphine, and two of gyromitrin to make the juice for you and him. Speak to him when you're ready to continue the journey.&lt;br /&gt;
* Dude needs you to find any kind of mineral oil you can find in this base. It is the only way to return back whence you came. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
After returning the [[Mushroom Brew]] to Dude in the Rail Crossing bar, you can join him in the quest by elevating your consciousness through mushroom brew. &lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Core City ===&lt;br /&gt;
&lt;br /&gt;
This transports you to the [[Dude's House - Core City|Dude's old home in Core City]] and gives you [[Heavy Intoxication]] a flat penalty to all stats that decreases as you journey with Dude. [[Zoner Ma]] can be [[Persuasion|persuaded]] (40 effective skill), [[Intimidation|intimidated]] (30 effective skill), bribed with 100 Charons or insulted with [[Intelligence]] (8 base before the [[Heavy Intoxication]] debuff) into letting you search her apartment. You can also alternatively convince her if you have joined [[Praetorian Security]] and wear appropriate armor or just kill her. There's a hidden cracked tile in the south-east corner containing a small key. This opens a safe behind a panel containing an [[Unsaturated Psionic Catalyst]].&lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Upper Underrail ===&lt;br /&gt;
&lt;br /&gt;
Next stop is [[Dude's House - Upper Underrail|Dude's old lab in Upper Underrail]]. The ingredient here, [[Morphine (component)|Morphine]], is trapped in a locker in a locked room inexplicably full of mutants. The Dude left the keycard in the desk. The mutants can be fought directly or the Dude's zap-spider addled console can be used to turn on the cyro chambers and slowly refrost the mutants. &lt;br /&gt;
&lt;br /&gt;
==== Console Puzzle ====&lt;br /&gt;
&lt;br /&gt;
There are three sequences of numbers hidden in the trash can, chemical station and power box: 67 33 82, 79 55 11 and 76 89 25. The console has options each with 3 numbers separated by jumbles of letters. The solution to the puzzle is to sum the 3 numbers in the console options. The correct options in the console will have the same total as the 2 digit number in the clue. For example 67 33 82 requires entering in the option that equals 67 (23+31+13) followed by the option that equals 33 followed by the option that equals 82. &lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Solution|Correct options are 6,4,2 then 8,5,3 then 8,6,6}}&lt;br /&gt;
&lt;br /&gt;
=== Dude's cave home ===&lt;br /&gt;
The [[Dude's House - Caves|Dude's next home is in the Upper Caves]]. The Dude warns you that's there danger inside but cannot remember what specifically. A shanty inside a wet and damp cave with bits of broken down technology. Dude's cave home is full of cats and bits of scrap. When the player approaches Dude's bed, the cats suddenly turn hostile and begin shooting powerful lasers! The murderous cats have a very low HP pool but have very good dodge and evasion, [[Throwing]] weapons such as [[Frag Grenade|Frag Grenades]], [[Incendiary Grenade|Molotov Cocktails]] and [[Traps]] are good option to fight off the fatal felines. You can also go into a storage area before heading to the bed and get some [[Dog Crate]]s off of the shelves in there. You can use the dog crates on the cats to capture them before they become hostile and avoid fighting many or all of them and earning yourself some [[Captured Laser Cat]]s.&lt;br /&gt;
&lt;br /&gt;
By searching the desk in the ramshackle laboratory, you will find [[Gyromitrin]]. Exit the cave after dealing with the cats and inform The Dude that the area is safe. Telling him about the Gyromitrin and he realise it is the final ingredient that he needs. The Dude cannot remember the exact measurements of ingredients to create [[The Juice]] but you can help him remember which will net you 2 [[Oddity XP System|Oddity]] XP. Dude will now create you a bottle of The Juice. Consuming the mysterious psi-alcoholic cocktail will grant you [[Second Sight]] and allow you to attune yourself to the [[Rift]] in Dude's house and begin a rift-walk to locations unknown.&lt;br /&gt;
&lt;br /&gt;
=== Gray Army Base ===&lt;br /&gt;
&lt;br /&gt;
The visions didn't warn Dude that your ultimate destination is the [[Gray Army Base]]. Dude can't make any more juice to return home but mineral oil might inexplicably provide enough lubrication for the residual juice in your body to work again. The [[Gun Lubricating Oil]] is located on a shelf at the back of armory.  The armory is immediately to the north and west of the starting zone, behind a garage door. &lt;br /&gt;
&lt;br /&gt;
Access requires hacking the access console (100 [[Hacking]]) or getting the Magatzin keycard from a desk in the North-West of the second level. The Gray Army Base is swarming with Gray Army Gunners, Snipers, Grenadiers, Heavy Gunners and Officers. You can avoid combat if you wear the appropriate uniform and avoid dialogue (does not work if player character is a woman). If the original soldiers are killed the lights will cut and a Gray Army Spec Ops team and a few Dobermans will spawn. Retrieving the gun lube will reward you with 2000 classic/2 oddity XP.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you happen to have a [[Hydraulic Fluid Canister]] in your inventory, you can give it to Dude right away and skip the whole base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_House_-_Core_City&amp;diff=55403</id>
		<title>Dude's House - Core City</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_House_-_Core_City&amp;diff=55403"/>
		<updated>2024-05-01T16:00:00Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix skill checks to convince Zoner Ma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Dude's House - Core City&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = W-what are we looking in the-se homes Dude&lt;br /&gt;
| image   = Xpbl cc dh.png&lt;br /&gt;
| music   = CoreCity.ogg&lt;br /&gt;
| areas   = Dude's Core City Home&lt;br /&gt;
| exits   = None&lt;br /&gt;
| world   = [[Core City]]&lt;br /&gt;
| npcs    = [[Zoner Ma]]&lt;br /&gt;
| mapfile = Xpbl cc dh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dude's House - Core City]] is the first stop in [[Dude's other quest]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Former Dude's house, now [[Zoner Ma]] lives there. In order to search the house for clues, she must be convinced to let you inspect the area.&lt;br /&gt;
&lt;br /&gt;
* She can be bribed with 100 [[Charons]], intimidated with a score of 30 [[Intimidation]] or convinced with 40 [[Persuasion]]. She can also be killed for access or persuaded with no checks if player is a member of [[Praetorian Security]] and wears appropriate armor. Note that [[Heavy Intoxication]] Will reduce all base attributes by 4.&lt;br /&gt;
&lt;br /&gt;
* An Unmarked crack in the south-eastern corner of the room will have a key for a safe, hidden behind the yellow panel to the north of the room containing [[Unsaturated Psionic Catalyst]].&lt;br /&gt;
&lt;br /&gt;
After taking the safe's contents and talking to Dude you will be taken to [[Dude's House - Upper Underrail|Dude's old lab in Upper Underrail]]. This area is only accessed once when doing [[Dude's other quest]], and can't be returned to later.&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Sentry&amp;diff=55392</id>
		<title>Plasma Sentry</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Sentry&amp;diff=55392"/>
		<updated>2024-05-01T11:11:30Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Add Registration Plate to loot list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Plasma Sentry&lt;br /&gt;
| type       = robot&lt;br /&gt;
| portrait   = plasma_sentry_l.png&lt;br /&gt;
| background = warehouse.png&lt;br /&gt;
| level      = 12&lt;br /&gt;
| health     = 260&lt;br /&gt;
| image      = plasmaSentry.gif&lt;br /&gt;
| roles      = Faceless defense bot&lt;br /&gt;
| location   = [[Rail Crossing]]&amp;lt;br/&amp;gt;[[Abandoned Warehouse]]&amp;lt;br/&amp;gt;[[Research Facility]]&amp;lt;br/&amp;gt;[[Arke Power Station]]&amp;lt;br/&amp;gt;[[Deep Caverns]]&lt;br /&gt;
| loot       = Ammo&amp;lt;br/&amp;gt;Electronic/Metal Scraps&amp;lt;br/&amp;gt;[[Self Consciousness Module]] (oddity)&amp;lt;br/&amp;gt;[[Registration Plate]] (oddity)&lt;br /&gt;
| abilities  = Turret mode&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 15&lt;br /&gt;
| damage       = {{Energy|15-35|number only}} ({{Energy|26-61|number only}})&amp;lt;br&amp;gt;200-300 ({{Energy|100-150|number only}}, {{Heat|100-150|number only}}) (turret mode) (348-522 [{{Energy|174-261|number only}}, {{Heat|174-261|number only}}])&lt;br /&gt;
| range        = 12&lt;br /&gt;
| detection    = 115&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 12&lt;br /&gt;
| dexterity     = 5&lt;br /&gt;
| agility       = 5&lt;br /&gt;
| constitution  = 10&lt;br /&gt;
| perception    = 10&lt;br /&gt;
| will          = 5&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
| guns          = 70 (105)&lt;br /&gt;
|&lt;br /&gt;
| mechanical  = 50% / 20&lt;br /&gt;
| heat        = 75% / 30&lt;br /&gt;
| cold        = 90% / 100&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 25% / 15&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 100%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Plasma Sentry]] or '''Plasma Walker''' is a type of a defense bot commonly found within abandoned [[Biocorp]] facilities and is also known to be used by [[the Faceless]]. Shoots lasers while on the move, but can transform into a devastating plasma turret form. The lasers deal {{energy}} damage, while the plasma turret deals {{energy|100-150|prefix}} and {{heat|100-150|prefix}} damage.&lt;br /&gt;
&lt;br /&gt;
Some disabled/broken plasma walkers have been repaired and repurposed by the [[Foundry Guard]], and can also occasionally found alongside resourceful scavengers. &lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
Their transformation to plasma turret form takes a full turn, and the turret rotates slowly. Use this to your advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
They are also extremely weak to electricity: [[Shock Bolt]]s are very effective and can stun them.&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* [[Disable plasma walkers]]&lt;br /&gt;
** A special EMP device can be used to disable Faceless robots in [[Rail Crossing]].&lt;br /&gt;
&lt;br /&gt;
== Random events ==&lt;br /&gt;
* [[Broken Bot]]&lt;br /&gt;
* [[Robot Patrol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Automatons]]&lt;br /&gt;
[[Category:the Faceless]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Industrial_Robot&amp;diff=55391</id>
		<title>Industrial Robot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Industrial_Robot&amp;diff=55391"/>
		<updated>2024-05-01T11:09:02Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Add Registration Plate to loot list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Industrial Robot&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = tb_l.png&lt;br /&gt;
| background = Circuits.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 700&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Industrial Robot.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Industrial Robot&lt;br /&gt;
| location   = [[Core City Underground]]{{DOMINATING}}&amp;lt;br&amp;gt;[[Abandoned_Facility]]{{DOMINATING}}&amp;lt;br&amp;gt;[[Bunker (Upper Caves)]]{{DOMINATING}}&amp;lt;br&amp;gt;[[Research Facility]]{{DOMINATING}}&amp;lt;br&amp;gt;[[Panacea Lab]]{{DOMINATING}}&amp;lt;br&amp;gt;[[RAF 013]]{{Hard}}{{DOMINATING}}&amp;lt;br&amp;gt;[[The Rig]]{{DOMINATING}}&amp;lt;br&amp;gt;[[Lost Vault]]&amp;lt;br&amp;gt;[[Utility Facility]]&amp;lt;br&amp;gt;[[Utility Tower]]&amp;lt;br&amp;gt;[[Hollow Earth]]&amp;lt;br&amp;gt;[[Toxic Storage]]&amp;lt;br&amp;gt;[[Arke Power Station]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = [[Quad Damage Module]]&amp;lt;br&amp;gt;[[Registration Plate]]&amp;lt;br&amp;gt;[[Electronic Scraps]]&amp;lt;br&amp;gt;[[Metal Scraps]]&lt;br /&gt;
| abilities  = Immune to [[Immobilized|immobilization]]&amp;lt;br&amp;gt;[[Flamethrower]]&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = {{Mechanical|50-100|number only}} ({{Mechanical|109-218|number only}})&lt;br /&gt;
| range         = melee&lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = 190&lt;br /&gt;
| initiative    = 14&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 7&lt;br /&gt;
| dexterity     = 4&lt;br /&gt;
| agility       = 5&lt;br /&gt;
| constitution  = 10&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 5&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
| guns          = 135 (180)&lt;br /&gt;
| melee         = 135 (169)&lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical    = 80% / 40&lt;br /&gt;
| heat          = 90% / 40&lt;br /&gt;
| cold          = 90% / 100&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
| acid          = 35% / 25&lt;br /&gt;
| energy        = 0% / 0&lt;br /&gt;
| bio           = 100%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Industrial Robot''' is a heavy treaded robot armed with a flamethrower and a pneumatic hammer.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Industrial bots are slow, but due to their high resistances and health they are hard to kill and can deal considerable damage. Their [[Flamethrower]] ability deals {{heat|18-33|prefix}} damage and hits 5 times, while their melee attack does high {{mechanical}} damage, but has a very wide damage range.&lt;br /&gt;
&lt;br /&gt;
The flamethrower attack has a cooldown of one turn and industrial bots will try to use it every turn if they are given the chance. They don't have many movement points, so if you make sure to end your turn at least two tiles away from an industrial bot, it will only be able to attack with the flamethrower and will use its remaining action points to close the gap, instead of also attacking with its pneumatic hammer.&lt;br /&gt;
&lt;br /&gt;
Despite its melee range, the pneumatic hammer is technically a ranged weapon. [[Dodge]] and [[Uncanny Dodge]] don't potect against it, but [[Evasion]] does. The hammer also ignores 50% of the target's mechanical resistance and damage threshold.&lt;br /&gt;
&lt;br /&gt;
To avoid detection by industrial robots when in stealth mode, player needs effective [[stealth]] skill of 77. &lt;br /&gt;
== Random events ==&lt;br /&gt;
* [[Jax]]&lt;br /&gt;
* [[Robot Patrol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Automatons]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Registration_Plate&amp;diff=55390</id>
		<title>Registration Plate</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Registration_Plate&amp;diff=55390"/>
		<updated>2024-05-01T11:04:42Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = oddity&lt;br /&gt;
| image       = oddity34.png&lt;br /&gt;
| name        = Registration Plate&lt;br /&gt;
| type        = Oddity&lt;br /&gt;
| description = This must be a vehicle registration plate from United Stations. You can only wonder how it got here.&lt;br /&gt;
| capabilities= Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Oddity XP System|Oddity]] that can be occasionally found in remains of [[Sentry Bot|Sentry Bots]], [[Plasma Sentry|Plasma Sentries]] and [[Industrial Robot|Industrial Robots]].&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;br /&gt;
[[Category:United Stations]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=GMS_expedition&amp;diff=55386</id>
		<title>GMS expedition</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=GMS_expedition&amp;diff=55386"/>
		<updated>2024-04-30T23:04:09Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = GMS expedition&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = GMS vault.png&lt;br /&gt;
| location = [[GMS compound]]&lt;br /&gt;
| givenby  = [[Gorsky]]&lt;br /&gt;
| rewards  = 1250 classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[SGS Credits]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Hopper round up]]&amp;lt;br&amp;gt;[[Find Newton]]&lt;br /&gt;
| next     = [[Find the drill parts]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After you're done with Bret's tasks, Tanner asks you to complete Gorsky's tasks. Once they are complete and you return to Tanner, you also gain 2000 XP.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Travel to GMS compound and talk to Gorsky (Essie at the Lower Underrail exit can instruct you on how to get there)&lt;br /&gt;
* Find a way to open the sealed door in the GMS compound &lt;br /&gt;
* Complete tasks Gorsky gives you and return to Tanner&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Head to SGS level 1, exit the station platform area to north, head west from the first junction and make your way to [[GMS compound]]. Speak to Gorsky once inside (100 XP) and he'll give you a task to find a key to the storage door.&lt;br /&gt;
&lt;br /&gt;
To access level 2 of the compound, you can either use the stairs in the northwest corner or the elevator, once you have re-routed power to it in the generator room. Level 2 is patrolled by 3 [[Sentry Bot]]s, which can be very dangerous to take on as a low level character. Sneaking around is one option, and the ventilation shafts make this easier even for non-stealthy characters. You will find an emergency hatch leading down to third level on the southeast corner of this level. The key to this hatch is on a dead body northwest from the hatch.&lt;br /&gt;
&lt;br /&gt;
Upon entering level 3, you will find out that some raiders have attacked a small local community. With high enough social skills, you can talk your way out of the initial encounter and the raiders will become neutral towards you. Without social skills, you will have to kill at least the raiders immediately below the emergency hatch. After that, you can either kill the raiders and free the hostages - or ignore them and simply sneak around until you find the key. You will eventually find the [[Level 1 Storage Keycard (GMS)]] on the third level of the compound, in late Dr. Bloomberg's room. If you don't feel like searching for the key, after you've reached level 3 you can go back to Gorsky and persuade him to pack up and return to SGS (25 effective skill required), but you won't get the experience or the 400 credits. If you bring back the keycard you get the rewards and you can try to persuade him to give you the keycard back (30 effective skill required). If you fail the check, you can simply visit [[Quinton]] back in SGS and talk to him about it and visit Gorsky, who's returned to the armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Quad_Damage_Module&amp;diff=55385</id>
		<title>Quad Damage Module</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Quad_Damage_Module&amp;diff=55385"/>
		<updated>2024-04-30T20:54:42Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Remove misleading mention of Deep Caverns (the oddity can be dropped everywhere)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = oddity&lt;br /&gt;
| image       = oddity107.png&lt;br /&gt;
| name        = Quad Damage Module&lt;br /&gt;
| type        = Oddity&lt;br /&gt;
| description = Luckily, it must have been defective.&lt;br /&gt;
| capabilities= Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 2 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Quad Damage Module''' oddity can be found in [[Industrial Robot]] remains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=55380</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=55380"/>
		<updated>2024-04-29T21:46:37Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: /* Equipment */ Fix Intercessor Exoskeleton penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''5''' increases your melee critical chance by '''1%''' and decreases AP cost of light weapons by '''3%''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High dexterity score is important for thieves and characters who use light weapons.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Pickpocketing]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
|&lt;br /&gt;
* Melee critical chance&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crit chance sources}}&lt;br /&gt;
&lt;br /&gt;
== Action point cost reduction ==&lt;br /&gt;
To use these charts, find the base action point cost of your weapon on the item's tooltip and calculate all other AP cost modifiers (eg. [[Burst]] x3, [[Spec Ops]] x2, [[Gunslinger (feat)|Gunslinger]] -3, [[Lightning Punches]] -2, [[Tabi Boots]] -1) after this dexterity reduction.&lt;br /&gt;
&lt;br /&gt;
{{Dexterity AP chart horizontal}}&lt;br /&gt;
&lt;br /&gt;
{{Dexterity AP chart vertical}}&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' Minimum AP cost for any attack is set to '''4''' before modifiers from [[Special Attacks]] such as [[Point Shot]].''&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Dexterity feats]].&lt;br /&gt;
* [[Increased Dexterity]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Fishing Rod}} (Dexterity affects fishing)&lt;br /&gt;
* {{Itemlink|Remote Control Energizer Glove}} (-1)&lt;br /&gt;
* {{Itemlink|Industrial Powered Exoskeleton}}{{expedition-inline}} (-2 Dexterity)&lt;br /&gt;
* {{Itemlink|Combat Exoskeleton}}{{heavyduty-inline}} (-2 Dexterity)&lt;br /&gt;
* {{Itemlink|Technomedic Exoskeleton}}{{heavyduty-inline}} (-2 Dexterity)&lt;br /&gt;
* {{Itemlink|Intercessor Exoskeleton}}{{heavyduty-inline}} (-1 Dexterity)&lt;br /&gt;
* {{Itemlink|Psychophract Exoskeleton}}{{heavyduty-inline}} (-2 Dexterity)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|Boolean}} (temporarily -3 all base abilities)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability buff)&lt;br /&gt;
* {{Itemlink|Eel Sandwich}} (temporary +1 Dexterity)&lt;br /&gt;
* {{Itemlink|Mushroom Brew}} (temporarily -2 Dexterity)&lt;br /&gt;
* {{Itemlink|Stalagdrop}} (temporary -1 Dexterity)&lt;br /&gt;
* {{Itemlink|White Dude}} (temporarily -2 Dexterity)&lt;br /&gt;
* {{Itemlink|Cave Tear}} (temporary -3 Dexterity)&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Dexterity)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Dexterity, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Dexterity checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Dexterity.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Utility Facility]] death stalker area || Reach down || 7 Dexterity || Gain [[Circular Wave Amplifier]] and some electronic scraps&lt;br /&gt;
|-&lt;br /&gt;
| Core City, [[Utility Facility]] death stalker area || Reach down || 7 Dexterity || Gain [[Seeker Lens]] and some electronic scraps&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault]], interior || Reach down || 8-10 Dexterity || Picks up somewhat high leveled electronic gear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Station Zero]] ([[:File:xpbl_ds1.png|xpbl_ds1.png]]) || Reach through the grate || 10 Dexterity || Gain [[Plasma Grenade Mk III]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.1.9]]: Reduced dexterity effect on the chance to reel the fish in&lt;br /&gt;
* [[1.0.1.8]]: Light weapon AP cost reduction changed to 3% (down from 4%) for each dexterity point above 5 &lt;br /&gt;
* [[0.1.14.1]]: Minimum AP cost of any attack set to 4&lt;br /&gt;
* [[0.1.12.0]]: Introduced new light weapon, throwing knives&lt;br /&gt;
* [[0.1.11.0]]: Melee skill now scales up with either Strength or Dexterity, whichever is higher&lt;br /&gt;
* [[0.1.10.0]]: Introduced dexterity-based AP cost reduction for light weapons (knives, pistols, SMGs or fist weapons), 4% for every dexterity point above 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Trilobite_Fossil&amp;diff=55379</id>
		<title>Trilobite Fossil</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Trilobite_Fossil&amp;diff=55379"/>
		<updated>2024-04-29T20:15:43Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: Rephrase a bad sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = oddity&lt;br /&gt;
| image       = oddity02.png&lt;br /&gt;
| name        = Trilobite Fossil&lt;br /&gt;
| type        = Oddity&lt;br /&gt;
| description = A perfectly preserved trilobite fossil.&lt;br /&gt;
| capabilities= Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 8 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These '''Trilobite Fossils''' can be found in piles of rubble. One can also be found by [[Fishing]] in [[Siphoner Pools (Lower Caves)|Siphoner Pools]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* In [[Abandoned Warehouse]], area [[:File:aw1-2.png|Floor 2]]: In a pile of rubble in the caves&lt;br /&gt;
* GMS Compound, Burrower Caves ([[:File:burc1.png|burc1.png]]), in the rubble &lt;br /&gt;
* In [[Hathor Mine]], area [[:File:cv18_1.png|upper floor]]: in a pile of rubble of the west side&lt;br /&gt;
* In [[Lower Caves]], area [[:File:cv9.png|Lower caves 9]]: in a pile of rubble to the northwest&lt;br /&gt;
* Foundry Mines ([[:File:fom5.png|fom5.png]]), in the rubble &lt;br /&gt;
* In [[South Gate Outposts]], area [[:File:forlornStations4_1.png|East tunnel]] : in the southern area that requires 7 [[Agility]] to reach&lt;br /&gt;
* In [[Lower Caves]], area [[:File:Jyt1.png|Junkyard tunnels 1]]: in a pile of rubble west of the island&lt;br /&gt;
* In [[Lower Caves]], area [[:File:jyt2.png|Junkyard tunnels 2]]: in a pile of rubble in the southeast corner&lt;br /&gt;
* In [[Lower Caves]], area [[:File:jyt5.png|Junkyard tunnels 5 (Abram's digsite)]]: in the pile of rubble&lt;br /&gt;
* In [[Siphoner Pools (Lower Caves)|Siphoner Pools]]: the first catch while [[Fishing]] in the northeastern pool (beyond the hidden underwater bridge requiring 8 [[Perception]])&lt;br /&gt;
* In [[Upper Caves]], area '''Upper Caves A1''' : in the rubble in the NW cave close to the dead man&lt;br /&gt;
* In [[Mushroom Cove]], area [[:File:mushroomcovenw.png|Northwest]] : Rubble east of the base entrance, by the fence&lt;br /&gt;
* In [[Mushroom Cove]], area [[:File:mushroomcoves.png|South]] : In a pile of rubble along the west wall&lt;br /&gt;
* Old Junkyard ([[:File:ojy-c1.png|ojy-c1.png]]), in the rubble near entrance&lt;br /&gt;
* In [[Rail Crossing]], area [[:File:rc_tunnel2.png|North Tunnels]]: In a pile of rubble west of the central room&lt;br /&gt;
* Silent Isle ([[:File:si1.png|si1.png]]), in a pile of rubble west of the island&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=55378</id>
		<title>Phreak</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=55378"/>
		<updated>2024-04-29T20:01:56Z</updated>

		<summary type="html">&lt;p&gt;Phr3ak: /* Player Interactions */ Clarify how to unlock the Phreak's hideout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Phreak&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Frg_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = 650&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = Phreak.png&lt;br /&gt;
| roles      = Hacker&lt;br /&gt;
| location   = [[Utility Facility]]&lt;br /&gt;
| loot       = [[Remote Control Energizer Glove]]&lt;br /&gt;
| abilities = [[Bone Breaker]]&amp;lt;br&amp;gt;[[Cheap Shots]]&amp;lt;br&amp;gt;[[Combo]]&amp;lt;br&amp;gt;[[Critical Power]]&amp;lt;br&amp;gt;[[Deflection]]&amp;lt;br&amp;gt;[[Dirty Kick]]&amp;lt;br&amp;gt;[[Heavy Punch]]&amp;lt;br&amp;gt;[[Lightning Punches]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Recklessness]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Wrestling]]&lt;br /&gt;
| quests     = [[Find HV cables]]&amp;lt;br&amp;gt;[[HV penetrator assembly]]&amp;lt;br&amp;gt;[[Overcharge facility]]&amp;lt;br&amp;gt;[[Ticket testing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phreak''' (also known as '''Mit Draper''' and '''Old Hacker''') is a hacker from North Underrail currently residing in Core City. He is an extremely elusive figure whose style of hacking is brute-forcing something until it works. He is hiding out in an abandoned facility full of [[Coil Spider|Coil Spiders]], with several options to reach him. It is noteworthy that performing his quest-line allows the player to bypass doing any main story quest for the Oligarchs.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
Before he is even met, the player can find several orange phone boxes in [[Lower Underrail]] that (usually with certain [[hacking]] and [[electronics]] skills) can give insight into Phreak's handiwork and interactions with the [[Protectorate]], [[Lunatics]] and [[Ironheads]].&lt;br /&gt;
&lt;br /&gt;
There are several ways to reach Phreak.&lt;br /&gt;
&lt;br /&gt;
* Get in [[Motion]] 6 times. This may have the undesirable side effect of giving the player the [[Motioner]] feat and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
* Use the ladder entrance in the south-west map of the Middle Level of [[Core City]] (14 effective [[Perception]] to notice). The entrance is specifically in the western rectangular block, the one next to the gangsters, on the map screen that is west of [[Halim]]'s Electronics Store.&lt;br /&gt;
&lt;br /&gt;
* Find a hidden entrance behind the pipes in the Utility section of the Core City underpassages ([[:File:Cc_utility.png|Cc_utility.png]]), requires 11 effective [[Perception]], but can be bypassed with the activated night vision mode of the Night Vision [[Goggles]]. Then proceed further to an area infested with Coil Spiders and activate one of the switches there ({{spoiler|the north-eastern one on the lower level}}) to unlock the door to Phreak's hideout.&lt;br /&gt;
&lt;br /&gt;
If player has already accepted or completed the [[Look for Cornell|Seek the Acid Hunters]] quest for any of the Oligarchs, he will be missing and only his laptop may be found. Player may still be able to finish Phreak's crunch on their own, however most of the rewards for his quests will become unavailable.&lt;br /&gt;
&lt;br /&gt;
The player may eventually find him and be tasked to [[Find HV cables|retrieve a set of heavy-duty cables from the Acid Hunters' lair]], potentially also unlocking a trap door leading directly near their hideout (depending on his attitude). For finishing this quest, he will give the player the [[Camera Jammer]]. &lt;br /&gt;
&lt;br /&gt;
After that, the player is [[HV penetrator assembly|tasked to retrieve two items]] from two different hideouts in [[Upper Underrail]]. For this mission Phreak grants the player the [[Orange Box]] to complete the sound-based puzzles.&lt;br /&gt;
Afterwards, the player will be tasked to [[Overcharge facility|turn on boilers]] possible in the abandoned facility in order to stress-test the system. Doing so will enable a path leading directly to the [[Research Facility]] and to the [[Abomination|Abomination's Lair]], but it is dangerous as there is a [[Industrial Robot]] and several [[Death Stalker|Death Stalkers]].&lt;br /&gt;
&lt;br /&gt;
By the end of his quest-line he may also allow the player to buy [[Contact-Activated_Capacitative_Sheet|Contact-Activated Capacitative Sheets]] (for 200 charons) and [[Forged Underrail Express Ticket]]s (for 100 charons). Additionally, with 50 effective [[Persuasion]], he can be convinced to grant the player several extra minutes in the [[Run the Gauntlet|Gauntlet]]. His stock refreshes every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
Phreak's rewards depend on whether the player already knows about him and general respect during conversations. Knowing about Phreak ahead of time (or passing his [[Persuasion]] check in dialogue, 85 effective skill) and not insulting him will unlock all 3 rewards ([[Camera Jammer]], [[Contact-Activated_Capacitative_Sheet|CACS]] and [[Forged Underrail Express Ticket]]s). &lt;br /&gt;
&lt;br /&gt;
In addition there is a hidden modifier that decreases and increases based on player's dialogue with Phreak that modifies the amount of goods given to player during a purchase of CACS or forged tickets. By discussing various things and being respectful to him, allows player to obtain more items for the same price.&lt;br /&gt;
&lt;br /&gt;
There are few ways of learning more about Phreak before meeting him:&lt;br /&gt;
* Player can read his entry at {{spoiler|[[Oculus]] with second clearance level}}.&lt;br /&gt;
* Emergency phone north of GMS past the bandit checkpoint contains some information about him if you can repair it (requires [[Electronics]] or [[Hacking]]).&lt;br /&gt;
* Player can find some information about him on the [[Bloody Mobile Computer]] found at an ironhead camp in the dark metro tunnels between [[Foundry]] and [[Core City]].&lt;br /&gt;
* Another emergency phone with information about Phreak can be found deep inside an Ironhead lair south-east of [[Foundry]] ([[Simon Peres]]' hideout).&lt;br /&gt;
After successfully obtaining information about Phreak, player should get a new Other sidequest in their quest notes telling them to find the person responsible for hacking underrail metro emergency phones.&lt;br /&gt;
&lt;br /&gt;
As a side-interaction, player can discuss various topics with him, including his hacking techniques. With 85 '''base''' [[Hacking]] the player can talk about how Phreak should learn to use the cutting-edge [[Haxxor]]s that he will scoff at, but if the player has the [[Huxkey]] its design completely takes Phreak by surprise.&lt;br /&gt;
&lt;br /&gt;
If the player turns Phreak hostile via dialogue the player has several options to make use of base stats to counter-attack:&amp;lt;br&amp;gt;&lt;br /&gt;
* With 10 [[Strength]]: Both player and Phreak receive damage without any debuffs&lt;br /&gt;
* With 13 Strength: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 16 Strength: Phreak is instantly killed&lt;br /&gt;
* With 11 [[Dexterity]]: Phreak's attack is nullified&lt;br /&gt;
* With 15 Dexterity: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 10 [[Agility]]: Phreak's attack is nullified&lt;br /&gt;
* With 14 Agility: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 13 [[Constitution]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* With 14 [[Will]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* Failed counter-attack will cause player to suffer damage, suffer -100 [[Initiative]], and become [[Dazed]] for 3 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Fate|&lt;br /&gt;
Doing enough quests for any of the Oligarchs will cause Phreak to end up in a number of scenarios:&lt;br /&gt;
* Doing '''Coretech's''' quests will end up with him hired by Coretech and found on the second floor of their headquarters.&lt;br /&gt;
* Doing '''JKK's''' quests will end up with him randomly found in Core City Upper Underrail Metro Station in an extremely dizzied state, infected by a &amp;quot;mind-virus&amp;quot; through one of JKK's Tri-Monitors.&lt;br /&gt;
* Doing '''Praetorian Security's''' quests will end up with him beaten up and locked in a medical room behind [[Heidi]]. Notably however you can free him, but he will not be later found in his hideout.&lt;br /&gt;
Additionally, if player completes his questline and returns from [[Deep Caverns]] without interacting with the Oligarchs, his fate will be randomized. He will not have his [[Remote Control Energizer Glove]] on him in these scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Phreak is based off [https://en.wikipedia.org/wiki/John_Draper John Draper] and the [https://en.wikipedia.org/wiki/Phreaking phreaking] culture.&lt;br /&gt;
** His style of &amp;quot;crunching&amp;quot; is a reference to John Draper's discovery that the toy whistles that came with the Cap'n Crunch cereal boxes played at [https://en.wikipedia.org/wiki/2600_hertz a perfect frequency suitable for phreaking].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Phr3ak</name></author>
	</entry>
</feed>