<?xml version="1.0"?>
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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reeves</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reeves"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Reeves"/>
	<updated>2026-04-29T23:45:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Core&amp;diff=42635</id>
		<title>Plasma Core</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Core&amp;diff=42635"/>
		<updated>2020-08-27T19:22:32Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Plasma Core.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Plasma Core&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = There are a number of different types of energy cores, but they all serve the same purpose, which is to power up various portable devices.&lt;br /&gt;
| quality     = 1 - 168&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.50&lt;br /&gt;
| value       = 750 + 30 * quality&lt;br /&gt;
| datafile    = Components\EnergyCores\PlasmaCore.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Core''' is an electronic part. It is the most common, basic type of energy core used in powered devices.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = &lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = Energy&amp;lt;br&amp;gt;Capacity&lt;br /&gt;
| base1       = 10&lt;br /&gt;
| quality1    = 0.75&lt;br /&gt;
| col_common2 = Energy Capacity with&amp;lt;br&amp;gt;[[Power Management]]&lt;br /&gt;
| base2       = 13.5&lt;br /&gt;
| quality2    = 1.35*0.75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{columns|2|&lt;br /&gt;
{{ComponentGroup|UsesEnergyCore}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Power Management]] (+35% energy capacity)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Commonly sold in electronics shops&lt;br /&gt;
* One can be always acquired [[Grover vs Treasa showdown|from Treasa]] when working on collecting Grover's debt.&lt;br /&gt;
* Helping a Faceless group near Foundry [[Faceless' stolen object|find something that was stolen from them]] rewards you with a high-quality energy core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Deflector&amp;diff=42634</id>
		<title>Electromagnetic Deflector</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Deflector&amp;diff=42634"/>
		<updated>2020-08-27T18:16:40Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Electromagnetic Deflector.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Electromagnetic Deflector&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A device used to deflect and redirect electromagnetic waves. It's most often used in creating shield and cloaking field emitters.&lt;br /&gt;
| quality     = 47 - 169&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.20&lt;br /&gt;
| value       = 500 + 20 * quality&lt;br /&gt;
| datafile    = Components\Devices\EmDeflector.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Electromagnetic Deflector]] is an electronic part.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
When used as a component for a [[Cloaking Device]], its quality will dictate the stealth (50% of quality) and evasion (25% of quality) bonus, while increasing the energy cost.&lt;br /&gt;
&lt;br /&gt;
This means a stronger Electromagnetic Deflector will require either a stronger [[Electromagnetic Field Stabilizer]], or a better [[Plasma Core]] to last as long as a weaker one.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=High_Frequency_Shield_Modulator&amp;diff=42633</id>
		<title>High Frequency Shield Modulator</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=High_Frequency_Shield_Modulator&amp;diff=42633"/>
		<updated>2020-08-27T18:16:04Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = HF modulator.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = High Frequency Shield Modulator&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This modulator can be used when crafting energy shield emitters that focus on deflecting high impact speed attacks.&lt;br /&gt;
| quality     = 59 - 164&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.20&lt;br /&gt;
| value       = 300 + 15 * quality&lt;br /&gt;
| datafile    = Components\Devices\HighFrequencyShieldModulator.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[High Frequency Shield Modulator]] is an electronic part.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Energy Shield Emitter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=SMG_Frame:_Jackrabbit&amp;diff=42632</id>
		<title>SMG Frame: Jackrabbit</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=SMG_Frame:_Jackrabbit&amp;diff=42632"/>
		<updated>2020-08-27T18:14:42Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = SMG Frame Jackrabbit.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = SMG Frame: Jackrabbit&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This frame is used to create a Jackrabbit type submachine gun. It supports only 5mm barrels.&lt;br /&gt;
| quality     = 15 - 172&lt;br /&gt;
| skillsreq   = :Mechanics 80%&lt;br /&gt;
| weight      = 2.50&lt;br /&gt;
| value       = 400 + 16 * quality&lt;br /&gt;
| datafile    = Components\Weapons\SmgFrame1.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''SMG Frame: Jackrabbit''' is a firearm part. It is the base part for [[Jackrabbit]] SMGs.&lt;br /&gt;
&lt;br /&gt;
{{expand section|quality scaling table}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: SMG}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Firearm parts]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Assault_Rifle_Frame:_Chimera&amp;diff=42631</id>
		<title>Assault Rifle Frame: Chimera</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Assault_Rifle_Frame:_Chimera&amp;diff=42631"/>
		<updated>2020-08-27T18:13:54Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = frame_assault4.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Assault Rifle Frame: Chimera&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This frame is used to create a Chimera type assault rifle. It supports 8.6mm and 9mm barrels.&lt;br /&gt;
| quality     = 15 - 170&lt;br /&gt;
| skillsreq   = :Mechanics 96%&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| value       = 600 + 25 * quality&lt;br /&gt;
| datafile    = Components\Weapons\AssaultRifleFrame4.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle Frame: Chimera''' is a firearm part used to create [[Chimera]] assault rifles.&lt;br /&gt;
&lt;br /&gt;
{{expand section|quality scaling table}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Assault Rifle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Firearm parts]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=TiChrome_Bars&amp;diff=42630</id>
		<title>TiChrome Bars</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=TiChrome_Bars&amp;diff=42630"/>
		<updated>2020-08-27T18:10:40Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = TiChrome Bars.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = TiChrome Bars&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = It's a set of bars of TiChrome, a metal alloy primarily made from titanium and chromium. It's particularly known for its reflectiveness and heat resistance.&lt;br /&gt;
| quality     = 15 - 176&lt;br /&gt;
| skillsreq   = :Mechanics 80%&lt;br /&gt;
| weight      = 15.00&lt;br /&gt;
| value       = 400 + 12 * quality&lt;br /&gt;
| datafile    = Components\MetalPlates\TiChrome.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TiChrome Bars''' are a metal component.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TiChrome Bars are metal components used in many crafting blueprints. Unprocessed metal bars are very heavy. TiChrome is produced in the [[Foundry]] by refining [[Impure Chromium Blade]]s and other metals.&lt;br /&gt;
&lt;br /&gt;
When used as base material for armors, TiChrome increases {{mechanical}}, {{heat}} and {{energy}} damage resistances/thresholds. It has lower armor penalty and weight than Steel or Tungsten Steel, but steels have higher mechanical resistance.&lt;br /&gt;
&lt;br /&gt;
When used as base material for melee weapons, TiChrome has the lowest base AP cost.&lt;br /&gt;
&lt;br /&gt;
== Quality scaling ==&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style       = float:left;&lt;br /&gt;
| name        = Resistance scaling (Metal Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 20&lt;br /&gt;
| base_DT1    = 5&lt;br /&gt;
| quality_DR1 = 0.125&lt;br /&gt;
| quality_DT1 = 0.12&lt;br /&gt;
| col_resist2 = {{Heat}}&lt;br /&gt;
| base_DR2    = 23&lt;br /&gt;
| base_DT2    = 5&lt;br /&gt;
| quality_DR2 = 0.18&lt;br /&gt;
| quality_DT2 = 0.08&lt;br /&gt;
| col_resist3 = {{Energy}}&lt;br /&gt;
| base_DR3    = 26&lt;br /&gt;
| base_DT3    = 6&lt;br /&gt;
| quality_DR3 = 0.19&lt;br /&gt;
| quality_DT3 = 0.14&lt;br /&gt;
}}&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style        = float:left;&lt;br /&gt;
| name         = Knives (same for all metals)&lt;br /&gt;
| min_quality  = 15&lt;br /&gt;
| max_quality  = 160&lt;br /&gt;
| col_damage1  = Combat&amp;lt;br&amp;gt;Knife&lt;br /&gt;
| base_dmg1    = 9&lt;br /&gt;
| level_dmg1   = 0.5&lt;br /&gt;
| dmgspread_L1 = 0.75&lt;br /&gt;
| dmgspread_U1 = 1.25&lt;br /&gt;
| col_damage2  = Serrated&amp;lt;br&amp;gt;Knife&lt;br /&gt;
| base_dmg2    = 8&lt;br /&gt;
| level_dmg2   = 0.4&lt;br /&gt;
| dmgspread_L2 = 0.75&lt;br /&gt;
| dmgspread_U2 = 1.25&lt;br /&gt;
| col_damage3  = Dagger&lt;br /&gt;
| base_dmg3    = 8&lt;br /&gt;
| level_dmg3   = 0.45&lt;br /&gt;
| dmgspread_L3 = 0.5&lt;br /&gt;
| dmgspread_U3 = 1.35&lt;br /&gt;
}}&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style        = float:left;&lt;br /&gt;
| min_quality  = 15&lt;br /&gt;
| max_quality  = 160&lt;br /&gt;
| name         = Sledgehammers and gloves&lt;br /&gt;
| col_damage1  = Sledge-&amp;lt;br&amp;gt;hammer&lt;br /&gt;
| base_dmg1    = 20&lt;br /&gt;
| level_dmg1   = 1.75&lt;br /&gt;
| dmgspread_L1 = 0.78&lt;br /&gt;
| dmgspread_U1 = 1.22&lt;br /&gt;
| col_damage2  = Metal&amp;lt;br&amp;gt;Gloves&lt;br /&gt;
| base_dmg2    = 10&lt;br /&gt;
| level_dmg2   = 0.4&lt;br /&gt;
| dmgspread_L2 = 0.75&lt;br /&gt;
| dmgspread_U2 = 1.25&lt;br /&gt;
}}&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style        = float:left;&lt;br /&gt;
| name         = Expedition weapons&lt;br /&gt;
| min_quality  = 15&lt;br /&gt;
| max_quality  = 160&lt;br /&gt;
| col_damage1  = Straight&amp;lt;br&amp;gt;Machete&lt;br /&gt;
| base_dmg1    = 12&lt;br /&gt;
| level_dmg1   = 1.0&lt;br /&gt;
| dmgspread_L1 = 0.8&lt;br /&gt;
| dmgspread_U1 = 1.2&lt;br /&gt;
| col_damage2  = Curved&amp;lt;br&amp;gt;Machete&lt;br /&gt;
| base_dmg2    = 11&lt;br /&gt;
| level_dmg2   = 0.9&lt;br /&gt;
| dmgspread_L2 = 0.65&lt;br /&gt;
| dmgspread_U2 = 1.35&lt;br /&gt;
| col_damage3  = Spear&lt;br /&gt;
| base_dmg3    = 16&lt;br /&gt;
| level_dmg3   = 1.55&lt;br /&gt;
| dmgspread_L3 = 0.7&lt;br /&gt;
| dmgspread_U3 = 1.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{columns|2|&lt;br /&gt;
{{ComponentGroup|UsesMetalPlates}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Metal components]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Boot_Spring&amp;diff=42629</id>
		<title>Boot Spring</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Boot_Spring&amp;diff=42629"/>
		<updated>2020-08-27T18:10:02Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Boot Spring.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Boot Spring&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Literally gives a spring in your step, but is quite noisy.&lt;br /&gt;
| quality     = 15-182&lt;br /&gt;
| skillsreq   = :Mechanics 80%&lt;br /&gt;
| weight      = 0.25&lt;br /&gt;
| value       = 1255&lt;br /&gt;
| datafile    = Components\Armors\BootSpring.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Boot Spring''' is a boot component. It increases movement points and speed while not in stealth and also reduces stealth.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name        = Scaling&lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = Movement bonus&lt;br /&gt;
| base1       = 6&lt;br /&gt;
| quality1    = 0.25&lt;br /&gt;
| col_common2 = Stealth malus&lt;br /&gt;
| base2       = 15&lt;br /&gt;
| quality2    = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Boots]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Boot components]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Olivine&amp;diff=42616</id>
		<title>Olivine</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Olivine&amp;diff=42616"/>
		<updated>2020-08-25T15:05:31Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Olivine.png&lt;br /&gt;
| name         = Olivine&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = Nice find, but unfortunately, it's not of gem quality.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 3 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Olivine''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
Found in &amp;quot;Pile&amp;quot;s in the basalt regions of the eastern Black Sea.&lt;br /&gt;
One can be found at NavCom coordinates G11 and another can be found in the cave two zones east of L8.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=42549</id>
		<title>Improve camp defenses</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=42549"/>
		<updated>2020-08-18T00:29:04Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Improve Camp Defenses&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Join the Expedition.png&lt;br /&gt;
| location = [[Black Sea Expedition Camp]]&lt;br /&gt;
| givenby  = [[Marcus]]&lt;br /&gt;
| rewards  = 3050 classic XP / 3 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
After defending [[Black Sea Expedition Camp]] from the serpentborn and getting settled in, [[Marcus]] tells you that the camp is generally lacking defenses, and that any improvements would help.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment. &lt;br /&gt;
* You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.&lt;br /&gt;
* The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.&lt;br /&gt;
* You've found a way to activate the Arch Keep's defense turrets.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* Repair [[Naga Protector]]&lt;br /&gt;
** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (70 [[Electronics]] works)&lt;br /&gt;
*** Energy core quality determines how many shots the protector can take before it runs out of energy; once active, speak to it repeatedly until it tells you its remaining charge capacity&lt;br /&gt;
** You also must repair the AI (70 [[Electronics]] is not enough)&lt;br /&gt;
*** It's possible to use [[Huxkey]] to reprogram the AI (with 100 hacking); designate both yourself and Aegis as allies&lt;br /&gt;
&lt;br /&gt;
* Activate [[Seahorse Plasma Turret]]&lt;br /&gt;
** Hack the console in [[Arch Keep]] to activate the turret (100 [[Hacking]] required)&lt;br /&gt;
** Alternatively, acquiring [[Phil's Microchip Implant (Lemurian Health Center)]] and upgrading the will allow you to use the console in [[Arch Keep]], thus being able to turn on the Seahorse Plasma Turret&lt;br /&gt;
&lt;br /&gt;
* Deploy naval mines&lt;br /&gt;
** Find functional naval mines in LemCo (examine them to determine if they are functional)&lt;br /&gt;
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]&lt;br /&gt;
*** Negotiate with Ferryman to transport the mines for 700 Stygian Coins or 600 with [[Mercantile]]&lt;br /&gt;
*** Dispatch all the enemies in the zone where the naval mines are stored&lt;br /&gt;
*** Summon Ferryman via [[NavCom Device]]&lt;br /&gt;
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] by speaking to [[Marcus]] over the [[NavCom Device]] if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters&lt;br /&gt;
&lt;br /&gt;
* Place traps&lt;br /&gt;
** While this earns no XP, is not an official part of the quest, and doesn't affect the auto-resolve chances, it can help immensely when manually participating in defense.&lt;br /&gt;
** Even with no skill points in [[Traps]], the player can place regular [[Bear Trap]]s and spread all types of [[Caltrops]] around the beach, which are effective at intercepting enemy melee attackers since they often do not attempt to avoid the Traps.&lt;br /&gt;
*** Poisoned Caltrops, such as [[Cave Ear Poison]] which reduces enemy [[Perception]] by 5 can be placed in blind spots behind the various rocks (where enemy Crossbow users like to use hit and run tactics) in order to flush them out.&lt;br /&gt;
*** To loot enemy bodies after the battle, acquire a pair of Metal [[Boots]] which grant immunity to [[Caltrops]].&lt;br /&gt;
** Acquiring the [[Lemurian Engineer Suit]] from the [[Nexus of Technology]] (+20 [[Traps]]) as well as the [[Jackknife]] (+7 [[Traps]]) and [[Trapper's Belt]] (+15% [[Traps]]) can give a player with 0 skill points in [[Traps]] ~31 effective skill&lt;br /&gt;
*** This allows the player to deploy low tier [[Frag Mine]]s; Mark I requires 5 [[Traps]] while Mark II requires 20 [[Traps]].  These are an excellent choice to place right at the edge of the beach where they can hit multiple enemies right as they spawn.&lt;br /&gt;
*** This also allows the player to place [[Bear Trap]]s poisoned with either [[Burrower Poison]] (20 [[Traps]]) or [[Cave Ear Poison]] (30 [[Traps]]).&lt;br /&gt;
&lt;br /&gt;
== Exterminate all the brutes! ==&lt;br /&gt;
The Natives will cease attacking the camp if [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] are dead. [[Yahota]] will report no activity, and no lights.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Glowy_Larva&amp;diff=42527</id>
		<title>Glowy Larva</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Glowy_Larva&amp;diff=42527"/>
		<updated>2020-08-17T13:12:06Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Glowy Larva.png&lt;br /&gt;
| name         = Glowy Larva&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = It must have eaten too much marsh honey.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 3 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Glowy Larva''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{expand section|detailed locations}}&lt;br /&gt;
May be looted from destroyed Locoust [[Hive]]s but the drop is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
There are many Hives located around the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Crimson_Meadow_Horticulture_Center&amp;diff=42525</id>
		<title>Investigate Crimson Meadow Horticulture Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Crimson_Meadow_Horticulture_Center&amp;diff=42525"/>
		<updated>2020-08-16T23:03:27Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Investigate Crimson Meadow Horticulture Center&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Investigate Crimson Meadow Horticulture Center.png&lt;br /&gt;
| location = [[Crimson Meadow Horticulture Center]]&lt;br /&gt;
| givenby  = [[Professor Oldfield]]&lt;br /&gt;
| rewards  = 2000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Investigate Crimson Meadow Horticulture Center, located at coordinates H7. Report your findings to Professor Oldfield.&lt;br /&gt;
* A gate in Crimson Meadow Horticulture Center is blocking your path. There is a console next to it, but it is covered in thick roots whose removal by burning or brute force might damage the console. Find some other way to get rid of this overgrowth.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The entrance of Crimson Meadow Horticulture Center lies in [[H7]]. If you can's jump over the gap (8 Agility) or push debris aside (10 Strengh), make a detour around the underground passage in either [[H6]] or [[H8]]. There is an entrance from the H8 side in the southeast corner. This door is hard to spot because the red floor blends in with the transition zone.&lt;br /&gt;
&lt;br /&gt;
Use the elevator to enter Level 1. The inner cultivation area is infected with Locust [[Hive]]. A gate block your way to the south, but thick roots are preventing you from using the console next to it.&lt;br /&gt;
&lt;br /&gt;
To access Level 2, take another elevator in the middle of map. Storage Block is divided into three parts. Cryovault 1a is inhabited with [[Giant Crabs]]. Cryovault 1b is filled with [[cryogas]], and some [[Strongman]] become active when you enter the storage. Cryovault 1c has become the nest of [[Giant Weaver]]. You can find some [[Pesticide]] in the storage of Cryovault 1b, which can be used to craft [[Pesticide Gas Grenade]]. You can also find [[Pesticide Gas Grenade]] in Cryovault 1c. The gate can be unlocked with [[Hacking]], or [[Cryovault 1c Keycard (Crimson Meadow Horticulture Center)]] found in Cryovault 1b.&lt;br /&gt;
&lt;br /&gt;
Return to Level 1 and remove the roots with pesticide gas grenade (2000 classic XP / 2 oddity XP). You can find more coordinates of Lemurian facilities on a dispatch console behind the gate. Report your finding to [[Professor Oldfield]].&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=42524</id>
		<title>Crimson Meadow Horticulture Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crimson_Meadow_Horticulture_Center&amp;diff=42524"/>
		<updated>2020-08-16T22:54:36Z</updated>

		<summary type="html">&lt;p&gt;Reeves: Created page with &amp;quot;{{Stub}} {{Location Infobox | name    = Crimson Meadow Horticulture Center | type    = Dungeon | control = none | maptext = It's overgrown with some sort of reddish weed. | im...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Crimson Meadow Horticulture Center&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = It's overgrown with some sort of reddish weed.&lt;br /&gt;
| image   = CrimsonMeadowHorticulturalEntrance.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crimson Meadow Horticulture Center''' Is an abandoned Lemurian facility that has been infested by [[Locust]]s, it is located North East of the expedition camp.&lt;br /&gt;
&lt;br /&gt;
== Exterior ==&lt;br /&gt;
&lt;br /&gt;
== Interior ==&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:CrimsonMeadowHorticulturalEntrance.png&amp;diff=42523</id>
		<title>File:CrimsonMeadowHorticulturalEntrance.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:CrimsonMeadowHorticulturalEntrance.png&amp;diff=42523"/>
		<updated>2020-08-16T22:42:39Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Locust&amp;diff=42522</id>
		<title>Locust</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Locust&amp;diff=42522"/>
		<updated>2020-08-16T22:00:48Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Locust&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_str_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = 60&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Locust.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&lt;br /&gt;
| loot       = [[Flickering Locust Abdomen]] &amp;lt;br&amp;gt; [[Bioluminous Marsh Honey]] &amp;lt;br&amp;gt; [[Insectoid Salivarium]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = strider&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Locust''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Locust are retively small insectiod creatures that live in [[Hive]]s around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]]. While they may be quite weak indvidually they make up for this in sheer numbers.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
Locusts attack with a ranged attack that deals mixed mechanical and biological damage, this attack also has a chance to apply the [[Parasitic Infestation]] debuff.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Insectoids]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42521</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42521"/>
		<updated>2020-08-16T21:57:41Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = 1000&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&amp;lt;br&amp;gt;[[Crimson Meadow Horticulture Center]]&lt;br /&gt;
| loot       = [[Bioluminous Marsh Honey]]&amp;lt;br&amp;gt;[[Glowy Larva]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player or is otherwise disturbed it will spawn a wave of 1-5 [[Locust]], when a Hive is adjacent to water some or all of these will be [[Water Locust]].&lt;br /&gt;
In combat Hives will spawn waves of Locust until destroyed or until the Hive runs out of Locust. The amount of Locust inside each Hive varies with numbers between 8-20 being observed and 14 being about average{{verify}}. Hives will glow more brightly depending on the amount on Locust inside with the reddish glow dissappearing altogether once the Hive is empty.&lt;br /&gt;
Upon destroying the hive one final wave of Locust will emerge from it unless it has been completely depleted.&lt;br /&gt;
&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42518</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42518"/>
		<updated>2020-08-16T21:36:39Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&amp;lt;br&amp;gt;[[Crimson Meadow Horticulture Center]]&lt;br /&gt;
| loot       = [[Bioluminous Marsh Honey]]&amp;lt;br&amp;gt;[[Glowy Larva]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player or is otherwise disturbed it will spawn a wave of 1-5 [[Locust]], when a Hive is adjacent to water some or all of these will be [[Water Locust]].&lt;br /&gt;
In combat Hives will spawn waves of Locust until destroyed or until the Hive runs out of Locust. The amount of Locust inside each Hive varies with numbers between 8-20 being observed and 14 being about average{{verify}}. Hives will glow more brightly depending on the amount on Locust inside with the reddish glow dissappearing altogether once the Hive is empty.&lt;br /&gt;
Upon destroying the hive one final wave of Locust will emerge from it unless it has been completely depleted.&lt;br /&gt;
&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Locust&amp;diff=42517</id>
		<title>Locust</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Locust&amp;diff=42517"/>
		<updated>2020-08-16T21:24:48Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Locust&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_str_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Locust.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&lt;br /&gt;
| loot       = [[Flickering Locust Abdomen]] &amp;lt;br&amp;gt; [[Bioluminous Marsh Honey]] &amp;lt;br&amp;gt; [[Insectoid Salivarium]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = strider&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Locust''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Locust are retively small insectiod creatures that live in [[Hive]]s around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]]. While they may be quite weak indvidually they make up for this in sheer numbers.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
Locusts attack with a ranged attack that deals mixed mechanical and biological damage, this attack also has a chance to apply the [[Parasitic Infestation]] debuff.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Insectoids]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42516</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42516"/>
		<updated>2020-08-16T20:41:26Z</updated>

		<summary type="html">&lt;p&gt;Reeves: /* Fighting tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&amp;lt;br&amp;gt;[[Crimson Meadow Horticulture Center]]&lt;br /&gt;
| loot       = [[Bioluminous Marsh Honey]]&amp;lt;br&amp;gt;[[Glowy Larva]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player or is otherwise disturbed it will spawn a wave of 1-5 [[Locust]], when a Hive is adjacent to water some or all of these will be [[Water Locust]].&lt;br /&gt;
In combat Hives will spawn waves of Locust until destroyed or until the Hive runs out of Locust. The amount of Locust inside each Hive varies with numbers between 8-20 being observed and 14 being about average. Hives will glow more brightly depending on the amount on Locust inside with the reddish glow dissappearing altogether once the Hive is empty.&lt;br /&gt;
Upon destroying the hive one final wave of Locust will emerge from it unless it has been completely depleted.&lt;br /&gt;
&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42514</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42514"/>
		<updated>2020-08-16T19:12:25Z</updated>

		<summary type="html">&lt;p&gt;Reeves: /* Fighting tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&amp;lt;br&amp;gt;[[Crimson Meadow Horticulture Center]]&lt;br /&gt;
| loot       = [[Bioluminous Marsh Honey]]&amp;lt;br&amp;gt;[[Glowy Larva]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player or is otherwise disturbed it will spawn a wave of varying amounts of [[Locust]], Hives adjacent to water will also spawn [[Water Locust]].&lt;br /&gt;
When in combat Hives will spawn waves of Locust until destroyed.&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&lt;br /&gt;
Upon destroying the hive one final wave of Locust will emerge from it.&lt;br /&gt;
&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42513</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42513"/>
		<updated>2020-08-16T19:04:08Z</updated>

		<summary type="html">&lt;p&gt;Reeves: /* Fighting tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&amp;lt;br&amp;gt;[[Crimson Meadow Horticulture Center]]&lt;br /&gt;
| loot       = [[Bioluminous Marsh Honey]]&amp;lt;br&amp;gt;[[Glowy Larva]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player it will spawn varying amounts of [[Locust]] until destroyed, Hives adjacent to water will also spawn [[Water Locust]].&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&lt;br /&gt;
Upon destroying the hive one final wave of Locust will emerge from it.&lt;br /&gt;
&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42510</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42510"/>
		<updated>2020-08-16T18:57:05Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&amp;lt;br&amp;gt;[[Crimson Meadow Horticulture Center]]&lt;br /&gt;
| loot       = [[Bioluminous Marsh Honey]]&amp;lt;br&amp;gt;[[Glowy Larva]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player it will spawn varying amounts of [[Locust]] until destroyed, Hives adjacent to water will also spawn [[Water Locust]].&amp;lt;br&amp;gt;&lt;br /&gt;
Upon destroying the hive one final wave of Locust will emerge from it.&amp;lt;br&amp;gt;&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42509</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42509"/>
		<updated>2020-08-16T18:50:58Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&amp;lt;br&amp;gt;[[Crimson Meadow Horticulture Center]]&lt;br /&gt;
| loot       = [[Bioluminous Marsh Honey]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player it will spawn varying amounts of [[Locust]] until destroyed, Hives adjacent to water will also spawn [[Water Locust]].&amp;lt;br&amp;gt;&lt;br /&gt;
Upon destroying the hive one final wave of Locust will emerge from it.&amp;lt;br&amp;gt;&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42507</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42507"/>
		<updated>2020-08-16T18:29:02Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player it will spawn varying amounts of [[Locust]] until destroyed, Hives adjacent to water will also spawn [[Water Locust]].&amp;lt;br&amp;gt;&lt;br /&gt;
Upon destroying the hive one final wave of Locust will emerge from it.&amp;lt;br&amp;gt;&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42506</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42506"/>
		<updated>2020-08-16T18:17:55Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player it will spawn varying amounts of [[Locust]] until destroyed, Hives adjacent to water will also spawn [[Water Locust]].&amp;lt;br&amp;gt;&lt;br /&gt;
Upon destroying the hive one final wave of Locust will emerge from it.&amp;lt;br&amp;gt;&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42505</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hive&amp;diff=42505"/>
		<updated>2020-08-16T18:14:15Z</updated>

		<summary type="html">&lt;p&gt;Reeves: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Hive&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_hive_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Hive.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Fetid Marsh]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = striderhive&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hive''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hive is a structure appearing in the [[Underrail: Expedition]] expansion around and inside the [[Crimson Meadow Horticulture Center]] and the [[Fetid Marsh]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the Hive detects the player it will spawn varying amounts of [[Locust]] until destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Hives adjacent to water will also spawn [[Water Locust]].&amp;lt;br&amp;gt;&lt;br /&gt;
When the Hive is destroyed one final wave of Locust will emerge from it.&amp;lt;br&amp;gt;&lt;br /&gt;
Locust spawned from a hive will eventually return inside after sufficient time passes without spotting the player indicated by the hive regaining its red glow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the usual methods of attack a Hive may also be destroyed by planting a [[TNT Charge]] nearby from [[Stealth Mode]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Striders]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=TiChrome_Bars&amp;diff=42504</id>
		<title>TiChrome Bars</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=TiChrome_Bars&amp;diff=42504"/>
		<updated>2020-08-16T17:16:34Z</updated>

		<summary type="html">&lt;p&gt;Reeves: max quality edited if you wish to verify i have seen TiChrome bars up to 164 quality sold by Efreitor Hannah at 105 mercantile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = TiChrome Bars.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = TiChrome Bars&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = It's a set of bars of TiChrome, a metal alloy primarily made from titanium and chromium. It's particularly known for its reflectiveness and heat resistance.&lt;br /&gt;
| quality     = 15 - 164&lt;br /&gt;
| skillsreq   = :Mechanics 80%&lt;br /&gt;
| weight      = 15.00&lt;br /&gt;
| value       = 400 + 12 * quality&lt;br /&gt;
| datafile    = Components\MetalPlates\TiChrome.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TiChrome Bars''' are a metal component.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TiChrome Bars are metal components used in many crafting blueprints. Unprocessed metal bars are very heavy. TiChrome is produced in the [[Foundry]] by refining [[Impure Chromium Blade]]s and other metals.&lt;br /&gt;
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When used as base material for armors, TiChrome increases {{mechanical}}, {{heat}} and {{energy}} damage resistances/thresholds. It has lower armor penalty and weight than Steel or Tungsten Steel, but steels have higher mechanical resistance.&lt;br /&gt;
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When used as base material for melee weapons, TiChrome has the lowest base AP cost.&lt;br /&gt;
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== Quality scaling ==&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style       = float:left;&lt;br /&gt;
| name        = Resistance scaling (Metal Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 20&lt;br /&gt;
| base_DT1    = 5&lt;br /&gt;
| quality_DR1 = 0.125&lt;br /&gt;
| quality_DT1 = 0.12&lt;br /&gt;
| col_resist2 = {{Heat}}&lt;br /&gt;
| base_DR2    = 23&lt;br /&gt;
| base_DT2    = 5&lt;br /&gt;
| quality_DR2 = 0.18&lt;br /&gt;
| quality_DT2 = 0.08&lt;br /&gt;
| col_resist3 = {{Energy}}&lt;br /&gt;
| base_DR3    = 26&lt;br /&gt;
| base_DT3    = 6&lt;br /&gt;
| quality_DR3 = 0.19&lt;br /&gt;
| quality_DT3 = 0.14&lt;br /&gt;
}}&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style        = float:left;&lt;br /&gt;
| name         = Knives (same for all metals)&lt;br /&gt;
| min_quality  = 15&lt;br /&gt;
| max_quality  = 160&lt;br /&gt;
| col_damage1  = Combat&amp;lt;br&amp;gt;Knife&lt;br /&gt;
| base_dmg1    = 9&lt;br /&gt;
| level_dmg1   = 0.5&lt;br /&gt;
| dmgspread_L1 = 0.75&lt;br /&gt;
| dmgspread_U1 = 1.25&lt;br /&gt;
| col_damage2  = Serrated&amp;lt;br&amp;gt;Knife&lt;br /&gt;
| base_dmg2    = 8&lt;br /&gt;
| level_dmg2   = 0.4&lt;br /&gt;
| dmgspread_L2 = 0.75&lt;br /&gt;
| dmgspread_U2 = 1.25&lt;br /&gt;
| col_damage3  = Dagger&lt;br /&gt;
| base_dmg3    = 8&lt;br /&gt;
| level_dmg3   = 0.45&lt;br /&gt;
| dmgspread_L3 = 0.5&lt;br /&gt;
| dmgspread_U3 = 1.35&lt;br /&gt;
}}&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style        = float:left;&lt;br /&gt;
| min_quality  = 15&lt;br /&gt;
| max_quality  = 160&lt;br /&gt;
| name         = Sledgehammers and gloves&lt;br /&gt;
| col_damage1  = Sledge-&amp;lt;br&amp;gt;hammer&lt;br /&gt;
| base_dmg1    = 20&lt;br /&gt;
| level_dmg1   = 1.75&lt;br /&gt;
| dmgspread_L1 = 0.78&lt;br /&gt;
| dmgspread_U1 = 1.22&lt;br /&gt;
| col_damage2  = Metal&amp;lt;br&amp;gt;Gloves&lt;br /&gt;
| base_dmg2    = 10&lt;br /&gt;
| level_dmg2   = 0.4&lt;br /&gt;
| dmgspread_L2 = 0.75&lt;br /&gt;
| dmgspread_U2 = 1.25&lt;br /&gt;
}}&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style        = float:left;&lt;br /&gt;
| name         = Expedition weapons&lt;br /&gt;
| min_quality  = 15&lt;br /&gt;
| max_quality  = 160&lt;br /&gt;
| col_damage1  = Straight&amp;lt;br&amp;gt;Machete&lt;br /&gt;
| base_dmg1    = 12&lt;br /&gt;
| level_dmg1   = 1.0&lt;br /&gt;
| dmgspread_L1 = 0.8&lt;br /&gt;
| dmgspread_U1 = 1.2&lt;br /&gt;
| col_damage2  = Curved&amp;lt;br&amp;gt;Machete&lt;br /&gt;
| base_dmg2    = 11&lt;br /&gt;
| level_dmg2   = 0.9&lt;br /&gt;
| dmgspread_L2 = 0.65&lt;br /&gt;
| dmgspread_U2 = 1.35&lt;br /&gt;
| col_damage3  = Spear&lt;br /&gt;
| base_dmg3    = 16&lt;br /&gt;
| level_dmg3   = 1.55&lt;br /&gt;
| dmgspread_L3 = 0.7&lt;br /&gt;
| dmgspread_U3 = 1.3&lt;br /&gt;
}}&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Used in ==&lt;br /&gt;
{{columns|2|&lt;br /&gt;
{{ComponentGroup|UsesMetalPlates}}&lt;br /&gt;
}}&lt;br /&gt;
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{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Metal components]]&lt;/div&gt;</summary>
		<author><name>Reeves</name></author>
	</entry>
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