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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SadBaxter</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-05-01T00:28:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Leather_Armor/4&amp;diff=16667</id>
		<title>Template:Leather Armor/4</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Leather_Armor/4&amp;diff=16667"/>
		<updated>2015-05-10T12:31:04Z</updated>

		<summary type="html">&lt;p&gt;SadBaxter: dog leather armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Leather_armor3.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Mutated Dog Leather Armor&lt;br /&gt;
| type        = Armor Suit&lt;br /&gt;
| description = This armor is made from leather of mutated dog. It sure is ugly.&lt;br /&gt;
| res-mech    = 18% / 5&lt;br /&gt;
| res-acid   = 33% / 8&lt;br /&gt;
| encumbrance = 10%&lt;br /&gt;
| greenstats  = {{color|red|Equip: Persuasion decreased by 10}}&amp;lt;br&amp;gt;Equip: Intimidation increased by 5&lt;br /&gt;
| durability  = 690/690 (fabric)&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 1068&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SadBaxter</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Leather_Armor&amp;diff=16666</id>
		<title>Leather Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Leather_Armor&amp;diff=16666"/>
		<updated>2015-05-10T12:27:51Z</updated>

		<summary type="html">&lt;p&gt;SadBaxter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Example 1 (unknown quality)&lt;br /&gt;
| tab2 = &lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 = Dog (Q50)&lt;br /&gt;
| tab5 = &lt;br /&gt;
| tab6 =&lt;br /&gt;
| tab7 =&lt;br /&gt;
| tab8 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:pl_scavle.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''Leather Armor''' is the lightest armor suit available, with unimpressive resistances and lightest armor penalty. Good for characters who want to have high mobility and rely on defensive skills and feats rather than sheer damage absorption.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Leather Armor can be crafted with [[Blueprint: Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Base material ===&lt;br /&gt;
Type and quality of the base material determines the armor suit's resistances, armor penalty and durability.&lt;br /&gt;
&lt;br /&gt;
==== Leather ====&lt;br /&gt;
[[File:Leather armor2.png]] '''Cave Hopper Leather Armor''' — Increases {{mechanical}} damage resistance/threshold, +1 [[Agility]], 5% armor penalty&lt;br /&gt;
&lt;br /&gt;
[[File:Pig Leather Armor.png]] '''Pig Leather Armor''' — Increases {{mechanical}} damage resistance/threshold, +1 [[Constitution]], 10% armor penalty&lt;br /&gt;
&lt;br /&gt;
[[File:Leather armor1.png]] '''Rathound Leather Armor''' — Increases {{mechanical}} and {{cold}} damage resistance/threshold, -3 [[Persuasion]], 10% armor penalty&lt;br /&gt;
&lt;br /&gt;
[[File:Leather armor3.png]] '''Mutated Dog Leather Armor''' — Increases {{mechanical}} and {{acid}} damage resistance/threshold, +5 [[Intimidation]], -10 [[Persuasion]], 10% armor penalty&lt;br /&gt;
&lt;br /&gt;
[[File:Siphoner Leather Armor.png]] '''Siphoner Leather Jumpsuit''' — Increases {{mechanical}}, {{heat}} and {{acid}} damage resistance, increases [[Dodge]] and [[Evasion]], 5% armor penalty&lt;br /&gt;
&lt;br /&gt;
[[File:Ancient Rathound Leather Armor.png]] '''Ancient Rathound Leather Armor''' — Increases {{mechanical}} and {{cold}} damage resistance, -10 [[Persuasion]], 20% armor penalty&lt;br /&gt;
&lt;br /&gt;
==== Infused Leather ====&lt;br /&gt;
Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Cave Hopper Leather Armor.png]] '''Infused Cave Hopper Leather Armor''' — Increases movement speed and movement points&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Pig Leather Armor.png]] '''Infused Pig Leather Armor''' — Increases health&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Rathound Leather Armor.png]] '''Infused Rathound Leather Armor''' — Increases critical chance&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Mutated Dog Leather Armor.png]] '''Infused Mutated Dog Leather Armor''' — Increases all healing effects&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Siphoner Leather Jumpsuit.png]] '''Infused Siphoner Leather Jumpsuit'''&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Ancient Rathound Leather Armor.png]] '''Infused Ancient Rathound Leather Armor''' — Reduces all {{heat}} and {{cold}} damage taken&lt;br /&gt;
&lt;br /&gt;
=== Overcoat fabric ===&lt;br /&gt;
[[File:pl_rg.png|left]]&lt;br /&gt;
[[File:pl_hu.png|left]]&lt;br /&gt;
&lt;br /&gt;
Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty.&lt;br /&gt;
&lt;br /&gt;
[[File:Antithermic_leather_coat.png]] '''Antithermic Overcoat''' — Increases {{heat}} damage resistance/threshold, decreases [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Black_leather_coat.png]] '''Black Overcoat''' — Increases [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blast Coat.png]] '''Blast Overcoat''' — Reduces damage taken from explosions, +15 to armor penalty&lt;br /&gt;
&lt;br /&gt;
[[File:Kevlar Coat.png]] '''Kevlar Overcoat''' — Increases {{mechanical}} damage threshold against bullets, +10 to armor penalty&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Padding ===&lt;br /&gt;
No visual difference. Optional.&lt;br /&gt;
&lt;br /&gt;
* '''Galvanic Padding''' — Increases {{electricity}} damage resistance/threshold, +2 to armor penalty&lt;br /&gt;
* '''High Density Padding''' — Increases {{mechanical}} damage resistance/threshold against melee, +5 to armor penalty&lt;br /&gt;
* '''Insulating Padding''' — Increases {{cold}} damage resistance/threshold, +2 to armor penalty&lt;br /&gt;
* '''Soft Padding''' — Increases [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* [[Cave Hopper Leather Armor]]&lt;br /&gt;
** [[Cave Hopper Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Cave Hopper Leather Overcoat]]&lt;br /&gt;
** [[Padded Cave Hopper Leather Armor]]&lt;br /&gt;
** [[Padded Cave Hopper Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Cave Hopper Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Rathound Leather Armor]]&lt;br /&gt;
** [[Rathound Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Rathound Leather Overcoat]]&lt;br /&gt;
** [[Padded Rathound Leather Armor]]&lt;br /&gt;
** [[Padded Rathound Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Rathound Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Mutated Dog Leather Armor]]&lt;br /&gt;
** [[Mutated Dog Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Mutated Dog Leather Overcoat]]&lt;br /&gt;
** [[Padded Mutated Dog Leather Armor]]&lt;br /&gt;
** [[Padded Mutated Dog Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Mutated Dog Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Pig Leather Armor]]&lt;br /&gt;
** [[Pig Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Pig Leather Overcoat]]&lt;br /&gt;
** [[Padded Pig Leather Armor]]&lt;br /&gt;
** [[Padded Pig Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Pig Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Siphoner Leather Jumpsuit]]&lt;br /&gt;
** [[Siphoner Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Siphoner Leather Overcoat]]&lt;br /&gt;
** [[Padded Siphoner Leather Jumpsuit]]&lt;br /&gt;
** [[Padded Siphoner Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Siphoner Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Rathound Leather Armor]]&lt;br /&gt;
** [[Ancient Rathound Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Ancient Rathound Leather Overcoat]]&lt;br /&gt;
** [[Padded Ancient Rathound Leather Armor]]&lt;br /&gt;
** [[Padded Ancient Rathound Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Ancient Rathound Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Infused Cave Hopper Leather Armor]]&lt;br /&gt;
** [[Infused Cave Hopper Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Infused Cave Hopper Leather Overcoat]]&lt;br /&gt;
** [[Padded Infused Cave Hopper Leather Armor]]&lt;br /&gt;
** [[Padded Infused Cave Hopper Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Infused Padded Cave Hopper Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Infused Rathound Leather Armor]]&lt;br /&gt;
** [[Infused Rathound Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Infused Rathound Leather Overcoat]]&lt;br /&gt;
** [[Padded Infused Rathound Leather Armor]]&lt;br /&gt;
** [[Padded Infused Rathound Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Infused Rathound Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Infused Mutated Dog Leather Armor]]&lt;br /&gt;
** [[Infused Mutated Dog Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Infused Mutated Dog Leather Overcoat]]&lt;br /&gt;
** [[Padded Infused Mutated Dog Leather Armor]]&lt;br /&gt;
** [[Padded Infused Mutated Dog Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Infused Mutated Dog Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Infused Pig Leather Armor]]&lt;br /&gt;
** [[Infused Pig Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Infused Pig Leather Overcoat]]&lt;br /&gt;
** [[Padded Infused Pig Leather Armor]]&lt;br /&gt;
** [[Padded Infused Pig Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Infused Pig Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Infused Siphoner Leather Jumpsuit]]&lt;br /&gt;
** [[Infused Siphoner Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Infused Siphoner Leather Overcoat]]&lt;br /&gt;
** [[Padded Infused Siphoner Leather Jumpsuit]]&lt;br /&gt;
** [[Padded Infused Siphoner Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Infused Siphoner Leather Overcoat]]&lt;br /&gt;
&lt;br /&gt;
* [[Infused Ancient Rathound Leather Armor]]&lt;br /&gt;
** [[Infused Ancient Rathound Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Infused Ancient Rathound Leather Overcoat]]&lt;br /&gt;
** [[Padded Infused Ancient Rathound Leather Armor]]&lt;br /&gt;
** [[Padded Infused Ancient Rathound Leather Overcoat]]&lt;br /&gt;
** [[Antithermic Padded Infused Ancient Rathound Leather Overcoat]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;/div&gt;</summary>
		<author><name>SadBaxter</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Character_creation&amp;diff=16665</id>
		<title>Character creation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Character_creation&amp;diff=16665"/>
		<updated>2015-05-10T12:01:09Z</updated>

		<summary type="html">&lt;p&gt;SadBaxter: Adding character calculator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the basics of '''character creation''' in [[Underrail]]. Looking for a character build guide? Check out [https://www.youtube.com/watch?v=Y8RQG95Z48I Funbuilding #1: Underrail on Youtube]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
[[File:tab0_rules.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
=== Game Difficulty ===&lt;br /&gt;
; Easy&lt;br /&gt;
: Player character has twice the health. [[consumables|Healing consumables]] will heal for twice as much and have a lower cooldown.&lt;br /&gt;
&lt;br /&gt;
; Normal&lt;br /&gt;
: The default combat difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Experience System ===&lt;br /&gt;
; Oddity&lt;br /&gt;
{{main|Oddity XP System}}&lt;br /&gt;
: The Oddity XP System is an alternative experience system where most experience is gained from finding oddities.&lt;br /&gt;
&lt;br /&gt;
; Classic&lt;br /&gt;
: In the Classic XP System, experience is rewarded for quest completion, kills and skill usage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Base tab ==&lt;br /&gt;
[[File:tab1_base.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
First of all, you must choose the ''gender'' and ''name'' of your character and choose a ''portrait''.&lt;br /&gt;
&lt;br /&gt;
=== Custom portraits ===&lt;br /&gt;
As of version [[0.1.13.0]], Underrail supports custom player portraits.&lt;br /&gt;
&lt;br /&gt;
* Place in your &amp;lt;code&amp;gt;Documents\My Games\Underrail\CustomPortraits\&amp;lt;/code&amp;gt; folder&lt;br /&gt;
* Filename must end in &amp;lt;code&amp;gt;_l&amp;lt;/code&amp;gt; (underscore and lowercase L)&lt;br /&gt;
* File type must be '''PNG''', both 32-bit (transparency) and 24-bit work&lt;br /&gt;
* '''100x100''' or larger recommended, aspect ratio should be square&lt;br /&gt;
* All custom portraits will be available to both male and female characters&lt;br /&gt;
&lt;br /&gt;
Restart the game if you're not seeing your custom portraits in character creation.&lt;br /&gt;
&lt;br /&gt;
=== Base abilities ===&lt;br /&gt;
{{main|Base abilities}}&lt;br /&gt;
&lt;br /&gt;
You have '''{{color|silver|5}}''' points to spend on your base ability scores. All base abilities start at '''{{color|silver|5}}'''. You can increase base ability scores to a maximum of {{color|silver|10}}, or decrease them to a minimum of '''{{color|silver|3}}'''. You can increase base abilities above this limit on subsequent level-ups.&lt;br /&gt;
&lt;br /&gt;
After character creation, your character will gain a new base ability point every four levels.&lt;br /&gt;
&lt;br /&gt;
=== Import ===&lt;br /&gt;
With this option, you may import any character you have previously exported ''(eg. a character from an older version)'' and start a new game with that character. In addition to level and other stats, imported characters also retain all their items from previous games.&lt;br /&gt;
&lt;br /&gt;
Exported characters are stored in your &amp;lt;code&amp;gt;Documents\My Games\Underrail\Characters\&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
== Skills tab ==&lt;br /&gt;
[[File:tab2_skills.png|right|300px]]&lt;br /&gt;
{{main|Skills}}&lt;br /&gt;
&lt;br /&gt;
You have a total of '''{{color|silver|120}}''' skill points to spend on the various skills available. You may spend up to '''{{color|silver|15}}''' points on any skill during character creation.&lt;br /&gt;
&lt;br /&gt;
You can click and hold to assign more than one point with a single click.&lt;br /&gt;
&lt;br /&gt;
After character creation, your character will gain 40 skill points every level.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Feats tab ==&lt;br /&gt;
[[File:tab3_feats.png|right|300px]]&lt;br /&gt;
{{main|Feats}}&lt;br /&gt;
&lt;br /&gt;
You must pick '''{{color|silver|2}}''' feats. Your base abilities and skill levels dictate which feats are available.&lt;br /&gt;
&lt;br /&gt;
You can browse all feats with the '''Show all feats''' option.&lt;br /&gt;
&lt;br /&gt;
After character creation, your character will gain a new feat every two levels.&lt;br /&gt;
&lt;br /&gt;
== Character calculators ==&lt;br /&gt;
&lt;br /&gt;
* http://underrail.info.tm/ (Level, stats, skills, and feats can all be edited and all values are derived correctly, apart from Detection, Fortitude, and Resolve. Includes a cookie-based save/load system and a text export function)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Player character]]&lt;/div&gt;</summary>
		<author><name>SadBaxter</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Balaclava/3&amp;diff=16662</id>
		<title>Template:Balaclava/3</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Balaclava/3&amp;diff=16662"/>
		<updated>2015-05-10T07:30:08Z</updated>

		<summary type="html">&lt;p&gt;SadBaxter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Kevlar Balaclava.png&lt;br /&gt;
| name        = Kevlar Balaclava&lt;br /&gt;
| type        = Headwear&lt;br /&gt;
| description = This is a three-hole balaclava made from kevlar cloth that enchances bullet stopping capabilities.&lt;br /&gt;
| res-mech  = 2&lt;br /&gt;
| res-cold    = 10%&lt;br /&gt;
| greenstats  = &amp;lt;br&amp;gt;Mechanical damage threshold increased by 200% against bullets. &lt;br /&gt;
&amp;lt;br&amp;gt;Equip: Intimidation increased by 5&lt;br /&gt;
| durability  = 690/690 (fabric)&lt;br /&gt;
| weight      = 1.00&lt;br /&gt;
| value       = 1750&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SadBaxter</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Balaclava/3&amp;diff=16661</id>
		<title>Template:Balaclava/3</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Balaclava/3&amp;diff=16661"/>
		<updated>2015-05-10T07:29:33Z</updated>

		<summary type="html">&lt;p&gt;SadBaxter: kevlar balaclava 50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Kevlar Balaclava.png&lt;br /&gt;
| name        = Kevlar Balaclava&lt;br /&gt;
| type        = Headwear&lt;br /&gt;
| description = This is a three-hole balaclava made from kevlar cloth that enchances bullet stopping capabilities.&lt;br /&gt;
| res-mech  = 2&lt;br /&gt;
| res-cold    = 10%&lt;br /&gt;
| greenstats  = &amp;lt;br&amp;gt;Mechanical damage threshold increased by 200% against bullets. &amp;lt;br&amp;gt;Equip: Intimidation increased by 5&lt;br /&gt;
| durability  = 690/690 (fabric)&lt;br /&gt;
| weight      = 1.00&lt;br /&gt;
| value       = 1750&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SadBaxter</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Balaclava&amp;diff=16660</id>
		<title>Balaclava</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Balaclava&amp;diff=16660"/>
		<updated>2015-05-10T07:25:54Z</updated>

		<summary type="html">&lt;p&gt;SadBaxter: adding kevlar balaclava&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Black (Q50)&lt;br /&gt;
| tab2 = Aluminized (Q?)&lt;br /&gt;
| tab3 = Kevlar (Q50)&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
| tab7 =&lt;br /&gt;
| tab8 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Balaclavas''' are simple pieces of headwear that can be crafted from any kind of fabric. They come with a static +10% {{Cold}} resistance, +5 [[Intimidation]] and other effects depending on the fabric used.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Balaclava can be crafted with [[Blueprint: Balaclava]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
[[File:Balaclava.png|link=]] '''Balaclava''' — Increases [[Stealth]] &lt;br /&gt;
&lt;br /&gt;
[[File:Aluminized Balaclava.png|link=]] '''Aluminized Balaclava''' — Increases {{heat}} damage resistance, decreases [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blast Balaclava.png|link=]] '''Blast Balaclava''' — Reduces damage taken from explosions&lt;br /&gt;
&lt;br /&gt;
[[File:Kevlar Balaclava.png|link=]] '''Kevlar Balaclava''' — Increases {{mechanical}} damage threshold, mechanical damage threshold increased by 200% against bullets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>SadBaxter</name></author>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Goggles&amp;diff=16656</id>
		<title>Goggles</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Goggles&amp;diff=16656"/>
		<updated>2015-05-10T05:41:43Z</updated>

		<summary type="html">&lt;p&gt;SadBaxter: fixing some quality ratings&lt;/p&gt;
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'''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.&lt;br /&gt;
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The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.&lt;br /&gt;
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== Crafting ==&lt;br /&gt;
Goggles can be crafted with [[Blueprint: Goggles]].&lt;br /&gt;
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== Variants ==&lt;br /&gt;
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=== Lens ===&lt;br /&gt;
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[[File:goggles.png]] '''Adaptive Goggles''' — +1 [[Perception]]&lt;br /&gt;
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[[File:goggles4.png]] '''Motion Tracking Goggles''' — Increases [[Detection]]&lt;br /&gt;
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[[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance&lt;br /&gt;
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[[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage&lt;br /&gt;
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=== Optional ===&lt;br /&gt;
[[File:nvgoggles.png]] '''&amp;lt;lens type&amp;gt; Night Vision Goggles''' — Provides [[Night Vision]] capability when powered &lt;br /&gt;
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{{hiddensection|Complete variant list|&lt;br /&gt;
* [[Adaptive Goggles]]&lt;br /&gt;
** [[Adaptive Night Vision Goggles]]&lt;br /&gt;
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* [[Motion Tracking Goggles]]&lt;br /&gt;
** [[Motion Tracking Night Vision Goggles]]&lt;br /&gt;
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* [[Smart Goggles]]&lt;br /&gt;
** [[Smart Night Vision Goggles]]&lt;br /&gt;
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* [[Seeker Goggles]]&lt;br /&gt;
** [[Seeker Night Vision Goggles]]&lt;br /&gt;
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{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>SadBaxter</name></author>
	</entry>
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