<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShadowRun</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShadowRun"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/ShadowRun"/>
	<updated>2026-05-02T20:57:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Estelle&amp;diff=18014</id>
		<title>Estelle</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Estelle&amp;diff=18014"/>
		<updated>2016-01-18T02:11:52Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: Access to this shop isn't the most obvious to identify.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Estelle Stevenson&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Doc_f1_l.png‎&lt;br /&gt;
| level    = 1&lt;br /&gt;
| health   = 60&lt;br /&gt;
| image    = Estelle Stevenson.png&lt;br /&gt;
| faction  = Foundry commoners&lt;br /&gt;
| roles    = [[Trader]]&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = &lt;br /&gt;
|&lt;br /&gt;
| shopfile = fo_estelle.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Estelle Stevenson''' is Foundry's pharmacist. [[Doc (Foundry)|Doctor Stevenson's]] wife.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Access ===&lt;br /&gt;
Estelle's pharmacy can be accessed from a forbidden (red) door in the North-East corner, watched over by a nearby Foundry sniper. She can be engaged in dialogue and trade through the central dividing wall.&lt;br /&gt;
&lt;br /&gt;
Additionally there is an almost hidden door in one of the South West corners, obscured by another corner of the building.&lt;br /&gt;
&lt;br /&gt;
=== Quest involvement ===&lt;br /&gt;
* [[Faceless' stolen object]]: Estelle doesn't know anything useful.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Estelle trades medicine, medical components, chemicals and a psionic mentor.&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*200 Stygian coins&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*Chemicals&lt;br /&gt;
*Medical components&lt;br /&gt;
*Medicines&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Foundry characters]]&lt;br /&gt;
[[Category: Traders]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dog&amp;diff=17961</id>
		<title>Dog</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dog&amp;diff=17961"/>
		<updated>2016-01-12T08:10:40Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: Added some locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Dog&lt;br /&gt;
| type       = creature&lt;br /&gt;
| image      = Dog model.png&lt;br /&gt;
| portrait   = dog_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| level      = 4&lt;br /&gt;
| health     = 70&lt;br /&gt;
| roles      = Domesticated hunting animal&lt;br /&gt;
| location   = [[Junkyard]]&amp;lt;br&amp;gt;[[Depot A]]&amp;lt;br&amp;gt;[[SGS docks]]&amp;lt;br&amp;gt;[[Lurker Base]]&lt;br /&gt;
| loot       = animal organs&amp;lt;br&amp;gt;[[Dog Collar]]&lt;br /&gt;
| abilities  = Gains [[Pack Hunting]] in groups&amp;lt;br&amp;gt;Can [[tackle]]&lt;br /&gt;
|&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| movepoints   = Above normal&lt;br /&gt;
| mechanical   = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Common [[dog]]s still live in the ''Underrail''. Commonly seen around Junkyard, and wild dogs and [[Mutated Dog]]s are often seen accompanying Junkyard muties in [[Depot A]]. They bark and bite.&lt;br /&gt;
&lt;br /&gt;
They are pack animals and receive the [[Pack Hunting]] buff in groups.&lt;br /&gt;
&lt;br /&gt;
They can [[Tackle]] you, reducing your action/movement points and ranged accuracy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
Dogs are fairly weak with low hitpoints and no resistances, but one shouldn't underestimate their offensive capabilities, especially tackling.&lt;br /&gt;
&lt;br /&gt;
Tackle can stack multiple times, which makes dogs a dangerous enemy. So, dogs should always be eliminated before they have a chance to tackle you too heavily. They move very fast so kiting them is hard, but try to keep them at range for as long as possible. Once a dog catches you, it's probably too late to run, so concentrate on killing it before it can completely tackle you. A pack of dogs is even worse, since they also receive pack animal damage buff and all of their tackle debuffs stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dog_Crate&amp;diff=17960</id>
		<title>Dog Crate</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dog_Crate&amp;diff=17960"/>
		<updated>2016-01-12T08:05:08Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: Added omitted information. Linked to quests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| image       = empty dog crate.png&lt;br /&gt;
| name        = Dog Crate&lt;br /&gt;
| type        = Tool&lt;br /&gt;
| description = Used to contain and transport small animals.&lt;br /&gt;
| greenstats  = Use: Attempt to capture the target inside the crate. This will only work on certain small non-hostile creatures.&amp;lt;br&amp;gt;(AP: 40; Cooldown: 2 turns)&lt;br /&gt;
| weight      = 0,50&lt;br /&gt;
| value       = 50&lt;br /&gt;
| datafile    = Devices\DogCrate.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Can be used to catch small live animals such as cave hoppers during Bret's [[hopper round up]] or otherwise.&lt;br /&gt;
&lt;br /&gt;
Rathounds and other larger creatures are too large to catch and will often eat their way out of these, as [[Quinton]] unfortunately had to experience. The Dog Crate '''cannot''' capture [[Dog]]s, despite its name.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Hopper round up]] used to generate a [[Captured Hopper]]&lt;br /&gt;
* [[Study the rock creatures]] used to generate a [[Captured Borer]]&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (10)&lt;br /&gt;
&lt;br /&gt;
{{Tools navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chief&amp;diff=17959</id>
		<title>Chief</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chief&amp;diff=17959"/>
		<updated>2016-01-12T07:47:19Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: Detailed the obscure location of this important NPC. Added a quest to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Dalton Banner&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = ag1_l.png&lt;br /&gt;
| level      = 17&lt;br /&gt;
| health     = 220&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| background = Foundry.png&lt;br /&gt;
| image      = Chief Banner.png&lt;br /&gt;
| faction    = [[Foundry Guard]]&lt;br /&gt;
| roles      = Chief of Foundry Guard&lt;br /&gt;
| location   = [[Foundry]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dalton Banner''', alias '''Chief''' is the current Chief of [[Foundry Guard]]. He can be found in Foundry's town hall, discussing with the [[mayor]]. The town hall is behind a closed door in the north west corner of the south west map in [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Assassinate Olivia]] / [[Assassinate Nicolas]]: mention a planned murder to Chief.&lt;br /&gt;
* [[Foundry murders]]: Turn the evidence in to Chief.&lt;br /&gt;
* [[Kill Balor]]: Chief gives this task.&lt;br /&gt;
* [[Investigate Faceless group]]: Chief gives this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Foundry characters]]&lt;br /&gt;
[[Category: Foundry Guard]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Foundry_murders&amp;diff=17958</id>
		<title>Foundry murders</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Foundry_murders&amp;diff=17958"/>
		<updated>2016-01-12T07:43:39Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: /* Walkthrough */ Visually reorganised the list of options. Linked to NPC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Murder victims.png&lt;br /&gt;
| location = [[Foundry bunker]]&lt;br /&gt;
| givenby  = [[Evidence of Murder]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;250 [[Stygian Coin]]&amp;lt;br&amp;gt;Foundry's mayor's trust&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = [[Investigate Faceless group]]&amp;lt;br&amp;gt;[[Study the rock creatures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You found some serious murder evidence.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* You found evidence that Evelyn Ingram is a serious murderer, you should report her to the authorities&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
There are a couple of ways of stumbling into the murder evidence:&lt;br /&gt;
* You can either enter the slums via northwest Foundry and bypass a couple of locks to enter the bunker. Both lockpicking and hacking skill required.&lt;br /&gt;
* Alternatively, male characters can get drugged by [[Evelyn]]. All of your items will be in a locked footlocker next to Evelyn's bed, and she has the key.&lt;br /&gt;
** When Evelyn attacks, you can try to defeat her in unarmed combat. She has a knife.&lt;br /&gt;
** If you cannot beat her in a fight, you can escape to the bunker via a nearby ventilation shaft. This is a dangerous encounter for characters without [[stealth]], but you can:&lt;br /&gt;
*** find some [[flashbang]]s in the bunker that can help you escape from Evelyn.&lt;br /&gt;
*** use a computer console in the south west to hack the nearby [[Auto-Turret]] to target Evelyn&lt;br /&gt;
*** use a [[Power Box]], electrified floor and ventilation shaft in the south west&lt;br /&gt;
*** exit via the slums ladder if you have previously unlocked it from the outside.&lt;br /&gt;
** Once she's dead, search the corpse for her keys so you can get out and get your stuff back.&lt;br /&gt;
&lt;br /&gt;
Once in the bunker you can use Evelyn's personal laptop. The password can be found on a [[Piece of Paper]] in a nearby desk. Read Evelyn's diary and (by viewing the last entry) download it to memory stick to get [[Evidence of Murder]].&lt;br /&gt;
&lt;br /&gt;
Take the evidence to [[Chief]] in south west [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hanging_Rat&amp;diff=17957</id>
		<title>Hanging Rat</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hanging_Rat&amp;diff=17957"/>
		<updated>2016-01-12T07:17:26Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: /* Description */ Linked to NPC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Hanging Rat bar&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = hanging rat.png&lt;br /&gt;
| world   = [[Lower Underrail caves]]&lt;br /&gt;
| areas   = bar&amp;lt;br&amp;gt;chasm&lt;br /&gt;
| exits   = [[Lower Underrail caves]]&lt;br /&gt;
| npcs    = [[Rude Rob]], [[Guard (Hanging Rat)|Guards]], [[Azif]], [[Patron]]&lt;br /&gt;
| mapfile = lux-b11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hanging Rat''' is a location in [[Lower Underrail caves]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|Welcome to Hanging Rat, the most remote bar in Lower Underrail.|Guard}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Hanging Rat is a bar in [[Lower Underrail caves]], almost directly north of [[Rail Crossing]] and a long way southwest from [[Foundry]]. Easiest way to reach it: take the [[Metro]] to [[Rail Crossing]], head north to caves, keep heading north on the west bank of the river and take the second turn west. (The first turn is the top of a cliff over the [[Deep Caverns]].)&lt;br /&gt;
&lt;br /&gt;
There's a [[Rude Rob|barkeeper]] here willing to trade insults and miscellaneous items, but not much else.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Meet Azif]]: working for [[Jack Quicksilver]] may lead you here.&lt;br /&gt;
* [[Missing merchants]]: the amnesiac patron might be Lora.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:lux-b11.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Wyatt&amp;diff=17956</id>
		<title>Wyatt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Wyatt&amp;diff=17956"/>
		<updated>2016-01-12T06:53:56Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: /* Description */ Crosslinked Wyatt with Ezra.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Wyatt Pear&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = &lt;br /&gt;
| image    = Wyatt.png&lt;br /&gt;
| faction  = None&lt;br /&gt;
| roles    = Hermit&amp;lt;br&amp;gt;Mutagen experiment gone right?&lt;br /&gt;
| location = [[Depot A]] west end&lt;br /&gt;
| quests   = &lt;br /&gt;
|&lt;br /&gt;
| abilities   = [[Aimed Shot]]&amp;lt;br&amp;gt;Immune to [[stun]]&lt;br /&gt;
| level       = 20&lt;br /&gt;
| health      = 560&lt;br /&gt;
| mechanical  = very high&lt;br /&gt;
| heat        = ~50%&lt;br /&gt;
| electricity = 0% / 0 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Wyatt Pear''' lives in the west end of [[Depot A]] with some pet dogs and a mined front yard, surrounded by the acid mutants created by an unknown [[BioCorp]] mutagen, delivered with the aid of mind control by a BioCorp agent (naïvely described as resembling [[Ezra]]). He has been exposed to the same mutagen, but it didn't turn him into a pile of acid. Instead, he turned into a non-aging, never-sleeping enhanced human. He claims that the mutagen exposure of Depot A happened over 100 years ago, and he hasn't slept once since.&lt;br /&gt;
&lt;br /&gt;
== Quest involvement ==&lt;br /&gt;
He knows where to find the [[Armadillo Class Drill Rotor Circuit Board|Armadillo drill parts]] you're looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ezra&amp;diff=17955</id>
		<title>Ezra</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ezra&amp;diff=17955"/>
		<updated>2016-01-12T06:49:29Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: /* Background */ More background from a naive source.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Ezra&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = ezra_l.png&lt;br /&gt;
| background = warehouse.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 250&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| psipool    = 100 (+20)&lt;br /&gt;
| image      = Ezra model.png&lt;br /&gt;
| faction    = [[South Gaters]]&lt;br /&gt;
| roles      = Chief of the engineering sector&amp;lt;br/&amp;gt;Head network administrator&amp;lt;br/&amp;gt;Electronics [[Trader]]&amp;lt;br/&amp;gt;Mind controller&lt;br /&gt;
| location   = [[South Gate Station level 7]]&lt;br /&gt;
| quests     = &lt;br /&gt;
|&lt;br /&gt;
| charfile   = Ezra.char&lt;br /&gt;
| dialogfile = Ezra1.udlg&amp;lt;br/&amp;gt;jygangcouncil1.udlg&lt;br /&gt;
| shopfile   = Ezra.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ezra''' is the chief of South Gate Station's engineering sector and a powerful mind controller.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| You immediately notice there is something off with this man. His face is pale and hairless. He is missing one of his eyes and instead wires protrude from his eye socket, travelling over the side of his face and disappearing down the back of his neck. The other eye is almost colorless with the pupil so contracted that you question whether he can even see at all.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ezra is the head network administrator and chief of the entire engineering sector in [[South Gate Station]]. He can be found on the Engineering and Cyber Labs level, inside the cyber labs. He is also a powerful psionic mind controller, although not many in the station know about this, perhaps partly due to his powers.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Ezra's past|&lt;br /&gt;
In the past, Ezra used to work for [[BioCorp]] as a researcher working on Psi Enhanced Polymorphic Organisms, also known as Psimorphs. He immediately recognizes the rock creatures of Foundry's mines as an adaptation of the Psimorphs.&lt;br /&gt;
&lt;br /&gt;
According to [[Wyatt]], someone distinctive, visually resembling Ezra was instrumental in infiltrating the mutagen into [[Depot A]] by the use of mind control. Dialogue does not provide an option to take this up with Ezra.}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Psionic trainer ===&lt;br /&gt;
Ezra can train [[Thought Control]] psi skills. If you ask him if he's a mind controller, he performs a nifty mind control trick on you while also teaching [[Neural Overload]].&lt;br /&gt;
&lt;br /&gt;
Later on, he can teach [[Frighten]] and [[Mental Breakdown]] if you have the required thought control skill level.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Study the rock creatures]]: Ezra knows quite a bit about these creatures found in Foundry's mines.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He trades various electronics and electronic devices - tools, blueprints and components.&lt;br /&gt;
&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
* [[Blueprint: EMP Grenade]]&lt;br /&gt;
* [[Blueprint: EMP Mine]]&lt;br /&gt;
* [[Blueprint: Goggles]]&lt;br /&gt;
* [[Blueprint: Psionic Headband]]&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*500 SGS credits&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*Blueprints&lt;br /&gt;
*Electrpnic devices&lt;br /&gt;
*Electronic parts&lt;br /&gt;
*Headgear components&lt;br /&gt;
*Pairs of googles&lt;br /&gt;
*Psionic components&lt;br /&gt;
*Psionic headbands&lt;br /&gt;
*Batteries (always)&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: South Gaters]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: Psionic trainers]]&lt;br /&gt;
[[Category: South Gate Station characters]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Quests&amp;diff=17954</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Quests&amp;diff=17954"/>
		<updated>2016-01-12T06:42:55Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: /* Foundry */ Linked to NPCs and items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of quest objectives as they appear on your Notes {{key|N}} menu. There's also a list of [[Plot|plot items and keys]].&lt;br /&gt;
&lt;br /&gt;
See the bottom of this article for links to detailed quest walkthroughs.&lt;br /&gt;
&lt;br /&gt;
== South Gate Station ==&lt;br /&gt;
&lt;br /&gt;
=== Main storyline ===&lt;br /&gt;
* Talk to [[Councilor Tanner]] in his office in the commons (level three).&lt;br /&gt;
** Talk to [[Pasquale]] on the medical level.&lt;br /&gt;
** Talk to [[Gorsky]] at the shooting range and have a practice session.&lt;br /&gt;
*** Start the practice session at the shooting range, score ten hits, end the session and report to Tanner.&lt;br /&gt;
**** Return to Tanner and let him know you've done some target practice.&lt;br /&gt;
&lt;br /&gt;
* Talk to [[Harold]] on the engineering level to find out how to reactivate the power generator in the outposts to the north.&lt;br /&gt;
** Reactivate the power generator and retake the outposts in the cave tunnels to the north. There are total of five outposts, and you'll need to activate at least three of them.&lt;br /&gt;
&lt;br /&gt;
* Complete tasks Bret gives you and return to Tanner.&lt;br /&gt;
** Talk to Bret at the agronomy concerning his 'hopper round up'.&lt;br /&gt;
*** Capture three cave hoppers for Big Bret.&lt;br /&gt;
** A young man named [[Newton]] was sent by Big Bret to catch cave hoppers in the Mushroom cove, but he hasn't returned yet. See what's taking him so long.&lt;br /&gt;
&lt;br /&gt;
* Complete tasks Gorsky gives you and return to Tanner.&lt;br /&gt;
** Travel to [[GMS compound]] and talk to Gorsky ([[Essie]] at the Lower Underrail exit can instruct you on how to get there).&lt;br /&gt;
*** Find a way to open the sealed door in the GMS compound.&lt;br /&gt;
&lt;br /&gt;
* Travel to [[Junkyard]] and search for Armadillo class drill rotor circuit board (one of the merchants might have it or know where to find it).&lt;br /&gt;
&lt;br /&gt;
* Tanner wants you to find out what is happening in Rail Crossing and assist them with their problem.&lt;br /&gt;
&lt;br /&gt;
* Look for Cornell and his Acid Hunters gang in the Core City and report your findings to Tanner.&lt;br /&gt;
&lt;br /&gt;
* Find out where the Tchortists have taken the cube and find a way to infiltrate their ranks.&lt;br /&gt;
&lt;br /&gt;
=== Sidequests ===&lt;br /&gt;
* Retrieve the package from the barracks at SGS station platform near the tunnel and take it to the warehouse south of GMS compound.&lt;br /&gt;
* Shoot a rathound with a bolt [[Quinton]] gave you and collect a tissue sample.&lt;br /&gt;
* Find [[Old Jonas]]'s watch in the caves north of South Gate Station.&lt;br /&gt;
* Get some raw meat for [[Mordre]] at the Mushroom Cove.&lt;br /&gt;
* Deliver trading documents to the [[Ambassador Athanas|United Stations ambassador]] in Junkyard.&lt;br /&gt;
* Big Bret told you that SGS has lost contact with Camp Hathor after the earthquake, he wants you to go there and see what's happening. It's located in the caves east of SGS.&lt;br /&gt;
* Harold wants you to check out an old battery recycling plant located in the caves, straight to the east from SGS. See if you can find some optoelectric nuclear cells, related equipment, blueprints or similar and bring it to him.&lt;br /&gt;
* Meet Gorsky in the Core City. Look for him in the Hardcore City Bar.&lt;br /&gt;
* Vera wants you to find out what happened to merchants Terry and Lora Baker (They were last heard from when they were in Core City and might have stopped by Rail Crossing later).&lt;br /&gt;
&lt;br /&gt;
=== Not yet implemented ===&lt;br /&gt;
* Find the mysterious cube the Faceless are looking for and return it to Tanner.&lt;br /&gt;
&lt;br /&gt;
== Junkyard ==&lt;br /&gt;
* Meet [[Grover]] and [[Treasa]] in the back alley behind Grover's shack north of the tavern for a showdown.&lt;br /&gt;
* Retrieve [[Kohlmeier]]'s lucky knife from his former house in the east part of the residential area and return it to him in the slums.&lt;br /&gt;
* Fish up five blue eels and return them to [[Kareem]] at the Junkyard tavern. According to him you can find blue eels in the waters to the west.&lt;br /&gt;
* Save [[Cliff]]'s girlfriend from the ruins southwest of Junkyard.&lt;br /&gt;
* Sneak [[Abram]]'s cybernetic spawn into ventilation ducts of United Stations embassy in Junkyard.&lt;br /&gt;
** Rescue [[Maura]] from the Protectorate prison in Junkyard for Abram (you can access the prison through a hole in caves north of Junkyard gate).&lt;br /&gt;
&lt;br /&gt;
== Junkyard - Black Eels ==&lt;br /&gt;
* Find [[Grover]] in his shack north of the tavern and next to Len's shop and collect his debt to [[Dockmaster Silas]] or his head.&lt;br /&gt;
** Sail with captain [[Broderick]] to the island where he believes the lost cargo washed up and retrieve it for Dockmaster Silas.&lt;br /&gt;
*** Find [[Blaine]] and find out if there's an alternative way into Scrappers HQ from Old Junkyard.&lt;br /&gt;
**** Get either SGS or United Stations/Protectorate to help Black Eels take down the Scrappers.&lt;br /&gt;
***** Take the explosive charges from [[Colton]] and place them on the ceiling of the cavern below the Old Junkyard gate; you can access this cavern through the ventilation ducts of the lower level of Old Junkyard.&lt;br /&gt;
****** Help Silas and the Black Eels take over Scrappers HQ. (Silas must survive)&lt;br /&gt;
&lt;br /&gt;
== Junkyard - Scrappers ==&lt;br /&gt;
* Look for a guy named [[Elwood]] in the gambling house in the back alley in north side of the slums and get his keycard off him somehow; then bring it to Eddy at Depot B.&lt;br /&gt;
** [[Eddy]] from [[Depot B]] wants you to use Elwood's key card to enter his house in the back alley north of the tavern and search for a strange disk shaped object.&lt;br /&gt;
*** [[Eddy]] the scrapper boss wants you to find out how the Black Eels are sneaking into the Old Junkyard.&lt;br /&gt;
&lt;br /&gt;
== Camp Hathor == &lt;br /&gt;
* Burrowers have emerged from the abandoned mine following the earthquake and started attacking [[Camp Hathor]]. Enter the mine and see if you can stop them somehow.&lt;br /&gt;
** A mysterious man who calls himself the [[Rathound King]] is causing trouble to Camp Hathor. He is described as a strong and cunning foe who can control rathounds. Find him, kill him and bring his head to Edgar.&lt;br /&gt;
* You managed to convince Rathound King to negotiate with Camp Hathor, but he wants you to be the negotiator. Talk to him and Edgar and try to work out a truce between them.&lt;br /&gt;
* Rathound King wants you to kidnap [[Sarine]], a female hunter from Camp Hathor. She's a very capable warrior, so take care. Bring her to the Rathound King's lair, once you have her.&lt;br /&gt;
&lt;br /&gt;
== Rail Crossing ==&lt;br /&gt;
* [[Captain Herve]] wants you to get rid of the Faceless, one way or another.&lt;br /&gt;
** Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost.&lt;br /&gt;
*** Captain Harve is impatient about the arrival of the recovered supplies. He asked you to go back to South Railroad Outpost and learn when the supplies will be leaving for Rail Crossing.&lt;br /&gt;
* Captain Herve wants you to save [[Buzzer]], who he believes is being held prisoner in his shop.&lt;br /&gt;
* Retrieve the strange electronic device from the abandoned warehouse southwest of the Rail Crossing and bring it to Myles.&lt;br /&gt;
* Someone's been stealing medical supplies from Doctor Boudreau's supply locker. Try to catch the thief in the act.&lt;br /&gt;
* [[Dude]] had a strange vision where he saw you get something really important from a locker, located in a warehouse east of Rail Crossing. He wants you to bring him that important item.&lt;br /&gt;
&lt;br /&gt;
== Foundry ==&lt;br /&gt;
* You found evidence that [[Evelyn Ingram]] is a serious murderer, you should report her to the authorities.&lt;br /&gt;
* Olivia wants you to kill her husband Nicolas, but only if you make it look like a work related accident. Otherwise, she'll refuse to pay you. You'll find him in the metalworks.&lt;br /&gt;
* You told [[Dalton Banner|Chief Banner]] about the potential murder situation between Olivia and Nicholas&lt;br /&gt;
* [[Dalton Banner|Chief Banner]] wants you to kill [[Balor]], the leader of Ironheads, and bring him his red cybernetic eye. He is probably located in the warehouse complex south of Foundry.&lt;br /&gt;
** [[Chief]] wants you to investigate a small group of Faceless that was spotted west of Foundry. Find out why they're there and report to the chief.&lt;br /&gt;
*** [[Faceless]] in the caves west of Foundry want you to help them locate a mysterious object that was stolen from them. You should inquire with the Foundry merchants.&lt;br /&gt;
** Learn more about the strange creatures that inhabit Foundry's mine. You might need help from a biologist.&lt;br /&gt;
** Find a way to stop the big creature that, along with its smaller cousins, threatens Foundry. Start by going to the mine and talking to [[Marcos]], the mining supervisor, and [[Saban]], a guard that survived the encounter with the Beast.&lt;br /&gt;
*** Find a different way to [[Kill the Beast|kill]] [[the Beast]]&lt;br /&gt;
**** [[Fix Gloria|Repair the large smelting furnace]] in Foundry.&lt;br /&gt;
***** You need to load the furnace before you can use it to kill the Beast. (Find 30 [[Impure Chromium Blade]]s)&lt;br /&gt;
&lt;br /&gt;
== Core City ==&lt;br /&gt;
* Defeat all your opponents in the [[Arena]].&lt;br /&gt;
* Apply for and succesfully finish the [[Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
* Meet [[Abram]] in Core City.&lt;br /&gt;
&lt;br /&gt;
* Gorsky wants you to find a way to enter the [[Port Zenith|Protectorate warehouse]] at the Core City Docks and recover a shipment of energy shield emitters. Sneaky might have some clue as how to get in.&lt;br /&gt;
* Gorsky wants you to find a way to recover a tunneler that's stranded in the Drop Zone on the mid level of Core City.&lt;br /&gt;
** Help Gorsky attack the Black Crawler camp. Meet him near the tunneler when you are ready.&lt;br /&gt;
&lt;br /&gt;
=== Coretech questline ===&lt;br /&gt;
* Harlan wants you to find a Coretech [[agent Raul]] that has gone missing recently. He was last spotted entering the Core City sewer system.&lt;br /&gt;
** Harlan tells you about a Coretech employee who is suspected of stealing [[ICPD]], a very important device from Coretech's lab. Find him, deal with him and retrieve the device.&lt;br /&gt;
*** One of Coretech's [[Coretech warehouse|warehouses]] is under attack. Go there, and eliminate the opposition. The warehouse is located just west of the main city entrance.&lt;br /&gt;
**** The [[Acid Hunters]] have killed Edmund Knight, son of Archibald Knight, chief of Praetorian Security. [[Rupert Simmons|Mr. Simmons]] wants you to kill Cornell and bring him his head.&lt;br /&gt;
***** Mr. Simmons wants you to go to a secret Coretech [[research facility]] and make sure the artifact that is kept there stays there.&lt;br /&gt;
&lt;br /&gt;
=== JKK questline ===&lt;br /&gt;
* Vivian wants you to find a man called [[Bogdan|Bogdan Stravohodnik]] and get some documents from him. He was last seen in Hardcore City Bar.&lt;br /&gt;
** JKK needs your help in rescuing hostages held in [[Coretech warehouse|a warehouse]] in Core City. You need to disable the security system so that the troops can go in. Talk to [[Ola]] and he'll meet you in the sewers and show you where you need to go.&lt;br /&gt;
*** Escort [[Vivian]] and protect her while she repairs a power generator in one of the old facilities.&lt;br /&gt;
**** [[Gunnar Edstrom]] wants you to find the [[Acid Hunters]] and talk to them about the device and the murder of Edmund Knight.&lt;br /&gt;
***** Gunnar Edstrom wants you to acquire a device previously owned by the Acid Hunters, now in possession of Coretech. It's held in a secret [[research facility]] owned by Coretech.&lt;br /&gt;
&lt;br /&gt;
=== Praetorian Security questline ===&lt;br /&gt;
* Locate a mercenary group in Core City lead by [[Joe De Pacino]]. Eliminate him and report to Stratford.&lt;br /&gt;
** Stratford wants you to investigate and repair generator that went out in the sewers. There is a high probability that the Faceless are responsible, so if you see them, inform Stratford as soon as possible.&lt;br /&gt;
*** [[Coretech warehouse|A warehouse]] in Core City was attacked by mercenaries. Go there, eliminate all opposition and see if you can find some clues.&lt;br /&gt;
**** [[Archibald Knight]] wants you to seek the [[Acid Hunters]] and find out if Cornell is the actual murderer of his son Edmund. If he is, kill him and get his head to Knight.&lt;br /&gt;
***** Chief Knight wants you to go to Coretech's hidden [[research facility]] and learn all you can about what's inside it and if it's somehow connected to the Faceless.&lt;br /&gt;
&lt;br /&gt;
== Free Drones ==&lt;br /&gt;
* A protectorate [[envoy]] with escort is visiting Rail Crossing. Wait for them at the train station and assassinate the envoy. AFter that report to the mysterious lady near Junkyard's south entrance.&lt;br /&gt;
* Find the [[Free Drones base]] in the under-passage. Enter the underpassage entrance near Rail Crossing and, once inside, go west until you come up to a door with an intercom. The passcode is &amp;quot;delectable.&amp;quot;&lt;br /&gt;
* Find Free Drones [[Junkyard - Free Drones Base|hideout in Junkyard]] and bring some equipment back to under-passage base. Knock four times slowly on the western door in the alley north of Kareem's bar.&lt;br /&gt;
* Check out the [[Lurker Base|Lurker encampment]] east of the Free Drones base. Search for the captives and rescue them if they're alive.&lt;br /&gt;
* Destroy the Protectorate troop elevator located in [[Epione Lab]], Upper Underrail. It lies east of Core City, between it and Fort Apogee, and can be reached by following the blue metro line. Your task is to infiltrate Epione lab, plant C4 explosives on lab's load-bearing pillars and detonate them.&lt;br /&gt;
* Meet your squad just north of [[South Railroad Outpost]] and then lead the assault. Once the base is cleared, report back to Trenton.&lt;br /&gt;
* You have revealed that Alvin Bate was a spy working for the Protectorate.&lt;br /&gt;
&lt;br /&gt;
== Protectorate ==&lt;br /&gt;
* Consul Oliver asked of you to negotiate with a renegade Protectorate squad that left Fort Apogee for unknown reasons. The renegades are being led by Sergeant First Class [[Holloway|Timothy Holloway]], and are located at Dolos Center station, west Upper Underrail.&lt;br /&gt;
* Colonel Cathcart wants you to go to Epione Lab in Upper Underrail and talk to [[Captain Blackwall]], who has the mission details. Once you help Blackwall, return to Colonel Cathcart.&lt;br /&gt;
* Captain Blackwall at Epione Lab wants you to investigate the surrounding areas and report your findings to him.&lt;br /&gt;
* Colonel Cathcart told you about a Protectorate expedition that hasn't reported back since the earthquake. Find [[Hephaestus Research]] facility in Lower Underrail caves and locate the missing team.&lt;br /&gt;
* Captain Mareth sent you to find at least two cans of [[Mutagen D5|mutagen]] which is to be used against the Free Drones. He mentioned a facility that might have it, but doesn't know its location, other than it's in the cave system north of Rail Crossing.&lt;br /&gt;
* Captain Mareth told you to find someone in Fort Apogee that will [[Rigged D5 Mutagen|rig the mutagen]] cans to release the gas with a delay. Afterwards, you are to find the entrance to under-passage, just south of Rail Crossing and link up with CAU.&lt;br /&gt;
&lt;br /&gt;
== Institute of Tchort ==&lt;br /&gt;
* [[Efreitor Denzil]] wants you to find a missing figurine he suspects was stolen by the lunatics. The figurine is made of metal and depicts a man reaching up for the surface.&lt;br /&gt;
** Wait for the praepostor to arrive to interview you for your admission to the institute of Tchort.&lt;br /&gt;
&lt;br /&gt;
* Strange tremors have begun shaking the Institute of Tchort. Maybe you should investigate the cause.&lt;br /&gt;
** Find out why the Faceless have appeared in the west wing.&lt;br /&gt;
&lt;br /&gt;
;Preservation&lt;br /&gt;
* Mediant Samuel asked you to go to [[Utility Station 7]] that can be accessed through a breached wall in the lower levels of the Institute. Once there, you are to make sure  that the area is secured and then return to the mediant.&lt;br /&gt;
* [[Mediant Samuel]] wants you to find a Preservation combat unit that was dispatched to the west wing around five days ago but never returned or contacted back. Find them or what is left of them and report back.&lt;br /&gt;
* Mediant Samuel wants you to locate a rassophore named [[Rassophore Nevil|Nevil]] who has disappeared and cannot be found anywhere within the Institute of Tchort. He was last spotted near Eidein's Library.&lt;br /&gt;
&lt;br /&gt;
;Physics lab&lt;br /&gt;
* A rassophore named [[Pavel]] was sent to the Institute of Tchort west wing to plant a T-ray emitter two days ago, and hasn't returned still. Find him and bring him back if alive.&lt;br /&gt;
* Principal Investigator Schteff wants you to deploy a T-ray emitter somewhere on Harpocrates Station just below the Institute building. He also gave you a comm device which you can use to speak to him. Find a location where the emitter signal is the strongest, deploy it then return back to the Institute.&lt;br /&gt;
** Principal Investigator Schteff wants you to deploy one more T-ray emitter, but this time at Core City Upper Underrail station. Find a secluded place where no one could find it and deploy it there.&lt;br /&gt;
&lt;br /&gt;
;Chemistry lab&lt;br /&gt;
* Principal Investigator Georgis needs you to help him field test an experimental chemical pistol - [[XAL-001]]. Use the pistol in combat until you are sure tehre are no problems with its design and then return to Georgis.&lt;br /&gt;
* Principal Investigator Georgis wants you to go to [[Hecate Research Outpost]] and see if you can find and retrieve research data on protein design. The facility is located in Lower Underrail, not too far to the east from Core City.&lt;br /&gt;
* [[Principal Investigator Georgis]] needs a volunteer who will test alcoholic drinks he has been making. It requires dedication, patience, a good sense of smell - and a strong stomach.&lt;br /&gt;
&lt;br /&gt;
;Genetics lab&lt;br /&gt;
* [[Psycho]], one of the dangerous NPS specimens has escaped its enclosure at the Institute of Tchort. You are given a portable neural pacifier to use on the creature, but you can only do so after you weaken and incapacitate it. If Psycho is accidentally killed, the consequences will be dire.&lt;br /&gt;
* Principal Investigator Rista wants you to go to [[Forsaken Island]] and try to find the so-called Behemoth, a large and potentially dangerous creature that is rumored to inhabit the island. If you are able to find it, try to bring some sample of its tissue or similar.&lt;br /&gt;
* Principal Investigator Rista needs you to go to Institute of Tchort courtyard and find out if any of them had a history of surviving dangerous illnesses or diseases that would be deadly to most.&lt;br /&gt;
&lt;br /&gt;
== Jack Quicksilver ==&lt;br /&gt;
* Jack wants you to go to Foundry and locate one of their cells there. There, [[Everard]] will give you an assignment. The answer to the question, &amp;quot;Who goes there?&amp;quot; is &amp;quot;The neophyte.&amp;quot;&lt;br /&gt;
** Todor Sallywatch, one of Everard's men, was caught at the murder scene and is being held in Foundry prison. He is to be liberated before he reveals something about the cell. If not, then find another way to make sure he doesn't talk.&lt;br /&gt;
&lt;br /&gt;
* Meet [[Lenox Pierce]] in South Gate Station.&lt;br /&gt;
** Patrick Pierce, a mechanic who resided in SGS was found dead in his room some time ago. Cause of death is unknown, but Lenox, Pat's brother is not pleased with the response from SGS and wants you to investigate and learn how Pat died.&lt;br /&gt;
&lt;br /&gt;
* Meet [[Ohad Xander]] at the Lower Underrail train station, in Core City.&lt;br /&gt;
** Ohad Xander suspects that Daniel Arda, a trader currently visiting Core City is selling a fake combat enhancement drug called [[Hercules]]. He wants you to expose this fraud to everyone in Core City once you have the appropriate evidence.&lt;br /&gt;
&lt;br /&gt;
* Travel to the caves beneath Lower Underrail and look for [[Azif]] in a place called 'Hanging Rat'.&lt;br /&gt;
&lt;br /&gt;
== Oculus ==&lt;br /&gt;
* Locate former Biocorp researcher Wit Nosek, dead or alive, and find out what it was he discovered while working on 'The Ark' project.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* Find the source of the signal the strange necklace is tuned to track.&lt;br /&gt;
* [[Milton]] wants a footlocker key carried by two men supposedly located somewhere in the caves. Find the key and bring it to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category: Quests| Quests]]&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dalton_Banner&amp;diff=17953</id>
		<title>Dalton Banner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dalton_Banner&amp;diff=17953"/>
		<updated>2016-01-12T06:38:16Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: A simple alias to Chief.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Chief]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metro&amp;diff=17952</id>
		<title>Metro</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metro&amp;diff=17952"/>
		<updated>2016-01-12T06:31:11Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: A simple alias to Vehicles#Metro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vehicles#Metro]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hanging_Rat&amp;diff=17951</id>
		<title>Hanging Rat</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hanging_Rat&amp;diff=17951"/>
		<updated>2016-01-12T06:21:22Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: Corrected directions. Fixed typo. Added links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Hanging Rat bar&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = hanging rat.png&lt;br /&gt;
| world   = [[Lower Underrail caves]]&lt;br /&gt;
| areas   = bar&amp;lt;br&amp;gt;chasm&lt;br /&gt;
| exits   = [[Lower Underrail caves]]&lt;br /&gt;
| npcs    = [[Rude Rob]], [[Guard (Hanging Rat)|Guards]], [[Azif]], [[Patron]]&lt;br /&gt;
| mapfile = lux-b11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hanging Rat''' is a location in [[Lower Underrail caves]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|Welcome to Hanging Rat, the most remote bar in Lower Underrail.|Guard}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Hanging Rat is a bar in [[Lower Underrail caves]], almost directly north of [[Rail Crossing]] and a long way southwest from [[Foundry]]. Easiest way to reach it: take the [[Metro]] to [[Rail Crossing]], head north to caves, keep heading north on the west bank of the river and take the second turn west. (The first turn is the top of a cliff over the [[Deep Caverns]].)&lt;br /&gt;
&lt;br /&gt;
There's a barkeeper here willing to trade insults and miscellaneous items, but not much else.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Meet Azif]]: working for [[Jack Quicksilver]] may lead you here.&lt;br /&gt;
* [[Missing merchants]]: the amnesiac [[Patron]] might be Lora.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:lux-b11.png|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rathound&amp;diff=17950</id>
		<title>Rathound</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rathound&amp;diff=17950"/>
		<updated>2016-01-12T06:13:54Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: /* Rumours */ Dialogue references to Rathounds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Rathound&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = rathound_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 1&lt;br /&gt;
| health     = 50&lt;br /&gt;
| image      = Rathound model.png&lt;br /&gt;
| roles      = Omnipresent pest animal&lt;br /&gt;
| location   = [[South Gate Outposts]], [[Lower Underrail]], [[GMS warehouse block]], [[GMS compound]], [[Caves]], [[Junkyard - Secret Passage]], [[Silent Isle]], [[Abandoned Building]]&lt;br /&gt;
| loot       = Animal organs&amp;lt;br&amp;gt;[[Fancy Rathound Ear]]&amp;lt;br&amp;gt;[[Rathound Leather]]&lt;br /&gt;
| abilities  = Gains [[Pack Hunting]] in groups&amp;lt;br&amp;gt;Deathly afraid of fire&lt;br /&gt;
| range      = Melee&lt;br /&gt;
| initiative = 21&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| mechanical = 0% / 0&lt;br /&gt;
| heat       = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Rathound]] family of creatures are among the most common enemies encountered early on in ''Underrail''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote&lt;br /&gt;
|Rathounds are ugly, smelly, mangy, disease ridden dog-sized rats. You can find them anywhere and if you can't find them somewhere, know that they'll get there too eventually.&lt;br /&gt;
Individually they are not so tough, but they usually move around in packs, sometimes hordes, They are very good pack hunters, so don't let them surround you.&lt;br /&gt;
|[[Old Jonas]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It's a rat, about the size of a dog. These disgusting creatures can be found pretty much everywhere. They even crawl around in ventilation shafts, leaving you to wonder how did they even get in there. Rathounds aren't especially dangerous or intelligent, but they are pack animals and they get [[Pack Hunting]] buff when in groups.&lt;br /&gt;
&lt;br /&gt;
They only attack in melee and have no special attacks worth mentioning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They may drop leather and various animal organs.&lt;br /&gt;
&lt;br /&gt;
=== Rathound ===&lt;br /&gt;
The common variety.&lt;br /&gt;
&lt;br /&gt;
=== Rathound Alpha ===&lt;br /&gt;
{{for|details|Rathound Alpha}}&lt;br /&gt;
Alpha males of rathound packs. Larger and tougher than the common rathound. They have reddish fur.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Rathound ===&lt;br /&gt;
{{for|details|Ancient Rathound}}&lt;br /&gt;
Particularly strong and cunning, long-lived rathounds. Very rare. Much larger and tougher than any common rathounds. They have washed out gray hide.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
They are deathly [[Fear|afraid]] of fire, making incendiary weapons and even thrown flares very efficient against them. The slightest sight of fire makes them scatter in fear, giving you a breather.&lt;br /&gt;
&lt;br /&gt;
Whenever possible, ranged characters should try to lock themselves behind chainlink fences for a nice and relaxed plinking session against rathounds.&lt;br /&gt;
&lt;br /&gt;
Rathounds revere the [[Rathound King]]. Wearing [[Rathound Regalia|his livery]] will turn Rathounds friendly. The [[Oddity]] [[&amp;quot;How to tame a rathound&amp;quot;]] bestows no such effect.&lt;br /&gt;
&lt;br /&gt;
== Rumours ==&lt;br /&gt;
[[Quinton]] from [[SGS]] found they can gnaw their way out of a [[Dog Crate]].&lt;br /&gt;
&lt;br /&gt;
[[Dude]] has had visions of the [[Rathound King]].&lt;br /&gt;
&lt;br /&gt;
Joel outside the [[Hanging Rat]] bar claims to have a scar from a childhood attempt to ride a Rathound.&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* [[Tissue sample collection]]&lt;br /&gt;
** [[Quinton]] needs some rathound tissue samples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Rathounds]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rathound&amp;diff=17949</id>
		<title>Rathound</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rathound&amp;diff=17949"/>
		<updated>2016-01-12T06:00:38Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: /* Fighting tactics */ If you can't beat them, join them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Rathound&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = rathound_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 1&lt;br /&gt;
| health     = 50&lt;br /&gt;
| image      = Rathound model.png&lt;br /&gt;
| roles      = Omnipresent pest animal&lt;br /&gt;
| location   = [[South Gate Outposts]], [[Lower Underrail]], [[GMS warehouse block]], [[GMS compound]], [[Caves]], [[Junkyard - Secret Passage]], [[Silent Isle]], [[Abandoned Building]]&lt;br /&gt;
| loot       = Animal organs&amp;lt;br&amp;gt;[[Fancy Rathound Ear]]&amp;lt;br&amp;gt;[[Rathound Leather]]&lt;br /&gt;
| abilities  = Gains [[Pack Hunting]] in groups&amp;lt;br&amp;gt;Deathly afraid of fire&lt;br /&gt;
| range      = Melee&lt;br /&gt;
| initiative = 21&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| mechanical = 0% / 0&lt;br /&gt;
| heat       = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Rathound]] family of creatures are among the most common enemies encountered early on in ''Underrail''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote&lt;br /&gt;
|Rathounds are ugly, smelly, mangy, disease ridden dog-sized rats. You can find them anywhere and if you can't find them somewhere, know that they'll get there too eventually.&lt;br /&gt;
Individually they are not so tough, but they usually move around in packs, sometimes hordes, They are very good pack hunters, so don't let them surround you.&lt;br /&gt;
|[[Old Jonas]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It's a rat, about the size of a dog. These disgusting creatures can be found pretty much everywhere. They even crawl around in ventilation shafts, leaving you to wonder how did they even get in there. Rathounds aren't especially dangerous or intelligent, but they are pack animals and they get [[Pack Hunting]] buff when in groups.&lt;br /&gt;
&lt;br /&gt;
They only attack in melee and have no special attacks worth mentioning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They may drop leather and various animal organs.&lt;br /&gt;
&lt;br /&gt;
=== Rathound ===&lt;br /&gt;
The common variety.&lt;br /&gt;
&lt;br /&gt;
=== Rathound Alpha ===&lt;br /&gt;
{{for|details|Rathound Alpha}}&lt;br /&gt;
Alpha males of rathound packs. Larger and tougher than the common rathound. They have reddish fur.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Rathound ===&lt;br /&gt;
{{for|details|Ancient Rathound}}&lt;br /&gt;
Particularly strong and cunning, long-lived rathounds. Very rare. Much larger and tougher than any common rathounds. They have washed out gray hide.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
They are deathly [[Fear|afraid]] of fire, making incendiary weapons and even thrown flares very efficient against them. The slightest sight of fire makes them scatter in fear, giving you a breather.&lt;br /&gt;
&lt;br /&gt;
Whenever possible, ranged characters should try to lock themselves behind chainlink fences for a nice and relaxed plinking session against rathounds.&lt;br /&gt;
&lt;br /&gt;
Rathounds revere the [[Rathound King]]. Wearing [[Rathound Regalia|his livery]] will turn Rathounds friendly. The [[Oddity]] [[&amp;quot;How to tame a rathound&amp;quot;]] bestows no such effect.&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* [[Tissue sample collection]]&lt;br /&gt;
** [[Quinton]] needs some rathound tissue samples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Rathounds]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hopper_round_up&amp;diff=17948</id>
		<title>Hopper round up</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hopper_round_up&amp;diff=17948"/>
		<updated>2016-01-12T05:43:12Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: Tips and strategy for players struggling with this mission due to insufficient Stealth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Hopper round up&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = capturing hoppers.png&lt;br /&gt;
| location = [[Mushroom Cove]]&lt;br /&gt;
| givenby  = [[Big Bret]]&lt;br /&gt;
| rewards  = 700 classic XP / 1 oddity XP&amp;lt;br&amp;gt;100 [[SGS Credits]]&lt;br /&gt;
| related  = [[Find Newton]]&lt;br /&gt;
| previous = [[Retake the outposts]]&lt;br /&gt;
| next     = [[GMS expedition]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tanner asks you to complete Bret's tasks, [[Hopper round up]] and [[Find Newton]]. Once both tasks are complete, return to Tanner.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Talk to Bret at the agronomy concerning his 'hopper round up'&lt;br /&gt;
* Capture three cave hoppers for Big Bret &lt;br /&gt;
* Complete tasks Bret gives you and return to Tanner&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Talk to Bret to receive details about the mission (100 XP). You simply need to ''capture'' three cave hoppers ''alive'' inside a [[Dog Crate]]. Northwestern Mushroom Cove is filled with these little beggars and sometimes they get stuck on one of the holes, making this an easy job.&lt;br /&gt;
&lt;br /&gt;
This should be an easy task if you are playing a stealth character. Others may need to use utilities such as [[Throwing Net]]s or [[Tranquilizing Bolt]]s to catch the hoppers alive. You simply need to get close to a hopper, whether by sneaking or immobilizing them, and then use a dog crate on it to capture it.&lt;br /&gt;
&lt;br /&gt;
[[Stealth]] is boosted by [[Cloaking Device]] and some armour. It is penalised by other armour. If all else fails:&lt;br /&gt;
# watch where the Cave Hoppers disappear into the walls&lt;br /&gt;
# stand nearby to that point, hovering a finger over the Return key&lt;br /&gt;
# as soon as a Cave Hopper appears, press Return to enter turn-based combat&lt;br /&gt;
# right-click the [[Dog Crate]] in your inventory&lt;br /&gt;
# target the Cave Hopper to have your character run up to it and capture it&lt;br /&gt;
# if your capture failed, wait for the Dog Crate cooldown (and potentially Turn-Based Combat) cooldown to lapse before trying again.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:ShadowRun&amp;diff=17947</id>
		<title>User:ShadowRun</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:ShadowRun&amp;diff=17947"/>
		<updated>2016-01-12T05:23:41Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: Links for convenience and to encourage visitors hitting this page to explore the fora.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am user ShadowRun. I'm from NSW and I like RPGs:&lt;br /&gt;
* ShadowRun&lt;br /&gt;
* Paranoia&lt;br /&gt;
* Apocalypse World&lt;br /&gt;
* Savage Worlds&lt;br /&gt;
&lt;br /&gt;
I'm a computer programmer by trade. Compilers are syntactically demanding. To be any good at my job, I need to adhere to grammar rules. This is beneficial to my friends who have learnt English as a foreign language and anyone who appreciates proof-reading toward good quality presentation. It is irritating to anyone else. I apologise in advance.&lt;br /&gt;
&lt;br /&gt;
Most of my time in Underrail is spent playing it, occasionally smacking the Print Screen button, and then doing what I can to improve the game via the:&lt;br /&gt;
* [http://underrail.com/forums/index.php?board=3.0 Bugs forum]&lt;br /&gt;
* [http://underrail.com/forums/index.php?board=2.0 Suggestions forum]&lt;br /&gt;
* and here at the wiki.&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:ShadowRun&amp;diff=17944</id>
		<title>User talk:ShadowRun</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:ShadowRun&amp;diff=17944"/>
		<updated>2016-01-10T23:03:09Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: Created talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I am unable to take your call at the moment, but if you leave a message after the beep I'll get back to you as soon as I do.&lt;br /&gt;
&lt;br /&gt;
Beep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr width=&amp;quot;95%&amp;quot; clear=&amp;quot;all&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:ShadowRun&amp;diff=17943</id>
		<title>User:ShadowRun</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:ShadowRun&amp;diff=17943"/>
		<updated>2016-01-10T23:01:00Z</updated>

		<summary type="html">&lt;p&gt;ShadowRun: Created user page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am user ShadowRun. I'm from NSW and I like RPGs:&lt;br /&gt;
* ShadowRun&lt;br /&gt;
* Paranoia&lt;br /&gt;
* Apocalypse World&lt;br /&gt;
* Savage Worlds&lt;br /&gt;
&lt;br /&gt;
I'm a computer programmer by trade. Compilers are syntactically demanding. To be any good at my job, I need to adhere to grammar rules. This is beneficial to my friends who have learnt English as a foreign language and anyone who appreciates proof-reading toward good quality presentation. It is irritating to anyone else. I apologise in advance.&lt;/div&gt;</summary>
		<author><name>ShadowRun</name></author>
	</entry>
</feed>