<?xml version="1.0"?>
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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sinsire</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sinsire"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Sinsire"/>
	<updated>2026-04-29T16:36:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Oozing_Shroom&amp;diff=52448</id>
		<title>Oozing Shroom</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Oozing_Shroom&amp;diff=52448"/>
		<updated>2023-02-21T05:47:22Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Oozing Shroom.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = Oozing Shroom&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = The cap of this mushroom is filled with bright oozing substance.&lt;br /&gt;
| skillsreq   = :Biology 115&lt;br /&gt;
| weight      = 0.25&lt;br /&gt;
| value       = 250&lt;br /&gt;
| datafile    = Components\Plants\OozingShroom.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Oozing Shroom''' is a type of fungus most commonly found in the [[Mushroom Forest]].&lt;br /&gt;
&lt;br /&gt;
* 1 can be found in [[Abandoned Waterway Facility]], area '''East waterway facility''' (requires 7 effective [[Agility]]).&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Process Plant or Fungus}} (produces {{Itemlink|Biofusive Scoby}})&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Plants and fungi]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Drilldozer&amp;diff=52447</id>
		<title>Drilldozer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Drilldozer&amp;diff=52447"/>
		<updated>2023-02-21T05:44:02Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Drilldozer&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = exodr_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| health     = 720&lt;br /&gt;
| image      = Drilldozer_model.png&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Abandoned Waterway Facility]]&lt;br /&gt;
| loot       = [[Industrial Powered Exoskeleton]]&amp;lt;br&amp;gt;[[Broken Grabber Module]] oddity&lt;br /&gt;
| abilities  = [[Combo]]&amp;lt;br&amp;gt;[[Conditioning]]&amp;lt;br&amp;gt;[[Juggernaut]]&amp;lt;br&amp;gt;[[Last Stand]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Survival Instincts]]&amp;lt;br&amp;gt;[[Thick Skull]]&amp;lt;br&amp;gt;[[Wrestling]]&amp;lt;br&amp;gt;[[Yell]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Drilldozer''' is a [[Mutie|mutie]] boss that can be encountered in the [[Abandoned Waterway Facility]] west zone. He is located behind closed security doors that need to be opened either by [[Hacking]] or by using the correct code found in the personal laptop in the island nearby. He fights with his fists and by using the special [[Mounted Drill Attack|drill attack]] of his exo suit.&lt;br /&gt;
&lt;br /&gt;
Drilldozer is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Bosses]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Humanoids]]&lt;br /&gt;
[[Category: Mutants]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:PaposikG6&amp;diff=52202</id>
		<title>User talk:PaposikG6</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:PaposikG6&amp;diff=52202"/>
		<updated>2023-01-09T18:01:56Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: Created page with &amp;quot;== Crit Chance == Hello! Regarding Infused Rathound Leather crit chance bonus - I double checked and I'm consistently getting 11% bonus in description with 127 quality (14/15/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crit Chance ==&lt;br /&gt;
Hello! Regarding Infused Rathound Leather crit chance bonus - I double checked and I'm consistently getting 11% bonus in description with 127 quality (14/15/16 rathound + 180 super steel fiber) but in combat stats it also shows diminishing returns with seeker goggles (1% less crit chance than expected with both 12% and 13% bonus goggles). What's your expirience?&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rathound_Leather&amp;diff=52190</id>
		<title>Rathound Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rathound_Leather&amp;diff=52190"/>
		<updated>2023-01-07T23:37:16Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_leather1.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Rathound Leather&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Rathound skin can be turned into a suit of leather armor, but it provides only meager protection.&lt;br /&gt;
| quality     = 1 - 64&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 60 + 5 * quality&lt;br /&gt;
| datafile    = Components\Leather\RathoundLeather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rathound Leather''' is a type of raw leather. It goes over 64 quality. Higher quality leather can drop from [[Augmented Rathound]]s.&lt;br /&gt;
&lt;br /&gt;
It provides {{mechanical}} and {{cold}} resistance/threshold when used in armors. As of version [[0.1.10.0]], its filthy stench also gives a penalty to [[Persuasion]].&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 100&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 14&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.14&lt;br /&gt;
| quality_DT1 = 0.075&lt;br /&gt;
| col_resist2 = {{Cold}}&lt;br /&gt;
| base_DR2    = 5&lt;br /&gt;
| base_DT2    = 2&lt;br /&gt;
| quality_DR2 = 0.075&lt;br /&gt;
| quality_DT2 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
* [[Blueprint: Infused Leather]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Loot drop from all common [[rathound]]s. Higher quality leather can be found on remains of [[Augmented Rathound]]s.&lt;br /&gt;
* Sold by [[Quinton]] (up to 39 quality)&lt;br /&gt;
* Sold by [[Al Fabet]] (up to 44 quality)&lt;br /&gt;
* Sold by [[Booth]] (up to 59 quality)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Infused_Rathound_Leather&amp;diff=52189</id>
		<title>Infused Rathound Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Infused_Rathound_Leather&amp;diff=52189"/>
		<updated>2023-01-07T23:35:58Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Infused Rathound Leather.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = Infused Rathound Leather&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Rathound skin can be turned into a suit of leather armor. It has been infused with super steel fiber to enhance its properties.&lt;br /&gt;
| quality     = 15 - 142&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 6.00&lt;br /&gt;
| value       = 360 + 10 * quality&lt;br /&gt;
| datafile    = Components\Leather\InfusedRathoundLeather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Infused Rathound Leather''' is a type of infused leather produced with [[Blueprint: Infused Leather]].&lt;br /&gt;
&lt;br /&gt;
In addition to properties of its normal variant, it has special properties for each type of armor it can be used on.&lt;br /&gt;
* [[Leather Armor]]: increases critical chance of weapons and unarmed attacks by roughly 15% at maximum quality (additive), formula seems to be: 1 + 0,075 * quality, but the result is {{tooltip|chop-off the fractional part if it is lower than 0.5, increase to the higher integer otherwise|rounded half up}}. Assuming 180 quality [[Super Steel Fiber]] and no [[Skinner]] feat 14-65 quality [[Rathound Leather]] gives the same 11% crit chance (127-137 quality Infused Rathound Leather). With [[Skinner]] feat, 180 quality Super Steel Fiber and slightly better Rathound Leather you get 13% crit chance (129-137 quality Infused Rathound Leather).&lt;br /&gt;
* [[Boots]]: Increases critical chance with unarmed and fist weapons by 2%.&lt;br /&gt;
* [[Tabi Boots]]: Decreases cooldown of [[Dirty Kick]] by 2 turns.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 50&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 14&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.14&lt;br /&gt;
| quality_DT1 = 0.075&lt;br /&gt;
| col_resist2 = {{Cold}}&lt;br /&gt;
| base_DR2    = 5&lt;br /&gt;
| base_DT2    = 2&lt;br /&gt;
| quality_DR2 = 0.075&lt;br /&gt;
| quality_DT2 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Infused_Rathound_Leather&amp;diff=52188</id>
		<title>Infused Rathound Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Infused_Rathound_Leather&amp;diff=52188"/>
		<updated>2023-01-07T23:34:06Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Infused Rathound Leather.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = Infused Rathound Leather&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Rathound skin can be turned into a suit of leather armor. It has been infused with super steel fiber to enhance its properties.&lt;br /&gt;
| quality     = 15 - 142&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 6.00&lt;br /&gt;
| value       = 360 + 10 * quality&lt;br /&gt;
| datafile    = Components\Leather\InfusedRathoundLeather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Infused Rathound Leather''' is a type of infused leather produced with [[Blueprint: Infused Leather]].&lt;br /&gt;
&lt;br /&gt;
In addition to properties of its normal variant, it has special properties for each type of armor it can be used on.&lt;br /&gt;
* [[Leather Armor]]: increases critical chance of weapons and unarmed attacks by roughly 15% at maximum quality (additive), formula seems to be: 1 + 0,075 * quality, but the result is {{tooltip|chop-off the fractional part if it is lower than 0.5, increase to the higher integer otherwise|rounded half up}}. Assuming 180 quality super steel fiber and no [[Skinner]] feat 14-65 quality rathound leather gives the same 11% crit chance (127-137 quality Infused Rathound Leather). With [[Skinner]] feat, 180 quality super steel fiber and slightly better rathound leather you get 13% crit chance (129-137 quality Infused Rathound Leather).&lt;br /&gt;
* [[Boots]]: Increases critical chance with unarmed and fist weapons by 2%.&lt;br /&gt;
* [[Tabi Boots]]: Decreases cooldown of [[Dirty Kick]] by 2 turns.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 50&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 14&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.14&lt;br /&gt;
| quality_DT1 = 0.075&lt;br /&gt;
| col_resist2 = {{Cold}}&lt;br /&gt;
| base_DR2    = 5&lt;br /&gt;
| base_DT2    = 2&lt;br /&gt;
| quality_DR2 = 0.075&lt;br /&gt;
| quality_DT2 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bernard&amp;diff=52187</id>
		<title>Bernard</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bernard&amp;diff=52187"/>
		<updated>2023-01-07T22:56:56Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Bernard&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = wrk1_l.png&lt;br /&gt;
| background = Foundry.png&lt;br /&gt;
| level      = 1&lt;br /&gt;
| health     = 130&lt;br /&gt;
| image      = Bernand model.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Gloria's operator&amp;lt;br&amp;gt;Super Steel smelter&lt;br /&gt;
| location   = [[Foundry]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Bernard''' is the keeper of Gloria, Foundry's huge old electric arc furnace that has fallen to a state of disrepair.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Fix Gloria]]: Fix the furnace.&lt;br /&gt;
* [[Kill the Beast]]: Bernard can explain how to operate Gloria.&lt;br /&gt;
&lt;br /&gt;
=== Super Steel smelting ===&lt;br /&gt;
Once Gloria has been fixed and the beast is gone, Bernard offers to use Gloria to smelt [[Stygian Coin]]s into [[Super Steel Plates]]. A single set of super steel plates needs 3000 stygian coins and 20 minutes. The quality of plates you get is random, ranging from 70 to 160, or up to 180 with the [[Underrail: Expedition|Expedition]] expansion. Bernard can work on one, two or three sets of super steel plates at once. The random quality is rolled when the smelting procedure begins.&lt;br /&gt;
&lt;br /&gt;
Bringing [[Super Steel Refining Data]] to Bernard will increase the average quality of the plates, increasing the minimum quality range by 20{{verify}} for each plate. Four pieces of refining data will ensure that the resulting super steel is within the range of 150-180{{verify}} quality.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Foundry characters]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rathound_Leather&amp;diff=52186</id>
		<title>Rathound Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rathound_Leather&amp;diff=52186"/>
		<updated>2023-01-07T22:53:47Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_leather1.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Rathound Leather&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Rathound skin can be turned into a suit of leather armor, but it provides only meager protection.&lt;br /&gt;
| quality     = 1 - 64&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 60 + 5 * quality&lt;br /&gt;
| datafile    = Components\Leather\RathoundLeather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rathound Leather''' is a type of raw leather. It goes over 64 quality. Higher quality leather can drop from [[Augmented Rathound]]s.&lt;br /&gt;
&lt;br /&gt;
It provides {{mechanical}} and {{cold}} resistance/threshold when used in armors. As of version [[0.1.10.0]], its filthy stench also gives a penalty to [[Persuasion]].&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 100&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 14&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.14&lt;br /&gt;
| quality_DT1 = 0.075&lt;br /&gt;
| col_resist2 = {{Cold}}&lt;br /&gt;
| base_DR2    = 5&lt;br /&gt;
| base_DT2    = 2&lt;br /&gt;
| quality_DR2 = 0.075&lt;br /&gt;
| quality_DT2 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
* [[Blueprint: Infused Leather]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Loot drop from all common [[rathound]]s. Higher quality leather can be found on remains of [[Augmented Rathound]]s.&lt;br /&gt;
* Sold by [[Quinton]] (up to 39 quality)&lt;br /&gt;
* Sold by [[Al Fabet]] (up to 44 quality)&lt;br /&gt;
* Sold by [[Booth]] (up to 59 quality)&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Marty&amp;diff=51192</id>
		<title>Marty</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Marty&amp;diff=51192"/>
		<updated>2022-09-01T18:47:17Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Marty&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Cmn4_l.png&lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 140&lt;br /&gt;
| image      = Marty model.png&lt;br /&gt;
| faction    = [[Scavengers]]&lt;br /&gt;
| roles      = [[Merchant]]&lt;br /&gt;
| location   = [[Eos Complex]]&lt;br /&gt;
| quests     = &lt;br /&gt;
|&lt;br /&gt;
| shopfile   = up_marty.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Marty''' is the trader in the Scavenger Shop. He also accepts United Stations Dollars.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells various crafting components up to 114 quality regardless of your quest progress.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Cryogel Vial]]&lt;br /&gt;
* [[Liquid Nitrogen]]&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 100 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* [[:Category:Firearms|Firearms]]&lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Bullets|Bullets]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Upper Underrail characters]]&lt;br /&gt;
[[Category: Bullets/buyers]]&lt;br /&gt;
[[Category: Firearms/buyers]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Thermodynamicity&amp;diff=50736</id>
		<title>Thermodynamicity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Thermodynamicity&amp;diff=50736"/>
		<updated>2022-08-20T10:37:46Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thermodynamicity''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Thermodynamicity_icon.png&lt;br /&gt;
| name         = Thermodynamicity&lt;br /&gt;
| description  = After invoking heat based psi ability you gain thermodynamicity which reduces the action point cost of your next cold based psi ability by 50% and vice versa.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If unused, the bonus expires after 2 turns.&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Metathermics]] 30&lt;br /&gt;
* Psi Ability: [[Pyrokinesis]]&lt;br /&gt;
* Psi Ability: [[Cryokinesis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat works with all [[Metathermics]] psi abilities except [[Plasma Beam]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Thermodynamicity&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Further reduces action point cost by 3% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.11.0]] - instead of 30% psi cost, now reduces action point cost by 50%&lt;br /&gt;
* [[0.1.9.0]] - increased duration to 2 turns&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Psi feats]]&lt;br /&gt;
[[Category:Metathermics feats]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Beam&amp;diff=50732</id>
		<title>Plasma Beam</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Beam&amp;diff=50732"/>
		<updated>2022-08-20T09:48:47Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
 | image         = Plasma Beam.png&lt;br /&gt;
 | nature        = malicious&lt;br /&gt;
 | name          = Plasma Beam&lt;br /&gt;
 | school        = Metathermics&lt;br /&gt;
 | skillreq      = 90&lt;br /&gt;
 | description   = Projects a beam of superheated plasma that intensifies towards its maximum range. It reaches maximum power 2/3 of the way there, where it can deal 73-131 energy and 73-131 heat damage to anyone in its trajectory.&lt;br /&gt;
 | apcost        = 25&lt;br /&gt;
 | psicost       = 70&lt;br /&gt;
 | range         = 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Beam''' is a [[Metathermics]] psi ability the player can learn from a Psionic Mentor. It doesn't effect [[Thermodynamicity]] feat.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Plasma Beam]]&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Beam&amp;diff=50731</id>
		<title>Plasma Beam</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Beam&amp;diff=50731"/>
		<updated>2022-08-20T09:47:59Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
 | image         = Plasma Beam.png&lt;br /&gt;
 | nature        = malicious&lt;br /&gt;
 | name          = Plasma Beam&lt;br /&gt;
 | school        = Metathermics&lt;br /&gt;
 | skillreq      = 90&lt;br /&gt;
 | description   = Projects a beam of superheated plasma that intensifies towards its maximum range. It reaches maximum power 2/3 of the way there, where it can deal 73-131 energy and 73-131 heat damage to anyone in its trajectory.&lt;br /&gt;
 | apcost        = 25&lt;br /&gt;
 | psicost       = 70&lt;br /&gt;
 | range         = 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Beam''' is a [[Metathermics]] psi ability the player can learn from a Psionic Mentor. It doesn't work with [[Thermodynamicity]] feat.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Plasma Beam]]&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psionic_Accelerator&amp;diff=49522</id>
		<title>Psionic Accelerator</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psionic_Accelerator&amp;diff=49522"/>
		<updated>2022-06-01T20:23:38Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Psionic Accelerator.png&lt;br /&gt;
| name         = Psionic Accelerator&lt;br /&gt;
| type         = Medicine&lt;br /&gt;
| description  = When consumed accelerates short-term psionic regeneration.&lt;br /&gt;
| capabilities = Use: Increases psi regeneration by 50% for 10 turns.&amp;lt;br&amp;gt;(AP: 10)&lt;br /&gt;
| weight       = 0.10&lt;br /&gt;
| value        = 1000&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Psionic Accelerator''' is a drug introduced in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: Psionic Accelerator]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* One can be bought from [[Formedicator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Formedicator&amp;diff=49521</id>
		<title>Formedicator</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Formedicator&amp;diff=49521"/>
		<updated>2022-06-01T19:28:44Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Formedicator&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait   = Biotech_dr_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| image    = Formedicator.png&lt;br /&gt;
| faction  = [[Lunatics]]&lt;br /&gt;
| roles    = Lunatic doctor&lt;br /&gt;
| location = [[Synesthete camp]]&lt;br /&gt;
| health   = 370&lt;br /&gt;
| psipool  = 150 (+28)&lt;br /&gt;
| abilities  = [[Implosion]]&amp;lt;br&amp;gt;[[Mental Breakdown]]&amp;lt;br&amp;gt;[[Mental Subversion]]&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Premeditation]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Telekinetic Punch]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Formedicator''' is a doctor in the Lunatic camp under the {{spoiler|[[Oculus]]}} that is accessible via a hidden passage infested with [[Death Stalker]]s, on the northern side of the chasm. He is responsible for preparing ritualists for the transformation and takes care of them afterwards.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells various rare medicines but his inventory don't refresh besides Crawler Stings.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Crawler Sting]]&lt;br /&gt;
* 1 [[Hypercerebrix]]&lt;br /&gt;
* 1 [[Psionic Accelerator]]&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* Nothing&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Lunatics]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fatal_Throw&amp;diff=49520</id>
		<title>Fatal Throw</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fatal_Throw&amp;diff=49520"/>
		<updated>2022-06-01T18:05:09Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fatal Throw''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Fatal Throw_icon.png&lt;br /&gt;
| name         = Fatal Throw&lt;br /&gt;
| description  = Throwing Knives always critically hit against targets below 25% health. Killing a target with a knife throw will refund 18 action points (this can only happen once per turn).&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Dexterity]] 8&lt;br /&gt;
* [[Throwing]] 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat also effects [[Shock_Shuriken|Shock Shurikens]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Health Threshold&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Raises the health threshold for triggering Fatal Throw by 2% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Action Points&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Further increases the amount of action points restored by 3 for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* [[1.0.1.8]] - now only restores action points once per turn&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Dexterity feats]]&lt;br /&gt;
[[Category:Throwing feats]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=The_tracking_device&amp;diff=43625</id>
		<title>The tracking device</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=The_tracking_device&amp;diff=43625"/>
		<updated>2020-10-28T13:17:02Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: skill check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = The tracking device&lt;br /&gt;
| type     = random&lt;br /&gt;
| image    = The tracking device.png&lt;br /&gt;
| location = [[Core City Sewer Exit]]&amp;lt;br&amp;gt;[[Core City Office Building]]&lt;br /&gt;
| givenby  = [[Matriuss Ludenlof]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;[[Gold Ring]]&amp;lt;br&amp;gt;[[Cigar]] x 3&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You notice a large praetorian security boat near the Core City sewer exit. A praetorian enforcer is trying to make a strange device work.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Matriuss Ludenlof wants you to retrieve his personal news tracking device. It is located in an office building in the northern section of the Core City residential area&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Approach the Praetorian Sniper on the boat in [[Core City Sewer Exit]]. You can pretend you're good at eletronics (even if you're not) or just tell him that you like helping people you meet. He will let you go onboard.&lt;br /&gt;
&lt;br /&gt;
You will need 45 [[Electronics]] to fix [[Coretech PNT1]] on spot.  &lt;br /&gt;
&lt;br /&gt;
The Praetorian sniper will then tell you [[Matriuss Ludenlof]] could still need your help. Talking to him, you're being asked to fetch a device in the residential area of Core City. He gives you [[CC residential office building keycard]] to enter the building and avoid being detected as an intruder.&lt;br /&gt;
&lt;br /&gt;
Head to [[Core City Upper Level]], area '''Residential area, commons''' and enter [[Core City Office Building]] just east of [[Your House]]. Once inside retrieve the [[Coretech PNT2]] (check the notes in [[Core City Office Building]] page for details on opening the storage door) the from the area '''Storage''' and bring it back to Matriuss. He will reward you with 1 [[Gold Ring]] and 3 [[Cigar]]s (and you can still pickpocket him for 1 more [[Gold Ring]] and 1 more [[Cigar]]).&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=43287</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=43287"/>
		<updated>2020-10-14T20:50:44Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 20 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 15 || Get two extra psi boosters&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location &lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || None || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90? (&amp;gt;84-99) || {{spoiler|Convince him to confess}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=43286</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=43286"/>
		<updated>2020-10-14T20:50:02Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 20 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 15 || Get two extra psi boosters&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location &lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || None || 65 || Tell a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90? (&amp;gt;84-99) || {{spoiler|Convince him to confess}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=41313</id>
		<title>Mercantile</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=41313"/>
		<updated>2020-04-23T11:39:58Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mercantile''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to work out favorable prices in a business transaction.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Persuasion]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Mercantile is a social skill mainly used to lower prices when [[Merchants|trading]]. As of version [[1.0.2.2]], mercantile is also used to unlock [[special merchandise]] tiers on some merchants.&lt;br /&gt;
&lt;br /&gt;
Dialogue options for mercantile are also fairly common. They let you negotiate cheaper deals when buying certain services, better rewards for your deeds or access to special shops.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Mercantile feats]]&lt;br /&gt;
&lt;br /&gt;
== Mercantile skill checks ==&lt;br /&gt;
All skill checks use effective skill values unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Becket]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Blaine]] ||rowspan=&amp;quot;2&amp;quot;| None || 25 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Herve]] || [[Get rid of the Faceless]]&amp;lt;br&amp;gt;[[Save Buzzer]] || 40 || Get 400 charons for dealing with the Faceless.&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || None || 40 || Receive better currency conversion rate.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Constantine]] ||rowspan=&amp;quot;2&amp;quot;| None || 55 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Arda]] || [[Meet Ohad Xander]] || 45 || Buy [[Hercules]] for 400 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Duff]] ||rowspan=&amp;quot;2&amp;quot;| [[Retrieve ICPD]] || 50 || Buy [[ICPD]] for 500 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Buy [[ICPD]] for 200 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Efreitor Hanna]] ||rowspan=&amp;quot;2&amp;quot;| None || 70 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || None || 75 || Buy [[Chemistry]] and [[Biology]] workbench for 1000 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Fraser]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Fredd]] ||rowspan=&amp;quot;3&amp;quot;| None || 60 || Buy [[Tailoring]] workbench for 700 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 500 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1000 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 35 || Pay the Gangsters 250 charons to abandon the crashed tunneler.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Harlan]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[Battery trouble]] || 65 || Get 500 [[SGS Credits|credits]] for the [[optoelectric nuclear battery blueprint]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Johnny Filth]] ||rowspan=&amp;quot;2&amp;quot;| [[Deploy second T-ray emitter|Deploy T-ray emitter #2]] || 35 || Pay the Zone Boys 500 charons to let you go if you told them you were doing scientific research.&lt;br /&gt;
|-&lt;br /&gt;
|75 || Pay the Zone Boys 200 charons to let you go if you refused to tell them what you were doing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Find Blaine]]&amp;lt;br&amp;gt;[[Kill Blaine]] || 35 || Pay 75 charons to learn Blaine's location.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Kevin]] ||rowspan=&amp;quot;3&amp;quot;| None || 10 || Gain access to store.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Lieutenant Stratford]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || [[Milton's Key]] || 20 || Get 100 charons for [[Footlocker key (Caves)|the key]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Hungry Eels]] || 25 || Get two health hypos for the meat as reward for the quest [[Hungry Eels]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Find EMP device]] || 30 || Pay Myles 150 charons to help you with the bots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 50 || Get 800 charons for murdering [[Olivia]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Ola]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[Find Old Jonas's watch]] || 15 || Get all three rewards in exchange for [[Old Watch|the watch]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivia]] || [[Assassinate Nicolas]] || 55 || Get 850 charons for murdering [[Nicolas]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[Tissue sample collection]] || 20 || Get two freebies in exchange for [[Putrefied Rathound Tissue|the tissue]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Principal Investigator Rista|Rista]] ||rowspan=&amp;quot;3&amp;quot;| None || 30 || Get 500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Get 800 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie]] || [[Old man Nosek]] || 40 || Get 500 charons for a [[Captured Borer]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Superintendent Rubin]] ||rowspan=&amp;quot;3&amp;quot;| [[Rob Protectorate warehouse]] || 0 || Pay 200 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Pay 100 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Pay 50 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Vlatko]] ||rowspan=&amp;quot;3&amp;quot;| [[Old man Nosek]] || 0 || Get 200 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Get 300 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 400 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[West]] || [[Fix Gloria]] || 45 || Pay West 400 charons to help you fix Gloria.&lt;br /&gt;
|-&lt;br /&gt;
| None || 50 || Buy [[Electronics]] workbench for 800 charons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || None || (76 too low) || Gain access to special merchandise if you didn't introduced yourself as Invictus.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[Ray|Ray]] ||rowspan=&amp;quot;5&amp;quot;| None || 60 || Get 20000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 25000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 30000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 35000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 40000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Tanner|Tanner]] ||rowspan=&amp;quot;4&amp;quot;| None || 70 || Get 6000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 12000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 15000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || Get 18000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Aran|Aran]] ||rowspan=&amp;quot;4&amp;quot;| None || 80 || Get 16000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 17000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 18000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 20000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Azif|Azif]] ||rowspan=&amp;quot;4&amp;quot;| None || 70 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 6000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || Get 7000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Azif|Azif]] ||rowspan=&amp;quot;4&amp;quot;| None || 30 || Get 1750 charons for {{spoiler|[[The Shard]]}}/{{spoiler|[[Ethereal Torch]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 2000 charons for {{spoiler|[[The Shard]]}}/{{spoiler|[[Ethereal Torch]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 2250 charons for {{spoiler|[[The Shard]]}}/{{spoiler|[[Ethereal Torch]]}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ladelman&amp;diff=41312</id>
		<title>Ladelman</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ladelman&amp;diff=41312"/>
		<updated>2020-04-23T11:37:45Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Ladelman&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl mchm l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = 330&lt;br /&gt;
| image      = Ladelman.png&lt;br /&gt;
| roles      = Aegis worker, Expedition armorer&lt;br /&gt;
| location   = [[Core City Docks]]&amp;lt;br&amp;gt;[[Black Sea Expedition Camp]]&lt;br /&gt;
| loot       = [[Weapons Locker Key (Black Sea Expedition Camp)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ladelman''' is a character initially seen in [[Core City Docks]], area '''East Docks'''. After [[Join the Expedition|joining the expedition]] he will be in the shop tent in [[Black Sea Expedition Camp]], area '''Main camp and Lighthouse (D6)'''&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
* Most interactions with Ladelman are unavailable until you complete [[Join the Expedition]] and [[Defend the island]]. &lt;br /&gt;
* He is a weapons and armor merchant&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Assault Rifle]]&lt;br /&gt;
* [[Blueprint: Balaclava]]&lt;br /&gt;
* [[Blueprint: Broadhead Bolt]]{{expedition-inline}}&lt;br /&gt;
* [[Blueprint: Bullets]]&lt;br /&gt;
* [[Blueprint: Hand Grenade]]&lt;br /&gt;
* [[Blueprint: Mine]]&lt;br /&gt;
* [[Blueprint: Pistol]]&lt;br /&gt;
* [[Blueprint: Shotgun]]{{expedition-inline}}&lt;br /&gt;
* [[Blueprint: Shotgun Shells]]{{expedition-inline}}&lt;br /&gt;
* [[Blueprint: SMG]]&lt;br /&gt;
* [[Blueprint: Sniper Rifle]]&lt;br /&gt;
* [[Blueprint: Stingball Grenade]]{{expedition-inline}}&lt;br /&gt;
* [[Blueprint: T.N.T. Charge]]&lt;br /&gt;
* [[Blueprint: Tactical Vest]]&lt;br /&gt;
* [[Blueprint: Vehicle Repair Kit]]&lt;br /&gt;
* [[Lockpick]]&lt;br /&gt;
* [[TNT Charge]]&lt;br /&gt;
* [[Jackhammer]]&lt;br /&gt;
| cash =&lt;br /&gt;
* 650 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Firearms|Firearms]]&lt;br /&gt;
* [[:Category:Grenades|Grenades]]&lt;br /&gt;
* [[:Category:Boot components|Boot components]]&lt;br /&gt;
* [[:Category:Melee Weapons|Melee weapons]]&lt;br /&gt;
* [[:Category:Crossbows|Crossbows]]&lt;br /&gt;
* [[:Category:Leather armors|Leather armors]]&lt;br /&gt;
* [[:Category:Riot gear|Riot armor sets]]&lt;br /&gt;
* [[:Category:Boots|Boots]]&lt;br /&gt;
* [[:Category:Bullets|Bullets or shells]] (always)&lt;br /&gt;
* [[:Category:Regular bolts|Regular bolts]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise = &lt;br /&gt;
2 [[Supersoldier Drug|Supersoldier Drug]], 2 [[Trance|Trance]] and 15 [[Mushroom Brew|Mushroom Brew]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Global entities]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Core City characters]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Field_Stabilizer&amp;diff=41249</id>
		<title>Electromagnetic Field Stabilizer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Field_Stabilizer&amp;diff=41249"/>
		<updated>2020-04-19T15:28:30Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Electromagnetic Field Stabilizer.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Electromagnetic Field Stabilizer&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Many devices that create or control electromagnetic fields use this component to limit and stabilize them.&lt;br /&gt;
| quality     = 57 - 164&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.25&lt;br /&gt;
| value       = 300 + 15 * quality&lt;br /&gt;
| datafile    = Components\Devices\EmFieldStabilizer.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Electromagnetic Field Stabilizer]] is an electronic part.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Deflector&amp;diff=41248</id>
		<title>Electromagnetic Deflector</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electromagnetic_Deflector&amp;diff=41248"/>
		<updated>2020-04-19T15:28:27Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Electromagnetic Deflector.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Electromagnetic Deflector&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A device used to deflect and redirect electromagnetic waves. It's most often used in creating shield and cloaking field emitters.&lt;br /&gt;
| quality     = 47 - 164&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.20&lt;br /&gt;
| value       = 500 + 20 * quality&lt;br /&gt;
| datafile    = Components\Devices\EmDeflector.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Electromagnetic Deflector]] is an electronic part.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pickpocketing&amp;diff=40992</id>
		<title>Pickpocketing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pickpocketing&amp;diff=40992"/>
		<updated>2020-04-05T11:13:26Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pickpocketing''' is a [[Skills|skill]]. For the ability, see [[Pickpocket]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to steal items from other characters.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Dexterity]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Pickpocketing skill is used for stealing items directly from someone's pockets using the pickpocket ability. [[Stealth]] (and lockpicking/hacking) can be used to steal from (locked) containers. &lt;br /&gt;
&lt;br /&gt;
See [[Pickpocket]] for details on pickpocketing mechanics. &lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Pickpocketing feats]].&lt;br /&gt;
&lt;br /&gt;
== Pickpocketing skill checks ==&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[Meet Lenox Pierce]] || 50 || Pickpocket Mortuary Card (South Gate Station)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 91 || Pickpocket Unknown Insignia&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Technician]] || [[Prevent kidnapping]] || 38 || Pickpocket Comm Device (Black Sea)&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pickpocketing&amp;diff=40991</id>
		<title>Pickpocketing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pickpocketing&amp;diff=40991"/>
		<updated>2020-04-05T10:57:15Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pickpocketing''' is a [[Skills|skill]]. For the ability, see [[Pickpocket]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to steal items from other characters.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Dexterity]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Pickpocketing skill is used for stealing items directly from someone's pockets using the pickpocket ability. [[Stealth]] (and lockpicking/hacking) can be used to steal from (locked) containers. &lt;br /&gt;
&lt;br /&gt;
See [[Pickpocket]] for details on pickpocketing mechanics. &lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Pickpocketing feats]].&lt;br /&gt;
&lt;br /&gt;
== Pickpocketing skill checks ==&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 91 || Pickpocket Unknown Insignia&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Technician]] || [[Prevent kidnapping]] || 38 || Pickpocket Comm Device (Black Sea)&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=40961</id>
		<title>Mercantile</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=40961"/>
		<updated>2020-04-02T00:21:58Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mercantile''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to work out favorable prices in a business transaction.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Persuasion]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Mercantile is a social skill mainly used to lower prices when [[Merchants|trading]]. As of version [[1.0.2.2]], mercantile is also used to unlock [[special merchandise]] tiers on some merchants.&lt;br /&gt;
&lt;br /&gt;
Dialogue options for mercantile are also fairly common. They let you negotiate cheaper deals when buying certain services, better rewards for your deeds or access to special shops.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Mercantile feats]]&lt;br /&gt;
&lt;br /&gt;
== Mercantile skill checks ==&lt;br /&gt;
All skill checks use effective skill values unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Becket]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Blaine]] ||rowspan=&amp;quot;2&amp;quot;| None || 25 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Herve]] || [[Get rid of the Faceless]]&amp;lt;br&amp;gt;[[Save Buzzer]] || 40 || Get 400 charons for dealing with the Faceless.&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || None || 40 || Receive better currency conversion rate.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Constantine]] ||rowspan=&amp;quot;2&amp;quot;| None || 55 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Arda]] || [[Meet Ohad Xander]] || 45 || Buy [[Hercules]] for 400 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Duff]] ||rowspan=&amp;quot;2&amp;quot;| [[Retrieve ICPD]] || 50 || Buy [[ICPD]] for 500 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Buy [[ICPD]] for 200 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Efreitor Hanna]] ||rowspan=&amp;quot;2&amp;quot;| None || 70 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || None || 75 || Buy [[Chemistry]] and [[Biology]] workbench for 1000 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Fraser]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Fredd]] ||rowspan=&amp;quot;3&amp;quot;| None || 60 || Buy [[Tailoring]] workbench for 700 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 500 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1000 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 35 || Pay the Gangsters 250 charons to abandon the crashed tunneler.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Harlan]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[Battery trouble]] || 65 || Get 500 [[SGS Credits|credits]] for the [[optoelectric nuclear battery blueprint]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Johnny Filth]] ||rowspan=&amp;quot;2&amp;quot;| [[Deploy second T-ray emitter|Deploy T-ray emitter #2]] || 35 || Pay the Zone Boys 500 charons to let you go if you told them you were doing scientific research.&lt;br /&gt;
|-&lt;br /&gt;
|75 || Pay the Zone Boys 200 charons to let you go if you refused to tell them what you were doing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Find Blaine]]&amp;lt;br&amp;gt;[[Kill Blaine]] || 35 || Pay 75 charons to learn Blaine's location.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Kevin]] ||rowspan=&amp;quot;3&amp;quot;| None || 10 || Gain access to store.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Lieutenant Stratford]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || [[Milton's Key]] || 20 || Get 100 charons for [[Footlocker key (Caves)|the key]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Hungry Eels]] || 25 || Get two health hypos for the meat as reward for the quest [[Hungry Eels]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Find EMP device]] || 30 || Pay Myles 150 charons to help you with the bots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 50 || Get 800 charons for murdering [[Olivia]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Ola]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[Find Old Jonas's watch]] || 15 || Get all three rewards in exchange for [[Old Watch|the watch]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivia]] || [[Assassinate Nicolas]] || 55 || Get 850 charons for murdering [[Nicolas]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[Tissue sample collection]] || 20 || Get two freebies in exchange for [[Putrefied Rathound Tissue|the tissue]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Principal Investigator Rista|Rista]] ||rowspan=&amp;quot;3&amp;quot;| None || 30 || Get 500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Get 800 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie]] || [[Old man Nosek]] || 40 || Get 500 charons for a [[Captured Borer]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Superintendent Rubin]] ||rowspan=&amp;quot;3&amp;quot;| [[Rob Protectorate warehouse]] || 0 || Pay 200 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Pay 100 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Pay 50 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Vlatko]] ||rowspan=&amp;quot;3&amp;quot;| [[Old man Nosek]] || 0 || Get 200 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Get 300 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 400 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[West]] || [[Fix Gloria]] || 45 || Pay West 400 charons to help you fix Gloria.&lt;br /&gt;
|-&lt;br /&gt;
| None || 50 || Buy [[Electronics]] workbench for 800 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[Ray|Ray]] ||rowspan=&amp;quot;5&amp;quot;| None || 60 || Get 20000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 25000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 30000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 35000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 40000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Tanner|Tanner]] ||rowspan=&amp;quot;4&amp;quot;| None || 70 || Get 6000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 12000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 15000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || Get 18000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Aran|Aran]] ||rowspan=&amp;quot;4&amp;quot;| None || 80 || Get 16000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 17000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 18000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 20000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=40960</id>
		<title>Mercantile</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=40960"/>
		<updated>2020-04-01T23:54:51Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mercantile''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to work out favorable prices in a business transaction.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Persuasion]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Mercantile is a social skill mainly used to lower prices when [[Merchants|trading]]. As of version [[1.0.2.2]], mercantile is also used to unlock [[special merchandise]] tiers on some merchants.&lt;br /&gt;
&lt;br /&gt;
Dialogue options for mercantile are also fairly common. They let you negotiate cheaper deals when buying certain services, better rewards for your deeds or access to special shops.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Mercantile feats]]&lt;br /&gt;
&lt;br /&gt;
== Mercantile skill checks ==&lt;br /&gt;
All skill checks use effective skill values unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Becket]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Blaine]] ||rowspan=&amp;quot;2&amp;quot;| None || 25 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Herve]] || [[Get rid of the Faceless]]&amp;lt;br&amp;gt;[[Save Buzzer]] || 40 || Get 400 charons for dealing with the Faceless.&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || None || 40 || Receive better currency conversion rate.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Constantine]] ||rowspan=&amp;quot;2&amp;quot;| None || 55 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Arda]] || [[Meet Ohad Xander]] || 45 || Buy [[Hercules]] for 400 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Duff]] ||rowspan=&amp;quot;2&amp;quot;| [[Retrieve ICPD]] || 50 || Buy [[ICPD]] for 500 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Buy [[ICPD]] for 200 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Efreitor Hanna]] ||rowspan=&amp;quot;2&amp;quot;| None || 70 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || None || 75 || Buy [[Chemistry]] and [[Biology]] workbench for 1000 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Fraser]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Fredd]] ||rowspan=&amp;quot;3&amp;quot;| None || 60 || Buy [[Tailoring]] workbench for 700 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 500 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1000 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 35 || Pay the Gangsters 250 charons to abandon the crashed tunneler.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Harlan]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[Battery trouble]] || 65 || Get 500 [[SGS Credits|credits]] for the [[optoelectric nuclear battery blueprint]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Johnny Filth]] ||rowspan=&amp;quot;2&amp;quot;| [[Deploy second T-ray emitter|Deploy T-ray emitter #2]] || 35 || Pay the Zone Boys 500 charons to let you go if you told them you were doing scientific research.&lt;br /&gt;
|-&lt;br /&gt;
|75 || Pay the Zone Boys 200 charons to let you go if you refused to tell them what you were doing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Find Blaine]]&amp;lt;br&amp;gt;[[Kill Blaine]] || 35 || Pay 75 charons to learn Blaine's location.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Kevin]] ||rowspan=&amp;quot;3&amp;quot;| None || 10 || Gain access to store.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Lieutenant Stratford]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || [[Milton's Key]] || 20 || Get 100 charons for [[Footlocker key (Caves)|the key]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Hungry Eels]] || 25 || Get two health hypos for the meat as reward for the quest [[Hungry Eels]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Find EMP device]] || 30 || Pay Myles 150 charons to help you with the bots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 50 || Get 800 charons for murdering [[Olivia]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Ola]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[Find Old Jonas's watch]] || 15 || Get all three rewards in exchange for [[Old Watch|the watch]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivia]] || [[Assassinate Nicolas]] || 55 || Get 850 charons for murdering [[Nicolas]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[Tissue sample collection]] || 20 || Get two freebies in exchange for [[Putrefied Rathound Tissue|the tissue]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Principal Investigator Rista|Rista]] ||rowspan=&amp;quot;3&amp;quot;| None || 30 || Get 500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Get 800 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie]] || [[Old man Nosek]] || 40 || Get 500 charons for a [[Captured Borer]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Superintendent Rubin]] ||rowspan=&amp;quot;3&amp;quot;| [[Rob Protectorate warehouse]] || 0 || Pay 200 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Pay 100 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Pay 50 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Vlatko]] ||rowspan=&amp;quot;3&amp;quot;| [[Old man Nosek]] || 0 || Get 200 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Get 300 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 400 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[West]] || [[Fix Gloria]] || 45 || Pay West 400 charons to help you fix Gloria.&lt;br /&gt;
|-&lt;br /&gt;
| None || 50 || Buy [[Electronics]] workbench for 800 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[Ray|Ray]] ||rowspan=&amp;quot;5&amp;quot;| None || 60 || Get 20000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 25000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 30000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 35000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 40000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Aran|Aran]] ||rowspan=&amp;quot;4&amp;quot;| None || 80 || Get 16000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 17000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 18000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 20000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=40959</id>
		<title>Mercantile</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=40959"/>
		<updated>2020-04-01T23:52:38Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mercantile''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to work out favorable prices in a business transaction.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Persuasion]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Mercantile is a social skill mainly used to lower prices when [[Merchants|trading]]. As of version [[1.0.2.2]], mercantile is also used to unlock [[special merchandise]] tiers on some merchants.&lt;br /&gt;
&lt;br /&gt;
Dialogue options for mercantile are also fairly common. They let you negotiate cheaper deals when buying certain services, better rewards for your deeds or access to special shops.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Mercantile feats]]&lt;br /&gt;
&lt;br /&gt;
== Mercantile skill checks ==&lt;br /&gt;
All skill checks use effective skill values unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Becket]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Blaine]] ||rowspan=&amp;quot;2&amp;quot;| None || 25 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Herve]] || [[Get rid of the Faceless]]&amp;lt;br&amp;gt;[[Save Buzzer]] || 40 || Get 400 charons for dealing with the Faceless.&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || None || 40 || Receive better currency conversion rate.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Constantine]] ||rowspan=&amp;quot;2&amp;quot;| None || 55 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Arda]] || [[Meet Ohad Xander]] || 45 || Buy [[Hercules]] for 400 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Duff]] ||rowspan=&amp;quot;2&amp;quot;| [[Retrieve ICPD]] || 50 || Buy [[ICPD]] for 500 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Buy [[ICPD]] for 200 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Efreitor Hanna]] ||rowspan=&amp;quot;2&amp;quot;| None || 70 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || None || 75 || Buy [[Chemistry]] and [[Biology]] workbench for 1000 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Fraser]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Fredd]] ||rowspan=&amp;quot;3&amp;quot;| None || 60 || Buy [[Tailoring]] workbench for 700 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 500 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1000 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 35 || Pay the Gangsters 250 charons to abandon the crashed tunneler.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Harlan]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[Battery trouble]] || 65 || Get 500 [[SGS Credits|credits]] for the [[optoelectric nuclear battery blueprint]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Johnny Filth]] ||rowspan=&amp;quot;2&amp;quot;| [[Deploy second T-ray emitter|Deploy T-ray emitter #2]] || 35 || Pay the Zone Boys 500 charons to let you go if you told them you were doing scientific research.&lt;br /&gt;
|-&lt;br /&gt;
|75 || Pay the Zone Boys 200 charons to let you go if you refused to tell them what you were doing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Find Blaine]]&amp;lt;br&amp;gt;[[Kill Blaine]] || 35 || Pay 75 charons to learn Blaine's location.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Kevin]] ||rowspan=&amp;quot;3&amp;quot;| None || 10 || Gain access to store.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Lieutenant Stratford]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || [[Milton's Key]] || 20 || Get 100 charons for [[Footlocker key (Caves)|the key]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Hungry Eels]] || 25 || Get two health hypos for the meat as reward for the quest [[Hungry Eels]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Find EMP device]] || 30 || Pay Myles 150 charons to help you with the bots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 50 || Get 800 charons for murdering [[Olivia]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Ola]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[Find Old Jonas's watch]] || 15 || Get all three rewards in exchange for [[Old Watch|the watch]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivia]] || [[Assassinate Nicolas]] || 55 || Get 850 charons for murdering [[Nicolas]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[Tissue sample collection]] || 20 || Get two freebies in exchange for [[Putrefied Rathound Tissue|the tissue]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Principal Investigator Rista|Rista]] ||rowspan=&amp;quot;3&amp;quot;| None || 30 || Get 500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Get 800 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie]] || [[Old man Nosek]] || 40 || Get 500 charons for a [[Captured Borer]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Superintendent Rubin]] ||rowspan=&amp;quot;3&amp;quot;| [[Rob Protectorate warehouse]] || 0 || Pay 200 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Pay 100 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Pay 50 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Vlatko]] ||rowspan=&amp;quot;3&amp;quot;| [[Old man Nosek]] || 0 || Get 200 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Get 300 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 400 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[West]] || [[Fix Gloria]] || 45 || Pay West 400 charons to help you fix Gloria.&lt;br /&gt;
|-&lt;br /&gt;
| None || 50 || Buy [[Electronics]] workbench for 800 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[Ray|Ray]] ||rowspan=&amp;quot;5&amp;quot;| None || 60 || Get 20000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 25000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 30000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 35000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 40000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Aran|Aran]] ||rowspan=&amp;quot;4&amp;quot;| None || 80 || Get 16000 charons for {{spoiler|[[ACoNR]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 17000 charons for {{spoiler|[[ACoNR]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 18000 charons for {{spoiler|[[ACoNR]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 20000 charons for {{spoiler|[[ACoNR]]}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Reef_Glider&amp;diff=40958</id>
		<title>Reef Glider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Reef_Glider&amp;diff=40958"/>
		<updated>2020-04-01T22:39:50Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = LEMCO Reef Glider&lt;br /&gt;
| image      = Xpbl reefglider.png&lt;br /&gt;
| slots      = {{Small Jet Ski Suspension}} {{Small Engine}} {{Small Battery}}&lt;br /&gt;
| durability = 210&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 120%&lt;br /&gt;
| speed      = 70&lt;br /&gt;
| evasionmod = 20%&lt;br /&gt;
| stability  = 50% &lt;br /&gt;
| maneuver   = 77% &lt;br /&gt;
| meleebonus = 0%&lt;br /&gt;
| cover      = 35%&lt;br /&gt;
| res-mech   = 30% / 30&lt;br /&gt;
| res-heat   = 25% / 20&lt;br /&gt;
| res-cold   = 80% / 60&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 15% / 5&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''LEMCO Reef Glider''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Xpbl_reefglider_l.png‎|thumb|left|Reef Glider]]&lt;br /&gt;
&lt;br /&gt;
You can find it at the joint-security-HQ, after you gained access to it by implanting the microchip into yourself. You can bring some new parts for it on your own or you can use the scrapparts which you can find in the armory of the HQ or you can tow it to ray using the freighter.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| A... what?&lt;br /&gt;
| [[Ray]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Small but fast, a one-of-a-kind jet. [[Ray]] will pay good money for it.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Ray's Price ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Charons]] !!| Skill &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 15000 ||rowspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 20000 ||rowspan=&amp;quot;1&amp;quot;| 60&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 25000 ||rowspan=&amp;quot;1&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 30000 ||rowspan=&amp;quot;1&amp;quot;| 100&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 35000 ||rowspan=&amp;quot;1&amp;quot;| 120&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 40000 ||rowspan=&amp;quot;1&amp;quot;| 140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stock parts ===&lt;br /&gt;
* Free suspension slot&lt;br /&gt;
* {{Itemlink|Broken LEMCO Eco 250 Light}}&lt;br /&gt;
* {{Itemlink|Broken LEMCO VB 450 Light}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
The Reef Glider is moored inside the [[Joint Security Headquaters]] maintainence bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=40957</id>
		<title>Mercantile</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=40957"/>
		<updated>2020-04-01T22:39:02Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: some checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mercantile''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to work out favorable prices in a business transaction.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Persuasion]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Mercantile is a social skill mainly used to lower prices when [[Merchants|trading]]. As of version [[1.0.2.2]], mercantile is also used to unlock [[special merchandise]] tiers on some merchants.&lt;br /&gt;
&lt;br /&gt;
Dialogue options for mercantile are also fairly common. They let you negotiate cheaper deals when buying certain services, better rewards for your deeds or access to special shops.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Mercantile feats]]&lt;br /&gt;
&lt;br /&gt;
== Mercantile skill checks ==&lt;br /&gt;
All skill checks use effective skill values unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Becket]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Blaine]] ||rowspan=&amp;quot;2&amp;quot;| None || 25 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Herve]] || [[Get rid of the Faceless]]&amp;lt;br&amp;gt;[[Save Buzzer]] || 40 || Get 400 charons for dealing with the Faceless.&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || None || 40 || Receive better currency conversion rate.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Constantine]] ||rowspan=&amp;quot;2&amp;quot;| None || 55 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Arda]] || [[Meet Ohad Xander]] || 45 || Buy [[Hercules]] for 400 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Duff]] ||rowspan=&amp;quot;2&amp;quot;| [[Retrieve ICPD]] || 50 || Buy [[ICPD]] for 500 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Buy [[ICPD]] for 200 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Efreitor Hanna]] ||rowspan=&amp;quot;2&amp;quot;| None || 70 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || None || 75 || Buy [[Chemistry]] and [[Biology]] workbench for 1000 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Fraser]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Fredd]] ||rowspan=&amp;quot;3&amp;quot;| None || 60 || Buy [[Tailoring]] workbench for 700 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 500 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1000 charons for [[Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 35 || Pay the Gangsters 250 charons to abandon the crashed tunneler.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Harlan]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[Battery trouble]] || 65 || Get 500 [[SGS Credits|credits]] for the [[optoelectric nuclear battery blueprint]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Johnny Filth]] ||rowspan=&amp;quot;2&amp;quot;| [[Deploy second T-ray emitter|Deploy T-ray emitter #2]] || 35 || Pay the Zone Boys 500 charons to let you go if you told them you were doing scientific research.&lt;br /&gt;
|-&lt;br /&gt;
|75 || Pay the Zone Boys 200 charons to let you go if you refused to tell them what you were doing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Find Blaine]]&amp;lt;br&amp;gt;[[Kill Blaine]] || 35 || Pay 75 charons to learn Blaine's location.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Kevin]] ||rowspan=&amp;quot;3&amp;quot;| None || 10 || Gain access to store.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Lieutenant Stratford]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || [[Milton's Key]] || 20 || Get 100 charons for [[Footlocker key (Caves)|the key]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Hungry Eels]] || 25 || Get two health hypos for the meat as reward for the quest [[Hungry Eels]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Find EMP device]] || 30 || Pay Myles 150 charons to help you with the bots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 50 || Get 800 charons for murdering [[Olivia]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Ola]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[Find Old Jonas's watch]] || 15 || Get all three rewards in exchange for [[Old Watch|the watch]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivia]] || [[Assassinate Nicolas]] || 55 || Get 850 charons for murdering [[Nicolas]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[Tissue sample collection]] || 20 || Get two freebies in exchange for [[Putrefied Rathound Tissue|the tissue]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Principal Investigator Rista|Rista]] ||rowspan=&amp;quot;3&amp;quot;| None || 30 || Get 500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Get 800 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie]] || [[Old man Nosek]] || 40 || Get 500 charons for a [[Captured Borer]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Superintendent Rubin]] ||rowspan=&amp;quot;3&amp;quot;| [[Rob Protectorate warehouse]] || 0 || Pay 200 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Pay 100 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Pay 50 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Vlatko]] ||rowspan=&amp;quot;3&amp;quot;| [[Old man Nosek]] || 0 || Get 200 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Get 300 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 400 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[West]] || [[Fix Gloria]] || 45 || Pay West 400 charons to help you fix Gloria.&lt;br /&gt;
|-&lt;br /&gt;
| None || 50 || Buy [[Electronics]] workbench for 800 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[Ray|Ray]] ||rowspan=&amp;quot;5&amp;quot;| None || 60 || Get 20000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 25000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 30000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 35000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 40000 charons for [[Reef Glider]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=40827</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=40827"/>
		<updated>2020-03-25T00:10:47Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90? (&amp;gt;84-99) || {{spoiler|Convince him to confess}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=40634</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=40634"/>
		<updated>2020-03-10T23:45:23Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || ? (7 is not enough) || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=40630</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=40630"/>
		<updated>2020-03-10T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: some check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Agility''' determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above '''{{color|silver|5}}''' increases your character's maximum movement points in combat by '''{{color|silver|3}}'''. Agility, along with dexterity, also determines your combat initiative. Some other actions ''(e.g. climbing over rocks to otherwise unreachable areas)'' also require a set score agility. No items require agility to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Evasion]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
|&lt;br /&gt;
* [[Movement points]]&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
}}&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Agility feats]].&lt;br /&gt;
* [[Increased Agility]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Equipment&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Vigorous Belt}} (-2 Agility on equip)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)&lt;br /&gt;
* {{Itemlink|Cave Hopper Steak}} (temporary +1 Agility)&lt;br /&gt;
&lt;br /&gt;
Drugs&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Agility)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Agility, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Agility checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Agility.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Outposts]], Area '''[[:File:ForlornStations4_1.png|East tunnel]]''' || Climb over rocks || 7 Agility || Old type dialog check. Reach secret area with a [[Trilobite Fossil]] oddity and 2 [[Mindshroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-a9.png|lux-a9.png]]) || Climb over rocks || 7 Agility || Old type dialog check. Reach area with a [[Mindshroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Rat]] || Jump over fence || 7 Agility || Enter back yard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave (Random dungeon 1)]] ([[:File:dun_lowLevelCave1.png|dun_lowLevelCave1.png]]) || Climb over rocks || 8 Agility || Reach small cave with [[Mindshroom]] and [[Red Dream Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Talloski Manor]] || Climb on balcony || 8 Agility || Enter the manor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across || 9 Agility || Alternative way to surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across and descend the ladder || 8+10 Agility || Alternative way to lower floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray army base storehouse]] || Jump over fence || 7 Agility || Enter storehouse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Refuge]] || Jump across || 9 Agility || Enter backside ventilation leading to storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=40428</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=40428"/>
		<updated>2020-02-29T11:57:09Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: some checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Agility''' determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above '''{{color|silver|5}}''' increases your character's maximum movement points in combat by '''{{color|silver|3}}'''. Agility, along with dexterity, also determines your combat initiative. Some other actions ''(e.g. climbing over rocks to otherwise unreachable areas)'' also require a set score agility. No items require agility to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Evasion]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
|&lt;br /&gt;
* [[Movement points]]&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
}}&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Agility feats]].&lt;br /&gt;
* [[Increased Agility]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Equipment&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Vigorous Belt}} (-2 Agility on equip)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)&lt;br /&gt;
* {{Itemlink|Cave Hopper Steak}} (temporary +1 Agility)&lt;br /&gt;
&lt;br /&gt;
Drugs&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Agility)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Agility, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Agility checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Agility.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Outposts]], Area '''[[:File:ForlornStations4_1.png|East tunnel]]''' || Climb over rocks || 7 Agility || Old type dialog check. Reach secret area with a [[Trilobite Fossil]] oddity and 2 [[Mindshroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-a9.png|lux-a9.png]]) || Climb over rocks || 7 Agility || Old type dialog check. Reach area with a [[Mindshroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Rat]] || Jump over fence || 7 Agility || Enter back yard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave (Random dungeon 1)]] ([[:File:dun_lowLevelCave1.png|dun_lowLevelCave1.png]]) || Climb over rocks || 8 Agility || Reach small cave with [[Mindshroom]] and [[Red Dream Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Talloski Manor]] || Climb on balcony || 8 Agility || Enter the manor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across || 9 Agility || Alternative way to surveillance room&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Treatment Facility]] || Leap across and descend the ladder || 8+10 Agility || Alternative way to lower floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray army base storehouse]] || Jump over fence || 7 Agility || Enter storehouse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=40290</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=40290"/>
		<updated>2020-02-17T13:07:17Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: hypno scale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +29(30?))&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90? (&amp;gt;84-99) || {{spoiler|Convince him to confess}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=40289</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Agility&amp;diff=40289"/>
		<updated>2020-02-17T13:04:07Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: some checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Agility''' determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above '''{{color|silver|5}}''' increases your character's maximum movement points in combat by '''{{color|silver|3}}'''. Agility, along with dexterity, also determines your combat initiative. Some other actions ''(e.g. climbing over rocks to otherwise unreachable areas)'' also require a set score agility. No items require agility to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Dodge]]&lt;br /&gt;
* [[Evasion]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
|&lt;br /&gt;
* [[Movement points]]&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
}}&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Agility feats]].&lt;br /&gt;
* [[Increased Agility]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Equipment&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}} armors (+1 Agility on equip)&lt;br /&gt;
* {{Itemlink|Vigorous Belt}} (-2 Agility on equip)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)&lt;br /&gt;
* {{Itemlink|Cave Hopper Steak}} (temporary +1 Agility)&lt;br /&gt;
&lt;br /&gt;
Drugs&lt;br /&gt;
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Agility)&lt;br /&gt;
* {{Itemlink|Hercules}} (temporary +5 Agility, leads to fatal withdrawal)&lt;br /&gt;
&lt;br /&gt;
== Agility checks ==&lt;br /&gt;
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]&lt;br /&gt;
[[File:Tilemarker Agility.png|left]]&lt;br /&gt;
&lt;br /&gt;
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in the base game&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[South Gate Outposts]], Area '''[[:File:ForlornStations4_1.png|East tunnel]]''' || Climb over rocks || 7 Agility || Old type dialog check. Reach secret area with a [[Trilobite Fossil]] oddity and 2 [[Mindshroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Upper Caves]] ([[:File:lux-a9.png|lux-a9.png]]) || Climb over rocks || 7 Agility || Old type dialog check. Reach area with a [[Mindshroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Rat]] || Jump over fence || 7 Agility || Enter back yard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave (Random dungeon 1)]] ([[:File:dun_lowLevelCave1.png|dun_lowLevelCave1.png]]) || Climb over rocks || 8 Agility || Reach small cave with [[Mindshroom]] and [[Red Dream Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Talloski Manor]] || Climb on balcony || 8 Agility || Enter the manor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Check !!data-sort-type=&amp;quot;number&amp;quot;| Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray army base storehouse]] || Jump over fence || 7 Agility || Enter storehouse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=40040</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=40040"/>
		<updated>2020-02-05T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;Sinsire: skill check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (+10)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90? (&amp;gt;84-99) || {{spoiler|Convince him to confess}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sinsire</name></author>
	</entry>
</feed>