<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SirDocc</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SirDocc"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/SirDocc"/>
	<updated>2026-04-30T01:50:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:SirDocc&amp;diff=46462</id>
		<title>User:SirDocc</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:SirDocc&amp;diff=46462"/>
		<updated>2021-06-23T21:55:07Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: my page exists now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I'm a live human as you are probably too :D&lt;br /&gt;
&lt;br /&gt;
Just making wiki edits and pages here and there when i encounter something interesting and undocumented in the game. :)&lt;br /&gt;
This wiki IS my first one i contribute to though so don't wonder too much when you see me edit my pages about 5 times before being happy with them.&lt;br /&gt;
Subsequently if you stumbled onto my page as well as reading through this all, leave feedback in my discussion page if you have critique or propositions on how to improve my writing/structuring :)&lt;br /&gt;
&lt;br /&gt;
With that out of the way;&lt;br /&gt;
Have a nice day!&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Zack&amp;diff=46461</id>
		<title>Zack</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Zack&amp;diff=46461"/>
		<updated>2021-06-23T21:39:49Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: more clear summary and added a background&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Zack&lt;br /&gt;
| portrait   = Cmn2 l.png&lt;br /&gt;
| background = warehouse.png&lt;br /&gt;
| image      = ZACK.png&lt;br /&gt;
| roles      = Former smuggler hiding out near [[SGS]]&lt;br /&gt;
| location   = [[Lower Passages]]&lt;br /&gt;
| loot       = {{Generic human loot}}&lt;br /&gt;
| quests     = [[Camera problems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zack is the leader of a group of retired smugglers hidingout near [[SGS]] in the [[Lower Passages]]&lt;br /&gt;
&lt;br /&gt;
== Background == &lt;br /&gt;
&lt;br /&gt;
One of the following situations may occur depending on random selection when generating the dungeon&lt;br /&gt;
&lt;br /&gt;
Scenario 1: &amp;lt;br&amp;gt;&lt;br /&gt;
The group found two [[Plasma Sentry]] to protect themselves with. &lt;br /&gt;
These sentries however began going haywire once the group started running low on batteries, hence forcing them to scavenge for electronics despite guaranteed death from doing so.&lt;br /&gt;
&lt;br /&gt;
Scenario 2: &amp;lt;br&amp;gt;&lt;br /&gt;
A group of bandits who found and raided the smugglers hideout near [[SGS]] have imprisoned Zack and his group. While captive one of Zacks people has been eaten by the Bandits.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Scenario 1: &amp;lt;br&amp;gt;&lt;br /&gt;
The Player may break these Sentries and save the group from death by scavenging. &amp;lt;br&amp;gt;&lt;br /&gt;
alternatively the player can stay passive towards their issues without drawbacks.&lt;br /&gt;
&lt;br /&gt;
Scenario 2: &amp;lt;br&amp;gt;&lt;br /&gt;
Upon approaching the camp, the player gets knocked unconscious by [[Krix]], disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive ([[Strength]] 8) or find a lockpick in the trash pile nearby and lockpicks the door (no [[Lockpicking]] skill required to succeed). Once every bandit is dead the player receives a thank you by Zack and leaves the camp.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Camera problems]]: Investigate who broke the [[Lucas]] security camera behind the SGS gate&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Zack&amp;diff=46460</id>
		<title>Zack</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Zack&amp;diff=46460"/>
		<updated>2021-06-23T21:24:28Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: added quest sub category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Zack&lt;br /&gt;
| portrait   = Cmn2 l.png&lt;br /&gt;
| background = warehouse.png&lt;br /&gt;
| image      = ZACK.png&lt;br /&gt;
| roles      = Former smuggler hiding out near [[SGS]]&lt;br /&gt;
| location   = [[Lower Passages]]&lt;br /&gt;
| loot       = {{Generic human loot}}&lt;br /&gt;
| quests     = [[Camera problems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the following situations may occur depending on random selection when generating the dungeon&lt;br /&gt;
&lt;br /&gt;
Scenario 1: &amp;lt;br&amp;gt;&lt;br /&gt;
Zack is the leader among a group of retired smugglers. They are hiding out near the [[SGS]] gate in the [[Lower Passages]]. The group found two [[Plasma Sentry]] to protect themselves with. &lt;br /&gt;
These sentries however started going haywire once the group started running low on batteries, hence forcing them to scavange for electronics despite guaranteed death from doing so.&lt;br /&gt;
&lt;br /&gt;
Scenario 2: &amp;lt;br&amp;gt;&lt;br /&gt;
Zack is the imprisoned leader among the last retired smugglers. The group has been imprisoned by bandits who found the smugglers hideout near [[SGS]] and raided it. &lt;br /&gt;
Zack and the others are expected to be eaten by the cannibals who keep them caged and lost one of their members to them already.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Scenario 1: &amp;lt;br&amp;gt;&lt;br /&gt;
The Player may break these Sentries and save the group from death by scavenging. &amp;lt;br&amp;gt;&lt;br /&gt;
alternatively the player can stay passive towards their issues without drawbacks.&lt;br /&gt;
&lt;br /&gt;
Scenario 2: &amp;lt;br&amp;gt;&lt;br /&gt;
Upon approaching the camp, the player gets knocked unconscious by [[Krix]], disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive ([[Strength]] 8) or find a lockpick in the trash pile nearby and lockpicks the door (no [[Lockpicking]] skill required to succeed). Once every bandit is dead the player receives a thank you by Zack and leaves the camp.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Camera problems]]: Investigate who broke the [[Lucas]] security camera behind the SGS gate&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Zack&amp;diff=46459</id>
		<title>Zack</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Zack&amp;diff=46459"/>
		<updated>2021-06-23T21:15:54Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: Added Zack to the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Zack&lt;br /&gt;
| portrait   = Cmn2 l.png&lt;br /&gt;
| background = warehouse.png&lt;br /&gt;
| image      = ZACK.png&lt;br /&gt;
| roles      = Former smuggler hiding out near [[SGS]]&lt;br /&gt;
| location   = [[Lower Passages]]&lt;br /&gt;
| loot       = {{Generic human loot}}&lt;br /&gt;
| quests     = [[Camera problems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
One of the following situations may occur depending on random selection when generating the dungeon&lt;br /&gt;
&lt;br /&gt;
Scenario 1: &amp;lt;br&amp;gt;&lt;br /&gt;
Zack is the leader among a group of retired smugglers. They are hiding out near the [[SGS]] gate in the [[Lower Passages]]. The group found two [[Plasma Sentry]] to protect themselves with. &lt;br /&gt;
These sentries however started going haywire once the group started running low on batteries, hence forcing them to scavange for electronics despite guaranteed death from doing so.&lt;br /&gt;
&lt;br /&gt;
Scenario 2: &amp;lt;br&amp;gt;&lt;br /&gt;
Zack is the imprisoned leader among the last retired smugglers. The group has been imprisoned by bandits who found the smugglers hideout near [[SGS]] and raided it. &lt;br /&gt;
Zack and the others are expected to be eaten by the cannibals who keep them caged and lost one of their members to them already.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Scenario 1: &amp;lt;br&amp;gt;&lt;br /&gt;
The Player may break these Sentries and save the group from death by scavenging. &amp;lt;br&amp;gt;&lt;br /&gt;
alternatively the player can stay passive towards their issues without drawbacks.&lt;br /&gt;
&lt;br /&gt;
Scenario 2: &amp;lt;br&amp;gt;&lt;br /&gt;
Upon approaching the camp, the player gets knocked unconscious by [[Krix]], disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive ([[Strength]] 8) or find a lockpick in the trash pile nearby and lockpicks the door (no [[Lockpicking]] skill required to succeed). Once every bandit is dead the player receives a thank you by Zack and leaves the camp.&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:ZACK.png&amp;diff=46449</id>
		<title>File:ZACK.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:ZACK.png&amp;diff=46449"/>
		<updated>2021-06-23T20:05:55Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: Zacks original location within the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Zacks original location within the game&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Biology&amp;diff=46445</id>
		<title>Biology</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Biology&amp;diff=46445"/>
		<updated>2021-06-23T09:39:25Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Biology''' is a crafting [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Chemistry]] 15%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.&lt;br /&gt;
&lt;br /&gt;
You can get a 15% bonus to Biology when crafting at the basement of [[Your House]] once you have bought the relevant workbench.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category: Crafting feats]]&lt;br /&gt;
* [[:Category: Biology feats]]&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
{{columns|3|&lt;br /&gt;
Processing biological materials&lt;br /&gt;
* {{Itemlink|Blueprint: Extract Humour}}&lt;br /&gt;
* {{Itemlink|Blueprint: Process Plant or Fungus}}&lt;br /&gt;
&lt;br /&gt;
Medicine and drugs (skill required)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Booster}} (15)&lt;br /&gt;
* {{Itemlink|Blueprint: Health Hypo}} (25)&lt;br /&gt;
* {{Itemlink|Blueprint: Morphine Shot}} (25)&lt;br /&gt;
* {{Itemlink|Blueprint: Jumping Bean}} (35)&lt;br /&gt;
* {{Itemlink|Blueprint: Adrenaline Shot}} (40)&lt;br /&gt;
* {{Itemlink|Blueprint: Advanced Health Hypo}}  (50)&lt;br /&gt;
* {{Itemlink|Blueprint: Twitch}} (50){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Focus Stim}} (50)&lt;br /&gt;
* {{Itemlink|Blueprint: Aegis}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Irongut}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Psi Reinvigorator}} (60)&lt;br /&gt;
* {{Itemlink|Blueprint: Coagulation Shot}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Accelerator}} (60){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Trance}} (70)&lt;br /&gt;
* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Bullhead}} (80)&lt;br /&gt;
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Super Health Hypo}} (100)&lt;br /&gt;
* {{Itemlink|Blueprint: Regenerative Mixture}} (115)&lt;br /&gt;
* {{Itemlink|Blueprint: Supersoldier Drug}} (130)&lt;br /&gt;
&lt;br /&gt;
Poisoned &amp;amp; other bio weaponry&lt;br /&gt;
* {{Itemlink|Blueprint: Bear Trap}} (20-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Caltrops}} (20-50)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Bolt}} (25-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Throwing Knives}} (20-150)&lt;br /&gt;
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)&lt;br /&gt;
* {{Itemlink|Blueprint: Gas Grenade}} (20)&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
* {{Itemlink|Blueprint: Psionic Headband}}&lt;br /&gt;
* {{Itemlink|Regenerative Vest (component)}}&lt;br /&gt;
* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Strongman&amp;diff=44599</id>
		<title>Strongman</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Strongman&amp;diff=44599"/>
		<updated>2021-01-06T13:41:44Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Strongman&lt;br /&gt;
| type       = enemy&lt;br /&gt;
| portrait   = Xpbl srobm l.png&lt;br /&gt;
| background = Xpbl lemuriainterior.png&lt;br /&gt;
| health     = 450&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Strongman.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[West Storage Depot]]&amp;lt;br/&amp;gt;[[Nexus of Technology]]&lt;br /&gt;
| loot       = [[Malfunctioning Empathy Unit]] (oddity)&amp;lt;br&amp;gt;[[Metal Scraps]]&amp;lt;br&amp;gt;[[Electronic Scraps]]&amp;lt;br&amp;gt;[[Plasma Core]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = &lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Strongman''' is a creature in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
Strongman tend to use energy enhanced melee attacks to attack the player. If there are some rocks nearby he may pick them up and toss them at the player instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally a strongman can open locked doors due to his strength&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Strongman&amp;diff=44598</id>
		<title>Strongman</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Strongman&amp;diff=44598"/>
		<updated>2021-01-06T13:39:15Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Strongman&lt;br /&gt;
| type       = enemy&lt;br /&gt;
| portrait   = Xpbl srobm l.png&lt;br /&gt;
| background = Xpbl lemuriainterior.png&lt;br /&gt;
| health     = 450&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Strongman.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[West Storage Depot]]&amp;lt;br/&amp;gt;[[Nexus of Technology]]&lt;br /&gt;
| loot       = [[Malfunctioning Empathy Unit]] (oddity)&amp;lt;br&amp;gt;[[Metal Scraps]]&amp;lt;br&amp;gt;[[Electronic Scraps]]&amp;lt;br&amp;gt;[[Plasma Core]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = &lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Strongman''' is a creature in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
Strongman tend to pick up rocks and toss them at the player. If no projectiles can be found nearby he resorts to energy enhanced melee attacks &amp;lt;br&amp;gt;&lt;br /&gt;
Additionally a strongman can open locked doors due to his strength&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mixer_Jessie&amp;diff=44258</id>
		<title>Mixer Jessie</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mixer_Jessie&amp;diff=44258"/>
		<updated>2020-12-18T23:23:00Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup | reason = Her unique stock refreshing logic needs explanation [https://discord.com/channels/493711721513615364/493711721513615366/767727689082863616]}}&lt;br /&gt;
&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Mixer Jessie&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Cmn f2 l.png&lt;br /&gt;
| background = Xpbl shackconstruction.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 270&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Mixer Jessie.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Barmaid&lt;br /&gt;
| location   = [[Drag 'n' Drop]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mixer Jessie''' is the barmaid at the [[Drag 'n' Drop]] club. She sells unusual cocktails.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He trades foodstuffs.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Absence]]&lt;br /&gt;
* [[Bloody Oligarch]]&lt;br /&gt;
* [[Ice of Spades]]&lt;br /&gt;
* [[Mindshroom Martini]]&lt;br /&gt;
* [[Scrapperac]]&lt;br /&gt;
* [[Slackjaw (cocktail)]]&lt;br /&gt;
* [[Slampipe]]&lt;br /&gt;
* [[White Dude]]&lt;br /&gt;
* [[All-in]]&lt;br /&gt;
| cash =&lt;br /&gt;
* 450 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* nothing&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Eustace&amp;diff=44257</id>
		<title>Eustace</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Eustace&amp;diff=44257"/>
		<updated>2020-12-18T23:16:52Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: more accurate background (im VERY new to wiki writing)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Eustace&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Mgh3_l.png&lt;br /&gt;
| background = Xpbl lemuriaexterior.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = 100x100 Eustace.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant&lt;br /&gt;
| location   = [[Mutie Refuge]] (B6)&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = &lt;br /&gt;
| shopfile   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eustace''' is a merchant in [[Mutie Refuge]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Eustace is an exiled mutie who arrived at the refuge about 60 years prior to the players arrival.&amp;lt;br&amp;gt;&lt;br /&gt;
He can be found at the entrance of [[Mutie Refuge]].&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Eustace trades hunting equipment, leather and chemicals.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Broadhead Bolt]]&lt;br /&gt;
* [[Blueprint: Machete]]&lt;br /&gt;
* [[Blueprint: Serrated Bolt]]&lt;br /&gt;
* [[Blueprint: Spear]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 50 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Melee Weapons|Melee Weapons]]&lt;br /&gt;
* [[:Category:Belts|Belts]]&lt;br /&gt;
* [[:Category:Special bolts|Special bolts]]&lt;br /&gt;
* [[:Category:Leather armors|Leather armors]]&lt;br /&gt;
* [[:Category:Regular bolts|Regular bolts]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise = once the generator on level 2 (elevator) repaired&lt;br /&gt;
* [[Rusting Acid Vial]]&lt;br /&gt;
* [[Greater Siphoner Leather]]&lt;br /&gt;
* [[Leper Poison Bolt]]&lt;br /&gt;
* [[Rusting Acid Bolt]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Eustace&amp;diff=44256</id>
		<title>Eustace</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Eustace&amp;diff=44256"/>
		<updated>2020-12-18T22:42:41Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: fixed inventory desciption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Eustace&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Mgh3_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = 100x100 Eustace.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant&lt;br /&gt;
| location   = [[Mutie Refuge]] (B6)&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = &lt;br /&gt;
| shopfile   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eustace''' is a merchant in [[Mutie Refuge]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Eustace is an exiled mutie who arrived at the refuge about 60 years prior to the players arrival.&amp;lt;br&amp;gt;&lt;br /&gt;
He can be found at the entrance of [[Mutie Refuge]].&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Eustace trades hunting equipment, leather and chemicals.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Broadhead Bolt]]&lt;br /&gt;
* [[Blueprint: Machete]]&lt;br /&gt;
* [[Blueprint: Serrated Bolt]]&lt;br /&gt;
* [[Blueprint: Spear]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 50 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Melee Weapons|Melee Weapons]]&lt;br /&gt;
* [[:Category:Belts|Belts]]&lt;br /&gt;
* [[:Category:Special bolts|Special bolts]]&lt;br /&gt;
* [[:Category:Leather armors|Leather armors]]&lt;br /&gt;
* [[:Category:Regular bolts|Regular bolts]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise = once the generator on level 2 (elevator) repaired&lt;br /&gt;
* [[Rusting Acid Vial]]&lt;br /&gt;
* [[Greater Siphoner Leather]]&lt;br /&gt;
* [[Leper Poison Bolt]]&lt;br /&gt;
* [[Rusting Acid Bolt]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mutie_Refuge&amp;diff=44255</id>
		<title>Mutie Refuge</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mutie_Refuge&amp;diff=44255"/>
		<updated>2020-12-18T22:31:51Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: i added Eustace the merchant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Mutie Refuge&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = full&lt;br /&gt;
| maptext = &lt;br /&gt;
| image   = mutie_refuge.jpg&lt;br /&gt;
| music   = xpbl_muties.ogg&lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = South (B6)&amp;lt;br/&amp;gt;Refuge (B7)&amp;lt;br&amp;gt;Basement&lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = [[Doctor M.]]&amp;lt;br&amp;gt;[[Wesley]]&amp;lt;br&amp;gt;[[Eustace]]&lt;br /&gt;
| mapfile = xpbl_md&amp;lt;br&amp;gt;xpbl_md_u&amp;lt;br&amp;gt;xpbl_md_cv&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Mutie Refuge''' is a location in the western [[Black Sea]]. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Mutie Refuge is an island and refuge west of the [[Black Sea Expedition Camp]] inhabited by mutant refugees. It spans 2 areas of the Black Sea: B6 and B7.&lt;br /&gt;
&lt;br /&gt;
=== South (B6) ===&lt;br /&gt;
* The north exit leads to area '''Refuge (B7)'''&lt;br /&gt;
* This area is mostly empty. It's the best place to anchor your [[Jet Ski]] to visit the island.&lt;br /&gt;
* The southern part is a possible docking place for the [[Ferryman]]&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Red-Lipped Batfish]], [[Shrimp]], [[Black Dragon]], [[Minihead]], [[Giant Hatchetfish]], [[Yellow Puckerfish]], [[Anglerfish]], [[Demon Squid]]&lt;br /&gt;
&lt;br /&gt;
=== Refuge (B7) ===&lt;br /&gt;
* The north exit leads to area '''Refuge (B7)'''&lt;br /&gt;
* The spiral stairs down lead to the '''Basement'''&lt;br /&gt;
* The main entrance to the refuge is guarded by an [[Exiled Mutie Guard]]. He can be persuaded to let you see the man in charge, [[Wesley]]&lt;br /&gt;
* To the right of the building is a secondary entrance requiring a jump of 9 [[Agility]], and then entering the ventilation shaft to reach the '''Basement'''&lt;br /&gt;
* The exiled mutie by the crate in the central room carries a [[Small Key (West Storage Depot)]]&lt;br /&gt;
* The NE room:&lt;br /&gt;
** Can be reached from the ventilation shaft just on the other side of the wall&lt;br /&gt;
** Makes the muties become aggressive if they weren't and see you in the room&lt;br /&gt;
** Has a crate containing a [[Mutie Finger]] oddity, 2 XP&lt;br /&gt;
** Has a crane that can be repaired with an [[Advanced Mechanical Repair Kit]], creating a way to reach the '''Basement''' or the [[West Storage Depot]] further below&lt;br /&gt;
** It's possible to jump down (to the [[West Storage Depot]]) but you will likely die&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Red-Lipped Batfish]], [[Minihead]], [[Giant Hatchetfish]], [[Frogfish]], [[Slackjaw (fish)|Slackjaw]]&lt;br /&gt;
&lt;br /&gt;
=== Basement ===&lt;br /&gt;
* The SW room &lt;br /&gt;
** Being seen in this room by the muties will make them hostile&lt;br /&gt;
** has a [[Power Box]]. Turning power off will attract the guard to the north, temporarily giving you access to the N room (while sneaking)&lt;br /&gt;
* The N room:&lt;br /&gt;
** Has an elevator leading to both floors of the [[West Storage Depot]] below&lt;br /&gt;
** The door requires 75 [[Lockpicking]] or can be opened with [[Elevator Door Key (West Storage Depot)]]&lt;br /&gt;
** From the inside is an exposed bolt. It can open the door with 9 [[Agility]]&lt;br /&gt;
* [[Doctor M.]] is a doctor and can treat your wounds&lt;br /&gt;
* The SE room:&lt;br /&gt;
** [[Wesley]] is carrying [[Wesley's Key (West Storage Depot)]], [[Elevator Door Key (West Storage Depot)]] and [[Foul Mouth Wash]] oddity, 2 XP&lt;br /&gt;
** The door to the NE room requires 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]&lt;br /&gt;
** The safe can be opened with 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]. It contains medicines&lt;br /&gt;
* The E room:&lt;br /&gt;
** Being seen in this room by the muties will make them hostile&lt;br /&gt;
** Has 2 lockers requiring 60 [[Lockpicking]]. The middle one contains a [[Jackhammer]] and several batteries&lt;br /&gt;
** The box requires 70 [[Hacking]]. It contains some psi equipment including a [[Magnifying Neuroscopic Filter: Cryokinesis]]&lt;br /&gt;
** If the chain was repaired, it can be used to go up to the first level or down to the [[West Storage Depot]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Recover the A-RFID Chip]] -- The Depot is actually the underground of the Mutie Refuge &lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
xpbl_b6.png    | South&lt;br /&gt;
xpbl_b7.png  | Refuge&lt;br /&gt;
xpbl b7 1.png | Basement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Eustace&amp;diff=44254</id>
		<title>Eustace</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Eustace&amp;diff=44254"/>
		<updated>2020-12-18T22:31:01Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: Created page with &amp;quot;{{Expedition}} {{Character Infobox | name       = Eustace | type       = important | portrait   = Mgh3_l.png | background = Shacks.png | health     =  | shield     =  | psipoo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Eustace&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Mgh3_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = 100x100 Eustace.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant&lt;br /&gt;
| location   = [[Mutie Refuge]] (B6)&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = &lt;br /&gt;
| shopfile   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eustace''' is a merchant in [[Mutie Refuge]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Eustace is an exiled mutie who arrived at the refuge about 60 years prior to the players arrival.&amp;lt;br&amp;gt;&lt;br /&gt;
He can be found at the entrance of [[Mutie Refuge]].&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Eustace trades medicine, medical components and chemicals.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Broadhead Bolt]]&lt;br /&gt;
* [[Blueprint: Machete]]&lt;br /&gt;
* [[Blueprint: Serrated Bolt]]&lt;br /&gt;
* [[Blueprint: Spear]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 50 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Melee Weapons|Melee Weapons]]&lt;br /&gt;
* [[:Category:Belts|Belts]]&lt;br /&gt;
* [[:Category:Special bolts|Special bolts]]&lt;br /&gt;
* [[:Category:Leather armors|Leather armors]]&lt;br /&gt;
* [[:Category:Regular bolts|Regular bolts]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise = once the generator on level 2 (elevator) repaired&lt;br /&gt;
* [[Rusting Acid Vial]]&lt;br /&gt;
* [[Greater Siphoner Leather]]&lt;br /&gt;
* [[Leper Poison Bolt]]&lt;br /&gt;
* [[Rusting Acid Bolt]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:NPCs_navbox&amp;diff=44253</id>
		<title>Template:NPCs navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:NPCs_navbox&amp;diff=44253"/>
		<updated>2020-12-18T22:30:46Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: i added Eustace the merchant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = NPCs navbox&lt;br /&gt;
|title  = [[Characters]]&lt;br /&gt;
|image  = [[File:sys_charsheet.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|above  = Non-player characters of ''Underrail'' by location or faction. See [[Enemies]] for bandits and other always hostile humans.&lt;br /&gt;
&lt;br /&gt;
|group1 = South&amp;amp;nbsp;Gate&amp;amp;nbsp;Station&lt;br /&gt;
| list1 = [[Hadrian Tanner]] • [[Gorsky]] • [[Vera Hale]] • [[Ezra]] • [[Harold]] • [[Pasquale]] • [[Quinton]] • [[Big Bret]] • [[Lucas]] • [[Bisson]] • [[Malcom]] • [[Captain Svana]] • [[Essie]] • [[Arlene]] • [[Roman]] • [[Harland]] • [[Old Jonas]] • [[Mordre]] • [[Newton]] • [[Lenox]] • [[Patrick]] • [[Vencel]] • [[Lora Baker]] • [[Terry Baker]]&lt;br /&gt;
&lt;br /&gt;
|group2 = Junkyard&lt;br /&gt;
| list2 = [[Archie]] • [[Abram]] • [[Geezer Ford]] • [[Kareem]] • [[Lenny the Cook]] • [[Len]] • [[Kendrick]] • [[Johan]] • [[Kimi]] • [[Grover]] • [[Vince]] • [[Kohlmeier]] • [[Katherine]] • [[Fixer]] — [[Dockmaster Silas]] • [[Colton]] • [[Captain Broderick]] — [[Eddy]] • [[Elwood]] • [[Gort]]&lt;br /&gt;
&lt;br /&gt;
|group5 = Union Embassy&lt;br /&gt;
| list5 = [[Second Lieutenant Garren]] • [[Ambassador Athanas]] • [[Major Clifton]] • [[Maura]]&lt;br /&gt;
&lt;br /&gt;
|group6 = Rail Crossing&lt;br /&gt;
| list6 = [[Captain Herve]] • [[Buzzer]] • [[Travis]] • [[Myles]] • [[Doc (Rail Crossing)|Doc]] • [[Dude]] • [[Jared]] • [[Deacon]]&lt;br /&gt;
&lt;br /&gt;
|group7 = Camp Hathor&lt;br /&gt;
| list7 = [[Edgar]] • [[Boyd]] • [[Cap'n Coltrane]] • [[Fred]] • [[Fredd]] • [[Freddy]] • [[Sarine]]&lt;br /&gt;
&lt;br /&gt;
|group8 = Foundry&lt;br /&gt;
| list8 = [[Mayor]] • [[Chief]] • [[Dan]] • [[Bernard]] • [[Leonie]] • [[Barkeeper (Foundry)|Barkeeper]] • [[Kevin]] • [[Bryan]] • [[Estelle]] • [[Doc (Foundry)|Doc]] • [[Bobby]] • [[West]] • [[Messer]] • [[Saban]] • [[Marcos]] • [[Evelyn]] • [[Hugo]] • [[Anna]] • [[Nicolas]] • [[Olivia]] • [[Delma]] • [[Everard]] • [[Todor]]&lt;br /&gt;
&lt;br /&gt;
|group9 = Core City&lt;br /&gt;
|list9  = Upper: [[Rupert Simmons]] • [[Gunnar Edstrom]] • [[Archibald Knight]] • [[Minister Percival]] • [[Vivian]] • [[Norman]] • [[Harlan]] • [[Ola]] • [[Lieutenant Stratford]] • [[Jyles]] • [[Dave]] • [[Vlatko]] • [[Maxim]] • [[Sophie]] • [[Old Man]] • [[Zilla]]&amp;lt;br/&amp;gt;Middle: [[Jon the Beautiful]] • [[Lanista]] • [[Babar]] • [[Garry]] • [[Andrea]] • [[Derica]] • [[Oskar]] • [[Heidi]] • [[Halim]] • [[Mykola]] • [[Gene]] • [[Harriette]] • [[Bob Smith]] • [[Gorsky]] • [[Sneaky]] • [[Al Fabet]] • [[Gorge]] • [[Daniel Arda]]&amp;lt;br/&amp;gt;Lower: [[Dirty Tom]] • [[Sergio the Wizard]] • [[Moe]] • [[Agent Henderson]] • [[Agent Raul]] • [[Captain Rastko]] • [[Superintendent Rubin]] • [[Private Lloyd]] • [[Ohad Xander]] • [[Doubletap]] • [[Juke]] • [[Zaman]] • [[Cornell]]&amp;lt;br/&amp;gt;Drop zone: [[Joe De Pacino]] • [[Bogdan]] • [[Luben]] • [[Mac]] • [[Blanket]] • [[Ditch]] • [[Oinko]] • [[Duff]] • [[Svetlana]] • [[Tina]] • [[Priscilla]] • [[Ljubostanka]] • [[Guzomir]] • [[Kupusije]] • [[Radusinan]]&lt;br /&gt;
&lt;br /&gt;
|group10 = Tchortists&lt;br /&gt;
| list10 = [[Eidein]] • [[Mediant Samuel]] • [[Curator Nenna]] • [[Episkopos Lydia]] • [[Provost Vladan]] • [[Judicator Azarias]] • [[Praepostor Amelia]] • [[Efreitor Hanna]] • [[Efreitor Denzil]] • [[Efreitor Mateo]] • [[Principal Investigator Rista]] • [[Principal Investigator Schteff]] • [[Principal Investigator Georgis]] • [[Rassophore Payam]]• [[Pavel|Rassophore Pavel]] • [[Investigator Kiro]] • [[Investigator Vuk]] • [[Octavia]] • [[Theodore]] • [[Jerre Franz]] — [[Harmost Stavros]] • [[Rassophore Prevlic]]&lt;br /&gt;
&lt;br /&gt;
|group11 = Protectorate&lt;br /&gt;
| list11 = [[Colonel Cathcart]] • [[Consul Oliver]] • [[Fraser]] • [[Anastasia]] • [[Luka]] • [[Will (Fort Apogee)|Will]] • [[Captain Blackwall]] • [[Case]] • [[Brady]] • [[Holloway]] • [[Mareth]] • [[Dess]] • [[Void]] • [[Lieutenant Branwen]]&lt;br /&gt;
&lt;br /&gt;
|group12 = Free Drones&lt;br /&gt;
| list12 = [[Trenton]] • [[Bate]] • [[Marcella (Free Drones)|Marcella]] • [[Becket]] • [[Darling]] • [[Jazz]] • [[Shred]] • [[Rocksteady]] • [[Kokoschka]] • [[Sarah]] • [[Hutch]] • [[Jaina]] • [[Casper]] • [[Laser]]&lt;br /&gt;
&lt;br /&gt;
|group13 = Others&lt;br /&gt;
| list13 = [[Jack Quicksilver]] • [[M'lan Ratula]] • [[Sully]] • [[Blaine]] • [[Cliff]] • [[Jenny]] • [[Milton]] • [[Wyatt|Wyatt Pear]] • [[Rathound King]] • [[Rude Rob]] • [[Dragan]] • [[Barry]] • [[Joel]] • [[Patron]] • [[Lost Vault Trader]] • [[Jacek]] • [[Azif]] • [[Constantine]] • [[Phyllis]] • [[Six]] • [[Twitch (Oculus)|Twitch]] • [[Rassophore Nevil]] • [[Adira]] • [[Beatrice]] • [[Marty]] • [[Leo]] • [[IRIS]] • [[Faceless Commander]]&lt;br /&gt;
&lt;br /&gt;
|group14 = Expedition&lt;br /&gt;
| list14 = [[Ethan]] — [[Draff]] • [[Ray]] — [[Boulder]] • [[Squeezer]] • [[Murky]] • [[Stella]] — [[Professor Oldfield]] • [[Ladelman]] • [[Marcus]] • [[Seeger]] • [[Doctor Savage]] • [[Chief Briggs]] • [[Sec-trooper Jenkins]] • [[Yahota]] • [[Aegis Sec-chef]] — [[Calamity]] • [[Donnie]] • [[Katya]] — [[Ferryman]] — [[Yngwar]] — [[Todd]] — [[Aran]] • [[Technician (Expedition)]] • [[Doctor M.]] • [[Wesley]] • [[Eustace]]&lt;br /&gt;
&lt;br /&gt;
|group15 = Waterways&lt;br /&gt;
| list15 = [[Terry]] • [[Mixer Jessie]] • [[Otto]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:100x100_Eustace.png&amp;diff=44250</id>
		<title>File:100x100 Eustace.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:100x100_Eustace.png&amp;diff=44250"/>
		<updated>2020-12-18T21:36:09Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eustace original position in the game. Screenshot.&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Greater_Siphoner_Leather&amp;diff=44249</id>
		<title>Greater Siphoner Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Greater_Siphoner_Leather&amp;diff=44249"/>
		<updated>2020-12-18T21:13:33Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Greater Siphoner Leather.png&lt;br /&gt;
| name         = Greater Siphoner Leather&lt;br /&gt;
| type         = Component&lt;br /&gt;
| description  = It's a slippery slimy piece of greater siphoner skin. It can be used to craft a suit of leather armor.&lt;br /&gt;
| quality      = 50 - 100&lt;br /&gt;
| skillsreq    = :Tailoring 80%&lt;br /&gt;
| weight       = 4.50&lt;br /&gt;
| value        = 120 + 10 * Quality&lt;br /&gt;
| datafile     = Components\Leathers\xpbl\greatersiphonerleather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Greater Siphoner Leather''' is a type of leather found in the [[Black Sea]]. &lt;br /&gt;
&lt;br /&gt;
Can be [[Blueprint: Infused Leather|infused]] with super steel fibers to create [[Infused Greater Siphoner Leather]].&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 185&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 13&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.12&lt;br /&gt;
| quality_DT1 = 0.05&lt;br /&gt;
| col_resist2 = {{Heat}}&lt;br /&gt;
| base_DR2    = 13&lt;br /&gt;
| base_DT2    = 3&lt;br /&gt;
| quality_DR2 = 0.08&lt;br /&gt;
| quality_DT2 = 0.045&lt;br /&gt;
| col_resist3 = {{Acid}}, {{Energy}}&lt;br /&gt;
| base_DR3    = 10&lt;br /&gt;
| base_DT3    = 3&lt;br /&gt;
| quality_DR3 = 0.07&lt;br /&gt;
| quality_DT3 = 0.035&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
* {{Itemlink|Blueprint: Infused Leather}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by the [[Ferryman]]&lt;br /&gt;
* Sold by [[Eustace]]&lt;br /&gt;
* Dropped from [[Greater Siphoner]]s, which live in greater numbers in the Siphoner Pool in area A7&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Soft_Foam_Padding&amp;diff=41957</id>
		<title>Soft Foam Padding</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Soft_Foam_Padding&amp;diff=41957"/>
		<updated>2020-07-17T15:03:09Z</updated>

		<summary type="html">&lt;p&gt;SirDocc: I have acquired this item at a much higher quality (107)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_foam_padding1.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Soft Foam Padding&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This material can be used as padding when creating a suit of leather armor to mitigate the sounds the leather makes as the wearer moves around.&lt;br /&gt;
| quality     = 12 - 107&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 0.30&lt;br /&gt;
| value       = 150 + 5 * quality&lt;br /&gt;
| datafile    = Components\Padding\SoftFoamPadding.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Soft Foam Padding''' is a type of padding.&lt;br /&gt;
&lt;br /&gt;
It provides extra stealth points except when used in [[Metal Helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Scaling (Leather&amp;amp;nbsp;Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = Stealth&lt;br /&gt;
| base1       = 3&lt;br /&gt;
| quality1    = 0.125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesPadding}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Padding]]&lt;/div&gt;</summary>
		<author><name>SirDocc</name></author>
	</entry>
</feed>