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	<updated>2026-04-30T18:26:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Restore_Arke_powergrid&amp;diff=49555</id>
		<title>Restore Arke powergrid</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Restore_Arke_powergrid&amp;diff=49555"/>
		<updated>2022-06-20T06:28:18Z</updated>

		<summary type="html">&lt;p&gt;Stabf: the office is northwest corner, not east&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Restore Arke powergrid&lt;br /&gt;
| type     = unmarked&lt;br /&gt;
| image    = Power_management_console.png&lt;br /&gt;
| location = [[Arke Power Station]]&lt;br /&gt;
| givenby  = N/A&lt;br /&gt;
| rewards  = Gain access to power distribution&lt;br /&gt;
| related  = [[Open the gate leading to Tchort]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Reaching the '''Power Management Console''' of [[Arke Power Station]] is necessary to power up other areas in Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
The power station is under [[IRIS]] control. It's full of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts.&lt;br /&gt;
&lt;br /&gt;
* Enter the powerplant through the side entrance. You won't get anywhere from the main entrance yet.&lt;br /&gt;
** Find [[Entertainment Room Keycard (Arke Power Station)|Entertainment Room Keycard]] in the offices of the first area.&lt;br /&gt;
** Head east to the second area and find [[Janitor's Closet Keycard (Arke Power Plant)|Janitor's Closet Keycard]] in the northeast end.&lt;br /&gt;
** Return to the first area and find janitor's closet in the southwest corner, grab [[Recharge Pad Generator Key (Arke Power Station)|Recharge Pad Generator Key]] and [[Assembly Control Room 2 Keycard (Arke Power Station)|Assembly Control Room 2 Keycard]].&lt;br /&gt;
*** The recharge pad generator key can be used to disable robot shield recharging stations.&lt;br /&gt;
&lt;br /&gt;
* Return to the second area, find assembly control room #2 through a door to the south east and descend into the utility section.&lt;br /&gt;
** Find [[Utility Key (Arke Power Station Utility Section)|Utility Key]], make your way through the spiders and crawlers.&lt;br /&gt;
*** If you have high enough perception/snooping, you can find a hidden trapdoor in the toxic storage room leading directly to the storage and skip most of this area. (11 perception required for the trapdoor in the toxic storage, but only 10 for the one in the storage room)&lt;br /&gt;
** Find [[Utility Storage Keycard (Arke Power Station Utility Section)|Utility Storage Keycard]] and head to the storage in southeast.&lt;br /&gt;
** Grab [[Utility Keycard (Arke Power Station Utility Section)|Utility Keycard]] from the storage and head up into the main hall via the south western room.&lt;br /&gt;
&lt;br /&gt;
* In the main hall, head to the stairs in the north east.  Find [[Senad Roberts' Office Keycard (Arke Power Station)|Senad Roberts' Office Keycard]] on this second floor.&lt;br /&gt;
** You can exit the power station through the main doors at this point.&lt;br /&gt;
** Return to the first area and find [[Power Control Room (Arke Power Station)|Power Control Room Keycard]] in the station manager's office (north west corner).&lt;br /&gt;
** Head back to the main hall and take the elevator to the power management room.&lt;br /&gt;
&lt;br /&gt;
=== Power Management console ===&lt;br /&gt;
Due to extensive damage and decades without maintenance, the powerplant produces less 10 MW out of its 300 MW capacity. Some power lines have also been damaged.&lt;br /&gt;
&lt;br /&gt;
There isn't enough power to power up both [[Caerus Residential Block]] and [[Hollow Earth|Hollow Earth research complex]] at the same time, but both must be powered and visited at least once. An [[Electronics]] check can be made to increase the power output (140 required).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Can be&amp;lt;br&amp;gt;powered? !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Hollow Earth|Research Complex]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Access to laboratories containing '''Organic Processor''' and '''Mutagen Scanner'''.&amp;lt;br&amp;gt;Necessary to [[open the gate leading to Tchort]] and solve the optional [[Mutagen Puzzle]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tithonus Laboratory|Tithonus Lab]]&lt;br /&gt;
| No&lt;br /&gt;
| Running on internal backup power generator.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutagen Tanks A]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Must be powered to [[open the gate leading to Tchort]] between Mutagen tanks A and B.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutagen Tanks B]]&lt;br /&gt;
| No&lt;br /&gt;
| No power required.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]]&lt;br /&gt;
| No&lt;br /&gt;
| Power must be deallocated to disable [[IRIS]] defenses and robot manufacturing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse Block 1]]&lt;br /&gt;
| No&lt;br /&gt;
| No power required.&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse Block 2]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Toxic Storage in WB2 contains two [[Hydraulic Fluid Canister]]s and a [[Hydro-Pneumatic Accumulator]].&amp;lt;br&amp;gt;Parts required to [[repair the gate mechanism]].&lt;br /&gt;
|-&lt;br /&gt;
| [[BCAF - Detachment Hollow Earth]]&lt;br /&gt;
| No&lt;br /&gt;
| Unknown Biocorp Armed Forces location. Possibly [[Cytosine Outpost]], which has its own power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Talos Outpost]]&lt;br /&gt;
| No&lt;br /&gt;
| The Faceless outpost east of warehouse blocks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Caerus Residential Block]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Caerus apartments contain [[Maria Hope's Keycard (Deep Caverns)|Maria Hope's Keycard]] and many computer logs.&amp;lt;br&amp;gt;Each time power is allocated to Caerus, a group of coil spiders inside the buildings awaken.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tartarus Maximum Security Prison]]&lt;br /&gt;
| No&lt;br /&gt;
| Unknown location.&lt;br /&gt;
|-&lt;br /&gt;
| [[South Elevator]]&lt;br /&gt;
| No&lt;br /&gt;
| Faulty powergrid. Must be powered from the [[Nucleus]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dealing with IRIS ===&lt;br /&gt;
{{expand section}}&lt;br /&gt;
Necessary only for acquiring repair bot AI core to [[repair the gate mechanism]]. With sufficient skills, the gate can be also repaired without it.&lt;br /&gt;
&lt;br /&gt;
* Enter the power station core from the first area&lt;br /&gt;
** Note that some of the doors here are roll-up, you must move right up to them to open&lt;br /&gt;
** Find and activate the consoles around the hallways (optionally also shut down 4 recharge pads in the hallways for the upcoming fight)&lt;br /&gt;
** Fight IRIS security, including couple of industrial bots and four shock turrets.&lt;br /&gt;
*** The fight can be skipped with high enough persuasion. (110 effective skill required)&lt;br /&gt;
** The AI cores are in the back room, accessible after defeating the bots or persuading IRIS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Stabf</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Defend_the_island&amp;diff=49553</id>
		<title>Defend the island</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Defend_the_island&amp;diff=49553"/>
		<updated>2022-06-18T02:47:33Z</updated>

		<summary type="html">&lt;p&gt;Stabf: i counted the bodies on my normal difficulty playthrough at 26.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Defend the island&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Defend the island.png&lt;br /&gt;
| location = [[Black Sea Expedition Camp]]&lt;br /&gt;
| givenby  = [[Chief Briggs]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;300 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = [[Recover the A-RFID Chip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While you are talking with [[Professor Oldfield]] and [[Chief Briggs]] in the tent, [[Yahota]] comes to report that there are a large number of vessels approaching the island.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Speak with Professor Oldfield. You can find his tent in the middle of the camp.&lt;br /&gt;
* The camp is under attack! Follow Yahota to the island's southeastern beach and defend your position against the invaders. Return to the professor once the coast is clear.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Follow Yahota to the southeastern beach. Combat will begin soon after you enter the map. [[Sørmirbæren Krigsfar]] will disembark from both south and east of the beach in waves (total of 24-26 enemies on normal or hard difficulty). Ally's reinforcements will arrive after several turns.&lt;br /&gt;
&lt;br /&gt;
This quest is quite simple. The intruders will be eliminated even without your help, but Yahota might die this way. Once the coast is clear, return to the professor. Collect your paycheck at [[Marcus]].&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Stabf</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Find_Hephaestus_Research&amp;diff=49552</id>
		<title>Find Hephaestus Research</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Find_Hephaestus_Research&amp;diff=49552"/>
		<updated>2022-06-18T02:45:55Z</updated>

		<summary type="html">&lt;p&gt;Stabf: number of charges for the path i just took&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Find Hephaestus Research&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Empty dread.png&lt;br /&gt;
| location = [[Hephaestus Research]]&lt;br /&gt;
| givenby  = [[Colonel Cathcart]]&lt;br /&gt;
| rewards  = 3000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;250 [[USD]] from [[Fraser]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Epione Lab investigation]]&lt;br /&gt;
| next     = [[Gas the drones]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are to find a Protectorate expedition that has been missing for a while.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Colonel Cathcart told you about a Protectorate expedition that hasn't reported back since the earthquake. Find Hephaestus Research facility in Lower Underrail caves and locate the missing team. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
There are multiple routes into the area of upper caves where the research facility is. Unless you have already cleared the route(s), you will need a way to [[Destructible objects|destroy rocks]] such as [[TNT Charge]]s. First, head back to Lower Underrail.&lt;br /&gt;
* Take the train to Rail Crossing. You can find the [[Hephaestus Research]] facility in the caves to the north. Once in the caves, head north to cross the river and then head south, two times east and two times south.&lt;br /&gt;
* Alternatively, head to GMS Compound. From the compound's first floor, enter [[:File:GammaCompound1Cave.png|a small rathound cave]]. Head east to [[:File:Lux-a6.png|cave with small bandit camp]], continue through the camp to east and take the zone transition to north. Make your way through [[:File:Lux-a6x.png|a crawler-filled cave]] into Hephaestus' entrance.&lt;br /&gt;
* Thirdly, you can start at the South Gate Station Metro. You will need 3 [[TNT Charge]] this way if not previously cleared.  Head north four times (where presented with multiple options, choose the northern exit to the left) then go east once (transition to upper caves) then south once.&lt;br /&gt;
&lt;br /&gt;
Once you come up to a stuck roller door with a body underneath, you've found Hephaestus and the missing expedition. You can now enter the facility by crawling under.&lt;br /&gt;
&lt;br /&gt;
Inside you will find a massive burrower infestation, unleashed by the earthquake, and also an intact [[Protectorate Dreadnought]]. Use the dread to find and rescue the remaining expedition members. Once they have safely left the facility, return to Fort Apogee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Stabf</name></author>
	</entry>
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