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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sthalik</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sthalik"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Sthalik"/>
	<updated>2026-04-28T09:25:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=55743</id>
		<title>Magnar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=55743"/>
		<updated>2024-06-25T16:27:37Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = Normal form&lt;br /&gt;
| tab2 = Void form&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|He is a mighty warrior, born of the serpent but is not becoming one. His strength and cunning are unmatched by any other Surmirbaren warrior, and for that he has earned the blade and shield of His, weapons that hold His essence.| In-game description, according to Yngwar}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Magnar is the chieftan of the [[Serpentines]], both their ruler and their strongest warrior.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
&lt;br /&gt;
Magnar is one of the major characters of the [[Serpentines]] that can be killed to end their raids on the Expedition camp.  Magnar is extremely tough on his own and surrounded by a number of other warriors and psions, making the fight very difficult. Once killed, several rounds later, a cloud will appear above his body (killing him by shattering prevents this).  Using [[The Juice]] allows the player to target the cloud, but untargeted attacks like pyrokinetic stream can affect it as well.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Spoilers|&lt;br /&gt;
His cloud form is similar to the [[Void Creature]]s in [[Abyssal Station Zero]].&lt;br /&gt;
&lt;br /&gt;
If you tell [[Six]] about having to kill Magnar twice, he will mention that the void-form of Magnar is not the same Magnar that you killed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magnar is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* Drops [[Rune Necklace]] oddity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=55736</id>
		<title>Magnar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=55736"/>
		<updated>2024-06-25T10:33:27Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Magnar&lt;br /&gt;
| type       = Boss&lt;br /&gt;
| portrait   = Xpbl svgkg l.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = 660 (600)&lt;br /&gt;
| image      = Magnar.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Boss&lt;br /&gt;
| location   = [[Sormirbaeren Village]]&lt;br /&gt;
| loot  = [[Rune Necklace]]&lt;br /&gt;
| abilities  = Immune to [[fear]]&amp;lt;br&amp;gt;Immune to [[stun]]&amp;lt;br&amp;gt;[[Charge]]&amp;lt;br&amp;gt;[[Expose Weakness]]&amp;lt;br&amp;gt;[[Fancy Footwork]]&amp;lt;br&amp;gt;[[Fend]]&amp;lt;br&amp;gt;[[Savage Bash]]&amp;lt;br&amp;gt;[[Spear Guardian]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Stoicism]]&amp;lt;br&amp;gt;[[Uncanny Dodge]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative = 34&lt;br /&gt;
| strength     = 10&lt;br /&gt;
| dexterity    = 15&lt;br /&gt;
| agility      = 14&lt;br /&gt;
| constitution = 12&lt;br /&gt;
| perception   = 10&lt;br /&gt;
| will         = 16&lt;br /&gt;
| intelligence = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|He is a mighty warrior, born of the serpent but is not becoming one. His strength and cunning are unmatched by any other Surmirbaren warrior, and for that he has earned the blade and shield of His, weapons that hold His essence.| In-game description, according to Yngwar}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Magnar is the chieftan of the [[Serpentines]], both their ruler and their strongest warrior.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
&lt;br /&gt;
Magnar is one of the major characters of the [[Serpentines]] that can be killed to end their raids on the Expedition camp.  Magnar is extremely tough on his own and surrounded by a number of other warriors and psions, making the fight very difficult. Once killed, several rounds later, a cloud will appear above his body (killing him by shattering prevents this).  Using [[The Juice]] allows the player to target the cloud, but untargeted attacks like pyrokinetic stream can affect it as well.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Spoilers|&lt;br /&gt;
His cloud form is similar to the [[Void Creature]]s in [[Abyssal Station Zero]]. However, it has a smaller set of resistances and immunities. While heavily resistant to mechanical damage, it isn't immune to a wide range of Psi abilities like the [[Void Creature]]s.&lt;br /&gt;
&lt;br /&gt;
If you tell [[Six]] about having to kill Magnar twice, he will mention that the void-form of Magnar is not the same Magnar that you killed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magnar is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* Drops [[Rune Necklace]] oddity&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=55735</id>
		<title>Magnar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=55735"/>
		<updated>2024-06-25T10:30:31Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: /* Player Interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Magnar&lt;br /&gt;
| type       = Boss&lt;br /&gt;
| portrait   = Xpbl svgkg l.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = 660 (600)&lt;br /&gt;
| image      = Magnar.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Boss&lt;br /&gt;
| location   = [[Sormirbaeren Village]]&lt;br /&gt;
| loot  = [[Rune Necklace]]&lt;br /&gt;
| abilities  = Immune to [[fear]]&amp;lt;br&amp;gt;Immune to [[stun]]&amp;lt;br&amp;gt;[[Charge]]&amp;lt;br&amp;gt;[[Expose Weakness]]&amp;lt;br&amp;gt;[[Fancy Footwork]]&amp;lt;br&amp;gt;[[Fend]]&amp;lt;br&amp;gt;[[Savage Bash]]&amp;lt;br&amp;gt;[[Spear Guardian]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Stoicism]]&amp;lt;br&amp;gt;[[Uncanny Dodge]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative = 34&lt;br /&gt;
| strength     = 10&lt;br /&gt;
| dexterity    = 15&lt;br /&gt;
| agility      = 14&lt;br /&gt;
| constitution = 12&lt;br /&gt;
| perception   = 10&lt;br /&gt;
| will         = 16&lt;br /&gt;
| intelligence = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|He is a mighty warrior, born of the serpent but is not becoming one. His strength and cunning are unmatched by any other Surmirbaren warrior, and for that he has earned the blade and shield of His, weapons that hold His essence.| In-game description, according to Yngwar}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Magnar is the chieftan of the [[Serpentines]], both their ruler and their strongest warrior.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
&lt;br /&gt;
Magnar is one of the major characters of the [[Serpentines]] that can be killed to end their raids on the Expedition camp.  Magnar is extremely tough on his own and surrounded by a number of other warriors and psions, making the fight very difficult. Once killed, several rounds later, a cloud will appear above his body (killing him by shattering prevents this).  Using [[The Juice]] allows the player to target the cloud, but untargeted attacks like pyrokinetic stream can affect it as well.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Spoilers|&lt;br /&gt;
His cloud form is similar to the [[Void Creature]]s in [[Abyssal Station Zero]]. However, it has a smaller set of resistances and immunities. While heavily resistant to mechanical damage, it isn't immune to a wide range of Psi abilities like the [[Void Creatures]]s.&lt;br /&gt;
&lt;br /&gt;
If you tell [[Six]] about having to kill Magnar twice, he will mention that the void-form of Magnar is not the same Magnar that you killed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magnar is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* Drops [[Rune Necklace]] oddity&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Firecracker&amp;diff=55143</id>
		<title>Firecracker</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Firecracker&amp;diff=55143"/>
		<updated>2024-03-06T15:44:27Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Firecracker&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait   = Hu1_l.png&lt;br /&gt;
| background = UpperBrick.png&lt;br /&gt;
| image    = Firecracker.png&lt;br /&gt;
| faction  = [[Lunatics]]&lt;br /&gt;
| roles    = Lunatic gang leader&lt;br /&gt;
| location = [[Emporion Shopping Mall]]{{Hard}}{{DOMINATING}}&lt;br /&gt;
| health   = 280&lt;br /&gt;
| psipool  = 150 (+25)&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| abilities  = [[Grenadier]]&amp;lt;br&amp;gt;[[Plasma Beam]]&amp;lt;br&amp;gt;[[Psychosis]]&amp;lt;br&amp;gt;[[Pyrokinesis]]&amp;lt;br&amp;gt;[[Pyromaniac]]&amp;lt;br&amp;gt;[[Three-Pointer]]&amp;lt;br&amp;gt;[[Quick Pockets]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Firecracker''' is one of the three leaders of the biggest [[Lunatics|Lunatic]] gang in [[Upper Underrail]]. Similarly to [[Lunatic Nuker|Nukers]], Firecracker prefers to combine fire-based metathermics with powerful explosives. He wields a pistol, and carries a rather big supply of Mk IV [[Frag Grenade Mk IV|frag]] and [[HE Grenade Mk IV|HE]], as well as a couple of [[Magnesium Grenade|magnesium]] grenades. He can be found on the upper floor of the [[Emporion Shopping Mall]] along with [[Vanga]] and [[Frost]], but unlike his companions appears only on Hard difficulty and above.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Return the Reaching Man]]: The Lunatic gang leaders have the statue you seek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Lunatics]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Crit_chance_sources&amp;diff=54789</id>
		<title>Template:Crit chance sources</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Crit_chance_sources&amp;diff=54789"/>
		<updated>2023-12-14T12:38:43Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Critical hit chance sources&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Crit !! For !! Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Weapon, unarmed or psi ability base crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] || Varies || Melee attacks || Base Ability || &lt;br /&gt;
|-&lt;br /&gt;
| [[Recklessness]] || +7% || Weapons, Unarmed || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| Recklessness || +10% || Weapons, Unarmed || Specialization || &lt;br /&gt;
|-&lt;br /&gt;
| [[Psychosis]] || +15% || Psi || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| Psychosis || +10% || Psi || Specialization || &lt;br /&gt;
|-&lt;br /&gt;
| [[Steadfast Aim]] || Varies || Pistols || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| [[Survival Instincts]] || +30% || Weapons, Unarmed, Psi || Feat || Only when &amp;lt;30% HP&lt;br /&gt;
|-&lt;br /&gt;
| Survival Instincts: Critical Chance || +10% || Weapons, Unarmed, Psi || Specialization || Only when &amp;lt;30% HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrutinous]] || +7% || Weapons, Unarmed || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pellet Mayhem]]{{expedition-inline}} || Varies || Shotgun attacks || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body Horror]]{{expedition-inline}} || +3% || Weapons, Unarmed || Feat || Only against fleshy foes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]] || Varies || Ranged weapons || Feat || Situational&lt;br /&gt;
|-&lt;br /&gt;
| [[Seeker Goggles]] || Varies || Ranged weapons || Headwear || &lt;br /&gt;
|-&lt;br /&gt;
| [[Psionic Headband|Neuroscopic Headband]] || Varies || Psi || Headwear || &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Grin]]{{expedition-inline}} || 2% || All || Headwear || &lt;br /&gt;
|-&lt;br /&gt;
| [[Infused Rathound Leather Armor]] || Varies || Weapons, Unarmed || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[JKK Tactful Jacket]] || +2% || Ranged weapons || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coretech Energizing Vest]] || +3% || Energy pistol attacks || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom Dancer]]{{expedition-inline}} || +3% || Sword attacks || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Psychophract Exoskeleton]]{{heavyduty-inline}} || +3% || Psychokinesis and Metathermics psi attacks || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sørmirbæren Staff-spear]]{{expedition-inline}} || +3% || Psi || Spear || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Høddurform]]{{expedition-inline}} || +5% || Psi || Spear || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Red Dragon]]{{expedition-inline}} || +20% || Decapitate || Sword || &lt;br /&gt;
|-&lt;br /&gt;
|  [[Focus Stim]] || +15% || Weapons, Unarmed, Psi || Drug || Temporary&lt;br /&gt;
|-&lt;br /&gt;
|  [[Core Chips]] || +2% || Weapons, Unarmed || Food || Temporary&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hardcore Chips]] || +5% ||Weapons, Unarmed || Food || Temporary&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mystery Candy]] || +5% || Weapons, Unarmed, Psi || Food || Temporary&lt;br /&gt;
|-&lt;br /&gt;
|  [[Booth|Tattoo: Anarchy]] || +1% || Weapons and Unarmed attacks || Tattoo ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Booth|Tattoo: Skulljacked]]{{heavyduty-inline}} || +2% || Psi || Tattoo || Only while wearing armor suit with (unmodified) armor penalty of 50% or higher&lt;br /&gt;
|-&lt;br /&gt;
| [[Escalated Psionic Innervation]]{{heavyduty-inline}} || Varies || Psychokinesis or Metathermics psi attacks || Special ability || Temporary &lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Squeezer&amp;diff=54484</id>
		<title>Squeezer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Squeezer&amp;diff=54484"/>
		<updated>2023-11-25T08:49:47Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Squeezer&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Wrk2 l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 130&lt;br /&gt;
| image      = Squeezer.png&lt;br /&gt;
| faction    = [[Black Eels]]&lt;br /&gt;
| roles      = Merchant&lt;br /&gt;
| location   = [[The Rig]] (west area)&lt;br /&gt;
| quests     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Squeezer''' is the [[Jet Ski]] parts merchant in [[The Rig]] (along with [[Boulder]], they're taking shifts).&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[:Category:Batteries|Batteries]]&lt;br /&gt;
* [[:Category:Repair kits|Repair kits]]&lt;br /&gt;
* [[:Category:Vehicle batteries|Vehicle batteries]]&lt;br /&gt;
* [[:Category:Vehicle parts|Vehicle parts]] &lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 300 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Vehicle batteries|Vehicle batteries]]&lt;br /&gt;
* [[:Category:Vehicle parts|Vehicle parts]]&lt;br /&gt;
* [[:Category:Batteries|Batteries]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category:Black Eels]]&lt;br /&gt;
[[Category:Vehicle parts/buyers]]&lt;br /&gt;
[[Category:Vehicle batteries/buyers]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Patch_notes&amp;diff=54387</id>
		<title>Patch notes</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Patch_notes&amp;diff=54387"/>
		<updated>2023-11-22T19:29:17Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: Changed redirect target from Version history to Version history/Underrail 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Version history/Underrail 1.2]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Patch_notes&amp;diff=54386</id>
		<title>Patch notes</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Patch_notes&amp;diff=54386"/>
		<updated>2023-11-22T19:19:15Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: Redirected page to Version history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Version history]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:Sthalik&amp;diff=54385</id>
		<title>User:Sthalik</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:Sthalik&amp;diff=54385"/>
		<updated>2023-11-22T19:14:22Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:Sthalik&amp;diff=54384</id>
		<title>User:Sthalik</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:Sthalik&amp;diff=54384"/>
		<updated>2023-11-22T19:13:59Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: Created page with &amp;quot;{{lowercase title}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase title}}&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea_Expedition_Camp&amp;diff=54161</id>
		<title>Black Sea Expedition Camp</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea_Expedition_Camp&amp;diff=54161"/>
		<updated>2023-11-18T22:05:01Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: /* Main camp and Lighthouse (D6) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Black Sea Expedition Camp&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = full&lt;br /&gt;
| maptext = A group of Northerners have set up camp here.&lt;br /&gt;
| image   = expedition_camp.jpg&lt;br /&gt;
| music   = xpbl_blacksea.ogg&lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = Docks (D5)&amp;lt;br&amp;gt;Main camp and Lighthouse (D6)&amp;lt;br&amp;gt;Beach (E5)&amp;lt;br&amp;gt;Keep (E6)&lt;br /&gt;
| exits   = [[Arch Keep]]&amp;lt;br&amp;gt;[[Core City Docks]] (boat)&amp;lt;br&amp;gt;Lighthouse [[Rift]]&lt;br /&gt;
| npcs    = [[Aegis Sec-chef]]&amp;lt;br&amp;gt;[[Chief Briggs]]&amp;lt;br&amp;gt;[[Doctor Savage]]&amp;lt;br&amp;gt;[[Ladelman]]&amp;lt;br&amp;gt;[[Marcus]]&amp;lt;br&amp;gt;[[Professor Oldfield]]&amp;lt;br&amp;gt;[[Seeger]]&amp;lt;br&amp;gt;[[Yahota]]&lt;br /&gt;
| mapfile = xpbl_d5.png,xpbl_e5.png,xpbl_d6.png,xpbl_e6.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Black Sea Expedition Camp''' is a location in the western [[Black Sea]]. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Black Sea Expedition Camp is the main base of operations for the expedition. It spans 4 areas of the Black Sea: D5, D6, E5 and E6.&lt;br /&gt;
&lt;br /&gt;
=== Docks (D5) ===&lt;br /&gt;
* The east exit leads to area '''Beach (E5)'''&lt;br /&gt;
* The north exit leads to area ''' Main camp and Lighthouse (D6)'''&lt;br /&gt;
* Three [[Aegis Sec-trooper]]s guard the area. Each carry an [[Aegis Incorporated Badge]] oddity, 2 XP&lt;br /&gt;
* Another [[Aegis Sec-trooper]] is patrolling on a [[Jet Ski]]&lt;br /&gt;
* A technician in the northeast corner carries a [[Comm Device (Black Sea)]]&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Yellow Puckerfish]], [[Giant Hatchetfish]]&lt;br /&gt;
* Once the quest [[Recover the A-RFID Chip]] is complete, [[Sec-trooper Erwin]] is present to allow you to return to [[Core City]]&lt;br /&gt;
* There is a makeshift morgue in the western part, the tombs accumulate depending on the unique characters that die as well as the troopers that have died. Each unique character will have their own tomb whereas there will be new tombs with randomized names every few times troopers die.&lt;br /&gt;
** The random possible Sec-Trooper names are ST. Tatienne Myrrine, ST. Spike Humbert, ST. Barukh Rafe, ST. Leroy Barret, ST. Danielle Lloyd, ST. Ariana Baldwin, ST. Micah Vic, ST. James Ganizani, ST. Harding Kenton and ST. Paul Josh.&lt;br /&gt;
&lt;br /&gt;
=== Main camp and Lighthouse (D6) ===&lt;br /&gt;
* The south exit leads to area '''Docks (D5)'''&lt;br /&gt;
* The east exit leads to area '''Keep (E6)'''&lt;br /&gt;
* Kitchen tent in the southeast corner:&lt;br /&gt;
** [[Aegis Sec-chef]] is the food vendor of the expedition and is located in the southeast tent&lt;br /&gt;
* Chief's tent (in the southeast, just north of the kitchen tent):&lt;br /&gt;
** [[Chief Briggs]] can often be found here, providing quest details&lt;br /&gt;
** The weapons locker requires 100 [[Lockpicking]] or [[Chief Brigg's Key (Black Sea Expedition Camp)]]&lt;br /&gt;
** There are some [[.44 JHP Round]]s on the table&lt;br /&gt;
* Shops (east tent):&lt;br /&gt;
** [[Marcus]] - Electronics vendor. He also trades currencies and is involved in few quests&lt;br /&gt;
** [[Ladelman]] - Weapons and armor vendor. He can also teach the player [[Naval Combat]] feat.&lt;br /&gt;
* Infirmary (northeast tents)&lt;br /&gt;
** [[Doctor Savage]] carries a [[Medical Supplies Key (Black Sea Expedition Camp)]] and a [[Super Health Hypo]]&lt;br /&gt;
** There's a [[Health Hypo]] on the table, called 'First Aid Box'&lt;br /&gt;
** The 3 medical lockers each require 80 [[Lockpicking]] or the doctor's [[Medical Supplies Key (Black Sea Expedition Camp)]]&lt;br /&gt;
* Command tent (center):&lt;br /&gt;
** [[Professor Oldfield]] is working here. He is the leader of the Expedition&lt;br /&gt;
** [[Chief Briggs]] is occasionally present for the quest briefings&lt;br /&gt;
** Desk can be opened with [[Professor Oldfield's Key (Black Sea Expedition Camp)]] or 80 [[Lockpicking]], it contains a [[NavCom Device]] and a [[Cigar]]&lt;br /&gt;
** Two file cabinets can be opened with [[Professor Oldfield's Key (Black Sea Expedition Camp)]] or 80 [[Lockpicking]]&lt;br /&gt;
** Southern file cabinet contains some charons and US dollars&lt;br /&gt;
** Western wardrobe contains a [[Gas Mask]]&lt;br /&gt;
* North bedroom:&lt;br /&gt;
** All the footlockers require 60 [[Lockpicking]] to open&lt;br /&gt;
* South bedroom:&lt;br /&gt;
** The middle bed and foot locker on the west side is yours&lt;br /&gt;
** All the other footlockers require 60 [[Lockpicking]] to open&lt;br /&gt;
** Most of them contain small amounts of ammo&lt;br /&gt;
* Lighthouse (NW):&lt;br /&gt;
** [[Yahota]] provides status about pirates and natives activity&lt;br /&gt;
** [[Yahota]] provides the location of the [[Ferryman]]&lt;br /&gt;
** A [[Rift]] on the lighthouse third floor.&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Yellow Puckerfish]], [[Minihead]], [[Giant Hatchetfish]], [[Red-Lipped Batfish]]&lt;br /&gt;
&lt;br /&gt;
=== Beach (E5) ===&lt;br /&gt;
* The west exit leads to area '''Docks (D5)'''&lt;br /&gt;
* The north exit leads to area '''Keep (E6)'''&lt;br /&gt;
&lt;br /&gt;
=== Temple (E6) ===&lt;br /&gt;
* The south exit leads to area '''Beach (E5)'''&lt;br /&gt;
* The west exit leads to area ''' Main camp and Lighthouse (D6)'''&lt;br /&gt;
* The large building is the [[Arch Keep]]. It opens with the item you retrieved at the end of the quest [[Recover the A-RFID Chip]]&lt;br /&gt;
* Has 4 [[Aegis Sec-trooper]]:&lt;br /&gt;
** They're all carrying an [[Aegis Incorporated Badge]] oddity, 2 XP&lt;br /&gt;
** The one south east of the central statue is carrying an [[Aegis Patroller Key]]&lt;br /&gt;
* The research tent, to the west:&lt;br /&gt;
** The coffee machine has 2 [[Coffee]] food items&lt;br /&gt;
** [[Seeger]] is found in this tent, carries [[Haxxor Mk II]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
*[[Aegis Sec-chef]] - Food vendor&lt;br /&gt;
*[[Chief Briggs]] - quest character&lt;br /&gt;
*[[Doctor Savage]] - doctor and medicine vendor&lt;br /&gt;
*[[Ladelman]] - Weapons and armor vendor&lt;br /&gt;
*[[Marcus]] - Electronics vendor&lt;br /&gt;
*[[Professor Oldfield]] - quest character&lt;br /&gt;
*[[Seeger]]&lt;br /&gt;
*[[Yahota]] - enemy activity report and ferryman location&lt;br /&gt;
*[[Sec-trooper Jenkins]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Defend the island]] : Some natives attack the camp almost immediately after setting foot on the island&lt;br /&gt;
* [[Improve camp defenses]]&lt;br /&gt;
* [[Recover the A-RFID Chip]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
xpbl_d5.png  | Docks (D5)&lt;br /&gt;
xpbl_d6.png  | Main camp and Lighthouse (D6)&lt;br /&gt;
xpbl_e5.png  | Beach (E5)&lt;br /&gt;
xpbl_e6.png  | Keep (E6)&lt;br /&gt;
Xpbl d6 lighthouse.png | Lighthouse floors (D6, bottom to top)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=The_Steel_Dragon&amp;diff=53846</id>
		<title>The Steel Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=The_Steel_Dragon&amp;diff=53846"/>
		<updated>2023-11-08T09:00:32Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image        = The_steel_dragon.png&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| name         = The Steel Dragon&lt;br /&gt;
| type         = Armor Suit&lt;br /&gt;
| description  = This majestic scale mail is made from top-quality super steel. The cloak it comes with is made of cloth so soft and rich in color that you both feel compelled to touch it and also not to, lest you make it imperfect. The golden-brimmed leather pauldrons complete this exquisite ceremonial armor which, besides looking great, also seem like it would be useful in a combat situation.&lt;br /&gt;
| res-mech     = 60% / 20&lt;br /&gt;
| res-heat     = 60% / 30&lt;br /&gt;
| res-ener     = 60% / 20&lt;br /&gt;
| onequip      = Equip: Intimidation increased by 20&amp;lt;br&amp;gt;Equip: Metathermics increased by 20%&amp;lt;br&amp;gt;Equip: Immune to fear&amp;lt;br&amp;gt;{{color|red|Equip: Stealth decreased by 50}}&lt;br /&gt;
| encumbrance  = 30%&lt;br /&gt;
| durability   = 2670 / 2670 (mechanical)&lt;br /&gt;
| weight       = 7.00&lt;br /&gt;
| value        = 15000000&lt;br /&gt;
| datafile     = Armor/???.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Steel Dragon''' is an armor suit.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Found in a vault in [[Kirill's Laboratory]] during [[Mutant Questline]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
'''Note:''' This armor is not meant to and cannot be worn in a normal playthrough. It uses the same sprite as [[Tesla Armor]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_xpbl_tsl.png | Male variant&lt;br /&gt;
pl_f_xpbl_tsl.png | Female variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Utility_Station_7&amp;diff=53091</id>
		<title>Utility Station 7</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Utility_Station_7&amp;diff=53091"/>
		<updated>2023-10-28T08:19:51Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Utility Station 7&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = tch_mu1.png&lt;br /&gt;
| music   = WarehouseHorror.ogg&lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Harpocrates Station]]&lt;br /&gt;
| npcs    = none&lt;br /&gt;
| mapfile = tch_mu1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Utility Station 7''' is a location accessible from the abandoned [[Harpocrates Station]] underneath [[Institute of Tchort]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* The eastern exit leads to [[Harpocrates Station]]&lt;br /&gt;
* The entrance hall is trapped with an [[HE Mine Mk II]] and a [[Frag Mine Mk II]]. They can be recovered with 94 (possibly less) [[Traps]] skill&lt;br /&gt;
* Entrance from [[Utility Station 6]], which forms an alternative way into the University.&lt;br /&gt;
* Locker room in the NE corner: &lt;br /&gt;
** A locker on the west side requires 60 [[Lockpicking]]&lt;br /&gt;
** A locker on the east side requires 95 [[Lockpicking]]&lt;br /&gt;
** A [[Death Stalker]] is hiding in the darkest part of the restroom area&lt;br /&gt;
* The large southeastern area:&lt;br /&gt;
** A box near the central electrical device requires 80 [[Hacking]]&lt;br /&gt;
** The [[Lunatic Ripper]] in the room carries the unique [[Ripper's Glove]] and an [[Electronic Idol]] oddity, 3 XP&lt;br /&gt;
* The western room is trapped with a [[Burrower Poison Bear Trap]] and an [[Acid Blob Trap Mk III]]. They can be recovered with 94 (possibly less) [[Traps]] skill&lt;br /&gt;
* The computer console in the northern room can be used (with 70 [[Hacking]]) to spill acid and kill the lunatics in the northwestern room&lt;br /&gt;
&lt;br /&gt;
== Enemies and other hazards ==&lt;br /&gt;
* [[Lunatics]] (Lunatic Ripper, Lunatic Gunner, Lunatic Freezer, Lunatic Electrician, Lunatic Scanner, Lunatic Nuker, Lunatic Pyromaniac, Lunatic Psychopath)&lt;br /&gt;
* Some [[Toxic Gas]]&lt;br /&gt;
* [[Death Stalker]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Secure Utility Station 7]]: Mediant Samuel asks you to scout and secure this location&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:tch_mu1.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Locations_navbox&amp;diff=53090</id>
		<title>Template:Locations navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Locations_navbox&amp;diff=53090"/>
		<updated>2023-10-28T08:19:00Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Locations navbox&lt;br /&gt;
|title  = [[Locations]]&lt;br /&gt;
|image  = [[File:sys_map.png|link=]]&lt;br /&gt;
|above  = Named locales of ''[[Underrail]]''. See also [[Global Map]] and [[Zones]].&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
| list1 = [[Upper Underrail]]&lt;br /&gt;
|group2 = Stations&lt;br /&gt;
| list2 = [[Core City Upper Metro Station]] • [[Epione Lab]] • [[Polemos Station]] ([[Fort Apogee]]) • [[Gates to Institute of Tchort|University Station]] ([[Institute of Tchort]]) • [[Eos Complex]] • [[Dolos Center]] • [[Nyx Station]] • [[Notus Living Block]] • [[Harpocrates Station]]&lt;br /&gt;
|group3 = Dungeons&lt;br /&gt;
| list3 = [[Panacea Lab]] • [[Emporion Shopping Mall]] • [[Institute of Tchort west wing]] • [[Utility Station 6]] • [[Utility Station 7]] • [[Toxic Waste Processing Plant]] • [[Utility Tower]]&lt;br /&gt;
|group4 = Other&lt;br /&gt;
| list4 = [[Dude's House - Upper Underrail|Dude's House]]{{Expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
|list5  = [[Lower Underrail]] ([[Lower Passages]], [[Upper Caves]])&lt;br /&gt;
|group6 = Stations&lt;br /&gt;
|list6  = [[South Gate Station]] • [[Omega Station]] • [[South Railroad Outpost]] • [[Rail Crossing]] • [[Foundry]] • [[Core City]] &amp;lt;small&amp;gt;([[Drop Zone]], [[Port Zenith]], [[Arena]], [[Gauntlet]], [[Hardcore City Bar]], [[Coretech warehouse]], [[Derelict Warehouse]], [[Talloski Manor]], [[Your House]], [[Dude's House - Core City|Dude's House]]{{Expedition-inline}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|group7 = Dungeons&lt;br /&gt;
|list7  = [[GMS compound]] • [[Abandoned Warehouse]] • [[Warehouse Block Beta]] • [[Crystal Cave]] • [[Zaman's Lair]] • [[Abandoned Facility|Abandoned Biocorp Facility]] • [[Lurker Base]] • [[Hephaestus Research]] • [[Bunker (Upper Caves)|Bunker]] • [[Hecate Research Outpost]] • [[RAF 013]]&lt;br /&gt;
|group8 = Other&lt;br /&gt;
|list8  = [[GMS warehouse block]] • [[Warehouse Block Alpha]] • [[Foundry Mine]] • [[Foundry Prison]] • [[Lost Vault]] • [[Hanging Rat]] • [[Research Facility|Coretech Research Facility]] • [[Free Drones Base]] • [[Oculus]] • [[Secluded Station]]&lt;br /&gt;
&lt;br /&gt;
|  list9 = [[Lower Caves]]&lt;br /&gt;
|group10 = Towns&lt;br /&gt;
| list10 = [[South Gate Station Docks]] • [[Junkyard]] &amp;lt;small&amp;gt;([[Junkyard Gate|Gate]], [[Junkyard main street|Main street]], [[Depot B]], [[Junkyard Docks|Docks]], [[Junkyard slums|Slums]], [[Junkyard east residential area|East residential]], [[Junkyard back alley|Back alley]], [[Elwood's House]], [[Junkyard gambling house|Gambling house]], [[Wormhole tunnel|Wormhole]], [[Secret Passage]])&amp;lt;/small&amp;gt; • [[United Stations Embassy]] • [[Camp Hathor]] • [[Core City Docks]]&lt;br /&gt;
|group11 = Dungeons&lt;br /&gt;
| list11 = [[South Gate Outposts]] • [[Silent Isle]] • [[Abandoned Building]] • [[Depot A]] &amp;lt;small&amp;gt;([[Depot A south|South]], [[Depot A east|East]], [[Depot A north|North]], [[Depot A west|West]], [[Lower Depot A west|Lower west]], [[Lower Depot A east|Lower east]], [[Depot A caved-in area|Caved-in area]])&amp;lt;/small&amp;gt; • [[Battery Recycling Plant]] • [[Hathor Mine]] • [[Rathound King Lair]] • [[Forsaken Island]]&lt;br /&gt;
|group12 = Other&lt;br /&gt;
| list12 = [[Crossroad Watch]] • [[Crossroad Caves]] • [[Mushroom Cove]] • [[Siphoner Pools (Lower Caves)]] • [[Core City Sewers]] • [[Core City Underground]] • [[Dude's House - Caves|Dude's House]]{{Expedition-inline}}&lt;br /&gt;
|group13 = Waterways&lt;br /&gt;
| list13 = [[The Rig]]{{Expedition-inline}} • [[Rig Periphery]] • [[Core Ring]] &amp;lt;small&amp;gt;([[Core Ring Protectorate Outpost|Protectorate Outpost]])&amp;lt;/small&amp;gt; • [[Core City Sewer Exit]] • [[Scrappy Narrow]] • [[Chancer's Bay]] • [[Omega Pass]] • [[Black Strait]] • [[Dreadpool]] • [[Isaac's River]] • [[Meatway]] • [[Hunting Grounds]] &amp;lt;small&amp;gt;([[Rathound Lair (Hunting Grounds)|Rathound Lair]])&amp;lt;/small&amp;gt; • [[Old Ib's Homestead]] • [[Abandoned Waterway Facility]]&lt;br /&gt;
&lt;br /&gt;
| list14 = [[Deep Caverns]]&lt;br /&gt;
|group15 = &amp;amp;nbsp;&lt;br /&gt;
| list15 = [[Arke Power Station]] • [[Caerus Residential]] • [[Cytosine Outpost]] • [[Hollow Earth]] • [[Labyrinth]] • [[Mushroom Forest]] • [[Mutagen Tanks]] • [[Nucleus]] • [[Rathound Lair (Deep Caverns)|Rathound Lair]] • [[Strange Shack]] • [[Talos Outpost]] • [[Tithonus Laboratory]] • [[Warehouse Block 2]]&lt;br /&gt;
&lt;br /&gt;
| list16 = [[Random locations]]&lt;br /&gt;
|group17 = &amp;amp;nbsp;&lt;br /&gt;
| list17 = [[Bunker (Random dungeon 1)|Low level bunker 1]] • [[Bunker (Random dungeon 2)|Low level bunker 2]] • [[Bunker (Random dungeon 3)|Low level bunker 3]] • [[Bunker (Random dungeon 4)|Low level bunker 4]] • [[Cave (Random dungeon 1)|Low level cave 1]] • [[Cave (Random dungeon 2)|Low level cave 2]] • [[Cave (Random dungeon 3)|Low level cave 3]] •  [[Cave (Random dungeon 4)|Low level cave 4]] • [[Lower Passages (Random dungeon)]] • [[Water Treatment Facility]] • [[Core City Office Building]] • [[Jet Eater Lair]]{{expedition-inline}} • [[Hopperdrome]]{{expedition-inline}} • [[Drag 'n' Drop]]{{Expedition-inline}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Utility_Station_6&amp;diff=53089</id>
		<title>Utility Station 6</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Utility_Station_6&amp;diff=53089"/>
		<updated>2023-10-28T08:16:22Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Utility Station 6&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Utility Station 7]], [[Upper Underrail]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Utility Station 6''' is an alternative way into the [[Institute of Tchort|Institute]], letting the player skip the [[Emporion Shopping Mall]] figurine quest.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
== Enemies and other hazards ==&lt;br /&gt;
&lt;br /&gt;
* [[Lunatics]]&lt;br /&gt;
* Psi-projection enemies. Weaker version of the [[Bilocation]] spell. They stop pursuing the player character once he's out of their vision range.&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Uncontrolled zones]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Utility_Station_6&amp;diff=53088</id>
		<title>Utility Station 6</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Utility_Station_6&amp;diff=53088"/>
		<updated>2023-10-28T08:15:43Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: Created page with &amp;quot;{{Location Infobox | name    = Utility Station 6 | type    = Location | control = none | world   = Upper Underrail | areas   =  | exits   = Utility Station 7, Upper Un...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Utility Station 6&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Utility Station 7]], Upper Underrail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Utility Station 6''' is an alternative way into the [[Institute of Tchort|Institute]], letting the player skip the [[Emporion Shopping Mall]] figurine quest.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
== Enemies and other hazards ==&lt;br /&gt;
&lt;br /&gt;
* [[Lunatics]]&lt;br /&gt;
* Psi-projection enemies. Weaker version of the [[Bilocation]] spell. They stop pursuing the player character once he's out of their vision range.&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Uncontrolled zones]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Combat_Stats&amp;diff=52949</id>
		<title>Combat Stats</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Combat_Stats&amp;diff=52949"/>
		<updated>2023-09-25T12:27:16Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: Undo revision 52939 by Sthalik (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page explains statistics seen in the '''Combat Stats''' {{Key|C}} menu and certain other statistics that aren't listed anywhere.&lt;br /&gt;
&lt;br /&gt;
= Combat Stats: Base =&lt;br /&gt;
== [[File:Bleeding Wound.png|text-bottom|link=]] State ==&lt;br /&gt;
;Health&lt;br /&gt;
: Shows current and maximum health points. When your current health point reach zero, you die.&lt;br /&gt;
: Derived from character level and [[Constitution]]. Can be affected by feats and items. Player character has '''50%''' bonus health. If playing on easy or hard difficulty, player health is 2x or 2/3 of the normal value.&lt;br /&gt;
&lt;br /&gt;
;Shield&lt;br /&gt;
: Shows current and maximum shield points. Whenever you're hit, the shield will absorb certain amount of damage depending on the impact speed of the attack as long as you have shield points lefts. Shields will also slowly deplete on their own while turned on.&lt;br /&gt;
: Only shows up when you have a [[Shield Emitter]] equipped.&lt;br /&gt;
&lt;br /&gt;
;Psi&lt;br /&gt;
: Not shown on characters who lack [[Psi Empathy]]. Shows current and maximum psi points, as well as psi regeneration per turn. Psi is used to invoke [[Psi abilities|psionic abilities]].&lt;br /&gt;
: Psi pool starts at 100. No longer derived from character level and Will as of version [[0.1.14.0]], but can be affected by feats and items.&lt;br /&gt;
: Base psi regeneration is 5 for player characters, 15 for psionic NPCs.&lt;br /&gt;
&lt;br /&gt;
;Healing Effectiveness&lt;br /&gt;
: Shows the number at which any incoming healing will be modified.&lt;br /&gt;
: Starts at 100%, cannot drop below 15%. Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Action Points&lt;br /&gt;
: All characters have '''50''' {{color|{{TimelapseColors|ApColor}}|Action Points}}. They can be used for any action, including moving. Most actions consume AP, but there are exceptions. ''(e.g. [[Special Tactics]])''&lt;br /&gt;
: At the end of a character's turn, given they weren't [[Stunned|stunned]] or otherwise incapable of action up to 10 unspent action points will be tranferred to the next turn.&lt;br /&gt;
: Wearing heavy armor without meeting its strength requirement will reduce action points.[http://underrail.com/forums/index.php?topic=330.0]&lt;br /&gt;
: AP can be temporarily increased or decreased. Maximum AP is capped between 35 and 183 upper bound.&lt;br /&gt;
&lt;br /&gt;
;Movement Points&lt;br /&gt;
: Character base {{color|{{TimelapseColors|MpColor}}|Movement Points}} equal '''30''' + extra '''3''' points for every point in agility above '''5'''. Movement points can only be used for moving.&lt;br /&gt;
: Movement points are affected by [[agility]], armor penalty or bonus, [[encumberance]] and some [[feats]].&lt;br /&gt;
: Most effects that change movement points also change real-time movement speed.&lt;br /&gt;
: Some creatures, such [[dog]]s and [[spawn]], have natural bonus to movement points.&lt;br /&gt;
: See also [[Movement]] for details on movement mechanics.&lt;br /&gt;
&lt;br /&gt;
== [[File:Icon_base_abilities.png|text-bottom|link=]] Base Abilities ==&lt;br /&gt;
{{main|Base Abilities}}&lt;br /&gt;
Your effective base ability scores are listed in the combat stats menu. Any bonuses and penalties you may have to their base values are included in these scores.&lt;br /&gt;
&lt;br /&gt;
;Strength&lt;br /&gt;
: Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).&lt;br /&gt;
&lt;br /&gt;
;Dexterity&lt;br /&gt;
: Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives and fist weapons)&lt;br /&gt;
&lt;br /&gt;
;Agility&lt;br /&gt;
: Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
&lt;br /&gt;
;Constitution&lt;br /&gt;
: Constitution represents the health and general stamina of your character. It is important for all types of characters, but especially for those who plan on making the armor suit their main defense. It also helps prevent or lessen the effects of poisons and diseases.&lt;br /&gt;
&lt;br /&gt;
;Perception&lt;br /&gt;
: Perception represents character's ability to discern objects from far away as well as to notice hidden things in their vicinity. It helps the character to use ranged weapons more effectively, as well as detect hidden objects, passages and creatures.&lt;br /&gt;
&lt;br /&gt;
;Will&lt;br /&gt;
: Will measures your character's mental determination to see to his action regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment. It heavily affects all psi disciplines as well as psi point regeneration.&lt;br /&gt;
&lt;br /&gt;
;Intelligence&lt;br /&gt;
: Intelligence determines how well the character learns and reasons. It is important for a character that focuses on science as all disciplines are dependent on it. It also affects psi point regeneration.&lt;br /&gt;
&lt;br /&gt;
= Combat Stats: Defense =&lt;br /&gt;
== [[File:Aphobia.png|text-bottom|link=]] Defense ==&lt;br /&gt;
Attacks and [[status effects]] can be resisted ''(ie. completely avoided)'' with Dodge, Evasion, Fortitude or Resolve, depending on the attack's type. These four saving throws are checked against attacker's relevant skill, ''e.g. An attack with [[Frighten]] would test attacker's [[Thought Control]] vs. defender's [[Resolve]] to determine its duration.''[http://underrail.com/forums/index.php?topic=895.msg5014#msg5014] The effects of certain devices, such as [[Flashbang]]s, do not depend on any skills of the character using them and thus they use a fixed value as their attack rating.&lt;br /&gt;
&lt;br /&gt;
The base save chance of Resolve and Fortitude is &amp;lt;code&amp;gt;1 - attack skill / defense skill * 0.7&amp;lt;/code&amp;gt; and it is capped between '''5%''' and '''75%'''. So relative to defense skill, about 135% attack skill minimizes the save chance and 35% maximizes it.&lt;br /&gt;
&lt;br /&gt;
Dodge and Evasion are the base factors when determining hit chances in melee and ranged combat respectively. See [[Precision]] for details.&lt;br /&gt;
&lt;br /&gt;
;Dodge&lt;br /&gt;
: Increases your chance to avoid melee attacks.&lt;br /&gt;
: Derived from your effective Dodge skill and other Dodge bonuses. Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Evasion&lt;br /&gt;
: Increases your chance to avoid ranged attacks and also decreases the damage taken from area of effect attacks.&lt;br /&gt;
: Derived from your effective Evasion skill and other Evasion bonuses. Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Fortitude&lt;br /&gt;
: Increases the chance to resist some negative status effects, such as stun and incapacitation, caused by direct physical trauma.&lt;br /&gt;
: Derived from character level and Constitution (60%), Strength (20%) and Will (20%).&lt;br /&gt;
&lt;br /&gt;
;Resolve&lt;br /&gt;
: Increases the chance to resist some negative status effects, such as stun and incapacitation, caused by mental stress and also reduces damage or duration of certain psionic attacks that target the mind directly.&lt;br /&gt;
: Derived from character level and Will. Can be affected by items and status effects.&lt;br /&gt;
&lt;br /&gt;
;Weapon Crit. chance&lt;br /&gt;
: Modifies the chance you'll get critically hit with weapons and unarmed attacks.&lt;br /&gt;
: Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Psi Crit. chance&lt;br /&gt;
: Modifies the chance you'll get critically hit with psi attacks.&lt;br /&gt;
: Can be affected by feats.&lt;br /&gt;
&lt;br /&gt;
;Armor penalty&lt;br /&gt;
: Reduces dodge, evasion, stealth and movement points.&lt;br /&gt;
: Derived from the armor pieces you're wearing. Can be affected by feats. It is capped at '''95%'''.[http://underrail.com/forums/index.php?topic=330.0]&lt;br /&gt;
&lt;br /&gt;
== [[File:Icon_shielding.png|text-bottom|link=]] Shielding ==&lt;br /&gt;
[[Shield Emitter|Energy shields]] can absorb certain amounts of damage based on the damage's impact speed. Slower impact speeds are generally better against energy shields.&lt;br /&gt;
&lt;br /&gt;
Shield Capacity is the total amount of damage the shield can absorb when fully charged.&lt;br /&gt;
&lt;br /&gt;
All physical damage sources have an '''Impact Speed''', which is one of the following:&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryLow}}|Very Low}}''' — Melee attacks&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Low}}|Low}}''' — Slow projectiles (considerably slower than bullets, such as crossbow bolts and cryokinesis)&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Medium}}|Medium}}''' — Pistol and SMG bullets, shrapnel (from frag grenades/mines)&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.High}}|Fast}}''' — Explosives, extremely fast projectiles (such as those fired from sniper and assault rifles)&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryHigh}}|Very Fast}}''' — Lasers, plasma, electrical attacks&lt;br /&gt;
&lt;br /&gt;
Additionally, most light melee attacks will ignore certain amount of shield.&lt;br /&gt;
: '''60%''' — Typical knives&lt;br /&gt;
: '''80%''' — Typical fist weapons&lt;br /&gt;
: '''100%''' — Unarmed&lt;br /&gt;
&lt;br /&gt;
== [[File:items components steel plates.png|text-bottom|link=]] Resistances ==&lt;br /&gt;
All characters have '''Damage Resistance''', '''Damage Threshold''' and '''Damage Modifier''' for each damage type, shown as '''DR% / DT (DM%)'''. They are derived from equipped and/or natural armor and other modifiers such as feats, equipment and temporary drug effects.&lt;br /&gt;
&lt;br /&gt;
Resistance is a percentage reduction, whilst threshold is a flat number reduction. Only the greater of the two reductions will be applied against any one attack, not both. Damage modifier, normally 100%, is applied to the portion of damage that goes through shields and armor resistance/threshold.&lt;br /&gt;
&lt;br /&gt;
The resistible damage types are&lt;br /&gt;
{{Mechanical}},&lt;br /&gt;
{{Heat}},&lt;br /&gt;
{{Cold}},&lt;br /&gt;
{{Electricity}},&lt;br /&gt;
{{Acid}},&lt;br /&gt;
{{Energy}} and&lt;br /&gt;
{{Bio}}. All damage types excluding {{Mechanical}} can achieve total negation of damage through either '''100% Damage Resistance''' or '''0% Damage Modifier''', however {{Mechanical}} damage is limited to '''95% DR''' and '''10% DM'''.&lt;br /&gt;
&lt;br /&gt;
=== Irresistible damage ===&lt;br /&gt;
Certain sources of damage, such as poison or direct mind damage, completely ignore armor resistances and thresholds, but not damage modifier.&lt;br /&gt;
&lt;br /&gt;
* The bio damage from [[poison]]s ignores armor, but the initial attack delivering poison must penetrate armor for the poison to take effect. Poison damage can be reduced with Damage Reduction.&lt;br /&gt;
* Some thought control psi abilities deal irresistible mental damage, which can be reduced by Resolve and Damage Reduction.&lt;br /&gt;
** [[Neural Overload]]&lt;br /&gt;
** [[Bilocation]]&lt;br /&gt;
** [[Psi-cognitive Interruption]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Icon_subterfuge.png|text-bottom|text-bottom|link=]] Subterfuge ==&lt;br /&gt;
:''See also: [[Stealth Mode]], [[Traps]]''&lt;br /&gt;
&lt;br /&gt;
;Stealth&lt;br /&gt;
: Indicates how well you can move undetected. The higher your stealth rating is in comparison to enemy's detection the longer it will take for you to be discovered. If your stealth is much too lower than the detection rating, you will be discovered instantly at maximum range.&lt;br /&gt;
: Equal to your effective Stealth skill. Can be affected by feats and items. Stealth rating lower than 40% the detection rating leads to instant detection.&lt;br /&gt;
&lt;br /&gt;
;Detection&lt;br /&gt;
: Indicates how quickly you discover hidden characters. Finding secret areas is based purely on Perception instead of Detection, so character level does not affect it.&lt;br /&gt;
: Derived from character level and Perception. Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Trap Detection&lt;br /&gt;
: Indicates how well you discover traps.&lt;br /&gt;
: Derived from detection rating and traps skill.&lt;br /&gt;
&lt;br /&gt;
= Combat Stats: Offense =&lt;br /&gt;
== [[File:Icon_weapon.png|text-bottom|link=]] Weapon ==&lt;br /&gt;
;Damage&lt;br /&gt;
: Current weapon normal attack damage range.&lt;br /&gt;
: Derived from active weapon. Affected by relevant weapon skill and [[strength]] bonus for melee weapons.&lt;br /&gt;
&lt;br /&gt;
;Action Points&lt;br /&gt;
: Action points required to perform a normal attack with the current weapon.&lt;br /&gt;
: Derived from active weapon. Can be affected by feats, items and [[dexterity]] bonus for light weapons.&lt;br /&gt;
&lt;br /&gt;
;Impact Speed&lt;br /&gt;
: Impact speed of the weapon attack.&lt;br /&gt;
: Derived from active weapon. Affects [[#shielding|energy shield]] penetration.&lt;br /&gt;
&lt;br /&gt;
;Critical chance&lt;br /&gt;
: Chance to score a critical hit with a normal attack of the current weapon.&lt;br /&gt;
: Derived from active weapon. Can be affected by feats, items and [[dexterity]] bonus for melee weapons.&lt;br /&gt;
&lt;br /&gt;
;Critical bonus&lt;br /&gt;
: Damage bonus applied when the current weapon scores a critical hit.&lt;br /&gt;
: Derived from active weapon. Can be affected by feats.&lt;br /&gt;
&lt;br /&gt;
;Special attack bonus&lt;br /&gt;
: Increases the damage done by [[:Category:Attacks|special attacks]]. Does not work with [[:Category:Unconditional special attacks|Unconditional special attacks]].&lt;br /&gt;
: Starts at 0%. Increased by [[Smart Goggles|smart goggles]] and [[Smart Module|modules]].&lt;br /&gt;
&lt;br /&gt;
;Initiative&lt;br /&gt;
: Influences how quickly you'll get your turn when the combat starts.&lt;br /&gt;
: Base initiative is '''5''' + agility + dexterity.&lt;br /&gt;
:* At the start of the combat, each combat participant randomly adds '''1-15''' points to the base initiative.&lt;br /&gt;
:* The modified value is used when sorting the turn order.&lt;br /&gt;
::: Exception: when the player initiates combat manually {{key|Enter}} or by simply attacking. In this case the player will always act first, but the AP cost of the opening attack/action will be deducted from the player's first turn. Additionally, this also applies to some other non-combat action performed just before entering combat, such as opening doors.&lt;br /&gt;
:* Initiating combat from stealth adds 100 to initiative.&lt;br /&gt;
:* Returning to a zone where you previously fled combat adds -1000 to initiative.&lt;br /&gt;
&lt;br /&gt;
;Range&lt;br /&gt;
: Maximum range of the current weapon.&lt;br /&gt;
: Derived from active weapon.&lt;br /&gt;
: Vision range for the player is always limited to 13 tiles in a straight line.&lt;br /&gt;
&lt;br /&gt;
;Optimal Range&lt;br /&gt;
: Optimal range of the current weapon. Beyond this point the precision starts dropping more quickly.&lt;br /&gt;
: Derived from active weapon.&lt;br /&gt;
&lt;br /&gt;
== [[File:Psisynergy.png|text-bottom|link=]] Psionics ==&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
&lt;br /&gt;
;Skill&lt;br /&gt;
: Effective skill level when invoking psionic abilities of currently selected psi school.&lt;br /&gt;
&lt;br /&gt;
;Critical chance&lt;br /&gt;
: Chance to score a critical hit when invoking psionic abilities  of currently selected psi school.&lt;br /&gt;
: Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Critical bonus&lt;br /&gt;
: Damage bonus applied when you score a critical hit with psionic abilities of currently selected psi school.&lt;br /&gt;
: Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Psi cost&lt;br /&gt;
: Psi cost point modifier for psi abilities  of currently selected psi school.&lt;br /&gt;
: Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
= Other statistics =&lt;br /&gt;
These statistics aren't listed in the combat menu, but are relevant to combat.&lt;br /&gt;
&lt;br /&gt;
== [[File:Level_Up.png|text-bottom|link=]] Character level ==&lt;br /&gt;
{{main|Experience}}&lt;br /&gt;
Shown in Character Sheet {{key|S}} menu. Maximum level is 25 in base game, 30 with [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== [[File:Aimed_shot_icon.png|text-bottom|link=]] Precision ==&lt;br /&gt;
{{main|Precision}}&lt;br /&gt;
Details on the chance to hit calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Player character]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Combat_Stats&amp;diff=52939</id>
		<title>Combat Stats</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Combat_Stats&amp;diff=52939"/>
		<updated>2023-09-25T02:38:44Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: /* text-bottom|text-bottom|link= Subterfuge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page explains statistics seen in the '''Combat Stats''' {{Key|C}} menu and certain other statistics that aren't listed anywhere.&lt;br /&gt;
&lt;br /&gt;
= Combat Stats: Base =&lt;br /&gt;
== [[File:Bleeding Wound.png|text-bottom|link=]] State ==&lt;br /&gt;
;Health&lt;br /&gt;
: Shows current and maximum health points. When your current health point reach zero, you die.&lt;br /&gt;
: Derived from character level and [[Constitution]]. Can be affected by feats and items. Player character has '''50%''' bonus health. If playing on easy or hard difficulty, player health is 2x or 2/3 of the normal value.&lt;br /&gt;
&lt;br /&gt;
;Shield&lt;br /&gt;
: Shows current and maximum shield points. Whenever you're hit, the shield will absorb certain amount of damage depending on the impact speed of the attack as long as you have shield points lefts. Shields will also slowly deplete on their own while turned on.&lt;br /&gt;
: Only shows up when you have a [[Shield Emitter]] equipped.&lt;br /&gt;
&lt;br /&gt;
;Psi&lt;br /&gt;
: Not shown on characters who lack [[Psi Empathy]]. Shows current and maximum psi points, as well as psi regeneration per turn. Psi is used to invoke [[Psi abilities|psionic abilities]].&lt;br /&gt;
: Psi pool starts at 100. No longer derived from character level and Will as of version [[0.1.14.0]], but can be affected by feats and items.&lt;br /&gt;
: Base psi regeneration is 5 for player characters, 15 for psionic NPCs.&lt;br /&gt;
&lt;br /&gt;
;Healing Effectiveness&lt;br /&gt;
: Shows the number at which any incoming healing will be modified.&lt;br /&gt;
: Starts at 100%, cannot drop below 15%. Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Action Points&lt;br /&gt;
: All characters have '''50''' {{color|{{TimelapseColors|ApColor}}|Action Points}}. They can be used for any action, including moving. Most actions consume AP, but there are exceptions. ''(e.g. [[Special Tactics]])''&lt;br /&gt;
: At the end of a character's turn, given they weren't [[Stunned|stunned]] or otherwise incapable of action up to 10 unspent action points will be tranferred to the next turn.&lt;br /&gt;
: Wearing heavy armor without meeting its strength requirement will reduce action points.[http://underrail.com/forums/index.php?topic=330.0]&lt;br /&gt;
: AP can be temporarily increased or decreased. Maximum AP is capped between 35 and 183 upper bound.&lt;br /&gt;
&lt;br /&gt;
;Movement Points&lt;br /&gt;
: Character base {{color|{{TimelapseColors|MpColor}}|Movement Points}} equal '''30''' + extra '''3''' points for every point in agility above '''5'''. Movement points can only be used for moving.&lt;br /&gt;
: Movement points are affected by [[agility]], armor penalty or bonus, [[encumberance]] and some [[feats]].&lt;br /&gt;
: Most effects that change movement points also change real-time movement speed.&lt;br /&gt;
: Some creatures, such [[dog]]s and [[spawn]], have natural bonus to movement points.&lt;br /&gt;
: See also [[Movement]] for details on movement mechanics.&lt;br /&gt;
&lt;br /&gt;
== [[File:Icon_base_abilities.png|text-bottom|link=]] Base Abilities ==&lt;br /&gt;
{{main|Base Abilities}}&lt;br /&gt;
Your effective base ability scores are listed in the combat stats menu. Any bonuses and penalties you may have to their base values are included in these scores.&lt;br /&gt;
&lt;br /&gt;
;Strength&lt;br /&gt;
: Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).&lt;br /&gt;
&lt;br /&gt;
;Dexterity&lt;br /&gt;
: Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives and fist weapons)&lt;br /&gt;
&lt;br /&gt;
;Agility&lt;br /&gt;
: Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
&lt;br /&gt;
;Constitution&lt;br /&gt;
: Constitution represents the health and general stamina of your character. It is important for all types of characters, but especially for those who plan on making the armor suit their main defense. It also helps prevent or lessen the effects of poisons and diseases.&lt;br /&gt;
&lt;br /&gt;
;Perception&lt;br /&gt;
: Perception represents character's ability to discern objects from far away as well as to notice hidden things in their vicinity. It helps the character to use ranged weapons more effectively, as well as detect hidden objects, passages and creatures.&lt;br /&gt;
&lt;br /&gt;
;Will&lt;br /&gt;
: Will measures your character's mental determination to see to his action regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment. It heavily affects all psi disciplines as well as psi point regeneration.&lt;br /&gt;
&lt;br /&gt;
;Intelligence&lt;br /&gt;
: Intelligence determines how well the character learns and reasons. It is important for a character that focuses on science as all disciplines are dependent on it. It also affects psi point regeneration.&lt;br /&gt;
&lt;br /&gt;
= Combat Stats: Defense =&lt;br /&gt;
== [[File:Aphobia.png|text-bottom|link=]] Defense ==&lt;br /&gt;
Attacks and [[status effects]] can be resisted ''(ie. completely avoided)'' with Dodge, Evasion, Fortitude or Resolve, depending on the attack's type. These four saving throws are checked against attacker's relevant skill, ''e.g. An attack with [[Frighten]] would test attacker's [[Thought Control]] vs. defender's [[Resolve]] to determine its duration.''[http://underrail.com/forums/index.php?topic=895.msg5014#msg5014] The effects of certain devices, such as [[Flashbang]]s, do not depend on any skills of the character using them and thus they use a fixed value as their attack rating.&lt;br /&gt;
&lt;br /&gt;
The base save chance of Resolve and Fortitude is &amp;lt;code&amp;gt;1 - attack skill / defense skill * 0.7&amp;lt;/code&amp;gt; and it is capped between '''5%''' and '''75%'''. So relative to defense skill, about 135% attack skill minimizes the save chance and 35% maximizes it.&lt;br /&gt;
&lt;br /&gt;
Dodge and Evasion are the base factors when determining hit chances in melee and ranged combat respectively. See [[Precision]] for details.&lt;br /&gt;
&lt;br /&gt;
;Dodge&lt;br /&gt;
: Increases your chance to avoid melee attacks.&lt;br /&gt;
: Derived from your effective Dodge skill and other Dodge bonuses. Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Evasion&lt;br /&gt;
: Increases your chance to avoid ranged attacks and also decreases the damage taken from area of effect attacks.&lt;br /&gt;
: Derived from your effective Evasion skill and other Evasion bonuses. Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Fortitude&lt;br /&gt;
: Increases the chance to resist some negative status effects, such as stun and incapacitation, caused by direct physical trauma.&lt;br /&gt;
: Derived from character level and Constitution (60%), Strength (20%) and Will (20%).&lt;br /&gt;
&lt;br /&gt;
;Resolve&lt;br /&gt;
: Increases the chance to resist some negative status effects, such as stun and incapacitation, caused by mental stress and also reduces damage or duration of certain psionic attacks that target the mind directly.&lt;br /&gt;
: Derived from character level and Will. Can be affected by items and status effects.&lt;br /&gt;
&lt;br /&gt;
;Weapon Crit. chance&lt;br /&gt;
: Modifies the chance you'll get critically hit with weapons and unarmed attacks.&lt;br /&gt;
: Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Psi Crit. chance&lt;br /&gt;
: Modifies the chance you'll get critically hit with psi attacks.&lt;br /&gt;
: Can be affected by feats.&lt;br /&gt;
&lt;br /&gt;
;Armor penalty&lt;br /&gt;
: Reduces dodge, evasion, stealth and movement points.&lt;br /&gt;
: Derived from the armor pieces you're wearing. Can be affected by feats. It is capped at '''95%'''.[http://underrail.com/forums/index.php?topic=330.0]&lt;br /&gt;
&lt;br /&gt;
== [[File:Icon_shielding.png|text-bottom|link=]] Shielding ==&lt;br /&gt;
[[Shield Emitter|Energy shields]] can absorb certain amounts of damage based on the damage's impact speed. Slower impact speeds are generally better against energy shields.&lt;br /&gt;
&lt;br /&gt;
Shield Capacity is the total amount of damage the shield can absorb when fully charged.&lt;br /&gt;
&lt;br /&gt;
All physical damage sources have an '''Impact Speed''', which is one of the following:&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryLow}}|Very Low}}''' — Melee attacks&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Low}}|Low}}''' — Slow projectiles (considerably slower than bullets, such as crossbow bolts and cryokinesis)&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Medium}}|Medium}}''' — Pistol and SMG bullets, shrapnel (from frag grenades/mines)&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.High}}|Fast}}''' — Explosives, extremely fast projectiles (such as those fired from sniper and assault rifles)&lt;br /&gt;
: '''{{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryHigh}}|Very Fast}}''' — Lasers, plasma, electrical attacks&lt;br /&gt;
&lt;br /&gt;
Additionally, most light melee attacks will ignore certain amount of shield.&lt;br /&gt;
: '''60%''' — Typical knives&lt;br /&gt;
: '''80%''' — Typical fist weapons&lt;br /&gt;
: '''100%''' — Unarmed&lt;br /&gt;
&lt;br /&gt;
== [[File:items components steel plates.png|text-bottom|link=]] Resistances ==&lt;br /&gt;
All characters have '''Damage Resistance''', '''Damage Threshold''' and '''Damage Modifier''' for each damage type, shown as '''DR% / DT (DM%)'''. They are derived from equipped and/or natural armor and other modifiers such as feats, equipment and temporary drug effects.&lt;br /&gt;
&lt;br /&gt;
Resistance is a percentage reduction, whilst threshold is a flat number reduction. Only the greater of the two reductions will be applied against any one attack, not both. Damage modifier, normally 100%, is applied to the portion of damage that goes through shields and armor resistance/threshold.&lt;br /&gt;
&lt;br /&gt;
The resistible damage types are&lt;br /&gt;
{{Mechanical}},&lt;br /&gt;
{{Heat}},&lt;br /&gt;
{{Cold}},&lt;br /&gt;
{{Electricity}},&lt;br /&gt;
{{Acid}},&lt;br /&gt;
{{Energy}} and&lt;br /&gt;
{{Bio}}. All damage types excluding {{Mechanical}} can achieve total negation of damage through either '''100% Damage Resistance''' or '''0% Damage Modifier''', however {{Mechanical}} damage is limited to '''95% DR''' and '''10% DM'''.&lt;br /&gt;
&lt;br /&gt;
=== Irresistible damage ===&lt;br /&gt;
Certain sources of damage, such as poison or direct mind damage, completely ignore armor resistances and thresholds, but not damage modifier.&lt;br /&gt;
&lt;br /&gt;
* The bio damage from [[poison]]s ignores armor, but the initial attack delivering poison must penetrate armor for the poison to take effect. Poison damage can be reduced with Damage Reduction.&lt;br /&gt;
* Some thought control psi abilities deal irresistible mental damage, which can be reduced by Resolve and Damage Reduction.&lt;br /&gt;
** [[Neural Overload]]&lt;br /&gt;
** [[Bilocation]]&lt;br /&gt;
** [[Psi-cognitive Interruption]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Icon_subterfuge.png|text-bottom|text-bottom|link=]] Subterfuge ==&lt;br /&gt;
:''See also: [[Stealth Mode]], [[Traps]]''&lt;br /&gt;
&lt;br /&gt;
;Stealth&lt;br /&gt;
: Indicates how well you can move undetected. The higher your stealth rating is in comparison to enemy's detection the longer it will take for you to be discovered. If your stealth is much too lower than the detection rating, you will be discovered instantly at maximum range.&lt;br /&gt;
: Equal to your effective Stealth skill. Can be affected by feats and items. Stealth rating lower than 40% the detection rating leads to instant detection.&lt;br /&gt;
&lt;br /&gt;
;Detection&lt;br /&gt;
: Indicates how quickly you discover hidden characters. Finding secret areas is based purely on Perception instead of Detection, so character level does not affect it.&lt;br /&gt;
: Derived from character level and Perception. Can be affected by feats and items.&lt;br /&gt;
: There are facing and darkness modifiers to detecting stealthed NPCs but the formulas governing them aren't too well-understood at this time.&lt;br /&gt;
&lt;br /&gt;
;Trap Detection&lt;br /&gt;
: Indicates how well you discover traps.&lt;br /&gt;
: Derived from detection rating and traps skill.&lt;br /&gt;
&lt;br /&gt;
= Combat Stats: Offense =&lt;br /&gt;
== [[File:Icon_weapon.png|text-bottom|link=]] Weapon ==&lt;br /&gt;
;Damage&lt;br /&gt;
: Current weapon normal attack damage range.&lt;br /&gt;
: Derived from active weapon. Affected by relevant weapon skill and [[strength]] bonus for melee weapons.&lt;br /&gt;
&lt;br /&gt;
;Action Points&lt;br /&gt;
: Action points required to perform a normal attack with the current weapon.&lt;br /&gt;
: Derived from active weapon. Can be affected by feats, items and [[dexterity]] bonus for light weapons.&lt;br /&gt;
&lt;br /&gt;
;Impact Speed&lt;br /&gt;
: Impact speed of the weapon attack.&lt;br /&gt;
: Derived from active weapon. Affects [[#shielding|energy shield]] penetration.&lt;br /&gt;
&lt;br /&gt;
;Critical chance&lt;br /&gt;
: Chance to score a critical hit with a normal attack of the current weapon.&lt;br /&gt;
: Derived from active weapon. Can be affected by feats, items and [[dexterity]] bonus for melee weapons.&lt;br /&gt;
&lt;br /&gt;
;Critical bonus&lt;br /&gt;
: Damage bonus applied when the current weapon scores a critical hit.&lt;br /&gt;
: Derived from active weapon. Can be affected by feats.&lt;br /&gt;
&lt;br /&gt;
;Special attack bonus&lt;br /&gt;
: Increases the damage done by [[:Category:Attacks|special attacks]]. Does not work with [[:Category:Unconditional special attacks|Unconditional special attacks]].&lt;br /&gt;
: Starts at 0%. Increased by [[Smart Goggles|smart goggles]] and [[Smart Module|modules]].&lt;br /&gt;
&lt;br /&gt;
;Initiative&lt;br /&gt;
: Influences how quickly you'll get your turn when the combat starts.&lt;br /&gt;
: Base initiative is '''5''' + agility + dexterity.&lt;br /&gt;
:* At the start of the combat, each combat participant randomly adds '''1-15''' points to the base initiative.&lt;br /&gt;
:* The modified value is used when sorting the turn order.&lt;br /&gt;
::: Exception: when the player initiates combat manually {{key|Enter}} or by simply attacking. In this case the player will always act first, but the AP cost of the opening attack/action will be deducted from the player's first turn. Additionally, this also applies to some other non-combat action performed just before entering combat, such as opening doors.&lt;br /&gt;
:* Initiating combat from stealth adds 100 to initiative.&lt;br /&gt;
:* Returning to a zone where you previously fled combat adds -1000 to initiative.&lt;br /&gt;
&lt;br /&gt;
;Range&lt;br /&gt;
: Maximum range of the current weapon.&lt;br /&gt;
: Derived from active weapon.&lt;br /&gt;
: Vision range for the player is always limited to 13 tiles in a straight line.&lt;br /&gt;
&lt;br /&gt;
;Optimal Range&lt;br /&gt;
: Optimal range of the current weapon. Beyond this point the precision starts dropping more quickly.&lt;br /&gt;
: Derived from active weapon.&lt;br /&gt;
&lt;br /&gt;
== [[File:Psisynergy.png|text-bottom|link=]] Psionics ==&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
&lt;br /&gt;
;Skill&lt;br /&gt;
: Effective skill level when invoking psionic abilities of currently selected psi school.&lt;br /&gt;
&lt;br /&gt;
;Critical chance&lt;br /&gt;
: Chance to score a critical hit when invoking psionic abilities  of currently selected psi school.&lt;br /&gt;
: Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Critical bonus&lt;br /&gt;
: Damage bonus applied when you score a critical hit with psionic abilities of currently selected psi school.&lt;br /&gt;
: Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
;Psi cost&lt;br /&gt;
: Psi cost point modifier for psi abilities  of currently selected psi school.&lt;br /&gt;
: Can be affected by feats and items.&lt;br /&gt;
&lt;br /&gt;
= Other statistics =&lt;br /&gt;
These statistics aren't listed in the combat menu, but are relevant to combat.&lt;br /&gt;
&lt;br /&gt;
== [[File:Level_Up.png|text-bottom|link=]] Character level ==&lt;br /&gt;
{{main|Experience}}&lt;br /&gt;
Shown in Character Sheet {{key|S}} menu. Maximum level is 25 in base game, 30 with [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== [[File:Aimed_shot_icon.png|text-bottom|link=]] Precision ==&lt;br /&gt;
{{main|Precision}}&lt;br /&gt;
Details on the chance to hit calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Player character]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ray&amp;diff=49478</id>
		<title>Ray</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ray&amp;diff=49478"/>
		<updated>2022-05-12T14:25:59Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Raymond Cerr&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl ft3 l.png&lt;br /&gt;
| background = Sewer.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 290&lt;br /&gt;
| image      = ray.png&lt;br /&gt;
| faction    = Core City commoners&lt;br /&gt;
| roles      = [[Merchant]]&lt;br /&gt;
| location   = [[Core City Docks]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
|&lt;br /&gt;
| shopfile   = cc_ray.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ray''' (full name is Raymond Cerr) is the owner and chief mechanic of Ray's Shop, a [[Jet Skis|jet ski]] dealership located on the [[Core City Docks]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
If you steal something in his shop when it closed, (before starting Expedition DLC) in the first time meeting you may ask him about his nervous look, and then say that you saw one strange person walking in the store. Then he ask you about his apearence (Height, cloth and more), in theory, you may describe someone, and then, when the Praetorian Security guys find a character, who falls under the description, Ray will give to you lifetime discount.&lt;br /&gt;
 &lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells jet ski parts and jet ski accessories.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Blueprint: Vehicle Repair Kit]]&lt;br /&gt;
* [[BArm Shifter 400]]&lt;br /&gt;
* [[:Category:Vehicle batteries|Vehicle batteries]]&lt;br /&gt;
* [[:Category:Vehicle parts|Vehicle parts]] &lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 500 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Vehicle batteries|Vehicle batteries]]&lt;br /&gt;
* [[:Category:Vehicle parts|Vehicle parts]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = 110&lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
* [[BArm Current 800]]&lt;br /&gt;
* [[BArm Solar 1250]]&lt;br /&gt;
* [[BioIn HDS 3]]&lt;br /&gt;
* [[BArm Hauler 550]]&lt;br /&gt;
* [[XG Alpha 3.0]]&lt;br /&gt;
* [[XG Storm Cloud]]&lt;br /&gt;
* [[Harp-1 Rocket]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category:Vehicle batteries/buyers]]&lt;br /&gt;
[[Category:Vehicle parts/buyers]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Clean_Blastema&amp;diff=48885</id>
		<title>Clean Blastema</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Clean_Blastema&amp;diff=48885"/>
		<updated>2022-03-30T07:20:29Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Clean Blastema.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Clean Blastema&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A large mass of regenerative cells, cleaned of all impurities.&lt;br /&gt;
| skillsreq   = :Biology 50&lt;br /&gt;
| weight      = 0.35&lt;br /&gt;
| value       = 200&lt;br /&gt;
| datafile    = Components\Chemicals\CleanBlastema.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Clean Blastema''' is a chemical extracted from [[Blastema]].&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Regenerative Mixture}} (produces {{Itemlink|Regenerative Mixture}})&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
* [[Blastema]] dropped by DC [[Deep Worm | Deep Worms]]&lt;br /&gt;
* [[Investigator Vuk]]'s special merchandise&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Chemicals]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Iron_Head&amp;diff=46920</id>
		<title>Iron Head</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Iron_Head&amp;diff=46920"/>
		<updated>2021-07-25T07:16:57Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Best quality&lt;br /&gt;
| tab2 = Worst quality&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Iron Head''' is a helmet.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
From [[Rail Crossing]]: South, then East. On a group of two Ironheads near a locker.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46795</id>
		<title>Booth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46795"/>
		<updated>2021-07-13T18:42:50Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Booth&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = mutie_mghtatt_l.png&lt;br /&gt;
| background = sewer.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant Tattoo Artist&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = dun_cc_stattoo_booth.udlg&lt;br /&gt;
| shopfile   = dun_cc_stattoo_booth.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Booth''' is a tattoo artist and merchant in [[Core City Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Booth can be found at the SW corner of the [[Core City Sewers]] entrance.  He can tattoo the player once. He sells good quality [[Cave Hopper Leather]], [[Rathound Leather]] and [[Siphoner Leather]].  The character is a reference to the renown tattoo artist [https://en.wikipedia.org/wiki/Paul_Booth_(tattoo_artist) Paul Booth].{{verify}}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Booth trades hunting equipment and leather.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 200 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tatoos available ===&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
Tatoos grant varying bonuses, and require certain actions to perform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tattoo name !! Effect !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Protectorate || +15 health || ...&lt;br /&gt;
|-&lt;br /&gt;
| JKK || +15 Persuasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Anarchy || +1% crit chance || ...&lt;br /&gt;
|-&lt;br /&gt;
| Coretech || +7 mechanics, electronics || ...&lt;br /&gt;
|-&lt;br /&gt;
| Praetorian Security || -2% chance to get critically hit || ...&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Incorporated || +5 all offensive skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| Magnar's Ghost || +10 Dodge, Evasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Shadowlith || +2 Psi regeneration || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Beast || +10% Melee, Unarmed damage vs beasts || ...&lt;br /&gt;
|-&lt;br /&gt;
| Tchort || +10% Resolve, -5% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort || +7 Chemistry, Biology || ...&lt;br /&gt;
|-&lt;br /&gt;
| Balor's Eye || +10% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| SGS || +2 all skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Pirate || +10% all combat skills while riding a jet ski || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Drifter || +2% move speed, +5 movement points when not in stealth || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=46529</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=46529"/>
		<updated>2021-07-03T04:05:07Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: /* Persuasion skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 20 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 15 || Get two extra psi boosters&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location &lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Peaceful solution&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || [[Ion's missing group]]{{expedition-inline}} || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully.}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=46528</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=46528"/>
		<updated>2021-07-03T04:02:10Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: /* Persuasion skill checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 20 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 15 || Get two extra psi boosters&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location &lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Peaceful solution&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || None || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully.}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46476</id>
		<title>Booth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46476"/>
		<updated>2021-06-29T14:04:22Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: fix section order (last minor edit, promise!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Booth&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = mutie_mghtatt_l.png&lt;br /&gt;
| background = sewer.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant Tattoo Artist&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = dun_cc_stattoo_booth.udlg&lt;br /&gt;
| shopfile   = dun_cc_stattoo_booth.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Booth''' is a tattoo artist and merchant in [[Core City Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Booth can be found at the SW corner of the [[Core City Sewers]] entrance.  He can tattoo the player once. He sells good quality [[Cave Hopper Leather]], [[Rathound Leather]] and [[Siphoner Leather]].  The character is a reference to the renown tattoo artist [https://en.wikipedia.org/wiki/Paul_Booth_(tattoo_artist) Paul Booth].{{verify}}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Booth trades hunting equipment and leather.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 200 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tatoos available ===&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
Tatoos grant varying bonuses, and require certain actions to perform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tattoo name !! Effect !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Protectorate || +15 health || ...&lt;br /&gt;
|-&lt;br /&gt;
| JKK || +15 Persuasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Anarchy || +1% crit chance || ...&lt;br /&gt;
|-&lt;br /&gt;
| Coretech || +7 mechanics, electronics || ...&lt;br /&gt;
|-&lt;br /&gt;
| Praetorian Security || -2% chance to get critically hit || ...&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Incorporated || +5 all offensive skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| Magnar's Ghost || +10 Dodge, Evasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Shadowlith || +2 Psi regeneration || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Beast || +10% Melee, Unarmed vs beasts || ...&lt;br /&gt;
|-&lt;br /&gt;
| Tchort || +10% Resolve, -5% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort || +7 Chemistry, Biology || ...&lt;br /&gt;
|-&lt;br /&gt;
| Balor's Eye || +10% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| SGS || +2 all skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Pirate || +10% all combat skills while riding a jet ski || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Drifter || +2% move speed, +5 movement points when not in stealth || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46475</id>
		<title>Booth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46475"/>
		<updated>2021-06-29T14:03:13Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: remove table caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Booth&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = mutie_mghtatt_l.png&lt;br /&gt;
| background = sewer.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant Tattoo Artist&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = dun_cc_stattoo_booth.udlg&lt;br /&gt;
| shopfile   = dun_cc_stattoo_booth.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Booth''' is a tattoo artist and merchant in [[Core City Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Booth can be found at the SW corner of the [[Core City Sewers]] entrance.  He can tattoo the player once. He sells good quality [[Cave Hopper Leather]], [[Rathound Leather]] and [[Siphoner Leather]].  The character is a reference to the renown tattoo artist [https://en.wikipedia.org/wiki/Paul_Booth_(tattoo_artist) Paul Booth].{{verify}}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Booth trades hunting equipment and leather.&lt;br /&gt;
&lt;br /&gt;
=== Tatoos available ===&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
Tatoos grant varying bonuses, and require certain actions to perform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tattoo name !! Effect !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Protectorate || +15 health || ...&lt;br /&gt;
|-&lt;br /&gt;
| JKK || +15 Persuasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Anarchy || +1% crit chance || ...&lt;br /&gt;
|-&lt;br /&gt;
| Coretech || +7 mechanics, electronics || ...&lt;br /&gt;
|-&lt;br /&gt;
| Praetorian Security || -2% chance to get critically hit || ...&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Incorporated || +5 all offensive skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| Magnar's Ghost || +10 Dodge, Evasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Shadowlith || +2 Psi regeneration || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Beast || +10% Melee, Unarmed vs beasts || ...&lt;br /&gt;
|-&lt;br /&gt;
| Tchort || +10% Resolve, -5% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort || +7 Chemistry, Biology || ...&lt;br /&gt;
|-&lt;br /&gt;
| Balor's Eye || +10% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| SGS || +2 all skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Pirate || +10% all combat skills while riding a jet ski || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Drifter || +2% move speed, +5 movement points when not in stealth || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 200 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46474</id>
		<title>Booth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46474"/>
		<updated>2021-06-29T14:02:53Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: move expand template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Booth&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = mutie_mghtatt_l.png&lt;br /&gt;
| background = sewer.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant Tattoo Artist&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = dun_cc_stattoo_booth.udlg&lt;br /&gt;
| shopfile   = dun_cc_stattoo_booth.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Booth''' is a tattoo artist and merchant in [[Core City Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Booth can be found at the SW corner of the [[Core City Sewers]] entrance.  He can tattoo the player once. He sells good quality [[Cave Hopper Leather]], [[Rathound Leather]] and [[Siphoner Leather]].  The character is a reference to the renown tattoo artist [https://en.wikipedia.org/wiki/Paul_Booth_(tattoo_artist) Paul Booth].{{verify}}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Booth trades hunting equipment and leather.&lt;br /&gt;
&lt;br /&gt;
=== Tatoos available ===&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
Tatoos grant varying bonuses, and require certain actions to perform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Tattoo name !! Effect !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Protectorate || +15 health || ...&lt;br /&gt;
|-&lt;br /&gt;
| JKK || +15 Persuasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Anarchy || +1% crit chance || ...&lt;br /&gt;
|-&lt;br /&gt;
| Coretech || +7 mechanics, electronics || ...&lt;br /&gt;
|-&lt;br /&gt;
| Praetorian Security || -2% chance to get critically hit || ...&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Incorporated || +5 all offensive skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| Magnar's Ghost || +10 Dodge, Evasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Shadowlith || +2 Psi regeneration || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Beast || +10% Melee, Unarmed vs beasts || ...&lt;br /&gt;
|-&lt;br /&gt;
| Tchort || +10% Resolve, -5% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort || +7 Chemistry, Biology || ...&lt;br /&gt;
|-&lt;br /&gt;
| Balor's Eye || +10% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| SGS || +2 all skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Pirate || +10% all combat skills while riding a jet ski || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Drifter || +2% move speed, +5 movement points when not in stealth || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 200 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46473</id>
		<title>Booth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=46473"/>
		<updated>2021-06-29T14:02:05Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Booth&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = mutie_mghtatt_l.png&lt;br /&gt;
| background = sewer.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant Tattoo Artist&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = dun_cc_stattoo_booth.udlg&lt;br /&gt;
| shopfile   = dun_cc_stattoo_booth.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Booth''' is a tattoo artist and merchant in [[Core City Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Booth can be found at the SW corner of the [[Core City Sewers]] entrance.  He can tattoo the player once. He sells good quality [[Cave Hopper Leather]], [[Rathound Leather]] and [[Siphoner Leather]].  The character is a reference to the renown tattoo artist [https://en.wikipedia.org/wiki/Paul_Booth_(tattoo_artist) Paul Booth].{{verify}}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Booth trades hunting equipment and leather.&lt;br /&gt;
&lt;br /&gt;
=== Tatoos available ===&lt;br /&gt;
&lt;br /&gt;
Tatoos grant varying bonuses, and require certain actions to perform.&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Tattoo name !! Effect !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Protectorate || +15 health || ...&lt;br /&gt;
|-&lt;br /&gt;
| JKK || +15 Persuasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Anarchy || +1% crit chance || ...&lt;br /&gt;
|-&lt;br /&gt;
| Coretech || +7 mechanics, electronics || ...&lt;br /&gt;
|-&lt;br /&gt;
| Praetorian Security || -2% chance to get critically hit || ...&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Incorporated || +5 all offensive skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| Magnar's Ghost || +10 Dodge, Evasion || ...&lt;br /&gt;
|-&lt;br /&gt;
| Shadowlith || +2 Psi regeneration || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Beast || +10% Melee, Unarmed vs beasts || ...&lt;br /&gt;
|-&lt;br /&gt;
| Tchort || +10% Resolve, -5% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort || +7 Chemistry, Biology || ...&lt;br /&gt;
|-&lt;br /&gt;
| Balor's Eye || +10% Detection || ...&lt;br /&gt;
|-&lt;br /&gt;
| SGS || +2 all skills || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Pirate || +10% all combat skills while riding a jet ski || ...&lt;br /&gt;
|-&lt;br /&gt;
| The Drifter || +2% move speed, +5 movement points when not in stealth || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 200 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Infused_Leather&amp;diff=46472</id>
		<title>Blueprint: Infused Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Infused_Leather&amp;diff=46472"/>
		<updated>2021-06-28T16:33:18Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: revert (data already on leather armor page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Infused Leather.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint:  Infused Leather&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to infuse leather with fiber.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 2500&lt;br /&gt;
| description2 = Infusing leather with fiber can enhance its properties.&lt;br /&gt;
| component1   = Leather&lt;br /&gt;
| component2   = Fiber&lt;br /&gt;
| datafile     = Blueprints\InfusedLeather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Infuses leathers with fibers. &lt;br /&gt;
&lt;br /&gt;
Quality of the resulting infused leather depends on qualities of both the leather and fiber, but it is higher than their average; &amp;lt;code&amp;gt;0.55 x leather quality plus 0.75 x supersteel fiber quality&amp;lt;/code&amp;gt;. This formula is also subject to diminishing returns once base quality goes over 100: every 15 points over the additional quality is modified by 0.8. So as an example, for quality 130 it would be: &amp;lt;code&amp;gt;100 + 15 * 0.8 + 15 * 0.8^2&amp;lt;/code&amp;gt;, resulting in 121.6. Also, the quality of resulting leather cannot be lower than both the quality of the used leather and the fiber.&lt;br /&gt;
&lt;br /&gt;
Each type of infused leather has special properties for each crafting blueprint it can be used with; check the individual infused leather articles for lists of those properties.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Tailoring]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Leather&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} (produces {{Itemlink|Infused Cave Hopper Leather}})&lt;br /&gt;
* {{Itemlink|Rathound Leather}} (produces {{Itemlink|Infused Rathound Leather}})&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather}} (produces {{Itemlink|Infused Mutated Dog Leather}})&lt;br /&gt;
* {{Itemlink|Pig Leather}} (produces {{Itemlink|Infused Pig Leather}})&lt;br /&gt;
* {{Itemlink|Siphoner Leather}} (produces {{Itemlink|Infused Siphoner Leather}})&lt;br /&gt;
* {{Itemlink|Ancient Rathound Leather}} (produces {{Itemlink|Infused Ancient Rathound Leather}})&lt;br /&gt;
* {{Itemlink|Bison Leather}} (produces {{Itemlink|Infused Bison Leather}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Greater Siphoner Leather}} (produces {{Itemlink|Infused Greater Siphoner Leather}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Leper Serpent Skin}} (produces {{Itemlink|Infused Leper Serpent Skin}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreaker Serpent Skin}} (produces {{Itemlink|Infused Heartbreaker Serpent Skin}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sea Wyrm Scales}} (produces {{Itemlink|Infused Sea Wyrm Scales}}){{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
; Fiber&lt;br /&gt;
* {{Itemlink|Super Steel Fiber}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Sold by [[Leonie]] in [[Foundry]] after completing [[Kill the Beast]] and talking to [[Bernard]] about super steel.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - the quality of the infused leather can no longer turn up to be lower than both the quality of the used leather and the fiber.&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* [[1.0.3.6]] - changed formula from &amp;lt;code&amp;gt;leather quality*0.6 + fiber quality*0.8&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;leather quality*0.55 + fiber quality*0.7&amp;lt;/code&amp;gt;, added diminishing returns&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - introduced along with super steel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Infused Leather]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Infused_Leather&amp;diff=46471</id>
		<title>Blueprint: Infused Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Infused_Leather&amp;diff=46471"/>
		<updated>2021-06-28T16:29:11Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: copy leather type effects from subpagers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Infused Leather.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint:  Infused Leather&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to infuse leather with fiber.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 2500&lt;br /&gt;
| description2 = Infusing leather with fiber can enhance its properties.&lt;br /&gt;
| component1   = Leather&lt;br /&gt;
| component2   = Fiber&lt;br /&gt;
| datafile     = Blueprints\InfusedLeather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Infuses leathers with fibers. &lt;br /&gt;
&lt;br /&gt;
Quality of the resulting infused leather depends on qualities of both the leather and fiber, but it is higher than their average; &amp;lt;code&amp;gt;0.55 x leather quality plus 0.75 x supersteel fiber quality&amp;lt;/code&amp;gt;. This formula is also subject to diminishing returns once base quality goes over 100: every 15 points over the additional quality is modified by 0.8. So as an example, for quality 130 it would be: &amp;lt;code&amp;gt;100 + 15 * 0.8 + 15 * 0.8^2&amp;lt;/code&amp;gt;, resulting in 121.6. Also, the quality of resulting leather cannot be lower than both the quality of the used leather and the fiber.&lt;br /&gt;
&lt;br /&gt;
Each type of infused leather has special properties for each crafting blueprint it can be used with; check the individual infused leather articles for lists of those properties.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Tailoring]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Leather&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} (produces {{Itemlink|Infused Cave Hopper Leather}})&lt;br /&gt;
* {{Itemlink|Rathound Leather}} (produces {{Itemlink|Infused Rathound Leather}})&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather}} (produces {{Itemlink|Infused Mutated Dog Leather}})&lt;br /&gt;
* {{Itemlink|Pig Leather}} (produces {{Itemlink|Infused Pig Leather}})&lt;br /&gt;
* {{Itemlink|Siphoner Leather}} (produces {{Itemlink|Infused Siphoner Leather}})&lt;br /&gt;
* {{Itemlink|Ancient Rathound Leather}} (produces {{Itemlink|Infused Ancient Rathound Leather}})&lt;br /&gt;
* {{Itemlink|Bison Leather}} (produces {{Itemlink|Infused Bison Leather}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Greater Siphoner Leather}} (produces {{Itemlink|Infused Greater Siphoner Leather}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Leper Serpent Skin}} (produces {{Itemlink|Infused Leper Serpent Skin}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreaker Serpent Skin}} (produces {{Itemlink|Infused Heartbreaker Serpent Skin}}){{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sea Wyrm Scales}} (produces {{Itemlink|Infused Sea Wyrm Scales}}){{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
; Fiber&lt;br /&gt;
* {{Itemlink|Super Steel Fiber}}&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Each type of infused leather provides bonuses when used in crafted items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source !! Armor !! Boots !! Tabi boots&lt;br /&gt;
|-&lt;br /&gt;
| Cave Hopper || movement speed and movement points increased || Decrease [[Sprint]] cooldown by 3 turns || Decrease [[Sprint]] cooldown by 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| Rathound || increase critical chance || Increase critical chance with unarmed and fist weapons by 2% || Decrease [[Dirty Kick]] cooldown by 2 turns&lt;br /&gt;
|- &lt;br /&gt;
| Mutated Dog || all healing effects increased || immune to acid puddles || immune to acid puddles&lt;br /&gt;
|-&lt;br /&gt;
| Pig || increase health || increase carry capacity || increase Fortitude&lt;br /&gt;
|-&lt;br /&gt;
| Siphoner || [[Dodge]] and [[Evasion]] increased. || Immune to slows || Immune to slows&lt;br /&gt;
|-&lt;br /&gt;
| Greater Siphoner || Dodge and Evasion further increased || Immune to slows || Immune to slows&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Rathound || All heat and cold damage taken reduced || unarmed and fist weapons damage bonus increased by 20% || +2 Heat and Cold damage threshold&lt;br /&gt;
|-&lt;br /&gt;
| Bison || health increased, immune to [[Chill]] || Fortitude increased || [[Fortitude]], Cold damage threshold increased&lt;br /&gt;
|-&lt;br /&gt;
| Sea serpent || bio damage taken reduced || Immune to unbalancing || Immune to unbalancing&lt;br /&gt;
|-&lt;br /&gt;
| Sea wyrm || Mechanical damage/threshold increase by 25% against knife attacks || extra unarmed and fist weapon Mechanical damage. (More than tabis) || extra unarmed and fist weapon damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Sold by [[Leonie]] in [[Foundry]] after completing [[Kill the Beast]] and talking to [[Bernard]] about super steel.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - the quality of the infused leather can no longer turn up to be lower than both the quality of the used leather and the fiber.&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* [[1.0.3.6]] - changed formula from &amp;lt;code&amp;gt;leather quality*0.6 + fiber quality*0.8&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;leather quality*0.55 + fiber quality*0.7&amp;lt;/code&amp;gt;, added diminishing returns&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - introduced along with super steel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Infused Leather]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=46444</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Persuasion&amp;diff=46444"/>
		<updated>2021-06-22T11:30:27Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: copy persuasion value from Buzzer's quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Persuasion''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to convince the other party to see things your way through non-violent means.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Mercantile]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Persuasion is a social skill mainly used for persuasion dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Hypno Goggles}} (from +10 to +30)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|JKK Tactful Jacket}} (+15)&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Rathound Leather}} (-3)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (-10)&lt;br /&gt;
* Armor crafted from {{Itemlink|Ancient Rathound Leather}} (-10)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Persuasion skill checks ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 10 || Get a .44 Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 15 || Get a machete&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]]  || None || 20 || Get the [[Shoddy Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]]  || None || 15 || Get two extra psi boosters&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 5 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]]  || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]]  || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]]  || [[Find Blaine]]/[[Kill Blaine]] || 35 || Get [[Blaine]]'s location &lt;br /&gt;
|-&lt;br /&gt;
| [[Tanner]]  || [[Get support for Black Eels]] || 45 or 50 || Get support from SGS&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]]  || [[Find EMP device]] || 50 || Get his help for free&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaya]] || None || 65 || Find a way to mend relationship with brother&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 95 || {{spoiler|To let him go peacefully.}}&lt;br /&gt;
|}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Leo&amp;diff=32862</id>
		<title>Leo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Leo&amp;diff=32862"/>
		<updated>2018-12-30T21:45:02Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Leo&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Og2 l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 170&lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Leo.png‎&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = [[Merchant]]&lt;br /&gt;
| location   = [[Deep Caverns]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
|&lt;br /&gt;
| shopfile   = dc_leo.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Leo''' is a hermit in [[Deep Caverns]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
When you come to Leo's shack for the first time it seems, that no one is at home. If you try to open one of the lockers inside, you will find Leo there. He will ask you to [[Find Leo's knife|find his knife]]. As a reward he can teach you special feat  - [[Echoing Soliloquy]], which is going to be helpful when dealing with Tchort.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells small collection of ammunition, grenades, traps and some other misc. stuff. Does not accept any coins.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
*Random [[Blueprints]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
*[[:Category:Foodstuffs|Foodstuffs]] (always)&lt;br /&gt;
*[[:Category:Medicine|Medicines]]&lt;br /&gt;
*[[:Category:Organs|Organs]]&lt;br /&gt;
*[[:Category:Plants and fungi|Plants and fungi]]&lt;br /&gt;
*[[:Category:Raw leathers|Raw leathers]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Deep Caverns characters]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Organs/buyers]]&lt;br /&gt;
[[Category: Plants and fungi/buyers]]&lt;br /&gt;
[[Category: Raw leathers/buyers]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Snipe&amp;diff=32857</id>
		<title>Snipe</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Snipe&amp;diff=32857"/>
		<updated>2018-12-30T14:21:53Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: typo (?) said twice increased to 125% in history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Snipe''' is a feat and a special attack.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = snipe_icon.png&lt;br /&gt;
| name         = Snipe&lt;br /&gt;
| description  = Grants you a special attack with a crossbow or a sniper rifle that deals 225% weapon damage plus additional 1% damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown: 3 turns&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Guns]] or [[Crossbows]] 35&lt;br /&gt;
* [[Perception]] 10&lt;br /&gt;
* [[Stealth]] 30&lt;br /&gt;
* Feat: [[Aimed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[0.2.0.3]] - fixed feat description&lt;br /&gt;
* [[0.2.0.1]] - changed the base damage bonus to 225%, descriptions clarified, added 30 stealth requirement&lt;br /&gt;
* [[0.1.14.0]] - perception requirement increased from 8 to 10&lt;br /&gt;
* [[0.1.8.0]] - increased the base damage bonus from 100% to 125% &lt;br /&gt;
* [[0.1.5.0]] - can no longer critically hit&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = icon_weapon.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Snipe&lt;br /&gt;
| description = A special attack with a crossbow or sniper rifle that deals {{color|gray|x}}% damage (scales with stealth skill). Can only be used in stealth. This attack cannot critically hit.&lt;br /&gt;
| apcost      = Active weapon's AP cost&lt;br /&gt;
| range       = Active weapon's range&lt;br /&gt;
| cooldown    = 3 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Can be used even while your target can see you, as long as you're in [[Stealth Mode]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Damage&lt;br /&gt;
| max  = &lt;br /&gt;
| text = Each specialization point further increases the additional damage per point in stealth skill by {0}%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Attacks]]&lt;br /&gt;
[[Category:Perception feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Crossbows feats]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=32856</id>
		<title>IRIS</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=32856"/>
		<updated>2018-12-29T21:23:17Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IRIS backup.png|thumb|right|300px|IRIS interface restored from 189 years old backup]]&lt;br /&gt;
&lt;br /&gt;
'''IRIS''' is an artificial intelligence installed in [[Arke Power Station]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
IRIS is a binary-based artificial intelligence system created by [[Stamen Bergmann]] of old Biocorp, whom IRIS calls Father. She was designed for the purpose of controlling Arke Power Station's defenses as well as any RAF facilities throughout Underrail. Her neural network, which consists of hundreds of thousands of inter-connected cores, was designed to eventually advance past its original purpose and become self-conscious. Dr. Bergmann originally modeled IRIS after his late sister [[Kosana Bergmann|Kosana]] but IRIS developed a personality of her own early on, even before becoming self-aware.&lt;br /&gt;
&lt;br /&gt;
189 years ago Bergmann expressed concerns over incidents which would eventually become known as [[Hollow Earth Incident]], disconnected IRIS from RAF facilities, told her to increase robot production and to maintain full readiness. After Hollow Earth was abandoned, IRIS kept following his father's last orders and eventually became completely fixated on defending Arke against any perceived threat.&lt;br /&gt;
&lt;br /&gt;
== Dealing with IRIS ==&lt;br /&gt;
During the events of Underrail, IRIS is controlling lots of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts. Also it has kinda amusing feeling of the humour.&lt;br /&gt;
&lt;br /&gt;
Directly encountering and defeating IRIS in the power station's core is necessary for acquiring repair bot AI core to [[repair the gate mechanism]]. With sufficient skills, the gate can be also repaired without it. For more information see [[restore Arke powergrid]], if needed.&lt;br /&gt;
&lt;br /&gt;
After shutting down IRIS, either by defeating the last of her defenses or persuading her to shut down, it is possible to successfully restore her last backup with 130 effective [[Hacking]] skill. Failure to restore the backup will turn her interface into an error screen eerily similar to [[Wikipedia:Blue Screen of Death|BSoD]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Deep Caverns characters]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=32853</id>
		<title>IRIS</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=32853"/>
		<updated>2018-12-29T17:45:34Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IRIS backup.png|thumb|right|300px|IRIS interface restored from 189 years old backup]]&lt;br /&gt;
&lt;br /&gt;
'''IRIS''' is an artificial intelligence installed in [[Arke Power Station]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
IRIS is a binary-based artificial intelligence system created by [[Stamen Bergmann]] of old Biocorp, whom IRIS calls Father. She was designed for the purpose of controlling Arke Power Station's defenses as well as any RAF facilities throughout Underrail. Her neural network, which consists of hundreds of thousands of inter-connected cores, was designed to eventually advance past its original purpose and become self-conscious. Dr. Bergmann originally modeled IRIS after his late sister [[Kosana Bergmann|Kosana]] but IRIS developed a personality of her own early on, even before becoming aware of herself.&lt;br /&gt;
&lt;br /&gt;
189 years ago Bergmann expressed concerns over incidents which would eventually become known as [[Hollow Earth Incident]], disconnected IRIS from RAF facilities, told her to increase robot production and to maintain full readiness. After Hollow Earth was abandoned, IRIS kept following his father's last orders and eventually became completely fixated on defending Arke against any perceived threat.&lt;br /&gt;
&lt;br /&gt;
== Dealing with IRIS ==&lt;br /&gt;
During the events of Underrail, IRIS is controlling lots of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts. Also it has kinda amusing feeling of the humour.&lt;br /&gt;
&lt;br /&gt;
Directly encountering and defeating IRIS in the power station's core is necessary for acquiring repair bot AI core to [[repair the gate mechanism]]. With sufficient skills, the gate can be also repaired without it. For more information see [[restore Arke powergrid]], if needed.&lt;br /&gt;
&lt;br /&gt;
After shutting down IRIS, either by defeating the last of her defenses or persuading her to shut down, it is possible to successfully restore her last backup with 130 effective [[Hacking]] skill. Failure to restore the backup will turn her interface into an error screen eerily similar to [[Wikipedia:Blue Screen of Death|BSoD]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Deep Caverns characters]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Six&amp;diff=32852</id>
		<title>Talk:Six</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Six&amp;diff=32852"/>
		<updated>2018-12-29T17:34:41Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: /* tanner's nature? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== tanner's nature? ==&lt;br /&gt;
&lt;br /&gt;
This fragment doesn't seem right: &amp;quot;''The true nature of Hadrian Tanner is revealed, although the player character may already know this''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Is there another way of getting this information? [[User:Sthalik|sthalik]] ([[User talk:Sthalik|talk]]) 11:34, 29 December 2018 (CST)&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32851</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32851"/>
		<updated>2018-12-29T17:24:29Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quick invoker.png|thumb|420px|The Quick Invoker ability menu on a new character.]]&lt;br /&gt;
{{for|an alphabetical list of all abilities|:Category:Abilities}}&lt;br /&gt;
&lt;br /&gt;
'''Abilities''' in [[Underrail]] are the various active abilities characters can use.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most non-psionic abilities are gained from various [[feats]], but the player character also has certain inherent abilities and gear may grant abilities as well. [[Psi abilities]] are gained from psionic training.&lt;br /&gt;
&lt;br /&gt;
Many [[creatures]] also have abilities unique to them, such as the [[siphoning]] attack of [[siphoner]]s.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
The Quick Invoker {{key|F}} menu lists all of your character's abilities. They can be used directly from the menu or dragged &amp;amp; dropped into your action bar slots, {{key|1}} to {{key|9}}.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Attacks are abilities that enhance your normal weapon attacks. Attacks listed in the quick invoker's attack section are considered '''special attacks''' for the purpose of [[special attack bonus]], except as listed below.&lt;br /&gt;
&lt;br /&gt;
==== No-bonus attack abilities ====&lt;br /&gt;
&lt;br /&gt;
The general rule is that abilities lacking a cooldown and lacking prerequisite conditions are exempted from the aforementioned bonus.&lt;br /&gt;
&lt;br /&gt;
===== Inherent attacks =====&lt;br /&gt;
&lt;br /&gt;
* '''Attack''' (using current weapon or bare fists)&lt;br /&gt;
* [[Burst]] (only works with bullet-based select-fire weapons)&lt;br /&gt;
&lt;br /&gt;
===== No-cost attacks =====&lt;br /&gt;
* [[Heavy Punch]]&lt;br /&gt;
* [[Shotgun Burst]]&lt;br /&gt;
* [[Double Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
Special attacks and abilities granted by your gear. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
All general non-attack, non-psionic, abilities.&lt;br /&gt;
&lt;br /&gt;
Inherent abilities:&lt;br /&gt;
* [[Stealth Mode]] (improves with [[Stealth]] skill)&lt;br /&gt;
* [[Pickpocket]] (improved with [[Pickpocketing]] skill)&lt;br /&gt;
* [[Lock]] (allows locking doors with keys)&lt;br /&gt;
&lt;br /&gt;
=== Psi ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities your character has learned.&lt;br /&gt;
&lt;br /&gt;
The player character has no inherent psi abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Abilities| Abilities]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32850</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32850"/>
		<updated>2018-12-29T17:23:13Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: bring in line with changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quick invoker.png|thumb|420px|The Quick Invoker ability menu on a new character.]]&lt;br /&gt;
{{for|an alphabetical list of all abilities|:Category:Abilities}}&lt;br /&gt;
&lt;br /&gt;
'''Abilities''' in [[Underrail]] are the various active abilities characters can use.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most non-psionic abilities are gained from various [[feats]], but the player character also has certain inherent abilities and gear may grant abilities as well. [[Psi abilities]] are gained from psionic training.&lt;br /&gt;
&lt;br /&gt;
Many [[creatures]] also have abilities unique to them, such as the [[siphoning]] attack of [[siphoner]]s.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
The Quick Invoker {{key|F}} menu lists all of your character's abilities. They can be used directly from the menu or dragged &amp;amp; dropped into your action bar slots, {{key|1}} to {{key|9}}.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Attacks are abilities that enhance your normal weapon attacks. Attacks listed in the quick invoker's attack section are considered '''special attacks''' for the purpose of [[special attack bonus]], except as listed below.&lt;br /&gt;
&lt;br /&gt;
==== No-bonus attack abilities ====&lt;br /&gt;
&lt;br /&gt;
The general rule is that abilities lacking a cooldown and lacking prerequisite conditions are exempted from the aforementioned bonus.&lt;br /&gt;
&lt;br /&gt;
* Inherent attacks:&lt;br /&gt;
** '''Attack''' (using current weapon or bare fists)&lt;br /&gt;
** [[Burst]] (only works with bullet-based select-fire weapons)&lt;br /&gt;
* No-cost attacks:&lt;br /&gt;
** [[Heavy Punch]]&lt;br /&gt;
** [[Shotgun Burst]]&lt;br /&gt;
** [[Double Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
Special attacks and abilities granted by your gear. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
All general non-attack, non-psionic, abilities.&lt;br /&gt;
&lt;br /&gt;
Inherent abilities:&lt;br /&gt;
* [[Stealth Mode]] (improves with [[Stealth]] skill)&lt;br /&gt;
* [[Pickpocket]] (improved with [[Pickpocketing]] skill)&lt;br /&gt;
* [[Lock]] (allows locking doors with keys)&lt;br /&gt;
&lt;br /&gt;
=== Psi ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities your character has learned.&lt;br /&gt;
&lt;br /&gt;
The player character has no inherent psi abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Abilities| Abilities]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Abilities&amp;diff=32849</id>
		<title>Talk:Abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Abilities&amp;diff=32849"/>
		<updated>2018-12-29T17:21:34Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: /* my confusing special attack rule listing */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== my confusing special attack rule listing ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to list particular rules applying to the special attack bonus but it's hard without turning the text into legalese. I did my best but maybe someone else can some with a better solution. [[User:Sthalik|sthalik]] ([[User talk:Sthalik|talk]]) 11:21, 29 December 2018 (CST)&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32848</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32848"/>
		<updated>2018-12-29T17:18:02Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: maybe this works?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quick invoker.png|thumb|420px|The Quick Invoker ability menu on a new character.]]&lt;br /&gt;
{{for|an alphabetical list of all abilities|:Category:Abilities}}&lt;br /&gt;
&lt;br /&gt;
'''Abilities''' in [[Underrail]] are the various active abilities characters can use.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most non-psionic abilities are gained from various [[feats]], but the player character also has certain inherent abilities and gear may grant abilities as well. [[Psi abilities]] are gained from psionic training.&lt;br /&gt;
&lt;br /&gt;
Many [[creatures]] also have abilities unique to them, such as the [[siphoning]] attack of [[siphoner]]s.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
The Quick Invoker {{key|F}} menu lists all of your character's abilities. They can be used directly from the menu or dragged &amp;amp; dropped into your action bar slots, {{key|1}} to {{key|9}}.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Attacks are abilities that enhance your normal weapon attacks. Attacks listed in the quick invoker's attack section are considered '''special attacks''' for the purpose of [[special attack bonus]], except as listed below.&lt;br /&gt;
&lt;br /&gt;
==== No-bonus attack abilities ====&lt;br /&gt;
&lt;br /&gt;
The general rule is that abilities lacking a cooldown or any other particular cost are exempted from the aforementioned bonus.&lt;br /&gt;
&lt;br /&gt;
* Inherent attacks:&lt;br /&gt;
** '''Attack''' (using current weapon or bare fists)&lt;br /&gt;
** [[Burst]] (only works with bullet-based select-fire weapons)&lt;br /&gt;
* No-cost attacks:&lt;br /&gt;
** [[Heavy Punch]]&lt;br /&gt;
** [[Shotgun Burst]]&lt;br /&gt;
** [[Double Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
Special attacks and abilities granted by your gear. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
All general non-attack, non-psionic, abilities.&lt;br /&gt;
&lt;br /&gt;
Inherent abilities:&lt;br /&gt;
* [[Stealth Mode]] (improves with [[Stealth]] skill)&lt;br /&gt;
* [[Pickpocket]] (improved with [[Pickpocketing]] skill)&lt;br /&gt;
* [[Lock]] (allows locking doors with keys)&lt;br /&gt;
&lt;br /&gt;
=== Psi ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities your character has learned.&lt;br /&gt;
&lt;br /&gt;
The player character has no inherent psi abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Abilities| Abilities]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32847</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32847"/>
		<updated>2018-12-29T17:02:32Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: revert last&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quick invoker.png|thumb|420px|The Quick Invoker ability menu on a new character.]]&lt;br /&gt;
{{for|an alphabetical list of all abilities|:Category:Abilities}}&lt;br /&gt;
&lt;br /&gt;
'''Abilities''' in [[Underrail]] are the various active abilities characters can use.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most non-psionic abilities are gained from various [[feats]], but the player character also has certain inherent abilities and gear may grant abilities as well. [[Psi abilities]] are gained from psionic training.&lt;br /&gt;
&lt;br /&gt;
Many [[creatures]] also have abilities unique to them, such as the [[siphoning]] attack of [[siphoner]]s.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
The Quick Invoker {{key|F}} menu lists all of your character's abilities. They can be used directly from the menu or dragged &amp;amp; dropped into your action bar slots, {{key|1}} to {{key|9}}.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
Attacks are abilities that enhance your normal weapon attacks. Any attack listed in the attacks section of quick invoker (other than the standard '''Attack''') is considered a '''Special Attack''' for the purpose of [[special attack bonus]].&lt;br /&gt;
&lt;br /&gt;
Inherent attacks:&lt;br /&gt;
* '''Attack''' (using current weapon or bare fists)&lt;br /&gt;
* [[Burst]] (special attack, only works with bullet-based select-fire weapons)&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
Special attacks and abilities granted by your gear. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
All general non-attack, non-psionic, abilities.&lt;br /&gt;
&lt;br /&gt;
Inherent abilities:&lt;br /&gt;
* [[Stealth Mode]] (improves with [[Stealth]] skill)&lt;br /&gt;
* [[Pickpocket]] (improved with [[Pickpocketing]] skill)&lt;br /&gt;
* [[Lock]] (allows locking doors with keys)&lt;br /&gt;
&lt;br /&gt;
=== Psi ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities your character has learned.&lt;br /&gt;
&lt;br /&gt;
The player character has no inherent psi abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Abilities| Abilities]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32846</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=32846"/>
		<updated>2018-12-29T16:53:14Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: update as per 1.0.4 Burst nerf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quick invoker.png|thumb|420px|The Quick Invoker ability menu on a new character.]]&lt;br /&gt;
{{for|an alphabetical list of all abilities|:Category:Abilities}}&lt;br /&gt;
&lt;br /&gt;
'''Abilities''' in [[Underrail]] are the various active abilities characters can use.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most non-psionic abilities are gained from various [[feats]], but the player character also has certain inherent abilities and gear may grant abilities as well. [[Psi abilities]] are gained from psionic training.&lt;br /&gt;
&lt;br /&gt;
Many [[creatures]] also have abilities unique to them, such as the [[siphoning]] attack of [[siphoner]]s.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
The Quick Invoker {{key|F}} menu lists all of your character's abilities. They can be used directly from the menu or dragged &amp;amp; dropped into your action bar slots, {{key|1}} to {{key|9}}.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
Attacks are abilities that enhance your normal weapon attacks. Any attack listed in the attacks section of quick invoker (other than the ''inherent attacks'' listed below) is considered a '''Special Attack''' for the purpose of [[special attack bonus]].&lt;br /&gt;
&lt;br /&gt;
Inherent attacks:&lt;br /&gt;
* '''Attack''' (using current weapon or bare fists)&lt;br /&gt;
* [[Burst]] (only works with bullet-based select-fire weapons)&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
Special attacks and abilities granted by your gear. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
All general non-attack, non-psionic, abilities.&lt;br /&gt;
&lt;br /&gt;
Inherent abilities:&lt;br /&gt;
* [[Stealth Mode]] (improves with [[Stealth]] skill)&lt;br /&gt;
* [[Pickpocket]] (improved with [[Pickpocketing]] skill)&lt;br /&gt;
* [[Lock]] (allows locking doors with keys)&lt;br /&gt;
&lt;br /&gt;
=== Psi ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities your character has learned.&lt;br /&gt;
&lt;br /&gt;
The player character has no inherent psi abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Abilities| Abilities]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Perks&amp;diff=32845</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Perks&amp;diff=32845"/>
		<updated>2018-12-29T05:57:19Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: Redirected page to Feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Feats]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Perk&amp;diff=32844</id>
		<title>Perk</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Perk&amp;diff=32844"/>
		<updated>2018-12-29T05:56:45Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: Redirected page to Feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Feats]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Wounded_Man&amp;diff=32726</id>
		<title>Wounded Man</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Wounded_Man&amp;diff=32726"/>
		<updated>2018-12-24T17:24:40Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Wounded Man&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Ri_c_l.png&lt;br /&gt;
| health     = 90/220&lt;br /&gt;
| image      = WoundedMan1.png&lt;br /&gt;
| location   = [[Lower Underrail]]&amp;lt;br&amp;gt;[[Upper Underrail]]&lt;br /&gt;
| loot       = [[Bullet Strap Belt]]&amp;lt;br&amp;gt;60 x Charons&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wounded Man''' is a character that can be met in a random event. His sole weapon is a pistol.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You will encounter the badly injured man standing next to the corpse of a Lurker who he claims had ambushed him, begging the player for assistance. You may attack, ignore, or if you have a bandage, heal him to full health ([[Doctor (feat)|Doctor]] feat not required). He rewards you with a [[Bullet Strap Belt]].&lt;br /&gt;
&lt;br /&gt;
This event ends after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Bug in stable version ===&lt;br /&gt;
&lt;br /&gt;
It's possible to save him only after the [[1.0.4.15]] update. Prior to this version, due to a bug[http://underrail.com/forums/index.php?topic=3349.0] saving the [[Wounded Man]]'s life is not possible. Whether you decide to heal him or not, he'll die dramatically after the third time you try to talk with him.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Lower Underrail]]&lt;br /&gt;
* [[Upper Underrail]]&lt;br /&gt;
* Tracks between [[Rail Crossing]] and [[SRO]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Wounded_man_and_lurker.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Random events navbox}}&lt;br /&gt;
{{Minor NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Random events]]&lt;br /&gt;
[[Category: Random event characters]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Wounded_Man&amp;diff=32725</id>
		<title>Wounded Man</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Wounded_Man&amp;diff=32725"/>
		<updated>2018-12-24T15:28:56Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Wounded Man&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Ri_c_l.png&lt;br /&gt;
| health     = 90/220&lt;br /&gt;
| image      = WoundedMan1.png&lt;br /&gt;
| location   = [[Lower Underrail]]&amp;lt;br&amp;gt;[[Upper Underrail]]&lt;br /&gt;
| loot       = [[Bullet Strap Belt]]&amp;lt;br&amp;gt;60 x Charons&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wounded Man''' is a character that can be met in a random event. His sole weapon is a pistol.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You will encounter the badly injured man standing next to the corpse of a Lurker who he claims had ambushed him, begging the player for assistance. You may attack, ignore, or if you have a bandage, heal him to full health ([[Doctor (feat)|Doctor]] feat not required). He rewards you with a [[Bullet Strap Belt]].&lt;br /&gt;
&lt;br /&gt;
=== Bug in stable version ===&lt;br /&gt;
&lt;br /&gt;
It's possible to save him only after the [[1.0.4.15]] update. Prior to this version, due to a bug[http://underrail.com/forums/index.php?topic=3349.0] saving the [[Wounded Man]]'s life is not possible. Whether you decide to heal him or not, he'll die dramatically after the third time you try to talk with him.&lt;br /&gt;
&lt;br /&gt;
This event ends after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Lower Underrail]]&lt;br /&gt;
* [[Upper Underrail]]&lt;br /&gt;
* Tracks between [[Rail Crossing]] and [[SRO]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Wounded_man_and_lurker.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Random events navbox}}&lt;br /&gt;
{{Minor NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Random events]]&lt;br /&gt;
[[Category: Random event characters]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Wounded_Man&amp;diff=32724</id>
		<title>Wounded Man</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Wounded_Man&amp;diff=32724"/>
		<updated>2018-12-24T15:26:17Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Wounded Man&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Ri_c_l.png&lt;br /&gt;
| health     = 90/220&lt;br /&gt;
| image      = WoundedMan1.png&lt;br /&gt;
| location   = [[Lower Underrail]]&amp;lt;br&amp;gt;[[Upper Underrail]]&lt;br /&gt;
| loot       = [[Bullet Strap Belt]]&amp;lt;br&amp;gt;60 x Charons&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wounded Man''' is a character that can be met in a random event. His sole weapon is a pistol.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You will encounter the badly injured man standing next to the corpse of a Lurker who he claims had ambushed him, begging the player for assistance. You may attack, ignore, or if you have a bandage, heal him to full health ([[Doctor (feat)|Doctor]] feat not required). He rewards you with a [[Bullet Strap Belt]].&lt;br /&gt;
&lt;br /&gt;
=== Bug in stable version ===&lt;br /&gt;
&lt;br /&gt;
It's possible to save him only after the [[1.0.4.15]] update. Prior to this version, due to a bug[http://underrail.com/forums/index.php?topic=3349.0] saving the [[Wounded Man]]'s life is not possible. Whether you decide to heal him or not, he'll die dramatically after the third time you try to talk with him.&lt;br /&gt;
&lt;br /&gt;
This event ends after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Lower Underrail]]&lt;br /&gt;
* [[Upper Underrail]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Wounded_man_and_lurker.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Random events navbox}}&lt;br /&gt;
{{Minor NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Random events]]&lt;br /&gt;
[[Category: Random event characters]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Incendiary_Bullets&amp;diff=32723</id>
		<title>Blueprint: Incendiary Bullets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Incendiary_Bullets&amp;diff=32723"/>
		<updated>2018-12-24T05:35:57Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Incendiary Bullets.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint: Incendiary Bullets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 8.6mm incendiary bullets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 1500&lt;br /&gt;
| description2 = You can create 8.6mm incendiary bullets using bullet cases, any metal plate, and a high level incendiary substance.&lt;br /&gt;
| component1   = Bullet Case (x30)&lt;br /&gt;
| component2   = Metal&lt;br /&gt;
| component3   = High Level Incendiary&lt;br /&gt;
| datafile     = Blueprints\IncendiaryBullets.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 30 [[8.6mm Incendiary Round]]s.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] 30 (more if using high quality metal plates)&lt;br /&gt;
* [[Chemistry]] 60&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 8.6mm Bullet Case (x30)&lt;br /&gt;
* {{Itemlink|8.6mm Case}}&lt;br /&gt;
&lt;br /&gt;
; Metal&lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; High Level Incendiary&lt;br /&gt;
* {{Itemlink|Magnesium Powder}}&lt;br /&gt;
* {{Itemlink|Napalm C}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Lost Vault Trader]].&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry]].&lt;br /&gt;
* Found in [[Emporion Shopping Mall]].&lt;br /&gt;
* Small random chance to appear in any weapon shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Incendiary Bullets]]&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Mutagen_Puzzle&amp;diff=32691</id>
		<title>Talk:Mutagen Puzzle</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Mutagen_Puzzle&amp;diff=32691"/>
		<updated>2018-12-03T22:48:38Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: /* multiple solutions for the puzzle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== multiple solutions for the puzzle ==&lt;br /&gt;
&lt;br /&gt;
There are multiple solutions possible. For instance, adding an atom that doesn't do anything. For this page's example, there's a shorter solution available:&lt;br /&gt;
&lt;br /&gt;
Io-3 Io-2 Echo-1 Io-3 Solis-2 Io-1&lt;br /&gt;
&lt;br /&gt;
Are there some boundaries on solution's length? I can see that a naive depth-first search (even with epeli's pruning method) chokes on lengths between 6 and 8. I assume that my computed solution has the shortest length, given iterative deepening. Maybe there's some unused optimization in depth-first that I could take into account. [[User:Sthalik|sthalik]] ([[User talk:Sthalik|talk]]) 12:31, 3 December 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
Actually what problem does this puzzle generalize to? Is it just graph search like I'm naively assuming right now? [[User:Sthalik|sthalik]] ([[User talk:Sthalik|talk]]) 12:41, 3 December 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
I found a working solution! Do it depth-first assuming no cycles BUT as depth limit is reached, reset it to zero, clear cycles bitmask, and decrement ncycles. Only stop once ncycles is zero. [[User:Sthalik|sthalik]] ([[User talk:Sthalik|talk]]) 16:47, 3 December 2018 (CST)&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Mutagen_Puzzle&amp;diff=32690</id>
		<title>Talk:Mutagen Puzzle</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Mutagen_Puzzle&amp;diff=32690"/>
		<updated>2018-12-03T22:47:58Z</updated>

		<summary type="html">&lt;p&gt;Sthalik: /* multiple solutions for the puzzle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== multiple solutions for the puzzle ==&lt;br /&gt;
&lt;br /&gt;
There are multiple solutions possible. For instance, adding an atom that doesn't do anything. For this page's example, there's a shorter solution available:&lt;br /&gt;
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Io-3 Io-2 Echo-1 Io-3 Solis-2 Io-1&lt;br /&gt;
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Are there some boundaries on solution's length? I can see that a naive depth-first search (even with epeli's pruning method) chokes on lengths between 6 and 8. I assume that my computed solution has the shortest length, given iterative deepening. Maybe there's some unused optimization in depth-first that I could take into account. [[User:Sthalik|sthalik]] ([[User talk:Sthalik|talk]]) 12:31, 3 December 2018 (CST)&lt;br /&gt;
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Actually what problem does this puzzle generalize to? Is it just graph search like I'm naively assuming right now? [[User:Sthalik|sthalik]] ([[User talk:Sthalik|talk]]) 12:41, 3 December 2018 (CST)&lt;br /&gt;
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I found a working solution! Do it depth-first assuming no cycles BUT as depth limit is reaches, reset it to zero, clear cycles bitmask, and decrement ncycles. Only stop once ncycles is zero. [[User:Sthalik|sthalik]] ([[User talk:Sthalik|talk]]) 16:47, 3 December 2018 (CST)&lt;/div&gt;</summary>
		<author><name>Sthalik</name></author>
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