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	<updated>2026-04-28T17:40:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea_Expedition_Camp&amp;diff=50335</id>
		<title>Black Sea Expedition Camp</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea_Expedition_Camp&amp;diff=50335"/>
		<updated>2022-08-07T10:56:09Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Added details about morgue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Black Sea Expedition Camp&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = full&lt;br /&gt;
| maptext = A group of Northerners have set up camp here.&lt;br /&gt;
| image   = expedition_camp.jpg&lt;br /&gt;
| music   = xpbl_blacksea.ogg&lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = Docks (D5)&amp;lt;br&amp;gt;Main camp and Lighthouse (D6)&amp;lt;br&amp;gt;Beach (E5)&amp;lt;br&amp;gt;Keep (E6)&lt;br /&gt;
| exits   = [[Arch Keep]]&amp;lt;br&amp;gt;[[Core City Docks]] (boat)&lt;br /&gt;
| npcs    = [[Aegis Sec-chef]]&amp;lt;br&amp;gt;[[Chief Briggs]]&amp;lt;br&amp;gt;[[Doctor Savage]]&amp;lt;br&amp;gt;[[Ladelman]]&amp;lt;br&amp;gt;[[Marcus]]&amp;lt;br&amp;gt;[[Professor Oldfield]]&amp;lt;br&amp;gt;[[Seeger]]&amp;lt;br&amp;gt;[[Yahota]]&lt;br /&gt;
| mapfile = xpbl_d5.png,xpbl_e5.png,xpbl_d6.png,xpbl_e6.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Black Sea Expedition Camp''' is a location in the western [[Black Sea]]. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Black Sea Expedition Camp is the main base of operations for the expedition. It spans 4 areas of the Black Sea: D5, D6, E5 and E6.&lt;br /&gt;
&lt;br /&gt;
=== Docks (D5) ===&lt;br /&gt;
* The east exit leads to area '''Beach (E5)'''&lt;br /&gt;
* The north exit leads to area ''' Main camp and Lighthouse (D6)'''&lt;br /&gt;
* Three [[Aegis Sec-trooper]]s guard the area. Each carry an [[Aegis Incorporated Badge]] oddity, 2 XP&lt;br /&gt;
* Another [[Aegis Sec-trooper]] is patrolling on a [[Jet Ski]]&lt;br /&gt;
* A technician in the northeast corner carries a [[Comm Device (Black Sea)]]&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Yellow Puckerfish]], [[Giant Hatchetfish]]&lt;br /&gt;
* Once the quest [[Recover the A-RFID Chip]] is complete, [[Sec-Trooper Erwin]] is present to allow you to return to [[Core City]]&lt;br /&gt;
* There is a makeshift morgue in the western part, the tombs accumulate depending on the unique characters that die as well as the troopers that have died. Each unique character will have their own tomb whereas there will be new tombs with randomized names every few times troopers die.&lt;br /&gt;
** The random possible Sec-Trooper names are ST. Tatienne Myrrine, ST. Spike Humbert, ST. Barukh Rafe, ST. Leroy Barret, ST. Danielle Lloyd, ST. Ariana Baldwin, ST. Micah Vic, ST. James Ganizani, ST. Harding Kenton and ST. Paul Josh.&lt;br /&gt;
&lt;br /&gt;
=== Main camp and Lighthouse (D6) ===&lt;br /&gt;
* The south exit leads to area '''Docks (D5)'''&lt;br /&gt;
* The east exit leads to area '''Keep (E6)'''&lt;br /&gt;
* Kitchen tent in the southeast corner:&lt;br /&gt;
** [[Aegis Sec-chef]] is the food vendor of the expedition and is located in the southeast tent&lt;br /&gt;
* Chief's tent (in the southeast, just north of the kitchen tent):&lt;br /&gt;
** [[Chief Briggs]] can often be found here, providing quest details&lt;br /&gt;
** The weapons locker requires 100 [[Lockpicking]]&lt;br /&gt;
** There are some [[.44 JHP Round]]s on the table&lt;br /&gt;
* Shops (east tent):&lt;br /&gt;
** [[Marcus]] - Electronics vendor. He also trades currencies and is involved in few quests&lt;br /&gt;
** [[Ladelman]] - Weapons and armor vendor. He can also teach the player [[Naval Combat]] feat.&lt;br /&gt;
* Infirmary (northeast tents)&lt;br /&gt;
** [[Doctor Savage]] carries a [[Medical Supplies Key (Black Sea Expedition Camp)]] and a [[Super Health Hypo]]&lt;br /&gt;
** There's a [[Health Hypo]] on the table, called 'First Aid Box'&lt;br /&gt;
** The 3 medical lockers each require 80 [[Lockpicking]] or the doctor's [[Medical Supplies Key (Black Sea Expedition Camp)]]&lt;br /&gt;
* Command tent (center):&lt;br /&gt;
** [[Professor Oldfield]] is working here. He is the leader of the Expedition&lt;br /&gt;
** [[Chief Briggs]] is occasionally present for the quest briefings&lt;br /&gt;
* North bedroom:&lt;br /&gt;
** All the footlockers require 60 [[Lockpicking]] to open&lt;br /&gt;
* South bedroom:&lt;br /&gt;
** The middle bed and foot locker on the west side is yours&lt;br /&gt;
** All the other footlockers require 60 [[Lockpicking]] to open&lt;br /&gt;
** Most of them contain small amounts of ammo&lt;br /&gt;
* Lighthouse (NW):&lt;br /&gt;
** [[Yahota]] provides status about pirates and natives activity&lt;br /&gt;
** [[Yahota]] provides the location of the [[Ferryman]]&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Yellow Puckerfish]], [[Minihead]], [[Giant Hatchetfish]], [[Red-Lipped Batfish]]&lt;br /&gt;
&lt;br /&gt;
=== Beach (E5) ===&lt;br /&gt;
* The west exit leads to area '''Docks (D5)'''&lt;br /&gt;
* The north exit leads to area '''Keep (E6)'''&lt;br /&gt;
&lt;br /&gt;
=== Temple (E6) ===&lt;br /&gt;
* The south exit leads to area '''Beach (E5)'''&lt;br /&gt;
* The west exit leads to area ''' Main camp and Lighthouse (D6)'''&lt;br /&gt;
* The large building is the [[Arch Keep]]. It opens with the item you retrieved at the end of the quest [[Recover the A-RFID Chip]]&lt;br /&gt;
* Has 4 [[Aegis Sec-trooper]]:&lt;br /&gt;
** They're all carrying an [[Aegis Incorporated Badge]] oddity, 2 XP&lt;br /&gt;
** The one south east of the central statue is carrying an [[Aegis Patroller Key]]&lt;br /&gt;
* The research tent, to the west:&lt;br /&gt;
** The coffee machine has 2 [[Coffee]] food items&lt;br /&gt;
** [[Seeger]] is found in this tent, carries [[Haxxor Mk II]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
*[[Aegis Sec-chef]] - Food vendor&lt;br /&gt;
*[[Chief Briggs]] - quest character&lt;br /&gt;
*[[Doctor Savage]] - doctor and medicine vendor&lt;br /&gt;
*[[Ladelman]] - Weapons and armor vendor&lt;br /&gt;
*[[Marcus]] - Electronics vendor&lt;br /&gt;
*[[Professor Oldfield]] - quest character&lt;br /&gt;
*[[Seeger]]&lt;br /&gt;
*[[Yahota]] - enemy activity report and ferryman location&lt;br /&gt;
*[[Sec-trooper Jenkins]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Defend the island]] : Some natives attack the camp almost immediately after setting foot on the island&lt;br /&gt;
* [[Improve camp defenses]]&lt;br /&gt;
* [[Recover the A-RFID Chip]]&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
xpbl_d5.png  | Docks (D5)&lt;br /&gt;
xpbl_d6.png  | Main camp and Lighthouse (D6)&lt;br /&gt;
xpbl_e5.png  | Beach (E5)&lt;br /&gt;
xpbl_e6.png  | Keep (E6)&lt;br /&gt;
Xpbl d6 lighthouse.png | Lighthouse floors (D6, bottom to top)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Expedition&amp;diff=50334</id>
		<title>Expedition</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Expedition&amp;diff=50334"/>
		<updated>2022-08-07T10:47:37Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Don't hotlink a Discord message, screenshot it and link that image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler warning}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Expedition''' is a research mission in the [[Black Sea]] for the University of Dis and led by professor Edward Oldfield.&lt;br /&gt;
Its purpose is to understand the history of the [[New Frontier Technologies]] in the [[Black Sea]].&lt;br /&gt;
&lt;br /&gt;
According to [[Professor Oldfield]]: ''Our mission here is to unearth history. To piece together the events that had led to NFT inhabiting this place following the Descent, to learn what happened during their reign and what their technological achievements were, what they'd discovered. Not only that, but also what happened in subsequent years, after they had... ceased to be. Biocorp slowly abandoned the Black Sea after making sure their enemies would not rise again, but we don't know why. They never exploited any of the NFT achievements here nor expanded into the area themselves. Why? This place has been shunned ever since, and there has to be a reason.''&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Important characters ===&lt;br /&gt;
* [[Professor Oldfield]] - Lead researcher of the Expedition&lt;br /&gt;
&lt;br /&gt;
Black Sea Expedition Camp:&lt;br /&gt;
* [[Professor Oldfield]] - Leader of the expedition&lt;br /&gt;
* [[Seeger]] - Data analyst&lt;br /&gt;
* [[Yahota]]&lt;br /&gt;
* [[Marcus]]&lt;br /&gt;
* [[Ladelman]]&lt;br /&gt;
* [[Doctor Savage]]&lt;br /&gt;
&lt;br /&gt;
== Raids ==&lt;br /&gt;
'' See also: [[Improve camp defenses]]''&lt;br /&gt;
&lt;br /&gt;
The Expedition base is occasionally assaulted by the [[Sormirbaeren]], up to 5 times total depending on the progress you have made. Spending enough time far away from the vicinity of the Expedition camp will cause a raid to start.&lt;br /&gt;
* 1st raid: Immediately after joining the Expedition.&lt;br /&gt;
* 2nd raid: Some time after the previous raid&lt;br /&gt;
* 3rd raid: After player implants microhip in their hand at the [[Lemurian Health Center]].&lt;br /&gt;
* 4th raid: Some time after the previous raid&lt;br /&gt;
* 5th raid: Some time after the previous raid&lt;br /&gt;
Each raid has a randomized selection of enemy types, but contains increasingly higher numbers of not just natives but also elite enemies such as [[Sørmirbæren Skærder|Skærder]] and [[Sørmirbæren Sppæter|Sppæter]]. Difficulty affects both the number of raiders as well as how early the elite enemies appear, on DOMINATING the first raid will contain elite enemies.&lt;br /&gt;
&lt;br /&gt;
Assaulting the [[Grim Jetters]] without killing most of the pirates, or breaking in and [[Rescue the Professor|rescuing the professor]] without negotiating with [[Captain Grim]] will trigger an unique pirate raid afterwards. Foiling their [[Prevent kidnapping|plans]] to kidnap the professor ahead of time will not cause a raid.&lt;br /&gt;
&lt;br /&gt;
== The True Mission ==&lt;br /&gt;
After a certain point in the expedition, Oldfield will reveal the primary purpose of it. Before you arrived, he learned from a bit of recovered data that besides the Black Sea(or Lemuria, as NFT called it), NFT was believed to have settled in three other places; Atlantis, Horizon and an unnamed third location. Other than their names, everything else about them, including their exact whereabouts and current status is unknown. Oldfield also learned that the NFT personnel from all four locations were supposed to meet at a certain point in time, that a special device, an [[Acorn|ACoNR]], was designed to help with that endeavor, and that one of these devices was supposed to be somewhere in the Black Sea, as well as hints about some sort highly advanced terraforming technology.&lt;br /&gt;
&lt;br /&gt;
Hoping to find the ACoNR and use it to learn more about NFT, the Black Sea, the other three sites, and the terraforming tech, and knowing that other groups such as the [[Core City]] Oligarchs and the [[Protectorate]] would eventually learn what he learned and try to use the ACoNR for their own ends, Oldfield got together a team of researchers and assistants, hired [[Aegis Incorporated]] and some guides and laborers from [[South Underrail]] and got an expedition together to comb over the NFT ruins for relicts, tech, data and hopefully, the ACoNR.      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;127px&amp;quot;&amp;gt;&lt;br /&gt;
Xpbl d6.png | Black Sea Expedition Camp (D6)&lt;br /&gt;
expedition_mission.png | The mission of the expedition&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Factions navbox}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coral&amp;diff=49538</id>
		<title>Coral</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coral&amp;diff=49538"/>
		<updated>2022-06-10T21:58:48Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Coral&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = gyp_l.png&lt;br /&gt;
| background = default.png&lt;br /&gt;
| health     = 330&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Coral.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Wandering Merchant&lt;br /&gt;
| location   = [[South Gate Station]] &amp;lt;br&amp;gt; [[Junkyard]] &amp;lt;br&amp;gt; [[Core City]] &amp;lt;br&amp;gt; [[Rail Crossing]] &amp;lt;br&amp;gt; [[Hanging Rat]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| abilities  = Immune to [[Fear]]&amp;lt;br&amp;gt;[[Aimed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
'''Coral''' is a merchant that the player may encounter in various locations across the game. She is mutually exclusive with [[Booth]], and most notably sells [[Charm]]s.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
The player may pay her for a palm reading, which will lead her to allude to your various base stats as well as your progression with the main story.&lt;br /&gt;
{{hiddensection|Curse|&lt;br /&gt;
If you call her methods false tricks she will curse you, permanently secretly limiting your hit chances to 70%. She will also refuse to enter dialogue afterwards. There is no known way to undo this, other than to reload to a previous save.}}&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
She trades in animal leather and hunting equipment.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
| cash =&lt;br /&gt;
| buys =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coral&amp;diff=49495</id>
		<title>Coral</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coral&amp;diff=49495"/>
		<updated>2022-05-17T16:54:50Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Coral&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = gyp_l.png&lt;br /&gt;
| background = default.png&lt;br /&gt;
| health     = 330&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Wandering Merchant&lt;br /&gt;
| location   = &lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| abilities  = Immune to [[Fear]]&amp;lt;br&amp;gt;[[Aimed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
'''Coral''' is a merchant that the player may encounter in various locations across the game. She is mutually exclusive with [[Booth]], and most notably sells [[Charm]]s.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
The player may get a palm reading from her, which will lead her to allude to your various base stats as well as your progression with the main story.&lt;br /&gt;
{{hiddensection|Curse|&lt;br /&gt;
If you call her methods false tricks she will curse you, permanently secretly limiting your hit chances to 70%. She will also refuse to enter dialogue afterwards. There is no known way to undo this, other than to reload to a previous save.}}&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coral&amp;diff=49494</id>
		<title>Coral</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coral&amp;diff=49494"/>
		<updated>2022-05-17T12:48:39Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Added Coral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Coral&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = gyp_l.png&lt;br /&gt;
| background = default.png&lt;br /&gt;
| health     = 330&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Wandering Merchant&lt;br /&gt;
| location   = &lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| abilities  = Immune to [[Fear]]&amp;lt;br&amp;gt;[[Aimed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
**Coral** is a merchant that the player may encounter in various locations across the game. She is mutually exclusive with [[Booth]], and most notably sells [[Charm]]s.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
The player may get a palm reading from her, which will lead her to allude to your various base stats as well as your progression with the main story.&lt;br /&gt;
{{hiddensection|Curse|&lt;br /&gt;
If you call her methods false tricks she will curse you, permanently secretly limiting your hit chances to 70%. She will also refuse to enter dialogue afterwards. There is no known way to undo this, other than to reload to a previous save.}}&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_Graveyard&amp;diff=49322</id>
		<title>Sørmirbæren Graveyard</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_Graveyard&amp;diff=49322"/>
		<updated>2022-04-27T06:09:49Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Sørmirbæren Graveyard&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = sormirbаеren_graveyard.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = Randomly generated&lt;br /&gt;
| exits   = [[Boneyard]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Sørmirbæren Graveyard''' is a location in the northern [[Black Sea]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Sørmirbæren Graveyard is immediately north of [[Boneyard]](G11) and consists of an altar room and a randomly generated tomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Altar Room ===&lt;br /&gt;
* The two north exits both lead to the Tomb&lt;br /&gt;
* There are three [[Sørmirbæren Öyetsppæter]], two [[Sørmirbæren Sppæter]], and one [[Sørmirbæren Skærder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Tomb ===&lt;br /&gt;
* Cannot save while in the tomb.&lt;br /&gt;
* The tomb is generated as you explore (loading a save prior to exploration will cause a new tomb to form.)&lt;br /&gt;
** The basic shape of the tomb remains the same but the burial mound symbols and the location of the [[Bone Crank]] change.&lt;br /&gt;
** The Bone Crank can be found in any room on the walls, floor, or even already lodged into a hoist.&lt;br /&gt;
** [[Sjörsr]] is buried in a random location.&lt;br /&gt;
* Opening graves will cause the screen to get gradually darker with each grave opened, until eventually it causes untargetable Sørmirbæren [[Doppelganger]]-like phantoms to appear. &lt;br /&gt;
** The Doppelganger disappears after about 5 turns but another will spawn very shortly after.&lt;br /&gt;
** Causing the phantoms to appear will also lead to [[Bænkräster]] ambushing you outside the graveyard if he is still alive.&lt;br /&gt;
* None of the hoists or bodies can be interacted with in combat.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=James_Steiner&amp;diff=49309</id>
		<title>James Steiner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=James_Steiner&amp;diff=49309"/>
		<updated>2022-04-24T17:43:37Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = James Steiner&lt;br /&gt;
| type     = important&lt;br /&gt;
| faction  = {{spoiler|[[Oculites]]}}&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''James Steiner''' is the guy who gave the package containing [[The Cube|the Faceless artifact]] to [[Terry Baker|Terry]] and [[Lora Baker]]. Based on Lora's description he is an ordinary light-skinned person with black hair, average height and brown eyes, with nothing unusual about his appearance. His home is said to be somewhere in [[Core City]]'s residential area, near the fence overlooking [[Drop Zone]].&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Steiner and the artifact|&lt;br /&gt;
James Steiner is a member of the secret organization [[Oculus]]. He was given the artifact by the unnamed oculite tasked with stealing it from [[The Faceless|the Faceless]]. His job was simply to get the artifact to the unsuspecting Bakers, who were then supposed to deliver it to [[Hadrian Tanner]], the client who enlisted the services of Oculus for carrying out the theft.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mentioned characters navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Mentioned-only characters]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Void_Creature&amp;diff=49231</id>
		<title>Void Creature</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Void_Creature&amp;diff=49231"/>
		<updated>2022-04-18T06:13:40Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{spoiler warning}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Void Creature&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_ss1_l.png&lt;br /&gt;
| background = xpbl_abyssalstation.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Void Creature.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Abyssal Station Zero]]&lt;br /&gt;
| loot       = None&lt;br /&gt;
| abilities  = Inflicts [[Void Rot]]&amp;lt;br&amp;gt;Immune to most attacks&lt;br /&gt;
|&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
| temporal      = &lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
| charfile      = spacesnake&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Void Creature''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Creatures spawned from the void portals opened by the shadowlith after grabbing the [[ACoNR_(Abyssal_Station_Zero)|ACoNR]]. They appear as inhuman blobs, unless the player has [[Second_Sight|Second Sight]], at which point they resemble serpents wrapped in cosmic energy.&lt;br /&gt;
&lt;br /&gt;
The one that appears after you kill Magnar resembles a ghostly, cosmic shade of the aforementioned warrior.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
The only way to directly target them is if the player has [[Second Sight]], which can be acquired by drinking [[The Juice]]. However, they have very high dodge and evasion. Also, bullets, crossbow bolts, melee attacks, fire, grenades, energy weapons, and damage-dealing psionic abilities have no effect on them. They are affected by certain [[Temporal Manipulation]] de-buffs but the only way to hurt or kill them is by using the [[Ethereal Torch]]. They all inflict [[Void Rot]] on the player when they attack. &lt;br /&gt;
&lt;br /&gt;
The one encountered after killing Magnar is fairly straightforward to deal with, but the ones that are encountered in [[Abyssal Station Zero]] will endlessly spawn unless the [[Shadowlith]] is destroyed, which can also be accomplished with the Ethereal Torch.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
xpbl_ss1_l.png | Void Creature&lt;br /&gt;
xpbl_ss2_l.png | Void Creature&lt;br /&gt;
xpbl_ss3_l.png | Void Creature&lt;br /&gt;
xpbl_sdk_l.png | [[Magnar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=49230</id>
		<title>Magnar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=49230"/>
		<updated>2022-04-18T06:13:16Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Magnar&lt;br /&gt;
| type       = Boss&lt;br /&gt;
| portrait   = Xpbl svgkg l.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = 660 (600)&lt;br /&gt;
| image      = Magnar.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Boss&lt;br /&gt;
| location   = [[Sormirbaeren village]]&lt;br /&gt;
| loot  = [[Rune Necklace]]&lt;br /&gt;
| abilities  = Immune to [[Stun]]&amp;lt;br&amp;gt;[[Expose Weakness]]&amp;lt;br&amp;gt;[[Fancy Footwork]]&amp;lt;br&amp;gt;[[Fend]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Charge]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| strength     = 10&lt;br /&gt;
| dexterity    = 15&lt;br /&gt;
| agility      = 14&lt;br /&gt;
| constitution = 12&lt;br /&gt;
| perception   = 10&lt;br /&gt;
| will         = 16&lt;br /&gt;
| intelligence = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|He is a mighty warrior, born of the serpent but is not becoming one. His strength and cunning are unmatched by any other Surmirbaren warrior, and for that he has earned the blade and shield of His, weapons that hold His essence.| In-game description, according to Yngwar}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Magnar is the chieftan of the [[Serpentines]], both their ruler and their strongest warrior.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
&lt;br /&gt;
Magnar is one of the major characters of the [[Serpentines]] that can be killed to end their raids on the Expedition camp.  Magnar is extremely tough on his own and surrounded by a number of other warriors and psions, making the fight very difficult. Once killed, several rounds later, a cloud will appear above his body(killing him by shattering prevents this).  Using [[The Juice]] allows the player to target the cloud, but untargeted attacks like pyrokinetic stream can affect it as well.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Spoilers|&lt;br /&gt;
His cloud form is similar to the [[Void Creature]]s in [[Abyssal Station Zero]]. If you tell [[Six]] about having to kill Magnar twice, he will mention that the void-form of Magnar is not the same Magnar that you killed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magnar is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* Drops [[Rune Necklace]] oddity&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:ComponentGroup&amp;diff=49229</id>
		<title>Template:ComponentGroup</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:ComponentGroup&amp;diff=49229"/>
		<updated>2022-04-18T06:12:49Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&amp;lt;noinclude&amp;gt;}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =&lt;br /&gt;
* {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold)&lt;br /&gt;
* {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance)&lt;br /&gt;
* {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against knife attacks)&lt;br /&gt;
&lt;br /&gt;
| Battery | battery =&lt;br /&gt;
* {{Itemlink|Supercharged Lithium Cell}}&lt;br /&gt;
* {{Itemlink|Fusion Cell}}&lt;br /&gt;
* {{Itemlink|Plasma Cell}}&lt;br /&gt;
* {{Itemlink|Greater Fusion Cell}}&lt;br /&gt;
&lt;br /&gt;
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =&lt;br /&gt;
* {{Itemlink|Biohazard Vest (component)|Biohazard Vest}} (Increases {{bio}} resistance/threshold)&lt;br /&gt;
* {{Itemlink|Galvanic Vest (component)|Galvanic Vest}} (Increases {{electricity}} resistance/threshold)&lt;br /&gt;
* {{Itemlink|Insulated Vest (component)|Insulated Vest}} (Increases {{cold}} resistance/threshold)&lt;br /&gt;
* {{Itemlink|Regenerative Vest (component)|Regenerative Vest}} (Provides health regeneration when powered)&lt;br /&gt;
* {{Itemlink|Sturdy Vest (component)|Sturdy Vest}} (Increases health)&lt;br /&gt;
&lt;br /&gt;
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =&lt;br /&gt;
* {{Itemlink|Aluminized Cloth}} &amp;lt;!--(Decreases {{Itemlink|Stealth}}, increases {{heat}} damage resistance/threshold)--&amp;gt;&lt;br /&gt;
* {{Itemlink|Black Cloth}} &amp;lt;!--(Increases {{Itemlink|Stealth}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Blast Cloth}}&lt;br /&gt;
* {{Itemlink|Kevlar Cloth}}&lt;br /&gt;
&lt;br /&gt;
| Leather | leather =&lt;br /&gt;
{{columns|2|&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather}} &amp;lt;!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Agility}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Rathound Leather}} &amp;lt;!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 {{Itemlink|Persuasion}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather}} &amp;lt;!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 {{Itemlink|Intimidation}}, -10 {{Itemlink|Persuasion}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Pig Leather}} &amp;lt;!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Constitution}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Siphoner Leather}} &amp;lt;!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases {{Itemlink|Evasion}} and {{Itemlink|Dodge}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Ancient Rathound Leather}} &amp;lt;!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 {{Itemlink|Persuasion}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|Bison Leather}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Greater Siphoner Leather}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather}}&lt;br /&gt;
* {{Itemlink|Infused Rathound Leather}}&lt;br /&gt;
* {{Itemlink|Infused Mutated Dog Leather}}&lt;br /&gt;
* {{Itemlink|Infused Pig Leather}}&lt;br /&gt;
* {{Itemlink|Infused Siphoner Leather}}&lt;br /&gt;
* {{Itemlink|Infused Ancient Rathound Leather}}&lt;br /&gt;
* {{Itemlink|Infused Bison Leather}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Greater Siphoner Leather}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =&lt;br /&gt;
* {{Itemlink|Steel Plates}}&lt;br /&gt;
* {{Itemlink|Tungsten Steel Plates}}&lt;br /&gt;
* {{Itemlink|TiChrome Bars}}&lt;br /&gt;
* {{Itemlink|Super Steel Plates}}&lt;br /&gt;
&lt;br /&gt;
| Padding | padding =&lt;br /&gt;
* {{Itemlink|Galvanic Foam Padding}}&lt;br /&gt;
* {{Itemlink|Soft Foam Padding}}&amp;lt;!-- padding bonuses vary depending on blueprint (Increases {{Itemlink|Stealth}})--&amp;gt;&lt;br /&gt;
* {{Itemlink|High Density Foam Padding}}&amp;lt;!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)--&amp;gt;&lt;br /&gt;
* {{Itemlink|Insulating Foam Padding}}&lt;br /&gt;
&lt;br /&gt;
| SpikesBlades | spikesblades =&lt;br /&gt;
* {{Itemlink|Steel Spikes}} (Adds damage on melee)&lt;br /&gt;
* {{Itemlink|Tungsten Steel Spikes}} (Adds damage on melee)&lt;br /&gt;
* {{Itemlink|TiChrome Spikes}} (Adds damage on melee)&lt;br /&gt;
* {{Itemlink|Serrated Steel Blade}} (Adds [[Bleeding Wound]] proc)&lt;br /&gt;
* {{Itemlink|Serrated Tungsten Steel Blade}} (Adds [[Bleeding Wound]] proc)&lt;br /&gt;
* {{Itemlink|Serrated TiChrome Blade}} (Adds [[Bleeding Wound]] proc)&lt;br /&gt;
&lt;br /&gt;
| Energy Core | Energy core | energy core | EnergyCore | energycore =&lt;br /&gt;
* {{Itemlink|Plasma Core}} (provides energy capacity)&lt;br /&gt;
&lt;br /&gt;
| Explosives | explosives =&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
* {{Itemlink|Hexogen}}&lt;br /&gt;
&lt;br /&gt;
| Poisons | poisons | Poison | poison =&lt;br /&gt;
* {{Itemlink|Black Dragon Poison}} (psionic inhibition)&lt;br /&gt;
* {{Itemlink|Burrower Poison}} ({{Bio}} damage per turn, stacks)&lt;br /&gt;
* {{Itemlink|Cave Ear Poison}} (+50% biological damage received, -5 [[Perception]])&lt;br /&gt;
* {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end)&lt;br /&gt;
* {{Itemlink|Spirit Poison}} ({{Bio}} damage per turn, reduces resolve, summons doppelganger of human enemies)&lt;br /&gt;
* {{Itemlink|Blinding Poison}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Leper Poison}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreak Poison}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
| Soles | soles =&lt;br /&gt;
* {{Itemlink|Rubber Sole}}&lt;br /&gt;
&lt;br /&gt;
| UsesLeather =&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Gloves}}&lt;br /&gt;
* {{Itemlink|Blueprint: Leather Armor}}&lt;br /&gt;
* {{Itemlink|Blueprint: Tabi Boots}}&lt;br /&gt;
&lt;br /&gt;
| UsesCloth =&lt;br /&gt;
* {{Itemlink|Blueprint: Balaclava}}&lt;br /&gt;
* {{Itemlink|Blueprint: Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Leather Armor}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Tactical Vest}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Riot Gear}} (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesPadding =&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Helmet}}&lt;br /&gt;
* {{Itemlink|Blueprint: Leather Armor}} (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesVest =&lt;br /&gt;
* {{Itemlink|Blueprint: Tactical Vest}}&lt;br /&gt;
* {{Itemlink|Blueprint: Riot Gear}}&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Armor}}&lt;br /&gt;
&lt;br /&gt;
| UsesBallisticPanel =&lt;br /&gt;
* {{Itemlink|Blueprint: Tactical Vest}}&lt;br /&gt;
* {{Itemlink|Blueprint: Riot Gear}}&lt;br /&gt;
&lt;br /&gt;
| UsesPoisons =&lt;br /&gt;
* {{Itemlink|Blueprint: Bear Trap}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Chemical Bolt}}&lt;br /&gt;
* {{Itemlink|Blueprint: Caltrops}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Throwing Knives}} (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesSerratedBlades =&lt;br /&gt;
* {{Itemlink|Blueprint: Serrated Bolt}}&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Armor}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Gloves}} (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesMetalPlates =&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Gloves}}&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Knife}}&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Armor}}&lt;br /&gt;
* {{Itemlink|Blueprint: Metal Helmet}}&lt;br /&gt;
* {{Itemlink|Blueprint: Sledgehammer}}&lt;br /&gt;
* {{Itemlink|Blueprint: Riot Gear}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Bear Trap}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Caltrops}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Throwing Knives}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Lockpicks}}&lt;br /&gt;
* {{Itemlink|Blueprint: Frag Grenade Case}}&lt;br /&gt;
* {{Itemlink|Blueprint: Thin Grenade Case}}&lt;br /&gt;
* {{Itemlink|Blueprint: Frag Mine Case}}&lt;br /&gt;
* {{Itemlink|Blueprint: Thin Mine Case}}&lt;br /&gt;
* {{Itemlink|Blueprint: Acid Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Contaminated Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Explosive Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Incendiary Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Shock Bullets}} (any quality)&lt;br /&gt;
* {{Itemlink|Blueprint: Shotgun Shells}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Machete}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
| UsesSoles =&lt;br /&gt;
* {{Itemlink|Blueprint: Boots}}&lt;br /&gt;
* {{Itemlink|Blueprint: Tabi Boots}}&lt;br /&gt;
&lt;br /&gt;
| UsesEnergyCore =&lt;br /&gt;
* {{Itemlink|Blueprint: Cloaking Device}}&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Pistol}}&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Shield Emitter}}&lt;br /&gt;
* {{Itemlink|Blueprint: Taser}}&lt;br /&gt;
* {{Itemlink|Blueprint: Goggles}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Gloves}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Knife}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Sledgehammer}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Spying Endoscope}}{{expedition-inline}} (optional)&lt;br /&gt;
&lt;br /&gt;
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} &amp;quot;{{{1}}}&amp;quot;!}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=49208</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=49208"/>
		<updated>2022-04-16T17:54:48Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Spoiler warning}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''', also colloquially known as '''Acorn''', is a plot item in [[Underrail: Expedition]]. It is located in Research and Development dome of Abyssal Station Zero. &lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
It is a spherical supercomputer, a living AI controlling billions of nanobots created before the Descent to fulfill a grand design predetermined in the original blueprint for each Acorn, of which there are several in existence across the world. It is a highly adaptive program that is capable of achieving the design almost independently of conditions it finds itself in. Ezra states that although NFT manufactured the devices for themselves and other major supercorporations of the Old World, the technology itself was so advanced that even at the moment of discussion the device seems to have come from future far and distant.&lt;br /&gt;
&lt;br /&gt;
The Acorn is protected by quantum near-field locks, and is impossible to brute force open, as the device is geared for self-destruction in such an event.&lt;br /&gt;
&lt;br /&gt;
== Potential recipients ==&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Giving it to anyone will reward you with 2000 classic XP/2 oddity XP. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Captain Grim]]&lt;br /&gt;
* [[Aran]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Hadrian Tanner]]&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
* [[Colonel Cathcart]]&lt;br /&gt;
* [[Trenton]]&lt;br /&gt;
&lt;br /&gt;
=== Professor Oldfield ===&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield after reporting their findings at [[Abyssal Station Zero]], he will be delighted instead of devastated that the all the effort was for nothing. He states that the Acorn will be brought to the University of [[Dis]] for study. &amp;lt;br&amp;gt;&lt;br /&gt;
If player insists for a reward, he is willing to pay 2000 charons(up to 6000 with enough mercantile) for it.&lt;br /&gt;
&lt;br /&gt;
=== Captain Grim ===&lt;br /&gt;
If the player allied with the Grim Jetters, Cadmus will take the ACoNR off their hands for 1000 charons, or up to 4000 charons with enough mercantile (91 was not enough for 4000, but enough for 3000). Turning it in Grim will allow the player to confront Professor Oldfield with the ACoNR and all the evidence they collected exploring the ruins. This will reveal the ACoNR's purpose, and also trigger the Professor being set free, allegedly to Camp Hathor. The player will also learn about Captain Grim's origins, and his true name.&lt;br /&gt;
&lt;br /&gt;
=== Aran ===&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 14,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Aran swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later inside [[Your House]] or at the Core City slums as a hostile opponent. Doing so allows you to acquire both the [[Phantom_Dancer|Phantom Dancer]] and [[Red_Dragon|Red Dragon]], while still giving you the option to give the ACoNR to another recipient.&lt;br /&gt;
&lt;br /&gt;
=== Azif ===&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give the Acorn to Azif. No exceptional rewards are given for this action besides money, but in exchange he can illuminate the player as to the device's purpose, contents and origin.&lt;br /&gt;
&lt;br /&gt;
=== Eidein ===&lt;br /&gt;
Though he hasn't heard of it before, if the player describes the device's use to Eidein he states that he'll gladly take it to present to [[Tchort]] on his next trip to [[Nucleus]]. Upon seeing it, he will recognize the symbol and proceed to teach the player about trees. He may or may not believe that there are actual acorns inside the box, and thanks the player for their contribution.&lt;br /&gt;
&lt;br /&gt;
=== Hadrian Tanner ===&lt;br /&gt;
If the player brings up the Acorn with Tanner, who happens to be knowledgeable about the device, he'll accept it for the good of [[South Gate Station]]. He may also inform you about the device if asked.&lt;br /&gt;
&lt;br /&gt;
As a reward, the player will receive a large sum of credits, as well as a discount for all purchases at South Gate Station{{verify}}.&lt;br /&gt;
&lt;br /&gt;
=== Ezra ===&lt;br /&gt;
If {{spoiler |Tanner departed the SGS}}, [[Ezra]] will accept the device and thoroughly explain its' purpose.&lt;br /&gt;
&lt;br /&gt;
=== Colonel Cathcart ===&lt;br /&gt;
The colonel has not heard of the device, but after making a call to determine what the protectorate knows about it, provides you with some minor information along with 1200 dollars for your trouble. This increases up to 3600 dollars if you ask to be paid for your efforts and have enough effective mercantile. &lt;br /&gt;
&lt;br /&gt;
=== Trenton ===&lt;br /&gt;
Trenton does not have any knowledge about the Acorn but nonetheless is willing to take it. If the player already has learned about its purpose from someone else, he will be delighted and say that it would be very valuable asset in fight against the Protectorate. If player request payment, Trenton can offer 2000 charons (up to 6000 with enough mercantile) for it.&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* If the player attempts to give the Acorn to [[Gunnar Edstrom]], he will tell the player to keep it out of the city as it has the same air as the Faceless' cube device.&lt;br /&gt;
* [[Dude]] will recognize the device, somewhat explain its purpose, but will refuse to keep it, alluding to [[Aran|cyber tech ninjas]].&lt;br /&gt;
** If the ACoNR was left anywhere in his cave home when you exit the area he will throw it out and it can be found in the trash barrels near the entrance.&lt;br /&gt;
* [[Faceless Commander]] provides no additional information, but questions the validity of the players statement about the device. He will refuse to take it, considering it a distraction from their goals.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=49207</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=49207"/>
		<updated>2022-04-16T17:53:27Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Spoiler warning}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''', also colloquially known as '''Acorn''', is a plot item in [[Underrail: Expedition]]. It is located in Research and Development dome of Abyssal Station Zero. &lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
It is a spherical supercomputer, a living AI controlling billions of nanobots created before the Descent to fulfill a grand design predetermined in the original blueprint for each Acorn, of which there are several in existence across the world. It is a highly adaptive program that is capable of achieving the design almost independently of conditions it finds itself in. Ezra states that although NFT manufactured the devices for themselves and other major supercorporations of the Old World, the technology itself was so advanced that even at the moment of discussion the device seems to have come from future far and distant.&lt;br /&gt;
&lt;br /&gt;
The Acorn is protected by quantum near-field locks, and is impossible to brute force open, as the device is geared for self-destruction in such an event.&lt;br /&gt;
&lt;br /&gt;
== Potential recipients ==&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Giving it to anyone will reward you with 2000 classic XP/2 oddity XP. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Captain Grim]]&lt;br /&gt;
* [[Aran]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Hadrian Tanner]]&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
* [[Colonel Cathcart]]&lt;br /&gt;
* [[Trenton]]&lt;br /&gt;
&lt;br /&gt;
=== Professor Oldfield ===&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield after reporting their findings at [[Abyssal Station Zero]], he will be delighted instead of devastated that the all the effort was for nothing. He states that the Acorn will be brought to the University of [[Dis]] for study. &amp;lt;br&amp;gt;&lt;br /&gt;
If player insists for a reward, he is willing to pay 2000 charons(up to 6000 with enough mercantile) for it.&lt;br /&gt;
&lt;br /&gt;
=== Captain Grim ===&lt;br /&gt;
If the player allied with the Grim Jetters, Cadmus will take the ACoNR off their hands for 1000 charons, or up to 4000 charons with enough mercantile (91 was not enough for 4000, but enough for 3000). Turning it in Grim will allow the player to confront Professor Oldfield with the ACoNR and all the evidence they collected exploring the ruins. This will reveal the ACoNR's purpose, and also trigger the Professor being set free, allegedly to Camp Hathor. The player will also learn about Captain Grim's origins, and his true name.&lt;br /&gt;
&lt;br /&gt;
=== Aran ===&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 14,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Aran swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later inside [[Your House]] or at the Core City slums as a hostile opponent. Doing so allows you to acquire both the [[Phantom_Dancer|Phantom Dancer]] and [[Red_Dragon|Red Dragon]], while still giving you the option to give the ACoNR to another recipient.&lt;br /&gt;
&lt;br /&gt;
=== Azif ===&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give the Acorn to Azif. No exceptional rewards are given for this action besides money, but in exchange he can illuminate the player as to the device's purpose, contents and origin.&lt;br /&gt;
&lt;br /&gt;
=== Eidein ===&lt;br /&gt;
Though he hasn't heard of it before, if the player describes the device's use to Eidein he states that he'll gladly take it to present to [[Tchort]] on his next trip to [[Nucleus]]. Upon seeing it, he will recognize the symbol and proceed to teach the player about trees. He may or may not believe that there are actual acorns inside the box, and thanks the player for their contribution.&lt;br /&gt;
&lt;br /&gt;
=== Hadrian Tanner ===&lt;br /&gt;
If the player brings up the Acorn with Tanner, who happens to be knowledgeable about the device, he'll accept it for the good of [[South Gate Station]]. He may also inform you about the device if asked.&lt;br /&gt;
&lt;br /&gt;
As a reward, the player will receive a large sum of credits, as well as a discount for all purchases at South Gate Station{{verify}}.&lt;br /&gt;
&lt;br /&gt;
=== Ezra ===&lt;br /&gt;
If {{spoiler |Tanner departed the SGS}}, [[Ezra]] will accept the device and thoroughly explain its' purpose.&lt;br /&gt;
&lt;br /&gt;
=== Colonel Cathcart ===&lt;br /&gt;
The colonel has not heard of the device, but after making a call to determine what the protectorate knows about it, provides you with some minor information along with 1200 dollars for your trouble. This increases up to 3600 dollars if you ask to be paid for your efforts and have enough effective mercantile. &lt;br /&gt;
&lt;br /&gt;
=== Trenton ===&lt;br /&gt;
Trenton does not have any knowledge about the Acorn but nonetheless is willing to take it. If the player already has learned about its purpose from someone else, he will be delighted and say that it would be very valuable asset in fight against the Protectorate. If player request payment, Trenton can offer 2000 charons (up to 6000 with enough mercantile) for it.&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* If the player attempts to give the Acorn to [[Gunnar Edstrom]], he will tell the player to keep it out of the city as it has the same air as the Faceless' cube device.&lt;br /&gt;
* [[Dude]] will recognize the device, somewhat explain its purpose, but will refuse to keep it.&lt;br /&gt;
** If the ACoNR was left anywhere in his cave home when you exit the area he will throw it out and it can be found in the trash barrels near the entrance.&lt;br /&gt;
* [[Faceless Commander]] provides no additional information, but questions the validity of the players statement about the device. He will refuse to take it, considering it a distraction from their goals.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Echoing_Soliloquy&amp;diff=49206</id>
		<title>Echoing Soliloquy</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Echoing_Soliloquy&amp;diff=49206"/>
		<updated>2022-04-16T17:52:26Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Echoing Soliloquy''' is a special feat that cannot be chosen when leveling up.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Echoing Soliloquy_icon.png&lt;br /&gt;
| name         = {{Non-leveled|Echoing Soliloquy}}&lt;br /&gt;
| description  = Slows down the rate at which the unspeakable things penetrate your mind.{{Non-leveled}}&lt;br /&gt;
| requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Effect &amp;amp; teacher (Spoilers)|It allows you to resist Tchort's influence longer. It provides a 50-75% chance on a per-stack basis to prevent that stack of [[Creeping Dread]] from applying. Taught by [[Leo]] after [[Find Leo's knife|finding his knife]].&lt;br /&gt;
&lt;br /&gt;
The strength of Echoing Soliloquy's effect depends on your [[Persuasion]] skill when talking to Leo's hole of reason. The feat's power can be determined from the dialog.&lt;br /&gt;
* 50% — No unique dialogue text - below 30 effective Persuasion&lt;br /&gt;
* 55% — ''Feeling persuasive... and persuaded.'' - 30 effective Persuasion&lt;br /&gt;
* 60% — ''Feeling very persuasive... and persuaded.'' - 60 effective Persuasion&lt;br /&gt;
* 65% — ''Feeling highly persuasive... and persuaded.'' - 90 effective Persuasion&lt;br /&gt;
* 70% — ''Feeling particularly persuasive... and persuaded.'' - 120 effective Persuasion&lt;br /&gt;
* 75% — ''Feeling exceptionally persuasive... and persuaded.'' - 150 effective Persuasion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.4.0]] - changed bonus from 50% to 50-70% depending on persuasion&lt;br /&gt;
* [[0.2.0.1]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Special feats]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gunter_Vasilica&amp;diff=49196</id>
		<title>Gunter Vasilica</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gunter_Vasilica&amp;diff=49196"/>
		<updated>2022-04-16T03:54:22Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Gunter Vasilica&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = mgh3_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| health     = 640&lt;br /&gt;
| psipool    = 150 (+25)&lt;br /&gt;
| image      = Gunter Vasilica.jpg&lt;br /&gt;
| faction    = [[Biocorp]]&lt;br /&gt;
| roles      = Biocorp researcher&lt;br /&gt;
| location   = [[Caerus Residential]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| abilities  = [[Mental Breakdown]]&amp;lt;br&amp;gt;[[Mental Subversion]]&amp;lt;br&amp;gt;[[Cerebral Trauma]]&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Premeditation]]&amp;lt;br&amp;gt;[[Pseudo-spatial Projection]]&amp;lt;br&amp;gt;[[Psi-Cognitive Interruption]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = &lt;br /&gt;
| initiative   = &lt;br /&gt;
| mechanical   = &lt;br /&gt;
| heat         = &lt;br /&gt;
| cold         = &lt;br /&gt;
| electricity  = &lt;br /&gt;
| acid         = &lt;br /&gt;
| energy       = &lt;br /&gt;
| bio          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gunter Vasilica''', or what became of him.&lt;br /&gt;
&lt;br /&gt;
Former [[Biocorp]] scientist/researcher who is still alive as a [[Mutant|mutie]] and is hostile, uniquely for a mutie he is psionic. Can be found in a cave after entering the [[Caerus Residential Block]] building and passing a [[Perception]] check (10 Perception) while wandering through the northwestern building's second floor ventilation ducts to discover the hidden passage. The footlocker near him contains 2 [[Regenerative Mixture]]s, a few [[Psi Booster]]s, a [[Psionic Mentor: Pseudo-spatial Projection]] and several [[Desaturated Psionic Inhalant]]s.&lt;br /&gt;
&lt;br /&gt;
Gunter Vasilica is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Deep Caverns characters]]&lt;br /&gt;
[[Category: Biocorp]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Detritus_(Devourer)&amp;diff=49195</id>
		<title>Detritus (Devourer)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Detritus_(Devourer)&amp;diff=49195"/>
		<updated>2022-04-16T02:41:36Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Detritus&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = devourer_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 640&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Detritus_(Devourer).png&lt;br /&gt;
| faction    = Tchortlings&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Mutagen Tanks A]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = [[Adrenal Gland]]&lt;br /&gt;
| abilities  = Immune to [[Fear]]&amp;lt;br&amp;gt;Inflicts [[Bleeding Wound]]&amp;lt;br&amp;gt;[[Conditioning]]&amp;lt;br&amp;gt;[[Taste for Blood]]&amp;lt;br&amp;gt;[[Consuming Bite]]&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = {{Mechanical|30-50|number only}}&lt;br /&gt;
| range         = Melee&lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| initiative    = 20&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| constitution = 14&lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical    = 25% / 10&lt;br /&gt;
| heat          = 0% / 0&lt;br /&gt;
| cold          = 0% / 0&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
| acid          = 0% / 0&lt;br /&gt;
| energy        = 0% / 0&lt;br /&gt;
| bio           = 100%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{main|Tchortling Devourer}}&lt;br /&gt;
&lt;br /&gt;
== Detritus ==&lt;br /&gt;
The living reminder of the consequences of your actions should you convince [[Detritus]] to help the Institute with [[Disease-resistant DNA|their research]]. Unique to other Tchortlings, he has combat dialogue.&lt;br /&gt;
&lt;br /&gt;
You can find him in [[Mutagen Tanks A]], guarding the Exitus-1 reagent. Aside from a larger health pool, he is identical to other Devourers. He can drop the [[Filled Tooth]] oddity. Detritus is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Tchortlings]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=49194</id>
		<title>Template:Oddities navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=49194"/>
		<updated>2022-04-16T02:04:39Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Oddities navbox&lt;br /&gt;
|title  = [[Oddity XP System|Oddities]]&lt;br /&gt;
|image  = [[File:Rat Head Amulet.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
|above  = ''Oddities'' are special items found in the Oddity XP System. See individual pages for their locations.&lt;br /&gt;
&lt;br /&gt;
|group1 = 1XP&lt;br /&gt;
|list1  = [[&amp;quot;Arena Now&amp;quot; Broadcasting Schedule]]&amp;amp;nbsp;(8) • [[Acid-Burnt Femur]]&amp;amp;nbsp;(4) • [[Acidic Tongue]]&amp;amp;nbsp;(3) • [[Biocorp Technology Catalog Fragment]]&amp;amp;nbsp;(10) • [[Biocorp University Emblem]]&amp;amp;nbsp;(4) • [[Black Eye]]&amp;amp;nbsp;(3) • [[Border Guard Orders]]&amp;amp;nbsp;(3) • [[Boat in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Borer Jaw]]&amp;amp;nbsp;(4) • [[Broken High-tech Watch]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Broken Motion Detector]]&amp;amp;nbsp;(1) • [[Broken Prosthetic Leg]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Bubblegum]]&amp;amp;nbsp;(4) • [[Capacitive Deionizator]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Cone Snail Pen]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Core City Plans]]&amp;amp;nbsp;(10) • [[Coupons]]&amp;amp;nbsp;(2) • [[Crystallized Spore]]&amp;amp;nbsp;(4) • [[Deep Sea Water Globe]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Diopside]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Dog Collar]]&amp;amp;nbsp;(3) • [[Encyclopedia Fragment]]&amp;amp;nbsp;(8) • [[Enormous Tusk]]&amp;amp;nbsp;(3) • [[Eye Patch]]&amp;amp;nbsp;(3) • [[Expired Caffeinated Chocolate Bar]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Faceless Mask Fragment]]&amp;amp;nbsp;(6) • [[Fancy Rathound Ear]]&amp;amp;nbsp;(3) • [[Flickering Locust Abdomen]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Fluorescent Snout]]&amp;amp;nbsp;(2) • [[Forked Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Fossilized Egg]]&amp;amp;nbsp;(1) • [[Foundry Plans]]&amp;amp;nbsp;(8) • [[Grey Whiskers]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heartbreaker Mustachio]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heart-Shaped Siphoner Marking]]&amp;amp;nbsp;(4) • [[Hollow Bison Horn]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Ikebana]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[LemCo Cargo Manifest]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Lemurian Intelligencer Article]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Lemurian Officer Chevrons]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Loaded Dice]]&amp;amp;nbsp;(3) • [[Lunatic Poetry]]&amp;amp;nbsp;(5) • [[Malfunctioning Empathy Unit]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Masterwork Bone Hairpin]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medal]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medicine Prescription]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Merged Spider Eyes]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Message in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Miss Maiden Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Mutagen Duds]]{{expedition-inline}}&amp;amp;nbsp;(3) •  [[Mutated Cockroach]]&amp;amp;nbsp;(3) • [[Mutated Infant Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Natural Marble]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Nexus Glass]]{{expedition-inline}}&amp;amp;nbsp;(2) •  [[Obsidian Shard]]&amp;amp;nbsp;(6) • [[Old Data Medium]]&amp;amp;nbsp;(5) • [[Old Metro Ticket]]&amp;amp;nbsp;(8) • [[Old Train Schedule]]&amp;amp;nbsp;(10) • [[Olivine]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Omega ID Card]]&amp;amp;nbsp;(10) • [[Ornate Lemurian Cutlery]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Painted Welding Helmet]]&amp;amp;nbsp;(5) • [[Pierced Helmet]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Propaganda]]&amp;amp;nbsp;(8) • [[Protectorate Soldier Dog Tags]]&amp;amp;nbsp;(3) • [[Psi Beetle Brain]]&amp;amp;nbsp;(3) • [[Rat Head Amulet]]&amp;amp;nbsp;(5) • [[Registration Plate]]&amp;amp;nbsp;(3) • [[Rose Nautilus]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ruined Textbook]]&amp;amp;nbsp;(6) • [[Snake Fetish]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Snake Teeth Necklace]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Scrapture]]&amp;amp;nbsp;(10) • [[Strange Comm Device]]&amp;amp;nbsp;(4) • [[Super-Strongman Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Tiny Bison Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Tooth Necklace]]&amp;amp;nbsp;(5) • [[Tourist Guide]]&amp;amp;nbsp;(5) • [[Train Driver Manual]]&amp;amp;nbsp;(8) • [[Train Log]]&amp;amp;nbsp;(8) • [[Trilobite Fossil]]&amp;amp;nbsp;(8) • [[Tri-Claw]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Very Old Cheese Wheel]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Wax Cells]]&amp;amp;nbsp;(4) • [[Weird Symbol]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[White Leprous Tongue]]{{expedition-inline}}&amp;amp;nbsp;(4)&lt;br /&gt;
&lt;br /&gt;
|group2 = 2XP&lt;br /&gt;
|list2  = [[Aegis Incorporated Badge]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Anchor Pendant]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Atlantean Health Report]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Barrel Soup Ladle]]&amp;amp;nbsp;(2) • [[Black Eel Insignia]]&amp;amp;nbsp;(1) • [[Breathing Tank Regulator]]&amp;amp;nbsp;(1) • [[Broken Motion Picture Frame]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Brzozplno Nebrechega Skontam]]&amp;amp;nbsp;(1) • [[Burrower Ocarina]]&amp;amp;nbsp;(2) • [[Cave Dragon Tail]]&amp;amp;nbsp;(1) • [[Chew Toy]]&amp;amp;nbsp;(1) • [[Chewed-up Pill Bottle]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Child's Drawing]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coil Spider Egg Sack]]&amp;amp;nbsp;(2) • [[Coiled Antenna]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Crawler's Eye]]&amp;amp;nbsp;(2) • [[Čutura]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Defective Strongman Arm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[DNA Figurine]]&amp;amp;nbsp;(3) • [[Employee Awards Collection]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Empty Cigarette Pack]]&amp;amp;nbsp;(3) • [[Empty Mutagen Container]]&amp;amp;nbsp;(4) • [[Entangled Green Insect]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Entertainment Leaflet]]&amp;amp;nbsp;(4) • [[Ethereal Worm]]&amp;amp;nbsp;(1) • [[Fancy Lighter]]&amp;amp;nbsp;(3) • [[Fertility Figurine]]&amp;amp;nbsp;(1) • [[Filled Tooth]]&amp;amp;nbsp;(2) • [[Foul Mouth Wash]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Forked Mandible]]&amp;amp;nbsp;(1) • [[Frowning Mushroom]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Garden of Evan Creation Kit Manual]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Glass Float]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Golden Disc]]&amp;amp;nbsp;(1) • [[Holographic Fire Projector]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Large Snakeman Scale]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Liquid Crystal Slime]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Long Rubber Glove]]&amp;amp;nbsp;(1) • [[Marked Card Deck]]&amp;amp;nbsp;(3) • [[MEG Tracings]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Miniboros]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Mutant Claw]]&amp;amp;nbsp;(1) • [[Mutie Finger]]{{expedition-inline}}&amp;amp;nbsp;(1) •  [[Old Diploma]]&amp;amp;nbsp;(3) • [[Old Diver's Helmet]]&amp;amp;nbsp;(2) • [[Old Lamp]]&amp;amp;nbsp;(2) • [[Old Money]]&amp;amp;nbsp;(1) • [[Old World Booze Bottle]]&amp;amp;nbsp;(4) • [[Painting]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Pendulums]]&amp;amp;nbsp;(3) • [[Periscope Part]]&amp;amp;nbsp;(2) • [[Pillow-shaped Sponge]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Can]]&amp;amp;nbsp;(2) • [[Quad Damage Module]]&amp;amp;nbsp;(2) • [[Red Rune Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Rusted Climbing Pick]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Scrapper Insignia]]&amp;amp;nbsp;(1) • [[Self-consciousness Module]]&amp;amp;nbsp;(1) • [[Serrated Bladeling Blade]]&amp;amp;nbsp;(4) • [[Skeleton Visor]]&amp;amp;nbsp;(2) • [[Skull-shaped Mark]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Spiderweb Knitwork]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ten-legged Spiderling]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Warehouse Inventory List]]&amp;amp;nbsp;(4) • [[Weird Surgical Clamp]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group3 = 3XP&lt;br /&gt;
|list3  = [[Anarchist Symbol]]&amp;amp;nbsp;(3) • [[Ancient Rathound Tooth]]&amp;amp;nbsp;(2) • [[Antifreeze Protein Injector]]&amp;amp;nbsp;(1) • [[Bone Fetish]]&amp;amp;nbsp;(1) • [[Broken Grabber Module]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Butcher's Lucky Charm]]&amp;amp;nbsp;(1) • [[Clawed-up Can Opener]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Contingency Plan Z]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coretech Pamphlet]]&amp;amp;nbsp;(1) • [[Cybernetic Module]]&amp;amp;nbsp;(1) • [[Dreadnought Controller]]&amp;amp;nbsp;(1) • [[Drinking Horn]]&amp;amp;nbsp;(1) • [[Electronic Idol]]&amp;amp;nbsp;(1) • [[Empty Infusion Tank]]&amp;amp;nbsp;(1) • [[Eye of Tchort (oddity)|Eye of Tchort]]&amp;amp;nbsp;(1) • [[Fossilized Claw]]&amp;amp;nbsp;(1) • [[Four-cap Mushroom]]&amp;amp;nbsp;(1) • [[Glowy Larva]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Holographic Figurine]]&amp;amp;nbsp;(1) • [[&amp;quot;How to tame a rathound&amp;quot;]]&amp;amp;nbsp;(1) • [[Human Scalp]]&amp;amp;nbsp;(1) • [[Insect Repellent]]&amp;amp;nbsp;(1) • [[Jaw Part]]&amp;amp;nbsp;(1) • [[JKK Pen]]&amp;amp;nbsp;(1) • [[Knucklebone Dice]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Lab Rat]]&amp;amp;nbsp;(1) • [[Large Jar of Salt]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Laser Multi-pointer]]&amp;amp;nbsp;(1) • [[Lemurian Philharmonic Pamphlet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Monster Sketch]]&amp;amp;nbsp;(1) • [[Old Cage]]&amp;amp;nbsp;(1) • [[Old Religious Scripture]]&amp;amp;nbsp;(1) • [[Plush Tentacle]]&amp;amp;nbsp;(1) • [[Praetorian Security Insignia]]&amp;amp;nbsp;(1) • [[Protectorate Insignia]]&amp;amp;nbsp;(1) • [[PsiDerm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rotten Leper Serpent Egg]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rusted Spearhead]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Shadow Dust]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Signed Arena Ticket]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Smouldering Blindfold]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Strider in Amber]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Sports Almanac]]&amp;amp;nbsp;(1) • [[Strange Wrist Computer]]&amp;amp;nbsp;(1) • [[Sword Handle]]&amp;amp;nbsp;(1) • [[Three-Eyed Skull]]&amp;amp;nbsp;(1) • [[Toy Robot]]&amp;amp;nbsp;(1) • [[Tri-Monitor Street Receiver Blueprint]]&amp;amp;nbsp;(1) • [[Two-headed Grub]]&amp;amp;nbsp;(1) • [[Weird Hook]]&amp;amp;nbsp;(2) • [[Weird Pipe Junction]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group4 = 4XP&lt;br /&gt;
|list4  = [[Acid Cyclopean Eye]]&amp;amp;nbsp;(1) • [[Dreamcatcher]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Giant Tick]]&amp;amp;nbsp;(1) • [[Thing in a Jar]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group5 = 5XP&lt;br /&gt;
|list5  = [[Lemurian Note Sheet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rune Necklace]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group6 = 6XP&lt;br /&gt;
|list6  = [[Unscathed Scale of the Beast]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Thing_in_a_Jar&amp;diff=49193</id>
		<title>Thing in a Jar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Thing_in_a_Jar&amp;diff=49193"/>
		<updated>2022-04-16T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = oddity&lt;br /&gt;
| image       = oddity117.png&lt;br /&gt;
| name        = Thing in a Jar&lt;br /&gt;
| type        = Oddity&lt;br /&gt;
| description = Some things are best left unexplained.&lt;br /&gt;
| capabilities= Pick up: Study this item to gain 4 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Thing in a Jar''' oddity can be found in [[Deep Caverns]] inside a toxic barrel inside the toxic waste facility west of Warehouse Block 2, and inside an unmarked pipe in Hollow Earth Labs 1 just across from the mutagen scanner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tithonus_Laboratory&amp;diff=49189</id>
		<title>Tithonus Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tithonus_Laboratory&amp;diff=49189"/>
		<updated>2022-04-15T14:26:49Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Tithonus Laboratory&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = Something very wrong seem to be going on in this lab.&lt;br /&gt;
| image   = dc-tl.png&lt;br /&gt;
| music   = WarehouseHorror.ogg&lt;br /&gt;
| world   = [[Deep Caverns]]&lt;br /&gt;
| areas   = Laboratory&lt;br /&gt;
| exits   = [[Hollow Earth]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = dc-tl&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tithonus Laboratory''' is a location in [[Deep Caverns]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A long abandoned Biocorp facility formerly dedicated to psionic research. Drs. Wasi Abdul and John Dyson were involved in a project using monolith fragments to project psionic images. Auxiliary power supply to the suspension cells has kept some test subjects somewhat alive. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Access to the backroom is blocked until the terminal is used to turn off the suspension cells. You can either hack the terminal (95 Skill required or use [[Wasi Abdul's Keycard (Deep Caverns)|Wasi Abdul's Keycard]]. Unfortunately turning off the suspension cells will spawn wandering psionic projections. These are vulnerable to [[Neural Overload]] and have limited vision. The gate to the suspension cell rooms and the storage room can be opened with hacking (70 skill required) or with [[Yuri Holland's Keycard (Tithonus Lab)|Yuri Holland's Keycard]]. Once in the room, interact with each suspension cell outside of combat to disable it and remove the corresponding image.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Repair the gate mechanism]]: A necessary hydraulic control valve is in the lab's storage room.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cmn4 l.png | Rahmir Al-Malik (Cell 17)&lt;br /&gt;
Rg1 l.png | Blagomir Radic (Cell 16)&lt;br /&gt;
Su1 l.png | Harold Zimmer (Cell 15)&lt;br /&gt;
Cmn f1 l.png | Sandy Kester (Cell 13)&lt;br /&gt;
Cmn3 l.png | Hans Jung (Cell 11)&lt;br /&gt;
Ft1 l.png | Brandon Hoffman (Cell 10)&lt;br /&gt;
Og1 l.png | Takao Oshiro (Cell 8)&lt;br /&gt;
Su f2 l.png | Jeanette Wilson (Cell 7)&lt;br /&gt;
Drifter l.png | Charles Oldershaw (Cell 6)&lt;br /&gt;
Cmn2 l.png | Tobias Stigr (Cell 4)&lt;br /&gt;
Cmn f2 l.png | Elidith Gervas (Cell 1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
dc-tl.png | Tithonus Laboratory&lt;br /&gt;
dc-la1.png | Outside the lab&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tithonus_Laboratory&amp;diff=49188</id>
		<title>Tithonus Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tithonus_Laboratory&amp;diff=49188"/>
		<updated>2022-04-15T13:25:13Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Added cryo subjects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Tithonus Laboratory&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = Something very wrong seem to be going on in this lab.&lt;br /&gt;
| image   = dc-tl.png&lt;br /&gt;
| music   = WarehouseHorror.ogg&lt;br /&gt;
| world   = [[Deep Caverns]]&lt;br /&gt;
| areas   = Laboratory&lt;br /&gt;
| exits   = [[Hollow Earth]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = dc-tl&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tithonus Laboratory''' is a location in [[Deep Caverns]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A long abandoned Biocorp facility formerly dedicated to psionic research. Drs. Wasi Abdul and John Dyson were involved in a project using monolith fragments to project psionic images. Auxiliary power supply to the suspension cells has kept some test subjects somewhat alive. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Access to the backroom is blocked until the terminal is used to turn off the suspension cells. You can either hack the terminal (95 Skill required or use [[Wasi Abdul's Keycard (Deep Caverns)|Wasi Abdul's Keycard]]. Unfortunately turning off the suspension cells will spawn wandering psionic projections. These are vulnerable to [[Neural Overload]] and have limited vision. The gate to the suspension cell rooms and the storage room can be opened with hacking (70 skill required) or with [[Yuri Holland's Keycard (Tithonus Lab)|Yuri Holland's Keycard]]. Once in the room, interact with each suspension cell outside of combat to disable it and remove the corresponding image.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Repair the gate mechanism]]: A necessary hydraulic control valve is in the lab's storage room.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cmn4 l.png | Rahmir Al-Malik&lt;br /&gt;
Rg1 l.png | Blagomir Radic&lt;br /&gt;
Su1 l.png | Harold Zimmer&lt;br /&gt;
Cmn f1 l.png | Sandy Kester&lt;br /&gt;
Cmn3 l.png | Hans Jung&lt;br /&gt;
Ft1 l.png | Brandon Hoffman&lt;br /&gt;
Og1 l.png | Takao Oshiro&lt;br /&gt;
Su f2 l.png | Jeanette Wilson&lt;br /&gt;
Drifter l.png | Charles Oldershaw&lt;br /&gt;
Cmn2 l.png | Tobias Stigr&lt;br /&gt;
Cmn f2 l.png | Elidith Gervas&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
dc-tl.png | Tithonus Laboratory&lt;br /&gt;
dc-la1.png | Outside the lab&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=The_Shard&amp;diff=49185</id>
		<title>The Shard</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=The_Shard&amp;diff=49185"/>
		<updated>2022-04-15T05:19:48Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = The Shard.png&lt;br /&gt;
| name        = The Shard&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = The shard is about seven centimeters long and looks more like two different items being held together by some unnatural force. One item being made from some strange rock while the other being some manner of crystal which gives out prismatic glow but is not able to illuminate any other object. The more of the one side of the shard you see, the more the whole shard seems to assume the non-visual properties of that side - such as weight, temperature, and surface texture.&lt;br /&gt;
| capabilities= Use: Examine the shard. &lt;br /&gt;
| weight      = 0.05&lt;br /&gt;
| datafile    = plot\xpbl\shard.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Shard''' is a plot item in [[Underrail: Expedition]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The shard is found in the [[Sørmirbæren Graveyard]], past the [[Boneyard]] at coordinates [[G10]], in a randomized body part of a random corpse. In order to properly find it the player must know both the '''rune''' that represents [[Sjörsr]] and the '''body part''' where The Shard is stuck in.&lt;br /&gt;
&lt;br /&gt;
There are several ways to learn about its location:&lt;br /&gt;
* Talking to the [[Ferryman]] about the relics he's found, and then the shard. He will tell you about which body part it's located in.&lt;br /&gt;
* Talking to [[Yngwar]] about Sjörsr (provided that you are in friendly terms), he will tell you about both the rune and the body part it's in.&lt;br /&gt;
* Inspecting the rune of Sjörsr hammer in [[B11]], near a statue in the northeastern part of the zone.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Upon using the shard the player can inspect either side of it, or both sides at once, producing different paranormal sensations for either choice.&lt;br /&gt;
&lt;br /&gt;
Examining the shard while under [[The Juice]]'s influence ([[Second Sight]]) allows one to retrieve [[Ethereal Torch]] from it. Alternatively, [[Azif]] may also retrieve the torch for the player.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=The_Shard&amp;diff=49184</id>
		<title>The Shard</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=The_Shard&amp;diff=49184"/>
		<updated>2022-04-15T05:19:24Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = The Shard.png&lt;br /&gt;
| name        = The Shard&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = The shard is about seven centimeters long and looks more like two different items being held together by some unnatural force. One item being made from some strange rock while the other being some manner of crystal which gives out prismatic glow but is not able to illuminate any other object. The more of the one side of the shard you see, the more the whole shard seems to assume the non-visual properties of that side - such as weight, temperature, and surface texture.&lt;br /&gt;
| capabilities= Use: Examine the shard. &lt;br /&gt;
| weight      = 0.05&lt;br /&gt;
| datafile    = plot\xpbl\shard.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Shard''' is a plot item in [[Underrail: Expedition]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The shard is found in the [[Sørmirbæren Graveyard]], past the [[Boneyard]] at coordinates [[G10]], in a randomized body part of a random corpse. In order to properly find it the player must know both the '''rune''' that represents [[Sjörsr]] and the '''body part''' where The Shard is stuck in.&lt;br /&gt;
&lt;br /&gt;
There are several ways to learn about its location:&lt;br /&gt;
* Talking to the [[Ferryman]] about the relics he's found, and then the shard. He will tell you about which body part it's located in.&lt;br /&gt;
* Talking to [[Yngwar]] about Sjörsr (provided that you are in friendly terms), he will tell you about both the rune and the body part it's in.&lt;br /&gt;
* Inspecting the rune of Sjörsr hammer in B11, near a statue in the northeastern part of the zone.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Upon using the shard the player can inspect either side of it, or both sides at once, producing different paranormal sensations for either choice.&lt;br /&gt;
&lt;br /&gt;
Examining the shard while under [[The Juice]]'s influence ([[Second Sight]]) allows one to retrieve [[Ethereal Torch]] from it. Alternatively, [[Azif]] may also retrieve the torch for the player.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=49183</id>
		<title>ACoNR (Abyssal Station Zero)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=ACoNR_(Abyssal_Station_Zero)&amp;diff=49183"/>
		<updated>2022-04-15T04:59:37Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Spoiler warning}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = artifact&lt;br /&gt;
| image       = ACoNR.png&lt;br /&gt;
| name        = ACoNR (Abyssal Station Zero)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = ACoNR is written on its top face, just below a white symbol most resembling a diagonally placed egg whose upper half is enclosed by a semicircle with a bent stalk at the very top. It appears to be a container of some kind, one that seems to open horizontally in the middle; you are, however, unable to find the means by which to do so - there are no handles, no locks, no buttons, touchscreens or visible sensors. Additionally, the robust casing easily discourages brute force, at least by more conventional means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever is inside, it is likely invaluable.&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| datafile    = plot\xpbl\acorn.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ACoNR''', also colloquially known as '''Acorn''', is a plot item in [[Underrail: Expedition]]. It is located in Research and Development dome of Abyssal Station Zero. &lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
It is a spherical supercomputer, a living AI controlling billions of nanobots created before the Descent to fulfill a grand design predetermined in the original blueprint for each Acorn, of which there are several in existence across the world. It is a highly adaptive program that is capable of achieving the design almost independently of conditions it finds itself in. Ezra states that although NFT manufactured the devices for themselves and other major supercorporations of the Old World, the technology itself was so advanced that even at the moment of discussion the device seems to have come from future far and distant.&lt;br /&gt;
&lt;br /&gt;
The Acorn is protected by quantum near-field locks, and is impossible to brute force open, as the device is geared for self-destruction in such an event.&lt;br /&gt;
&lt;br /&gt;
== Potential recipients ==&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
Upon escaping with the ACoNR the player is given the choice of who to give it to, if they desire. Giving it to anyone will reward you with 2000 classic XP/2 oddity XP. Its known recipients include:&lt;br /&gt;
* [[Professor Oldfield]]&lt;br /&gt;
* [[Captain Grim]]&lt;br /&gt;
* [[Aran]]&lt;br /&gt;
* [[Azif]]&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Hadrian Tanner]]&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
* [[Colonel Cathcart]]&lt;br /&gt;
* [[Trenton]]&lt;br /&gt;
&lt;br /&gt;
=== Professor Oldfield ===&lt;br /&gt;
If the player chooses to hand the Acorn to Professor Oldfield after reporting their findings at [[Abyssal Station Zero]], he will be delighted instead of devastated that the all the effort was for nothing. He states that the Acorn will be brought to the University of [[Dis]] for study. &amp;lt;br&amp;gt;&lt;br /&gt;
If player insists for a reward, he is willing to pay 2000 charons(up to 6000 with enough mercantile) for it.&lt;br /&gt;
&lt;br /&gt;
=== Captain Grim ===&lt;br /&gt;
If the player allied with the Grim Jetters, Cadmus will take the ACoNR off their hands for 1000 charons, or up to 4000 charons with enough mercantile (91 was not enough for 4000, but enough for 3000). Turning it in Grim will allow the player to confront Professor Oldfield with the ACoNR and all the evidence they collected exploring the ruins. This will reveal the ACoNR's purpose, and also trigger the Professor being set free, allegedly to Camp Hathor. The player will also learn about Captain Grim's origins, and his true name.&lt;br /&gt;
&lt;br /&gt;
=== Aran ===&lt;br /&gt;
If the player decides to leave the [[Black Sea]] with the Acorn, they will receive a message from [[Jon the Beautiful]] at the [[Core City]] docks. He directs you to a bar in the residential district, where you meet a man with a distinct red cloak and sword. He states that he's a representative of the [[United Stations]] and knows that you have the device in your possession. If asked, he will explain that the device cannot be opened without a certain quantum frequency, and that it is therefore useless in the South. Primarily however, he bargains for it. With enough mercantile his deal can extend up to 14,000 charons. Alternatively you may ask for his sword, [[Red Dragon]], or give the Acorn away for free.&lt;br /&gt;
&lt;br /&gt;
In the event that the player refuses, however, Aran swears that he won't leave [[South Underrail]] without it. He allows you to leave the bar, though you will encounter him later inside [[Your House]] or at the Core City slums as a hostile opponent. Doing so allows you to acquire both the [[Phantom_Dancer|Phantom Dancer]] and [[Red_Dragon|Red Dragon]], while still giving you the option to give the ACoNR to another recipient.&lt;br /&gt;
&lt;br /&gt;
=== Azif ===&lt;br /&gt;
If the player goes to the {{spoiler | [[Oculites]]}} they can give the Acorn to Azif. No exceptional rewards are given for this action besides money, but in exchange he can illuminate the player as to the device's purpose, contents and origin.&lt;br /&gt;
&lt;br /&gt;
=== Eidein ===&lt;br /&gt;
Though he hasn't heard of it before, if the player describes the device's use to Eidein he states that he'll gladly take it to present to [[Tchort]] on his next trip to [[Nucleus]]. Upon seeing it, he will recognize the symbol and proceed to teach the player about trees. He may or may not believe that there are actual acorns inside the box, and thanks the player for their contribution.&lt;br /&gt;
&lt;br /&gt;
=== Hadrian Tanner ===&lt;br /&gt;
If the player brings up the Acorn with Tanner, who happens to be knowledgeable about the device, he'll accept it for the good of [[South Gate Station]]. He may also inform you about the device if asked.&lt;br /&gt;
&lt;br /&gt;
As a reward, the player will receive a large sum of credits, as well as a discount for all purchases at South Gate Station{{verify}}.&lt;br /&gt;
&lt;br /&gt;
=== Ezra ===&lt;br /&gt;
If {{spoiler |Tanner departed the SGS}}, [[Ezra]] will accept the device and thoroughly explain its' purpose.&lt;br /&gt;
&lt;br /&gt;
=== Colonel Cathcart ===&lt;br /&gt;
The colonel has not heard of the device, but after making a call to determine what the protectorate knows about it, provides you with some minor information along with 1200 dollars for your trouble. This increases up to 3600 dollars if you ask to be paid for your efforts and have enough effective mercantile. &lt;br /&gt;
&lt;br /&gt;
=== Trenton ===&lt;br /&gt;
Trenton does not have any knowledge about the Acorn but nonetheless is willing to take it. If the player already has learned about its purpose from someone else, he will be delighted and say that it would be very valuable asset in fight against the Protectorate. If player request payment, Trenton can offer 2000 charons (up to 6000 with enough mercantile) for it.&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* If the player attempts to give the Acorn to [[Gunnar Edstrom]], he will tell the player to keep it out of the city as it has the same air as the Faceless' cube device.&lt;br /&gt;
* [[Dude]] will recognize the device, somewhat explain its purpose, but will refuse to keep it.&lt;br /&gt;
** If the ACoNR was left anywhere in his cave homee when you exit the area he will throw it out and it can be found in the trash barrels near the entrance.&lt;br /&gt;
* [[Faceless Commander]] provides no additional information, but questions the validity of the players statement about the device. He will refuse to take it, considering it a distraction from their goals.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=49167</id>
		<title>Template:Oddities navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=49167"/>
		<updated>2022-04-14T16:09:48Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Oddities navbox&lt;br /&gt;
|title  = [[Oddity XP System|Oddities]]&lt;br /&gt;
|image  = [[File:Rat Head Amulet.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
|above  = ''Oddities'' are special items found in the Oddity XP System. See individual pages for their locations.&lt;br /&gt;
&lt;br /&gt;
|group1 = 1XP&lt;br /&gt;
|list1  = [[&amp;quot;Arena Now&amp;quot; Broadcasting Schedule]]&amp;amp;nbsp;(8) • [[Acid-Burnt Femur]]&amp;amp;nbsp;(4) • [[Acidic Tongue]]&amp;amp;nbsp;(3) • [[Biocorp Technology Catalog Fragment]]&amp;amp;nbsp;(10) • [[Biocorp University Emblem]]&amp;amp;nbsp;(4) • [[Black Eye]]&amp;amp;nbsp;(3) • [[Border Guard Orders]]&amp;amp;nbsp;(3) • [[Boat in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Borer Jaw]]&amp;amp;nbsp;(4) • [[Broken High-tech Watch]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Broken Motion Detector]]&amp;amp;nbsp;(1) • [[Broken Prosthetic Leg]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Bubblegum]]&amp;amp;nbsp;(4) • [[Capacitive Deionizator]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Cone Snail Pen]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Core City Plans]]&amp;amp;nbsp;(10) • [[Coupons]]&amp;amp;nbsp;(2) • [[Crystallized Spore]]&amp;amp;nbsp;(4) • [[Deep Sea Water Globe]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Diopside]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Dog Collar]]&amp;amp;nbsp;(3) • [[Encyclopedia Fragment]]&amp;amp;nbsp;(8) • [[Enormous Tusk]]&amp;amp;nbsp;(3) • [[Eye Patch]]&amp;amp;nbsp;(3) • [[Expired Caffeinated Chocolate Bar]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Faceless Mask Fragment]]&amp;amp;nbsp;(6) • [[Fancy Rathound Ear]]&amp;amp;nbsp;(3) • [[Flickering Locust Abdomen]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Fluorescent Snout]]&amp;amp;nbsp;(2) • [[Forked Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Fossilized Egg]]&amp;amp;nbsp;(1) • [[Foundry Plans]]&amp;amp;nbsp;(8) • [[Grey Whiskers]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heartbreaker Mustachio]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Heart-Shaped Siphoner Marking]]&amp;amp;nbsp;(4) • [[Hollow Bison Horn]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Ikebana]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[LemCo Cargo Manifest]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Lemurian Intelligencer Article]]{{expedition-inline}}&amp;amp;nbsp;(5) • [[Lemurian Officer Chevrons]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Loaded Dice]]&amp;amp;nbsp;(3) • [[Lunatic Poetry]]&amp;amp;nbsp;(5) • [[Malfunctioning Empathy Unit]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Masterwork Bone Hairpin]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medal]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Medicine Prescription]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Merged Spider Eyes]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Message in a Bottle]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Miss Maiden Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Mutagen Duds]]{{expedition-inline}}&amp;amp;nbsp;(3) •  [[Mutated Cockroach]]&amp;amp;nbsp;(3) • [[Mutated Infant Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Natural Marble]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Nexus Glass]]{{expedition-inline}}&amp;amp;nbsp;(2) •  [[Obsidian Shard]]&amp;amp;nbsp;(6) • [[Old Data Medium]]&amp;amp;nbsp;(5) • [[Old Metro Ticket]]&amp;amp;nbsp;(8) • [[Old Train Schedule]]&amp;amp;nbsp;(10) • [[Olivine]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Omega ID Card]]&amp;amp;nbsp;(10) • [[Ornate Lemurian Cutlery]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Painted Welding Helmet]]&amp;amp;nbsp;(5) • [[Pierced Helmet]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Propaganda]]&amp;amp;nbsp;(8) • [[Protectorate Soldier Dog Tags]]&amp;amp;nbsp;(3) • [[Psi Beetle Brain]]&amp;amp;nbsp;(3) • [[Rat Head Amulet]]&amp;amp;nbsp;(5) • [[Registration Plate]]&amp;amp;nbsp;(3) • [[Rose Nautilus]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ruined Textbook]]&amp;amp;nbsp;(6) • [[Snake Fetish]]{{expedition-inline}}&amp;amp;nbsp;(4) • [[Snake Teeth Necklace]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Scrapture]]&amp;amp;nbsp;(10) • [[Strange Comm Device]]&amp;amp;nbsp;(4) • [[Super-Strongman Toy]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Tiny Bison Skull]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Tooth Necklace]]&amp;amp;nbsp;(5) • [[Tourist Guide]]&amp;amp;nbsp;(5) • [[Train Driver Manual]]&amp;amp;nbsp;(8) • [[Train Log]]&amp;amp;nbsp;(8) • [[Trilobite Fossil]]&amp;amp;nbsp;(8) • [[Tri-Claw]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Very Old Cheese Wheel]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Wax Cells]]&amp;amp;nbsp;(4) • [[Weird Symbol]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[White Leprous Tongue]]{{expedition-inline}}&amp;amp;nbsp;(4)&lt;br /&gt;
&lt;br /&gt;
|group2 = 2XP&lt;br /&gt;
|list2  = [[Aegis Incorporated Badge]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Anchor Pendant]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Atlantean Health Report]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Barrel Soup Ladle]]&amp;amp;nbsp;(2) • [[Black Eel Insignia]]&amp;amp;nbsp;(1) • [[Breathing Tank Regulator]]&amp;amp;nbsp;(1) • [[Broken Motion Picture Frame]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Brzozplno Nebrechega Skontam]]&amp;amp;nbsp;(1) • [[Burrower Ocarina]]&amp;amp;nbsp;(2) • [[Cave Dragon Tail]]&amp;amp;nbsp;(1) • [[Chew Toy]]&amp;amp;nbsp;(1) • [[Chewed-up Pill Bottle]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Child's Drawing]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coil Spider Egg Sack]]&amp;amp;nbsp;(2) • [[Coiled Antenna]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Crawler's Eye]]&amp;amp;nbsp;(2) • [[Čutura]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Defective Strongman Arm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[DNA Figurine]]&amp;amp;nbsp;(3) • [[Employee Awards Collection]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Empty Cigarette Pack]]&amp;amp;nbsp;(3) • [[Empty Mutagen Container]]&amp;amp;nbsp;(4) • [[Entangled Green Insect]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Entertainment Leaflet]]&amp;amp;nbsp;(4) • [[Ethereal Worm]]&amp;amp;nbsp;(1) • [[Fancy Lighter]]&amp;amp;nbsp;(3) • [[Fertility Figurine]]&amp;amp;nbsp;(1) • [[Filled Tooth]]&amp;amp;nbsp;(2) • [[Foul Mouth Wash]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Forked Mandible]]&amp;amp;nbsp;(1) • [[Frowning Mushroom]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Garden of Evan Creation Kit Manual]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Glass Float]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Golden Disc]]&amp;amp;nbsp;(1) • [[Holographic Fire Projector]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Large Snakeman Scale]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Liquid Crystal Slime]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Long Rubber Glove]]&amp;amp;nbsp;(1) • [[Marked Card Deck]]&amp;amp;nbsp;(3) • [[MEG Tracings]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Miniboros]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Mutant Claw]]&amp;amp;nbsp;(1) • [[Mutie Finger]]{{expedition-inline}}&amp;amp;nbsp;(1) •  [[Old Diploma]]&amp;amp;nbsp;(3) • [[Old Diver's Helmet]]&amp;amp;nbsp;(2) • [[Old Lamp]]&amp;amp;nbsp;(2) • [[Old Money]]&amp;amp;nbsp;(1) • [[Old World Booze Bottle]]&amp;amp;nbsp;(4) • [[Painting]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Pendulums]]&amp;amp;nbsp;(3) • [[Periscope Part]]&amp;amp;nbsp;(2) • [[Pillow-shaped Sponge]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Protectorate Can]]&amp;amp;nbsp;(2) • [[Quad Damage Module]]&amp;amp;nbsp;(2) • [[Red Rune Rock]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Rusted Climbing Pick]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Scrapper Insignia]]&amp;amp;nbsp;(1) • [[Self-consciousness Module]]&amp;amp;nbsp;(1) • [[Serrated Bladeling Blade]]&amp;amp;nbsp;(4) • [[Skeleton Visor]]&amp;amp;nbsp;(2) • [[Skull-shaped Mark]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Spiderweb Knitwork]]{{expedition-inline}}&amp;amp;nbsp;(3) • [[Ten-legged Spiderling]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Warehouse Inventory List]]&amp;amp;nbsp;(4) • [[Weird Surgical Clamp]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group3 = 3XP&lt;br /&gt;
|list3  = [[Anarchist Symbol]]&amp;amp;nbsp;(3) • [[Ancient Rathound Tooth]]&amp;amp;nbsp;(2) • [[Antifreeze Protein Injector]]&amp;amp;nbsp;(1) • [[Bone Fetish]]&amp;amp;nbsp;(1) • [[Broken Grabber Module]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Butcher's Lucky Charm]]&amp;amp;nbsp;(1) • [[Clawed-up Can Opener]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Contingency Plan Z]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Coretech Pamphlet]]&amp;amp;nbsp;(1) • [[Cybernetic Module]]&amp;amp;nbsp;(1) • [[Dreadnought Controller]]&amp;amp;nbsp;(1) • [[Drinking Horn]]&amp;amp;nbsp;(1) • [[Electronic Idol]]&amp;amp;nbsp;(1) • [[Empty Infusion Tank]]&amp;amp;nbsp;(1) • [[Eye of Tchort (oddity)|Eye of Tchort]]&amp;amp;nbsp;(1) • [[Fossilized Claw]]&amp;amp;nbsp;(1) • [[Four-cap Mushroom]]&amp;amp;nbsp;(1) • [[Glowy Larva]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Holographic Figurine]]&amp;amp;nbsp;(1) • [[&amp;quot;How to tame a rathound&amp;quot;]]&amp;amp;nbsp;(1) • [[Human Scalp]]&amp;amp;nbsp;(1) • [[Insect Repellent]]&amp;amp;nbsp;(1) • [[Jaw Part]]&amp;amp;nbsp;(1) • [[JKK Pen]]&amp;amp;nbsp;(1) • [[Knucklebone Dice]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Lab Rat]]&amp;amp;nbsp;(1) • [[Large Jar of Salt]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Laser Multi-pointer]]&amp;amp;nbsp;(1) • [[Lemurian Philharmonic Pamphlet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Monster Sketch]]&amp;amp;nbsp;(1) • [[Old Cage]]&amp;amp;nbsp;(1) • [[Old Religious Scripture]]&amp;amp;nbsp;(1) • [[Plush Tentacle]]&amp;amp;nbsp;(1) • [[Praetorian Security Insignia]]&amp;amp;nbsp;(1) • [[Protectorate Insignia]]&amp;amp;nbsp;(1) • [[PsiDerm]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rotten Leper Serpent Egg]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rusted Spearhead]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Shadow Dust]]{{expedition-inline}}&amp;amp;nbsp;(2) • [[Signed Arena Ticket]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Smouldering Blindfold]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Strider in Amber]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Sports Almanac]]&amp;amp;nbsp;(1) • [[Strange Wrist Computer]]&amp;amp;nbsp;(1) • [[Sword Handle]]&amp;amp;nbsp;(1) • [[Thing in a Jar]]&amp;amp;nbsp;(1) • [[Three-Eyed Skull]]&amp;amp;nbsp;(1) • [[Toy Robot]]&amp;amp;nbsp;(1) • [[Tri-Monitor Street Receiver Blueprint]]&amp;amp;nbsp;(1) • [[Two-headed Grub]]&amp;amp;nbsp;(1) • [[Weird Hook]]&amp;amp;nbsp;(2) • [[Weird Pipe Junction]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group4 = 4XP&lt;br /&gt;
|list4  = [[Acid Cyclopean Eye]]&amp;amp;nbsp;(1) • [[Dreamcatcher]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Giant Tick]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group5 = 5XP&lt;br /&gt;
|list5  = [[Lemurian Note Sheet]]{{expedition-inline}}&amp;amp;nbsp;(1) • [[Rune Necklace]]{{expedition-inline}}&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
|group6 = 6XP&lt;br /&gt;
|list6  = [[Unscathed Scale of the Beast]]&amp;amp;nbsp;(1)&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psionic_Mentor:_Plasma_Beam&amp;diff=49141</id>
		<title>Psionic Mentor: Plasma Beam</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psionic_Mentor:_Plasma_Beam&amp;diff=49141"/>
		<updated>2022-04-13T01:19:09Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image       = Psionic_Mentor:_Plasma_Beam.png&lt;br /&gt;
| name        = Psionic Mentor: Plasma Beam&lt;br /&gt;
| itemquality = rare&lt;br /&gt;
| type        = Mentor&lt;br /&gt;
| description = This device can be used to automatically teach yourself Plasma Beam psi ability through cerebral imprinting.&lt;br /&gt;
| capabilities= Use: Use the psionic mentor to imprint the knowledge of a psionic ability into your brain.&lt;br /&gt;
| limitations = Requirements:&lt;br /&gt;
* Feat: Psi Empathy&lt;br /&gt;
* Metathermics 90&lt;br /&gt;
&lt;br /&gt;
Cannot be used in combat&lt;br /&gt;
| weight      = 0.30&lt;br /&gt;
| value       = 8500&lt;br /&gt;
| datafile    = ???.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Psionic Mentor: Plasma Beam''' is a consumable mentor device. It teaches the [[Plasma Beam]] metathermics psi ability.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Utility Station 6]]&lt;br /&gt;
* [[Lemurian Grand Archive]]&lt;br /&gt;
* [[Metathermic psi beetle cave]]&lt;br /&gt;
* Rarely found in [[Constantine|Constantine's]] special merchandise&lt;br /&gt;
* Very rarely found as {{tooltip|One appeared in Flynn The Flayer's hideout|random loot}}.&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Mentor]]&lt;br /&gt;
[[Category:Psi]]&lt;br /&gt;
[[Category:Psionic trainers]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Charm&amp;diff=49109</id>
		<title>Charm</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Charm&amp;diff=49109"/>
		<updated>2022-04-10T03:32:03Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = Burrower Tarsus&lt;br /&gt;
| tab2 = Coil Spider Tarsus&lt;br /&gt;
| tab3 = Death Stalker Claw&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab4 = Dog Paw&lt;br /&gt;
| tab5 = Hopper Foot&lt;br /&gt;
| tab6 = Psi Beetle Claw&lt;br /&gt;
| tab7 = Rathound Paw&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab8 = Siphoner Foot&lt;br /&gt;
| tab9 = Warthog Foot&lt;br /&gt;
| tab10= White Cat Paw&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Charms''' are combat utilities. Only one charm can be &amp;quot;active&amp;quot; at a time. They are sold by [[Coral]].&lt;br /&gt;
&lt;br /&gt;
Charms provide hidden benefits, that are not visible on any stat screen to the player. Their effects may happen at random intervals, but are more likely to happen if the player is confident in their effects during conversations with [[Coral]] and have a slightly improved effect for 1 minute{{verify}} after being kissed. The quotes when kissing the charms also change to reflect how much the player believes in the charms.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Charm effects|&lt;br /&gt;
- Burrower Tarsus Charm: Increases critical chance of throwing knives when having high enough armor penalty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Coil Spider Tarsus Charm: Increases electrical damage taken.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Death Stalker Claw Charm: Makes you slightly harder to [[Stealth mode|detect]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Dog Paw Charm:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Hopper Foot Charm: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Psi Beetle Claw Charm: Increases critical chance with psi abilities but reduces resolve.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Rathound Paw Charm:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Siphoner Foot Charm: Increases chance to inflict bleed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Warthog Foot Charm: Increases Fortitude when under effect of food items, but reduces it when the duration of the buff is below 25%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- White Cat Paw Charm: &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
These items are not craftable.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* Burrower Tarsus Charm&lt;br /&gt;
* Coil Spider Tarsus Charm&lt;br /&gt;
* Death Stalker Claw Charm&lt;br /&gt;
** Coral will recommend you this if you have a high [[Stealth]] skill value. {{verify}}&lt;br /&gt;
* Dog Paw Charm&lt;br /&gt;
* Hopper Foot Charm&lt;br /&gt;
* Psi Beetle Claw Charm&lt;br /&gt;
** Coral will recommend you this if you are psionic.&lt;br /&gt;
* Rathound Paw Charm&lt;br /&gt;
* Siphoner Foot Charm&lt;br /&gt;
* Warthog Foot Charm&lt;br /&gt;
* White cat Paw Charm&lt;br /&gt;
&lt;br /&gt;
{{Utilities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ferryman&amp;diff=49097</id>
		<title>Ferryman</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ferryman&amp;diff=49097"/>
		<updated>2022-04-09T03:01:30Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Ferryman&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = xpbl_fm_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = ferryman.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Ferryman&lt;br /&gt;
| location   = [[Mutie Refuge]] (B6)&amp;lt;br&amp;gt;[[Port Ceto]] ([[G1]])&amp;lt;br&amp;gt;[[Black Sea]] ([[I8]])&amp;lt;br&amp;gt;[[Black Sea]] ([[J11]])&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = xpbl\ferryman.udlg&lt;br /&gt;
| shopfile   = xpbl\ferryman.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Ferryman''' is a character in the [[Black Sea]]. His real name is randomized every playthrough.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Ferry location rotation ===&lt;br /&gt;
He changes position every now and then. If contacting [[Yahota]] via [[NavCom Device|NavCom]] the player can ask for the current location of the Ferryman.&lt;br /&gt;
&lt;br /&gt;
# The [[Mutie Refuge]]&lt;br /&gt;
# Port Ceto&lt;br /&gt;
# the northeastern waters&lt;br /&gt;
# Sørmirbæren geyser village&lt;br /&gt;
&lt;br /&gt;
=== Philosophy ===&lt;br /&gt;
The ferryman is not very talkative, but he can be persuaded to answer some of your questions ([[Persuasion]] is enough).  &lt;br /&gt;
After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective [[Intelligence]]).&lt;br /&gt;
* [[Philosophy]]&lt;br /&gt;
* [[Philosophy II]]&lt;br /&gt;
* [[Philosophy III]]&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
The ferryman is a trader. His stock changes based on his location and whether the muties, pirates or Sørmirbæren have been defeated.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Spying Endoscope]]&lt;br /&gt;
* [[Greater Siphoner Leather]]&lt;br /&gt;
| cash = 300&lt;br /&gt;
| buys = &lt;br /&gt;
&lt;br /&gt;
* [[:Category:Plants and fungi|Plants or Fungi]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Blueprints|Blueprints]]&lt;br /&gt;
* [[:Category:Bullets|Bullets or shells]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
* [[Double-barreled Shotgun]]&lt;br /&gt;
* [[Anchor Pendant]] oddity&lt;br /&gt;
* [[Glass Float]] oddity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
ferryman boat.png    | The ferryman's boat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Coral.png&amp;diff=49092</id>
		<title>File:Coral.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Coral.png&amp;diff=49092"/>
		<updated>2022-04-08T02:26:13Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Category:Sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Sprites]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Gyp_l.png&amp;diff=49091</id>
		<title>File:Gyp l.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Gyp_l.png&amp;diff=49091"/>
		<updated>2022-04-08T02:25:15Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Category:Portraits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Portraits]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=49090</id>
		<title>Booth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Booth&amp;diff=49090"/>
		<updated>2022-04-08T02:16:18Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Booth&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = mutie_mghtatt_l.png&lt;br /&gt;
| background = sewer.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Booth.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Merchant, Tattoo Artist&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = dun_cc_stattoo_booth.udlg&lt;br /&gt;
| shopfile   = dun_cc_stattoo_booth.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Booth''' is a tattoo artist and merchant in [[Core City Sewers]]. He is mutually exclusive with [[Coral]], and will not appear in playthroughs where she appears.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Booth can be found at a randomized location in [[Core City Sewers]], including the entrance.  He can tattoo the player once. He sells good quality [[Cave Hopper Leather]], [[Rathound Leather]] and [[Siphoner Leather]].  The character is a reference to the renowned tattoo artist [https://en.wikipedia.org/wiki/Paul_Booth_(tattoo_artist) Paul Booth].&lt;br /&gt;
&lt;br /&gt;
His room is full of artistic sketches that typically detail various events.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Booth trades hunting equipment and leather.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Throwing Net]]&lt;br /&gt;
* [[:Category:Raw leathers|Leathers]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 200 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tattoos available ===&lt;br /&gt;
&lt;br /&gt;
Tattoos grant varying bonuses. Some have prerequisites needed to unlock them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tattoo name !! Effect !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Protectorate || +15 health || Ally with The [[Protectorate]]&lt;br /&gt;
|-&lt;br /&gt;
| JKK || +15 Persuasion || Work for [[JKK]]&lt;br /&gt;
|-&lt;br /&gt;
| Anarchy || +1% crit chance || Ally with The [[Free Drones]]&lt;br /&gt;
|-&lt;br /&gt;
| Coretech || +7 mechanics, electronics || Work for [[Coretech]]&lt;br /&gt;
|-&lt;br /&gt;
| Praetorian Security || -2% chance to get critically hit || Work for [[Praetorian Security]]&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Incorporated || +5 all offensive skills || Work for [[Aegis Incorporated]]&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|Magnar's Ghost}} || +10 Dodge, Evasion || Killed a certain King in the North&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|Shadowlith}} || +2 Psi regeneration || Destroyed a certain object way downstairs&lt;br /&gt;
|-&lt;br /&gt;
| The Beast || +10% Weapon, Unarmed damage vs beasts || Melted [[The Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| Black Crawler || +15% base Stealth skill || Exterminated [[Black Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| Jet Eater || +5 acid damage threshold || Slayed [[Jet Eater]]&lt;br /&gt;
|-&lt;br /&gt;
| Fatso || Food effects last 10 minutes longer || Slaughtered [[Fatso]]&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|Abomination}} || Natural regeneration starts at 70% health || Killed a certain sewer-dweller&lt;br /&gt;
|-&lt;br /&gt;
| {{spoiler|Tchort}} || +10% Resolve, -5% Detection || Obtained a certain cube&lt;br /&gt;
|-&lt;br /&gt;
| Institute of Tchort || +7 Chemistry, Biology || Admitted into The [[Institute of Tchort]]&lt;br /&gt;
|-&lt;br /&gt;
| Balor's Eye || +10% Detection || Killed [[Balor]]&lt;br /&gt;
|-&lt;br /&gt;
| SGS || +2 all skills || Available to all characters&lt;br /&gt;
|-&lt;br /&gt;
| The Pirate || +10% all combat skills while riding a jet ski || Work with the Pirates&lt;br /&gt;
|-&lt;br /&gt;
| The Drifter || +2% move speed, +5 movement points when not in stealth || Let Booth decide for you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Charm&amp;diff=49089</id>
		<title>Charm</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Charm&amp;diff=49089"/>
		<updated>2022-04-08T01:56:40Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = Burrower Tarsus&lt;br /&gt;
| tab2 = Coil Spider Tarsus&lt;br /&gt;
| tab3 = Death Stalker Claw&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab4 = Dog Paw&lt;br /&gt;
| tab5 = Hopper Foot&lt;br /&gt;
| tab6 = Psi Beetle Claw&lt;br /&gt;
| tab7 = Rathound Paw&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab8 = Siphoner Foot&lt;br /&gt;
| tab9 = Warthog Foot&lt;br /&gt;
| tab10= White Cat Paw&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Charms''' are combat utilities. Only one charm can be &amp;quot;active&amp;quot; at a time. They are sold by [[Coral]].&lt;br /&gt;
&lt;br /&gt;
Charms provide hidden benefits, that are not visible on any stat screen to the player.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Charm effects|&lt;br /&gt;
- Burrower Tarsus Charm: Increases critical chance of throwing knives when having high enough armor penalty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Coil Spider Tarsus Charm: Increases electrical damage taken.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Death Stalker Claw Charm: Makes you slightly harder to [[Stealth mode|detect]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Dog Paw Charm:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Hopper Foot Charm: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Psi Beetle Claw Charm: Increases critical chance with psi abiliteis but reduces resolve.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Rathound Paw Charm:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Siphoner Foot Charm: Increases chance to inflict bleed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Warthog Foot Charm: Increases Fortitude when under effect of food items, but reduces it when the duration of the buff is below 25%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- White Cat Paw Charm: &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
These items are not craftable.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* Burrower Tarsus Charm&lt;br /&gt;
* Coil Spider Tarsus Charm&lt;br /&gt;
* Death Stalker Claw Charm&lt;br /&gt;
** Coral will recommend you this if you have a high [[Stealth]] skill value.&lt;br /&gt;
* Dog Paw Charm&lt;br /&gt;
* Hopper Foot Charm&lt;br /&gt;
* Psi Beetle Claw Charm&lt;br /&gt;
** Coral will recommend you this if you are psionic.&lt;br /&gt;
* Rathound Paw Charm&lt;br /&gt;
* Siphoner Foot Charm&lt;br /&gt;
* Warthog Foot Charm&lt;br /&gt;
* White cat Paw Charm&lt;br /&gt;
&lt;br /&gt;
{{Utilities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Harmost_Stavros&amp;diff=49075</id>
		<title>Harmost Stavros</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Harmost_Stavros&amp;diff=49075"/>
		<updated>2022-04-07T03:04:19Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Stavros&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = tchharm_l.png&lt;br /&gt;
| background = Warehouse.png&lt;br /&gt;
| health     = 390&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = Harmost_Stavros.png&lt;br /&gt;
| faction    = [[Tchortists]]&lt;br /&gt;
| roles      = Harmost&lt;br /&gt;
| location   = [[Cytosine Outpost]]&lt;br /&gt;
| loot       = [[Eye of Tchort (oddity)|Eye of Tchort]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Harmost Stavros''' is in charge of the [[Institute of Tchort]]'s Preservation division. You can find him in [[Deep Caverns]], in the Tchortist-controlled [[Cytosine Outpost]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Before he assumed his current rank, Stavros was a student of the legendary [[Harmost Marcial]]. He is said to be a wise and intelligent man, possessing a great sense of strategy.&lt;br /&gt;
&lt;br /&gt;
When news of the [[The Faceless|Faceless]] invasion forces showing up around [[Core City]] reached the Institute, Stavros and [[Eidein]] decided that it would be best if Stavros moved down to Deep Caverns with a couple of rassophore units to ensure the safety of [[Tchort]]. This proved to be a disastrous mistake and a decision Stavros would come to regret once the Faceless troops began to make their move, as the divided Preservation Forces were not strong enough to protect the Institute, nor to repel them in Deep Caverns. If not for the intervention of [[Tchort]], the harmost and his men would have been completely overrun. This left Stavros with a small and very demoralized group of soldiers in a very hopeless situation.&lt;br /&gt;
&lt;br /&gt;
Should he survive the events of the game, Stavros will abandon Tchortism and lead his remaining rassophores out of Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Scout Faceless positions]]: Harmost Stavros wants you to perform reconnaissance of Hollow Earth and other areas presumed to be under Faceless control.&lt;br /&gt;
* [[Liberate rassophores]]: Stavros wants you to try and rescue the rassophore captives from Talos Outpost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Tchortists]]&lt;br /&gt;
[[Category: Deep Caverns characters]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Todd&amp;diff=49074</id>
		<title>Todd</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Todd&amp;diff=49074"/>
		<updated>2022-04-07T03:02:30Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler warning}}&lt;br /&gt;
{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Todd Newman&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl_todd1_l.png&lt;br /&gt;
| background = xpbl_abyssalstation.png&lt;br /&gt;
| health     = 210&lt;br /&gt;
| image      = Todd.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = The Last Lemurian&lt;br /&gt;
| location   = [[Abyssal Station Zero]]&lt;br /&gt;
| loot = [[Todd's Arm (Abyssal Station Zero)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Todd''' is a character that can be encountered in [[Abyssal Station Zero]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Born to Angus and Shelley Newman, Todd is the last living descendant of the Lemurians that sought refuge from [[Biocorp]] at Abyssal Station Zero. His distant ancestor was Theodore Newman, who was the last minister of technology before the Great War. He was married to Synneva, the only child of Stig and Asta Øyvindr. Being an only child himself, he was put under immense pressure by both his parents and parents-in-law. Suffering from numerous health problems, he was unable to make a child with his wife for many years, leading to him becoming distant to the Øyvindrs and cause further contempt from his harsh father. Eventually he managed to sire a son with Synna, however both her and the child did not survive the childbirth. Traumatized by the event, Todd had created personas of his deceased family members to help him cope with the unacceptable reality of being all alone.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Investigate Abyssal Station Zero]]: You will need his microchip to gain access to the R&amp;amp;D dome.&lt;br /&gt;
=== Finding home for Todd ===&lt;br /&gt;
If the player managed to persuade him to open the gate to R&amp;amp;D dome, he will later wait for you in the submarine, wanting to go to the surface with you. Afterwards, the player can offer to find him a new home among other people. Candidates include [[Professor Oldfield]], [[Donnie]] and [[Ferryman|the Ferryman]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Xpbl_todd1_l.png | Todd when you first meet him&lt;br /&gt;
Xpbl_todd2_l.png | Todd pretending to be his father&lt;br /&gt;
Xpbl_todd3_l.png | Todd pretending to be his mother&lt;br /&gt;
Xpbl_todd4_l.png | Todd pretending to be his parents-in-law&lt;br /&gt;
Xpbl_todd5_l.png | Todd after overcoming his trauma&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Global entities]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=49063</id>
		<title>Emergency Phones</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=49063"/>
		<updated>2022-04-06T01:02:03Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} [[File:Emergency_phone.png]]&lt;br /&gt;
The '''emergency phones''' are various orange-colored phones scattered throughout the [[Lower Underrail]] and [[Upper Underrail]]. Initially they were meant for [[Biocorp]] metro users to report various incidents using the different buttons on the phone, with Red Cross for medical emergencies, Red Rathound for wildlife, Green Shield for humans, Yellow Wrench for mechanical issues (which would also dispatch robots), Red Exclamation Mark for hazards and Blue Exclamation Mark for an explanation of what emergency phones do. Hundreds of years of disuse as well as [[Phreak|the occasional tampering of a certain hacker]] have left the effects of their buttons unpredictable. Additionally, all emergency phones have a storage compartment that sometimes contains items, and may or may not be unlocked (and thus requiring [[Lockpicking]]).&lt;br /&gt;
==Upper Underrail==&lt;br /&gt;
Several phones are unusable, but 4 are functional.&lt;br /&gt;
* One found near the entrance to the [[Emporion Shopping Mall]] leads to a room that notably contains [[Contact-Activated Capacitative Sheet|CACS]] in a locker and [[Aegis]] in an unmarked trash pile.&lt;br /&gt;
* One found in the south-east of Upper Underrail unlocks a door inside a bandit camp that cannot be reached without making the bandits hostile. It contains a [[High Voltage Penetrator Core]] required for Phreak's quest.&lt;br /&gt;
* One found at [[Nyx Station]] leads to a room that notably contains 2 [[EMP Grenade Mk III]]s.&lt;br /&gt;
* One found north-east near [[Gubbins]]' camp unlocks a door contains a [[Handmade Remote Controller]] required for Phreak's quest.&lt;br /&gt;
===Sounds and the [[Orange Box]]===&lt;br /&gt;
The majority of emergency phones in Upper Underrail were modified by Phreak in order to act as hideout entrances, and interacting with him will eventually net you the Orange Box, the device used to interact with them.&lt;br /&gt;
In order to trigger the entrance, the player has to repeat 3 randomized sequences in a row consisting of multiple button presses (roughly 5 to 9 different button presses), and failing to repeat a sequence will mean the player has to start from the beginning with a new sequence.&lt;br /&gt;
What sound plays when pressing each button is randomized in every playthrough.&lt;br /&gt;
Difficulty determines how many sound playbacks on average are unresponsive on the Orange Box (with 0-2 on Hard{{verify}} and 1-3 on Dominating).&lt;br /&gt;
Successfully activating 2 emergency phones will grant the player character the [[Fine Tuned]] feat.&lt;br /&gt;
===Solving the sound puzzles===&lt;br /&gt;
There are several ways to improve the odds of solving the sound puzzles.&lt;br /&gt;
* Having 12{{verify}} [[Perception]] will offer dialogue that associates each sound to a number (irrespective of the dialogue choice numbers that represent the buttons) as well as tell the player the &amp;quot;number sequence&amp;quot; of the playback, making it easier to note down each sound and associate it to a button (such as &amp;quot;Red Rathound to 2&amp;quot;).&lt;br /&gt;
* Setting the game's speed to normal will increase the delay between each sound playback, making it easier to keep track of it.&lt;br /&gt;
* Muting the game's music and other noises allows a higher degree of concentration on the sound playback.&lt;br /&gt;
&lt;br /&gt;
==Lower Underrail==&lt;br /&gt;
Several of them can be interacted with for various unique interactions.&lt;br /&gt;
* One east of [[Omega Station]] has a locked compartment containing 3 [[Barbed Throwing Net]]s.&lt;br /&gt;
* Pressing Yellow Wrench on one in the far east of the [[Omega Station]] entrance will summon a hostile [[Sentry Bot]] and unlock a nearby door. Its storage compartment also contains [[Blast Cloth]] and bullet casings.&lt;br /&gt;
* One north of GMS and past a bandit checkpoint can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Pressing Red Cross will play back a conversation between [[Phreak]] and one of the Lunatics, who calls him &amp;quot;Phreaky&amp;quot;&lt;br /&gt;
** Pressing Yellow Wrench will summon a neutral [[Industrial Robot]] that is immediately hostile to the nearby [[Lunatics]]. It will also unlock a door.&lt;br /&gt;
* One north-west of [[SRO]] can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Triggering the call signal will unlock a nearby door to a room containing the remains of a [[Sentry Bot]], a near-exact replica of an emergency phone and a Protectorate wanted poster for [[Phreak]].&lt;br /&gt;
* One further west from the aforementioned emergency phone had its buttons painted completely black.&lt;br /&gt;
** Pressing the fourth and sixth buttons will alert the [[Lurkers]] inside.&lt;br /&gt;
* Pressing Red Rathound on one found inside an Ironhead lair south-east of [[Foundry]] will lead to an angry response from [[Phreak]]; ''&amp;quot;There's no crunching happening, stop buzzing me!&amp;quot;''.&lt;br /&gt;
* One west of [[Foundry]] has a locked storage compartment containing an [[Electromagnetic Discharger]].&lt;br /&gt;
* One east of [[Foundry]] has a locked storage compartment containing a [[Circular Wave Amplifier]].&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Expedition&amp;diff=49049</id>
		<title>Expedition</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Expedition&amp;diff=49049"/>
		<updated>2022-04-05T21:37:31Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler warning}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Expedition''' is a research mission in the [[Black Sea]] for the University of Dis and led by professor Edward Oldfield.&lt;br /&gt;
Its purpose is to understand the history of the [[New Frontier Technologies]] in the [[Black Sea]].&lt;br /&gt;
&lt;br /&gt;
According to [[Professor Oldfield]]: ''Our mission here is to unearth history. To piece together the events that had led to NFT inhabiting this place following the Descent, to learn what happened during their reign and what their technological achievements were, what they'd discovered. Not only that, but also what happened in subsequent years, after they had... ceased to be. Biocorp slowly abandoned the Black Sea after making sure their enemies would not rise again, but we don't know why. They never exploited any of the NFT achievements here nor expanded into the area themselves. Why? This place has been shunned ever since, and there has to be a reason.''&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Important characters ===&lt;br /&gt;
* [[Professor Oldfield]] - Lead researcher of the Expedition&lt;br /&gt;
&lt;br /&gt;
Black Sea Expedition Camp:&lt;br /&gt;
* [[Professor Oldfield]] - Leader of the expedition&lt;br /&gt;
* [[Seeger]] - Data analyst&lt;br /&gt;
* [[Yahota]]&lt;br /&gt;
* [[Marcus]]&lt;br /&gt;
* [[Ladelman]]&lt;br /&gt;
* [[Doctor Savage]]&lt;br /&gt;
&lt;br /&gt;
== Raids ==&lt;br /&gt;
'' See also: [[Improve camp defenses]]''&lt;br /&gt;
&lt;br /&gt;
The Expedition base is occasionally assaulted by the [[Sormirbaeren]], up to 5 times total depending on the progress you have made. Spending enough time far away from the vicinity of the Expedition camp will cause a raid to start.&lt;br /&gt;
* 1st raid: Immediately after joining the Expedition.&lt;br /&gt;
* 2nd raid: After unlocking the [[Arch Keep]].&lt;br /&gt;
* 3rd raid:&lt;br /&gt;
* 4th raid:&lt;br /&gt;
* 5th raid:&lt;br /&gt;
Each raid has a randomized selection of enemy types, but contains increasingly higher numbers of not just natives but also elite enemies such as [[Sørmirbæren Skærder|Skærder]] and [[Sørmirbæren Sppæter|Sppæter]]. Difficulty affects both the number of raiders as well as how early the elite enemies appear, on DOMINATING the first raid will contain elite enemies.&lt;br /&gt;
&lt;br /&gt;
Assaulting the [[Grim Jetters]] without killing most of the pirates, or breaking in and [[Rescue the Professor|rescuing the professor]] without negotiating with [[Captain Grim]] will trigger an unique pirate raid afterwards. Foiling their [[Prevent kidnapping|plans]] to kidnap the professor ahead of time will not cause a raid.&lt;br /&gt;
&lt;br /&gt;
== The True Mission ==&lt;br /&gt;
After a certain point in the expedition, Oldfield will reveal the primary purpose of it. Before you arrived, he learned from a bit of recovered data that besides the Black Sea(or Lemuria, as NFT called it), NFT was believed to have settled in three other places; Atlantis, Horizon and an unnamed third location. Other than their names, everything else about them, including their exact whereabouts and current status is unknown. Oldfield also learned that the NFT personnel from all four locations were supposed to meet at a certain point in time, that a special device, an [[Acorn|ACoNR]], was designed to help with that endeavor, and that one of these devices was supposed to be somewhere in the Black Sea, as well as hints about some sort highly advanced terraforming technology.&lt;br /&gt;
&lt;br /&gt;
Hoping to find the ACoNR and use it to learn more about NFT, the Black Sea, the other three sites, and the terraforming tech, and knowing that other groups such as the [[Core City]] Oligarchs and the [[Protectorate]] would eventually learn what he learned and try to use the ACoNR for their own ends, Oldfield got together a team of researchers and assistants, hired [[Aegis Incorporated]] and some guides and laborers from [[South Underrail]] and got an expedition together to comb over the NFT ruins for relicts, tech, data and hopefully, the ACoNR.      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;127px&amp;quot;&amp;gt;&lt;br /&gt;
Xpbl d6.png | Black Sea Expedition Camp (D6)&lt;br /&gt;
expedition_mission.png | The mission of the expedition&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Factions navbox}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cigar&amp;diff=49048</id>
		<title>Cigar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cigar&amp;diff=49048"/>
		<updated>2022-04-05T20:24:05Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = rare&lt;br /&gt;
| image       = Cigar.png&lt;br /&gt;
| name        = Cigar&lt;br /&gt;
| type        = Consumable&lt;br /&gt;
| description = A compact roll of dried and fermented tobacco leaves, intended for smoking. Has a calming neurological effect.&lt;br /&gt;
| capabilities= Use: Increases psi regeneration by 3, but reduces constitution by 1 for 2 minutes. Requires a lighter.&amp;lt;br&amp;gt;(AP: 10)&lt;br /&gt;
| weight      = &lt;br /&gt;
| limitations = Cannot be used in combat&lt;br /&gt;
| value       = 6000&lt;br /&gt;
| datafile    = Consumables\Food\Cigar.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cigar''' is a rare and expensive consumable item. Requires a [[Lighter]] in inventory to be usable.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
This consumable causes the [[Smoking]] effect. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Cigars are not craftable.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.8]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Foodstuffs]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=49036</id>
		<title>Emergency Phones</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=49036"/>
		<updated>2022-04-05T03:25:21Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} [[File:Emergency_phone.png]]&lt;br /&gt;
The '''emergency phones''' are various orange-colored phones scattered throughout the [[Lower Underrail]] and [[Upper Underrail]]. Initially they were meant for [[Biocorp]] metro users to report various incidents using the different buttons on the phone, with Red Cross for medical emergencies, Red Rathound for wildlife, Green Shield for humans, Yellow Wrench for mechanical issues (which would also dispatch robots), Red Exclamation Mark for hazards and Blue Exclamation Mark for an explanation of what emergency phones do. Hundreds of years of disuse as well as [[Phreak|the occasional tampering of a certain hacker]] have left the effects of their buttons unpredictable. Additionally, all emergency phones have a storage compartment that sometimes contains items, and may or may not be unlocked (and thus requiring [[Lockpicking]]).&lt;br /&gt;
==Upper Underrail==&lt;br /&gt;
Several phones are unusable, but 4 are functional.&lt;br /&gt;
===Sounds and the [[Orange Box]]===&lt;br /&gt;
The majority of emergency phones in Upper Underrail were modified by Phreak in order to act as hideout entrances, and interacting with him will eventually net you the Orange Box, the device used to interact with them.&lt;br /&gt;
In order to trigger the entrance, the player has to repeat 3 randomized sequences in a row consisting of multiple button presses (roughly 5 to 9 different button presses), and failing to repeat a sequence will mean the player has to start from the beginning with a new sequence.&lt;br /&gt;
What sound plays when pressing each button is randomized in every playthrough.&lt;br /&gt;
Difficulty determines how many sound playbacks on average are unresponsive on the Orange Box (with 0-2 on Hard{{verify}} and 1-3 on Dominating).&lt;br /&gt;
Successfully activating 2 emergency phones will grant the player character the [[Fine Tuned]] feat.&lt;br /&gt;
===Solving the sound puzzles===&lt;br /&gt;
There are several ways to improve the odds of solving the sound puzzles.&lt;br /&gt;
* Having 12{{verify}} [[Perception]] will offer dialogue that associates each sound to a number (irrespective of the dialogue choice numbers that represent the buttons) as well as tell the player the &amp;quot;number sequence&amp;quot; of the playback, making it easier to note down each sound and associate it to a button (such as &amp;quot;Red Rathound to 2&amp;quot;).&lt;br /&gt;
* Setting the game's speed to normal will increase the delay between each sound playback, making it easier to keep track of it.&lt;br /&gt;
* Muting the game's music and other noises allows a higher degree of concentration on the sound playback.&lt;br /&gt;
==Lower Underrail==&lt;br /&gt;
Several of them can be interacted with for various unique interactions.&lt;br /&gt;
* One east of [[Omega Station]] has a locked compartment containing 3 [[Barbed Throwing Net]]s.&lt;br /&gt;
* Pressing Yellow Wrench on one in the far east of the [[Omega Station]] entrance will summon a hostile [[Sentry Bot]] and unlock a nearby door. Its storage compartment also contains [[Blast Cloth]] and bullet casings.&lt;br /&gt;
* One north of GMS and past a bandit checkpoint can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Pressing Red Cross will play back a conversation between [[Phreak]] and one of the Lunatics, who calls him &amp;quot;Phreaky&amp;quot;&lt;br /&gt;
** Pressing Yellow Wrench will summon a neutral [[Industrial Robot]] that is immediately hostile to the nearby [[Lunatics]]. It will also unlock a door.&lt;br /&gt;
* One north-west of [[SRO]] can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Triggering the call signal will unlock a nearby door to a room containing the remains of a [[Sentry Bot]], a near-exact replica of an emergency phone and a Protectorate wanted poster for [[Phreak]].&lt;br /&gt;
* One further west from the aforementioned emergency phone had its buttons painted completely black.&lt;br /&gt;
** Pressing the fourth and sixth buttons will alert the [[Lurkers]] inside.&lt;br /&gt;
* Pressing Red Rathound on one found inside an Ironhead lair south-east of [[Foundry]] will lead to an angry response from [[Phreak]]; ''&amp;quot;There's no crunching happening, stop buzzing me!&amp;quot;''.&lt;br /&gt;
* One west of [[Foundry]] has a locked storage compartment containing an [[Electromagnetic Discharger]].&lt;br /&gt;
* One east of [[Foundry]] has a locked storage compartment containing a [[Circular Wave Amplifier]].&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=49035</id>
		<title>Emergency Phones</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=49035"/>
		<updated>2022-04-05T02:44:17Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} [[File:Emergency_phone.png]]&lt;br /&gt;
The '''emergency phones''' are various orange-colored phones scattered throughout the [[Lower Underrail]] and [[Upper Underrail]]. Initially they were meant for [[Biocorp]] metro users to report various incidents using the different buttons on the phone, with Red Cross for medical emergencies, Red Rathound for wildlife, Green Shield for humans, Yellow Wrench for mechanical issues (which would also dispatch robots), Red Exclamation Mark for hazards and Blue Exclamation Mark for an explanation of what emergency phones do. Hundreds of years of disuse as well as [[Phreak|the occasional tampering of a certain hacker]] have left the effects of their buttons unpredictable. Additionally, all emergency phones have a storage compartment that sometimes contains items, and may or may not be unlocked (and thus requiring [[Lockpicking]]).&lt;br /&gt;
==Upper Underrail==&lt;br /&gt;
Several phones are unusable, but 4 are functional.&lt;br /&gt;
===Sounds and the [[Orange Box]]===&lt;br /&gt;
The majority of emergency phones in Upper Underrail were modified by Phreak in order to act as hideout entrances, and interacting with him will eventually net you the Orange Box, the device used to interact with them.&lt;br /&gt;
In order to trigger the entrance, the player has to repeat 3 randomized sequences in a row consisting of multiple button presses (roughly 5 to 9 different button presses), and failing to repeat a sequence will mean the player has to start from the beginning with a new sequence.&lt;br /&gt;
What sound plays when pressing each button is randomized in every playthrough.&lt;br /&gt;
Difficulty determines how many sound playbacks on average are unresponsive on the Orange Box (with 0-2 on Hard{{verify}} and 1-3 on Dominating).&lt;br /&gt;
Successfully activating 2 emergency phones will grant the player character the [[Fine Tuned]] feat.&lt;br /&gt;
==Lower Underrail==&lt;br /&gt;
Several of them can be interacted with for various unique interactions.&lt;br /&gt;
* One east of [[Omega Station]] has a locked compartment containing 3 [[Barbed Throwing Net]]s.&lt;br /&gt;
* Pressing Yellow Wrench on one in the far east of the [[Omega Station]] entrance will summon a hostile [[Sentry Bot]] and unlock a nearby door. Its storage compartment also contains [[Blast Cloth]] and bullet casings.&lt;br /&gt;
* One north of GMS and past a bandit checkpoint can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Pressing Red Cross will play back a conversation between [[Phreak]] and one of the Lunatics, who calls him &amp;quot;Phreaky&amp;quot;&lt;br /&gt;
** Pressing Yellow Wrench will summon a neutral [[Industrial Robot]] that is immediately hostile to the nearby [[Lunatics]]. It will also unlock a door.&lt;br /&gt;
* One north-west of [[SRO]] can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Triggering the call signal will unlock a nearby door to a room containing the remains of a [[Sentry Bot]], a near-exact replica of an emergency phone and a Protectorate wanted poster for [[Phreak]].&lt;br /&gt;
* One further west from the aforementioned emergency phone had its buttons painted completely black.&lt;br /&gt;
** Pressing the fourth and sixth buttons will alert the [[Lurkers]] inside.&lt;br /&gt;
* Pressing Red Rathound on one found inside an Ironhead lair south-east of [[Foundry]] will lead to an angry response from [[Phreak]]; ''&amp;quot;There's no crunching happening, stop buzzing me!&amp;quot;''.&lt;br /&gt;
* One west of [[Foundry]] has a locked storage compartment containing an [[Electromagnetic Discharger]].&lt;br /&gt;
* One east of [[Foundry]] has a locked storage compartment containing a [[Circular Wave Amplifier]].&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=48976</id>
		<title>Emergency Phones</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=48976"/>
		<updated>2022-04-03T03:25:31Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} [[File:Emergency_phone.png]]&lt;br /&gt;
The '''emergency phones''' are various orange-colored phones scattered throughout the [[Lower Underrail]] and [[Upper Underrail]]. Initially they were meant for [[Biocorp]] metro users to report various incidents using the different buttons on the phone, with Red Cross for medical emergencies, Red Rathound for wildlife, Green Shield for humans, Yellow Wrench for mechanical issues (which would also dispatch robots), Red Exclamation Mark for hazards and Blue Exclamation Mark for an explanation of what emergency phones do. Hundreds of years of disuse as well as [[Phreak|the occasional tampering of a certain hacker]] have left the effects of their buttons unpredictable. Additionally, all emergency phones have a storage compartment that sometimes contains items, and may or may not be unlocked (and thus requiring [[Lockpicking]]).&lt;br /&gt;
==Upper Underrail==&lt;br /&gt;
Several phones are unusable, but 4 are functional.&lt;br /&gt;
===Sounds and the [[Orange Box]]===&lt;br /&gt;
The majority of emergency phones in Upper Underrail were modified by Phreak in order to act as hideout entrances, and interacting with him will eventually net you the Orange Box, the device used to interact with them.&lt;br /&gt;
In order to trigger the entrance, the player has to repeat 3 randomized sequences in a row consisting of multiple button presses (roughly 5 to 9 different button presses), and failing to repeat a sequence will mean the player has to start from the beginning with a new sequence.&lt;br /&gt;
What sound plays when pressing each button is randomized in every playthrough.&lt;br /&gt;
Difficulty determines how many sound playbacks on average are unresponsive on the Orange Box (with 0-2 on Hard{{verify}} and 1-3 on Dominating).&lt;br /&gt;
Successfully activating 2 emergency phones will grant the player character the [[Fine Tuned]] feat.&lt;br /&gt;
==Lower Underrail==&lt;br /&gt;
Several of them can be interacted with for various unique interactions.&lt;br /&gt;
* One east of [[Omega Station]] has a locked compartment containing 3 [[Barbed Throwing Net]]s.&lt;br /&gt;
* Pressing Yellow Wrench on one in the far east of the [[Omega Station]] entrance will summon a hostile [[Sentry Bot]] and unlock a nearby door.&lt;br /&gt;
* One north of GMS and past a bandit checkpoint can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Pressing Red Cross will play back a conversation between [[Phreak]] and one of the Lunatics, who calls him &amp;quot;Phreaky&amp;quot;&lt;br /&gt;
** Pressing Yellow Wrench will summon a neutral [[Industrial Robot]] that is immediately hostile to the nearby [[Lunatics]]. It will also unlock a door.&lt;br /&gt;
* One north-west of [[SRO]] can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Triggering the call signal will unlock a nearby door to a room containing the remains of a [[Sentry Bot]], a near-exact replica of an emergency phone and a Protectorate wanted poster for [[Phreak]].&lt;br /&gt;
* One further west from the aforementioned emergency phone had its buttons painted completely black.&lt;br /&gt;
** Pressing the fourth and sixth buttons will alert the [[Lurkers]] inside.&lt;br /&gt;
* Pressing Red Rathound on one found inside an Ironhead lair south-east of [[Foundry]] will lead to an angry response from [[Phreak]]; ''&amp;quot;There's no crunching happening, stop buzzing me!&amp;quot;''.&lt;br /&gt;
* One west of [[Foundry]] has a locked storage compartment containing an [[Electromagnetic Discharger]].&lt;br /&gt;
* One east of [[Foundry]] has a locked storage compartment containing a [[Circular Wave Amplifier]].&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Biocorp&amp;diff=48975</id>
		<title>Biocorp</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Biocorp&amp;diff=48975"/>
		<updated>2022-04-03T03:06:07Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Removed all the links to red articles that didn't need them, added Mordre to those affiliated with Reformed Biocorp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|reason = This is just a collection of unfinished thoughts. Needs to be rewritten into something coherent.}}&lt;br /&gt;
{{for|a list of all Biocorp articles|:Category:Biocorp}}&lt;br /&gt;
&lt;br /&gt;
'''Biocorp''' was an old world supercorporation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
'''Biocorp''' was an old world supercorporation of the [[T6 Group]]. It is responsible for much of the history of Underrail. Its third iteration (Protectorate Biocorp) currently remains a major power in Underrail.&lt;br /&gt;
&lt;br /&gt;
=== Major research projects ===&lt;br /&gt;
* Project Ascendance&lt;br /&gt;
* Phenotype Dynamics&lt;br /&gt;
* Project Ark&lt;br /&gt;
* Arima project&lt;br /&gt;
* Various transgenics, psimorphism, and transhumanism projects&lt;br /&gt;
&lt;br /&gt;
=== Sub-groups ===&lt;br /&gt;
* Biocorp Undernavy&lt;br /&gt;
* Old Biocorp Armed Forces (BCAF)&lt;br /&gt;
* Reformed Biocorp Security Forces&lt;br /&gt;
* Biocorp Hydraulics North&lt;br /&gt;
* Biocorp Dis Electronics&lt;br /&gt;
* BCHC (Biocorp High Command?)&lt;br /&gt;
* SAI&lt;br /&gt;
* SC&lt;br /&gt;
* NRS&lt;br /&gt;
* [[Spectres]]&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
Biocorp's known history dates back centuries and is almost synonymous with Underrail's history. Biocorp originally created the Underrail when dangers on surface world were deemed too great. The history of Biocorp, and Underrail, can be roughly divided into three eras: that of the original Biocorp, the reformed Biocorp and current Protectorate era.&lt;br /&gt;
&lt;br /&gt;
=== Original Biocorp ===&lt;br /&gt;
* [[Hollow Earth Incident]] 189 years ago marks the end of old Biocorp.&lt;br /&gt;
&lt;br /&gt;
=== Reformed Biocorp ===&lt;br /&gt;
* 50-100 years ago&lt;br /&gt;
* Biocorp was resurrected by a group of scientists and engineers&lt;br /&gt;
* Old places of power restored: [[Core City|Core]], [[Hexagon]] and [[Dis]]&lt;br /&gt;
* Biocorp Security Forces are established to maintain peace&lt;br /&gt;
&lt;br /&gt;
=== Protectorate Biocorp ===&lt;br /&gt;
* Over 15 years ago - Protectorate takes over [[Dis]], Biocorp's capital&lt;br /&gt;
* [[Core City riots]]&lt;br /&gt;
&lt;br /&gt;
* Biocorp Security Forces in Core City split up into [[Coretech]] and [[Praetorian Security]] about 15 years prior to the game's events, but Biocorp may still have a presence somewhere in North or Upper Underrail.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Old Biocorp personnel ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Known Old Biocorp personnel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Aliases&lt;br /&gt;
! Position !! Known for&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitek|D. Slavkovic]] ||&lt;br /&gt;
| Apex Technocrat || Genetic engineering&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra|Anton Matveev]] || Wight&lt;br /&gt;
| Apex Technocrat || Project Ascendance, Phenotype Dynamics, various projects related to transgenics, psimorphism, and transhumanism&lt;br /&gt;
|-&lt;br /&gt;
| [[Kharon|Kirill Gavrilyuk]] || Vovin&lt;br /&gt;
| Apex Technocrat || Project Ascendance, various projects related to transgenics, psimorphism, and transhumanism&lt;br /&gt;
|- &lt;br /&gt;
| [[Robin Frasard]] ||&lt;br /&gt;
| Architect of first mutagen atom || Mutagen research&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Hollow Earth]] personnel&lt;br /&gt;
|-&lt;br /&gt;
| Maria Hope ||&lt;br /&gt;
|  || Mutagen tanks&lt;br /&gt;
|-&lt;br /&gt;
| Steve Parkinson ||&lt;br /&gt;
|  || psimorphs&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunter Vasilica]] ||&lt;br /&gt;
|  || Mycology&lt;br /&gt;
|-&lt;br /&gt;
| Bianka Helting ||&lt;br /&gt;
|  || Mycology&lt;br /&gt;
|-&lt;br /&gt;
| Yuri Holland || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| Frederik Austein || &lt;br /&gt;
|  || Mutagen tanks&lt;br /&gt;
|-&lt;br /&gt;
| Otis ||&lt;br /&gt;
| Austein's mutant || &lt;br /&gt;
|-&lt;br /&gt;
| T. Borovitch ||&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| H. Kim ||&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| F. Manu ||&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| G. Dyoglash || &lt;br /&gt;
|  || Mutagen tanks&lt;br /&gt;
|-&lt;br /&gt;
| Sally McKinley || &lt;br /&gt;
| Helting's assistant || &lt;br /&gt;
|-&lt;br /&gt;
| K. Vladovic ||&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| E. Mali ||&lt;br /&gt;
|  || Mutagen research&lt;br /&gt;
|-&lt;br /&gt;
| T. Cox ||&lt;br /&gt;
|  || Mutagen research&lt;br /&gt;
|-&lt;br /&gt;
| Michael Brawin ||&lt;br /&gt;
| Mali's assistant || Mutagen research&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Panacea Laboratory]] personnel&lt;br /&gt;
|-&lt;br /&gt;
| [[Wit Nosek]] || Thallo&lt;br /&gt;
| Geneticist || Phenotype Dynamics, Ark project, Arima project&lt;br /&gt;
|-&lt;br /&gt;
| Olexiy Macar || Chiron&lt;br /&gt;
| Geneticist || Ark project&lt;br /&gt;
|-&lt;br /&gt;
| Njord Abbott || Nessus&lt;br /&gt;
| Chemist || Ark project, Arima project&lt;br /&gt;
|-&lt;br /&gt;
| Albert Russell || Al&lt;br /&gt;
| Nosek's assistant || Ark project&lt;br /&gt;
|-&lt;br /&gt;
| Ramon Carson || &lt;br /&gt;
| Macar's assistant || Ark project&lt;br /&gt;
|-&lt;br /&gt;
| Arron Deluca ||&lt;br /&gt;
| Abbott's assistant || Ark project&lt;br /&gt;
|-&lt;br /&gt;
| Gerald Adams || Comus&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| Earl Evans || Minthe&lt;br /&gt;
|  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Tithonus Laboratory]] personnel &amp;amp; cryogenics subjects&lt;br /&gt;
|- &lt;br /&gt;
| [[Dude|John Dyson]] || Dude&lt;br /&gt;
| Chief of Psionic R&amp;amp;D, BCSDS || &lt;br /&gt;
|-&lt;br /&gt;
| Wasi Abdul ||&lt;br /&gt;
| Chief of Psineurology, BCSDS || &lt;br /&gt;
|-&lt;br /&gt;
| Hako Na ||&lt;br /&gt;
|  || Tithonus Laboratory personnel&lt;br /&gt;
|-&lt;br /&gt;
| Roben Marlic ||&lt;br /&gt;
|  || Tithonus Laboratory personnel&lt;br /&gt;
|-&lt;br /&gt;
| Marko Higgs ||&lt;br /&gt;
|  || Tithonus Laboratory personnel&lt;br /&gt;
|-&lt;br /&gt;
| Peter Morlan ||&lt;br /&gt;
|  || Tithonus Laboratory personnel&lt;br /&gt;
|-&lt;br /&gt;
| Savo Dragac ||&lt;br /&gt;
|  || Tithonus Laboratory personnel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rahmir Al-Malik ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
|-&lt;br /&gt;
| Blagomir Radic ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
|-&lt;br /&gt;
| Harold Zimmer ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
|-&lt;br /&gt;
| Sandy Kester ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
|-&lt;br /&gt;
| Hans Jung ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
|-&lt;br /&gt;
| Brandon Hoffman ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
|-&lt;br /&gt;
| Takao Oshiro ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
|-&lt;br /&gt;
| Jeanette Wilson ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
|-&lt;br /&gt;
| Charles Oldershaw ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
|-&lt;br /&gt;
| Tobias Stigr ||&lt;br /&gt;
|  || Tithonus suspension, accidentally exposed to mutagens&lt;br /&gt;
|-&lt;br /&gt;
| Elidith Gervas ||&lt;br /&gt;
|  || Tithonus suspension&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Hecate Research Outpost]] personnel&lt;br /&gt;
|-&lt;br /&gt;
| J. Samuelso ||&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| S.K. Mitchell || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| L. Baka || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| P. Hon || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| U. Hike || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| T. Robinson || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| B. Bjornson || &lt;br /&gt;
|  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Bunker (Upper Caves)]] personnel&lt;br /&gt;
|-&lt;br /&gt;
| Horace Montgomery || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| Darrel Patterson || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| Lynne Romero || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| Anthony Castillo || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| Sullivan || &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
| Wilbert || &lt;br /&gt;
|  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Living ===&lt;br /&gt;
Currently living people associated with one stage of Biocorp's history or another.&lt;br /&gt;
&lt;br /&gt;
'''Old Biocorp'''&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
* [[Kharon]]&lt;br /&gt;
* [[Vitek]]&lt;br /&gt;
* [[Dude]]&lt;br /&gt;
* [[Gunter Vasilica]]&lt;br /&gt;
* [[Wit Nosek]]&lt;br /&gt;
&lt;br /&gt;
'''Reformed Biocorp'''&lt;br /&gt;
* [[Archibald Knight]]&lt;br /&gt;
* [[Rupert Simmons]]&lt;br /&gt;
* [[Mordre]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Underrail in its entirety was constructed by the original Biocorp, but below are some locations with historical ties to Biocorp.&lt;br /&gt;
&lt;br /&gt;
=== Major cities ===&lt;br /&gt;
* [[Dis]] was Biocorp's capital.&lt;br /&gt;
&lt;br /&gt;
* [[Core City]] was a major center of research. Many old Biocorp facilities are within the city.&lt;br /&gt;
** [[Abandoned Biocorp Facility]]&lt;br /&gt;
** [[Coretech Research Facility]]&lt;br /&gt;
&lt;br /&gt;
* [[Hexagon]] was third major place of power for both old and reformed Biocorp.&lt;br /&gt;
&lt;br /&gt;
=== Research outposts ===&lt;br /&gt;
* [[Hollow Earth]] research complex in Deep Caverns&lt;br /&gt;
** [[Tithonus Laboratory]]&lt;br /&gt;
** [[Caerus Residential Block]]&lt;br /&gt;
** [[Warehouse Block 2]]&lt;br /&gt;
** [[Arke Power Station]]&lt;br /&gt;
&lt;br /&gt;
* [[Panacea Lab]] in Upper Underrail&lt;br /&gt;
&lt;br /&gt;
* [[Hecate Research Outpost]] in Lower Underrail&lt;br /&gt;
&lt;br /&gt;
* [[Hephaestus Research]] in Lower Underrail&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Institute of Tchort]] is located in an old Biocorp University.&lt;br /&gt;
&lt;br /&gt;
* [[Bunker (Upper Caves)]] (BCAF Munition Depot?)&lt;br /&gt;
&lt;br /&gt;
* [[South Gate Station]] (BCAF installation S-8)&lt;br /&gt;
&lt;br /&gt;
* [[Depot A]], known as '''Old Junkyard''' nowadays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Factions navbox}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Biocorp| Biocorp]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Outer_Visions&amp;diff=48962</id>
		<title>Outer Visions</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Outer_Visions&amp;diff=48962"/>
		<updated>2022-04-02T20:55:46Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Added verify note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Outer Visions''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Outer Visions icon.png&lt;br /&gt;
| name         = {{non-leveled|Outer Visions}}&lt;br /&gt;
| description  = You've seen the wonderous possibilities of the Outer Expanses, both the beautiful and the abominable, and you're now less inclined to believe in the necessity of the limits of this particular physical world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range of all psi abilities increased by 1.{{non-leveled}}&lt;br /&gt;
| requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can acquire '''Outer Visions''' feat after you interact with {{spoiler|the [[Shadowlith]] by projecting your mind into it, inside The Research Dome, located in [[Abyssal Station Zero]] in the Black Sea.}}&lt;br /&gt;
&lt;br /&gt;
[[Psi Empathy]] and 16{{verify}} effective [[Will (Base Ability)|Will]] score are required to gain this feat.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Expedition feats]]&lt;br /&gt;
[[Category:Psi feats]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Will_(Base_Ability)&amp;diff=48961</id>
		<title>Will (Base Ability)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Will_(Base_Ability)&amp;diff=48961"/>
		<updated>2022-04-02T20:55:03Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Added spoilers, removed check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Will measures character's mental determination to see to his actions regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment.&lt;br /&gt;
&lt;br /&gt;
It heavily affects the potency of all psi disciplines, as well as psi point regeneration.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Will''' determines your effectiveness with [[psi abilities]] and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with [[Will (Base Ability)|will]] and [[intelligence]]: psi regen = 5 + (will+int)/2&lt;br /&gt;
&lt;br /&gt;
High will score is important for psionic characters.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Thought Control]]&lt;br /&gt;
* [[Psychokinesis]]&lt;br /&gt;
* [[Metathermics]]&lt;br /&gt;
* [[Temporal Manipulation]]{{expedition-inline}}&lt;br /&gt;
* [[Persuasion]]&lt;br /&gt;
* [[Intimidation]]&lt;br /&gt;
|&lt;br /&gt;
* [[Resolve]]&lt;br /&gt;
* Psi regen&lt;br /&gt;
* Dialogue options&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Will feats]].&lt;br /&gt;
* [[Increased Will]] veteran feat increases it by 2.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* {{Itemlink|Tchortist Noble Robe}} (+1 Will on equip)&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Itemlink|All-in}} (temporarily +3 all base abilities)&lt;br /&gt;
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Will)&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (temporary -1 Will)&lt;br /&gt;
&lt;br /&gt;
== Will checks ==&lt;br /&gt;
Base Ability checks for Will aren't common. They're mostly used to either interface with certain [[:Template:Psi crystal navbox|psi crystals]] and gain knowledge from them or to attempt to resist certain foreign psionic phenomena.  &lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
* [[Mysterious Pillars (Silent Isle)]], 7 Will&lt;br /&gt;
* [[Mysterious Pillars (Core City Sewers)]]&lt;br /&gt;
* [[Monolith (Institute of Tchort)]], 10 Will&lt;br /&gt;
* [[Oculus|Crystal Mainframe]], 7 Will&lt;br /&gt;
* [[Mysterious Pillars (Deep Caverns)]], 10 Will&lt;br /&gt;
* [[Monolith (Jaws)]], 12 Will&lt;br /&gt;
* [[Port Ceto - Katya's Homestead]] underwater rock bridge requires one of the following to detect without knowing about it:&lt;br /&gt;
** [[Psi Empathy]] and 11 Will&lt;br /&gt;
** [[Psi Empathy]] and 130 [[Thought Control]]&lt;br /&gt;
** [[Second Sight]] and 7 Will&lt;br /&gt;
** [[Second Sight]] and 80 [[Thought Control]]&lt;br /&gt;
* {{spoiler|[[Black Rock]]}}&lt;br /&gt;
* {{spoiler|[[Shadowlith]]}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]]: Intimidation now scales off either Strength or Will (whichever is higher), updated in-game description&lt;br /&gt;
* [[0.2.0.1]]: psi point regeneration scales with will and intelligence&lt;br /&gt;
* [[0.1.14.0]]: will no longer increases psi pool, psi regenerates (20 points per turn)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base Abilities]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Firecracker_Cap&amp;diff=48944</id>
		<title>Firecracker Cap</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Firecracker_Cap&amp;diff=48944"/>
		<updated>2022-04-01T22:54:30Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = &lt;br /&gt;
| name         = Firecracker Cap&lt;br /&gt;
| type         = Enhancement&lt;br /&gt;
| description  = A medium-sized explosive charge that can easily be activated on impact. Its shape allows it to be fitted on sledgehammer heads and other larger blunt weapons.&lt;br /&gt;
| capabilities = Use: Apply a special cap to a blunt melee weapon that causes an explosion that inflicts 50-100 heat and 50-100 mechanical damage to all targets in radius of 3. Additionally, the primary target's mechanical and heat damage resistance and threshold are reduced by 20% for 3 turns. Causes great durability damage to both weapon and the primary target's armor.&amp;lt;br&amp;gt; (AP: 20)&lt;br /&gt;
| limitations  = Cannot be used in combat&lt;br /&gt;
| weight       = 1.00&lt;br /&gt;
| value        = 400&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Firecracker Cap''' is a gear booster item. It can be applied to [[sledgehammers]] and [[Steel Crowbar|crowbars]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
2 in [[:File:Fom7.png|Foundry Mines]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Enhancement]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Firecracker_Cap&amp;diff=48941</id>
		<title>Firecracker Cap</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Firecracker_Cap&amp;diff=48941"/>
		<updated>2022-04-01T18:44:08Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = &lt;br /&gt;
| name         = Firecracker Cap&lt;br /&gt;
| type         = Enhancement&lt;br /&gt;
| description  = A medium-sized explosive charge that can easily be activated on impact. Its shape allows it to be fitted on sledgehammer heads and other larger blunt weapons.&lt;br /&gt;
| capabilities = Use: Apply a special cap to a blunt melee weapon that causes an explosion that inflicts 50-100 heat and 50-100 mechanical damage to all targets in radius of 3. Additionally, the primary target's mechanical and heat damage resistance and threshold are reduced by 20% for 3 turns. Causes great durability damage to both weapon and the primary target's armor.&amp;lt;br&amp;gt; (AP: 20)&lt;br /&gt;
| limitations  = Cannot be used in combat&lt;br /&gt;
| weight       = 1.00&lt;br /&gt;
| value        = 400&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Firecracker Cap''' is a gear booster item. It can be applied to [[sledgehammers]] and [[Steel Crowbar|crowbars]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
2 in [[Foundry]] mines.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Enhancement]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Expedition&amp;diff=48940</id>
		<title>Expedition</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Expedition&amp;diff=48940"/>
		<updated>2022-04-01T18:11:41Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler warning}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Expedition''' is a research mission in the [[Black Sea]] for the University of Dis and led by professor Edward Oldfield.&lt;br /&gt;
Its purpose is to understand the history of the [[New Frontier Technologies]] in the [[Black Sea]].&lt;br /&gt;
&lt;br /&gt;
According to [[Professor Oldfield]]: ''Our mission here is to unearth history. To piece together the events that had led to NFT inhabiting this place following the Descent, to learn what happened during their reign and what their technological achievements were, what they'd discovered. Not only that, but also what happened in subsequent years, after they had... ceased to be. Biocorp slowly abandoned the Black Sea after making sure their enemies would not rise again, but we don't know why. They never exploited any of the NFT achievements here nor expanded into the area themselves. Why? This place has been shunned ever since, and there has to be a reason.''&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Important characters ===&lt;br /&gt;
* [[Professor Oldfield]] - Lead researcher of the Expedition&lt;br /&gt;
&lt;br /&gt;
Black Sea Expedition Camp:&lt;br /&gt;
* [[Professor Oldfield]] - Leader of the expedition&lt;br /&gt;
* [[Seeger]] - Data analyst&lt;br /&gt;
* [[Yahota]]&lt;br /&gt;
* [[Marcus]]&lt;br /&gt;
* [[Ladelman]]&lt;br /&gt;
* [[Doctor Savage]]&lt;br /&gt;
&lt;br /&gt;
== Raids ==&lt;br /&gt;
'' See also: [[Improve camp defenses]]''&lt;br /&gt;
&lt;br /&gt;
The Expedition base is occasionally assaulted by the [[Sormirbaeren]], up to 5 times total depending on the progress you have made. Spending enough time far away from the vicinity of the Expedition camp will cause a raid to start.&lt;br /&gt;
* 1st raid: Immediately after joining the Expedition. The Natives will not drop any oddities{{verify}}.&lt;br /&gt;
* 2nd raid: After unlocking the [[Arch Keep]].&lt;br /&gt;
* 3rd raid:&lt;br /&gt;
* 4th raid:&lt;br /&gt;
* 5th raid:&lt;br /&gt;
Each raid contains increasingly higher numbers of not just natives but also elite enemies such as [[Sørmirbæren Skærder|Skærder]] and [[Sørmirbæren Sppæter|Sppæter]]. Difficulty affects both the number of raiders as well as how early the elite enemies appear, on DOMINATING the first raid will contain Skærder.&lt;br /&gt;
&lt;br /&gt;
Assaulting the [[Grim Jetters]] without killing most of the pirates or breaking in and [[Rescue the Professor|rescuing the professor]] without negotiating with [[Captain Grim]] will trigger an unique pirate raid afterwards. Foiling their [[Prevent kidnapping|plans]] to kidnap the professor ahead of time will not cause a raid.&lt;br /&gt;
&lt;br /&gt;
== The True Mission ==&lt;br /&gt;
After a certain point in the expedition, Oldfield will reveal the primary purpose of it. Before you arrived, he learned from a bit of recovered data that besides the Black Sea(or Lemuria, as NFT called it), NFT was believed to have settled in three other places; Atlantis, Horizon and an unnamed third location. Other than their names, everything else about them, including their exact whereabouts and current status is unknown. Oldfield also learned that the NFT personnel from all four locations were supposed to meet at a certain point in time, that a special device, an [[Acorn|ACoNR]], was designed to help with that endeavor, and that one of these devices was supposed to be somewhere in the Black Sea, as well as hints about some sort highly advanced terraforming technology.&lt;br /&gt;
&lt;br /&gt;
Hoping to find the ACoNR and use it to learn more about NFT, the Black Sea, the other three sites, and the terraforming tech, and knowing that other groups such as the [[Core City]] Oligarchs and the [[Protectorate]] would eventually learn what he learned and try to use the ACoNR for their own ends, Oldfield got together a team of researchers and assistants, hired [[Aegis Incorporated]] and some guides and laborers from [[South Underrail]] and got an expedition together to comb over the NFT ruins for relicts, tech, data and hopefully, the ACoNR.      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;127px&amp;quot;&amp;gt;&lt;br /&gt;
Xpbl d6.png | Black Sea Expedition Camp (D6)&lt;br /&gt;
expedition_mission.png | The mission of the expedition&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Factions navbox}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Free_Maura&amp;diff=48939</id>
		<title>Free Maura</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Free_Maura&amp;diff=48939"/>
		<updated>2022-04-01T17:56:53Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Free Maura&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Abram's dig site.png&lt;br /&gt;
| location = [[Junkyard - United Stations Embassy]]&lt;br /&gt;
| givenby  = [[Abram]]&lt;br /&gt;
| rewards  = 2000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Abram's bug]]&lt;br /&gt;
| next     = [[Find Abram in Core City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After some time has passed since completing [[Abram]]'s last mission, you will be contacted by a random Junkyard commoner who tells you that Abram wants to see you and you should head to the caves west of Junkyard entrance (Location [[Lower Caves]], area [[:File:Jyt2.png|junkyard tunnel 2]]) if you want some action.&lt;br /&gt;
&lt;br /&gt;
At least an hour or so needs to pass, and one of these commoners can be met at [[Junkyard Gate]][http://underrail.com/forums/index.php?topic=768.msg4237#msg4237]. Another can be found in the slums standing in front of [[Vince]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Rescue Maura from the Protectorate prison in Junkyard for [[Abram]] (you can access the prison through a hole in caves north of Junkyard gate)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Easier than it sounds, thanks to Abram's preparation. The ventilation shafts lead directly to [[Maura]]'s cell, although you will have to drop out of them once and sneak to the next section via a medical lab. If you can't pick the cell door lock (80 lockpicking needed) you must either steal or loot [[Cell 1 Key (Junkyard)]] from the guard in the security monitoring room in east or steal it from the medical lab.&lt;br /&gt;
There are several ways to free Maura:&lt;br /&gt;
* Opening the vent inside the room will allow her to leave through the vents.&lt;br /&gt;
* Opening the door to the room (60 lockpicking required) unlocks 2 options:&lt;br /&gt;
** A [[Stealth]] check allows you to sneak her through the Embassy and towards a vent adjacent to the escape route.&lt;br /&gt;
** Opening the vent down the hallway allows her to go through that vent instead by making a run for it.&lt;br /&gt;
* Carrying a [[Body Bag]] and wearing a [[Biotechnician's Suit]] (both can be found in the medical lab) allows you to carry her to a vent.&lt;br /&gt;
&lt;br /&gt;
Alternatively, just go in guns blazing and kill everyone. Free Maura once there are no Protectorate survivors left. This should not turn [[Protectorate]] forces outside the prison hostile, unless you leave the prison via the upstairs leading to embassy.&lt;br /&gt;
&lt;br /&gt;
After the mission, Abram invites you to [[Find Abram in Core City|find him in Core City]] later.&lt;br /&gt;
&lt;br /&gt;
Or you can betray Abram and report his plan to [[Second Lieutenant Garren]]. Then Garren will lead an assault team to the cave. Joining the fight will give you 500 charons and 2000 classic or 1 oddity XP as reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Synesthete&amp;diff=48937</id>
		<title>Synesthete</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Synesthete&amp;diff=48937"/>
		<updated>2022-04-01T14:35:35Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Synesthete&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait   = syn_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| image    = Synesthete_model.png&lt;br /&gt;
| faction  = [[Lunatics]]&lt;br /&gt;
| roles    = Lunatic leader&lt;br /&gt;
| location = [[Synesthete camp]]&lt;br /&gt;
| health   = 470&lt;br /&gt;
| psipool  = 200 (+54)&lt;br /&gt;
| abilities  = [[Implosion]]&amp;lt;br&amp;gt;[[Mental Breakdown]]&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Premeditation]]&amp;lt;br&amp;gt;[[Psi-cognitive Interruption]]&amp;lt;br&amp;gt;[[Telekinetic Grounding]]&amp;lt;br&amp;gt;[[Telekinetic Punch]]&amp;lt;br&amp;gt;[[Force User]]&amp;lt;br&amp;gt;[[Corporeal Projection]]&lt;br /&gt;
&lt;br /&gt;
| strength     = 10&lt;br /&gt;
| dexterity    = 4&lt;br /&gt;
| agility      = 4&lt;br /&gt;
| constitution = 10&lt;br /&gt;
| perception   = 4 ([[Synesthetic Refocus|2/6]])&lt;br /&gt;
| will         = 14&lt;br /&gt;
| intelligence = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Synesthete''' is leader of sorts of the Lunatic camp under {{spoiler|[[Oculus]]}} that is accessible via a hidden passage infested with [[Death Stalker]]s, on the northern side of the chasm. He wears unique [[Synesthetic Refocus]] psionic headband.&lt;br /&gt;
&lt;br /&gt;
Synesthete is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
With 90 effective [[Persuasion]] or by being honest during conversation, the player may be allowed to enter their camp and talk to to the Synesthete. &lt;br /&gt;
&lt;br /&gt;
With high enough [[Dexterity]], player may try to snatch the gem from his headband during the conversation with him. Doing so will cause entire camp to become hostile and if successful, Synesthete will become permamently [[Dazed]]. &lt;br /&gt;
&lt;br /&gt;
Alternatively pleayer can join their ritual in which the Lunatics try to climb the {{spoiler|Oculus}} in order to reach 'Transfinity'. During it, the player will witness 'tranformation' of one of the Lunatics and may follow their lead or tell the Synesthete that they are not ready. Afterwards, the player may learn from him more about the Transfinity and the whole transformation process. If the player has [[The Juice]] in their inventory, they may offer it to him. With enough [[Intelligence]], the player may ask him for a monetary compensation, allowing them to safely take the money from hidden stash nearby, containing roughly 300 charons. After drinking '''The Juice''', Synesthete will throw away his headband for the player to pick up and rushes outside, leaving no trace behind. Later, the player will find an unexpected present in [[Your House|Their House]] - a Hexagon Gem that can be used to replace the Pentagon Gem, improving the stats of [[Synesthetic Refocus]].&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Lunatics]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=48911</id>
		<title>Phreak</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=48911"/>
		<updated>2022-03-31T00:27:03Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Phreak&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Frg_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = ???&lt;br /&gt;
| image      = Phreak.png&lt;br /&gt;
| roles      = Hacker&lt;br /&gt;
| location   = Abandoned Core City facility&lt;br /&gt;
| loot       = [[Remote Control Energizer Glove]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phreak''' (also known as '''Mit Draper''' and '''Old Hacker''') is a hacker from North Underrail currently residing in Core City. He is an extremely elusive figure whose style of hacking is brute-forcing something until it works. He is hiding out in an abandoned facility full of [[Coil Spider|Coil Spiders]], and to reach him the player has to activate all the EMP generators in the facility. It is noteworthy that performing this quest-line allows the player to bypass doing any main story quest for the Oligarchs.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
Before he is even met, the player can find several orange phone boxes in [[Lower Underrail]] that (usually with certain [[hacking]] and [[electronics]] skills) can give insight into Phreak's handiwork and interactions with the [[Protectorate]], [[Lunatics]] and [[Ironheads]].&lt;br /&gt;
&lt;br /&gt;
To reach him, the player either has to get in [[Motion]] 6 times or to have enough [[Perception]] to find either the ladder entrance in the south-west of the middle level or the pipe entrance in the Utility section of the passages. If the player has performed enough quests for any of the Oligarchs, he will be missing (along with most of his rewards) and only his laptop may be found.&lt;br /&gt;
&lt;br /&gt;
The player may eventually find him and be tasked to [[Look_for_Cornell|retrieve a set of heavy-duty cables from the Acid Hunters' lair]], potentially also unlocking a trap door leading directly near their hideout. For finishing this quest, he will give the player the [[Camera Jammer]]. After that, the player is tasked to retrieve two items from two different hideouts in [[Upper Underrail]], for which he grants the [[Orange Box]] to complete the sound-based puzzles.&lt;br /&gt;
Afterwards, the player will be tasked to turn on as many boilers as possible in the abandoned facility in order to stress-test the system. Doing so will enable a path leading directly to the [[Research Facility]] and to the [[Abomination|Abomination's Lair]], but it is dangerous as there are both a robot (likely varying in difficulty, up to an [[Industrial Robot]]) and several [[Death Stalker|Death Stalkers]].&lt;br /&gt;
&lt;br /&gt;
By the end of his quest-line he may also allow the player to buy [[Contact-Activated_Capacitative_Sheet|Contact-Activated Capacitative Sheets]] and forged [[Underrail_Express_Ticket|Underrail Express Tickets]].  Additionally, with 50 effective [[Persuasion]], he can be convinced to grant the player several extra minutes in the [[Run the Gauntlet|Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
Phreak's rewards depend on whether the player already knows about him and general respect during conversations. Knowing about Phreak ahead of time (or passing his Persuasion check in dialogue) and not insulting him will unlock all 3 rewards ([[Camera Jammer]], [[Contact-Activated_Capacitative_Sheet|CACS]] and forged [[Underrail Express Ticket]]s)&lt;br /&gt;
&lt;br /&gt;
As a side-interaction the player can talk about how Phreak should learn to use the cutting-edge [[Haxxor]]s that he will scoff at, but if the player has the [[Huxkey]] its design completely takes Phreak by surprise.&lt;br /&gt;
&lt;br /&gt;
If the player turns Phreak hostile via dialogue the player has several options to make use of base stats to counter-attack. A successful counter-attack will severely damage and daze Phreak regardless of the method{{verify}}, but a failed counter-attack will damage and stun the player instead.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Fate|&lt;br /&gt;
Doing enough quests for any of the Oligarchs will cause Phreak to end up in a number of scenarios:&lt;br /&gt;
* Doing '''Coretech's''' quests will end up with him hired by Coretech and found on the second floor of their headquarters.&lt;br /&gt;
* Doing '''JKK's''' quests will end up with him randomly found in Core City Upper Underrail Metro Station in an extremely dizzied state, infected by a &amp;quot;mind-virus&amp;quot; through one of JKK's Tri-Monitors.&lt;br /&gt;
* Doing '''Praetorian Security's''' quests will end up with him beaten up and locked in a medical room behind [[Heidi]]. Notably however you can free him, but he will not be later found in his hideout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Phreak is based off [https://en.wikipedia.org/wiki/John_Draper John Draper] and the [https://en.wikipedia.org/wiki/Phreaking phreaking] culture.&lt;br /&gt;
** His style of &amp;quot;crunching&amp;quot; is a reference to John Draper's discovery that the toy whistles that came with the Cap'n Crunch cereal boxes played at [https://en.wikipedia.org/wiki/2600_hertz a perfect frequency suitable for phreaking].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort&amp;diff=48874</id>
		<title>Institute of Tchort</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort&amp;diff=48874"/>
		<updated>2022-03-29T14:03:49Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Added details about blueprints and references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Institute of Tchort&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = ?&lt;br /&gt;
| maptext = An esoteric sciento-religous community.&lt;br /&gt;
| image   = Fountain.jpg&lt;br /&gt;
| music   = Institute.ogg&lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = Courtyard&amp;lt;br&amp;gt;Offices&amp;lt;br/&amp;gt;East wing&amp;lt;br/&amp;gt;West wing&amp;lt;br/&amp;gt;Utility section&lt;br /&gt;
| exits   = [[Upper Underrail]] (University station)&amp;lt;br/&amp;gt;[[Upper Underrail]] (Hole in west wing)&amp;lt;br/&amp;gt;[[Harpocrates Station]]&amp;lt;br/&amp;gt;[[Cytosine Outpost]]&lt;br /&gt;
| ftravel = [[Upper Underrail metro]] (station)&amp;lt;br&amp;gt;[[Rift]] (station underpassage)&lt;br /&gt;
| npcs    = [[Eidein]], [[Mediant Samuel]], [[Principal Investigator Schteff|PI Schteff]], [[Principal Investigator Georgis|PI Georgis]], [[Principal Investigator Rista|PI Rista]], [[Episkopos Lydia]], [[Efreitor Denzil]], [[Praepostor Amelia]], [[Rassophore Payam]], [[Provost Vladan]], [[Judicator Azarias]]&lt;br /&gt;
&lt;br /&gt;
Merchants&amp;lt;br/&amp;gt;[[Efreitor Hanna]], [[Investigator Kiro]], [[Octavia]], [[Investigator Vuk]], [[Jerre Franz]], [[Theodore]]&lt;br /&gt;
| mapfile = tch-entry&lt;br /&gt;
tch-mainhall&lt;br /&gt;
tch-soff&lt;br /&gt;
tch-off&lt;br /&gt;
tch-loff&lt;br /&gt;
tch-ew1&lt;br /&gt;
tch-ew2&lt;br /&gt;
tch-mil&lt;br /&gt;
tch-labche&lt;br /&gt;
tch-labgen&lt;br /&gt;
tch-labpsy&lt;br /&gt;
tch-lq&lt;br /&gt;
tch-sq1&lt;br /&gt;
tch-sq2&lt;br /&gt;
tch-lib&lt;br /&gt;
tch-can&lt;br /&gt;
tch-ww1&lt;br /&gt;
tch-ww2&lt;br /&gt;
tch-ww3&lt;br /&gt;
tch-ww4&lt;br /&gt;
tch-ww5&lt;br /&gt;
tch-wwg&lt;br /&gt;
tch-util1&lt;br /&gt;
tch-util2&lt;br /&gt;
tch-util3&lt;br /&gt;
tch-vent&lt;br /&gt;
tch-rit&lt;br /&gt;
tch-inv&lt;br /&gt;
tch-dclift&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Institute of Tchort''' is a location in [[Upper Underrail]], accessible via the orange metro line's University station.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
The institute used to be a Biocorp University, but it has been expanded and renovated considerably in the past decade of Tchortist occupation.&lt;br /&gt;
&lt;br /&gt;
== Courtyard ==&lt;br /&gt;
At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute.&lt;br /&gt;
* The [[Frowning Man]] carries a [[Coretech Pamphlet]] oddity, 3 XP. He also wears a [[Coretech Energizing Vest]] and [[Coretech Tactical Respirator]] that can be stolen with [[Pickpocketing]]&lt;br /&gt;
* All tchortists carry an [[Eye of Tchort]] oddity, 3 XP&lt;br /&gt;
* [[Efreitor Denzil]] is the starting point of a quest line (starting with [[Return the Reaching Man]]) that will grant you access to the institute&lt;br /&gt;
* [[Praepostor Amelia]] (during your interview)&lt;br /&gt;
* [[Rassophore Payam]] will open the door of the institute at your request&lt;br /&gt;
* Other minor characters are [[Daphne]], [[What]], [[Detritus]], [[Cale]]. Some of them can provide valuable information to understand what the tchortists are.&lt;br /&gt;
&lt;br /&gt;
== Offices ==&lt;br /&gt;
The north upper section of the Institute contains the offices.&lt;br /&gt;
* The large northwest office is [[Eidein]]'s&lt;br /&gt;
* Along the south hallway, between the staircases:&lt;br /&gt;
** The SW room is [[Episkopos Lydia]]'s office&lt;br /&gt;
** The SE room is inhabited by [[Provost Vladan]] and [[Judicator Azarias]]&lt;br /&gt;
* Along the north hallway:&lt;br /&gt;
** The NW office requires 65 [[Lockpicking]]. It has a file cabinet requiring 70 [[Lockpicking]]&lt;br /&gt;
** The central room is [[Praepostor Amelia]]'s office&lt;br /&gt;
** The east room requires 65 [[Lockpicking]]&lt;br /&gt;
&lt;br /&gt;
== East Wing ==&lt;br /&gt;
Upper east wing houses the investigation department's science laboratories, lecture halls and preservation department's armory.&lt;br /&gt;
&lt;br /&gt;
Lower east wing houses the sleeping quarters and medical office.&lt;br /&gt;
&lt;br /&gt;
=== Armory ===&lt;br /&gt;
The armory is located between east wing and offices. Take the stairs up west of the fountain at east wing main hall or take the eastern stairs down from offices. [[Mediant Samuel]] is the highest-ranking preservation officer in the Institute while the Harmost is visiting Deep Caverns. [[Efreitor Hanna]] is the local armory keeper.&lt;br /&gt;
&lt;br /&gt;
=== Physics Lab ===&lt;br /&gt;
The physics laboratory is at the north end of east wing. [[Principal Investigator Schteff|Schteff]] is the principal investigator of this section. [[Investigator Kiro]] is an electronics merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Chemistry Lab ===&lt;br /&gt;
The chemistry laboratory is at the east end of east wing. [[Principal Investigator Georgis|Georgis]] is the principal investigator of this section. [[Octavia]] is a chemical merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Genetics Lab ===&lt;br /&gt;
The genetics laboratory is at the south end of east wing. [[Principal Investigator Rista|Rista]] is the principal investigator of this section. [[Investigator Vuk]] is a biology merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Lecture halls ===&lt;br /&gt;
The halls are mostly quiet and empty. You can meet [[Percival]] from Core City here.&lt;br /&gt;
&lt;br /&gt;
=== Sleeping quarters 1 ===&lt;br /&gt;
* Linked to the '''Main Hall''' and '''Sleeping quarters 2'''&lt;br /&gt;
* The 4 doors on the west side each require 70 [[Lockpicking]] to open&lt;br /&gt;
&lt;br /&gt;
=== Sleeping quarters 2 ===&lt;br /&gt;
Your bunk bed and also the Institute's medical office is located here. &lt;br /&gt;
* Linked to '''Sleeping quarters 1'''&lt;br /&gt;
* Your footlocker contains a [[Robe]] and an [[Eye of Tchort (oddity)]], 3 XP&lt;br /&gt;
* The two southwest rooms each require 70 [[Lockpicking]]&lt;br /&gt;
* The main bunkroom&lt;br /&gt;
** You can meet your bunkmate [[Lazy Lal]] here&lt;br /&gt;
** The west door requires 70 [[Lockpicking]]&lt;br /&gt;
* The medical are to the south:&lt;br /&gt;
** The doctor [[Jerre Franz]] buys and sells medicine&lt;br /&gt;
** The door to the storage room requires 70 [[Lockpicking]]&lt;br /&gt;
&lt;br /&gt;
== West Wing ==&lt;br /&gt;
Upper west wing houses the library. Most of the west wing is abandoned.&lt;br /&gt;
&lt;br /&gt;
Lower east wing houses the refectory and entrance to utility section.&lt;br /&gt;
&lt;br /&gt;
== Eidein's library ==&lt;br /&gt;
The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. [[Curator Nenna]] can be met in the library. &lt;br /&gt;
&lt;br /&gt;
=== Library Terminal ===&lt;br /&gt;
The Library Terminal contains The Original Report, Important Dates (an overview of the Institute's notable events), Investigative Papers and Digital Literature. The Investigative Papers section contains  [[Super Steel Refining Data]] and [[Blueprint: Regenerative Mixture]], but to acquire them the player has to either have enough [[Hacking]] or [[Persuasion|persuade]] [[Curator Nenna]] to grant access.&lt;br /&gt;
The Digital Literature section of the Library Terminal contains references to literary works and movies.&lt;br /&gt;
* Mound - [https://en.wikipedia.org/wiki/Dune_(franchise) Dune]&lt;br /&gt;
* Call of Evolution - [https://en.wikipedia.org/wiki/The_Call_of_Cthulhu Call of Cthulhu]&lt;br /&gt;
* The Evdok Heresy - [https://en.wikipedia.org/wiki/The_Horus_Heresy The Horus Heresy]&lt;br /&gt;
* Surface Troopers - [https://en.wikipedia.org/wiki/Starship_Troopers Starship Troopers]&lt;br /&gt;
* Archon of the Genes - [https://en.wikipedia.org/wiki/The_Horus_Heresy Lord of the Rings]&lt;br /&gt;
* Brave New Zone - [https://en.wikipedia.org/wiki/Brave_New_World Brave New World]&lt;br /&gt;
* Spirit of the Carapace - [https://en.wikipedia.org/wiki/Ghost_in_the_Shell Ghost in the Shell]{{verify}}&lt;br /&gt;
* Foreigner - [https://en.wikipedia.org/wiki/Alien_(franchise) Alien]&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
The refectory is the Institute's canteen and kitchen.&lt;br /&gt;
* Linked to the '''Main Hall'''&lt;br /&gt;
* [[Theodore]] sells food here (but only from the other side of the counter)&lt;br /&gt;
* Most Tchortists carry an [[Eye of Tchort (oddity)]], 3 XP&lt;br /&gt;
&lt;br /&gt;
=== Utility section 1 ===&lt;br /&gt;
* Linked to the '''Refectory''' northern passage&lt;br /&gt;
* The south room:&lt;br /&gt;
** Has shelves containing an [[Old Diver's Helmet]] oddity, 2 XP&lt;br /&gt;
** Has a locker containing a [[Biocorp University Emblem]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
=== Utility section 2 ===&lt;br /&gt;
The utility section is accessible from refectory kitchen, and with an elevator in [[Eidein]]'s office.&lt;br /&gt;
* Linked to the '''Refectory''' kitchen&lt;br /&gt;
* The SE room:&lt;br /&gt;
** Has a file cabinet containing a [[Security Room Keycard (Institute of Tchort)]]&lt;br /&gt;
** Has a file cabinet containing a [[Ruined Textbook]] oddity, 1 XP&lt;br /&gt;
** Has a ventilation shaft leading to the NE room&lt;br /&gt;
* The NE room:&lt;br /&gt;
** Has a desk containing a [[Security Gate Keycard (Institute of Tchort)]] and an [[Encyclopedia Fragment]] oddity, 1 XP&lt;br /&gt;
** Has a ventilation shaft leading to the SE room&lt;br /&gt;
&lt;br /&gt;
A part of the utility section is forbidden even to most Tchortists. It is possible to sneak in using the hidden ventilation shaft in west wing.&lt;br /&gt;
&lt;br /&gt;
Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called &amp;quot;rejects&amp;quot; by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room.&lt;br /&gt;
&lt;br /&gt;
Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named [[Old Reject|Sharp]], and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents there escape.&lt;br /&gt;
&lt;br /&gt;
It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Return the Reaching Man]] and [[Praepostor interview]]: Required to gain entrance to the Institute&lt;br /&gt;
* [[Strange tremors]]: Eventually strange tremors start shaking the Institute&lt;br /&gt;
&lt;br /&gt;
While at the Institute, you may work for both the preservation and investigation departments.&lt;br /&gt;
&lt;br /&gt;
=== Preservation ===&lt;br /&gt;
[[Mediant Samuel]]'s jobs&lt;br /&gt;
* [[Secure Utility Station 7]]&lt;br /&gt;
* [[Find missing combat unit in west wing]]&lt;br /&gt;
* [[Track down Rassophore Nevil]]&lt;br /&gt;
&lt;br /&gt;
Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore.&lt;br /&gt;
&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
Physics lab ([[Principal Investigator Schteff]])&lt;br /&gt;
* [[Find Rassophore Pavel]]&lt;br /&gt;
* [[Deploy first T-ray emitter]]&lt;br /&gt;
* [[Deploy second T-ray emitter]]&lt;br /&gt;
&lt;br /&gt;
Chemistry lab ([[Principal Investigator Georgis]])&lt;br /&gt;
* [[Field test XAL-001]]&lt;br /&gt;
* [[HRO protein research]]&lt;br /&gt;
* [[Drink sampling]]&lt;br /&gt;
&lt;br /&gt;
Genetics lab ([[Principal Investigator Rista]])&lt;br /&gt;
* [[Pacify Psycho]]&lt;br /&gt;
* [[Disease-resistant DNA]]&lt;br /&gt;
* [[Forsaken Island Behemoth]]&lt;br /&gt;
&lt;br /&gt;
Completing six tasks for the investigation section allows you to join the investigation section.&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
=== Entrance and offices ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
up-tch.png         | University station&lt;br /&gt;
tch-entry.png      | [[Gates to Institute of Tchort]]&lt;br /&gt;
tch-mainhall.png   | Main hall lower floor&lt;br /&gt;
tch-mainhall_1.png | Main hall upper floor&lt;br /&gt;
tch-soff.png       | Path to offices&lt;br /&gt;
tch-off.png        | Offices&lt;br /&gt;
tch-loff.png       | Eidein's office&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== East wing ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-ew1.png      | East wing&lt;br /&gt;
tch-ew2.png      | East wing&lt;br /&gt;
tch-mil.png      | Armory&lt;br /&gt;
tch-labche.png   | Chemistry lab&lt;br /&gt;
tch-labgen.png   | Genetics lab&lt;br /&gt;
tch-labgen_1.png | Genetics lab&lt;br /&gt;
tch-labpsy.png   | Physics lab&lt;br /&gt;
tch-lq.png       | Lecture halls&lt;br /&gt;
tch-sq1.png      | Sleeping quarters&lt;br /&gt;
tch-sq2.png      | Sleeping quarters and medical office&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== West wing ===&lt;br /&gt;
{{Main|Institute of Tchort west wing}}&lt;br /&gt;
Most of the west wing is ruined and has been sealed off for decades.&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-lib.png | Eidein's library&lt;br /&gt;
tch-can.png | Refectory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utility section ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-util1.png   | Utility section 1&lt;br /&gt;
tch-util2.png   | Utility section 2&lt;br /&gt;
tch-util2_1.png | Utility section 2 vents&lt;br /&gt;
tch-util3.png   | Utility section 3&lt;br /&gt;
tch-util3_1.png | Utility section 3 vents&lt;br /&gt;
tch-util3_2.png | Utility section 3 hidden vent&lt;br /&gt;
tch-vent.png    | Hidden vent between utility and west wing&lt;br /&gt;
tch-rit.png     | Utility section&lt;br /&gt;
tch-dclift.png  | Deep Caverns elevator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Urban areas]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bernard&amp;diff=48870</id>
		<title>Bernard</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bernard&amp;diff=48870"/>
		<updated>2022-03-29T11:30:39Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Super Steel Refining Data increases the minimum quality range, but further tests need to be done by how much. 20? 25?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Bernard&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = wrk1_l.png&lt;br /&gt;
| background = Foundry.png&lt;br /&gt;
| level      = 1&lt;br /&gt;
| health     = 130&lt;br /&gt;
| image      = Bernand model.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Gloria's operator&amp;lt;br&amp;gt;Super Steel smelter&lt;br /&gt;
| location   = [[Foundry]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Bernard''' is the keeper of Gloria, Foundry's huge old electric arc furnace that has fallen to a state of disrepair.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Fix Gloria]]: Fix the furnace.&lt;br /&gt;
* [[Kill the Beast]]: Bernard can explain how to operate Gloria.&lt;br /&gt;
&lt;br /&gt;
=== Super Steel smelting ===&lt;br /&gt;
Once Gloria has been fixed and the beast is gone, Bernard offers to use Gloria to smelt [[Stygian Coin]]s into [[Super Steel Plates]]. A single set of super steel plates needs 3000 stygian coins and 30 minutes. The quality of plates you get is random, ranging from 70 to 160, or up to 180 with the [[Underrail: Expedition|Expedition]] expansion. Bernard can work on one, two or three sets of super steel plates at once. The random quality is rolled when the smelting procedure begins.&lt;br /&gt;
&lt;br /&gt;
Bringing [[Super Steel Refining Data]] to Bernard will increase the average quality of the plates, increasing the minimum quality range by ? for each plate. Five pieces of refining data will ensure that the resulting super steel is within the range of 150-180{{verify}} quality.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Foundry characters]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=48867</id>
		<title>Magnar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Magnar&amp;diff=48867"/>
		<updated>2022-03-28T23:37:05Z</updated>

		<summary type="html">&lt;p&gt;ThatBarry: Added stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Magnar&lt;br /&gt;
| type       = Boss&lt;br /&gt;
| portrait   = Xpbl svgkg l.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = 660 (600)&lt;br /&gt;
| image      = Magnar.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Boss&lt;br /&gt;
| location   = [[Sormirbaeren village]]&lt;br /&gt;
| loot  = [[Rune Necklace]]&lt;br /&gt;
| abilities  = Immune to [[Stun]]&amp;lt;br&amp;gt;[[Expose Weakness]]&amp;lt;br&amp;gt;[[Fancy Footwork]]&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| strength     = 10&lt;br /&gt;
| dexterity    = 15&lt;br /&gt;
| agility      = 14&lt;br /&gt;
| constitution = 12&lt;br /&gt;
| perception   = 10&lt;br /&gt;
| will         = 16&lt;br /&gt;
| intelligence = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|He is a mighty warrior, born of the serpent but is not becoming one. His strength and cunning are unmatched by any other Surmirbaren warrior, and for that he has earned the blade and shield of His, weapons that hold His essence.| In-game description, according to Yngwar}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Magnar is the chieftan of the [[Serpentines]], both their ruler and their strongest warrior.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
&lt;br /&gt;
Magnar is one of the major characters of the [[Serpentines]] that can be killed to end their raids on the Expedition camp.  Magnar is extremely tough on his own and surrounded by a number of other warriors and psions, making the fight very difficult. Once killed, several rounds later, a cloud will appear above his body(killing him by shattering prevents this).  Using [[The Juice]] allows the player to target the cloud, but untargeted attacks like pyrokinetic stream can affect it as well.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Spoilers|&lt;br /&gt;
His cloud form is similar to the [[Void Creature]]s in [[Abyssal Station Zero]]. If you tell [[Six]] about having to kill Magnar twice, he will mention that the void-form of Magnar is not the same Magnar that you killed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magnar is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* Drops [[Rune Necklace]] oddity&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatBarry</name></author>
	</entry>
</feed>