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		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35678</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35678"/>
		<updated>2019-09-26T18:29:50Z</updated>

		<summary type="html">&lt;p&gt;Tin: /* Psionic trainers */ Only just now realized the traders were in alphabetical order. Moved Fred and Pasquale to proper sorting places.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
[[File:psibar.png|thumb|right|200px|The in-game psi bar tooltip showing current/maximum psi and regeneration.]]&lt;br /&gt;
&lt;br /&gt;
All characters with [[Psi Empathy]] have 100 max psi points, but also a permanent 25% penalty to max health. Psi pool does not scale with any character statistics, but it can be slightly increased with certain psi [[feats]]. Psi regenerates every turn in combat and every 5 seconds out of combat. The regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;, rounded down.&lt;br /&gt;
&lt;br /&gt;
The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by [[Will]] score and synergies from other psi skills. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as [[Pseudo-spatial Projection]] which projects an additional copy for every 40 skill points in Thought Control. Some psi abilities such as [[Cryostasis]] do not scale at all with the invoker's skill.&lt;br /&gt;
&lt;br /&gt;
Effective psionic skill also lowers the chance that status effects from offensive psi abilities are resisted. Targets may resist mental effects with [[Resolve]] and physical ones with [[Fortitude]].&lt;br /&gt;
&lt;br /&gt;
Unlike most other attacks, offensive psionic abilities cannot miss their targets unless otherwise specified. Most targeted psionic abilities can be invoked through chainlink fences and gates, excluding physical projectile attacks which cannot pass through them ([[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].)&lt;br /&gt;
&lt;br /&gt;
The use of psionic abilities can be temporary inhibited with [[Psi-cognitive Interruption]] or [[Black Dragon Poison]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score and level determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]. In the early implementation of psi regeneration, between versions alpha [[0.1.14.0]] and beta [[0.2.0.0]], the regeneration did not scale with any character statistics.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers in [[Underrail]] are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. [[Underrail: Expedition]] expansion adds fourth psi skill, '''Temporal Manipulation'''.&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Damaging mind control abilities directly affect the mind and cannot be resisted with armor. Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Offensive metathermic abilities deal {{heat}} or {{cold}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Temporal Manipulation ===&lt;br /&gt;
{{main|Temporal Manipulation}}&lt;br /&gt;
Temporal manipulation psionics manipulate time on a very local level to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
* [[Ethan]] is the temporal manipulation trainer. He can initially be found in the SGS cafeteria. After the blockade is lifted, he moves to the [[Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
Several traders have psionic mentors for sale.&lt;br /&gt;
* [[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]] and [[Psionic Mentor: Psycho-temporal Contraction|Psycho-temporal Contraction]]. &lt;br /&gt;
* [[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]] and [[Psionic Mentor: Precognition|Precognition]]. &lt;br /&gt;
* [[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (after [[Look for Cornell]]). &lt;br /&gt;
* [[Fred]] from [[Camp Hathor]] has [[Psionic Mentor: Entropic Recurrence|Entropic Recurrence]]. &lt;br /&gt;
* [[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]] and [[Psionic Mentor: Temporary Rewind|Temporary Rewind]]. &lt;br /&gt;
* [[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
* [[Lost Vault Trader]] has random [[Psionic Mentor]]. &lt;br /&gt;
* [[Pasquale]] from [[SGS]] has [[Psionic Mentor: Stasis|Stasis]] (after [[Look for Cornell]]). &lt;br /&gt;
* [[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35677</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35677"/>
		<updated>2019-09-26T18:26:05Z</updated>

		<summary type="html">&lt;p&gt;Tin: /* Psionic trainers */ Specified the point Ezra begins selling Neurovisual Disruption.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
[[File:psibar.png|thumb|right|200px|The in-game psi bar tooltip showing current/maximum psi and regeneration.]]&lt;br /&gt;
&lt;br /&gt;
All characters with [[Psi Empathy]] have 100 max psi points, but also a permanent 25% penalty to max health. Psi pool does not scale with any character statistics, but it can be slightly increased with certain psi [[feats]]. Psi regenerates every turn in combat and every 5 seconds out of combat. The regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;, rounded down.&lt;br /&gt;
&lt;br /&gt;
The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by [[Will]] score and synergies from other psi skills. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as [[Pseudo-spatial Projection]] which projects an additional copy for every 40 skill points in Thought Control. Some psi abilities such as [[Cryostasis]] do not scale at all with the invoker's skill.&lt;br /&gt;
&lt;br /&gt;
Effective psionic skill also lowers the chance that status effects from offensive psi abilities are resisted. Targets may resist mental effects with [[Resolve]] and physical ones with [[Fortitude]].&lt;br /&gt;
&lt;br /&gt;
Unlike most other attacks, offensive psionic abilities cannot miss their targets unless otherwise specified. Most targeted psionic abilities can be invoked through chainlink fences and gates, excluding physical projectile attacks which cannot pass through them ([[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].)&lt;br /&gt;
&lt;br /&gt;
The use of psionic abilities can be temporary inhibited with [[Psi-cognitive Interruption]] or [[Black Dragon Poison]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score and level determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]. In the early implementation of psi regeneration, between versions alpha [[0.1.14.0]] and beta [[0.2.0.0]], the regeneration did not scale with any character statistics.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers in [[Underrail]] are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. [[Underrail: Expedition]] expansion adds fourth psi skill, '''Temporal Manipulation'''.&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Damaging mind control abilities directly affect the mind and cannot be resisted with armor. Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Offensive metathermic abilities deal {{heat}} or {{cold}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Temporal Manipulation ===&lt;br /&gt;
{{main|Temporal Manipulation}}&lt;br /&gt;
Temporal manipulation psionics manipulate time on a very local level to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
* [[Ethan]] is the temporal manipulation trainer. He can initially be found in the SGS cafeteria. After the blockade is lifted, he moves to the [[Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
Several traders have psionic mentors for sale.&lt;br /&gt;
* [[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]] and [[Psionic Mentor: Psycho-temporal Contraction|Psycho-temporal Contraction]]. &lt;br /&gt;
* [[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]] and [[Psionic Mentor: Precognition|Precognition]]. &lt;br /&gt;
* [[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (after [[Look for Cornell]]). &lt;br /&gt;
* [[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]] and [[Psionic Mentor: Temporary Rewind|Temporary Rewind]]. &lt;br /&gt;
* [[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
* [[Lost Vault Trader]] has random [[Psionic Mentor]]. &lt;br /&gt;
* [[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
* [[Fred]] from [[Camp Hathor]] has [[Psionic Mentor: Entropic Recurrence|Entropic Recurrence]]. &lt;br /&gt;
* [[Pasquale]] from [[SGS]] has [[Psionic Mentor: Stasis|Stasis]] (after [[Look for Cornell]]). &lt;br /&gt;
&lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35676</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35676"/>
		<updated>2019-09-26T18:23:20Z</updated>

		<summary type="html">&lt;p&gt;Tin: /* Psionic trainers */ Added Pasquale to mentor sellers list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
[[File:psibar.png|thumb|right|200px|The in-game psi bar tooltip showing current/maximum psi and regeneration.]]&lt;br /&gt;
&lt;br /&gt;
All characters with [[Psi Empathy]] have 100 max psi points, but also a permanent 25% penalty to max health. Psi pool does not scale with any character statistics, but it can be slightly increased with certain psi [[feats]]. Psi regenerates every turn in combat and every 5 seconds out of combat. The regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;, rounded down.&lt;br /&gt;
&lt;br /&gt;
The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by [[Will]] score and synergies from other psi skills. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as [[Pseudo-spatial Projection]] which projects an additional copy for every 40 skill points in Thought Control. Some psi abilities such as [[Cryostasis]] do not scale at all with the invoker's skill.&lt;br /&gt;
&lt;br /&gt;
Effective psionic skill also lowers the chance that status effects from offensive psi abilities are resisted. Targets may resist mental effects with [[Resolve]] and physical ones with [[Fortitude]].&lt;br /&gt;
&lt;br /&gt;
Unlike most other attacks, offensive psionic abilities cannot miss their targets unless otherwise specified. Most targeted psionic abilities can be invoked through chainlink fences and gates, excluding physical projectile attacks which cannot pass through them ([[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].)&lt;br /&gt;
&lt;br /&gt;
The use of psionic abilities can be temporary inhibited with [[Psi-cognitive Interruption]] or [[Black Dragon Poison]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score and level determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]. In the early implementation of psi regeneration, between versions alpha [[0.1.14.0]] and beta [[0.2.0.0]], the regeneration did not scale with any character statistics.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers in [[Underrail]] are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. [[Underrail: Expedition]] expansion adds fourth psi skill, '''Temporal Manipulation'''.&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Damaging mind control abilities directly affect the mind and cannot be resisted with armor. Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Offensive metathermic abilities deal {{heat}} or {{cold}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Temporal Manipulation ===&lt;br /&gt;
{{main|Temporal Manipulation}}&lt;br /&gt;
Temporal manipulation psionics manipulate time on a very local level to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
* [[Ethan]] is the temporal manipulation trainer. He can initially be found in the SGS cafeteria. After the blockade is lifted, he moves to the [[Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
Several traders have psionic mentors for sale.&lt;br /&gt;
* [[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]] and [[Psionic Mentor: Psycho-temporal Contraction|Psycho-temporal Contraction]]. &lt;br /&gt;
* [[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]] and [[Psionic Mentor: Precognition|Precognition]]. &lt;br /&gt;
* [[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (late in the game). &lt;br /&gt;
* [[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]] and [[Psionic Mentor: Temporary Rewind|Temporary Rewind]]. &lt;br /&gt;
* [[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
* [[Lost Vault Trader]] has random [[Psionic Mentor]]. &lt;br /&gt;
* [[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
* [[Fred]] from [[Camp Hathor]] has [[Psionic Mentor: Entropic Recurrence|Entropic Recurrence]]. &lt;br /&gt;
* [[Pasquale]] from [[South Gate Station]] has [[Psionic Mentor: Stasis|Stasis]] (after [[Look for Cornell]]). &lt;br /&gt;
&lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Seek_Acid_Hunters_(Coretech)&amp;diff=35674</id>
		<title>Seek Acid Hunters (Coretech)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Seek_Acid_Hunters_(Coretech)&amp;diff=35674"/>
		<updated>2019-09-26T08:00:39Z</updated>

		<summary type="html">&lt;p&gt;Tin: Extremely small typo. &amp;quot;Ttry fighting&amp;quot; -&amp;gt; &amp;quot;Try fighting&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Seek Acid Hunters&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = Acid Hunters hideout.png&lt;br /&gt;
| location = [[Core City]]&amp;lt;br&amp;gt;[[Core City Sewers]]&lt;br /&gt;
| givenby  = [[Rupert Simmons]]&lt;br /&gt;
| rewards  = 3500 classic XP / 3 oddity XP&amp;lt;br&amp;gt;600 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Look for Cornell]]&lt;br /&gt;
| previous = [[Warehouse (Coretech)|Warehouse]]&lt;br /&gt;
| next     = [[Research facility (Coretech)|Research facility]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' before the storyline can proceed to this point, two things must have happened:&lt;br /&gt;
* You need to know about Cornell and his Acid Hunters. You can learn about them from [[Buzzer]] in Rail Crossing if you saved him from the Faceless, from [[Hugo]] in Foundry if you helped the Faceless group near Foundry, or from the [[Bloody Mobile Computer]] found in an Ironhead camp along the rails connecting Core City and Foundry.&lt;br /&gt;
* You need to gain the oligarch's attention to get jobs directly from him. Try fighting and advancing ranks in the [[Arena]]. You will be contacted by a messenger outside the arena ticket office when you've done far enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From this point on, you'll be working directly for the Coretech oligarch [[Rupert Simmons]]. Your task is to find and kill [[Cornell]] of the [[Acid Hunters]] and bring his head to Mr. Simmons.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* The Acid Hunters have killed Edmund Knight, son of Archibald Knight, chief of Praetorian Security. Mr. Simmons wants you to kill Cornell and bring him his head.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Using the advice you got from Mr. Simmons, head to [[Core City Sewers]] until you find the large drain pipe in the west-northwest corner. Descend down the second chamber and there you will find the secret switch and entrance to Acid Hunters' hideout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35673</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35673"/>
		<updated>2019-09-25T18:42:31Z</updated>

		<summary type="html">&lt;p&gt;Tin: /* Psionic trainers */ Added Fred to mentor sellers list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
[[File:psibar.png|thumb|right|200px|The in-game psi bar tooltip showing current/maximum psi and regeneration.]]&lt;br /&gt;
&lt;br /&gt;
All characters with [[Psi Empathy]] have 100 max psi points, but also a permanent 25% penalty to max health. Psi pool does not scale with any character statistics, but it can be slightly increased with certain psi [[feats]]. Psi regenerates every turn in combat and every 5 seconds out of combat. The regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;, rounded down.&lt;br /&gt;
&lt;br /&gt;
The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by [[Will]] score and synergies from other psi skills. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as [[Pseudo-spatial Projection]] which projects an additional copy for every 40 skill points in Thought Control. Some psi abilities such as [[Cryostasis]] do not scale at all with the invoker's skill.&lt;br /&gt;
&lt;br /&gt;
Effective psionic skill also lowers the chance that status effects from offensive psi abilities are resisted. Targets may resist mental effects with [[Resolve]] and physical ones with [[Fortitude]].&lt;br /&gt;
&lt;br /&gt;
Unlike most other attacks, offensive psionic abilities cannot miss their targets unless otherwise specified. Most targeted psionic abilities can be invoked through chainlink fences and gates, excluding physical projectile attacks which cannot pass through them ([[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].)&lt;br /&gt;
&lt;br /&gt;
The use of psionic abilities can be temporary inhibited with [[Psi-cognitive Interruption]] or [[Black Dragon Poison]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score and level determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]. In the early implementation of psi regeneration, between versions alpha [[0.1.14.0]] and beta [[0.2.0.0]], the regeneration did not scale with any character statistics.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers in [[Underrail]] are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. [[Underrail: Expedition]] expansion adds fourth psi skill, '''Temporal Manipulation'''.&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Damaging mind control abilities directly affect the mind and cannot be resisted with armor. Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Offensive metathermic abilities deal {{heat}} or {{cold}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Temporal Manipulation ===&lt;br /&gt;
{{main|Temporal Manipulation}}&lt;br /&gt;
Temporal manipulation psionics manipulate time on a very local level to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
* [[Ethan]] is the temporal manipulation trainer. He can initially be found in the SGS cafeteria. After the blockade is lifted, he moves to the [[Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
Several traders have psionic mentors for sale.&lt;br /&gt;
* [[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]] and [[Psionic Mentor: Psycho-temporal Contraction|Psycho-temporal Contraction]]. &lt;br /&gt;
* [[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]] and [[Psionic Mentor: Precognition|Precognition]]. &lt;br /&gt;
* [[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (late in the game). &lt;br /&gt;
* [[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]] and [[Psionic Mentor: Temporary Rewind|Temporary Rewind]]. &lt;br /&gt;
* [[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
* [[Lost Vault Trader]] has random [[Psionic Mentor]]. &lt;br /&gt;
* [[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
* [[Fred]] from [[Camp Hathor]] has [[Psionic Mentor: Entropic Recurrence|Entropic Recurrence]]. &lt;br /&gt;
&lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35672</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35672"/>
		<updated>2019-09-25T07:19:21Z</updated>

		<summary type="html">&lt;p&gt;Tin: /* Psionic trainers */ Added a TM mentor to Doc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
[[File:psibar.png|thumb|right|200px|The in-game psi bar tooltip showing current/maximum psi and regeneration.]]&lt;br /&gt;
&lt;br /&gt;
All characters with [[Psi Empathy]] have 100 max psi points, but also a permanent 25% penalty to max health. Psi pool does not scale with any character statistics, but it can be slightly increased with certain psi [[feats]]. Psi regenerates every turn in combat and every 5 seconds out of combat. The regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;, rounded down.&lt;br /&gt;
&lt;br /&gt;
The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by [[Will]] score and synergies from other psi skills. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as [[Pseudo-spatial Projection]] which projects an additional copy for every 40 skill points in Thought Control. Some psi abilities such as [[Cryostasis]] do not scale at all with the invoker's skill.&lt;br /&gt;
&lt;br /&gt;
Effective psionic skill also lowers the chance that status effects from offensive psi abilities are resisted. Targets may resist mental effects with [[Resolve]] and physical ones with [[Fortitude]].&lt;br /&gt;
&lt;br /&gt;
Unlike most other attacks, offensive psionic abilities cannot miss their targets unless otherwise specified. Most targeted psionic abilities can be invoked through chainlink fences and gates, excluding physical projectile attacks which cannot pass through them ([[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].)&lt;br /&gt;
&lt;br /&gt;
The use of psionic abilities can be temporary inhibited with [[Psi-cognitive Interruption]] or [[Black Dragon Poison]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score and level determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]. In the early implementation of psi regeneration, between versions alpha [[0.1.14.0]] and beta [[0.2.0.0]], the regeneration did not scale with any character statistics.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers in [[Underrail]] are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. [[Underrail: Expedition]] expansion adds fourth psi skill, '''Temporal Manipulation'''.&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Damaging mind control abilities directly affect the mind and cannot be resisted with armor. Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Offensive metathermic abilities deal {{heat}} or {{cold}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Temporal Manipulation ===&lt;br /&gt;
{{main|Temporal Manipulation}}&lt;br /&gt;
Temporal manipulation psionics manipulate time on a very local level to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
* [[Ethan]] is the temporal manipulation trainer. He can initially be found in the SGS cafeteria. After the blockade is lifted, he moves to the [[Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
Several traders have psionic mentors for sale.&lt;br /&gt;
* [[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]] and [[Psionic Mentor: Psycho-temporal Contraction|Psycho-temporal Contraction]]. &lt;br /&gt;
* [[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]] and [[Psionic Mentor: Precognition|Precognition]]. &lt;br /&gt;
* [[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (late in the game). &lt;br /&gt;
* [[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]] and [[Psionic Mentor: Temporary Rewind|Temporary Rewind]]. &lt;br /&gt;
* [[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
* [[Lost Vault Trader]] has random [[Psionic Mentor]]&lt;br /&gt;
* [[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
&lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35671</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35671"/>
		<updated>2019-09-25T07:14:38Z</updated>

		<summary type="html">&lt;p&gt;Tin: /* Psionic trainers */ Added a TM mentor to Estelle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
[[File:psibar.png|thumb|right|200px|The in-game psi bar tooltip showing current/maximum psi and regeneration.]]&lt;br /&gt;
&lt;br /&gt;
All characters with [[Psi Empathy]] have 100 max psi points, but also a permanent 25% penalty to max health. Psi pool does not scale with any character statistics, but it can be slightly increased with certain psi [[feats]]. Psi regenerates every turn in combat and every 5 seconds out of combat. The regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;, rounded down.&lt;br /&gt;
&lt;br /&gt;
The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by [[Will]] score and synergies from other psi skills. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as [[Pseudo-spatial Projection]] which projects an additional copy for every 40 skill points in Thought Control. Some psi abilities such as [[Cryostasis]] do not scale at all with the invoker's skill.&lt;br /&gt;
&lt;br /&gt;
Effective psionic skill also lowers the chance that status effects from offensive psi abilities are resisted. Targets may resist mental effects with [[Resolve]] and physical ones with [[Fortitude]].&lt;br /&gt;
&lt;br /&gt;
Unlike most other attacks, offensive psionic abilities cannot miss their targets unless otherwise specified. Most targeted psionic abilities can be invoked through chainlink fences and gates, excluding physical projectile attacks which cannot pass through them ([[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].)&lt;br /&gt;
&lt;br /&gt;
The use of psionic abilities can be temporary inhibited with [[Psi-cognitive Interruption]] or [[Black Dragon Poison]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score and level determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]. In the early implementation of psi regeneration, between versions alpha [[0.1.14.0]] and beta [[0.2.0.0]], the regeneration did not scale with any character statistics.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers in [[Underrail]] are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. [[Underrail: Expedition]] expansion adds fourth psi skill, '''Temporal Manipulation'''.&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Damaging mind control abilities directly affect the mind and cannot be resisted with armor. Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Offensive metathermic abilities deal {{heat}} or {{cold}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Temporal Manipulation ===&lt;br /&gt;
{{main|Temporal Manipulation}}&lt;br /&gt;
Temporal manipulation psionics manipulate time on a very local level to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
* [[Ethan]] is the temporal manipulation trainer. He can initially be found in the SGS cafeteria. After the blockade is lifted, he moves to the [[Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
Several traders have psionic mentors for sale.&lt;br /&gt;
* [[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]]. &lt;br /&gt;
* [[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]] and [[Psionic Mentor: Precognition|Precognition]]. &lt;br /&gt;
* [[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (late in the game). &lt;br /&gt;
* [[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]] and [[Psionic Mentor: Temporary Rewind|Temporary Rewind]]. &lt;br /&gt;
* [[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
* [[Lost Vault Trader]] has random [[Psionic Mentor]]&lt;br /&gt;
* [[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
&lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35670</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35670"/>
		<updated>2019-09-25T07:06:44Z</updated>

		<summary type="html">&lt;p&gt;Tin: /* Psionic trainers */ Added a TM mentor to Heidi.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
[[File:psibar.png|thumb|right|200px|The in-game psi bar tooltip showing current/maximum psi and regeneration.]]&lt;br /&gt;
&lt;br /&gt;
All characters with [[Psi Empathy]] have 100 max psi points, but also a permanent 25% penalty to max health. Psi pool does not scale with any character statistics, but it can be slightly increased with certain psi [[feats]]. Psi regenerates every turn in combat and every 5 seconds out of combat. The regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;, rounded down.&lt;br /&gt;
&lt;br /&gt;
The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by [[Will]] score and synergies from other psi skills. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as [[Pseudo-spatial Projection]] which projects an additional copy for every 40 skill points in Thought Control. Some psi abilities such as [[Cryostasis]] do not scale at all with the invoker's skill.&lt;br /&gt;
&lt;br /&gt;
Effective psionic skill also lowers the chance that status effects from offensive psi abilities are resisted. Targets may resist mental effects with [[Resolve]] and physical ones with [[Fortitude]].&lt;br /&gt;
&lt;br /&gt;
Unlike most other attacks, offensive psionic abilities cannot miss their targets unless otherwise specified. Most targeted psionic abilities can be invoked through chainlink fences and gates, excluding physical projectile attacks which cannot pass through them ([[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].)&lt;br /&gt;
&lt;br /&gt;
The use of psionic abilities can be temporary inhibited with [[Psi-cognitive Interruption]] or [[Black Dragon Poison]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score and level determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]. In the early implementation of psi regeneration, between versions alpha [[0.1.14.0]] and beta [[0.2.0.0]], the regeneration did not scale with any character statistics.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers in [[Underrail]] are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. [[Underrail: Expedition]] expansion adds fourth psi skill, '''Temporal Manipulation'''.&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Damaging mind control abilities directly affect the mind and cannot be resisted with armor. Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Offensive metathermic abilities deal {{heat}} or {{cold}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Temporal Manipulation ===&lt;br /&gt;
{{main|Temporal Manipulation}}&lt;br /&gt;
Temporal manipulation psionics manipulate time on a very local level to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
* [[Ethan]] is the temporal manipulation trainer. He can initially be found in the SGS cafeteria. After the blockade is lifted, he moves to the [[Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
Several traders have psionic mentors for sale.&lt;br /&gt;
* [[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]]. &lt;br /&gt;
* [[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]]. &lt;br /&gt;
* [[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (late in the game). &lt;br /&gt;
* [[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]] and [[Psionic Mentor: Temporary Rewind|Temporary Rewind]]. &lt;br /&gt;
* [[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
* [[Lost Vault Trader]] has random [[Psionic Mentor]]&lt;br /&gt;
* [[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
&lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35616</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=35616"/>
		<updated>2019-09-15T01:43:20Z</updated>

		<summary type="html">&lt;p&gt;Tin: /* Psionic trainers */ Added Ethan to the list of psionic trainers and his locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
[[File:psibar.png|thumb|right|200px|The in-game psi bar tooltip showing current/maximum psi and regeneration.]]&lt;br /&gt;
&lt;br /&gt;
All characters with [[Psi Empathy]] have 100 max psi points, but also a permanent 25% penalty to max health. Psi pool does not scale with any character statistics, but it can be slightly increased with certain psi [[feats]]. Psi regenerates every turn in combat and every 5 seconds out of combat. The regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;, rounded down.&lt;br /&gt;
&lt;br /&gt;
The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by [[Will]] score and synergies from other psi skills. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as [[Pseudo-spatial Projection]] which projects an additional copy for every 40 skill points in Thought Control. Some psi abilities such as [[Cryostasis]] do not scale at all with the invoker's skill.&lt;br /&gt;
&lt;br /&gt;
Effective psionic skill also lowers the chance that status effects from offensive psi abilities are resisted. Targets may resist mental effects with [[Resolve]] and physical ones with [[Fortitude]].&lt;br /&gt;
&lt;br /&gt;
Unlike most other attacks, offensive psionic abilities cannot miss their targets unless otherwise specified. Most targeted psionic abilities can be invoked through chainlink fences and gates, excluding physical projectile attacks which cannot pass through them ([[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].)&lt;br /&gt;
&lt;br /&gt;
The use of psionic abilities can be temporary inhibited with [[Psi-cognitive Interruption]] or [[Black Dragon Poison]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score and level determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]. In the early implementation of psi regeneration, between versions alpha [[0.1.14.0]] and beta [[0.2.0.0]], the regeneration did not scale with any character statistics.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers in [[Underrail]] are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. [[Underrail: Expedition]] expansion adds fourth psi skill, '''Temporal Manipulation'''.&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Damaging mind control abilities directly affect the mind and cannot be resisted with armor. Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Offensive metathermic abilities deal {{heat}} or {{cold}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Temporal Manipulation ===&lt;br /&gt;
{{main|Temporal Manipulation}}&lt;br /&gt;
Temporal manipulation psionics manipulate time on a very local level to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
* [[Ethan]] is the temporal manipulation trainer. He can initially be found in the SGS cafeteria. After the blockade is lifted, he moves to the [[Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
Several traders have psionic mentors for sale.&lt;br /&gt;
* [[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]]. &lt;br /&gt;
* [[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]]. &lt;br /&gt;
* [[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (late in the game). &lt;br /&gt;
* [[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
* [[Lost Vault Trader]] has random [[Psionic Mentor]]&lt;br /&gt;
* [[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
&lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ethan&amp;diff=35615</id>
		<title>Ethan</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ethan&amp;diff=35615"/>
		<updated>2019-09-15T01:40:57Z</updated>

		<summary type="html">&lt;p&gt;Tin: /* Psionic trainer */ Fixed one double space. Corrected &amp;quot;the required thought control skill&amp;quot; -&amp;gt; &amp;quot;the required temporal manipulation skill&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
'''Ethan''' is a [[Temporal Manipulation]] trainer. Initially he can be found in the [[South Gate Station level 3|South Gate Station cafeteria]], after the blockade is lifted he's in [[Hanging_Rat|Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
You can further dig his story through conversations in different bar, eventually discover that he use a [[Strange Medallion]], made by his psi teacher, Avllin Kain, to cover his old age.&lt;br /&gt;
&lt;br /&gt;
Ethan kill Kain to get back the medallion, failing to learn his final lesson.&lt;br /&gt;
&lt;br /&gt;
You need enough [[Persuasion]] to take a look at the medallion. Insisting not give the medallion back will lead to the back story at first(need [[Intelligence]]), further decline will provoke a fight. If you pickpocket it from him without notice, then ask about it, he'll mad about missing it, suspecting everyone around then ask if you steal it. Showing it to him but refuse to return or deny stealing it will also provoke a fight.&lt;br /&gt;
&lt;br /&gt;
If you return the medallion to him, he will then leave the map and disappear in a hurry.&lt;br /&gt;
&lt;br /&gt;
After pickpocket it from him, his appearance and avatar will change to an old man.&lt;br /&gt;
&lt;br /&gt;
=== Psionic trainer ===&lt;br /&gt;
&lt;br /&gt;
Ethan can train Temporal Manipulation psi skills. In SGS, he can train woman character in two option places, one of which is in protagonist's private room.&lt;br /&gt;
&lt;br /&gt;
He can teach Temporal Distortion, Psycho-temporal Dilation and Limited Temporal Increment if you have the required temporal manipulation skill level (and enough credits).&lt;/div&gt;</summary>
		<author><name>Tin</name></author>
	</entry>
</feed>