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	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-28T22:56:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Utility_Tower&amp;diff=51242</id>
		<title>Utility Tower</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Utility_Tower&amp;diff=51242"/>
		<updated>2022-09-04T12:06:11Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Strategy */ Updated section with some info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Utility Tower&lt;br /&gt;
| maptext = A soaring, abandoned, deep-frozen tower&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = utility tower.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = Level 1&amp;lt;br&amp;gt;Level 2&lt;br /&gt;
| exits   = [[Eos Complex]]&lt;br /&gt;
| npcs    = none&lt;br /&gt;
| mapfile = dun_up_it1,dun_up_it2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Utility Tower''' is a location in [[Upper Underrail]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It is accessible from the [[Eos Complex]] metro station in [[Upper Underrail]]. There's a ladder leading to it in the northwest storage room.&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
The Utility Tower is divided into various levels, each with its own segments from bottom to top.&lt;br /&gt;
&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
* 2 segments.&lt;br /&gt;
* The Frigid Environment stack limit is 5{{Hard}}{{DOMINATING}}.&lt;br /&gt;
* The NE can be accessed with a 4 [[Agility]] passage, or by opening the door using the console in the room full of [[Coil Spider]]s.&lt;br /&gt;
** The path there is covered with [[Cryogas]]{{DOMINATING}}.&lt;br /&gt;
* The SE room:&lt;br /&gt;
** Is inhabited by several [[Coil Spider]]s and [[Greater Coil Spider]]s&lt;br /&gt;
** The console opens the door to the second level (by selecting the option &amp;quot;Access to H__ towwr&amp;quot;)&lt;br /&gt;
* There is a hidden (need [[Perception]]) ventilation shaft in the north room which leads to area '''Level 2'''&lt;br /&gt;
&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
* 2 segments.&lt;br /&gt;
* The Frigid Environment stack limit of the '''1st segment''' is 5{{Hard}}/10{{DOMINATING}}.&lt;br /&gt;
* The Frigid Environment stack limit of the '''2nd segment''' is 10{{Hard}}/20{{DOMINATING}}.&lt;br /&gt;
* The south of the first segment contains a glitched console repeating various letters, with the only ones visible being &amp;quot;hypo&amp;quot;.&lt;br /&gt;
* The northern room of the first segment contains frozen Coil Spiders and a room with 3 [[Greater Fusion Cell]]s.&lt;br /&gt;
* The western room of the second segment contains frozen Death Stalkers and a trap door leading to Level 1.&lt;br /&gt;
&lt;br /&gt;
=== Level 3 ===&lt;br /&gt;
'''It is at this Level that ice starts blocking the path.'''&lt;br /&gt;
* 3 segments.&lt;br /&gt;
* The Frigid Environment stack limit of the '''1st segment''' is 10{{Hard}}/20{{DOMINATING}} .&lt;br /&gt;
* The Frigid Environment stack limit of the '''2nd segment''' is 20{{Hard}}/30{{DOMINATING}}.&lt;br /&gt;
* The Frigid Environment stack limit of the '''3rd segment''' and '''outside''' is 20{{Hard}}/40{{DOMINATING}}.&lt;br /&gt;
* The northern room of the first segment contains various rooms locked with valves. 1 (2 on Dominating) contains a frozen Ancient Rathound, blocking the way to a locker.&lt;br /&gt;
* The western room of the second segment contains frozen Death Stalkers.&lt;br /&gt;
* North of the 3rd segment there is a glitched console that repeats the words &amp;quot;thala, oth, thala, oth&amp;quot;.&lt;br /&gt;
* The way to Level 4 is through the west room, which leads through a tunnel leading to the outside of the Utility Tower, where it is '''wind-blasted'''.&lt;br /&gt;
&lt;br /&gt;
=== Level 4 ===&lt;br /&gt;
* 3 segments.&lt;br /&gt;
* The Frigid Environment stack limit of the '''outside''', '''2nd segment''' and '''3rd segment''' is 20{{Hard}}/45{{DOMINATING}}.&lt;br /&gt;
* The Frigid Environment stack limit of the '''1st segment''' is 5{{Hard}}{{DOMINATING}}. (Bug?)&lt;br /&gt;
* The northern room of the 2nd segment:&lt;br /&gt;
** Contains a room with 3 valves opening each room, which are blocked by ice.&lt;br /&gt;
** Is likely '''bugged''' as it is '''wind-blasted''' despite not being outside.&lt;br /&gt;
* The south-eastern section of the 3rd segment contains a breach in a boiler in which there is a [[Plasma Core]].&lt;br /&gt;
* South of the 3rd segment there is a glitched console that pulsates with tiny letters, mus and an upside-down 4. There is also a box near it that contains the [[Breathing Tank Regulator]] oddity.&lt;br /&gt;
* The western room of the 2nd segment contains various shelves and containers blocked by ice.&lt;br /&gt;
* The 2nd segment is where {{spoiler|Ghost Crawlers and Coil Spiders start appearing.}}&lt;br /&gt;
&lt;br /&gt;
=== Level 5 ===&lt;br /&gt;
* '''Saving is disabled.'''&lt;br /&gt;
* 2 segments (3 on Dominating, conditional).&lt;br /&gt;
* The northern room of the 2nd segment:&lt;br /&gt;
** Contains valves which open rooms full of empty lockers.&lt;br /&gt;
*** There's a line on the floor connecting some of lockers. If you open them and only them then the last one gives you some items, most notably two doses of [[Regenerative Mixture]].&lt;br /&gt;
** Contains a vent shaft that leads to Level 1's vent.&lt;br /&gt;
*** It is one-way, the player will not be able to climb back up through it.&lt;br /&gt;
* South-west of the 2nd segment there is a fireplace that when lit will allow you to interact with a Frozen Corpse that will give the player the [[Warm Trapper Hat]].&lt;br /&gt;
* On Dominating the third segment will unlock, {{spoiler|containing Strange Ice that will initiate the boss battle with Demise}}.&lt;br /&gt;
** {{spoiler|After the dungeon boss is defeated a new restless corpse will appear near the elevator shaft that takes the player all the way down to the first level that contains the [[Antifreeze Protein Injector]] oddity}}.&lt;br /&gt;
&lt;br /&gt;
=== Boss Battle ===&lt;br /&gt;
'''The boss battle is only accessible on Dominating and if you have received an email at the start of the game mentioning &amp;quot;Ice T&amp;quot;, making it mutually exclusive with the [[Arena Masters]].'''&lt;br /&gt;
{{hiddensection|Spoilers|&lt;br /&gt;
* The final level contains a boss fight, a slow-moving apparition that shoots [[Cryokinesis|ice shards]] at the player and can inflict the [[Shattered Will]] debuff in melee. The boss is impossible to damage and in order to defeat it, the player must navigate a square room with no exits, approach 6 different restless corpses in each corner of the room and provide them with medical assistance by choosing the correct dialogue options. The task is made harder by the [[Cryogenic Barrier|ice]] that fills the room after each correct answer, time not stopping during the dialogue and the [[Shattered Will]] debuff that is inflicted when the player chooses a wrong answer. There are 8 restless corpses in total, 2 don't require medical assistance and must be left alone.&lt;br /&gt;
* The correct options are:&lt;br /&gt;
** Offer mildly warm non-alcoholic drinks only.&lt;br /&gt;
** Move it away slowly.&lt;br /&gt;
** Remove its wet clothes only.&lt;br /&gt;
** &amp;quot;Up to the north.&amp;quot;&lt;br /&gt;
** Heat up neck, chest and groin parts.&lt;br /&gt;
** Keep them upright and awake.&lt;br /&gt;
* Defeating the boss rewards the player with the [[Beyond Cold]] feat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Enemies and other hazards ==&lt;br /&gt;
* There is a constant [[Frigid Environment]] debuff in that area, making you more vulnerable to cold.&lt;br /&gt;
** The maximum amount of stacks increases the higher you go, and you also lose [[Warmed Up]] stacks depending on difficulty and how high you are, eventually making it impossible to stack it on Dominating. It will also start adding up to 5 stacks of [[Chilled]] at about 20{{verify}} stacks.&lt;br /&gt;
** A lit fireplace will remove 10 stacks of Frigid Environment every turn.&lt;br /&gt;
** The [[Frigid Environment]] limit on Hard is '''20''', while on Dominating it's '''45'''.&lt;br /&gt;
** Fireplaces will extinguish faster the colder the area, depending on level{{verify}} or ambient [[Frigid Environment]]{{verify}}.&lt;br /&gt;
* All of the enemies above Level 1 are frozen and there's no need to fight them, but do take note that setting the fireplaces near them on fire will unfreeze them.&lt;br /&gt;
** [[Coil Spider]]s and [[Greater Coil Spider]]s.&lt;br /&gt;
** [[Death Stalker]]s.&lt;br /&gt;
** [[Industrial Robot]]s.&lt;br /&gt;
* Certain areas on the higher levels are '''wind-blasted''', and will deal a serious amount of cold damage every turn spent there, which can quickly become fatal when combined with Frigid Environment.&lt;br /&gt;
* Ice Barriers become more and more common, which will block the way forward and have to be destroyed to proceed.&lt;br /&gt;
* {{spoiler|Ghost Crawlers and Coil Spiders that inflict [[Shattered Will]] debuff}} (upper levels).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Thanks to its environment, The Utility Tower is a dangerous place and can become a death warrant to those, who come unprepared.&lt;br /&gt;
The entire area is full of [[Cryogas]] and [[Frigid Environment]] will both reduce the player's cold resistance and threshold as well as increase cold damage taken, causing the gas to deal exponentially more damage.&lt;br /&gt;
First of all you need to have ways to counter all the effects of cold, that you meet here. The list of the gear, that can help with that:&lt;br /&gt;
* Armor with high cold resistance/threshold:&lt;br /&gt;
** [[Leather Armor]] made of [[Infused Bison Leather]] (makes you immune to [[Chill]]) with [[Insulating Foam Padding]] (makes you immune to [[Frozen|Freeze]]) - definitely shines here and is a must for '''Dominating''' difficulty.&lt;br /&gt;
Other options are (sorted by descending of effectiveness):&lt;br /&gt;
**  [[Leather Armor]] made of [[Bison Leather]] with [[Insulating Foam Padding]]&lt;br /&gt;
**  [[Leather Armor]] made of [[Infused Ancient Rathound Leather]]/[[Ancient Rathound Leather]] with [[Insulating Foam Padding]]&lt;br /&gt;
**  [[Lemurian Security Marine Armor]]&lt;br /&gt;
**  [[Protectorate Marine Armor]]&lt;br /&gt;
**  Any armor that uses [[Insulated Vest (component)|Insulated Vest]] in its blueprint.&lt;br /&gt;
* Headgear &lt;br /&gt;
** [[Balaclava]]&lt;br /&gt;
** [[Metal Helmet]] with [[Insulating Foam Padding]]&lt;br /&gt;
* Footwear&lt;br /&gt;
** [[Boots]] made of [[Infused Bison Leather]]/[[Bison Leather]] with [[Insulating Foam Padding]]&lt;br /&gt;
** [[Boots]] made of [[Infused Ancient Rathound Leather]]/[[Ancient Rathound Leather]] with [[Insulating Foam Padding]]&lt;br /&gt;
** [[Tabi Boots]] made of [[Infused Bison Leather]]/[[Bison Leather]]&lt;br /&gt;
** [[Tabi Boots]] made of [[Infused Ancient Rathound Leather]]/[[Ancient Rathound Leather]]&lt;br /&gt;
* Food items&lt;br /&gt;
** [[Canned Fish]] - reduces all cold damage taken by 15%&lt;br /&gt;
** Any other food, that increases [[Constitution]]. With [[Burrower Burger]] (+1 Con for 20 minutes) being the easiest obtainable.&lt;br /&gt;
* Other useful stuff&lt;br /&gt;
** Lots of [[Coal]] and a [[Lighter]] to light those bonfires scattered around. Especially for '''Dominating''' where the Utility Tower becomes significantly harder, as [[Frigid Environment]] will stack even higher and more abruptly, and [[Warmed Up]] becomes impossible to stack past a certain level.&lt;br /&gt;
You can find quite a lot of coal in The Utility Tower itself, but it just can appear to be not enough.&lt;br /&gt;
&lt;br /&gt;
Generally, characters with high [[Constitution]] and [[Conditioning]] will have an easier time getting through the Utility Tower because they will still block a percentage of the cold damage, as the resistance reduction only applies to armor.&lt;br /&gt;
&lt;br /&gt;
The ice barriers have a high amount of damage threshold, thus it is advised to carry a [[Sledgehammer]] due to its ability to ignore damage thresholds.&lt;br /&gt;
&lt;br /&gt;
The other radical mean of fighting off cold is using loads of [[Molotov Cocktail]]s together with some heat-protection gear. Just bear in mind, that this way you can unfreeze some unwanted enemies.&lt;br /&gt;
&lt;br /&gt;
== Map gallery==&lt;br /&gt;
&amp;lt;gallery widths=400px heights=200px&amp;gt;&lt;br /&gt;
dun_up_it1.png | Level 1&lt;br /&gt;
dun_up_it2.png | Level 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=West_Storage_Depot&amp;diff=51138</id>
		<title>West Storage Depot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=West_Storage_Depot&amp;diff=51138"/>
		<updated>2022-08-29T16:58:34Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Lower floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = West Storage Depot&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = &lt;br /&gt;
| image   = wsd2.png&lt;br /&gt;
| music   = xpbl_lemuriainside.ogg&lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = Upper floor&amp;lt;br/&amp;gt;Lower floor&amp;lt;br/&amp;gt;Caves&lt;br /&gt;
| exits   = [[Mutie Refuge]]&lt;br /&gt;
| npcs    = none&lt;br /&gt;
| mapfile = xpbl_md&amp;lt;br&amp;gt;xpbl_md_u&amp;lt;br&amp;gt;xpbl_md_cv&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''West Storage Depot''' is a location in the western [[Black Sea]]. It is located below the [[Mutie Refuge]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The West Storage Depot was a warehouse facility operated by the [[Lemurians]]. It has since been abandoned, and [[mutant refugees]] are occupying the ground floors. The player is sent to the location early on to obtain an RFID chip.&lt;br /&gt;
&lt;br /&gt;
=== Upper floor ===&lt;br /&gt;
&lt;br /&gt;
Several open warehouse areas bordered on the west by a series of office units. This floor is populated by [[Giant Crab]]s and, once the power has been restored to the facility, [[Strongman|Strongmen]]. It can be accessed by the use of a crane from the Mutie Refuge or by persuading the mutants to allow you elevator access. A ladder in the north-western corner leads to the third floor, in addition to a hole in the pump room. The body of a [[Phil Bridges|dead Lemurian Technician]] can be found in the generator room, whose arm houses an operational RFID chip. The generator room itself, however, can only be accessed via a ladder from the lower floor.&lt;br /&gt;
&lt;br /&gt;
* The area is inhabited by several [[Giant Crab]]s, [[Colossal Crab]]s and [[Psi Crab]]s&lt;br /&gt;
* The north room:&lt;br /&gt;
** Is the 'main' entrance and can be accessed from the crane shaft in the [[Mutie Refuge]]. The chain (if repaired) can be used to go back up.&lt;br /&gt;
** Has 2 boxes requiring 70 [[Hacking]] each&lt;br /&gt;
** The south door can be opened with 7 [[Strength]] (otherwise you'll have to find another, longer path)&lt;br /&gt;
* Pump room 1 (northeast):&lt;br /&gt;
** The pump can be repaired with an [[Advanced Mechanical Repair Kit]]. This opens a passage in the same room to reach the area '''Lower floor'''.&lt;br /&gt;
* The east room:&lt;br /&gt;
** Has a box requiring 70 [[Hacking]]&lt;br /&gt;
* The east office:&lt;br /&gt;
** Can be unlocked with 70 [[Hacking]]&lt;br /&gt;
** The desk has a [[Blueprint: Flashbang]]&lt;br /&gt;
* The administration room (northwest):&lt;br /&gt;
** Has a desk requiring 70 [[Lockpicking]]&lt;br /&gt;
* Pump room 2 (south):&lt;br /&gt;
** Has a ladder to access area '''Lower floor'''&lt;br /&gt;
* Small room to the west:&lt;br /&gt;
** Can only be reached from a ladder (need 8 Agility) on the Lower floor&lt;br /&gt;
** Has 2 boxes requiring 70 [[Hacking]]&lt;br /&gt;
** The boxes contain some electronic components&lt;br /&gt;
* The SW room:&lt;br /&gt;
** Can be accessed from the the lower floor&lt;br /&gt;
** 2 [[Strongman]] will activate soon after entering the room&lt;br /&gt;
** Has a box containing [[Magnifying Neuroscopic Filter: Pyrokinetic Stream]]&lt;br /&gt;
&lt;br /&gt;
=== Lower floor ===&lt;br /&gt;
&lt;br /&gt;
A set of sealed vaults surrounded by offices. This floor has no enemies until the power is restored, at which point several Strongmen automatically activate. There is a hole in the ground in Vault 1, located in the center of the map, which can be descended into to access a small cave underneath the depot. An additional entrance to this cave is found in the westernmost office. Some statues are actually [[Strongman]] that will turn to life when nearing them.&lt;br /&gt;
 &lt;br /&gt;
* To the northeast is a room with a box requiring 80 [[Hacking]]. It contains some crafting components.&lt;br /&gt;
* To the north is a room that requires 70 [[Lockpicking]] to open. It has some desks with repair tool, batteries and components&lt;br /&gt;
* The NW room&lt;br /&gt;
** Has a box requiring 70 [[Hacking]] and containing some [[Plasma Core]]s&lt;br /&gt;
** The north desk has a [[Security Keycard (West Storage Depot)]]. Opening the desk inventory (even without looting the keycard) will activate the [[Strongman]] statue outside the room&lt;br /&gt;
* West room (left)&lt;br /&gt;
** Its door requires 70 [[Lockpicking]]&lt;br /&gt;
** Has a box with weapon components&lt;br /&gt;
* West room (right):&lt;br /&gt;
** Leads to inaccessible by other means armory on the level above (requires 8 [[Agility]] to grab the ladder).&lt;br /&gt;
** Requires 70 [[Lockpicking]]&lt;br /&gt;
** Has 3 cabinets requiring 80 [[Lockpicking]]. They contain melee weapons, pistols, and ammunition.&lt;br /&gt;
* South computer console:&lt;br /&gt;
** Vault 3 gate is just west of the console&lt;br /&gt;
** Vault 4 is the east room (already open)&lt;br /&gt;
* Computer room to the NW&lt;br /&gt;
** Its door can be opened with 70 [[Lockpicking]] or with [[Security Keycard (West Storage Depot)]]&lt;br /&gt;
** Vault 1 is just east of the console. It has an access to the '''Caves''' area&lt;br /&gt;
** Vault 2 cannot be opened from the console&lt;br /&gt;
*** But the walls can be destroyed, summoning three [[Strongman|Strongmen]]&lt;br /&gt;
*** It contains 3 boxes with crafting components. One of them requires 70 [[Hacking]] to open&lt;br /&gt;
** Opening elevator vault opens the gate to the elevator, to the north&lt;br /&gt;
* The Elevator room:&lt;br /&gt;
** Has a hidden (need [[Perception]]{{verify}}) ventilation shaft, leading to a small room in the NW corner that has some medium-to-high quality crafting components. Inaccessible by other means.&lt;br /&gt;
* The SSW room:&lt;br /&gt;
** The door can be opened from the inside of the room&lt;br /&gt;
** Can be accessed from the '''West Storage Depot: Caves''' area, or from the '''Upper Floor''' once the path has been opened&lt;br /&gt;
** Has a box requiring 80 [[Hacking]] and containing some crafting components&lt;br /&gt;
** Has a dead technician carrying [[Phil's Arm (West Storage Depot)]] and [[Fold-M 7 (West Storage Depot)]]&lt;br /&gt;
&lt;br /&gt;
=== West Storage Depot: Caves ===&lt;br /&gt;
* Has 2 accesses from the '''Lower floor'''&lt;br /&gt;
** One is in Vault 1 (can be opened from the console west of it, or the walls can be destroyed)&lt;br /&gt;
** One is in the SW room &lt;br /&gt;
* Walking in the middle of the area will spawn some [[Psi Crab]], [[Colossal Crab]] and [[Giant Crab]]&lt;br /&gt;
* There is a pile of rubble in the NW part which contains a [[Forked Rock]] oddity, 1 XP&lt;br /&gt;
* Can be fished in this area (SE corner): [[Demon Squid]], [[Giant Hatchetfish]], [[Minihead]], [[Blue Eel]], [[Red-Lipped Batfish]], [[Black Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{{columns|2|&lt;br /&gt;
* [[Giant Crab]]&lt;br /&gt;
* [[Colossal Crab]]&lt;br /&gt;
* [[Psi Crab]]&lt;br /&gt;
* [[Strongman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Recover the A-RFID Chip]] -- An A-RFID chip formerly belonging to a Technician Bridges can be scavenged here. &lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
xpbl_md.png    | Upper Floor&lt;br /&gt;
xpbl_md_u.png  | Lower Floor&lt;br /&gt;
xpbl_md_cv.png | Cave&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51137</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51137"/>
		<updated>2022-08-29T16:02:46Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* South and west sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location filled with gas and a box requiring 80 [[Hacking]] to open. It contains high quality crafting components.&lt;br /&gt;
&lt;br /&gt;
=== A6 ===&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
* In the SW part blocked by rocks (use [[TNT]] or [[Jackhammer]]) is a pool (nothing can be fished in it - the current is too strong), that teleports you to a cave with two [[Ancient Rathound|ancient rathounds]]&lt;br /&gt;
* Has four sources of [[Honey Spores]], three [[Cave Ear|Cave Ears]] (behind the rocks) and one [[Green Wart]]&lt;br /&gt;
* Western exit leads to the siphoner pools (no ID via NavCom -A6?)&lt;br /&gt;
&lt;br /&gt;
=== -A6 (siphoner pools west of A6) ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has [[Greater Siphoner|Greater Siphoners]] and [[Siphoner|Siphoners]]&lt;br /&gt;
* Northern part can be reached by jumping over ([[Agility|7 Agility]]) or by discovering a hidden underwater bridge. Here you can get to the crevice, which you can put your hand into. Surprisingly, it is empty{{verify}}.&lt;br /&gt;
* [[Ghostface]], [[Phantom Jelly]] and [[Frogfish]] can be fished here.&lt;br /&gt;
&lt;br /&gt;
=== -B6 (siphoner pools west of -A6) ===&lt;br /&gt;
* Has hidden Buried Box with some [[SGS Credits]], [[Stygian Coin|Stygian Coins]] and [[United Stations Dollar|United Stations Dollars]]. Guarded by several [[Greater Siphoner|Greater Siphoners]].&lt;br /&gt;
&lt;br /&gt;
=== A7 ===&lt;br /&gt;
* A [[Hermit Crab]] mimics a chest here.&lt;br /&gt;
&lt;br /&gt;
=== A8 ===&lt;br /&gt;
* NW part contains an entrance to the cave, that you can peek into (8 [[Perception]] required) to see [[Sørmirbæren_Skærder]] before some totem.&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has a bear-trapped passage to [[Yngwar]].&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== B7 ===&lt;br /&gt;
* [[Mutie Refuge]]&lt;br /&gt;
* Holds an entrance to [[West Storage Depot]]&lt;br /&gt;
&lt;br /&gt;
=== B8 ===&lt;br /&gt;
* No places of interest here {{verify}}&lt;br /&gt;
&lt;br /&gt;
=== C10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Holds an entrance to the spider caves.&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51127</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51127"/>
		<updated>2022-08-29T12:01:30Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* A6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location filled with gas and a box requiring 80 [[Hacking]] to open. It contains high quality crafting components.&lt;br /&gt;
&lt;br /&gt;
=== A6 ===&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
* In the SW part blocked by rocks (use [[TNT]] or [[Jackhammer]]) is a pool (nothing can be fished in it - the current is too strong), that teleports you to a cave with two [[Ancient Rathound|ancient rathounds]]&lt;br /&gt;
* Has four sources of [[Honey Spores]], three [[Cave Ear|Cave Ears]] (behind the rocks) and one [[Green Wart]]&lt;br /&gt;
* Western exit leads to the siphoner pools (no ID via NavCom -A6?)&lt;br /&gt;
&lt;br /&gt;
=== -A6 (siphoner pools west of A6) ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has [[Greater Siphoner|Greater Siphoners]] and [[Siphoner|Siphoners]]&lt;br /&gt;
* Northern part can be reached by jumping over ([[Agility|7 Agility]]) or by discovering a hidden underwater bridge. Here you can get to the crevice, which you can put your hand into. Surprisingly, it is empty{{verify}}.&lt;br /&gt;
* [[Ghostface]], [[Phantom Jelly]] and [[Frogfish]] can be fished here.&lt;br /&gt;
&lt;br /&gt;
=== -B6 (siphoner pools west of -A6) ===&lt;br /&gt;
* Has hidden Buried Box with some [[SGS Credits]], [[Stygian Coin|Stygian Coins]] and [[United Stations Dollar|United Stations Dollars]]. Guarded by several [[Greater Siphoner|Greater Siphoners]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has a bear-trapped passage to [[Yngwar]].&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== C10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Holds an entrance to the spider caves.&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51125</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51125"/>
		<updated>2022-08-29T11:57:14Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* A6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location filled with gas and a box requiring 80 [[Hacking]] to open. It contains high quality crafting components.&lt;br /&gt;
&lt;br /&gt;
=== A6 ===&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
* In the SW part blocked by rocks (use [[TNT]] or [[Jackhammer]]) is a pool, that teleports you to a cave with two [[Ancient Rathound|ancient rathounds]]&lt;br /&gt;
* Has four sources of [[Honey Spores]], three [[Cave Ear|Cave Ears]] (behind the rocks) and one [[Green Wart]]&lt;br /&gt;
* Western exit leads to the siphoner pools (no ID via NavCom -A6?)&lt;br /&gt;
&lt;br /&gt;
=== -A6 (siphoner pools west of A6) ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has [[Greater Siphoner|Greater Siphoners]] and [[Siphoner|Siphoners]]&lt;br /&gt;
* Northern part can be reached by jumping over ([[Agility|7 Agility]]) or by discovering a hidden underwater bridge. Here you can get to the crevice, which you can put your hand into. Surprisingly, it is empty{{verify}}.&lt;br /&gt;
* [[Ghostface]], [[Phantom Jelly]] and [[Frogfish]] can be fished here.&lt;br /&gt;
&lt;br /&gt;
=== -B6 (siphoner pools west of -A6) ===&lt;br /&gt;
* Has hidden Buried Box with some [[SGS Credits]], [[Stygian Coin|Stygian Coins]] and [[United Stations Dollar|United Stations Dollars]]. Guarded by several [[Greater Siphoner|Greater Siphoners]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has a bear-trapped passage to [[Yngwar]].&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== C10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Holds an entrance to the spider caves.&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51124</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51124"/>
		<updated>2022-08-29T11:51:49Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* -A6 (siphoner pools west of A6) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location filled with gas and a box requiring 80 [[Hacking]] to open. It contains high quality crafting components.&lt;br /&gt;
&lt;br /&gt;
=== A6 ===&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
* In the SW part blocked by rocks (use [[TNT]] or [[Jackhammer]]) is a pool, that teleports you to a cave with two [[Ancient Rathound|ancient rathounds]]&lt;br /&gt;
* Western exit leads to the siphoner pools (no ID via NavCom -A6?) &lt;br /&gt;
&lt;br /&gt;
=== -A6 (siphoner pools west of A6) ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has [[Greater Siphoner|Greater Siphoners]] and [[Siphoner|Siphoners]]&lt;br /&gt;
* Northern part can be reached by jumping over ([[Agility|7 Agility]]) or by discovering a hidden underwater bridge. Here you can get to the crevice, which you can put your hand into. Surprisingly, it is empty{{verify}}.&lt;br /&gt;
* [[Ghostface]], [[Phantom Jelly]] and [[Frogfish]] can be fished here.&lt;br /&gt;
&lt;br /&gt;
=== -B6 (siphoner pools west of -A6) ===&lt;br /&gt;
* Has hidden Buried Box with some [[SGS Credits]], [[Stygian Coin|Stygian Coins]] and [[United Stations Dollar|United Stations Dollars]]. Guarded by several [[Greater Siphoner|Greater Siphoners]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has a bear-trapped passage to [[Yngwar]].&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== C10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Holds an entrance to the spider caves.&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51123</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51123"/>
		<updated>2022-08-29T11:47:15Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* South and west sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location filled with gas and a box requiring 80 [[Hacking]] to open. It contains high quality crafting components.&lt;br /&gt;
&lt;br /&gt;
=== A6 ===&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
* In the SW part blocked by rocks (use [[TNT]] or [[Jackhammer]]) is a pool, that teleports you to a cave with two [[Ancient Rathound|ancient rathounds]]&lt;br /&gt;
* Western exit leads to the siphoner pools (no ID via NavCom -A6?) &lt;br /&gt;
&lt;br /&gt;
=== -A6 (siphoner pools west of A6) ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Northern part can be reached by jumping over ([[Agility|7 Agility]]) or by discovering a hidden underwater bridge. Here you can get to the crevice, which you can put your hand into. Surprisingly, it is empty{{verify}}.&lt;br /&gt;
&lt;br /&gt;
=== -B6 (siphoner pools west of -A6) ===&lt;br /&gt;
* Has hidden Buried Box with some [[SGS Credits]], [[Stygian Coin|Stygian Coins]] and [[United Stations Dollar|United Stations Dollars]]. Guarded by several [[Greater Siphoner|Greater Siphoners]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has a bear-trapped passage to [[Yngwar]].&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== C10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Holds an entrance to the spider caves.&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51121</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51121"/>
		<updated>2022-08-29T11:14:49Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* A5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location filled with gas and a box requiring 80 [[Hacking]] to open. It contains high quality crafting components.&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has a bear-trapped passage to [[Yngwar]].&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== C10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Holds an entrance to the spider caves.&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jet_Skis&amp;diff=51112</id>
		<title>Jet Skis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jet_Skis&amp;diff=51112"/>
		<updated>2022-08-28T19:45:28Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Models */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
[[File:JetSkis.png|thumb|500px|[[Aegis Patroller]], [[Torpedo]] and [[Freighter]] jet skis.]]&lt;br /&gt;
&lt;br /&gt;
'''Jet Skis''' are a class of player-pilotable vehicles available in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are 15 different jet skis, ranging from super light racing jet skis to mini-destroyers, which you can further customize under the hood by installing better engines, batteries and suspension systems. The models themselves differ way by the combat cover, durability, stability, speed, damage resistances, as well number of and maximum size of a parts you can install into them; some vehicles can have multiple engines and/or batteries. Also, some jet skis will have special attacks or abilities.&lt;br /&gt;
&lt;br /&gt;
Once you get to the [[Black Sea]] it won't take long for you to get a hold of the most basic &amp;quot;junk jet&amp;quot;, but to get the quality stuff, both in terms of the jet ski model and the parts, you'll have to spend a fair amount of charons at [[Ray|Ray's shop]] in Core City east docks. You'll also have to decide what are the most important characteristics of jet ski for you, as no one model will be best at everything.&lt;br /&gt;
&lt;br /&gt;
Engine power specifies your carry weight limit. And battery capacity means your fuel limit.&lt;br /&gt;
&lt;br /&gt;
If your jet ski moves too slow - check its power left and your encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Naval combat ==&lt;br /&gt;
=== Offense ===&lt;br /&gt;
Most weapons, abilities and utilities are usable while riding a jet ski. Also, short range melee weapons (fist weapons and knives) and unarmed attacks, though still performable, will suffer additional 10% precision penalty.&lt;br /&gt;
&lt;br /&gt;
Some jet skis will also have weapons of their own.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
When an attack is aimed at you, it has a chance of hitting the jet ski instead (or in case of AoE attacks, a percentage of the damage hits the vehicle), depending on the cover it provides, in which case the damage is tested against its resistances and the amount that penetrates those is deducted from the vehicle's durability. If the durability reaches zero, the vehicle is destroyed and you die (you never learned to swim).&lt;br /&gt;
&lt;br /&gt;
=== Feats and equipment ===&lt;br /&gt;
Characters can improve their naval combat performance (mainly the effective stability of their vehicle) through training and suitable equipment.&lt;br /&gt;
* Feats: [[Naval Combat]], [[Improved Naval Combat]], [[Jet and Jab]], [[Naval Jousting]], [[Sea Dog]].&lt;br /&gt;
* Gear: [[Protectorate Marine Armor]], [[Lemurian Security Marine Armor]], [[Lemurian Blaster]].&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable row-highlight&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Base&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;| Defense&lt;br /&gt;
|-&lt;br /&gt;
! Model Name !! Ray's&amp;lt;br&amp;gt;Price&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; !! Suspension&amp;lt;br&amp;gt;Slots !! Engine Slots !! Battery Slots !! Durability !! Base Speed,&amp;lt;br&amp;gt;Speed Modifer || Unmanned Speed /&amp;lt;br&amp;gt;Evasion Modifier !! Stability /&amp;lt;br&amp;gt;Maneuverability || Special&amp;lt;br&amp;gt;Capabilities&lt;br /&gt;
! Cover !! {{Mechanical|Mech.|no affix}} !! {{Heat}} !! {{Cold}} !! {{Electricity|Electr.|no affix}} !! {{Acid}} !! {{Energy}} !! {{Bio}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrap Jet]]&lt;br /&gt;
| 1100 || 1 Small || 1 Medium || 1 Medium || 250 || 220, 90% || 63 / 16% || 50% / 65%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 25% / 25 || 28% / 25 || 80% / 60 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Junk Jet]]&lt;br /&gt;
| 600 || 1 Small || 1 Small || 1 Small || 200 || 220, 90% || 54 / 13% || 50% / 65%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 25% / 25 || 25% / 20 || 80% / 60 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimmer]]&lt;br /&gt;
| 2700 || 1 Medium || 1 Medium || 1 Medium || 300 || 220, 85% || 60 / 14% || 55% / 60%&lt;br /&gt;
| &lt;br /&gt;
| 45% || 40% / 35 || 30% / 30 || 85% / 80 || None || 20% || 18% / 8 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scooter]]&lt;br /&gt;
| 3200 || 1 Medium || 1 Medium || 1 Medium || 350 || 220, 85% || 60 / 14% || 55% / 60%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 35% / 35 || 30% / 30 || 85% / 80 || None || 20% || 18% / 8 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Freighter]]&lt;br /&gt;
| 6600 || 1 Medium || 1 Large, 1 Medium || 2 Medium || 300 || 220, 45% || 32 / 5% || 60% / 45%&lt;br /&gt;
| [[Tow]], [[Stop Towing]]&lt;br /&gt;
| 45% || 50% / 50 || 60% / 60 || 90% / 150 || None || 40% || 25% / 15 || 100%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazer]]&lt;br /&gt;
| 8000 || 1 Medium || 1 Medium || 1 Small || 225 || 220, 135% || 70 / 22% || 45% / 82%&lt;br /&gt;
| [[Vehicle Turbo|Turbo]]&lt;br /&gt;
| 35% || 30% / 30 || 20% / 15 || 50% / 40 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Torpedo]]&lt;br /&gt;
| 11000 || 1 Medium || 2 Small || 1 Small || 200 || 220, 200% || 70 / 24% || 35% / 90%&lt;br /&gt;
| [[Vehicle Turbo|Turbo]]&lt;br /&gt;
| 30% || 25% / 20 || 15% / 10 || 35% / 30 || None || None || None || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Phaser]]&lt;br /&gt;
| 9000 || 1 Medium || 1 Medium || 1 Medium || 225 || 220, 160% || 70 / 22% || 45% / 82%&lt;br /&gt;
| [[Vehicle Turbo|Turbo]]&lt;br /&gt;
| 35% || 30% / 30 || 20% / 15 || 50% / 40 || None || 20% || 20% / 10 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Glow]]&lt;br /&gt;
| 15400 || 1 Medium || 1 Medium || 1 Large || 325 || 220, 120% || 70 / 19% || 60% / 70%&lt;br /&gt;
| [[Shoot Glow Jet Ski Laser Gun|Twin Lasers]]&lt;br /&gt;
| 40% || 35% / 35 || 40% / 40 || 90% / 150 || None || 20% || 30% / 20 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Shark]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| 13400 || 1 Medium || 1 Large || 1 Medium || 350 || 220, 115% || 70 / 19% || 60% / 70%&lt;br /&gt;
| [[Shoot Harp-1 Rocket|Harp-1 Rocket]]&lt;br /&gt;
| 38% || 37% / 37 || 40% / 40 || 90% / 150 || None || 20% || 25% / 15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Leviator]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| 14000 || 1 Large || 1 Large, 1 Small || 2 Medium || 450 || 220, 70% || 49 / 9% || 70% / 50%&lt;br /&gt;
| [[Shoot Leviator Plasma Cannon|Plasma Cannon]]&lt;br /&gt;
| 45% || 50% / 50 || 80% / 100 || 95% / 300 || 20% / 15 || 50% / 15 || 50% / 60 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Devastator]]&lt;br /&gt;
| 21000 || 1 Large || 1 Large, 1 Medium || 1 Large, 1 Medium || 550 || 220, 65% || 56 / 7% || 70% / 40%&lt;br /&gt;
| [[Shoot Fusion Cannon|Fusion Cannon]]&lt;br /&gt;
| 50% || 65% / 70 || 85% / 125 || 95% / 400 || 22% / 20 || 50% / 15 || 45% / 50 || 100%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Patroller]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| - || 1 Medium || 1 Medium, 1 Small || 1 Medium, 1 Small || 300 || 220, 100% || 70 / 16% || 60% / 60%&lt;br /&gt;
| &lt;br /&gt;
| 40% || 45% / 45 || 50% / 50 || 90% / 200 || None || 35% || 30% / 20 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Protectorate Cruiser]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| - || 1 Medium || 1 Medium, 1 Small || 1 Medium, 1 Small || 400 || 220, 100% || 70 / 15% || 60% / 55%&lt;br /&gt;
| &lt;br /&gt;
| 45% || 50% / 50 || 50% / 50 || 90% / 200 || None || 35% || 30% / 20 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Reef Glider]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| - || 1 Small || 1 Small || 1 Small || 210 || 220, 120% || 70 / 20% || 50% / 77%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 30% / 30 || 25% / 20 || 80% / 60 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; In Charons, with good [[Mercantile]] skill, the price can be lowered by 25%-30%&lt;br /&gt;
&lt;br /&gt;
Note that the speed values are for unmanned vehicles stripped of all parts. Actual performance depends on engine power and total weight, including all installed parts, the rider's inventory and items in the jetski's trunk.&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
Vehicle parts allow you to customize your ride. All jet skis require at least primary engine and primary battery installed to function. Secondary parts and suspensions are optional.&lt;br /&gt;
&lt;br /&gt;
See [[Vehicle parts]] for an overview of all available parts.&lt;br /&gt;
&lt;br /&gt;
== Vehicle Stats ==&lt;br /&gt;
;Durability&lt;br /&gt;
: Shows current and maximum durability points of the vehicle. When the current durability points reach zero, the vehicle is destroyed and the driver dies.&lt;br /&gt;
: Many vehicle parts, items in the trunk and the driver itself are likely to be completely destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
;Energy&lt;br /&gt;
: Shows current stored energy and the maximum battery capacity. When the vehicle runs out of energy it will engage the auxiliary power and move extremely slowly.&lt;br /&gt;
&lt;br /&gt;
;Engine Power&lt;br /&gt;
: Engine power determines how fast the vehicle will move under certain weight. The number represents the maximum total weight (including the vehicle parts, items in the trunk and the driver) the vehicle can take on and move at the nominal speed for the vehicle type.&lt;br /&gt;
: Having excess or deficit of power will modify the vehicle speed accordingly.&lt;br /&gt;
&lt;br /&gt;
;Consumption&lt;br /&gt;
: Some engines are more efficient than others. The number represents the effective engine power when it comes to determining the energy consumption.&lt;br /&gt;
&lt;br /&gt;
;Energy per tile&lt;br /&gt;
: The amount of energy the vehicle consumes when it moves the distance of one kilometer. Some engines are more efficient than others.&lt;br /&gt;
&lt;br /&gt;
;Weight&lt;br /&gt;
: Vehicle weight is the total weight of the vehicle chassis plus the vehicle parts installed.&lt;br /&gt;
: Total weight is vehicle weight plus the weight of items stored in the trunk, plus the weight of the driver if they are currently mounting the vehicle.&lt;br /&gt;
&lt;br /&gt;
;Base Speed&lt;br /&gt;
: This is the base speed for the vehicle type (e.g. standing jetski). This speed is further modified by engine power, loaded weight and the chassis aero/hydo-dynamicity.&lt;br /&gt;
&lt;br /&gt;
;Speed Modifier&lt;br /&gt;
: This is the speed modifier of the current vehicle chassis. Some models are more aero/hydro-dynamic than others.&lt;br /&gt;
: Positive speed modifiers are only applied if the vehicle is not out of energy and is not carrying more weight than it can normally support with its engine.&lt;br /&gt;
&lt;br /&gt;
;Unmanned Speed&lt;br /&gt;
: This is the current theoretical unmanned vehicle speed.&lt;br /&gt;
&lt;br /&gt;
;Speed&lt;br /&gt;
: This is the current actual vehicle speed. Shown when accessing vehicle menu while riding one.&lt;br /&gt;
&lt;br /&gt;
;Stability&lt;br /&gt;
: Stability indicates how stable and easy to do combat from the vehicle is, influencing both ranged and melee (though to a lesser degree), as well as throwing, precision.&lt;br /&gt;
: Precision of melee attacks is further modified by the vehicle's maneuverability, and precision of short range melee weapons (knives and fist weapons), as well as unarmed attacks, is further reduces by additional 10%.&lt;br /&gt;
&lt;br /&gt;
;Cover&lt;br /&gt;
: The chance that the incoming attack will hit the vehicle instead of the driver.&lt;br /&gt;
: In case of an area of effect attack it represents that amount of damage that the vehicle will bear in driver's stead.&lt;br /&gt;
&lt;br /&gt;
;Resistances&lt;br /&gt;
: The armor either absorbs the amount indicated by the percentage OR the flat number, whichever will result in more damage being absorbed.&lt;br /&gt;
: The unabsorbed amount reduces the vehicles durability.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jetski gallery.png | All jetski models&lt;br /&gt;
&lt;br /&gt;
xpbl_scrapjet.png | Scrap Jet&lt;br /&gt;
xpbl_scrapjet_l.png | Scrap Jet&lt;br /&gt;
xpbl_junkjet.png | Junk Jet&lt;br /&gt;
xpbl_junkjet_l.png | Junk Jet&lt;br /&gt;
xpbl_skimmer.png | Skimmer&lt;br /&gt;
xpbl_skimmer_l.png | Skimmer&lt;br /&gt;
xpbl_scooter.png | Scooter&lt;br /&gt;
xpbl_scooter_l.png | Scooter&lt;br /&gt;
xpbl_freighter.png | Freighter&lt;br /&gt;
xpbl_freighter_l.png | Freighter&lt;br /&gt;
&lt;br /&gt;
xpbl_blazer.png | Blazer&lt;br /&gt;
xpbl_blazer_l.png | Blazer&lt;br /&gt;
xpbl_torpedo.png | Torpedo&lt;br /&gt;
xpbl_torpedo_l.png | Torpedo&lt;br /&gt;
xpbl_phaser.png | Phaser&lt;br /&gt;
xpbl_phaser_l.png | Phaser&lt;br /&gt;
&lt;br /&gt;
xpbl_shark.png | Shark&lt;br /&gt;
xpbl_shark_l.png | Shark&lt;br /&gt;
xpbl_glow.png | Glow&lt;br /&gt;
xpbl_glow_l.png | Glow&lt;br /&gt;
xpbl_plasmaleviator.png | Plasma Leviator&lt;br /&gt;
xpbl_plasmaleviator_l.png | Plasma Leviator&lt;br /&gt;
xpbl_devastator.png | Devastator&lt;br /&gt;
xpbl_devastator_l.png | Devastator&lt;br /&gt;
&lt;br /&gt;
xpbl_aegispatroller.png | Aegis Patroller&lt;br /&gt;
xpbl_aegispatroller_l.png | Aegis Patroller&lt;br /&gt;
xpbl_protectoratecruiser.png | Protectorate Cruiser&lt;br /&gt;
xpbl_protectoratecruiser_l.png | Protectorate Cruiser&lt;br /&gt;
xpbl_reefglider.png | Reef Glider&lt;br /&gt;
xpbl_reefglider_l.png | Reef Glider&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://underrail.com/forums/index.php?topic=3063.0 Dev Log #52: Jet Skis]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
{{Vehicle parts navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Devastator&amp;diff=51111</id>
		<title>Devastator</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Devastator&amp;diff=51111"/>
		<updated>2022-08-28T19:44:38Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Devastator&lt;br /&gt;
| image      = Xpbl devastator.png&lt;br /&gt;
| slots      = {{Large Jet Ski Suspension}} {{Large Engine}} {{Medium Engine}} {{Large Battery}} {{Medium Battery}}&lt;br /&gt;
| durability = 550&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 65%&lt;br /&gt;
| speed      = ?&lt;br /&gt;
| evasionmod = ?%&lt;br /&gt;
| stability  = 70%&lt;br /&gt;
| maneuver   = 40%&lt;br /&gt;
| meleebonus = 0%&lt;br /&gt;
| cover      = 50%&lt;br /&gt;
| res-mech   = 65% / 70&lt;br /&gt;
| res-heat   = 85% / 125&lt;br /&gt;
| res-cold   = 95% / 400&lt;br /&gt;
| res-elec   = 22% / 20&lt;br /&gt;
| res-acid   = 50% / 15&lt;br /&gt;
| res-ener   = 45% / 50&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Devastator''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote&lt;br /&gt;
|&amp;quot;Devastator. The name says it all. Devastator. Manufactured by Biocorp Armory, Devastators were designed to be tanks on water and were to be used by the Underrail Protectorate. Equipped with the single state-of-the-art FC-2 fusion cannon, there isn't a vessel in this world short of a battleship that can come up against this ridable domination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, it turns out the cost of makin' one of these, primarily because of the fusion cannon, was too high for Biocorp Armory to mass produse, especially once they figured out they rarely needed anythin' better than their old trusty Cruiser. Around ten of these had been made, and a few have been purchased by some dominatingly wealthy gentlemen in North Underrail, one of those ended up here.&amp;quot;|Ray}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 3&lt;br /&gt;
* Suspension, max size 3&lt;br /&gt;
* Engine, max size 3&lt;br /&gt;
&lt;br /&gt;
The [[Shoot Fusion Cannon]] skill is unique to this jet ski model.&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Shoot_Fusion_Cannon&amp;diff=51110</id>
		<title>Shoot Fusion Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Shoot_Fusion_Cannon&amp;diff=51110"/>
		<updated>2022-08-28T19:44:26Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Shoot Fusion Cannon.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Shoot Fusion Cannon&lt;br /&gt;
| description = Fire the fusion cannon, dealing 150-275 energy and 150-275 electricity damage to everything in 2 tile radius. Consumes 100 vehicle energy.&lt;br /&gt;
| apcost      = 50&lt;br /&gt;
| range       = 10&lt;br /&gt;
| radius      = 2&lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Shoot Fusion Cannon'' is a special ability granted by the [[Devastator]] Jet Ski.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Devastator&amp;diff=51109</id>
		<title>Devastator</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Devastator&amp;diff=51109"/>
		<updated>2022-08-28T19:34:17Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = Devastator&lt;br /&gt;
| image      = Xpbl devastator.png&lt;br /&gt;
| slots      = {{Large Jet Ski Suspension}} {{Large Engine}} {{Medium Engine}} {{Large Battery}} {{Medium Battery}}&lt;br /&gt;
| durability = 550&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 65%&lt;br /&gt;
| speed      = ?&lt;br /&gt;
| evasionmod = ?%&lt;br /&gt;
| stability  = 70%&lt;br /&gt;
| maneuver   = 40%&lt;br /&gt;
| meleebonus = 0%&lt;br /&gt;
| cover      = 50%&lt;br /&gt;
| res-mech   = 65% / 70&lt;br /&gt;
| res-heat   = 85% / 125&lt;br /&gt;
| res-cold   = 95% / 400&lt;br /&gt;
| res-elec   = 22% / 20&lt;br /&gt;
| res-acid   = 50% / 15&lt;br /&gt;
| res-ener   = 45% / 50&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Devastator''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote&lt;br /&gt;
|&amp;quot;Devastator. The name says it all. Devastator. Manufactured by Biocorp Armory, Devastators were designed to be tanks on water and were to be used by the Underrail Protectorate. Equipped with the single state-of-the-art FC-2 fusion cannon, there isn't a vessel in this world short of a battleship that can come up against this ridable domination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, it turns out the cost of makin' one of these, primarily because of the fusion cannon, was too high for Biocorp Armory to mass produse, especially once they figured out they rarely needed anythin' better than their old trusty Cruiser. Around ten of these had been made, and a few have been purchased by some dominatingly wealthy gentlemen in North Underrail, one of those ended up here.&amp;quot;|Ray}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slots ===&lt;br /&gt;
* Battery, max size 3&lt;br /&gt;
* Suspension, max size 3&lt;br /&gt;
* Engine, max size 3&lt;br /&gt;
&lt;br /&gt;
The [[Shoot Devastator Fusion Cannon|Shoot Fusion Cannon]] skill is unique to this jet ski model.&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51107</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51107"/>
		<updated>2022-08-28T17:40:01Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* C10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location&lt;br /&gt;
* The underground location is filled with gas and a box requiring 80 [[Hacking]] to open. It contains crafting components&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has a bear-trapped passage to [[Yngwar]].&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== C10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Holds an entrance to the spider caves.&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51106</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51106"/>
		<updated>2022-08-28T17:25:55Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* South and west sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location&lt;br /&gt;
* The underground location is filled with gas and a box requiring 80 [[Hacking]] to open. It contains crafting components&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has a bear-trapped passage to [[Yngwar]].&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== C10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51104</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51104"/>
		<updated>2022-08-28T14:56:51Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* A10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location&lt;br /&gt;
* The underground location is filled with gas and a box requiring 80 [[Hacking]] to open. It contains crafting components&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
* Has a bear-trapped passage to [[Yngwar]].&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51102</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51102"/>
		<updated>2022-08-28T14:53:31Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* South and west sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location&lt;br /&gt;
* The underground location is filled with gas and a box requiring 80 [[Hacking]] to open. It contains crafting components&lt;br /&gt;
&lt;br /&gt;
=== A10 ===&lt;br /&gt;
* Has [[Forked Rock]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51101</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51101"/>
		<updated>2022-08-28T14:46:13Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* D10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location&lt;br /&gt;
* The underground location is filled with gas and a box requiring 80 [[Hacking]] to open. It contains crafting components&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
* Has [[Message in a Bottle]] oddity in a rubble pile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51100</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51100"/>
		<updated>2022-08-28T14:44:22Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* South and west sea */ Minor info update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location&lt;br /&gt;
* The underground location is filled with gas and a box requiring 80 [[Hacking]] to open. It contains crafting components&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D10 ===&lt;br /&gt;
* Has natives' village&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51099</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=51099"/>
		<updated>2022-08-28T14:40:07Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* South and west sea */ Minor info update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern.&lt;br /&gt;
There are two major factions in control of the Black Sea:&lt;br /&gt;
* The pirates which call themselves [[Grim Jetters]] and control the southern and southeastern waters&lt;br /&gt;
* The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores&lt;br /&gt;
&lt;br /&gt;
== South and west sea ==&lt;br /&gt;
&lt;br /&gt;
=== A5 ===&lt;br /&gt;
* Has a ladder leading to an underground location&lt;br /&gt;
* The underground location is filled with gas and a box requiring 80 [[Hacking]] to open. It contains crafting components&lt;br /&gt;
&lt;br /&gt;
=== B5 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
=== D9 ===&lt;br /&gt;
* Has [[Leper Serpent]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Xpbl a5.png   | A5&lt;br /&gt;
Xpbl a5 1.png   | A5 underground&lt;br /&gt;
Xpbl b5.png   | B5&lt;br /&gt;
Xpbl c5.png   | C5&lt;br /&gt;
Xpbl c6.png   | C6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Fine_Tuned_icon.png&amp;diff=51097</id>
		<title>File:Fine Tuned icon.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Fine_Tuned_icon.png&amp;diff=51097"/>
		<updated>2022-08-28T13:21:53Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Tag and description added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Fine Tuned feat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Feat icons]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:High_Voltage_Penetrator_Core.png&amp;diff=51096</id>
		<title>File:High Voltage Penetrator Core.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:High_Voltage_Penetrator_Core.png&amp;diff=51096"/>
		<updated>2022-08-28T13:19:00Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Added item tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An image of High Voltage Penetrator Core&lt;br /&gt;
&lt;br /&gt;
[[Category:Item icons]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Handmade_Remote_Controller.png&amp;diff=51095</id>
		<title>File:Handmade Remote Controller.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Handmade_Remote_Controller.png&amp;diff=51095"/>
		<updated>2022-08-28T13:18:36Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Added item tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Handmade Remote Controller.&lt;br /&gt;
&lt;br /&gt;
[[Category:Item icons]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Orange_Box.png&amp;diff=51094</id>
		<title>File:Orange Box.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Orange_Box.png&amp;diff=51094"/>
		<updated>2022-08-28T13:17:35Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Added item tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Orange Box item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Item icons]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Stabilization_Wings.png&amp;diff=51093</id>
		<title>File:Stabilization Wings.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Stabilization_Wings.png&amp;diff=51093"/>
		<updated>2022-08-28T13:17:31Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Tag and description added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Stabilization Wings item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Item icons]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Stabilization_Wings&amp;diff=51092</id>
		<title>Stabilization Wings</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Stabilization_Wings&amp;diff=51092"/>
		<updated>2022-08-28T13:14:32Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Marked as &amp;quot;stub&amp;quot;. More info on quality and effects needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image       = Stabilization Wings.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Stabilization Wings&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = When mounted on the sides, these allow the spear to fly farther and faster when thrown.&lt;br /&gt;
| quality     = 15 - 160&lt;br /&gt;
| skillsreq   = :Mechanics 80%&lt;br /&gt;
| weight      = 0.30&lt;br /&gt;
| value       = 80 + 8 * quality&lt;br /&gt;
| datafile    = components\weapons\stabilizationwings.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Stabilization Wings''' are a metal component.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Stabilization Wings''' are an optional metal component used in [[Spear]] crafting.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Spear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Metal components]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Spear&amp;diff=51091</id>
		<title>Blueprint: Spear</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Spear&amp;diff=51091"/>
		<updated>2022-08-28T13:13:01Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Updated optional component's info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = normal&lt;br /&gt;
| image        = Blueprint: Spear.png&lt;br /&gt;
| name         = Blueprint: Spear&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a spear.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 500&lt;br /&gt;
| description2 = Spear is a primitive but versatile weapon that can be used for both offense and defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Precise spear strikes can bypass some of the living target's defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can even carry some manner of power module for when the cold steel isn't enough.&lt;br /&gt;
| component1   = Metal&lt;br /&gt;
| component2   = Shaft&lt;br /&gt;
| optional1    = Stabilization wings&lt;br /&gt;
| diffmod1     = 10%&lt;br /&gt;
| optional2    = Power module&lt;br /&gt;
| diffmod2     = 10%&lt;br /&gt;
| optional3    = Energy core&lt;br /&gt;
| diffmod3     = 10%&lt;br /&gt;
| datafile     = Blueprints\xpbl\Spear.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces a [[Spear]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Metal &lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; Shaft&lt;br /&gt;
* {{Itemlink|Spear Shaft}}&lt;br /&gt;
&lt;br /&gt;
; Stabilization wings (optional)&lt;br /&gt;
* {{Itemlink|Stabilization Wings}}&lt;br /&gt;
&lt;br /&gt;
; Power module (optional)&lt;br /&gt;
* {{Itemlink|Electroshock Generator}}&lt;br /&gt;
* {{Itemlink|Energy Edge Emitter}}&lt;br /&gt;
&lt;br /&gt;
; Energy core (optional)&lt;br /&gt;
{{ComponentGroup|EnergyCore}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Kendrick]] in [[Junkyard]]&lt;br /&gt;
* Sold by [[Fredd]] in [[Camp Hathor]]&lt;br /&gt;
* Sold by [[Eustace]] in [[Mutie Refuge]]&lt;br /&gt;
* Commonly appears as [[random loot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Spear]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Stabilization_Wings&amp;diff=51090</id>
		<title>Stabilization Wings</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Stabilization_Wings&amp;diff=51090"/>
		<updated>2022-08-28T12:43:08Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image       = Stabilization Wings.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Stabilization Wings&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = When mounted on the sides, these allow the spear to fly farther and faster when thrown.&lt;br /&gt;
| quality     = 15 - 160&lt;br /&gt;
| skillsreq   = :Mechanics 80%&lt;br /&gt;
| weight      = 0.30&lt;br /&gt;
| value       = 80 + 8 * quality&lt;br /&gt;
| datafile    = components\weapons\stabilizationwings.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Stabilization Wings''' are a metal component.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Stabilization Wings''' are an optional metal component used in [[Spear]] crafting.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Spear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Metal components]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Stabilization_Wings.png&amp;diff=51089</id>
		<title>File:Stabilization Wings.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Stabilization_Wings.png&amp;diff=51089"/>
		<updated>2022-08-28T12:36:42Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=51012</id>
		<title>Phreak</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=51012"/>
		<updated>2022-08-26T07:18:15Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Phreak&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Frg_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = ???&lt;br /&gt;
| image      = Phreak.png&lt;br /&gt;
| roles      = Hacker&lt;br /&gt;
| location   = Abandoned Core City facility&lt;br /&gt;
| loot       = [[Remote Control Energizer Glove]]&lt;br /&gt;
| abilities = [[Bone Breaker]]&amp;lt;br&amp;gt;[[Cheap Shots]]&amp;lt;br&amp;gt;[[Combo]]&amp;lt;br&amp;gt;[[Critical Power]]&amp;lt;br&amp;gt;[[Deflection]]&amp;lt;br&amp;gt;[[Dirty Kick]]&amp;lt;br&amp;gt;[[Heavy Punch]]&amp;lt;br&amp;gt;[[Lightning Punches]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Recklessness]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Wrestling]]&lt;br /&gt;
| quests     = [[Find HV cables]]&amp;lt;br&amp;gt;[[HV penetrator assembly]]&amp;lt;br&amp;gt;[[Overcharge facility]]&amp;lt;br&amp;gt;[[Ticket testing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phreak''' (also known as '''Mit Draper''' and '''Old Hacker''') is a hacker from North Underrail currently residing in Core City. He is an extremely elusive figure whose style of hacking is brute-forcing something until it works. He is hiding out in an abandoned facility full of [[Coil Spider|Coil Spiders]], and to reach him the player has to activate all the EMP generators in the facility. It is noteworthy that performing this quest-line allows the player to bypass doing any main story quest for the Oligarchs.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
Before he is even met, the player can find several orange phone boxes in [[Lower Underrail]] that (usually with certain [[hacking]] and [[electronics]] skills) can give insight into Phreak's handiwork and interactions with the [[Protectorate]], [[Lunatics]] and [[Ironheads]].&lt;br /&gt;
&lt;br /&gt;
To reach him, the player either has to get in [[Motion]] 6 times, or to have enough [[Perception]], or use the night vision mode of the [[Goggles]] to find either the ladder entrance in the south-west of the middle level or the pipe entrance in the Utility section of the passages. If the player has performed enough quests for any of the Oligarchs, he will be missing (along with most of his rewards) and only his laptop may be found.&lt;br /&gt;
&lt;br /&gt;
The player may eventually find him and be tasked to [[Find HV cables|retrieve a set of heavy-duty cables from the Acid Hunters' lair]], potentially also unlocking a trap door leading directly near their hideout (depending on his attitude). For finishing this quest, he will give the player the [[Camera Jammer]]. &lt;br /&gt;
&lt;br /&gt;
After that, the player is [[HV penetrator assembly|tasked to retrieve two items]] from two different hideouts in [[Upper Underrail]]. For this mission Phreak grants the player the [[Orange Box]] to complete the sound-based puzzles.&lt;br /&gt;
Afterwards, the player will be tasked to [[Overcharge facility|turn on boilers]] possible in the abandoned facility in order to stress-test the system. Doing so will enable a path leading directly to the [[Research Facility]] and to the [[Abomination|Abomination's Lair]], but it is dangerous as there are both a robot (likely varying in difficulty, up to an [[Industrial Robot]]) and several [[Death Stalker|Death Stalkers]].&lt;br /&gt;
&lt;br /&gt;
By the end of his quest-line he may also allow the player to buy [[Contact-Activated_Capacitative_Sheet|Contact-Activated Capacitative Sheets]] (for 200 charons) and forged [[Underrail_Express_Ticket|Underrail Express Tickets]] (for 100 charons).  Additionally, with 50 effective [[Persuasion]], he can be convinced to grant the player several extra minutes in the [[Run the Gauntlet|Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
Phreak's rewards depend on whether the player already knows about him and general respect during conversations. Knowing about Phreak ahead of time (or passing his [[Persuasion]] check in dialogue, 85 effective skill) and not insulting him will unlock all 3 rewards ([[Camera Jammer]], [[Contact-Activated_Capacitative_Sheet|CACS]] and forged [[Underrail Express Ticket]]s). &lt;br /&gt;
&lt;br /&gt;
In addition there is a hidden modifier that decreases and increases based on player's dialogue with Phreak that modifies the amount of goods given to player during a purchase of CACS or forged tickets. By discussing various things and being respectful to him, allows player to obtain more items for the same price.&lt;br /&gt;
&lt;br /&gt;
There are few ways of learning more about Phreak before meeting him:&lt;br /&gt;
* Player can read his entry at {{spoiler|[[Oculus]] with second clearance level}}.&lt;br /&gt;
* Emergency phone north of GMS past the bandit checkpoint contains some information about him if you can repair it (requires [[Electronics]] or [[Hacking]]).&lt;br /&gt;
* Player can find some information about him on the [[Bloody Mobile Computer]] found at an ironhead camp in the dark metro tunnels between [[Foundry]] and [[Core City]].&lt;br /&gt;
* [[Jon the Beautiful]] can tell you more about him in exchange for [[Jon's Special]] if you have found some clues about Phreak. You can find the clues by interacting with an emergency phone inside an Ironhead lair south-east of [[Foundry]]&lt;br /&gt;
After successfully obtaining information about Phreak, player should get a new Other sidequest in their quest notes telling them to find the person responsible for hacking underrail metro emergency phones.&lt;br /&gt;
&lt;br /&gt;
As a side-interaction the player can talk about how Phreak should learn to use the cutting-edge [[Haxxor]]s that he will scoff at, but if the player has the [[Huxkey]] its design completely takes Phreak by surprise.&lt;br /&gt;
&lt;br /&gt;
If the player turns Phreak hostile via dialogue the player has several options to make use of base stats to counter-attack. A successful counter-attack will severely damage and daze Phreak regardless of the method{{verify}}, but a failed counter-attack will damage and stun the player instead.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Fate|&lt;br /&gt;
Doing enough quests for any of the Oligarchs will cause Phreak to end up in a number of scenarios:&lt;br /&gt;
* Doing '''Coretech's''' quests will end up with him hired by Coretech and found on the second floor of their headquarters.&lt;br /&gt;
* Doing '''JKK's''' quests will end up with him randomly found in Core City Upper Underrail Metro Station in an extremely dizzied state, infected by a &amp;quot;mind-virus&amp;quot; through one of JKK's Tri-Monitors.&lt;br /&gt;
* Doing '''Praetorian Security's''' quests will end up with him beaten up and locked in a medical room behind [[Heidi]]. Notably however you can free him, but he will not be later found in his hideout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Phreak is based off [https://en.wikipedia.org/wiki/John_Draper John Draper] and the [https://en.wikipedia.org/wiki/Phreaking phreaking] culture.&lt;br /&gt;
** His style of &amp;quot;crunching&amp;quot; is a reference to John Draper's discovery that the toy whistles that came with the Cap'n Crunch cereal boxes played at [https://en.wikipedia.org/wiki/2600_hertz a perfect frequency suitable for phreaking].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Goggles&amp;diff=51011</id>
		<title>Goggles</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Goggles&amp;diff=51011"/>
		<updated>2022-08-26T07:15:57Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = NVG&lt;br /&gt;
| tab2 = Seeker&lt;br /&gt;
| tab3 = Smart&lt;br /&gt;
| tab4 = Motion-Tracking&lt;br /&gt;
| tab5 = Adaptive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.&lt;br /&gt;
&lt;br /&gt;
The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty. &lt;br /&gt;
&lt;br /&gt;
Moreover, the night vision mode can be used to skip [[Perception]] checks. Especially good for low perception characters, but can be useful for anyone. Can not find an entrance to [[Phreak|Phreak's]] hideout in Core City? Just turn on the night vision and pass by.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Goggles can be crafted with [[Blueprint: Goggles]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Lens ===&lt;br /&gt;
Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality.&lt;br /&gt;
{{columns|2|&lt;br /&gt;
[[File:goggles.png]] '''Adaptive Goggles''' — +1 [[Perception]]&lt;br /&gt;
&lt;br /&gt;
[[File:goggles4.png]] '''Motion Tracking Goggles''' — Increases [[Detection]]&lt;br /&gt;
&lt;br /&gt;
[[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance&lt;br /&gt;
&lt;br /&gt;
[[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage (only conditional attacks - see [[Special Attacks]])&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Optional ===&lt;br /&gt;
[[File:nvgoggles.png]] '''&amp;lt;lens type&amp;gt; Night Vision Goggles''' — Provides [[Night Vision]] capability when powered &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|Adaptive Goggles}}&lt;br /&gt;
** {{Itemlink|Adaptive Night Vision Goggles}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Motion Tracking Goggles}}&lt;br /&gt;
** {{Itemlink|Motion Tracking Night Vision Goggles}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Seeker Goggles}}&lt;br /&gt;
** {{Itemlink|Seeker Night Vision Goggles}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Smart Goggles}}&lt;br /&gt;
** {{Itemlink|Smart Night Vision Goggles}}&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=50866</id>
		<title>Mercantile</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=50866"/>
		<updated>2022-08-23T09:42:11Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Related items */ Testing undo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mercantile''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to work out favorable prices in a business transaction.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Persuasion]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Mercantile is a social skill mainly used to lower prices when [[Merchants|trading]]. As of version [[1.0.2.2]], mercantile is also used to unlock [[special merchandise]] tiers on some merchants.&lt;br /&gt;
&lt;br /&gt;
Dialogue options for mercantile are also fairly common. They let you negotiate cheaper deals when buying certain services, better rewards for your deeds or access to special shops.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Waist Pack}} (+10)&lt;br /&gt;
* {{Itemlink|Large Waist Pack}} (+15)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* {{Itemlink|Undersized Buckle Shoes}} (+15)&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+20)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Mercantile feats]]&lt;br /&gt;
&lt;br /&gt;
== Mercantile skill checks ==&lt;br /&gt;
All skill checks use effective skill values unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Becket]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Blaine]] ||rowspan=&amp;quot;2&amp;quot;| None || 25 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Herve]] || [[Get rid of the Faceless]]&amp;lt;br&amp;gt;[[Save Buzzer]] || 40 || Get 400 charons for dealing with the Faceless.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Chester]] ||rowspan=&amp;quot;2&amp;quot;| [[Mushroom Cove scavenger]]|| 50 || Get 200 charons for the [[Gold Ring (Water Treatment Plant)|gold ring]]&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 250 charons for the [[Gold Ring (Water Treatment Plant)|gold ring]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || None || 40 || Receive better currency conversion rate.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Constantine]] ||rowspan=&amp;quot;2&amp;quot;| None || 55 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Arda]] || [[Meet Ohad Xander]] || 60 || Buy [[Hercules]] for 400 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Duff]] ||rowspan=&amp;quot;2&amp;quot;| [[Retrieve ICPD]] || 50 || Buy [[ICPD]] for 500 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Buy [[ICPD]] for 200 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Efreitor Hanna]] ||rowspan=&amp;quot;2&amp;quot;| None || 70 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || None || 75 || Buy [[Chemistry]] and [[Biology]] workbench for 1000 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Fraser]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Fredd]] ||rowspan=&amp;quot;3&amp;quot;| None || 60 || Buy [[Tailoring]] workbench for 700 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 500 charons for [[Old Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1000 charons for [[Old Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 35 || Pay the Gangsters 250 charons to abandon the crashed tunneler.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Harlan]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[Battery trouble]] || 65 || Get 500 [[SGS Credits|credits]] for the [[optoelectric nuclear battery blueprint]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Johnny Filth]] ||rowspan=&amp;quot;2&amp;quot;| [[Deploy second T-ray emitter|Deploy T-ray emitter #2]] || 35 || Pay the Zone Boys 500 charons to let you go if you told them you were doing scientific research.&lt;br /&gt;
|-&lt;br /&gt;
|75 || Pay the Zone Boys 200 charons to let you go if you refused to tell them what you were doing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Find Blaine]]&amp;lt;br&amp;gt;[[Kill Blaine]] || 35 || Pay 75 charons to learn Blaine's location.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Kevin]] ||rowspan=&amp;quot;3&amp;quot;| None || 10 || Gain access to store.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Lieutenant Stratford]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || [[Milton's Key]] || 20 || Get 100 charons for [[Footlocker key (Caves)|the key]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Hungry Eels]] || 25 || Get two health hypos for the meat as reward for the quest [[Hungry Eels]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Find EMP device]] || 30 || Pay Myles 150 charons to help you with the bots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 50 || Get 800 charons for murdering [[Olivia]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Ola]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[Find Old Jonas's watch]] || 15 || Get all three rewards in exchange for [[Old Watch|the watch]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivia]] || [[Assassinate Nicolas]] || 55 || Get 850 charons for murdering [[Nicolas]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[Tissue sample collection]] || 20 || Get two freebies in exchange for [[Putrefied Rathound Tissue|the tissue]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Principal Investigator Rista|Rista]] ||rowspan=&amp;quot;3&amp;quot;| None || 30 || Get 500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Get 800 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Dockmaster Silas|Silas]] ||rowspan=&amp;quot;3&amp;quot;| [[Find the drill parts]] || 0 || Pay 1500 charons for entrance to the wormhole.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Pay 1200 charons for entrance to the wormhole.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Pay 1000 charons for entrance to the wormhole&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie]] || [[Old man Nosek]] || 40 || Get 500 charons for a [[Captured Borer]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Superintendent Rubin]] ||rowspan=&amp;quot;3&amp;quot;| [[Rob Protectorate warehouse]] || 0 || Pay 200 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Pay 100 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Pay 50 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Vlatko]] ||rowspan=&amp;quot;3&amp;quot;| [[Old man Nosek]] || 0 || Get 200 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Get 300 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 400 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[West]] || [[Fix Gloria]] || 45 || Pay West 400 charons to help you fix Gloria.&lt;br /&gt;
|-&lt;br /&gt;
| None || 50 || Buy [[Electronics]] workbench for 800 charons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Tappy|Tappy]] ||rowspan=&amp;quot;2&amp;quot;| None || 30 || Pay 500 charons for [[Junk Jet]]&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Pay 400 charons for [[Junk Jet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]] || None || 60 || Get a discount for learning [[Naval Jousting]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || None || 100 || Gain access to special merchandise if you didn't introduce yourself as Invictus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Katya]] || None || 95 || Gain access to her special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| [[Ray|Ray]] ||rowspan=&amp;quot;6&amp;quot;| None || 60 || Get 10000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 12000 charons for Reef Glider.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 15000 charons for Reef Glider.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get the best discount when buying premium jets.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 17000 charons for Reef Glider.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 20000 charons for Reef Glider.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 70 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 85 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| [[Razor|Razor]] ||rowspan=&amp;quot;8&amp;quot;| [[Find Salvation]] || 50 || Get 250 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 300 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 350 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get [[Serrated Tungsten Steel Knife]] for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 400 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 115 || Get 450 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 125 || Get 500 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || Get 1000 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Tanner|Tanner]] ||rowspan=&amp;quot;4&amp;quot;| None || 50 || Get 9000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || Get 12000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 15000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 18000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Professor Oldfield|Professor Oldfield]] ||rowspan=&amp;quot;4&amp;quot;| [[Investigate Abyssal Station Zero]] || 70 || Get 3000 charons  for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || Get 6000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Captain Grim|Captain Grim]] ||rowspan=&amp;quot;4&amp;quot;| None || 70 or 50 || Get 2000 charons  for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 or 70 || Get 3000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 or 90 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 130 or 110 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Eidein|Eidein]] ||rowspan=&amp;quot;4&amp;quot;| None || 60 || Get 3000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 6000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Colonel Cathcart|Colonel Cathcart]] ||rowspan=&amp;quot;4&amp;quot;| None || 60 || Get 1800 dollars for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 2400 dollars for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 3000 dollars for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 3600 dollars for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Trenton|Trenton]] ||rowspan=&amp;quot;4&amp;quot;| None || 50 || Get 3000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 6000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Aran|Aran]] ||rowspan=&amp;quot;4&amp;quot;| None || 80 || Get 10000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 11000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 12000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 14000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Azif|Azif]] ||rowspan=&amp;quot;4&amp;quot;| None || 70 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 6000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || Get 7000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Azif|Azif]] ||rowspan=&amp;quot;3&amp;quot;| None || 30 || Get 1750 charons for {{spoiler|[[The Shard]]}}/{{spoiler|[[Ethereal Torch]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 2000 charons for {{spoiler|[[The Shard]]}}/{{spoiler|[[Ethereal Torch]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 2250 charons for {{spoiler|[[The Shard]]}}/{{spoiler|[[Ethereal Torch]]}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=50865</id>
		<title>Mercantile</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mercantile&amp;diff=50865"/>
		<updated>2022-08-23T09:41:33Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Related items */ Testing image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mercantile''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to work out favorable prices in a business transaction.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Intelligence]]&lt;br /&gt;
|* [[Persuasion]] 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Mercantile is a social skill mainly used to lower prices when [[Merchants|trading]]. As of version [[1.0.2.2]], mercantile is also used to unlock [[special merchandise]] tiers on some merchants.&lt;br /&gt;
&lt;br /&gt;
Dialogue options for mercantile are also fairly common. They let you negotiate cheaper deals when buying certain services, better rewards for your deeds or access to special shops.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Waist Pack}} (+10)&lt;br /&gt;
* {{Itemlink|Large Waist Pack}} (+15)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* {{Itemlink|Undersized Buckle Shoes}} (+15)&lt;br /&gt;
* {{Itemlink|Bespoke Buckle Shoes}} (+20)&lt;br /&gt;
* {{Itemlink|Blueprint: Machete}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Mercantile feats]]&lt;br /&gt;
&lt;br /&gt;
== Mercantile skill checks ==&lt;br /&gt;
All skill checks use effective skill values unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Becket]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Blaine]] ||rowspan=&amp;quot;2&amp;quot;| None || 25 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Herve]] || [[Get rid of the Faceless]]&amp;lt;br&amp;gt;[[Save Buzzer]] || 40 || Get 400 charons for dealing with the Faceless.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Chester]] ||rowspan=&amp;quot;2&amp;quot;| [[Mushroom Cove scavenger]]|| 50 || Get 200 charons for the [[Gold Ring (Water Treatment Plant)|gold ring]]&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 250 charons for the [[Gold Ring (Water Treatment Plant)|gold ring]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || None || 40 || Receive better currency conversion rate.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Constantine]] ||rowspan=&amp;quot;2&amp;quot;| None || 55 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Arda]] || [[Meet Ohad Xander]] || 60 || Buy [[Hercules]] for 400 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Duff]] ||rowspan=&amp;quot;2&amp;quot;| [[Retrieve ICPD]] || 50 || Buy [[ICPD]] for 500 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Buy [[ICPD]] for 200 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Efreitor Hanna]] ||rowspan=&amp;quot;2&amp;quot;| None || 70 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || None || 75 || Buy [[Chemistry]] and [[Biology]] workbench for 1000 charons.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Fraser]] ||rowspan=&amp;quot;2&amp;quot;| None || 45 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Fredd]] ||rowspan=&amp;quot;3&amp;quot;| None || 60 || Buy [[Tailoring]] workbench for 700 charons.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 500 charons for [[Old Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1000 charons for [[Old Mining Helmet|Isaac Hathor's helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 35 || Pay the Gangsters 250 charons to abandon the crashed tunneler.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Harlan]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[Battery trouble]] || 65 || Get 500 [[SGS Credits|credits]] for the [[optoelectric nuclear battery blueprint]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Johnny Filth]] ||rowspan=&amp;quot;2&amp;quot;| [[Deploy second T-ray emitter|Deploy T-ray emitter #2]] || 35 || Pay the Zone Boys 500 charons to let you go if you told them you were doing scientific research.&lt;br /&gt;
|-&lt;br /&gt;
|75 || Pay the Zone Boys 200 charons to let you go if you refused to tell them what you were doing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Find Blaine]]&amp;lt;br&amp;gt;[[Kill Blaine]] || 35 || Pay 75 charons to learn Blaine's location.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Kevin]] ||rowspan=&amp;quot;3&amp;quot;| None || 10 || Gain access to store.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Lieutenant Stratford]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Milton]] || [[Milton's Key]] || 20 || Get 100 charons for [[Footlocker key (Caves)|the key]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Hungry Eels]] || 25 || Get two health hypos for the meat as reward for the quest [[Hungry Eels]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Find EMP device]] || 30 || Pay Myles 150 charons to help you with the bots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas]] || [[Assassinate Olivia]] || 50 || Get 800 charons for murdering [[Olivia]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Ola]] ||rowspan=&amp;quot;2&amp;quot;| None || 50 || Gain access to first tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Gain access to second tier of special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[Find Old Jonas's watch]] || 15 || Get all three rewards in exchange for [[Old Watch|the watch]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivia]] || [[Assassinate Nicolas]] || 55 || Get 850 charons for murdering [[Nicolas]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[Tissue sample collection]] || 20 || Get two freebies in exchange for [[Putrefied Rathound Tissue|the tissue]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Principal Investigator Rista|Rista]] ||rowspan=&amp;quot;3&amp;quot;| None || 30 || Get 500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Get 800 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 1500 charons for [[Head of the Beast|the Beast's head]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Dockmaster Silas|Silas]] ||rowspan=&amp;quot;3&amp;quot;| [[Find the drill parts]] || 0 || Pay 1500 charons for entrance to the wormhole.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Pay 1200 charons for entrance to the wormhole.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Pay 1000 charons for entrance to the wormhole&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie]] || [[Old man Nosek]] || 40 || Get 500 charons for a [[Captured Borer]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Superintendent Rubin]] ||rowspan=&amp;quot;3&amp;quot;| [[Rob Protectorate warehouse]] || 0 || Pay 200 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Pay 100 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Pay 50 charons to get the utility room unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Vlatko]] ||rowspan=&amp;quot;3&amp;quot;| [[Old man Nosek]] || 0 || Get 200 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Get 300 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 400 charons for fixing the monitor.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[West]] || [[Fix Gloria]] || 45 || Pay West 400 charons to help you fix Gloria.&lt;br /&gt;
|-&lt;br /&gt;
| None || 50 || Buy [[Electronics]] workbench for 800 charons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Tappy|Tappy]] ||rowspan=&amp;quot;2&amp;quot;| None || 30 || Pay 500 charons for [[Junk Jet]]&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Pay 400 charons for [[Junk Jet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]] || None || 60 || Get a discount for learning [[Naval Jousting]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || None || 100 || Gain access to special merchandise if you didn't introduce yourself as Invictus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Katya]] || None || 95 || Gain access to her special merchandise.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| [[Ray|Ray]] ||rowspan=&amp;quot;6&amp;quot;| None || 60 || Get 10000 charons for [[Reef Glider]].&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 12000 charons for Reef Glider.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 15000 charons for Reef Glider.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get the best discount when buying premium jets.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 17000 charons for Reef Glider.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 20000 charons for Reef Glider.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[D' Flinger|D' Flinger]] ||rowspan=&amp;quot;2&amp;quot;| None || 70 || Bet 400 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
| 85 ||  Bet 500 charons in a throwing contest&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| [[Razor|Razor]] ||rowspan=&amp;quot;8&amp;quot;| [[Find Salvation]] || 50 || Get 250 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 300 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 350 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get [[Serrated Tungsten Steel Knife]] for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 400 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 115 || Get 450 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| 125 || Get 500 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || Get 1000 charons for [[Salvation-13]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Tanner|Tanner]] ||rowspan=&amp;quot;4&amp;quot;| None || 50 || Get 9000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || Get 12000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 15000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 18000 SGS Credits for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Professor Oldfield|Professor Oldfield]] ||rowspan=&amp;quot;4&amp;quot;| [[Investigate Abyssal Station Zero]] || 70 || Get 3000 charons  for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || Get 6000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Captain Grim|Captain Grim]] ||rowspan=&amp;quot;4&amp;quot;| None || 70 or 50 || Get 2000 charons  for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 or 70 || Get 3000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 or 90 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 130 or 110 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Eidein|Eidein]] ||rowspan=&amp;quot;4&amp;quot;| None || 60 || Get 3000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 6000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Colonel Cathcart|Colonel Cathcart]] ||rowspan=&amp;quot;4&amp;quot;| None || 60 || Get 1800 dollars for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Get 2400 dollars for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 3000 dollars for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 3600 dollars for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Trenton|Trenton]] ||rowspan=&amp;quot;4&amp;quot;| None || 50 || Get 3000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 6000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Aran|Aran]] ||rowspan=&amp;quot;4&amp;quot;| None || 80 || Get 10000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 11000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || Get 12000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 140 || Get 14000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Azif|Azif]] ||rowspan=&amp;quot;4&amp;quot;| None || 70 || Get 4000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Get 5000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Get 6000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 130 || Get 7000 charons for {{spoiler|[[Acorn]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Azif|Azif]] ||rowspan=&amp;quot;3&amp;quot;| None || 30 || Get 1750 charons for {{spoiler|[[The Shard]]}}/{{spoiler|[[Ethereal Torch]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Get 2000 charons for {{spoiler|[[The Shard]]}}/{{spoiler|[[Ethereal Torch]]}}.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Get 2250 charons for {{spoiler|[[The Shard]]}}/{{spoiler|[[Ethereal Torch]]}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=50827</id>
		<title>Yngwar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Yngwar&amp;diff=50827"/>
		<updated>2022-08-22T08:31:33Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Player Interactions */  Minor info update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Yngwar&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = xpbl_yngwar_l.png&lt;br /&gt;
| image = Yngwar_model.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| level      = ?&lt;br /&gt;
| health     = 300&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = Side character&lt;br /&gt;
| location   = [[Black Sea Grotto]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| abilities  = [[Conditioning]]&amp;lt;br&amp;gt;[[Fend]]&amp;lt;br&amp;gt;[[Impale]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Stoicism]]&amp;lt;br&amp;gt;[[Survival Instincts]]&lt;br /&gt;
|&lt;br /&gt;
| damage       = ?&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 27&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 15&lt;br /&gt;
| agility       = 15&lt;br /&gt;
| constitution  = 15&lt;br /&gt;
| perception    = 15&lt;br /&gt;
| will          = 15&lt;br /&gt;
| intelligence  = 15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Yngwar is a [[Sørmirbæren]] warrior living in isolation from the rest of his clan. In combat he uses sharpened spear coated in [[Heartbreak Poison]] and [[Throwing Net]]s. &lt;br /&gt;
&lt;br /&gt;
Yngwar is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Yngwar comes from the Sørmirbæren village and is well versed in their culture. He is a warrior and traveler who has half of his skin turned to scales, implying that he was outcast due to failing one of their rituals. He appears to be familiar with [[Sjörsr]], who the [[Ferryman]] killed using [[The Shard]]. While seemingly shunned, he still holds the clan's values, and sees the warrior's way of life as the only proper one, though he questions his faith in the spirit seekers.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Yngwar can be found at the [[Black Sea Grotto]], past the [[Black Sea Rapids]] in the northwestern corner of the sea. More specifically, at coordinates [[A10]].&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
Yngwar is one of the few Serpentines who the player can speak to without fighting, granted that they behave well enough not to provoke him. They can come to an agreeable conversation by having a spear duel with enough melee skill, knowledge of Sørmirbæren culture (can be obtained by asking [[Ferryman]] about the natives), or assuming a battle stance and successfully intimidating him (100 effective). Afterwards you can attempt to converse by drawing pictures in the sand, and using various phrases and gestures. If you can persuade him through correct dialogue options with enough [[Intelligence]] (8 effective intelligence needed), he can draw the [[Rune Sketch]] which marks Sjörsr's grave in the [[Sørmirbæren Graveyard]]. He may also teach the player about their rituals and way of life. If at any point during the conversation Yngwar is provoked, he will threaten the player and attack if the player doesn't leave. You can however offer him some food ([[Cave Hopper Steak]] or [[ Eel Sandwich]] work well) to appease him to be able to resume the conversation. If the player wears [[Rathound Regalia]], Yngwar will demand it as a tribute instead.&lt;br /&gt;
#{{hiddensection|Yngwar's fate|&lt;br /&gt;
After talking with Yngwar for long enough about various topics, he will decide to leave his cave and to climb the [[Mololith {Jaws)|Lysbørgammen]] in order to find the truth about the burning light that in his youth caused death of his brother Asmögar but left Yngwar alive. If player has received the vision from the Glowing Canine, they can tell Yngwar about it. After returning from [[Abyssal Station Zero]], you may also tell him about the [[Shadowlith]] which will lead to him commenting that the Shadowlith is connected to the [[Black Rock Totem]] and cement his belief in cement his belief in Flottsørmir.&lt;br /&gt;
&lt;br /&gt;
After leaving the zone, player will no longer find Yngwar in his cave, however if you climb Glowing Canine again, you will find some shed scales near it, suggesting that he has indeed travelled to the monolith.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Yngwar_camp.png | Yngwar at his camp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=50826</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=50826"/>
		<updated>2022-08-22T08:07:09Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Restocking */ Minor update for better mechanics understanding.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of merchant NPCs|:Category:Merchants}}&lt;br /&gt;
{{for|a list of items by trading category|:Category:Trade categories}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|It is a lens through which Humanity has quantificated the values of everything, as everything can be expressed through it - everything has a price.&lt;br /&gt;
|[[Ferryman]]{{expedition-inline|E}}, on currency&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Merchant properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Price is reduced by 1% (from the starting 200%) per point of [[mercantile]] skill. There's a cap on how much item prices can be reduced but there's no information available about this cap. It could be a soft cap that reduces the value of each point invested in [[mercantile]] or it could be a hard cap that prevents items from being sold for less than 115% of their base cost.&lt;br /&gt;
(This information was deduced from screenshots posted [https://steamcommunity.com/app/250520/discussions/0/2952595757894745888/ here].)&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Stygian Coin}} (Charons) || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Zlatortiya}} || 15 || Nowhere in South Underrail, but [[Kokoschka]] exchanges it to stygian coins and can be used in [[Gray Army Base|Trgomat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''90''' minutes of '''ingame''' time. But you can use '''&amp;quot;+&amp;quot;''' button to speed it up! On its max value you get about x3 reduction in real waiting time for '''ALL''' the ingame timers. That effectively turns an interval for merchants' restock to '''30''' minutes.&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
[[Salesman]] feat increases the amount of items you can sell and [[Major Supplier]] feat increases the amount of money that merchants are willing to spend buying from you.&lt;br /&gt;
&lt;br /&gt;
=== Merchandise shipments ===&lt;br /&gt;
All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression ''(e.g. [[TNT Charge]]s in SGS armory after the railroad blockade is cleared)'' and special merchandise shipments are available to players who invest in mercantile skill.&lt;br /&gt;
&lt;br /&gt;
==== Special merchandise ====&lt;br /&gt;
As of version [[1.0.2.2]], certain merchants have ''special merchandise'' shipments available to characters with [[mercantile]] skill. See [[:Category: Special merchants]] for a list of these merchants.&lt;br /&gt;
&lt;br /&gt;
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.&lt;br /&gt;
&lt;br /&gt;
== Merchant list ==&lt;br /&gt;
Lists of merchants in the base game and Expedition expansion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Base game merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Becket]] || [[Free Drones Base]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaine]] || [[Under-passages]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Booth]] || [[Core City Sewers]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fraser]] || [[Fort Apogee]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin]] || [[Foundry]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Len]] || [[Junkyard]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lieutenant Stratford]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]] || [[South Gate Station]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ola]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[South Gate Station]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Vuk]] || [[Institute of Tchort]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Chemical weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavia]] || [[Institute of Tchort]] || Chemicals&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzer]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra]] || [[South Gate Station]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Halim]] || [[Core City]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Junkyard]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[West]] || [[Foundry]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Arlene]] || [[South Gate Station]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Foundry)]] || [[Foundry]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Rail Crossing)]] || [[Rail Crossing]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Case]] || [[Fort Apogee]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Darling]] || [[Free Drones Base]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddy]] || [[Camp Hathor]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Kareem]] || [[Junkyard]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Moe]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Zilla]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Theodore]] || [[Institute of Tchort]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby]] || [[Foundry]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine]] || [[Oculus]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Derica]] || [[Core City]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault Trader]] || [[Upper Caves]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Marty]] || [[Upper Underrail]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bret]] || [[South Gate Station]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fredd]] || [[Camp Hathor]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Tom]] || [[Core City]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Gort]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Kendrick]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Crossroad Watch]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Rob]] || [[Hanging Rat]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo]] || [[Deep Caverns]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan]] || [[Foundry]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[South Gate Station]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Luka]] || [[Fort Apogee]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis]] || [[Rail Crossing]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonie]] || [[Foundry]] || Metals&lt;br /&gt;
|-&lt;br /&gt;
| [[Messer]] || [[Foundry]] || Organs&lt;br /&gt;
|-&lt;br /&gt;
| [[Anastasia]] || [[Fort Apogee]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Doc (Rail Crossing)|Doc]] || [[Rail Crossing]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelle]] || [[Foundry]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred]] || [[Camp Hathor]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heidi]] || [[Core City]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[South Gate Station]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Phyllis]] || [[Oculus]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimi]] || [[Junkyard]] || Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon]] || [[Rail Crossing]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Quicksilver]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Core City]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Fabet]] || [[Core City]] || Useless junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Mute Fisherman]] || Random event || Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left; margin:0 1em;&amp;quot;&lt;br /&gt;
|+ Expedition merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude]] || [[Dude's House - Caves]] || [[The Juice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray]] || [[Core City]] || Jet ski parts&lt;br /&gt;
|-&lt;br /&gt;
| [[Boulder]],&amp;lt;br&amp;gt;[[Squeezer]] || [[The Rig]] || Jet ski parts&lt;br /&gt;
|-&lt;br /&gt;
| [[Murky]] || [[The Rig]] || Food, Ammunition&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || [[Black Sea Expedition Camp]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus]] || [[Black Sea Expedition Camp]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Black Sea Expedition Camp]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Sec-chef]] || [[Black Sea Expedition Camp]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Calamity]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Donnie]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Katya]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eustace]] || [[Mutie Refuge]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Chef]] || [[Mutie Refuge]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Black Sea]], [[B6]]&amp;lt;br&amp;gt;[[Black Sea]], [[G1]]&amp;lt;br&amp;gt;[[Black Sea]], [[J11]]&amp;lt;br&amp;gt;[[Black Sea]], [[I8]] || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Handmaiden (pharmacist)|Handmaiden]] || [[Lemurian Health Center]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Hunting&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Merchants| Merchants]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Insulating_Foam_Padding&amp;diff=50730</id>
		<title>Insulating Foam Padding</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Insulating_Foam_Padding&amp;diff=50730"/>
		<updated>2022-08-20T08:51:53Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Added link to status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Insulating Foam Padding.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Insulating Foam Padding&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A set of insulating foam sheets that can be used to pad leather armors and other gear to protect the wearer aginst cold.&lt;br /&gt;
| quality     = 15 - 160&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 0.40&lt;br /&gt;
| value       = 200 + 8 * quality&lt;br /&gt;
| datafile    = Components\Padding\Insulating FoamPadding.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Insulating Foam Padding''' is a type of padding.&lt;br /&gt;
&lt;br /&gt;
It provides extra {{cold}} resistance and also immunity to [[Frozen|freezing]] when used in armor suits.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather&amp;amp;nbsp;Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_resist1 = {{Cold}}&lt;br /&gt;
| base_DR1    = 5&lt;br /&gt;
| base_DT1    = 1&lt;br /&gt;
| quality_DR1 = 0.125&lt;br /&gt;
| quality_DT1 = 0.05&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesPadding}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Padding]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mining_Helmet&amp;diff=50682</id>
		<title>Mining Helmet</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mining_Helmet&amp;diff=50682"/>
		<updated>2022-08-19T13:02:25Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Updated usage info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Mining Helmet.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Mining Helmet&lt;br /&gt;
| type        = Headwear&lt;br /&gt;
| description = It's a simple mining helmet with a functioning headlamp.&lt;br /&gt;
| res-mech     = 2% / 1&lt;br /&gt;
| encumbrance  = 5%&lt;br /&gt;
| specials     = {{ItemSpecial|Headlamp Light| When activated it will immediately drain 6 energy and additional 2 every turn to provide light in a radius of 4.}}&lt;br /&gt;
| onequip     = Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 2.00%&lt;br /&gt;
| durability  = 300 / 300 (electronic)&lt;br /&gt;
| energy      = 100 / 100&lt;br /&gt;
| weight      = 1.50&lt;br /&gt;
| value       = ?&lt;br /&gt;
| datafile    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mining Helmet''' is a type of headwear.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* Common as [[random loot]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To turn it on - drag it to the action bar.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{expand section}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Spec_Ops_Helmet&amp;diff=50681</id>
		<title>Gray Army Spec Ops Helmet</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Spec_Ops_Helmet&amp;diff=50681"/>
		<updated>2022-08-19T13:02:00Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Grey Army Spec Ops Helmet.png&lt;br /&gt;
| name         = Gray Army Spec Ops Helmet&lt;br /&gt;
| type         = Headwear&lt;br /&gt;
| description  = A tactical helmet worn by the Gray Army spec ops. Comes with fixed night vision goggles and a respirator which provides limited biohazard protection.&lt;br /&gt;
| res-mech     = 2% / 2&lt;br /&gt;
| res-bio      = 25% / 13&lt;br /&gt;
| capabilities = Mechanical damage threshold increased by 100% against bullets and shotgun shells.&amp;lt;br&amp;gt;Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds.&amp;lt;br&amp;gt;(Cooldown: 5s)&lt;br /&gt;
| encumbrance  = 15%&lt;br /&gt;
| onequip      = Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 2.50%&amp;lt;br&amp;gt;Equip: Detection increased by 60%&amp;lt;br&amp;gt;{{color|red|Equip: Dodge decreased by 35%}}&lt;br /&gt;
| energy       = 60&lt;br /&gt;
| durability   = 1140 / 1140 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 4000&lt;br /&gt;
| datafile     = Items\Armor\xpbl\greyspecopshelmet.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Army Spec Ops Helmet''' is a helmet.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* Worn by Gray Army spec ops&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To turn it on - drag it to the action bar.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Goggles&amp;diff=50680</id>
		<title>Goggles</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Goggles&amp;diff=50680"/>
		<updated>2022-08-19T13:01:16Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Updated usage info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = NVG&lt;br /&gt;
| tab2 = Seeker&lt;br /&gt;
| tab3 = Smart&lt;br /&gt;
| tab4 = Motion-Tracking&lt;br /&gt;
| tab5 = Adaptive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.&lt;br /&gt;
&lt;br /&gt;
The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Goggles can be crafted with [[Blueprint: Goggles]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Lens ===&lt;br /&gt;
Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality.&lt;br /&gt;
{{columns|2|&lt;br /&gt;
[[File:goggles.png]] '''Adaptive Goggles''' — +1 [[Perception]]&lt;br /&gt;
&lt;br /&gt;
[[File:goggles4.png]] '''Motion Tracking Goggles''' — Increases [[Detection]]&lt;br /&gt;
&lt;br /&gt;
[[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance&lt;br /&gt;
&lt;br /&gt;
[[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage (only conditional attacks - see [[Special Attacks]])&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Optional ===&lt;br /&gt;
[[File:nvgoggles.png]] '''&amp;lt;lens type&amp;gt; Night Vision Goggles''' — Provides [[Night Vision]] capability when powered &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|Adaptive Goggles}}&lt;br /&gt;
** {{Itemlink|Adaptive Night Vision Goggles}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Motion Tracking Goggles}}&lt;br /&gt;
** {{Itemlink|Motion Tracking Night Vision Goggles}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Seeker Goggles}}&lt;br /&gt;
** {{Itemlink|Seeker Night Vision Goggles}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Smart Goggles}}&lt;br /&gt;
** {{Itemlink|Smart Night Vision Goggles}}&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Spec_Ops_Helmet&amp;diff=50679</id>
		<title>Gray Army Spec Ops Helmet</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Spec_Ops_Helmet&amp;diff=50679"/>
		<updated>2022-08-19T12:34:03Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Grey Army Spec Ops Helmet.png&lt;br /&gt;
| name         = Gray Army Spec Ops Helmet&lt;br /&gt;
| type         = Headwear&lt;br /&gt;
| description  = A tactical helmet worn by the Gray Army spec ops. Comes with fixed night vision goggles and a respirator which provides limited biohazard protection.&lt;br /&gt;
| res-mech     = 2% / 2&lt;br /&gt;
| res-bio      = 25% / 13&lt;br /&gt;
| capabilities = Mechanical damage threshold increased by 100% against bullets and shotgun shells.&amp;lt;br&amp;gt;Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds.&amp;lt;br&amp;gt;(Cooldown: 5s)&lt;br /&gt;
| encumbrance  = 15%&lt;br /&gt;
| onequip      = Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 2.50%&amp;lt;br&amp;gt;Equip: Detection increased by 60%&amp;lt;br&amp;gt;{{color|red|Equip: Dodge decreased by 35%}}&lt;br /&gt;
| energy       = 60&lt;br /&gt;
| durability   = 1140 / 1140 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 4000&lt;br /&gt;
| datafile     = Items\Armor\xpbl\greyspecopshelmet.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Army Spec Ops Helmet''' is a helmet.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* Worn by Gray Army spec ops&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
To turn it on - drag it to the action bar.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=50643</id>
		<title>Phreak</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=50643"/>
		<updated>2022-08-18T16:32:16Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Player Interactions */ Probably better to read this way.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Phreak&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Frg_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = ???&lt;br /&gt;
| image      = Phreak.png&lt;br /&gt;
| roles      = Hacker&lt;br /&gt;
| location   = Abandoned Core City facility&lt;br /&gt;
| loot       = [[Remote Control Energizer Glove]]&lt;br /&gt;
| abilities = [[Bone Breaker]]&amp;lt;br&amp;gt;[[Cheap Shots]]&amp;lt;br&amp;gt;[[Combo]]&amp;lt;br&amp;gt;[[Critical Power]]&amp;lt;br&amp;gt;[[Deflection]]&amp;lt;br&amp;gt;[[Dirty Kick]]&amp;lt;br&amp;gt;[[Heavy Punch]]&amp;lt;br&amp;gt;[[Lightning Punches]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Recklessness]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Wrestling]]&lt;br /&gt;
| quests     = [[Find HV cables]]&amp;lt;br&amp;gt;[[HV penetrator assembly]]&amp;lt;br&amp;gt;[[Overcharge facility]]&amp;lt;br&amp;gt;[[Ticket testing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phreak''' (also known as '''Mit Draper''' and '''Old Hacker''') is a hacker from North Underrail currently residing in Core City. He is an extremely elusive figure whose style of hacking is brute-forcing something until it works. He is hiding out in an abandoned facility full of [[Coil Spider|Coil Spiders]], and to reach him the player has to activate all the EMP generators in the facility. It is noteworthy that performing this quest-line allows the player to bypass doing any main story quest for the Oligarchs.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
Before he is even met, the player can find several orange phone boxes in [[Lower Underrail]] that (usually with certain [[hacking]] and [[electronics]] skills) can give insight into Phreak's handiwork and interactions with the [[Protectorate]], [[Lunatics]] and [[Ironheads]].&lt;br /&gt;
&lt;br /&gt;
To reach him, the player either has to get in [[Motion]] 6 times or to have enough [[Perception]] to find either the ladder entrance in the south-west of the middle level or the pipe entrance in the Utility section of the passages. If the player has performed enough quests for any of the Oligarchs, he will be missing (along with most of his rewards) and only his laptop may be found.&lt;br /&gt;
&lt;br /&gt;
The player may eventually find him and be tasked to [[Find HV cables|retrieve a set of heavy-duty cables from the Acid Hunters' lair]], potentially also unlocking a trap door leading directly near their hideout (depending on his attitude). For finishing this quest, he will give the player the [[Camera Jammer]]. &lt;br /&gt;
&lt;br /&gt;
After that, the player is [[HV penetrator assembly|tasked to retrieve two items]] from two different hideouts in [[Upper Underrail]]. For this mission Phreak grants the player the [[Orange Box]] to complete the sound-based puzzles.&lt;br /&gt;
Afterwards, the player will be tasked to [[Overcharge facility|turn on boilers]] possible in the abandoned facility in order to stress-test the system. Doing so will enable a path leading directly to the [[Research Facility]] and to the [[Abomination|Abomination's Lair]], but it is dangerous as there are both a robot (likely varying in difficulty, up to an [[Industrial Robot]]) and several [[Death Stalker|Death Stalkers]].&lt;br /&gt;
&lt;br /&gt;
By the end of his quest-line he may also allow the player to buy [[Contact-Activated_Capacitative_Sheet|Contact-Activated Capacitative Sheets]] (for 200 charons) and forged [[Underrail_Express_Ticket|Underrail Express Tickets]] (for 100 charons).  Additionally, with 50 effective [[Persuasion]], he can be convinced to grant the player several extra minutes in the [[Run the Gauntlet|Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
Phreak's rewards depend on whether the player already knows about him and general respect during conversations. Knowing about Phreak ahead of time (or passing his [[Persuasion]] check in dialogue, 85 effective skill) and not insulting him will unlock all 3 rewards ([[Camera Jammer]], [[Contact-Activated_Capacitative_Sheet|CACS]] and forged [[Underrail Express Ticket]]s). &lt;br /&gt;
&lt;br /&gt;
In addition there is a hidden modifier that decreases and increases based on player's dialogue with Phreak that modifies the amount of goods given to player during a purchase of CACS or forged tickets. By discussing various things and being respectful to him, allows player to obtain more items for the same price.&lt;br /&gt;
&lt;br /&gt;
There are few ways of learning more about Phreak before meeting him:&lt;br /&gt;
* Player can read his entry at {{spoiler|[[Oculus]] with second clearance level}}.&lt;br /&gt;
* Emergency phone north of GMS past the bandit checkpoint contains some information about him if you can repair it (requires [[Electronics]] or [[Hacking]]).&lt;br /&gt;
* Player can find some information about him on the [[Bloody Mobile Computer]] found at an ironhead camp in the dark metro tunnels between [[Foundry]] and [[Core City]].&lt;br /&gt;
* [[Jon the Beautiful]] can tell you more about him in exchange for [[Jon's Special]] if you have found some clues about Phreak. You can find the clues by interacting with an emergency phone inside an Ironhead lair south-east of [[Foundry]]&lt;br /&gt;
After successfully obtaining information about Phreak, player should get a new Other sidequest in their quest notes telling them to find the person responsible for hacking underrail metro emergency phones.&lt;br /&gt;
&lt;br /&gt;
As a side-interaction the player can talk about how Phreak should learn to use the cutting-edge [[Haxxor]]s that he will scoff at, but if the player has the [[Huxkey]] its design completely takes Phreak by surprise.&lt;br /&gt;
&lt;br /&gt;
If the player turns Phreak hostile via dialogue the player has several options to make use of base stats to counter-attack. A successful counter-attack will severely damage and daze Phreak regardless of the method{{verify}}, but a failed counter-attack will damage and stun the player instead.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Fate|&lt;br /&gt;
Doing enough quests for any of the Oligarchs will cause Phreak to end up in a number of scenarios:&lt;br /&gt;
* Doing '''Coretech's''' quests will end up with him hired by Coretech and found on the second floor of their headquarters.&lt;br /&gt;
* Doing '''JKK's''' quests will end up with him randomly found in Core City Upper Underrail Metro Station in an extremely dizzied state, infected by a &amp;quot;mind-virus&amp;quot; through one of JKK's Tri-Monitors.&lt;br /&gt;
* Doing '''Praetorian Security's''' quests will end up with him beaten up and locked in a medical room behind [[Heidi]]. Notably however you can free him, but he will not be later found in his hideout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Phreak is based off [https://en.wikipedia.org/wiki/John_Draper John Draper] and the [https://en.wikipedia.org/wiki/Phreaking phreaking] culture.&lt;br /&gt;
** His style of &amp;quot;crunching&amp;quot; is a reference to John Draper's discovery that the toy whistles that came with the Cap'n Crunch cereal boxes played at [https://en.wikipedia.org/wiki/2600_hertz a perfect frequency suitable for phreaking].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=50641</id>
		<title>Emergency Phones</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Emergency_Phones&amp;diff=50641"/>
		<updated>2022-08-18T16:19:00Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Solving the sound puzzles */  A bit of info for puzzle solving.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} [[File:Emergency_phone.png]]&lt;br /&gt;
The '''emergency phones''' are various orange-colored phones scattered throughout the [[Lower Underrail]] and [[Upper Underrail]]. Initially they were meant for [[Biocorp]] metro users to report various incidents using the different buttons on the phone, with Red Cross for medical emergencies, Red Rathound for wildlife, Green Shield for humans, Yellow Wrench for mechanical issues (which would also dispatch robots), Red Exclamation Mark for hazards and Blue Exclamation Mark for an explanation of what emergency phones do. Hundreds of years of disuse as well as [[Phreak|the occasional tampering of a certain hacker]] have left the effects of their buttons unpredictable. Additionally, all emergency phones have a storage compartment that sometimes contains items, and may or may not be unlocked (and thus requiring [[Lockpicking]]).&lt;br /&gt;
==Upper Underrail==&lt;br /&gt;
Several phones are unusable, but 4 are functional.&lt;br /&gt;
* One found near the entrance to the [[Emporion Shopping Mall]] leads to a room that notably contains [[Contact-Activated Capacitative Sheet|CACS]] in a locker (80 [[Lockpicking]] required) and [[Aegis]] in an unmarked trash pile.&lt;br /&gt;
* One found in the south-east of Upper Underrail unlocks a door inside a bandit camp that cannot be reached without making the bandits hostile. It contains a [[High Voltage Penetrator Core]] required for Phreak's quest.&lt;br /&gt;
* One found at [[Nyx Station]] leads to a room that notably contains 2 [[EMP Grenade Mk III]]s.&lt;br /&gt;
* One found north-east near [[Gubbins]]' camp unlocks a door contains a [[Handmade Remote Controller]] required for Phreak's quest.&lt;br /&gt;
===Sounds and the [[Orange Box]]===&lt;br /&gt;
The majority of emergency phones in Upper Underrail were modified by Phreak in order to act as hideout entrances, and interacting with him will eventually net you the Orange Box, the device used to interact with them.&lt;br /&gt;
In order to trigger the entrance, the player has to repeat 3 randomized sequences in a row consisting of multiple button presses (roughly 5 to 9 different button presses), and failing to repeat a sequence will mean the player has to start from the beginning with a new sequence.&lt;br /&gt;
What sound plays when pressing each button is randomized in every playthrough.&lt;br /&gt;
Difficulty determines how many sound playbacks on average are unresponsive on the Orange Box (with 0-2 on Hard{{verify}} and 1-3 on Dominating).&lt;br /&gt;
Successfully activating 2 emergency phones will grant the player character the [[Fine Tuned]] feat.&lt;br /&gt;
===Solving the sound puzzles===&lt;br /&gt;
There are several ways to improve the odds of solving the sound puzzles.&lt;br /&gt;
* Recording the playback on your phone makes re-listening easier&lt;br /&gt;
* Sometimes it can be easier to listen all the sounds that the phone buttons produce before plugging the box. And write down into two colums marks on the buttons and your associations with each sound they produce when pressed.&lt;br /&gt;
* Having 12 [[Perception]] will offer dialogue that associates each sound to a number (irrespective of the dialogue choice numbers that represent the buttons) as well as tell the player the &amp;quot;number sequence&amp;quot; of the playback, making it easier to note down each sound and associate it to a button (such as &amp;quot;Red Rathound to 2&amp;quot;).&lt;br /&gt;
* Setting the game's speed to normal will increase the delay between each sound playback, making it easier to keep track of it.&lt;br /&gt;
* Muting the game's music and other noises allows a higher degree of concentration on the sound playback.&lt;br /&gt;
&lt;br /&gt;
==Lower Underrail==&lt;br /&gt;
Several of them can be interacted with for various unique interactions.&lt;br /&gt;
* One east of [[Omega Station]] has a locked compartment containing 3 [[Barbed Throwing Net]]s.&lt;br /&gt;
* Pressing Yellow Wrench on one in the far east of the [[Omega Station]] entrance will summon a hostile [[Sentry Bot]] and unlock a nearby door. Its storage compartment also contains [[Blast Cloth]] and bullet casings.&lt;br /&gt;
* One north of GMS and past a bandit checkpoint can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Pressing Red Cross will play back a conversation between [[Phreak]] and one of the Lunatics, who calls him &amp;quot;Phreaky&amp;quot;&lt;br /&gt;
** Pressing Yellow Wrench will summon a neutral [[Industrial Robot]] that is immediately hostile to the nearby [[Lunatics]]. It will also unlock a door.&lt;br /&gt;
* One north-west of [[SRO]] can be repaired with [[Hacking]] or [[Electronics]].&lt;br /&gt;
** Triggering the call signal will unlock a nearby door to a room containing the remains of a [[Sentry Bot]], a near-exact replica of an emergency phone and a Protectorate wanted poster for [[Phreak]].&lt;br /&gt;
* One further west from the aforementioned emergency phone had its buttons painted completely black.&lt;br /&gt;
** Pressing the fourth and sixth buttons will alert the [[Lurkers]] inside.&lt;br /&gt;
* Pressing Red Rathound on one found inside an Ironhead lair south-east of [[Foundry]] will lead to an angry response from [[Phreak]]; ''&amp;quot;There's no crunching happening, stop buzzing me!&amp;quot;''.&lt;br /&gt;
* One west of [[Foundry]] has a locked storage compartment containing an [[Electromagnetic Discharger]].&lt;br /&gt;
* One east of [[Foundry]] has a locked storage compartment containing a [[Circular Wave Amplifier]] (requires 70 [[Lockpicking]]).&lt;br /&gt;
* One north-east of [[Omega Station]] has an opened compartment containing a [[Cigar]].&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=High_Voltage_Penetrator_Core&amp;diff=50640</id>
		<title>High Voltage Penetrator Core</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=High_Voltage_Penetrator_Core&amp;diff=50640"/>
		<updated>2022-08-18T16:11:20Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Created page with &amp;quot;{{infobox item | itemquality = unique | image       = High Voltage Penetrator Core.png | name        = High Voltage Penetrator Core | type        = Misc. | description = A dev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| image       = High Voltage Penetrator Core.png&lt;br /&gt;
| name        = High Voltage Penetrator Core&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = A device capable of producing low to high voltage output. It consists of many densely stacked voltage coils and a seperate power source.&lt;br /&gt;
| weight      = 25.00&lt;br /&gt;
| datafile    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''High Voltage Penetrator Core''' is an item.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Is needed for [[Phreak]]. Can be found inside a bandit camp south-east of [[Institute of Tchort]] ([[:File:Up3.png|Up3.png]]) during the second stage of his assembly quest. Locked by the [[Emergency Phones|music puzzle]].&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:High_Voltage_Penetrator_Core.png&amp;diff=50639</id>
		<title>File:High Voltage Penetrator Core.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:High_Voltage_Penetrator_Core.png&amp;diff=50639"/>
		<updated>2022-08-18T15:47:34Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: An image of High Voltage Penetrator Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An image of High Voltage Penetrator Core&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Handmade_Remote_Controller&amp;diff=50638</id>
		<title>Handmade Remote Controller</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Handmade_Remote_Controller&amp;diff=50638"/>
		<updated>2022-08-18T15:46:04Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| image       = Handmade Remote Controller.png&lt;br /&gt;
| name        = Handmade Remote Controller&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = A repurposed remote controller, now featuring a set of contols and connectors suitable for many electronic devices.&lt;br /&gt;
| datafile    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Handmade Remote Controller''' is an item.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
It is located in a hideout north of the [[Fort Apogee]] near the camp of bandits led by [[Gubbins]] ([[:File:Up7.png|Up7.png]]). Can be found during the second stage of [[Phreak|Phreak's]] assembly quest. Locked by the [[Emergency Phones|music puzzle]].&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Handmade_Remote_Controller.png&amp;diff=50637</id>
		<title>File:Handmade Remote Controller.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Handmade_Remote_Controller.png&amp;diff=50637"/>
		<updated>2022-08-18T15:33:00Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Image of Handmade Remote Controller.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Handmade Remote Controller.&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rathound_Barbecue&amp;diff=50630</id>
		<title>Rathound Barbecue</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rathound_Barbecue&amp;diff=50630"/>
		<updated>2022-08-18T10:39:17Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Fixed an image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| image       = Rathound Barbecue.png&lt;br /&gt;
| name        = Rathound Barbecue&lt;br /&gt;
| type        = Food&lt;br /&gt;
| description = Grilled rathound meat (popularly called 'ratsies') with mushrooms and red peppers. The red meat tastes decently, but the foul creature still smells terrible even when cooked.&lt;br /&gt;
| capabilities= Use: When consumed increases strength by 1. Consuming food will remove effects of previous meals.&amp;lt;br&amp;gt;(Cooldown: 1 turn)&lt;br /&gt;
| limitations = Cannot be used in combat&lt;br /&gt;
| weight      = 0.25&lt;br /&gt;
| value       = 250&lt;br /&gt;
| datafile    = Consumables\Food\RathoundBarbeque.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Eating '''Rathound Barbecue''' provides +1 [[Strength]] buff for 20 minutes.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.4.15]] - Cost of food increase by an order of magnitude&lt;br /&gt;
* [[0.1.5.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Foodstuffs]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=50629</id>
		<title>Intimidation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intimidation&amp;diff=50629"/>
		<updated>2022-08-18T10:35:46Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Related items */ Typo fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Intimidation''' is a social [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Your ability to make someone act out of fear.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]] or [[Strength]] (whichever is higher)&lt;br /&gt;
|* [[Persuasion]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intimidation is a social skill mainly used for intimidation dialogue options.&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
Headwear&lt;br /&gt;
* {{Itemlink|Death's Grin}}{{expedition-inline}} (+30)&lt;br /&gt;
* {{Itemlink|Balaclava}} (+5)&lt;br /&gt;
&lt;br /&gt;
Suit&lt;br /&gt;
* {{Itemlink|Tchortist Robe}} (+20)&lt;br /&gt;
* {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Chemical Assault Unit Armor}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Caped Peacekeeper}} (+10)&lt;br /&gt;
* {{Itemlink|Praetorian Chestguard}} (+5)&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} (+5)&lt;br /&gt;
* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} (+5)&lt;br /&gt;
* {{Itemlink|Master Demolitionist Belt}} (+20)&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
* Armor crafted from {{Itemlink|Mutated Dog Leather}} (+5)&lt;br /&gt;
&lt;br /&gt;
Weapon&lt;br /&gt;
* {{Itemlink|Jawbone}} (+10)&lt;br /&gt;
* {{Itemlink|Butcher's Cleaver}} (+20)&lt;br /&gt;
* {{Itemlink|Høddurform}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Sword}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Skærder Spear}}{{expedition-inline}} (+20)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spirit Staff}}{{expedition-inline}} (+15)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Staff-spear}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Sabre}}{{expedition-inline}} (+10)&lt;br /&gt;
* {{Itemlink|Sørmirbæren Spear}}{{expedition-inline}} (+10)&lt;br /&gt;
&lt;br /&gt;
Food&lt;br /&gt;
* {{Itemlink|Slackjaw (cocktail)}} (+15)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[:Category:Intimidation feats]]&lt;br /&gt;
&lt;br /&gt;
== Intimidation skill checks ==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
&lt;br /&gt;
According to other information on this wiki, the highest Intimidation quest skill check {{tooltip|from destroyor's Steam guide, with permission|appears to be}} 75 in the base game, 100 in Underrail: Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 10 || Make him neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[M'lan Ratula]] || [[Retake the outposts]] || 30 || Make him leave&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 25 || Tell a cool line before attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]] || [[GMS expedition]] || 30 || Be taken to their leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Leader]] || [[GMS expedition]] || 20 || Convince him to let you explore the level&lt;br /&gt;
|-&lt;br /&gt;
| [[Vince]] || None || 40 || Get access to northern [[Junkyard slums]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna]] || [[Faceless' stolen object]] || 10 || Know what happened to Hugo&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff]] || [[Save Jenny]] || 30 || Start the quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]]&amp;lt;br&amp;gt;([[Lower Underrail]]) || None || 50 || Pass without paying&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]]&amp;lt;br&amp;gt;([[Drop Zone]]) || [[Recover tunneler]] || 50 || Scare gangsters away&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Meet Lenox Pierce]] || 50 || {{spoiler|Get information from him for free}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 60 || Get access to the utility room&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey]] || [[Faceless' stolen object]] || 60 || Allows to negotiate with [[Jacek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Filth]]  || [[Deploy second T-ray emitter]] || 65 || Leave without having to pay or fight [[Zone Boyz]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holloway]] || [[Renegade soldiers]] || 75 || Convince him to surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 75 || Convince him to give you the [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless Mindreader]] || [[Save Buzzer]] || Impossible || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || None || Impossible || Convince him to tell you who he is&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Checks in [[Underrail: Expedition]]&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 75 || Allows to enter the [[Mutie Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 60 || Intimidate him to give access to elevator room&lt;br /&gt;
|-&lt;br /&gt;
| [[Yngwar]] || None || 100 || Make him non-hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.0]] - Initimidation now scales off either Strength or Will (whichever is higher)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jet_Skis&amp;diff=50622</id>
		<title>Jet Skis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jet_Skis&amp;diff=50622"/>
		<updated>2022-08-18T07:36:37Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: /* Overview */  Added a minor description for better mechanics understanding.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
[[File:JetSkis.png|thumb|500px|[[Aegis Patroller]], [[Torpedo]] and [[Freighter]] jet skis.]]&lt;br /&gt;
&lt;br /&gt;
'''Jet Skis''' are a class of player-pilotable vehicles available in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are 15 different jet skis, ranging from super light racing jet skis to mini-destroyers, which you can further customize under the hood by installing better engines, batteries and suspension systems. The models themselves differ way by the combat cover, durability, stability, speed, damage resistances, as well number of and maximum size of a parts you can install into them; some vehicles can have multiple engines and/or batteries. Also, some jet skis will have special attacks or abilities.&lt;br /&gt;
&lt;br /&gt;
Once you get to the [[Black Sea]] it won't take long for you to get a hold of the most basic &amp;quot;junk jet&amp;quot;, but to get the quality stuff, both in terms of the jet ski model and the parts, you'll have to spend a fair amount of charons at [[Ray|Ray's shop]] in Core City east docks. You'll also have to decide what are the most important characteristics of jet ski for you, as no one model will be best at everything.&lt;br /&gt;
&lt;br /&gt;
Engine power specifies your carry weight limit. And battery capacity means your fuel limit.&lt;br /&gt;
&lt;br /&gt;
If your jet ski moves too slow - check its power left and your encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Naval combat ==&lt;br /&gt;
=== Offense ===&lt;br /&gt;
Most weapons, abilities and utilities are usable while riding a jet ski. Also, short range melee weapons (fist weapons and knives) and unarmed attacks, though still performable, will suffer additional 10% precision penalty.&lt;br /&gt;
&lt;br /&gt;
Some jet skis will also have weapons of their own.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
When an attack is aimed at you, it has a chance of hitting the jet ski instead (or in case of AoE attacks, a percentage of the damage hits the vehicle), depending on the cover it provides, in which case the damage is tested against its resistances and the amount that penetrates those is deducted from the vehicle's durability. If the durability reaches zero, the vehicle is destroyed and you die (you never learned to swim).&lt;br /&gt;
&lt;br /&gt;
=== Feats and equipment ===&lt;br /&gt;
Characters can improve their naval combat performance (mainly the effective stability of their vehicle) through training and suitable equipment.&lt;br /&gt;
* Feats: [[Naval Combat]], [[Improved Naval Combat]], [[Jet and Jab]], [[Naval Jousting]], [[Sea Dog]].&lt;br /&gt;
* Gear: [[Protectorate Marine Armor]], [[Lemurian Security Marine Armor]], [[Lemurian Blaster]].&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable row-highlight&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Base&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;| Defense&lt;br /&gt;
|-&lt;br /&gt;
! Model Name !! Ray's&amp;lt;br&amp;gt;Price&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; !! Suspension&amp;lt;br&amp;gt;Slots !! Engine Slots !! Battery Slots !! Durability !! Base Speed,&amp;lt;br&amp;gt;Speed Modifer || Unmanned Speed /&amp;lt;br&amp;gt;Evasion Modifier !! Stability /&amp;lt;br&amp;gt;Maneuverability || Special&amp;lt;br&amp;gt;Capabilities&lt;br /&gt;
! Cover !! {{Mechanical|Mech.|no affix}} !! {{Heat}} !! {{Cold}} !! {{Electricity|Electr.|no affix}} !! {{Acid}} !! {{Energy}} !! {{Bio}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrap Jet]]&lt;br /&gt;
| 1100 || 1 Small || 1 Medium || 1 Medium || 250 || 220, 90% || 63 / 16% || 50% / 65%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 25% / 25 || 28% / 25 || 80% / 60 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Junk Jet]]&lt;br /&gt;
| 600 || 1 Small || 1 Small || 1 Small || 200 || 220, 90% || 54 / 13% || 50% / 65%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 25% / 25 || 25% / 20 || 80% / 60 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimmer]]&lt;br /&gt;
| 2700 || 1 Medium || 1 Medium || 1 Medium || 300 || 220, 85% || 60 / 14% || 55% / 60%&lt;br /&gt;
| &lt;br /&gt;
| 45% || 40% / 35 || 30% / 30 || 85% / 80 || None || 20% || 18% / 8 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scooter]]&lt;br /&gt;
| 3200 || 1 Medium || 1 Medium || 1 Medium || 350 || 220, 85% || 60 / 14% || 55% / 60%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 35% / 35 || 30% / 30 || 85% / 80 || None || 20% || 18% / 8 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Freighter]]&lt;br /&gt;
| 6600 || 1 Medium || 1 Large, 1 Medium || 2 Medium || 300 || 220, 45% || 32 / 5% || 60% / 45%&lt;br /&gt;
| [[Tow]], [[Stop Towing]]&lt;br /&gt;
| 45% || 50% / 50 || 60% / 60 || 90% / 150 || None || 40% || 25% / 15 || 100%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazer]]&lt;br /&gt;
| 8000 || 1 Medium || 1 Medium || 1 Small || 225 || 220, 135% || 70 / 22% || 45% / 82%&lt;br /&gt;
| [[Vehicle Turbo|Turbo]]&lt;br /&gt;
| 35% || 30% / 30 || 20% / 15 || 50% / 40 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Torpedo]]&lt;br /&gt;
| 11000 || 1 Medium || 2 Small || 1 Small || 200 || 220, 200% || 70 / 24% || 35% / 90%&lt;br /&gt;
| [[Vehicle Turbo|Turbo]]&lt;br /&gt;
| 30% || 25% / 20 || 15% / 10 || 35% / 30 || None || None || None || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Phaser]]&lt;br /&gt;
| 9000 || 1 Medium || 1 Medium || 1 Medium || 225 || 220, 160% || 70 / 22% || 45% / 82%&lt;br /&gt;
| [[Vehicle Turbo|Turbo]]&lt;br /&gt;
| 35% || 30% / 30 || 20% / 15 || 50% / 40 || None || 20% || 20% / 10 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Glow]]&lt;br /&gt;
| 15400 || 1 Medium || 1 Medium || 1 Large || 325 || 220, 120% || 70 / 19% || 60% / 70%&lt;br /&gt;
| [[Shoot Glow Jet Ski Laser Gun|Twin Lasers]]&lt;br /&gt;
| 40% || 35% / 35 || 40% / 40 || 90% / 150 || None || 20% || 30% / 20 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Shark]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| 13400 || 1 Medium || 1 Large || 1 Medium || 350 || 220, 115% || 70 / 19% || 60% / 70%&lt;br /&gt;
| [[Shoot Harp-1 Rocket|Harp-1 Rocket]]&lt;br /&gt;
| 38% || 37% / 37 || 40% / 40 || 90% / 150 || None || 20% || 25% / 15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Leviator]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| 14000 || 1 Large || 1 Large, 1 Small || 2 Medium || 450 || 220, 70% || 49 / 9% || 70% / 50%&lt;br /&gt;
| [[Shoot Leviator Plasma Cannon|Plasma Cannon]]&lt;br /&gt;
| 45% || 50% / 50 || 80% / 100 || 95% / 300 || 20% / 15 || 50% / 15 || 50% / 60 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Devastator]]&lt;br /&gt;
| 21000 || 1 Large || 1 Large, 1 Medium || 1 Large, 1 Medium || 550 || 220, 65% || 56 / 7% || 70% / 40%&lt;br /&gt;
| [[Shoot Devastator Fusion Cannon|Fusion Cannon]]&lt;br /&gt;
| 50% || 65% / 70 || 85% / 125 || 95% / 400 || 22% / 20 || 50% / 15 || 45% / 50 || 100%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Patroller]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| - || 1 Medium || 1 Medium, 1 Small || 1 Medium, 1 Small || 300 || 220, 100% || 70 / 16% || 60% / 60%&lt;br /&gt;
| &lt;br /&gt;
| 40% || 45% / 45 || 50% / 50 || 90% / 200 || None || 35% || 30% / 20 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Protectorate Cruiser]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| - || 1 Medium || 1 Medium, 1 Small || 1 Medium, 1 Small || 400 || 220, 100% || 70 / 15% || 60% / 55%&lt;br /&gt;
| &lt;br /&gt;
| 45% || 50% / 50 || 50% / 50 || 90% / 200 || None || 35% || 30% / 20 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Reef Glider]]&lt;br /&gt;
|data-sort-type=&amp;quot;number&amp;quot;| - || 1 Small || 1 Small || 1 Small || 210 || 220, 120% || 70 / 20% || 50% / 77%&lt;br /&gt;
| &lt;br /&gt;
| 35% || 30% / 30 || 25% / 20 || 80% / 60 || None || 20% || 15% / 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; In Charons, with good [[Mercantile]] skill, the price can be lowered by 25%-30%&lt;br /&gt;
&lt;br /&gt;
Note that the speed values are for unmanned vehicles stripped of all parts. Actual performance depends on engine power and total weight, including all installed parts, the rider's inventory and items in the jetski's trunk.&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
Vehicle parts allow you to customize your ride. All jet skis require at least primary engine and primary battery installed to function. Secondary parts and suspensions are optional.&lt;br /&gt;
&lt;br /&gt;
See [[Vehicle parts]] for an overview of all available parts.&lt;br /&gt;
&lt;br /&gt;
== Vehicle Stats ==&lt;br /&gt;
;Durability&lt;br /&gt;
: Shows current and maximum durability points of the vehicle. When the current durability points reach zero, the vehicle is destroyed and the driver dies.&lt;br /&gt;
: Many vehicle parts, items in the trunk and the driver itself are likely to be completely destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
;Energy&lt;br /&gt;
: Shows current stored energy and the maximum battery capacity. When the vehicle runs out of energy it will engage the auxiliary power and move extremely slowly.&lt;br /&gt;
&lt;br /&gt;
;Engine Power&lt;br /&gt;
: Engine power determines how fast the vehicle will move under certain weight. The number represents the maximum total weight (including the vehicle parts, items in the trunk and the driver) the vehicle can take on and move at the nominal speed for the vehicle type.&lt;br /&gt;
: Having excess or deficit of power will modify the vehicle speed accordingly.&lt;br /&gt;
&lt;br /&gt;
;Consumption&lt;br /&gt;
: Some engines are more efficient than others. The number represents the effective engine power when it comes to determining the energy consumption.&lt;br /&gt;
&lt;br /&gt;
;Energy per tile&lt;br /&gt;
: The amount of energy the vehicle consumes when it moves the distance of one kilometer. Some engines are more efficient than others.&lt;br /&gt;
&lt;br /&gt;
;Weight&lt;br /&gt;
: Vehicle weight is the total weight of the vehicle chassis plus the vehicle parts installed.&lt;br /&gt;
: Total weight is vehicle weight plus the weight of items stored in the trunk, plus the weight of the driver if they are currently mounting the vehicle.&lt;br /&gt;
&lt;br /&gt;
;Base Speed&lt;br /&gt;
: This is the base speed for the vehicle type (e.g. standing jetski). This speed is further modified by engine power, loaded weight and the chassis aero/hydo-dynamicity.&lt;br /&gt;
&lt;br /&gt;
;Speed Modifier&lt;br /&gt;
: This is the speed modifier of the current vehicle chassis. Some models are more aero/hydro-dynamic than others.&lt;br /&gt;
: Positive speed modifiers are only applied if the vehicle is not out of energy and is not carrying more weight than it can normally support with its engine.&lt;br /&gt;
&lt;br /&gt;
;Unmanned Speed&lt;br /&gt;
: This is the current theoretical unmanned vehicle speed.&lt;br /&gt;
&lt;br /&gt;
;Speed&lt;br /&gt;
: This is the current actual vehicle speed. Shown when accessing vehicle menu while riding one.&lt;br /&gt;
&lt;br /&gt;
;Stability&lt;br /&gt;
: Stability indicates how stable and easy to do combat from the vehicle is, influencing both ranged and melee (though to a lesser degree), as well as throwing, precision.&lt;br /&gt;
: Precision of melee attacks is further modified by the vehicle's maneuverability, and precision of short range melee weapons (knives and fist weapons), as well as unarmed attacks, is further reduces by additional 10%.&lt;br /&gt;
&lt;br /&gt;
;Cover&lt;br /&gt;
: The chance that the incoming attack will hit the vehicle instead of the driver.&lt;br /&gt;
: In case of an area of effect attack it represents that amount of damage that the vehicle will bear in driver's stead.&lt;br /&gt;
&lt;br /&gt;
;Resistances&lt;br /&gt;
: The armor either absorbs the amount indicated by the percentage OR the flat number, whichever will result in more damage being absorbed.&lt;br /&gt;
: The unabsorbed amount reduces the vehicles durability.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jetski gallery.png | All jetski models&lt;br /&gt;
&lt;br /&gt;
xpbl_scrapjet.png | Scrap Jet&lt;br /&gt;
xpbl_scrapjet_l.png | Scrap Jet&lt;br /&gt;
xpbl_junkjet.png | Junk Jet&lt;br /&gt;
xpbl_junkjet_l.png | Junk Jet&lt;br /&gt;
xpbl_skimmer.png | Skimmer&lt;br /&gt;
xpbl_skimmer_l.png | Skimmer&lt;br /&gt;
xpbl_scooter.png | Scooter&lt;br /&gt;
xpbl_scooter_l.png | Scooter&lt;br /&gt;
xpbl_freighter.png | Freighter&lt;br /&gt;
xpbl_freighter_l.png | Freighter&lt;br /&gt;
&lt;br /&gt;
xpbl_blazer.png | Blazer&lt;br /&gt;
xpbl_blazer_l.png | Blazer&lt;br /&gt;
xpbl_torpedo.png | Torpedo&lt;br /&gt;
xpbl_torpedo_l.png | Torpedo&lt;br /&gt;
xpbl_phaser.png | Phaser&lt;br /&gt;
xpbl_phaser_l.png | Phaser&lt;br /&gt;
&lt;br /&gt;
xpbl_shark.png | Shark&lt;br /&gt;
xpbl_shark_l.png | Shark&lt;br /&gt;
xpbl_glow.png | Glow&lt;br /&gt;
xpbl_glow_l.png | Glow&lt;br /&gt;
xpbl_plasmaleviator.png | Plasma Leviator&lt;br /&gt;
xpbl_plasmaleviator_l.png | Plasma Leviator&lt;br /&gt;
xpbl_devastator.png | Devastator&lt;br /&gt;
xpbl_devastator_l.png | Devastator&lt;br /&gt;
&lt;br /&gt;
xpbl_aegispatroller.png | Aegis Patroller&lt;br /&gt;
xpbl_aegispatroller_l.png | Aegis Patroller&lt;br /&gt;
xpbl_protectoratecruiser.png | Protectorate Cruiser&lt;br /&gt;
xpbl_protectoratecruiser_l.png | Protectorate Cruiser&lt;br /&gt;
xpbl_reefglider.png | Reef Glider&lt;br /&gt;
xpbl_reefglider_l.png | Reef Glider&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://underrail.com/forums/index.php?topic=3063.0 Dev Log #52: Jet Skis]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
{{Vehicle parts navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Orange_Box&amp;diff=50607</id>
		<title>Orange Box</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Orange_Box&amp;diff=50607"/>
		<updated>2022-08-17T18:41:47Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| image       = Orange_Box.png&lt;br /&gt;
| name        = Orange Box&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = A re-purposed musical toy. The device features seven buttons, each dedicated to a different musical note. It comes with an unusually bulky short range connector and a small speaker.&lt;br /&gt;
| datafile    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Orange Box''' is an item.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Given by [[Phreak]] during the second stage of his assembly quest.&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Orange_Box.png&amp;diff=50606</id>
		<title>File:Orange Box.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Orange_Box.png&amp;diff=50606"/>
		<updated>2022-08-17T18:34:51Z</updated>

		<summary type="html">&lt;p&gt;Treadvisor: Image of Orange Box item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Orange Box item.&lt;/div&gt;</summary>
		<author><name>Treadvisor</name></author>
	</entry>
</feed>