<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TrueNeutralEvGenius</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TrueNeutralEvGenius"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/TrueNeutralEvGenius"/>
	<updated>2026-06-14T06:25:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Abilities_navbox&amp;diff=21663</id>
		<title>Template:Abilities navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Abilities_navbox&amp;diff=21663"/>
		<updated>2016-11-18T21:43:38Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Abilities navbox&lt;br /&gt;
|title  = [[Abilities]]&lt;br /&gt;
|image  = &lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group1 = Attacks&lt;br /&gt;
| list1 = [[Attack]] • [[Pummel]] • [[Dirty Kick]] • [[Heavy Punch]] • [[Crippling Strike]] • [[Cut-Throat|Cut Throat]] • [[Expose Weakness]] • [[Super Slam]] • [[Eviscerate]] • [[Aimed Shot]] • [[Burst]] • [[Execute]] • [[Kneecap Shot]] • [[Rapid Fire]] • [[Point Shot]] • [[Snipe]]&lt;br /&gt;
&lt;br /&gt;
|group2 = Abilities&lt;br /&gt;
| list2 = [[Stealth Mode]] • [[Pickpocket]] • [[Lock]] • [[Sprint]] • [[Yell]] • [[Escape Bonds]] • [[Last Stand]] • [[Quick Tinkering]] • [[Special Tactics]] • [[Blitz]] • [[Evasive Maneuvers]] • [[Locus of Control]] • [[Premeditation]] • [[Uncanny Dodge]]&lt;br /&gt;
&lt;br /&gt;
|group3 = Psi&lt;br /&gt;
| list3 = [[Neural Overload]] • [[Frighten]] • [[Bilocation]] • [[Mental Breakdown]] • [[Psi-cognitive Interruption]] • [[Enrage]] • [[Pseudo-spatial Projection]] • [[Neurovisual Disruption]] •  [[Telekinetic Punch]] • [[Force Field]] • [[Electrokinesis]] • [[Force Emission]] • [[Disruptive Field]] • [[Electrokinetic Imprint]] • [[Telekinetic Proxy]] • [[Implosion]] • [[Cryokinesis]] • [[Pyrokinesis]] • [[Cryostasis]] • [[Pyrokinetic Stream]] • [[Cryokinetic Orb]] • [[Thermodynamic Destabilization]] • [[Cryo-Shield]] • [[Exothermic Aura]] • [[Temporal Distortion]] • [[Limited Temporal Increment]] • [[Psycho-temporal Dilation]] • [[Precognition]] • [[Temporary Rewind]] • [[Stasis]] • [[Psycho-temporal Contraction]] • [[Entropic Recurrence]]&lt;br /&gt;
&lt;br /&gt;
|group4 = NPC&lt;br /&gt;
| list4 = [[Acid Blob Entanglement]] • [[Acid Spray]] • [[Charge]] • [[Crawler Sting]] • [[Faceless Centaur Kick]] • [[Headbutt]] • [[Rend]] • [[Siphoning]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21662</id>
		<title>Temporal Manipulation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21662"/>
		<updated>2016-11-18T21:24:31Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| This psi discipline will, probably more than any other, will function well as a support skill that can be incorporated into other builds, rather than a primary skill around which a build is made, though I have no doubt that some of you will find a way to prove me wrong.&lt;br /&gt;
| Styg, Dev Log&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Temporal Manipulation''' is one of the disciplines of [[psi]], along with [[Thought Control]], [[Metathermics]] and [[Psychokinesis]].&lt;br /&gt;
&lt;br /&gt;
Added in [[Underrail: Expedition| Expedition extension]], Temporal Manipulation primarily feature delayed damage and buffing/debuffing abilities.&lt;br /&gt;
&lt;br /&gt;
== Temporal Manipulation abilities ==&lt;br /&gt;
&lt;br /&gt;
* [[Temporal Distortion]] - Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.&lt;br /&gt;
* [[Psycho-temporal Dilation]] - Reduces target's action points by 15 and movement points by 50. Lasts 2 turns.&lt;br /&gt;
* [[Limited Temporal Increment]] - Reduces all remaining cooldowns by 1 turn.&lt;br /&gt;
* [[Entropic Recurrence]] - Repeats the percentage of the last unit of damage taken by the target over 3 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.&lt;br /&gt;
* [[Psycho-temporal Contraction]] - Increases target's action points by 15 and movement points by 30. Lasts 2 turns.&lt;br /&gt;
* [[Temporary Rewind]] - Reverses the last damage done to the target, up to certain amount depending on the skill level. After two turns this health is lost and this may cause the target to die.&lt;br /&gt;
* [[Precognition]] - While this ability is active, your chance to dodge and evade attacks is increased by certain percentage depending on skill level (additively). Drains 25 psi points every turn.&lt;br /&gt;
* [[Stasis]] - Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21661</id>
		<title>Temporal Manipulation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21661"/>
		<updated>2016-11-18T21:21:48Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| This psi discipline will, probably more than any other, will function well as a support skill that can be incorporated into other builds, rather than a primary skill around which a build is made, though I have no doubt that some of you will find a way to prove me wrong.&lt;br /&gt;
| Dev Log&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Temporal Manipulation''' is one of the disciplines of [[psi]], along with [[Thought Control]], [[Metathermics]] and [[Psychokinesis]].&lt;br /&gt;
&lt;br /&gt;
Added in [[Underrail: Expedition| Expedition extension]], Temporal Manipulation primarily feature delayed damage and buffing/debuffing abilities.&lt;br /&gt;
&lt;br /&gt;
== Temporal Manipulation abilities ==&lt;br /&gt;
&lt;br /&gt;
* [[Temporal Distortion]] - Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.&lt;br /&gt;
* [[Psycho-temporal Dilation]] - Reduces target's action points by 15 and movement points by 50. Lasts 2 turns.&lt;br /&gt;
* [[Limited Temporal Increment]] - Reduces all remaining cooldowns by 1 turn.&lt;br /&gt;
* [[Entropic Recurrence]] - Repeats the percentage of the last unit of damage taken by the target over 3 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.&lt;br /&gt;
* [[Psycho-temporal Contraction]] - Increases target's action points by 15 and movement points by 30. Lasts 2 turns.&lt;br /&gt;
* [[Temporary Rewind]] - Reverses the last damage done to the target, up to certain amount depending on the skill level. After two turns this health is lost and this may cause the target to die.&lt;br /&gt;
* [[Precognition]] - While this ability is active, your chance to dodge and evade attacks is increased by certain percentage depending on skill level (additively). Drains 25 psi points every turn.&lt;br /&gt;
* [[Stasis]] - Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Stasis&amp;diff=21660</id>
		<title>Stasis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Stasis&amp;diff=21660"/>
		<updated>2016-11-18T20:46:52Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;{{Ability Infobox | image       = Stasis.png | type        = psi | name        = Stasis | school      = Temporal Manipulation | skillreq    =  | description = Places the targe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Stasis.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Stasis&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Stasis''' is the [[Temporal Manipulation]] psi ability. &lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Precognition&amp;diff=21659</id>
		<title>Precognition</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Precognition&amp;diff=21659"/>
		<updated>2016-11-18T20:46:19Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;{{Ability Infobox | image       = Precognition.png | type        = psi | name        = Precognition | school      = Temporal Manipulation | skillreq    =  | description = Whil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Precognition.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Precognition&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = While this ability is active, your chance to dodge and evade attacks is increased by certain percentage depending on skill level (additively). Drains 25 psi points every turn.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Precognition''' is the [[Temporal Manipulation]] psi ability. &lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporary_Rewind&amp;diff=21658</id>
		<title>Temporary Rewind</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporary_Rewind&amp;diff=21658"/>
		<updated>2016-11-18T20:45:43Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;{{Ability Infobox | image       = Temporary Rewind.png | type        = psi | name        = Temporary Rewind | school      = Temporal Manipulation | skillreq    =  | descriptio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Temporary Rewind.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Temporary Rewind&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = Reverses the last damage done to the target, up to certain amount depending on the skill level. After two turns this health is lost and this may cause the target to die.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Temporary Rewind''' is the [[Temporal Manipulation]] psi ability. &lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psycho-temporal_Contraction&amp;diff=21657</id>
		<title>Psycho-temporal Contraction</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psycho-temporal_Contraction&amp;diff=21657"/>
		<updated>2016-11-18T20:45:06Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;{{Ability Infobox | image       = Psychotemporal Contraction.png | type        = psi | name        = Psycho-temporal Contraction | school      = Temporal Manipulation | skillr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Psychotemporal Contraction.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Psycho-temporal Contraction&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = Increases target's action points by 15 and movement points by 30. Lasts 2 turns.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Psycho-temporal Contraction''' is the [[Temporal Manipulation]] psi ability. &lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Entropic_Recurrence&amp;diff=21656</id>
		<title>Entropic Recurrence</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Entropic_Recurrence&amp;diff=21656"/>
		<updated>2016-11-18T20:44:07Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;{{Ability Infobox | image       = Entropic Recurrence.png | type        = psi | name        = Entropic Recurrence | school      = Temporal Manipulation | skillreq    =  | desc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Entropic Recurrence.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Entropic Recurrence&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = Repeats the percentage of the last unit of damage taken by the target over 3 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Entropic Recurrence''' is the [[Temporal Manipulation]] psi ability. &lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Limited_Temporal_Increment&amp;diff=21655</id>
		<title>Limited Temporal Increment</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Limited_Temporal_Increment&amp;diff=21655"/>
		<updated>2016-11-18T20:42:50Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;{{Ability Infobox | image       = Limited Temporal Increment.png | type        = psi | name        = Limited Temporal Increment | school      = Temporal Manipulation | skillre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Limited Temporal Increment.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Limited Temporal Increment&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = Reduces all remaining cooldowns by 1 turn.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Limited Temporal Increment''' is the [[Temporal Manipulation]] psi ability. &lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Distortion&amp;diff=21654</id>
		<title>Temporal Distortion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Distortion&amp;diff=21654"/>
		<updated>2016-11-18T20:41:13Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Temporal Distortion.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Temporal Distortion&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Temporal Distortion''' is the [[Temporal Manipulation]] psi ability.&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psycho-temporal_Dilation&amp;diff=21653</id>
		<title>Psycho-temporal Dilation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psycho-temporal_Dilation&amp;diff=21653"/>
		<updated>2016-11-18T20:40:34Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;{{Ability Infobox | image       = Psychotemporal Dilation.png | type        = psi | name        = Psycho-temporal Dilation | school      = Temporal Manipulation | skillreq    ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Psychotemporal Dilation.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Psycho-temporal Dilation&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = Reduces target's action points by 15 and movement points by 50. Lasts 2 turns.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Psycho-temporal Dilation''' is the [[Temporal Manipulation]] psi ability.&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Distortion&amp;diff=21652</id>
		<title>Temporal Distortion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Distortion&amp;diff=21652"/>
		<updated>2016-11-18T20:36:50Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Temporal Distortion.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Temporal Distortion&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = &lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Temporal Distortion''' is the [[Temporal Manipulation]] psi ability.&lt;br /&gt;
&lt;br /&gt;
It places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Distortion&amp;diff=21651</id>
		<title>Temporal Distortion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Distortion&amp;diff=21651"/>
		<updated>2016-11-18T20:36:08Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;{{Ability Infobox | image       = Temporal Distortion.png | type        = psi | name        = Temporal Distortion | school      = Temporal Manipulation | skillreq    =  | desc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Temporal Distortion.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Temporal Distortion&lt;br /&gt;
| school      = Temporal Manipulation&lt;br /&gt;
| skillreq    = &lt;br /&gt;
| description = &lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = &lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Temporal Distortion''' is the [[Temporal Manipulation]] psi ability. Itp laces a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21650</id>
		<title>Temporal Manipulation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21650"/>
		<updated>2016-11-18T20:19:37Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| This psi discipline will, probably more than any other, will function well as a support skill that can be incorporated into other builds, rather than a primary skill around which a build is made, though I have no doubt that some of you will find a way to prove me wrong.&lt;br /&gt;
| Dev Log&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Temporal Manipulation''' is one of the disciplines of [[psi]], along with [[Thought Control]], [[Metathermics]] and [[Psychokinesis]].&lt;br /&gt;
&lt;br /&gt;
== Temporal Manipulation abilities ==&lt;br /&gt;
&lt;br /&gt;
* [[Temporal Distortion]] - Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.&lt;br /&gt;
* [[Psycho-temporal Dilation]] - Reduces target's action points by 15 and movement points by 50. Lasts 2 turns.&lt;br /&gt;
* [[Limited Temporal Increment]] - Reduces all remaining cooldowns by 1 turn.&lt;br /&gt;
* [[Entropic Recurrence]] - Repeats the percentage of the last unit of damage taken by the target over 3 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.&lt;br /&gt;
* [[Psycho-temporal Contraction]] - Increases target's action points by 15 and movement points by 30. Lasts 2 turns.&lt;br /&gt;
* [[Temporary Rewind]] - Reverses the last damage done to the target, up to certain amount depending on the skill level. After two turns this health is lost and this may cause the target to die.&lt;br /&gt;
* [[Precognition]] - While this ability is active, your chance to dodge and evade attacks is increased by certain percentage depending on skill level (additively). Drains 25 psi points every turn.&lt;br /&gt;
* [[Stasis]] - Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21649</id>
		<title>Temporal Manipulation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21649"/>
		<updated>2016-11-18T20:18:41Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| This psi discipline will, probably more than any other, will function well as a support skill that can be incorporated into other builds, rather than a primary skill around which a build is made, though I have no doubt that some of you will find a way to prove me wrong.&lt;br /&gt;
| Dev log&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Temporal Manipulation''' is one of the disciplines of [[psi]], along with [[Thought Control]], [[Metathermics]] and [[Psychokinesis]].&lt;br /&gt;
&lt;br /&gt;
== Temporal Manipulation abilities ==&lt;br /&gt;
&lt;br /&gt;
* [[Temporal Distortion]] - Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.&lt;br /&gt;
* [[Psycho-temporal Dilation]] - Reduces target's action points by 15 and movement points by 50. Lasts 2 turns.&lt;br /&gt;
* [[Limited Temporal Increment]] - Reduces all remaining cooldowns by 1 turn.&lt;br /&gt;
* [[Entropic Recurrence]] - Repeats the percentage of the last unit of damage taken by the target over 3 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.&lt;br /&gt;
* [[Psycho-temporal Contraction]] - Increases target's action points by 15 and movement points by 30. Lasts 2 turns.&lt;br /&gt;
* [[Temporary Rewind]] - Reverses the last damage done to the target, up to certain amount depending on the skill level. After two turns this health is lost and this may cause the target to die.&lt;br /&gt;
* [[Precognition]] - While this ability is active, your chance to dodge and evade attacks is increased by certain percentage depending on skill level (additively). Drains 25 psi points every turn.&lt;br /&gt;
* [[Stasis]] - Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=21648</id>
		<title>Metathermics</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=21648"/>
		<updated>2016-11-18T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote&lt;br /&gt;
| Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_metathermics.png|left|link=]] '''Metathermics''' is a psi [[Skills|skill]] which allows to use metathermics [[psi abilities]] effectively.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will]]&lt;br /&gt;
|* [[Psychokinesis]] 10%&lt;br /&gt;
*[[Thought Control]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Metathermics''', also known as Thermal Control, is one of the disciplines of [[psi]], along with [[Thought Control]], [[Psychokinesis]] and [[Temporal Manipulation]]. Metathermics are mainly offensive abilities which consist of attacks that deal {{heat}} or {{cold}} damage and their side effects, such as freezing targets. Cold abilities typically prevent the target from moving freely - sometimes even freezing it completely - whereas fire abilities apply a burning and/or a fear effect on targets.&lt;br /&gt;
&lt;br /&gt;
There is only one Metathermics teacher in the game: [[Quinton]], biologist at [[South Gate Station]], can teach the player up to four metathermics abilities. However, [[psionic mentors]] can be found throughout the game and teach many more abilities.&lt;br /&gt;
&lt;br /&gt;
== Metathermics abilities ==&lt;br /&gt;
=== {{Heat}}-based abilities ===&lt;br /&gt;
&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|* [[Pyrokinesis]]&lt;br /&gt;
* [[Pyrokinetic Stream]]&lt;br /&gt;
* [[Exothermic Aura]]&lt;br /&gt;
* [[Thermodynamic Destabilization]]&lt;br /&gt;
|* [[Quinton]] in [[South Gate Station]]&lt;br /&gt;
* Quinton in South Gate Station&lt;br /&gt;
* [[Psionic Mentor]] in [[Foundry bunker]]&lt;br /&gt;
* Psionic Mentor sold by [[Estelle]] in Foundry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== {{Cold}}-based abilities ===&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|*  [[Cryokinesis]]&lt;br /&gt;
* [[Cryostasis]]&lt;br /&gt;
* [[Cryokinetic Orb]]&lt;br /&gt;
* [[Cryo-Shield]]&lt;br /&gt;
|* Quinton in South Gate Station&lt;br /&gt;
* Quinton in South Gate Station&lt;br /&gt;
* Psionic Mentor outside the [[Black Crawler camp]]&lt;br /&gt;
* Psionic Mentor in [[Dolos Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Pyromaniac]]&lt;br /&gt;
* [[Thermodynamicity]]&lt;br /&gt;
* [[Hypothermia]]&lt;br /&gt;
* [[Cryogenic Induction]]&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psychokinesis&amp;diff=21647</id>
		<title>Psychokinesis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psychokinesis&amp;diff=21647"/>
		<updated>2016-11-18T20:16:46Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote&lt;br /&gt;
| Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_psychokinesis.png|left|link=]] '''Psychokinesis''' is a psi [[Skills|skill]] which allows to use psychokinetic [[psi abilities]] effectively.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will]]&lt;br /&gt;
|* [[Metathermics]] 10%&lt;br /&gt;
*[[Thought Control]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''' is one of the disciplines of [[psi]], along with [[Thought Control]], [[Metathermics]] and [[Temporal Manipulation]]. It is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may stun targets with physical force or electric shock.&lt;br /&gt;
&lt;br /&gt;
There is only one Psychokinesis teacher in the game: [[Bisson]], from [[South Gate Station]], can teach the player up to four psychokinetic abilities. However, [[psionic mentors]] can be found throughout the game and teach many more abilities.&lt;br /&gt;
&lt;br /&gt;
== Metathermics abilities ==&lt;br /&gt;
=== {{Mechanical}}-based abilities ===&lt;br /&gt;
&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|* [[Telekinetic Punch]]&lt;br /&gt;
* [[Force Field]]&lt;br /&gt;
* [[Force Emission]]&lt;br /&gt;
* [[Telekinetic Proxy]]&lt;br /&gt;
* [[Disruptive Field]]&lt;br /&gt;
* [[Implosion]]&lt;br /&gt;
|* [[Bisson]] in [[South Gate Station]]&lt;br /&gt;
* Bisson in South Gate Station&lt;br /&gt;
* Bisson in South Gate Station&lt;br /&gt;
* [[Psionic Mentor]] sold by [[Heidi]] in [[Core City]] and [[Anastasia]] from [[Fort Apogee]]&lt;br /&gt;
* Psionic Mentor found in [[Abandoned Warehouse]] south-west of Rail Crossing&lt;br /&gt;
* Psionic Mentor found in SE section of [[Warehouse Block Beta]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== {{Electricity}}-based abilities ===&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|*  [[Electrokinesis]]&lt;br /&gt;
*  [[Electrokinetic Imprint]]&lt;br /&gt;
|* Bisson in South Gate Station&lt;br /&gt;
*  Psionic Mentor in the [[Lurker Base]], nearby dogfight arena&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Force User]]&lt;br /&gt;
* [[Corporeal Projection]]&lt;br /&gt;
* [[Psychostatic Electricity]]&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Thought_Control&amp;diff=21646</id>
		<title>Thought Control</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Thought_Control&amp;diff=21646"/>
		<updated>2016-11-18T20:16:06Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_thought_control.png|left|link=]] '''Thought Control''' is a psi [[Skills|skill]] which allows to use thought control [[psi abilities]] effectively.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will]]&lt;br /&gt;
|* [[Psychokinesis]] 10%&lt;br /&gt;
*[[Metathermics]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Thought Control''' is one of the disciplines of [[psi]], along with [[Metathermics]], [[Psychokinesis]] and [[Temporal Manipulation]]. Thought Control is considered by many to be difficult and nefarious - mind controllers are often untrusted. Offensive thought control abilities consist of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Besides pure crowd control, thought control abilities can also deal a good amount of damage, but only on living targets and sometimes even only on human targets.&lt;br /&gt;
&lt;br /&gt;
There is only one Thought Control teacher in the game: [[Ezra]], head network administrator at [[South Gate Station]], can teach the player up to three thought control abilities. However, [[psionic mentors]] can be found throughout the game and teach many more abilities.&lt;br /&gt;
&lt;br /&gt;
== Thought Control abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|* [[Neural Overload]]&lt;br /&gt;
* [[Frighten]]&lt;br /&gt;
* [[Mental Breakdown]]&lt;br /&gt;
* [[Bilocation]]&lt;br /&gt;
* [[Enrage]]&lt;br /&gt;
* [[Psi-cognitive Interruption]]&lt;br /&gt;
* [[Pseudo-spatial Projection]]&lt;br /&gt;
* [[Neurovisual Disruption]]&lt;br /&gt;
|* [[Ezra]] in [[South Gate Station]]&lt;br /&gt;
* Ezra in South Gate Station&lt;br /&gt;
* Ezra in South Gate Station&lt;br /&gt;
* [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] of [[Silent Isle]]&lt;br /&gt;
* [[Psionic Mentor]] sold by [[Rail Crossing]]'s [[Doc (Rail Crossing)|Doc]]&lt;br /&gt;
* Psionic Mentor sold by [[Investigator Kiro]] from [[Institute of Tchort]] &lt;br /&gt;
* Psionic Mentor in [[Hecate Research Outpost]] and sold by [[Phyllis]] from [[Oculus]]&lt;br /&gt;
* Psionic Mentor sold by [[Ezra]] in [[South Gate Station]] (late in the game)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Mental Subversion]]&lt;br /&gt;
* [[Locus of Control]]&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21645</id>
		<title>Temporal Manipulation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=21645"/>
		<updated>2016-11-18T20:09:45Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;== Temporal Manipulation abilities ==  * Temporal Distortion - Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Temporal Manipulation abilities ==&lt;br /&gt;
&lt;br /&gt;
* [[Temporal Distortion]] - Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.&lt;br /&gt;
* [[Psycho-temporal Dilation]] - Reduces target's action points by 15 and movement points by 50. Lasts 2 turns.&lt;br /&gt;
* [[Limited Temporal Increment]] - Reduces all remaining cooldowns by 1 turn.&lt;br /&gt;
* [[Entropic Recurrence]] - Repeats the percentage of the last unit of damage taken by the target over 3 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.&lt;br /&gt;
* [[Psycho-temporal Contraction]] - Increases target's action points by 15 and movement points by 30. Lasts 2 turns.&lt;br /&gt;
* [[Temporary Rewind]] - Reverses the last damage done to the target, up to certain amount depending on the skill level. After two turns this health is lost and this may cause the target to die.&lt;br /&gt;
* [[Precognition]] - While this ability is active, your chance to dodge and evade attacks is increased by certain percentage depending on skill level (additively). Drains 25 psi points every turn.&lt;br /&gt;
* [[Stasis]] - Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:TrueNeutralEvGenius&amp;diff=21629</id>
		<title>User talk:TrueNeutralEvGenius</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:TrueNeutralEvGenius&amp;diff=21629"/>
		<updated>2016-11-18T06:46:25Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;Greetings. I'm TrueNeutralEvGenius. Connoisseur of Cyberpunk and Dystopia.  Streaming 100% analytical walkthroughs and exploring of Underrail, System Shock, Fallout, Arcanum, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I'm TrueNeutralEvGenius. Connoisseur of Cyberpunk and Dystopia.&lt;br /&gt;
&lt;br /&gt;
Streaming 100% analytical walkthroughs and exploring of Underrail, System Shock, Fallout, Arcanum, Deus Ex, D&amp;amp;D like Baldur's Gate, Planescape and other great &amp;amp; my favourite games: https://www.twitch.tv/trueneutralevgenius.&lt;br /&gt;
&lt;br /&gt;
Trying to help improve wiki of Underrail, the game itself and stuff.&lt;br /&gt;
&lt;br /&gt;
If you want to help the Underrail wiki as well, then check out [[Underrail_Wiki:Community portal|community portal]].&lt;br /&gt;
&lt;br /&gt;
If you need to contact me, then just write here or elsewhere, for example, https://www.youtube.com/TrueNeutralEvGenius or https://twitter.com/TrueNeutralEvG.&lt;br /&gt;
&lt;br /&gt;
Enjoy your stay and Underrail.&lt;br /&gt;
&lt;br /&gt;
[[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 00:46, 18 November 2016 (CST)&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21499</id>
		<title>IRIS</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21499"/>
		<updated>2016-11-17T06:02:03Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== IRIS ==&lt;br /&gt;
&lt;br /&gt;
IRIS is the AI defense system with consciousness in the [[Arke Power Station]].&lt;br /&gt;
&lt;br /&gt;
It controlling lots of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts.&lt;br /&gt;
&lt;br /&gt;
Also it has kinda amusing feeling of the humour.&lt;br /&gt;
&lt;br /&gt;
== Dealing with IRIS ==&lt;br /&gt;
&lt;br /&gt;
IRIS is necessary for acquiring repair bot AI core to [[repair the gate mechanism]]. With sufficient skills, the gate can be also repaired without it.&lt;br /&gt;
&lt;br /&gt;
For more information see [[Restore Arke powergrid]], if needed.&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21498</id>
		<title>IRIS</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21498"/>
		<updated>2016-11-17T05:58:50Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== IRIS ==&lt;br /&gt;
&lt;br /&gt;
IRIS is the AI defense system with consciousness in the [[Arke Power Station]].&lt;br /&gt;
&lt;br /&gt;
It controlling lots of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts.&lt;br /&gt;
&lt;br /&gt;
Also it has kinda amusing feeling of the humour.&lt;br /&gt;
&lt;br /&gt;
== Dealing with IRIS ==&lt;br /&gt;
&lt;br /&gt;
For more information see [[Restore Arke powergrid]], if needed.&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21497</id>
		<title>IRIS</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21497"/>
		<updated>2016-11-17T05:58:26Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== IRIS ==&lt;br /&gt;
&lt;br /&gt;
IRIS is the AI defense system with consciousness in the [[Arke Power Station]].&lt;br /&gt;
&lt;br /&gt;
It controlling lots of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts.&lt;br /&gt;
&lt;br /&gt;
Also it has kinda amusing feeling of the humour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dealing with IRIS ==&lt;br /&gt;
&lt;br /&gt;
For more information see [[Restore Arke powergrid]], if needed.&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21496</id>
		<title>IRIS</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21496"/>
		<updated>2016-11-17T05:11:20Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRIS is the AI defense system with consciousness in the [[Arke Power Station]].&lt;br /&gt;
&lt;br /&gt;
It controlling lots of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts.&lt;br /&gt;
&lt;br /&gt;
Also it has kinda amusing feeling of the humour.&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21495</id>
		<title>IRIS</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21495"/>
		<updated>2016-11-17T05:11:05Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRIS is the AI defense system with consciousness in the [[Arke Power Station]].&lt;br /&gt;
It controlling lots of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts. &lt;br /&gt;
Also it has kinda amusing feeling of the humour.&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21494</id>
		<title>IRIS</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=IRIS&amp;diff=21494"/>
		<updated>2016-11-17T04:59:45Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;IRIS is the AI defense system with consciousness in the Arke Power Station.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRIS is the AI defense system with consciousness in the [[Arke Power Station]].&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ezra&amp;diff=21463</id>
		<title>Ezra</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ezra&amp;diff=21463"/>
		<updated>2016-11-08T09:33:32Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Ezra&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = ezra_l.png&lt;br /&gt;
| background = warehouse.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 250&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| psipool    = 100 (+20)&lt;br /&gt;
| image      = Ezra model.png&lt;br /&gt;
| faction    = [[South Gaters]]&lt;br /&gt;
| roles      = Chief of the engineering sector&amp;lt;br/&amp;gt;Head network administrator&amp;lt;br/&amp;gt;Electronics [[Trader]]&amp;lt;br/&amp;gt;Mind controller&lt;br /&gt;
| location   = [[South Gate Station level 7]]&lt;br /&gt;
| quests     = &lt;br /&gt;
|&lt;br /&gt;
| charfile   = Ezra.char&lt;br /&gt;
| dialogfile = Ezra1.udlg&amp;lt;br/&amp;gt;jygangcouncil1.udlg&lt;br /&gt;
| shopfile   = Ezra.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ezra''' is the chief of South Gate Station's engineering sector and a powerful mind controller.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| You immediately notice there is something off with this man. His face is pale and hairless. He is missing one of his eyes and instead wires protrude from his eye socket, travelling over the side of his face and disappearing down the back of his neck. The other eye is almost colorless with the pupil so contracted that you question whether he can even see at all.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ezra is the head network administrator and chief of the entire engineering sector in [[South Gate Station]]. He can be found on the Engineering and Cyber Labs level, inside the cyber labs. He is also a powerful psionic mind controller, although not many in the station know about this, perhaps partly due to his powers.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Ezra's past|&lt;br /&gt;
In the past, Ezra used to work for [[BioCorp]] as a researcher working on Psi Enhanced Polymorphic Organisms, also known as Psimorphs. He immediately recognizes the rock creatures of Foundry's mines as an adaptation of the Psimorphs.&lt;br /&gt;
&lt;br /&gt;
According to [[Wyatt]], someone distinctive, visually resembling Ezra was instrumental in infiltrating the mutagen into [[Depot A]] by the use of mind control.}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Psionic trainer ===&lt;br /&gt;
Ezra can train [[Thought Control]] psi skills. If you ask him if he's a mind controller, he performs a nifty mind control trick on you while also teaching [[Neural Overload]].&lt;br /&gt;
&lt;br /&gt;
Later on, he can teach [[Frighten]] and [[Mental Breakdown]] if you have the required thought control skill level.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Study the rock creatures]]: Ezra knows quite a bit about these creatures found in Foundry's mines.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He trades various electronics and electronic devices - tools, blueprints and components.&lt;br /&gt;
&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
* [[Blueprint: EMP Grenade]]&lt;br /&gt;
* [[Blueprint: EMP Mine]]&lt;br /&gt;
* [[Blueprint: Goggles]]&lt;br /&gt;
* [[Blueprint: Psionic Headband]]&lt;br /&gt;
* [[Blueprint: Taser]]&lt;br /&gt;
&lt;br /&gt;
He will start selling [[Shield Emitter|Shield Emitters]] and their [[Blueprint: Energy Shield Emitter|blueprint]], after finishing the quest to [[Find the drill parts|find the drill parts]]. Late in the game, he also sells [[Psionic Mentor: Neurovisual Disruption]].&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*500 SGS credits&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*[[:Category:Blueprints|Blueprints]]&lt;br /&gt;
*[[:Category:Electronic devices|Electronic devices]]&lt;br /&gt;
*[[:Category:Electronic parts|Electronic parts]]&lt;br /&gt;
*[[:Category:Headgear components|Headgear components]]&lt;br /&gt;
*[[:Category:Pairs of goggles|Pairs of goggles]]&lt;br /&gt;
*[[:Category:Psionic components|Psionic components]]&lt;br /&gt;
*[[:Category:Psionic headbands|Psionic headbands]]&lt;br /&gt;
*[[:Category:Batteries|Batteries]] (always)&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: South Gaters]]&lt;br /&gt;
[[Category: South Gate Station characters]]&lt;br /&gt;
[[Category: Psionic trainers]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: Batteries| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Blueprints| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Electronic devices| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Electronic parts| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Headgear components| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Pairs of goggles| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Psionic components| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Psionic headbands| {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Efreitor_Mateo%27s_Head&amp;diff=21312</id>
		<title>Talk:Efreitor Mateo's Head</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Efreitor_Mateo%27s_Head&amp;diff=21312"/>
		<updated>2016-11-01T08:10:10Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;After you finish the quest (kill the guy, then take the head and report about what happened in Tchort Institute), head still is in inventory. Is it ok? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After you finish the quest (kill the guy, then take the head and report about what happened in Tchort Institute), head still is in inventory. Is it ok? [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 03:10, 1 November 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Core&amp;diff=21299</id>
		<title>Plasma Core</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Core&amp;diff=21299"/>
		<updated>2016-10-25T20:31:40Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Plasma Core.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Plasma Core&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = There are a number of different types of energy cores, but they all serve the same purpose, which is to power up various portable devices.&lt;br /&gt;
| quality     = 1 - 130&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.50&lt;br /&gt;
| value       = 750 + 30 * quality&lt;br /&gt;
| datafile    = Components\EnergyCores\PlasmaCore.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Core''' is an electronic part. It is the most common, basic type of energy core used in powered devices.&lt;br /&gt;
&lt;br /&gt;
Typically it provides slightly less than 100% of its quality as battery capacity.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{columns|2|&lt;br /&gt;
{{ComponentGroup|UsesEnergyCore}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Commonly sold in electronics shops&lt;br /&gt;
* One can be always acquired [[Grover vs Treasa showdown|from Treasa]] when working on collecting Grover's debt.&lt;br /&gt;
* Helping a Faceless group near Foundry [[Faceless' stolen object|find something that was stolen from them]] rewards you with a high-quality energy core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Abandoned_Sniper_Rifle_(Foundry)&amp;diff=21289</id>
		<title>Talk:Abandoned Sniper Rifle (Foundry)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Abandoned_Sniper_Rifle_(Foundry)&amp;diff=21289"/>
		<updated>2016-10-23T01:20:44Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;Is it a quest item or just a trash? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it a quest item or just a trash? [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 20:20, 22 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21288</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21288"/>
		<updated>2016-10-22T17:06:34Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The experience needed to level up starts off completely linear with each level requiring 1 more experience than the former, but stops at 25 XP/level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's not truth. I'm at 17 level atm and it needs 30 oddities xp to level up. I guess max is now 30 and it can't be higher?&lt;br /&gt;
&lt;br /&gt;
[[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 17:38, 20 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You're right, the XP details are still from alpha as the outdated notice above them says. I'll ask Styg what the exact XP formulas are and update the charts ASAP. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 01:14, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Good. I'm back to streaming wonderful UnderRail again after a long break, so I will try to correct wiki where I can or will write more in talk pages about what needs a refresh. Cheers. - [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 04:23, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: It's fixed now; the XP curves are 1000 + 1000*level for classic and 4 + 2*level (capped at 30) for oddity. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 06:26, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I see, thanks. Interesting why Styg decided to change it from alpha version, for me it seemed far smarter. Classic was still far easier... Hm. [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 11:18, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
For what it's worth, the XP curves were changed ''many'' times over the years of alpha. And the numbers needed to level up tell only half of the story; XP gains were also tweaked often. Release version XP rebalancing was nothing new nor special and it was necessary at that point. The game had outgrown the old XP curve; anyone playing on either XP mode would hit the level cap way too early. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 01:35, 22 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't think so. On classic it's far faster. You must spend a lot of time, hundreds of hours to hit the limit on the oddity. But I guess it's not what we need to discuss here on wiki. On forum maybe. Let's just try to keep wiki in actual state. Cheers. [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 12:06, 22 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21286</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21286"/>
		<updated>2016-10-21T16:18:41Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The experience needed to level up starts off completely linear with each level requiring 1 more experience than the former, but stops at 25 XP/level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's not truth. I'm at 17 level atm and it needs 30 oddities xp to level up. I guess max is now 30 and it can't be higher?&lt;br /&gt;
&lt;br /&gt;
[[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 17:38, 20 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You're right, the XP details are still from alpha as the outdated notice above them says. I'll ask Styg what the exact XP formulas are and update the charts ASAP. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 01:14, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Good. I'm back to streaming wonderful UnderRail again after a long break, so I will try to correct wiki where I can or will write more in talk pages about what needs a refresh. Cheers. - [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 04:23, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: It's fixed now; the XP curves are 1000/level for classic and 2/level (capped at 30) for oddity. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 06:26, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I see, thanks. Interesting why Styg decided to change it from alpha version, for me it seemed far smarter. Classic was still far easier... Hm. [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 11:18, 21 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21283</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21283"/>
		<updated>2016-10-21T09:23:14Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The experience needed to level up starts off completely linear with each level requiring 1 more experience than the former, but stops at 25 XP/level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's not truth. I'm at 17 level atm and it needs 30 oddities xp to level up. I guess max is now 30 and it can't be higher?&lt;br /&gt;
&lt;br /&gt;
[[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 17:38, 20 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You're right, the XP details are still from alpha as the outdated notice above them says. I'll ask Styg what the exact XP formulas are and update the charts ASAP. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 01:14, 21 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Good. I'm back to streaming wonderful UnderRail again after a long break, so I will try to correct wiki where I can or will write more in talk pages about what needs a refresh. Cheers. - [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 04:23, 21 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21281</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21281"/>
		<updated>2016-10-20T22:39:43Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The experience needed to level up starts off completely linear with each level requiring 1 more experience than the former, but stops at 25 XP/level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's not truth. I'm at 17 level atm and it needs 30 oddities xp to level up. I guess max is now 30 and it can't be higher?&lt;br /&gt;
&lt;br /&gt;
[[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 17:38, 20 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21280</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Experience&amp;diff=21280"/>
		<updated>2016-10-20T22:38:40Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Oddities xp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The experience needed to level up starts off completely linear with each level requiring 1 more experience than the former, but stops at 25 XP/level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's not truth. I'm at 17 level atm an it need 30 oddities xp to level up. I guess max is now 30 and it can't be higher?&lt;br /&gt;
&lt;br /&gt;
[[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 17:38, 20 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:TrueNeutralEvGenius&amp;diff=20490</id>
		<title>User:TrueNeutralEvGenius</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:TrueNeutralEvGenius&amp;diff=20490"/>
		<updated>2016-04-23T14:39:12Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Created page with &amp;quot;Greetings. I'm TrueNeutralEvGenius. Misanthrope. Nihilist. Cynic. Music: Blues, Jazz, Synthwave. Games: Strategies, RPGs.  Trying to help to improve Underrail.  My main topic ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I'm TrueNeutralEvGenius. Misanthrope. Nihilist. Cynic. Music: Blues, Jazz, Synthwave. Games: Strategies, RPGs.&lt;br /&gt;
&lt;br /&gt;
Trying to help to improve Underrail.&lt;br /&gt;
&lt;br /&gt;
My main topic called 'Concrete ideas, offerings and ways to improve Underrail' in suggestions section:&lt;br /&gt;
http://underrail.com/forums/index.php?topic=2228.0&lt;br /&gt;
&lt;br /&gt;
Streaming 100% analytical walkthroughs and exploring of Underrail, System Shock, Fallout, Arcanum, Deus Ex, D&amp;amp;D like Baldur's Gate, Planescape and other great &amp;amp; my favourite games: https://www.twitch.tv/trueneutralevgenius&lt;br /&gt;
&lt;br /&gt;
Also you can contact me on twitter if needed: @TrueNeutralEvG&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=20489</id>
		<title>Template:Oddities navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=20489"/>
		<updated>2016-04-23T14:33:58Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Oddities navbox&lt;br /&gt;
|title  = [[Oddity XP System|Oddities]]&lt;br /&gt;
|image  = &lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
|above  = ''Oddities'' are special items found in the Oddity XP System. See individual pages for their locations.&lt;br /&gt;
&lt;br /&gt;
|group1 = 1XP&lt;br /&gt;
|list1  = [[Acid-Burnt Femur]] (4) • [[Acidic Tongue]] (3) • [[Biocorp Technology Catalog Fragment]] (12) • [[Biocorp University Emblem]] (4) • [[Black Eye]] (3) • [[Border Guard Orders]] (3) • [[Borer Jaw]] (5) • [[Broken Motion Detector]] (1) • [[Core City Plans]] (10) • [[Coupons]] (5) • [[Crystallized Spore]] (4) • [[Dog Collar]] (3) • [[Entertainment Leaflet]] (4) • [[Eye Patch]] (3) • [[Fancy Rathound Ear]] (3) • [[Fluorescent Snout]] (2) • [[Fossilized Egg]] (1) • [[Loaded Dice]] (4) • [[Lunatic Poetry]] (5) • [[Mutated Cockroach]] (3) • [[Old Metro Ticket]] (8) • [[Omega ID Card]] (10) • [[Protectorate Propaganda]] (10) • [[Protectorate Soldier Dog Tags]] (3) • [[Ruined Textbook]] (6) • [[Scrapture]] (10) • [[Strange Comm Device]] (4) • [[Train Log]] (10) • [[Tooth Necklace]] (5) • [[Tourist Guide]] (5) • [[Trilobite Fossil]] (8) • [[Wax Cells]] (4)&lt;br /&gt;
&lt;br /&gt;
|group2 = 2XP&lt;br /&gt;
|list2  = [[&amp;quot;Arena Now&amp;quot; Broadcasting Schedule]] (6) • [[Brzozplno Nebrechega Skontam]] (1) • [[Bubblegum]] (4) • [[Cave Dragon Tail]] (1) • [[Chew Toy]] (1) • [[DNA Figurine]] (3) • [[Electronic Idol]] (3) • [[Empty Mutagen Container]] (5) • [[Encyclopedia Fragment]] (5) • [[Enormous Tusk]] (2) • [[Ethereal Worm]] (1) • [[Faceless Mask Fragment]] (5) • [[Filled Tooth]] (2) • [[Forked Mandible]] (1) • [[Foundry Plans]] (8) • [[Golden Disc]] (1) • [[Heart-Shaped Siphoner Marking]] (3) • [[Long Rubber Glove]] (1) • [[Marked Card Deck]] (4) • [[Obsidian Shard]] (5) • [[Old Data Medium]] (4) • [[Old Diploma]] (3) • [[Old Train Schedule]] (6) • [[Old World Booze Bottle]] (4) • [[Painted Welding Helmet]] (3) • [[Pendulums]] (3) • [[Periscope Part]] (2) • [[Plush Tentacle]] (1) • [[Protectorate Can]] (2) • [[Psi Beetle Brain]] (3) • [[Quad Damage Module]] (2) • [[Rat Head Amulet]] (5) • [[Registration Plate]] (2) • [[Serrated Bladeling Blade]] (4) • [[Train Driver Manual]] (5)&lt;br /&gt;
&lt;br /&gt;
|group3 = 3XP&lt;br /&gt;
|list3  = [[Anarchist Symbol]] (3) • [[Barrel Soup Ladle]] (2) • [[Black Eel Insignia]] (1) • [[Burrower Ocarina]] (2) • [[Butcher's Lucky Charm]] (1) • [[Coil Spider Egg Sack]] (2) • [[Cybernetic Module]] (1) • [[Dreadnought Controller]] (1) • [[Empty Cigarette Pack]] (3) • [[Empty Infusion Tank]] (1) • [[Eye of Tchort (oddity)|Eye of Tchort]] (1) • [[Fancy Lighter]] (3) • [[Fertility Figurine]] (1) • [[Fossilized Claw]] (1) • [[Four-cap Mushroom]] (1) • [[Holographic Figurine]] (1) • [[&amp;quot;How to tame a rathound&amp;quot;]] (1) • [[Human Scalp]] (1) • [[Insect Repellent]] (1) • [[Jaw Part]] (1) • [[Lab Rat]] (1) • [[Laser Multi-pointer]] (1) • [[Mutant Claw]] (1) • [[Old Lamp]] (2) • [[Old Money]] (1) • [[Old Religious Scripture]] (1) • [[Protectorate Insignia]] (1) • [[Scrapper Insignia]] (1) • [[Sword Handle]] (1) • [[Toy Robot]] (1) • [[Tri-Monitor Street Receiver Blueprint]] (1) • [[Two-headed Grub]] (1) • [[Warehouse Inventory List]] (5) • [[Weird Hook]] (2)&lt;br /&gt;
&lt;br /&gt;
|group4 = 4XP&lt;br /&gt;
|list4  = [[Ancient Rathound Tooth]] (2) • [[Crawler's Eye]] (1) • [[Coretech Pamphlet]] (1) • [[Giant Tick]] (1) • [[JKK Pen]] (1) • [[Old Cage]] (1) • [[Old Diver's Helmet]] (2) • [[Praetorian Security Insignia]] (1) • [[Self Consciousness Module]] (1) • [[Skeleton Visor]] (2) • [[Strange Wrist Computer]] (1) • [[Thing in a Jar]] (1)&lt;br /&gt;
&lt;br /&gt;
|group5 = 5XP&lt;br /&gt;
|list5  = [[Bone Fetish]] (1) • [[Drinking Horn]] (1) • [[Monster Sketch]] (1) • [[Sports Almanac]] (1) • [[Three-Eyed Skull]] (1)&lt;br /&gt;
&lt;br /&gt;
|group6 = 6XP&lt;br /&gt;
|list6  = [[Unscathed Scale|Unscathed Scale of the Beast]] (1)&lt;br /&gt;
&lt;br /&gt;
|below  = '''''Note:''' Listed XP values are from alpha versions and may not match release versions.''&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=20488</id>
		<title>Template:Oddities navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Oddities_navbox&amp;diff=20488"/>
		<updated>2016-04-23T14:32:32Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: Cybernetic Module from group 5 to group 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Oddities navbox&lt;br /&gt;
|title  = [[Oddity XP System|Oddities]]&lt;br /&gt;
|image  = &lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
|above  = ''Oddities'' are special items found in the Oddity XP System. See individual pages for their locations.&lt;br /&gt;
&lt;br /&gt;
|group1 = 1XP&lt;br /&gt;
|list1  = [[Acid-Burnt Femur]] (4) • [[Acidic Tongue]] (3) • [[Biocorp Technology Catalog Fragment]] (12) • [[Biocorp University Emblem]] (4) • [[Black Eye]] (3) • [[Border Guard Orders]] (3) • [[Borer Jaw]] (5) • [[Broken Motion Detector]] (1) • [[Core City Plans]] (10) • [[Coupons]] (5) • [[Crystallized Spore]] (4) • [[Dog Collar]] (3) • [[Entertainment Leaflet]] (4) • [[Eye Patch]] (3) • [[Fancy Rathound Ear]] (3) • [[Fluorescent Snout]] (2) • [[Fossilized Egg]] (1) • [[Loaded Dice]] (4) • [[Lunatic Poetry]] (5) • [[Mutated Cockroach]] (3) • [[Old Metro Ticket]] (8) • [[Omega ID Card]] (10) • [[Protectorate Propaganda]] (10) • [[Protectorate Soldier Dog Tags]] (3) • [[Ruined Textbook]] (6) • [[Scrapture]] (10) • [[Strange Comm Device]] (4) • [[Train Log]] (10) • [[Tooth Necklace]] (5) • [[Tourist Guide]] (5) • [[Trilobite Fossil]] (8) • [[Wax Cells]] (4)&lt;br /&gt;
&lt;br /&gt;
|group2 = 2XP&lt;br /&gt;
|list2  = [[&amp;quot;Arena Now&amp;quot; Broadcasting Schedule]] (6) • [[Brzozplno Nebrechega Skontam]] (1) • [[Bubblegum]] (4) • [[Cave Dragon Tail]] (1) • [[Chew Toy]] (1) • [[DNA Figurine]] (3) • [[Electronic Idol]] (3) • [[Empty Mutagen Container]] (5) • [[Encyclopedia Fragment]] (5) • [[Enormous Tusk]] (2) • [[Ethereal Worm]] (1) • [[Faceless Mask Fragment]] (5) • [[Filled Tooth]] (2) • [[Forked Mandible]] (1) • [[Foundry Plans]] (8) • [[Golden Disc]] (1) • [[Heart-Shaped Siphoner Marking]] (3) • [[Long Rubber Glove]] (1) • [[Marked Card Deck]] (4) • [[Obsidian Shard]] (5) • [[Old Data Medium]] (4) • [[Old Diploma]] (3) • [[Old Train Schedule]] (6) • [[Old World Booze Bottle]] (4) • [[Painted Welding Helmet]] (3) • [[Pendulums]] (3) • [[Periscope Part]] (2) • [[Plush Tentacle]] (1) • [[Protectorate Can]] (2) • [[Psi Beetle Brain]] (3) • [[Quad Damage Module]] (2) • [[Rat Head Amulet]] (5) • [[Registration Plate]] (2) • [[Serrated Bladeling Blade]] (4) • [[Train Driver Manual]] (5)&lt;br /&gt;
&lt;br /&gt;
|group3 = 3XP&lt;br /&gt;
|list3  = [[Anarchist Symbol]] (3) • [[Barrel Soup Ladle]] (2) • [[Black Eel Insignia]] (1) • [[Burrower Ocarina]] (2) • [[Butcher's Lucky Charm]] (1) • [[Coil Spider Egg Sack]] (2) • [[Cybernetic Module]] • (1) [[Dreadnought Controller]] (1) • [[Empty Cigarette Pack]] (3) • [[Empty Infusion Tank]] (1) • [[Eye of Tchort (oddity)|Eye of Tchort]] (1) • [[Fancy Lighter]] (3) • [[Fertility Figurine]] (1) • [[Fossilized Claw]] (1) • [[Four-cap Mushroom]] (1) • [[Holographic Figurine]] (1) • [[&amp;quot;How to tame a rathound&amp;quot;]] (1) • [[Human Scalp]] (1) • [[Insect Repellent]] (1) • [[Jaw Part]] (1) • [[Lab Rat]] (1) • [[Laser Multi-pointer]] (1) • [[Mutant Claw]] (1) • [[Old Lamp]] (2) • [[Old Money]] (1) • [[Old Religious Scripture]] (1) • [[Protectorate Insignia]] (1) • [[Scrapper Insignia]] (1) • [[Sword Handle]] (1) • [[Toy Robot]] (1) • [[Tri-Monitor Street Receiver Blueprint]] (1) • [[Two-headed Grub]] (1) • [[Warehouse Inventory List]] (5) • [[Weird Hook]] (2)&lt;br /&gt;
&lt;br /&gt;
|group4 = 4XP&lt;br /&gt;
|list4  = [[Ancient Rathound Tooth]] (2) • [[Crawler's Eye]] (1) • [[Coretech Pamphlet]] (1) • [[Giant Tick]] (1) • [[JKK Pen]] (1) • [[Old Cage]] (1) • [[Old Diver's Helmet]] (2) • [[Praetorian Security Insignia]] (1) • [[Self Consciousness Module]] (1) • [[Skeleton Visor]] (2) • [[Strange Wrist Computer]] (1) • [[Thing in a Jar]] (1)&lt;br /&gt;
&lt;br /&gt;
|group5 = 5XP&lt;br /&gt;
|list5  = [[Bone Fetish]] (1) • [[Drinking Horn]] (1) • [[Monster Sketch]] (1) • [[Sports Almanac]] (1) • [[Three-Eyed Skull]] (1)&lt;br /&gt;
&lt;br /&gt;
|group6 = 6XP&lt;br /&gt;
|list6  = [[Unscathed Scale|Unscathed Scale of the Beast]] (1)&lt;br /&gt;
&lt;br /&gt;
|below  = '''''Note:''' Listed XP values are from alpha versions and may not match release versions.''&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cybernetic_Module&amp;diff=20487</id>
		<title>Cybernetic Module</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cybernetic_Module&amp;diff=20487"/>
		<updated>2016-04-23T14:30:31Z</updated>

		<summary type="html">&lt;p&gt;TrueNeutralEvGenius: At the moment Cybernetic Module gives 3 xp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = oddity&lt;br /&gt;
| image       = oddity56.png&lt;br /&gt;
| name        = Cybernetic Module&lt;br /&gt;
| type        = Oddity&lt;br /&gt;
| description = Some sort of cybernetic enhancements, but you have no idea how you'd implant them.&lt;br /&gt;
| capabilities= Pick up: Study this item to gain 3 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cybernetic Module''' can be found in the chemical puzzle room of the [[Gauntlet]] and in the first floor of Coretech [[Research Facility]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It's a reference to the cybernetic modules of [[wikipedia:System Shock 2|System Shock 2]].&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>TrueNeutralEvGenius</name></author>
	</entry>
</feed>