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	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-29T09:26:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=H%C3%B8ddurform&amp;diff=56134</id>
		<title>Høddurform</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=H%C3%B8ddurform&amp;diff=56134"/>
		<updated>2024-12-16T12:30:33Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Høddurform.png&lt;br /&gt;
| name         = Høddurform&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = You're not sure, but it seems that the snake actually bites the target with each strike, yet the staff remains a completely rigid object despite your scrutiny. Additionally, the snake's teeth seem to be an inexhaustible source of poison and acid. Merely holding it evokes dread and a veil of almost imperceptible darkness ever lingers before your very eyes.&lt;br /&gt;
| damage       = 30-60&lt;br /&gt;
:{{Mechanical|20-40}}&lt;br /&gt;
:{{Acid|10-20}}&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 20 AP&lt;br /&gt;
| range        = Extended melee (1)&lt;br /&gt;
| critchance   = 10%&lt;br /&gt;
| critbonus    = 100%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Gains Spear Guard, which gives the attacker 50% chance to block up to 15 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|50% chance to afflict the target with heartbreak poison that deals 3 damage per turn each turn for 3 turns. Stacks 5 times. If this poison is allowed to expire naturally it will deal a great amount damage which increases ever more rapidly with each stack}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|50% chance to afflict the target with leper poison that deals 8 damage per turn each turn for 3 turns and increases all mechanical damage taken by 10%. Stacks 6 times.}}&lt;br /&gt;
| incurred     = Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 8% for every point of strength above 7.&lt;br /&gt;
| onequip      = Equip: Psionic critical chance increased by 5%&amp;lt;br&amp;gt;Equip: Psionic critical damage bonus increased by 30%&amp;lt;br&amp;gt;Equip: Neural Overload damage increased by 25%&amp;lt;br&amp;gt;Neural Overload also deals another 66% of the original damage over 3 turns as unresistable acid damage.&amp;lt;br&amp;gt;Equip: Intimidation increased by 20&amp;lt;br&amp;gt;{{color|red|Equip: Psi ability psi cost increased by 15%&amp;lt;br&amp;gt;Equip: Health decreased by 50}}&lt;br /&gt;
| durability   = 2220 / 2220 (mechanical)&lt;br /&gt;
| weight       = 6.66&lt;br /&gt;
| value        = 6666&lt;br /&gt;
| datafile     = Weapons\xpbl\hoddurform.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Høddurform''' is a unique sørmirbæren staff, classified as a [[Spears|spear]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
While the Høddurform deals fairly low damage per hit, it has a chance to inflict both [[Heartbreak Poison|Heartbreak]] and [[Leper Poison|Leper]] poison on its victim with every strike. Additionally, wielding the staff grants significant damage bonus to [[Neural Overload]] and causes [[Cerebral Acidization]] with each such attack and gives a boost to [[Intimidation]]. It also increases the psi cost of all psi abilities, and incurs a [[Health]] penalty on the user.&lt;br /&gt;
&lt;br /&gt;
While the Høddurform is equipped, it casts a weak shadow around the player character.&lt;br /&gt;
In less well-lit areas this can be used to trigger the [[Ambush]] feat.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Minimal [[Strength]] is not required to gain the bonuses given by this weapon.'''&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[Øyensørm]] inside [[Sørmirbæren Temple]] in front of [[Black Rock Totem]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=XAL-001_Pistol&amp;diff=56130</id>
		<title>XAL-001 Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=XAL-001_Pistol&amp;diff=56130"/>
		<updated>2024-12-08T14:05:08Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: More details about the leaking mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = XAL-001.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = XAL-001 Pistol&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = XAL-001 (eXperimental Acid Launcher) is an advanced chemical pistol design that is a product of collaborative effort between both the Preservation and Investigation divisions of Institute of Tchort. Increased reliability, ergonomics and rate of fire, as well as the ability for multiple attachments; the most important of all is perhaps the chemical extractor that allows for fast and efficient weapon reloading (attachment not included with the prototype); make XAL-001 a milestone in advanced weapon design.&lt;br /&gt;
| damage      = 40-50 {{color|lime|(Acid)}}&lt;br /&gt;
| impactspeed = Low&lt;br /&gt;
| ap          = 16 AP&lt;br /&gt;
| range       = 7 (optimal: 4)&lt;br /&gt;
| critchance  = 4%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| capabilities= {{On hit|30% chance to entangle the target in acidic sludge, dealing additional 100% damage over 2 turns.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|sprays acid.}}&lt;br /&gt;
| ammotype    = {{color|lime|acid vials}}&lt;br /&gt;
| magcap      = 8&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 870 / 870 (mechanical)&lt;br /&gt;
| weight      = 3.00&lt;br /&gt;
| value       = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''XAL-001''' is a unique [[Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''XAL''' ('''eXperimental Acid Launcher''') is a prototype chemical weapon developed at the [[Institute of Tchort]]. It is supposed to be a vastly improved version of the [[Acid Blob Pistol]], but may not perform as expected. After exactly 10 shots, it will begin to malfunction and leak acid on every shot.&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, on each shot, a duplicate shot will be fired at the player, dealing acid damage with a chance to [[Acidic Entanglement|entangle]], creating a pool of acid at their feet and applying any ammunition effects ([[ Rusting]], [[Corrosion]]). &lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|acid}}&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* [[Field test XAL-001]]: Principal Investigator Georgis needs you to help him field test the pistol in combat until you are sure there are no problems with its design and then return to Georgis. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.14]] - changed damage to 40-50 (up from 25-35)&lt;br /&gt;
* [[1.0.3.6]] - fixed backfire behavior[http://underrail.com/forums/index.php?topic=3085.msg16692#msg16692]&lt;br /&gt;
* [[0.1.14.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
{{Plotitem navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mad_Chemist&amp;diff=56129</id>
		<title>Mad Chemist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mad_Chemist&amp;diff=56129"/>
		<updated>2024-12-07T19:20:23Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mad Chemist''' is a crafter feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Mad Chemist_icon.png&lt;br /&gt;
| name         = Mad Chemist&lt;br /&gt;
| description  = On-hit effects of chemical pistols you create are twice as strong.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Intelligence]] 7&lt;br /&gt;
* [[Chemistry]] 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat improves weapons you craft with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
* {{Itemlink|Acid Blob Pistol}} — doubles entangle's damage per turn (duration stays the same)&lt;br /&gt;
* {{Itemlink|Cryoliquid Blob Pistol}} — doubles freeze duration (from 1 to 2 turns) and chill duration&lt;br /&gt;
* {{Itemlink|Incendiary Blob Pistol}} — doubles both the total damage and duration of burning (damage per turn stays the same)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Mad Chemist&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Further increases the strength of on-hit effects of chemical pistols by 7% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Intelligence feats]]&lt;br /&gt;
[[Category:Chemistry feats]]&lt;br /&gt;
[[Category:Crafting feats]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mad_Chemist&amp;diff=56128</id>
		<title>Mad Chemist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mad_Chemist&amp;diff=56128"/>
		<updated>2024-12-07T19:19:45Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mad Chemist''' is a crafter feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Mad Chemist_icon.png&lt;br /&gt;
| name         = Mad Chemist&lt;br /&gt;
| description  = On-hit effects of chemical pistols you create are twice as strong.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Intelligence]] 7&lt;br /&gt;
* [[Chemistry]] 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat improves weapons you craft with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
* {{Itemlink|Acid Blob Pistol}} — doubles entangle's damage per turn (duration stays the same)&lt;br /&gt;
* {{Itemlink|Cryoliquid Blob Pistol}} — doubles freeze duration (from 1 to 2 turns)&lt;br /&gt;
* {{Itemlink|Incendiary Blob Pistol}} — doubles both the total damage and duration of burning (damage per turn stays the same)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Mad Chemist&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Further increases the strength of on-hit effects of chemical pistols by 7% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Intelligence feats]]&lt;br /&gt;
[[Category:Chemistry feats]]&lt;br /&gt;
[[Category:Crafting feats]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mad_Chemist&amp;diff=56127</id>
		<title>Mad Chemist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mad_Chemist&amp;diff=56127"/>
		<updated>2024-12-07T19:16:55Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mad Chemist''' is a crafter feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Mad Chemist_icon.png&lt;br /&gt;
| name         = Mad Chemist&lt;br /&gt;
| description  = On-hit effects of chemical pistols you create are twice as strong.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Intelligence]] 7&lt;br /&gt;
* [[Chemistry]] 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat improves weapons you craft with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
* {{Itemlink|Acid Blob Pistol}} — doubles entangle's damage over time&lt;br /&gt;
* {{Itemlink|Cryoliquid Blob Pistol}} — doubles freeze duration (from 1 to 2 turns)&lt;br /&gt;
* {{Itemlink|Incendiary Blob Pistol}} — doubles both the damage and duration of burning (damage per turn stays the same)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Mad Chemist&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Further increases the strength of on-hit effects of chemical pistols by 7% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Intelligence feats]]&lt;br /&gt;
[[Category:Chemistry feats]]&lt;br /&gt;
[[Category:Crafting feats]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Blob_Pistol&amp;diff=56126</id>
		<title>Incendiary Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Blob_Pistol&amp;diff=56126"/>
		<updated>2024-12-07T19:09:40Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Incendiary Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Unlike conventional firearms, incendiary pistols deal {{heat}} damage and have a chance to set their target [[burning|on fire]], dealing additional damage and causing fear.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Incendiary Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to set the target on fire, while collector's quality determines the duration and damage of the burn. The chance to set the target on fire is capped at 75%, at dispenser's quality of 140. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|incendiary}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Reduced the chance to ignite enemies when firing incendiary blob pistol; the total burning damage done from igniting the target will remain the same, but will be spread over more turns (one turn per  each 80% of the original damage repeated)&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - Added components for creating an incendiary blob pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Acid_Blob_Pistol&amp;diff=56125</id>
		<title>Acid Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Acid_Blob_Pistol&amp;diff=56125"/>
		<updated>2024-12-07T19:09:26Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Acid Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Acid Blob Pistol was the first type of chemical pistol to be introduced, and is the most common one. Unlike conventional firearms, they deal {{acid}} damage and have a chance to [[Acidic Entanglement|entangle]] their targets in a sticky acidic blob.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Acid Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to entangle the target, while collector's quality determines entangle's damage over time. The chance to entangle the target is capped at 65%, at dispenser's quality of 180. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|acid}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Increased the chance to entangle enemies when firing acid blob pistol&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.4.0]] - introduced acid blob pistols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cryoliquid_Blob_Pistol&amp;diff=56124</id>
		<title>Cryoliquid Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cryoliquid_Blob_Pistol&amp;diff=56124"/>
		<updated>2024-12-07T19:09:11Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cryoliquid Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Unlike conventional firearms, cryoliquid pistols deal {{cold}} damage, [[chill]] their targets and also have a chance to [[Frozen|freeze]] them.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Cryoliquid Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to freeze the target and chill's duration. The chance to freeze the target is capped at 65%, at dispenser's quality of 180. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|cryo}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Increased the chance to freeze enemies when firing cryo blob pistols&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - Added components for creating a cryoliquid blob pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Blob_Pistol&amp;diff=56123</id>
		<title>Incendiary Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Incendiary_Blob_Pistol&amp;diff=56123"/>
		<updated>2024-12-07T19:08:33Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Corrected outdated information about how dispenser and collector quality affects various stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Incendiary Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Unlike conventional firearms, incendiary pistols deal {{heat}} damage and have a chance to set their target [[burning|on fire]], dealing additional damage and causing fear.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Incendiary Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to set the target on fire, while collector's quality determines the duration and damage of the burn. The chance to set the target on fire is capped at 75%, at dispenser quality of 140. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|incendiary}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Reduced the chance to ignite enemies when firing incendiary blob pistol; the total burning damage done from igniting the target will remain the same, but will be spread over more turns (one turn per  each 80% of the original damage repeated)&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - Added components for creating an incendiary blob pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cryoliquid_Blob_Pistol&amp;diff=56122</id>
		<title>Cryoliquid Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cryoliquid_Blob_Pistol&amp;diff=56122"/>
		<updated>2024-12-07T19:05:49Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cryoliquid Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Unlike conventional firearms, cryoliquid pistols deal {{cold}} damage, [[chill]] their targets and also have a chance to [[Frozen|freeze]] them.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Cryoliquid Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to freeze the target and chill's duration. The chance to freeze the target is capped at 65%, at dispenser quality of 180. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|cryo}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Increased the chance to freeze enemies when firing cryo blob pistols&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - Added components for creating a cryoliquid blob pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Acid_Blob_Pistol&amp;diff=56121</id>
		<title>Acid Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Acid_Blob_Pistol&amp;diff=56121"/>
		<updated>2024-12-07T19:05:39Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Acid Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Acid Blob Pistol was the first type of chemical pistol to be introduced, and is the most common one. Unlike conventional firearms, they deal {{acid}} damage and have a chance to [[Acidic Entanglement|entangle]] their targets in a sticky acidic blob.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Acid Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to entangle the target, while collector's quality determines entangle's damage over time. The chance to entangle the target is capped at 65%, at dispenser quality of 180. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|acid}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Increased the chance to entangle enemies when firing acid blob pistol&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.4.0]] - introduced acid blob pistols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Acid_Blob_Pistol&amp;diff=56120</id>
		<title>Acid Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Acid_Blob_Pistol&amp;diff=56120"/>
		<updated>2024-12-07T19:05:21Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Acid Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Acid Blob Pistol was the first type of chemical pistol to be introduced, and is the most common one. Unlike conventional firearms, they deal {{acid}} damage and have a chance to [[Acidic Entanglement|entangle]] their targets in a sticky acidic blob.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Acid Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to entangle the target, while collector's quality determines entangle's damage over time. The chance to entangle the target is capped at 65%, at dispenser quality of 180. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|acid}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Increased the chance to entangle enemies when firing acid blob pistol&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.4.0]] - introduced acid blob pistols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cryoliquid_Blob_Pistol&amp;diff=56119</id>
		<title>Cryoliquid Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cryoliquid_Blob_Pistol&amp;diff=56119"/>
		<updated>2024-12-07T19:04:37Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cryoliquid Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Unlike conventional firearms, cryoliquid pistols deal {{cold}} damage, [[chill]] their targets and also have a chance to [[Frozen|freeze]] them.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Cryoliquid Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to freeze the target and chill's duration. The chance to freeze the target is capped at 65%, at dispenser quality of 180. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|cryo}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Increased the chance to freeze enemies when firing cryo blob pistols&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - Added components for creating a cryoliquid blob pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cryoliquid_Blob_Pistol&amp;diff=56118</id>
		<title>Cryoliquid Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cryoliquid_Blob_Pistol&amp;diff=56118"/>
		<updated>2024-12-07T19:04:11Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Corrected outdated information about how dispenser and collector quality affects various stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cryoliquid Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Unlike conventional firearms, cryoliquid pistols deal {{cold}} damage, [[chill]] their targets and also have a chance to [[Frozen|freeze]] them.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Cryoliquid Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to freeze the target and chill's duration. The chance to freeze the target is capped at 65%, at dispenser quality of 180. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|cryo}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Increased the chance to freeze enemies when firing cryo blob pistols&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - Added components for creating a cryoliquid blob pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Acid_Blob_Pistol&amp;diff=56117</id>
		<title>Acid Blob Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Acid_Blob_Pistol&amp;diff=56117"/>
		<updated>2024-12-07T19:01:40Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Corrected outdated information about how dispenser and collector quality affects various stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Quality 50 parts&lt;br /&gt;
| tab2 = Quality 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Acid Blob Pistol''' is a type of [[Chemical Pistols|chemical pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Acid Blob Pistol was the first type of chemical pistol to be introduced, and is the most common one. Unlike conventional firearms, they deal {{acid}} damage and have a chance to [[Acidic Entanglement|entangle]] their targets in a sticky acidic blob.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Acid Blob Pistol can be crafted with [[Blueprint: Chemical Pistol]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Dispenser's quality determines the chance to entangle the target, while collector's quality determines entangle's damage over time. The chance to entangle the target is capped at 65%, at dispenser quality of 180. Base damage and durability of the pistol are determined by the average quality of both components. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chemical pistols have no optional components.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|acid}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Increased the chance to entangle enemies when firing acid blob pistol&lt;br /&gt;
* [[1.1.0.5]] - Reduced the weight of chemical ammo&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.4.0]] - introduced acid blob pistols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Chemical pistols]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=GMS_compound&amp;diff=56116</id>
		<title>GMS compound</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=GMS_compound&amp;diff=56116"/>
		<updated>2024-12-03T07:52:19Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = GMS compound&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = varies&lt;br /&gt;
| maptext = The GMS compound used to belong to Omega station, before it was abandoned.&lt;br /&gt;
| image   = GMS1.jpg&lt;br /&gt;
| music   = WarehouseHorror.ogg&lt;br /&gt;
| world   = [[Lower Underrail]]&lt;br /&gt;
| areas   = [[GMS compound level 1]]&amp;lt;br&amp;gt;[[GMS Compound - Cave]]&amp;lt;br&amp;gt;[[GMS compound level 2]]&amp;lt;br&amp;gt;[[GMS compound level 3]]&amp;lt;br&amp;gt;[[Burrower Caves]]&lt;br /&gt;
| exits   = [[GMS warehouse block]]&amp;lt;br&amp;gt;[[Upper Caves]]&amp;lt;br&amp;gt;[[Lower Caves]]&lt;br /&gt;
| npcs    = [[Gorsky]], [[Sully]]&lt;br /&gt;
| mapfile = GammaCompound1&amp;lt;br&amp;gt;GammaCompound1Cave&amp;lt;br&amp;gt;GammaCompound2&amp;lt;br&amp;gt;GammaCompound3&amp;lt;br&amp;gt;burc1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GMS compound''' is the first major dungeon the player visits during ''Underrail'' storyline. It is located in Lower Underrail, and can be accessed via the Lower Underrail exit from [[South Gate Station]], by heading north from the station platform on SGS level 1.&lt;br /&gt;
&lt;br /&gt;
The player travels there during [[Gorsky's task]] and is tasked with finding a way to open the sealed door on the first level of GMS compound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 1: Offices ==&lt;br /&gt;
The initial level, some dusty old offices full of [[rathound]]s and junk. A large sealed door is located near the entrance. To the west is an unpowered elevator, to the northwest are stairs and the power generator for the whole compound is also on this level.&lt;br /&gt;
&lt;br /&gt;
An [[Omni-Tool]] can usually be found somewhere on the first level, and it proves useful as the whole compound proper is full of accessible ventilation shafts. Just remember that rathounds are more than capable of crawling inside the same ventilation tunnels.&lt;br /&gt;
&lt;br /&gt;
During your mission here, [[Gorsky]]'s team will be waiting near the entrance.&lt;br /&gt;
&lt;br /&gt;
* A room in the southwest part of the area has a door requiring 25 [[Hacking]].&lt;br /&gt;
** The room can also be entered through the ventilation shafts&lt;br /&gt;
** It contains a backpack with an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The backpack also contains a [[Key (GMS)]]&lt;br /&gt;
** It also has hidden safe (detected with 7 [[Perception]]), which can be opened with 30 [[Lockpicking]], contains 25 charons, a pistol and some ammo&lt;br /&gt;
* In the southeast corner is a Power Generator. It can be configured to bring power back to the elevator&lt;br /&gt;
* In the southeast part of the area, there's a room with a footlocker that requires 25 [[Lockpicking]] or can be opened with the [[Key (GMS)]]. It contains one [[Psi Booster]]&lt;br /&gt;
* South of the entrance is a room with blood and bones. A locker in this room contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* West of the entrance is a room that has a door requiring 20 [[Lockpicking]].&lt;br /&gt;
** There's another door/entrance in the back which is not locked (but the path to reach it is much longer)&lt;br /&gt;
** The northern desk in that room contains a [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
** The same desk also has a [[Surveillance Room Keycard (GMS)]]&lt;br /&gt;
* The room to the northwest has a door that requires 20 [[Hacking]]&lt;br /&gt;
** It has another opening from the back, that can be reached from the ventilation shafts&lt;br /&gt;
** The southern locker in the room requires 30 [[Lockpicking]], contains [[Bandages]] and 15 [[5mm W2C Round]]s&lt;br /&gt;
** The middle locker in the room contains an [[Adrenaline Shot]]&lt;br /&gt;
** The northern locker in the room contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* The level 2 below can be reached:&lt;br /&gt;
** Either by using the stairs which is the exit in the northwest corner of the area&lt;br /&gt;
** Or by using the elevator on the west wall after restoring power with the generators in the southeast corner&lt;br /&gt;
* The storage room locked behind heavy doors on the north side can be opened after the quest is complete. Refer to [[Gorsky's task]] for details. It leads to the [[:File:Burc1.png|burrower caves]]&lt;br /&gt;
&lt;br /&gt;
== GMS Compound - Cave ==&lt;br /&gt;
An adjacent watery natural cave with even more [[Rathound|rathounds]] in it. Some [[Mindshroom]]s also grow here.&lt;br /&gt;
&lt;br /&gt;
* 3 respawning [[Mindshroom]]s&lt;br /&gt;
* Several [[Rathound|rathounds]] including a [[Rathound Alpha]]&lt;br /&gt;
&lt;br /&gt;
This cave also leads to [[Upper Caves]] area '''Upper Caves A6''', but [[TNT Charge]]s are needed to advance further.&lt;br /&gt;
&lt;br /&gt;
== Level 2: Storage ==&lt;br /&gt;
This level is largely devoid of living creatures. Armed [[Sentry Bot]]s and [[Small Sentry Bot]]s roam around. Being seen by the cameras will attract the bots towards you. Breaking in to the storage rooms can yield some useful loot.&lt;br /&gt;
&lt;br /&gt;
The stairway leading down is blocked by rubble, so the player has to find another way to advance.&lt;br /&gt;
&lt;br /&gt;
* In the middle room:&lt;br /&gt;
** the upper box contains a [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
** the dead body has an [[Emergency Hatch Key (GMS)]], which opens the trap door in the SE corner of the area&lt;br /&gt;
* In the southwest, 2 bluish rooms require 50 [[Hacking]] or [[Biology Lab Key Card (GMS)]] to open the doors&lt;br /&gt;
** The first one has 2 respawning [[Mindshroom]]s&lt;br /&gt;
** The second one has 1 respawning [[Mindshroom]] and a freezer containing a lot of [[Mindshroom]]s&lt;br /&gt;
* The room north of the mushrooms can be unlocked with 20 [[Hacking]] or with the [[Surveillance Room Keycard (GMS)]] found on the first floor&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP &lt;br /&gt;
** Shelves contain two [[EMP Grenade]]s&lt;br /&gt;
** The safe requires 30 [[Lockpicking]]&lt;br /&gt;
* To the south is a room requiring 30 [[Hacking]] to open any of its 2 doors&lt;br /&gt;
** It can also be accessed from the ventilation shafts&lt;br /&gt;
** The shelves contain an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* In the SE corner there are 2 rooms:&lt;br /&gt;
** The north one has shelves containing a [[Warehouse Inventory List]] oddity, 2 XP&lt;br /&gt;
** The north one also has a footlocker requiring 25 [[Lockpicking]] to open and containing an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The south one has a locker containing a [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
** The south one also has a trap door that requires 50 [[Lockpicking]] or can be opened with the [[Emergency Hatch Key (GMS)]] from the dead body in the same area.&lt;br /&gt;
* On the eastern wall are some shelves. The south one hides a secret passage (need 7 [[Perception]]) leading to a locker with some loot and an [[Old Data Medium]] oddity, 1 XP&lt;br /&gt;
* The room in the NE corner has 2 entrance doors, one is unlocked and the other requires 15 [[Lockpicking]]. It contains a metal crate with an [[Encyclopedia Fragment]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
== Level 3: Commons ==&lt;br /&gt;
This level consists of a relatively clean living area with cafeteria, and some storage rooms. The elevator on this level is broken, but it can be repaired with 15 [[mechanics]] skill. This level has been recently overtaken by raiders, coming in from the adjacent [[Lower Caves]].&lt;br /&gt;
&lt;br /&gt;
* The eastern exit leads to [[Lower Caves]], area '''Caves 13'''&lt;br /&gt;
* The ladder room (first room accessed from the trap door on level 2) :&lt;br /&gt;
** The [[Old Citizen]] can provide information on how the turret near the elevator could be used to fight the raider&lt;br /&gt;
** The [[Raider]] has a [[Ladder Room Key (GMS)]]&lt;br /&gt;
** The door is locked and can be opened with the [[Ladder Room Key (GMS)]]&lt;br /&gt;
* North of the ladder room is a turret with a dead man who has [[Bloomberg's Key]] and [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
* East block of 2 rooms with double beds, south room:&lt;br /&gt;
** The footlocker can be opened with 25 [[Lockpicking]], contains some [[Supercharged Lithium Cell]]s&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* East block of 2 rooms with double beds, north room:&lt;br /&gt;
** The locker requires 25 [[Lockpicking]], contains a [[Flashbang]] and 10 [[5mm W2C Round]]s&lt;br /&gt;
* West block of 4 rooms, NE room:&lt;br /&gt;
** The footlocker requires 25 [[Lockpicking]], contains a pistol&lt;br /&gt;
* West block of 4 rooms, SE room:&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* West block of 4 rooms, SW room:&lt;br /&gt;
** The locker contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** There is a first aid box hidden under couch containing some medicine including an [[Advanced Health Hypo]] (need 7 [[Perception]])&lt;br /&gt;
* West block of 4 rooms, NW room:&lt;br /&gt;
** The locker requires 30 [[Lockpicking]] or [[Bloomberg's Key]] (found on the dead man east of the same area).&lt;br /&gt;
** This locker contains the [[Level 1 Storage Keycard (GMS)]] need for the quest [[Gorsky's task]]&lt;br /&gt;
* Room to the northwest near the stairs&lt;br /&gt;
** The door can be opened with 20 [[Hacking]] or with the [[Surveillance Room Keycard (GMS)]] found on level 1&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The computer console can be used to reactivate the turret in the main corridor with at least 25 [[Hacking]]&lt;br /&gt;
* The kitchen contains multiple food items&lt;br /&gt;
* The elevator can be repaired with 15 [[Mechanics]]&lt;br /&gt;
* The NPCs [[Sully]], [[Old Citizen]] and [[Citizen]] are all hostages to the raiders on this level&lt;br /&gt;
** [[Sully]] has a [[Biology Lab Key Card (GMS)]] (it can be pickpocketed with 24 effective skill)&lt;br /&gt;
&lt;br /&gt;
; NPCs:&lt;br /&gt;
* [[Sully]]&lt;br /&gt;
* [[Old Citizen]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
&lt;br /&gt;
== Burrower Caves ==&lt;br /&gt;
{{cleanup|reason = This is a random dungeon and can have many different variants, not just this one.}}&lt;br /&gt;
[[Burrower]] nesting area near the GMS compound. It is to the north of the storage room on the level 1 of the compound, and requires completing [[Gorsky's task]] first before it can be accessed (you may have to go back to [[South Gate Station]] and talk to [[Quinton]] to recover the keycard once the quest is complete).&lt;br /&gt;
&lt;br /&gt;
The layout of the cave follows a clockwise spiral, ending at the middle of the cave.&lt;br /&gt;
&lt;br /&gt;
Inside the cave, you will find 3 major groups of burrowers, consisting of 2-3 normal burrowers as well as 3-4 spawns. Note that there are a couple burrowers and spawns between these groups as well.&lt;br /&gt;
&lt;br /&gt;
The first group can be found close to the entrance. As you advance, you will see the cave split into a small wing to the west, which will be inhabited by burrowers.&lt;br /&gt;
&lt;br /&gt;
The second group is located on the northern corridor. It can be found immediately after the pushable rock (strength 8 required). Pushing the rock will trigger a cutscene and immediately dispatch the second group of borrowers. Note, however, that doing so, will block access to a small crevice to the east where the body of a [[Dead_Body|Dead Woman]] can be found. From her body the player can loot a [[Leather Armor|Rathound Leather Armor]], a [[Molotov Cocktail]], a [[Tornado|Tornado Crossbow]], 13 crossbow bolts, a can of [[Gasoline]], 1 [[Napalm C]] and 1 [[Magnesium Powder]].&lt;br /&gt;
&lt;br /&gt;
The third and final group can be found in the eastern corridor. Again, they are located after a pushable rock (strength 8 required).&lt;br /&gt;
&lt;br /&gt;
At the southern end of the eastern corridor, the player can find some [[Destructible rocks]], behind which a deactivated [[Sentry Bot]] sits quietly. The rocks can be dispatched by either pushing the aforementioned rock, or using [[TNT_Charge|TNT charge]]. The sentry bot can then be powered up using any kind of [[Batteries|Battery]]. Doing so will cause the sentry bot to join the player as a temporary follower. Note that the friendly bot will not leave the caves when the player exits.&lt;br /&gt;
&lt;br /&gt;
Finally, at the centre of the cave, the player can find a [[Burrower_Warrior|Burrower Warrior]] munching on the corpse of a [[Dead_Body|Dead Man]]. The Warrior can be easily killed by using any of the previous rocks encountered (provided that the player killed the respective group by hand). If you want to use this strategy, simply lure the warrior back to the second pushable rock and activate it.&lt;br /&gt;
&lt;br /&gt;
Looting the corpse of the dead man yields another [[Leather Armor|Rathound Leather Armor]], a [[Hawker|7.62 Hawker XM]] pistol, a [[Supercharged_Lithium_Cell|Supercharged Lithium Cell]], 3 [[Vial|Vials]], and a [[Shield_Emitter|High Frequency Shield Emitter]].&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
GammaCompound1.png     | Level 1: Offices&lt;br /&gt;
GammaCompound1_1.png   | Level 1 ventilation shafts&lt;br /&gt;
GammaCompound1Cave.png | GMS Compound - Cave&lt;br /&gt;
GammaCompound1_2.png   | Stairs from 1 to 2&lt;br /&gt;
GammaCompound2_1.png   | Stairs from 2 to 1&lt;br /&gt;
GammaCompound2.png     | Level 2: Storage&lt;br /&gt;
GammaCompound2_2.png   | Level 2 ventilation shafts&lt;br /&gt;
GammaCompound2_3.png   | Stairs from 2 to 3&lt;br /&gt;
GammaCompound3_1.png   | Stairs from 3 to 2&lt;br /&gt;
GammaCompound3.png     | Level 3: Commons&lt;br /&gt;
GammaCompound3_2.png   | Level 3 ventilation shafts&lt;br /&gt;
burc1.png              | Burrower Caves&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Partially controlled zones]]&lt;br /&gt;
[[Category:Uncontrolled zones]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=GMS_compound&amp;diff=56115</id>
		<title>GMS compound</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=GMS_compound&amp;diff=56115"/>
		<updated>2024-12-02T12:49:19Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = GMS compound&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = varies&lt;br /&gt;
| maptext = The GMS compound used to belong to Omega station, before it was abandoned.&lt;br /&gt;
| image   = GMS1.jpg&lt;br /&gt;
| music   = WarehouseHorror.ogg&lt;br /&gt;
| world   = [[Lower Underrail]]&lt;br /&gt;
| areas   = [[GMS compound level 1]]&amp;lt;br&amp;gt;[[GMS Compound - Cave]]&amp;lt;br&amp;gt;[[GMS compound level 2]]&amp;lt;br&amp;gt;[[GMS compound level 3]]&amp;lt;br&amp;gt;[[Burrower Caves]]&lt;br /&gt;
| exits   = [[GMS warehouse block]]&amp;lt;br&amp;gt;[[Upper Caves]]&amp;lt;br&amp;gt;[[Lower Caves]]&lt;br /&gt;
| npcs    = [[Gorsky]], [[Sully]]&lt;br /&gt;
| mapfile = GammaCompound1&amp;lt;br&amp;gt;GammaCompound1Cave&amp;lt;br&amp;gt;GammaCompound2&amp;lt;br&amp;gt;GammaCompound3&amp;lt;br&amp;gt;burc1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''GMS compound''' is the first major dungeon the player visits during ''Underrail'' storyline. It is located in Lower Underrail, and can be accessed via the Lower Underrail exit from [[South Gate Station]], by heading north from the station platform on SGS level 1.&lt;br /&gt;
&lt;br /&gt;
The player travels there during [[Gorsky's task]] and is tasked with finding a way to open the sealed door on the first level of GMS compound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 1: Offices ==&lt;br /&gt;
The initial level, some dusty old offices full of [[rathound]]s and junk. A large sealed door is located near the entrance. To the west is an unpowered elevator, to the northwest are stairs and the power generator for the whole compound is also on this level.&lt;br /&gt;
&lt;br /&gt;
An [[Omni-Tool]] can usually be found somewhere on the first level, and it proves useful as the whole compound proper is full of accessible ventilation shafts. Just remember that rathounds are more than capable of crawling inside the same ventilation tunnels.&lt;br /&gt;
&lt;br /&gt;
During your mission here, [[Gorsky]]'s team will be waiting near the entrance.&lt;br /&gt;
&lt;br /&gt;
* A room in the southwest part of the area has a door requiring 25 [[Hacking]].&lt;br /&gt;
** The room can also be entered through the ventilation shafts&lt;br /&gt;
** It contains a backpack with an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The backpack also contains a [[Key (GMS)]]&lt;br /&gt;
** It also has hidden safe (detected with 7 [[Perception]]), which can be opened with 30 [[Lockpicking]], contains 25 charons, a pistol and some ammo&lt;br /&gt;
* In the southeast corner is a Power Generator. It can be configured to bring power back to the elevator&lt;br /&gt;
* In the southeast part of the area, there's a room with a footlocker that requires 25 [[Lockpicking]] or can be opened with the [[Key (GMS)]]. It contains one [[Psi Booster]]&lt;br /&gt;
* South of the entrance is a room with blood and bones. A locker in this room contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* West of the entrance is a room that has a door requiring 20 [[Lockpicking]].&lt;br /&gt;
** There's another door/entrance in the back which is not locked (but the path to reach it is much longer)&lt;br /&gt;
** The northern desk in that room contains a [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
** The same desk also has a [[Surveillance Room Keycard (GMS)]]&lt;br /&gt;
* The room to the northwest has a door that requires 20 [[Hacking]]&lt;br /&gt;
** It has another opening from the back, that can be reached from the ventilation shafts&lt;br /&gt;
** The southern locker in the room requires 30 [[Lockpicking]], contains [[Bandages]] and 15 [[5mm W2C Round]]s&lt;br /&gt;
** The middle locker in the room contains an [[Adrenaline Shot]]&lt;br /&gt;
** The northern locker in the room contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* The level 2 below can be reached:&lt;br /&gt;
** Either by using the stairs which is the exit in the northwest corner of the area&lt;br /&gt;
** Or by using the elevator on the west wall after restoring power with the generators in the southeast corner&lt;br /&gt;
* The storage room locked behind heavy doors on the north side can be opened after the quest is complete. Refer to [[Gorsky's task]] for details. It leads to the [[:File:Burc1.png|burrower caves]]&lt;br /&gt;
&lt;br /&gt;
== GMS Compound - Cave ==&lt;br /&gt;
An adjacent watery natural cave with even more [[Rathound|rathounds]] in it. This cave is not part of GMS itself. Some [[Mindshroom]]s also grow here.&lt;br /&gt;
&lt;br /&gt;
* 3 respawning [[Mindshroom]]s&lt;br /&gt;
* Several [[Rathound|rathounds]] including a [[Rathound Alpha]]&lt;br /&gt;
&lt;br /&gt;
This cave also leads to [[Upper Caves]] area '''Upper Caves A6''', but [[TNT Charge]]s are needed to advance further.&lt;br /&gt;
&lt;br /&gt;
== Level 2: Storage ==&lt;br /&gt;
This level is largely devoid of living creatures. Armed [[Sentry Bot]]s and [[Small Sentry Bot]]s roam around. Being seen by the cameras will attract the bots towards you. Breaking in to the storage rooms can yield some useful loot.&lt;br /&gt;
&lt;br /&gt;
The stairway leading down is blocked by rubble, so the player has to find another way to advance.&lt;br /&gt;
&lt;br /&gt;
* In the middle room:&lt;br /&gt;
** the upper box contains a [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
** the dead body has an [[Emergency Hatch Key (GMS)]], which opens the trap door in the SE corner of the area&lt;br /&gt;
* In the southwest, 2 bluish rooms require 50 [[Hacking]] or [[Biology Lab Key Card (GMS)]] to open the doors&lt;br /&gt;
** The first one has 2 respawning [[Mindshroom]]s&lt;br /&gt;
** The second one has 1 respawning [[Mindshroom]] and a freezer containing a lot of [[Mindshroom]]s&lt;br /&gt;
* The room north of the mushrooms can be unlocked with 20 [[Hacking]] or with the [[Surveillance Room Keycard (GMS)]] found on the first floor&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP &lt;br /&gt;
** Shelves contain two [[EMP Grenade]]s&lt;br /&gt;
** The safe requires 30 [[Lockpicking]]&lt;br /&gt;
* To the south is a room requiring 30 [[Hacking]] to open any of its 2 doors&lt;br /&gt;
** It can also be accessed from the ventilation shafts&lt;br /&gt;
** The shelves contain an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* In the SE corner there are 2 rooms:&lt;br /&gt;
** The north one has shelves containing a [[Warehouse Inventory List]] oddity, 2 XP&lt;br /&gt;
** The north one also has a footlocker requiring 25 [[Lockpicking]] to open and containing an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The south one has a locker containing a [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
** The south one also has a trap door that requires 50 [[Lockpicking]] or can be opened with the [[Emergency Hatch Key (GMS)]] from the dead body in the same area.&lt;br /&gt;
* On the eastern wall are some shelves. The south one hides a secret passage (need 7 [[Perception]]) leading to a locker with some loot and an [[Old Data Medium]] oddity, 1 XP&lt;br /&gt;
* The room in the NE corner has 2 entrance doors, one is unlocked and the other requires 15 [[Lockpicking]]. It contains a metal crate with an [[Encyclopedia Fragment]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
== Level 3: Commons ==&lt;br /&gt;
This level consists of a relatively clean living area with cafeteria, and some storage rooms. The elevator on this level is broken, but it can be repaired with 15 [[mechanics]] skill. This level has been recently overtaken by raiders, coming in from the adjacent [[Lower Caves]].&lt;br /&gt;
&lt;br /&gt;
* The eastern exit leads to [[Lower Caves]], area '''Caves 13'''&lt;br /&gt;
* The ladder room (first room accessed from the trap door on level 2) :&lt;br /&gt;
** The [[Old Citizen]] can provide information on how the turret near the elevator could be used to fight the raider&lt;br /&gt;
** The [[Raider]] has a [[Ladder Room Key (GMS)]]&lt;br /&gt;
** The door is locked and can be opened with the [[Ladder Room Key (GMS)]]&lt;br /&gt;
* North of the ladder room is a turret with a dead man who has [[Bloomberg's Key]] and [[Protectorate Propaganda]] oddity, 1 XP&lt;br /&gt;
* East block of 2 rooms with double beds, south room:&lt;br /&gt;
** The footlocker can be opened with 25 [[Lockpicking]], contains some [[Supercharged Lithium Cell]]s&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* East block of 2 rooms with double beds, north room:&lt;br /&gt;
** The locker requires 25 [[Lockpicking]], contains a [[Flashbang]] and 10 [[5mm W2C Round]]s&lt;br /&gt;
* West block of 4 rooms, NE room:&lt;br /&gt;
** The footlocker requires 25 [[Lockpicking]], contains a pistol&lt;br /&gt;
* West block of 4 rooms, SE room:&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
* West block of 4 rooms, SW room:&lt;br /&gt;
** The locker contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** There is a first aid box hidden under couch containing some medicine including an [[Advanced Health Hypo]] (need 7 [[Perception]])&lt;br /&gt;
* West block of 4 rooms, NW room:&lt;br /&gt;
** The locker requires 30 [[Lockpicking]] or [[Bloomberg's Key]] (found on the dead man east of the same area).&lt;br /&gt;
** This locker contains the [[Level 1 Storage Keycard (GMS)]] need for the quest [[Gorsky's task]]&lt;br /&gt;
* Room to the northwest near the stairs&lt;br /&gt;
** The door can be opened with 20 [[Hacking]] or with the [[Surveillance Room Keycard (GMS)]] found on level 1&lt;br /&gt;
** The desk contains an [[Omega ID Card]] oddity, 1 XP&lt;br /&gt;
** The computer console can be used to reactivate the turret in the main corridor with at least 25 [[Hacking]]&lt;br /&gt;
* The kitchen contains multiple food items&lt;br /&gt;
* The elevator can be repaired with 15 [[Mechanics]]&lt;br /&gt;
* The NPCs [[Sully]], [[Old Citizen]] and [[Citizen]] are all hostages to the raiders on this level&lt;br /&gt;
** [[Sully]] has a [[Biology Lab Key Card (GMS)]] (it can be pickpocketed with 24 effective skill)&lt;br /&gt;
&lt;br /&gt;
; NPCs:&lt;br /&gt;
* [[Sully]]&lt;br /&gt;
* [[Old Citizen]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
&lt;br /&gt;
== Burrower Caves ==&lt;br /&gt;
{{cleanup|reason = This is a random dungeon and can have many different variants, not just this one.}}&lt;br /&gt;
[[Burrower]] nesting area near the GMS compound. It is to the north of the storage room on the level 1 of the compound, and requires completing [[Gorsky's task]] first before it can be accessed (you may have to go back to [[South Gate Station]] and talk to [[Quinton]] to recover the keycard once the quest is complete).&lt;br /&gt;
&lt;br /&gt;
The layout of the cave follows a clockwise spiral, ending at the middle of the cave.&lt;br /&gt;
&lt;br /&gt;
Inside the cave, you will find 3 major groups of burrowers, consisting of 2-3 normal burrowers as well as 3-4 spawns. Note that there are a couple burrowers and spawns between these groups as well.&lt;br /&gt;
&lt;br /&gt;
The first group can be found close to the entrance. As you advance, you will see the cave split into a small wing to the west, which will be inhabited by burrowers.&lt;br /&gt;
&lt;br /&gt;
The second group is located on the northern corridor. It can be found immediately after the pushable rock (strength 8 required). Pushing the rock will trigger a cutscene and immediately dispatch the second group of borrowers. Note, however, that doing so, will block access to a small crevice to the east where the body of a [[Dead_Body|Dead Woman]] can be found. From her body the player can loot a [[Leather Armor|Rathound Leather Armor]], a [[Molotov Cocktail]], a [[Tornado|Tornado Crossbow]], 13 crossbow bolts, a can of [[Gasoline]], 1 [[Napalm C]] and 1 [[Magnesium Powder]].&lt;br /&gt;
&lt;br /&gt;
The third and final group can be found in the eastern corridor. Again, they are located after a pushable rock (strength 8 required).&lt;br /&gt;
&lt;br /&gt;
At the southern end of the eastern corridor, the player can find some [[Destructible rocks]], behind which a deactivated [[Sentry Bot]] sits quietly. The rocks can be dispatched by either pushing the aforementioned rock, or using [[TNT_Charge|TNT charge]]. The sentry bot can then be powered up using any kind of [[Batteries|Battery]]. Doing so will cause the sentry bot to join the player as a temporary follower. Note that the friendly bot will not leave the caves when the player exits.&lt;br /&gt;
&lt;br /&gt;
Finally, at the centre of the cave, the player can find a [[Burrower_Warrior|Burrower Warrior]] munching on the corpse of a [[Dead_Body|Dead Man]]. The Warrior can be easily killed by using any of the previous rocks encountered (provided that the player killed the respective group by hand). If you want to use this strategy, simply lure the warrior back to the second pushable rock and activate it.&lt;br /&gt;
&lt;br /&gt;
Looting the corpse of the dead man yields another [[Leather Armor|Rathound Leather Armor]], a [[Hawker|7.62 Hawker XM]] pistol, a [[Supercharged_Lithium_Cell|Supercharged Lithium Cell]], 3 [[Vial|Vials]], and a [[Shield_Emitter|High Frequency Shield Emitter]].&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
GammaCompound1.png     | Level 1: Offices&lt;br /&gt;
GammaCompound1_1.png   | Level 1 ventilation shafts&lt;br /&gt;
GammaCompound1Cave.png | GMS Compound - Cave&lt;br /&gt;
GammaCompound1_2.png   | Stairs from 1 to 2&lt;br /&gt;
GammaCompound2_1.png   | Stairs from 2 to 1&lt;br /&gt;
GammaCompound2.png     | Level 2: Storage&lt;br /&gt;
GammaCompound2_2.png   | Level 2 ventilation shafts&lt;br /&gt;
GammaCompound2_3.png   | Stairs from 2 to 3&lt;br /&gt;
GammaCompound3_1.png   | Stairs from 3 to 2&lt;br /&gt;
GammaCompound3.png     | Level 3: Commons&lt;br /&gt;
GammaCompound3_2.png   | Level 3 ventilation shafts&lt;br /&gt;
burc1.png              | Burrower Caves&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Partially controlled zones]]&lt;br /&gt;
[[Category:Uncontrolled zones]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Dexterity_AP_chart_vertical&amp;diff=54798</id>
		<title>Template:Dexterity AP chart vertical</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Dexterity_AP_chart_vertical&amp;diff=54798"/>
		<updated>2023-12-18T09:51:58Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Extended the chart to 28 dexterity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable row-highlight mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;26&amp;quot;| Vertical chart&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;24&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;59&amp;quot;|&amp;lt;div style=&amp;quot;transform:rotate(-90deg); width:2em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;position:absolute;&amp;quot;&amp;gt;Base&amp;amp;nbsp;Action&amp;amp;nbsp;Point&amp;amp;nbsp;cost&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;2em&amp;quot;|  1 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 &lt;br /&gt;
|-&lt;br /&gt;
!  2 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  3 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  4 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  5 &lt;br /&gt;
|  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  6 &lt;br /&gt;
|  6 ||  5 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  7 &lt;br /&gt;
|  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  8 &lt;br /&gt;
|  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  9 &lt;br /&gt;
|  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 10 &lt;br /&gt;
| 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;24&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28&lt;br /&gt;
|-&lt;br /&gt;
! 11 &lt;br /&gt;
| 11 || 10 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 12 &lt;br /&gt;
| 12 || 11 || 11 || 10 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 13 &lt;br /&gt;
| 13 || 12 || 12 || 11 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| 14 || 13 || 13 || 12 || 12 || 11 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 15 &lt;br /&gt;
| 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 16 &lt;br /&gt;
| 16 || 15 || 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| 17 || 16 || 15 || 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
! 18 &lt;br /&gt;
| 18 || 17 || 16 || 16 || 15 || 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5&lt;br /&gt;
|-&lt;br /&gt;
! 19 &lt;br /&gt;
| 19 || 18 || 17 || 17 || 16 || 16 || 15 || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  5&lt;br /&gt;
|-&lt;br /&gt;
! 20 &lt;br /&gt;
| 20 || 19 || 18 || 18 || 17 || 17 || 16 || 15 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 11 ||  10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;24&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28&lt;br /&gt;
|-&lt;br /&gt;
! 21 &lt;br /&gt;
| 21 || 20 || 19 || 19 || 18 || 17 || 17 || 16 || 15 || 15 || 14 || 14 || 13 || 12 || 12 || 11 ||  10 ||  10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! 22 &lt;br /&gt;
| 22 || 21 || 20 || 20 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 14 || 13 || 12 || 12 ||  11 ||  10 ||  10 ||  9 ||  8 ||  8 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! 23 &lt;br /&gt;
| 23 || 22 || 21 || 20 || 20 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 14 || 13 || 12 ||  11 ||  11 ||  10 ||  9 ||  9 ||  8 ||  7 ||  7&lt;br /&gt;
|-&lt;br /&gt;
! 24 &lt;br /&gt;
| 24 || 23 || 22 || 21 || 21 || 20 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 13 ||  12 ||  11 ||  11 ||  10 ||  9 ||  8 ||  8 ||  7&lt;br /&gt;
|-&lt;br /&gt;
! 25 &lt;br /&gt;
| 25 || 24 || 23 || 22 || 22 || 21 || 20 || 19 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 ||  13 ||  12 ||  11 ||  10 ||  10 ||  9 ||  8 ||  7&lt;br /&gt;
|-&lt;br /&gt;
! 26 &lt;br /&gt;
| 26 || 25 || 24 || 23 || 22 || 22 || 21 || 20 || 19 || 18 || 18 || 17 || 16 || 15 || 15 || 14 ||  13 ||  12 ||  11 ||  11 ||  10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
! 27 &lt;br /&gt;
| 27 || 26 || 25 || 24 || 23 || 22 || 22 || 21 || 20 || 19 || 18 || 18 || 17 || 16 || 15 || 14 ||  14 ||  13 ||  12 ||  11 ||  10 ||  9 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
! 28 &lt;br /&gt;
| 28 || 27 || 26 || 25 || 24 || 23 || 22 || 22 || 21 || 20 || 19 || 18 || 17 || 17 || 16 || 15 ||  14 ||  13 ||  12 ||  12 ||  11 ||  10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
! 29 &lt;br /&gt;
| 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 ||  15 ||  14 ||  13 ||  12 ||  11 ||  10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
! 30 &lt;br /&gt;
| 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 21 || 20 || 19 || 18 || 17 || 16 ||  15 ||  14 ||  13 ||  12 ||  12 ||  11 ||  10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;24&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 17 ||  16 ||  15 ||  14 ||  13 ||  12 ||  11 ||  10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
! 32 &lt;br /&gt;
| 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 ||  16 ||  15 ||  14 ||  13 ||  12 ||  11 ||  10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
! 33 &lt;br /&gt;
| 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 ||  17 ||  16 ||  15 ||  14 ||  13 ||  12 ||  11 ||  10&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
| 34 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 ||  17 ||  16 ||  15 ||  14 ||  13 ||  12 ||  11 ||  10&lt;br /&gt;
|-&lt;br /&gt;
! 35 &lt;br /&gt;
| 35 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 ||  18 ||  17 ||  16 ||  15 ||  14 ||  12 ||  11 ||  10&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
| 36 || 34 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 21 || 20 || 19 ||  18 ||  17 ||  16 ||  15 ||  14 ||  13 ||  12 ||  11&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| 37 || 35 || 34 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 25 || 24 || 23 || 22 || 21 || 20 ||  19 ||  18 ||  17 ||  15 ||  14 ||  13 ||  12 ||  11&lt;br /&gt;
|-&lt;br /&gt;
! 38 &lt;br /&gt;
| 38 || 36 || 35 || 34 || 33 || 32 || 31 || 30 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 20 ||  19 ||  18 ||  17 ||  16 ||  15 ||  14 ||  12 ||  11&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
| 39 || 37 || 36 || 35 || 34 || 33 || 31 || 30 || 29 || 28 || 27 || 26 || 24 || 23 || 22 || 21 ||  20 ||  19 ||  17 ||  16 ||  15 ||  14 ||  13 ||  12&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
| 40 || 38 || 37 || 36 || 35 || 34 || 32 || 31 || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 22 ||  20 ||  19 ||  18 ||  17 ||  16 ||  14 ||  13 ||  12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;24&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28&lt;br /&gt;
|-&lt;br /&gt;
! 41 &lt;br /&gt;
| 41 || 39 || 38 || 37 || 36 || 34 || 33 || 32 || 31 || 29 || 28 || 27 || 26 || 25 || 23 || 22 ||  21 ||  20 ||  18 ||  17 ||  16 ||  15 ||  13 ||  12&lt;br /&gt;
|-&lt;br /&gt;
! 42 &lt;br /&gt;
| 42 || 40 || 39 || 38 || 36 || 35 || 34 || 33 || 31 || 30 || 29 || 28 || 26 || 25 || 24 || 23 ||  21 ||  20 ||  19 ||  18 ||  16 ||  15 ||  14 ||  13&lt;br /&gt;
|-&lt;br /&gt;
! 43 &lt;br /&gt;
| 43 || 41 || 40 || 39 || 37 || 36 || 35 || 33 || 32 || 31 || 30 || 28 || 27 || 26 || 24 || 23 ||  22 ||  21 ||  19 ||  18 ||  17 ||  15 ||  14 ||  13&lt;br /&gt;
|-&lt;br /&gt;
! 44 &lt;br /&gt;
| 44 || 42 || 41 || 40 || 38 || 37 || 36 || 34 || 33 || 32 || 30 || 29 || 28 || 26 || 25 || 24 ||  22 ||  21 ||  20 ||  18 ||  17 ||  16 ||  14 ||  13&lt;br /&gt;
|-&lt;br /&gt;
! 45 &lt;br /&gt;
| 45 || 43 || 42 || 40 || 39 || 38 || 36 || 35 || 34 || 32 || 31 || 30 || 28 || 27 || 26 || 24 ||  23 ||  22 ||  20 ||  19 ||  18 ||  16 ||  15 ||  13&lt;br /&gt;
|-&lt;br /&gt;
! 46 &lt;br /&gt;
| 46 || 44 || 43 || 41 || 40 || 39 || 37 || 36 || 34 || 33 || 32 || 30 || 29 || 28 || 26 || 25 ||  23 ||  22 ||  21 ||  19 ||  18 ||  17 ||  15 ||  14&lt;br /&gt;
|-&lt;br /&gt;
! 47 &lt;br /&gt;
| 47 || 45 || 44 || 42 || 41 || 39 || 38 || 37 || 35 || 34 || 32 || 31 || 30 || 28 || 27 || 25 ||  24 ||  23 ||  21 ||  20 ||  18 ||  17 ||  15 ||  14&lt;br /&gt;
|-&lt;br /&gt;
! 48 &lt;br /&gt;
| 48 || 46 || 45 || 43 || 42 || 40 || 39 || 37 || 36 || 35 || 33 || 32 || 30 || 29 || 27 || 26 ||  24 ||  23 ||  22 ||  20 ||  19 ||  17 ||  16 ||  14&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
| 49 || 47 || 46 || 44 || 43 || 41 || 40 || 38 || 37 || 35 || 34 || 32 || 31 || 29 || 28 || 26 ||  25 ||  24 ||  22 ||  21 ||  19 ||  18 ||  16 ||  15&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| 50 || 48 || 47 || 45 || 44 || 42 || 41 || 39 || 38 || 36 || 35 || 33 || 32 || 30 || 29 || 27 ||  26 ||  24 ||  23 ||  21 ||  20 ||  18 ||  17 ||  15&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Dexterity_AP_chart_horizontal&amp;diff=54792</id>
		<title>Template:Dexterity AP chart horizontal</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Dexterity_AP_chart_horizontal&amp;diff=54792"/>
		<updated>2023-12-15T09:19:16Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Extended the chart to 28 dexterity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable row-highlight mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;52&amp;quot; | Horizontal chart&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;50&amp;quot;| Base action point cost&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;1 || &amp;amp;nbsp;2 || &amp;amp;nbsp;3 || &amp;amp;nbsp;4 || &amp;amp;nbsp;5 || &amp;amp;nbsp;6 || &amp;amp;nbsp;7 || &amp;amp;nbsp;8 || &amp;amp;nbsp;9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;24&amp;quot;|&amp;lt;div style=&amp;quot;transform:rotate(-90deg); width:2em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;position:absolute;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; !! 1 to 5&lt;br /&gt;
| 4 || 4 || 4 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 40 || 41 || 42 || 43 || 44 || 45&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
! 28&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 5 || 5 || 6 || 6 || 6 || 7 || 7 || 7 || 8 || 8 || 8 || 8 || 9 || 9 || 9 || 10 || 10 || 10 || 11 || 11 || 11 || 12 || 12 || 12 || 13 || 13 || 13 || 13 || 14 || 14 || 14 || 15 || 15&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pickpocketing&amp;diff=52828</id>
		<title>Pickpocketing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pickpocketing&amp;diff=52828"/>
		<updated>2023-07-02T17:28:24Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: /* Base game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pickpocketing''' is a [[Skills|skill]]. For the ability, see [[Pickpocket]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Allows you to steal items from other characters.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Dexterity]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Pickpocketing skill is used for stealing items directly from someone's pockets using the pickpocket ability. [[Stealth]] (and lockpicking/hacking) can be used to steal from (locked) containers. &lt;br /&gt;
&lt;br /&gt;
See [[Pickpocket]] for details on pickpocketing mechanics. &lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Pickpocketing feats]].&lt;br /&gt;
&lt;br /&gt;
== Pickpocketing skill checks ==&lt;br /&gt;
&lt;br /&gt;
=== Base game ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambassador Athanas ]] || [[Abram's bug]] || 15 || Pickpocket [[Athanas' Keycard (Junkyard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elwood]] || [[Get Elwood's key]] || 31 || Pickpocket [[Elwood's Keycard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Superintendent Rubin]] || [[Rob Protectorate warehouse]] || 31 || Pickpocket [[Dock's Utility Room Key (Core City)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Duff]] || [[Retrieve ICPD]] || 46 || Pickpocket [[ICPD]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Arda]] || [[Meet Ohad Xander]] || 47 || Pickpocket [[Hercules]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tchortist Acolyte]] || None || 53 || Pickpocket [[Library Propagator Card (Institute of Tchort)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vlatko]] || {{spoiler|[[Old man Nosek]]}} || 54 || Pickpocket [[Vlatko's Keycard (Core City)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordre]] || [[Meet Lenox Pierce]] || 91 || Pickpocket [[Unknown Insignia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyatt]] || None || 87 || Pickpocket [[Wyatt's Key (Old Junkyard)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expedition ===&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Related quest(s) !!data-sort-type=&amp;quot;number&amp;quot;| Skill !! Result&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Technician]] || [[Prevent kidnapping]] || 39 || Pickpocket [[Comm Device (Black Sea)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wesley]] || [[Recover the A-RFID Chip]] || 59 || Pickpocket [[Elevator Door Key (West Storage Depot)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethan]] || None || 122 || Pickpocket [[Strange Medallion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Locations/Expedition_navbox&amp;diff=52023</id>
		<title>Template:Locations/Expedition navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Locations/Expedition_navbox&amp;diff=52023"/>
		<updated>2022-10-31T21:20:07Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Locations/Expedition navbox&lt;br /&gt;
|title  = [[Locations]] of [[Underrail: Expedition]]&lt;br /&gt;
|image  = [[File:sys_map.png|link=]]&lt;br /&gt;
|above  = Named locales of ''[[Underrail: Expedition]]''. See also [[Global Map]] and [[Zones/Expedition]].&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
| list1 = [[Black Sea]]&lt;br /&gt;
&lt;br /&gt;
|group2 = Black&amp;amp;nbsp;Sea&lt;br /&gt;
| list2 = [[Jaws]] • [[Black Sea Expedition Camp]] • [[Mutie Refuge]] • [[Basalt Cave]] • [[Cave (Black Sea)|Cave]] • [[Giant Creeper Lair]] • [[Siphoner Pools (Black Sea)|Siphoner Pools]] • [[Blistering Shores]] • [[Fetid Marsh]] — [[Pirate Outskirts]] • [[Port Ceto]] &amp;lt;small&amp;gt;([[Port Ceto - Katya's Homestead|Katya's Homestead]], [[Port Ceto - Skidrow|Skidrow]], [[Port Ceto - Destroyer|Destroyer]], [[Trash Dump]])&amp;lt;/small&amp;gt; • [[Port Crag]] — [[Black Sea Rapids]] • [[Black Sea Grotto]] • [[Sørmirbæren Village]]s • [[Boneyard]] • [[Sørmirbæren Graveyard]] • [[Sørmirbæren Temple]]&lt;br /&gt;
&lt;br /&gt;
|group3 = Lemuria&lt;br /&gt;
| list3 = [[West Storage Depot]] • [[Arch Keep]] • [[Evacuation Tunnels]] • [[Lemurian Grand Archive]] • [[LEMCO]] • [[Blistering Shores Research Facility]] • [[Crimson Meadow Horticulture Center]] • [[Nexus of Technology]] • [[Lemurian Health Center]] • [[Joint Security Headquarters]] • [[Abyssal Station Zero]] • [[Citadel of Life]]&lt;br /&gt;
&lt;br /&gt;
| list4 = [[South Underrail]]&lt;br /&gt;
|group5 = &amp;amp;nbsp;&lt;br /&gt;
| list5 = [[The Rig]] • [[Core City Docks|Core City East Docks]] • [[Port Zenith|Port Zenith Docks]] • [[Dude's House - Upper Underrail]] • [[Dude's House - Core City]] • [[Dude's House - Caves]]&lt;br /&gt;
&lt;br /&gt;
| list6 = [[West Underrail]]&lt;br /&gt;
|group7 = &amp;amp;nbsp;&lt;br /&gt;
| list7 = [[Gray Army Base]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lemurians&amp;diff=52022</id>
		<title>Lemurians</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lemurians&amp;diff=52022"/>
		<updated>2022-10-31T21:17:52Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Lemurians''' were the citizens of Lemuria, an artificial habitat created by [[NFT]] in the [[Black Sea]]. Most of the population resided in the metropolis called the [[Citadel of Life]], which now lays in ruins east of the [[Monolith (Jaws)|Glowing Canine]]. They used various marine vessels for transport, ranging from small [[Reef Glider|jet skis]] to large freighters and submarines, used to access underwater NFT facilities. All Lemurians were implanted with RFID chips that contained their personal and medical information, tracked their location and allowed access to their personal financial accounts. &lt;br /&gt;
&lt;br /&gt;
As a result of a [[Great War|great war]] with [[Biocorp]] roughly two hundreds and fifty years ago, all Lemurians were killed. &lt;br /&gt;
#{{hiddensection|Spoiler|&lt;br /&gt;
{{spoiler warning}}&lt;br /&gt;
Some of the higher ranking members of the Lemurian Government such as Theodore Newman, last minister of technology, had managed to flee to the [[Abyssal Station Zero]], an underwater station in the Creeper's Bay inhabited by the Subislanders, immigrants from Atlantis which was another habitat created by NFT and located somewhere far away from Lemuria. Unlike the Atlanteans, the Lemurians were not fit for the living conditions there and as a result, suffered from various health problems such as short life expectancy and infertility. The need for special accommodations, medications and artificial means of reproduction had with time become a growing problem. Being accustomed to the conditions of the station, the native population started to become resentful of the Lemurian population, considering them to be a burden and an obstacle to the future of the station. &lt;br /&gt;
&lt;br /&gt;
Tensions started to grow between the two people, culminating in the majority of the Subislanders separating themselves from the Lemurians inside the R&amp;amp;D dome. Then, about a century ago, the gates to the R&amp;amp;D dome opened and armed Subislanders - Disunionists - started to pour out, dressed in clothes described as horrifying and speaking in the old Atlantean language. The disunionists began a massacre, killing any Lemurian they could find as well their own family members who refused to join them. Then, they left the station, using pre-war subspheres. They left corpses and desolation behind them, leaving only about twenty or so survivors, mostly native Lemurians and about three disjointed Subislander families. &lt;br /&gt;
&lt;br /&gt;
In the years following the Disunion, the population of the station began to steadily fall, with the Lemurians being often incapable of producing children. Today, only one person can be found in the Abyssal Station still alive - [[Todd]], the last Lemurian.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Factions navbox}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Port_Ceto&amp;diff=52021</id>
		<title>Port Ceto</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Port_Ceto&amp;diff=52021"/>
		<updated>2022-10-31T21:17:27Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{expedition}}&lt;br /&gt;
'''Port Ceto''' is a location in the southeastern [[Black Sea]]. It is controlled by the [[Grim Jetters]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Port Ceto was built around the ruins of the [[Citadel of Life]], the former metropolis of Lemuria, that got destroyed during [[Biocorp]]'s attack on [[Lemurians|Lemuria]] as well as the Ceto Destroyer, an old damaged Biocorp warship that was left behind.&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
=== Katya's Homestead (F1) ===&lt;br /&gt;
* [[Katya]] lives here, she offers healing services and is a merchant&lt;br /&gt;
** She carries [[Katya's Key (Katya's Homestead)]]&lt;br /&gt;
* Some pirates can be found in the area&lt;br /&gt;
* There are also two [[Pit Bull]]s outside of her house&lt;br /&gt;
* Bowl near the dog house contains a [[Junkyard Surprise]]&lt;br /&gt;
* Outside of the fence to the Homestead are two [[Bear Trap]]s, one [[Crawler Poison Bear Trap]] and one [[Spirit Poison Bear Trap]]&lt;br /&gt;
* West of the fence is Katya's mushroom farm containing regrowing [[Honey Spores|Honey Stalks]], [[Mindshroom]]s, [[Red Dream Mushroom]]s, [[Lingula]]. Rarely, it can also contains a regrowing [[Gremlin Stool]], [[Oozing Shroom]] or [[Spirit Mushroom]]&lt;br /&gt;
* There are some regrowing [[Lake Poppy|Lake Poppies]] near the water&lt;br /&gt;
* Doors to her house can be opened with 80 [[Lockpicking]] or with her key&lt;br /&gt;
** There is a trapdoor to the tunnels below&lt;br /&gt;
** Refrigerator contains three [[Pickled Mindshrooms]], two [[Under Pie]]s, [[Eel Sandwich]] and another random foodstuff&lt;br /&gt;
** Footlocker can be opened with 80 [[Lockpicking]] or with her key, a [[Robe]], [[Doctor's Pouch]] and a random [[Psionic Mentors|Psionic Mentor]]&lt;br /&gt;
* Outside of her house to the south is a table with a [[Giant Hatchetfish]]&lt;br /&gt;
* East of her house, near the water is a [[Fishing Rod]]&lt;br /&gt;
* South of her house is a toilet with a hole where player can jump down to the tunnels below&lt;br /&gt;
* North of her house is a fenced area with a hole where player can jump down to the tunnels below&lt;br /&gt;
* Lake south-west of her house has a hidden underwater rock bridge leading to a cave. It requires either:&lt;br /&gt;
** [[Psi Empathy]] and 11 Will&lt;br /&gt;
** [[Psi Empathy]] and 130 [[Thought Control]]&lt;br /&gt;
** [[Second Sight]] and 7 Will&lt;br /&gt;
** [[Second Sight]] and 80 [[Thought Control]]&lt;br /&gt;
** Killing Katya also reveals the secret passage&lt;br /&gt;
&lt;br /&gt;
=== Katya's Homestead Underground Tunnels ===&lt;br /&gt;
* Connects inside of her house to the fenced area north of it&lt;br /&gt;
* Can be also accessed by jumping through the hole in the toilet south of her house&lt;br /&gt;
&lt;br /&gt;
=== Katya's Homestead Secret Cave ===&lt;br /&gt;
* There is a body of a frozen pirate inside&lt;br /&gt;
** If player goes close, they will be confronted by Katya&lt;br /&gt;
* There is a regrowing [[Glittershroom Spores|Glittershroom]] on the cave wall&lt;br /&gt;
&lt;br /&gt;
=== Skidrow East (F2) ===&lt;br /&gt;
* Inhabited by many pirates and some [[Pit Bull]]s&lt;br /&gt;
* [[Donnie]] the merchant can be found here playing a game with some girls&lt;br /&gt;
&lt;br /&gt;
=== Skidrow West (E2) ===&lt;br /&gt;
* Inhabited by some pirates and [[Pit Bull]]s&lt;br /&gt;
* [[Broken Prosthetic Leg]] oddity can be found in the box on a counter&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
File:Xpbl f1.png | Katya's Homestead&lt;br /&gt;
File:Xpbl f1c.png | Katya's Homestead Underground Tunnels&lt;br /&gt;
File:Xpbl f1b.png | Katya's Homestead Secret Cave&lt;br /&gt;
File:Xpbl f2.png | Port Ceto - Skidrow East&lt;br /&gt;
File:Xpbl e2.png | Port Ceto - Skidrow West&lt;br /&gt;
File:Xpbl e3.png | Port Ceto - Shop&lt;br /&gt;
File:Xpbl e3b.png | Port Ceto - Shop Upper Floor&lt;br /&gt;
File:Xpbl e3c.png | Port Ceto - Shop Basement&lt;br /&gt;
File:Xpbl e3 u.png | Thrasher's Lair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Great_War&amp;diff=52020</id>
		<title>Great War</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Great_War&amp;diff=52020"/>
		<updated>2022-10-31T21:17:11Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Great War''' was a major conflict in the history of Underrail fought between the forces of [[Biocorp]] and [[NFT]] personnel of [[Lemurians|Lemuria]] that took place 249 years ago. It ended with the complete annihilation of the lemurian population. The reason for the invasion is not known for certain, with some speculating that Biocorp was in conflict with the NFT even before the Descent or that they simply wanted to get rid of the last possible rival faction that could contest their control of Underrail.&lt;br /&gt;
&lt;br /&gt;
During the war, Biocorp utilized large ships of war such as [[Port Ceto|Destroyer Ceto]] equipped with plasma cannons, anti-projectile lasers, torpedo launchers and other directed-energy weaponry. Biocorp ships managed to completely overpower the lemurian security forces, forcing them to retreat to the more secure bases such as [[Arch Keep]] and [[Joint Security Headquarters]]. The vulnerable [[Citadel of Life]] megalopolis in which the majority of the lemurian population lived was completely decimated by the ceaseless fire of the Biocorp Undernavy. Unable to however penetrate the underground and underwater NFT bases, Biocorp turned to chemical weaponry, using the mutagen filled missiles to introduce potent and deadly mutagen gas into the ventilation system of the lemurian facilities, causing irreversible and drastic changes to anyone who inhaled it which resulted in death or forced to commit suicide the entire remaining population sheltered in the evacuation bunkers deep below.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
After the decisive Biocorp victory, the undernavy was however quickly disbanded for unknown reasons under turbulent circumstances and its assets were transferred to Biocorp Armed Forces. Despite many years to do so, Biocorp also never attempted to enter the NFT facilities. [[Professor Oldfield]] speculates that the Black Sea was seen as unimportant or deemed not important enough. Few decades later, the Biocorp itself suffered a major crisis that some sixty years later led to the fall of the supercorporation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Herculean_Withdrawal&amp;diff=49514</id>
		<title>Herculean Withdrawal</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Herculean_Withdrawal&amp;diff=49514"/>
		<updated>2022-05-30T21:47:48Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Effect Infobox&lt;br /&gt;
| name        = Herculean Withdrawal&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| image       = Herculean Withdrawal.png&lt;br /&gt;
| description = You feel ill. Strength, dexterity, agility and constitution decreased by 1. Action points reduced by 1. Movement points reduced by 2 and movement speed reduced by 5%. Taking 3 bio damage every turn.&lt;br /&gt;
| duration    = &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
| maxstacks   = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Herculean Withdrawal''' is the severe withdrawal caused by [[Hercules]] combat drug. The withdrawal effect increases one stack each turn or 5 seconds.&lt;br /&gt;
&lt;br /&gt;
At maximum stacks, the withdrawal leaves you with -20 to strength, dexterity, agility, constitution and action points, -40 movement points, -89% movement speed and taking 60 {{bio}} damage every turn or 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The debuff doesn't end, inevitably proving fatal eventually.&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category: Status effects]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Herculean_Withdrawal&amp;diff=49513</id>
		<title>Herculean Withdrawal</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Herculean_Withdrawal&amp;diff=49513"/>
		<updated>2022-05-30T21:46:57Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Effect Infobox&lt;br /&gt;
| name        = Herculean Withdrawal&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| image       = Herculean Withdrawal.png&lt;br /&gt;
| description = You feel ill. Strength, dexterity, agility and constitution decreased by 1. Action points reduced by 1. Movement points reduced by 2 and movement speed reduced by 5%. Taking 3 bio damage every turn.&lt;br /&gt;
| duration    = &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
| maxstacks   = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Herculean Withdrawal''' is the severe withdrawal caused by [[Hercules]] combat drug. The withdrawal effect increases one stack each turn or 5 seconds.&lt;br /&gt;
&lt;br /&gt;
At maximum stacks, the withdrawal leaves you with -20 to strength, dexterity, agility, constitution and action points, -40 movement points, -89% movement speed and taking 60 {{bio}} damage every turn or 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The debuff doesn't end, inevitably proving fatal eventually.&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category: Status effects]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Super_Health_Hypo&amp;diff=46653</id>
		<title>Super Health Hypo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Super_Health_Hypo&amp;diff=46653"/>
		<updated>2021-07-08T20:38:58Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| image       = Super Health Hypo.png&lt;br /&gt;
| name        = Super Health Hypo&lt;br /&gt;
| type        = Medicine&lt;br /&gt;
| description = The most powerful of healing concoctions.&lt;br /&gt;
| capabilities= Use: Instantly restores 300 health points.&amp;lt;br/&amp;gt;(AP: 10; Cooldown: 6 turns)&lt;br /&gt;
| weight      = 0.15&lt;br /&gt;
| value       = 600&lt;br /&gt;
| datafile    = Consumables\Medicine\SuperHealthHypo.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Super Health Hypo''' is the best healing medicine.&lt;br /&gt;
&lt;br /&gt;
It shares its cooldown with normal and advanced health hypos. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: Super Health Hypo]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Cytosine Outpost]]: in a Medical Locker behind [[Rassophore Prevlic]]&lt;br /&gt;
* [[Jax]] random event&lt;br /&gt;
* [[Morghrir-Tem Cult]] random event: two doses carried by the [[Morghrir-Tem Patriarch]]&lt;br /&gt;
* [[Talos Outpost]]: two doses received from a [[Faceless Doctor]] if their disposition towards you is at least [[Befriend the Faceless]]&lt;br /&gt;
* [[Tithonus Lab]]: in a Medical Locker immediately to the east&lt;br /&gt;
*[[Joint Security Headquarters]]: Joint Security Command level, first room to the north, in the desk.&lt;br /&gt;
*[[Abyssal Station Zero]]: R&amp;amp;D, in a medical cart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Mixture&amp;diff=46470</id>
		<title>Regenerative Mixture</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Mixture&amp;diff=46470"/>
		<updated>2021-06-27T17:33:38Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| image       = Regenerative Mixture.png&lt;br /&gt;
| name        = Regenerative Mixture&lt;br /&gt;
| type        = Medicine&lt;br /&gt;
| description = When ingested catalyzes limited non-necrotic regeneration.&lt;br /&gt;
| capabilities= Use: Regenerates 40 health each turn for 6 turns.&amp;lt;br&amp;gt;(AP: 10)&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 1500&lt;br /&gt;
| datafile    = Consumables\Medicine\RegenerativeMixture.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Regenerative Mixture''' is a powerful and rare medicine that provides a regeneration of 40 health for 6 turns, 240 health total. It can be used along with other sources of healing such as [[Regenerative Vest (component)|Regenerative Vest]] and health hypos.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
This medicine causes the [[Regeneration]] effect. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: Regenerative Mixture]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
*[[Joint Security Headquarters]]: Joint Security Command level, first room to the south, in a cabinet.&lt;br /&gt;
*[[Caerus Residential]]: 2 doses in a footlocker near [[Gunter Vasilica]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.13]]: will now be affected by game difficulty like most other healing&lt;br /&gt;
* [[1.0.0.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Mixture&amp;diff=46469</id>
		<title>Regenerative Mixture</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Mixture&amp;diff=46469"/>
		<updated>2021-06-26T20:24:28Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| image       = Regenerative Mixture.png&lt;br /&gt;
| name        = Regenerative Mixture&lt;br /&gt;
| type        = Medicine&lt;br /&gt;
| description = When ingested catalyzes limited non-necrotic regeneration.&lt;br /&gt;
| capabilities= Use: Regenerates 40 health each turn for 6 turns.&amp;lt;br&amp;gt;(AP: 10)&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 1500&lt;br /&gt;
| datafile    = Consumables\Medicine\RegenerativeMixture.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Regenerative Mixture''' is a powerful and rare medicine that provides a regeneration of 40 health for 6 turns, 240 health total. It can be used along with other sources of healing such as [[Regenerative Vest (component)|Regenerative Vest]] and health hypos.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
This medicine causes the [[Regeneration]] effect. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: Regenerative Mixture]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
*[[Joint Security Headquarters]]: Joint Security Command level, first room to the south, in a cabinet.&lt;br /&gt;
*[[Caerus Residential]]: in a footlocker near [[Gunter Vasilica]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.13]]: will now be affected by game difficulty like most other healing&lt;br /&gt;
* [[1.0.0.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Super_Health_Hypo&amp;diff=46468</id>
		<title>Super Health Hypo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Super_Health_Hypo&amp;diff=46468"/>
		<updated>2021-06-26T20:24:21Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| image       = Super Health Hypo.png&lt;br /&gt;
| name        = Super Health Hypo&lt;br /&gt;
| type        = Medicine&lt;br /&gt;
| description = The most powerful of healing concoctions.&lt;br /&gt;
| capabilities= Use: Instantly restores 300 health points.&amp;lt;br/&amp;gt;(AP: 10; Cooldown: 6 turns)&lt;br /&gt;
| weight      = 0.15&lt;br /&gt;
| value       = 600&lt;br /&gt;
| datafile    = Consumables\Medicine\SuperHealthHypo.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Super Health Hypo''' is the best healing medicine.&lt;br /&gt;
&lt;br /&gt;
It shares its cooldown with normal and advanced health hypos. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: Super Health Hypo]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Cytosine Outpost]]: in a Medical Locker behind [[Rassophore Prevlic]]&lt;br /&gt;
* [[Jax]] random event&lt;br /&gt;
* [[Morghrir-Tem Cult]] random event: two doses carried by the [[Morghrir-Tem Patriarch]]&lt;br /&gt;
* [[Talos Outpost]]: two doses received from a [[Faceless Doctor]] if their disposition towards you is at least [[Befriend the Faceless]]&lt;br /&gt;
* [[Tithonus Lab]]: in a Medical Locker immediately to the east&lt;br /&gt;
*[[Joint Security Headquarters]]: Joint Security Command level, first room to the north, in the desk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Mixture&amp;diff=46467</id>
		<title>Regenerative Mixture</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Mixture&amp;diff=46467"/>
		<updated>2021-06-26T20:20:48Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| image       = Regenerative Mixture.png&lt;br /&gt;
| name        = Regenerative Mixture&lt;br /&gt;
| type        = Medicine&lt;br /&gt;
| description = When ingested catalyzes limited non-necrotic regeneration.&lt;br /&gt;
| capabilities= Use: Regenerates 40 health each turn for 6 turns.&amp;lt;br&amp;gt;(AP: 10)&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 1500&lt;br /&gt;
| datafile    = Consumables\Medicine\RegenerativeMixture.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Regenerative Mixture''' is a powerful and rare medicine that provides a regeneration of 40 health for 6 turns, 240 health total. It can be used along with other sources of healing such as [[Regenerative Vest (component)|Regenerative Vest]] and health hypos.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
This medicine causes the [[Regeneration]] effect. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: Regenerative Mixture]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* One dose at [[Joint Security Headquarters]] - Joint Security Command level, first room to the south, in a cabinet.&lt;br /&gt;
* One dose at [[Caerus Residential]] - in a footlocker near [[Gunter Vasilica]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.13]]: will now be affected by game difficulty like most other healing&lt;br /&gt;
* [[1.0.0.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blast_Suit&amp;diff=46448</id>
		<title>Blast Suit</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blast_Suit&amp;diff=46448"/>
		<updated>2021-06-23T16:52:08Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blast Suit.png&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| name         = Blast Suit&lt;br /&gt;
| type         = Armor Suit&lt;br /&gt;
| description  = A full suit of body armor specially designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.&lt;br /&gt;
| res-mech     = 40% / 35&lt;br /&gt;
| res-heat     = 35% / 30&lt;br /&gt;
| encumbrance  = 95%&lt;br /&gt;
| onequip      = Equip: Damage taken from explosions reduced by 85%&amp;lt;br&amp;gt;{{color|red|Equip: Dexterity decreased by 6&amp;lt;br&amp;gt;Equip: Agility decreased by 6&amp;lt;br&amp;gt;Equip: Movement speed reduced by 20%&amp;lt;br&amp;gt;Equip: Action points reduced by 10}}&lt;br /&gt;
| durability   = 2220 / 2220 (mechanical)&lt;br /&gt;
| weight       = 40.00&lt;br /&gt;
| value        = 7500&lt;br /&gt;
| datafile     = Armor/blastsuit.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blast Suit''' is an armor suit.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An extremely heavy armor suit. Too cumbersome for combat, but no other armor provides better protection against explosions.&lt;br /&gt;
&lt;br /&gt;
{{Damage modifier sources}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* Sold by [[Donnie]] at [[Port Ceto]], after the 1st raid&lt;br /&gt;
* Rarely sold by [[Derica]] in [[Core City Middle Level]]&lt;br /&gt;
* Worn by [[Master Exploder]]&lt;br /&gt;
* [[Fort Apogee]] in a room behind [[Fraser|Staff Sergent Fraser]]&lt;br /&gt;
* Fairly rare as [[random loot]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.4.15]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_bls.png | Male variant&lt;br /&gt;
pl_f_bls.png | Female variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blast_Suit&amp;diff=46447</id>
		<title>Blast Suit</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blast_Suit&amp;diff=46447"/>
		<updated>2021-06-23T16:51:24Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blast Suit.png&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| name         = Blast Suit&lt;br /&gt;
| type         = Armor Suit&lt;br /&gt;
| description  = A full suit of body armor specially designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.&lt;br /&gt;
| res-mech     = 40% / 35&lt;br /&gt;
| res-heat     = 35% / 30&lt;br /&gt;
| encumbrance  = 95%&lt;br /&gt;
| onequip      = Equip: Damage taken from explosions reduced by 85%&amp;lt;br&amp;gt;{{color|red|Equip: Dexterity decreased by 6&amp;lt;br&amp;gt;Equip: Agility decreased by 6&amp;lt;br&amp;gt;Equip: Movement speed reduced by 20%&amp;lt;br&amp;gt;Equip: Action points reduced by 10}}&lt;br /&gt;
| durability   = 2220 / 2220 (mechanical)&lt;br /&gt;
| weight       = 40.00&lt;br /&gt;
| value        = 7500&lt;br /&gt;
| datafile     = Armor/blastsuit.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blast Suit''' is an armor suit.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An extremely heavy armor suit. Too cumbersome for combat, but no other armor provides better protection against explosions.&lt;br /&gt;
&lt;br /&gt;
{{Damage modifier sources}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* Sold by [[Donnie]] at [[Port Ceto]], after passing the Mercantile check&lt;br /&gt;
* Rarely sold by [[Derica]] in [[Core City Middle Level]]&lt;br /&gt;
* Worn by [[Master Exploder]]&lt;br /&gt;
* [[Fort Apogee]] in a room behind [[Fraser|Staff Sergent Fraser]]&lt;br /&gt;
* Fairly rare as [[random loot]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.4.15]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_bls.png | Male variant&lt;br /&gt;
pl_f_bls.png | Female variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Incendiary_Bullets&amp;diff=45616</id>
		<title>Blueprint: Incendiary Bullets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Incendiary_Bullets&amp;diff=45616"/>
		<updated>2021-03-08T20:35:30Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Incendiary Bullets.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint: Incendiary Bullets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 8.6mm incendiary bullets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 1500&lt;br /&gt;
| description2 = You can create 8.6mm incendiary bullets using bullet cases, any metal plate, and a high level incendiary substance.&lt;br /&gt;
| component1   = Bullet Case (x30)&lt;br /&gt;
| component2   = Metal&lt;br /&gt;
| component3   = High Level Incendiary&lt;br /&gt;
| datafile     = Blueprints\IncendiaryBullets.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 30 [[8.6mm Incendiary Round]]s.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] 30 (more if using high quality metal plates)&lt;br /&gt;
* [[Chemistry]] 40 (60 if using [[Napalm C]])&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 8.6mm Bullet Case (x30)&lt;br /&gt;
* {{Itemlink|8.6mm Case}}&lt;br /&gt;
&lt;br /&gt;
; Metal&lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; High Level Incendiary&lt;br /&gt;
* {{Itemlink|Magnesium Powder}}&lt;br /&gt;
* {{Itemlink|Napalm C}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Lost Vault Trader]].&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry]].&lt;br /&gt;
* Found in [[Emporion Shopping Mall]].&lt;br /&gt;
* Chance to appear in [[Blaine]]'s shop&lt;br /&gt;
* Small random chance to appear in any weapon shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Incendiary Bullets]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Drag_%27n%27_Drop&amp;diff=45532</id>
		<title>Drag 'n' Drop</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Drag_%27n%27_Drop&amp;diff=45532"/>
		<updated>2021-03-02T16:36:14Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup | reason = List DnD's events and their effect on cocktail stock [https://discord.com/channels/493711721513615364/493711721513615366/767727689082863616]}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Drag 'n' Drop&lt;br /&gt;
| type    = Random location&lt;br /&gt;
| control = &lt;br /&gt;
| maptext = &lt;br /&gt;
| image   = xpbl_ww_DragNDrop.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Lower Caves]]&lt;br /&gt;
| areas   = Drag 'n' Drop club&lt;br /&gt;
| exits   = Random&lt;br /&gt;
| npcs    = [[Mixer Jessie]]&lt;br /&gt;
| mapfile = xpbl_ww_DragNDrop&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Drag 'n' Drop''' is a [[random location]] in the waterways of [[Lower Caves]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Drag 'n' Drop is a floating club located in an old sea storage platform. [[Mixer Jessie]] sells some cocktails not found anywhere else in Underrail. There is a hidden safe (need [[Perception]]) under the counter containing some money.&lt;br /&gt;
&lt;br /&gt;
Despite being a [[random location]], '''Drag 'n' Drop will be present in all playthroughs''', but can appear in different places. Potential locations include:&lt;br /&gt;
* [[Chancer's Bay]], Waterways 5&lt;br /&gt;
* [[Rig Periphery]], Waterways 12&lt;br /&gt;
* [[Core Ring Protectorate Outpost]], Waterways 14&lt;br /&gt;
* [[Core Ring]], Waterways 29&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
Patrons inside the bar will change each 20 minutes, and with them the selection of drinks offered by Jessie. [[Terry]] the bouncer will comment of the current events inside when asked what's going on at the moment. [[Absence]], [[Bloody Oligarch]], [[Mindshroom Martini]] and [[Scrapperac]] are common drinks and will be sold regardless of the current event. Note that '''not all additional drinks may be in stock'''. Patrons will have pickpocketable cocktails in their inventory as well as [[Gold Ring|luxury items]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Patrons !! Additional Drinks in stock &lt;br /&gt;
|-&lt;br /&gt;
| The bar is empty. Just you, Jessie and Aaron || [[Ice of Spades]], [[Jetdrag]], [[Laylow]], [[Slackjaw (cocktail)|Slackjaw]], [[Slampipe]], [[Sleight of the Night]], [[White Dude]]&lt;br /&gt;
|-&lt;br /&gt;
| Commoners and a Loner || [[Ice of Spades]], [[Slackjaw]]&lt;br /&gt;
|-&lt;br /&gt;
| Clubgoers and Workers || [[Jetdrag]], [[Slampipe]]&lt;br /&gt;
|-&lt;br /&gt;
| Protectorate soldiers and Marines || [[Jetdrag]], [[Laylow]], [[Outwork]], [[Slampipe]]&lt;br /&gt;
|-&lt;br /&gt;
| Dealer, Gambler and clubgoers || [[Ice of Spades]], [[Jetdrag]], [[Slackjaw]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* [[Mixer Jessie]] - Barmaid&lt;br /&gt;
* Aaron &lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
xpbl_ww_DragNDrop.png | Drag 'n' Drop club&lt;br /&gt;
cvw5 frag DragNDrop.png | At [[Chancer's Bay]], Waterways 5&lt;br /&gt;
cvw12 frag DragNDrop.png | At [[Rig Periphery]], Waterways 12&lt;br /&gt;
cvw14 frag DragNDrop.png | At [[Core Ring Protectorate Outpost]], Waterways 14&lt;br /&gt;
cvw29 frag DragNDrop.png | At [[Core Ring]], Waterways 29&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.2.4]]: Fixed an issue with faction hostility regarding the members of Drag 'n' Drop&lt;br /&gt;
* [[1.1.2.2]]: Fixed Drag 'n' DropStairs (not in patch notes)&lt;br /&gt;
* [[1.1.2.0]]: Introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=42198</id>
		<title>Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=42198"/>
		<updated>2020-07-24T14:02:47Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Undo revision 42197 by Tygrende (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|reason=[[1.1.2.0]] changes}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image       = SVD.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Dragunov&lt;br /&gt;
| type        = Sniper Rifle&lt;br /&gt;
| description = Dragunov (also called SVD) is an old style sniper rifle. It's reliable, durable and has a high rate of fire.&lt;br /&gt;
| damage      = 50-75 (Mechanical)&lt;br /&gt;
| impactspeed = High&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = 20 (optimal: 14)&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = -25%&lt;br /&gt;
| moveprec.   = -25%&lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 5&lt;br /&gt;
| minskill    = 55&lt;br /&gt;
| ammotype    = 7.62mm rounds&lt;br /&gt;
| magcap      = 10&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 1050 / 1050 (mechanical)&lt;br /&gt;
| weight      = 3.50&lt;br /&gt;
| value       = 8000&lt;br /&gt;
| datafile    = Weapons\Dragunov.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Dragunov''' is a unique [[Sniper Rifle|sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sniper rifle with exceptionally low AP cost and relatively low close quarters and move and shoot penalties.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
It can be found in [[Rail Crossing]], area [[:File:rc_tunnel2.png|North Tunnels]] (beneath [[Buzzer|Buzzer's Shop]] ): in a locker in the north room.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]] - Increased value&lt;br /&gt;
* [[1.0.0.0]]: added strength requirement, increased damage from 45-60 to 50-75&lt;br /&gt;
* [[0.1.10.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=42197</id>
		<title>Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=42197"/>
		<updated>2020-07-24T13:46:36Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|reason=[[1.1.2.0]] changes}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image       = SVD.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Dragunov&lt;br /&gt;
| type        = Sniper Rifle&lt;br /&gt;
| description = Dragunov (also called SVD) is an old style sniper rifle. It's reliable, durable and has a high rate of fire.&lt;br /&gt;
| damage      = 50-80 (Mechanical)&lt;br /&gt;
| impactspeed = High&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = 20 (optimal: 14)&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = -25%&lt;br /&gt;
| moveprec.   = -25%&lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 5&lt;br /&gt;
| minskill    = 55&lt;br /&gt;
| ammotype    = 7.62mm rounds&lt;br /&gt;
| magcap      = 10&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 1050 / 1050 (mechanical)&lt;br /&gt;
| weight      = 3.50&lt;br /&gt;
| value       = 8000&lt;br /&gt;
| datafile    = Weapons\Dragunov.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Dragunov''' is a unique [[Sniper Rifle|sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sniper rifle with exceptionally low AP cost and relatively low close quarters and move and shoot penalties.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
It can be found in [[Rail Crossing]], area [[:File:rc_tunnel2.png|North Tunnels]] (beneath [[Buzzer|Buzzer's Shop]] ): in a locker in the north room.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]] - Increased value&lt;br /&gt;
* [[1.0.0.0]]: added strength requirement, increased damage from 45-60 to 50-75&lt;br /&gt;
* [[0.1.10.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Foul_Mouth_Wash&amp;diff=35312</id>
		<title>Foul Mouth Wash</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Foul_Mouth_Wash&amp;diff=35312"/>
		<updated>2019-08-01T12:42:08Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Foul Mouth Wash.png&lt;br /&gt;
| name         = Foul Mouth Wash&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = There's only a couple of creatures in this world that could use this to actually improve their breath.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Foul Mouth Wash''' is an oddity in Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Carried by Wesley at the Mutie Refuge, Black Sea ([[:File:xpbl-b7.png|xpbl_b7]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Plasma_Grenade&amp;diff=34796</id>
		<title>Blueprint: Plasma Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Plasma_Grenade&amp;diff=34796"/>
		<updated>2019-07-23T22:50:42Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Added Nexus of Technology as a static placement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| image        = Blueprint: Plasma Grenade.png&lt;br /&gt;
| name         = Blueprint: Plasma Grenade&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a plasma grenade.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 6000&lt;br /&gt;
| description2 = Plasma grenades are created by combining plasma micro-dischargers with any high energy battery (such as plasma or fusion cell) inside a thin grenade case.&lt;br /&gt;
| component1   = Thin Grenade Case&lt;br /&gt;
| component2   = Primary Plasma Micro-Discharger&lt;br /&gt;
| component3   = Battery&lt;br /&gt;
| optional1    = Secondary Plasma Micro-Discharger&lt;br /&gt;
| diffmod1     = 100%&lt;br /&gt;
| optional2    = Secondary Plasma Micro-Discharger&lt;br /&gt;
| diffmod2     = 100%&lt;br /&gt;
| datafile     = Blueprints\xpbl\PlasmaGrenade.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces [[Plasma Grenade]]s of all three tiers. Using either battery type works the same. Higher tiers require secondary plasma micro-dischargers.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Electronics]] 45, 90 or 135&lt;br /&gt;
* [[Mechanics]] 5&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Thin Grenade Case&lt;br /&gt;
* {{Itemlink|Thin Grenade Case}}&lt;br /&gt;
&lt;br /&gt;
; Primary Plasma Micro-Discharger&lt;br /&gt;
* {{Itemlink|Plasma Micro-Discharger}}&lt;br /&gt;
&lt;br /&gt;
; Battery &lt;br /&gt;
* {{Itemlink|Fusion Cell}}&lt;br /&gt;
* {{Itemlink|Plasma Cell}}&lt;br /&gt;
&lt;br /&gt;
; Secondary Plasma Micro-Discharger&lt;br /&gt;
* {{Itemlink|Plasma Micro-Discharger}}&lt;br /&gt;
&lt;br /&gt;
; Secondary Plasma Micro-Discharger&lt;br /&gt;
* {{Itemlink|Plasma Micro-Discharger}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* 7th level of the [[Nexus of Technology]] - at the desk on the right side of the security console.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Plasma Grenade]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gl%C3%BCck_17&amp;diff=24824</id>
		<title>Glück 17</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gl%C3%BCck_17&amp;diff=24824"/>
		<updated>2017-08-12T12:03:05Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Gluck 17&lt;br /&gt;
| tab2 = Neo Luger for comparison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gluck 17''' is a unique [[Pistols|pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It is very similiar to a 9mm [[Neo Luger]] pistol crafted from quality 90 frame with [[Rapid Reloader]] and [[Laser Sight]]. Compared to it, Gluck 17 has:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Positive&lt;br /&gt;
! Negative&lt;br /&gt;
|-&lt;br /&gt;
| '''1 more optimal range'''&lt;br /&gt;
| '''1 less max damage'''&lt;br /&gt;
|-&lt;br /&gt;
| '''1% more critical chance'''&lt;br /&gt;
| '''1 more AP cost'''&lt;br /&gt;
|-&lt;br /&gt;
| '''10% more critical damage'''&lt;br /&gt;
| '''5% less precision bonus'''&lt;br /&gt;
|-&lt;br /&gt;
| '''5 more magazine capacity'''&lt;br /&gt;
| '''360 less durability'''&lt;br /&gt;
|-&lt;br /&gt;
| '''1.1 less weight'''&lt;br /&gt;
| '''13302 less value'''&lt;br /&gt;
|}&lt;br /&gt;
    &lt;br /&gt;
== Location ==&lt;br /&gt;
Found on a dead man in [[Panacea Lab]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|9mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gl%C3%BCck_17&amp;diff=24823</id>
		<title>Glück 17</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gl%C3%BCck_17&amp;diff=24823"/>
		<updated>2017-08-12T12:02:36Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Added description and comparison to a crafted neo luger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Gluck 17&lt;br /&gt;
| tab2 = Neo Luger for comparsion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gluck 17''' is a unique [[Pistols|pistol]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It is very similiar to a 9mm [[Neo Luger]] pistol crafted from quality 90 frame with [[Rapid Reloader]] and [[Laser Sight]]. Compared to it, Gluck 17 has:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Positive&lt;br /&gt;
! Negative&lt;br /&gt;
|-&lt;br /&gt;
| '''1 more optimal range'''&lt;br /&gt;
| '''1 less max damage'''&lt;br /&gt;
|-&lt;br /&gt;
| '''1% more critical chance'''&lt;br /&gt;
| '''1 more AP cost'''&lt;br /&gt;
|-&lt;br /&gt;
| '''10% more critical damage'''&lt;br /&gt;
| '''5% less precision bonus'''&lt;br /&gt;
|-&lt;br /&gt;
| '''5 more magazine capacity'''&lt;br /&gt;
| '''360 less durability'''&lt;br /&gt;
|-&lt;br /&gt;
| '''1.1 less weight'''&lt;br /&gt;
| '''13302 less value'''&lt;br /&gt;
|}&lt;br /&gt;
    &lt;br /&gt;
== Location ==&lt;br /&gt;
Found on a dead man in [[Panacea Lab]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|9mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Gl%C3%BCck_17/1&amp;diff=24821</id>
		<title>Template:Glück 17/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Gl%C3%BCck_17/1&amp;diff=24821"/>
		<updated>2017-08-12T11:58:17Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Created page with &amp;quot;{{infobox item | image       = Gluck 17.png | itemquality = unique | name        = Gluck 17 | type        = Pistol | description = Quick, reliable and precise old world 9mm pi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Gluck 17.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Gluck 17&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = Quick, reliable and precise old world 9mm pistol made of synthetic polymer.&lt;br /&gt;
| damage      = 22-28 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 21 AP&lt;br /&gt;
| range       = 10 (optimal: 8)&lt;br /&gt;
| precision   = +10%&lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 8%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = &lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = 9mm rounds&lt;br /&gt;
| magcap      = 17&lt;br /&gt;
| canunload   = [remove this line if weapon cannot be unloaded]&lt;br /&gt;
| durability  = 1050 / 1050 (mechanical)&lt;br /&gt;
| weight      = 1.00&lt;br /&gt;
| value       = 2250&lt;br /&gt;
| datafile    = Weapons\Glock17.item&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Metal_Armor/15&amp;diff=24820</id>
		<title>Template:Metal Armor/15</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Metal_Armor/15&amp;diff=24820"/>
		<updated>2017-08-12T00:10:41Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Created page with &amp;quot;{{infobox item | image       = Spiked_steel_armor.png | itemquality = normal | name        = Bladed Insulated Steel Armor | type        = Armor Suit | description = This is a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Spiked_steel_armor.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Bladed Insulated Steel Armor&lt;br /&gt;
| type        = Armor Suit&lt;br /&gt;
| description = This is a suit of steel armor. Below the protective plates is an insulated vest. It's decorated with serrated blades that can inflict additional damage to your opponents in melee combat.&lt;br /&gt;
| res-mech    = 34% / 13&lt;br /&gt;
| res-heat    = 5&lt;br /&gt;
| res-cold    = 15% / 3&lt;br /&gt;
| res-acid    = 5&lt;br /&gt;
| res-ener    = 26% / 9&lt;br /&gt;
| encumbrance = 68%&lt;br /&gt;
| capabilities= Your successful melee attacks have 30% chance to inflict a bleeding wound that deals 5-9 Mechanical damage over 3 turns.&lt;br /&gt;
| minstr      = 8&lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 21.60&lt;br /&gt;
| value       = 5142&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Metal_Armor/14&amp;diff=24819</id>
		<title>Template:Metal Armor/14</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Metal_Armor/14&amp;diff=24819"/>
		<updated>2017-08-12T00:08:52Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Spiked_steel_armor.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Spiked Insulated Steel Armor&lt;br /&gt;
| type        = Armor Suit&lt;br /&gt;
| description = This is a suit of steel armor. Below the protective plates is an insulated vest. It's decorated with spikes that can inflict additional damage to your opponents in melee combat.&lt;br /&gt;
| res-mech    = 34% / 13&lt;br /&gt;
| res-heat    = 5&lt;br /&gt;
| res-cold    = 15% / 3&lt;br /&gt;
| res-acid    = 5&lt;br /&gt;
| res-ener    = 26% / 9&lt;br /&gt;
| encumbrance = 68%&lt;br /&gt;
| capabilities= Your successful melee attacks inflict extra 3-5 Mechanical damage.&lt;br /&gt;
| minstr      = 8&lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 21.40&lt;br /&gt;
| value       = 5220&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Metal_Armor/14&amp;diff=24818</id>
		<title>Template:Metal Armor/14</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Metal_Armor/14&amp;diff=24818"/>
		<updated>2017-08-12T00:07:59Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Created page with &amp;quot;{{infobox item | image       = steel armor.png | itemquality = normal | name        = Spiked Insulated Steel Armor | type        = Armor Suit | description = This is a suit of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = steel armor.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Spiked Insulated Steel Armor&lt;br /&gt;
| type        = Armor Suit&lt;br /&gt;
| description = This is a suit of steel armor. Below the protective plates is an insulated vest. It's decorated with spikes that can inflict additional damage to your opponents in melee combat.&lt;br /&gt;
| res-mech    = 34% / 13&lt;br /&gt;
| res-heat    = 5&lt;br /&gt;
| res-cold    = 15% / 3&lt;br /&gt;
| res-acid    = 5&lt;br /&gt;
| res-ener    = 26% / 9&lt;br /&gt;
| encumbrance = 68%&lt;br /&gt;
| capabilities= Your successful melee attacks inflict extra 3-5 Mechanical damage.&lt;br /&gt;
| minstr      = 8&lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 21.40&lt;br /&gt;
| value       = 5220&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metal_Armor&amp;diff=24817</id>
		<title>Metal Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metal_Armor&amp;diff=24817"/>
		<updated>2017-08-12T00:04:22Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
=== Examples of metal plates ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = Steel  &lt;br /&gt;
| tab2 = Tungsten&lt;br /&gt;
| tab3 = TiChrome  &lt;br /&gt;
| tab4 = Super Steel (quality 100) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of carrier vests ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab5 = Insulated&lt;br /&gt;
| tab6 = Galvanic&lt;br /&gt;
| tab7 = Biohazard&lt;br /&gt;
| tab8 = Sturdy  &lt;br /&gt;
| tab9 = Regenerative&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of reinforcements  ===&lt;br /&gt;
=== (Each metal type reinforced with a single plate of the same type) ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab10 = Steel&lt;br /&gt;
| tab11 = Tungsten&lt;br /&gt;
| tab12 = TiChrome &lt;br /&gt;
| tab13 = Super Steel (quality 100)  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of spikes and blades ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab14 = Steel Spikes&lt;br /&gt;
| tab15 = Steel Blade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Metal Armor''' is an [[Armor|armor suit]]. {{Infobox quality note|50}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The metal armor is the heaviest armor suit in Underrail. It has high resistances/thresholds, equally massive armor penalty and weight. The armor penalty can be reduced significantly with the feat [[Armor Sloping]]. Metal armor suits, helmets and boots are the only types of armor to provide protection against {{energy}} damage. All metal armor suits also provide {{heat}} and {{acid}} damage threshold.&lt;br /&gt;
&lt;br /&gt;
Any metal armor suit can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Metal Armor can be crafted with [[Blueprint: Metal Armor]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Base material ===&lt;br /&gt;
Type and quality of metal plates used determines the main damage resistances/thresholds and base armor penalty of the armor suit. Steel armor is used as a basis of resistance comparison here. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:steel_armor.png]]&lt;br /&gt;
| '''Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 65(42)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Average {{energy}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tungsten_steel_armor.png]]&lt;br /&gt;
| '''Tungsten Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 9 minimal strength&lt;br /&gt;
* 75(49)% armor penalty&lt;br /&gt;
* Highest {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Lowest {{energy}} damage resistance/threshold&lt;br /&gt;
* Average {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Tungsten Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TiChrome Metal Armor.png]]&lt;br /&gt;
| '''TiChrome Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 50(32)% armor penalty&lt;br /&gt;
* Lowest {{mechanical}} damage resistance, low threshold&lt;br /&gt;
* Highest {{energy}} damage resistance/threshold&lt;br /&gt;
* Highest {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[TiChrome Bars]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Super Steel Armor.png]]&lt;br /&gt;
| '''Super Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 45(29)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance, lowest threshold&lt;br /&gt;
* High {{energy}} damage resistance/threshold&lt;br /&gt;
* Average {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Super Steel Plates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Carrier vest ===&lt;br /&gt;
No visual difference. Provides secondary bonuses to the armor suit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest3.png]]&lt;br /&gt;
| '''Insulated &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Average {{cold}} damage resistance/threshold&lt;br /&gt;
| [[Insulated Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest4.png]]&lt;br /&gt;
| '''Galvanic &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* +5 to armor penalty&lt;br /&gt;
* Average {{electricity}} damage resistance/threshold&lt;br /&gt;
| [[Galvanic Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biohazard Vest armor.png]]&lt;br /&gt;
| '''Biohazard &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Average {{bio}} damage resistance/threshold&lt;br /&gt;
| [[Biohazard Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sturdy Vest armor.png]]&lt;br /&gt;
| '''Sturdy &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases health by 100% of the vest's quality&lt;br /&gt;
| [[Sturdy Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest5.png]]&lt;br /&gt;
| '''Regenerative &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* +5 to armor penalty&lt;br /&gt;
* Provides health regeneration when powered&lt;br /&gt;
| [[Regenerative Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
Metal armor suits may have up to 3 enhancements. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]]. For example a super steel armor three times reinforced with super steel plates has an armor penalty of 92% or 59% with Armor Sloping and has a weight of 15.6.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component(s)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Reinforced''' (Steel)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +23(15) to armor penalty&lt;br /&gt;
* +2 to weight&lt;br /&gt;
| [[Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Reinforced''' (Tungsten)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +26(17) to armor penalty&lt;br /&gt;
* +2.5 to weight&lt;br /&gt;
| [[Tungsten Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| '''Reinforced''' (TiChrome)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +18(11) to armor penalty&lt;br /&gt;
* +1.5 to weight&lt;br /&gt;
| [[TiChrome Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| '''Reinforced''' (Super Steel)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +16(10) to armor penalty&lt;br /&gt;
* +1.2 to weight&lt;br /&gt;
| [[Super Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]]&lt;br /&gt;
| '''Spiked &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Deals extra damage in melee&lt;br /&gt;
* Tungsten and TiChrome spikes deal slightly more damage than steel&lt;br /&gt;
* +3 to armor penalty, +4 with tungsten&lt;br /&gt;
* +1.4/1.8/1 to weight (steel/tungsten/TiChrome)&lt;br /&gt;
| [[Steel Spikes]]&amp;lt;br&amp;gt;[[Tungsten Steel Spikes]]&amp;lt;br&amp;gt;[[TiChrome Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]]&lt;br /&gt;
| '''Bladed &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Causes [[Bleeding Wound]]s in melee&lt;br /&gt;
* Tungsten and TiChrome blades deal slightly more damage than steel&lt;br /&gt;
* +3 to armor penalty, +4 with tungsten&lt;br /&gt;
* +1.6/2/1.4 to weight (steel/tungsten/TiChrome)&lt;br /&gt;
| [[Serrated Steel Blade]]&amp;lt;br&amp;gt;[[Serrated Tungsten Steel Blade]]&amp;lt;br&amp;gt;[[Serrated TiChrome Blade]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete variant list|&lt;br /&gt;
; Steel Armor&lt;br /&gt;
* [[Insulated Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
; Tungsten Steel Armor&lt;br /&gt;
* [[Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
; TiChrome Armor&lt;br /&gt;
* [[Insulated TiChrome Armor]]&lt;br /&gt;
** [[Spiked Insulated TiChrome Armor]]&lt;br /&gt;
** [[Bladed Insulated TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Spiked Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Bladed Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Spiked Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Bladed Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Spiked Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Bladed Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Spiked Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Bladed Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
; Super Steel Armor&lt;br /&gt;
* [[Insulated Super Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Super Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Super Steel Armor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.2.0.0]] - Metal plates enhancement (reinforced) will now provide less mechanical resistance&lt;br /&gt;
* [[0.2.0.0]] - Metal armor mechanical and energy resistance reduced across the board&lt;br /&gt;
* [[0.2.0.0]] - 95% damage cap now only applies to mechanical resistance&lt;br /&gt;
* [[0.1.14.2]] - player's damage resistances capped at 95%&lt;br /&gt;
* [[0.1.14.0]] - added super steel&lt;br /&gt;
* [[0.1.11.0]] - added tichrome&lt;br /&gt;
* [[0.1.5.0]] - added tungsten steel&lt;br /&gt;
* [[0.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_mt_ss.png | Supersteel armor&lt;br /&gt;
pl_mt.png    | Other metal armors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metal_Armor&amp;diff=24816</id>
		<title>Metal Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metal_Armor&amp;diff=24816"/>
		<updated>2017-08-12T00:03:25Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
=== Examples of metal plates ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = Steel  &lt;br /&gt;
| tab2 = Tungsten&lt;br /&gt;
| tab3 = TiChrome  &lt;br /&gt;
| tab4 = Super Steel (quality 100) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of carrier vests ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab5 = Insulated&lt;br /&gt;
| tab6 = Galvanic&lt;br /&gt;
| tab7 = Biohazard&lt;br /&gt;
| tab8 = Sturdy  &lt;br /&gt;
| tab9 = Regenerative&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of reinforcements  ===&lt;br /&gt;
=== (Each metal type reinforced with a single plate of the same type) ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab10 = Steel&lt;br /&gt;
| tab11 = Tungsten&lt;br /&gt;
| tab12 = TiChrome &lt;br /&gt;
| tab13 = Super Steel (quality 100)  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of spikes and blades ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab14 = Steel Spikes&lt;br /&gt;
| tab15 = Steel Blade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Metal Armor''' is an [[Armor|armor suit]]. {{Infobox quality note|50}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The metal armor is the heaviest armor suit in Underrail. It has high resistances/thresholds, equally massive armor penalty and weight. The armor penalty can be reduced significantly with the feat [[Armor Sloping]]. Metal armor suits, helmets and boots are the only types of armor to provide protection against {{energy}} damage. All metal armor suits also provide {{heat}} and {{acid}} damage threshold.&lt;br /&gt;
&lt;br /&gt;
Any metal armor suit can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Metal Armor can be crafted with [[Blueprint: Metal Armor]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Base material ===&lt;br /&gt;
Type and quality of metal plates used determines the main damage resistances/thresholds and base armor penalty of the armor suit. Steel armor is used as a basis of resistance comparison here. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:steel_armor.png]]&lt;br /&gt;
| '''Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 65(42)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Average {{energy}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tungsten_steel_armor.png]]&lt;br /&gt;
| '''Tungsten Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 9 minimal strength&lt;br /&gt;
* 75(49)% armor penalty&lt;br /&gt;
* Highest {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Lowest {{energy}} damage resistance/threshold&lt;br /&gt;
* Average {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Tungsten Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TiChrome Metal Armor.png]]&lt;br /&gt;
| '''TiChrome Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 50(32)% armor penalty&lt;br /&gt;
* Lowest {{mechanical}} damage resistance, low threshold&lt;br /&gt;
* Highest {{energy}} damage resistance/threshold&lt;br /&gt;
* Highest {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[TiChrome Bars]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Super Steel Armor.png]]&lt;br /&gt;
| '''Super Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 45(29)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance, lowest threshold&lt;br /&gt;
* High {{energy}} damage resistance/threshold&lt;br /&gt;
* Average {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Super Steel Plates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Carrier vest ===&lt;br /&gt;
No visual difference. Provides secondary bonuses to the armor suit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest3.png]]&lt;br /&gt;
| '''Insulated &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Average {{cold}} damage resistance/threshold&lt;br /&gt;
| [[Insulated Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest4.png]]&lt;br /&gt;
| '''Galvanic &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* +5 to armor penalty&lt;br /&gt;
* Average {{electricity}} damage resistance/threshold&lt;br /&gt;
| [[Galvanic Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biohazard Vest armor.png]]&lt;br /&gt;
| '''Biohazard &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Average {{bio}} damage resistance/threshold&lt;br /&gt;
| [[Biohazard Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sturdy Vest armor.png]]&lt;br /&gt;
| '''Sturdy &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases health by 100% of the vest's quality&lt;br /&gt;
| [[Sturdy Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest5.png]]&lt;br /&gt;
| '''Regenerative &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* +5 to armor penalty&lt;br /&gt;
* Provides health regeneration when powered&lt;br /&gt;
| [[Regenerative Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
Metal armor suits may have up to 3 enhancements. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]]. For example a super steel armor three times reinforced with super steel plates has an armor penalty of 92% or 59% with Armor Sloping and has a weight of 15.6.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component(s)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Reinforced''' (Steel)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +23(15) to armor penalty&lt;br /&gt;
* +2 to weight&lt;br /&gt;
| [[Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Reinforced''' (Tungsten)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +26(17) to armor penalty&lt;br /&gt;
* +2.5 to weight&lt;br /&gt;
| [[Tungsten Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| '''Reinforced''' (TiChrome)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +18(11) to armor penalty&lt;br /&gt;
* +1.5 to weight&lt;br /&gt;
| [[TiChrome Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| '''Reinforced''' (Super Steel)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +16(10) to armor penalty&lt;br /&gt;
* +1.2 to weight&lt;br /&gt;
| [[Super Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]]&lt;br /&gt;
| '''Spiked &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Deals extra damage in melee&lt;br /&gt;
* Tungsten and TiChrome spikes give a slightly higher bonus than steel&lt;br /&gt;
* +3 to armor penalty, +4 with tungsten&lt;br /&gt;
* +1.4/1.8/1 to weight (steel/tungsten/TiChrome)&lt;br /&gt;
| [[Steel Spikes]]&amp;lt;br&amp;gt;[[Tungsten Steel Spikes]]&amp;lt;br&amp;gt;[[TiChrome Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]]&lt;br /&gt;
| '''Bladed &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Causes [[Bleeding Wound]]s in melee&lt;br /&gt;
* Tungsten and TiChrome blades give a slightly higher bonus than steel&lt;br /&gt;
* +3 to armor penalty, +4 with tungsten&lt;br /&gt;
* +1.6/2/1.4 to weight (steel/tungsten/TiChrome)&lt;br /&gt;
| [[Serrated Steel Blade]]&amp;lt;br&amp;gt;[[Serrated Tungsten Steel Blade]]&amp;lt;br&amp;gt;[[Serrated TiChrome Blade]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete variant list|&lt;br /&gt;
; Steel Armor&lt;br /&gt;
* [[Insulated Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
; Tungsten Steel Armor&lt;br /&gt;
* [[Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
; TiChrome Armor&lt;br /&gt;
* [[Insulated TiChrome Armor]]&lt;br /&gt;
** [[Spiked Insulated TiChrome Armor]]&lt;br /&gt;
** [[Bladed Insulated TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Spiked Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Bladed Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Spiked Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Bladed Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Spiked Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Bladed Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Spiked Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Bladed Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
; Super Steel Armor&lt;br /&gt;
* [[Insulated Super Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Super Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Super Steel Armor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.2.0.0]] - Metal plates enhancement (reinforced) will now provide less mechanical resistance&lt;br /&gt;
* [[0.2.0.0]] - Metal armor mechanical and energy resistance reduced across the board&lt;br /&gt;
* [[0.2.0.0]] - 95% damage cap now only applies to mechanical resistance&lt;br /&gt;
* [[0.1.14.2]] - player's damage resistances capped at 95%&lt;br /&gt;
* [[0.1.14.0]] - added super steel&lt;br /&gt;
* [[0.1.11.0]] - added tichrome&lt;br /&gt;
* [[0.1.5.0]] - added tungsten steel&lt;br /&gt;
* [[0.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_mt_ss.png | Supersteel armor&lt;br /&gt;
pl_mt.png    | Other metal armors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metal_Armor&amp;diff=24815</id>
		<title>Metal Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metal_Armor&amp;diff=24815"/>
		<updated>2017-08-12T00:00:29Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
=== Examples of metal plates ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = Steel  &lt;br /&gt;
| tab2 = Tungsten&lt;br /&gt;
| tab3 = TiChrome  &lt;br /&gt;
| tab4 = Super Steel (quality 100) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of carrier vests ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab5 = Insulated&lt;br /&gt;
| tab6 = Galvanic&lt;br /&gt;
| tab7 = Biohazard&lt;br /&gt;
| tab8 = Sturdy  &lt;br /&gt;
| tab9 = Regenerative&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of reinforcements  ===&lt;br /&gt;
=== (Each metal type reinforced with a single plate of the same type) ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab10 = Steel&lt;br /&gt;
| tab11 = Tungsten&lt;br /&gt;
| tab12 = TiChrome &lt;br /&gt;
| tab13 = Super Steel (quality 100)  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of spikes and blades ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab14 = Steel Spikes&lt;br /&gt;
| tab15 = Steel Blade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Metal Armor''' is an [[Armor|armor suit]]. {{Infobox quality note|50}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The metal armor is the heaviest armor suit in Underrail. It has high resistances/thresholds, equally massive armor penalty and weight. The armor penalty can be reduced significantly with the feat [[Armor Sloping]]. Metal armor suits, helmets and boots are the only types of armor to provide protection against {{energy}} damage. All metal armor suits also provide {{heat}} and {{acid}} damage threshold.&lt;br /&gt;
&lt;br /&gt;
Any metal armor suit can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Metal Armor can be crafted with [[Blueprint: Metal Armor]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Base material ===&lt;br /&gt;
Type and quality of metal plates used determines the main damage resistances/thresholds and base armor penalty of the armor suit. Steel armor is used as a basis of resistance comparison here. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:steel_armor.png]]&lt;br /&gt;
| '''Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 65(42)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Average {{energy}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tungsten_steel_armor.png]]&lt;br /&gt;
| '''Tungsten Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 9 minimal strength&lt;br /&gt;
* 75(49)% armor penalty&lt;br /&gt;
* Highest {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Lowest {{energy}} damage resistance/threshold&lt;br /&gt;
* Average {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Tungsten Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TiChrome Metal Armor.png]]&lt;br /&gt;
| '''TiChrome Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 50(32)% armor penalty&lt;br /&gt;
* Lowest {{mechanical}} damage resistance, low threshold&lt;br /&gt;
* Highest {{energy}} damage resistance/threshold&lt;br /&gt;
* Highest {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[TiChrome Bars]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Super Steel Armor.png]]&lt;br /&gt;
| '''Super Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 45(29)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance, lowest threshold&lt;br /&gt;
* High {{energy}} damage resistance/threshold&lt;br /&gt;
* Average {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Super Steel Plates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Carrier vest ===&lt;br /&gt;
No visual difference. Provides secondary bonuses to the armor suit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest3.png]]&lt;br /&gt;
| '''Insulated &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Average {{cold}} damage resistance/threshold&lt;br /&gt;
| [[Insulated Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest4.png]]&lt;br /&gt;
| '''Galvanic &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* +5 to armor penalty&lt;br /&gt;
* Average {{electricity}} damage resistance/threshold&lt;br /&gt;
| [[Galvanic Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biohazard Vest armor.png]]&lt;br /&gt;
| '''Biohazard &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Average {{bio}} damage resistance/threshold&lt;br /&gt;
| [[Biohazard Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sturdy Vest armor.png]]&lt;br /&gt;
| '''Sturdy &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases health by 100% of the vest's quality&lt;br /&gt;
| [[Sturdy Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest5.png]]&lt;br /&gt;
| '''Regenerative &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* +5 to armor penalty&lt;br /&gt;
* Provides health regeneration when powered&lt;br /&gt;
| [[Regenerative Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
Metal armor suits may have up to 3 enhancements. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]]. For example a super steel armor three times reinforced with super steel plates has an armor penalty of 92% or 59% with Armor Sloping and has a weight of 15.6.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component(s)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Reinforced''' (Steel)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +23(15) to armor penalty&lt;br /&gt;
* +2 to weight&lt;br /&gt;
| [[Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Reinforced''' (Tungsten)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +26(17) to armor penalty&lt;br /&gt;
* +2.5 to weight&lt;br /&gt;
| [[Tungsten Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| '''Reinforced''' (TiChrome)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +18(11) to armor penalty&lt;br /&gt;
* +1.5 to weight&lt;br /&gt;
| [[TiChrome Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| '''Reinforced''' (Super Steel)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +16(10) to armor penalty&lt;br /&gt;
* +1.2 to weight&lt;br /&gt;
| [[Super Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]]&lt;br /&gt;
| '''Spiked &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Deals extra damage in melee&lt;br /&gt;
* Tungsten and TiChrome spikes give a slightly higher bonus than steel&lt;br /&gt;
* +3 to armor penalty, +4 with tungsten&lt;br /&gt;
| [[Steel Spikes]]&amp;lt;br&amp;gt;[[Tungsten Steel Spikes]]&amp;lt;br&amp;gt;[[TiChrome Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]]&lt;br /&gt;
| '''Bladed &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Causes [[Bleeding Wound]]s in melee&lt;br /&gt;
* Tungsten and TiChrome blades give a slightly higher bonus than steel&lt;br /&gt;
* +3 to armor penalty, +4 with tungsten&lt;br /&gt;
| [[Serrated Steel Blade]]&amp;lt;br&amp;gt;[[Serrated Tungsten Steel Blade]]&amp;lt;br&amp;gt;[[Serrated TiChrome Blade]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete variant list|&lt;br /&gt;
; Steel Armor&lt;br /&gt;
* [[Insulated Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
; Tungsten Steel Armor&lt;br /&gt;
* [[Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
; TiChrome Armor&lt;br /&gt;
* [[Insulated TiChrome Armor]]&lt;br /&gt;
** [[Spiked Insulated TiChrome Armor]]&lt;br /&gt;
** [[Bladed Insulated TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Spiked Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Bladed Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Spiked Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Bladed Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Spiked Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Bladed Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Spiked Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Bladed Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
; Super Steel Armor&lt;br /&gt;
* [[Insulated Super Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Super Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Super Steel Armor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.2.0.0]] - Metal plates enhancement (reinforced) will now provide less mechanical resistance&lt;br /&gt;
* [[0.2.0.0]] - Metal armor mechanical and energy resistance reduced across the board&lt;br /&gt;
* [[0.2.0.0]] - 95% damage cap now only applies to mechanical resistance&lt;br /&gt;
* [[0.1.14.2]] - player's damage resistances capped at 95%&lt;br /&gt;
* [[0.1.14.0]] - added super steel&lt;br /&gt;
* [[0.1.11.0]] - added tichrome&lt;br /&gt;
* [[0.1.5.0]] - added tungsten steel&lt;br /&gt;
* [[0.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_mt_ss.png | Supersteel armor&lt;br /&gt;
pl_mt.png    | Other metal armors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metal_Armor&amp;diff=24814</id>
		<title>Metal Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metal_Armor&amp;diff=24814"/>
		<updated>2017-08-11T23:57:41Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
=== Examples of metal plates ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = Steel  &lt;br /&gt;
| tab2 = Tungsten&lt;br /&gt;
| tab3 = TiChrome  &lt;br /&gt;
| tab4 = Super Steel (quality 100) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of carrier vests ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab5 = Insulated&lt;br /&gt;
| tab6 = Galvanic&lt;br /&gt;
| tab7 = Biohazard&lt;br /&gt;
| tab8 = Sturdy  &lt;br /&gt;
| tab9 = Regenerative&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of reinforcements  ===&lt;br /&gt;
=== (Each metal type reinforced with a single plate of the same type) ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab10 = Steel&lt;br /&gt;
| tab11 = Tungsten&lt;br /&gt;
| tab12 = TiChrome &lt;br /&gt;
| tab13 = Super Steel (quality 100)  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Examples of spikes and blades ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab14 = Steel Spikes&lt;br /&gt;
| tab15 = Steel Blade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Metal Armor''' is an [[Armor|armor suit]]. {{Infobox quality note|50}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The metal armor is the heaviest armor suit in Underrail. It has high resistances/thresholds, equally massive armor penalty and weight. The armor penalty can be reduced significantly with the feat [[Armor Sloping]]. Metal armor suits, helmets and boots are the only types of armor to provide protection against {{energy}} damage. All metal armor suits also provide {{heat}} and {{acid}} damage threshold.&lt;br /&gt;
&lt;br /&gt;
Any metal armor suit can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Metal Armor can be crafted with [[Blueprint: Metal Armor]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Base material ===&lt;br /&gt;
Type and quality of metal plates used determines the main damage resistances/thresholds and base armor penalty of the armor suit. Steel armor is used as a basis of resistance comparison here. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:steel_armor.png]]&lt;br /&gt;
| '''Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 65(42)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Average {{energy}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tungsten_steel_armor.png]]&lt;br /&gt;
| '''Tungsten Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 9 minimal strength&lt;br /&gt;
* 75(49)% armor penalty&lt;br /&gt;
* Highest {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Lowest {{energy}} damage resistance/threshold&lt;br /&gt;
* Average {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Tungsten Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TiChrome Metal Armor.png]]&lt;br /&gt;
| '''TiChrome Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 50(32)% armor penalty&lt;br /&gt;
* Lowest {{mechanical}} damage resistance, low threshold&lt;br /&gt;
* Highest {{energy}} damage resistance/threshold&lt;br /&gt;
* Highest {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[TiChrome Bars]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Super Steel Armor.png]]&lt;br /&gt;
| '''Super Steel Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 8 minimal strength&lt;br /&gt;
* 45(29)% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance, lowest threshold&lt;br /&gt;
* High {{energy}} damage resistance/threshold&lt;br /&gt;
* Average {{heat}} damage resistance/threshold&lt;br /&gt;
* +5 {{heat}} and +5 {{acid}} damage threshold&lt;br /&gt;
| [[Super Steel Plates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Carrier vest ===&lt;br /&gt;
No visual difference. Provides secondary bonuses to the armor suit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest3.png]]&lt;br /&gt;
| '''Insulated &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Average {{cold}} damage resistance/threshold&lt;br /&gt;
| [[Insulated Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest4.png]]&lt;br /&gt;
| '''Galvanic &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* +5 to armor penalty&lt;br /&gt;
* Average {{electricity}} damage resistance/threshold&lt;br /&gt;
| [[Galvanic Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biohazard Vest armor.png]]&lt;br /&gt;
| '''Biohazard &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Average {{bio}} damage resistance/threshold&lt;br /&gt;
| [[Biohazard Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sturdy Vest armor.png]]&lt;br /&gt;
| '''Sturdy &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases health by 100% of the vest's quality&lt;br /&gt;
| [[Sturdy Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Items components vest5.png]]&lt;br /&gt;
| '''Regenerative &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* +5 to armor penalty&lt;br /&gt;
* Provides health regeneration when powered&lt;br /&gt;
| [[Regenerative Vest (component)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
Metal armor suits may have up to 3 enhancements. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]]. For example a super steel armor three times reinforced with super steel plates has an armor penalty of 92% or 59% with Armor Sloping and has a weight of 15.6.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component(s)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Reinforced''' (Steel)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +23(15) to armor penalty&lt;br /&gt;
* +2 to weight&lt;br /&gt;
| [[Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Reinforced''' (Tungsten)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +26(17) to armor penalty&lt;br /&gt;
* +2.5 to weight&lt;br /&gt;
| [[Tungsten Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| '''Reinforced''' (TiChrome)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +18(11) to armor penalty&lt;br /&gt;
* +1.5 to weight&lt;br /&gt;
| [[TiChrome Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| '''Reinforced''' (Super Steel)&lt;br /&gt;
|&lt;br /&gt;
* Increases damage resistances/thresholds&lt;br /&gt;
* +16(10) to armor penalty&lt;br /&gt;
* +1.2 to weight&lt;br /&gt;
| [[Super Steel Plates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]]&lt;br /&gt;
| '''Spiked &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Deals extra damage in melee&lt;br /&gt;
* Tungsten and TiChrome spikes give a slightly higher bonus than steel&lt;br /&gt;
| [[Steel Spikes]]&amp;lt;br&amp;gt;[[Tungsten Steel Spikes]]&amp;lt;br&amp;gt;[[TiChrome Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]]&lt;br /&gt;
| '''Bladed &amp;lt;material&amp;gt; Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Causes [[Bleeding Wound]]s in melee&lt;br /&gt;
* Tungsten and TiChrome blades give a slightly higher bonus than steel&lt;br /&gt;
| [[Serrated Steel Blade]]&amp;lt;br&amp;gt;[[Serrated Tungsten Steel Blade]]&amp;lt;br&amp;gt;[[Serrated TiChrome Blade]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete variant list|&lt;br /&gt;
; Steel Armor&lt;br /&gt;
* [[Insulated Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
; Tungsten Steel Armor&lt;br /&gt;
* [[Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Tungsten Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Tungsten Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
; TiChrome Armor&lt;br /&gt;
* [[Insulated TiChrome Armor]]&lt;br /&gt;
** [[Spiked Insulated TiChrome Armor]]&lt;br /&gt;
** [[Bladed Insulated TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Spiked Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Bladed Galvanic TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Spiked Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Bladed Biohazard TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Spiked Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Bladed Sturdy TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Spiked Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Bladed Regenerative TiChrome Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative TiChrome Armor]]&lt;br /&gt;
&lt;br /&gt;
; Super Steel Armor&lt;br /&gt;
* [[Insulated Super Steel Armor]]&lt;br /&gt;
** [[Spiked Insulated Super Steel Armor]]&lt;br /&gt;
** [[Bladed Insulated Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Insulated Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Spiked Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Bladed Galvanic Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Galvanic Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Spiked Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Bladed Biohazard Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Biohazard Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Spiked Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Bladed Sturdy Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Sturdy Super Steel Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Spiked Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Bladed Regenerative Super Steel Armor]]&lt;br /&gt;
** [[Spiked Bladed Regenerative Super Steel Armor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.2.0.0]] - Metal plates enhancement (reinforced) will now provide less mechanical resistance&lt;br /&gt;
* [[0.2.0.0]] - Metal armor mechanical and energy resistance reduced across the board&lt;br /&gt;
* [[0.2.0.0]] - 95% damage cap now only applies to mechanical resistance&lt;br /&gt;
* [[0.1.14.2]] - player's damage resistances capped at 95%&lt;br /&gt;
* [[0.1.14.0]] - added super steel&lt;br /&gt;
* [[0.1.11.0]] - added tichrome&lt;br /&gt;
* [[0.1.5.0]] - added tungsten steel&lt;br /&gt;
* [[0.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_mt_ss.png | Supersteel armor&lt;br /&gt;
pl_mt.png    | Other metal armors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Metal_Armor/13&amp;diff=24813</id>
		<title>Template:Metal Armor/13</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Metal_Armor/13&amp;diff=24813"/>
		<updated>2017-08-11T23:54:35Z</updated>

		<summary type="html">&lt;p&gt;Tygrende: Created page with &amp;quot;{{infobox item | image       = Super Steel Armor.png | itemquality = rarity | name        = Insulated Super Steel Armor | type        = Armor Suit | description = This is a su...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Super Steel Armor.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = Insulated Super Steel Armor&lt;br /&gt;
| type        = Armor Suit&lt;br /&gt;
| description = This is a suit of super steel armor. Below the protective plates is an insulated vest. It's reinforced with additional metal plates.&lt;br /&gt;
| res-mech    = 48% / 15&lt;br /&gt;
| res-heat    = 27% / 10&lt;br /&gt;
| res-cold    = 15% / 3&lt;br /&gt;
| res-acid    = 5&lt;br /&gt;
| res-ener    = 45% / 11&lt;br /&gt;
| encumbrance = 61%&lt;br /&gt;
| minstr      = 8&lt;br /&gt;
| durability  = 1590 / 1590 (mechanical)&lt;br /&gt;
| disassembly = [remove this line if item cannot be disassembled]&lt;br /&gt;
| weight      = 13.20&lt;br /&gt;
| value       = 17100&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tygrende</name></author>
	</entry>
</feed>