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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=UnLimiTeD</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=UnLimiTeD"/>
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	<updated>2026-04-29T14:40:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psionic_Mufflers&amp;diff=43586</id>
		<title>Psionic Mufflers</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psionic_Mufflers&amp;diff=43586"/>
		<updated>2020-10-22T15:31:20Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Added effect on single-school headbands ~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Psionic Mufflers.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Psionic Mufflers&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = When added to a psionic enhancement device, these reduce the dispersion of psionic energy, making the invoker more efficient.&lt;br /&gt;
| quality     = 15 - 160&lt;br /&gt;
| skillsreq   =&lt;br /&gt;
:Electronics 80%&lt;br /&gt;
:Biology 28%&lt;br /&gt;
| weight      = 0.20&lt;br /&gt;
| value       = 525 + 11 * quality&lt;br /&gt;
| datafile    = Components\Armors\PsionicMufflers.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Psionic Mufflers''' is a psionic component.&lt;br /&gt;
&lt;br /&gt;
It decreases psi cost of psionic skills. The effect is 50% higher (rounded down) for single-school headbands. This means a single school could reach a reduction of up to 37%.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name        = Scaling&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = -% psi cost&lt;br /&gt;
| base1       = 3&lt;br /&gt;
| quality1    = 0.14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Psionic Headband]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Psionic components]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Herculean_Withdrawal&amp;diff=43585</id>
		<title>Herculean Withdrawal</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Herculean_Withdrawal&amp;diff=43585"/>
		<updated>2020-10-22T12:18:46Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Added duration. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Effect Infobox&lt;br /&gt;
| name        = Herculean Withdrawal&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| image       = Herculean Withdrawal.png&lt;br /&gt;
| description = You feel ill. Strength, dexterity, agility and constitution decreased by 1. Action points reduced by 1. Movement points reduced by 2 and movement speed reduced by 5%. Taking 3 bio damage every turn.&lt;br /&gt;
| duration    = 10 turns&lt;br /&gt;
| maxstacks   = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Herculean Withdrawal''' is the severe withdrawal caused by [[Hercules]] combat drug. The withdrawal effect increases one stack each turn or 5 seconds.&lt;br /&gt;
&lt;br /&gt;
At maximum stacks, the withdrawal leaves you with -20 to strength, dexterity, agility, constitution and action points, -40 movement points, -89% movement speed and taking 60 {{bio}} damage every turn or 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The debuff doesn't end, inevitably proving fatal eventually.&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category: Status effects]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cerebral_Trauma&amp;diff=43573</id>
		<title>Cerebral Trauma</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cerebral_Trauma&amp;diff=43573"/>
		<updated>2020-10-20T23:51:07Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Added info about psi reserves.  --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cerebral Trauma''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Cerebral_trauma_icon.png&lt;br /&gt;
| name         = Cerebral Trauma&lt;br /&gt;
| description  = Increases the base damage of your Neural Overload psi ability by 20%. Also, whenever it lands it reduces all target's psi point reserves by 10% of their maximum psi points.&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Thought Control]] 25&lt;br /&gt;
* Psi Ability: [[Neural Overload]]&lt;br /&gt;
}}&lt;br /&gt;
Of note, it reduces the current psi points of the target by a percentage of the maximum amount of useable psi. The wording is from before the psi rework.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Damage&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Further increases the base damage of Neural Overload by 2% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Psi Reduction&lt;br /&gt;
| max  = 4&lt;br /&gt;
| text = Increases the amount of psi points reduction by additional 5% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail Beta&lt;br /&gt;
* [[0.2.0.1]] - Damage bonus changed to 20% (down from 25%) and psi burn changed to 10% (down from 15%)&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.11.0]] - damage buff increased from 20% to 25%, burns psi points instead of reducing psi gains&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Psi feats]]&lt;br /&gt;
[[Category:Thought Control feats]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=43530</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=43530"/>
		<updated>2020-10-19T21:46:23Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Added info about psi reserves. I honestly didn't do it justice. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|reason=[[1.1.2.0]] changes}}&lt;br /&gt;
&lt;br /&gt;
'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
[[File:psibar.png|thumb|right|200px|The in-game psi bar tooltip showing current/maximum psi and regeneration.]]&lt;br /&gt;
&lt;br /&gt;
All characters with [[Psi Empathy]] have 100 max psi points, as well as 500 points of Psi Reserves, but also a permanent 20% penalty to max health. Psi pool does not scale with any character statistics, but it can be slightly increased with certain psi [[feats]]. Psi regenerates every turn in combat and every 5 seconds out of combat, drawing from the characters reserves. The regeneration scales with [[Will (Base Ability)|Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;, rounded down. Once the reserves are depleted, the character can not regenerate psi points naturally anymore until refilling with a psi inhalant.&lt;br /&gt;
&lt;br /&gt;
The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by [[Will (Base Ability)|Will]] score and synergies from other psi skills. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as [[Pseudo-spatial Projection]] which projects an additional copy for every 40 skill points in Thought Control. Some psi abilities such as [[Cryostasis]] do not scale at all with the invoker's skill.&lt;br /&gt;
&lt;br /&gt;
Effective psionic skill also lowers the chance that status effects from offensive psi abilities are resisted. Targets may resist mental effects with [[Resolve]] and physical ones with [[Fortitude]].&lt;br /&gt;
&lt;br /&gt;
Unlike most other attacks, offensive psionic abilities cannot miss their targets unless otherwise specified. Most targeted psionic abilities can be invoked through chainlink fences and gates, excluding physical projectile attacks which cannot pass through them ([[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].)&lt;br /&gt;
&lt;br /&gt;
The use of psionic abilities can be temporary inhibited with [[Psi-cognitive Interruption]] or [[Black Dragon Poison]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score and level determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]. In the early implementation of psi regeneration, between versions alpha [[0.1.14.0]] and beta [[0.2.0.0]], the regeneration did not scale with any character statistics.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers in [[Underrail]] are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. [[Underrail: Expedition]] expansion adds fourth psi skill, '''Temporal Manipulation'''.&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Damaging mind control abilities directly affect the mind and cannot be resisted with armor. Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Offensive metathermic abilities deal {{heat}} or {{cold}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Temporal Manipulation ===&lt;br /&gt;
{{main|Temporal Manipulation}}&lt;br /&gt;
Temporal manipulation psionics manipulate time on a very local level to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
* [[Ethan]] is the temporal manipulation trainer. He can initially be found in the SGS cafeteria. After the blockade is lifted, he moves to the [[Hanging Rat]] or [[Hardcore City Bar]].&lt;br /&gt;
&lt;br /&gt;
Several traders have psionic mentors for sale.&lt;br /&gt;
* [[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
* [[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]] and [[Psionic Mentor: Psycho-temporal Contraction|Psycho-temporal Contraction]]. &lt;br /&gt;
* [[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]] and [[Psionic Mentor: Precognition|Precognition]]. &lt;br /&gt;
* [[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (after [[Look for Cornell]]). &lt;br /&gt;
* [[Fred]] from [[Camp Hathor]] has [[Psionic Mentor: Entropic Recurrence|Entropic Recurrence]]. &lt;br /&gt;
* [[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]] and [[Psionic Mentor: Temporary Rewind|Temporary Rewind]]. &lt;br /&gt;
* [[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
* [[Lost Vault Trader]] has random [[Psionic Mentor]]. &lt;br /&gt;
* [[Pasquale]] from [[SGS]] has [[Psionic Mentor: Stasis|Stasis]] (after [[Look for Cornell]]). &lt;br /&gt;
* [[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Kneecap_Shot&amp;diff=43108</id>
		<title>Kneecap Shot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Kneecap_Shot&amp;diff=43108"/>
		<updated>2020-10-03T18:56:29Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Updated to reflect current status and the rest of the page. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Kneecap Shot''' is a feat and a special attack. In [[Underrail: Expedition]], it also works with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = Base game&lt;br /&gt;
| tab2 = Expedition&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = Knee Wound.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Kneecap Shot&lt;br /&gt;
| description = Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Can only be performed with a pistol, crossbow or SMG.&lt;br /&gt;
| apcost      = Active weapon's AP cost&lt;br /&gt;
| range       = 7.0&lt;br /&gt;
| cooldown    = 5 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This attack causes [[Knee Wound]]. The extra damage dealt is equal to 125% of the original attack's damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Cooldown&lt;br /&gt;
| max  = 4&lt;br /&gt;
| text = Reduces cooldown by 0.5 turns for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Damage&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Bleeding damage percentage increased by by 20% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* No changes&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.12.0]] - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Attacks]]&lt;br /&gt;
[[Category:Perception feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Crossbows feats]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=NF_R90&amp;diff=43104</id>
		<title>NF R90</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=NF_R90&amp;diff=43104"/>
		<updated>2020-10-03T02:03:25Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Added trivia. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = NF R90.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = NF R90&lt;br /&gt;
| type        = SMG&lt;br /&gt;
| description = A compact old world 5mm sub-machine gun with high magazine capacity.&lt;br /&gt;
| damage      = 6-20 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 11 AP&lt;br /&gt;
| range       = 9 (optimal: 6)&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = 3&lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 7%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = &lt;br /&gt;
| minskill    = 55&lt;br /&gt;
| ammotype    = 5mm rounds&lt;br /&gt;
| magcap      = 50&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5) &lt;br /&gt;
| durability  = 1320 / 1320 (mechanical)&lt;br /&gt;
| weight      = 2.75&lt;br /&gt;
| value       = 2250&lt;br /&gt;
| datafile    = Weapons\P90.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''NF R90''' is a unique [[SMG]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It fires 3 extra burst shots and has exceptionally large magazine capacity.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The weapon of [[Major Clifton]] in [[South Railroad Outpost]]. Cannot be pickpocketed. Easy to acquire if the player joins Free Drones and conquers SRO from the Protectorate. Acquiring it as a Protectorate member is only possible by assassinating Clifton.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This is a reference to the [[wikipedia:FN P90|FN P90]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|5mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:SMGs]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Force_Emission&amp;diff=43063</id>
		<title>Force Emission</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Force_Emission&amp;diff=43063"/>
		<updated>2020-09-26T11:54:00Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Added info about energy shields, linked unarmed page in test. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Force Emission.png&lt;br /&gt;
| nature      = beneficial&lt;br /&gt;
| name        = Force Emission&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 35&lt;br /&gt;
| description = While this ability is active, your unarmed and fist weapon attacks deal additional 8-17 mechanical damage, but at the cost of 5 psi points per attack.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = 5 (for each attack)&lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Force Emission''' is a toggle-able buff that adds an on-hit effect to your [[unarmed]] and fist weapon attacks. This on-hit effect deals damage at the cost of psi points. Being an on-hit effect, it does nothing on missed attacks. Toggling the buff costs no psi or action points and has no cooldown.&lt;br /&gt;
&lt;br /&gt;
Its damage scales with effective Psychokinesis skill, starting at '''5-10''' and increasing by '''0.1-0.2''' for each point in psychokinesis. It cannot critically hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective skill !! Damage&lt;br /&gt;
|-&lt;br /&gt;
|   0 || {{Mechanical|5-10}}&lt;br /&gt;
|-&lt;br /&gt;
|  35 || {{Mechanical|8-17}}&lt;br /&gt;
|-&lt;br /&gt;
|  50 || {{Mechanical|10-20}}&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{Mechanical|15-30}}&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{Mechanical|20-40}}&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{Mechanical|25-50}}&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{Mechanical|30-60}}&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{Mechanical|35-70}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Telekinetic Proxy]] will mimic this psi ability ''(cause it to strike twice)'' if the target is within the proxy's radius.&lt;br /&gt;
&lt;br /&gt;
Any modifiers that apply to psi ''abilities'', such as those from [[Psychosis]] and [[Tranquility]], do not apply to force emission, since invoking the force emission ''ability'' does nothing but toggle the force emission ''status effect''. Modifiers that apply to melee attacks also won't apply to force emission, since it does not inherit anything from the original attack nor alter the attack in any way.&lt;br /&gt;
&lt;br /&gt;
Force Emission bypasses shields like fist attacks do.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Bisson]] in [[South Gate Station]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Corporeal Projection]] ''(damage increased by 5% for each point of strength above 5)''&lt;br /&gt;
* [[Force User]] ''(force emission costs 1 less psi)''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Force Emission was reworked in alpha version [[0.1.12.0]] to also work with fist weapons, but no longer provide extra range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Expertise&amp;diff=43062</id>
		<title>Expertise</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Expertise&amp;diff=43062"/>
		<updated>2020-09-26T11:43:34Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Clarified interaction (or lack thereof) with secondary damage sources like spikes. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Expertise''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Expertise_icon.png&lt;br /&gt;
| name         = Expertise&lt;br /&gt;
| description  = Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 20 bonus damage.&lt;br /&gt;
| requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies ''bullet-based'' firearms, it does not work with [[Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expertise triggers only once for each individual attack, and as such does not apply to secondary mechanical damage sources like spikes on gloves, metal armor, or boots. &lt;br /&gt;
It ''will'' trigger with each attack in a multiple-hit special attack, like [[Burst]] shots and flurry strikes.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Expertise&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Increases the maximum damage bonus by 1 for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.5]] - Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* [[1.0.3.6]] - changed the max bonus to 20 (down from 25)&lt;br /&gt;
* [[1.0.2.2]] - description updated&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rancor&amp;diff=43052</id>
		<title>Rancor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rancor&amp;diff=43052"/>
		<updated>2020-09-17T18:52:46Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image       = Rancor.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Rancor&lt;br /&gt;
| type        = Combat Shotgun&lt;br /&gt;
| description = Unusually designed combat shotgun with a large cylindric magazine.&lt;br /&gt;
| damage      = 75-135 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 20 AP&lt;br /&gt;
| spread      = 50&lt;br /&gt;
| range       = 9 (optimal: 3)&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = +10%&lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 6%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 5&lt;br /&gt;
| minskill    = 60&lt;br /&gt;
| ammotype    = shotgun shells&lt;br /&gt;
| magcap      = 10&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5)&lt;br /&gt;
| specials    = {{ItemSpecial|Shotgun Burst|Rapidly fires 3 shells with reduced precision. This is an unconditional special attack.}}&lt;br /&gt;
| durability  = 1770 / 1770 (mechanical)&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 22000&lt;br /&gt;
| datafile    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Rancor''' is a unique [[Combat Shotguns|combat shotgun]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Notable for being the only combat shotgun with a base action point cost of 20.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Located in [[Deep Caverns]], past the [[Labyrinth]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|shells}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This shotgun is likely a reference of the [[wikipedia:Pancor_Jackhammer|Pancor Jackhammer]] Combat Shotgun.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Combat Shotguns]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rancor&amp;diff=43051</id>
		<title>Rancor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rancor&amp;diff=43051"/>
		<updated>2020-09-17T18:52:29Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Added trivia. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image       = Rancor.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Rancor&lt;br /&gt;
| type        = Combat Shotgun&lt;br /&gt;
| description = Unusually designed combat shotgun with a large cylindric magazine.&lt;br /&gt;
| damage      = 75-135 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 20 AP&lt;br /&gt;
| spread      = 50&lt;br /&gt;
| range       = 9 (optimal: 3)&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = +10%&lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 6%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 5&lt;br /&gt;
| minskill    = 60&lt;br /&gt;
| ammotype    = shotgun shells&lt;br /&gt;
| magcap      = 10&lt;br /&gt;
| ammouses    = Use: Unload all the ammo from the weapon.&amp;lt;br&amp;gt;(AP: 5)&lt;br /&gt;
| specials    = {{ItemSpecial|Shotgun Burst|Rapidly fires 3 shells with reduced precision. This is an unconditional special attack.}}&lt;br /&gt;
| durability  = 1770 / 1770 (mechanical)&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 22000&lt;br /&gt;
| datafile    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Rancor''' is a unique [[Combat Shotguns|combat shotgun]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Notable for being the only combat shotgun with a base action point cost of 20.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Located in [[Deep Caverns]], past the [[Labyrinth]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|shells}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This shotgun is likely a reference of the [[wikipedia:Pancor_Jackhammer|Pancor Jackhammer]] Combat Shotgun. T&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Combat Shotguns]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifles&amp;diff=42673</id>
		<title>Sniper Rifles</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifles&amp;diff=42673"/>
		<updated>2020-09-01T22:23:38Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: /* AP cost table */ --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sniper Rifles''' are [[weapons]]. They use the [[Guns]] skill and have a low [[Strength]] requirement. They come in 7.62mm, 8.6mm and 12.7mm calibers.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Powerful single shot attack, great against armored targets&lt;br /&gt;
* High moving and melee penalties&lt;br /&gt;
* Highest range&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* High damage output (especially from stealth)&lt;br /&gt;
* Low strength requirement (5)&lt;br /&gt;
* High precision when firing without interference&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
;Craftable&lt;br /&gt;
* {{Itemlink|Corsair}} — high damage spread, high upper damage&lt;br /&gt;
* {{Itemlink|Harbinger}} — low damage spread, increased critical chance&lt;br /&gt;
* {{Itemlink|Reaper}} — low damage spread, increased critical damage bonus&lt;br /&gt;
* {{Itemlink|Spearhead}} (crafting only) — low AP cost, lowest close quarters and move and shoot penalties&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* {{Itemlink|Dragunov}} — lowest base AP cost, low close quarters and move and shoot penalties&lt;br /&gt;
* {{Itemlink|AFW}} — highest base critical chance and critical damage bonuses&lt;br /&gt;
* {{Itemlink|Black Arrow}} — highest base damage and precision bonus, lowest critical chance and critical damage bonuses, requires 6 strength&lt;br /&gt;
&lt;br /&gt;
=== AP cost table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! || 7.62mm&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; || 7.62mm&amp;lt;sup&amp;gt;[RB]&amp;lt;/sup&amp;gt; || 7.62mm || 7.62mm&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;| || 8.6mm&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; || 8.6mm&amp;lt;sup&amp;gt;[RB]&amp;lt;/sup&amp;gt; || 8.6mm || 8.6mm&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;| || 12.7mm&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; || 12.7mm&amp;lt;sup&amp;gt;[RB]&amp;lt;/sup&amp;gt; || 12.7mm || 12.7mm&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragunov&lt;br /&gt;
| -  || -  || 30 || -  || -  || -  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! Spearhead&lt;br /&gt;
| 26 || -  || 32 || -  || -  || -  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! AFW&lt;br /&gt;
| -  || -  || 35 || -  || -  || -  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! Reaper&lt;br /&gt;
| 28 || 33 || 35 || 40 || 32 || 37 || 40 || 45 || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! Corsair&lt;br /&gt;
| 28 || 33 || 35 || 40 || 32 || 37 || 40 || 45 || 36 || 41 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
! Harbinger&lt;br /&gt;
| -  || -  || -  || -  || 32 || 37 || 40 || 45 || 36 || 41 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
! Black Arrow&lt;br /&gt;
| -  || -  || -  || -  || -  || -  || -  || -  || -  || -  || 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; Model with [[Rapid Reloader]]&lt;br /&gt;
:&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt; Model with [[Rifle Bipod]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle feats ==&lt;br /&gt;
* [[Aimed Shot]]&lt;br /&gt;
* [[Sharpshooter]]&lt;br /&gt;
* [[Snipe]]&lt;br /&gt;
* [[Shooting Spree]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Guns| Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Blueprint:_Energy_Pistol&amp;diff=32678</id>
		<title>Talk:Blueprint: Energy Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Blueprint:_Energy_Pistol&amp;diff=32678"/>
		<updated>2018-10-10T09:54:47Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I noticed that the page tells us that the CWA increases energy cost, but does not say as much about the targeting module. &lt;br /&gt;
Yet, looking at the example guns on the actual pages, both increase the energy cost of firing by an equal amount.&lt;br /&gt;
--[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 04:54, 10 October 2018 (CDT)&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Blueprint:_Energy_Pistol&amp;diff=32677</id>
		<title>Talk:Blueprint: Energy Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Blueprint:_Energy_Pistol&amp;diff=32677"/>
		<updated>2018-10-10T09:54:36Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Created page with &amp;quot;I noticed that the page tells us that the CWA increases energy cost, but does not say as much about the targeting module.  Yet, looking at the example guns on the actual pages...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I noticed that the page tells us that the CWA increases energy cost, but does not say as much about the targeting module. &lt;br /&gt;
Yet, looking at the example guns on the actual pages, both increase the energy cost of firing by an equal amount.&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Skinner&amp;diff=23943</id>
		<title>Talk:Skinner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Skinner&amp;diff=23943"/>
		<updated>2017-02-16T14:18:46Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, I got a question here:  &lt;br /&gt;
&amp;quot;The 20% Bonus is not added for leather crafted by Blueprint: Infused Leather&amp;quot;; Does that mean it never works, or it doesn't work when creating the infused leather, but then does work when using the infused leather to create a suit of armour or boots? Basically, is the feat still useful once super steel is available? --[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 08:18, 16 February 2017 (CST)&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Skinner&amp;diff=23942</id>
		<title>Talk:Skinner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Skinner&amp;diff=23942"/>
		<updated>2017-02-16T10:23:12Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Created page with &amp;quot;So, I got a question here:   &amp;quot;The 20% Bonus is not added for leather crafted by Blueprint: Infused Leather&amp;quot;; Does that mean it never works, or it doesn't work when creating th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, I got a question here:  &lt;br /&gt;
&amp;quot;The 20% Bonus is not added for leather crafted by Blueprint: Infused Leather&amp;quot;; Does that mean it never works, or it doesn't work when creating the infused leather, but then does work when using the infused leather to create a suit of armour or boots? Basically, is the feat still useful once super steel is available?&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:AmmoGroup&amp;diff=23888</id>
		<title>Template:AmmoGroup</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:AmmoGroup&amp;diff=23888"/>
		<updated>2017-02-11T13:53:15Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Added all remaining non-unique weapons to the usage section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template is a list of ammogroups for weapon pages.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&amp;lt;noinclude&amp;gt;}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 5mm =&lt;br /&gt;
* 5mm: [[5mm Standard Round|Standard]], [[5mm JHP Round|JHP]], [[5mm W2C Round|W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C]], [[5mm Shock Round|Shock]]&lt;br /&gt;
&lt;br /&gt;
| 7.62mm =&lt;br /&gt;
* 7.62mm: [[7.62mm Standard Round|Standard]], [[7.62mm JHP Round|JHP]], [[7.62mm W2C Round|W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C]], [[7.62mm Micro-Shrapnel Round|Micro-Shrapnel]]&lt;br /&gt;
&lt;br /&gt;
| 8.6mm = &lt;br /&gt;
* 8.6mm: [[8.6mm Standard Round|Standard]], [[8.6mm JHP Round|JHP]], [[8.6mm W2C Round|W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C]], [[8.6mm Incendiary Round|Incendiary]]&lt;br /&gt;
&lt;br /&gt;
| 9mm = &lt;br /&gt;
* 9mm: [[9mm Standard Round|Standard]], [[9mm JHP Round|JHP]], [[9mm W2C Round|W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C]], [[9mm Acid Round|Acid]]&lt;br /&gt;
&lt;br /&gt;
| .44 =&lt;br /&gt;
* .44: [[.44 Standard Round|Standard]], [[.44 JHP Round|JHP]], [[.44 W2C Round|W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C]], [[.44 Explosive Round|Explosive]]&lt;br /&gt;
&lt;br /&gt;
| 12.7mm =&lt;br /&gt;
* 12.7mm: [[12.7mm Standard Round|Standard]], [[12.7mm JHP Round|JHP]], [[12.7mm W2C Round|W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C]], [[12.7mm Contaminated Round|Contaminated]]&lt;br /&gt;
&lt;br /&gt;
| bolts =&lt;br /&gt;
* Standard [[Bolt]]&lt;br /&gt;
* [[Serrated Bolt]]&lt;br /&gt;
* [[Acid Bolt]]&lt;br /&gt;
* [[Black Dragon Poison Bolt]]&lt;br /&gt;
* [[Cave Ear Poison Bolt]]&lt;br /&gt;
* [[Corrosive Acid Bolt]]&lt;br /&gt;
* [[Crawler Poison Bolt]]&lt;br /&gt;
* [[Burrower Poison Bolt]]&lt;br /&gt;
* [[Tranquilizing Bolt]]&lt;br /&gt;
* [[Incendiary Bolt]] ([[Incendiary Bolt Mk II|Mk II]], [[Incendiary Bolt Mk III|Mk III]])&lt;br /&gt;
* [[Shock Bolt]] ([[Shock Bolt Mk II|Mk II]], [[Shock Bolt Mk III|Mk III]])&lt;br /&gt;
* [[Spirit Poison Bolt]]&lt;br /&gt;
* [[Putrefying Bolt]]&lt;br /&gt;
&lt;br /&gt;
| energy =&lt;br /&gt;
* [[Supercharged Lithium Cell]]&lt;br /&gt;
* [[Fusion Cell]]&lt;br /&gt;
* [[Plasma Cell]]&lt;br /&gt;
&lt;br /&gt;
| acid =&lt;br /&gt;
* [[Acid Vial]]&lt;br /&gt;
* [[Corrosive Acid Vial]]&lt;br /&gt;
&lt;br /&gt;
| cryo =&lt;br /&gt;
* [[Cryogel Vial]]&lt;br /&gt;
&lt;br /&gt;
| incendiary =&lt;br /&gt;
* [[Incendiary Vial]]&lt;br /&gt;
&lt;br /&gt;
| uses 5mm =&lt;br /&gt;
* [[5mm Hawker]]&lt;br /&gt;
* [[5mm Neo Luger]]&lt;br /&gt;
* [[5mm Jaguar]]&lt;br /&gt;
* [[5mm Jackrabbit]]&lt;br /&gt;
* [[5mm Impala]]&lt;br /&gt;
&lt;br /&gt;
| uses 7.62mm =&lt;br /&gt;
* [[7.62mm Hawker]]&lt;br /&gt;
* [[7.62mm Hammerer]]&lt;br /&gt;
* [[7.62mm Falchion]]&lt;br /&gt;
* [[7.62mm Jaguar]]&lt;br /&gt;
* [[7.62mm Steel Cat]]&lt;br /&gt;
* [[7.62mm Impala]]&lt;br /&gt;
* [[7.62mm Marauder]]&lt;br /&gt;
* [[7.62mm Hornet]]&lt;br /&gt;
* [[7.62mm Corsair]]&lt;br /&gt;
* [[7.62mm Reaper]]&lt;br /&gt;
* [[7.62mm Spearhead]]&lt;br /&gt;
* [[Dragunov]]&lt;br /&gt;
&lt;br /&gt;
| uses 8.6mm = &lt;br /&gt;
* [[8.6mm Steel Cat]]&lt;br /&gt;
* [[8.6mm Marauder]]&lt;br /&gt;
* [[8.6mm Huszar]]&lt;br /&gt;
* [[8.6mm Hornet]]&lt;br /&gt;
* [[8.6mm Chimera]]&lt;br /&gt;
* [[8.6mm Corsair]]&lt;br /&gt;
* [[8.6mm Harbinger]]&lt;br /&gt;
* [[8.6mm Reaper]]&lt;br /&gt;
&lt;br /&gt;
| uses 9mm = &lt;br /&gt;
* [[9mm Hammerer]]&lt;br /&gt;
* [[9mm Neo Luger]]&lt;br /&gt;
* [[9mm Falchion]]&lt;br /&gt;
* [[9mm Huszar]]&lt;br /&gt;
* [[9mm Hornet]]&lt;br /&gt;
* [[9mm Chimera]]&lt;br /&gt;
&lt;br /&gt;
| uses .44 =&lt;br /&gt;
* [[.44 Hammerer]]&lt;br /&gt;
* [[W&amp;amp;S .44 Magnum]]&lt;br /&gt;
* [[Wasteland Hawk]]&lt;br /&gt;
* [[Tommy Gun]]&lt;br /&gt;
&lt;br /&gt;
| uses 12.7mm =&lt;br /&gt;
* [[12.7mm Corsair]]&lt;br /&gt;
* [[12.7mm Harbinger]]&lt;br /&gt;
&lt;br /&gt;
| #default = {{color|red|Error: Unknown {{t|AmmoGroup}} &amp;quot;{{{1}}}&amp;quot;!}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Kneecap_Shot&amp;diff=23859</id>
		<title>Talk:Kneecap Shot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Kneecap_Shot&amp;diff=23859"/>
		<updated>2017-02-11T10:09:09Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't the History normally ordered the other way around? --[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 16:33, 10 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
: Oops, yeah. By the way, if you're browsing the feat pages: be aware that some feats were changed in 1.0.2.3 (no mechanical changes, just clarified descriptions) but Styg didn't keep a list of those minor changes so feat pages haven't updated accordingly yet. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 00:53, 11 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
:: I'll keep an eye out. :) --[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 04:09, 11 February 2017 (CST)&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Kneecap_Shot&amp;diff=23856</id>
		<title>Talk:Kneecap Shot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Kneecap_Shot&amp;diff=23856"/>
		<updated>2017-02-10T22:33:43Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Created page with &amp;quot;Isn't the History normally ordered the other way around? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't the History normally ordered the other way around? --[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 16:33, 10 February 2017 (CST)&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cryogenic_Induction&amp;diff=23855</id>
		<title>Cryogenic Induction</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cryogenic_Induction&amp;diff=23855"/>
		<updated>2017-02-10T20:11:18Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feat Infobox&lt;br /&gt;
| image        = Cryogenic_induction_icon.png&lt;br /&gt;
| name         = Cryogenic Induction&lt;br /&gt;
| description  = Increases the duration of all cold effects of your psi abilities by 1 turn and allows you to shatter targets caught in your cryostasis if the attack deals over 50% of target's remaining health (only mechanical and cold damage dealt is considered).&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Metathermics]] 50&lt;br /&gt;
* Psi Ability: [[Cryostasis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cryogenic Induction''' is a feat. It improves all cold-based metathermic psi abilities.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[0.1.14.0]] - metathermics requirement increased from 35 to 50&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Psi feats]]&lt;br /&gt;
[[Category:Metathermics feats]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Corporeal_Projection&amp;diff=23854</id>
		<title>Corporeal Projection</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Corporeal_Projection&amp;diff=23854"/>
		<updated>2017-02-10T20:08:35Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Wrong name listed in the 'description'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feat Infobox&lt;br /&gt;
| image        = corporeal_projection_icon.png&lt;br /&gt;
| name         = Corporeal Projection&lt;br /&gt;
| description  = All telekinetic damage increased by 5% for each point of strength above 5.&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Strength]] 6&lt;br /&gt;
* Psi Ability: [[Telekinetic Punch]] or [[Force Emission]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Corporeal Projection''' is a feat.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[0.2.0.1]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Psi feats]]&lt;br /&gt;
[[Category:Strength feats]]&lt;br /&gt;
[[Category:Psychokinesis feats]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:ComponentGroup&amp;diff=16529</id>
		<title>Template:ComponentGroup</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:ComponentGroup&amp;diff=16529"/>
		<updated>2015-04-25T12:10:27Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&amp;lt;noinclude&amp;gt;}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =&lt;br /&gt;
* [[Ceramic Plate]] (Increases {{mechanical}} threshold, increases Armor Penalty)&lt;br /&gt;
* [[Nanocomposite Plate]] (decreases damage from critical hits)&lt;br /&gt;
* [[Burrower Carapace]] &lt;br /&gt;
* [[Psi Beetle Carapace]] (Increases all psionic skills, decreases psi cost)&lt;br /&gt;
&lt;br /&gt;
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =&lt;br /&gt;
* [[Laminated Fabric Ballistic Panel]] (Increases {{mechanical}} threshold)&lt;br /&gt;
* [[Reinforced Fabric Ballistic Panel]] (Increases {{mechanical}} resistance)&lt;br /&gt;
* [[Super Steel Sheet]] (Increases {{mechanical}} resistance and threshold against knife attacks)&lt;br /&gt;
&lt;br /&gt;
| Battery | battery =&lt;br /&gt;
* [[Supercharged Lithium Cell]]&lt;br /&gt;
* [[Fusion Cell]]&lt;br /&gt;
* [[Plasma Cell]]&lt;br /&gt;
&lt;br /&gt;
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =&lt;br /&gt;
* [[Biohazard Vest (component)|Biohazard Vest]]&lt;br /&gt;
* [[Galvanic Vest (component)|Galvanic Vest]] (Increases {{electricity}} resistance/threshold)&lt;br /&gt;
* [[Insulated Vest (component)|Insulated Vest]] (Increases {{cold}} resistance/threshold)&lt;br /&gt;
* [[Regenerative Vest (component)|Regenerative Vest]] (Provides health regeneration when powered)&lt;br /&gt;
* [[Sturdy Vest (component)|Sturdy Vest]] (Grants +1 health for every 2 points of quality)&lt;br /&gt;
&lt;br /&gt;
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =&lt;br /&gt;
* [[Aluminized Cloth]] &amp;lt;!--(Decreases [[Stealth]], increases {{heat}} damage resistance/threshold)--&amp;gt;&lt;br /&gt;
* [[Black Cloth]] &amp;lt;!--(Increases [[Stealth]])--&amp;gt;&lt;br /&gt;
* [[Blast Cloth]]&lt;br /&gt;
* [[Kevlar Cloth]]&lt;br /&gt;
&lt;br /&gt;
| Leather | leather =&lt;br /&gt;
* [[Cave Hopper Leather]] &amp;lt;!--(On armors: {{mechanical}} resistance/threshold, +1 [[Agility]])--&amp;gt;&lt;br /&gt;
* [[Rathound Leather]] &amp;lt;!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 [[Persuasion]])--&amp;gt;&lt;br /&gt;
* [[Mutated Dog Leather]] &amp;lt;!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 [[Intimidation]], -10 [[Persuasion]])--&amp;gt;&lt;br /&gt;
* [[Pig Leather]] &amp;lt;!--(On armors: {{mechanical}} resistance/threshold, +1 [[Constitution]])--&amp;gt;&lt;br /&gt;
* [[Siphoner Leather]] &amp;lt;!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases [[Evasion]] and [[Dodge]])--&amp;gt;&lt;br /&gt;
* [[Ancient Rathound Leather]] &amp;lt;!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 [[Persuasion]])--&amp;gt;&lt;br /&gt;
* [[Infused Cave Hopper Leather]]&lt;br /&gt;
* [[Infused Rathound Leather]]&lt;br /&gt;
* [[Infused Mutated Dog Leather]]&lt;br /&gt;
* [[Infused Pig Leather]]&lt;br /&gt;
* [[Infused Siphoner Leather]]&lt;br /&gt;
* [[Infused Ancient Rathound Leather]]&lt;br /&gt;
&lt;br /&gt;
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =&lt;br /&gt;
* [[Steel Plates]]&lt;br /&gt;
* [[Tungsten Steel Plates]]&lt;br /&gt;
* [[TiChrome Bars]]&lt;br /&gt;
* [[Super Steel Plates]]&lt;br /&gt;
&lt;br /&gt;
| Padding | padding =&lt;br /&gt;
* [[Galvanic Foam Padding]]&lt;br /&gt;
* [[Soft Foam Padding]]&amp;lt;!-- padding bonuses vary depending on blueprint (Increases [[Stealth]])--&amp;gt;&lt;br /&gt;
* [[High Density Foam Padding]]&amp;lt;!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)--&amp;gt;&lt;br /&gt;
* [[Insulating Foam Padding]]&lt;br /&gt;
&lt;br /&gt;
| Incendiary | incendiary =&lt;br /&gt;
* [[Gasoline]]&lt;br /&gt;
* [[Magnesium Powder]]&lt;br /&gt;
* [[Napalm C]]&lt;br /&gt;
&lt;br /&gt;
| SpikesBlades | spikesblades =&lt;br /&gt;
* [[Steel Spikes]] (Adds damage on melee)&lt;br /&gt;
* [[Tungsten Steel Spikes]] (Adds damage on melee)&lt;br /&gt;
* [[TiChrome Spikes]] (Adds damage on melee)&lt;br /&gt;
* [[Serrated Steel Blade]] (Adds [[Bleeding Wound]] proc)&lt;br /&gt;
* [[Serrated Tungsten Steel Blade]] (Adds [[Bleeding Wound]] proc)&lt;br /&gt;
* [[Serrated TiChrome Blade]] (Adds [[Bleeding Wound]] proc)&lt;br /&gt;
&lt;br /&gt;
| Lens | lens | Lenses | lenses =&lt;br /&gt;
* [[Adaptive Lens]] (+1 [[Perception]])&lt;br /&gt;
* [[Motion Tracking Lens]] (Increases [[Detection]])&lt;br /&gt;
* [[Seeker Lens]] (Increases ranged weapon critical chance)&lt;br /&gt;
* [[Smart Lens]] (Increases ranged weapon special attack damage)&lt;br /&gt;
&lt;br /&gt;
| Energy Core | Energy core | energy core | EnergyCore | energycore =&lt;br /&gt;
* [[Plasma Core]] (provides energy capacity)&lt;br /&gt;
&lt;br /&gt;
| Explosives | explosives =&lt;br /&gt;
* [[T.N.T.]]&lt;br /&gt;
* [[Hexogen]]&lt;br /&gt;
&lt;br /&gt;
| Poisons | poisons | Poison | poison =&lt;br /&gt;
* [[Burrower Poison]] ({{Bio}} damage per turn, stacks)&lt;br /&gt;
* [[Cave Ear Poison]] (+50% biological damage received, -5 [[Perception]])&lt;br /&gt;
* [[Crawler Poison]] ({{Bio}} damage per turn, [[Stun]] on end)&lt;br /&gt;
&lt;br /&gt;
| Soles | soles =&lt;br /&gt;
* [[Rubber Sole]]&lt;br /&gt;
&lt;br /&gt;
| UsesLeather =&lt;br /&gt;
* [[Blueprint: Boots]]&lt;br /&gt;
* [[Blueprint: Combat Gloves]]&lt;br /&gt;
* [[Blueprint: Leather Armor]]&lt;br /&gt;
* [[Blueprint: Tabi Boots]]&lt;br /&gt;
&lt;br /&gt;
| UsesCloth =&lt;br /&gt;
* [[Blueprint: Balaclava]]&lt;br /&gt;
* [[Blueprint: Tabi Boots]]&lt;br /&gt;
* [[Blueprint: Leather Armor]] (optional)&lt;br /&gt;
* [[Blueprint: Tactical Vest]] (optional)&lt;br /&gt;
* [[Blueprint: Riot Gear]] (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesPadding =&lt;br /&gt;
* [[Blueprint: Boots]]&lt;br /&gt;
* [[Blueprint: Metal Helmet]]&lt;br /&gt;
* [[Blueprint: Leather Armor]] (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesVest =&lt;br /&gt;
* [[Blueprint: Tactical Vest]]&lt;br /&gt;
* [[Blueprint: Riot Gear]]&lt;br /&gt;
* [[Blueprint: Metal Armor]]&lt;br /&gt;
&lt;br /&gt;
| UsesBallisticPanel =&lt;br /&gt;
* [[Blueprint: Tactical Vest]]&lt;br /&gt;
* [[Blueprint: Riot Gear]]&lt;br /&gt;
&lt;br /&gt;
| UsesPoisons =&lt;br /&gt;
* [[Blueprint: Bear Trap]] (optional)&lt;br /&gt;
* [[Blueprint: Chemical Bolt]]&lt;br /&gt;
* [[Blueprint: Caltrops]] (optional)&lt;br /&gt;
* [[Blueprint: Throwing Knives]] (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesSerratedBlades =&lt;br /&gt;
* [[Blueprint: Mechanical Bolt]]&lt;br /&gt;
* [[Blueprint: Boots]] (optional)&lt;br /&gt;
* [[Blueprint: Metal Armor]] (optional)&lt;br /&gt;
* [[Blueprint: Combat Gloves]] (optional)&lt;br /&gt;
&lt;br /&gt;
| UsesMetalPlates =&lt;br /&gt;
* [[Blueprint: Bear Trap]]&lt;br /&gt;
* [[Blueprint: Boots]]&lt;br /&gt;
* [[Blueprint: Caltrops]]&lt;br /&gt;
* [[Blueprint: Combat Gloves]]&lt;br /&gt;
* [[Blueprint: Combat Knife]]&lt;br /&gt;
* [[Blueprint: Metal Armor]]&lt;br /&gt;
* [[Blueprint: Metal Helmet]]&lt;br /&gt;
* [[Blueprint: Sledgehammer]]&lt;br /&gt;
* [[Blueprint: Throwing Knives]]&lt;br /&gt;
* [[Blueprint: Riot Gear]] (optional)&lt;br /&gt;
* [[Blueprint: Acid Bullets]]&lt;br /&gt;
* [[Blueprint: Contaminated Bullets]]&lt;br /&gt;
* [[Blueprint: Explosive Bullets]]&lt;br /&gt;
* [[Blueprint: Incendiary Bullets]]&lt;br /&gt;
* [[Blueprint: Micro-Shrapnel Bullets]]&lt;br /&gt;
* [[Blueprint: Shock Bullets]]&lt;br /&gt;
&lt;br /&gt;
| UsesSoles =&lt;br /&gt;
* [[Blueprint: Boots]]&lt;br /&gt;
* [[Blueprint: Tabi Boots]]&lt;br /&gt;
&lt;br /&gt;
| UsesEnergyCore =&lt;br /&gt;
* [[Blueprint: Cloaking Device]]&lt;br /&gt;
* [[Blueprint: Energy Pistol]]&lt;br /&gt;
* [[Blueprint: Energy Shield Emitter]]&lt;br /&gt;
* [[Blueprint: Taser]]&lt;br /&gt;
* [[Blueprint: Goggles]] (optional)&lt;br /&gt;
* [[Blueprint: Combat Gloves]] (optional)&lt;br /&gt;
* [[Blueprint: Combat Knife]] (optional)&lt;br /&gt;
* [[Blueprint: Sledgehammer]] (optional)&lt;br /&gt;
&lt;br /&gt;
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} &amp;quot;{{{1}}}&amp;quot;!}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Tactical_Vest&amp;diff=15935</id>
		<title>Talk:Tactical Vest</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Tactical_Vest&amp;diff=15935"/>
		<updated>2015-04-14T15:18:41Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Created page with &amp;quot;Sturdy Vest seems to grant some 50% of Quality as Life. Had 62 -&amp;gt;31 and 61 -&amp;gt;30. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sturdy Vest seems to grant some 50% of Quality as Life. Had 62 -&amp;gt;31 and 61 -&amp;gt;30. --[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 10:18, 14 April 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Constitution&amp;diff=15698</id>
		<title>Talk:Constitution</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Constitution&amp;diff=15698"/>
		<updated>2015-04-09T17:05:14Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'd like to dispute Constitution being primarily good for those who rely on Armour.&lt;br /&gt;
Especially if you have a low chance of being hit without any other evasion, you need high hp until you get a good shield.&lt;br /&gt;
An armour character, on the other hand, can become so immune to damage he doesn't necessarily rely only on hitpoints. --[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 12:03, 9 April 2015 (CDT)&lt;br /&gt;
Furthermore, I'd like to raise the question how much hp exactly one gets from Constitution. I might test that in the near future.--[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 12:05, 9 April 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:UnLimiTeD&amp;diff=15697</id>
		<title>User:UnLimiTeD</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:UnLimiTeD&amp;diff=15697"/>
		<updated>2015-04-09T17:03:44Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Created page with &amp;quot;Pretty cool guy, and doesn't afraid of anything. --~~~~  UnLimiTeD is a player of Underrail and Forum Veteran. I mean, what did you expect? Why are you even here?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pretty cool guy, and doesn't afraid of anything. --[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 12:03, 9 April 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
UnLimiTeD is a player of Underrail and Forum Veteran. I mean, what did you expect? Why are you even here?&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Constitution&amp;diff=15696</id>
		<title>Talk:Constitution</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Constitution&amp;diff=15696"/>
		<updated>2015-04-09T17:03:02Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Created page with &amp;quot;I'd like to dispute Constitution being primarily good for those who rely on Armour. Especially if you have a low chance of being hit without any other evasion, you need high h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'd like to dispute Constitution being primarily good for those who rely on Armour.&lt;br /&gt;
Especially if you have a low chance of being hit without any other evasion, you need high hp until you get a good shield.&lt;br /&gt;
An armour character, on the other hand, can become so immune to damage he doesn't necessarily rely only on hitpoints. --[[User:UnLimiTeD|UnLimiTeD]] ([[User talk:UnLimiTeD|talk]]) 12:03, 9 April 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
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