<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Varyn</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Varyn"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Varyn"/>
	<updated>2026-04-29T22:13:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Kill_the_Beast&amp;diff=35520</id>
		<title>Kill the Beast</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Kill_the_Beast&amp;diff=35520"/>
		<updated>2019-08-26T22:54:37Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added info about the use of the minecarts and levers in the mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Kill the Beast&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Melting the Beast.png&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| givenby  = [[Bernard]]&lt;br /&gt;
| rewards  = 500+4000 classic XP / 1+1 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Fix Gloria]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It's time to deal with [[the Beast]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Find a different way to kill the Beast&lt;br /&gt;
* You need to load the furnace before you can use it to kill the Beast. (Find 30 impure chromium blades)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the east end of Foundry's mines, where the [[Crystal Caves]] are. Bring some batteries and pick up a [[Jackhammer]] from the mines. Start mining the Chromium Rock deposits, but be prepared to fight - some of them may have already developed into [[Bladeling]]s instead of releasing immature bladeling larvae and yielding 1-3 [[Impure Chromium Blade]]. You need 30 impure chromium blades to get the furnace going (500 classic XP, 1 oddity XP). You can use the levers in the mine to call for the minecart, which can be used to gather the heavy chromium blades and be called to the furnace.&lt;br /&gt;
&lt;br /&gt;
Once the furnace is loaded and ready, you need to gather some people to help you. You won't get any help from [[Foundry Guard]], but some individuals will help you. [[Saban]] in the foundry mines is more than willing to help, and so is [[Dan]] in southwest corner of Foundry. Dan also brings a Plasma Sentry to the fight. But most importantly, you need [[Ezra]]'s help. He will create a [[Psi-amplifier]] to lure the beast into the furnace.&lt;br /&gt;
&lt;br /&gt;
Once you're prepared, head to Gloria, set and activate the psi-amplifer. The psi-amplifier will attract a waves of [[Bladeling]]s, which you will have to kill before the Beast arrives. When the Beast arrives, you will pull the lever automatically – you don't have stand close to it. If you are playing on a higher difficulty be prepared for a long fight. On DOMINATING difficulty, the bladelings arrive with 10 stacks of [[Taste for Blood]] and natural [[Adrenaline Rush]] that increases their action points by 15, dodge and evasion by 10%, and strength by 4. &lt;br /&gt;
&lt;br /&gt;
The Bladelings are weak vs. {{energy}}, {{bio}} and {{acid}} damage – if you can't use appropiate guns it's possible to create a death zone at the north eastern top end of the stair with [[Acid Blob Trap]]s and stacking [[Gas Grenade]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=55px rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;4&amp;quot;| Number of bladelings (rounds until next wave)&lt;br /&gt;
|-&lt;br /&gt;
!width=80px| Easy&lt;br /&gt;
!width=80px| Normal&lt;br /&gt;
!width=80px| Hard&lt;br /&gt;
!width=80px| DOMINATING&lt;br /&gt;
|-&lt;br /&gt;
| Wave 1: || 1 (5) || 2 (4) || 3 (2) || 4 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 2: || 2 || 3 (6) || 4 (3) || 5 (3)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 3: ||  || 4 || 5 (4) || 6 (4)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 4: ||  ||  || 6 (5) || 7 (5)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 5: ||  ||  || 7 (6) || 8 (6)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 6: ||  ||  || 8 || 9 (7)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 7: ||  ||  || || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once the Beast is dead, entire Foundry will celebrate your victory. (4000 classic XP, 1 oddity XP).&lt;br /&gt;
&lt;br /&gt;
You can return to the furnace pool and drain the molten metal to discover the remains of the Beast - [[Head of the Beast|its head]] and an [[Unscathed Scale]] worth 6 oddity XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Kill_the_Beast&amp;diff=35519</id>
		<title>Kill the Beast</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Kill_the_Beast&amp;diff=35519"/>
		<updated>2019-08-26T22:50:49Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added some info and strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Kill the Beast&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Melting the Beast.png&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| givenby  = [[Bernard]]&lt;br /&gt;
| rewards  = 500+4000 classic XP / 1+1 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Fix Gloria]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It's time to deal with [[the Beast]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Find a different way to kill the Beast&lt;br /&gt;
* You need to load the furnace before you can use it to kill the Beast. (Find 30 impure chromium blades)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the east end of Foundry's mines, where the [[Crystal Caves]] are. Bring some batteries and pick up a [[Jackhammer]] from the mines. Start mining the Chromium Rock deposits, but be prepared to fight - some of them may have already developed into [[Bladeling]]s instead of releasing immature bladeling larvae and yielding 1-3 [[Impure Chromium Blade]]. You need 30 impure chromium blades to get the furnace going (500 classic XP, 1 oddity XP).&lt;br /&gt;
&lt;br /&gt;
Once the furnace is loaded and ready, you need to gather some people to help you. You won't get any help from [[Foundry Guard]], but some individuals will help you. [[Saban]] in the foundry mines is more than willing to help, and so is [[Dan]] in southwest corner of Foundry. Dan also brings a Plasma Sentry to the fight. But most importantly, you need [[Ezra]]'s help. He will create a [[Psi-amplifier]] to lure the beast into the furnace.&lt;br /&gt;
&lt;br /&gt;
Once you're prepared, head to Gloria, set and activate the psi-amplifer. The psi-amplifier will attract a waves of [[Bladeling]]s, which you will have to kill before the Beast arrives. When the Beast arrives, you will pull the lever automatically – you don't have stand close to it. If you are playing on a higher difficulty be prepared for a long fight. On DOMINATING difficulty, the bladelings arrive with 10 stacks of [[Taste for Blood]] and natural [[Adrenaline Rush]] that increases their action points by 15, dodge and evasion by 10%, and strength by 4. &lt;br /&gt;
&lt;br /&gt;
The Bladelings are weak vs. {{energy}}, {{bio}} and {{acid}} damage – if you can't use appropiate guns it's possible to create a death zone at the north eastern top end of the stair with [[Acid Blob Trap]]s and stacking [[Gas Grenade]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=55px rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;4&amp;quot;| Number of bladelings (rounds until next wave)&lt;br /&gt;
|-&lt;br /&gt;
!width=80px| Easy&lt;br /&gt;
!width=80px| Normal&lt;br /&gt;
!width=80px| Hard&lt;br /&gt;
!width=80px| DOMINATING&lt;br /&gt;
|-&lt;br /&gt;
| Wave 1: || 1 (5) || 2 (4) || 3 (2) || 4 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 2: || 2 || 3 (6) || 4 (3) || 5 (3)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 3: ||  || 4 || 5 (4) || 6 (4)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 4: ||  ||  || 6 (5) || 7 (5)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 5: ||  ||  || 7 (6) || 8 (6)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 6: ||  ||  || 8 || 9 (7)&lt;br /&gt;
|-&lt;br /&gt;
| Wave 7: ||  ||  || || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once the Beast is dead, entire Foundry will celebrate your victory. (4000 classic XP, 1 oddity XP).&lt;br /&gt;
&lt;br /&gt;
You can return to the furnace pool and drain the molten metal to discover the remains of the Beast - [[Head of the Beast|its head]] and an [[Unscathed Scale]] worth 6 oddity XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Red_Dragon&amp;diff=35518</id>
		<title>Red Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Red_Dragon&amp;diff=35518"/>
		<updated>2019-08-26T00:46:59Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Red Dragon.png&lt;br /&gt;
| name         = Red Dragon&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = An exquisitely made black and red katana, equipped with an energy edge emitter.&lt;br /&gt;
| damage       = 30-40 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 2%&lt;br /&gt;
| critbonus    = 300%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&amp;lt;br&amp;gt;{{On hit|Inflicts 75-100 energy damage to the target. Costs 20 energy.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| onequip      = Equip: Decapitate critical chance increased by 20%&amp;lt;br&amp;gt;Equip: Dodge increased by 25&lt;br /&gt;
| requirements = :*Intelligence 6&lt;br /&gt;
| energy       = 140&lt;br /&gt;
| durability   = 1770 / 1770 (electronic)&lt;br /&gt;
| weight       = 2.50&lt;br /&gt;
| value        = 30000&lt;br /&gt;
| datafile     = Weapons\xpbl\reddragon.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Red Dragon''' is a unique [[Swords|sword]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Red Dragon is a sword used by Aran. It got a energy emitter which deals extra energy damage to its target if charged. This is pretty useful against targets with high mechanical resistance and low energy resistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a high enough mercantile skill you can give Aran the Acorn in exchange for the Red Dragon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It works with all machete based feats.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Dropped by Aran in [[Core City]] slums.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Spear&amp;diff=35517</id>
		<title>Lemurian Spear</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Spear&amp;diff=35517"/>
		<updated>2019-08-26T00:44:51Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Lemurian Spear.png&lt;br /&gt;
| name         = Lemurian Spear&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = In addition to being equipped with an energy edge emitter, the head of this strange spear can also open to reveal a miniature plasma cannon.&lt;br /&gt;
| damage       = 25-45 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 20 AP&lt;br /&gt;
| range        = Extended melee (2)&lt;br /&gt;
| critchance   = 6%&lt;br /&gt;
| critbonus    = 85%&lt;br /&gt;
| minstr       = 6&lt;br /&gt;
| capabilities = {{On hit|Gains Spear Guard, which gives the attacker 50% chance to block up to 25 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|Inflicts 60-80 energy damage to the target. Costs 16 energy.}}&lt;br /&gt;
| incurred     = Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 8% for every point of strength above 7.&lt;br /&gt;
| specials     = {{ItemSpecial|Shoot Lemurian Spear|Fire the spear's inbuilt plasma cannon, dealing 40-65 energy and 40-65 heat damage to the target. Consume 50 energy.}}&lt;br /&gt;
| energy       = 150&lt;br /&gt;
| durability   = 1770 / 1770 (electronic)&lt;br /&gt;
| weight       = 7.00&lt;br /&gt;
| value        = 20000&lt;br /&gt;
| datafile     = Weapons\xpbl\lemurianspear.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lemurian Spear''' is a unique [[Spears|spear]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Blade&amp;diff=35516</id>
		<title>Black Blade</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Blade&amp;diff=35516"/>
		<updated>2019-08-26T00:43:44Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Black Blade.png&lt;br /&gt;
| name         = Black Blade&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = The blade of this sword is made of a razor-sharp piece of obsidian.&lt;br /&gt;
| damage       = 25-40 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 15 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 7%&lt;br /&gt;
| critbonus    = 125%&lt;br /&gt;
| minstr       = 4&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&lt;br /&gt;
| incurred     = Incurs 150% of mechanical damage resistance and threshold, but damage that penetrates the armor is increased by 40% against organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| onequip      = Intimidation increased by 10&lt;br /&gt;
| durability   = 420 / 420 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 7500&lt;br /&gt;
| datafile     = Weapons\xpbl\obsidiansword.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Black Blade''' is a unique [[Swords|sword]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
It belongs to Eldrän, can be found at Sørmirbæren Village (J12)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hoddurform&amp;diff=35514</id>
		<title>Hoddurform</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hoddurform&amp;diff=35514"/>
		<updated>2019-08-25T21:44:37Z</updated>

		<summary type="html">&lt;p&gt;Varyn: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Høddurform]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=H%C3%B8ddurform&amp;diff=35513</id>
		<title>Høddurform</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=H%C3%B8ddurform&amp;diff=35513"/>
		<updated>2019-08-25T21:43:53Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Høddurform.png&lt;br /&gt;
| name         = Høddurform&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = You're not sure, but it seems that the snake actually bites the target with each strike, yet the staff remains a completely rigid object despite your scrutiny. Additionally, the snake's teeth seem to be an inexhaustible source of poison and acid. Merely holding it evokes dread and a veil of almost imperceptible darkness ever lingers before your very eyes.&lt;br /&gt;
| damage       = 23-34&lt;br /&gt;
:{{Mechanical|20-28}}&lt;br /&gt;
:{{Acid|3-6}}&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 25 AP&lt;br /&gt;
| range        = Extended melee (1)&lt;br /&gt;
| critchance   = 10%&lt;br /&gt;
| critbonus    = 100%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Gains Spear Guard, which gives the attacker 50% chance to block up to 15 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|50% chance to afflict the target with heartbreak poison that deals 3 damage per turn each turn for 3 turns. Stacks 5 times. If this poison is allowed to expire naturally it will deal a great amount damage which increases ever more rapidly with each stack}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|50% chance to afflict the target with leper poison that deals 8 damage per turn each turn for 3 turns and increases all mechanical damage taken by 10%. Stacks 6 times.}}&lt;br /&gt;
| incurred     = Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 8% for every point of strength above 7.&lt;br /&gt;
| onequip      = Equip: Neural Overload damage increased by 25%&amp;lt;br&amp;gt;Neural Overload also deals another 66% of the original damage over 3 turns as unresistable acid damage.&amp;lt;br&amp;gt;Equip: Intimidation increased by 20&amp;lt;br&amp;gt;{{color|red|Equip: Psi ability psi cost increased by 15%&amp;lt;br&amp;gt;Equip: Health decreased by 50}}&lt;br /&gt;
| durability   = 1500 / 1500 (mechanical)&lt;br /&gt;
| weight       = 6.66&lt;br /&gt;
| value        = 6666&lt;br /&gt;
| datafile     = Weapons\xpbl\hoddurform.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Høddurform''' is a unique sørmirbæren staff, classified as [[Spears|spear]].&lt;br /&gt;
&lt;br /&gt;
It belongs to Øyensørm - High Shaman/High Priest.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Dropped by Øyensørm in Sørmirbæren Temple (B13) in front of Black Rock Totem.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rusting_Acid_Gland&amp;diff=35512</id>
		<title>Rusting Acid Gland</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rusting_Acid_Gland&amp;diff=35512"/>
		<updated>2019-08-25T18:52:15Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Rusting Acid Gland.png&lt;br /&gt;
| name        = Rusting Acid Gland&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This is the acid gland of a Sea Wyrm. With the right skills powerful rusting acid can be extracted from it.&lt;br /&gt;
| skillsreq   = :Biology 80&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| value       = 80&lt;br /&gt;
| datafile    = Components\Bio\xpbl\rustingacidgland.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''' Rusting Acid Gland''' is a component.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Extract Humour}} (produces {{Itemlink|Rusting Acid}})&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Dropped by [[Sea Wyrm]]&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Organs]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electrokinetic_Imprint&amp;diff=35511</id>
		<title>Electrokinetic Imprint</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electrokinetic_Imprint&amp;diff=35511"/>
		<updated>2019-08-25T18:05:20Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added some info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Electrokinetic Imprint icon.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Electrokinetic Imprint&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 45&lt;br /&gt;
| description = Generates an electrokinetic imprint at the target location that deals 38-75 electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time.&lt;br /&gt;
| apcost      = 10&lt;br /&gt;
| psicost     = 15&lt;br /&gt;
| range       = 5.0&lt;br /&gt;
| cooldown    = 3 turn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Electrokinetic Imprint''' is a Psychokinesis psi ability added in version [[0.2.0.1]].&lt;br /&gt;
&lt;br /&gt;
Places a hidden electrokinetic imprint on the ground, similar to a [[Traps|trap]], that deals electrical damage and stuns the first creature to step on it, unless the damage was completely resisted. The detection difficulty of electrokinetic imprints is 125% of effective Psychokinesis skill, instead of the usual Traps skill.[http://steamcommunity.com/app/250520/discussions/0/135513421441427184/#c135513549094301268] Only one imprint can be active in an area at a time.[http://underrail.com/forums/index.php?topic=1359.0#msg7839]&lt;br /&gt;
&lt;br /&gt;
Its damage scales with your effective Psychokinesis skill. Can be invoked through a fence or a gate. Must be cast on an unoccupied tile. If cast on an occupied tile nothing happens, but the ability goes on cooldown nonetheless.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective skill !! Damage&lt;br /&gt;
|-&lt;br /&gt;
|   0 || {{Electricity|20-21}}&lt;br /&gt;
|-&lt;br /&gt;
|  45 || {{Electricity|38-75}}&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{Electricity|60-141}}&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{Electricity|80-201}}&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{Electricity|100-261}}&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{Electricity|120-321}}&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{Electricity|140-381}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Electrokinetic Imprint]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Psychostatic Electricity]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35509</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35509"/>
		<updated>2019-08-25T17:52:48Z</updated>

		<summary type="html">&lt;p&gt;Varyn: typo in a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Dude&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Dude1_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 310&lt;br /&gt;
| image      = RC Dude.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Dude&lt;br /&gt;
| location   = [[Rail Crossing]]&lt;br /&gt;
| quests     = [[Dude's vision]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dude''' is a drunkard who spends his time in Rail Crossing's bar, telling stories and drinking way too much [[Mushroom Brew]].&lt;br /&gt;
&lt;br /&gt;
Before he become Dude he was John Dyson, a Biocorp scientist, head of psionic research and development at Hollow Earth, Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Dude can tell the player about his visions and other interesting stories fueled by mushroom brew.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Dude's vision]]: Dude had a vision where he sees you play an important part. He won't tell you what it is but you'll need to help him get ingredients for something in his previous dwellings.&lt;br /&gt;
&lt;br /&gt;
=== Rift Walking ===&lt;br /&gt;
The Expedition DLC added a new questline to Dude that you can start after completing [[Dude's vision]]. It is adviced to save before starting said quest, as you can't leave the hard quest areas until completion. Upon said completion of the quest, Dude will create [[The Juice]] that will allow you to see teleportation rifts around Underrail.&lt;br /&gt;
&lt;br /&gt;
Rift locations:&lt;br /&gt;
* Dude's cave house&lt;br /&gt;
&lt;br /&gt;
* [[South Gate Station]] - 8th floor, agronomy, in the NW storage room&lt;br /&gt;
&lt;br /&gt;
* [[Camp Hathor]] - behind a broken fence south of the docks, behind [[Edgar]]'s office&lt;br /&gt;
&lt;br /&gt;
* [[Rail Crossing]] - near Buzzer's shop, behind some boxes&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]] - northern alley&lt;br /&gt;
&lt;br /&gt;
* [[Foundry]] - on the tower with the sniper rifle, SE of the [[Mayor]]&lt;br /&gt;
&lt;br /&gt;
* [[Free Drones Base]] / Underpassages - one screen south of the entrance to the Free Drones base)&lt;br /&gt;
&lt;br /&gt;
* [[Core City]] - Entrance (in shack near train)&lt;br /&gt;
&lt;br /&gt;
* Core City - Merchants / Hardcore City Bar (in a little room beneath the bar that is accessed by a ladder north of the Doctor's office)&lt;br /&gt;
&lt;br /&gt;
* Core City - Black Crawlers / Silver Hand Base (in a shack south of the base)&lt;br /&gt;
&lt;br /&gt;
* Core City - Your House (in the basement)&lt;br /&gt;
&lt;br /&gt;
* [[Institute of Tchort]] - in the passage beneath University Metro Station&lt;br /&gt;
&lt;br /&gt;
* [[Deep Caverns]] Elevator - lower caves south of Camp Hathor&lt;br /&gt;
&lt;br /&gt;
* [[The Rig]] - 2nd floor, room 3, underneath Dude's rug&lt;br /&gt;
&lt;br /&gt;
* [[Oculus]] - mainframe level, back wall&lt;br /&gt;
&lt;br /&gt;
* [[Black Sea]] [[expedition camp]] - lighthouse in the western part&lt;br /&gt;
&lt;br /&gt;
* [[Port Ceto]] - in Katja's Homestead, next to the glowing plant near the SE exit&lt;br /&gt;
&lt;br /&gt;
* [[Gray Army]] military base - you know where&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Rail Crossing characters]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35508</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35508"/>
		<updated>2019-08-25T17:51:56Z</updated>

		<summary type="html">&lt;p&gt;Varyn: renamed pirate base into port ceto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Dude&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Dude1_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 310&lt;br /&gt;
| image      = RC Dude.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Dude&lt;br /&gt;
| location   = [[Rail Crossing]]&lt;br /&gt;
| quests     = [[Dude's vision]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dude''' is a drunkard who spends his time in Rail Crossing's bar, telling stories and drinking way too much [[Mushroom Brew]].&lt;br /&gt;
&lt;br /&gt;
Before he become Dude he was John Dyson, a Biocorp scientist, head of psionic research and development at Hollow Earth, Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Dude can tell the player about his visions and other interesting stories fueled by mushroom brew.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Dude's vision]]: Dude had a vision where he sees you play an important part. He won't tell you what it is but you'll need to help him get ingredients for something in his previous dwellings.&lt;br /&gt;
&lt;br /&gt;
=== Rift Walking ===&lt;br /&gt;
The Expedition DLC added a new questline to Dude that you can start after completing [[Dude's vision]]. It is adviced to save before starting said quest, as you can't leave the hard quest areas until completion. Upon said completion of the quest, Dude will create [[The Juice]] that will allow you to see teleportation rifts around Underrail.&lt;br /&gt;
&lt;br /&gt;
Rift locations:&lt;br /&gt;
* Dude's cave house&lt;br /&gt;
&lt;br /&gt;
* [[South Gate Station]] - 8th floor, agronomy, in the NW storage room&lt;br /&gt;
&lt;br /&gt;
* [[Camp Hathor]] - behind a broken fence south of the docks, behind [[Edgar]]'s office&lt;br /&gt;
&lt;br /&gt;
* [[Rail Crossing]] - near Buzzer's shop, behind some boxes&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]] - northern alley&lt;br /&gt;
&lt;br /&gt;
* [[Foundry]] - on the tower with the sniper rifle, SE of the [[Mayor]]&lt;br /&gt;
&lt;br /&gt;
* [[Free Drones Base]] / Underpassages - one screen south of the entrance to the Free Drones base)&lt;br /&gt;
&lt;br /&gt;
* [[Core City]] - Entrance (in shack near train)&lt;br /&gt;
&lt;br /&gt;
* Core City - Merchants / Hardcore City Bar (in a little room beneath the bar that is accessed by a ladder north of the Doctor's office)&lt;br /&gt;
&lt;br /&gt;
* Core City - Black Crawlers / Silver Hand Base (in a shack south of the base)&lt;br /&gt;
&lt;br /&gt;
* Core City - Your House (in the basement)&lt;br /&gt;
&lt;br /&gt;
* [[Institute of Tchort]] - in the passage beneath University Metro Station&lt;br /&gt;
&lt;br /&gt;
* [[Deep Caverns]] Elevator - lower caves south of Camp Hathor&lt;br /&gt;
&lt;br /&gt;
* [[The Rig]] - 2nd floor, room 3, underneath Dude's rug&lt;br /&gt;
&lt;br /&gt;
* [[Oculus]] - mainframe level, back wall&lt;br /&gt;
&lt;br /&gt;
* [[Black sea]] [[expedition camp]] - lighthouse in the western part&lt;br /&gt;
&lt;br /&gt;
* [[Port Ceto]] - in Katja's Homestead, next to the glowing plant near the SE exit&lt;br /&gt;
&lt;br /&gt;
* [[Gray Army]] military base - you know where&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Rail Crossing characters]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mutated_Infant_Skull&amp;diff=35507</id>
		<title>Mutated Infant Skull</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mutated_Infant_Skull&amp;diff=35507"/>
		<updated>2019-08-25T17:50:19Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = oddity&lt;br /&gt;
| image        = Mutated Infant Skull.png&lt;br /&gt;
| name         = Mutated Infant Skull&lt;br /&gt;
| type         = Oddity&lt;br /&gt;
| description  = At least the poor little thing has been put out of its misery.&lt;br /&gt;
| capabilities = Pick up: Study this item to gain 1 point of experience. You can study this type of item up to 2 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mutated Infant Skull''' is an oddity in [[Black Sea]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Located in Native Graveyard - inside graves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Death%27s_Grin&amp;diff=35504</id>
		<title>Death's Grin</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Death%27s_Grin&amp;diff=35504"/>
		<updated>2019-08-25T02:25:28Z</updated>

		<summary type="html">&lt;p&gt;Varyn: renamed pirate base into port ceto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Death&amp;amp;#39;s Grin.png&lt;br /&gt;
| name         = Death&amp;amp;#39;s Grin&lt;br /&gt;
| type         = Headwear&lt;br /&gt;
| description  = A menacing cloth bandana depicting a set of human teeth. The cloth from which the teeth are weaved appears to be fluorescent.&lt;br /&gt;
| onequip      = Equip: Intimidation increased by 30&amp;lt;br&amp;gt;Equip: Critical chance increased by 2%&amp;lt;br&amp;gt;Equip: Chance to instill fear through Brutality increased by 15%&amp;lt;br&amp;gt;{{color|red|Equip: Stealth decreased by 30}}&lt;br /&gt;
| durability   = 420 / 420 (fabric)&lt;br /&gt;
| weight       = &lt;br /&gt;
| value        = 250&lt;br /&gt;
| datafile     = Items\Armor\xpbl\deathsgrin.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Death&amp;amp;#39;s Grin''' is a unique balaclava.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[Cruzer]] in [[Port Ceto]] in area G2.&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;br /&gt;
[[Category:Balaclavas]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=35503</id>
		<title>Captain's Cutlass</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=35503"/>
		<updated>2019-08-25T02:24:49Z</updated>

		<summary type="html">&lt;p&gt;Varyn: renamed pirate base into port ceto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Captain&amp;amp;#39;s Cutlass.png&lt;br /&gt;
| name         = Captain&amp;amp;#39;s Cutlass&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = It's an old-looking deadly curved sword that you seem to lack the proper training to always use effectively.&lt;br /&gt;
| damage       = 5-45 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 3%&lt;br /&gt;
| critbonus    = 200%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&amp;lt;br&amp;gt;{{On hit|20% chance to cripple a living target for 5 turns, reducing its strength by 2. Stacks 3 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| onequip      = Equip: Amount of damage blocked by Parry increased by 50%&amp;lt;br&amp;gt;Equip: Riposte can stack 2 additional times&amp;lt;br&amp;gt;Equip: Chance to get critically hit reduced by 2.00%&lt;br /&gt;
| durability   = 1320 / 1320 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 3000&lt;br /&gt;
| datafile     = Weapons\xpbl\captainscutlass.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Høddurform{{verify}}''' is a unique [[Swords|sword]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[Captain Grim]] in [[Port Ceto]]'s battleship in area G2.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=35502</id>
		<title>Captain's Cutlass</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=35502"/>
		<updated>2019-08-25T01:08:03Z</updated>

		<summary type="html">&lt;p&gt;Varyn: is this a name of this sword lorewise? verify pls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Captain&amp;amp;#39;s Cutlass.png&lt;br /&gt;
| name         = Captain&amp;amp;#39;s Cutlass&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = It's an old-looking deadly curved sword that you seem to lack the proper training to always use effectively.&lt;br /&gt;
| damage       = 5-45 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 3%&lt;br /&gt;
| critbonus    = 200%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&amp;lt;br&amp;gt;{{On hit|20% chance to cripple a living target for 5 turns, reducing its strength by 2. Stacks 3 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| onequip      = Equip: Amount of damage blocked by Parry increased by 50%&amp;lt;br&amp;gt;Equip: Riposte can stack 2 additional times&amp;lt;br&amp;gt;Equip: Chance to get critically hit reduced by 2.00%&lt;br /&gt;
| durability   = 1320 / 1320 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 3000&lt;br /&gt;
| datafile     = Weapons\xpbl\captainscutlass.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Høddurform{{verify}}''' is a unique [[Swords|sword]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[Captain Grim]] in the [[Pirate Base]]'s battleship in area G2.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=35501</id>
		<title>Captain's Cutlass</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Captain%27s_Cutlass&amp;diff=35501"/>
		<updated>2019-08-25T01:05:55Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added locations where it can be obtained&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Captain&amp;amp;#39;s Cutlass.png&lt;br /&gt;
| name         = Captain&amp;amp;#39;s Cutlass&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = It's an old-looking deadly curved sword that you seem to lack the proper training to always use effectively.&lt;br /&gt;
| damage       = 5-45 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 16 AP&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| critchance   = 3%&lt;br /&gt;
| critbonus    = 200%&lt;br /&gt;
| minstr       = 5&lt;br /&gt;
| capabilities = {{On hit|Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.}}&amp;lt;br&amp;gt;{{On hit|20% chance to cripple a living target for 5 turns, reducing its strength by 2. Stacks 3 times.}}&lt;br /&gt;
| incurred     = Incurs 125% of mechanical damage resistance and threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 7% for every point in strength above 6.&lt;br /&gt;
| onequip      = Equip: Amount of damage blocked by Parry increased by 50%&amp;lt;br&amp;gt;Equip: Riposte can stack 2 additional times&amp;lt;br&amp;gt;Equip: Chance to get critically hit reduced by 2.00%&lt;br /&gt;
| durability   = 1320 / 1320 (mechanical)&lt;br /&gt;
| weight       = 2.00&lt;br /&gt;
| value        = 3000&lt;br /&gt;
| datafile     = Weapons\xpbl\captainscutlass.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Høddurform''' is a unique [[Swords|sword]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[Captain Grim]] in the [[Pirate Base]]'s battleship in area G2.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Death%27s_Grin&amp;diff=35500</id>
		<title>Death's Grin</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Death%27s_Grin&amp;diff=35500"/>
		<updated>2019-08-25T00:58:59Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added locations where it can be obtained&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Death&amp;amp;#39;s Grin.png&lt;br /&gt;
| name         = Death&amp;amp;#39;s Grin&lt;br /&gt;
| type         = Headwear&lt;br /&gt;
| description  = A menacing cloth bandana depicting a set of human teeth. The cloth from which the teeth are weaved appears to be fluorescent.&lt;br /&gt;
| onequip      = Equip: Intimidation increased by 30&amp;lt;br&amp;gt;Equip: Critical chance increased by 2%&amp;lt;br&amp;gt;Equip: Chance to instill fear through Brutality increased by 15%&amp;lt;br&amp;gt;{{color|red|Equip: Stealth decreased by 30}}&lt;br /&gt;
| durability   = 420 / 420 (fabric)&lt;br /&gt;
| weight       = &lt;br /&gt;
| value        = 250&lt;br /&gt;
| datafile     = Items\Armor\xpbl\deathsgrin.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Death&amp;amp;#39;s Grin''' is a unique balaclava.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carried by [[Cruzer]] in the [[Pirate Base]] in area G2.&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;br /&gt;
[[Category:Balaclavas]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Body_Horror&amp;diff=35497</id>
		<title>Body Horror</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Body_Horror&amp;diff=35497"/>
		<updated>2019-08-25T00:01:45Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Body Horror''' is a special feat that can be acquired outside of leveling during the Expedition DLC.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Body Horror icon.png&lt;br /&gt;
| name         = {{non-leveled|Body Horror}}&lt;br /&gt;
| description  = After what you have seen, you'll never look at the fleshly form the same again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Critical hit chance with weapons and unarmed attacks against humans and non-insectoid critters increased by 3%. Resolve reduced by 30%.{{non-leveled}}&lt;br /&gt;
| requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The feat gives a 3% critical chance bonus against humans and non-insectoid critters, while also reducing the character's resolve by 30%. &amp;lt;br&amp;gt;&lt;br /&gt;
Aquired when completing the quest in the [[Lemurian Health Center]] in area I7.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.1.0]] - feat introduced&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Expedition feats]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Body_Horror&amp;diff=35496</id>
		<title>Body Horror</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Body_Horror&amp;diff=35496"/>
		<updated>2019-08-25T00:00:42Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Body Horror''' is a special feat that can be acquired outside of leveling during the Expedition DLC.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Body Horror icon.png&lt;br /&gt;
| name         = {{non-leveled|Body Horror}}&lt;br /&gt;
| description  = After what you have seen, you'll never look at the fleshly form the same again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Critical hit chance with weapons and unarmed attacks against humans and non-insectoid critters increased by 3%. Resolve reduced by 30%.{{non-leveled}}&lt;br /&gt;
| requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The feat gives a 3% critical chance bonus against humans and insectoid creatures, while also reducing the character's resolve by 30%. &amp;lt;br&amp;gt;&lt;br /&gt;
Aquired when completing the quest in the [[Lemurian Health Center]] in area I7.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.1.0]] - feat introduced&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Expedition feats]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Body_Horror&amp;diff=35495</id>
		<title>Body Horror</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Body_Horror&amp;diff=35495"/>
		<updated>2019-08-25T00:00:20Z</updated>

		<summary type="html">&lt;p&gt;Varyn: it's crit, not tohit. it's 30% not 40% resolve. added location.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Body Horror''' is a special feat that can be acquired outside of leveling during the Expedition DLC.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Body Horror icon.png&lt;br /&gt;
| name         = {{non-leveled|Body Horror}}&lt;br /&gt;
| description  = After what you have seen, you'll never look at the fleshly form the same again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Critical hit chance with weapons and unarmed attacks against humans and non-insectoid critters increased by 3%. Resolve reduced by 30%.{{non-leveled}}&lt;br /&gt;
| requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The feat gives a 3% critical chance bonus against humans and insectoid creatures, while also reducing the character's resolve by 30%. &lt;br /&gt;
Aquired when completing the quest in the [[Lemurian Health Center]] in area I7.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.1.0]] - feat introduced&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Expedition feats]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Naval_Combat&amp;diff=35493</id>
		<title>Naval Combat</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Naval_Combat&amp;diff=35493"/>
		<updated>2019-08-24T21:36:43Z</updated>

		<summary type="html">&lt;p&gt;Varyn: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Naval Combat''' is a feat.&lt;br /&gt;
&lt;br /&gt;
You can learn Naval Combat from Ladelman, after you reach the expedition camp, and receive your first assignment from Chief Briggs.  You can also learn Naval Combat from Razor should you join the Grim Jetters. Also taught for a small fee by Lance at the Hathorian Hunter Camp east of the [[Camp Hathor]] docks.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Naval Combat icon.png&lt;br /&gt;
| name         = {{non-leveled|Naval Combat}}&lt;br /&gt;
| description  = Increases effective stability by 15% and maneuverability by 10% when piloting jet skis. Reduces action point cost of disembarking by 10. Also increases precision of mounted jet ski weapons for those unproficient with guns.{{non-leveled}}&lt;br /&gt;
| requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.1.0]] (Expedition) - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Jet ski feats]]&lt;br /&gt;
[[Category:Special feats]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jet_ski&amp;diff=35491</id>
		<title>Jet ski</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jet_ski&amp;diff=35491"/>
		<updated>2019-08-24T19:06:55Z</updated>

		<summary type="html">&lt;p&gt;Varyn: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Glittershroom_Spores&amp;diff=35488</id>
		<title>Glittershroom Spores</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Glittershroom_Spores&amp;diff=35488"/>
		<updated>2019-08-24T01:21:36Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added a location if someone wants to craft hypercerebrix early on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Glittershroom Spores.png&lt;br /&gt;
| name        = Glittershroom Spores&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Even after being harvested, they keep shining in the dark for a long time.&lt;br /&gt;
| skillsreq   = :Biology 70&lt;br /&gt;
| weight      = 0.05&lt;br /&gt;
| value       = 25&lt;br /&gt;
| datafile    = Components\Plants\xpbl\glittershroomspores.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Glittershroom Spores''' is a type of fungus found in the [[Black Sea]].&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Process Plant or Fungus}} (produces {{Itemlink|Phototannin}})&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Siphoner Pool in area A7&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Plants and fungi]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Greater_Siphoner_Leather&amp;diff=35487</id>
		<title>Greater Siphoner Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Greater_Siphoner_Leather&amp;diff=35487"/>
		<updated>2019-08-24T01:07:35Z</updated>

		<summary type="html">&lt;p&gt;Varyn: farmed around 100 gr siphoner. quality range was 56-97, assuming 50-100.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Greater Siphoner Leather.png&lt;br /&gt;
| name         = Greater Siphoner Leather&lt;br /&gt;
| type         = Component&lt;br /&gt;
| description  = It's a slippery slimy piece of greater siphoner skin. It can be used to craft a suit of leather armor.&lt;br /&gt;
| quality      = 50 - 100&lt;br /&gt;
| skillsreq    = :Tailoring 80%&lt;br /&gt;
| weight       = 4.50&lt;br /&gt;
| value        = 120 + 10 * Quality&lt;br /&gt;
| datafile     = Components\Leathers\xpbl\greatersiphonerleather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Greater Siphoner Leather''' is a type of leather found in the [[Black Sea]]. &lt;br /&gt;
&lt;br /&gt;
Can be [[Blueprint: Infused Leather|infused]] with super steel fibers to create [[Infused Greater Siphoner Leather]].&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 185&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 13&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.12&lt;br /&gt;
| quality_DT1 = 0.05&lt;br /&gt;
| col_resist2 = {{Heat}}&lt;br /&gt;
| base_DR2    = 13&lt;br /&gt;
| base_DT2    = 3&lt;br /&gt;
| quality_DR2 = 0.08&lt;br /&gt;
| quality_DT2 = 0.045&lt;br /&gt;
| col_resist3 = {{Acid}}, {{Energy}}&lt;br /&gt;
| base_DR3    = 10&lt;br /&gt;
| base_DT3    = 3&lt;br /&gt;
| quality_DR3 = 0.07&lt;br /&gt;
| quality_DT3 = 0.035&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
* {{Itemlink|Blueprint: Infused Leather}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by the [[Ferryman]]&lt;br /&gt;
* Dropped from [[Greater Siphoner]]s, which live in greater numbers in the Siphoner Pool in area A7&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Greater_Siphoner_Leather&amp;diff=35486</id>
		<title>Greater Siphoner Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Greater_Siphoner_Leather&amp;diff=35486"/>
		<updated>2019-08-24T00:46:38Z</updated>

		<summary type="html">&lt;p&gt;Varyn: restructuring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Greater Siphoner Leather.png&lt;br /&gt;
| name         = Greater Siphoner Leather&lt;br /&gt;
| type         = Component&lt;br /&gt;
| description  = It's a slippery slimy piece of greater siphoner skin. It can be used to craft a suit of leather armor.&lt;br /&gt;
| quality      = 0 - 1&lt;br /&gt;
| skillsreq    = :Tailoring 80%&lt;br /&gt;
| weight       = 4.50&lt;br /&gt;
| value        = 120 + 10 * Quality&lt;br /&gt;
| datafile     = Components\Leathers\xpbl\greatersiphonerleather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Greater Siphoner Leather''' is a type of leather found in the [[Black Sea]]. &lt;br /&gt;
&lt;br /&gt;
Can be [[Blueprint: Infused Leather|infused]] with super steel fibers to create [[Infused Greater Siphoner Leather]].&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 185&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 13&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.12&lt;br /&gt;
| quality_DT1 = 0.05&lt;br /&gt;
| col_resist2 = {{Heat}}&lt;br /&gt;
| base_DR2    = 13&lt;br /&gt;
| base_DT2    = 3&lt;br /&gt;
| quality_DR2 = 0.08&lt;br /&gt;
| quality_DT2 = 0.045&lt;br /&gt;
| col_resist3 = {{Acid}}, {{Energy}}&lt;br /&gt;
| base_DR3    = 10&lt;br /&gt;
| base_DT3    = 3&lt;br /&gt;
| quality_DR3 = 0.07&lt;br /&gt;
| quality_DT3 = 0.035&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
* {{Itemlink|Blueprint: Infused Leather}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by the [[Ferryman]]&lt;br /&gt;
* Dropped from [[Greater Siphoner]]s, which live in greater numbers in the Siphoner Pool in area A7&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Greater_Siphoner_Leather&amp;diff=35485</id>
		<title>Greater Siphoner Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Greater_Siphoner_Leather&amp;diff=35485"/>
		<updated>2019-08-24T00:24:48Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added locations where it can be obtained&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Greater Siphoner Leather.png&lt;br /&gt;
| name         = Greater Siphoner Leather&lt;br /&gt;
| type         = Component&lt;br /&gt;
| description  = It's a slippery slimy piece of greater siphoner skin. It can be used to craft a suit of leather armor.&lt;br /&gt;
| quality      = 0 - 1&lt;br /&gt;
| skillsreq    = :Tailoring 80%&lt;br /&gt;
| weight       = 4.50&lt;br /&gt;
| value        = 120 + 10 * Quality&lt;br /&gt;
| datafile     = Components\Leathers\xpbl\greatersiphonerleather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Greater Siphoner Leather''' is a type of leather found in the [[Black Sea]]. &lt;br /&gt;
It's sold by the [[Ferryman]] and dropped from [[Greater Siphoner]]s, which live in greater numbers in the Siphoner Pool in area A7.&lt;br /&gt;
&lt;br /&gt;
Can be [[Blueprint: Infused Leather|infused]] with super steel fibers to create [[Infused Greater Siphoner Leather]].&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 185&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 13&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.12&lt;br /&gt;
| quality_DT1 = 0.05&lt;br /&gt;
| col_resist2 = {{Heat}}&lt;br /&gt;
| base_DR2    = 13&lt;br /&gt;
| base_DT2    = 3&lt;br /&gt;
| quality_DR2 = 0.08&lt;br /&gt;
| quality_DT2 = 0.045&lt;br /&gt;
| col_resist3 = {{Acid}}, {{Energy}}&lt;br /&gt;
| base_DR3    = 10&lt;br /&gt;
| base_DT3    = 3&lt;br /&gt;
| quality_DR3 = 0.07&lt;br /&gt;
| quality_DT3 = 0.035&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
* {{Itemlink|Blueprint: Infused Leather}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ferryman&amp;diff=35484</id>
		<title>Ferryman</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ferryman&amp;diff=35484"/>
		<updated>2019-08-23T22:14:40Z</updated>

		<summary type="html">&lt;p&gt;Varyn: Created page with &amp;quot;The Ferryman is a merchant of the Black Sea. He changes position every now and then. If contacting Yahota via NavCom the player can ask for the current location of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ferryman is a merchant of the [[Black Sea]]. He changes position every now and then. If contacting [[Yahota]] via [[NavCom]] the player can ask for the current location of the Ferryman.&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35483</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35483"/>
		<updated>2019-08-23T15:25:20Z</updated>

		<summary type="html">&lt;p&gt;Varyn: deleted duplicated camp hathor entry ;o) + some makeup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Dude&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Dude1_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 310&lt;br /&gt;
| image      = RC Dude.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Dude&lt;br /&gt;
| location   = [[Rail Crossing]]&lt;br /&gt;
| quests     = [[Dude's vision]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dude''' is a drunkard who spends his time in Rail Crossing's bar, telling stories and drinking way too much [[Mushroom Brew]].&lt;br /&gt;
&lt;br /&gt;
Before he become Dude he was John Dyson, a Biocorp scientist, head of psionic research and development at Hollow Earth, Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Dude can tell the player about his visions and other interesting stories fueled by mushroom brew.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Dude's vision]]: Dude had a vision where he sees you play an important part. He won't tell you what it is but you'll need to help him get ingredients for something in his previous dwellings.&lt;br /&gt;
&lt;br /&gt;
=== Rift Walking ===&lt;br /&gt;
The Expedition DLC added a new questline to Dude that you can start after completing [[Dude's vision]]. It is adviced to save before starting said quest, as you can't leave the hard quest areas until completion. Upon said completion of the quest, Dude will create [[The Juice]] that will allow you to see teleportation rifts around Underrail.&lt;br /&gt;
&lt;br /&gt;
Rift locations:&lt;br /&gt;
* Dude's cave house&lt;br /&gt;
&lt;br /&gt;
* [[South Gate Station]] - 8th floor, agronomy, in the NW storage room&lt;br /&gt;
&lt;br /&gt;
* [[Camp Hathor]] - behind a broken fence south of the docks, behind [[Edgar]]'s office&lt;br /&gt;
&lt;br /&gt;
* [[Rail Crossing]] - near Buzzer's shop, behind some boxes&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]] - northern alley&lt;br /&gt;
&lt;br /&gt;
* [[Foundry]] - on the tower with the sniper rifle, SE of the [[Mayor]]&lt;br /&gt;
&lt;br /&gt;
* [[Free Drones Base]] / Underpassages - one screen south of the entrance to the Free Drones base)&lt;br /&gt;
&lt;br /&gt;
* [[Core City]] - Entrance (in shack near train)&lt;br /&gt;
&lt;br /&gt;
* Core City - Merchants / Hardcore City Bar (in a little room beneath the bar that is accessed by a ladder north of the Doctor's office)&lt;br /&gt;
&lt;br /&gt;
* Core City - Black Crawlers / Silver Hand Base (in a shack south of the base)&lt;br /&gt;
&lt;br /&gt;
* Core City - Your House (in the basement)&lt;br /&gt;
&lt;br /&gt;
* [[Institute of Tchort]] - in the passage beneath University Metro Station&lt;br /&gt;
&lt;br /&gt;
* [[Deep Caverns]] Elevator - lower caves south of Camp Hathor&lt;br /&gt;
&lt;br /&gt;
* [[The Rig]] - 2nd floor, room 3, underneath Dude's rug&lt;br /&gt;
&lt;br /&gt;
* [[Oculus]] - mainframe level, back wall&lt;br /&gt;
&lt;br /&gt;
* [[Black sea]] [[expedition camp]] - lighthouse in the western part&lt;br /&gt;
&lt;br /&gt;
* [[The Pirate Base]] / Port Ceto - in Katja's Homestead, next to the glowing plant near the exit&lt;br /&gt;
&lt;br /&gt;
* [[Gray Army]] military base - you know where&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Rail Crossing characters]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Infused_Rathound_Leather&amp;diff=35477</id>
		<title>Infused Rathound Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Infused_Rathound_Leather&amp;diff=35477"/>
		<updated>2019-08-22T21:31:19Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added a roughly critchance value to leather armor until someone can calculate the exact per-quality-values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Infused Rathound Leather.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = Infused Rathound Leather&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Rathound skin can be turned into a suit of leather armor. It has been infused with super steel fiber to enhance its properties.&lt;br /&gt;
| quality     = 15 - 160&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 6.00&lt;br /&gt;
| value       = 360 + 10 * quality&lt;br /&gt;
| datafile    = Components\Leather\InfusedRathoundLeather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Infused Rathound Leather''' is a type of infused leather produced with [[Blueprint: Infused Leather]].&lt;br /&gt;
&lt;br /&gt;
In addition to properties of its normal variant, it has special properties for each type of armor it can be used on.&lt;br /&gt;
* [[Leather Armor]]: increases critical chance by, depending on quality, roughly 10% (additive)&lt;br /&gt;
* [[Boots]]: increases critical chance with unarmed and fist weapons&lt;br /&gt;
* [[Tabi Boots]]: decreases cooldown of [[Dirty Kick]]&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 50&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 14&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.14&lt;br /&gt;
| quality_DT1 = 0.075&lt;br /&gt;
| col_resist2 = {{Cold}}&lt;br /&gt;
| base_DR2    = 5&lt;br /&gt;
| base_DT2    = 2&lt;br /&gt;
| quality_DR2 = 0.075&lt;br /&gt;
| quality_DT2 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Naval_Combat&amp;diff=35476</id>
		<title>Naval Combat</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Naval_Combat&amp;diff=35476"/>
		<updated>2019-08-22T20:36:35Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added another teacher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Naval Combat''' is a feat.&lt;br /&gt;
&lt;br /&gt;
You can learn Naval Combat from Ladelman, after you reach the expedition camp, and receive your first assignment from Chief Briggs.  You can also learn Naval Combat from Razor should you join the Grim Jetters. Also teached for a small fee by Lance at the Hathorian Hunter Camp east of the [[Camp Hathor]] docks.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Naval Combat icon.png&lt;br /&gt;
| name         = {{non-leveled|Naval Combat}}&lt;br /&gt;
| description  = Increases effective stability by 15% and maneuverability by 10% when piloting jet skis. Reduces action point cost of disembarking by 10. Also increases precision of mounted jet ski weapons for those unproficient with guns.{{non-leveled}}&lt;br /&gt;
| requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.1.0]] (Expedition) - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Jet ski feats]]&lt;br /&gt;
[[Category:Special feats]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Naval_Jousting&amp;diff=35475</id>
		<title>Naval Jousting</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Naval_Jousting&amp;diff=35475"/>
		<updated>2019-08-22T20:35:10Z</updated>

		<summary type="html">&lt;p&gt;Varyn: corrected location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Naval Jousting''' is a feat.&lt;br /&gt;
&lt;br /&gt;
Teached by Lance, a jet ski rider at the Hathorian Hunter Camp east of the [[Camp Hathor]] Docks. &lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Naval Jousting icon.png&lt;br /&gt;
| name         = {{non-leveled|Naval Jousting}}&lt;br /&gt;
| description  = Increases damage with spears when riding jet skis by 30%.{{non-leveled}}&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Melee]] 70&lt;br /&gt;
* Feat: [[Naval Combat]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.1.0]] (Expedition) - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Jet ski feats]]&lt;br /&gt;
[[Category:Special feats]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tabi_Boots&amp;diff=35452</id>
		<title>Tabi Boots</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tabi_Boots&amp;diff=35452"/>
		<updated>2019-08-20T08:14:20Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Black (Q50)&lt;br /&gt;
| tab2 = Siphoner (Q59)&lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
| tab7 =&lt;br /&gt;
| tab8 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tabi Boots''' are a type of light footwear in Underrail. They don't provide any mechanical damage resistance or threshold, but they provide bonuses to movement points, movement speed, dodge, evasion and action point cost of melee attacks. They have zero armor penalty. They also increase the chance to get critically hit.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Tabi Boots can be crafted with [[Blueprint: Tabi Boots]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Base material ===&lt;br /&gt;
==== Fabric ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ninja Tabi Boots.png]]&lt;br /&gt;
| '''Ninja Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases [[Stealth]]&lt;br /&gt;
| {{Itemlink|Black Cloth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antithermic Tabi Boots.png]]&lt;br /&gt;
| '''Antithermic Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Provides {{heat}} damage resistance&lt;br /&gt;
* Decreases [[Stealth]]&lt;br /&gt;
| {{Itemlink|Aluminized Cloth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blast Tabi Boots.png]]&lt;br /&gt;
| '''Blast Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage taken from explosions &lt;br /&gt;
| {{Itemlink|Blast Cloth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kevlar Tabi Boots.png]]&lt;br /&gt;
| '''Kevlar Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* +2 {{mechanical}} damage threshold&lt;br /&gt;
* Mechanical damage threshold increased by 200% against bullets&lt;br /&gt;
| {{Itemlink|Kevlar Cloth}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leather ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cave Hopper Leather Tabi Boots.png]]&lt;br /&gt;
| '''Cave Hopper Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* +1 [[Agility]]&lt;br /&gt;
| {{Itemlink|Cave Hopper Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig Leather Tabi Boots.png]]&lt;br /&gt;
| '''Pig Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* +1 [[Constitution]]&lt;br /&gt;
| {{Itemlink|Pig Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rathound Leather Tabi Boots.png]]&lt;br /&gt;
| '''Rathound Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{cold}} damage resistance&lt;br /&gt;
* -3 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Rathound Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mutated Dog Leather Tabi Boots.png]]&lt;br /&gt;
| '''Mutated Dog Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{acid}} damage resistance&lt;br /&gt;
* Increases [[Intimidation]]&lt;br /&gt;
* Decreases [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Mutated Dog Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Siphoner Leather Tabi Boots.png]]&lt;br /&gt;
| '''Siphoner Leather Tabi Boots'''&lt;br /&gt;
|&lt;br /&gt;
* Increases {{heat}} and {{acid}} damage resistance&lt;br /&gt;
* Increased [[Dodge]]/[[Evasion]] bonuses&lt;br /&gt;
| {{Itemlink|Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ancient Rathound Leather Tabi Boots.png]]&lt;br /&gt;
| '''Ancient Rathound Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{cold}} damage resistance&lt;br /&gt;
* Reduces all {{mechanical}} damage taken by 5%&lt;br /&gt;
* -10 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Ancient Rathound Leather}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| [[Underrail: Expedition]] leathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greater Siphoner Leather Tabi Boots.png]]&lt;br /&gt;
| '''Greater Siphoner Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{heat}}, {{acid}}, and {{energy}} damage resistances&lt;br /&gt;
* Increased [[Dodge]]/[[Evasion]] bonuses&lt;br /&gt;
| {{Itemlink|Greater Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison Leather Tabi Boots.png]]&lt;br /&gt;
| '''Bison Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{cold}} damage resistance&lt;br /&gt;
* +1 [[Constitution]]&lt;br /&gt;
| {{Itemlink|Bison Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leper Serpent Leather Tabi Boots.png]]&lt;br /&gt;
| '''Leper Serpent Skin Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* -30 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Leper Serpent Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heartbreaker Serpent Leather Tabi Boots.png]]&lt;br /&gt;
| '''Heartbreaker Serpent Skin Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{bio}} damage resistance&lt;br /&gt;
* +10 [[Persuasion]]&lt;br /&gt;
* -35 [[Stealth]]&lt;br /&gt;
* -50 [[Evasion]]&lt;br /&gt;
| {{Itemlink|Heartbreaker Serpent Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sea Wyrm Leather Tabi Boots.png]]&lt;br /&gt;
| '''Sea Wyrm Scale Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{acid}} damage resistance&lt;br /&gt;
| {{Itemlink|Sea Wyrm Scales}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infused leather ====&lt;br /&gt;
Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Additional Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Cave Hopper Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Cave Hopper Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Decreases cooldown of [[Sprint]]&lt;br /&gt;
| {{Itemlink|Infused Cave Hopper Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Pig Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Pig Leather Tabi Boots'''&lt;br /&gt;
|&lt;br /&gt;
* Increases [[Fortitude]]&lt;br /&gt;
| {{Itemlink|Infused Pig Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Rathound Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Rathound Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Decreases cooldown of [[Dirty Kick]]&lt;br /&gt;
| {{Itemlink|Infused Rathound Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Mutated Dog Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Mutated Dog Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Immune to acid puddles&lt;br /&gt;
| {{Itemlink|Infused Mutated Dog Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Siphoner Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Siphoner Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Immune to slows&lt;br /&gt;
| {{Itemlink|Infused Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Ancient Rathound Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Ancient Rathound Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{cold}} and {{heat}} damage threshold.&lt;br /&gt;
| {{Itemlink|Infused Ancient Rathound Leather}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| [[Underrail: Expedition]] leathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Greater Siphoner Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Greater Siphoner Leather Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Immune to slows&lt;br /&gt;
| {{Itemlink|Infused Greater Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Bison Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Bison Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{cold}} damage threshold.&lt;br /&gt;
* Increases [[Fortitude]]&lt;br /&gt;
| {{Itemlink|Infused Bison Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Leper Serpent Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Leper Serpent Skin Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Immune to unbalancing&lt;br /&gt;
| {{Itemlink|Infused Leper Serpent Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Heartbreaker Serpent Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Heartbreaker Serpent Skin Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{bio}} damage treshold&lt;br /&gt;
| {{Itemlink|Infused Heartbreaker Serpent Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Sea Wyrm Leather Tabi Boots.png]]&lt;br /&gt;
| '''Infused Sea Wyrm Scales Tabi Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Your successful unarmed and fist weapon attacks inflict extra Mechanical damage&lt;br /&gt;
| {{Itemlink|Infused Sea Wyrm Scales}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
'''Fabric'''&lt;br /&gt;
* {{Itemlink|Ninja Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Antithermic Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Blast Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Kevlar Tabi Boots}}&lt;br /&gt;
&lt;br /&gt;
'''Leather'''&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Pig Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Rathound Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Siphoner Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Ancient Rathound Leather Tabi Boots}}&lt;br /&gt;
&lt;br /&gt;
'''Infused Leather'''&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Infused Pig Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Infused Rathound Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Infused Mutated Dog Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Infused Siphoner Leather Tabi Boots}}&lt;br /&gt;
* {{Itemlink|Infused Ancient Rathound Leather Tabi Boots}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]]: infused siphoner leather now provides immunity to slows instead of immobilization&lt;br /&gt;
* [[0.1.14.0]]: tabis now increase the chance to get critically hit, added infused leathers, added kevlar &amp;amp; blast cloth&lt;br /&gt;
* [[0.1.13.0]]: fixed shops with higher than intended quality leather&lt;br /&gt;
* [[0.1.11.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Footwear]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Leather_Armor&amp;diff=35451</id>
		<title>Leather Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Leather_Armor&amp;diff=35451"/>
		<updated>2019-08-20T07:59:35Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added dlc infused leather to overview table. armor pictures missing - dont know where to get beside screenshotting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|reason=Missing Expedition content}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
'''Examples of normal leather armors'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = Hopper &lt;br /&gt;
| tab2 = Siphoner&lt;br /&gt;
| tab3 = Rathound &lt;br /&gt;
| tab4 = Mutant Dog&lt;br /&gt;
| tab5 = Pig &lt;br /&gt;
| tab6 = Ancient &lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
'''Examples of infused leather armors''' (quality 100)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab7 = Hopper&lt;br /&gt;
| tab8 = Siphoner&lt;br /&gt;
| tab9 = Rathound &lt;br /&gt;
| tab10 = Mutant Dog&lt;br /&gt;
| tab11 = Pig &lt;br /&gt;
| tab12 = Ancient&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Leather Armor''' is an [[Armor|armor suit]]. {{Infobox quality note|50}}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
The lightest armor suit available, with unimpressive resistances and lightest armor penalty. Leather armors infused with super steel fiber can reach surprisingly high resistances and offer unique bonuses. Good for characters who want to have high mobility and rely on defensive skills and feats rather than sheer damage absorption.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Leather Armor can be crafted with [[Blueprint: Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Base material ===&lt;br /&gt;
Type and quality of the base material determines the armor suit's resistances, armor penalty and durability.&lt;br /&gt;
&lt;br /&gt;
==== Leather ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather armor2.png]]&lt;br /&gt;
| '''Cave Hopper Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 5% armor penalty&lt;br /&gt;
* Lowest {{mechanical}} damage resistance/threshold&lt;br /&gt;
* +1 [[Agility]]&lt;br /&gt;
| {{Itemlink|Cave Hopper Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Siphoner Leather Armor.png]]&lt;br /&gt;
| '''Siphoner Leather Jumpsuit'''&lt;br /&gt;
|&lt;br /&gt;
* 5% armor penalty&lt;br /&gt;
* Low {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Average {{heat}} and {{acid}} damage resistance/threshold&lt;br /&gt;
* +15 [[Dodge]] and [[Evasion]]&lt;br /&gt;
| {{Itemlink|Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather armor1.png]]&lt;br /&gt;
| '''Rathound Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 10% armor penalty&lt;br /&gt;
* Average {{mechanical}} damage resistance/threshold&lt;br /&gt;
* Low {{cold}} damage resistance/threshold&lt;br /&gt;
* -3 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Rathound Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather armor3.png]]&lt;br /&gt;
| '''Mutated Dog Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 10% armor penalty&lt;br /&gt;
* Low {{mechanical}} damage resistance, average threshold&lt;br /&gt;
* High {{acid}} damage resistance/threshold&lt;br /&gt;
* +5 [[Intimidation]]&lt;br /&gt;
* -10 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Mutated Dog Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig Leather Armor.png]]&lt;br /&gt;
| '''Pig Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 15% armor penalty&lt;br /&gt;
* Highest {{mechanical}} damage resistance, low threshold&lt;br /&gt;
* +1 [[Constitution]]&lt;br /&gt;
| {{Itemlink|Pig Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ancient Rathound Leather Armor.png]]&lt;br /&gt;
| '''Ancient Rathound Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* 20% armor penalty&lt;br /&gt;
* High {{mechanical}} damage resistance, highest threshold &lt;br /&gt;
* Average {{cold}} damage resistance/threshold&lt;br /&gt;
* Reduces all {{mechanical}} damage taken by 5%&lt;br /&gt;
* -10 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Ancient Rathound Leather}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infused Leather ====&lt;br /&gt;
Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Additional effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Cave Hopper Leather Armor.png]]&lt;br /&gt;
| '''Infused Cave Hopper Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases movement speed and movement points&lt;br /&gt;
| {{Itemlink|Infused Cave Hopper Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Siphoner Leather Jumpsuit.png]]&lt;br /&gt;
| '''Infused Siphoner Leather Jumpsuit'''&lt;br /&gt;
|&lt;br /&gt;
* Increases [[Dodge]] and [[Evasion]]&lt;br /&gt;
| {{Itemlink|Infused Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Rathound Leather Armor.png]]&lt;br /&gt;
| '''Infused Rathound Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases critical chance&lt;br /&gt;
| {{Itemlink|Infused Rathound Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Mutated Dog Leather Armor.png]]&lt;br /&gt;
| '''Infused Mutated Dog Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases all healing effects&lt;br /&gt;
| {{Itemlink|Infused Mutated Dog Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Pig Leather Armor.png]]&lt;br /&gt;
| '''Infused Pig Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases health&lt;br /&gt;
| {{Itemlink|Infused Pig Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused Ancient Rathound Leather Armor.png]]&lt;br /&gt;
| '''Infused Ancient Rathound Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Reduces all {{heat}} and {{cold}} damage taken&lt;br /&gt;
| {{Itemlink|Infused Ancient Rathound Leather}}&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| '''Infused Bison Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases health, immunity to [[chill]]&lt;br /&gt;
| {{Itemlink|Infused Bison Leather}}{{expedition-inline}}&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| '''Infused Greater Siphoner Leather Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases [[Dodge]] and [[Evasion]] even more&lt;br /&gt;
| {{Itemlink|Infused Greater Siphoner Leather}}{{expedition-inline}}&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| '''Infused Leper Serpent Skin Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Reduces {{bio}} damage taken&lt;br /&gt;
| {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| '''Infused Heartbreaker Serpent Skin Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases [[initiative]]&lt;br /&gt;
| {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| '''Infused Sea Wyrm Scales Armor'''&lt;br /&gt;
|&lt;br /&gt;
* Increases mech. resistance and threshold vs knifes&lt;br /&gt;
| {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overcoat fabric ===&lt;br /&gt;
Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antithermic Leather Overcoat.png]]&lt;br /&gt;
| '''Antithermic Overcoat'''&lt;br /&gt;
|&lt;br /&gt;
* Increases {{heat}} damage resistance/threshold&lt;br /&gt;
* Decreases [[Stealth]]&lt;br /&gt;
| {{Itemlink|Aluminized Cloth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather Overcoat.png]]&lt;br /&gt;
| (Black) '''Overcoat'''&lt;br /&gt;
|&lt;br /&gt;
* Increases [[Stealth]]&lt;br /&gt;
| {{Itemlink|Black Cloth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blast Leather Overcoat.png]]&lt;br /&gt;
| '''Blast Overcoat'''&lt;br /&gt;
|&lt;br /&gt;
* +15 to armor penalty&lt;br /&gt;
* Reduces damage taken from explosions&lt;br /&gt;
| {{Itemlink|Blast Cloth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kevlar Leather Overcoat.png]]&lt;br /&gt;
| '''Kevlar Overcoat'''&lt;br /&gt;
|&lt;br /&gt;
* +10 to armor penalty&lt;br /&gt;
* Increases {{mechanical}} damage threshold against bullets&lt;br /&gt;
| {{Itemlink|Kevlar Cloth}}&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Padding ===&lt;br /&gt;
No visual difference. Optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Padded''' (Galvanic)&lt;br /&gt;
|&lt;br /&gt;
* +2 to armor penalty&lt;br /&gt;
* Increases {{electricity}} damage resistance/threshold&lt;br /&gt;
| {{Itemlink|Galvanic Foam Padding}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Padded''' (High Density)&lt;br /&gt;
|&lt;br /&gt;
* +5 to armor penalty&lt;br /&gt;
* Increases {{mechanical}} damage resistance/threshold against melee&lt;br /&gt;
| {{Itemlink|High Density Foam Padding}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Padded''' (Insulating)&lt;br /&gt;
|&lt;br /&gt;
* +2 to armor penalty&lt;br /&gt;
* Increases {{cold}} damage resistance/threshold&lt;br /&gt;
* Provides immunity to freezing&lt;br /&gt;
| {{Itemlink|Insulating Foam Padding}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| '''Padded''' (Soft)&lt;br /&gt;
|&lt;br /&gt;
* Increases [[Stealth]]&lt;br /&gt;
| {{Itemlink|Soft Foam Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather Armor}}&lt;br /&gt;
** {{Itemlink|Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Cave Hopper Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Cave Hopper Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Rathound Leather Armor}}&lt;br /&gt;
** {{Itemlink|Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Rathound Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Rathound Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather Armor}}&lt;br /&gt;
** {{Itemlink|Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Mutated Dog Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Mutated Dog Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Pig Leather Armor}}&lt;br /&gt;
** {{Itemlink|Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Pig Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Pig Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Siphoner Leather Jumpsuit}}&lt;br /&gt;
** {{Itemlink|Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Siphoner Leather Jumpsuit}}&lt;br /&gt;
** {{Itemlink|Padded Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Siphoner Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Ancient Rathound Leather Armor}}&lt;br /&gt;
** {{Itemlink|Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Ancient Rathound Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Ancient Rathound Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather Armor}}&lt;br /&gt;
** {{Itemlink|Infused Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Infused Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Infused Cave Hopper Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Infused Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Infused Padded Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Infused Padded Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Cave Hopper Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Infused Padded Cave Hopper Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Rathound Leather Armor}}&lt;br /&gt;
** {{Itemlink|Infused Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Infused Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Infused Rathound Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Infused Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Infused Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Infused Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Infused Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Infused Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Infused Rathound Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Mutated Dog Leather Armor}}&lt;br /&gt;
** {{Itemlink|Infused Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Infused Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Infused Mutated Dog Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Infused Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Infused Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Infused Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Infused Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Infused Mutated Dog Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Infused Mutated Dog Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Pig Leather Armor}}&lt;br /&gt;
** {{Itemlink|Infused Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Infused Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Infused Pig Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Infused Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Infused Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Infused Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Infused Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Infused Pig Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Infused Pig Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Siphoner Leather Jumpsuit}}&lt;br /&gt;
** {{Itemlink|Infused Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Infused Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Infused Siphoner Leather Jumpsuit}}&lt;br /&gt;
** {{Itemlink|Padded Infused Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Infused Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Infused Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Infused Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Infused Siphoner Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Infused Siphoner Leather Overcoat}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Ancient Rathound Leather Armor}}&lt;br /&gt;
** {{Itemlink|Infused Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Infused Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Padded Infused Ancient Rathound Leather Armor}}&lt;br /&gt;
** {{Itemlink|Padded Infused Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Antithermic Padded Infused Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Infused Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Blast Padded Infused Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Infused Ancient Rathound Leather Overcoat}}&lt;br /&gt;
** {{Itemlink|Kevlar Padded Infused Ancient Rathound Leather Overcoat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.14.0]]: added infused leathers&lt;br /&gt;
* [[0.1.13.0]]: fixed shops with higher than intended quality leather&lt;br /&gt;
* [[0.1.11.0]]: added siphoner &amp;amp; ancient rathound leathers&lt;br /&gt;
* [[0.1.9.0]]: added pig leather&lt;br /&gt;
* [[0.1.7.0]]: reduced leather drop chances, reduced value multiplier of crafted goods such as leather armors&lt;br /&gt;
* [[0.1.5.0]]: added mutated dog leather&lt;br /&gt;
* [[0.1.4.0]]: introduced (rathound &amp;amp; cave hopper leathers)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_scavle.png | Standard leather armor&lt;br /&gt;
pl_rg.png | Stealthy leather overcoat&lt;br /&gt;
pl_hu.png | Other leather overcoats&lt;br /&gt;
pl_siple.png | Siphoner jumpsuit&lt;br /&gt;
pl_arhl.png  | Ancient rathound leather&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Hypercerebrix&amp;diff=35450</id>
		<title>Blueprint: Hypercerebrix</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Hypercerebrix&amp;diff=35450"/>
		<updated>2019-08-20T06:17:14Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added possible location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Blueprint: Hypercerebrix.png&lt;br /&gt;
| name         = Blueprint: Hypercerebrix&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a hypercerebrix pill.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 3000&lt;br /&gt;
| description2 = You can create Hypercerebrix pill by combining cave ear poison, gyromitrin and phototannin.&lt;br /&gt;
| component1   = Cave Ear Poison&lt;br /&gt;
| component2   = Gyromitrin&lt;br /&gt;
| component3   = Phototannin (x3)&lt;br /&gt;
| component4   = Capsule&lt;br /&gt;
| datafile     = Blueprints\xpbl\Hypercerebrix.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces a [[Hypercerebrix]] pill.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Biology]] 70&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Cave Ear Poison&lt;br /&gt;
* {{Itemlink|Cave Ear Poison}}&lt;br /&gt;
&lt;br /&gt;
; Gyromitrin&lt;br /&gt;
* {{Itemlink|Gyromitrin}}&lt;br /&gt;
&lt;br /&gt;
; Phototannin (x3)&lt;br /&gt;
* {{Itemlink|Phototannin}}&lt;br /&gt;
&lt;br /&gt;
; Capsule&lt;br /&gt;
* {{Itemlink|Capsule}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* rarely sold by [[Phyllis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Hypercerebrix]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pneumatic_Reloader&amp;diff=35448</id>
		<title>Pneumatic Reloader</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pneumatic_Reloader&amp;diff=35448"/>
		<updated>2019-08-20T03:27:55Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added resulting ap cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_pneumatic_reloader.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Pneumatic Reloader&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = A pneumatic automated crossbow reloading mechanism. It can be used to enhance crossbow reloading speed.&lt;br /&gt;
| skillsreq   = :Mechanics 50&lt;br /&gt;
| weight      = 1.00&lt;br /&gt;
| value       = 1250&lt;br /&gt;
| datafile    = Components\Weapons\PneumaticReloader.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pneumatic Reloader''' is a pneumatic component and crossbow part.&lt;br /&gt;
&lt;br /&gt;
It decreases crossbow AP cost by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
Crossbows with 25 AP cost are reduced to 21 AP. The [[Cyclon]] with its 21 AP cost is reduced to 17 AP.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Crossbow]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Crossbow Enhancements]]&lt;br /&gt;
[[Category:Pneumatic components]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Crossbow&amp;diff=35447</id>
		<title>Blueprint: Crossbow</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Crossbow&amp;diff=35447"/>
		<updated>2019-08-20T03:20:43Z</updated>

		<summary type="html">&lt;p&gt;Varyn: changed unnecessary link to a proper page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Crossbow.png&lt;br /&gt;
| itemquality  = normal&lt;br /&gt;
| name         = Blueprint: Crossbow&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a crossbow.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 500&lt;br /&gt;
| description2 = Although not as devastating as firearms or energy weapons, crossbow is still a dangerous device. The bolts it fires can be rigged with explosives or coated with poison, but are otherwise generally less efficient against heavily armored targets. On the other hand, since bolts fly at relatively low speed they penetrate energy shields more easily.&lt;br /&gt;
| component1   = Basic Crossbow Parts&lt;br /&gt;
| optional1    = Crossbow Enhancement&lt;br /&gt;
| optional2    = Crossbow Enhancement&lt;br /&gt;
| datafile     = Blueprints\Crossbow.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces all types of [[crossbows]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Electronics]] (25-30, only for optional special scopes)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
For comparisson see [[Crossbows]].&lt;br /&gt;
; {{Itemlink|Zephyr}} crossbow&lt;br /&gt;
* {{Itemlink|Crossbow Parts: Zephyr}}&lt;br /&gt;
&lt;br /&gt;
; {{Itemlink|Hurricane}} crossbow&lt;br /&gt;
* {{Itemlink|Crossbow Parts: Hurricane}}&lt;br /&gt;
&lt;br /&gt;
; {{Itemlink|Tornado}} crossbow&lt;br /&gt;
* {{Itemlink|Crossbow Parts: Tornado}}&lt;br /&gt;
&lt;br /&gt;
; {{Itemlink|Monsoon}} crossbow&lt;br /&gt;
* {{Itemlink|Crossbow Parts: Monsoon}}&lt;br /&gt;
&lt;br /&gt;
; {{Itemlink|Cyclon}} crossbow&lt;br /&gt;
* {{Itemlink|Crossbow Parts: Cyclon}}&lt;br /&gt;
&lt;br /&gt;
; Crossbow Enhancements (optional)&lt;br /&gt;
* {{Itemlink|Crossbow Super String}} (+20% Damage)&lt;br /&gt;
* {{Itemlink|Pneumatic Reloader}} (-15% Base AP cost)&lt;br /&gt;
* {{Itemlink|Scope}} (+10% Precision, +3% Critical chance)&lt;br /&gt;
* {{Itemlink|Anatomically-Aware Scope}} (+50% Critical damage bonus)&lt;br /&gt;
* {{Itemlink|High Resolution Digital Scope}} (+10% Critical chance)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Bowyer]] (+35% Critical damage bonus)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Harold]] in [[South Gate Station]].&lt;br /&gt;
* Sold by [[Bryan]] in [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Crossbow]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=35446</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=35446"/>
		<updated>2019-08-20T03:07:07Z</updated>

		<summary type="html">&lt;p&gt;Varyn: Thanks for clarifying, Epeli&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quick invoker.png|thumb|420px|The Quick Invoker ability menu on a new character.]]&lt;br /&gt;
{{for|an alphabetical list of all abilities|:Category:Abilities}}&lt;br /&gt;
&lt;br /&gt;
'''Abilities''' in [[Underrail]] are the various active abilities characters can use.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most non-psionic abilities are gained from various [[feats]], but the player character also has certain inherent abilities and gear which may grant abilities as well. [[Psi abilities]] are gained from psionic training.&lt;br /&gt;
&lt;br /&gt;
Many [[creatures]] also have abilities unique to them, such as the [[siphoning]] attack of [[siphoner]]s.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
The Quick Invoker {{key|F}} menu lists all of your character's abilities. They can be used directly from the menu or dragged &amp;amp; dropped into your action bar slots, {{key|1}} to {{key|9}}.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
Offensive actions with your equipped weapon or bare fists.&lt;br /&gt;
&lt;br /&gt;
==== Special attacks ====&lt;br /&gt;
These enhance your normal attacks. All attacks listed in the quick invoker's attack section are considered '''special attacks''' for the purpose of [[special attack bonus]], except the default [[Attack]] and unconditional special attacks listed below.&lt;br /&gt;
&lt;br /&gt;
==== Unconditional special attacks ====&lt;br /&gt;
Special attacks that do not have a cooldown or require special conditions to trigger are considered '''unconditional'''. As of [[1.0.4]], special attack damage bonus no longer works with unconditional special attacks.&lt;br /&gt;
&lt;br /&gt;
Special bolts fired from a [[Crossbow]] do not count as special attacks at all, so they're also excluded from special attack damage bonus.&lt;br /&gt;
* [[Burst]]&lt;br /&gt;
* [[Heavy Punch]]&lt;br /&gt;
* [[Shotgun Burst]]&lt;br /&gt;
* [[Double Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
Special attacks and abilities granted by your gear, such as [[Force Ventilation Shaft]] from equipped [[Steel Crowbar]]. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
All general non-attack, non-psionic, abilities.&lt;br /&gt;
&lt;br /&gt;
Inherent abilities:&lt;br /&gt;
* [[Stealth Mode]] (improves with [[Stealth]] skill)&lt;br /&gt;
* [[Pickpocket]] (improved with [[Pickpocketing]] skill)&lt;br /&gt;
* [[Lock]] (allows locking doors with keys)&lt;br /&gt;
&lt;br /&gt;
=== Psi ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities your character has learned.&lt;br /&gt;
&lt;br /&gt;
The player character has no inherent psi abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Abilities| Abilities]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=35443</id>
		<title>Black Sea</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Black_Sea&amp;diff=35443"/>
		<updated>2019-08-20T01:20:52Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
== Description ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Black_Sea_map.png     | Black Sea&lt;br /&gt;
Black_Sea_map_with_locations.png    | Black Sea with coordinates and locations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:Varyn&amp;diff=35442</id>
		<title>User:Varyn</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:Varyn&amp;diff=35442"/>
		<updated>2019-08-20T01:10:11Z</updated>

		<summary type="html">&lt;p&gt;Varyn: Created page with &amp;quot;This is the first time I'm contributing to a wiki. Please text me if I do something horribly wrong or you have some suggestions for me on how to do things better. Cheers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first time I'm contributing to a wiki. Please text me if I do something horribly wrong or you have some suggestions for me on how to do things better. Cheers&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Broadhead_Bolt&amp;diff=35441</id>
		<title>Blueprint: Broadhead Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Broadhead_Bolt&amp;diff=35441"/>
		<updated>2019-08-20T01:04:43Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Broadhead Bolt.png&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Blueprint: Broadhead Bolt&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create broadhead bolts.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 1000&lt;br /&gt;
| description2 = You can create broadhead bolts if you have appropriate bolt tip.&lt;br /&gt;
| component1   = Bolt&lt;br /&gt;
| component2   = Broadhead bolt tip&lt;br /&gt;
| datafile     = Blueprints\xpbl\broadheadbolt.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces a [[Broadhead Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] 40&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Bolt&lt;br /&gt;
* {{Itemlink|Bolt}}&lt;br /&gt;
&lt;br /&gt;
; Broadhead bolt tip&lt;br /&gt;
* {{Itemlink|Broadhead Bolt Tip}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* sold by [[Blaine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Broadhead Bolt]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Goggles&amp;diff=35440</id>
		<title>Goggles</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Goggles&amp;diff=35440"/>
		<updated>2019-08-20T00:07:41Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added info about smart goggles not affecting unconditional spec attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = NVG&lt;br /&gt;
| tab2 = Seeker&lt;br /&gt;
| tab3 = Smart&lt;br /&gt;
| tab4 = Motion-Tracking&lt;br /&gt;
| tab5 = Adaptive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.&lt;br /&gt;
&lt;br /&gt;
The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Goggles can be crafted with [[Blueprint: Goggles]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Lens ===&lt;br /&gt;
Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality.&lt;br /&gt;
{{columns|2|&lt;br /&gt;
[[File:goggles.png]] '''Adaptive Goggles''' — +1 [[Perception]]&lt;br /&gt;
&lt;br /&gt;
[[File:goggles4.png]] '''Motion Tracking Goggles''' — Increases [[Detection]]&lt;br /&gt;
&lt;br /&gt;
[[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance&lt;br /&gt;
&lt;br /&gt;
[[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage (only conditional attacks - see [[Special Attacks]])&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Optional ===&lt;br /&gt;
[[File:nvgoggles.png]] '''&amp;lt;lens type&amp;gt; Night Vision Goggles''' — Provides [[Night Vision]] capability when powered &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* {{Itemlink|Adaptive Goggles}}&lt;br /&gt;
** {{Itemlink|Adaptive Night Vision Goggles}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Motion Tracking Goggles}}&lt;br /&gt;
** {{Itemlink|Motion Tracking Night Vision Goggles}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Seeker Goggles}}&lt;br /&gt;
** {{Itemlink|Seeker Night Vision Goggles}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Smart Goggles}}&lt;br /&gt;
** {{Itemlink|Smart Night Vision Goggles}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headwear]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=35439</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abilities&amp;diff=35439"/>
		<updated>2019-08-20T00:06:40Z</updated>

		<summary type="html">&lt;p&gt;Varyn: clarified that special bolts do not count as conditional... and wtf is Double Shot? added verify tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quick invoker.png|thumb|420px|The Quick Invoker ability menu on a new character.]]&lt;br /&gt;
{{for|an alphabetical list of all abilities|:Category:Abilities}}&lt;br /&gt;
&lt;br /&gt;
'''Abilities''' in [[Underrail]] are the various active abilities characters can use.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most non-psionic abilities are gained from various [[feats]], but the player character also has certain inherent abilities and gear may grant abilities as well. [[Psi abilities]] are gained from psionic training.&lt;br /&gt;
&lt;br /&gt;
Many [[creatures]] also have abilities unique to them, such as the [[siphoning]] attack of [[siphoner]]s.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
The Quick Invoker {{key|F}} menu lists all of your character's abilities. They can be used directly from the menu or dragged &amp;amp; dropped into your action bar slots, {{key|1}} to {{key|9}}.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
Offensive actions with your equipped weapon or bare fists.&lt;br /&gt;
&lt;br /&gt;
==== Special attacks ====&lt;br /&gt;
These enhance your normal attacks. All attacks listed in the quick invoker's attack section are considered '''special attacks''' for the purpose of [[special attack bonus]], except the default [[Attack]] and unconditional special attacks listed below.&lt;br /&gt;
&lt;br /&gt;
==== Unconditional special attacks ====&lt;br /&gt;
Special attacks that do not have a cooldown or require special conditions to trigger are considered '''unconditional'''. As of [[1.0.4]], special attack damage bonus no longer works with unconditional special attacks.&lt;br /&gt;
* [[Burst]]&lt;br /&gt;
* [[Heavy Punch]]&lt;br /&gt;
* [[Shotgun Burst]]&lt;br /&gt;
* [[Double Shot]]{{verify}}&lt;br /&gt;
* Special bolts fired from a [[Crossbow]]&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
Special attacks and abilities granted by your gear, such as [[Force Ventilation Shaft]] from equipped [[Steel Crowbar]]. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
All general non-attack, non-psionic, abilities.&lt;br /&gt;
&lt;br /&gt;
Inherent abilities:&lt;br /&gt;
* [[Stealth Mode]] (improves with [[Stealth]] skill)&lt;br /&gt;
* [[Pickpocket]] (improved with [[Pickpocketing]] skill)&lt;br /&gt;
* [[Lock]] (allows locking doors with keys)&lt;br /&gt;
&lt;br /&gt;
=== Psi ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities your character has learned.&lt;br /&gt;
&lt;br /&gt;
The player character has no inherent psi abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Abilities| Abilities]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Goggles/3&amp;diff=35438</id>
		<title>Template:Goggles/3</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Goggles/3&amp;diff=35438"/>
		<updated>2019-08-19T23:57:17Z</updated>

		<summary type="html">&lt;p&gt;Varyn: changed onequip note to be on par with the ingame description - which excludes unconditional attacks since the nerf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = goggles3.png&lt;br /&gt;
| name        = Smart Goggles&lt;br /&gt;
| type        = Headwear&lt;br /&gt;
| description = These goggles contain a pair of smart lenses.&lt;br /&gt;
| onequip     = {{color|red|Equip: Dodge decreased by 25%}}&amp;lt;br&amp;gt;Equip: Damage of special attacks with ranged weapons increased by 20% (this does not affect unconditional special attacks)&lt;br /&gt;
| durability  = 690 / 690 (mechanical)&lt;br /&gt;
| disassembly = [remove this if item is not disassemble-able]&lt;br /&gt;
| weight      = 0.11&lt;br /&gt;
| value       = 2800&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Crossbows&amp;diff=35437</id>
		<title>Crossbows</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Crossbows&amp;diff=35437"/>
		<updated>2019-08-19T23:54:10Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added note about special bolts and smart goggles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crossbows''' are a type of weapon and a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
== Skill details ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| Increases your precision and damage with crossbows.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Perception]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crossbows increases your damage and precision with all crossbows.&lt;br /&gt;
&lt;br /&gt;
The formula for damage gained from Crossbows skill is  &amp;lt;code&amp;gt;Base Damage * (1 + 0.7 * Effective Crossbows Skill / 100)&amp;lt;/code&amp;gt;. See [[Precision]] for details on precision mechanics.&lt;br /&gt;
&lt;br /&gt;
== Weapon description ==&lt;br /&gt;
* Versatile weapon&lt;br /&gt;
* Silent&lt;br /&gt;
* Medium-high range&lt;br /&gt;
* Incurs 125% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Cheap normal ammo&lt;br /&gt;
* Can fire special bolts (tranquilizing, incendiary, electroshock, serrated, etc)&lt;br /&gt;
* Bolts can be poisoned with many different poisons for further utility&lt;br /&gt;
&lt;br /&gt;
== Weapon models ==&lt;br /&gt;
{| style=&amp;quot;text-align:center; border:#AE5700 1px solid; margin:0em 1em 1em 0em; float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;border-bottom:#AE5600 1px solid;&amp;quot; | Crossbow Comparisson for Quality 50 (except Jawbone)&lt;br /&gt;
|-&lt;br /&gt;
| Model&lt;br /&gt;
| Damage&lt;br /&gt;
| Crit%&lt;br /&gt;
| CritDMG%&lt;br /&gt;
| ToHit%&amp;lt;br&amp;gt;General&lt;br /&gt;
| ToHit%&amp;lt;br&amp;gt;Close&lt;br /&gt;
| ToHit%&amp;lt;br&amp;gt;Move&amp;amp;Shoot&lt;br /&gt;
| AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Zephyr}}&lt;br /&gt;
| 17-35&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Hurricane}}&lt;br /&gt;
| 21-31&lt;br /&gt;
| 8&lt;br /&gt;
| 100&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Tornado}}&lt;br /&gt;
| 23-34&lt;br /&gt;
| 6&lt;br /&gt;
| 100&lt;br /&gt;
| -3&lt;br /&gt;
| -10&lt;br /&gt;
| -15&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Monsoon}}&lt;br /&gt;
| 18-34&lt;br /&gt;
| 13&lt;br /&gt;
| 85&lt;br /&gt;
| +3&lt;br /&gt;
| -10&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Cyclon}}&lt;br /&gt;
| 15-31&lt;br /&gt;
| 8&lt;br /&gt;
| 100&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| -10&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Jawbone}}&lt;br /&gt;
| 25-50&lt;br /&gt;
| 4&lt;br /&gt;
| 150&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| -15&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* {{Itemlink|Zephyr}} — highest critical damage bonus&lt;br /&gt;
* {{Itemlink|Hurricane}} — lowest damage spread&lt;br /&gt;
* {{Itemlink|Tornado}} — highest damage, lowest critical chance, small precision penalty, highest move and shoot penalty&lt;br /&gt;
* {{Itemlink|Monsoon}} — highest critical chance, lowest critical damage, small precision bonus&lt;br /&gt;
* {{Itemlink|Cyclon}} (crafting only) — lowest AP cost&lt;br /&gt;
* {{Itemlink|Jawbone}} (unique, fixed stats)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Crossbows can use various special bolts, which makes them a versatile weapon.&lt;br /&gt;
{{AmmoGroup|bolts}}&lt;br /&gt;
Note: Special bolt attacks do count as unconditional special attacks and thus do not benefit from [[Smart Goggles]].&lt;br /&gt;
&lt;br /&gt;
== Crossbow feats ==&lt;br /&gt;
See [[:Category:Crossbows feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[:Category:Crossbows]]&lt;br /&gt;
* [[:Category:Ammo]]&lt;br /&gt;
* [[:Category:Crossbow Enhancements]]&lt;br /&gt;
* {{Itemlink|Bolt Quiver}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox|collapsed}}&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Crossbows|Crossbows]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rift&amp;diff=35436</id>
		<title>Rift</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rift&amp;diff=35436"/>
		<updated>2019-08-19T22:41:11Z</updated>

		<summary type="html">&lt;p&gt;Varyn: redirect to Dude where the everything is covered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dude]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35435</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35435"/>
		<updated>2019-08-19T22:29:37Z</updated>

		<summary type="html">&lt;p&gt;Varyn: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Dude&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Dude1_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 310&lt;br /&gt;
| image      = RC Dude.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Dude&lt;br /&gt;
| location   = [[Rail Crossing]]&lt;br /&gt;
| quests     = [[Dude's vision]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dude''' is a drunkard who spends his time in Rail Crossing's bar, telling stories and drinking way too much [[Mushroom Brew]].&lt;br /&gt;
&lt;br /&gt;
Before he become Dude he was John Dyson, a Biocorp scientist, head of psionic research and development at Hollow Earth, Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Dude can tell the player about his visions and other interesting stories fueled by mushroom brew.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Dude's vision]]: Dude had a vision where he sees you play an important part. He won't tell you what it is but you'll need to help him get ingredients for something in his previous dwellings.&lt;br /&gt;
&lt;br /&gt;
=== Rift Walking ===&lt;br /&gt;
The Expedition DLC added a new questline to Dude that you can start after completing [[Dude's vision]]. It is adviced to save before starting said quest, as you can't leave the hard quest areas until completion. Upon said completion of the quest, Dude will create [[The Juice]] that will allow you to see teleportation rifts around Underrail.&lt;br /&gt;
&lt;br /&gt;
Rift locations:&lt;br /&gt;
* Dude's cave house&lt;br /&gt;
&lt;br /&gt;
* [[South Gate Station]], (8th floor, agronomy, in the storage room)&lt;br /&gt;
&lt;br /&gt;
* [[Camp Hathor]] (behind a broken fence south of the docks)&lt;br /&gt;
&lt;br /&gt;
* [[Rail Crossing]] (near Buzzer's shop, behind some boxes)&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]], northern alley&lt;br /&gt;
&lt;br /&gt;
* [[Foundry]], on the tower with the sniper rifle, next to the mayor&lt;br /&gt;
&lt;br /&gt;
* [[Free Drones Base]] / Underpassages (one screen south of the entrance to the Free Drones base)&lt;br /&gt;
&lt;br /&gt;
* [[Core City]] - Entrance (in shack near train)&lt;br /&gt;
&lt;br /&gt;
* Core City - Merchants / Hardcore City Bar (in a little room beneath the bar that is accessed by a ladder north of the Doctor's office)&lt;br /&gt;
&lt;br /&gt;
* Core City - Black Crawlers / Silver Hand Base (in a shack south of the base)&lt;br /&gt;
&lt;br /&gt;
* Core City - Your House (in the basement)&lt;br /&gt;
&lt;br /&gt;
* [[Institute of Tchort]] - in the passage beneath University Metro Station&lt;br /&gt;
&lt;br /&gt;
* [[Deep Caverns]] Elevator (lower caves south of Camp Hathor)&lt;br /&gt;
&lt;br /&gt;
* [[The Rig]] (2nd floor, room 3, underneath Dude's rug)&lt;br /&gt;
&lt;br /&gt;
* [[Oculus]] (mainframe level, back wall)&lt;br /&gt;
&lt;br /&gt;
* [[Black sea]] [[expedition camp]], lighthouse&lt;br /&gt;
&lt;br /&gt;
* [[The Pirate Base]] / Port Ceto (in Katja's Homestead, next to the glowing plant near the exit)&lt;br /&gt;
&lt;br /&gt;
* [[Gray Army]] military base - you know where&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Rail Crossing characters]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35434</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35434"/>
		<updated>2019-08-19T22:28:48Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added rifts, links, organisation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Dude&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Dude1_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 310&lt;br /&gt;
| image      = RC Dude.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Dude&lt;br /&gt;
| location   = [[Rail Crossing]]&lt;br /&gt;
| quests     = [[Dude's vision]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dude''' is a drunkard who spends his time in Rail Crossing's bar, telling stories and drinking way too much [[Mushroom Brew]].&lt;br /&gt;
&lt;br /&gt;
Before he become Dude he was John Dyson, a Biocorp scientist, head of psionic research and development at Hollow Earth, Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Dude can tell the player about his visions and other interesting stories fueled by mushroom brew.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Dude's vision]]: Dude had a vision where he sees you play an important part. He won't tell you what it is but you'll need to help him get ingredients for something in his previous dwellings.&lt;br /&gt;
&lt;br /&gt;
=== Rift Walking ===&lt;br /&gt;
The Expedition DLC added a new questline to Dude that you can start after completing [[Dude's vision]]. It is adviced to save before starting said quest, as you can't leave the hard quest areas until completion. Upon said completion of the quest, Dude will create [[The Juice]] that will allow you to see teleportation rifts around Underrail.&lt;br /&gt;
&lt;br /&gt;
Rift locations:&lt;br /&gt;
* Dude's cave house.&lt;br /&gt;
&lt;br /&gt;
* [[South Gate Station]], (8th floor, agronomy, in the storage room)&lt;br /&gt;
&lt;br /&gt;
* [[Camp Hathor]] (behind a broken fence south of the docks)&lt;br /&gt;
&lt;br /&gt;
* [[Rail Crossing]] (near Buzzer's shop, behind some boxes)&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]], northern alley&lt;br /&gt;
&lt;br /&gt;
* [[Foundry]], on the tower with the sniper rifle, next to the mayor&lt;br /&gt;
&lt;br /&gt;
* [[Free Drones Base]] / Underpassages (one screen south of the entrance to the Free Drones base)&lt;br /&gt;
&lt;br /&gt;
* [[Core City]] - Entrance (in shack near train)&lt;br /&gt;
&lt;br /&gt;
* Core City - Merchants / Hardcore City Bar (in a little room beneath the bar that is accessed by a ladder north of the Doctor's office)&lt;br /&gt;
&lt;br /&gt;
* Core City - Black Crawlers / Silver Hand Base (in a shack south of the base)&lt;br /&gt;
&lt;br /&gt;
* Core City - Your House (in the basement)&lt;br /&gt;
&lt;br /&gt;
* [[Institute of Tchort]] - in the passage beneath University Metro Station&lt;br /&gt;
&lt;br /&gt;
* [[Deep Caverns]] Elevator (lower caves south of Camp Hathor)&lt;br /&gt;
&lt;br /&gt;
* [[The Rig]] (2nd floor, room 3, underneath Dude's rug)&lt;br /&gt;
&lt;br /&gt;
* [[Oculus]] (mainframe level, back wall)&lt;br /&gt;
&lt;br /&gt;
* [[Black sea]] [[expedition camp]], lighthouse&lt;br /&gt;
&lt;br /&gt;
* [[The Pirate Base]] / Port Ceto (in Katja's Homestead, next to the glowing plant near the exit)&lt;br /&gt;
&lt;br /&gt;
* [[Gray Army]] military base - you know where.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Rail Crossing characters]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35433</id>
		<title>Dude</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude&amp;diff=35433"/>
		<updated>2019-08-19T22:17:08Z</updated>

		<summary type="html">&lt;p&gt;Varyn: added advice to save before starting his 2nd questline, because a lowlvl char could have serious problems in the gray army base&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Dude&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Dude1_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 310&lt;br /&gt;
| image      = RC Dude.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Dude&lt;br /&gt;
| location   = [[Rail Crossing]]&lt;br /&gt;
| quests     = [[Dude's vision]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dude''' is a drunkard who spends his time in Rail Crossing's bar, telling stories and drinking way too much [[Mushroom Brew]].&lt;br /&gt;
&lt;br /&gt;
Before he become Dude he was John Dyson, a Biocorp scientist, head of psionic research and development at Hollow Earth, Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Dude can tell the player about his visions and other interesting stories fueled by mushroom brew.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Dude's vision]]: Dude had a vision where he sees you play an important part. He won't tell you what it is but you'll need to help him get ingredients for something in his previous dwellings.&lt;br /&gt;
&lt;br /&gt;
=== Rift Walking ===&lt;br /&gt;
The Expedition DLC added a new questline to Dude that you can start after completing [[Dude's vision]]. It is adviced to save before starting said quest, as you can't leave the hard quest areas until completion. Upon said completion of the quest, Dude will create [[The Juice]] that will allow you to see teleportation rifts around Underrail.&lt;br /&gt;
&lt;br /&gt;
Known rift locations:&lt;br /&gt;
&lt;br /&gt;
* South Gate Station, (8th floor, agronomy, in the storage room)&lt;br /&gt;
&lt;br /&gt;
* Camp Hathor (behind a broken fence south of the docks)&lt;br /&gt;
&lt;br /&gt;
* Rail Crossing (near Buzzer's shop, behind some boxes)&lt;br /&gt;
&lt;br /&gt;
* Junkyard, northern alley&lt;br /&gt;
&lt;br /&gt;
* Black sea expedition camp, lighthouse&lt;br /&gt;
&lt;br /&gt;
* Foundry, on the tower with the sniper rifle, next to the mayor&lt;br /&gt;
&lt;br /&gt;
* Free Drones Base / Underpassages (one screen south of the entrance to the Free Drones base)&lt;br /&gt;
&lt;br /&gt;
* Core City - Entrance (in shack near train)&lt;br /&gt;
&lt;br /&gt;
* Core City - Merchants / Hardcore City Bar (in a little room beneath the bar that is accessed by a ladder north of the Doctor's office)&lt;br /&gt;
&lt;br /&gt;
* Core City - Black Crawlers / Silver Hand Base (in a shack south of the base)&lt;br /&gt;
&lt;br /&gt;
* Core City - Your House (in the basement)&lt;br /&gt;
&lt;br /&gt;
* Upper Underrail / Institute of Tchort (in the passage beneath the train station)&lt;br /&gt;
&lt;br /&gt;
* Deep Caverns Elevator (lower caves south of Camp Hathor)&lt;br /&gt;
&lt;br /&gt;
* The Rig (2nd floor, room 3, underneath Dude's rug)&lt;br /&gt;
&lt;br /&gt;
* Oculus (mainframe level, back wall)&lt;br /&gt;
&lt;br /&gt;
* The Pirate Base / Port Ceto (in Katja's Homestead, next to the glowing plant near the exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Rail Crossing characters]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lurker_Base&amp;diff=35431</id>
		<title>Lurker Base</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lurker_Base&amp;diff=35431"/>
		<updated>2019-08-19T19:00:39Z</updated>

		<summary type="html">&lt;p&gt;Varyn: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Lurker Base&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = lup-a8.png&lt;br /&gt;
| music   = WarehouseHorror.ogg&lt;br /&gt;
| world   = [[Under-passages]]&lt;br /&gt;
| areas   = Base&amp;lt;br/&amp;gt;Prison&lt;br /&gt;
| exits   = [[Under-passages]]&lt;br /&gt;
| npcs    = [[Lurker Butcher]]&lt;br /&gt;
| mapfile = lup-a8&amp;lt;br/&amp;gt;lup-a8Prison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Lurker Base''' is a location in the [[Under-passages]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
It is the base of the [[Lurkers|Lurker]] bandits.&lt;br /&gt;
It has several entrances. The shortest one to enter it (and immediately find the [[Psionic Mentor: Electrokinetic Imprint]]) is the following:&lt;br /&gt;
* Start in [[Blaine]]'s zone and take the north exit (the eastern one of the two).&lt;br /&gt;
* Use [[TNT Charge]] or [[Jackhammer]] to get past the stone and take the eastern one of the two north exits again.&lt;br /&gt;
* Continue the linear way to the east to enter the Lurker Base.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{{columns|2|&lt;br /&gt;
* [[Lurker Butcher]]&lt;br /&gt;
* Lurker [[Dog]]s&lt;br /&gt;
* [[Lurker Hunter]]s&lt;br /&gt;
* [[Lurker Murderer]]s&lt;br /&gt;
* [[Lurker Gunner]]s&lt;br /&gt;
* [[Lurker Psionic]]s&lt;br /&gt;
* [[Lurker Sniper]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Lurker escape]] (Free Drones questline): The captive drones are held in the lurker prison.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
lup-a8.png | Lurker Base&lt;br /&gt;
lup-a8_1.png | Lurker Base ventilation shafts&lt;br /&gt;
lup-a8Prison.png | Lurker Prison&lt;br /&gt;
lup-a7.png | Nearby under-passages (west)&lt;br /&gt;
lup-a5.png | Nearby under-passages (south)&lt;br /&gt;
lup-a10.png | Nearby under-passages (north)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sharpshooter&amp;diff=35430</id>
		<title>Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sharpshooter&amp;diff=35430"/>
		<updated>2019-08-19T18:58:08Z</updated>

		<summary type="html">&lt;p&gt;Varyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feat Infobox&lt;br /&gt;
| image        = sharpshooter_icon.png&lt;br /&gt;
| name         = Sharpshooter&lt;br /&gt;
| description  = Increases your critical damage bonus with pistols, crossbows and snipers when fully focused by 30%.&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Perception]] 10&lt;br /&gt;
* [[Guns]] or [[Crossbows]] 60&lt;br /&gt;
* Feat: [[Aimed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sharpshooter''' is a feat. The bonus provided by this feat only applies while [[focused]].&amp;lt;br&amp;gt;&lt;br /&gt;
Note that [[Bowyer]] gives your crafted [[crossbows]] 35% critical damage bonus all the time.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[0.2.0.1]] - damage changed to 30% (down from 50%)&lt;br /&gt;
* [[0.1.14.0]] - skill requirement increased from 45 to 60&lt;br /&gt;
* [[0.1.5.0]] - changed pistol/crossbow/sniper bonuses from 25/50/75 to 50/50/50&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Sharpshooter&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Further increases critical damage bonus by 2% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Perception feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Crossbows feats]]&lt;/div&gt;</summary>
		<author><name>Varyn</name></author>
	</entry>
</feed>