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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=35255</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=35255"/>
		<updated>2019-07-29T08:58:42Z</updated>

		<summary type="html">&lt;p&gt;Viktor Berg: /* Merchant list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of merchant NPCs|:Category:Merchants}}&lt;br /&gt;
{{for|a list of items by trading category|:Category:Trade categories}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Merchant properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Stygian Coin}} || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''90''' minutes. Higher level items or entirely new items will be available in some stores based on game progression. ''(e.g. [[TNT Charge]]s in SGS armory)''&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. [[Salesman]] feat increases the amount of items you can sell.&lt;br /&gt;
&lt;br /&gt;
These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
=== Special merchandise ===&lt;br /&gt;
As of version [[1.0.2.2]], certain merchants also have ''special merchandise'' available to characters with mercantile skill. See [[:Category: Special merchants]] for a list of these merchants.&lt;br /&gt;
&lt;br /&gt;
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.&lt;br /&gt;
&lt;br /&gt;
== Merchant list ==&lt;br /&gt;
A complete list of merchants in the base game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Becket]] || [[Free Drones Base]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaine]] || [[Under-passages]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Fraser]] || [[Fort Apogee]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin]] || [[Foundry]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Len]] || [[Junkyard]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lieutenant Stratford]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]] || [[South Gate Station]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ola]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[South Gate Station]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Vuk]] || [[Institute of Tchort]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Chemical weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavia]] || [[Institute of Tchort]] || Chemicals&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzer]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra]] || [[South Gate Station]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Halim]] || [[Core City]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Junkyard]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[West]] || [[Foundry]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Barkeeper || [[Foundry]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| Barkeeper || [[Rail Crossing]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Case]] || [[Fort Apogee]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Darling]] || [[Free Drones Base]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddy]] || [[Camp Hathor]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Kareem]] || [[Junkyard]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Moe]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Zilla]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Theodore]] || [[Institute of Tchort]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby]] || [[Foundry]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine]] || [[Oculus]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Derica]] || [[Core City]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault Trader]] || [[Upper Caves]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Marty]] || [[Upper Underrail]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bret]] || [[South Gate Station]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fredd]] || [[Camp Hathor]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Tom]] || [[Core City]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Gort]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Kendrick]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[South Gate Station]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Rob]] || [[Hanging Rat]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo]] || [[Deep Caverns]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan]] || [[Foundry]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[South Gate Station]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Luka]] || [[Fort Apogee]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis]] || [[Rail Crossing]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonie]] || [[Foundry]] || Metals&lt;br /&gt;
|-&lt;br /&gt;
| [[Messer]] || [[Foundry]] || Organs&lt;br /&gt;
|-&lt;br /&gt;
| [[Anastasia]] || [[Fort Apogee]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Doc]] || [[Rail Crossing]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelle]] || [[Foundry]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred]] || [[Camp Hathor]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heidi]] || [[Core City]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[South Gate Station]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Phyllis]] || [[Oculus]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimi]] || [[Junkyard]] || Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon]] || [[Rail Crossing]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Quicksilver]] || [[SGS]] and [[Core City]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Fabet]] || [[Core City]] || Useless junk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Merchants| Merchants]]&lt;/div&gt;</summary>
		<author><name>Viktor Berg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=35254</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=35254"/>
		<updated>2019-07-29T08:56:54Z</updated>

		<summary type="html">&lt;p&gt;Viktor Berg: /* Merchant list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of merchant NPCs|:Category:Merchants}}&lt;br /&gt;
{{for|a list of items by trading category|:Category:Trade categories}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Merchant properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Stygian Coin}} || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''90''' minutes. Higher level items or entirely new items will be available in some stores based on game progression. ''(e.g. [[TNT Charge]]s in SGS armory)''&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. [[Salesman]] feat increases the amount of items you can sell.&lt;br /&gt;
&lt;br /&gt;
These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
=== Special merchandise ===&lt;br /&gt;
As of version [[1.0.2.2]], certain merchants also have ''special merchandise'' available to characters with mercantile skill. See [[:Category: Special merchants]] for a list of these merchants.&lt;br /&gt;
&lt;br /&gt;
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.&lt;br /&gt;
&lt;br /&gt;
== Merchant list ==&lt;br /&gt;
A complete list of merchants in the base game&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Becket]] || [[Free Drones Base]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaine]] || [[Under-passages]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Fraser]] || [[Fort Apogee]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin]] || [[Foundry]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Len]] || [[Junkyard]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lieutenant Stratford]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]] || [[South Gate Station]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ola]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[South Gate Station]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Vuk]] || [[Institute of Tchort]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Chemical weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavia]] || [[Institute of Tchort]] || Chemicals&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzer]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra]] || [[South Gate Station]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Halim]] || [[Core City]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Junkyard]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[West]] || [[Foundry]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Barkeeper || [[Foundry]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| Barkeeper || [[Rail Crossing]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Case]] || [[Fort Apogee]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Darling]] || [[Free Drones Base]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddy]] || [[Camp Hathor]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Kareem]] || [[Junkyard]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Moe]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Zilla]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Theodore]] || [[Institute of Tchort]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby]] || [[Foundry]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine]] || [[Oculus]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Derica]] || [[Core City]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault Trader]] || [[Upper Caves]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Marty]] || [[Upper Underrail]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bret]] || [[South Gate Station]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fredd]] || [[Camp Hathor]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Tom]] || [[Core City]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Gort]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Kendrick]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[South Gate Station]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Rob]] || [[Hanging Rat]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo]] || [[Deep Caverns]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan]] || [[Foundry]] || Mechanical Components&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[South Gate Station]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Luka]] || [[Fort Apogee]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis]] || [[Rail Crossing]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonie]] || [[Foundry]] || Metals&lt;br /&gt;
|-&lt;br /&gt;
| [[Messer]] || [[Foundry]] || Organs&lt;br /&gt;
|-&lt;br /&gt;
| [[Anastasia]] || [[Fort Apogee]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Doc]] || [[Rail Crossing]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelle]] || [[Foundry]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred]] || [[Camp Hathor]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heidi]] || [[Core City]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[South Gate Station]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Phyllis]] || [[Oculus]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimi]] || [[Junkyard]] || Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon]] || [[Rail Crossing]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Quicksilver]] || [[SGS]] and [[Core City]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Fabet]] || [[Core City]] || Useless junk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Merchants| Merchants]]&lt;/div&gt;</summary>
		<author><name>Viktor Berg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Guns&amp;diff=35183</id>
		<title>Guns</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Guns&amp;diff=35183"/>
		<updated>2019-07-26T17:49:35Z</updated>

		<summary type="html">&lt;p&gt;Viktor Berg: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Guns''' is a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Perception]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles, sniper rifles and shotguns), chemical and energy weapons. Guns are split into five distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]], [[Sniper Rifles]] and [[Shotguns]].&lt;br /&gt;
&lt;br /&gt;
The formula for damage gained from Guns skill is  &amp;lt;code&amp;gt;Base Damage * (1 + 0.7 * Effective Guns Skill / 100)&amp;lt;/code&amp;gt;. See [[Precision]] for details on precision mechanics.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Guns feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} decreases firearm reloading AP cost&lt;br /&gt;
* [[:Category:Guns]]&lt;br /&gt;
* [[:Category:Ammo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Viktor Berg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Guns&amp;diff=35182</id>
		<title>Guns</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Guns&amp;diff=35182"/>
		<updated>2019-07-26T17:48:57Z</updated>

		<summary type="html">&lt;p&gt;Viktor Berg: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Guns''' is a [[Skills|skill]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Perception]]&lt;br /&gt;
|* None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into five distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]], [[Sniper Rifles]] and [[Shotguns]].&lt;br /&gt;
&lt;br /&gt;
The formula for damage gained from Guns skill is  &amp;lt;code&amp;gt;Base Damage * (1 + 0.7 * Effective Guns Skill / 100)&amp;lt;/code&amp;gt;. See [[Precision]] for details on precision mechanics.&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Guns feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* {{Itemlink|Bullet Strap Belt}} decreases firearm reloading AP cost&lt;br /&gt;
* [[:Category:Guns]]&lt;br /&gt;
* [[:Category:Ammo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Viktor Berg</name></author>
	</entry>
</feed>