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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vinni</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vinni"/>
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	<updated>2026-05-03T04:53:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Infused_Rathound_Leather&amp;diff=45935</id>
		<title>Infused Rathound Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Infused_Rathound_Leather&amp;diff=45935"/>
		<updated>2021-03-27T22:59:24Z</updated>

		<summary type="html">&lt;p&gt;Vinni: added possible crit formula inferred from 14 values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Infused Rathound Leather.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = Infused Rathound Leather&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Rathound skin can be turned into a suit of leather armor. It has been infused with super steel fiber to enhance its properties.&lt;br /&gt;
| quality     = 15 - 142&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 6.00&lt;br /&gt;
| value       = 360 + 10 * quality&lt;br /&gt;
| datafile    = Components\Leather\InfusedRathoundLeather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Infused Rathound Leather''' is a type of infused leather produced with [[Blueprint: Infused Leather]].&lt;br /&gt;
&lt;br /&gt;
In addition to properties of its normal variant, it has special properties for each type of armor it can be used on.&lt;br /&gt;
* [[Leather Armor]]: increases critical chance by, depending on quality, roughly 10%, 15% at maximum quality (additive), formula seems to be: 1 + 0,075 * quality, but the result is {{tooltip|chop-off the fractional part if it is lower than 0.5, increase to the higher integer otherwise|rounded half up}}&lt;br /&gt;
* [[Boots]]: Increases critical chance with unarmed and fist weapons by 2%.&lt;br /&gt;
* [[Tabi Boots]]: Decreases cooldown of [[Dirty Kick]] by 2 turns.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 50&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 14&lt;br /&gt;
| base_DT1    = 2&lt;br /&gt;
| quality_DR1 = 0.14&lt;br /&gt;
| quality_DT1 = 0.075&lt;br /&gt;
| col_resist2 = {{Cold}}&lt;br /&gt;
| base_DR2    = 5&lt;br /&gt;
| base_DT2    = 2&lt;br /&gt;
| quality_DR2 = 0.075&lt;br /&gt;
| quality_DT2 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Vinni</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Circular_Wave_Amplifier&amp;diff=45933</id>
		<title>Circular Wave Amplifier</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Circular_Wave_Amplifier&amp;diff=45933"/>
		<updated>2021-03-27T08:04:59Z</updated>

		<summary type="html">&lt;p&gt;Vinni: added quality table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Circular Wave Amplifier.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Circular Wave Amplifier&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This device can be used when crafting energy shield emitters to increase the shielding capabilities, but at the cost of energy conversion rate resulting in lower shield capacity. It can also be used to periodically amplify energy weapon output.&lt;br /&gt;
| quality     = 15 - 160&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 450 + 18 * quality&lt;br /&gt;
| datafile    = Components\Devices\CircularWaveAmplifier.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Circular Wave Amplifier''' is an electronic part.&lt;br /&gt;
&lt;br /&gt;
It increases shielding, but decreases conversion rate when used on energy shield emitters.&lt;br /&gt;
&lt;br /&gt;
it increases critical damage bonus when used on energy weapons.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name        = Crit. damage bonus&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = Bonus %&lt;br /&gt;
| base1       = 35&lt;br /&gt;
| quality1    = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Energy Pistol]] (optional)&lt;br /&gt;
* [[Blueprint: Energy Shield Emitter]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;/div&gt;</summary>
		<author><name>Vinni</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electrokinesis&amp;diff=44997</id>
		<title>Electrokinesis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electrokinesis&amp;diff=44997"/>
		<updated>2021-02-06T15:56:17Z</updated>

		<summary type="html">&lt;p&gt;Vinni: added tesla armor to related items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Electrokinesis.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Electrokinesis&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 30&lt;br /&gt;
| description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 20% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.&lt;br /&gt;
| apcost      = 30&lt;br /&gt;
| psicost     = 35&lt;br /&gt;
| range       = 8.0&lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Electrokinesis''' damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be invoked through a fence or a gate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective skill !! Damage&lt;br /&gt;
|-&lt;br /&gt;
|   0 || {{Electricity|8-9}}&lt;br /&gt;
|-&lt;br /&gt;
|  30 || {{Electricity|12-22}}&lt;br /&gt;
|-&lt;br /&gt;
|  50 || {{Electricity|16-32}}&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{Electricity|23-54}}&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{Electricity|30-76}}&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{Electricity|38-99}}&lt;br /&gt;
|-&lt;br /&gt;
| 250 || {{Electricity|46-122}}&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{Electricity|53-144}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Bisson]] in [[South Gate Station]]&lt;br /&gt;
&lt;br /&gt;
== Related feats and items ==&lt;br /&gt;
* [[Psychostatic Electricity]]&lt;br /&gt;
* {{Itemlink|Magnifying Neuroscopic Filter: Electrokinesis}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Tesla Armor}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Vinni</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Hypercerebrix&amp;diff=44996</id>
		<title>Blueprint: Hypercerebrix</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Hypercerebrix&amp;diff=44996"/>
		<updated>2021-02-06T14:20:30Z</updated>

		<summary type="html">&lt;p&gt;Vinni: really didnt expect him to sell one, thought only Phyllis does&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Blueprint: Hypercerebrix.png&lt;br /&gt;
| name         = Blueprint: Hypercerebrix&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a hypercerebrix pill.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 3000&lt;br /&gt;
| description2 = You can create Hypercerebrix pill by combining cave ear poison, gyromitrin and phototannin.&lt;br /&gt;
| component1   = Cave Ear Poison&lt;br /&gt;
| component2   = Gyromitrin&lt;br /&gt;
| component3   = Phototannin (x3)&lt;br /&gt;
| component4   = Capsule&lt;br /&gt;
| datafile     = Blueprints\xpbl\Hypercerebrix.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces a [[Hypercerebrix]] pill.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Biology]] 70&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Cave Ear Poison&lt;br /&gt;
* {{Itemlink|Cave Ear Poison}}&lt;br /&gt;
&lt;br /&gt;
; Gyromitrin&lt;br /&gt;
* {{Itemlink|Gyromitrin}}&lt;br /&gt;
&lt;br /&gt;
; Phototannin (x3)&lt;br /&gt;
* {{Itemlink|Phototannin}}&lt;br /&gt;
&lt;br /&gt;
; Capsule&lt;br /&gt;
* {{Itemlink|Capsule}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Desk inside [[Nexus of Technology]], Level 04 - Biology and medicine ([[:File:xpbl_rf_bio.png|xpbl_rf_bio.png]])&lt;br /&gt;
* [[Lemurian Grand Archive]] ([[:File:xpbl_arch.png|xpbl_arch.png]])&lt;br /&gt;
* Extremely rare as [[random loot]] or randomly sold by merchants such as [[Phyllis]] or [[Constantine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Hypercerebrix]]&lt;/div&gt;</summary>
		<author><name>Vinni</name></author>
	</entry>
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