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	<id>https://www.stygiansoftware.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Gunner%27s_High</id>
	<title>Gunner's High - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Gunner%27s_High"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gunner%27s_High&amp;action=history"/>
	<updated>2026-04-03T19:41:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gunner%27s_High&amp;diff=53304&amp;oldid=prev</id>
		<title>PaposikG6 at 08:49, 2 November 2023</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gunner%27s_High&amp;diff=53304&amp;oldid=prev"/>
		<updated>2023-11-02T08:49:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:49, 2 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description  = Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that  heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description  = Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that  heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| requirements =  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| requirements =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Heavy Guns]] 70&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Feat: [[Fast Metabolism]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Feat: [[Fast Metabolism]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Heavy Guns]] 70&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PaposikG6</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gunner%27s_High&amp;diff=53302&amp;oldid=prev</id>
		<title>PaposikG6: Created page with &quot;{{Heavyduty}} '''Gunner's High''' is a feat.  == Feat == {{Feat Infobox | image        = Gunner's High icon.png | name         = Gunner's High | description  = Whenever you de...&quot;</title>
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		<updated>2023-11-02T08:47:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Heavyduty}} &amp;#039;&amp;#039;&amp;#039;Gunner&amp;#039;s High&amp;#039;&amp;#039;&amp;#039; is a feat.  == Feat == {{Feat Infobox | image        = Gunner&amp;#039;s High icon.png | name         = Gunner&amp;#039;s High | description  = Whenever you de...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Heavyduty}}&lt;br /&gt;
'''Gunner's High''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Gunner's High icon.png&lt;br /&gt;
| name         = Gunner's High&lt;br /&gt;
| description  = Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that  heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.&lt;br /&gt;
| requirements = &lt;br /&gt;
* Feat: [[Fast Metabolism]]&lt;br /&gt;
* [[Heavy Guns]] 70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gunner's High effect is also influenced by [[Fast Metabolism]] and other healing effect increase sources.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Status effect ==&lt;br /&gt;
{{Status Effect Infobox&lt;br /&gt;
| image       = Gunner's High.png&lt;br /&gt;
| nature      = beneficial&lt;br /&gt;
| name        = Gunner's High&lt;br /&gt;
| description = Heals 1 health per turn, but cannot heal above 65% of maximum health.&lt;br /&gt;
| duration    = 10 turns&lt;br /&gt;
| maxstacks   = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Gunner's High: Duration&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Increases duration by one turn for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Gunner's High: Max Stacks&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Increases the maximum number of stacks by one for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Gunner's High: Threshold&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Raises the health threshold for by 3% for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.7]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Heavy Guns feats]]&lt;br /&gt;
[[Category:Heavy Duty feats]]&lt;/div&gt;</summary>
		<author><name>PaposikG6</name></author>
	</entry>
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