Armor

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For a list of armor items, see Category:Armor.

Armor in Underrail reduces damage via one of two mechanics, percentage-based damage resistance (DR%) or damage threshold (DT).

When you take damage, your armor will either reduce it by the amount specified by the damage resistance or by the flat amount specified by the threshold, whichever is greater, not both.[1]

Thus, higher DT is better against faster attacks that deal less damage (such as SMGs, knife attacks, etc), while higher DR% is better against heavy attacks (snipers, sledgehammers, etc).

Armor slots

The armor slots

Headwear

In addition to helmets and balaclavas, useful gadgetry like Goggles and Psionic Headbands can be worn on head. They are craftable and have durability.

Shield emitter

Shield emitters provide your character with an energy shield when powered. They are craftable but have no durability. Instead, they use energy.

Armor suit

The main piece of your protective armor, encompassing your character from shoulders to ankles. Most of them are craftable and have durability, but there are also special armor suits that have no durability and are not craftable.

Belt

Belts grant extra utility slots and various other bonuses. They are not craftable and have no durability.

Footwear

Boots provide additional protection and can improve your movement speed and melee performance. They are craftable and have durability.

Durability

Since version 0.1.7.0, most armors and weapons have durability. This means you must periodically use repair kits to keep your gear in working order. Once an armor's durability has been degraded enough, your UI will notify you that you have Damaged Armor and the armor will provide reduced bonuses, or no bonuses at all in case of Heavily Damaged Armor. Armor that has reached heavily damaged status or zero durability provides no bonuses, but they can still be repaired back to normal. Any equipped heavily damaged armor still provides any penalties it may have.