Endings/Expedition

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This is a list of endings added in Underrail: Expedition. Data from version 1.1.1.6.

See Endings for Underrail base game endings.

Junkyard

Player entered Black Sea

Narration Condition(s)

Outside of Junkyard, however, things were looking grim.

  • Captain Grim not dead
  • Pirates not defeated
  • The rig sonar destroyed

Following a crippling pirate raid on The Rig, their control over the waterways began to disintegrate.

  • Captain Grim not dead
  • Pirates not defeated
  • The rig sonar destroyed
  • The Rig attack started

After a sonar station hidden on The Rig was destroyed, their control over the waterways began to disintegrate.

  • Captain Grim not dead
  • Pirates not defeated
  • The rig sonar destroyed
  • The Rig attack not started

No ship was safe beyond their home ports, and soon, waterway traffic began to thin out as merchants turned to railways for transporting their goods.

This affected the entire economic climate of not only Junkyard but entire South Underrail for the worse for many years to come.

  • Captain Grim not dead
  • Pirates not defeated
  • The rig sonar destroyed

Outside Junkyard, however, things were looking grim...

  • Captain Grim not dead
  • Pirates not defeated
  • The rig sonar not destroyed

With piracy being decisively suppressed, the waterways become much safer for trading, which helped the town's economy and helped ensure its survival in the foreseeable future.

  • Captain Grim dead or pirates defeated
  • Junkyard gang war happened

With piracy being decisively suppressed, the shipment of extracted old world junk remained the town's largest source of income and ensured its survival in the foreseeable future.

  • Captain Grim dead or pirates defeated
  • Junkyard gang war did not happen

Camp Hathor

Narration Condition(s)

Or so it seemed. As the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories

This immense pressure forced some Hathorians to scatter all across the South Underrail in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.

The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.

  • Solve Hathor's burrower emergency
  • Rathound King is alive and has not fled
  • Boyd or Edgar is alive
  • Captain Grim not dead
  • Pirates not defeated
  • The rig sonar destroyed

Or so it seemed. As the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories

This forced them to South Gate Station and sign a protection agreement, as well as a trading one which gave them access to SGS's metro system.

This brought the two communities even closer in their struggle against piracy and help keep surrounding communities from starvation.

Expedition

Narration Condition(s)

The Black Sea expedition struggled as soon as its ships sailed into all but forgotten waters.

  • Always triggered

Expedition gone

Narration Condition(s)

Unfortunately, they were not able to survive the immense pressure, as the native raids led to the camp's utter destruction.

  • Expedition destroyed
  • Expedition destroyed by savages

Unfortunately, they were not able to survive the immense pressure, but it was not the natives who struck the final blow, it was the Grim Jetters.

  • Expedition destroyed
  • Expedition not destroyed by savages

After looting the entire camp, they left the bodies to the natives to later mutilate and put on display for all who dare sail into their waters.

  • Expedition destroyed
  • Expedition not destroyed by savages
  • Sørmirbæren not defeated

After looting the entire camp, they left the bodies there to for the voracious wildlife of the Black Sea to feast on.

  • Expedition destroyed
  • Expedition not destroyed by savages
  • Sørmirbæren defeated

There was a single survivor, however, the leader of the expedition himself, Doctor Edward Oldfield, who survived the onslaught in a cell in Port Ceto.

He was eventually released and managed to return to North Underrail after the Core City blockade was lifted, empty-handed but with an immense burden on his conscience.

  • Expedition destroyed
  • Oldfield returned to Core City after destruction
  • Oldfield not dead
  • Oldfield kidnapped, not saved

There was a single survivor, however, the leader of the expedition himself, Doctor Edward Oldfield. He returned to North Underrail after the Core City blockade was lifted, empty-handed but with a great burden on his conscience.

  • Expedition destroyed
  • Oldfield returned to Core City after destruction
  • Oldfield not dead
  • Oldfield not kidnapped or was saved
  • Gave Acorn to Oldfield

There was a single survivor, however, the leader of the expedition himself, Doctor Edward Oldfield. He returned to North Underrail after the blockade was lifted. He had the Acorn, but also a great burden on his conscience.

  • Expedition destroyed
  • Oldfield returned to Core City after destruction
  • Oldfield not dead
  • Oldfield not kidnapped or was saved

This burden resulted in a fatal heart attack mere months following his return.

  • Expedition destroyed
  • Oldfield returned to Core City after destruction
  • Oldfield not dead

Even though they managed to resist the outside pressure, a pirate sneak attack leading to professor's kidnapping and death shattered their morale. Without him, the expedition was no more, so the survivors hastily retreated empty-handed and defeated.

  • Expedition undeployed
  • Oldfield dead

Several days after a disheartened return to his home in Dis, Chief Richard Briggs was found dead from a self-inflicted gunshot wound, his head resting on a bloody desk in his study.

  • Expedition undeployed
  • Oldfield dead
  • Briggs not dead

However, despite heavy losses, bordering on complete annihilation, the Aegis Incorporated defenses did not give in. Slowly but surely the Lemurian facilities were opened one by one, providing advanced technology, knowledge and clues toward what would be revealed to be the expedition's ultimate goal - The Acorn.

  • Expedition undeployed
  • Oldfield not dead
  • Less than 10 Aegis Sec-troopers available

However, Aegis Incorporated defenses did not give in. Slowly but surely the Lemurian facilities were opened one by one, providing advanced technology, knowledge and clues toward what would be revealed to be the expedition's ultimate goal - The Acorn.

  • Expedition undeployed
  • Oldfield not dead
  • Over 10 Aegis Sec-troopers available

After its acquisition, it was time to leave, and all surviving personnel managed to leave the Black Sea safely and for good.

  • Expedition undeployed
  • Oldfield not dead
  • Gave Acorn to Oldfield

But they never saw the Acorn. Realizing that it was time to leave, they gathered what they could and managed to sail out of the Black Sea safely and for good.

  • Expedition undeployed
  • Oldfield not dead
  • Did not give Acorn to Oldfield

Expedition stays

Narration Condition(s)

But the situation stabilized eventually, and the camp was no longer under the threat of eradication. This allowed Aegis Incorporated teams and research staff to slowly gain access to various facilities scattered across the Black Sea. After recovering what they could before running out of resources, it was time to bring the expedition to an end.

  • Sørmirbæren defeated

They managed to negotiate an expensive release for an injured but alive Professor Oldfield before leaving the Black Sea safely and for good.

  • Sørmirbæren defeated
  • Oldfield kidnapped, not saved, not dead, not returned to Core City after destruction
  • Pirates not defeated

They managed to locate and rescue a roaming, injured but still alive Professor Oldfield before leaving the Black Sea safely and for good.

  • Sørmirbæren defeated
  • Oldfield kidnapped, not saved, not dead, not returned to Core City after destruction
  • Pirates defeated

All surviving personnel managed to leave the Black Sea safely and for good.

  • Sørmirbæren defeated
  • Oldfield not kidnapped, or was saved, or is dead, or returned to Core City after destruction

Unfortunately, great persistence wasn't enough for them to survive this immense pressure, and the native raids eventually led to the camp's utter destruction.

  • Sørmirbæren not defeated

There was a single survivor, however, the leader of the expedition himself, Doctor Edward Oldfield, who survived the onslaught in a cell in Port Ceto.

He was eventually released and managed to return to North Underrail after the Core City blockade was lifted, empty-handed but with an immense burden on his conscience.

This burden resulted in a fatal heart attack mere months following his return.

  • Sørmirbæren not defeated
  • Oldfield kidnapped, not saved, not dead, but returned to Core City after destruction

The mutilated bodies of sec-troopers and expeditionary staff still serve as a gruesome warning.

  • Expedition destroyed by savages

Grim Jetters

Narration Condition(s)

In the beginning, since the expedition's arrival, the Grim Jetters mostly kept to their own part of the sea, waiting for the right time to strike.

  • Always triggered

Pirates defeated

Narration Condition(s)

They did manage to launch a series of successful raids following the expedition's defeat, but then they suffered a swift and unexpected eradication. And with it, a great threat to South Underrail waterways was removed.

  • Player did not join pirates
  • Expedition destroyed

They did manage to launch a series of successful raids following the expedition's retreat, but then they suffered a swift and unexpected eradication. And with it, a great threat to South Underrail waterways was removed.

  • Player did not join pirates
  • Expedition undeployed

However, a single wrong move resulted in their demise: Professor Oldfield's kidnapping. This event led to their swift eradication, and with it, a great threat to South Underrail waterways was removed.

  • Player did not join pirates
  • Expedition not destroyed or undeployed
  • Oldfield kidnapped

With the expedition out of their way, they did manage to launch a couple of successful raids, one even on the impenetrable Rig itself, but then they suffered a swift and unexpected eradication. And with it, a great threat to South Underrail waterways was removed.

  • Player joined pirates
  • First raid complete
  • The rig attack started

With the expedition out of their way, they did manage to launch a couple of successful raids, even against a well-defended Protectorate ship, but then they suffered a swift and unexpected eradication. And with it, a great threat to South Underrail waterways was removed.

  • Player joined pirates
  • First raid completed
  • The rig attack not started
  • Second raid completed

With the expedition out of their way, they did manage to launch a single successful raid, but then they suffered a swift and unexpected eradication. And with it, a great threat to South Underrail waterways was removed.

  • Player joined pirates
  • First raid completed
  • The rig attack not started
  • Second raid not completed

These never happened, though, as the Grim Jetters suffered a swift and unexpected eradication. And with it, a great threat to Black Eel control over the waterways was removed, solidifying it for years to come.

  • Player joined pirates
  • No raids completed

However, a single wrong move resulted in their demise: Professor Oldfield's kidnapping. This led to the death of their leader, Captain Grim, something from which these sea dogs never managed to recover.

The same greedy temperament that facilitated their unification now made them turn against one other. The Grim Jetters fragmented into numerous small crews whose infamy was like a drop in the sea of their former glory.

  • Pirates not completely defeated (pirate demise condition)
    • Oldfield kidnapped
    • Captain Grim dead
    • 4 or less pirate zones cleared

However, a single wrong move resulted in their demise: Professor Oldfield's kidnapping. This led to many pirate deaths, something from which these sea dogs never managed to recover.

The same greedy temperament that facilitated their unification now made them turn against one other. Not even Captain Grim himself was able to rectify this. His assassination meant the end of the Grim Jetters, which fragmented into smaller crews whose infamy was like a drop in the sea of their former glory.

  • Pirates not completely defeated (pirate demise condition)
    • Oldfield kidnapped
    • Captain Grim alive
    • Over 4 pirate zones cleared

Pirates not defeated

Narration Condition(s)

After the expedition's defeat, they launched a series of successful raids, each claiming larger spoils of war and instilling more fear into the hearts of waterway sailors than the last.

  • Player did not join pirates
  • Expedition destroyed

After the expedition's retreat, they launched a series of successful raids, each claiming larger spoils of war and instilling more fear into the hearts of waterway sailors than the last.

  • Player did not join pirates
  • Expedition undeployed

With the expedition out of their way, they did manage to launch a couple of successful raids, one even on the impenetrable Rig itself, each claiming larger spoils of war and instilling more fear into the hearts of waterway sailors than the last.

  • Player joined pirates
  • The rig attack started
  • First raid completed

With the expedition out of their way, they did manage to launch a couple of successful raids, even against a well-defended Protectorate ship, each claiming larger spoils of war and instilling more fear into the hearts of waterway sailors than the last.

  • Player joined pirates
  • First raid completed
  • Second raid not completed

With the expedition out of their way, they launched their first successful raid in some time, catching the unsuspecting merchants by surprise claiming large amounts of valuable loot.

  • Player joined pirates

With no one able to stand in their way, the Grim Jetters became the de facto masters of the South Underrail waterways for years to come. And the mighty Rig, once a mighty symbol of Black Eel control over the waters, was now but a tiny bit of safe haven

  • Player joined pirates
  • Rig sonar destroyed

An unsuccessful raid on The Rig, however, broke their stride and allowed the Black Eels to regain some control over the waterways with help from the Protectorate. The pirates remained a powerful force still, for this game of cat and rat would persist for years to come.

  • Player joined pirates
  • Protectorate leaves Junkyard condition

An unsuccessful raid on The Rig, however, broke their stride and allowed the Black Eels to regain some control over the waterways. The pirates remained a powerful force still, for this game of cat and rat would persist for years to come.

  • Player joined pirates
  • Rig sonar not destroyed
  • Not Protectorate leaves Junkyard condition

Back in the Black Sea, the unlocked Lemurian facilities were quickly looted of their wealth, technology and art, plenty of which later found its way back to Underrail for its denizens to marvel at.

  • Captain Grim knows player has unlocked a Lemurian facility

Sørmirbæren

Sørmirbæren defeated

Narration Condition(s)

Defeated in combat, and having lost their king and all chieftains, the Sørmirbæren turned their inherent aggression inward, something not even their spiriters managed to prevent.

  • Sørmirbæren temple Shadowlith fragment not destroyed
  • All 3 chieftains dead

This resulted in great death and a schism between the surviving warriors. New clans were formed, and since they couldn't fight anyone else they fought each other.

  • Sørmirbæren temple Shadowlith fragment not destroyed
  • All 3 chieftains dead
  • Expedition not destroyed
  • Expedition not undeployed

This resulted in great death and a schism between the surviving warriors. New clans were formed, and since they were too weak to wage war against the expedition, they waged it against one other.

  • Sørmirbæren temple Shadowlith fragment not destroyed
  • All 3 chieftains dead
  • Expedition destroyed or undeployed

The Grim Jetters exploited this to penetrate deeper than ever into the Sørmirbæren territory in search for loot. But that didn't last for long, as the Sørmirbæren were eventually reunited under the leadership of a new magnar...

  • Sørmirbæren temple Shadowlith fragment not destroyed
  • All 3 chieftains dead
  • Pirates not defeated
  • No Pirate demise condition

This conflict would claim many more lives before they were reunited under the leadership of a new magnar...

  • Sørmirbæren temple Shadowlith fragment not destroyed
  • All 3 chieftains dead
  • Pirates defeated or Pirate demise condition

The Sørmirbæren were defeated in combat, their capacity to wage war against the expedition now greatly diminished.

Enraged they watched as their outlying territories lands were defiled, but they could do little to prevent it. Eventually, the intruders left, and life became just that much more peaceful

  • Sørmirbæren temple Shadowlith fragment destroyed
  • At least one chieftain alive
  • Expedition not destroyed
  • Expedition not undeployed

The Sørmirbæren were defeated in combat, their capacity to wage war now greatly diminished.

But since there was no longer a war to wage, life became just that much more peaceful.

  • Sørmirbæren temple Shadowlith fragment destroyed
  • At least one chieftain alive
  • Expedition destroyed or undeployed

The very few who observed this post-expedition period from up close thought an old saying described it best - that broken bones do heal stronger.

  • Sørmirbæren temple Shadowlith fragment destroyed
  • At least one chieftain alive

Sørmirbæren not defeated

Narration Condition(s)

The destruction of the Shadowlith fragment evoke bloodthirsty madness in the Sørmirbæren, and in their mutual butchery they spared no one.

The lights turned dim, the villages fell quiet but for an occasional painful cry, and the northern coasts of the Black Sea became redder than they'd ever been.

  • Sørmirbæren temple Shadowlith fragment destroyed

With the intruders torn apart, the life of the Sørmirbæren returned to normal.

  • Sørmirbæren temple Shadowlith fragment not destroyed
  • Expedition destroyed

With the intruders gone, the life of the Sørmirbæren returned to normal.

  • Sørmirbæren temple Shadowlith fragment not destroyed
  • Expedition not destroyed

Encouraged by their victory, they started to exert more pressure on the outlying Grim Jetters' territories, especially around Port Crag. New ships were built, new weapons forged, and new warriors were raised for war.

  • Sørmirbæren temple Shadowlith fragment not destroyed
  • Pirates not defeated
  • No Pirate demise condition

Encouraged by their victory, they expanded further south into Grim Jetters' outlying territories. New ships were built, new weapons forged, and new warriors were raised for war.

  • Sørmirbæren temple Shadowlith fragment not destroyed
  • Pirates defeated or Pirate demise condition

But the Glowing Canine not only marked a spot which they never went beyond but one they never even dared approach.

  • Sørmirbæren temple Shadowlith fragment not destroyed

Yngwar

Narration Condition(s)

Except a single warrior who was rumored to have climbed the cliff and stood before this dreaded monolith.

  • Yngwar leaves
  • Sørmirbæren not defeated

Lastly, there were rumors that a Sørmirbæren warrior was seen near the dreaded Black Sea monolith colloquially known as the Glowing Canine.

  • Yngwar leaves
  • Sørmirbæren defeated

After spending some time there he allegedly climbed down the southern, outer cliff, never to be seen again.

  • Yngwar leaves

Mutie refuge

Muties eradicated

Narration Condition(s)

After all inhabitants of the mutie refuge were slaughtered, freelooters plundered what little possessions the muties had before descending into the newly-opened facility below it.

  • Muties eradicated
  • Pirates defeated

After all inhabitants of the mutie refuge were slaughtered, Grim Jetters looted what little possessions the muties had before descending into the newly-opened facility below it.

  • Muties eradicated
  • Pirates not defeated

Soon after their departure, however, new muties started populating the island, the only clue to the mystery of their sudden appearance being a small ferry occasionally entering the Black Sea.

  • Muties eradicated

Muties not eradicated

Narration Condition(s)

Wesley's death caused a lot of grief within the community, but little has changed in the long run.

Decision-making naturally shifted to other elders, and existence simply continued.

  • Black Sea muties hostile to player
  • Wesley died
  • Did not give medicine
  • Did not repair generator

Wesley's death caused a lot of grief within the community, but also gratitude for what he had provided them before closing his eyes one last time.

  • Black Sea muties hostile to player
  • Wesley died
  • Gave medicine or repaired generator

The attack on the mutie refuge caused a lot of turbulence within the community, but little has changed in the long run.

As the sea calmed down again, their existence simply continued.

  • Black Sea muties hostile to player
  • Wesley alive
  • Did not give medicine
  • Did not repair generator

The attack on the mutie refuge caused a lot of turbulence within the community, but that was short-lived.

  • Black Sea muties hostile to player
  • Wesley alive
  • Gave medicine or repaired generator

Both medical supplies and electricity improved the quality of life greatly in the mutie refuge, and not only in a practical sense. The former gave them enough relief to view their existence under the calming lights provided by the latter, and this helped them reevaluate it.

  • Gave medicine
  • Repaired generator

The expedition's medical supplies served as a key morale boost for the muties. Even after the supplies ran out, the improvement to their health gave many enough relief to reevaluate their existence.

  • Gave medicine
  • Did not repair generator

The repairing of the generator improved the quality of life greatly in the mutie refuge, and not only in a practical sense. The bright-shining lights, it seems, illuminated their views on their existence as well, and helped them reevaluate it.

  • Did not give medicine
  • Repaired generator

And soon, a faint sense of hope began to spread across the refuge.

  • Gave medicine or repaired generator

The recent events had little impact on the small mutie community, as turbulent as they were. Their existence simply continued.

  • Did not give medicine
  • Did not repair generator

The muties do, however, miss their frequent visitor, the Ferryman.

  • Did not give medicine
  • Did not repair generator
  • Ferryman died

Ferryman

Narration Condition(s)

And the Ferryman, he still roams about on his trusty ferry, scouring the depths of the Black Sea.

  • Ferryman met
  • Ferryman not dead
  • Todd is not with Ferryman

Acorn

Narration Condition(s)

The Acorn remained in your possession, its secrets waiting to be uncovered. The sense that moving shadows, unseen eyes and faint voices were after it is something you never managed to shake off.

  • Acorn given to nobody

The Acorn didn't remain in Professor Oldfield's possession for long, as it soon found itself in the hands of the expedition's benefactors.

  • Acorn given to Oldfield

The chaos that consumed Port Ceto seems to have consumed the Acorn as well, for there remained nothing but a dustless spot where it was on display in Captain Grim's cabin.

  • Acorn given to pirates
  • Pirates defeated or Pirate demise condition

The Acorn found its place as a prized trophy in Captain Grim's cabin aboard Ceto destroyer. At least for a while...

  • Acorn given to pirates

As for the Acorn, whether Aran actually brought it to United Stations or not is something you never managed to discover.

  • Acorn given to Aran

The Acorn never reached Tchort's slithery tentacles. Whether it was taken by the Faceless or someone else after the Institute's gates were opened remains unknown.

  • Acorn given to Eidein

The Underrail Protectorate took great interest in the Acorn, and it was sent to their headquarters in Dis on a first available wartrain.

  • Acorn given to Cathcart

Not soon after the Core City blockade was lifted, the Acorn was smuggled to a Free Drone cell in North Underrail.

  • Acorn given to Trenton

As there was no trace of Acorn anywhere in South Gate Station following Tanner's departure, it is only sensible that he took it with him.

  • Acorn given to Tanner

The Acorn remained in South Gate Station under Ezra's watchful eye, its secrets waiting to be uncovered.

  • Acorn given to Ezra
  • Player goes north

The Acorn remained with you in South Gate Station, its secrets waiting to be uncovered. The sense that moving shadows, unseen eyes and faint voices were after it is something you never managed to shake off.

  • Acorn given to Ezra
  • Player stays in SGS

The Acorn remained in Oculus under Azif watchful eyes, its secrets waiting to be uncovered.

  • Acorn given to Azif

Its whereabouts after that remains unknown.

  • Acorn given to Trenton, Cathcart or Oldfield.

Todd

Narration Condition(s)

Todd's ultimate fate remains unknown, but he most likely continued roaming the empty hallways of Abyssal Station Zero.

  • Todd's final destination is not set

Todd became something of an attraction ever since he first appeared in the camp. But in Dis, he became a subject of scientific study, despite Professor Oldfield's protests.

Even though he was given resources to learn and improve himself and eventually overcome his former limitations, he felt as trapped in there as much as he was under the Black Sea.

His progress and abilities were underestimated, though, so he seized his moment and made a daring escape. In his room, the staff found many drawings of a single family, his family.

  • Todd's final destination is Expedition
  • Expedition not destroyed

Todd found a new life as Donnie's big helper, and the hard work it entailed had a great positive effect on both his physique and psyche.

  • Todd's final destination is pirates
  • Pirates not defeated

But as tensions within the Grim Jetters mounted up and threatened to tear the crew apart, which it later did, this duo of contrasting heights had to leave the Black Sea.

Or more accurately, they simply did not return from one of their supply runs, instead venturing out into the open waterways of South Underrail.

  • Todd's final destination is pirates
  • Pirates not defeated
  • Pirate demise condition

He slowly socialized, and with the help of his fatherly figure of humble size he became an integrated member of the Grim Jetters.

Among the pirate women he found many loves but founded no family...

  • Todd's final destination is pirates
  • Pirates not defeated
  • No Pirate demise condition

Meanwhile, Todd found a new life on the Ferryman's old ferry. His new fatherly figure raised him as his own until drawing his final breath years later.

After cremating his body and thus sending its ashen remains high into the air above, Todd left the Black Sea.

Having lost so much time carrying his burdens was not a concern for him, since he knew there was still plenty of time left for him to have a family.

  • Todd's final destination is Ferryman
  • Ferryman not dead

After no longer being able to endure the confines of the small Lemurian submarine, Todd decided to open the hatch and look for his new home on his own.

His fate in the minacious wilderness of the Black Sea remains unknown.

  • Todd's final destination is submarine

Todd's fate in the minacious wilderness of the Black Sea remains unknown.

  • Todd's final destination is alone

Ending slide gallery