Difference between revisions of "Fishing"

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m (Fishing spots section changed to Fishing spots for unique items, since in release version you can fish everywhere, it doesnt make sense to list all places with water)
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* [[Fisherman]]
 
* [[Fisherman]]
  
== Fishing spots ==
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== Fishing spots for unique items ==
* [[Mushroom Cove]]
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* [[Siphoner pools]]
 
 
 
{{expand section}}
 
{{expand section}}
  

Revision as of 11:57, 19 December 2015

Fishing is a game mechanic originally introduced in alpha version 0.1.7.0 and then greatly expanded in beta 0.2.0.1.

Fishing basics

To fish, you have to plant your Fishing Rod in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. High dexterity score helps in catching fish[1], but characters with the Fisherman feat will never fail to reel their catch in.

You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only siphoner pools yielded any catch.

Tools and feats

Fishing spots for unique items

This section needs expansion.

Fish to catch

Many medicine and poison blueprints use chemicals that can only be acquired by fishing.

Other

There is more to catch than just fish, like Components, Patch Kits or fish that have no known use (Shrimp).