Difference between revisions of "Industrial Robot"

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Industrial bots are slow, but due to their high resistances and health they are hard to kill and can deal considerable damage. Their [[Flamethrower]] ability deals {{heat|18-33|prefix}} damage and hits 5 times, while their melee attack does high {{mechanical}} damage, but has a very wide damage range.
 
Industrial bots are slow, but due to their high resistances and health they are hard to kill and can deal considerable damage. Their [[Flamethrower]] ability deals {{heat|18-33|prefix}} damage and hits 5 times, while their melee attack does high {{mechanical}} damage, but has a very wide damage range.
  
The flamethrower attack has a cooldown of one turn and industrial bots will try to use it every turn if they are given the chance. They don't have many movement points, so if you make sure to end your turn at least two tiles away from an industrial bot, it will only be able to attack with the flamethrower and will use its remaining action points to close the gap.
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The flamethrower attack has a cooldown of one turn and industrial bots will try to use it every turn if they are given the chance. They don't have many movement points, so if you make sure to end your turn at least two tiles away from an industrial bot, it will only be able to attack with the flamethrower and will use its remaining action points to close the gap, instead of also attacking with its pneumatic hammer.
  
 
Despite its melee range, the pneumatic hammer is technically a ranged weapon. [[Dodge]] and [[Uncanny Dodge]] don't potect against it, but [[Evasion]] does. Its melee attack also ignores 50% of target's mechanical resistance and damage threshold.
 
Despite its melee range, the pneumatic hammer is technically a ranged weapon. [[Dodge]] and [[Uncanny Dodge]] don't potect against it, but [[Evasion]] does. Its melee attack also ignores 50% of target's mechanical resistance and damage threshold.

Revision as of 17:14, 10 November 2022

Industrial Robot

Circuits.png Tb l.png
700

Industrial Robot.png

Description
Role Industrial Robot
Location Core City UndergroundD
Abandoned_FacilityD
Bunker (Upper Caves)D
Research FacilityD
Panacea LabD
RAF 013HD
The RigD
Lost Vault
Utility Tower
Hollow Earth
Toxic Storage
Arke Power Station
Loot Quad Damage Module
Electronic Scraps
Metal Scraps
Abilities Immune to immobilization
Flamethrower
Combat Stats
Combat Stats Damage: 50-100 (109-218)
Range: melee
Action Points: 50
Initiative: 14
Detection: 190
Base Abilities Strength: 7
Dexterity: 4
Agility: 5
Constitution: 10
Perception: 8
Will: 5
Intelligence: 4
Skills Guns: 135 (180)
Melee: 135 (169)
Resistances Mechanical: 80% / 40
Heat: 90% / 40
Cold: 90% / 100
Electricity: 0% / 0
Acid: 35% / 25
Energy: 0% / 0
Bio: 100%

Industrial Robot is a heavy treaded robot armed with a flamethrower and a pneumatic hammer.

Description

Industrial bots are slow, but due to their high resistances and health they are hard to kill and can deal considerable damage. Their Flamethrower ability deals 18-33 Heat damage and hits 5 times, while their melee attack does high Mechanical damage, but has a very wide damage range.

The flamethrower attack has a cooldown of one turn and industrial bots will try to use it every turn if they are given the chance. They don't have many movement points, so if you make sure to end your turn at least two tiles away from an industrial bot, it will only be able to attack with the flamethrower and will use its remaining action points to close the gap, instead of also attacking with its pneumatic hammer.

Despite its melee range, the pneumatic hammer is technically a ranged weapon. Dodge and Uncanny Dodge don't potect against it, but Evasion does. Its melee attack also ignores 50% of target's mechanical resistance and damage threshold.

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