Difference between revisions of "Institute of Tchort"

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| name    = Institute of Tchort
 
| name    = Institute of Tchort
 
| type    = Location
 
| type    = Location
| control = ?
+
| control = full
 
| maptext = An esoteric sciento-religous community.
 
| maptext = An esoteric sciento-religous community.
 
| image  = Fountain.jpg
 
| image  = Fountain.jpg
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== Courtyard ==
 
== Courtyard ==
 
At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute.
 
At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute.
* The [[Frowning Man]] carries a [[Coretech Pamphlet]] oddity, 3 XP. He also wears a [[Coretech Energizing Vest]] and [[Coretech Tactical Respirator]] that can be stolen with [[Pickpocketing]]
+
* The [[Frowning Man]] carries a [[Coretech Pamphlet]] oddity, 3 XP.
 
* All tchortists carry an [[Eye of Tchort]] oddity, 3 XP
 
* All tchortists carry an [[Eye of Tchort]] oddity, 3 XP
 
* [[Efreitor Denzil]] is the starting point of a quest line (starting with [[Return the Reaching Man]]) that will grant you access to the institute
 
* [[Efreitor Denzil]] is the starting point of a quest line (starting with [[Return the Reaching Man]]) that will grant you access to the institute
 
* [[Praepostor Amelia]] (during your interview)
 
* [[Praepostor Amelia]] (during your interview)
 
* [[Rassophore Payam]] will open the door of the institute at your request
 
* [[Rassophore Payam]] will open the door of the institute at your request
* Other minor characters are [[Daphne]], [[What]], [[Detritus]], [[Cale]]. Some of them can provide valuable information to understand what the tchortists are.
+
* Other minor characters are [[Daphne (Institute of Tchort Courtyard)|Daphne]], [[What]], [[Detritus]], [[Cale]]. Some of them can provide valuable information to understand what the tchortists are.
  
 
== Offices ==
 
== Offices ==
North section of the Institute contains the offices.
+
The north upper section of the Institute contains the offices.
 
+
* The large northwest office is [[Eidein]]'s
Notable NPCs:
+
* Along the south hallway, between the staircases:
* [[Eidein]]
+
** The SW room is [[Episkopos Lydia]]'s office
* [[Episkopos Lydia]]
+
** The SE room is inhabited by [[Provost Vladan]] and [[Judicator Azarias]]
* [[Praepostor Amelia]]
+
* Along the north hallway:
* [[Provost Vladan]]
+
** The NW office requires 65 [[Lockpicking]]. It has a file cabinet requiring 70 [[Lockpicking]]
* [[Judicator Azarias]]
+
** The central room is [[Praepostor Amelia]]'s office
 +
*** File cabinet contains a random [[Psionic Mentors|Psionic Mentor]]
 +
*** File cabinet contains a [[Hypercerebrix]]
 +
** The east room requires 65 [[Lockpicking]]
  
 
== East Wing ==
 
== East Wing ==
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=== Chemistry Lab ===
 
=== Chemistry Lab ===
 
The chemistry laboratory is at the east end of east wing. [[Principal Investigator Georgis|Georgis]] is the principal investigator of this section. [[Octavia]] is a chemical merchant whose services you can use if you get permission from the principal investigator.
 
The chemistry laboratory is at the east end of east wing. [[Principal Investigator Georgis|Georgis]] is the principal investigator of this section. [[Octavia]] is a chemical merchant whose services you can use if you get permission from the principal investigator.
 +
* Shelves near Octavia contain three vials of [[Corrosive Acid]]
  
 
=== Genetics Lab ===
 
=== Genetics Lab ===
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* Linked to the '''Main Hall''' and '''Sleeping quarters 2'''
 
* Linked to the '''Main Hall''' and '''Sleeping quarters 2'''
 
* The 4 doors on the west side each require 70 [[Lockpicking]] to open
 
* The 4 doors on the west side each require 70 [[Lockpicking]] to open
 +
* Northernmost locked room has a footlocker with a random [[:Category:Luxury|Luxury Item]] and wardrobe with [[Tchortist Noble Robe]]
  
 
=== Sleeping quarters 2 ===
 
=== Sleeping quarters 2 ===
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Lower east wing houses the refectory and entrance to utility section.
 
Lower east wing houses the refectory and entrance to utility section.
  
=== Eidein's library ===
+
== Eidein's library ==
The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. [[Curator Nenna]] can be met in the library.
+
The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. [[Curator Nenna]] can be met in the library.  
 +
 
 +
=== Library Terminal ===
 +
The Library Terminal contains The Original Report, Important Dates (an overview of the Institute's notable events), Investigative Papers and Digital Literature. The Investigative Papers section contains [[Super Steel Refining Data]] and [[Blueprint: Regenerative Mixture]], but to acquire them the player has to either have enough [[Hacking]] (100), [[Pickpocketing|pickpocket]] (53) the [[Library Propagator Card (Institute of Tchort)]] from the [[Tchortist Acolyte]] nearby or [[Persuasion|persuade]] (100) [[Curator Nenna]] to grant you access.
 +
The Digital Literature section of the Library Terminal contains references to literary works and movies.
 +
* Mound - [https://en.wikipedia.org/wiki/Dune_(franchise) Dune]
 +
* Call of Evolution - [https://en.wikipedia.org/wiki/The_Call_of_Cthulhu Call of Cthulhu]
 +
* The Evdok Heresy - [https://en.wikipedia.org/wiki/The_Horus_Heresy The Horus Heresy]
 +
* Surface Troopers - [https://en.wikipedia.org/wiki/Starship_Troopers Starship Troopers]
 +
* Archon of the Genes - [https://en.wikipedia.org/wiki/The_Horus_Heresy Lord of the Rings]
 +
* Brave New Zone - [https://en.wikipedia.org/wiki/Brave_New_World Brave New World]
 +
* Spirit of the Carapace - [https://en.wikipedia.org/wiki/Ghost_in_the_Shell Ghost in the Shell]{{verify}}
 +
* Foreigner - [https://en.wikipedia.org/wiki/Alien_(franchise) Alien]
  
 
=== Refectory ===
 
=== Refectory ===
The refectory is the Institute's canteen and kitchen. [[Theodore]] sells food here.
+
The refectory is the Institute's canteen and kitchen.
 +
* Linked to the '''Main Hall'''
 +
* [[Theodore]] sells food here (but only from the other side of the counter)
 +
* Most Tchortists carry an [[Eye of Tchort (oddity)]], 3 XP
  
=== Ruined section ===
+
=== Utility section 1 ===
{{Main|Institute of Tchort west wing}}
+
* Linked to the '''Refectory''' northern passage
Most of the Institute's west wing has been abandoned and closed off for decades.
+
* The south room:
 +
** Has shelves containing an [[Old Diver's Helmet]] oddity, 2 XP
 +
** Has a locker containing a [[Biocorp University Emblem]] oddity, 1 XP
  
== Utility section ==
+
=== Utility section 2 ===
The utility section is under the Institute. It is accessible from refectory, and with an elevator in [[Eidein]]'s office.
+
The utility section is accessible from refectory kitchen, and with an elevator in [[Eidein]]'s office.
 +
* Linked to the '''Refectory''' kitchen
 +
* The SE room:
 +
** Has a file cabinet containing a [[Security Room Keycard (Institute of Tchort)]]
 +
** Has a file cabinet containing a [[Ruined Textbook]] oddity, 1 XP
 +
** Has a ventilation shaft leading to the NE room
 +
* The NE room:
 +
** Has a desk containing a [[Security Gate Keycard (Institute of Tchort)]] and an [[Encyclopedia Fragment]] oddity, 1 XP
 +
** Has a ventilation shaft leading to the SE room
  
 
A part of the utility section is forbidden even to most Tchortists. It is possible to sneak in using the hidden ventilation shaft in west wing.
 
A part of the utility section is forbidden even to most Tchortists. It is possible to sneak in using the hidden ventilation shaft in west wing.
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Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called "rejects" by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room.
 
Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called "rejects" by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room.
  
Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named [[Old Reject|Sharp]], and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents there escape.
+
Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named [[Old Reject|Sharp]], and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents their escape.
  
 
It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again.
 
It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again.
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Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore.
 
Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore.
 +
Joining the preservation section will grant both [[Tchortist Vathosphore Armor]] and [[Tchortist Rassophore Armor]]. To receive the armors speak with [[Efreitor Hanna]].
  
 
=== Investigation ===
 
=== Investigation ===
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Completing six tasks for the investigation section allows you to join the investigation section.
 
Completing six tasks for the investigation section allows you to join the investigation section.
 +
Joining the investigation section will grant a belt according to the department you choose:
 +
* [[Bioinvestigative Belt]] - Department of Genetics
 +
* [[Chemoinvestigative Belt]] - Department of Chemistry
 +
* [[Electroinvestigative Belt]] - Department of Physics
 +
To receive the belt speak with [[Usha]] again, messenger of [[Episkopos Lydia]] who first contacted you.
  
 
== Map gallery ==
 
== Map gallery ==

Latest revision as of 04:17, 18 January 2024

Institute of TchortControlled zone

An esoteric sciento-religous community.
Fountain.jpg
Location information
Music Halls of the Learned
Located in Upper Underrail
Areas Courtyard
Offices
East wing
West wing
Utility section
Connections Upper Underrail (University station)
Upper Underrail (Hole in west wing)
Harpocrates Station
Cytosine Outpost
Fast Travel Upper Underrail metro (station)
Rift (station underpassage)
NPCs Eidein, Mediant Samuel, PI Schteff, PI Georgis, PI Rista, Episkopos Lydia, Efreitor Denzil, Praepostor Amelia, Rassophore Payam, Provost Vladan, Judicator Azarias

Merchants
Efreitor Hanna, Investigator Kiro, Octavia, Investigator Vuk, Jerre Franz, Theodore

Technical
Map file(s) tch-entry

tch-mainhall tch-soff tch-off tch-loff tch-ew1 tch-ew2 tch-mil tch-labche tch-labgen tch-labpsy tch-lq tch-sq1 tch-sq2 tch-lib tch-can tch-ww1 tch-ww2 tch-ww3 tch-ww4 tch-ww5 tch-wwg tch-util1 tch-util2 tch-util3 tch-vent tch-rit tch-inv tch-dclift

The Institute of Tchort is a location in Upper Underrail, accessible via the orange metro line's University station.

Description

This section needs expansion.

The institute used to be a Biocorp University, but it has been expanded and renovated considerably in the past decade of Tchortist occupation.

Courtyard

At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute.

Offices

The north upper section of the Institute contains the offices.

East Wing

Upper east wing houses the investigation department's science laboratories, lecture halls and preservation department's armory.

Lower east wing houses the sleeping quarters and medical office.

Armory

The armory is located between east wing and offices. Take the stairs up west of the fountain at east wing main hall or take the eastern stairs down from offices. Mediant Samuel is the highest-ranking preservation officer in the Institute while the Harmost is visiting Deep Caverns. Efreitor Hanna is the local armory keeper.

Physics Lab

The physics laboratory is at the north end of east wing. Schteff is the principal investigator of this section. Investigator Kiro is an electronics merchant whose services you can use if you get permission from the principal investigator.

Chemistry Lab

The chemistry laboratory is at the east end of east wing. Georgis is the principal investigator of this section. Octavia is a chemical merchant whose services you can use if you get permission from the principal investigator.

Genetics Lab

The genetics laboratory is at the south end of east wing. Rista is the principal investigator of this section. Investigator Vuk is a biology merchant whose services you can use if you get permission from the principal investigator.

Lecture halls

The halls are mostly quiet and empty. You can meet Percival from Core City here.

Sleeping quarters 1

  • Linked to the Main Hall and Sleeping quarters 2
  • The 4 doors on the west side each require 70 Lockpicking to open
  • Northernmost locked room has a footlocker with a random Luxury Item and wardrobe with Tchortist Noble Robe

Sleeping quarters 2

Your bunk bed and also the Institute's medical office is located here.

West Wing

Upper west wing houses the library. Most of the west wing is abandoned.

Lower east wing houses the refectory and entrance to utility section.

Eidein's library

The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. Curator Nenna can be met in the library.

Library Terminal

The Library Terminal contains The Original Report, Important Dates (an overview of the Institute's notable events), Investigative Papers and Digital Literature. The Investigative Papers section contains Super Steel Refining Data and Blueprint: Regenerative Mixture, but to acquire them the player has to either have enough Hacking (100), pickpocket (53) the Library Propagator Card (Institute of Tchort) from the Tchortist Acolyte nearby or persuade (100) Curator Nenna to grant you access. The Digital Literature section of the Library Terminal contains references to literary works and movies.

Refectory

The refectory is the Institute's canteen and kitchen.

Utility section 1

Utility section 2

The utility section is accessible from refectory kitchen, and with an elevator in Eidein's office.

A part of the utility section is forbidden even to most Tchortists. It is possible to sneak in using the hidden ventilation shaft in west wing.

Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called "rejects" by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room.

Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named Sharp, and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents their escape.

It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again.

Quests

While at the Institute, you may work for both the preservation and investigation departments.

Preservation

Mediant Samuel's jobs

Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore. Joining the preservation section will grant both Tchortist Vathosphore Armor and Tchortist Rassophore Armor. To receive the armors speak with Efreitor Hanna.

Investigation

Physics lab (Principal Investigator Schteff)

Chemistry lab (Principal Investigator Georgis)

Genetics lab (Principal Investigator Rista)

Completing six tasks for the investigation section allows you to join the investigation section. Joining the investigation section will grant a belt according to the department you choose:

To receive the belt speak with Usha again, messenger of Episkopos Lydia who first contacted you.

Map gallery

Entrance and offices

East wing

West wing

Main article: Institute of Tchort west wing

Most of the west wing is ruined and has been sealed off for decades.

Utility section