Difference between revisions of "Pistols"

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Revision as of 08:43, 17 January 2016

Pistols are weapons. They use the Guns skill, but do not have minimum skill requirement associated with them. Firearm pistols come in 5mm, 7.62mm, 8.6mm, 9mm and .44 calibers. There are also chemical and energy pistols.

Description

Pistols

  • Only firearm with no skill requirement (any character can be fairly efficient with it)
  • Light weapon (dexterity reduces AP cost)
  • AP cost and damage vary greatly with caliber
  • No moving penalty (can move and shoot without precision penalty)
  • No melee penalty (enemies in melee range do not reduce your precision)
  • Low-medium range

Energy pistols

  • Lower damage potential than an average firearm of the same quality
  • Light weapon (dexterity reduces AP cost)
  • Low-medium range
  • Increased precision compared to firearms
  • Special damage types and effects
  • Very high impact speed, bad against energy shields
  • Rare especially early on
  • Very expensive
  • Uses energy rather than ammunition (charged from batteries)

Chemical pistols

  • Similar to other pistols
  • Light weapon (dexterity reduces AP cost)
  • Special damage types and on-hit effects
  • Slower projectiles allow easier energy shield penetration
  • Very rare
  • Uses special chemical vials as ammo

Models

Firearms

Craftable
  • Hawker — mediocre damage spread
  • Hammerer — high damage spread
  • Neo Luger — low damage spread, bonus to precision
  • Falchion (crafting only) — highest critical chance
Unique

Chemical pistols

Chemical pistols deal less damage than firearms of comparable quality, but pierce energy shields easily and deal special damage types and have additional on-hit effects.

Craftable
Unique

Energy pistols

Energy pistols deal less damage than firearms of comparable quality and cannot pierce energy shields easily, but deal special damage types and other

Craftable
Unique
  • Phase Gun — deals extra damage to energy shields

Pistol feats