Difference between revisions of "Pistols"

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'''Pistols''' are [[weapons]]. They use the [[Guns]] skill, but do not have minimum skill requirement associated with them. Firearm pistols come in 5mm, 7.62mm, 8.6mm, 9mm and .44 calibers. There are also chemical and energy pistols.
+
'''Pistols''' are [[weapons]]. They use the [[Guns]] skill, but do not have minimum skill requirement associated with them. Firearm pistols come in 5mm, 7.62mm, 9mm and .44 calibers. There are also chemical and energy pistols.
  
 
== Description ==
 
== Description ==
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* No melee penalty (enemies in melee range do not reduce your precision)
 
* No melee penalty (enemies in melee range do not reduce your precision)
 
* Low-medium range
 
* Low-medium range
 +
* Low caliber models can be [[Noise|silenced]]
 +
* Ignores up to 40% [[Evasion]] at close range: 40% up to 0.5 tile away from enemy, dropping linearly to 0% at 3 tiles away
  
 
=== Energy pistols ===
 
=== Energy pistols ===
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* Similar to other pistols
 
* Similar to other pistols
 
* Light weapon (dexterity reduces AP cost)
 
* Light weapon (dexterity reduces AP cost)
 +
* Low range
 
* Special damage types and on-hit effects
 
* Special damage types and on-hit effects
 
* Slower projectiles allow easier energy shield penetration
 
* Slower projectiles allow easier energy shield penetration
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== Models ==
 
== Models ==
 
=== Firearms ===
 
=== Firearms ===
* [[Hawker]] — mediocre damage spread
+
;Craftable
* [[Hammerer]] — high damage spread
+
* {{Itemlink|Hawker}} — mediocre damage spread
* [[Neo Luger]] — low damage spread, bonus to precision
+
* {{Itemlink|Hammerer}} — high damage spread, bonus to critical damage
* [[Falchion]] (crafting only) — highest critical chance
+
* {{Itemlink|Neo Luger}} — low damage spread, bonus to precision, low critical damage
 +
* {{Itemlink|Falchion}} (crafting only) — highest critical chance
 +
 
 +
;Unique
 +
* {{Itemlink|Bieretta 99}}
 +
* {{Itemlink|Glück 17}}
 +
* {{Itemlink|TT 3000}}
 +
* {{Itemlink|W&S .44 Magnum}}
 +
* {{Itemlink|Wasteland Hawk}}
 +
* {{Itemlink|ZC 99}}
  
 
=== Chemical pistols ===
 
=== Chemical pistols ===
 
Chemical pistols deal less damage than firearms of comparable quality, but pierce energy shields easily and deal special damage types and have additional on-hit effects.
 
Chemical pistols deal less damage than firearms of comparable quality, but pierce energy shields easily and deal special damage types and have additional on-hit effects.
  
* [[Acid Blob Pistol]] — deals acid damage, can entangle targets
+
;Craftable
* [[Cryoliquid Blob Pistol]] — deals cold damage, chills targets, can freeze targets
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* {{Itemlink|Acid Blob Pistol}} — deals acid damage, can entangle targets
* [[Incendiary Blob Pistol]] — deals heat damage, can set tagets on fire
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* {{Itemlink|Cryoliquid Blob Pistol}} — deals cold damage, chills targets, can freeze targets
* [[XAL-001 Pistol]] (unique) — prototype improved acid pistol
+
* {{Itemlink|Incendiary Blob Pistol}} — deals heat damage, can set targets on fire
 +
 
 +
;Unique
 +
* {{Itemlink|XAL-001 Pistol}} — prototype improved acid pistol
  
 
=== Energy pistols ===
 
=== Energy pistols ===
Energy pistols deal less damage than firearms of comparable quality and cannot pierce energy shields easily, but deal special damage types and other
+
Energy pistols deal less damage than firearms of comparable quality and cannot pierce energy shields easily, but deal special damage types.
 +
 
 +
;Craftable
 +
* {{Itemlink|Electroshock Pistol}} — deals electricity damage, hits multiple targets, stuns primary target
 +
* {{Itemlink|Laser Pistol}} — deals energy damage
 +
* {{Itemlink|Plasma Pistol}} — deals energy/heat damage, high critical damage bonus
 +
 
 +
;Rare
 +
* {{Itemlink|Lemurian Blaster}} — lemurian plasma pistol suited for use on a jetski{{expedition-inline|Expedition}}
 +
 
 +
;Unique
 +
* {{Itemlink|Phase Gun}} — deals extra damage to energy shields
 +
* {{Itemlink|Sonocaster}} — special directed-sound weapon{{expedition-inline|Expedition}}
 +
 
 +
=== Base AP cost table ===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! || 5mm || 7.62mm || 9mm || .44in || chemical || energy
 +
|-
 +
! Bieretta 99
 +
| 13 ||  - ||  - ||  - ||  - || -
 +
|-
 +
! Hawker
 +
| 16 || 20 ||  - ||  - ||  - || -
 +
|-
 +
! Neo Luger
 +
| 16 ||  - || 25 ||  - ||  - || -
 +
|-
 +
! TT 3000
 +
|  - || 20 ||  - ||  - ||  - || -
 +
|-
 +
! Glück 17
 +
|  - ||  - || 21 ||  - ||  - || -
 +
|-
 +
! ZC 99
 +
|  - ||  - || 25 ||  - ||  - || -
 +
|-
 +
! Falchion
 +
|  - || 20 || 25 ||  - ||  - || -
 +
|-
 +
! Hammerer
 +
|  - || 20 || 25 || 32 ||  - || -
 +
|-
 +
! W&S .44 Magnum
 +
|  - ||  - ||  - || 32 ||  - || -
 +
|-
 +
! Wasteland Hawk
 +
|  - ||  - ||  - || 35 ||  - || -
 +
|-
 +
! XAL-001 Pistol
 +
|  - ||  - ||  - ||  - || 16 || -
 +
|-
 +
! Chemical Blob Pistol
 +
|  - ||  - ||  - ||  - || 25 || -
 +
|-
 +
! Laser Pistol
 +
|  - ||  - ||  - ||  - ||  - || 15
 +
|-
 +
! Sonocaster{{expedition-inline}}
 +
|  - ||  - ||  - ||  - ||  - || 20
 +
|-
 +
! Electroshock Pistol
 +
|  - ||  - ||  - ||  - ||  - || 30
 +
|-
 +
! Lemurian Blaster{{expedition-inline}}
 +
|  - ||  - ||  - ||  - ||  - || 35
 +
|-
 +
! Phase Gun
 +
|  - ||  - ||  - ||  - ||  - || 35
 +
|-
 +
! Plasma Pistol
 +
|  - ||  - ||  - ||  - ||  - || 40
 +
|}
  
* [[Electroshock Pistol]] — deals electricity damage, hits multiple targets, stuns primary target
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Note that [[Dexterity]] affects pistol AP cost and craftable pistols may include a [[Rapid Reloader]].
* [[Laser Pistol]] — deals energy damage
 
* [[Plasma Pistol]] — deals energy/heat damage, high critical damage bonus
 
  
 
== Pistol feats ==
 
== Pistol feats ==
 
* [[Aimed Shot]]
 
* [[Aimed Shot]]
 
* [[Execute]]
 
* [[Execute]]
* [[Gunslinger]]
 
 
* [[Kneecap Shot]]
 
* [[Kneecap Shot]]
 
* [[Point Shot]]
 
* [[Point Shot]]
* [[Rapid Fire]]
 
 
* [[Sharpshooter]]
 
* [[Sharpshooter]]
 
* [[Steadfast Aim]]
 
* [[Steadfast Aim]]
 +
* [[Gunslinger]] (firearm pistols)
 +
* [[Rapid Fire]] (firearm pistols)
 +
* [[Gun-Fu]] (firearm pistols)
 +
* [[Bullet Time]] (firearm pistols)
 +
* [[High-Technicalities]] (energy pistols)
 +
* [[Cooked Shot]] (chemical pistols)
  
  
 +
{{Weapon types navbox}}
 
{{Weapons navbox}}
 
{{Weapons navbox}}
 
[[Category:Guns| Pistols]]
 
[[Category:Guns| Pistols]]

Revision as of 05:31, 25 May 2023

Pistols are weapons. They use the Guns skill, but do not have minimum skill requirement associated with them. Firearm pistols come in 5mm, 7.62mm, 9mm and .44 calibers. There are also chemical and energy pistols.

Description

Pistols

  • Only firearm with no skill requirement (any character can be fairly efficient with it)
  • Light weapon (dexterity reduces AP cost)
  • AP cost and damage vary greatly with caliber
  • No moving penalty (can move and shoot without precision penalty)
  • No melee penalty (enemies in melee range do not reduce your precision)
  • Low-medium range
  • Low caliber models can be silenced
  • Ignores up to 40% Evasion at close range: 40% up to 0.5 tile away from enemy, dropping linearly to 0% at 3 tiles away

Energy pistols

  • Lower damage potential than an average firearm of the same quality
  • Light weapon (dexterity reduces AP cost)
  • Low-medium range
  • Increased precision compared to firearms
  • Special damage types and effects
  • Very high impact speed, bad against energy shields
  • Rare especially early on
  • Very expensive
  • Uses energy rather than ammunition (charged from batteries)

Chemical pistols

  • Similar to other pistols
  • Light weapon (dexterity reduces AP cost)
  • Low range
  • Special damage types and on-hit effects
  • Slower projectiles allow easier energy shield penetration
  • Very rare
  • Uses special chemical vials as ammo

Models

Firearms

Craftable
  • Icon Hawker — mediocre damage spread
  • Icon Hammerer — high damage spread, bonus to critical damage
  • Icon Neo Luger — low damage spread, bonus to precision, low critical damage
  • Icon Falchion (crafting only) — highest critical chance
Unique

Chemical pistols

Chemical pistols deal less damage than firearms of comparable quality, but pierce energy shields easily and deal special damage types and have additional on-hit effects.

Craftable
Unique

Energy pistols

Energy pistols deal less damage than firearms of comparable quality and cannot pierce energy shields easily, but deal special damage types.

Craftable
Rare
Unique

Base AP cost table

5mm 7.62mm 9mm .44in chemical energy
Bieretta 99 13 - - - - -
Hawker 16 20 - - - -
Neo Luger 16 - 25 - - -
TT 3000 - 20 - - - -
Glück 17 - - 21 - - -
ZC 99 - - 25 - - -
Falchion - 20 25 - - -
Hammerer - 20 25 32 - -
W&S .44 Magnum - - - 32 - -
Wasteland Hawk - - - 35 - -
XAL-001 Pistol - - - - 16 -
Chemical Blob Pistol - - - - 25 -
Laser Pistol - - - - - 15
Sonocaster E - - - - - 20
Electroshock Pistol - - - - - 30
Lemurian Blaster E - - - - - 35
Phase Gun - - - - - 35
Plasma Pistol - - - - - 40

Note that Dexterity affects pistol AP cost and craftable pistols may include a Rapid Reloader.

Pistol feats