Sørmirbæren Krigsfar

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This page contains content from Underrail: Expedition expansion.
Sørmirbæren Krigsfar

Seacave.png Default l.png
230

Kigsfar Crossbow.png

Description
Faction Sørmirbæren
Location Black Sea
Loot Snake Teeth Necklace oddity
Abilities Aimed Shot
Deadly Snares
Hypertoxicity
Marksman
Quick Pockets
Opportunist
Combat Stats
Combat Stats Action Points: 50
Initiative: 22
Base Abilities Strength: 7
Dexterity: 9
Agility: 8
Constitution: 6
Perception: 10
Will: 6
Intelligence: 6
Skills Throwing: 90 (128)
Crossbows: 90 (135)
Melee: 25 (35)
Dodge: 25 (38)
Evasion: 50 (69)
Resistances Mechanical: 10% / 0
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0
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Sørmirbæren Krigsfar

Seacave.png Default l.png
200

Kigsfar Knife.png

Description
Faction Sørmirbæren
Location Black Sea
Loot Snake Teeth Necklace oddity
Abilities Cheap Shots
Crippling Strike
Opportunist
Sprint
Taste for Blood
Vile Weaponry
Combat Stats
Combat Stats Action Points: 50
Initiative: 28
Base Abilities Strength: 7
Dexterity: 12
Agility: 11
Constitution: 7
Perception: 7
Will: 6
Intelligence: 5
Skills Throwing: 80 (134)
Melee: 90 (151)
Dodge: 100 (160)
Evasion: 70 (121)
Stealth: 135 (215)
Resistances Mechanical: 10% / 0
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0
v · d · e
Sørmirbæren Krigsfar

Seacave.png Default l.png
300

Kigsfar Hammer.png

Description
Faction Sørmirbæren
Location Black Sea
Loot Snake Teeth Necklace oddity
Abilities Bone Breaker
Conditioning
Pummel
Super Slam
Thick Skull
Combat Stats
Combat Stats Action Points: 50
Initiative: 19
Base Abilities Strength: 12
Dexterity: 6
Agility: 8
Constitution: 10
Perception: 7
Will: 6
Intelligence: 4
Skills Melee: 90 (151)
Dodge: 70 (98)
Evasion: 50 (74)
Resistances Mechanical: 10% / 0
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0
v · d · e
Sørmirbæren Krigsfar

Seacave.png Default l.png
250

Kigsfar Sword.png

Description
Faction Sørmirbæren
Location Black Sea
Loot Snake Teeth Necklace oddity
Abilities Decapitate
Flurry
Onslaught
Sprint
Combat Stats
Combat Stats Action Points: 50
Initiative: 24
Base Abilities Strength: 8
Dexterity: 10
Agility: 9
Constitution: 8
Perception: 6
Will: 6
Intelligence: 5
Skills Melee: 90 (135)
Dodge: 90 (133)
Evasion: 50 (80)
Resistances Mechanical: 10% / 0
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0
v · d · e
Sørmirbæren Krigsfar

Seacave.png Default l.png
250

Kigsfar Spear.png

Description
Faction Sørmirbæren
Location Black Sea
Loot Snake Teeth Necklace oddity
Abilities Fend
Impale
Opportunist
Spear Throw
Combat Stats
Combat Stats Action Points: 50
Initiative: 24
Base Abilities Strength: 10
Dexterity: 10
Agility: 9
Constitution: 8
Perception: 9
Will: 6
Intelligence: 4
Skills Throwing: 90 (135)
Melee: 90 (135)
Dodge: 90 (133)
Evasion: 50 (80)
Resistances Mechanical: 10% / 0
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0
v · d · e

The Sørmirbæren Krigsfar are warriors of the Sørmirbæren tribesmen.

Description

Wielding primitive weapons made of bone, usually lathered in poison, and also carrying a few crude but effective tribal remedies; the Krigsfar, which means "warrior" in their language, are among the most numerous (and the most human looking) of the Sørmirbæren.

Fighting Tactics

The Krigsfar melee fighters are equipped with spears, sabres, knives, and sledgehammers. The marksmen are equipped with crossbows, bolts, poisoned bolts, and a knife as a backup weapon. All of them carry Healing Salves for healing and/or Vitality Powder for strength as well as Throwing Nets.

The melee fighters will fearlessly and recklessly rush into melee range, while marksmen will try to hang back and shoot enemies with their crossbows, usually with poisoned bolts. Both will sometimes use throwing nets.

Although they have fairly high health, they only have 10% mechanical resistance and no other armor. Therefore, fragmentation explosives, JHP rounds and fire are extremely effective. For protecting the island camp, setting up plenty of mines will thin them out before they can close in, while caltrops and bear traps, especially poisoned ones, can slow them and wear them down considerably.

Their primary strengths are their vast numbers as well as their tendency to distract the player from the more dangerous Skærders, Sppæters and Öyetsppæters.