Talk:Befriend the Faceless

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Quest flags

Faceless attitude calculation
Points Condition(s) Flags
+1 Faceless group near Foundry is not hostile
The Faceless recon quest near Foundry is finished
(faction attitude check)
quest_fo_facelessRecon_finished
+1 Faceless Mindreader returned safely from Rail Crossing npc_rcmindreader_removed
+1 Core City injured faceless is released
Did not kill the injured faceless
Did not attack the injured faceless
npc_cc16_faceless_released
!npc_cc16_faceless_killed
!npc_cc_injuredFaceless_attacked
-1 Faceless Mindreader died in Rail Crossing npc_rcmindreader_dead
-5 Core City injured faceless is released
but also attacked
npc_cc16_faceless_released
npc_cc_injuredFaceless_attacked
-5 Faceless group near Foundry is hostile (faction attitude check)
-5 Killed more than 10 facelesses globally plus in Buzzer's shop global_facelessKilled + loc_rcshop_deadfaceless > 10

Talk page should be a good place to leave the relevant flags in case anyone is looking for them. These are editable through a saved game's global.dat with reasonable level of technical knowhow. Faction relation data is obfuscated and the obfuscation may change with each version, so I won't include that. If a boolean flag is not present in a save file, the game treats it as false. - epeli (talk) 10:26, 1 August 2018 (CDT)