Difference between revisions of "Zack"

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Zack is the leader of a group of retired smugglers hidingout near [[SGS]] in the [[Lower Passages]]
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Zack is the leader of a group of retired smugglers hiding near [[SGS]] in the [[Lower Passages]]
  
 
== Background ==  
 
== Background ==  

Latest revision as of 09:30, 5 June 2023

Zack

Warehouse.png Cmn2 l.png
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ZACK.png

Description
Role Former smuggler hiding out near SGS
Location Lower Passages
Quests Camera problems
Loot Humanoid loot

Zack is the leader of a group of retired smugglers hiding near SGS in the Lower Passages

Background

One of the following situations may occur depending on random selection when generating the dungeon

Scenario 1:
The group found two Plasma Sentry to protect themselves with. These sentries however began going haywire once the group started running low on batteries, hence forcing them to scavenge for electronics despite guaranteed death from doing so.

Scenario 2:
A group of lurkers who found and raided the smugglers hideout near SGS have imprisoned Zack and his group. While captive one of Zack's people has been eaten by the cannibals.

Scenario 3:
Zack and his group have been drugged by Jacob with mutated mindshrooms.

Player interactions

Scenario 1:
Player may break these Sentries and save the group from death by scavenging. They can be destroyed through overcharging(any battery size will do) the linked batteries in the camp. If player is spotted in the act, they will however become hostile and attack.
Alternatively the player can stay passive towards their issues without drawbacks.

Scenario 2:
Upon approaching the camp unstealthed, the player gets knocked unconscious by Krix, disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive (Strength 8) or find a lockpick in the trash pile nearby and lockpicks the door (no Lockpicking skill required to succeed). There is a Plasma Sentry nearby that can be charged up(any battery size will do) to make short work of the bandits. Once every bandit is dead the player receives a thank you by Zack and leaves the camp(weapons can be found on a shelf).

Scenario 3:
Player can talk to Jacob and convince him to stop (no persuasion needed).
Alternatively the player can stay passive towards their issues without drawbacks.

Quests