Difference between revisions of "Utilities"
		
		
		
		
		
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| m (→Grenades) | |||
| Line 25: | Line 25: | ||
| :*[[Frag Grenade Mk II]] | :*[[Frag Grenade Mk II]] | ||
| :*[[Frag Grenade Mk III]] | :*[[Frag Grenade Mk III]] | ||
| + | :*[[Frag Grenade Mk IV]] | ||
| + | :*[[Frag Grenade Mk V]] | ||
| :*[[HE Grenade]] | :*[[HE Grenade]] | ||
| :*[[HE Grenade Mk II]] | :*[[HE Grenade Mk II]] | ||
| :*[[HE Grenade Mk III]] | :*[[HE Grenade Mk III]] | ||
| + | :*[[HE Grenade Mk IV]] | ||
| + | :*[[HE Grenade Mk V]] | ||
| ===Other=== | ===Other=== | ||
Revision as of 05:37, 31 July 2013
- For a full list of utilities, see Category:Utilities.
Combat Utilies are powerful utility items that can only be used when equipped in Utility slots. Your character has a limited number of utility slots, starting at two, which can be increased by the Belt you wear and certain Feats such as Quick Pockets.
Crossbow Special Bolts
- Acid Bolt
- Burrower Poison Bolt
- Incendiary Bolt
- Incendiary Bolt Mk II
- Incendiary Bolt Mk III
- Shock Bolt
- Shock Bolt Mk II
- Shock Bolt Mk III
- Tranquilizing Bolt
- Putrefying Bolt (Quinton's tissue sample collection sidequest)