Difference between revisions of "Template:Damagetype"
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| − | <span style="cursor:help; opacity:0.7; color:{{ | + | <span style="cursor:help; opacity:0.7; text-shadow:1px 1px #000, 0 1px #000, -1px 1px #000, 1px 0 #000, 0 0 #000, -1px 0 #000, 1px -1px #000, 0 -1px #000, -1px -1px #000, 0 0 #000; color:{{ |
#switch: {{{1}}} | #switch: {{{1}}} | ||
| − | | #default = | + | | #default = inherit |
| − | | Mechanical = | + | | Mechanical = {{TimelapseColors|DamageColors.DamageType.Mechanical}} |
| − | | Heat = | + | | Heat = {{TimelapseColors|DamageColors.DamageType.Heat}} |
| − | | Cold = | + | | Cold = {{TimelapseColors|DamageColors.DamageType.Cold}} |
| − | | Electricity = | + | | Electricity = {{TimelapseColors|DamageColors.DamageType.Electricity}} |
| − | | Acid = | + | | Acid = {{TimelapseColors|DamageColors.DamageType.Acid}} |
| − | | Energy = | + | | Energy = {{TimelapseColors|DamageColors.DamageType.Energy}} |
| − | | Bio = | + | | Bio = {{TimelapseColors|DamageColors.DamageType.Bio}} |
}};" title="Damage type: {{{1}}}">{{ | }};" title="Damage type: {{{1}}}">{{ | ||
#switch: {{{3|}}} | #switch: {{{3|}}} | ||
| − | | #default | + | | #default = {{{1|damagetype}}}{{#if: {{{2|}}} | : {{{2|number}}} | }} |
| − | | number only | + | | number only | no affix = {{{2|damage number}}} |
| − | | number first = {{{2|damage number}}} {{{1|damagetype}}} | + | | number first | prefix = {{{2|damage number}}} {{{1|damagetype}}} |
| − | | number last = {{{1|damagetype}}}: {{{2|damage number}}} | + | | number last | suffix = {{{1|damagetype}}}: {{{2|damage number}}} |
}}</span><noinclude> | }}</span><noinclude> | ||
{{documentation}}</noinclude> | {{documentation}}</noinclude> | ||
Latest revision as of 05:03, 2 July 2019
damagetype
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Damagetype/doc to view this documentation. (edit) (How does this work?)
Visit Template:Damagetype/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used for styling of damage types. It is used by templates {{Mechanical}}, {{Heat}}, {{Cold}}, {{Electricity}}, {{Acid}}, {{Energy}}, {{Bio}}.
- Syntax
- Insert this template using one of the damage type names:
{{Mechanical}},{{Heat}},{{Cold}},{{Electricity}},{{Acid}},{{Energy}},{{Bio}} - Takes optional first parameter (anything goes)
- Takes optional second parameter (number only / no affix, number first / prefix, number last / suffix)
- Example
{{Mechanical}}results in Mechanical{{Heat|5-10}}results in Heat: 5-10{{Cold|8-10|number only}}results in 8-10{{Electricity|127|prefix}}results in 127 Electricity{{Acid|25-50|suffix}}results in Acid: 25-50 (same as no second parameter){{Energy|???}}results in Energy: ??? (first parameter can be anything){{Bio|(biological)|no affix}}results in (biological) (first parameter can be anything)