Difference between revisions of "Character creation"

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(→‎Game Difficulty: 1.0.4 update)
(version names and added custom difficulty)
 
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=== Game Difficulty ===
 
=== Game Difficulty ===
'''Easy'''
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{| class="wikitable"
: Player character has twice the health. [[consumables|Healing consumables]] will heal for twice as much and have a lower cooldown.
+
|-
: Some encounters have been made easier either in enemy numbers or through other means. ''(From version [[1.0.3]] onwards)''
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! Setting !! {{tooltip|Introduced in this version. Older versions use the bolded value.|Version}} !! Beginner !! Veteran !! Expert !! DOMINATING !! {{tooltip|Custom difficulty, see below for more information|Mutant}}
: Limited NPC AI. ''(The old AI from versions prior to [[1.0.1.8]])''
+
|-
: From version [[1.0.4]] onwards:
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| Player character health modifier ||rowspan="3"| [[0.1.10.0]] || 300% || '''150%''' ||colspan="2"| 100% || Variable
:* Items sold by the player will be valued at 150%
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|-
 +
| Healing consumable power || 200% || '''100%''' ||colspan="2"| 50% || Variable
 +
|-
 +
| Healing consumable cooldown || 50% || '''100%''' ||colspan="2"| 200% || Variable
 +
|-
 +
| NPC AI || [[1.0.1.8]] || '''Limited''' || Standard ||colspan="2"| Full || Variable
 +
|-
 +
| {{Tooltip|Numbers and types of enemies, their equipment and other factors.|Combat encounters}} ||rowspan="9"| [[1.3.0.15]] || Easier || '''Standard''' || Harder || Dominating! || Variable
 +
|-
 +
| {{tooltip|Only red transitions (loading screens), not blue ones.|Zone transition}} AP cost || '''0 AP''' || 25 AP ||colspan="2"| 40 AP || Variable
 +
|-
 +
| {{tooltip|Does EMP affect all items in player character's inventory instead of only equipped items?|EMP affects inventory items}} ||colspan="2"| '''No''' ||colspan="2"| Yes || Variable
 +
|-
 +
| {{Tooltip|Can player character change armor suit while stealth mode is active or cooling down?|Armor changing in stealth}} ||colspan="2"| '''Yes''' ||colspan="2"| No || Variable
 +
|-
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| NPC skill modifier ||colspan="3"| '''100%''' || 130% || Variable
 +
|-
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| NPC health modifier ||colspan="2"| '''100%''' || 150% || 200% || Variable
 +
|-
 +
| [[:Category:Bosses|Boss]] NPC skill modifier ||colspan="3"| '''100%''' || 200% || Variable
 +
|-
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| Boss NPC health modifier ||colspan="3"| '''100%''' || 400% || Variable
 +
|-
 +
| NPC crit chance bonus ||colspan="3"| None || +3% || Variable
 +
|-
 +
| Item sale value modifier || [[1.0.4]] || 150% || '''100%''' || 50% || 25% || Variable
 +
|}
  
'''Normal'''
+
=== Custom Difficulty ===
: The default combat difficulty.
+
As of version [[1.3.1.0]] Mutant difficulty was added allowing to customize many gameplay features such as carry capacity, player and NPC max health and more. By default it uses Veteran preset.
: Standard combat encounters.
 
: Normal NPC AI.
 
: From version [[1.0.3]] onwards, normal difficulty also makes the following changes to game mechanics:
 
:* Transitioning through a loading screen costs 25 AP
 
  
'''Hard'''
+
* Encounter Difficulty is used when determining the amount and type of enemies, their AI, certain mechanics like EMP effecting inventory items and difficulty-dependant encounters like [[Arena Masters]].
: Player character has reduced health (2/3 of normal). Healing consumables will heal for half as much and have doubled cooldown.
+
* Puzzle Difficulty is used when determining the difficulty of special puzzles found in the game like [[Note Cipher Puzzle]].
: Some encounters have been made harder either in enemy numbers or through other means. ''(From version [[1.0.3]] onwards)''
+
* Maximum Level determines maximum level player can achieve.
: Full NPC AI.
+
* Player Health Modifier determines maximum player health.
: From version [[1.0.3]] onwards, hard difficulty and above also make the following changes to game mechanics:
+
* NPC Health Modifier determines max health of non-boss NPCs.
:* Transitioning through a loading screen costs 40 AP
+
* Boss Health Modifier determines max health of [[:Category:Bosses|boss]] NPCs.
:* Player character cannot change armor suit while stealth mode is active or cooling down.
+
* Healing Modifier determines base amount of healing consumables like [[Health Hypo]] provide.
:* EMP affects all items in player character's inventory instead of only equipped items.
+
* Player Healing CD determines cooldown of healing consumables with cooldown like Health Hypo.
: From version [[1.0.4]] onwards:
+
* NPC Skill Modifier modifies effective skill of non-boss NPCs.
:* Items sold by the player will be valued at 50%
+
* Boss Skill Modifier modifies effective skill of boss NPCs.
 
+
* NPC Crit. Chance Bonus adds additional critical chance to weapons, psi abilities and unarmed attacks of all NPCs.
'''DOMINATING''' ''(New in [[1.0.3]])''
+
* Zone Transition AP determines action point cost required to transition between zones while in combat.
: In addition to hard mode tweaks, NPC health is increased by 50% and their skill levels by 30%. (300% increased health and 100% increased skills for "[[:Category:Bosses|boss]]" NPCs).
+
* Sold Items Value Mod determines the value of items player sells to merchants.
: A lot of encounters have been spiced up with numerous enemies or made extremely hard through other means.
+
* Merchant Purchasing Power determines amount of items merchants are willing to buy from player and amount of money they have.
: Full NPC AI.
+
* Carry Capacity Modifier modifies base carry capacity as well as amount of carry capacity gained from [[Strength]]. It has no effect on carry capacity granted by items like [[Lifting Belt]] or consumables like [[Pentapus Barbecue]].
: From version [[1.0.4]] onwards:
+
* Item Degradation Rate modifies durability loss of weapons and armor during their normal use.
:* Items sold by the player will be valued at 25%
 
  
 
=== Experience System ===
 
=== Experience System ===
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'''Oddity'''
 
'''Oddity'''
: The Oddity XP System is an alternative experience system where most experience is gained from finding oddities.
+
* The Oddity XP System is an alternative experience system where most experience is gained from finding oddities.
: This mode is the way the game is meant to be played.
+
** This mode is the way the game is meant to be played.
  
 
'''Classic'''
 
'''Classic'''
: In the Classic XP System, experience is rewarded for quest completion, kills and skill usage.
+
* In the Classic XP System, experience is rewarded for quest completion, kills and skill usage.
: This mode is leftover from early development.
+
** This mode is leftover from early development.
 
{{clear}}
 
{{clear}}
  
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* Custom portraits go into your <code>Documents\My Games\Underrail\CustomPortraits\</code> folder
 
* Custom portraits go into your <code>Documents\My Games\Underrail\CustomPortraits\</code> folder
* A custom portrait should have two files:
+
* A custom portrait should have up to three files. The game will use the appropriate one depending on your interface settings.
** '''100x100''' PNG image with filename ending in <code>_l</code> (underscore and lowercase L)
+
** '''200x200''' PNG image with filename ending in <code>_h</code> (underscore and lowercase H, huge, added in [[1.1.5.0]])
** '''50x50''' PNG image with filename ending in <code>_s</code> (underscore and lowercase S)
+
** '''100x100''' PNG image with filename ending in <code>_l</code> (underscore and lowercase L, large)
 +
** '''50x50''' PNG image with filename ending in <code>_s</code> (underscore and lowercase S, small)
 
* Both 32-bit (transparency) and 24-bit PNGs work. Transparent portraits will have dynamic background in-game.
 
* Both 32-bit (transparency) and 24-bit PNGs work. Transparent portraits will have dynamic background in-game.
 
* All custom portraits will be available to both male and female characters
 
* All custom portraits will be available to both male and female characters
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You have '''5''' points to spend on your base ability scores. All base abilities start at '''5'''. You can increase base ability scores to a maximum of 10, or decrease them to a minimum of '''3'''. You can increase base abilities above this limit on subsequent level-ups.
 
You have '''5''' points to spend on your base ability scores. All base abilities start at '''5'''. You can increase base ability scores to a maximum of 10, or decrease them to a minimum of '''3'''. You can increase base abilities above this limit on subsequent level-ups.
  
After character creation, your character will gain a new base ability point every four levels.
+
After character creation, your character will gain a new base ability point every four levels until you reach level 24.
  
 
=== Import ===
 
=== Import ===
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External resources for Underrail character planning.
 
External resources for Underrail character planning.
  
* Looking for a character build guide? Check out [https://www.youtube.com/watch?v=Y8RQG95Z48I Funbuilding #1: Underrail on Youtube]
+
* [https://underrail.com/forums/index.php?board=12.0 Builds subforum at underrail.com]
* Character build theorycrafting tool at http://underrail.info.tm/build/
+
* Character build theorycrafting tool at http://underrail.info/build/
* [http://underrail.com/forums/ Underrail forums]
+
 
  
  

Latest revision as of 18:18, 18 February 2026

This article covers the basics of character creation in Underrail.

Rules

Tab0 rules.png

Game Difficulty

Setting Version Beginner Veteran Expert DOMINATING Mutant
Player character health modifier 0.1.10.0 300% 150% 100% Variable
Healing consumable power 200% 100% 50% Variable
Healing consumable cooldown 50% 100% 200% Variable
NPC AI 1.0.1.8 Limited Standard Full Variable
Combat encounters 1.3.0.15 Easier Standard Harder Dominating! Variable
Zone transition AP cost 0 AP 25 AP 40 AP Variable
EMP affects inventory items No Yes Variable
Armor changing in stealth Yes No Variable
NPC skill modifier 100% 130% Variable
NPC health modifier 100% 150% 200% Variable
Boss NPC skill modifier 100% 200% Variable
Boss NPC health modifier 100% 400% Variable
NPC crit chance bonus None +3% Variable
Item sale value modifier 1.0.4 150% 100% 50% 25% Variable

Custom Difficulty

As of version 1.3.1.0 Mutant difficulty was added allowing to customize many gameplay features such as carry capacity, player and NPC max health and more. By default it uses Veteran preset.

  • Encounter Difficulty is used when determining the amount and type of enemies, their AI, certain mechanics like EMP effecting inventory items and difficulty-dependant encounters like Arena Masters.
  • Puzzle Difficulty is used when determining the difficulty of special puzzles found in the game like Note Cipher Puzzle.
  • Maximum Level determines maximum level player can achieve.
  • Player Health Modifier determines maximum player health.
  • NPC Health Modifier determines max health of non-boss NPCs.
  • Boss Health Modifier determines max health of boss NPCs.
  • Healing Modifier determines base amount of healing consumables like Health Hypo provide.
  • Player Healing CD determines cooldown of healing consumables with cooldown like Health Hypo.
  • NPC Skill Modifier modifies effective skill of non-boss NPCs.
  • Boss Skill Modifier modifies effective skill of boss NPCs.
  • NPC Crit. Chance Bonus adds additional critical chance to weapons, psi abilities and unarmed attacks of all NPCs.
  • Zone Transition AP determines action point cost required to transition between zones while in combat.
  • Sold Items Value Mod determines the value of items player sells to merchants.
  • Merchant Purchasing Power determines amount of items merchants are willing to buy from player and amount of money they have.
  • Carry Capacity Modifier modifies base carry capacity as well as amount of carry capacity gained from Strength. It has no effect on carry capacity granted by items like Lifting Belt or consumables like Pentapus Barbecue.
  • Item Degradation Rate modifies durability loss of weapons and armor during their normal use.

Experience System

Main article: Experience

Oddity

  • The Oddity XP System is an alternative experience system where most experience is gained from finding oddities.
    • This mode is the way the game is meant to be played.

Classic

  • In the Classic XP System, experience is rewarded for quest completion, kills and skill usage.
    • This mode is leftover from early development.

Base tab

Tab1 base.png

First of all, you must choose the gender and name of your character and choose a portrait.

Custom portraits

As of version alpha 0.1.13.0, Underrail supports custom player portraits.

  • Custom portraits go into your Documents\My Games\Underrail\CustomPortraits\ folder
  • A custom portrait should have up to three files. The game will use the appropriate one depending on your interface settings.
    • 200x200 PNG image with filename ending in _h (underscore and lowercase H, huge, added in 1.1.5.0)
    • 100x100 PNG image with filename ending in _l (underscore and lowercase L, large)
    • 50x50 PNG image with filename ending in _s (underscore and lowercase S, small)
  • Both 32-bit (transparency) and 24-bit PNGs work. Transparent portraits will have dynamic background in-game.
  • All custom portraits will be available to both male and female characters

Restart the game if you're not seeing your custom portraits in character creation.

Base abilities

Main article: Base Abilities

You have 5 points to spend on your base ability scores. All base abilities start at 5. You can increase base ability scores to a maximum of 10, or decrease them to a minimum of 3. You can increase base abilities above this limit on subsequent level-ups.

After character creation, your character will gain a new base ability point every four levels until you reach level 24.

Import

With this option, you may import any character you have previously exported (e.g. a character from an older version) and start a new game with that character. In addition to level and other stats, imported characters also retain all their items from previous games.

Exported characters are stored in your Documents\My Games\Underrail\Characters\ folder.

Skills tab

Tab2 skills.png
Main article: Skills

You have a total of 120 skill points to spend on the various skills available. You may spend up to 15 points on any skill during character creation.

You can click and hold to assign more than one point with a single click.

After character creation, your character will gain 40 skill points every level.

Feats tab

Tab3 feats.png
Main article: Feats

You must pick 2 feats. Your base abilities and skill levels dictate which feats are available.

You can browse all feats with the Show all feats option.

After character creation, your character will gain a new feat every two levels.

External links

External resources for Underrail character planning.