Difference between revisions of "Template:Quality table"
Jump to navigation
Jump to search
WikimanBot (talk | contribs) (test (new table generator)) |
WikimanBot (talk | contribs) m (fix header generation) |
||
| Line 2: | Line 2: | ||
|+ {{{name|}}} | |+ {{{name|}}} | ||
|- | |- | ||
| − | ! Item Level (Quality){{#if:<noinclude>str</noinclude>{{{ | + | ! Item Level (Quality){{#if:<noinclude>str</noinclude>{{{col_resist1|}}}| |
| − | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR1}}} + {{{quality_DR1}}}*quality DR% and {{{base_DT1}}} + {{{quality_DT1}}}*quality DT">{{{col_resist1}}} DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{ | + | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR1}}} + {{{quality_DR1}}}*quality DR% and {{{base_DT1}}} + {{{quality_DT1}}}*quality DT">{{{col_resist1}}} DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{col_common1|}}}| |
! <span style="cursor:help" title="Formula: {{{base1}}} + {{{quality1}}}*quality{{#if: {{{min1|}}}| Minimum: {{{min1}}}|}}{{#if: {{{max1|}}}| Maximum: {{{max1}}}|}}">{{{col_common1}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage1|}}}| | ! <span style="cursor:help" title="Formula: {{{base1}}} + {{{quality1}}}*quality{{#if: {{{min1|}}}| Minimum: {{{min1}}}|}}{{#if: {{{max1|}}}| Maximum: {{{max1}}}|}}">{{{col_common1}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage1|}}}| | ||
| − | ! <span style="cursor:help" title="Formula: {{{base_dmg1}}} + {{{level_dmg1}}}*level with {{{dmgspread_L1}}}-{{{dmgspread_U1}}} damage spread">{{{col_damage1}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{ | + | ! <span style="cursor:help" title="Formula: {{{base_dmg1}}} + {{{level_dmg1}}}*level with {{{dmgspread_L1}}}-{{{dmgspread_U1}}} damage spread">{{{col_damage1}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_resist2|}}}| |
| − | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR2}}} + {{{quality_DR2}}}*quality DR% and {{{base_DT2}}} + {{{quality_DT2}}}*quality DT">{{{col_resist2}}} DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{ | + | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR2}}} + {{{quality_DR2}}}*quality DR% and {{{base_DT2}}} + {{{quality_DT2}}}*quality DT">{{{col_resist2}}} DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{col_common2|}}}| |
! <span style="cursor:help" title="Formula: {{{base2}}} + {{{quality2}}}*quality{{#if: {{{min2|}}}| Minimum: {{{min2}}}|}}{{#if: {{{max2|}}}| Maximum: {{{max2}}}|}}">{{{col_common2}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage2|}}}| | ! <span style="cursor:help" title="Formula: {{{base2}}} + {{{quality2}}}*quality{{#if: {{{min2|}}}| Minimum: {{{min2}}}|}}{{#if: {{{max2|}}}| Maximum: {{{max2}}}|}}">{{{col_common2}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage2|}}}| | ||
| − | ! <span style="cursor:help" title="Formula: {{{base_dmg2}}} + {{{level_dmg2}}}*level with {{{dmgspread_L2}}}-{{{dmgspread_U2}}} damage spread">{{{col_damage2}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{ | + | ! <span style="cursor:help" title="Formula: {{{base_dmg2}}} + {{{level_dmg2}}}*level with {{{dmgspread_L2}}}-{{{dmgspread_U2}}} damage spread">{{{col_damage2}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_resist3|}}}| |
| − | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR3}}} + {{{quality_DR3}}}*quality DR% and {{{base_DT3}}} + {{{quality_DT3}}}*quality DT">{{{col_resist3}}} DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{ | + | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR3}}} + {{{quality_DR3}}}*quality DR% and {{{base_DT3}}} + {{{quality_DT3}}}*quality DT">{{{col_resist3}}} DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{col_common3|}}}| |
! <span style="cursor:help" title="Formula: {{{base3}}} + {{{quality3}}}*quality{{#if: {{{min3|}}}| Minimum: {{{min3}}}|}}{{#if: {{{max3|}}}| Maximum: {{{max3}}}|}}">{{{col_common3}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage3|}}}| | ! <span style="cursor:help" title="Formula: {{{base3}}} + {{{quality3}}}*quality{{#if: {{{min3|}}}| Minimum: {{{min3}}}|}}{{#if: {{{max3|}}}| Maximum: {{{max3}}}|}}">{{{col_common3}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage3|}}}| | ||
! <span style="cursor:help" title="Formula: {{{base_dmg3}}} + {{{level_dmg3}}}*level with {{{dmgspread_L3}}}-{{{dmgspread_U3}}} damage spread">{{{col_damage3}}}</span>|}}{{#ifexpr: {{{min_quality|0}}} <= 15 and 15 <= {{{max_quality|9000}}}| | ! <span style="cursor:help" title="Formula: {{{base_dmg3}}} + {{{level_dmg3}}}*level with {{{dmgspread_L3}}}-{{{dmgspread_U3}}} damage spread">{{{col_damage3}}}</span>|}}{{#ifexpr: {{{min_quality|0}}} <= 15 and 15 <= {{{max_quality|9000}}}| | ||
Revision as of 21:04, 4 August 2017
| Item Level (Quality) | {{{col_resist1}}} DR% / DT | {{{col_common1}}} | {{{col_damage1}}} | {{{col_resist2}}} DR% / DT | {{{col_common2}}} | {{{col_damage2}}} | {{{col_resist3}}} DR% / DT | {{{col_common3}}} | {{{col_damage3}}} | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 (15) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 2 (20) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 3 (25) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 4 (30) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 5 (35) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 6 (40) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 7 (45) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 8 (50) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 9 (55) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 10 (60) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 11 (65) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 12 (70) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 13 (75) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 14 (80) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 15 (85) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 16 (90) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 17 (95) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 18 (100) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 19 (105) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 20 (110) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 21 (115) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 22 (120) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 23 (125) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 24 (130) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 25 (135) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 26 (140) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 27 (145) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 28 (150) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 29 (155) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 30 (160) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 31 (165) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 32 (170) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 33 (175) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 34 (180) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 35 (185) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 36 (190) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 37 (195) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
| 38 (200) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
Note: the above table is automatically generated. Some numbers may be off by one due to differences in rounding precision.
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to autogenerate quality tables for various properties of crafted items - armor DR%/DT, etc.
- Parameters
{{Quality table
| style = optional css for the table
| name = name for the table
| min_quality = minimum quality to display
| max_quality = maximum quality to display
| col_resist# = name (damage type) for resistance/threshold column #
| base_DR# = resist column # base Damage Resistance %
| base_DT# = resist column # base Damage Threshold
| quality_DR# = resist column # Damage Resistance % quality multiplier
| quality_DT# = resist column # Damage Threshold quality multiplier
| col_common# = name for generic quality scaling column #
| base# = common column # base factor
| quality# = common column # quality multiplier
| min# = common column # min value (optional)
| max# = common column # max value (optional)
| col_damage# = name for damage column #
| base_dmg# = damage column # base damage
| level_dmg# = damage column # level multiplier
| dmgspread_L# = damage column # lower damage spread
| dmgspread_U# = damage column # upper damage spread
}}