Template:Quality table
| Quality | {{{damagetype1}}} DR% / DT |
|---|---|
| 10 | 10% / 10 |
| 20 | 20% / 20 |
| 30 | 30% / 30 |
| 40 | 40% / 40 |
| 50 | 50% / 50 |
| 60 | 60% / 60 |
| 70 | 70% / 70 |
| 80 | 80% / 80 |
| 90 | 90% / 90 |
| 100 | 100% / 100 |
| 110 | 110% / 110 |
| 120 | 120% / 120 |
| 130 | 130% / 130 |
| 140 | 140% / 140 |
| 150 | 150% / 150 |
| 160 | 160% / 160 |
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to autogenerate quality tables for various properties of crafted items - armor DR%/DT, etc.
- Parameters
{{Quality table
| style = optional css for the table
| name = name for the table
| min_quality = minimum quality to display
| max_quality = maximum quality to display
| col_resist# = name (damage type) for resistance/threshold column #
| base_DR# = resist column # base Damage Resistance %
| base_DT# = resist column # base Damage Threshold
| quality_DR# = resist column # Damage Resistance % quality multiplier
| quality_DT# = resist column # Damage Threshold quality multiplier
| col_common# = name for generic quality scaling column #
| base# = common column # base factor
| quality# = common column # quality multiplier
| min# = common column # min value (optional)
| max# = common column # max value (optional)
| col_damage# = name for damage column #
| base_dmg# = damage column # base damage
| level_dmg# = damage column # level multiplier
| dmgspread_L# = damage column # lower damage spread
| dmgspread_U# = damage column # upper damage spread
}}