Template:Quality table
Revision as of 20:23, 4 August 2017 by WikimanBot (talk | contribs) (main column from quality to level (quality), start at q15)
| Item Level (Quality) |
|---|
| 1 (15) |
| 2 (20) |
| 4 (30) |
| 6 (40) |
| 8 (50) |
| 10 (60) |
| 12 (70) |
| 14 (80) |
| 16 (90) |
| 18 (100) |
| 20 (110) |
| 22 (120) |
| 24 (130) |
| 26 (140) |
| 28 (150) |
| 30 (160) |
| 32 (170) |
| 34 (180) |
| 36 (190) |
| 38 (200) |
Note: the above table is automatically generated. Some numbers may be off by one due to differences in rounding precision.
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to autogenerate quality tables for various properties of crafted items - armor DR%/DT, etc.
- Parameters
{{Quality table
| style = optional css for the table
| name = name for the table
| min_quality = minimum quality to display
| max_quality = maximum quality to display
| col_resist# = name (damage type) for resistance/threshold column #
| base_DR# = resist column # base Damage Resistance %
| base_DT# = resist column # base Damage Threshold
| quality_DR# = resist column # Damage Resistance % quality multiplier
| quality_DT# = resist column # Damage Threshold quality multiplier
| col_common# = name for generic quality scaling column #
| base# = common column # base factor
| quality# = common column # quality multiplier
| min# = common column # min value (optional)
| max# = common column # max value (optional)
| col_damage# = name for damage column #
| base_dmg# = damage column # base damage
| level_dmg# = damage column # level multiplier
| dmgspread_L# = damage column # lower damage spread
| dmgspread_U# = damage column # upper damage spread
}}